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Executor Scrim Master PirateRagg[LPS] PirateRagg
NC BR 181

KDR: 3.33

Score: 84.4m

Last Seen: Oct 18th, 2019 5:22 PM
- OFFLINE - 5.3 hour(s)

Prestige 1, Battle Rank 100 (181 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS LA1 Anchor NS-15M2 SAS-R NC6 Gauss SAW M30 Mustang AH AF-34 Mattock AF-34 Mattock NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,654,869 MLG Score: 6119
Fun Score: N/A
Cheeseburgers Flipped: 2726TIME WITH MEDKIT: 6.3%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.444%37.543%1180411178150,6093.57308-0.238

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.628%1.989A++2.504A**-0.605DHEAD ++ (~21.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.90.663B+7.80.449B17.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.023%1.119%1173412159,38511207988.371991175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.905%0.251C*-0.451D1.275

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.30.884B*7.30.86B*11

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.731%1.591%1143121688012921130.680588772%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.202%0.592B+-0.58D0.463

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.827B++3.20.749B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.892%9.189%313912102,60111884892.18939531%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.476%0.433B1.144B**1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.793B++10.10.747B++14.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.091%77.169%3133121612,9694494102.88521

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.54%1.926A++0.623B+-1.078

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.617B+1.80.431B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.537%20.88%31341215886304140.291256

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.486%1.405A0.938B*-0.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.687B+2.40.504B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
84.4m189.4%595 (35.7k)477 (28.6k)3.33465232,51569,7273.44925181 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC12192242830.944%31.468%97402:3245

6% Engineer65% Heavy Assault8% Infiltrator6% Light Assault12% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2014 3:57 PMNov 25th, 2014 5:06 PMOct 19th, 2019 6:08 PM (27d) (PST)Oct 18th, 2019 3:19 PM (28d) (PST)Oct 18th, 2019 1:22 PM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9274195081.3150.3940.4142.5650.0406119

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,62525,14030,485792425154228,619

