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Raider Destroyer PipolNC[LPS] PipolNC
NC BR 57

KDR: 1.58

Score: 18.2m

Last Seen: Oct 7th, 2019 7:19 AM
- OFFLINE - 256.5 hour(s)

Prestige 1, Battle Rank 57 - New Conglomerate on Miller
Level Progress (to 58): 68%
PRIMARY CLASSESCLOAKERMEDICHEAVY
PRIMARY WEAPONS SAS-R LA1 Anchor NS-44 Commissioner AE NC6A GODSAW GD-22S NS-15M2 GR-22 NC6S Gauss SAW S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,233,835 MLG Score: 2585
Fun Score: N/A
Cheeseburgers Flipped: 173TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.619%38.91%115221120625,2661.436710.147

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.047%1.634A+2.717M-0.119C+HEAD ++ (~24.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.40.618B+8.40.411B20

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.687%0.398%33311226503299331.676671479%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.05A*-1.094D*-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.945B*5.10.904B*3.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.191%0.56%324212257144182861.70813249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.404%1.275A-1.27D**-1.063

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.855B*30.757B++2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.146%17.227%9231224238417810.570743290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.095%0.917B*3.102M++2.426

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.40.44B31.10.227C++36.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.16%75.683%921122610,9801921445.71577

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.233B**0.559B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.573B+1.80.427B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.234%24.59%9211226183131120.139588

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.613D1.933A++-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.171C++3.70.231C++7.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.2m255.6%484 (29k)372 (22.3k)1.5839143,48327,4531.6448857 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1227246924.355%43.658%106301:4714

19% Combat Medic8% Engineer32% Heavy Assault37% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 27th, 2017 1:54 PMJul 15th, 2018 5:39 PMOct 19th, 2019 6:05 PM (48d) (PST)Oct 7th, 2019 3:31 AM (61d) (PST)Oct 7th, 2019 3:19 AM (61d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6283782500.8900.5620.3882.3420.0272585

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,68722,67415,013533423141222,315

