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Executor Scrim Master PirateRagg[LPS] PirateRagg
NC BR 182

KDR: 3.34

Score: 85.5m

Last Seen: Jan 11th, 2020 10:22 PM
- OFFLINE - 220.2 hour(s)

Prestige 1, Battle Rank 100 (182 total) - New Conglomerate on Miller - Outfit Leader of Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 87
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS LA1 Anchor NS-15M2 SAS-R NC6 Gauss SAW M30 Mustang AH AF-34 Mattock AF-34 Mattock NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,723,674 MLG Score: 6174
Fun Score: N/A
Cheeseburgers Flipped: 2759TIME WITH MEDKIT: 6.2%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.456%37.609%1183411191152,2243.57132-0.233

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.639%1.988A++2.51A**-0.533DHEAD ++ (~21.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.90.665B+7.80.452B+17

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.02%1.112%1174412289,44511268048.380661173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.905%0.289C*-0.426C--1.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.30.887B*7.30.862B*11

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.767%1.584%1143122988413011150.679477762%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.167%0.649B+-0.606D0.261

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.826B++3.20.745B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.865%9.268%313912232,61111934892.18677533%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.474%0.432B1.144B**1.411

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.90.794B++10.20.749B++14.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.13%77.176%3133122913,2934543112.9254

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.55%1.976A++0.655B+-1.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.629B+1.80.445B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.537%20.88%31341228886307840.287756

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.486%1.403A1.206B**-0.162

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.687B+2.40.504B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 87
85.5m189.8%599 (35.9k)480 (28.8k)3.33868235,38070,5013.453182 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC12322269531.001%31.556%97802:3245

6% Engineer65% Heavy Assault8% Infiltrator6% Light Assault12% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2014 3:57 PMNov 25th, 2014 5:06 PMJan 20th, 2020 1:58 PM (7h) (PST)Jan 11th, 2020 6:23 PM (9d) (PST)Jan 11th, 2020 6:22 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9304215091.3200.3950.4172.5820.0406174

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,80325,26430,539792425155228,772

