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Deputy Destroyer PipolNC[LPS] PipolNC
NC BR 44

KDR: 1.58

Score: 16.5m

Last Seen: Jul 12th, 2019 11:22 PM
- OFFLINE - 88.3 hour(s)

Prestige 1, Battle Rank 44 - New Conglomerate on Miller
Level Progress (to 45): 58%
PRIMARY CLASSESCLOAKERMEDICHEAVY
PRIMARY WEAPONS SAS-R LA1 Anchor NS-44 Commissioner AE NC6A GODSAW GD-22S NS-15M2 GR-22 NC6S Gauss SAW S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,193,803 MLG Score: 2553
Fun Score: N/A
Cheeseburgers Flipped: 156TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.467%39.425%116220119422,1281.403880.176

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.078%1.612A+2.837M+-0.094C+HEAD ++ (~24.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.50.616B+8.40.41B20.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.892%0.403%34111213496289271.710351771%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.061A*-1.093D*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.945B*5.10.905B*3.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.494%0.541%270212125553911991.41582278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.591%1.172B**-1.368D**0.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.862B*30.774B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.309%16.596%9631211235387780.607235297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.364%0.795B++3.032M++2.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.80.457B+29.80.271C*36

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.148%75.645%961121310,4741699426.16118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.196B**0.543B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.569B+1.80.424B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.316%25%9611213172116820.14726

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.749D-2.075A*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.16C++3.70.259C*7.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.5m261.9%483 (29k)370 (22.2k)1.5794738,90724,6331.6381344 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214216724.169%44.56%107701:4814

20% Combat Medic8% Engineer30% Heavy Assault39% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 27th, 2017 1:54 PMJul 15th, 2018 5:39 PMJul 15th, 2019 3:54 AM (37d) (PST)Jul 12th, 2019 7:35 PM (39d) (PST)Jul 12th, 2019 7:22 PM (39d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6103692410.8740.5530.3892.3530.0252553

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,57922,12614,453523323141122,189