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
814.4h/33.9d 1,674 18,984 14,876 114.4k 1,315 2,869 1,298 30.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:5,714
Deaths:3,268
KDR:1.748
Accuracy:29.248% B*
HSR:40.042% A++
NC6A GODSAW
A
Kills:2,330
Deaths:1,304
KDR:1.787
Accuracy:30.654% C**
HSR:36.781% A
GD-22S
M+
Kills:1,702
Deaths:1,016
KDR:1.675
Accuracy:29.201% B**
HSR:44.242% M+
NS-15M2
A*
Kills:1,350
Deaths:692
KDR:1.951
Accuracy:28.818% B*
HSR:43.407% A*
NC6S Gauss SAW S
M
Kills:1,239
Deaths:758
KDR:1.635
Accuracy:27.915% B++
HSR:43.584% M
MGR-L1 Promise
M
Kills:1,225
Deaths:705
KDR:1.738
Accuracy:28.291% B*
HSR:45.225% M
NC6 Gauss SAW
A
Kills:1,182
Deaths:607
KDR:1.947
Accuracy:27.040% A
HSR:28.849% B*
Kills:14,742
Deaths (as Heavy Assault):8,350
Deaths (to Heavy Assaults):9,105
KDR:1.76551
Kill Difference:6,392
Playtime:259.792 hours
Usage:32%
Score:5.417m
Score/min:348
Accuracy (listed only):28.738%
HSR (listed only):40.304%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-C1 Charger
B**
Kills:477
Deaths:358
KDR:1.332
Accuracy:32.856% B**
HSR:32.285% B**
AF-57 Piston
M+
Kills:183
Deaths:129
KDR:1.419
Accuracy:34.234% D
HSR:24.590% M+
AF-4 Cyclone
A*
Kills:80
Deaths:68
KDR:1.176
Accuracy:26.310% C++
HSR:33.750% A*
AF-19 Mercenary
M+
Kills:78
Deaths:73
KDR:1.068
Accuracy:30.723% A+
HSR:38.462% M+
Kills:818
Deaths (as Light Assault):628
Deaths (to Light Assaults):4,629
KDR:1.30255
Kill Difference:190
Playtime:4.645 hours
Usage:1%
Score:0.082m
Score/min:296
Accuracy (listed only):31.031%
HSR (listed only):32.272%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
A*
Kills:1,246
Deaths:890
KDR:1.400
Accuracy:28.802% B*
HSR:34.992% A*
NS-11A
A*
Kills:1,196
Deaths:917
KDR:1.304
Accuracy:31.495% A
HSR:37.625% A*
NC1 Gauss Rifle
M+
Kills:1,180
Deaths:810
KDR:1.457
Accuracy:29.407% A
HSR:40.509% M+
Reaper DMR
A++
Kills:1,177
Deaths:790
KDR:1.490
Accuracy:31.410% B**
HSR:38.063% A++
NC9 A-Tross
A*
Kills:1,172
Deaths:780
KDR:1.503
Accuracy:27.856% B+
HSR:40.956% A*
Gauss Prime
A++
Kills:282
Deaths:280
KDR:1.007
Accuracy:26.705% C+
HSR:38.298% A++
AF-57 Piston
M+
Kills:183
Deaths:129
KDR:1.419
Accuracy:34.234% D
HSR:24.590% M+
AF-4 Cyclone
A*
Kills:80
Deaths:68
KDR:1.176
Accuracy:26.310% C++
HSR:33.750% A*
Kills:6,516
Deaths (as Combat Medic):4,664
Deaths (to Combat Medics):3,647
KDR:1.39708
Kill Difference:1,852
Playtime:156.862 hours
Usage:19%
Score:4.060m
Score/min:431
Accuracy (listed only):29.528%
HSR (listed only):36.098%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:10,980
Deaths:6,360
KDR:1.726
Accuracy:43.160% B++
HSR:75.683% B++
NS-44 Commissioner AE
B+
Kills:2,450
Deaths:2,683
KDR:0.913
Accuracy:42.336% C++
HSR:30.245% B+
AF-18 Stalker
M*
Kills:927
Deaths:850
KDR:1.091
Accuracy:30.207% B+
HSR:44.444% M*
Impetus
B**
Kills:245
Deaths:160
KDR:1.531
Accuracy:37.099% B+
HSR:36.735% B**
AF-4 Cyclone
A*
Kills:80
Deaths:68
KDR:1.176
Accuracy:26.310% C++
HSR:33.750% A*
NS-357 Underboss
A+
Kills:68
Deaths:97
KDR:0.701
Accuracy:34.783% C
HSR:35.294% A+
Kills:14,750
Deaths (as Infiltrator):10,218
Deaths (to Infiltrators):4,311
KDR:1.44353
Kill Difference:4,532
Playtime:301.863 hours
Usage:37%
Score:5.940m
Score/min:328
Accuracy (listed only):35.649%
HSR (listed only):42.692%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-C1 Charger
B**
Kills:477
Deaths:358