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2947.8h/122.8d 7,991 73,167 80,810 453.7k 5,992 8,914 7,039 164m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:53,847
Deaths:14,631
KDR:3.680
Accuracy:31.405% A
HSR:37.961% A++
NS-15M2
A++
Kills:30,895
Deaths:8,442
KDR:3.660
Accuracy:30.638% A
HSR:40.838% A++
NC6 Gauss SAW
A**
Kills:9,248
Deaths:2,379
KDR:3.887
Accuracy:30.807% A++
HSR:38.127% A**
GD-22S
A++
Kills:5,167
Deaths:1,811
KDR:2.853
Accuracy:30.204% A
HSR:35.611% A++
EM6
B**
Kills:4,050
Deaths:1,588
KDR:2.550
Accuracy:28.228% B**
HSR:31.778% B**
NC6A GODSAW
B**
Kills:3,767
Deaths:1,103
KDR:3.415
Accuracy:30.916% B
HSR:35.572% B**
MGR-L1 Promise
A*
Kills:1,176
Deaths:273
KDR:4.308
Accuracy:30.685% A
HSR:40.901% A*
NSX Naginata
A+
Kills:817
Deaths:234
KDR:3.491
Accuracy:28.538% A
HSR:38.433% A+
NS-15 Gallows
A**
Kills:342
Deaths:74
KDR:4.622
Accuracy:33.679% B**
HSR:52.632% A**
EM1
A
Kills:148
Deaths:48
KDR:3.083
Accuracy:28.032% A
HSR:29.730% A
NC6S Gauss SAW S
A+
Kills:77
Deaths:26
KDR:2.962
Accuracy:31.654% A+
HSR:20.779% C-
Kills:109,534
Deaths (as Heavy Assault):30,609
Deaths (to Heavy Assaults):24,289
KDR:3.57849
Kill Difference:78,925
Playtime:1,922.593 hours
Usage:65%
Score:53.687m
Score/min:465
Accuracy (listed only):30.435%
HSR (listed only):36.578%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:3,565
Deaths:1,087
KDR:3.280
Accuracy:30.817% B**
HSR:34.278% A*
Carnage AR
A++
Kills:3,000
Deaths:1,021
KDR:2.938
Accuracy:31.026% A
HSR:32.700% A++
AF-4G Cyclone
A++
Kills:2,961
Deaths:641
KDR:4.619
Accuracy:32.023% B*
HSR:37.116% A++
MGR-S1 Gladius
M++
Kills:2,290
Deaths:572
KDR:4.004
Accuracy:34.013% A
HSR:44.280% M++
GR-22
A++
Kills:2,179
Deaths:667
KDR:3.267
Accuracy:31.732% A+
HSR:33.456% A++
Blitz GD-10
A++
Kills:1,254
Deaths:469
KDR:2.674
Accuracy:30.662% A
HSR:26.396% A++
NS-7 PDW
M++
Kills:599
Deaths:160
KDR:3.744
Accuracy:33.172% A++
HSR:36.728% M++
NS-11A
A++
Kills:450
Deaths:124
KDR:3.629
Accuracy:31.753% A+
HSR:34.889% A++
GD-66 Claw
B**
Kills:333
Deaths:133
KDR:2.504
Accuracy:67.827% B*
HSR:19.820% B**
LA39 Bruiser
M
Kills:236
Deaths:100
KDR:2.360
Accuracy:57.914% C
HSR:29.661% M
Mauler S6
A++
Kills:206
Deaths:100
KDR:2.060
Accuracy:58.924% A++
HSR:13.592% C
AF-57 Piston
A
Kills:111
Deaths:22
KDR:5.045
Accuracy:45.977% B+
HSR:18.919% A
NC1 Gauss Rifle
A++
Kills:80
Deaths:27
KDR:2.963
Accuracy:31.820% A++
HSR:33.750% A++
Gauss Rifle Burst
A*
Kills:75
Deaths:17
KDR:4.412
Accuracy:33.390% B**
HSR:45.333% A*
NSX Tengu
A++
Kills:66
Deaths:17
KDR:3.882
Accuracy:48.231% A++
HSR:27.273% B**
Reaper DMR
M++
Kills:57
Deaths:16
KDR:3.563
Accuracy:29.506% B++
HSR:47.368% M++
Kills:17,462
Deaths (as Combat Medic):5,173
Deaths (to Combat Medics):8,203
KDR:3.3756
Kill Difference:12,289
Playtime:104.405 hours
Usage:4%
Score:3.194m
Score/min:510
Accuracy (listed only):39.299%
HSR (listed only):32.222%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:3,565
Deaths:1,087
KDR:3.280
Accuracy:30.817% B**
HSR:34.278% A*
GD-7F
A+
Kills:3,048
Deaths:845
KDR:3.607
Accuracy:31.805% A+
HSR:29.134% A+
AF-4G Cyclone
A++
Kills:2,961
Deaths:641
KDR:4.619
Accuracy:32.023% B*
HSR:37.116% A++
MGR-S1 Gladius
M++
Kills:2,290
Deaths:572
