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Praetor PinnacleParadoxPhenomena[FCGx] PinnacleParadoxPhenomena
VS BR 82

KDR: 1.84

Score: 56.9m

Last Seen: Feb 18th, 2019 6:17 AM
- OFFLINE - 75 hour(s)

Prestige 1, Battle Rank 82 - Vanu Sovereignty on Connery - Outfit Officer of Full Circle Gaming[FCGx] Full Circle Gaming
VS outfit on Connery

Members: 10
Level Progress (to 83): 82%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Orion VS54 Nova C-4 Ghost Lumine Edge Serpent VE92 Solstice SF E540 Halberd
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $904,473 MLG Score: 723
Fun Score: N/A
Cheeseburgers Flipped: 625TIME WITH MEDKIT: 3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.815%25.359%7053299037,2141.328120.51

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.797%1.314A0.7B+-1.499FHEAD ++ (~11.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.40.54B+9.60.33C**24.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.88%1.167%442510175,825151536233.84488161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.583%-0.478D-0.402C---0.144

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
156.40.029C+51.40.029C+105

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.196%2.681%91410181,529255110020.599138152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.905%0.225C++0.041C+-0.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.7-0.752D-29.2-1.334D**38.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.96%2.78%64722100010,109212936304.74601278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.179%0.261C*-0.402C--0.168

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.20.678B+14.90.623B+23.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.486%67.638%647510177,1752209183.24661

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.322%1.119B**0.033C+-0.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.477B+2.20.31C*3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.333%12.841%647510177,7332579442.99729

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.049%0.741B++-0.335C-0.354

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.441B3.70.235C++3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Full Circle Gaming[FCGx] Full Circle Gaming
VS outfit on Connery

Members: 10
56.9m241.3%274 (16.4k)264 (15.8k)1.83783105,54357,4282.1918782 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022332920.231%17.759%35903:4647

46% Engineer15% Heavy Assault14% Infiltrator17% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 8:04 AMApr 18th, 2018 8:13 AMFeb 20th, 2019 8:20 PM (7h) (PST)Feb 18th, 2019 2:18 AM (3d) (PST)Feb 18th, 2019 2:17 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6591874720.4890.2660.0871.3800.083723

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,54711,24028,3072916583515,823

