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Executor PirateRagg[LPS] PirateRagg
NC BR 173

KDR: 3.35

Score: 75.1m

Last Seen: Apr 22nd, 2019 7:49 PM
-

Prestige 1, Battle Rank 100 (173 total) - New Conglomerate on Miller - Outfit Leader of Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 95
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS LA1 Anchor NS-15M2 NC6 Gauss SAW SAS-R M30 Mustang AH NS-44 Commissioner AF-34 Mattock AF-34 Mattock
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,734,133 MLG Score: 5383
Fun Score: N/A
Cheeseburgers Flipped: 2617TIME WITH MEDKIT: 6%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.225%36.893%115238997134,2713.6073-0.256

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.632%1.974A++2.48A**-0.557DHEAD ++ (~21.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.30.661B+7.90.446B17.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.602%1.116%1147410318,87110717768.275191142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.934%0.232C++-0.445C--1.284

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.80.884B*7.40.86B*11.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.826%1.726%1113103281112001010.675833795%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.602%0.575B+-0.562D0.46

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.825B++3.20.748B++3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.963%8.812%327910262,54211154782.27982531%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.488%0.444B1.109B**1.46

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.50.793B++10.10.746B++14.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.924%76.769%327310329,156392972.33036

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.459%1.938A++0.631B+-1.069

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.615B+1.80.427B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.894%17.504%32741031697258940.269112

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.471%1.453A+0.585B+0.166

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.684B+2.50.493B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 95
75.1m202.9%575 (34.5k)438 (26.3k)3.35119207,13761,8103.47241173 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC10352036830.673%30.196%92602:4644

6% Engineer62% Heavy Assault7% Infiltrator6% Light Assault11% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2014 3:57 PMNov 25th, 2014 5:06 PMApr 23rd, 2019 4:24 AM (1d) (PST)Apr 22nd, 2019 4:04 PM (2d) (PST)Apr 22nd, 2019 3:49 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8643894751.2090.3610.3652.5310.0395383

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,86123,34428,517732222152226,310

