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Ascendant Space PinkieP1e[KPAH] PinkieP1e
VS BR 42

KDR: 1.35

Score: 60.9m

Last Seen: Mar 31st, 2019 9:06 PM
- OFFLINE - 601.3 hour(s)

Prestige 1, Battle Rank 42 - Vanu Sovereignty on Miller - Outfit Leader of kPaH[KPAH] kPaH
NS outfit on Miller

Members: 0
Level Progress (to 43): 78%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Orion VS54 Saron Laser Cannon C150 Dalton Frag Grenade Proximity Mine Ghost Solstice VE3 Proton II PPA-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $317,754 MLG Score: 254
Fun Score: N/A
Cheeseburgers Flipped: 505TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.452%18.537%52726102522,7061.001990.351

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.443%1.434A-0.335C--1.875F-HEAD + (~4.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.20.45B11.70.181C++29.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.896%2.091%273510465,452251031062.17211175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.567%-0.158C0.452B+-0.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
162.5-0.007C+58.3-0.1C+104.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.715%2.762%127610452,607284615800.916022165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.682%-0.117C+0.103C+0.974

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.7-0.209C18.6-0.48D28.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.741%2.103%3481310387,893236128753.34166274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.647%-0.597D-0.575D0.344

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.80.328C**23.70.4B56.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.107%62.077%348410472,9271949211.50103

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.327%0.464B+-0.33C-1.113

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.194C++30.046C+4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.361%16.964%348310482,5761478151.74172

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.347%1.325A0.478B+-0.198

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.586B+3.10.355C**2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
kPaH[KPAH] kPaH
NS outfit on Miller

Members: 0
60.9m360.2%392 (23.5k)319 (19.1k)1.3530964,40747,6001.5656342 (42)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1051151920.969%11.535%24204:0023

7% Combat Medic47% Engineer12% Heavy Assault19% Infiltrator13% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 5:00 PMDec 31st, 2013 12:35 AMApr 23rd, 2019 12:20 PM (2d) (PST)Mar 31st, 2019 5:13 PM (25d) (PST)Mar 31st, 2019 5:06 PM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6251264990.3380.2500.0391.5100.081254

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,4867,53529,9512015291519,150