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3596.4h/149.9d 20,332 18,743 29,883 297.8k 3,545 10,563 17,878 142.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:3,545
Deaths:854
KDR:4.151
Accuracy:23.458% B+
HSR:19.520% D
SVA-88
B+
Kills:1,358
Deaths:634
KDR:2.142
Accuracy:25.705% B+
HSR:23.785% C
VE-H Maw
B*
Kills:1,206
Deaths:551
KDR:2.189
Accuracy:29.260% B++
HSR:33.997% B*
NS-15M AE
A
Kills:1,199
Deaths:628
KDR:1.909
Accuracy:32.454% A
HSR:32.194% B+
Lasher X2
B+
Kills:1,196
Deaths:730
KDR:1.638
Accuracy:29.986% B+
HSR:2.341% D-
NSX-P Naginata
A++
Kills:1,195
Deaths:409
KDR:2.922
Accuracy:32.495% A++
HSR:33.975% B+
VX29 Polaris
B*
Kills:1,188
Deaths:629
KDR:1.889
Accuracy:27.802% B*
HSR:20.455% C
Flare VE6
B++
Kills:1,163
Deaths:583
KDR:1.995
Accuracy:25.759% B+
HSR:29.579% B++
Pulsar LSW
C+
Kills:1,162
Deaths:560
KDR:2.075
Accuracy:22.795% C+
HSR:9.811% F-
NS-15M2
M**
Kills:77
Deaths:40
KDR:1.925
Accuracy:30.944% A
HSR:57.143% M**
Kills:13,289
Deaths (as Heavy Assault):5,618
Deaths (to Heavy Assaults):16,455
KDR:2.36543
Kill Difference:7,671
Playtime:553.250 hours
Usage:15%
Score:8.857m
Score/min:267
Accuracy (listed only):28.066%
HSR (listed only):26.280%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
C+
Kills:3,452
Deaths:652
KDR:5.294
Accuracy:43.514% C+
HSR:11.935% D
Serpent VE92
B**
Kills:2,566
Deaths:1,427
KDR:1.798
Accuracy:28.533% B**
HSR:20.850% C*
Solstice SF
B+
Kills:2,030
Deaths:1,213
KDR:1.674
Accuracy:26.093% B+
HSR:10.837% D--
VX6-7
B++
Kills:1,561
Deaths:948
KDR:1.647
Accuracy:27.832% B++
HSR:18.450% C
Solstice VE3
C+
Kills:1,558
Deaths:59
KDR:26.407
Accuracy:21.802% C+
HSR:11.618% D**
Eclipse VE3A
C+
Kills:1,487
Deaths:1,223
KDR:1.216
Accuracy:26.812% C+
HSR:18.359% C
Deimos VA29
A
Kills:1,363
Deaths:718
KDR:1.898
Accuracy:75.942% A
HSR:12.326% D
Pulsar C
C**
Kills:1,343
Deaths:830
KDR:1.618
Accuracy:26.006% C**
HSR:20.030% C--
Thanatos VE70
A++
Kills:1,332
Deaths:813
KDR:1.638
Accuracy:56.628% A++
HSR:14.339% C
NSX-P Tanto
B**
Kills:1,189
Deaths:655
KDR:1.815
Accuracy:30.665% B**
HSR:27.502% B
Pandora VX25
M
Kills:1,182
Deaths:432
KDR:2.736
Accuracy:65.745% M
HSR:13.536% C
NS Baron G5
B*
Kills:1,167
Deaths:807
KDR:1.446
Accuracy:52.693% B*
HSR:12.168% C--
NS Baron G5AE
A+
Kills:1,163
Deaths:744
KDR:1.563
Accuracy:62.576% A+
HSR:12.640% C--
Eidolon VE33
A+
Kills:822
Deaths:524
KDR:1.569
Accuracy:34.785% B**
HSR:36.861% A+
Solstice Burst
M+
Kills:409
Deaths:203
KDR:2.015
Accuracy:33.232% A
HSR:44.010% M+
Chaos
B
Kills:404
Deaths:248
KDR:1.629
Accuracy:55.987% B
HSR:15.347% C+
Kills:23,028
Deaths (as Engineer):11,496
Deaths (to Engineers):13,409
KDR:2.00313
Kill Difference:11,532
Playtime:1,666.155 hours
Usage:46%
Score:26.346m
Score/min:264
Accuracy (listed only):41.803%
HSR (listed only):18.800%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
C+
Kills:3,452
Deaths:652
KDR:5.294
Accuracy:43.514% C+
HSR:11.935% D
Serpent VE92
B**
Kills:2,566
Deaths:1,427
KDR:1.798
Accuracy:28.533% B**
HSR:20.850% C*
Solstice SF
B+
Kills:2,030
Deaths:1,213
KDR:1.674
Accuracy:26.093% B+
HSR:10.837% D--
VX6-7
B++
Kills:1,561
Deaths:948
KDR:1.647
Accuracy:27.832% B++
HSR:18.450% C
Solstice VE3
C+
Kills:1,558
Deaths:59
KDR:26.407
Accuracy:21.802% C+
HSR:11.618% D**
Eclipse VE3A
C+
Kills:1,487
Deaths:1,223
KDR:1.216
Accuracy:26.812% C+
HSR:18.359% C
Deimos VA29
A
Kills:1,363
Deaths:718
KDR:1.898
Accuracy:75.942% A
HSR:12.326% D
Pulsar C
C**
Kills:1,343
Deaths:830
KDR:1.618
Accuracy:26.006% C**
HSR:20.030% C--
Thanatos VE70
A++
Kills:1,332
Deaths:813
KDR:1.638
Accuracy:56.628% A++
HSR:14.339% C
Sirius SX12
B+
Kills:1,278
Deaths:1,040
KDR:1.229
Accuracy:27.613% B+
HSR:20.501% B+
PS1-AV Suppressor
B**
Kills:1,210
Deaths:607
KDR:1.993
Accuracy:30.584% C++
HSR:31.322% B**