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2971.8h/123.8d 8,060 74,276 82,068 460.3k 6,057 8,987 7,101 165.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A+
Kills:54,213
Deaths:14,741
KDR:3.678
Accuracy:31.409% A
HSR:38.033% A+
NS-15M2
A++
Kills:31,020
Deaths:8,470
KDR:3.662
Accuracy:30.641% A
HSR:40.861% A++
NC6 Gauss SAW
A**
Kills:9,447
Deaths:2,439
KDR:3.873
Accuracy:30.857% A++
HSR:38.245% A**
GD-22S
A+
Kills:5,167
Deaths:1,811
KDR:2.853
Accuracy:30.204% A
HSR:35.611% A+
EM6
B**
Kills:4,081
Deaths:1,597
KDR:2.555
Accuracy:28.255% B**
HSR:31.953% B**
NC6A GODSAW
B**
Kills:3,792
Deaths:1,112
KDR:3.410
Accuracy:30.910% C**
HSR:35.654% B**
MGR-L1 Promise
A*
Kills:1,176
Deaths:273
KDR:4.308
Accuracy:30.685% A
HSR:40.901% A*
NSX Naginata
A+
Kills:868
Deaths:249
KDR:3.486
Accuracy:28.461% B**
HSR:38.479% A+
NS-15 Gallows
A++
Kills:497
Deaths:118
KDR:4.212
Accuracy:33.365% B*
HSR:48.290% A++
EM1
B**
Kills:148
Deaths:48
KDR:3.083
Accuracy:28.032% B**
HSR:29.730% B**
NC6S Gauss SAW S
A+
Kills:77
Deaths:26
KDR:2.962
Accuracy:31.654% A+
HSR:20.779% C--
Kills:110,486
Deaths (as Heavy Assault):30,884
Deaths (to Heavy Assaults):24,536
KDR:3.57745
Kill Difference:79,602
Playtime:1,936.075 hours
Usage:65%
Score:54.245m
Score/min:467
Accuracy (listed only):30.407%
HSR (listed only):36.231%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:3,565
Deaths:1,087
KDR:3.280
Accuracy:30.817% B**
HSR:34.278% A*
AF-4G Cyclone
A*
Kills:3,037
Deaths:657
KDR:4.623
Accuracy:32.005% B*
HSR:37.208% A*
Carnage AR
A+
Kills:3,000
Deaths:1,021
KDR:2.938
Accuracy:31.026% A
HSR:32.700% A+
MGR-S1 Gladius
M++
Kills:2,349
Deaths:589
KDR:3.988
Accuracy:33.899% A
HSR:44.274% M++
GR-22
A++
Kills:2,179
Deaths:667
KDR:3.267
Accuracy:31.732% A
HSR:33.456% A++
Blitz GD-10
A+
Kills:1,254
Deaths:469
KDR:2.674
Accuracy:30.662% B**
HSR:26.396% A+
NS-7 PDW
M++
Kills:599
Deaths:160
KDR:3.744
Accuracy:33.172% A+
HSR:36.728% M++
NS-11A
A++
Kills:450
Deaths:124
KDR:3.629
Accuracy:31.753% A+
HSR:34.889% A++
GD-66 Claw
B*
Kills:333
Deaths:133
KDR:2.504
Accuracy:67.827% B++
HSR:19.820% B*
LA39 Bruiser
M+
Kills:236
Deaths:100
KDR:2.360
Accuracy:57.914% C
HSR:29.661% M+
Mauler S6
A++
Kills:206
Deaths:100
KDR:2.060
Accuracy:58.924% A++
HSR:13.592% C
AF-57 Piston
A
Kills:111
Deaths:22
KDR:5.045
Accuracy:45.977% B+
HSR:18.919% A
NC1 Gauss Rifle
A++
Kills:80
Deaths:27
KDR:2.963
Accuracy:31.820% A++
HSR:33.750% A++
Gauss Rifle Burst
A*
Kills:75
Deaths:17
KDR:4.412
Accuracy:33.390% B**
HSR:45.333% A*
NSX Tengu
A++
Kills:66
Deaths:17
KDR:3.882
Accuracy:48.231% A++
HSR:27.273% B**
Reaper DMR
M++
Kills:57
Deaths:16
KDR:3.563
Accuracy:29.506% B+
HSR:47.368% M++
Kills:17,597
Deaths (as Combat Medic):5,206
Deaths (to Combat Medics):8,298
KDR:3.38014
Kill Difference:12,391
Playtime:104.431 hours
Usage:4%
Score:3.195m
Score/min:510
Accuracy (listed only):39.291%
HSR (listed only):32.228%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:3,565
Deaths:1,087
KDR:3.280
Accuracy:30.817% B**
HSR:34.278% A*
GD-7F
A+
Kills:3,074
Deaths:850
KDR:3.616
Accuracy:31.804% A+
HSR:29.050% A+
AF-4G Cyclone
A*
Kills:3,037
Deaths:657
KDR:4.623
Accuracy:32.005% B*
HSR:37.208% A*
MGR-S1 Gladius
M++
Kills:2,349
Deaths:589