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3178.1h/132.4d 10,117 7,429 23,456 287.9k 5,586 6,448 15,514 119.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:2,093
Deaths:1,840
KDR:1.138
Accuracy:24.694% B++
HSR:21.500% C-
NS-15M1
B+
Kills:1,161
Deaths:1,111
KDR:1.045
Accuracy:25.383% B+
HSR:11.111% D**
SVA-88
B+
Kills:1,147
Deaths:1,017
KDR:1.128
Accuracy:25.984% B+
HSR:19.704% D
Lasher X2
B+
Kills:780
Deaths:915
KDR:0.852
Accuracy:28.547% B+
HSR:3.590% C+
Kills:5,181
Deaths (as Heavy Assault):4,883
Deaths (to Heavy Assaults):12,487
KDR:1.06103
Kill Difference:298
Playtime:376.166 hours
Usage:12%
Score:7.353m
Score/min:326
Accuracy (listed only):26.152%
HSR (listed only):13.976%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C++
Kills:1,259
Deaths:1,419
KDR:0.887
Accuracy:23.702% C++
HSR:20.492% C++
Phobos VX86
B*
Kills:1,169
Deaths:926
KDR:1.262
Accuracy:68.024% B*
HSR:21.471% B*
Eidolon VE33
A
Kills:1,163
Deaths:1,144
KDR:1.017
Accuracy:35.697% A
HSR:24.248% C+
Serpent VE92
B*
Kills:1,157
Deaths:1,091
KDR:1.061
Accuracy:27.808% B*
HSR:21.348% C**
Thanatos VE70
A
Kills:1,155
Deaths:989
KDR:1.168
Accuracy:51.483% A
HSR:13.593% C--
Zenith VX-5
B
Kills:1,154
Deaths:1,361
KDR:0.848
Accuracy:27.226% B
HSR:16.811% D
Pulsar C
A
Kills:1,153
Deaths:1,641
KDR:0.703
Accuracy:31.264% A
HSR:20.815% C
NS-11C
A
Kills:1,152
Deaths:1,247
KDR:0.924
Accuracy:30.483% A
HSR:10.590% D**
NS Baron G5AE
B+
Kills:958
Deaths:1,347
KDR:0.711
Accuracy:51.763% B+
HSR:14.614% C+
Eclipse VE3A
A+
Kills:365
Deaths:618
KDR:0.591
Accuracy:33.229% A+
HSR:23.288% B++
Deimos VA29
B
Kills:252
Deaths:440
KDR:0.573
Accuracy:64.394% B
HSR:11.508% D-
NSX-P Tanto
C++
Kills:238
Deaths:406
KDR:0.586
Accuracy:26.507% C++
HSR:23.109% C
Solstice SF
B++
Kills:161
Deaths:174
KDR:0.925
Accuracy:27.882% B++
HSR:12.422% D
VE-LR Obelisk
C**
Kills:70
Deaths:109
KDR:0.642
Accuracy:34.032% C**
HSR:34.286% C**
Kills:11,406
Deaths (as Engineer):12,912
Deaths (to Engineers):12,517
KDR:0.88336
Kill Difference:1,506
Playtime:1,505.093 hours
Usage:47%
Score:29.857m
Score/min:331
Accuracy (listed only):38.107%
HSR (listed only):19.185%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C++
Kills:1,259
Deaths:1,419
KDR:0.887
Accuracy:23.702% C++
HSR:20.492% C++
Phobos VX86
B*
Kills:1,169
Deaths:926
KDR:1.262
Accuracy:68.024% B*
HSR:21.471% B*
Sirius SX12
A
Kills:1,167
Deaths:1,015
KDR:1.150
Accuracy:31.167% A
HSR:17.309% C+
Serpent VE92
B*
Kills:1,157
Deaths:1,091
KDR:1.061
Accuracy:27.808% B*
HSR:21.348% C**
Eridani SX5
A
Kills:1,155
Deaths:840
KDR:1.375
Accuracy:33.395% A
HSR:14.286% D
Thanatos VE70
A
Kills:1,155
Deaths:989
KDR:1.168
Accuracy:51.483% A
HSR:13.593% C--
Zenith VX-5
B
Kills:1,154
Deaths:1,361
KDR:0.848
Accuracy:27.226% B
HSR:16.811% D
Pulsar C
A
Kills:1,153
Deaths:1,641
KDR:0.703
Accuracy:31.264% A
HSR:20.815% C
NS-11C
A
Kills:1,152
Deaths:1,247
KDR:0.924
Accuracy:30.483% A
HSR:10.590% D**
NS Baron G5AE
B+
Kills:958
Deaths:1,347
KDR:0.711
Accuracy:51.763% B+
HSR:14.614% C+
NS-7 PDW
B*
Kills:374
Deaths:324
KDR:1.154