KDR:4.004
Accuracy:34.013% A
HSR:44.280% M++
NS-11C
A++
Kills:1,619
Deaths:662
KDR:2.446
Accuracy:31.986% A+
HSR:29.895% A++
AF-4A Bandit
A++
Kills:1,377
Deaths:338
KDR:4.074
Accuracy:30.703% B**
HSR:33.696% A++
Blitz GD-10
A++
Kills:1,254
Deaths:469
KDR:2.674
Accuracy:30.662% A
HSR:26.396% A++
AF-19 Mercenary
A++
Kills:1,242
Deaths:503
KDR:2.469
Accuracy:30.705% A++
HSR:26.490% B*
NS-11CB
A+
Kills:1,171
Deaths:327
KDR:3.581
Accuracy:32.135% A+
HSR:26.046% B++
NS-7 PDW
M++
Kills:599
Deaths:160
KDR:3.744
Accuracy:33.172% A++
HSR:36.728% M++
Gauss Compact Burst
A+
Kills:584
Deaths:144
KDR:4.056
Accuracy:31.305% B*
HSR:35.788% A+
GD-66 Claw
B**
Kills:333
Deaths:133
KDR:2.504
Accuracy:67.827% B*
HSR:19.820% B**
AC-X11
A++
Kills:292
Deaths:99
KDR:2.950
Accuracy:34.740% A++
HSR:32.192% A++
LA39 Bruiser
M
Kills:236
Deaths:100
KDR:2.360
Accuracy:57.914% C
HSR:29.661% M
NSX Tanto
A
Kills:211
Deaths:61
KDR:3.459
Accuracy:31.883% B**
HSR:34.123% A
Mauler S6
A++
Kills:206
Deaths:100
KDR:2.060
Accuracy:58.924% A++
HSR:13.592% C
19A Fortuna
A++
Kills:137
Deaths:56
KDR:2.446
Accuracy:33.762% A++
HSR:30.657% A++
Gauss Compact S
A*
Kills:124
Deaths:75
KDR:1.653
Accuracy:30.813% A
HSR:30.645% A*
AF-57 Piston
A
Kills:111
Deaths:22
KDR:5.045
Accuracy:45.977% B+
HSR:18.919% A
NSX Tengu
A++
Kills:66
Deaths:17
KDR:3.882
Accuracy:48.231% A++
HSR:27.273% B**
Kills:21,426
Deaths (as Light Assault):6,411
Deaths (to Light Assaults):11,353
KDR:3.34207
Kill Difference:15,015
Playtime:173.550 hours
Usage:6%
Score:4.286m
Score/min:412
Accuracy (listed only):37.970%
HSR (listed only):29.836%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A+
Kills:3,048
Deaths:845
KDR:3.607
Accuracy:31.805% A+
HSR:29.134% A+
NS-11C
A++
Kills:1,619
Deaths:662
KDR:2.446
Accuracy:31.986% A+
HSR:29.895% A++
AF-4A Bandit
A++
Kills:1,377
Deaths:338
KDR:4.074
Accuracy:30.703% B**
HSR:33.696% A++
AF-19 Mercenary
A++
Kills:1,242
Deaths:503
KDR:2.469
Accuracy:30.705% A++
HSR:26.490% B*
NS-11CB
A+
Kills:1,171
Deaths:327
KDR:3.581
Accuracy:32.135% A+
HSR:26.046% B++
Gauss Compact Burst
A+
Kills:584
Deaths:144
KDR:4.056
Accuracy:31.305% B*
HSR:35.788% A+
GD-66 Claw
B**
Kills:333
Deaths:133
KDR:2.504
Accuracy:67.827% B*
HSR:19.820% B**
AC-X11
A++
Kills:292
Deaths:99
KDR:2.950
Accuracy:34.740% A++
HSR:32.192% A++
LA39 Bruiser
M
Kills:236
Deaths:100
KDR:2.360
Accuracy:57.914% C
HSR:29.661% M
NSX Tanto
A
Kills:211
Deaths:61
KDR:3.459
Accuracy:31.883% B**
HSR:34.123% A
Mauler S6
A++
Kills:206
Deaths:100
KDR:2.060
Accuracy:58.924% A++
HSR:13.592% C
19A Fortuna
A++
Kills:137
Deaths:56
KDR:2.446
Accuracy:33.762% A++
HSR:30.657% A++
MGR-M1 Bishop
A*
Kills:126
Deaths:33
KDR:3.818
Accuracy:41.705% A+
HSR:47.619% A*
Gauss Compact S
A*
Kills:124
Deaths:75
KDR:1.653
Accuracy:30.813% A
HSR:30.645% A*
AF-57 Piston
A
Kills:111
Deaths:22
KDR:5.045
Accuracy:45.977% B+
HSR:18.919% A
Warden
A+
Kills:94
Deaths:28
KDR:3.357
Accuracy:36.428% A+
HSR:32.979% A
Kills:10,911
Deaths (as Engineer):3,526
Deaths (to Engineers):8,573
KDR:3.09444
Kill Difference:7,385
Playtime:168.919 hours
Usage:6%
Score:4.208m
Score/min:415
Accuracy (listed only):39.288%
HSR (listed only):29.453%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A+
