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Imperator Piracetam[KOTV] Piracetam
VS BR 109

KDR: 2.9

Score: 23.4m

Last Seen: Feb 7th, 2020 11:00 PM
- OFFLINE - 30.9 hour(s)

Battle Rank 109 (109 total) - Vanu Sovereignty on Miller
Level Progress (to 110): 31%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Proximity Mine NS-11C Solstice VE3 VE-S Canis Tank Mine Cosmos VM3 C75 Viper NSX Tanto
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $465,372 MLG Score: 372
Fun Score: N/A
Cheeseburgers Flipped: 1499TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.687%15.606%40138130916,0132.735390.166

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.672%0.859B*-0.827D--1.268D**HEAD (~2.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.50.25C*14.30C+41.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.654%0.918%454413432,1797838032.77934271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.371%0.544B+-1.024D*-0.135

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.40.494B+9.10.273C*10.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.49%3.139%195713406695203531.28407189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.444%0.672B+-0.334C-0.224

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
168.3-0.398C--73.2-0.817D-95.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.541%54.02%195213453981107110.35953

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.182%0.691B+-0.837D--0.515

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.5-0.463D5.8-0.801D-8.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.858%9.123%1952134528547740.597484

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.052%-0.487D-1.109D*0.668

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.8-0.053C+5-0.02C+8.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.4m291.2%249 (14.9k)230 (13.8k)2.9016536,34912,5273.41071109 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1347292317.397%10.936%19008:084

7% Combat Medic45% Engineer14% Heavy Assault13% Infiltrator10% Light Assault11% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 30th, 2013 5:54 AMFeb 23rd, 2014 12:48 AMFeb 7th, 2020 8:12 PM (156d) (PST)Feb 7th, 2020 7:27 PM (156d) (PST)Feb 7th, 2020 7:00 PM (156d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5461224240.3570.1230.0391.1780.048372

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,7527,30525,447217271313,792

