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Praetor PinnacleParadoxPhenomena[FCGx] PinnacleParadoxPhenomena
VS BR 85

KDR: 1.84

Score: 57.3m

Last Seen: Apr 21st, 2019 6:58 AM
- OFFLINE - 7.4 hour(s)

Prestige 1, Battle Rank 85 - Vanu Sovereignty on Connery - Outfit Officer of Full Circle Gaming[FCGx] Full Circle Gaming
VS outfit on Connery

Members: 6
Level Progress (to 86): 10%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Orion VS54 Nova C-4 Ghost Serpent VE92 Lumine Edge Solstice SF E540 Halberd
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $903,222 MLG Score: 722
Fun Score: N/A
Cheeseburgers Flipped: 627TIME WITH MEDKIT: 3.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.869%25.478%71032107737,6831.329820.508

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.797%1.315A0.726B++-1.406D**HEAD ++ (~11.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.30.541B+9.60.331C**24.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.868%1.154%446511045,893152136503.87442161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.581%-0.479D-0.407C---0.14

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
156.20.032C+51.40.033C+104.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.197%2.681%90411051,529256210020.596799152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.907%0.222C++0.052C+-0.349

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.7-0.751D-29.3-1.332D**38.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.033%2.792%64422108710,135214836354.71615279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.185%0.265C*-0.402C--0.163

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.20.678B+14.90.623B+23.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.485%67.646%644511047,1802229183.22117

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.321%1.122B**0.034C+-0.412

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.478B+2.20.312C*3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.436%12.891%644511047,8742612443.0134

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.049%0.746B++-0.33C-0.349

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.441B3.70.235C++3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Full Circle Gaming[FCGx] Full Circle Gaming
VS outfit on Connery

Members: 6
57.3m243.8%274 (16.4k)263 (15.8k)1.83791106,58857,9942.1899385 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1109338320.171%17.794%35903:4647

46% Engineer15% Heavy Assault14% Infiltrator17% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 8:04 AMApr 18th, 2018 8:13 AMApr 24th, 2019 3:37 AM (2d) (PST)Apr 21st, 2019 2:58 AM (5d) (PST)Apr 21st, 2019 2:58 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6571874700.4890.2660.0871.3950.082722

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,39411,22928,1652916584515,801