Kills:11,163
Deaths:2,853
KDR:3.913
Accuracy:48.297% A+
HSR:75.231% B++
NS-44 Commissioner
A*
Kills:5,979
Deaths:3,137
KDR:1.906
Accuracy:48.645% A+
HSR:38.067% A*
NS-357 Underboss
A*
Kills:3,908
Deaths:2,233
KDR:1.750
Accuracy:47.867% A
HSR:39.253% A*
AF-4 Cyclone
A*
Kills:3,565
Deaths:1,087
KDR:3.280
Accuracy:30.817% B**
HSR:34.278% A*
AF-4G Cyclone
A++
Kills:2,961
Deaths:641
KDR:4.619
Accuracy:32.023% B*
HSR:37.116% A++
NS-44 Commissioner AE
A++
Kills:2,672
Deaths:1,453
KDR:1.839
Accuracy:47.559% B*
HSR:38.847% A++
MGR-S1 Gladius
M++
Kills:2,290
Deaths:572
KDR:4.004
Accuracy:34.013% A
HSR:44.280% M++
NSX Daimyo
B*
Kills:1,270
Deaths:322
KDR:3.944
Accuracy:47.367% B*
HSR:94.488% C++
Blitz GD-10
A++
Kills:1,254
Deaths:469
KDR:2.674
Accuracy:30.662% A
HSR:26.396% A++
NC4-FB Mag-Shot
A**
Kills:1,161
Deaths:437
KDR:2.657
Accuracy:38.807% B*
HSR:39.793% A**
NS-7 PDW
M++
Kills:599
Deaths:160
KDR:3.744
Accuracy:33.172% A++
HSR:36.728% M++
NC14 Bolt Driver
A++
Kills:536
Deaths:138
KDR:3.884
Accuracy:46.143% A++
HSR:76.493% C*
NC4 Mag-Shot
A
Kills:511
Deaths:426
KDR:1.200
Accuracy:35.598% A
HSR:27.593% A
NSX Tomoe
A++
Kills:269
Deaths:98
KDR:2.745
Accuracy:36.902% A++
HSR:38.662% C++
NS-30 Vandal
M+
Kills:97
Deaths:22
KDR:4.409
Accuracy:42.434% A+
HSR:50.516% M+
NS CandyCannon 3000
B+
Kills:88
Deaths:116
KDR:0.759
Accuracy:39.982% B+
HSR:28.409% C
NS-44L Blackhand
B++
Kills:67
Deaths:26
KDR:2.577
Accuracy:41.752% C+
HSR:50.746% B++
NSX Tengu
A++
Kills:66
Deaths:17
KDR:3.882
Accuracy:48.231% A++
HSR:27.273% B**
Kills:38,456
Deaths (as Infiltrator):14,207
Deaths (to Infiltrators):10,140
KDR:2.70683
Kill Difference:24,249
Playtime:226.334 hours
Usage:8%
Score:5.693m
Score/min:419
Accuracy (listed only):40.570%
HSR (listed only):44.676%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C++
Kills:6,187
Deaths:915
KDR:6.762
Accuracy:34.406% C
HSR:18.264% C++
AF-34 Mattock
B
Kills:6,164
Deaths:915
KDR:6.737
Accuracy:32.967% C+
HSR:18.154% B
AF-41 Hacksaw
C*
Kills:4,515
Deaths:710
KDR:6.359
Accuracy:29.328% C
HSR:15.814% C*
AF-41 Hacksaw
C**
Kills:4,373
Deaths:710
KDR:6.159
Accuracy:33.436% C++
HSR:15.436% C**
NCM2 Falcon
B*
Kills:2,665
Deaths:925
KDR:2.881
Accuracy:47.862% B*
HSR:6.079% B+
NCM2 Falcon
B++
Kills:2,264
Deaths:925
KDR:2.448
Accuracy:49.040% B++
HSR:6.184% B++
NCM1 Scattercannon
B+
Kills:1,833
Deaths:301
KDR:6.090
Accuracy:42.691% B+
HSR:17.840% B+
AF-23 Grinder
B+
Kills:1,529
Deaths:379
KDR:4.034
Accuracy:41.209% B+
HSR:15.435% C++
NCM1 Scattercannon
B+
Kills:1,497
Deaths:239
KDR:6.264
Accuracy:38.360% C++
HSR:17.969% B+
AF-23 Grinder
B+
Kills:1,375
Deaths:317
KDR:4.338
Accuracy:44.480% B+
HSR:17.018% C++
Kills:32,402
Deaths (as MAX Suit):3,168
Deaths (to MAX Suits):3,638
KDR:10.2279
Kill Difference:29,234
Playtime:341.337 hours
Usage:12%
Score:13.295m
Score/min:649
Accuracy (listed only):39.378%
HSR (listed only):14.819%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M+
Kills:6,362
V. Kills:267 N/A
Deaths:558
KDR:11.401
Accuracy:59.779% B+
KPH:143.900 M+
VKPH:6 B
Breaker Rocket Pods
A**
Kills:2,519
V. Kills:203 N/A
Deaths:111
KDR:22.694
Accuracy:59.940% A
KPH:312 A**
VKPH:25.100 B++
Vortek Rotary
A++
Kills:349
V. Kills:181 192%