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1696.9h/70.7d 6,377 3,975 16,202 120k 2,486 6,600 4,859 55.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B
Kills:861
Deaths:423
KDR:2.035
Accuracy:24.185% B
HSR:17.189% D*
NS-15M1
C
Kills:407
Deaths:183
KDR:2.224
Accuracy:22.032% C
HSR:19.165% D
Flare VE6
C--
Kills:208
Deaths:125
KDR:1.664
Accuracy:21.382% C--
HSR:19.231% D-
Ursa
C**
Kills:181
Deaths:56
KDR:3.232
Accuracy:25.901% C**
HSR:19.890% D
VE-H Maw
C
Kills:117
Deaths:35
KDR:3.343
Accuracy:25.544% C
HSR:10.256% F-
VX29 Polaris
C
Kills:76
Deaths:53
KDR:1.434
Accuracy:23.563% C
HSR:11.842% F
Pulsar LSW
B+
Kills:73
Deaths:35
KDR:2.086
Accuracy:27.757% B+
HSR:16.438% D*
Kills:1,923
Deaths (as Heavy Assault):910
Deaths (to Heavy Assaults):2,995
KDR:2.11319
Kill Difference:1,013
Playtime:233.526 hours
Usage:14%
Score:2.719m
Score/min:194
Accuracy (listed only):24.338%
HSR (listed only):16.287%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C+
Kills:1,250
Deaths:705
KDR:1.773
Accuracy:24.727% C+
HSR:16.160% D
Solstice VE3
B+
Kills:1,166
Deaths:722
KDR:1.615
Accuracy:26.151% B+
HSR:11.750% D**
VE-S Canis
B+
Kills:1,164
Deaths:446
KDR:2.610
Accuracy:31.577% B+
HSR:10.223% D*
NSX Tanto
C
Kills:979
Deaths:442
KDR:2.215
Accuracy:26.214% C
HSR:16.854% D**
Pulsar C
C
Kills:866
Deaths:445
KDR:1.946
Accuracy:23.980% C
HSR:20.439% D
Zenith VX-5
C+
Kills:841
Deaths:464
KDR:1.813
Accuracy:26.008% C+
HSR:16.290% D--
Serpent VE92
C+
Kills:773
Deaths:433
KDR:1.785
Accuracy:24.617% C+
HSR:12.937% D*
NS-7 PDW
C--
Kills:748
Deaths:433
KDR:1.727
Accuracy:23.054% C--
HSR:12.433% D-
NS-11CB
C
Kills:580
Deaths:249
KDR:2.329
Accuracy:24.313% C
HSR:19.138% D
VE-C Horizon
C+
Kills:574
Deaths:232
KDR:2.474
Accuracy:34.154% C+
HSR:17.944% D--
Sirius SX12
B+
Kills:523
Deaths:272
KDR:1.923
Accuracy:27.465% B+
HSR:15.105% C--
NSX Tengu
B++
Kills:475
Deaths:231
KDR:2.056
Accuracy:42.985% B++
HSR:20.421% C
Eridani SX5G
C+
Kills:475
Deaths:277
KDR:1.715
Accuracy:29.046% C+
HSR:12.632% D*
MKV Suppressed
C--
Kills:368
Deaths:205
KDR:1.795
Accuracy:24.089% C--
HSR:12.772% D*
Solstice Burst
C--
Kills:341
Deaths:156
KDR:2.186
Accuracy:25.192% C--
HSR:14.370% D**
NS Baron G5
D-
Kills:225
Deaths:139
KDR:1.619
Accuracy:36.756% D-
HSR:11.111% D-
Thanatos VE70
D--
Kills:197
Deaths:145
KDR:1.359
Accuracy:32.710% D--
HSR:10.152% D*
Phobos VX86
D
Kills:88
Deaths:89
KDR:0.989
Accuracy:52.657% D
HSR:6.818% D**
VX6-7
D
Kills:62
Deaths:26
KDR:2.385
Accuracy:22.323% D
HSR:8.065% F--
Kills:11,695
Deaths (as Light Assault):6,111
Deaths (to Light Assaults):2,399
KDR:1.91376