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3629.4h/151.2d 20,415 18,966 30,288 303.7k 3,576 10,627 17,950 143m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:3,545
Deaths:854
KDR:4.151
Accuracy:23.458% B+
HSR:19.520% D
SVA-88
B+
Kills:1,358
Deaths:634
KDR:2.142
Accuracy:25.705% B+
HSR:23.785% C
VE-H Maw
B*
Kills:1,206
Deaths:551
KDR:2.189
Accuracy:29.260% B++
HSR:33.997% B*
NS-15M AE
A
Kills:1,199
Deaths:628
KDR:1.909
Accuracy:32.454% A
HSR:32.194% B+
Lasher X2
B+
Kills:1,196
Deaths:730
KDR:1.638
Accuracy:29.986% B+
HSR:2.341% D-
NSX-P Naginata
A++
Kills:1,195
Deaths:409
KDR:2.922
Accuracy:32.495% A++
HSR:33.975% B+
VX29 Polaris
B*
Kills:1,188
Deaths:629
KDR:1.889
Accuracy:27.802% B*
HSR:20.455% C
Flare VE6
B++
Kills:1,163
Deaths:583
KDR:1.995
Accuracy:25.759% B+
HSR:29.579% B++
Pulsar LSW
C+
Kills:1,162
Deaths:560
KDR:2.075
Accuracy:22.795% C+
HSR:9.811% F-
NS-15M2
M+
Kills:107
Deaths:48
KDR:2.229
Accuracy:32.032% A+
HSR:48.598% M+
Kills:13,319
Deaths (as Heavy Assault):5,626
Deaths (to Heavy Assaults):16,597
KDR:2.3674
Kill Difference:7,693
Playtime:554.639 hours
Usage:15%
Score:8.876m
Score/min:267
Accuracy (listed only):28.175%
HSR (listed only):25.425%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
C+
Kills:3,452
Deaths:652
KDR:5.294
Accuracy:43.514% C+
HSR:11.935% D
Serpent VE92
B**
Kills:2,954
Deaths:1,561
KDR:1.892
Accuracy:29.000% B**
HSR:22.850% B+
Solstice SF
B+
Kills:2,030
Deaths:1,213
KDR:1.674
Accuracy:26.093% B+
HSR:10.837% D--
VX6-7
B++
Kills:1,561
Deaths:948
KDR:1.647
Accuracy:27.832% B++
HSR:18.450% C
Solstice VE3
C+
Kills:1,558
Deaths:59
KDR:26.407
Accuracy:21.802% C+
HSR:11.618% D**
Eclipse VE3A
C+
Kills:1,487
Deaths:1,223
KDR:1.216
Accuracy:26.812% C+
HSR:18.359% C
Deimos VA29
A
Kills:1,368
Deaths:720
KDR:1.900
Accuracy:75.964% A
HSR:12.354% D
Pulsar C
B
Kills:1,343
Deaths:830
KDR:1.618
Accuracy:26.006% B
HSR:20.030% C--
Thanatos VE70
A++
Kills:1,332
Deaths:813
KDR:1.638
Accuracy:56.628% A++
HSR:14.339% C
NSX-P Tanto
B*
Kills:1,189
Deaths:655
KDR:1.815
Accuracy:30.665% B*
HSR:27.502% B
Pandora VX25
M
Kills:1,182
Deaths:432
KDR:2.736
Accuracy:65.745% M
HSR:13.536% C
NS Baron G5
B*
Kills:1,167
Deaths:807
KDR:1.446
Accuracy:52.693% B*
HSR:12.168% C--
NS Baron G5AE
A+
Kills:1,163
Deaths:744
KDR:1.563
Accuracy:62.576% A+
HSR:12.640% C--
Eidolon VE33
A+
Kills:843
Deaths:529
KDR:1.594
Accuracy:34.893% B**
HSR:37.011% A+
Chaos
B+
Kills:540
Deaths:344
KDR:1.570
Accuracy:56.105% B+
HSR:15.370% C+
Solstice Burst
M++
Kills:409
Deaths:203
KDR:2.015
Accuracy:33.232% A
HSR:44.010% M++
Kills:23,578
Deaths (as Engineer):11,733
Deaths (to Engineers):13,497
KDR:2.00955
Kill Difference:11,845
Playtime:1,679.796 hours
Usage:46%
Score:26.481m
Score/min:263
Accuracy (listed only):41.847%
HSR (listed only):18.938%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
C+
Kills:3,452
Deaths:652
KDR:5.294
Accuracy:43.514% C+
HSR:11.935% D
Serpent VE92
B**
Kills:2,954
Deaths:1,561
KDR:1.892
Accuracy:29.000% B**
HSR:22.850% B+
Solstice SF
B+
Kills:2,030
Deaths:1,213
KDR:1.674
Accuracy:26.093% B+
HSR:10.837% D--
VX6-7
B++
Kills:1,561
Deaths:948
KDR:1.647
Accuracy:27.832% B++
HSR:18.450% C
Solstice VE3
C+
Kills:1,558
Deaths:59
KDR:26.407
Accuracy:21.802% C+
HSR:11.618% D**
Eclipse VE3A
C+
Kills:1,487
Deaths:1,223
KDR:1.216
Accuracy:26.812% C+
HSR:18.359% C
Deimos VA29
A
Kills:1,368
Deaths:720
KDR:1.900
Accuracy:75.964% A
HSR:12.354% D
Pulsar C
B
Kills:1,343
Deaths:830
KDR:1.618
Accuracy:26.006% B
HSR:20.030% C--
Thanatos VE70
A++
Kills:1,332
Deaths:813
KDR:1.638
Accuracy:56.628% A++
HSR:14.339% C
Sirius SX12
B+
Kills:1,278
Deaths:1,040
KDR:1.229
Accuracy:27.613% B+
HSR:20.501% B+
PS1-AV Suppressor
B**
Kills:1,210
Deaths:607
KDR:1.993
Accuracy:30.584% C*
HSR:31.322% B**
NSX-P Tanto