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
742.3h/30.9d 1,445 17,337 12,971 104.8k 1,212 2,674 1,092 27.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:3,614
Deaths:2,105
KDR:1.717
Accuracy:28.603% B++
HSR:42.667% A*
NC6A GODSAW
A
Kills:1,891
Deaths:1,007
KDR:1.878
Accuracy:30.286% C*
HSR:37.070% A
GD-22S
M+
Kills:1,600
Deaths:956
KDR:1.674
Accuracy:29.144% B**
HSR:44.563% M+
NS-15M2
A*
Kills:1,305
Deaths:666
KDR:1.959
Accuracy:28.798% B*
HSR:43.218% A*
NC6S Gauss SAW S
M+
Kills:1,239
Deaths:758
KDR:1.635
Accuracy:27.915% B*
HSR:43.584% M+
MGR-L1 Promise
M+
Kills:1,225
Deaths:705
KDR:1.738
Accuracy:28.291% B*
HSR:45.225% M+
NC6 Gauss SAW
A
Kills:1,182
Deaths:607
KDR:1.947
Accuracy:27.040% A
HSR:28.849% B*
Kills:12,056
Deaths (as Heavy Assault):6,804
Deaths (to Heavy Assaults):8,068
KDR:1.7719
Kill Difference:5,252
Playtime:221.146 hours
Usage:30%
Score:4.517m
Score/min:340
Accuracy (listed only):28.582%
HSR (listed only):40.739%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-C1 Charger
A
Kills:245
Deaths:170
KDR:1.441
Accuracy:34.305% A
HSR:29.388% B++
AF-57 Piston
M+
Kills:172
Deaths:122
KDR:1.410
Accuracy:33.316% D
HSR:25% M+
AF-4 Cyclone
A*
Kills:80
Deaths:65
KDR:1.231
Accuracy:26.340% C++
HSR:33.750% A*
AF-19 Mercenary
M+
Kills:78
Deaths:73
KDR:1.068
Accuracy:30.723% A++
HSR:38.462% M+
Kills:575
Deaths (as Light Assault):430
Deaths (to Light Assaults):4,151
KDR:1.33721
Kill Difference:145
Playtime:4.431 hours
Usage:1%
Score:0.077m
Score/min:290
Accuracy (listed only):31.171%
HSR (listed only):31.650%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
A*
Kills:1,246
Deaths:890
KDR:1.400
Accuracy:28.802% B*
HSR:34.992% A*
NS-11A
A*
Kills:1,196
Deaths:917
KDR:1.304
Accuracy:31.495% A+
HSR:37.625% A*
NC1 Gauss Rifle
M+
Kills:1,180
Deaths:810
KDR:1.457
Accuracy:29.407% A
HSR:40.509% M+
Reaper DMR
A++
Kills:1,177
Deaths:790
KDR:1.490
Accuracy:31.410% B**
HSR:38.063% A++
NC9 A-Tross
A**
Kills:1,172
Deaths:780
KDR:1.503
Accuracy:27.856% B+
HSR:40.956% A**
AF-57 Piston
M+
Kills:172
Deaths:122
KDR:1.410
Accuracy:33.316% D
HSR:25% M+
Gauss Prime
M++
Kills:148
Deaths:171
KDR:0.865
Accuracy:25.470% C
HSR:45.946% M++
AF-4 Cyclone
A*
Kills:80
Deaths:65
KDR:1.231
Accuracy:26.340% C++
HSR:33.750% A*
Kills:6,371
Deaths (as Combat Medic):4,545
Deaths (to Combat Medics):3,310
KDR:1.40176
Kill Difference:1,826
Playtime:146.595 hours
Usage:20%
Score:3.852m
Score/min:438
Accuracy (listed only):29.262%
HSR (listed only):37.105%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:10,474
Deaths:6,081
KDR:1.722
Accuracy:43.148% B++
HSR:75.645% B++
NS-44 Commissioner AE
B++
Kills:2,238
Deaths:2,415
KDR:0.927
Accuracy:42.301% C++
HSR:30.250% B++
AF-18 Stalker
M**
Kills:927
Deaths:850
KDR:1.091
Accuracy:30.207% B+
HSR:44.444% M**
Impetus
B**
Kills:245
Deaths:160
KDR:1.531
Accuracy:37.099% B+
HSR:36.735% B**
AF-4 Cyclone
A*
Kills:80
Deaths:65
KDR:1.231
Accuracy:26.340% C++
HSR:33.750% A*
Kills:13,964
Deaths (as Infiltrator):9,571
Deaths (to Infiltrators):3,817
KDR:1.45899
Kill Difference:4,393
Playtime:290.340 hours
Usage:39%
Score:5.688m
Score/min:327
Accuracy (listed only):35.819%
HSR (listed only):44.165%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
M++
Kills:316
Deaths:266
KDR:1.188
Accuracy:34.273% A