Kill Difference:5,584
Playtime:163.226 hours
Usage:10%
Score:1.925m
Score/min:197
Accuracy (listed only):29.369%
HSR (listed only):13.980%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B+
Kills:1,164
Deaths:446
KDR:2.610
Accuracy:31.577% B+
HSR:10.223% D*
NS-7 PDW
C--
Kills:748
Deaths:433
KDR:1.727
Accuracy:23.054% C--
HSR:12.433% D-
Sirius SX12
B+
Kills:523
Deaths:272
KDR:1.923
Accuracy:27.465% B+
HSR:15.105% C--
NSX Tengu
B++
Kills:475
Deaths:231
KDR:2.056
Accuracy:42.985% B++
HSR:20.421% C
Eridani SX5G
C+
Kills:475
Deaths:277
KDR:1.715
Accuracy:29.046% C+
HSR:12.632% D*
MKV Suppressed
C--
Kills:368
Deaths:205
KDR:1.795
Accuracy:24.089% C--
HSR:12.772% D*
Artemis VX26
B+
Kills:357
Deaths:119
KDR:3
Accuracy:30.520% B+
HSR:19.048% D
NS-30 Vandal
C
Kills:338
Deaths:121
KDR:2.793
Accuracy:32.205% C
HSR:19.231% D--
NS-61 Emissary
C++
Kills:247
Deaths:121
KDR:2.041
Accuracy:29.382% C++
HSR:12.146% D-
XM98
B+
Kills:218
Deaths:52
KDR:4.192
Accuracy:41.922% B+
HSR:73.853% C
VA39 Spectre
B*
Kills:180
Deaths:64
KDR:2.813
Accuracy:38.579% B*
HSR:30% D
NSX Tomoe
D
Kills:163
Deaths:88
KDR:1.852
Accuracy:26.989% D
HSR:22.699% D**
NS-357B Underboss
C+
Kills:134
Deaths:72
KDR:1.861
Accuracy:39.749% C+
HSR:13.433% D*
NS-AM7 Archer
B++
Kills:85
Deaths:102
KDR:0.833
Accuracy:64.238% B++
HSR:20% C++
Manticore SX40
C-
Kills:75
Deaths:41
KDR:1.829
Accuracy:27.081% C-
HSR:16% D
Beamer VS3
B
Kills:66
Deaths:52
KDR:1.269
Accuracy:24.953% C-
HSR:25.758% B
NS-44 Commissioner
C++
Kills:61
Deaths:26
KDR:2.346
Accuracy:38.249% C++
HSR:18.033% D
Cerberus
D--
Kills:57
Deaths:25
KDR:2.280
Accuracy:24.760% D*
HSR:15.790% D--
Kills:5,734
Deaths (as Infiltrator):2,747
Deaths (to Infiltrators):2,499
KDR:2.08737
Kill Difference:2,987
Playtime:224.810 hours
Usage:13%
Score:2.582m
Score/min:191
Accuracy (listed only):33.158%
HSR (listed only):20.532%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:1,250
Deaths:705
KDR:1.773
Accuracy:24.727% C+
HSR:16.160% D
Solstice VE3
B+
Kills:1,166
Deaths:722
KDR:1.615
Accuracy:26.151% B+
HSR:11.750% D**
NSX Tanto
C
Kills:979
Deaths:442
KDR:2.215
Accuracy:26.214% C
HSR:16.854% D**
Eidolon VE33
D
Kills:956
Deaths:482
KDR:1.983
Accuracy:25.666% D
HSR:18.410% D--
Pulsar C
C
Kills:866
Deaths:445
KDR:1.946
Accuracy:23.980% C
HSR:20.439% D
Zenith VX-5
C+
Kills:841
Deaths:464
KDR:1.813
Accuracy:26.008% C+
HSR:16.290% D--
Serpent VE92
C+
Kills:773
Deaths:433
KDR:1.785
Accuracy:24.617% C+
HSR:12.937% D*
NS-11CB
C
Kills:580
Deaths:249
KDR:2.329
Accuracy:24.313% C
HSR:19.138% D
VE-C Horizon
C+
Kills:574
Deaths:232
KDR:2.474
Accuracy:34.154% C+
HSR:17.944% D--
