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Executor PirateRagg[LPS] PirateRagg
NC BR 178

KDR: 3.34

Score: 81.1m

Last Seen: Jun 7th, 2019 5:02 PM
- OFFLINE - 111.4 hour(s)

Prestige 1, Battle Rank 100 (178 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS LA1 Anchor NS-15M2 SAS-R NC6 Gauss SAW AF-34 Mattock AF-34 Mattock M30 Mustang AH NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,323,354 MLG Score: 5854
Fun Score: N/A
Cheeseburgers Flipped: 2704TIME WITH MEDKIT: 6.2%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.367%37.287%1170391175144,2993.59767-0.256

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.709%1.989A++2.504A**-0.605DHEAD ++ (~21.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.10.663B+7.90.449B17.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.719%1.101%1142412109,08611057898.215191150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.888%0.251C*-0.451D1.275

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.60.884B*7.40.86B*11.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.076%1.661%1113121184312511020.673323818%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.617%0.592B+-0.58D0.463

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.827B++3.10.749B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.873%9.087%318912052,57511574852.22558530%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.45%0.433B1.144B**1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.793B++10.10.747B++14.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.792%76.672%3183121110,275425082.41708

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.449%1.926A++0.623B+-1.078

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.617B+1.80.431B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.462%19.39%31841210820283740.288936

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.594%1.405A0.938B*-0.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.687B+2.40.504B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
81.1m190.8%589 (35.3k)472 (28.3k)3.34213221,71066,3383.46004178 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC12142155830.831%30.712%94702:3544

6% Engineer65% Heavy Assault7% Infiltrator6% Light Assault12% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2014 3:57 PMNov 25th, 2014 5:06 PMJun 10th, 2019 1:00 AM (37d) (PST)Jun 7th, 2019 2:33 PM (40d) (PST)Jun 7th, 2019 1:02 PM (40d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9164145021.2900.3860.3962.5370.0405854

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,97224,81130,161772324152228,313