KDR:3.988
Accuracy:33.899% A
HSR:44.274% M++
NS-11C
A++
Kills:1,732
Deaths:687
KDR:2.521
Accuracy:32.039% A+
HSR:30.139% A++
AF-4A Bandit
A++
Kills:1,424
Deaths:351
KDR:4.057
Accuracy:30.726% B**
HSR:33.989% A++
AF-19 Mercenary
A+
Kills:1,255
Deaths:505
KDR:2.485
Accuracy:30.738% A+
HSR:26.375% B*
Blitz GD-10
A+
Kills:1,254
Deaths:469
KDR:2.674
Accuracy:30.662% B**
HSR:26.396% A+
NS-11CB
A+
Kills:1,171
Deaths:327
KDR:3.581
Accuracy:32.135% A+
HSR:26.046% B++
NS-7 PDW
M++
Kills:599
Deaths:160
KDR:3.744
Accuracy:33.172% A+
HSR:36.728% M++
Gauss Compact Burst
A+
Kills:584
Deaths:144
KDR:4.056
Accuracy:31.305% B*
HSR:35.788% A+
AC-X11
A++
Kills:375
Deaths:113
KDR:3.319
Accuracy:34.901% A++
HSR:31.733% A++
GD-66 Claw
B*
Kills:333
Deaths:133
KDR:2.504
Accuracy:67.827% B++
HSR:19.820% B*
LA39 Bruiser
M+
Kills:236
Deaths:100
KDR:2.360
Accuracy:57.914% C
HSR:29.661% M+
NSX Tanto
A
Kills:211
Deaths:61
KDR:3.459
Accuracy:31.883% B**
HSR:34.123% A
Mauler S6
A++
Kills:206
Deaths:100
KDR:2.060
Accuracy:58.924% A++
HSR:13.592% C
19A Fortuna
A++
Kills:137
Deaths:56
KDR:2.446
Accuracy:33.762% A++
HSR:30.657% A++
Gauss Compact S
A++
Kills:124
Deaths:75
KDR:1.653
Accuracy:30.813% A
HSR:30.645% A++
AF-57 Piston
A
Kills:111
Deaths:22
KDR:5.045
Accuracy:45.977% B+
HSR:18.919% A
NSX Tengu
A++
Kills:66
Deaths:17
KDR:3.882
Accuracy:48.231% A++
HSR:27.273% B**
Kills:21,843
Deaths (as Light Assault):6,503
Deaths (to Light Assaults):11,515
KDR:3.35891
Kill Difference:15,340
Playtime:175.343 hours
Usage:6%
Score:4.386m
Score/min:417
Accuracy (listed only):37.977%
HSR (listed only):29.835%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A+
Kills:3,074
Deaths:850
KDR:3.616
Accuracy:31.804% A+
HSR:29.050% A+
NS-11C
A++
Kills:1,732
Deaths:687
KDR:2.521
Accuracy:32.039% A+
HSR:30.139% A++
AF-4A Bandit
A++
Kills:1,424
Deaths:351
KDR:4.057
Accuracy:30.726% B**
HSR:33.989% A++
AF-19 Mercenary
A+
Kills:1,255
Deaths:505
KDR:2.485
Accuracy:30.738% A+
HSR:26.375% B*
NS-11CB
A+
Kills:1,171
Deaths:327
KDR:3.581
Accuracy:32.135% A+
HSR:26.046% B++
Gauss Compact Burst
A+
Kills:584
Deaths:144
KDR:4.056
Accuracy:31.305% B*
HSR:35.788% A+
AC-X11
A++
Kills:375
Deaths:113
KDR:3.319
Accuracy:34.901% A++
HSR:31.733% A++
GD-66 Claw
B*
Kills:333
Deaths:133
KDR:2.504
Accuracy:67.827% B++
HSR:19.820% B*
LA39 Bruiser
M+
Kills:236
Deaths:100
KDR:2.360
Accuracy:57.914% C
HSR:29.661% M+
NSX Tanto
A
Kills:211
Deaths:61
KDR:3.459
Accuracy:31.883% B**
HSR:34.123% A
Mauler S6
A++
Kills:206
Deaths:100
KDR:2.060
Accuracy:58.924% A++
HSR:13.592% C
19A Fortuna
A++
Kills:137
Deaths:56
KDR:2.446
Accuracy:33.762% A++
HSR:30.657% A++
MGR-M1 Bishop
A*
Kills:126
Deaths:33
KDR:3.818
Accuracy:41.705% A
HSR:47.619% A*
Gauss Compact S
A++
Kills:124
Deaths:75
KDR:1.653
Accuracy:30.813% A
HSR:30.645% A++
AF-57 Piston
A
Kills:111
Deaths:22
KDR:5.045
Accuracy:45.977% B+
HSR:18.919% A
Warden
A+
Kills:94
Deaths:28
KDR:3.357
Accuracy:36.428% A+
HSR:32.979% B**
Kills:11,193
Deaths (as Engineer):3,585
Deaths (to Engineers):8,633
KDR:3.12218
Kill Difference:7,608
Playtime:169.896 hours
Usage:6%
Score:4.229m
Score/min:415
Accuracy (listed only):39.305%
HSR (listed only):29.446%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A+