NSX-P Tanto
B**
Kills:1,189
Deaths:655
KDR:1.815
Accuracy:30.665% B**
HSR:27.502% B
Pandora VX25
M
Kills:1,182
Deaths:432
KDR:2.736
Accuracy:65.745% M
HSR:13.536% C
NS Baron G5
B*
Kills:1,167
Deaths:807
KDR:1.446
Accuracy:52.693% B*
HSR:12.168% C--
NS Baron G5AE
A+
Kills:1,163
Deaths:744
KDR:1.563
Accuracy:62.576% A+
HSR:12.640% C--
Solstice Burst
M+
Kills:409
Deaths:203
KDR:2.015
Accuracy:33.232% A
HSR:44.010% M+
Chaos
B
Kills:404
Deaths:248
KDR:1.629
Accuracy:55.987% B
HSR:15.347% C+
Kills:24,694
Deaths (as Light Assault):12,619
Deaths (to Light Assaults):9,557
KDR:1.95689
Kill Difference:12,075
Playtime:603.121 hours
Usage:17%
Score:9.370m
Score/min:259
Accuracy (listed only):40.721%
HSR (listed only):18.575%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
C+
Kills:3,452
Deaths:652
KDR:5.294
Accuracy:43.514% C+
HSR:11.935% D
Deimos VA29
A
Kills:1,363
Deaths:718
KDR:1.898
Accuracy:75.942% A
HSR:12.326% D
Thanatos VE70
A++
Kills:1,332
Deaths:813
KDR:1.638
Accuracy:56.628% A++
HSR:14.339% C
Sirius SX12
B+
Kills:1,278
Deaths:1,040
KDR:1.229
Accuracy:27.613% B+
HSR:20.501% B+
Corvus VA55
A*
Kills:1,226
Deaths:753
KDR:1.628
Accuracy:32.912% A++
HSR:38.581% A*
PS1-AV Suppressor
B**
Kills:1,210
Deaths:607
KDR:1.993
Accuracy:30.584% C++
HSR:31.322% B**
Pandora VX25
M
Kills:1,182
Deaths:432
KDR:2.736
Accuracy:65.745% M
HSR:13.536% C
NS Baron G5
B*
Kills:1,167
Deaths:807
KDR:1.446
Accuracy:52.693% B*
HSR:12.168% C--
NS Baron G5AE
A+
Kills:1,163
Deaths:744
KDR:1.563
Accuracy:62.576% A+
HSR:12.640% C--
H-V45
B+
Kills:1,157
Deaths:773
KDR:1.497
Accuracy:26.472% B+
HSR:17.459% C--
Pulsar VS1
D
Kills:1,136
Deaths:423
KDR:2.686
Accuracy:20.295% D
HSR:11.180% D*
Terminus VX-9
M**
Kills:622
Deaths:438
KDR:1.420
Accuracy:33.215% A+
HSR:55.627% M**
NS-11P
M+
Kills:429
Deaths:252
KDR:1.702
Accuracy:31.631% A++
HSR:37.296% M+
Chaos
B
Kills:404
Deaths:248
KDR:1.629
Accuracy:55.987% B
HSR:15.347% C+
NS-11A
S
Kills:63
Deaths:47
KDR:1.340
Accuracy:34.488% A*
HSR:61.905% S
Kills:17,184
Deaths (as Combat Medic):8,747
Deaths (to Combat Medics):6,138
KDR:1.96456
Kill Difference:8,437
Playtime:193.071 hours
Usage:5%
Score:3.459m
Score/min:299
Accuracy (listed only):43.353%
HSR (listed only):24.411%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:3,265
Deaths:1,353
KDR:2.413
Accuracy:45.290% B*
HSR:72.956% B+
XM98
B*
Kills:1,407
Deaths:232
KDR:6.065
Accuracy:43.269% B*
HSR:76.546% C*
NS-AM7 Archer
B*
Kills:1,302
Deaths:1,463
KDR:0.890
Accuracy:61.538% B+
HSR:25.115% B*
Sirius SX12
B+
Kills:1,278
Deaths:1,040
KDR:1.229
Accuracy:27.613% B+
HSR:20.501% B+
PS1-AV Suppressor
B**
Kills:1,210
Deaths:607
KDR:1.993
Accuracy:30.584% C++
HSR:31.322% B**
NS-357 Underboss
B+
Kills:1,206
Deaths:1,363
KDR:0.885
Accuracy:39.281% B
HSR:24.378% B+
Parallax VX3
B+
Kills:1,186
Deaths:283
KDR:4.191
Accuracy:43.142% B+
HSR:78.584% C++
Artemis VX26
B++
Kills:1,179
Deaths:651
KDR:1.811
Accuracy:30.520% B++
HSR:20.271% C
NS-44 Commissioner
A*
Kills:1,170
Deaths:1,228
KDR:0.953
Accuracy:46.050% B**
HSR:38.462% A*
Spiker
M+
Kills:1,170
Deaths:1,085
KDR:1.078
Accuracy:31.295% C*
HSR:41.709% M+
VA39 Spectre
B**
Kills:1,169
Deaths:593
KDR:1.971
Accuracy:38.708% B**
HSR:27.032% D--
Beamer VS3
C*
Kills:1,148
Deaths:528
KDR:2.174
Accuracy:29.086% C*
HSR:20.035% C
The Immortal
B**
Kills:593
Deaths:756
KDR:0.784
Accuracy:35.605% C+
HSR:38.280% B**
NSX Tomoe
A*
Kills:492
Deaths:283
KDR:1.739
Accuracy:34.057% B**
HSR:57.317% A*
NSX Daimyo
A
Kills:148
Deaths:41
KDR:3.610
Accuracy:45.057% B+
HSR:98.649% A
Soldier Soaker
C**
Kills:73
Deaths:64
KDR:1.141
Accuracy:36.800% C**
HSR:12.329% C-
Kills:17,996
Deaths (as Infiltrator):11,570
Deaths (to Infiltrators):7,271
KDR:1.5554
Kill Difference:6,426
Playtime:495.390 hours
Usage:14%
Score:7.388m
