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Imperator Piracetam[KOTV] Piracetam
VS BR 108

KDR: 2.9

Score: 22.9m

Last Seen: Dec 13th, 2019 12:34 AM
- OFFLINE - 9.3 hour(s)

Battle Rank 108 (108 total) - Vanu Sovereignty on Miller - Outfit Member of Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 98
Level Progress (to 109): 37%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Proximity Mine NS-11C Solstice VE3 VE-S Canis C75 Viper Tank Mine Cosmos VM3 NSX Tanto
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $466,623 MLG Score: 373
Fun Score: N/A
Cheeseburgers Flipped: 1479TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.64%15.577%39938118915,7992.741450.154

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.675%0.854B*-0.82D--1.277D**HEAD (~2.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.50.252C*14.20.004C+41.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.638%0.935%453412232,1397707882.77792271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.423%0.541B+-1.027D*-0.11

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.60.49B+9.20.267C*10.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.48%3.251%192712206465103421.26419188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.339%0.707B++-0.288C0.178

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
172.6-0.411C--75-0.851D--97.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.075%55.44%192212253861081110.356747

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.471%0.66B+-0.752D--0.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.3-0.432C--5.6-0.753D-8.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.792%9.155%1922122528446340.612069

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.944%-0.479D-1.091D*0.695

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.8-0.05C+5-0.019C+8.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 98
22.9m287%249 (14.9k)230 (13.8k)2.8952135,58512,2913.39354108 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1227286517.447%10.948%19108:043

7% Combat Medic45% Engineer14% Heavy Assault13% Infiltrator10% Light Assault11% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 30th, 2013 5:54 AMFeb 23rd, 2014 12:48 AMDec 12th, 2019 8:52 PM (23h) (PST)Dec 12th, 2019 10:42 PM (22h) (PST)Dec 12th, 2019 8:34 PM (24h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5461224240.3580.1240.0391.1650.048373

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,7317,32825,403217270313,819