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2855.9h/119d 7,493 62,546 71,986 433.7k 5,518 8,213 6,598 148.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A+
Kills:47,149
Deaths:12,758
KDR:3.696
Accuracy:31.190% B**
HSR:37.462% A+
NS-15M2
A++
Kills:29,704
Deaths:8,110
KDR:3.663
Accuracy:30.611% A
HSR:40.446% A++
NC6 Gauss SAW
A*
Kills:7,803
Deaths:1,976
KDR:3.949
Accuracy:30.504% A++
HSR:37.242% A*
GD-22S
A+
Kills:4,924
Deaths:1,730
KDR:2.846
Accuracy:30.140% A
HSR:35.114% A+
EM6
A
Kills:4,008
Deaths:1,568
KDR:2.556
Accuracy:28.217% B**
HSR:31.712% A
NC6A GODSAW
B**
Kills:3,524
Deaths:1,047
KDR:3.366
Accuracy:30.510% C*
HSR:35.443% B**
NC05 Jackhammer
A
Kills:1,349
Deaths:481
KDR:2.805
Accuracy:54.237% A
HSR:19.496% B**
NC05 Jackhammer AE
B**
Kills:1,324
Deaths:395
KDR:3.352
Accuracy:55.915% B**
HSR:13.671% D
MGR-L1 Promise
A++
Kills:811
Deaths:168
KDR:4.827
Accuracy:29.792% B**
HSR:38.471% A++
NSX Naginata
A+
Kills:771
Deaths:221
KDR:3.489
Accuracy:28.377% A
HSR:38.521% A+
EM1
A
Kills:148
Deaths:48
KDR:3.083
Accuracy:28.032% A
HSR:29.730% A
NC6S Gauss SAW S
A
Kills:68
Deaths:24
KDR:2.833
Accuracy:30.640% A
HSR:22.059% C
Kills:101,583
Deaths (as Heavy Assault):28,526
Deaths (to Heavy Assaults):21,554
KDR:3.56107
Kill Difference:73,057
Playtime:1,771.990 hours
Usage:62%
Score:48.010m
Score/min:452
Accuracy (listed only):34.013%
HSR (listed only):31.614%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:3,558
Deaths:1,083
KDR:3.285
Accuracy:30.806% B**
HSR:34.261% A*
Carnage AR
A++
Kills:2,866
Deaths:982
KDR:2.919
Accuracy:30.871% A
HSR:32.380% A++
AF-4G Cyclone
A++
Kills:1,868
Deaths:392
KDR:4.765
Accuracy:31.593% B*
HSR:34.743% A++
GR-22
A++
Kills:1,791
Deaths:557
KDR:3.215
Accuracy:31.429% A
HSR:32.161% A++
MGR-S1 Gladius
M+
Kills:1,754
Deaths:420
KDR:4.176
Accuracy:33.366% A
HSR:42.988% M+
Blitz GD-10
A+
Kills:1,166
Deaths:441
KDR:2.644
Accuracy:30.515% B**
HSR:24.957% A+
NS-11A
A++
Kills:423
Deaths:117
KDR:3.615
Accuracy:31.613% A+
HSR:34.752% A++
GD-66 Claw
B*
Kills:320
Deaths:125
KDR:2.560
Accuracy:67.673% B*
HSR:19.688% B*
NS-7 PDW
A*
Kills:252
Deaths:82
KDR:3.073
Accuracy:32.454% A+
HSR:31.746% A*
Mauler S6
A*
Kills:206
Deaths:100
KDR:2.060
Accuracy:58.924% A*
HSR:13.592% C
LA39 Bruiser
B+
Kills:92
Deaths:42
KDR:2.190
Accuracy:63.103% C*
HSR:17.391% B+
NC1 Gauss Rifle
A++
Kills:80
Deaths:27
KDR:2.963
Accuracy:31.820% A++
HSR:33.750% A++
AF-57 Piston
A
Kills:79
Deaths:17
KDR:4.647
Accuracy:42.549% C**
HSR:18.987% A
Gauss Rifle Burst
A**
Kills:75
Deaths:17
KDR:4.412
Accuracy:33.390% B**
HSR:45.333% A**
NSX Tengu
A++
Kills:62
Deaths:16
KDR:3.875
Accuracy:47.872% A++
HSR:25.807% B*
Reaper DMR
M*
Kills:57
Deaths:16
KDR:3.563
Accuracy:29.767% B++
HSR:47.368% M*
Kills:14,649
Deaths (as Combat Medic):4,434
Deaths (to Combat Medics):7,201
KDR:3.30379
Kill Difference:10,215
Playtime:97.240 hours
Usage:3%
Score:2.875m
Score/min:493
Accuracy (listed only):39.234%
HSR (listed only):30.619%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:3,558
Deaths:1,083
KDR:3.285
Accuracy:30.806% B**
HSR:34.261% A*
GD-7F
A+
Kills:2,688