Deaths:91
KDR:3.835
Accuracy:28.309% C--
KPH:41.400 A++
VKPH:21.500 A
M20 Mustang
B++
Kills:155
V. Kills:137 112%
Deaths:105
KDR:1.476
Accuracy:23.174% D*
KPH:16.100 C*
VKPH:14.300 B++
Hornet Missiles
A*
Kills:95
V. Kills:40 232%
Deaths:12
KDR:7.917
Accuracy:73.191% A++
KPH:169.300 A*
VKPH:71.300 B**
Kills:9,480 (6,866 + 0)
Deaths:877
KDR:10.810
VKDR:0.944
Vehicle Kills:828
Kill Difference:8,603
Playtime:70.868 hours
Usage:2%
Score:1.761m
Score/min:414
Piloting Accuracy:23.174%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M
Kills:343
V. Kills:11 N/A
Deaths:17
KDR:20.177
Accuracy:63.584% M
KPH:120.900 A**
VKPH:3.900 D
Kills:343 (0 + 343)
Deaths:17
KDR:20.176
VKDR:0.647
Vehicle Kills:11
Kill Difference:326
Playtime:2.837 hours
Usage:0%
Score:0.052m
Score/min:304
Piloting Accuracy:N/A%
Gunner Accuracy:63.584%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:672
V. Kills:43 N/A
Deaths:29
KDR:23.172
Accuracy:53.753% B+
KPH:111.400 A**
VKPH:7.100 C
C75 Viper
A**
Kills:153
V. Kills:24 N/A
Deaths:11
KDR:13.909
Accuracy:41.733% B
KPH:75.500 A**
VKPH:11.800 B*
L100 Python HEAT
S
Kills:55
V. Kills:1 N/A
Deaths:2
KDR:27.500
Accuracy:57.919% B++
KPH:168.500 S
VKPH:3.100 F-
Kills:880 (880 + 0)
Deaths:42
KDR:20.952
VKDR:1.619
Vehicle Kills:68
Kill Difference:838
Playtime:8.388 hours
Usage:0%
Score:0.195m
Score/min:387
Driving Accuracy:57.919%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
M++
Kills:239
V. Kills:219 109%
Deaths:23
KDR:10.391
Accuracy:53.473% A+
KPH:38.200 A++
VKPH:35 M++
Kills:239 (0 + 239)
Deaths:23
KDR:10.391
VKDR:9.522
Vehicle Kills:219
Kill Difference:216
Playtime:6.251 hours
Usage:0%
Score:0.157m
Score/min:419
Driving Accuracy:N/A%
Gunner Accuracy:53.473%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:1,109
V. Kills:51 N/A
Deaths:52
KDR:21.327
Accuracy:51.786% C++
KPH:159.600 B**
VKPH:7.300 C+
M12 Kobalt-H
A*
Kills:92
V. Kills: N/A
Deaths:4
KDR:23
Accuracy:22.537% C++
KPH:240 A*
VKPH:0 F
Kills:1,201 (0 + 1,201)
Deaths:56
KDR:21.446
VKDR:0.911
Vehicle Kills:51
Kill Difference:1,145
Playtime:7.333 hours
Usage:0%
Score:0.193m
Score/min:439
Driving Accuracy:N/A%
Gunner Accuracy:22.537%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:335
V. Kills:55 N/A
Deaths:37
KDR:9.054
Accuracy:40.783% B++
KPH:56.800 B+
VKPH:9.300 C+
M12 Kobalt
A
Kills:191
V. Kills:2 N/A
Deaths:9
KDR:21.222
Accuracy:21.180% B++
KPH:107 A
VKPH:1.100 D--
M20 Basilisk
A*
Kills:116
V. Kills:34 331%
Deaths:11
KDR:10.546
Accuracy:57.301% A*
KPH:23.500 C**
VKPH:6.900 C+
M12 Kobalt
B*
Kills:107
V. Kills:2 N/A
Deaths:7
KDR:15.286
Accuracy:21.722% B*
KPH:91.800 B+
VKPH:1.700 D
M40 Fury
C+
Kills:69
V. Kills:9 N/A
Deaths:7
KDR:9.857
Accuracy:28.621% D-
KPH:53.700 C+
VKPH:7 D
G30 Walker
A
Kills:53
V. Kills:37 139%
Deaths:14
KDR:3.786
Accuracy:44.603% A**
KPH:24.400 B**
VKPH:17 A
Kills:871 (0 + 871)
Deaths:85
KDR:10.247
VKDR:1.635
Vehicle Kills:139
Kill Difference:786
Playtime:17.244 hours
Usage:1%
Score:0.289m
Score/min:280
Driving Accuracy:N/A%
Gunner Accuracy:44.603%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:71
V. Kills: N/A
Deaths:50
KDR:1.420
Accuracy:38.739% C
KPH:33.400 C--
VKPH:0 D**
Kills:71 (71 + 0)
Deaths:50
KDR:1.420
VKDR:0
Vehicle Kills:0