KDR:1.332
Accuracy:32.856% B**
HSR:32.285% B**
Warden
M+
Kills:336
Deaths:278
KDR:1.209
Accuracy:33.640% B**
HSR:44.643% M+
AF-57 Piston
M+
Kills:183
Deaths:129
KDR:1.419
Accuracy:34.234% D
HSR:24.590% M+
MGR-M1 Bishop
A++
Kills:87
Deaths:89
KDR:0.978
Accuracy:37.765% B++
HSR:43.678% A++
AF-19 Mercenary
M+
Kills:78
Deaths:73
KDR:1.068
Accuracy:30.723% A+
HSR:38.462% M+
Kills:1,161
Deaths (as Engineer):927
Deaths (to Engineers):3,116
KDR:1.25243
Kill Difference:234
Playtime:66.829 hours
Usage:8%
Score:1.904m
Score/min:475
Accuracy (listed only):33.844%
HSR (listed only):36.732%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A+
Kills:693
Deaths:185
KDR:3.746
Accuracy:33.509% C+
HSR:23.954% A+
AF-34 Mattock
B++
Kills:597
Deaths:180
KDR:3.317
Accuracy:36.025% C+
HSR:20.938% B++
NCM2 Falcon
A++
Kills:328
Deaths:111
KDR:2.955
Accuracy:56.392% A++
HSR:4.268% C+
NCM2 Falcon
A++
Kills:140
Deaths:111
KDR:1.261
Accuracy:59.132% A++
HSR:2.143% D--
Kills:1,758
Deaths (as MAX Suit):293.500
Deaths (to MAX Suits):1,196
KDR:5.98978
Kill Difference:1,464.500
Playtime:21.698 hours
Usage:3%
Score:0.771m
Score/min:592
Accuracy (listed only):46.265%
HSR (listed only):12.826%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:503
V. Kills:17 N/A
Deaths:132
KDR:3.811
Accuracy:56.687% C++
KPH:94.300 A
VKPH:3.200 C--
Kills:503 (503 + 0)
Deaths:132
KDR:3.811
VKDR:0.129
Vehicle Kills:17
Kill Difference:371
Playtime:5.333 hours
Usage:1%
Score:0.075m
Score/min:234
Piloting Accuracy:56.687%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:387
V. Kills:181 213%
Deaths:32
KDR:12.094
Accuracy:52.513% C**
KPH:43.400 A++
VKPH:20.300 B**
Titan-150 HESH
B**
Kills:327
V. Kills:91 355%
Deaths:42
KDR:7.786
Accuracy:56.483% B**
KPH:46.600 C**
VKPH:13 B**
Kills:714 (714 + 0)
Deaths:74
KDR:9.649
VKDR:3.676
Vehicle Kills:272
Kill Difference:640
Playtime:15.922 hours
Usage:2%
Score:0.332m
Score/min:347
Driving Accuracy:56.483%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:61
V. Kills:4 N/A
Deaths:6
KDR:10.167
Accuracy:69.279% A++
KPH:166.100 B**
VKPH:10.900 B+
Kills:61 (0 + 61)
Deaths:6
KDR:10.167
VKDR:0.667
Vehicle Kills:4
Kill Difference:55
Playtime:0.368 hours
Usage:0%
Score:0.009m
Score/min:427
Driving Accuracy:N/A%
Gunner Accuracy:69.279%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:106
V. Kills:3 N/A
Deaths:3
KDR:35.333
Accuracy:26.429% A++
KPH:103.900 A
VKPH:2.900 C**
M20 Basilisk
A*
Kills:71
V. Kills:23 296%
Deaths:12
KDR:5.917
Accuracy:57.860% A*
KPH:31.900 B**
VKPH:10.300 B*
Kills:177 (0 + 177)
Deaths:15
KDR:11.800
VKDR:1.733
Vehicle Kills:26
Kill Difference:162
Playtime:3.247 hours
Usage:0%
Score:0.049m
Score/min:252
Driving Accuracy:N/A%
Gunner Accuracy:57.860%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 11,02410,9806,3601.726C0.1443.16%B++75.683%B++49.9B+N/A125219.9h1.8B*4.2B*
LA1 Anchor 5,7735,7143,2681.748C+0.1629.248%B*40.042%A++72.7B*N/A22178.6h8.8B++30.2B+
NS-44 Commissioner AE 2,4602,4502,6830.913C0.6742.336%C++30.245%B+85.1B**N/A22628.8h2.9B+6.9B+
NC6A GODSAW 2,3692,3301,3041.787C+0.2030.654%C**36.781%A67.9C**1.1C++18634.3h7.8C*25.5B+
GD-22S 1,7171,7021,0161.675C++0.0929.201%B**44.242%M+57.7B++N/A15429.5h9.4B++32.3B++
NS-15M2 1,3671,3506921.951C++0.3728.818%B*43.407%A*72.6B*N/A22418.6h10.1B*34.9B++
GR-22 1,2711,2468901.4C++0.1828.802%B*34.992%A*51.7B*1B**14324.1h11.4B*39.4B++