B*
Kills:1,189
Deaths:655
KDR:1.815
Accuracy:30.665% B*
HSR:27.502% B
Pandora VX25
M
Kills:1,182
Deaths:432
KDR:2.736
Accuracy:65.745% M
HSR:13.536% C
NS Baron G5
B*
Kills:1,167
Deaths:807
KDR:1.446
Accuracy:52.693% B*
HSR:12.168% C--
NS Baron G5AE
A+
Kills:1,163
Deaths:744
KDR:1.563
Accuracy:62.576% A+
HSR:12.640% C--
Chaos
B+
Kills:540
Deaths:344
KDR:1.570
Accuracy:56.105% B+
HSR:15.370% C+
Solstice Burst
M++
Kills:409
Deaths:203
KDR:2.015
Accuracy:33.232% A
HSR:44.010% M++
Kills:25,223
Deaths (as Light Assault):12,851
Deaths (to Light Assaults):9,664
KDR:1.96273
Kill Difference:12,372
Playtime:610.291 hours
Usage:17%
Score:9.511m
Score/min:260
Accuracy (listed only):40.756%
HSR (listed only):18.695%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
C+
Kills:3,452
Deaths:652
KDR:5.294
Accuracy:43.514% C+
HSR:11.935% D
Deimos VA29
A
Kills:1,368
Deaths:720
KDR:1.900
Accuracy:75.964% A
HSR:12.354% D
Thanatos VE70
A++
Kills:1,332
Deaths:813
KDR:1.638
Accuracy:56.628% A++
HSR:14.339% C
Sirius SX12
B+
Kills:1,278
Deaths:1,040
KDR:1.229
Accuracy:27.613% B+
HSR:20.501% B+
Corvus VA55
A**
Kills:1,226
Deaths:753
KDR:1.628
Accuracy:32.912% A++
HSR:38.581% A**
PS1-AV Suppressor
B**
Kills:1,210
Deaths:607
KDR:1.993
Accuracy:30.584% C*
HSR:31.322% B**
Pandora VX25
M
Kills:1,182
Deaths:432
KDR:2.736
Accuracy:65.745% M
HSR:13.536% C
NS Baron G5
B*
Kills:1,167
Deaths:807
KDR:1.446
Accuracy:52.693% B*
HSR:12.168% C--
NS Baron G5AE
A+
Kills:1,163
Deaths:744
KDR:1.563
Accuracy:62.576% A+
HSR:12.640% C--
H-V45
B+
Kills:1,157
Deaths:773
KDR:1.497
Accuracy:26.472% B+
HSR:17.459% C--
Pulsar VS1
D
Kills:1,136
Deaths:423
KDR:2.686
Accuracy:20.295% D
HSR:11.180% D**
Terminus VX-9
M**
Kills:627
Deaths:439
KDR:1.428
Accuracy:33.157% A+
HSR:55.502% M**
Chaos
B+
Kills:540
Deaths:344
KDR:1.570
Accuracy:56.105% B+
HSR:15.370% C+
NS-11P
M+
Kills:429
Deaths:252
KDR:1.702
Accuracy:31.631% A++
HSR:37.296% M+
NS-11A
S
Kills:64
Deaths:47
KDR:1.362
Accuracy:34.387% A*
HSR:60.938% S
Kills:17,331
Deaths (as Combat Medic):8,846
Deaths (to Combat Medics):6,221
KDR:1.95919
Kill Difference:8,485
Playtime:196.949 hours
Usage:5%
Score:3.548m
Score/min:300
Accuracy (listed only):43.352%
HSR (listed only):24.341%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:3,270
Deaths:1,357
KDR:2.410
Accuracy:45.284% B**
HSR:72.966% B+
XM98
B*
Kills:1,407
Deaths:232
KDR:6.065
Accuracy:43.269% B*
HSR:76.546% C*
NS-AM7 Archer
B*
Kills:1,306
Deaths:1,466
KDR:0.891
Accuracy:61.548% B
HSR:25.115% B*
Sirius SX12
B+
Kills:1,278
Deaths:1,040
KDR:1.229
Accuracy:27.613% B+
HSR:20.501% B+
PS1-AV Suppressor
B**
Kills:1,210
Deaths:607
KDR:1.993
Accuracy:30.584% C*
HSR:31.322% B**
NS-357 Underboss
B
Kills:1,206
Deaths:1,363
KDR:0.885
Accuracy:39.259% C**
HSR:24.378% B
Parallax VX3
B+
Kills:1,186
Deaths:283
KDR:4.191
Accuracy:43.142% B+
HSR:78.584% C++
Artemis VX26
B++
Kills:1,179
Deaths:651
KDR:1.811
Accuracy:30.520% B++
HSR:20.271% C
NS-44 Commissioner
A*
Kills:1,170
Deaths:1,228
KDR:0.953
Accuracy:46.050% B**
HSR:38.462% A*
Spiker
M++
Kills:1,170
Deaths:1,085
KDR:1.078
Accuracy:31.295% C*
HSR:41.709% M++
VA39 Spectre
B**
Kills:1,169
Deaths:593
KDR:1.971
Accuracy:38.708% B**
HSR:27.032% D--
Beamer VS3
C**
Kills:1,148
Deaths:528
KDR:2.174
Accuracy:29.086% C**
HSR:20.035% C
The Immortal
B**
Kills:613
Deaths:795
KDR:0.771
Accuracy:35.708% C++
HSR:37.684% B**
NSX Tomoe
A*
Kills:492
Deaths:283
KDR:1.739
Accuracy:34.057% B**
HSR:57.317% A*
NSX Daimyo
A+
Kills:148
Deaths:41
KDR:3.610
Accuracy:45.057% B+
HSR:98.649% A+
Soldier Soaker
C**
Kills:73
Deaths:64
KDR:1.141
Accuracy:36.800% C**
HSR:12.329% C--
Kills:18,025
Deaths (as Infiltrator):11,616
Deaths (to Infiltrators):7,342
KDR:1.55174
Kill Difference:6,409
Playtime:501.986 hours
Usage:14%
Score:7.441m
Score/min:247