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2864.7h/119.4d 7,822 68,091 77,366 436.1k 5,818 8,638 6,881 157.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:52,556
Deaths:14,250
KDR:3.688
Accuracy:31.384% A
HSR:37.861% A++
NS-15M2
A++
Kills:30,629
Deaths:8,347
KDR:3.669
Accuracy:30.629% A
HSR:40.746% A++
NC6 Gauss SAW
A*
Kills:7,935
Deaths:2,025
KDR:3.919
Accuracy:30.535% A++
HSR:37.354% A*
GD-22S
A+
Kills:4,967
Deaths:1,738
KDR:2.858
Accuracy:30.137% A
HSR:35.273% A+
EM6
B**
Kills:4,049
Deaths:1,584
KDR:2.556
Accuracy:28.234% B**
HSR:31.761% B**
NC6A GODSAW
B**
Kills:3,663
Deaths:1,081
KDR:3.389
Accuracy:30.732% C**
HSR:35.681% B**
MGR-L1 Promise
A*
Kills:1,103
Deaths:248
KDR:4.448
Accuracy:30.595% A
HSR:40.979% A*
NSX Naginata
A
Kills:810
Deaths:230
KDR:3.522
Accuracy:28.467% A
HSR:38.148% A
EM1
A
Kills:148
Deaths:48
KDR:3.083
Accuracy:28.032% A
HSR:29.730% A
NC6S Gauss SAW S
A+
Kills:77
Deaths:26
KDR:2.962
Accuracy:31.733% A+
HSR:20.779% C-
Kills:105,937
Deaths (as Heavy Assault):29,577
Deaths (to Heavy Assaults):23,143
KDR:3.58174
Kill Difference:76,360
Playtime:1,876.146 hours
Usage:65%
Score:51.937m
Score/min:461
Accuracy (listed only):30.048%
HSR (listed only):34.831%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:3,558
Deaths:1,083
KDR:3.285
Accuracy:30.806% B**
HSR:34.261% A*
Carnage AR
A++
Kills:2,922
Deaths:1,002
KDR:2.916
Accuracy:30.934% A
HSR:32.546% A++
AF-4G Cyclone
A++
Kills:2,428
Deaths:510
KDR:4.761
Accuracy:31.848% B*
HSR:35.914% A++
GR-22
A++
Kills:1,804
Deaths:560
KDR:3.221
Accuracy:31.492% A+
HSR:32.206% A++
MGR-S1 Gladius
M++
Kills:1,798
Deaths:435
KDR:4.133
Accuracy:33.390% A
HSR:43.215% M++
Blitz GD-10
A+
Kills:1,178
Deaths:448
KDR:2.629
Accuracy:30.531% B**
HSR:25.127% A+
NS-7 PDW
M++
Kills:599
Deaths:160
KDR:3.744
Accuracy:33.183% A++
HSR:36.728% M++
NS-11A
A++
Kills:437
Deaths:119
KDR:3.672
Accuracy:31.646% A+
HSR:35.011% A++
GD-66 Claw
B**
Kills:332
Deaths:132
KDR:2.515
Accuracy:67.725% B*
HSR:19.880% B**
Mauler S6
A++
Kills:206
Deaths:100
KDR:2.060
Accuracy:58.924% A++
HSR:13.592% C
LA39 Bruiser
A++
Kills:177
Deaths:66
KDR:2.682
Accuracy:57.380% C
HSR:25.424% A++
AF-57 Piston
A
Kills:105
Deaths:19
KDR:5.526
Accuracy:45.386% B+
HSR:19.048% A
NC1 Gauss Rifle
A++
Kills:80
Deaths:27
KDR:2.963
Accuracy:31.820% A++
HSR:33.750% A++
Gauss Rifle Burst
A*
Kills:75
Deaths:17
KDR:4.412
Accuracy:33.390% B**
HSR:45.333% A*
NSX Tengu
A++
Kills:66
Deaths:17
KDR:3.882
Accuracy:48.231% A++
HSR:27.273% B**
Reaper DMR
M++
Kills:57
Deaths:16
KDR:3.563
Accuracy:29.767% B++
HSR:47.368% M++
Kills:15,822
Deaths (as Combat Medic):4,711
Deaths (to Combat Medics):7,805
KDR:3.35852
Kill Difference:11,111
Playtime:98.588 hours
Usage:3%
Score:2.994m
Score/min:506
Accuracy (listed only):39.153%
HSR (listed only):31.667%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:3,558
Deaths:1,083
KDR:3.285
Accuracy:30.806% B**
HSR:34.261% A*
GD-7F
A+
Kills:2,963
Deaths:808
KDR:3.667