Deaths:745
KDR:3.608
Accuracy:31.774% A+
HSR:28.497% A+
AF-4G Cyclone
A++
Kills:1,868
Deaths:392
KDR:4.765
Accuracy:31.593% B*
HSR:34.743% A++
MGR-S1 Gladius
M+
Kills:1,754
Deaths:420
KDR:4.176
Accuracy:33.366% A
HSR:42.988% M+
NS-11C
A++
Kills:1,583
Deaths:649
KDR:2.439
Accuracy:31.906% A+
HSR:29.754% A++
AF-19 Mercenary
A++
Kills:1,232
Deaths:496
KDR:2.484
Accuracy:30.697% A++
HSR:26.461% B*
AF-4A Bandit
A++
Kills:1,226
Deaths:285
KDR:4.302
Accuracy:30.742% B**
HSR:33.687% A++
NS-11CB
A+
Kills:1,171
Deaths:327
KDR:3.581
Accuracy:32.135% A+
HSR:26.046% B++
Blitz GD-10
A+
Kills:1,166
Deaths:441
KDR:2.644
Accuracy:30.515% B**
HSR:24.957% A+
Gauss Compact Burst
A++
Kills:537
Deaths:131
KDR:4.099
Accuracy:31.345% B*
HSR:36.313% A++
GD-66 Claw
B*
Kills:320
Deaths:125
KDR:2.560
Accuracy:67.673% B*
HSR:19.688% B*
NS-7 PDW
A*
Kills:252
Deaths:82
KDR:3.073
Accuracy:32.454% A+
HSR:31.746% A*
AC-X11
A++
Kills:220
Deaths:76
KDR:2.895
Accuracy:33.887% A++
HSR:30.909% A++
Mauler S6
A*
Kills:206
Deaths:100
KDR:2.060
Accuracy:58.924% A*
HSR:13.592% C
NSX Tanto
A+
Kills:200
Deaths:58
KDR:3.448
Accuracy:32.164% B**
HSR:35% A+
LA39 Bruiser
B+
Kills:92
Deaths:42
KDR:2.190
Accuracy:63.103% C*
HSR:17.391% B+
Gauss Compact S
A++
Kills:90
Deaths:50
KDR:1.800
Accuracy:27.726% B*
HSR:30% A++
AF-57 Piston
A
Kills:79
Deaths:17
KDR:4.647
Accuracy:42.549% C**
HSR:18.987% A
NSX Tengu
A++
Kills:62
Deaths:16
KDR:3.875
Accuracy:47.872% A++
HSR:25.807% B*
Kills:18,304
Deaths (as Light Assault):5,535
Deaths (to Light Assaults):10,013
KDR:3.30696
Kill Difference:12,769
Playtime:164.812 hours
Usage:6%
Score:3.961m
Score/min:401
Accuracy (listed only):37.960%
HSR (listed only):28.465%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A+
Kills:2,688
Deaths:745
KDR:3.608
Accuracy:31.774% A+
HSR:28.497% A+
NS-11C
A++
Kills:1,583
Deaths:649
KDR:2.439
Accuracy:31.906% A+
HSR:29.754% A++
AF-19 Mercenary
A++
Kills:1,232
Deaths:496
KDR:2.484
Accuracy:30.697% A++
HSR:26.461% B*
AF-4A Bandit
A++
Kills:1,226
Deaths:285
KDR:4.302
Accuracy:30.742% B**
HSR:33.687% A++
NS-11CB
A+
Kills:1,171
Deaths:327
KDR:3.581
Accuracy:32.135% A+
HSR:26.046% B++
Gauss Compact Burst
A++
Kills:537
Deaths:131
KDR:4.099
Accuracy:31.345% B*
HSR:36.313% A++
GD-66 Claw
B*
Kills:320
Deaths:125
KDR:2.560
Accuracy:67.673% B*
HSR:19.688% B*
AC-X11
A++
Kills:220
Deaths:76
KDR:2.895
Accuracy:33.887% A++
HSR:30.909% A++
Mauler S6
A*
Kills:206
Deaths:100
KDR:2.060
Accuracy:58.924% A*
HSR:13.592% C
NSX Tanto
A+
Kills:200
Deaths:58
KDR:3.448
Accuracy:32.164% B**
HSR:35% A+
MGR-M1 Bishop
A++
Kills:104
Deaths:28
KDR:3.714
Accuracy:40.874% B**
HSR:45.192% A++
Warden
A+
Kills:94
Deaths:28
KDR:3.357
Accuracy:36.428% A+
HSR:32.979% A
LA39 Bruiser
B+
Kills:92
Deaths:42
KDR:2.190
Accuracy:63.103% C*
HSR:17.391% B+
Gauss Compact S
A++
Kills:90
Deaths:50
KDR:1.800
Accuracy:27.726% B*
HSR:30% A++
AF-57 Piston
A
Kills:79
Deaths:17
KDR:4.647
Accuracy:42.549% C**
HSR:18.987% A
Kills:9,842
Deaths (as Engineer):3,157
Deaths (to Engineers):7,735
KDR:3.11752
Kill Difference:6,685
Playtime:160.558 hours
Usage:6%
Score:3.891m
Score/min:404