Accuracy:29.187% B*
HSR:15.508% C
Eclipse VE3A
A+
Kills:365
Deaths:618
KDR:0.591
Accuracy:33.229% A+
HSR:23.288% B++
Deimos VA29
B
Kills:252
Deaths:440
KDR:0.573
Accuracy:64.394% B
HSR:11.508% D-
NSX-P Tanto
C++
Kills:238
Deaths:406
KDR:0.586
Accuracy:26.507% C++
HSR:23.109% C
VE-S Canis
B**
Kills:209
Deaths:213
KDR:0.981
Accuracy:34.693% B**
HSR:25.837% B+
Solstice SF
B++
Kills:161
Deaths:174
KDR:0.925
Accuracy:27.882% B++
HSR:12.422% D
Kills:13,078
Deaths (as Light Assault):14,051
Deaths (to Light Assaults):7,505
KDR:0.93075
Kill Difference:973
Playtime:416.678 hours
Usage:13%
Score:7.395m
Score/min:296
Accuracy (listed only):37.013%
HSR (listed only):17.688%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:1,291
Deaths:1,139
KDR:1.133
Accuracy:46.113% B**
HSR:55.693% D*
Sirius SX12
A
Kills:1,167
Deaths:1,015
KDR:1.150
Accuracy:31.167% A
HSR:17.309% C+
NS-30 Vandal
B+
Kills:1,159
Deaths:1,177
KDR:0.985
Accuracy:36.327% B+
HSR:17.947% D--
Parallax VX3
C
Kills:1,158
Deaths:720
KDR:1.608
Accuracy:37.122% C
HSR:72.193% D
Eridani SX5
A
Kills:1,155
Deaths:840
KDR:1.375
Accuracy:33.395% A
HSR:14.286% D
Nyx VX31
B*
Kills:1,154
Deaths:1,209
KDR:0.955
Accuracy:38.772% B*
HSR:30.069% C+
Beamer VS3-FB
B++
Kills:1,133
Deaths:1,730
KDR:0.655
Accuracy:36.067% B++
HSR:19.506% D
NS-AM7 Archer
A
Kills:781
Deaths:447
KDR:1.747
Accuracy:68.030% A
HSR:2.049% F
Cerberus
B++
Kills:683
Deaths:834
KDR:0.819
Accuracy:36.627% B++
HSR:20.498% C
NS-7 PDW
B*
Kills:374
Deaths:324
KDR:1.154
Accuracy:29.187% B*
HSR:15.508% C
Beamer VS3
C**
Kills:355
Deaths:430
KDR:0.826
Accuracy:27.000% C+
HSR:24.225% C**
VA39 Spectre
C+
Kills:268
Deaths:199
KDR:1.347
Accuracy:30.538% C
HSR:37.313% C+
Phaseshift VX-S
C*
Kills:210
Deaths:104
KDR:2.019
Accuracy:34.172% C
HSR:77.143% C*
VE-S Canis
B**
Kills:209
Deaths:213
KDR:0.981
Accuracy:34.693% B**
HSR:25.837% B+
Kills:11,097
Deaths (as Infiltrator):10,381
Deaths (to Infiltrators):6,243
KDR:1.06897
Kill Difference:716
Playtime:611.116 hours
Usage:19%
Score:9.866m
Score/min:269
Accuracy (listed only):37.086%
HSR (listed only):30.684%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
B*
Kills:1,169
Deaths:926
KDR:1.262
Accuracy:68.024% B*
HSR:21.471% B*
Sirius SX12
A
Kills:1,167
Deaths:1,015
KDR:1.150
Accuracy:31.167% A
HSR:17.309% C+
Eridani SX5
A
Kills:1,155
Deaths:840
KDR:1.375
Accuracy:33.395% A
HSR:14.286% D
Thanatos VE70
A
Kills:1,155
Deaths:989
KDR:1.168
Accuracy:51.483% A
HSR:13.593% C--
Pulsar VS1
C*
Kills:1,152
Deaths:1,492
KDR:0.772
Accuracy:24.487% C*
HSR:14.410% D-
NS Baron G5AE
B+
Kills:958
Deaths:1,347
KDR:0.711
Accuracy:51.763% B+
HSR:14.614% C+
NS-11P
B+
Kills:777
Deaths:1,416
KDR:0.549
Accuracy:25.101% B+
HSR:19.048% C+
H-V45
C+
Kills:385
Deaths:404
KDR:0.953
Accuracy:23.695% C+
HSR:14.545% D-
NS-7 PDW
B*
Kills:374
Deaths:324
KDR:1.154
Accuracy:29.187% B*
HSR:15.508% C
Deimos VA29
B
Kills:252
Deaths:440
KDR:0.573
Accuracy:64.394% B
HSR:11.508% D-
VE-S Canis
B**
Kills:209
Deaths:213
KDR:0.981
Accuracy:34.693% B**
HSR:25.837% B+
Terminus VX-9
C++
Kills:110