Accuracy:31.809% A+
HSR:29.058% A+
AF-4G Cyclone
A++
Kills:2,428
Deaths:510
KDR:4.761
Accuracy:31.848% B*
HSR:35.914% A++
MGR-S1 Gladius
M++
Kills:1,798
Deaths:435
KDR:4.133
Accuracy:33.390% A
HSR:43.215% M++
NS-11C
A++
Kills:1,602
Deaths:659
KDR:2.431
Accuracy:31.984% A+
HSR:29.838% A++
AF-4A Bandit
A++
Kills:1,266
Deaths:294
KDR:4.306
Accuracy:30.722% B**
HSR:33.649% A++
AF-19 Mercenary
A++
Kills:1,235
Deaths:499
KDR:2.475
Accuracy:30.714% A++
HSR:26.478% B*
Blitz GD-10
A+
Kills:1,178
Deaths:448
KDR:2.629
Accuracy:30.531% B**
HSR:25.127% A+
NS-11CB
A+
Kills:1,171
Deaths:327
KDR:3.581
Accuracy:32.135% A+
HSR:26.046% B++
NS-7 PDW
M++
Kills:599
Deaths:160
KDR:3.744
Accuracy:33.183% A++
HSR:36.728% M++
Gauss Compact Burst
A++
Kills:569
Deaths:140
KDR:4.064
Accuracy:31.317% B*
HSR:36.380% A++
GD-66 Claw
B**
Kills:332
Deaths:132
KDR:2.515
Accuracy:67.725% B*
HSR:19.880% B**
AC-X11
A++
Kills:248
Deaths:86
KDR:2.884
Accuracy:34.572% A++
HSR:31.855% A++
NSX Tanto
A
Kills:211
Deaths:61
KDR:3.459
Accuracy:31.883% B**
HSR:34.123% A
Mauler S6
A++
Kills:206
Deaths:100
KDR:2.060
Accuracy:58.924% A++
HSR:13.592% C
LA39 Bruiser
A++
Kills:177
Deaths:66
KDR:2.682
Accuracy:57.380% C
HSR:25.424% A++
AF-57 Piston
A
Kills:105
Deaths:19
KDR:5.526
Accuracy:45.386% B+
HSR:19.048% A
Gauss Compact S
A*
Kills:93
Deaths:55
KDR:1.691
Accuracy:28.846% B**
HSR:32.258% A*
NSX Tengu
A++
Kills:66
Deaths:17
KDR:3.882
Accuracy:48.231% A++
HSR:27.273% B**
Kills:19,805
Deaths (as Light Assault):5,899
Deaths (to Light Assaults):10,743
KDR:3.35735
Kill Difference:13,906
Playtime:169.864 hours
Usage:6%
Score:4.138m
Score/min:406
Accuracy (listed only):37.968%
HSR (listed only):29.481%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A+
Kills:2,963
Deaths:808
KDR:3.667
Accuracy:31.809% A+
HSR:29.058% A+
NS-11C
A++
Kills:1,602
Deaths:659
KDR:2.431
Accuracy:31.984% A+
HSR:29.838% A++
AF-4A Bandit
A++
Kills:1,266
Deaths:294
KDR:4.306
Accuracy:30.722% B**
HSR:33.649% A++
AF-19 Mercenary
A++
Kills:1,235
Deaths:499
KDR:2.475
Accuracy:30.714% A++
HSR:26.478% B*
NS-11CB
A+
Kills:1,171
Deaths:327
KDR:3.581
Accuracy:32.135% A+
HSR:26.046% B++
Gauss Compact Burst
A++
Kills:569
Deaths:140
KDR:4.064
Accuracy:31.317% B*
HSR:36.380% A++
GD-66 Claw
B**
Kills:332
Deaths:132
KDR:2.515
Accuracy:67.725% B*
HSR:19.880% B**
AC-X11
A++
Kills:248
Deaths:86
KDR:2.884
Accuracy:34.572% A++
HSR:31.855% A++
NSX Tanto
A
Kills:211
Deaths:61
KDR:3.459
Accuracy:31.883% B**
HSR:34.123% A
Mauler S6
A++
Kills:206
Deaths:100
KDR:2.060
Accuracy:58.924% A++
HSR:13.592% C
LA39 Bruiser
A++
Kills:177
Deaths:66
KDR:2.682
Accuracy:57.380% C
HSR:25.424% A++
MGR-M1 Bishop
A*
Kills:126
Deaths:33
KDR:3.818
Accuracy:41.705% A+
HSR:47.619% A*
AF-57 Piston
A
Kills:105
Deaths:19
KDR:5.526
Accuracy:45.386% B+
HSR:19.048% A
Warden
A+
Kills:94
Deaths:28
KDR:3.357
Accuracy:36.428% A+
HSR:32.979% A
Gauss Compact S
A*
Kills:93
Deaths:55
KDR:1.691
Accuracy:28.846% B**
HSR:32.258% A*
Kills:10,398