Kills:11,487
Deaths:2,972
KDR:3.865
Accuracy:48.338% A+
HSR:75.294% B++
NS-44 Commissioner
A*
Kills:6,102
Deaths:3,199
KDR:1.907
Accuracy:48.732% A+
HSR:38.479% A*
NS-357 Underboss
A*
Kills:3,983
Deaths:2,258
KDR:1.764
Accuracy:47.850% A
HSR:39.392% A*
AF-4 Cyclone
A*
Kills:3,565
Deaths:1,087
KDR:3.280
Accuracy:30.817% B**
HSR:34.278% A*
AF-4G Cyclone
A*
Kills:3,037
Deaths:657
KDR:4.623
Accuracy:32.005% B*
HSR:37.208% A*
NS-44 Commissioner AE
A+
Kills:2,718
Deaths:1,476
KDR:1.841
Accuracy:47.710% B*
HSR:38.963% A+
MGR-S1 Gladius
M++
Kills:2,349
Deaths:589
KDR:3.988
Accuracy:33.899% A
HSR:44.274% M++
NSX Daimyo
B*
Kills:1,270
Deaths:322
KDR:3.944
Accuracy:47.367% B*
HSR:94.488% C++
Blitz GD-10
A+
Kills:1,254
Deaths:469
KDR:2.674
Accuracy:30.662% B**
HSR:26.396% A+
NC4-FB Mag-Shot
A*
Kills:1,161
Deaths:437
KDR:2.657
Accuracy:38.807% B*
HSR:39.793% A*
NS-7 PDW
M++
Kills:599
Deaths:160
KDR:3.744
Accuracy:33.172% A+
HSR:36.728% M++
NC14 Bolt Driver
A+
Kills:536
Deaths:138
KDR:3.884
Accuracy:46.143% A+
HSR:76.493% C*
NC4 Mag-Shot
B**
Kills:511
Deaths:426
KDR:1.200
Accuracy:35.598% B**
HSR:27.593% B**
NSX Tomoe
A++
Kills:269
Deaths:98
KDR:2.745
Accuracy:36.902% A++
HSR:38.662% C++
NS-30 Vandal
M+
Kills:97
Deaths:22
KDR:4.409
Accuracy:42.434% A+
HSR:50.516% M+
NS CandyCannon 3000
B+
Kills:88
Deaths:116
KDR:0.759
Accuracy:39.982% B+
HSR:28.409% C
NS-44L Blackhand
B+
Kills:69
Deaths:28
KDR:2.464
Accuracy:41.942% C+
HSR:49.275% B+
NSX Tengu
A++
Kills:66
Deaths:17
KDR:3.882
Accuracy:48.231% A++
HSR:27.273% B**
Kills:39,161
Deaths (as Infiltrator):14,471
Deaths (to Infiltrators):10,263
KDR:2.70617
Kill Difference:24,690
Playtime:229.823 hours
Usage:8%
Score:5.842m
Score/min:424
Accuracy (listed only):40.588%
HSR (listed only):44.640%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C++
Kills:6,187
Deaths:915
KDR:6.762
Accuracy:34.406% C
HSR:18.264% C++
AF-34 Mattock
C**
Kills:6,164
Deaths:915
KDR:6.737
Accuracy:32.967% C
HSR:18.154% C**
AF-41 Hacksaw
C*
Kills:4,515
Deaths:710
KDR:6.359
Accuracy:29.328% C
HSR:15.814% C*
AF-41 Hacksaw
C**
Kills:4,373
Deaths:710
KDR:6.159
Accuracy:33.436% C++
HSR:15.436% C**
NCM2 Falcon
B*
Kills:2,673
Deaths:925
KDR:2.890
Accuracy:47.890% B*
HSR:6.098% B++
NCM2 Falcon
B++
Kills:2,270
Deaths:925
KDR:2.454
Accuracy:49.057% B++
HSR:6.167% B++
NCM1 Scattercannon
B++
Kills:2,178
Deaths:349
KDR:6.241
Accuracy:44.839% B++
HSR:18.274% B+
NCM1 Scattercannon
B++
Kills:1,811
Deaths:287
KDR:6.310
Accuracy:41.848% B
HSR:18.609% B++
AF-23 Grinder
B+
Kills:1,529
Deaths:379
KDR:4.034
Accuracy:41.209% B+
HSR:15.435% C++
AF-23 Grinder
B+
Kills:1,375
Deaths:317
KDR:4.338
Accuracy:44.480% B+
HSR:17.018% C++
Kills:33,075
Deaths (as MAX Suit):3,216
Deaths (to MAX Suits):3,677
KDR:10.28451
Kill Difference:29,859
Playtime:345.507 hours
Usage:12%
Score:13.610m
Score/min:657
Accuracy (listed only):39.946%
HSR (listed only):14.927%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M
Kills:6,397
V. Kills:270 N/A
Deaths:558
KDR:11.464
Accuracy:59.765% B+
KPH:144 M
VKPH:6.100 B
Breaker Rocket Pods
M+
Kills:2,541
V. Kills:205 N/A
Deaths:111
KDR:22.892
Accuracy:59.928% A
KPH:314.700 M+
VKPH:25.400 B*
Vortek Rotary
A++
Kills:349
V. Kills:181 192%
Deaths:91