Accuracy (listed only):38.624%
HSR (listed only):42.681%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B
Kills:1,024
Deaths:216
KDR:4.741
Accuracy:17.195% B
HSR:17.676% C+
Cosmos VM3
B+
Kills:767
Deaths:206
KDR:3.723
Accuracy:19.156% B+
HSR:20.469% C*
Comet VM2
B+
Kills:327
Deaths:158
KDR:2.070
Accuracy:46.038% B+
HSR:4.281% C+
Comet VM2
B+
Kills:229
Deaths:154
KDR:1.487
Accuracy:49.326% B+
HSR:5.240% B+
NS-10 Burster
B**
Kills:173
Deaths:88
KDR:1.966
Accuracy:35.642% B**
HSR:6.358% C+
NS-10 Burster
A+
Kills:139
Deaths:84
KDR:1.655
Accuracy:38.905% A+
HSR:5.036% C
Blueshift VM5
A+
Kills:72
Deaths:27
KDR:2.667
Accuracy:26.593% A+
HSR:26.389% B**
Blueshift VM5
A
Kills:61
Deaths:27
KDR:2.259
Accuracy:25.028% A
HSR:22.951% B+
Kills:2,792
Deaths (as MAX Suit):480
Deaths (to MAX Suits):2,688
KDR:5.81667
Kill Difference:2,312
Playtime:78.559 hours
Usage:2%
Score:1.490m
Score/min:316
Accuracy (listed only):32.235%
HSR (listed only):13.550%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C*
Kills:1,639
V. Kills:1,261 130%
Deaths:640
KDR:2.561
Accuracy:29.898% C
KPH:15.800 C+
VKPH:12.200 C*
Light PPA
B*
Kills:1,258
V. Kills:53 N/A
Deaths:257
KDR:4.895
Accuracy:47.569% B*
KPH:62.800 B+
VKPH:2.600 C
Dual Photon Pods
C+
Kills:926
V. Kills:454 204%
Deaths:95
KDR:9.747
Accuracy:54.957% B
KPH:37.700 D
VKPH:18.500 C+
Saron Laser Cannon
C+
Kills:921
V. Kills:806 114%
Deaths:661
KDR:1.393
Accuracy:29.968% C
KPH:10.500 C
VKPH:9.200 C+
Hornet Missiles
C--
Kills:194
V. Kills:121 159%
Deaths:46
KDR:4.217
Accuracy:53.585% D--
KPH:31.200 C--
VKPH:19.400 D
Photon A2A Missile Pods
D--
Kills:51
V. Kills:58 86%
Deaths:5
KDR:10.200
Accuracy:69.268% F
KPH:11.500 D*
VKPH:13 D--
Kills:4,989 (3,818 + 0)
Deaths:1,704
KDR:2.928
VKDR:1.616
Vehicle Kills:2,753
Kill Difference:3,285
Playtime:246.483 hours
Usage:7%
Score:2.455m
Score/min:166
Piloting Accuracy:29.968%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:1,149
V. Kills:1,012 113%
Deaths:640
KDR:1.795
Accuracy:45.090% C+
KPH:11.200 B+
VKPH:9.900 B+
C150 Dalton
U
Kills:355
V. Kills:346 102%
Deaths:125
KDR:2.840
Accuracy:23.950% D**
KPH:1,278,000 U
VKPH:1,245,600 U
L105 Zephyr
B++
Kills:230
V. Kills:25 N/A
Deaths:19
KDR:12.105
Accuracy:49.020% B++
KPH:56.200 C**
VKPH:6.100 C
AP30 Shredder
U
Kills:103
V. Kills:69 147%
Deaths:17
KDR:6.059
Accuracy:27.436% D--
KPH:370,800 U
VKPH:248,400 U
Dual-75 Duster
B+
Kills:72
V. Kills:7 N/A
Deaths:8
KDR:9
Accuracy:36.811% C+
KPH:71.200 C+
VKPH:6.900 B+
Kills:1,909 (1,149 + 760)
Deaths:809
KDR:2.360
VKDR:1.803
Vehicle Kills:1,459
Kill Difference:1,100
Playtime:107.667 hours
Usage:3%
Score:1.297m
Score/min:201
Piloting Accuracy:45.090%
Gunner Accuracy:36.811%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:510
V. Kills:374 136%
Deaths:79
KDR:6.456
Accuracy:54.499% C
KPH:25 C
VKPH:18.400 C++
L100 Python HEAT
C
Kills:344
V. Kills:127 269%
Deaths:29
KDR:11.862
Accuracy:42.019% D--
KPH:25.100 C
VKPH:9.300 C--
Skyguard
B++
Kills:222
V. Kills:206 107%
Deaths:36
KDR:6.167
Accuracy:42.323% A*
KPH:13.500 C+
VKPH:12.500 B++
C75 Viper
C
Kills:127
V. Kills:22 N/A
Deaths:12
KDR:10.583
Accuracy:34.802% C--
KPH:24.300 C
VKPH:4.200 D-
Kills:1,203 (1,203 + 0)
Deaths:156
KDR:7.712
VKDR:4.673
Vehicle Kills:729
Kill Difference:1,047
Playtime:55.783 hours
Usage:2%
Score:0.828m
Score/min:247
Driving Accuracy:34.802%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B++
Kills:1,862
V. Kills:728 255%
Deaths:146
KDR:12.753
Accuracy:48.639% C++
KPH:38.500 B++
VKPH:15 C
Saron HRB
B**
Kills:1,651
V. Kills:620 266%
Deaths:167
KDR:9.886
Accuracy:48.204% B+
KPH:36.600 B**
VKPH:13.700 C
Proton II PPA
B++
Kills:727
V. Kills:67 N/A
Deaths:39
KDR:18.641
Accuracy:28.685% B++
KPH:53.800 C+
VKPH:5 B++
Supernova FPC
C+
Kills:453
V. Kills:230 196%
Deaths:72