Score/min:249
Accuracy (listed only):38.618%
HSR (listed only):42.718%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B
Kills:1,024
Deaths:216
KDR:4.741
Accuracy:17.195% B
HSR:17.676% C+
Cosmos VM3
B++
Kills:767
Deaths:206
KDR:3.723
Accuracy:19.156% B++
HSR:20.469% C*
Comet VM2
B+
Kills:327
Deaths:158
KDR:2.070
Accuracy:46.038% B+
HSR:4.281% C+
Comet VM2
B+
Kills:229
Deaths:154
KDR:1.487
Accuracy:49.326% B+
HSR:5.240% B+
NS-10 Burster
B**
Kills:172
Deaths:87
KDR:1.977
Accuracy:35.669% B**
HSR:5.814% C
NS-10 Burster
A+
Kills:139
Deaths:83
KDR:1.675
Accuracy:38.964% A+
HSR:5.036% C
Blueshift VM5
A
Kills:67
Deaths:26
KDR:2.577
Accuracy:26.114% A
HSR:25.373% B*
Blueshift VM5
B**
Kills:54
Deaths:26
KDR:2.077
Accuracy:24.710% B**
HSR:24.074% B+
Kills:2,779
Deaths (as MAX Suit):478
Deaths (to MAX Suits):2,668
KDR:5.81381
Kill Difference:2,301
Playtime:78.314 hours
Usage:2%
Score:1.486m
Score/min:316
Accuracy (listed only):32.147%
HSR (listed only):13.495%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C*
Kills:1,639
V. Kills:1,261 130%
Deaths:640
KDR:2.561
Accuracy:29.898% C
KPH:15.800 C++
VKPH:12.200 C*
Light PPA
B*
Kills:1,247
V. Kills:53 N/A
Deaths:256
KDR:4.871
Accuracy:47.534% B*
KPH:62.800 B+
VKPH:2.700 C
Dual Photon Pods
C+
Kills:926
V. Kills:454 204%
Deaths:95
KDR:9.747
Accuracy:54.957% B
KPH:37.700 D
VKPH:18.500 C+
Saron Laser Cannon
C+
Kills:866
V. Kills:780 111%
Deaths:628
KDR:1.379
Accuracy:29.936% C
KPH:10.400 C
VKPH:9.400 C+
Hornet Missiles
D
Kills:194
V. Kills:121 159%
Deaths:46
KDR:4.217
Accuracy:53.585% D--
KPH:31.200 D
VKPH:19.400 D-
Photon A2A Missile Pods
D--
Kills:51
V. Kills:58 86%
Deaths:5
KDR:10.200
Accuracy:69.268% F
KPH:11.500 D--
VKPH:13 D--
Kills:4,923 (3,752 + 0)
Deaths:1,670
KDR:2.948
VKDR:1.633
Vehicle Kills:2,727
Kill Difference:3,253
Playtime:241.832 hours
Usage:7%
Score:2.436m
Score/min:168
Piloting Accuracy:29.936%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:1,147
V. Kills:1,011 113%
Deaths:639
KDR:1.795
Accuracy:45.078% C+
KPH:11.200 B+
VKPH:9.900 B+
C150 Dalton
U
Kills:353
V. Kills:345 102%
Deaths:125
KDR:2.824
Accuracy:23.910% D**
KPH:1,270,800 U
VKPH:1,242,000 U
L105 Zephyr
B++
Kills:230
V. Kills:25 N/A
Deaths:19
KDR:12.105
Accuracy:49.020% B++
KPH:56.200 B
VKPH:6.100 C-
AP30 Shredder
U
Kills:103
V. Kills:69 147%
Deaths:17
KDR:6.059
Accuracy:27.436% D--
KPH:370,800 U
VKPH:248,400 U
Dual-75 Duster
C**
Kills:72
V. Kills:7 N/A
Deaths:8
KDR:9
Accuracy:36.811% C
KPH:71.200 C+
VKPH:6.900 C**
Kills:1,905 (1,147 + 758)
Deaths:808
KDR:2.358
VKDR:1.803
Vehicle Kills:1,457
Kill Difference:1,097
Playtime:107.595 hours
Usage:3%
Score:1.296m
Score/min:201
Piloting Accuracy:45.078%
Gunner Accuracy:36.811%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:510
V. Kills:374 136%
Deaths:79
KDR:6.456
Accuracy:54.493% C
KPH:25.100 C
VKPH:18.400 C++
L100 Python HEAT
C
Kills:344
V. Kills:127 269%
Deaths:29
KDR:11.862
Accuracy:42.019% D--
KPH:25.100 C
VKPH:9.300 C-
Skyguard
B++
Kills:222
V. Kills:206 107%
Deaths:36
KDR:6.167
Accuracy:42.323% A*
KPH:13.500 C+
VKPH:12.500 B++
C75 Viper
C
Kills:127
V. Kills:22 N/A
Deaths:12
KDR:10.583
Accuracy:34.802% C--
KPH:24.300 C
VKPH:4.200 D-
Kills:1,203 (1,203 + 0)
Deaths:156
KDR:7.712
VKDR:4.673
Vehicle Kills:729
Kill Difference:1,047
Playtime:55.778 hours
Usage:2%
Score:0.828m
Score/min:247
Driving Accuracy:34.802%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B++
Kills:1,862
V. Kills:728 255%
Deaths:146
KDR:12.753
Accuracy:48.639% C++
KPH:38.500 B++
VKPH:15 C
Saron HRB
B**
Kills:1,651
V. Kills:620 266%
Deaths:167
KDR:9.886
Accuracy:48.204% B+
KPH:36.600 B**
VKPH:13.700 C
Proton II PPA
B++
Kills:727
V. Kills:67 N/A
Deaths:39
KDR:18.641
Accuracy:28.685% B++
KPH:53.800 C+
VKPH:5 B++
Supernova FPC
C+
Kills:453