Solstice Burst
C--
Kills:341
Deaths:156
KDR:2.186
Accuracy:25.192% C--
HSR:14.370% D**
NS Baron G5
D-
Kills:225
Deaths:139
KDR:1.619
Accuracy:36.756% D-
HSR:11.111% D-
Thanatos VE70
D--
Kills:197
Deaths:145
KDR:1.359
Accuracy:32.710% D--
HSR:10.152% D*
VE-LR Obelisk
C
Kills:121
Deaths:23
KDR:5.261
Accuracy:31.111% C
HSR:28.926% C--
Phobos VX86
D
Kills:88
Deaths:89
KDR:0.989
Accuracy:52.657% D
HSR:6.818% D**
VX6-7
D
Kills:62
Deaths:26
KDR:2.385
Accuracy:22.323% D
HSR:8.065% F--
Kills:9,019
Deaths (as Engineer):4,752
Deaths (to Engineers):2,486
KDR:1.89794
Kill Difference:4,267
Playtime:765.404 hours
Usage:45%
Score:10.715m
Score/min:233
Accuracy (listed only):29.105%
HSR (listed only):15.291%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B+
Kills:1,164
Deaths:446
KDR:2.610
Accuracy:31.577% B+
HSR:10.223% D*
NS-7 PDW
C--
Kills:748
Deaths:433
KDR:1.727
Accuracy:23.054% C--
HSR:12.433% D-
Sirius SX12
B+
Kills:523
Deaths:272
KDR:1.923
Accuracy:27.465% B+
HSR:15.105% C--
NSX Tengu
B++
Kills:475
Deaths:231
KDR:2.056
Accuracy:42.985% B++
HSR:20.421% C
Eridani SX5G
C+
Kills:475
Deaths:277
KDR:1.715
Accuracy:29.046% C+
HSR:12.632% D*
MKV Suppressed
C--
Kills:368
Deaths:205
KDR:1.795
Accuracy:24.089% C--
HSR:12.772% D*
H-V45
C+
Kills:337
Deaths:200
KDR:1.685
Accuracy:24.727% C+
HSR:11.573% D**
NS-11P
D
Kills:315
Deaths:192
KDR:1.641
Accuracy:20.860% D
HSR:14.603% D--
Corvus VA55
C+
Kills:296
Deaths:171
KDR:1.731
Accuracy:24.420% C+
HSR:16.892% D--
Pulsar VS1
C*
Kills:291
Deaths:192
KDR:1.516
Accuracy:25.520% C*
HSR:15.464% D-
NS Baron G5
D-
Kills:225
Deaths:139
KDR:1.619
Accuracy:36.756% D-
HSR:11.111% D-
Thanatos VE70
D--
Kills:197
Deaths:145
KDR:1.359
Accuracy:32.710% D--
HSR:10.152% D*
Phobos VX86
D
Kills:88
Deaths:89
KDR:0.989
Accuracy:52.657% D
HSR:6.818% D**
Equinox VE2
B++
Kills:74
Deaths:49
KDR:1.510
Accuracy:30.502% B++
HSR:5.405% F-
VE-A Lacerta
D
Kills:57
Deaths:25
KDR:2.280
Accuracy:25.794% D
HSR:7.018% F
Equinox VE2 Burst
D*
Kills:55
Deaths:22
KDR:2.500
Accuracy:22.689% D*
HSR:14.545% F
Kills:5,688
Deaths (as Combat Medic):3,088
Deaths (to Combat Medics):937
KDR:1.84197
Kill Difference:2,600
Playtime:119.433 hours
Usage:7%
Score:2.406m
Score/min:336
Accuracy (listed only):29.678%
HSR (listed only):12.323%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:1,069
Deaths:223
KDR:4.794
Accuracy:17.913% C+
HSR:15.809% D
Blueshift VM5
C+
Kills:947
Deaths:194
KDR:4.881
Accuracy:20.562% C+
HSR:15.945% D--
Cosmos VM3
C+
Kills:913
Deaths:191
KDR:4.780
Accuracy:18.396% C+
HSR:17.087% C
Blueshift VM5
C+
Kills:858
Deaths:189
KDR:4.540