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1656.3h/69d 6,125 3,896 15,663 115.8k 2,409 6,444 4,762 54.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:858
Deaths:418
KDR:2.053
Accuracy:24.137% B+
HSR:17.133% D--
NS-15M1
C+
Kills:405
Deaths:180
KDR:2.250
Accuracy:21.976% C+
HSR:19.012% C-
Flare VE6
C
Kills:208
Deaths:125
KDR:1.664
Accuracy:21.382% C
HSR:19.231% D
Ursa
C**
Kills:153
Deaths:44
KDR:3.477
Accuracy:24.393% C**
HSR:19.608% D
VE-H Maw
C+
Kills:117
Deaths:35
KDR:3.343
Accuracy:25.544% C+
HSR:10.256% F-
Pulsar LSW
B*
Kills:73
Deaths:35
KDR:2.086
Accuracy:27.757% B*
HSR:16.438% D--
VX29 Polaris
C+
Kills:73
Deaths:50
KDR:1.460
Accuracy:23.499% C+
HSR:10.959% F
Kills:1,887
Deaths (as Heavy Assault):887
Deaths (to Heavy Assaults):2,952
KDR:2.1274
Kill Difference:1,000
Playtime:226.888 hours
Usage:14%
Score:2.666m
Score/min:196
Accuracy (listed only):24.098%
HSR (listed only):16.091%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C++
Kills:1,250
Deaths:705
KDR:1.773
Accuracy:24.727% C++
HSR:16.160% D
Solstice VE3
B+
Kills:1,166
Deaths:722
KDR:1.615
Accuracy:26.151% B+
HSR:11.750% D**
VE-S Canis
B++
Kills:1,150
Deaths:442
KDR:2.602
Accuracy:31.382% B++
HSR:10.348% D*
NSX Tanto
C+
Kills:979
Deaths:442
KDR:2.215
Accuracy:26.214% C+
HSR:16.854% D*
Pulsar C
C+
Kills:863
Deaths:440
KDR:1.961
Accuracy:23.863% C+
HSR:20.510% C-
Zenith VX-5
C++
Kills:841
Deaths:464
KDR:1.813
Accuracy:25.989% C++
HSR:16.290% D-
Serpent VE92
C++
Kills:764
Deaths:428
KDR:1.785
Accuracy:24.614% C++
HSR:12.958% D*
NS-7 PDW
C
Kills:733
Deaths:430
KDR:1.705
Accuracy:23.041% C
HSR:12.278% D--
NS-11CB
C+
Kills:551
Deaths:231
KDR:2.385
Accuracy:24.382% C+
HSR:19.238% C
Sirius SX12
B+
Kills:514
Deaths:268
KDR:1.918
Accuracy:27.438% B+
HSR:15.175% C--
VE-C Horizon
C++
Kills:484
Deaths:200
KDR:2.420
Accuracy:35.276% C++
HSR:16.942% D-
NSX Tengu
B**
Kills:475
Deaths:231
KDR:2.056
Accuracy:42.985% B**
HSR:20.421% C+
Eridani SX5G
C**
Kills:457
Deaths:269
KDR:1.699
Accuracy:29.062% C**
HSR:12.692% D--
MKV Suppressed
C
Kills:368
Deaths:205
KDR:1.795
Accuracy:24.089% C
HSR:12.772% D--
Solstice Burst
C
Kills:341
Deaths:156
KDR:2.186
Accuracy:25.192% C
HSR:14.370% D**
NS Baron G5
D
Kills:225
Deaths:137
KDR:1.642
Accuracy:36.824% D
HSR:11.111% D
Thanatos VE70
D
Kills:197
Deaths:145
KDR:1.359
Accuracy:32.710% D
HSR:10.152% D*
Phobos VX86
D
Kills:87
Deaths:89
KDR:0.978
Accuracy:52.350% D
HSR:6.897% D**
VX6-7
C-
Kills:62
Deaths:26
KDR:2.385
Accuracy:22.323% C-
HSR:8.065% F--
Kills:11,507
Deaths (as Light Assault):6,030
Deaths (to Light Assaults):2,353
KDR:1.90829