HSR:45.253% M++
MGR-C1 Charger
A
Kills:245
Deaths:170
KDR:1.441
Accuracy:34.305% A
HSR:29.388% B++
AF-57 Piston
M+
Kills:172
Deaths:122
KDR:1.410
Accuracy:33.316% D
HSR:25% M+
AF-19 Mercenary
M+
Kills:78
Deaths:73
KDR:1.068
Accuracy:30.723% A++
HSR:38.462% M+
MGR-M1 Bishop
A++
Kills:69
Deaths:78
KDR:0.885
Accuracy:37.115% B++
HSR:43.478% A++
Kills:880
Deaths (as Engineer):709
Deaths (to Engineers):2,852
KDR:1.24118
Kill Difference:171
Playtime:58.108 hours
Usage:8%
Score:1.637m
Score/min:469
Accuracy (listed only):33.946%
HSR (listed only):36.316%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A+
Kills:614
Deaths:168
KDR:3.655
Accuracy:31.997% C
HSR:22.638% A+
AF-34 Mattock
B+
Kills:518
Deaths:163
KDR:3.178
Accuracy:34.114% C
HSR:19.691% B+
NCM2 Falcon
A++
Kills:313
Deaths:101
KDR:3.099
Accuracy:56.084% A++
HSR:3.834% C-
NCM2 Falcon
A++
Kills:134
Deaths:101
KDR:1.327
Accuracy:59.037% A++
HSR:2.239% D--
Kills:1,579
Deaths (as MAX Suit):266.500
Deaths (to MAX Suits):1,080
KDR:5.92495
Kill Difference:1,312.500
Playtime:19.591 hours
Usage:3%
Score:0.699m
Score/min:595
Accuracy (listed only):45.308%
HSR (listed only):12.101%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:496
V. Kills:17 N/A
Deaths:128
KDR:3.875
Accuracy:56.892% C++
KPH:95.100 A
VKPH:3.300 C-
Kills:496 (496 + 0)
Deaths:128
KDR:3.875
VKDR:0.133
Vehicle Kills:17
Kill Difference:368
Playtime:5.216 hours
Usage:1%
Score:0.073m
Score/min:234
Piloting Accuracy:56.892%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
B**
Kills:327
V. Kills:91 355%
Deaths:42
KDR:7.786
Accuracy:56.483% B**
KPH:46.600 B+
VKPH:13 B**
Titan-150 AP
A++
Kills:228
V. Kills:98 230%
Deaths:25
KDR:9.120
Accuracy:51.982% C*
KPH:41.300 A++
VKPH:17.800 B++
Kills:555 (555 + 0)
Deaths:67
KDR:8.284
VKDR:2.821
Vehicle Kills:189
Kill Difference:488
Playtime:12.531 hours
Usage:2%
Score:0.280m
Score/min:373
Driving Accuracy:51.982%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:61
V. Kills:4 N/A
Deaths:6
KDR:10.167
Accuracy:69.279% A++
KPH:166.100 B**
VKPH:10.900 B++
Kills:61 (0 + 61)
Deaths:6
KDR:10.167
VKDR:0.667
Vehicle Kills:4
Kill Difference:55
Playtime:0.368 hours
Usage:0%
Score:0.009m
Score/min:421
Driving Accuracy:N/A%
Gunner Accuracy:69.279%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:105
V. Kills:3 N/A
Deaths:3
KDR:35
Accuracy:25.350% A+
KPH:113.400 A+
VKPH:3.200 B+
M20 Basilisk
A*
Kills:69
V. Kills:23 288%
Deaths:11
KDR:6.273
Accuracy:57.431% A*
KPH:34.500 A
VKPH:11.500 A
Kills:174 (0 + 174)
Deaths:14
KDR:12.429
VKDR:1.857
Vehicle Kills:26
Kill Difference:160
Playtime:2.928 hours
Usage:0%
Score:0.048m
Score/min:273
Driving Accuracy:N/A%
Gunner Accuracy:57.431%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 10,51610,4746,0811.722C0.1443.148%B++75.645%B++49.7B+N/A125210.9h1.8B*4.2B*
LA1 Anchor 3,6443,6142,1051.717C+0.1428.603%B++42.667%A*66.6B++N/A23254.3h8.8B++30.7B+
NS-44 Commissioner AE 2,2472,2382,4150.927C0.6542.301%C++30.25%B++84.8B**N/A22626.4h2.9B+6.8B+
NC6A GODSAW 1,9251,8911,0071.878C+0.3030.286%C*37.07%A67.8C*1.2B+18627.9h7.7C++25.3B+
GD-22S 1,6121,6009561.674C++0.0929.144%B**44.563%M+56.5B++N/A15128.3h9.4B++32.3B++
NS-15M2 1,3211,3056661.959C*0.3828.798%B*43.218%A*72.5B**N/A22118h10.1B*34.9B++
GR-22 1,2711,2468901.4C++0.1828.802%B*34.992%A*51.7B*1A14224.1h11.4B*39.4B++