KDR:3.835
Accuracy:28.309% C--
KPH:41.400 A++
VKPH:21.500 A
M20 Mustang
B++
Kills:158
V. Kills:138 114%
Deaths:105
KDR:1.505
Accuracy:23.147% D*
KPH:16.400 C*
VKPH:14.300 B++
Hornet Missiles
A*
Kills:95
V. Kills:40 232%
Deaths:12
KDR:7.917
Accuracy:73.191% A++
KPH:169.300 A*
VKPH:71.300 B*
Kills:9,540 (6,904 + 0)
Deaths:877
KDR:10.878
VKDR:0.951
Vehicle Kills:834
Kill Difference:8,663
Playtime:71.136 hours
Usage:2%
Score:1.771m
Score/min:415
Piloting Accuracy:23.147%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M
Kills:343
V. Kills:11 N/A
Deaths:17
KDR:20.177
Accuracy:63.584% M
KPH:120.900 A**
VKPH:3.900 D
Kills:343 (0 + 343)
Deaths:17
KDR:20.176
VKDR:0.647
Vehicle Kills:11
Kill Difference:326
Playtime:2.837 hours
Usage:0%
Score:0.052m
Score/min:304
Piloting Accuracy:N/A%
Gunner Accuracy:63.584%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:672
V. Kills:43 N/A
Deaths:29
KDR:23.172
Accuracy:53.753% B+
KPH:111.400 A*
VKPH:7.100 C
C75 Viper
M
Kills:157
V. Kills:26 N/A
Deaths:11
KDR:14.273
Accuracy:41.861% B
KPH:76.600 M
VKPH:12.700 B**
L100 Python HEAT
S
Kills:55
V. Kills:1 N/A
Deaths:2
KDR:27.500
Accuracy:57.919% B++
KPH:168.500 S
VKPH:3.100 F-
Kills:884 (884 + 0)
Deaths:42
KDR:21.048
VKDR:1.667
Vehicle Kills:70
Kill Difference:842
Playtime:8.410 hours
Usage:0%
Score:0.196m
Score/min:388
Driving Accuracy:57.919%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
M+
Kills:239
V. Kills:219 109%
Deaths:23
KDR:10.391
Accuracy:53.473% A+
KPH:38.200 A++
VKPH:35 M+
Kills:239 (0 + 239)
Deaths:23
KDR:10.391
VKDR:9.522
Vehicle Kills:219
Kill Difference:216
Playtime:6.251 hours
Usage:0%
Score:0.157m
Score/min:419
Driving Accuracy:N/A%
Gunner Accuracy:53.473%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:1,111
V. Kills:51 N/A
Deaths:52
KDR:21.365
Accuracy:51.829% C+
KPH:159.800 B**
VKPH:7.300 C+
M12 Kobalt-H
A**
Kills:92
V. Kills: N/A
Deaths:4
KDR:23
Accuracy:22.537% C++
KPH:240 A**
VKPH:0 F-
Kills:1,203 (0 + 1,203)
Deaths:56
KDR:21.482
VKDR:0.911
Vehicle Kills:51
Kill Difference:1,147
Playtime:7.335 hours
Usage:0%
Score:0.194m
Score/min:440
Driving Accuracy:N/A%
Gunner Accuracy:22.537%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:335
V. Kills:55 N/A
Deaths:37
KDR:9.054
Accuracy:40.783% B+
KPH:56.800 B+
VKPH:9.300 C+
M12 Kobalt
A
Kills:196
V. Kills:2 N/A
Deaths:9
KDR:21.778
Accuracy:21.174% B++
KPH:105.700 A
VKPH:1.100 D--
M20 Basilisk
A*
Kills:117
V. Kills:34 334%
Deaths:11
KDR:10.636
Accuracy:57.149% A*
KPH:23.300 C*
VKPH:6.800 C+
M12 Kobalt
B*
Kills:109
V. Kills:2 N/A
Deaths:7
KDR:15.571
Accuracy:21.649% B*
KPH:88.100 B+
VKPH:1.600 D
M40 Fury
C+
Kills:69
V. Kills:9 N/A
Deaths:7
KDR:9.857
Accuracy:28.621% D-
KPH:53.700 C+
VKPH:7 D
G30 Walker
A+
Kills:53
V. Kills:37 139%
Deaths:14
KDR:3.786
Accuracy:44.566% A*
KPH:24.400 B**
VKPH:17 A+
Kills:879 (0 + 879)
Deaths:85
KDR:10.341
VKDR:1.635
Vehicle Kills:139
Kill Difference:794
Playtime:17.478 hours
Usage:1%
Score:0.291m
Score/min:277
Driving Accuracy:N/A%
Gunner Accuracy:44.566%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:71
V. Kills: N/A
Deaths:51
KDR:1.392
Accuracy:38.739% C
KPH:33.300 C--
VKPH:0 D-
Kills:71 (71 + 0)
Deaths:51
KDR:1.392
VKDR:0
Vehicle Kills:0
Kill Difference:20