Kill Difference:5,477
Playtime:161.306 hours
Usage:10%
Score:1.901m
Score/min:196
Accuracy (listed only):29.401%
HSR (listed only):13.946%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B++
Kills:1,150
Deaths:442
KDR:2.602
Accuracy:31.382% B++
HSR:10.348% D*
NS-7 PDW
C
Kills:733
Deaths:430
KDR:1.705
Accuracy:23.041% C
HSR:12.278% D--
Sirius SX12
B+
Kills:514
Deaths:268
KDR:1.918
Accuracy:27.438% B+
HSR:15.175% C--
NSX Tengu
B**
Kills:475
Deaths:231
KDR:2.056
Accuracy:42.985% B**
HSR:20.421% C+
Eridani SX5G
C**
Kills:457
Deaths:269
KDR:1.699
Accuracy:29.062% C**
HSR:12.692% D--
MKV Suppressed
C
Kills:368
Deaths:205
KDR:1.795
Accuracy:24.089% C
HSR:12.772% D--
NS-30 Vandal
C+
Kills:335
Deaths:121
KDR:2.769
Accuracy:32.198% C+
HSR:19.105% D--
Artemis VX26
B++
Kills:327
Deaths:110
KDR:2.973
Accuracy:30.695% B++
HSR:18.960% D
NS-61 Emissary
C*
Kills:245
Deaths:120
KDR:2.042
Accuracy:29.384% C*
HSR:12.245% D
XM98
B++
Kills:218
Deaths:52
KDR:4.192
Accuracy:41.988% B++
HSR:73.853% C+
VA39 Spectre
B**
Kills:168
Deaths:62
KDR:2.710
Accuracy:37.826% B**
HSR:31.548% D
NSX Tomoe
C-
Kills:162
Deaths:87
KDR:1.862
Accuracy:26.953% C-
HSR:22.840% D**
NS-357B Underboss
C+
Kills:133
Deaths:72
KDR:1.847
Accuracy:39.767% C+
HSR:13.534% D--
NS-AM7 Archer
B++
Kills:85
Deaths:101
KDR:0.842
Accuracy:64.270% B++
HSR:20% C*
Manticore SX40
C
Kills:74
Deaths:39
KDR:1.897
Accuracy:26.963% C
HSR:14.865% D--
Beamer VS3
B+
Kills:66
Deaths:52
KDR:1.269
Accuracy:24.953% C
HSR:25.758% B+
NS-44 Commissioner
C*
Kills:61
Deaths:26
KDR:2.346
Accuracy:38.249% C*
HSR:18.033% D
Cerberus
D-
Kills:55
Deaths:25
KDR:2.200
Accuracy:24.902% D--
HSR:16.364% D-
Kills:5,626
Deaths (as Infiltrator):2,712
Deaths (to Infiltrators):2,452
KDR:2.07448
Kill Difference:2,914
Playtime:217.043 hours
Usage:13%
Score:2.504m
Score/min:192
Accuracy (listed only):33.119%
HSR (listed only):20.599%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C++
Kills:1,250
Deaths:705
KDR:1.773
Accuracy:24.727% C++
HSR:16.160% D
Solstice VE3
B+
Kills:1,166
Deaths:722
KDR:1.615
Accuracy:26.151% B+
HSR:11.750% D**
NSX Tanto
C+
Kills:979
Deaths:442
KDR:2.215
Accuracy:26.214% C+
HSR:16.854% D*
Eidolon VE33
C
Kills:945
Deaths:481
KDR:1.965
Accuracy:25.545% C
HSR:18.201% D--
Pulsar C
C+
Kills:863
Deaths:440
KDR:1.961
Accuracy:23.863% C+
HSR:20.510% C-
Zenith VX-5
C++
Kills:841
Deaths:464
KDR:1.813
Accuracy:25.989% C++
HSR:16.290% D-
Serpent VE92
C++
Kills:764
Deaths:428
KDR:1.785
Accuracy:24.614% C++
HSR:12.958% D*
NS-11CB
C+
Kills:551
Deaths:231
KDR:2.385
Accuracy:24.382% C+
HSR:19.238% C
VE-C Horizon