Accuracy:20.838% C+
HSR:17.133% D-
Comet VM2
C*
Kills:412
Deaths:203
KDR:2.030
Accuracy:46.451% C*
HSR:2.184% D--
Quasar VM1
B+
Kills:408
Deaths:103
KDR:3.961
Accuracy:19.413% B+
HSR:16.912% C-
Comet VM2
C++
Kills:306
Deaths:156
KDR:1.962
Accuracy:48.014% C++
HSR:2.614% D
NS-10 Burster
B**
Kills:206
Deaths:101
KDR:2.040
Accuracy:38.302% B**
HSR:8.252% B+
NS-10 Burster
B**
Kills:167
Deaths:83
KDR:2.012
Accuracy:39.586% B**
HSR:5.988% C++
Kills:5,286
Deaths (as MAX Suit):721.500
Deaths (to MAX Suits):575
KDR:7.3264
Kill Difference:4,564.500
Playtime:187.759 hours
Usage:11%
Score:3.057m
Score/min:271
Accuracy (listed only):29.942%
HSR (listed only):11.325%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B
Kills:1,060
V. Kills:232 455%
Deaths:107
KDR:9.907
Accuracy:43.618% B
KPH:27.900 C
VKPH:6.100 C--
L100 Python HESH
B
Kills:621
V. Kills:163 379%
Deaths:22
KDR:28.227
Accuracy:54.734% B+
KPH:38 D
VKPH:10 B
L100 Python AP
D*
Kills:330
V. Kills:229 143%
Deaths:31
KDR:10.645
Accuracy:59.205% C**
KPH:17.700 D*
VKPH:12.300 D*
Skyguard
C
Kills:90
V. Kills:63 141%
Deaths:24
KDR:3.750
Accuracy:39.118% A+
KPH:13.100 C
VKPH:9.200 C
Kills:2,101 (2,101 + 0)
Deaths:184
KDR:11.418
VKDR:3.734
Vehicle Kills:687
Kill Difference:1,917
Playtime:79.857 hours
Usage:5%
Score:0.651m
Score/min:136
Driving Accuracy:39.118%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:168
V. Kills:60 275%
Deaths:27
KDR:6.222
Accuracy:49.355% C+
KPH:17.900 D
VKPH:6.400 D
Saron HRB
C
Kills:82
V. Kills:36 222%
Deaths:16
KDR:5.125
Accuracy:42.417% C
KPH:18.600 D
VKPH:8.200 D-
Proton II PPA
C
Kills:79
V. Kills:4 N/A
Deaths:6
KDR:13.167
Accuracy:22.855% C
KPH:49.200 C-
VKPH:2.500 D
E540 Halberd
C
Kills:70
V. Kills:37 184%
Deaths:2
KDR:35
Accuracy:56.142% B**
KPH:28.100 C--
VKPH:14.900 C
Supernova FPC
B
Kills:67
V. Kills:44 149%
Deaths:7
KDR:9.571
Accuracy:56.344% B
KPH:18.100 D-
VKPH:11.900 D-
Kills:466 (235 + 231)
Deaths:58
KDR:8.034
VKDR:3.121
Vehicle Kills:181
Kill Difference:408
Playtime:21.585 hours
Usage:1%
Score:0.283m
Score/min:218
Driving Accuracy:56.344%
Gunner Accuracy:56.142%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C**
Kills:195
V. Kills:89 217%
Deaths:32
KDR:6.094
Accuracy:49.289% B**
KPH:19.800 C+
VKPH:9 C**
M20 Basilisk
B**
Kills:102
V. Kills:43 232%
Deaths:28
KDR:3.643
Accuracy:48.869% B**
KPH:23.400 C+
VKPH:9.900 C+
G30 Walker
B++
Kills:82
V. Kills:40 200%
Deaths:16
KDR:5.125
Accuracy:35.318% B++
KPH:19.200 B
VKPH:9.400 C+
M40 Fury
C+
Kills:59
V. Kills:17 328%
Deaths:9
KDR:6.556
Accuracy:43.637% B++
KPH:31.900 D
VKPH:9.200 C+
M60-G Bulldog
C+
Kills:58
V. Kills:16 341%