Playtime:2.130 hours
Usage:0%
Score:0.011m
Score/min:83
Driving Accuracy:38.739%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:79
V. Kills: N/A
Deaths:8
KDR:9.875
Accuracy:30.527% C--
KPH:69.800 C+
VKPH:0 F-
Kills:79 (0 + 79)
Deaths:8
KDR:9.875
VKDR:0
Vehicle Kills:0
Kill Difference:71
Playtime:1.131 hours
Usage:0%
Score:0.016m
Score/min:238
Piloting Accuracy:N/A%
Gunner Accuracy:30.527%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 54,58854,21314,7413.678B+0.3431.409%A38.033%A+88.5AN/A223612.5h7.8B**24.9B*
NS-15M2 31,19731,0208,4703.662B*0.3230.641%A40.861%A++90.8AN/A241341.7h9.2B**29.9B*
SAS-R 11,49711,4872,9723.865B+0.5348.338%A+75.294%B++94.4A*N/A253121.7h1.7B**3.6B**
NC6 Gauss SAW 9,5309,4472,4393.873A++0.5330.857%A++38.245%A**114M**1B*35882.9h6.8B**22B*
M30 Mustang AH 6,6676,39755811.464B++8.1359.765%B+1.188%C+144.1M6.1B36444.4h4B*6.8B++
AF-34 Mattock 6,2316,1879156.762A3.4234.406%C18.264%C++80.5A*N/A22476.9h4.6B**13.4B++
AF-34 Mattock 6,2166,1649156.737B**3.4032.967%C18.154%C**80.2A*N/A22176.9h4.4B*13.5B++
NS-44 Commissioner 6,1236,1023,1991.907B*1.4348.732%A+38.479%A*78.5A++N/A20477.7h2.8B**5.7B*
GD-22S 5,1995,1671,8112.853B*0.4930.204%A35.611%A+80.9A++N/A26463.9h8.2B**27.1B*
NS Decimator 6,2484,7161,6082.933A*0.4169.399%B**2.226%C+62.5A+20.3B+36575.5h3.6B++5.1B**
AF-41 Hacksaw 4,5454,5157106.359A*3.0229.328%C15.814%C*66.1A*N/A18868.3h4.8B**16.4B++
AF-41 Hacksaw 4,4044,3737106.159A*2.8233.436%C++15.436%C**64A*N/A18668.3h5.7B+17B++
EM6 4,1034,0811,5972.555B+0.7828.255%B**31.953%B**69.8B**N/A20358.5h8.5B**30.1B*
NS-357 Underboss 3,9923,9832,2581.764B*1.5747.85%A39.392%A*89.9A+N/A24444.3h3.2B**6.6B**
NC6A GODSAW 3,8073,7921,1123.41B+0.0730.91%C**35.654%B**88.6B*N/A25242.8h7.2C**23.2B++
AF-4 Cyclone 3,5793,5651,0873.28A+0.0630.817%B**34.278%A*84.7A++N/A23242.1h8.1B**26.3B*
GD-7F 3,0963,0748503.616M+0.2831.804%A+29.05%A+89.6A*N/A24834.3h9.6B**30.2B*
AF-4G Cyclone 3,0603,0376574.623A+1.2832.005%B*37.208%A*152.6A**1.2A++37619.9h7.6B**23.6B++
Carnage AR 3,0093,0001,0212.938A0.4031.026%A32.7%A+74.6A++N/A25840.2h10.2A33B**
NS-44 Commissioner AE 2,7212,7181,4761.841B+1.5047.71%B*38.963%A+84.1B**N/A23632.3h2.7B*5.7B++
NCM2 Falcon 3,2582,6739252.89A++0.4547.89%B*6.098%B++28.2A+6.2B*12994.8h7.3B*15.2B*
Breaker Rocket Pods 2,7462,54111122.892A++19.5559.928%AN/A313.7M+25.3B*9338.1h7.2A12B**
MGR-S1 Gladius 2,3652,3495893.988A++0.6533.899%A44.274%M++135M*N/A37617.4h6.9B**20.3B*
NCM2 Falcon 2,8272,2709252.454A*0.8849.057%B++6.167%B++23.9A++5.9B+11794.8h8.8B**17.9B**
GR-22 2,1982,1796673.267A+0.0731.732%A33.456%A++88.9A**N/A28224.5h10.2B**32.1B**
NCM1 Scattercannon 2,1982,1783496.241A++2.9044.839%B++18.274%B+87.5SN/A27624.9h5.2B**11.6B*
Hawk GD-68 2,4911,8261,0131.803A*1.5471.921%A3.122%B36.2A13.2B+25650.5h4.8A+6.6A+
NCM1 Scattercannon 1,8211,8112876.31A2.9741.848%B18.609%B++81.6A**N/A24022.2h5.5B+13.2B+
NS-11C 1,7441,7326872.521A++0.8232.039%A+30.139%A++67.4A++N/A18125.7h10.3B**32.2B**
AF-23 Grinder 1,5361,5293794.034B++0.7041.209%B+15.435%C++69.8MN/A20621.9h4.3B**10.5B**
C-4 1,6891,4896432.316B++1.0236.806%A++N/A115.4B++15.5D--72612.9h1B**2.8B**
Frag Grenade 1,4441,43111431N/A1,427.6658.083%A++N/A795A+7.2C31161.8h2.6A4.6B**