C++
Kills:484
Deaths:200
KDR:2.420
Accuracy:35.276% C++
HSR:16.942% D-
Solstice Burst
C
Kills:341
Deaths:156
KDR:2.186
Accuracy:25.192% C
HSR:14.370% D**
NS Baron G5
D
Kills:225
Deaths:137
KDR:1.642
Accuracy:36.824% D
HSR:11.111% D
Thanatos VE70
D
Kills:197
Deaths:145
KDR:1.359
Accuracy:32.710% D
HSR:10.152% D*
VE-LR Obelisk
C
Kills:112
Deaths:22
KDR:5.091
Accuracy:30.150% C
HSR:29.464% C
Phobos VX86
D
Kills:87
Deaths:89
KDR:0.978
Accuracy:52.350% D
HSR:6.897% D**
VX6-7
C-
Kills:62
Deaths:26
KDR:2.385
Accuracy:22.323% C-
HSR:8.065% F--
Kills:8,867
Deaths (as Engineer):4,688
Deaths (to Engineers):2,442
KDR:1.89142
Kill Difference:4,179
Playtime:751.325 hours
Usage:45%
Score:10.544m
Score/min:234
Accuracy (listed only):29.087%
HSR (listed only):15.264%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B++
Kills:1,150
Deaths:442
KDR:2.602
Accuracy:31.382% B++
HSR:10.348% D*
NS-7 PDW
C
Kills:733
Deaths:430
KDR:1.705
Accuracy:23.041% C
HSR:12.278% D--
Sirius SX12
B+
Kills:514
Deaths:268
KDR:1.918
Accuracy:27.438% B+
HSR:15.175% C--
NSX Tengu
B**
Kills:475
Deaths:231
KDR:2.056
Accuracy:42.985% B**
HSR:20.421% C+
Eridani SX5G
C**
Kills:457
Deaths:269
KDR:1.699
Accuracy:29.062% C**
HSR:12.692% D--
MKV Suppressed
C
Kills:368
Deaths:205
KDR:1.795
Accuracy:24.089% C
HSR:12.772% D--
H-V45
C++
Kills:328
Deaths:191
KDR:1.717
Accuracy:24.943% C++
HSR:11.585% D**
NS-11P
C--
Kills:313
Deaths:191
KDR:1.639
Accuracy:20.909% C--
HSR:14.377% D
Corvus VA55
C+
Kills:289
Deaths:168
KDR:1.720
Accuracy:24.415% C+
HSR:16.955% D--
Pulsar VS1
B+
Kills:288
Deaths:192
KDR:1.500
Accuracy:25.563% B+
HSR:15.625% D
NS Baron G5
D
Kills:225
Deaths:137
KDR:1.642
Accuracy:36.824% D
HSR:11.111% D
Thanatos VE70
D
Kills:197
Deaths:145
KDR:1.359
Accuracy:32.710% D
HSR:10.152% D*
Phobos VX86
D
Kills:87
Deaths:89
KDR:0.978
Accuracy:52.350% D
HSR:6.897% D**
Equinox VE2
B*
Kills:74
Deaths:49
KDR:1.510
Accuracy:30.502% B*
HSR:5.405% F-
Equinox VE2 Burst
D--
Kills:55
Deaths:22
KDR:2.500
Accuracy:22.689% D--
HSR:14.545% D**
Kills:5,553
Deaths (as Combat Medic):3,029
Deaths (to Combat Medics):924
KDR:1.83328
Kill Difference:2,524
Playtime:113.817 hours
Usage:7%
Score:2.254m
Score/min:330
Accuracy (listed only):29.927%
HSR (listed only):12.689%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C++
Kills:1,036
Deaths:211
KDR:4.910
Accuracy:17.792% C++
HSR:15.637% D
Blueshift VM5
C*
Kills:941
Deaths:193
KDR:4.876
Accuracy:20.556% C*
HSR:16.047% D--
Cosmos VM3
C++
Kills:892
Deaths:179
KDR:4.983
Accuracy:18.253% C++
HSR:17.265% C
Blueshift VM5
C++
Kills:849
Deaths:188
KDR:4.516