V. Kills:230 196%
Deaths:72
KDR:6.292
Accuracy:46.486% D-
KPH:22.800 C+
VKPH:11.600 D
Aphelion VEX-4
B*
Kills:72
V. Kills:39 180%
Deaths:12
KDR:6
Accuracy:29.941% D
KPH:35.800 B*
VKPH:19.400 C*
Supernova VPC
C
Kills:71
V. Kills:20 338%
Deaths:12
KDR:5.917
Accuracy:48.598% C
KPH:23.400 D--
VKPH:6.600 C
Supernova PC
D
Kills:56
V. Kills:23 233%
Deaths:15
KDR:3.733
Accuracy:43.874% D
KPH:12.100 D-
VKPH:5 D--
M12 Kobalt
N/A
Kills:50
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:18.421% N/A
KPH:48.900 N/A
VKPH:4.900 N/A
Kills:4,942 (580 + 4,362)
Deaths:463
KDR:10.674
VKDR:3.741
Vehicle Kills:1,732
Kill Difference:4,479
Playtime:137.511 hours
Usage:4%
Score:2.322m
Score/min:281
Driving Accuracy:43.874%
Gunner Accuracy:18.421%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:1,614
V. Kills:859 188%
Deaths:108
KDR:14.944
Accuracy:57.795% C+
KPH:44.200 C+
VKPH:23.500 C*
Proton II PPA-H
B
Kills:1,249
V. Kills:50 N/A
Deaths:79
KDR:15.810
Accuracy:40.158% B
KPH:97.600 C++
VKPH:3.900 D
M40 Fury-H
C+
Kills:336
V. Kills:62 N/A
Deaths:33
KDR:10.182
Accuracy:44.567% C++
KPH:78.700 C
VKPH:14.500 C+
Saron HRB-H
C++
Kills:255
V. Kills:185 137%
Deaths:45
KDR:5.667
Accuracy:58.584% B
KPH:34.300 C+
VKPH:24.900 C++
Aphelion VEX-4H
B
Kills:182
V. Kills:149 121%
Deaths:40
KDR:4.550
Accuracy:39.711% D
KPH:38.800 C+
VKPH:31.700 B
M20 Basilisk-H
C+
Kills:126
V. Kills:46 268%
Deaths:19
KDR:6.632
Accuracy:41.414% C
KPH:39.900 C-
VKPH:14.600 C+
G30 Walker
C*
Kills:86
V. Kills:50 169%
Deaths:19
KDR:4.526
Accuracy:37.201% C*
KPH:18.800 D-
VKPH:10.900 D--
M12 Kobalt-H
C*
Kills:76
V. Kills:1 N/A
Deaths:6
KDR:12.667
Accuracy:24.182% C*
KPH:99.100 C-
VKPH:1.300 D*
M60-G Bulldog-H
A
Kills:70
V. Kills:5 N/A
Deaths:5
KDR:14
Accuracy:46.998% C++
KPH:132.600 A
VKPH:9.500 C
Kills:3,994 (0 + 3,994)
Deaths:354
KDR:11.282
VKDR:3.975
Vehicle Kills:1,407
Kill Difference:3,640
Playtime:74.713 hours
Usage:2%
Score:1.456m
Score/min:325
Driving Accuracy:N/A%
Gunner Accuracy:46.998%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:316
V. Kills:100 313%
Deaths:52
KDR:6.077
Accuracy:41.611% C**
KPH:31.300 B**
VKPH:9.900 B+
M40 Fury
C*
Kills:230
V. Kills:36 N/A
Deaths:42
KDR:5.476
Accuracy:38.443% C*
KPH:47.100 C++
VKPH:7.400 C
M40 Fury
C++
Kills:196
V. Kills:31 N/A
Deaths:20
KDR:9.800
Accuracy:38.057% C++
KPH:55.600 C++
VKPH:8.800 C
M12 Kobalt
A*
Kills:195
V. Kills:19 N/A
Deaths:7
KDR:27.857
Accuracy:28.385% A++
KPH:86.300 B+
VKPH:8.400 A*
M12 Kobalt
B**
Kills:159
V. Kills:10 N/A
Deaths:9
KDR:17.667
Accuracy:24.212% A
KPH:87.700 B+
VKPH:5.500 B**
G30 Walker
A**
Kills:127
V. Kills:96 131%
Deaths:20
KDR:6.350
Accuracy:39.788% A+
KPH:27.600 A++
VKPH:20.900 A**
M20 Basilisk
C++
Kills:98
V. Kills:42 228%
Deaths:21
KDR:4.667
Accuracy:33.108% D
KPH:23 C++
VKPH:9.900 C++
M60-G Bulldog
B+
Kills:53
V. Kills:6 N/A
Deaths:15
KDR:3.533
Accuracy:40.374% B+
KPH:31.800 C*
VKPH:3.600 D
Kills:1,374 (0 + 1,374)
Deaths:186
KDR:7.387
VKDR:1.828
Vehicle Kills:340
Kill Difference:1,188
Playtime:33.099 hours
Usage:1%
Score:0.538m
Score/min:271
Driving Accuracy:N/A%
Gunner Accuracy:40.374%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:730
V. Kills:31 N/A
Deaths:359
KDR:2.033
Accuracy:40.718% C+
KPH:38.500 C
VKPH:1.600 C
M40 Fury-F
D
Kills:490
V. Kills:145 336%
Deaths:826
KDR:0.593
Accuracy:42.112% D
KPH:9.400 D-
VKPH:2.800 D
Kills:1,220 (1,220 + 0)
Deaths:1,185
KDR:1.030
VKDR:0.149
Vehicle Kills:176
Kill Difference:35
Playtime:71.254 hours
Usage:2%
Score:0.248m
Score/min:58
Driving Accuracy:42.112%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C+
Kills:161
V. Kills:102 156%
Deaths:44
KDR:3.659
Accuracy:35.880% C
KPH:20.500 C
VKPH:13 C+
CAS 14-E
C+
Kills:77
V. Kills:3 N/A
Deaths:13
KDR:5.923
Accuracy:30.598% C-
KPH:64.900 C+
VKPH:2.500 D*