KDR:6.292
Accuracy:46.486% D-
KPH:22.800 C+
VKPH:11.600 D
Aphelion VEX-4
B*
Kills:72
V. Kills:39 180%
Deaths:12
KDR:6
Accuracy:29.941% D
KPH:35.800 B*
VKPH:19.400 C**
Supernova VPC
C
Kills:71
V. Kills:20 338%
Deaths:12
KDR:5.917
Accuracy:48.598% C
KPH:23.400 D--
VKPH:6.600 C
Supernova PC
D
Kills:56
V. Kills:23 233%
Deaths:15
KDR:3.733
Accuracy:43.874% D
KPH:12.100 D--
VKPH:5 D--
M12 Kobalt
N/A
Kills:50
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:18.421% N/A
KPH:48.900 N/A
VKPH:4.900 N/A
Kills:4,942 (580 + 4,362)
Deaths:463
KDR:10.674
VKDR:3.741
Vehicle Kills:1,732
Kill Difference:4,479
Playtime:137.511 hours
Usage:4%
Score:2.322m
Score/min:281
Driving Accuracy:43.874%
Gunner Accuracy:18.421%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:1,614
V. Kills:859 188%
Deaths:108
KDR:14.944
Accuracy:57.789% C+
KPH:44.200 C+
VKPH:23.500 C*
Proton II PPA-H
B
Kills:1,249
V. Kills:50 N/A
Deaths:79
KDR:15.810
Accuracy:40.158% B
KPH:97.600 C++
VKPH:3.900 D
M40 Fury-H
C+
Kills:336
V. Kills:62 N/A
Deaths:33
KDR:10.182
Accuracy:44.567% C++
KPH:78.700 C
VKPH:14.500 C+
Saron HRB-H
C++
Kills:255
V. Kills:185 137%
Deaths:45
KDR:5.667
Accuracy:58.584% B
KPH:34.300 C+
VKPH:24.900 C++
Aphelion VEX-4H
B+
Kills:182
V. Kills:149 121%
Deaths:40
KDR:4.550
Accuracy:39.711% D
KPH:38.800 C+
VKPH:31.700 B+
M20 Basilisk-H
D
Kills:134
V. Kills:48 273%
Deaths:19
KDR:7.053
Accuracy:42.105% C
KPH:28.700 D-
VKPH:10.300 D
G30 Walker
B
Kills:86
V. Kills:50 169%
Deaths:19
KDR:4.526
Accuracy:37.201% B
KPH:18.800 C--
VKPH:10.900 D
M12 Kobalt-H
C*
Kills:76
V. Kills:1 N/A
Deaths:6
KDR:12.667
Accuracy:24.182% C*
KPH:99.100 C-
VKPH:1.300 D*
M60-G Bulldog-H
A+
Kills:70
V. Kills:5 N/A
Deaths:5
KDR:14
Accuracy:46.998% C++
KPH:132.600 A+
VKPH:9.500 C
Kills:4,002 (0 + 4,002)
Deaths:354
KDR:11.305
VKDR:3.980
Vehicle Kills:1,409
Kill Difference:3,648
Playtime:76.257 hours
Usage:2%
Score:1.458m
Score/min:319
Driving Accuracy:N/A%
Gunner Accuracy:46.998%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:322
V. Kills:102 313%
Deaths:53
KDR:6.075
Accuracy:41.873% C**
KPH:31.700 B**
VKPH:10 B+
M40 Fury
C*
Kills:230
V. Kills:36 N/A
Deaths:42
KDR:5.476
Accuracy:38.443% C*
KPH:47.100 C++
VKPH:7.400 C
M12 Kobalt
A*
Kills:203
V. Kills:19 N/A
Deaths:7
KDR:29
Accuracy:28.337% A++
KPH:88.900 B++
VKPH:8.300 A*
M40 Fury
C++
Kills:196
V. Kills:31 N/A
Deaths:20
KDR:9.800
Accuracy:38.057% C++
KPH:55.600 C++
VKPH:8.800 C
M12 Kobalt
A
Kills:159
V. Kills:10 N/A
Deaths:9
KDR:17.667
Accuracy:24.225% A
KPH:87.300 B+
VKPH:5.500 B+
G30 Walker
A*
Kills:129
V. Kills:96 133%
Deaths:20
KDR:6.450
Accuracy:39.845% A+
KPH:28 A++
VKPH:20.800 A*
M20 Basilisk
C++
Kills:98
V. Kills:42 228%
Deaths:21
KDR:4.667
Accuracy:33.186% D
KPH:23 C++
VKPH:9.900 C++
M60-G Bulldog
B+
Kills:53
V. Kills:6 N/A
Deaths:15
KDR:3.533
Accuracy:40.374% B+
KPH:31.800 C*
VKPH:3.600 D
Kills:1,390 (0 + 1,390)
Deaths:187
KDR:7.433
VKDR:1.829
Vehicle Kills:342
Kill Difference:1,203
Playtime:33.224 hours
Usage:1%
Score:0.542m
Score/min:272
Driving Accuracy:N/A%
Gunner Accuracy:40.374%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:731
V. Kills:31 N/A
Deaths:359
KDR:2.036
Accuracy:40.695% C+
KPH:38.300 C
VKPH:1.600 C
M40 Fury-F
D
Kills:490
V. Kills:145 336%
Deaths:826
KDR:0.593
Accuracy:42.112% D
KPH:9.400 D-
VKPH:2.800 D
Kills:1,221 (1,221 + 0)
Deaths:1,185
KDR:1.030
VKDR:0.149
Vehicle Kills:176
Kill Difference:36
Playtime:71.382 hours
Usage:2%
Score:0.248m
Score/min:58
Driving Accuracy:42.112%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C+
Kills:161
V. Kills:102 156%
Deaths:44
KDR:3.659
Accuracy:35.880% C
KPH:20.500 C+
VKPH:13 C+
CAS 14-E
C+
Kills:77
V. Kills:3 N/A
Deaths:13
KDR:5.923
Accuracy:30.560% C--
KPH:64.900 C+
VKPH:2.500 D*
Kills:238 (0 + 238)
Deaths:57
KDR:4.175