Accuracy:20.824% C++
HSR:17.315% D
Comet VM2
B
Kills:410
Deaths:203
KDR:2.020
Accuracy:46.412% B
HSR:2.195% D--
Quasar VM1
B++
Kills:408
Deaths:103
KDR:3.961
Accuracy:19.413% B++
HSR:16.912% C
Comet VM2
C**
Kills:305
Deaths:156
KDR:1.955
Accuracy:47.958% C**
HSR:2.623% D
NS-10 Burster
A
Kills:204
Deaths:101
KDR:2.020
Accuracy:38.040% A
HSR:8.333% C*
NS-10 Burster
A
Kills:165
Deaths:83
KDR:1.988
Accuracy:39.352% A
HSR:6.061% C+
Kills:5,210
Deaths (as MAX Suit):708.500
Deaths (to MAX Suits):566
KDR:7.35356
Kill Difference:4,501.500
Playtime:185.279 hours
Usage:11%
Score:3.020m
Score/min:272
Accuracy (listed only):29.844%
HSR (listed only):11.376%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B
Kills:1,060
V. Kills:232 455%
Deaths:107
KDR:9.907
Accuracy:43.618% B
KPH:27.900 C+
VKPH:6.100 C--
L100 Python HESH
B+
Kills:596
V. Kills:157 377%
Deaths:22
KDR:27.091
Accuracy:54.767% B++
KPH:38.200 C--
VKPH:10.100 B+
L100 Python AP
D--
Kills:316
V. Kills:222 142%
Deaths:31
KDR:10.194
Accuracy:59.575% B
KPH:17.200 D--
VKPH:12.100 D--
Skyguard
C+
Kills:87
V. Kills:61 140%
Deaths:24
KDR:3.625
Accuracy:39.456% A+
KPH:13.400 C+
VKPH:9.400 C+
Kills:2,059 (2,059 + 0)
Deaths:184
KDR:11.190
VKDR:3.652
Vehicle Kills:672
Kill Difference:1,875
Playtime:78.429 hours
Usage:5%
Score:0.637m
Score/min:135
Driving Accuracy:39.456%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:167
V. Kills:60 274%
Deaths:27
KDR:6.185
Accuracy:49.696% C++
KPH:18.500 C
VKPH:6.700 C--
Saron HRB
C+
Kills:82
V. Kills:36 222%
Deaths:16
KDR:5.125
Accuracy:42.417% C+
KPH:18.600 D
VKPH:8.200 D-
Proton II PPA
C
Kills:79
V. Kills:4 N/A
Deaths:6
KDR:13.167
Accuracy:22.855% C
KPH:49.200 C
VKPH:2.500 D
Supernova FPC
B
Kills:67
V. Kills:44 149%
Deaths:7
KDR:9.571
Accuracy:56.344% B
KPH:18.100 D
VKPH:11.900 D
E540 Halberd
C--
Kills:54
V. Kills:29 180%
Deaths:2
KDR:27
Accuracy:55.045% B**
KPH:24.200 D
VKPH:13 C--
Kills:449 (234 + 215)
Deaths:58
KDR:7.741
VKDR:2.983
Vehicle Kills:173
Kill Difference:391
Playtime:20.965 hours
Usage:1%
Score:0.277m
Score/min:220
Driving Accuracy:56.344%
Gunner Accuracy:55.045%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:191
V. Kills:89 212%
Deaths:32
KDR:5.969
Accuracy:49.203% B**
KPH:19.600 C+
VKPH:9.200 B+
M20 Basilisk
B**
Kills:99
V. Kills:42 230%
Deaths:28
KDR:3.536
Accuracy:49.057% B**
KPH:23 C++
VKPH:9.800 C++
G30 Walker
B*
Kills:82
V. Kills:40 200%
Deaths:16
KDR:5.125
Accuracy:35.345% B*
KPH:19.300 B+
VKPH:9.400 C++
M40 Fury
C+
Kills:59
V. Kills:17 328%
Deaths:9
KDR:6.556
Accuracy:43.792% B*
KPH:32 C--
VKPH:9.200 C+
M60-G Bulldog
C++
Kills:58