Deaths:186
KDR:0.591
Accuracy:23.328% C--
HSR:27.273% C++
Kills:8,863
Deaths (as Combat Medic):9,592
Deaths (to Combat Medics):4,850
KDR:0.924
Kill Difference:729
Playtime:208.195 hours
Usage:7%
Score:4.593m
Score/min:368
Accuracy (listed only):38.393%
HSR (listed only):17.450%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B
Kills:425
Deaths:395
KDR:1.076
Accuracy:42.400% C+
HSR:4.941% B
Comet VM2
C+
Kills:376
Deaths:340
KDR:1.106
Accuracy:44.343% C+
HSR:3.989% C+
Quasar VM1
B+
Kills:320
Deaths:201
KDR:1.592
Accuracy:17.070% B
HSR:21.563% B+
Nebula VM20
C+
Kills:214
Deaths:117
KDR:1.829
Accuracy:17.386% C+
HSR:18.692% C
Blueshift VM5
C
Kills:149
Deaths:88
KDR:1.693
Accuracy:15.188% D-
HSR:19.463% C
Blueshift VM5
B+
Kills:146
Deaths:80
KDR:1.825
Accuracy:15.532% D-
HSR:24.658% B+
NS-10 Burster
A
Kills:105
Deaths:152
KDR:0.691
Accuracy:37.674% A
HSR:7.619% C++
NS-10 Burster
A+
Kills:88
Deaths:131
KDR:0.672
Accuracy:37.343% A
HSR:11.364% A+
Kills:1,823
Deaths (as MAX Suit):752
Deaths (to MAX Suits):2,786
KDR:2.4242
Kill Difference:1,071
Playtime:63.303 hours
Usage:2%
Score:1.798m
Score/min:473
Accuracy (listed only):28.367%
HSR (listed only):14.036%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C**
Kills:1,669
V. Kills:1,125 148%
Deaths:1,741
KDR:0.959
Accuracy:33.437% C**
KPH:9.900 C
VKPH:6.700 C-
Dual Photon Pods
B++
Kills:1,208
V. Kills:504 239%
Deaths:268
KDR:4.507
Accuracy:51.410% C+
KPH:63.800 C
VKPH:26.600 B++
Light PPA
A
Kills:1,090
V. Kills:150 N/A
Deaths:389
KDR:2.802
Accuracy:43.394% B
KPH:45.800 C+
VKPH:6.300 A
Maelstrom Turbo Laser
B
Kills:733
V. Kills:505 145%
Deaths:640
KDR:1.145
Accuracy:33.262% B
KPH:15.200 C+
VKPH:10.500 C+
Hornet Missiles
C+
Kills:693
V. Kills:463 149%
Deaths:182
KDR:3.808
Accuracy:63.390% C++
KPH:57.300 C+
VKPH:38.300 C+
Kills:5,393 (3,492 + 0)
Deaths:3,220
KDR:1.675
VKDR:0.853
Vehicle Kills:2,747
Kill Difference:2,173
Playtime:271.200 hours
Usage:9%
Score:4.113m
Score/min:253
Piloting Accuracy:33.262%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,388
V. Kills:797 174%
Deaths:156
KDR:8.897
Accuracy:47.478% B**
KPH:4,996,800 U
VKPH:2,869,200 U
AP30 Shredder
U
Kills:939
V. Kills:525 179%
Deaths:190
KDR:4.942
Accuracy:22.672% F
KPH:3,380,400 U
VKPH:1,890,000 U
L105 Zephyr
U
Kills:776
V. Kills:107 N/A
Deaths:77
KDR:10.078
Accuracy:34.354% D--
KPH:2,793,600 U
VKPH:385,200 U
CAS30 Tank Buster
A++
Kills:752
V. Kills:815 92%
Deaths:328
KDR:2.293
Accuracy:58.618% A
KPH:14.400 B**
VKPH:15.600 A++
Dual-75 Duster
C+
Kills:135
V. Kills:6 N/A
Deaths:10
KDR:13.500
Accuracy:35.246% C
KPH:71.300 C+
VKPH:3.200 D
Kills:3,990 (752 + 3,238)
Deaths:761
KDR:5.243
VKDR:2.957
Vehicle Kills:2,250
Kill Difference:3,229
Playtime:54.286 hours
Usage:2%
Score:2.340m
Score/min:718
Piloting Accuracy:58.618%
Gunner Accuracy:35.246%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:564
V. Kills:314 179%
Deaths:165
KDR:3.418
Accuracy:59.665% B
KPH:35.900 B+
VKPH:20 B
L100 Python HEAT
A++
Kills:285
V. Kills:96 294%
Deaths:61
KDR:4.672
Accuracy:57.193% B+
KPH:54.300 A++