VKDR:1.842
Vehicle Kills:105
Kill Difference:181
Playtime:9.045 hours
Usage:0%
Score:0.099m
Score/min:182
Piloting Accuracy:N/A%
Gunner Accuracy:30.560%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 3,5843,5458544.151A++2.3123.458%B+19.52%D48.6B*N/A18872.9h10.1B*43B++
Nova 3,4663,4526525.294M++3.4643.514%C+11.935%D52.5B*N/A16165.7h4.6C+10.5C++
C-4 4,9823,4402,2871.504C++0.3318.215%D*N/A26.7D*12D*212128.6h1B**5.5C**
Ghost 3,2743,2701,3572.41C+0.5745.284%B**72.966%B+50.2B+N/A13265.2h1.8B*4B*
Serpent VE92 2,9992,9541,5611.892B*0.0529%B**22.85%B+55.6AN/A16253.1h9.9B*34.3B*
Lumine Edge 2,6372,62014,3670.182B+1.6627.308%C+21.87%B**4.5C+N/A11587.1h1.2B+4.4B
Solstice SF 2,0782,0301,2131.674B++0.1626.093%B+10.837%D--32.1B*N/A10063.3h8.7B+33.4B++
E540 Halberd 2,5901,86214612.753B10.9248.639%C++3.383%B+38.5B++15C22448.4h4A+8.3B**
Saron HRB 2,2711,6511679.886B**8.0548.204%B+1.635%C++36.6B**13.7C24045.1h10.8A++22.5A+
Maelstrom Turbo Laser 2,9001,6396402.561C**0.7229.898%C1.891%C15.8C+12.2C*145103.6h75.6B+252.7B+
E540 Halberd-H 2,4731,61410814.944B+13.1157.789%C+2.292%C**44.2C+23.5C*35236.5h4.7B*8.1B*
VX6-7 1,5801,5619481.647B+0.1927.832%B++18.45%C36.6C*N/A12242.7h11.1B+39.7B+
Solstice VE3 1,5651,5585926.407U24.5721.802%C+11.618%D**27.4B+N/A16556.8h12.3B++56.5B+
Tank Mine 2,6761,5205522.754C++0.9227.829%C-N/A38.7D**29.4D*37939.3h1.3B**4.8B*
Eclipse VE3A 1,5071,4871,2231.216C+0.6226.812%C+18.359%C28.8CN/A9351.7h10.4B++38.9B+
Sticky Grenade 1,4491,42711427N/A1,425.1659.154%B*N/A1189.2B+18.3B++33211.2h1.7B++2.9B++
XM98 1,4081,4072326.065A++4.2343.269%B*76.546%C*38B*N/A13637h1.9B**4.4B*
Deimos VA29 1,3791,3687201.9B+0.0675.964%A12.354%D88.3A++N/A21015.5h1.6A2.2B*
SVA-88 1,3641,3586342.142C*0.3025.705%B+23.785%C51.6C**N/A19126.3h10.2B++39.6B+
Pulsar C 1,3481,3438301.618B0.2226.006%B20.03%C--28.9C++N/A9846.5h10.1B+38.9B+
Thanatos VE70 1,3401,3328131.638B**0.2056.628%A++14.339%C46.9B**N/A15428.4h3.6B**6.3B**
NS-AM7 Archer 1,6391,3061,4660.891B**0.9561.548%B25.115%B*14A+3.6B++6593.1h9.3B*15.1B**
Sirius SX12 1,3041,2781,0401.229C*0.6127.613%B+20.501%B+34.4BN/A10837.2h14.7C*53.1B
Light PPA 1,3111,2582574.895C++3.0647.569%B*N/A62.9B+2.7C21220h8.2B++17.2B+
Proton II PPA-H 1,2991,2497915.81B+13.9740.158%B2.002%C**97.6C++3.9D25812.8h7.5B*18.6B++
Corvus VA55 1,2511,2267531.628B++0.2132.912%A++38.581%A**53.3A+1.1A+13323h8.8A26.7B**
PS1-AV Suppressor 1,2321,2106071.993C++0.1630.584%C*31.322%B**61.7B+1.1B+13719.6h10.5B*34.2B++
NS-357 Underboss 1,2171,2061,3630.885C+0.9539.259%C**24.378%B36.5C+N/A10233h3.8B+9.8B+
VE-H Maw 1,2141,2065512.189B+0.3529.26%B++33.997%B*80.9B**N/A19514.9h7.5B**25.6B++
NS-15M AE 1,2071,1996281.909C+0.0732.454%A32.194%B+62.8C**N/A15619.1h9.8B++30.3B++
Lasher X2 1,2111,1967301.638B**0.2029.986%B+2.341%D-47.5B**N/A13825.2h16.8B++55.9B++
NSX-P Naginata 1,2151,1954092.922B**1.0832.495%A++33.975%B+120.7M+2A+2679.9h8.5B**26.2B**
NSX-P Tanto 1,2091,1896551.815B**0.0230.665%B*27.502%B58.3A+1B13420.4h10.2B**33.3B*
Hunter QCX 1,2311,1891,3450.884C**0.9539.815%C27.082%C++29.5A++1C9140.3h3.5B8.8B
VX29 Polaris 1,2011,1886291.889B+0.0527.802%B*20.455%C77.6AN/A19815.3h10.4B++37.4B+
Parallax VX3 1,1901,1862834.191B2.3543.142%B+78.584%C++46.1B**N/A11825.7h1.7B**3.9B*
Pandora VX25 1,1881,1824322.736A++0.9065.745%M13.536%C117M++N/A28610.1h3.7B++5.7B**
Artemis VX26 1,1861,1796511.811B+0.0330.52%B++20.271%C48.5B++N/A14024.3h9.6B**31.5B*
NS-44 Commissioner 1,1761,1701,2280.953C+0.8846.05%B**38.462%A*42.2BN/A11927.7h3.3B+7.2B*
Spiker 1,1801,1701,0851.078C++0.7631.295%C*41.709%M++50.4B+N/A14023.2h7.2B+23B+
VA39 Spectre 1,1771,1695931.971B+0.1338.708%B**27.032%D--35.2B**N/A9733.2h4.1B**10.5B**
NS Baron G5 1,1871,1678071.446B+0.3952.693%B*12.168%C--56.9A1A+14920.5h3.7B*6.9C*
Flare VE6 1,1721,1635831.995B++0.1625.759%B+29.579%B++61.9B*N/A16318.8h8.8B*34.3B+