V. Kills:16 341%
Deaths:13
KDR:4.462
Accuracy:40.172% B+
KPH:22.600 C
VKPH:6.200 C++
Kills:489 (0 + 489)
Deaths:98
KDR:4.990
VKDR:2.082
Vehicle Kills:204
Kill Difference:391
Playtime:22.679 hours
Usage:1%
Score:0.201m
Score/min:148
Driving Accuracy:N/A%
Gunner Accuracy:40.172%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 2,4802,4809526.105S23.2135.255%DN/A205A++N/A55612.1h1.9C++5.4C
NS-11C 1,2931,2507051.773B*1.1224.727%C++16.16%D16.4C--N/A5376.3h17.1C-69.3C+
Solstice VE3 1,1761,1667221.615A1.2826.151%B+11.75%D**15.8CN/A5874h14.3B54.5C*
VE-S Canis 1,1671,1504422.602A+0.2931.382%B++10.348%D*23.9C--N/A6648.2h13.5C+43.1C**
C75 Viper 1,2921,0601079.907A7.0143.618%BN/A27.9C+6.1C--12338h13C**29.8B+
Tank Mine 1,6271,0476615.864S12.9721.567%D-N/A166.2B**92.1B**12226.3h1.9C+9D**
Cosmos VM3 1,0601,0362114.91A++2.0117.792%C++15.637%D21.6DN/A6147.9h14.9C+83.5C*
NSX Tanto 1,0049794422.215B**0.6826.214%C+16.854%D*17.1DN/A4057.1h16.5C63.1C+
Eidolon VE33 9589454811.965B*0.9325.545%C18.201%D--17.7CN/A5653.4h10.1C+39.4C+
Blueshift VM5 9559411934.876B**1.9820.556%C*16.047%D--25C--N/A6937.6h16.6C+80.6C**
Cosmos VM3 9038921794.983A*2.0918.253%C++17.265%C23.2C-N/A6838.5h15.1C+83C++
Pulsar C 8748634401.961B0.9323.863%C+20.51%C-16.9C--N/A5451h14.8C--61.9C+
Orion VS54 8648584182.053B+0.8424.137%B+17.133%D--22.6CN/A9938h12.1B50.2C++
Blueshift VM5 8638491884.516B**1.6220.824%C++17.315%D25C--N/A6634h17.3C+83.3C*
Zenith VX-5 8528414641.813B*1.0825.989%C++16.29%D-17DN/A4749.4h15.2C58.4C+
Sticky Grenade 8238151815N/A812.1038.015%FN/A452.8D--4.4D-13451.8h2.9C-7.7D-
Serpent VE92 7737644281.785B+1.1124.614%C++12.958%D*18.3C-N/A5641.7h12.2B49.6C**
Spear Anti-Vehicle Phalanx Turret 1,1577406112.131B++9.2453.539%B*5.541%B*34.9C+19.7C+23821.2h10.6C19.8C*
NS-7 PDW 7457334301.705B**1.1923.041%C12.278%D--15.5DN/A4747.4h16.5C+71.7C+
L100 Python HESH 7535962227.091A24.2054.767%B++N/A38.2C--10.1B+14315.6h4C7.3C*
NS-11CB 5605512312.385A+0.5124.382%C+19.238%C19.6CN/A6128.1h14.9C++60.9C*
S1 7505233081.698A*1.2053.153%C3.059%C*22.3C+9.7C-18023.5h7.6C14.3C+
Sirius SX12 5195142681.918B*0.9827.438%B+15.175%C--22.5CN/A7522.8h15.1C++54.9C**
VE-C Horizon 5044842002.42B*0.4835.276%C++16.942%D-18.6DN/A4626h18.1C51.4C+
NSX Tengu 4854752312.056B*0.8442.985%B**20.421%C+25C-N/A7219h12.8C**29.8B+
Eridani SX5G 4614572691.699B+1.2029.062%C**12.692%D--18.3DN/A5225h12.8C44.1C++
Comet VM2 7314102032.02A0.8846.412%B2.195%D--7.3D5.7B*7356.4h39D**84.1D
Quasar VM1 4134081033.961A++1.0719.413%B++16.912%C16.8DN/A5924.3h16.9C87C**
NS-15M1 4184051802.25B+0.6521.976%C+19.012%C-20.1DN/A6620.1h14.9D67.8C+