Kills:238 (0 + 238)
Deaths:57
KDR:4.175
VKDR:1.842
Vehicle Kills:105
Kill Difference:181
Playtime:9.044 hours
Usage:0%
Score:0.099m
Score/min:182
Piloting Accuracy:N/A%
Gunner Accuracy:30.598%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 3,5843,5458544.151A++2.3123.458%B+19.52%D48.6B++N/A18872.9h10.1B*43C**
Nova 3,4663,4526525.294M++3.4643.514%C+11.935%D52.5B++N/A16165.7h4.6C++10.5C++
C-4 4,9463,4122,2631.508C++0.3318.15%D*N/A26.6D*12D*212128.2h1B**5.5B
Ghost 3,2693,2651,3532.413C+0.5845.29%B*72.956%B+50.3B+N/A13264.9h1.8B*4B*
Lumine Edge 2,6212,60414,2800.182C**1.6627.358%C++21.813%B*4.5C+N/A11581.8h1.2B+4.4B+
Serpent VE92 2,6052,5661,4271.798B++0.0428.533%B**20.85%C*52.7B**N/A15848.7h10.1B*35.4B++
Solstice SF 2,0782,0301,2131.674B++0.1626.093%B+10.837%D--32.1B*N/A10063.3h8.7B+33.4B++
E540 Halberd 2,5901,86214612.753B+10.9248.639%C++3.383%B+38.5B++15C22448.4h4A+8.3B**
Saron HRB 2,2711,6511679.886B**8.0548.204%B+1.635%C+36.6B**13.7C24045.1h10.8A++22.5A+
Maelstrom Turbo Laser 2,9001,6396402.561B0.7229.898%C1.891%C-15.8C++12.2C*145103.6h75.6B+252.7B+
E540 Halberd-H 2,4731,61410814.944B+13.1157.795%C+2.292%C**44.2C+23.5C*35236.5h4.7B++8.1B*
VX6-7 1,5801,5619481.647C**0.1927.832%B++18.45%C36.6C*N/A12242.7h11.1B+39.7B+
Solstice VE3 1,5651,5585926.407U24.5721.802%C+11.618%D**27.4B+N/A16556.8h12.3B++56.5C**
Tank Mine 2,6711,5165512.751C++0.9127.798%C-N/A38.7D**29.5D*37939.2h1.3B**4.8B*
Eclipse VE3A 1,5071,4871,2231.216C+0.6226.812%C+18.359%C28.8CN/A9351.7h10.4B++38.9B+
XM98 1,4081,4072326.065A*4.2343.269%B*76.546%C*38B+N/A13637h1.9B**4.4B*
Sticky Grenade 1,3981,37611376N/A1,374.1658.991%B*N/A1146.7B+18.3B++33231.2h1.8B+3B+
Deimos VA29 1,3741,3637181.898B+0.0675.942%A12.326%D87.9A++N/A21015.5h1.6A2.2B*
SVA-88 1,3641,3586342.142C*0.3025.705%B+23.785%C51.6C*N/A19126.3h10.2B++39.6B+
Pulsar C 1,3481,3438301.618C**0.2226.006%C**20.03%C--28.9C+N/A9846.5h10.1B+38.9B+
Thanatos VE70 1,3401,3328131.638B*0.2056.628%A++14.339%C46.9B**N/A15428.4h3.6B**6.3B**
NS-AM7 Archer 1,6341,3021,4630.89B**0.9561.538%B+25.115%B*14.1A+3.6B+6592.6h9.3B*15.1B**
Sirius SX12 1,3041,2781,0401.229C*0.6127.613%B+20.501%B+34.4BN/A10837.2h14.7C*53.1B+
Proton II PPA-H 1,2991,2497915.81B13.9740.158%B2.002%C*97.6C++3.9D25912.8h7.5B++18.6B++
Light PPA 1,3001,2472564.871C++3.0347.534%B*N/A62.7B+2.7C21319.9h8.2B++17.2B++
Corvus VA55 1,2511,2267531.628B++0.2132.912%A++38.581%A*53.3B**1.1A++13323h8.8A26.7B**
PS1-AV Suppressor 1,2321,2106071.993C++0.1630.584%C++31.322%B**61.7B+1.1B+13619.6h10.5B*34.2B++
VE-H Maw 1,2141,2065512.189B+0.3529.26%B++33.997%B*80.9B**N/A19414.9h7.5B**25.6B++
NS-357 Underboss 1,2171,2061,3630.885C+0.9539.281%B24.378%B+36.5C+N/A10233h3.8B+9.8B+
NS-15M AE 1,2071,1996281.909C+0.0732.454%A32.194%B+62.8C**N/A15719.1h9.8B++30.3B++
Lasher X2 1,2111,1967301.638B**0.2029.986%B+2.341%D-47.5B++N/A13825.2h16.8B++55.9B++
NSX-P Naginata 1,2151,1954092.922B**1.0832.495%A++33.975%B+120.7M2A2679.9h8.5A26.2B**
NSX-P Tanto 1,2091,1896551.815B**0.0230.665%B**27.502%B58.3A+1B+13320.4h10.2B**33.3B*
VX29 Polaris 1,2011,1886291.889B+0.0527.802%B*20.455%C77.6AN/A19815.3h10.4B++37.4B+
Parallax VX3 1,1901,1862834.191B2.3543.142%B+78.584%C++46.1B**N/A11825.7h1.7B**3.9B*
Pandora VX25 1,1881,1824322.736A+0.9065.745%M13.536%C117M++N/A28610.1h3.7B++5.7B**
Artemis VX26 1,1861,1796511.811B+0.0330.52%B++20.271%C48.5B++N/A14024.3h9.6B**31.5B*
NS-44 Commissioner 1,1761,1701,2280.953C+0.8846.05%B**38.462%A*42.2BN/A11927.7h3.3B++7.2B*
Spiker 1,1801,1701,0851.078C++0.7631.295%C*41.709%M+50.4B+N/A14023.2h7.2B+23B++
VA39 Spectre 1,1771,1695931.971B0.1338.708%B**27.032%D--35.2B++N/A9733.2h4.1B**10.5B**
Hunter QCX 1,2091,1671,2680.92B0.9239.503%C27.249%C++30.1A1.1C9338.8h3.5B8.8B
NS Baron G5 1,1871,1678071.446B+0.3952.693%B*12.168%C--56.9B**1A+14920.5h3.7B*6.9C++