Kill Difference:21
Playtime:2.123 hours
Usage:0%
Score:0.011m
Score/min:83
Driving Accuracy:38.739%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:79
V. Kills: N/A
Deaths:8
KDR:9.875
Accuracy:30.527% C-
KPH:69.800 C+
VKPH:0 F-
Kills:79 (0 + 79)
Deaths:8
KDR:9.875
VKDR:0
Vehicle Kills:0
Kill Difference:71
Playtime:1.131 hours
Usage:0%
Score:0.016m
Score/min:238
Piloting Accuracy:N/A%
Gunner Accuracy:30.527%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 54,21853,84714,6313.68B+0.3531.405%A37.961%A++88.3A+N/A222609.7h7.8B**24.9B*
NS-15M2 31,07130,8958,4423.66A0.3330.638%A40.838%A++90.7A+N/A241340.8h9.2B**29.9B*
SAS-R 11,17211,1632,8533.913B+0.5848.297%A+75.231%B++93.7A**N/A250119.1h1.7B**3.6B**
NC6 Gauss SAW 9,3279,2482,3793.887A**0.5530.807%A++38.127%A**113.5M**1B**35481.5h6.8B**22B*
M30 Mustang AH 6,6296,36255811.401B*8.0759.779%B+1.195%C+143.9M+6B36444.2h4B*6.7B*
AF-34 Mattock 6,2316,1879156.762A3.4334.406%C18.264%C++80.5A*N/A22476.9h4.6B**13.4B++
AF-34 Mattock 6,2166,1649156.737B**3.4032.967%C+18.154%B80.2A*N/A22176.9h4.4B**13.5B++
NS-44 Commissioner 6,0005,9793,1371.906B**1.4348.645%A+38.067%A*78.3A++N/A20076.4h2.8B**5.7B*
GD-22S 5,1995,1671,8112.853B*0.4830.204%A35.611%A++80.9A++N/A26363.9h8.2B**27.1B*
NS Decimator 6,1594,6441,5912.919A**0.4269.33%B**2.239%C++62.1A+20.3B+36274.8h3.6B++5.2B**
AF-41 Hacksaw 4,5454,5157106.359A+3.0229.328%C15.814%C*66.1A*N/A18868.3h4.8B**16.4B++
AF-41 Hacksaw 4,4044,3737106.159A2.8233.436%C++15.436%C**64A*N/A18668.3h5.7B+17B++
EM6 4,0724,0501,5882.55B+0.7828.228%B**31.778%B**69.3B**N/A20258.4h8.5B**30.2B*
NS-357 Underboss 3,9173,9082,2331.75B*1.5847.867%A39.253%A*90A+N/A24643.4h3.2B**6.6B*
NC6A GODSAW 3,7823,7671,1033.415B+0.0830.916%B35.572%B**88.2B*N/A25142.7h7.2C*23.1B+
AF-4 Cyclone 3,5793,5651,0873.28A+0.0530.817%B**34.278%A*84.7A*N/A23142.1h8.1B**26.3B*
GD-7F 3,0693,0488453.607M0.2731.805%A+29.134%A+89.4A**N/A24534.1h9.6B**30.2B*
Carnage AR 3,0093,0001,0212.938A0.4031.026%A32.7%A++74.6A*N/A25740.2h10.2A33B**
AF-4G Cyclone 2,9842,9616414.619A*1.2832.023%B*37.116%A++151.8M+1.2A*37219.5h7.6B**23.7B++
NS-44 Commissioner AE 2,6752,6721,4531.839B+1.5047.559%B*38.847%A++83.2B**N/A23332.1h2.7B*5.8B++
NCM2 Falcon 3,2492,6659252.881A+0.4547.862%B*6.079%B+28.1A++6.2B++12994.7h7.3B*15.2B*
Breaker Rocket Pods 2,7222,51911122.694A*19.3659.94%AN/A311A**25.1B++9258.1h7.2A12.1B**
MGR-S1 Gladius 2,3062,2905724.003A++0.6734.013%A44.28%M++134.7M**N/A37217h6.9B**20.3B*
NCM2 Falcon 2,8192,2649252.448A++0.8949.04%B++6.184%B++23.9A*5.9B+11794.7h8.8B**17.9B*
GR-22 2,1982,1796673.267A+0.0731.732%A+33.456%A++88.9MN/A28224.5h10.2A32.1B**
NCM1 Scattercannon 1,8451,8333016.09M2.7642.691%B+17.84%B+85.3SN/A26621.5h5A11.8B*
Hawk GD-68 2,4901,8251,0121.803A++1.5371.937%A3.123%B36.1A**13.2B+25650.5h4.8A+6.6A++
NS-11C 1,6311,6196622.446A++0.8931.986%A+29.895%A++64.5A++N/A17525.1h10.5B*32.7B*
AF-23 Grinder 1,5361,5293794.034B++0.7041.209%B+15.435%C++69.8MN/A20621.9h4.3A10.5B**
NCM1 Scattercannon 1,5021,4972396.264A*2.9338.36%C++17.969%B+79.2MN/A22618.9h5.2B+13.5B+
C-4 1,6841,4846422.312B++1.0236.733%A++N/A115B++15.5D-72312.9h1B**2.8B**
Frag Grenade 1,4391,42611426N/A1,422.6758.031%A++N/A792.2A7.2C+30981.8h2.6B**4.6B**