Deaths:13
KDR:4.462
Accuracy:40.418% B
KPH:22.500 D
VKPH:6.200 C+
Kills:496 (0 + 496)
Deaths:98
KDR:5.061
VKDR:2.092
Vehicle Kills:205
Kill Difference:398
Playtime:22.891 hours
Usage:1%
Score:0.203m
Score/min:148
Driving Accuracy:N/A%
Gunner Accuracy:40.418%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 2,5332,5339626.385S23.4835.092%D-N/A204.3AN/A55212.4h1.9C+5.4D
NS-11C 1,2931,2507051.773B+1.1324.727%C+16.16%D16.4DN/A5376.3h17.1D69.3C
Solstice VE3 1,1761,1667221.615B**1.2926.151%B+11.75%D**15.8CN/A5874h14.3C*54.5C++
VE-S Canis 1,1821,1644462.61B*0.2931.577%B+10.223%D*23.9DN/A6648.8h13.6C-43C++
Tank Mine 1,6841,0906915.797S12.9021.484%D--N/A167.7B**91.4B*12056.5h1.9C+8.9F
Cosmos VM3 1,0941,0692234.794A+1.8917.913%C+15.809%D21.9DN/A6148.9h14.9C83C+
C75 Viper 1,2921,0601079.907B++7.0143.618%BN/A27.9C6.1C--12438h13C+29.8C*
NSX Tanto 1,0049794422.215B*0.6926.214%C16.854%D**17.1DN/A4057.1h16.5D63.1C
Eidolon VE33 9699564821.983C**0.9225.666%D18.41%D--17.7C--N/A5653.9h10.1C-39.3C
Blueshift VM5 9619471944.881B**1.9820.562%C+15.945%D--24.9DN/A6938h16.6C-80.9C+
Cosmos VM3 9249131914.78A++1.8818.396%C+17.087%C23.2DN/A6839.4h15.4C83.5C+
Pulsar C 8778664451.946C++0.9623.98%C20.439%D16.8DN/A5451.5h15D--62.4C--
Orion VS54 8678614232.035C++0.8724.185%B17.189%D*22.5DN/A9938.3h12.2C++50.4C++
Blueshift VM5 8728581894.54B*1.6420.838%C+17.133%D-24.9DN/A6634.4h17.4D83.3C+
Zenith VX-5 8528414641.813B+1.0926.008%C+16.29%D--17D-N/A4749.4h15.2D-58.4C
Sticky Grenade 8368281828N/A825.1037.734%F-N/A460D*4.4D-13251.8h2.9D-7.8D*
Serpent VE92 7827734331.785B1.1224.617%C+12.937%D*18.3DN/A5642.2h12.2C++49.6C*
Spear Anti-Vehicle Phalanx Turret 1,1767536311.952B+9.0553.603%B++5.445%B*35.4C19.9C23821.3h10.5C19.6C++
NS-7 PDW 7607484331.727B++1.1723.054%C--12.433%D-15.6DN/A4748h16.4C71.2C
L100 Python HESH 7846212228.227B*25.3354.734%B+N/A38.1D10B14216.3h4C7.3C+
NS-11CB 5905802492.329B**0.5724.313%C19.138%D19.1DN/A5830.4h14.8C60.7C+
VE-C Horizon 5975742322.474B+0.4334.154%C+17.944%D--18.1D-N/A4531.8h17.5D51.2C
S1 7535253081.705A+1.2053.209%D3.048%C++22.2C9.7D18123.6h7.6C--14.4C-
Sirius SX12 5285232721.923B+0.9827.465%B+15.105%C--22.7C-N/A7623h15C+54.7C*
NSX Tengu 4854752312.056B++0.8542.985%B++20.421%C25DN/A7119h12.8C++29.8B
Eridani SX5G 4794752771.715C+1.1929.046%C+12.632%D*18.5D--N/A5225.7h12.8D-44.1C
Comet VM2 7344122032.03B**0.8746.451%C*2.184%D--7.3D-5.7B+7356.6h39.1F84.2D
Quasar VM1 4134081033.961A1.0619.413%B+16.912%C-16.8DN/A5924.3h16.9D87C++
NS-15M1 4204071832.224B+0.6822.032%C19.165%D20.1D-N/A6620.2h15D--68C
Lasher X2 3923822361.619B+1.2820.597%D--1.309%D**16D-N/A4723.9h26.2D**127.1D--