Accuracy (listed only):39.462%
HSR (listed only):28.300%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:7,418
Deaths:1,946
KDR:3.812
Accuracy:48.170% A
HSR:73.901% B+
NS-44 Commissioner
A*
Kills:5,764
Deaths:3,029
KDR:1.903
Accuracy:48.677% A+
HSR:37.890% A*
AF-4 Cyclone
A*
Kills:3,558
Deaths:1,083
KDR:3.285
Accuracy:30.806% B**
HSR:34.261% A*
NS-357 Underboss
A++
Kills:2,316
Deaths:1,279
KDR:1.811
Accuracy:47.280% A
HSR:34.931% A++
NS-44 Commissioner AE
A+
Kills:2,313
Deaths:1,271
KDR:1.820
Accuracy:47.293% B++
HSR:37.657% A+
AF-4G Cyclone
A++
Kills:1,868
Deaths:392
KDR:4.765
Accuracy:31.593% B*
HSR:34.743% A++
MGR-S1 Gladius
M+
Kills:1,754
Deaths:420
KDR:4.176
Accuracy:33.366% A
HSR:42.988% M+
NSX Daimyo
B*
Kills:1,202
Deaths:291
KDR:4.131
Accuracy:47.301% B*
HSR:94.592% C*
Blitz GD-10
A+
Kills:1,166
Deaths:441
KDR:2.644
Accuracy:30.515% B**
HSR:24.957% A+
NC4-FB Mag-Shot
A**
Kills:1,161
Deaths:437
KDR:2.657
Accuracy:38.807% B*
HSR:39.793% A**
NC14 Bolt Driver
A++
Kills:536
Deaths:136
KDR:3.941
Accuracy:46.333% A++
HSR:76.493% C**
NC4 Mag-Shot
A
Kills:511
Deaths:426
KDR:1.200
Accuracy:35.598% A
HSR:27.593% A
NSX Tomoe
A++
Kills:267
Deaths:95
KDR:2.811
Accuracy:36.960% A++
HSR:38.951% C*
NS-7 PDW
A*
Kills:252
Deaths:82
KDR:3.073
Accuracy:32.454% A+
HSR:31.746% A*
NS CandyCannon 3000
B+
Kills:88
Deaths:116
KDR:0.759
Accuracy:39.982% B+
HSR:28.409% C
NS-30 Vandal
M+
Kills:84
Deaths:18
KDR:4.667
Accuracy:42.233% A+
HSR:50% M+
NSX Tengu
A++
Kills:62
Deaths:16
KDR:3.875
Accuracy:47.872% A++
HSR:25.807% B*
Kills:30,320
Deaths (as Infiltrator):11,478
Deaths (to Infiltrators):8,931
KDR:2.64158
Kill Difference:18,842
Playtime:189.184 hours
Usage:7%
Score:4.245m
Score/min:374
Accuracy (listed only):40.308%
HSR (listed only):43.218%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C++
Kills:5,445
Deaths:820
KDR:6.640
Accuracy:33.549% C
HSR:18.164% C++
AF-34 Mattock
B+
Kills:5,405
Deaths:820
KDR:6.591
Accuracy:31.989% C
HSR:18.224% B+
AF-41 Hacksaw
C*
Kills:4,445
Deaths:697
KDR:6.377
Accuracy:29.241% C
HSR:15.996% C*
AF-41 Hacksaw
C**
Kills:4,311
Deaths:697
KDR:6.185
Accuracy:33.302% C**
HSR:15.472% C**
NCM2 Falcon
B*
Kills:2,621
Deaths:913
KDR:2.871
Accuracy:47.746% B*
HSR:6.181% B+
NCM2 Falcon
B++
Kills:2,237
Deaths:913
KDR:2.450
Accuracy:48.974% B++
HSR:6.258% B++
NCM1 Scattercannon
B
Kills:1,528
Deaths:243
KDR:6.288
Accuracy:39.943% C**
HSR:17.081% B
AF-23 Grinder
B++
Kills:1,521
Deaths:378
KDR:4.024
Accuracy:41.108% B++
HSR:15.385% C++
AF-23 Grinder
B++
Kills:1,359
Deaths:316
KDR:4.301
Accuracy:44.600% B++
HSR:16.851% C++
NCM1 Scattercannon
B
Kills:1,221
Deaths:181
KDR:6.746
Accuracy:33.836% C+
HSR:16.790% B
Kills:30,093
Deaths (as MAX Suit):2,989
Deaths (to MAX Suits):3,235
KDR:10.06792
Kill Difference:27,104
Playtime:327.796 hours
Usage:11%
Score:12.156m
Score/min:618
Accuracy (listed only):38.429%
HSR (listed only):14.640%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M
Kills:5,912
V. Kills:254 N/A
Deaths:541
KDR:10.928
Accuracy:59.704% B+
KPH:140.500 M
VKPH:6 B+
Breaker Rocket Pods
A*
Kills:2,466
V. Kills:200 N/A