NC6S Gauss SAW S 1,2531,2397581.635C++0.0527.915%B++43.584%M52.5C**N/A14923.6h8.4B**30.2B+
MGR-L1 Promise 1,2351,2257051.738B0.1528.291%B*45.225%M64.8B*N/A18718.9h9.1A32.1B*
NS-11A 1,2321,1969171.304C++0.2831.495%A37.625%A*66.4A+2M++15418h10.6B**33.7B**
NC6 Gauss SAW 1,2071,1826071.947B+0.3627.04%A28.849%B*63.2A+1.3A+19918.7h8.1B++29.8B++
NC1 Gauss Rifle 1,1951,1808101.457B+0.1329.407%A40.509%M+44.7B**N/A18326.4h9.6B**32.5B**
Reaper DMR 1,1951,1777901.49C+0.0931.41%B**38.063%A++55.3B*N/A16921.3h8.5B++27B++
NC9 A-Tross 1,1871,1727801.503C*0.0827.856%B+40.956%A*46.3B+N/A12625.3h8.5B*30.4B++
AF-18 Stalker 9329278501.091C+0.4930.207%B+44.444%M*41B+N/A10822.6h10.6B*35B++
AF-34 Mattock 7026931853.746C*2.1633.509%C+23.954%A+64.2AN/A18110.8h6B17.8C**
C-4 7666732892.329B++0.7523.572%C-N/A192.3A*26.6C+10433.5h1.1B*4.5B+
AF-34 Mattock 6105971803.317C++1.7336.025%C+20.938%B++56.3B**1.2B**16610.6h7.2C++20C*
Mag-Cutter 58557910,7510.054B**1.5330.051%C++10.535%B+1.8B*N/A5322.9h1.9B+6.4B+
M30 Mustang AH 5205031323.811C2.2356.687%C++N/A94.9A3.2C--2345.3h5.1B++9B+
MGR-C1 Charger 4854773581.332B+0.2532.856%B**32.285%B**46.8B+N/A13810.2h11.3B+34.5B++
Titan-150 AP 5683873212.094B++10.5152.513%C**N/A43.5A++20.3B**4198.9h3.1B**6B**
Warden 3413362781.209C*0.3733.64%B**44.643%M+37.8B**N/A1398.9h5.7B**16.8B**
NCM2 Falcon 3763281112.955A++1.3756.392%A++4.268%C+55.6S8.1A++2675.9h5.7B**10B**
Titan-150 HESH 418327427.786C6.2056.483%B**N/A46.7B13B**2557h2.9B+5.2B++
NS Decimator 3982832171.304C**0.2868.791%B**2.12%C+55.5B**22.5B++4435.1h4.1B+5.9B++
Gauss Prime 2852822801.007C0.5826.705%C+38.298%A++41.5C+N/A2006.8h9.6B*36B+
NS-TMC-01 "His Regards" 28127116,0970.017C1.5723.765%C+11.07%B+0.7C+N/A2396.4h1.9B+7.8B+
Shrike 3722542291.109B++0.4764.481%B*1.969%C-47A++21.9A3705.4h5.7B+8.8B++
Impetus 2472451601.531C+0.0537.099%B+36.735%B**43.8C++N/A1055.6h3.8B**10.2B++
AF-57 Piston 1841831291.419C**0.1634.234%D24.59%M+43.6C*N/A2514.2h3.7B++10.9C**
NCM2 Falcon 1611401111.261B+0.3259.132%A++2.143%D--23.7A++3.6C-1115.9h13.9C**23.5B++
M12 Kobalt 109106335.333A*33.7526.429%A++26.415%A++106A3B2861h15.5B*58.6B*
MGR-M1 Bishop 8887890.978C+0.6137.765%B++43.678%A++34.8C*N/A1362.5h5.3B*14.1B++
AF-4 Cyclone 8080681.176C+0.4126.31%C++33.75%A*19.5DN/A1634.1h12.2C+46.3C++
AF-19 Mercenary 8178731.068B0.5230.723%A+38.462%M+11.6C--N/A1696.7h11.1B+36B++
M20 Basilisk 9471125.917A+4.3357.86%A*9.859%A+32.3B**10.5B*2362.2h75B+129.5B**
NS-357 Underboss 6968970.701C0.8834.783%C35.294%A+68B*1B**2831h3.4B*9.8B+
Frag Grenade 6965165N/A63.4244.274%C+N/A325D20A++36170.2h4C+9C++
C85 Canister-H 6561610.167C+8.5869.279%A++9.836%C152.5B*10B+4260.4h7.2C++10.5B++
NC05 Jackhammer AE 6060351.714C++0.1351.101%B+18.333%B+85.7B*N/A2440.7h3.9B++7.6B+
Tank Mine 645569.167M*7.58233.333%UN/A550S90B*35830.1h2.8D**1.2M+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon211,8491.2h
AE Nano-Armor Kit122155,5989.3h
AE Medical Applicator267111,3907.7h
Nanite Revive Grenade05120.1h
Medical Kit7658,4818.5h
Motion Spotter409,9185.5h
Recon Detection Device23490.5h
Ammunition Package75720.2h
Nano-Armor Kit03,6020.2h
Anti-Infantry MANA Turret71860.2h
Nano-Repair Grenade03840.1h
Welding Device02220h
Shield Recharging Field373,0461.1h

Check the help document for the dictionary if you want to learn more about words used here.


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