VKPH:18.300 A+
C75 Viper
B
Kills:262
V. Kills:89 291%
Deaths:59
KDR:4.441
Accuracy:39.605% C+
KPH:27.500 C+
VKPH:9.300 B
Skyguard
C*
Kills:226
V. Kills:219 103%
Deaths:122
KDR:1.852
Accuracy:36.312% B**
KPH:10.700 C--
VKPH:10.400 C*
Kills:1,337 (1,337 + 0)
Deaths:407
KDR:3.285
VKDR:1.764
Vehicle Kills:718
Kill Difference:930
Playtime:51.668 hours
Usage:2%
Score:1.082m
Score/min:349
Driving Accuracy:36.312%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
M+
Kills:1,049
V. Kills:65 N/A
Deaths:72
KDR:14.569
Accuracy:27.510% B+
KPH:134.200 M+
VKPH:8.300 A*
Supernova FPC
A**
Kills:859
V. Kills:664 129%
Deaths:223
KDR:3.852
Accuracy:63.328% B**
KPH:34.800 B**
VKPH:26.900 A**
Supernova PC
C
Kills:411
V. Kills:198 207%
Deaths:182
KDR:2.258
Accuracy:44.750% C--
KPH:15.300 D
VKPH:7.400 C
Saron HRB
C**
Kills:286
V. Kills:202 141%
Deaths:69
KDR:4.145
Accuracy:47.304% B+
KPH:25.900 C++
VKPH:18.300 C**
M20 Basilisk
C
Kills:108
V. Kills:30 348%
Deaths:42
KDR:2.571
Accuracy:23.814% D-
KPH:16.100 C
VKPH:4.500 D
Kills:2,713 (1,270 + 1,443)
Deaths:588
KDR:4.614
VKDR:1.971
Vehicle Kills:1,159
Kill Difference:2,125
Playtime:77.099 hours
Usage:2%
Score:1.605m
Score/min:347
Driving Accuracy:44.750%
Gunner Accuracy:23.814%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:1,225
V. Kills:73 N/A
Deaths:128
KDR:9.570
Accuracy:34.242% C
KPH:108.500 B+
VKPH:6.500 C+
Saron HRB-H
C+
Kills:868
V. Kills:543 160%
Deaths:297
KDR:2.923
Accuracy:54.680% C+
KPH:35.600 C+
VKPH:22.200 C+
Aphelion VEX-4H
C
Kills:217
V. Kills:178 121%
Deaths:70
KDR:3.100
Accuracy:38.935% D-
KPH:29.200 D
VKPH:23.900 C
M20 Basilisk-H
D
Kills:62
V. Kills:16 365%
Deaths:23
KDR:2.696
Accuracy:37.606% D
KPH:29.800 D
VKPH:7.700 D
Kills:2,372 (0 + 2,372)
Deaths:518
KDR:4.579
VKDR:1.564
Vehicle Kills:810
Kill Difference:1,854
Playtime:45.221 hours
Usage:1%
Score:0.997m
Score/min:367
Driving Accuracy:N/A%
Gunner Accuracy:37.606%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:264
V. Kills:95 275%
Deaths:77
KDR:3.429
Accuracy:39.443% C+
KPH:21.900 C++
VKPH:7.900 C+
M20 Basilisk
B+
Kills:209
V. Kills:86 240%
Deaths:81
KDR:2.580
Accuracy:40.059% C++
KPH:26.300 B+
VKPH:10.800 C**
M12 Kobalt
M
Kills:84
V. Kills:14 N/A
Deaths:12
KDR:7
Accuracy:14.812% D
KPH:57.700 C+
VKPH:9.600 M
M40 Fury
A+
Kills:61
V. Kills:22 265%
Deaths:14
KDR:4.357
Accuracy:33.782% C
KPH:57 C++
VKPH:20.600 A+
Kills:618 (0 + 618)
Deaths:184
KDR:3.359
VKDR:1.179
Vehicle Kills:217
Kill Difference:434
Playtime:22.545 hours
Usage:1%
Score:0.395m
Score/min:292
Driving Accuracy:N/A%
Gunner Accuracy:33.782%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
A
Kills:992
V. Kills:617 161%
Deaths:591
KDR:1.679
Accuracy:68.003% B++
KPH:43.700 A
VKPH:27.200 A
M40 Fury-F
B++
Kills:847
V. Kills:303 279%
Deaths:602
KDR:1.407
Accuracy:59.788% B*
KPH:27.200 B
VKPH:9.700 B++
S12 Renegade
B+
Kills:163
V. Kills:6 N/A
Deaths:84
KDR:1.940
Accuracy:47.407% B+
KPH:41.500 C
VKPH:1.500 C
M12 Kobalt-F
C++
Kills:151
V. Kills:10 N/A
Deaths:120
KDR:1.258
Accuracy:33.874% A++
KPH:21.500 C
VKPH:1.400 C++