Deaths:111
KDR:22.216
Accuracy:59.915% A
KPH:309.400 A*
VKPH:25.100 B++
Vortek Rotary
A*
Kills:338
V. Kills:175 192%
Deaths:89
KDR:3.798
Accuracy:28.031% D
KPH:41.100 A*
VKPH:21.300 A
M20 Mustang
B++
Kills:155
V. Kills:137 112%
Deaths:105
KDR:1.476
Accuracy:23.115% D*
KPH:16.200 C*
VKPH:14.300 B++
Hornet Missiles
A*
Kills:95
V. Kills:40 232%
Deaths:12
KDR:7.917
Accuracy:73.191% A++
KPH:169.300 A*
VKPH:71.300 B**
Kills:8,966 (6,405 + 0)
Deaths:858
KDR:10.450
VKDR:0.939
Vehicle Kills:806
Kill Difference:8,108
Playtime:68.398 hours
Usage:2%
Score:1.675m
Score/min:408
Piloting Accuracy:23.115%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M
Kills:343
V. Kills:11 N/A
Deaths:17
KDR:20.177
Accuracy:63.584% M
KPH:120.900 A**
VKPH:3.900 D
Kills:343 (0 + 343)
Deaths:17
KDR:20.176
VKDR:0.647
Vehicle Kills:11
Kill Difference:326
Playtime:2.837 hours
Usage:0%
Score:0.052m
Score/min:303
Piloting Accuracy:N/A%
Gunner Accuracy:63.584%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:629
V. Kills:42 N/A
Deaths:29
KDR:21.690
Accuracy:53.312% B+
KPH:110.800 A**
VKPH:7.400 C
C75 Viper
A*
Kills:127
V. Kills:13 N/A
Deaths:11
KDR:11.546
Accuracy:40.180% C*
KPH:66.900 A*
VKPH:6.800 C
L100 Python HEAT
S
Kills:55
V. Kills:1 N/A
Deaths:2
KDR:27.500
Accuracy:57.919% B++
KPH:168.500 S
VKPH:3.100 F-
Kills:811 (811 + 0)
Deaths:42
KDR:19.310
VKDR:1.333
Vehicle Kills:56
Kill Difference:769
Playtime:7.901 hours
Usage:0%
Score:0.175m
Score/min:369
Driving Accuracy:57.919%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
M+
Kills:238
V. Kills:218 109%
Deaths:23
KDR:10.348
Accuracy:53.485% A+
KPH:38.200 A++
VKPH:35 M+
Kills:238 (0 + 238)
Deaths:23
KDR:10.348
VKDR:9.478
Vehicle Kills:218
Kill Difference:215
Playtime:6.225 hours
Usage:0%
Score:0.157m
Score/min:420
Driving Accuracy:N/A%
Gunner Accuracy:53.485%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:1,090
V. Kills:50 N/A
Deaths:52
KDR:20.962
Accuracy:51.530% C++
KPH:157.600 B**
VKPH:7.200 C+
M12 Kobalt-H
A*
Kills:86
V. Kills: N/A
Deaths:4
KDR:21.500
Accuracy:22.601% C++
KPH:226 A*
VKPH:0 F
Kills:1,176 (0 + 1,176)
Deaths:56
KDR:21
VKDR:0.893
Vehicle Kills:50
Kill Difference:1,120
Playtime:7.298 hours
Usage:0%
Score:0.187m
Score/min:427
Driving Accuracy:N/A%
Gunner Accuracy:22.601%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:335
V. Kills:55 N/A
Deaths:37
KDR:9.054
Accuracy:40.754% B+
KPH:56.900 B+
VKPH:9.300 C+
M12 Kobalt
A
Kills:170
V. Kills:1 N/A
Deaths:8
KDR:21.250
Accuracy:20.873% B+
KPH:103.400 A
VKPH:0.600 D*
M20 Basilisk
A*
Kills:106
V. Kills:31 331%
Deaths:10
KDR:10.600
Accuracy:57.332% A*
KPH:22.600 C*
VKPH:6.600 C
M12 Kobalt
B*
Kills:105
V. Kills:2 N/A
Deaths:7
KDR:15
Accuracy:21.684% B*
KPH:91.400 B++
VKPH:1.700 D
M40 Fury
C++
Kills:69
V. Kills:9 N/A
Deaths:7
KDR:9.857
Accuracy:28.621% D-
KPH:53.700 C++
VKPH:7 D
Kills:785 (0 + 785)
Deaths:69
KDR:11.377
VKDR:1.420
Vehicle Kills:98
Kill Difference:716
Playtime:14.652 hours
Usage:1%
Score:0.242m
Score/min:275
Driving Accuracy:N/A%
Gunner Accuracy:28.621%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:65
V. Kills: N/A
Deaths:45