MKV Suppressed 3733682051.795B++1.1124.089%C--12.772%D*18.6DN/A4819.8h17.5D72.6C
Artemis VX26 3693571193B+0.1030.52%B+19.048%D22.6DN/A8115.8h13.3D43.5C+
Solstice Burst 3423411562.186C**0.7225.192%C--14.37%D**16.2D-N/A4021h16.4D--65.2D
NS-30 Vandal 3443381212.793C**0.1132.205%C19.231%D--19.2D--N/A6017.6h7.9F24.5D-
H-V45 3423372001.685C++1.2224.727%C+11.573%D**18.3DN/A6318.4h14.2C--57.3C+
L100 Python AP 5593303110.645B+7.7459.205%C**3.03%C**17.6D*12.2D*15118.7h7.8D13.1C
NS-11P 3183151921.641C*1.2620.86%D14.603%D--17.8DN/A4717.7h15.2D73C--
Comet VM2 5613061561.962B*0.9448.014%C++2.614%D6.3D--5.3C++6148.3h48.5F-100.9D*
Plasma Grenade 3053011301N/A298.1035.823%D**N/A301D--4D9231h4.5D--12.5D**
Corvus VA55 3002961711.731B+1.1724.42%C+16.892%D--18.4DN/A5116.1h15.4D**63.2D
Pulsar VS1 2912911921.516B1.3925.52%C*15.464%D-17DN/A7417.1h14.9C+58.3C++
C-4 380258495.265A**2.3628.257%C**N/A161.3A76.3M++16221.6h1.7D6.2C+
NS-61 Emissary 2562471212.041A++0.8629.382%C++12.146%D-28.1C+1B+798.8h14.9C+50.6C++
NS Annihilator 4652391142.096M**0.8180.113%C+N/A11.3C++10.7B++16321.2h13.7D17.1D
NS Baron G5 2282251391.619B+1.2836.756%D-11.111%D-12.9D--N/A4017.4h5.8D*15.8C
XM98 220218524.192B*1.2941.922%B+73.853%C18.2DN/A5912h3.2D*7.6C
Flare VE6 2102081251.664C+1.2421.382%C--19.231%D-14.1D--N/A5714.7h15.4F-72.1D-
NS-10 Burster 3242061012.04B*0.8638.302%B**8.252%B+5.8C+3.3C7035.4h153.2C-400C**
Thanatos VE70 2001971451.359C**1.5432.71%D--10.152%D*14D-N/A6114.1h5.5D16.8D
M20 Basilisk 284195326.094B**3.1949.289%B**5.128%C19.9C+9.1C**1389.8h106.2C+215.5C**
Ursa 191181563.232A++0.3325.901%C**19.89%D17.1D-N/A5510.6h15.1F58.3C
VA39 Spectre 188180642.813B+0.0938.579%B*30%D18.8C-N/A819.6h8.8F22.9C
Rocklet Rifle 3481741121.554A1.3557.487%B+N/A21.2D21.2C3038.2h66.5F--115.8D--
Supernova PC 228168276.222C+3.3249.355%C+N/A17.9D6.4D1489.4h5.5C11.1C+
NS-10 Burster 277167832.012B+0.8939.586%B**5.988%C++5.4C3.5C-6931.2h179.3D-452.9C++
NSX Tomoe 164163881.852C+1.0526.989%D22.699%D**16D--N/A4610.2h18.5D*68.4D-
NS-357B Underboss 141134721.861B+1.0439.749%C+13.433%D*19.4D--1B+586.9h6.1T15.5D--
MANA Anti-Vehicle Turret 314130612.131C0.7767.087%B++1.538%D1300C--1840A**545310.1h15.6T-23.2F*
VE-LR Obelisk 129121235.261A*2.3631.111%C28.926%C--18.3D-1.2C**616.6h10.8F--34.8D--
VE-H Maw 119117353.343B**0.4425.544%C10.256%F-28.5D-N/A1104.1h12.7D-49.9C
Hunter QCX 165104981.061B+1.8429.627%D-2.885%D**9.4C--5.5B+6711.1h26F-87.7F-
M20 Basilisk 145102283.643C+0.7448.869%B**N/A23.2C+9.8C+1664.4h107.2C+219.4B
Skyguard 15390243.75C+0.8539.118%A+N/A13.2C9.3C1476.8h152.3D-389.4C++