NS Baron G5AE 1,1831,1637441.563C*0.2762.576%A+12.64%C--56.7B+1A15620.5h3.6B*5.8C++
Pulsar LSW 1,1721,1625602.075B+0.2422.795%C+9.811%F-49.9BN/A15023.3h10.5B++46.1B+
Lumine Edge AE 1,1621,1626371.824S0.0146.43%B*23.064%B*74.5A*N/A28115.6h1B**2.3B+
H-V45 1,1671,1577731.497C++0.3426.472%B+17.459%C--35.3C*N/A10632.8h12B+45.3B+
CAS30 Tank Buster 2,1611,1496401.795B+0.0445.09%C+N/A11.2B+9.9B+127102.6h33.5B*74.3B++
Beamer VS3 1,1541,1485282.174A++0.3429.086%C**20.035%C17.4CN/A7966h7.3B+25.2C*
Pulsar VS1 1,1411,1364232.686A++0.8520.295%D11.18%D**33.2B+N/A12834.2h11.2B**55.4B+
MANA Anti-Vehicle Turret 1,9771,1063663.022B+1.1857.114%C+2.622%D11060A**8710A*17731530.1h6.7B11.7B+
Lancer VS22 2,1091,0256471.584B**0.2557.514%C--1.268%C+14.8C++15.7B21669.1h13.7B+23.8B+
Quasar VM1 1,0311,0242164.741A*2.9017.195%B17.676%C+31.9B*N/A11932.1h11.4B**66.4B+
Dual Photon Pods 1,380926959.747B+7.9154.957%BN/A37.8D18.5C+27824.5h24.4C+44.4C*
Saron Laser Cannon 1,7279216611.393C+0.4429.968%CN/A10.5C9.2C+13687.6h116.6B389.2B
NS Decimator 1,3788857721.146C++0.6957.862%C2.147%C+25.3D14.1C21835h4.7C++8.1C++
Eidolon VE33 8718435291.594B+0.2434.893%B**37.011%A+29C**1B**9129.1h5.9B**16.8B**
Force-Blade 94881428,5780.028C*1.8130.881%C++4.791%C0.6C+N/A21286.6h3.5D11.2C++
Cosmos VM3 7697672063.723B**1.8919.156%B+20.469%C*45.7AN/A14216.8h10.9B**57.1B*
S12 Renegade 7627313592.036C0.2040.695%C+8.071%B**38.3C1.6C9019.1h3B+7.4B
Proton II PPA 7947273918.641B16.8028.685%B++1.376%D53.9C+5B++16313.5h10.5C+36.6B+
MANA Anti-Personnel Turret 6346292522.496N/A0.6619.303%UN/A6290U50U12005500.1h15.5T*80.2T*
Terminus VX-9 6426274391.428C++0.4133.157%A+55.502%M**59.7B**1.4A++24510.5h8.9A26.8B**
The Immortal 6236137950.771C-1.0735.708%C++37.684%B**21.4D-N/A5928.7h6.8B*18.9B++
Chaos 5455403441.57C++0.2756.105%B+15.37%C+56.8B+N/A1669.5h3.7B++6.6B+
S1 7035353351.597A++0.2455.015%C4.86%A26.6C++8.4D24320.1h4.2A7.7B**
L100 Python AP 884510796.456B+4.6254.499%C3.725%B+25C18.3C++28820.4h6.4C*11.8C++
Frag Grenade 4954921492N/A490.1627.097%F--N/A1230M++7.5C+26470.4h1.7A++6.3B++
NSX Tomoe 4964922831.739C++0.1034.057%B**57.317%A*59.3B*N/A1418.3h10.6B**31.1B*
M40 Fury-F 6354908260.593C-1.2442.112%DN/A9.4D-2.8D4652.3h9B+21.4B
Supernova FPC 683453726.292C++4.4546.486%D-N/A22.9C+11.6D48319.8h4.5B++9.7C**
Proximity Mine 4384381742.517C-0.6847.951%B++N/A56.9D*N/A1827.7h1.7B++3.5B*
NS-11P 4334292521.702B+0.1431.631%A++37.296%M+47.7B**N/A1269h11.6B*36.6B**
Solstice Burst 4114092032.015B+0.1833.232%A44.01%M++61B**N/A1496.7h9.6B**28.8B**
C150 Dalton 7013551252.84C--1.0023.95%D**N/A3550U3460U32394200.1h4.4C+18.4D--
L100 Python HEAT 4713442911.862A++10.0242.019%D--4.942%A++25.1C9.3C--17613.7h3.7A8.8B*
M40 Fury-H 3983363310.182C+8.3444.567%C++N/A78.1C14.4C+3234.3h7.3B16.4B+
Comet VM2 4783271582.07A+0.2346.038%B+4.281%C+14B+6.5B**13923.4h15.3B*33.2B++
M20 Basilisk 424322536.075A4.2441.873%C**7.453%B++31.6B**10B+25510.2h63.8B**152.4B**
Saron HRB-H 440255455.667C++3.8358.584%B1.961%B+34.5C+25C++4137.4h21B+35.8B++
L105 Zephyr 2552301912.105B+10.2749.02%B++N/A56.1C**6.1C3044.1h5.8B+11.8B++
M40 Fury 266230425.476C+3.6438.443%C*N/A46.9C++7.3C2654.9h10.2B++26.6B++
Comet VM2 3262291541.487B+0.3549.326%B+5.24%B+12.8C*5.4C*10917.9h19B++38.6B++
Skyguard 428222366.167A+4.3342.323%A*N/A13.5C+12.5B++25416.5h171.8D--405.9C**
Nemesis VSH9 415219992.212M0.3749.917%F-N/A7.7D6.9D13128.3h9.6C--19.3D*
Rocklet Rifle 3612031631.245B**0.5951.604%C+N/A19.2D14.9D-20410.6h29.2B++56.5B+
M12 Kobalt 222203729A++27.1628.337%A++17.734%C+88.3B++8.3A*3172.3h16.3B+57.6B*
M40 Fury 227196209.8B+7.9638.057%C++1.02%D-56C++8.9C2833.5h9.1B++23.8B*
Hornet Missiles 315194464.217C+2.3853.585%D--N/A31.3C--19.5D2966.2h9.9C*18.5C++