Kills:2,153 (2,153 + 0)
Deaths:1,397
KDR:1.541
VKDR:0.670
Vehicle Kills:936
Kill Difference:756
Playtime:64.802 hours
Usage:2%
Score:0.705m
Score/min:181
Driving Accuracy:33.874%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 2,1112,0931,8401.138C+0.2224.694%B++21.5%C-22.5CN/A9993.2h11.5B+46.6B+
Saron Laser Cannon 2,7941,6691,7410.959C0.3933.437%C**3.895%B**9.9C6.7C-157168.2h112.2B+335.5B+
C150 Dalton 2,1851,3881568.897B+7.5447.478%B**N/A13880U7970U101636100.1h6.9D**14.6C
Frag Grenade 1,3931,38111381N/A1,379.6544.426%C+N/A600.4B+5.2C26102.3h2.9B*6.5B+
Proximity Mine 1,3661,3653613.781C+2.4338.099%C-N/A124.1C++N/A45611h1.7B++4.6C*
Ghost 1,2941,2911,1391.133C-0.2246.113%B**55.693%D*17.6D-N/A6673.4h2.6C5.7C**
Solstice VE3 1,2831,2591,4190.887C*0.4723.702%C++20.492%C++9.7DN/A49129.6h14.8C**62.3B
Proton II PPA-H 1,2981,2251289.57C+8.2234.242%C2.041%C**108.4B+6.5C+33311.3h6.2B**18B++
Dual Photon Pods 1,7121,2082684.507C3.1551.41%C+1.076%C63.9C26.7B++69618.9h25.5C+49.7C+
Phobos VX86 1,1711,1699261.262C+0.0968.024%B*21.471%B*24.6DN/A9647.6h2.4C*3.6B+
Sirius SX12 1,1741,1671,0151.15C++0.2031.167%A17.309%C+26.5C+N/A13644h12.5B++40.2B+
Eidolon VE33 1,1721,1631,1441.017C+0.3435.697%A24.248%C+13.4C--N/A5686.8h6.7B*18.9B*
NS-15M1 1,1691,1611,1111.045C0.3125.383%B+11.111%D**28.5CN/A14040.8h11.3B+44.3B+
NS-30 Vandal 1,1751,1591,1770.985C-0.3736.327%B+17.947%D--24.9DN/A8746.5h5.8C++16B
Parallax VX3 1,1711,1587201.608C0.2537.122%C72.193%D19DN/A5760.9h2.6C-7.1C
Serpent VE92 1,1631,1571,0911.06C+0.2927.808%B*21.348%C**10.8D-N/A63106.7h12.4B44.7B+
Eridani SX5 1,1611,1558401.375C*0.0233.395%A14.286%D32.1C+N/A21036h11.5B34.5B+
Thanatos VE70 1,1651,1559891.168B+0.1951.483%A13.593%C--31.7C*N/A10836.4h3.9B++7.7B*
Nyx VX31 1,1701,1541,2090.955D0.4038.772%B*30.069%C+21.4DN/A7753.9h5.9C+15.3B
Zenith VX-5 1,1741,1541,3610.848C0.5127.226%B16.811%D9.3D--N/A51124.5h15.1C55.4C++
Pulsar C 1,1801,1531,6410.703C0.6531.264%A20.815%C14DN/A5982.3h14.3C45.7B
NS-11C 1,1591,1521,2470.924C+0.4330.483%A10.59%D**12.8DN/A7590.3h15.9C+52.2B+
Pulsar VS1 1,1691,1521,4920.772C+0.5824.487%C*14.41%D-14.9DN/A7977.4h15.1C+61.7C**
SVA-88 1,1741,1471,0171.128C0.2325.984%B+19.704%D34.3CN/A15033.4h12.9C49.5C*
Beamer VS3-FB 1,1651,1331,7300.655C--0.7036.067%B++19.506%D13.9D--N/A6281.4h11D*30.4C
Light PPA 1,2401,0903892.802C1.4543.394%B1.101%C45.8C+6.3A32823.8h13.2C*30.4C**
C-4 1,6761,0638641.23C+0.1229.529%B++N/A65.2C37.6B+105316.3h1.8C-6.2C++
Proton II PPA 1,1141,0497214.569C++13.2227.51%B+2.002%C+134.5M+8.3A*5007.8h6B**22B**
V30-F Starfall 1,6099925911.679C++0.3368.003%B++N/A43.7A27.2A24222.7h15.9C*23.5B+
NS Baron G5AE 9769581,3470.711D0.6451.763%B+14.614%C+21.4DN/A8944.7h4.9C-9.4C+
AP30 Shredder 1,4649391904.942C+3.5922.672%F2.236%C++9390U5250U66687400.1h82.5B+364C
Saron HRB-H 1,4118682972.923C1.5754.68%C+1.267%C35.6C+22.3C+39324.4h22.8B41.7B
Supernova FPC 1,5238592233.852C2.5063.328%B**3.26%B+34.8B**26.9A**45724.7h4.5B++7.1B*
M40 Fury-F 1,1508476021.407C+0.0559.788%B*N/A27.2B9.7B++15731.1h11.4C*19B+