AF-4A Bandit 1,3851,3773384.074A*0.7430.703%B**33.696%A++107.6M+N/A32312.8h8.3B**27.1B**
AF-23 Grinder 1,3791,3753174.338B++1.0044.48%B+17.018%C++71.2A**N/A20019.3h4.7B**10.5B**
NC05 Jackhammer 1,3551,3504822.801A+0.5354.246%A19.482%B**106.3A**N/A32712.7h3.6B**6.7B*
NC05 Jackhammer AE 1,3441,3334063.283A0.0555.888%B**13.578%D111.1A++N/A27312h3.6B**6.5B++
Mag-Cutter 1,2991,29516,1370.08A++3.2547.016%A+1.699%D2.4MN/A6543h1.7B*3.6C**
NSX Daimyo 1,2711,2703223.944C**0.6147.367%B*94.488%C++100.8A++N/A25112.6h2.2B+4.6B++
Blitz GD-10 1,2651,2544692.674A++0.6630.662%A26.396%A++72.1A*N/A22617.4h10.8B**35.3B*
AF-19 Mercenary 1,2451,2425032.469A*0.8730.705%A++26.49%B*52.2A*N/A26123.8h8.5B**27.7B**
Shrike 1,6141,1966321.892A*1.4465.244%B**2.508%C+44.8A++15.7B+43326.7h4.2A6.4A
MGR-L1 Promise 1,1891,1762734.308A**0.9730.685%A40.901%A*125.1M++1.4B**4699.4h9.4A30.5B**
NS-11CB 1,1781,1713273.581A++0.2532.135%A+26.046%B++79.1A++N/A19414.8h10.1B**31.4B*
NC4-FB Mag-Shot 1,1621,1614372.657B**0.6838.807%B*39.793%A**147A**N/A3257.9h5.6B++14.4B*
The Slasher 1,1671,16116,5180.07B+3.2647.55%B**2.153%D--1.8CN/A4646.9h1.8B++3.7C**
Icikill 1,1511,14916,2950.071B+3.2638.079%B+4.091%D1.9C+N/A5605.9h1.7B++4.3B+
C85 Canister-H 1,1601,1095221.327B*17.9951.786%C++9.558%C-160.7B**7.4C+4306.9h4.1B*8B**
Auraxium Mag-Cutter 1,1091,10813,8500.08B**3.2537.386%B++3.52%D2.6B++N/A7421.1h1.6B*4.3B+
NSX Naginata 8248172343.491A*0.1628.538%A38.433%A+93.9A++N/A3028.7h9B*31.6B*
L100 Python HESH 7156722923.172A19.8453.753%B+1.488%C+112A**7.2C3406h2.1A3.9B**
NS-7 PDW 6025991603.744M**0.4133.172%A++36.728%M++117.5SN/A5405.1h9.8A29.7B**
Gauss Compact Burst 5875841444.056B**0.7231.305%B*35.788%A+72.1AN/A1978.1h8.5B**27.3B+
NC14 Bolt Driver 5365361383.884A0.5546.143%A++76.493%C*56.4A*N/A2139.5h1.8A3.9B**
Sticky Grenade 5405351535N/A531.6766.78%A+N/A1783.3A++16.7B+52300.3h1.5B++2.2B*
NC4 Mag-Shot 5155114261.2B++2.1335.598%A27.593%A42.2B**N/A19812.1h6B*16.7B++
NS-11A 4544501243.629A*0.2931.753%A+34.889%A++102.3M*N/A4374.4h9A++28.3A
Tank Mine 5213551232.886C++0.4579.894%M*N/A131.5B+61.5C+11362.7h2.1C2.7A*
Vortek Rotary 530349913.835B*0.5028.309%C--3.152%B+41.5A++21.5A3328.4h32.6B**115B*
L105 Zephyr 3543431720.176B*16.8463.584%MN/A122.5A**3.9D3042.8h3.8A6.1A
NS-15 Gallows 345342744.622B*1.2933.679%B**52.632%A**228S2A*7611.5h8.2A+24.3A
M40 Fury 390335379.054B+5.7240.783%B++1.791%C++56.8B+9.3C+2615.9h10.9B+26.8B++
GD-66 Claw 3343331332.504B**0.8367.827%B*19.82%B**118.9M++N/A3812.8h1.9B**2.8B++
AC-X11 295292992.949A++0.3934.74%A++32.192%A++108.1M**1.1A++6422.7h7.2B**20.7B*
MAX Punch 2892873,1850.09C++3.2430.891%D--N/A1C+N/A3282.2h1.7C++5.5C++
NSX Tomoe 270269982.745B*0.5936.902%A++38.662%C++74.7A+N/A2533.6h11B*29.9B**
Enforcer ML85 4582392310.391B**7.0653.473%A+N/A37.9A++34.8M++4196.3h11.6B+21.6B**
LA39 Bruiser 2362361002.36B**0.9757.914%C29.661%M118M*N/A5132h2B*3.5B+
NSX Tanto 212211613.459A**0.1231.883%B**34.123%A78.1A++N/A3142.7h10B++31.5B+
Mauler S6 2082061002.06B**1.2758.924%A++13.592%C71A*N/A4342.9h3.3A5.7B**
M12 Kobalt 193191921.222B*17.8921.18%B++28.796%A*106.1A1.1D--3901.8h10.9A+51.4B*
Bouncing Betty 166165562.946C0.3957.978%A++N/A103.1CN/A5081.6h1.6B**2.7A+
M20 Mustang 2921551051.476C+1.8623.174%D*1.935%C+16.1C*14.3B++2489.6h87.3B+376.7C++