Flare VE6 1,1721,1635831.995B++0.1625.759%B+29.579%B++61.9B++N/A16318.8h8.8B++34.3B+
NS Baron G5AE 1,1831,1637441.563C++0.2762.576%A+12.64%C--56.7B+1A15620.5h3.6B++5.8C+
Pulsar LSW 1,1721,1625602.075B+0.2422.795%C+9.811%F-49.9C**N/A15023.3h10.5B++46.1B+
Lumine Edge AE 1,1621,1626271.853S0.0246.465%B*23.064%B++78.5AN/A29514.8h1A+2.3B*
H-V45 1,1671,1577731.497C++0.3426.472%B+17.459%C--35.3C++N/A10632.8h12B+45.3B+
Beamer VS3 1,1541,1485282.174A++0.3429.086%C*20.035%C17.4CN/A7966h7.3B++25.2C*
CAS30 Tank Buster 2,1581,1476391.795B0.0445.078%C+N/A11.2B+9.9B+127102.5h33.5B*74.4B++
Pulsar VS1 1,1411,1364232.686A++0.8520.295%D11.18%D*33.2B+N/A12834.2h11.2B**55.4B+
MANA Anti-Vehicle Turret 1,9771,1063663.022C++1.1857.114%C--2.622%C+11060A**8710A*17731530.1h6.7B+11.7B+
Quasar VM1 1,0311,0242164.741A*2.9017.195%B17.676%C+31.9B*N/A11932.1h11.4B**66.4B+
Lancer VS22 2,1021,0216441.585A0.2557.428%D1.273%C+14.8C++15.7B+21668.8h13.7B+23.8B+
Dual Photon Pods 1,380926959.747B+7.9154.957%BN/A37.8D18.5C+27824.5h24.4C+44.4C*
NS Decimator 1,3738817721.141C++0.7057.847%C2.157%C+25.2C--14.1C+21835h4.7C++8.2C++
Saron Laser Cannon 1,6468666281.379C+0.4629.936%CN/A10.4C9.4C+14083.1h120.6C**403C**
Eidolon VE33 8498225241.569B+0.2734.785%B**36.861%A+28.5C**N/A9028.8h5.8B**16.8B**
Force-Blade 94481028,4380.028C++1.8130.904%C++4.691%C0.6C+N/A21280.7h3.5D11.2C++
Cosmos VM3 7697672063.723B**1.8919.156%B++20.469%C*45.7A+N/A14216.8h10.9B**57.1B++
S12 Renegade 7617303592.033C+0.2040.718%C+8.082%B*38.4C1.6C9019h3B+7.4B
Proton II PPA 7947273918.641B16.8028.685%B++1.376%D53.9C+5B++16313.5h10.5C+36.6B+
MANA Anti-Personnel Turret 6346292522.496N/A0.6619.303%UN/A6290U50U11990900.1h15.5T*80.2T*
Terminus VX-9 6376224381.42C+0.4233.215%A+55.627%M**61B**1.5A*25010.2h8.9A26.8B**
The Immortal 6035937560.784C-1.0535.605%C+38.28%B**22.4DN/A6326.5h6.7B*18.9B++
S1 7035353351.597A+0.2455.015%C4.86%B**26.6C++8.4D24320.1h4.2A7.7B*
L100 Python AP 884510796.456B+4.6254.493%C3.725%B+25C18.3C++28820.4h6.4C*11.8C++
NSX Tomoe 4964922831.739C++0.1034.057%B**57.317%A*59.3B*N/A1418.3h10.6B**31.1B*
M40 Fury-F 6354908260.593C--1.2442.112%DN/A9.4D-2.8D4652.3h9B+21.4C**
Frag Grenade 4864841484N/A482.1626.863%F--N/A1210M++5C26250.4h1.7A++6.4B++
Supernova FPC 683453726.292C++4.4546.486%D-N/A22.9C+11.6D48319.8h4.5B++9.7B
Proximity Mine 4384381742.517C-0.6847.951%B++N/A56.9D*N/A1827.7h1.7B++3.5B*
NS-11P 4334292521.702B+0.1431.631%A++37.296%M+47.7B**N/A1269h11.6B*36.6B**
Solstice Burst 4114092032.015B+0.1833.232%A44.01%M+61B*N/A1496.7h9.6B**28.8B**
Chaos 4094042481.629C++0.2155.987%B15.347%C+64.1B+N/A2056.3h3.7B+6.6B+
C150 Dalton 6983531252.824C-0.9923.91%D**N/A3530U3450U32334200.1h4.4C+18.4D--
L100 Python HEAT 4713442911.862A++10.0242.019%D--4.942%A+25.1C9.3C-17613.7h3.7A8.8B*
M40 Fury-H 3983363310.182C+8.3444.567%C++N/A78.1C14.4C+3234.3h7.3B16.4B+
Comet VM2 4783271582.07A+0.2346.038%B+4.281%C+14B+6.5B**13923.4h15.3B*33.2B++
M20 Basilisk 416316526.077A4.2441.611%C**7.595%B++31.3B**9.9B+25410.1h64B*153.8B*
Saron HRB-H 440255455.667C++3.8358.584%B1.961%B+34.5C+25C++4137.4h21B+35.8B++
L105 Zephyr 2552301912.105B+10.2749.02%B++N/A56.1C**6.1C-3044.1h5.8B+11.8B++
M40 Fury 266230425.476C+3.6438.443%C*N/A46.9C++7.3C-2654.9h10.2B+26.6B++
Comet VM2 3262291541.487B+0.3549.326%B+5.24%B+12.8C*5.4C*10917.9h19B++38.6B++
Skyguard 428222366.167A+4.3342.323%A*N/A13.5C+12.5B++25416.5h171.8D-405.9B
Nemesis VSH9 415219992.212M+0.3749.917%F-N/A7.7D6.9D13128.3h9.6C--19.3D*
M40 Fury 227196209.8B+7.9638.057%C++1.02%D56C++8.9C2833.5h9.1B+23.8B*
M12 Kobalt 214195727.857A+26.0228.385%A++17.949%C+84.8B+8.3A*3112.3h16.7B+59B*
Hornet Missiles 315194464.217C+2.3853.585%D--N/A31.3C--19.5D-2966.2h9.9C++18.5C++
Rocklet Rifle 3441931601.206B**0.6351.535%C+1.036%C*18.6D14.5D-20010.4h29.6B++57.4B+