NC6S Gauss SAW S 1,2531,2397581.635C++0.0627.915%B*43.584%M+52.5BN/A14923.6h8.4B**30.2B++
MGR-L1 Promise 1,2351,2257051.738B0.1628.291%B*45.225%M+65.5B*N/A18618.7h9.1A32.1B*
NS-11A 1,2321,1969171.304C+0.2831.495%A+37.625%A*66.4A++2M*15418h10.6B**33.7B**
NC6 Gauss SAW 1,2071,1826071.947B++0.3727.04%A28.849%B*63.2A+1.3A++19418.7h8.1B++29.8B++
NC1 Gauss Rifle 1,1951,1808101.457B+0.1229.407%A40.509%M+44.7AN/A18126.4h9.6B**32.5B**
Reaper DMR 1,1951,1777901.49C+0.0931.41%B**38.063%A++55.3B*N/A16721.3h8.5B++27B*
NC9 A-Tross 1,1871,1727801.503C*0.0827.856%B+40.956%A**46.3B+N/A12625.3h8.5B++30.4B++
AF-18 Stalker 9329278501.091C+0.4930.207%B+44.444%M**41B+N/A10822.6h10.6B++35B++
C-4 7236332732.319B++0.7423.331%C-N/A191.8A**27.3C+10523.3h1.1B*4.5B+
AF-34 Mattock 6226141683.655C*2.0831.997%C22.638%A+63.3AN/A1809.7h5.4B+16.8B
Mag-Cutter 56055410,1510.055B**1.5230.006%C++11.011%B++1.8A++N/A5308.2h1.9B++6.4C++
AF-34 Mattock 5305181633.178C++1.6034.114%C19.691%B+55.1B*1.3A+1669.4h6.5C*19.1C*
M30 Mustang AH 5134961283.875C+2.3056.892%C++N/A95.4A3.3C-2345.2h5.1B++9B++
Titan-150 HESH 418327427.786C+6.2156.483%B**N/A46.7B+13B**2547h2.9B+5.2B*
Warden 3213162661.188C*0.3934.273%A45.253%M++37.6B**N/A1408.4h5.6A16.4B**
NCM2 Falcon 3603131013.099A++1.5256.084%A++3.834%C-55.9S8.4A++2755.6h5.5A9.9B**
Shrike 3702532291.105B++0.4764.507%B**1.976%C-46.9A*21.7A3585.4h5.7B+8.8B*
NS-TMC-01 "His Regards" 25524613,9270.018C1.5625.416%C+12.195%B++0.7C+N/A2352.2h1.9B+7.6B
MGR-C1 Charger 2502451701.441B0.1434.305%A29.388%B++51B+1C**1964.8h12.6C**36.8B+
Impetus 2472451601.531C+0.0537.099%B+36.735%B**43.8C*N/A1045.6h3.8B*10.2B++
Titan-150 AP 326228259.12B+7.5451.982%C*N/A41.5A++17.8B++5245.5h3B**5.9B**
AF-57 Piston 1731721221.41C**0.1733.316%D25%M+42C**N/A2504.1h3.7B++11.1C*
NS Decimator 2381691561.083C++0.5069.488%B**1.183%D-49.7B*20.3B+4983.4h4.4C**6.4B+
Gauss Prime 1481481710.865C-0.7125.47%C45.946%M++42.3C+N/A3063.5h9.2B**36B+
NCM2 Falcon 1541341011.327B+0.2559.037%A++2.239%D--23.9A*3.6C--1155.6h13.6B23.1B++
M12 Kobalt 108105335A*33.4225.35%A+25.714%A++116.7A+3.3B+3100.9h14.7B*57.9B*
AF-4 Cyclone 8080651.231C+0.3526.34%C++33.75%A*20DN/A1524h12C+45.7C++
AF-19 Mercenary 8178731.068B0.5130.723%A++38.462%M+11.6C--N/A1556.7h11.1B+36B++
M20 Basilisk 9269116.273A++4.6957.431%A*8.696%B**34.5A11.5A2552h72.8B++126.7B**
MGR-M1 Bishop 7069780.885C0.6937.115%B++43.478%A++30C+N/A1212.3h5.6B++15.1B++
Frag Grenade 6965165N/A63.4244.178%C+N/A325D20A*34770.2h4C+9C++
C85 Canister-H 6561610.167C+8.5969.279%A++9.836%C152.5B*10B+4200.4h7.2C++10.5B+
NC05 Jackhammer AE 6060351.714C++0.1351.101%B+18.333%B+85.7B*N/A2400.7h3.9B++7.6B+
Tank Mine 635469M*7.42239.344%UN/A540S90B**37830.1h2.7D*1.1M+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon201,5591h
AE Nano-Armor Kit97135,8158.1h
AE Medical Applicator249103,7267.1h
Nanite Revive Grenade04680.1h
Medical Kit6447,2027.5h
Motion Spotter389,4725.3h
Recon Detection Device23310.5h
Ammunition Package65290.2h
Nano-Armor Kit03,6020.2h
Anti-Infantry MANA Turret31760.2h
Nano-Repair Grenade03330.1h
Welding Device02220h
Shield Recharging Field362,9461h

Check the help document for the dictionary if you want to learn more about words used here.


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