KDR:1.444
Accuracy:41.667% C+
KPH:34.600 C--
VKPH:0 D--
Kills:65 (65 + 0)
Deaths:45
KDR:1.444
VKDR:0
Vehicle Kills:0
Kill Difference:20
Playtime:1.878 hours
Usage:0%
Score:0.010m
Score/min:85
Driving Accuracy:41.667%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:77
V. Kills: N/A
Deaths:7
KDR:11
Accuracy:30.147% C--
KPH:69.900 C+
VKPH:0 F-
Kills:77 (0 + 77)
Deaths:7
KDR:11
VKDR:0
Vehicle Kills:0
Kill Difference:70
Playtime:1.101 hours
Usage:0%
Score:0.016m
Score/min:238
Piloting Accuracy:N/A%
Gunner Accuracy:30.147%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 47,45747,14912,7583.696B+0.3431.19%B**37.462%A+85.2AN/A208553.7h7.8B**25.2B*
NS-15M2 29,86729,7048,1103.663A0.3130.611%A40.446%A++89.5A++N/A238331.8h9.2B**30B*
NC6 Gauss SAW 7,8567,8031,9763.949M+0.6030.504%A++37.242%A*106.9M**N/A33373h6.8A22.4B*
SAS-R 7,4247,4181,9463.812B+0.4648.17%A73.901%B+80.1A++N/A20792.6h1.8B*3.7B*
M30 Mustang AH 6,1665,91254110.928B++7.5859.704%B+1.201%C+140.4M6B+35442.1h4B*6.7B*
NS-44 Commissioner 5,7845,7643,0291.903B*1.4548.677%A+37.89%A*77.8A++N/A19874.1h2.8B**5.7B**
AF-34 Mattock 5,4805,4458206.64A3.2933.549%C18.164%C++78.7A*N/A21369.2h4.5B**13.5B++
AF-34 Mattock 5,4495,4058206.591B**3.2431.989%C18.224%B+78.2A++N/A20769.1h4.3B**13.6B+
GD-22S 4,9514,9241,7302.846B*0.5130.14%A35.114%A+78.8A++N/A25462.5h8.2B**27.1B*
AF-41 Hacksaw 4,4754,4456976.377A3.0329.241%C15.996%C*65.8A*N/A18567.6h4.8B**16.5B++
AF-41 Hacksaw 4,3424,3116976.185A2.8333.302%C**15.472%C**63.8A*N/A18367.6h5.7B+17.1B++
EM6 4,0304,0081,5682.556B+0.8028.217%B**31.712%A69.3B**N/A20057.8h8.5B**30.1B++
NS Decimator 5,2013,8761,3282.919A*0.4369.315%B**2.27%C++59.5A++20.4B+35465.1h3.6B++5.2B**
AF-4 Cyclone 3,5723,5581,0833.285A++0.0730.806%B**34.261%A*85.1A*N/A22741.8h8.1B**26.3B*
NC6A GODSAW 3,5393,5241,0473.366B+0.0130.51%C*35.443%B**86.6B*N/A24340.7h7.1C*23.2B+
Carnage AR 2,8752,8669822.919B**0.4330.871%A32.38%A++73.1A*N/A24739.2h10.2A33B**
GD-7F 2,7042,6887453.608M0.2631.774%A+28.497%A+85.6MN/A23331.4h9.6B**30.3B*
NCM2 Falcon 3,1982,6219132.871A++0.4847.746%B*6.181%B+27.9A++6.2B++12893.8h7.3B*15.2B*
Breaker Rocket Pods 2,6662,46611122.216A*18.8659.915%AN/A308.3A*25B++9218h7.2A12.1B**
NS-357 Underboss 2,3222,3161,2791.811B*1.5447.28%A34.931%A++81.8AN/A22028.3h3.3B**6.9B**
NS-44 Commissioner AE 2,3162,3131,2711.82B+1.5347.293%B++37.657%A+79.2B*N/A21329.2h2.7B*5.8B++
NCM2 Falcon 2,7892,2379132.45A*0.9048.974%B++6.258%B++23.8A*5.9B+11693.8h8.7B**17.8B*
AF-4G Cyclone 1,8861,8683924.765A++1.4131.593%B*34.743%A++138.4A*1.3A*31813.5h8B*25.2B++
Hawk GD-68 2,4741,8141,0061.803M+1.5572.084%A3.142%B36.1A**13.1B+25550.2h4.8A+6.6A+
GR-22 1,8061,7915573.215A+0.1431.429%A32.161%A++83.3A**N/A26621.5h10.3B**32.7B**
MGR-S1 Gladius 1,7671,7544204.176A++0.8233.366%A42.988%M+129.9M*1B**35313.5h7B**21B++
NS-11C 1,5951,5836492.439A++0.9131.906%A+29.754%A++63.8A++N/A17224.8h10.4B**32.7B*
NCM1 Scattercannon 1,5371,5282436.288M2.9439.943%C**17.081%B80SN/A24719.1h4.9A12.3B++
AF-23 Grinder 1,5281,5213784.024B++0.6741.108%B++15.385%C++70.1MN/A20521.7h4.3A10.5B**
C-4 1,5811,3876302.202B+1.1536.074%A++N/A109.2B++15.3D--68312.7h1.1B*2.9B**