Spear Anti-Vehicle Phalanx Turret 320186228.455C*6.6246.099%C*3.226%C-44.3B+31.9B**6624.2h8.4C**18.2B+
Aphelion VEX-4H 331182404.55C+2.7139.711%D1.648%D-38.7C+31.7B4144.7h44.8B+112.7B+
NS-10 Burster 289172871.977A++0.1435.669%B**5.814%C5.7C++3.9C*9530h171.9D481.8C*
Damascus Edge 1671652,7030.061B++1.7832%C**7.273%C++2B+N/A581.4h1.9B+5.9B+
M20 Wyvern 263161443.659C+1.8235.88%C3.727%C+20.4C12.9C+1687.9h77.3C*215.3C*
M12 Kobalt 169159917.667C++15.8324.212%A16.981%C88.3B+5.6B**3261.8h16.6B+68.4B++
NSX Daimyo 149148413.61C++1.7745.057%B+98.649%A47.7C+N/A1213.1h2.2B+4.8B+
NS-10 Burster 233139831.675B*0.1638.964%A+5.036%C6.9B+4.7B+10720.2h157.1C+403.3B+
Aspis Anti-Aircraft Phalanx Turret 2811381013.8S11.9632.13%B**1.449%C--16B**16.6B**3318.6h129.1B++401.9B++
C75 Viper 1491271210.583A8.7534.802%C--N/A24.4C4.2D-2565.2h9.3B*26.8B+
G30 Walker 223127206.35A4.5139.788%A+1.575%D*27.6A++20.9A**3324.6h195.4B+491.1B*
M20 Basilisk-H 172126196.632C++4.7941.414%C1.587%F39.4C-14.4C+2023.2h48B+116B+
NSX Amaterasu 1161134230.267S1.5716.917%D31.858%A++4.8C+N/A1023.7h6.8C+40C
AP30 Shredder 172103176.059C++4.2227.436%D--N/A1030U690U10251800.1h70.9B++258.5C**
M20 Basilisk 14098214.667B**2.8333.108%D1.02%F-22.8C++9.8C++2154.3h67.8B**204.8B++
M60-A Bulldog 10493811.625C+9.7945.972%C+2.151%C+31C+3.7C+1623h5.6C**12.3B
G30 Walker 14789329.667M**27.8340.623%C+1.124%D*46.8B**30.5A+3571.9h117B**288A
M60-A Bulldog 9586243B**41.1647.677%C++1.163%D--37.4C++3.9C+1682.3h5.5B11.5B+
G30 Walker 13686194.526C2.6937.201%C*4.651%C**18.7D-10.9D--1504.6h151C**406B
CAS 14-E 8077135.923C--4.0930.598%C-1.299%C--64.2C+2.5D*2741.2h19.1B**62.5B++
NS-15M2 7877401.925C*0.0930.944%A57.143%M**64.2B++N/A5741.2h8.9B**28.6B*
A30 Walker 13576551.382C+0.4625.459%B+N/A760U590U6125200.1h126.7B+497.6B+
M12 Kobalt-H 7776612.667C10.8324.182%C*10.526%D*95C--1.3D*2380.8h12.4B+51.1B+
M20 Basilisk 1267698.444C*6.6151.74%C+2.632%D-23.8D15.6D2303.2h116.4C++225C++
MAX Punch 82744960.149C**1.6940.783%CN/A1.2C+N/A359.7h2.4C+5.9C+
Soldier Soaker 7373641.141C+0.7036.8%C**12.329%C-60.8B+N/A3271.2h6.3C+17.1B
Dual-75 Duster 797289C+7.1636.811%CN/A72C+7C**2721h4.4B**11.8B+
Aphelion VEX-4 11172126B+4.1629.941%D1.389%D*36B*19.5C**3202h37.1B*123.9B++
Supernova VPC 9171125.917C-4.0848.598%CN/A23.7D--6.7C5963h3.7C7.5C+
M60-G Bulldog-H 7570514B+12.1646.998%C++N/A140A+10C+3760.5h3.2A6.9B*
Blueshift VM5 6867262.577C++0.7426.114%A25.373%B*39.4BN/A2221.7h9.9A++37.8B**
M60-A Bulldog 8667193.526C1.6926.887%D--1.493%C+19.7D5.6C1423.4h6.1C+22.5C--
NS-11A 6363471.34C+0.5034.488%A*61.905%S63A+N/A5111h11.4B*33B**
Supernova PC 7956153.733C+1.9043.874%DN/A12.2D-5D--5824.6h4.7B+10.8C*
Blueshift VM5 5754262.077C+0.2424.71%B**24.074%B+31.8C+1.8M+2291.7h11.4A46.3B*
M60-G Bulldog 5953153.533C1.7040.374%B+1.887%D31.2C++3.5D2301.7h5.3B*13.1B*
Photon A2A Missile Pods 10951510.2A+8.3669.268%FN/A11.3D--12.9D--2254.5h8.5C++12.3C--
M12 Kobalt 5550150A++48.1618.421%B++6%F-50C--5B**1021h18.5C+100.3B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1019,23214.7h
Restoration Kit4733,57410.4h
Nano-Armor Kit1,4902,085,633218.9h
Flail Targeting Dart4740.3h
Anti-Vehicle MANA Turret583,9089.3h
Spawn Beacon401,5003.9h
Turret AI Module1600.5h
Repair Module0800.5h
Nanite Revive Grenade01,2840.4h
Nanite Healing Grenade01270h
Medical Applicator332138,60924.2h
Welding Device0810h
Deconstruction Tool16,4130.9h
Spitfire Auto-Turret175851.1h
Ammunition Package776,4395.1h
Medical Kit3,30314,40599h
Anti-Infantry MANA Turret332,2663.5h
Lumifiber Rampart Wall0530.9h
WLT-Howler Mining Laser82,9116.8h
Nano-Repair Grenade01040.1h
Hardlight Barrier61620.5h
Recon Detection Device17312,67628h
Shield Recharging Field92850.3h
Smoke Grenade01,0200.3h

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