NS-AM7 Archer 1,6507814471.747M++0.3968.03%A2.049%F9.9B++11.1S3278.6h4.5A6.5A
Lasher X2 7947809150.852C+0.5028.547%B+3.59%C+23.1CN/A12333.8h15.9B*55.7B++
NS-11P 8037771,4160.549C--0.8025.101%B+19.048%C+17.3DN/A5944.8h17.4D-69.5C+
L105 Zephyr 8837767710.078C++8.7234.354%D--N/A7760U1070U28547000.1h5.8B+16.8C+
CAS30 Tank Buster 1,5677523282.293B*0.9458.618%AN/A14.4B**15.6A++10752.4h24.9B**42.5B**
Maelstrom Turbo Laser 1,2387336401.145C+0.2133.262%B3.138%B15.2C+10.5C+27048.1h91B273.7B+
Hornet Missiles 1,1566931823.808C2.4563.39%C++N/A57.3C+38.3C+67212.1h11.2C++17.6C*
Cerberus 6876838340.819C+0.5336.627%B++20.498%C39.9C*N/A14217.1h4.8B*13.1B*
The Slasher 64564218,6640.034C1.3239.604%B+N/A0.7CN/A3883.7h1.9B+4.9B+
M60-A Bulldog 7856352942.16C--0.8128.45%D-N/A6350U1500U38239500.1h6.8C--23.8D
L100 Python AP 8785641653.418C2.0659.665%B3.191%C*35.9B+20B39915.7h6.4C*10.7B+
Lancer VS22 1,3595611,1180.502C0.8563.249%C*1.426%C+11.6C16.5B+29148.3h14.7B+23.3B+
S1 8735128310.616C+0.7459.899%B3.32%B22.4C+15.8B+51022.9h5.6B+9.3B++
MANA Anti-Vehicle Turret 1,4234843151.537C0.1880.872%A+4.959%B**4840B+9390A*60326400.1h27.8T*34.3F-
Sticky Grenade 4494431443N/A441.6546.58%DN/A738.3C10C23010.6h2.4C+5.2C+
Anti-Vehicle Grenade 4644361436N/A434.6560.377%B**N/A872A**56C--45300.5h2.9A+4.9A
Comet VM2 5404253951.076C*0.2842.4%C+4.941%B13B+3.5C15332.7h14.4B*33.9B++
C-4 ARX 5974223071.375C0.0230.167%B*N/A87.9C-36.5C++6954.8h1.3C+4.4C*
Supernova PC 6094111822.258C-0.9044.75%C--3.406%B*15.3D7.4C19326.9h4.9B11C*
H-V45 3903854040.953C+0.4023.695%C+14.545%D-12.1D-N/A8031.7h13.1C*55.4C*
Comet VM2 4703763401.106C++0.2544.343%C+3.989%C+13.2C**3.3D-13928.5h15.8B**35.5B*
NS-7 PDW 3823743241.154B0.2029.187%B*15.508%C32C**N/A17511.7h14.1C**48.4B+
Eclipse VE3A 3893656180.591C0.7633.229%A+23.288%B++13.3D--N/A5827.5h18.4F-55.4C
Beamer VS3 3623554300.826C++0.5327%C+24.225%C**17.9CN/A9419.8h9.6C++35.5C++
Tank Mine 7033271452.255C+0.9044.809%B*N/A88.4C101.6A17933.7h3F6.7C+
Quasar VM1 3223202011.592C++0.2417.07%B21.563%B+21.8C+N/A13414.7h14.1B+82.7C**
Saron HRB 488286694.145C+2.7947.304%B+3.147%A++26C++18.4C**50311h22.6C++47.9B
L100 Python HEAT 381285614.672C+3.3257.193%B+2.105%C54.8A++18.5A+5325.2h4.5B*8B**
VA39 Spectre 2692681991.347C+0.0130.538%C37.313%C+14.1C--N/A6319h6.3C+20.5C++
M20 Basilisk 359264773.429C*2.0839.443%C+6.818%B+21.8C++7.9C+25312.1h83.2B+211B+
C75 Viper 351262594.441C++3.0939.605%C+N/A27.6C+9.4B3499.5h10.8B++27.3B++
Deimos VA29 2552524400.573D0.7864.394%B11.508%D-17D-N/A5014.8h2.7C4.2C++
NSX-P Tanto 2522384060.586C0.7726.507%C++23.109%C16.5C-1B6414.4h14.4C**54.4B
Skyguard 4452261221.852C-0.5036.312%B**2.212%C*10.7C--10.3C++26721.2h154D424C*
Aphelion VEX-4H 395217703.1C+1.7538.935%D-5.991%A++29.3D24.1C3477.4h56.7C*145.5C+
Nebula VM20 2142141171.829C+0.4817.386%C+18.692%C27.1CN/A1587.9h17.2C+98.9C++
Phaseshift VX-S 2142101042.019C0.6734.172%C77.143%C*16.4DN/A6912.8h3.7C10.8C+
M20 Basilisk 295209812.58C+1.2340.059%C++6.22%C**26.5B+10.9C**2977.9h91.5B+228.4B+
VE-S Canis 2122092130.981C+0.3734.693%B**25.837%B+14.9DN/A4614h15.8D45.6C*