Frag Grenade 1,3781,36511365N/A1,361.6557.931%A++N/A758.3A7.2C+30241.8h2.7B**4.6B**
AF-23 Grinder 1,3621,3593164.301B++0.9544.6%B++16.851%C++71.2A**N/A19819.1h4.7B**10.5B**
NC05 Jackhammer 1,3541,3494812.805A++0.5554.237%A19.496%B**106.2MN/A31912.7h3.6B**6.7B*
NC05 Jackhammer AE 1,3351,3243953.352A+0.0055.915%B**13.671%D111.3A++N/A27311.9h3.6B**6.5B++
AF-19 Mercenary 1,2351,2324962.484A*0.8730.697%A++26.461%B*52A*N/A24523.7h8.5B**27.8B*
AF-4A Bandit 1,2331,2262854.302M+0.9530.742%B**33.687%A++105.7M+N/A31511.6h8.4B**27.2B*
NCM1 Scattercannon 1,2241,2211816.746A*3.3933.836%C+16.79%B74.5A**N/A20516.4h4.8B++14.3B+
NSX Daimyo 1,2031,2022914.131C**0.7847.301%B*94.592%C*100.2A++N/A24612h2.2B+4.6B++
Shrike 1,6141,1966321.892A*1.4665.244%B**2.508%C+44.8A++15.7B+42826.7h4.2A6.4A
NS-11CB 1,1781,1713273.581M++0.2332.135%A+26.046%B++79.1A++N/A19214.8h10.1B**31.4B*
Blitz GD-10 1,1761,1664412.644A++0.7130.515%B**24.957%A+69.4A++N/A21416.8h10.9B**35.6B*
Mag-Cutter 1,1661,16215,1040.077A++3.2746.508%A+1.635%D2.2A+N/A6517.7h1.7B*3.6B++
The Slasher 1,1671,16116,5180.07B+3.2847.55%B**2.153%D--1.8CN/A4646.9h1.8B+3.7B+
NC4-FB Mag-Shot 1,1621,1614372.657B**0.6938.807%B*39.793%A**147MN/A3247.9h5.6B++14.4B*
Icikill 1,1511,14916,2950.071B3.2838.079%B+4.091%D1.9C+N/A5605.9h1.7B*4.3B++
C85 Canister-H 1,1401,0905220.962B*17.6151.53%C++9.541%C-158B**7.2C+4226.9h4.1B*8B*
MGR-L1 Promise 8208111684.827M+1.4829.792%B**38.471%A++117.5M1.3B*4606.9h9.2A31B**
NSX Naginata 7787712213.489A*0.1428.377%A38.521%A+94A*N/A2908.2h8.9B*31.3B++
L100 Python HESH 6716292921.69B**18.3453.312%B+1.59%C+110.4A*7.4C3315.7h2.1A3.9B**
Gauss Compact Burst 5395371314.099B**0.7531.345%B*36.313%A++74.6AN/A2017.2h8.6B*27.3B+
NC14 Bolt Driver 5365361363.941A0.5946.333%A++76.493%C**57.6A*N/A2109.3h1.8A3.8B**
Auraxium Mag-Cutter 5335337,1740.074B*3.2841.553%B*1.501%D-2.1B*N/A5249.6h1.6B*3.8B+
NC4 Mag-Shot 5155114261.2B++2.1535.598%A27.593%A42.6B**N/A19412h6B*16.7B++
Sticky Grenade 4544501450N/A446.6565.01%AN/A1500B**13.3C++50270.3h1.5B++2.3B++
NS-11A 4274231173.615A*0.2631.613%A+34.752%A++100.7M*1B**4274.2h9.1A+28.7A
L105 Zephyr 3543431720.176B**16.8263.584%MN/A122.5A**3.9D3032.8h3.8A6.1A
Tank Mine 5053411162.94C*0.4180.952%M*N/A131.2B+63.1C+11412.6h2.1C2.6A*
Vortek Rotary 513338893.798B*0.4528.031%D3.254%B++41.2A*21.3A3278.2h32.2B**114.8B*
M40 Fury 390335379.054B+5.7040.754%B+1.791%C++56.8B+9.3C+2625.9h10.9B+26.7B++
GD-66 Claw 3213201252.56A0.7967.673%B*19.688%B*123.1M*N/A3822.6h1.9B**2.8B++
MAX Punch 2772753,0030.092C++3.2630.536%D--N/A1C+N/A3269.8h1.7C++5.6C++
NSX Tomoe 268267952.811B*0.5436.96%A++38.951%C*76.3A++N/A2493.5h10.9B**29.5B**
NS-7 PDW 252252823.073M+0.2832.454%A+31.746%A*100.8M**N/A4832.5h10.2B**31.3B*
Enforcer ML85 4562382310.348A7.0053.485%A+N/A38.4A++35.2M+4206.2h11.6B+21.6B**
AC-X11 222220762.895A++0.4633.887%A++30.909%A++100M**N/A6292.2h7.1B**20.8B*
Mauler S6 2082061002.06B**1.2958.924%A*13.592%C71A**N/A4012.9h3.3A5.7B**
NSX Tanto 201200583.448A**0.1032.164%B**35%A+76.9A++N/A2952.6h10B++31.2B++
M12 Kobalt 171170821.25B*17.9020.873%B+25.882%A++106.3AN/A3621.6h10.9A++52.3B*