AF-4A Bandit 1,4331,4243514.057M0.7230.726%B**33.989%A++108.7MN/A32913.1h8.3B**27B*
AF-23 Grinder 1,3791,3753174.338B++1.0044.48%B+17.018%C++71.2MN/A20119.3h4.7B**10.5B**
NC05 Jackhammer 1,3551,3504822.801A+0.5454.246%A19.482%B**106.3A++N/A32812.7h3.6B**6.7B*
NC05 Jackhammer AE 1,3441,3334063.283A0.0655.888%B**13.578%D111.1A+N/A27312h3.6B**6.5B++
Mag-Cutter 1,3171,31316,2950.081A*3.2647.103%A+1.676%D2.4AN/A7546.2h1.7B++3.6B++
NSX Daimyo 1,2711,2703223.944C*0.6147.367%B*94.488%C++100.8A++N/A25112.6h2.2B+4.6B++
AF-19 Mercenary 1,2581,2555052.485A*0.8530.738%A+26.375%B*52.7A++N/A26223.8h8.5B**27.7B*
Blitz GD-10 1,2651,2544692.674A+0.6630.662%B**26.396%A+72.1A++N/A22717.4h10.8B**35.3B*
Shrike 1,6141,1966321.892A*1.4565.244%B**2.508%C+44.8A++15.7B+43426.7h4.2A6.4A
MGR-L1 Promise 1,1891,1762734.308A*0.9730.685%A40.901%A*125.1M+1.4B++4719.4h9.4A30.5B*
NS-11CB 1,1781,1713273.581M0.2432.135%A+26.046%B++79.1A++N/A19414.8h10.1B**31.4B*
NC4-FB Mag-Shot 1,1621,1614372.657B*0.6838.807%B*39.793%A*147A*N/A3257.9h5.6B*14.4B**
The Slasher 1,1671,16116,5180.07B+3.2747.55%B**2.153%D--1.8CN/A4646.9h1.8B+3.7C*
Icikill 1,1511,14916,2950.071B+3.2738.079%B+4.091%D1.9C+N/A5605.9h1.7B*4.3B+
Auraxium Mag-Cutter 1,1441,14314,4200.079A3.2636.856%B+3.762%C--2.6B++N/A7435.7h1.6B**4.3B++
C85 Canister-H 1,1621,1115221.365B++18.0351.829%C+9.541%C158.7B**7.3C+4317h4.1B**8B**
NSX Naginata 8778682493.486A*0.1528.461%B**38.479%A+97.5A++1B+3078.9h8.9B*31.4B++
L100 Python HESH 7156722923.172A19.8353.753%B+1.488%C+112A**7.2C3406h2.1B**3.9B**
NS-7 PDW 6025991603.744M**0.4133.172%A+36.728%M++117.5SN/A5415.1h9.8B**29.7B*
Gauss Compact Burst 5875841444.056A+0.7231.305%B*35.788%A+72.1B**N/A1988.1h8.5B**27.3B*
Sticky Grenade 5435381538N/A534.6666.834%A+N/A1793.3A++16.7C*51940.3h1.5B++2.2B*
NC14 Bolt Driver 5365361383.884B*0.5546.143%A+76.493%C*56.4A*N/A2139.5h1.8B**3.9B**
NC4 Mag-Shot 5155114261.2B++2.1435.598%B**27.593%B**42.2B*N/A19812.1h6B*16.7B*
NS-15 Gallows 5014971184.212B++0.8733.365%B*48.29%A++198.8M++1.6B+6422.5h8.5A25.5B**
NS-11A 4544501243.629A*0.2931.753%A+34.889%A++102.3M++N/A4374.4h9A+28.3B**
AC-X11 3783751133.319A*0.0234.901%A++31.733%A++125S1B**6733h7.1B**20.2B*
Tank Mine 5253581232.911C++0.4380.38%M*N/A132.6B+61.9C+11362.7h2.1C2.6A*
Vortek Rotary 530349913.835B+0.5028.309%C--3.152%B++41.5A++21.5A3328.4h32.6B**115B*
L105 Zephyr 3543431720.176B++16.8463.584%MN/A122.5A**3.9D3042.8h3.8A6.1A
M40 Fury 390335379.054B+5.7240.783%B+1.791%C++56.8B+9.3C+2615.9h10.9B+26.8B++
GD-66 Claw 3343331332.504B**0.8367.827%B++19.82%B*118.9M+N/A3822.8h1.9B**2.8B++
MAX Punch 2942923,2330.09C*3.2531.058%D-N/A1C+N/A3285.7h1.7C++5.5C++
NSX Tomoe 270269982.745B*0.5936.902%A++38.662%C++74.7A+N/A2533.6h11B*29.9B*
Enforcer ML85 4582392310.391B**7.0553.473%A+N/A37.9A++34.8M+4196.3h11.6B+21.6B**
LA39 Bruiser 2362361002.36B**0.9857.914%C29.661%M+118M++N/A5162h2B*3.5B+
NSX Tanto 212211613.459A**0.1231.883%B**34.123%A78.1A++N/A3142.7h10B++31.5B++
Mauler S6 2082061002.06B**1.2858.924%A++13.592%C71A*N/A4362.9h3.3A5.7B**
M12 Kobalt 198196921.778B*18.4421.174%B++29.082%A**103.2A1.1D--3811.9h10.8A+51B*
Bouncing Betty 166165562.946C0.3957.978%A++N/A103.1C-N/A5081.6h1.6B**2.7A+
M20 Mustang 2961581051.505C+1.8323.147%D*1.899%C+16.5C*14.4B++2489.6h86.1B+372C++