Phobos VX86 8988890.989C1.9152.657%D6.818%D**13.3D*N/A436.6h3.7F-7.1D*
NS-R3 "Ravenous" Swarm 14385204.25S1.3563.312%DN/A10.9B+7.4B+1027.8h25.7C--40.6D
NS-AM7 Archer 109851020.833B++2.0764.238%B++20%C++7C+2C4612.2h23.5C36.6C+
G30 Walker 12282165.125C++2.2235.318%B++3.659%C+19.1C**9.3C+1334.3h160.3B*453.8B*
Saron HRB 11882165.125C+2.2242.417%C2.439%B*18.6D8.2D-1844.4h23.2C54.6C
Aspis Anti-Aircraft Phalanx Turret 1538098.889A++5.9930.812%B+N/A13.1C*12C++2116.1h136.1B+441.6B+
Proton II PPA 8379613.167C+10.2722.855%C2.532%B+49.4C-2.5D2081.6h9.3C++40.9C+
MANA Anti-Personnel Turret 8279282.821N/A0.0816.826%UN/A790U30U1930800.1h43.7T*260T*
VX29 Polaris 7776531.434C+1.4723.563%C11.842%F19D--N/A884h14.5D-61.6C
Manticore SX40 7675411.829B++1.0727.081%C-16%D17.9DN/A534.2h8C+29.6C+
Equinox VE2 7674491.51C++1.3930.502%B++5.405%F-17.2D-N/A714.3h18.1F--59.2D
Pulsar LSW 7373352.086C**0.8227.757%B+16.438%D*22.8D-N/A1323.2h14.9D*53.8C+
E540 Halberd 10770235A+32.1056.142%B**1.429%D28C--14.8C2352.5h7D*12.4C+
Supernova FPC 1116779.571C++6.6756.344%BN/A18.1D-11.9D-4313.7h6.2D-10.9C-
Beamer VS3 7066521.269B+1.6324.953%C-25.758%B16.9D1B1193.9h12.1D-48.3D
VX6-7 6362262.385B+0.5222.323%D8.065%F--14.8DN/A704.2h10.3B+46.1C*
NS-44 Commissioner 6461262.346B**0.5638.249%C++18.033%D19.1DN/A1293.2h6.6F*17.2D--
M40 Fury 765996.556C+3.6543.637%B++3.39%A*32.8D9.4C+2001.8h17.6D40.4C+
M60-G Bulldog 7458134.462C1.5640.418%BN/A22.3D6.2C+1422.6h7.3C+18.2C**
VE-A Lacerta 5757252.28B+0.6225.794%D7.018%F16.3D--N/A453.5h14D54.1C-
Cerberus 5957252.28B**0.6224.76%D*15.79%D--23.8DN/A622.4h6.8C-27.4D
Equinox VE2 Burst 5855222.5C*0.4022.689%D*14.545%F22.9D--1.3B+962.4h16.1D**71D*
Xiphos Anti-Personnel Phalanx Turret 5951412.75N/A9.8522.248%UN/A510U80U959500.1h83.3T*374.6T*
MAX Punch 58507480.067C2.8338.148%DN/A0.3D-N/A1183.9h4.1C+10.8C-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3131,206,60750.6h
Spawn Beacon62501h
Anti-Vehicle MANA Turret48070.8h
Repair Module0560.3h
Rampart Wall01401.5h
Nanite Revive Grenade02,1500.6h
Medical Applicator215253,39914.4h
Motion Spotter65,3312.8h
NS Patriot Flare Gun12640.3h
Welding Device01,1190h
Deconstruction Tool01,4090.1h
Spitfire Auto-Turret144,6495h
Ammunition Package198,4675.1h
Recon Detection Device3717,53525.8h
Shield Recharging Field174,5231.8h
Medical Kit441,9401.6h
Anti-Infantry MANA Turret42450.4h
Snowman Soldier21290.1h
WLT-Howler Mining Laser02,1280.8h
Hardlight Barrier84700.7h
Nano-Repair Grenade03030.1h

Check the help document for the dictionary if you want to learn more about words used here.


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