Bouncing Betty 164163552.964C0.3958.028%A++N/A108.7CN/A5011.5h1.6B**2.7A+
M20 Mustang 2921551051.476C+1.8823.115%D*1.935%C+16.1C*14.3B++2469.6h86.6B+374.6C++
EM1 148148483.083A++0.2728.032%A29.73%A87.1A*N/A6381.7h10.2B36.3B++
Auraxium Slasher 1411411,8600.076B*3.2842.453%B**2.128%D--2.1C++N/A565.6h1.3A3B+
C75 Viper 1401271111.545A*8.1940.18%C*1.575%C*66.8A*6.8C3851.9h8.8B*21.9B*
MANA Anti-Personnel Turret 116116442.636N/A0.7224.056%UN/A1160UN/A4660300.1h13.6T*56.4T*
AF-22 Crow 150112661.697M1.6575.071%B**4.464%B**40A++13.6C++2652.8h4.7A+6.3A+
M60-A Bulldog 1151081010.8C+7.4555.836%B**3.704%B**13.7D-N/A507.9h4.9B+8.8B*
M20 Basilisk 1371061010.6M**7.2557.332%A*12.264%A**22.6C*6.6C2214.7h77.3B+134.9B**
M12 Kobalt 107105715B11.6521.684%B*28.571%A*95.5B++1.8C--3881.1h17.5C*80.8B+
MGR-M1 Bishop 105104283.714A0.3640.874%B**45.192%A++148.6S1.4A++3850.7h3.6A+8.8B**
Hornet Missiles 13595127.917B+4.5773.191%A++4.211%M158.3A*66.7B**11040.6h7.6B*10.3B**
Warden 9494283.357A*0.0136.428%A+32.979%A67.1M+N/A4881.4h6B**16.5B**
LA39 Bruiser 9292422.19B*1.1663.103%C*17.391%B+115M*N/A6750.8h2B*3.2B+
Gauss Compact S 9190501.8B**1.5527.726%B*30%A++36B**N/A2872.5h7.7B**27.6B*
NS CandyCannon 3000 89881160.759C*2.5939.982%B+28.409%C25.1C+N/A583.5h5.1C+12.6B
M12 Kobalt-H 8686421.5B*18.1522.601%C++25.581%A++215A++N/A5160.4h9.9B*44B*
NS-30 Vandal 8584184.667A*1.3242.233%A+50%M+140S1.7M**7180.6h4.1A9.8B**
Anti-Vehicle Grenade 9984184N/A80.6546.066%DN/A420C*75C36540.2h4.3B*9.4B+
NC1 Gauss Rifle 8080272.963A+0.3931.82%A++33.75%A++72.7M++N/A20751.1h8.9A27.8B**
NSX Masamune 9880352.286A*1.0757.297%C+N/A50A11.3C4041.6h5.3B**9.3B*
AF-57 Piston 8079174.647M*1.3042.549%C**18.987%A158S2M**10430.5h3B**7.1B+
CAS 14-E 7777711C+7.6530.147%C--3.896%A++70C+N/A2381.1h13.6A45.1B**
M60-A Bulldog 7976710.857C+7.5155.979%B**2.632%C++9.7D-N/A447.8h5.6B10B++
Gauss Rifle Burst 7575174.412A1.0633.39%B**45.333%A**53.6B+N/A2031.4h7.9A+23.6B**
M40 Fury 786979.857B+6.5128.621%D-1.449%C53.1C+6.9D3151.3h8.3B*29B+
NC6S Gauss SAW S 6868242.833A0.5230.64%A22.059%C85A++N/A7870.8h8B**26.2B++
S12 Renegade 6565451.444C1.9141.667%C+7.692%B++34.2C--N/A851.9h2.5B**5.9B++
NSX Tengu 6262163.875A**0.5247.872%A++25.807%B*88.6A*N/A5710.7h9.6B*20.1B*
Hunter QCX 5757680.838C*2.5146.778%C*26.316%C+23.8B**N/A752.4h3.4B+7.4B+
Reaper DMR 5757163.563B++0.2129.767%B++47.368%M*95MN/A13260.6h6.5A++21.8B**
L100 Python HEAT 5655227.5M++24.1557.919%B++3.636%B++183.3U3.3F-9200.3h2.3A++4A++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter235,5613.9h
Restoration Kit736392.4h
Spawn Beacon528,8467h
Nano-Armor Kit154163,81917.4h
AE Nano-Armor Kit8068,0936.5h
AE Medical Applicator9441,1243.6h
Nanite Revive Grenade01,0750.3h
Medical Kit7,79247,018168.3h
Nanite Healing Grenade0780h
Recon Detection Device01810.2h
Ammunition Package109550.7h
Anti-Infantry MANA Turret134431h
Medical Applicator6325,8952.5h
Hardlight Barrier31820.3h
Shield Recharging Field1900h

Check the help document for the dictionary if you want to learn more about words used here.


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