Lasher X2 3833732321.608B*1.2920.568%D1.34%D**15.9DN/A4723.5h26.2D*127.5D
MKV Suppressed 3733682051.795B*1.1024.089%C12.772%D--18.6DN/A4719.8h17.5C--72.6C+
Solstice Burst 3423411562.186B+0.7125.192%C14.37%D**16.2DN/A4021h16.4D65.2C
NS-30 Vandal 3413351212.769B+0.1332.198%C+19.105%D--19.3D-N/A6017.4h7.9D**24.4D
H-V45 3333281911.717C*1.1824.943%C++11.585%D**19.1DN/A6617.2h14C+56.2C++
Artemis VX26 3393271102.973A0.0830.695%B++18.96%D23.5C--N/A8713.9h13.3C43.3C*
L100 Python AP 5383163110.194B**7.3059.575%B3.165%B+17.3D--12.1D--14918.3h8D13.4C
NS-11P 3163131911.639B+1.2620.909%C--14.377%D17.8DN/A4717.6h15.2C72.7C
Comet VM2 5603051561.955B**0.9447.958%C**2.623%D6.3D-5.3C*6248.1h48.2D*100.6D
Plasma Grenade 3012971297N/A294.1035.861%D*N/A297D-4C--9221h4.5D12.5D-
Corvus VA55 2932891681.72B*1.1824.415%C+16.955%D--18.4DN/A5115.7h15.4D-63C
Pulsar VS1 2882881921.5B+1.4025.563%B+15.625%D17.2C-N/A7516.7h15C++58.6C**
C-4 366249475.298M+2.4028.349%BN/A166A++78M*16171.5h1.8C--6.2C+
NS-61 Emissary 2542451202.042A++0.8529.384%C*12.245%D28.2C++1B**798.7h14.9C+50.7C*
NS Baron G5 2282251371.642B*1.2536.824%D11.111%D12.9D--N/A4017.4h5.8D-15.7C+
NS Annihilator 4422251112.027M*0.8779.995%CN/A11.1C*10.7B*16320.2h13.7D17.2D
XM98 220218524.192A1.3041.988%B++73.853%C+18.3C--N/A6011.9h3.2D-7.6C+
Flare VE6 2102081251.664B+1.2321.382%C19.231%D14.1D-N/A5714.7h15.4D**72.1C--
NS-10 Burster 3212041012.02A++0.8838.04%A8.333%C*5.8C+3.3C+7035h151.2C397.4B+
Thanatos VE70 2001971451.359B+1.5432.71%D10.152%D*14DN/A6114.1h5.5C16.8C
M20 Basilisk 280191325.969A+3.0749.203%B**5.236%C+19.7C+9.2B+1399.7h107.1C+217.8B+
VA39 Spectre 176168622.71B++0.1937.826%B**31.548%D18.3CN/A829.2h8.7D*23.1C+
Supernova PC 227167276.185C++3.2949.696%C++N/A18.6C6.7C--1539h5.4C++10.8C*
Rocklet Rifle 3351661091.523A++1.3757.55%B+N/A20.8C--21.1C3038h67.9F--118D-
NS-10 Burster 274165831.988B**0.9139.352%A6.061%C+5.4C+3.5C+6930.8h177.2D450.3B
NSX Tomoe 163162871.862C*1.0326.953%C-22.84%D**16D-N/A4610.1h18.5D-68.5C--
Ursa 161153443.477A**0.5824.393%C**19.608%D18.4D1B*618.3h13.6D55.7C++
NS-357B Underboss 139133721.847B+1.0539.767%C+13.534%D--19.9DN/A596.7h6.2F--15.5D
MANA Anti-Vehicle Turret 305124612.033C0.8666.947%B1.613%C--1240C+1810A++689100.1h16F--24D**
VE-H Maw 119117353.343A++0.4525.544%C+10.256%F-28.5DN/A1094.1h12.7C-49.9C+
VE-LR Obelisk 119112225.091A*2.2030.15%C29.464%C18.7D1.2B+616h9.5D--31.5D
Hunter QCX 159100921.087B+1.8129.696%D-3%D**9.4C-5.6B+6710.6h26D**87.6F
M20 Basilisk 14199283.536C**0.6449.057%B**1.01%F23C++9.8C++1654.3h109.8C+223.8B+
Phobos VX86 8887890.978C1.9252.35%D6.897%D**13.4D*N/A436.5h3.7F7.1D-