C75 Viper 1831571114.273A**10.9341.861%B1.274%C+78.5M+13B**4382h8.1B**19.4B**
EM1 148148483.083A++0.2628.032%B**29.73%B**87.1A*N/A6761.7h10.2B**36.3B++
Auraxium Slasher 1411411,8600.076C++3.2642.453%B**2.128%D--2.1C++N/A565.6h1.3A3B++
19A Fortuna 141137562.446B**0.8933.762%A++30.657%A++152.2S4.4S7750.9h7.5B**22.1B**
MGR-M1 Bishop 127126333.818B**0.4841.705%A47.619%A*140S1.1B*4180.9h3.6A++8.7B**
Gauss Compact S 125124751.653B*1.6930.813%A30.645%A++40B**N/A2903.1h7.9B*25.7B*
MANA Anti-Personnel Turret 117117462.543N/A0.8024.002%UN/A1170UN/A5035700.1h13.5T*56.3T*
M20 Basilisk 1511171110.636M**7.3057.149%A*11.111%A*23.4C*6.8C+2165h74.9B+131.1B**
M60-A Bulldog 1231141011.4C+8.0655.621%B**3.509%B**13.7D-1.1D518.3h4.9B+8.9B++
AF-22 Crow 150112661.697M1.6475.071%B**4.464%A++40B*13.6C++2682.8h4.7A+6.3A+
AF-57 Piston 112111225.045M**1.7145.977%B+18.919%A185S1.7A++13180.6h2.9A6.3B*
M12 Kobalt 111109715.571C**12.2321.649%B*29.358%A*90.8B++1.7D3841.2h17.1B+79.1B+
NS-30 Vandal 9897224.409A1.0742.434%A+50.516%M+121.3M*1.3A++6320.8h4.3B**10.1B**
Hornet Missiles 13595127.917B4.5873.191%A++4.211%M158.3A++66.7B*11190.6h7.6B*10.3B**
Warden 9494283.357A++0.0236.428%A+32.979%B**67.1MN/A5381.4h6B**16.5B**
M12 Kobalt-H 9292423B+19.6622.537%C++25%A+230A*N/A5970.4h9.6B*42.6B*
NS CandyCannon 3000 89881160.759C++2.5839.982%B+28.409%C25.1C+N/A583.5h5.1C+12.6B
Anti-Vehicle Grenade 10286186N/A82.6646.067%DN/A430C**80C37100.2h4.3B++9.3B+
NSX Masamune 9981352.314A*1.0257.297%C+N/A50.6A11.3C+4071.6h5.2B*9.1B*
NC1 Gauss Rifle 8080272.963A++0.3831.82%A++33.75%A++72.7MN/A22961.1h8.9A+27.8B**
CAS 14-E 797989.875C6.5430.527%C--3.797%A++71.8C++N/A2381.1h13.9A+45.4B**
NC6S Gauss SAW S 7777262.962A0.3831.654%A+20.779%C--85.6A+N/A7980.9h8.3B**26.3B++
M60-A Bulldog 7976710.857C+7.5256.015%B**2.632%C**9.4D-N/A438.1h5.9C++10.5B+
Gauss Rifle Burst 7575174.412B**1.0733.39%B**45.333%A*53.6C**N/A2161.4h7.9A23.6B**
S12 Renegade 7171511.392C1.9538.739%C7.042%B+33.8C--N/A832.1h2.4B**6.3B++
NS-44L Blackhand 6969282.464B**0.8741.942%C+49.275%B+69A*N/A2951h3.1B**7.5B++
M40 Fury 786979.857B+6.5228.621%D-1.449%C53.1C+6.9D3151.3h8.3B*29B+
NSX Tengu 6666173.882M+0.5448.231%A++27.273%B**94.3A++N/A6010.7h9.5B*19.7B*
Hunter QCX 6161730.836C*2.5045.182%C++26.23%C++23.5B**N/A812.6h3.5B+7.7B+
Carver 59594600.128C*3.2138.824%B**13.559%C3.4CN/A1717.4h1.1B++2.9B+
Reaper DMR 5757163.563B++0.2229.506%B+47.368%M++95A**N/A14820.6h6.5A+22B**
L100 Python HEAT 5655227.5M*24.1657.919%B++3.636%B*183.3S3.3F-9600.3h2.3A+4A++
G30 Walker 9053143.786C**0.4544.566%A*N/A24.1B**16.8A+2902.2h139.7B**313.4A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon6310,0517.8h
Nano-Armor Kit167169,89717.9h
Motion Spotter246,6064.3h
AE Nano-Armor Kit8576,6677h
AE Medical Applicator10446,2574h
Nanite Revive Grenade01,1160.3h
Nanite Healing Grenade0780h
Medical Kit8,82453,846183.2h
Restoration Kit736402.4h
Recon Detection Device01810.2h
Shield Recharging Field1900h
Medical Applicator6325,8952.5h
Ammunition Package111,0410.7h
Anti-Infantry MANA Turret174591h
Hardlight Barrier32030.4h

Check the help document for the dictionary if you want to learn more about words used here.


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