Spear Anti-Vehicle Phalanx Turret 320186228.455C*6.6246.099%C++3.226%C-44.3B+31.9B**6624.2h8.4B18.2B+
Aphelion VEX-4H 331182404.55C+2.7139.711%D1.648%D-38.7C+31.7B+4154.7h44.8B+112.7B+
NS-10 Burster 290173881.966A+0.1335.642%B**6.358%C+5.8C++3.9C*9630h171.1D480C++
Damascus Edge 1711692,9080.058B+1.7832.15%C*7.101%C+1.9C++N/A487.2h1.9B+5.8B+
M20 Wyvern 263161443.659C+1.8235.88%C3.727%C+20.4C+12.9C+1687.9h77.3C*215.3C*
M12 Kobalt 169159917.667C++15.8324.225%A16.981%C88.3B+5.6B+3251.8h16.7B+68.7B+
NSX Daimyo 149148413.61C++1.7745.057%B+98.649%A+46.3C+N/A1223.2h2.2B+4.8B+
NS-10 Burster 233139841.655B++0.1838.905%A+5.036%C6.8B+4.6B+10620.3h157.4C+404.5B+
Aspis Anti-Aircraft Phalanx Turret 2811381013.8M**11.9632.153%B**1.449%C--16B**16.6B**3328.6h129.3B++402.2B*
M20 Basilisk-H 182134197.053C++5.2242.105%C2.239%D*28.5D-10.2D1434.7h48.1B+114.2B+
G30 Walker 225129206.45A4.6139.845%A+1.55%D*28A++20.9A*3314.6h193.2B+484.9B**
C75 Viper 1491271210.583A+8.7534.802%C--N/A24.4C4.2D-2565.2h9.3B*26.8B++
NSX Amaterasu 1161134290.263S1.5716.917%D31.858%A++4.7C**N/A924.3h6.8C+40C
NS-15M2 108107482.229B+0.3932.032%A+48.598%M+66.9B*N/A4751.6h9B**28B*
AP30 Shredder 172103176.059C+4.2227.436%D--N/A1030U690U10291000.1h70.9B++258.5B
Fatestealer 1011011011S0.8456.579%A*7.921%F53.2AN/A1011.9h1.7A*3A+
M20 Basilisk 14098214.667B**2.8333.186%D1.02%F-22.8C++9.8C++2174.3h68.2B**205.5B++
M60-A Bulldog 10493811.625C+9.7945.972%C+2.151%C+31C+3.7C+1623h5.6B12.3B
G30 Walker 14789329.667M**27.8340.621%C+1.124%D--46.8B**30.5A+3571.9h117A288.1B**
M60-A Bulldog 9586243B**41.1647.677%C++1.163%D--37.4C++3.9C+1682.3h5.5B+11.5B+
G30 Walker 13686194.526C2.6937.201%B4.651%B+18.7C--10.9D1504.6h151C**406B+
CAS 14-E 8077135.923C--4.0930.56%C--1.299%C--64.2C+2.5D*2741.2h19.1B**62.6B++
M12 Kobalt-H 7776612.667C10.8324.182%C*10.526%D*95C--1.3D*2380.8h12.4B+51.1B+
M20 Basilisk 1267698.444C*6.6151.74%C+2.632%D-23.8D15.6C--2313.2h116.4C++225C++
A30 Walker 13576551.382C+0.4625.459%B+N/A760U590U6125200.1h126.7B497.6B+
MAX Punch 82744990.148C**1.6940.69%CN/A1.2C+N/A359.9h2.4C++5.9C++
Soldier Soaker 7373641.141C+0.7036.8%C**12.329%C--60.8B+N/A3271.2h6.3C+17.1B
Aphelion VEX-4 11172126B+4.1629.941%D1.389%D*36B*19.5C**3202h37.1B**123.9B++
Blueshift VM5 7372272.667C*0.8326.593%A+26.389%B**42.4B+N/A2281.7h10A++37.7B**
Dual-75 Duster 797289C+7.1636.811%C+N/A72C++7B+2721h4.4B**11.8B+
Supernova VPC 9171125.917C-4.0848.598%CN/A23.7D--6.7C5963h3.7C7.5C+
M60-G Bulldog-H 7570514C**12.1646.998%C++N/A140A++10C+3760.5h3.2A+6.9B*
M60-A Bulldog 8667193.526C1.6926.887%D--1.493%C+19.7D5.6C1423.4h6.1C+22.5C--
NS-11A 6464471.362C++0.4834.387%A*60.938%S64A++N/A5001h11.2B*32.6B**
Blueshift VM5 6461272.259C+0.4225.028%A22.951%B+33.9C++1.7A*2311.8h11A+43.9B**
Supernova PC 7956153.733C+1.9043.874%DN/A12.2D--5D--5824.6h4.7B+10.8C*
M60-G Bulldog 5953153.533C1.7040.374%B+1.887%D31.2C++3.5D2301.7h5.3B*13.1B*
Photon A2A Missile Pods 10951510.2B**8.3669.268%FN/A11.3D*12.9D--2254.5h8.5C++12.3C--
M12 Kobalt 5550150A48.1618.421%B++6%F-50D5B**1021h18.5C+100.3B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret583,9089.3h
Spawn Beacon411,5444h
Nano-Armor Kit1,5082,108,835220.7h
Repair Module0800.5h
Turret AI Module1600.5h
Nanite Revive Grenade01,3430.4h
Nanite Healing Grenade01270h
Medical Applicator363154,39325.3h
Spitfire Auto-Turret196101.1h
Restoration Kit4743,57910.5h
Motion Spotter1019,23614.7h
Welding Device05140.1h
Deconstruction Tool16,4130.9h
Ammunition Package776,5805.1h
Smoke Grenade01,0490.3h
Medical Kit3,34514,608100.2h
Anti-Infantry MANA Turret332,2663.5h
Hardlight Barrier71970.5h
Nano-Repair Grenade01100.1h
Flail Targeting Dart4740.3h
Recon Detection Device17612,84928.4h
Shield Recharging Field92890.3h
Lumifiber Rampart Wall0530.9h
WLT-Howler Mining Laser82,9116.8h

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