Skyguard 14887243.625C*0.7339.456%A+N/A13.4C+9.4C+1496.5h148.7C--376.8B+
NS-AM7 Archer 109851010.842B*2.0564.27%B++20%C*7C+2C4612.1h23.4C+36.5C+
G30 Walker 12282165.125B++2.2335.345%B*3.659%C19.5B+9.5C++1334.2h159B*449.8B*
Saron HRB 11882165.125C+2.2342.417%C+2.439%B*18.6D8.2D-1834.4h23.2C+54.6C++
Proton II PPA 8379613.167C+10.2722.855%C2.532%B+49.4C2.5D2081.6h9.3C**40.9C**
MANA Anti-Personnel Turret 8279282.821N/A0.0716.826%UN/A790U30U1925400.1h43.7T*260T*
NS-R3 "Ravenous" Swarm 13278194.105S1.2162.576%D-N/A11.1B++7.7B*1057h25C+40C
Aspis Anti-Aircraft Phalanx Turret 1467689.5A**6.6030.844%B*N/A12.9B+11.9C**2105.9h139.9B+453.6B+
Manticore SX40 7574391.897B**1.0026.963%C14.865%D--18.5C--N/A564h8C++29.8C+
Equinox VE2 7674491.51C**1.3930.502%B*5.405%F-17.2DN/A714.3h18.1D**59.2C
Pulsar LSW 7373352.086B+0.8127.757%B*16.438%D--22.8DN/A1323.2h14.9D53.8C*
VX29 Polaris 7473501.46C++1.4423.499%C+10.959%F19.2DN/A913.8h14.7D62.7C+
Supernova FPC 1116779.571B+6.6856.344%BN/A18.1D11.9D4253.7h6.2C--10.9C+
Beamer VS3 7066521.269B++1.6324.953%C25.758%B+16.9C-1B+1183.9h12.1D48.3C+
VX6-7 6362262.385B**0.5122.323%C-8.065%F--14.8DN/A704.2h10.3B+46.1B+
NS-44 Commissioner 6461262.346A0.5538.249%C*18.033%D19.1DN/A1293.2h6.6F--17.2D
M40 Fury 765996.556C++3.6643.792%B*3.39%A++32.8C-9.4C+2011.8h17.6C40.1C**
M60-G Bulldog 7458134.462C++1.5740.172%B+N/A22.3C6.2C++1432.6h7.3C*18.1B+
Equinox VE2 Burst 5855222.5B++0.4022.689%D--14.545%D**22.9D1.3B**952.4h16.1D-71D-
Cerberus 5755252.2B**0.7024.902%D--16.364%D-23.9CN/A662.3h6.9C27.8D
E540 Halberd 8354227A++24.1055.045%B**1.852%C24.5D13.2C--2352.2h8F14.5C
Xiphos Anti-Personnel Phalanx Turret 5951412.75N/A9.8522.248%UN/A510U80U937900.1h83.3T*374.6T*
MAX Punch 58507310.068C2.8339.313%C--N/A0.3D-N/A1181.6h4.1C+10.5C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon52480.9h
Anti-Vehicle MANA Turret48010.8h
Nano-Armor Kit3041,185,51049.3h
Repair Module0560.3h
Nanite Revive Grenade01,9700.5h
Medical Applicator205233,64513h
Spitfire Auto-Turret124,4734.9h
NS Patriot Flare Gun12640.3h
Motion Spotter65,1642.8h
Rampart Wall01401.5h
Welding Device01,1190h
Deconstruction Tool01,4090.1h
Shield Recharging Field144,2221.6h
Ammunition Package178,3205h
Medical Kit411,8571.6h
Anti-Infantry MANA Turret42440.4h
Snowman Soldier11230.1h
Nano-Repair Grenade02840.1h
Hardlight Barrier74460.7h
Recon Detection Device3716,72724.6h
WLT-Howler Mining Laser02,1280.8h

Check the help document for the dictionary if you want to learn more about words used here.


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