Spear Anti-Vehicle Phalanx Turret 337201267.731C++6.3844.863%C+5.97%B**35.3C+23.9C*6125.7h9.9C+22.1C++
M60-A Bulldog 195176199.263C7.9143.93%CN/A40.9B4.4C+2364.3h6.4C+14.6C+
MANA Anti-Personnel Turret 1791731071.617N/A0.2620.393%UN/A1730U60U4577500.1h29.1T*142.6T*
MAX Punch 2831677520.222B*1.1387.335%A**N/A2.8B2B*858.9h7.1C8.2C+
Heartstring 1861665450.305D1.0573.401%A++15.06%D--4.3D*N/A3038.4h19.6F26.7D-
S12 Renegade 169163841.94C0.5947.407%B+3.067%D41.8C1.5C1233.9h3.6C+7.6C**
Solstice SF 1621611740.925C+0.4327.882%B++12.422%D14.4CN/A7711.2h11.7C++42.1B+
Force-Blade 16015318,9410.008C-1.3550.802%A++N/A0.1DN/A11168.2h6F*11.8C+
M12 Kobalt-F 1611511201.258C0.1033.874%A++12.583%B+21.6C1.4C++1277h16C+47.4B+
Blueshift VM5 150149881.693C0.3415.188%D-19.463%C27.6CN/A2295.4h16.4C+108.2C
Blueshift VM5 146146801.825C+0.4715.532%D-24.658%B+29.8C+N/A2394.9h15.9C*102.6C+
Nemesis VSH9 2691451650.879B0.4766.424%B+N/A16.5C+14.1B++3298.8h5A+7.6A+
Dual-75 Duster 1411351013.5B12.1535.246%C1.481%B*71.1C+3.2D2921.9h5.1B+14.5C**
Rocklet Rifle 2221231730.711C+0.6455.862%BN/A35.1B+28.3B5443.5h19.6A+35.1B**
M60-A Bulldog 139121815.125C+13.7749.055%C**N/A43.2B6.4B++2602.8h6.4C+13.1C*
Terminus VX-9 1121101860.591D0.7623.328%C--27.273%C++19D-N/A925.8h15.6D-66.9C--
M20 Basilisk 138108422.571C+1.2223.814%D-7.407%B**16.1C4.5D1246.7h56.8B**238.4B+
NS-10 Burster 1571051520.691C0.6637.674%A7.619%C++7.7B*3.8C*14313.6h107.3B++284.9B*
Fatestealer 1001001990.503D--0.8563.052%M1%F--16.4C-N/A326.1h1.6A*2.5A++
NS-10 Burster 155881310.672C--0.6837.343%A11.364%A+7.7B**5.9A+17411.4h111B**297.3B**
M12 Kobalt 9884127C--5.6514.812%D21.429%B++56C9.3A**2801.5h13.9B**93.8B
Xiphos Anti-Personnel Phalanx Tower 8884184B+82.6524.964%C-N/A105C--5D3530.8h24.9C+99.6C+
Aspis Anti-Aircraft Phalanx Turret 17375184.167C**2.8131.412%B**4%A13.6B+17.8A5015.5h168.5C536.3B+
NS Decimator 12974711.042C+0.3160.054%C+1.351%D28.5C21.2B+4572.6h3B**5B**
VE-LR Obelisk 70701090.642D0.7134.032%C**34.286%C**16.7DN/A534.2h5.8B+17B+
M20 Basilisk 10869154.6D3.2549.879%C2.899%D36.3C+20.5C+3491.9h131.6C+263.8C+
M20 Basilisk-H 7862232.696C-1.3437.606%D9.677%A+29.5D-7.6D-3222.1h48.8B+129.9C**
M40 Fury 8361144.357C-3.0033.782%CN/A55.5C++20A7061.1h13.2C*39C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter8012,2646.7h
Restoration Kit182350.3h
Spawn Beacon372,7293.9h
Nano-Armor Kit7231,350,522110.4h
Anti-Vehicle MANA Turret552,59813.5h
Repair Module21830.8h
Turret AI Module01480.8h
Skywall Shield Emitter0710.3h
Structure Shield Module01060.6h
AE Medical Applicator465107,7729.4h
AE Nano-Armor Kit265259,70818.6h
Nanite Revive Grenade07290.2h
Medical Applicator351103,87010.1h
Deconstruction Tool03,1750.3h
Spear Anti-Vehicle Tower2940.6h
Spitfire Auto-Turret155961h
Rampart Wall21371.4h
Xiphos Anti-Personnel Tower0760.5h
Hoplon Anti-Aircraft Phalanx Tower1860.6h
Ammunition Package333,7092.1h
Anti-Infantry MANA Turret213751.4h
Snowman Soldier234120.5h
Hardlight Barrier4570.1h
Recon Detection Device12970.4h
Shield Recharging Field443,5731.3h

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