C75 Viper 1771531113.909A*10.5741.733%B1.307%C+76.5M12B*4342h8.2B**19.8B**
EM1 148148483.083A++0.2528.032%A29.73%A87.1A*N/A6751.7h10.2B+36.3B++
Auraxium Slasher 1411411,8600.076C++3.2642.453%B**2.128%D-2.1C+N/A565.6h1.3A3B++
19A Fortuna 141137562.446B**0.8933.762%A++30.657%A++152.2S4.4S7750.9h7.5B**22.1A
MGR-M1 Bishop 127126333.818A0.4841.705%A+47.619%A*140S1.1B*4150.9h3.6A++8.7A
Gauss Compact S 125124751.653B*1.6830.813%A30.645%A*40AN/A2863.1h7.9B**25.7B*
MANA Anti-Personnel Turret 117117462.543N/A0.7924.002%UN/A1170UN/A5010300.1h13.5T*56.3T*
M20 Basilisk 1501161110.545M**7.2157.301%A*11.207%A*23.7C**6.9C+2194.9h74.1B++129.3B**
M60-A Bulldog 1201121011.2C+7.8755.501%B**3.571%B**13.7D-1D-508.2h5B+9B*
AF-22 Crow 150112661.697M1.6475.071%B**4.464%A+40A*13.6C**2682.8h4.7A+6.3A+
AF-57 Piston 112111225.045M**1.7145.977%B+18.919%A185S1.7M12910.6h2.9A6.3B++
M12 Kobalt 109107715.286B11.9521.722%B*28.972%A*89.2B+1.7D4001.2h17.4C**80B+
NS-30 Vandal 9897224.409A+1.0742.434%A+50.516%M+121.3M**1.3A++6310.8h4.3B**10.1B**
Hornet Missiles 13595127.917B+4.5873.191%A++4.211%A**158.3A*66.7B**11180.6h7.6B*10.3B**
Warden 9494283.357A*0.0236.428%A+32.979%A67.1MN/A5301.4h6A16.5B**
M12 Kobalt-H 9292423B+19.6722.537%C++25%A+230A*N/A5970.4h9.6B*42.6B*
NS CandyCannon 3000 89881160.759C*2.5839.982%B+28.409%C25.1C+N/A583.5h5.1C+12.6B
Anti-Vehicle Grenade 10286186N/A82.6746.067%C--N/A430B80C37100.2h4.3B*9.3B+
NSX Masamune 9981352.314A*1.0257.297%C+N/A50.6A11.3C+4071.6h5.2B**9.1B*
NC1 Gauss Rifle 8080272.963A++0.3731.82%A++33.75%A++72.7M++N/A22851.1h8.9A+27.8B**
CAS 14-E 797989.875C+6.5430.527%C-3.797%A++71.8C++N/A2381.1h13.9A45.4B**
NC6S Gauss SAW S 7777262.962A0.3731.654%A+20.779%C-85.6A+N/A7850.9h8.3B**26.3B++
M60-A Bulldog 7976710.857C+7.5256.384%B**2.632%C**9.4D--N/A438.1h5.9C++10.4B++
Gauss Rifle Burst 7575174.412A1.0833.39%B**45.333%A*53.6B+N/A2111.4h7.9A+23.6B**
S12 Renegade 7171501.42C1.9138.739%C7.042%B+33.8C--N/A832.1h2.4B**6.3B+
M40 Fury 786979.857B+6.5228.621%D-1.449%C53.1C+6.9D3151.3h8.3B*29B+
NS-44L Blackhand 6767262.577A0.7641.752%C+50.746%B++67A*N/A2991h3.1B**7.3B++
NSX Tengu 6666173.882M0.5548.231%A++27.273%B**94.3A*N/A6010.7h9.5B*19.7B*
Hunter QCX 6161730.836C*2.5045.182%C++26.23%C+23.5B**N/A812.6h3.5B+7.7B+
Carver 59594600.128C+3.2138.824%B**13.559%C-3.4CN/A1717.4h1.1B++2.9B+
Reaper DMR 5757163.563B++0.2329.506%B++47.368%M++95MN/A14760.6h6.5A++22B**
L100 Python HEAT 5655227.5M*24.1757.919%B++3.636%B++183.3U3.3F-9600.3h2.3A+4A++
G30 Walker 9053143.786C*0.4544.603%A**N/A24.1B**16.8A2902.2h139.6A313.1A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit166169,61317.9h
Medical Kit8,73053,358181.9h
Spawn Beacon629,9497.7h
AE Medical Applicator10446,2414h
AE Nano-Armor Kit8476,0806.9h
Motion Spotter246,4934.2h
Nanite Healing Grenade0780h
Restoration Kit736402.4h
Nanite Revive Grenade01,1150.3h
Recon Detection Device01810.2h
Shield Recharging Field1900h
Medical Applicator6325,8952.5h
Ammunition Package111,0390.7h
Anti-Infantry MANA Turret164571h
Hardlight Barrier32030.4h

Check the help document for the dictionary if you want to learn more about words used here.


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