Deaths (as Engineer):3,307
Deaths (to Engineers):8,233
KDR:3.14424
Kill Difference:7,091
Playtime:166.023 hours
Usage:6%
Score:4.097m
Score/min:411
Accuracy (listed only):39.435%
HSR (listed only):29.215%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A+
Kills:8,523
Deaths:2,210
KDR:3.857
Accuracy:47.997% A+
HSR:74.141% B+
NS-44 Commissioner
A*
Kills:5,978
Deaths:3,136
KDR:1.906
Accuracy:48.647% A+
HSR:38.073% A*
AF-4 Cyclone
A*
Kills:3,558
Deaths:1,083
KDR:3.285
Accuracy:30.806% B**
HSR:34.261% A*
NS-357 Underboss
A*
Kills:3,208
Deaths:1,783
KDR:1.799
Accuracy:47.346% A
HSR:37.375% A*
NS-44 Commissioner AE
A++
Kills:2,660
Deaths:1,449
KDR:1.836
Accuracy:47.560% B*
HSR:38.759% A++
AF-4G Cyclone
A++
Kills:2,428
Deaths:510
KDR:4.761
Accuracy:31.848% B*
HSR:35.914% A++
MGR-S1 Gladius
M++
Kills:1,798
Deaths:435
KDR:4.133
Accuracy:33.390% A
HSR:43.215% M++
NSX Daimyo
B*
Kills:1,216
Deaths:300
KDR:4.053
Accuracy:47.233% B*
HSR:94.490% C++
Blitz GD-10
A+
Kills:1,178
Deaths:448
KDR:2.629
Accuracy:30.531% B**
HSR:25.127% A+
NC4-FB Mag-Shot
A**
Kills:1,161
Deaths:437
KDR:2.657
Accuracy:38.807% B*
HSR:39.793% A**
NS-7 PDW
M++
Kills:599
Deaths:160
KDR:3.744
Accuracy:33.183% A++
HSR:36.728% M++
NC14 Bolt Driver
A++
Kills:536
Deaths:137
KDR:3.912
Accuracy:46.206% A++
HSR:76.493% C*
NC4 Mag-Shot
A
Kills:511
Deaths:426
KDR:1.200
Accuracy:35.598% A
HSR:27.593% A
NSX Tomoe
A++
Kills:269
Deaths:98
KDR:2.745
Accuracy:36.902% A++
HSR:38.662% C++
NS-30 Vandal
M+
Kills:97
Deaths:22
KDR:4.409
Accuracy:42.434% A+
HSR:50.516% M+
NS CandyCannon 3000
B+
Kills:88
Deaths:116
KDR:0.759
Accuracy:39.982% B+
HSR:28.409% C
NSX Tengu
A++
Kills:66
Deaths:17
KDR:3.882
Accuracy:48.231% A++
HSR:27.273% B**
NS-44L Blackhand
B**
Kills:57
Deaths:21
KDR:2.714
Accuracy:42.857% C++
HSR:54.386% B**
Kills:33,931
Deaths (as Infiltrator):12,788
Deaths (to Infiltrators):9,600
KDR:2.65335
Kill Difference:21,143
Playtime:204.930 hours
Usage:7%
Score:4.836m
Score/min:393
Accuracy (listed only):40.531%
HSR (listed only):44.512%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C++
Kills:6,186
Deaths:915
KDR:6.761
Accuracy:34.405% C
HSR:18.267% C++
AF-34 Mattock
B
Kills:6,162
Deaths:915
KDR:6.734
Accuracy:32.963% C+
HSR:18.160% B
AF-41 Hacksaw
C*
Kills:4,506
Deaths:706
KDR:6.382
Accuracy:29.260% C
HSR:15.823% C*
AF-41 Hacksaw
C**
Kills:4,362
Deaths:706
KDR:6.178
Accuracy:33.383% C++
HSR:15.406% C**
NCM2 Falcon
B*
Kills:2,660
Deaths:924
KDR:2.879
Accuracy:47.849% B*
HSR:6.090% B+
NCM2 Falcon
B++
Kills:2,261
Deaths:924
KDR:2.447
Accuracy:49.026% B++
HSR:6.192% B++
NCM1 Scattercannon
B+
Kills:1,548
Deaths:248
KDR:6.242
Accuracy:40.107% C*
HSR:17.248% B+
AF-23 Grinder
B+
Kills:1,529
Deaths:379
KDR:4.034
Accuracy:41.209% B+
HSR:15.435% C++
AF-23 Grinder
B+
Kills:1,375
Deaths:317
KDR:4.338
Accuracy:44.480% B+
HSR:17.018% C++
NCM1 Scattercannon
B
Kills:1,237
Deaths:186
KDR:6.651
Accuracy:34.138% C
HSR:16.896% B
Kills:31,826
Deaths (as MAX Suit):3,110
Deaths (to MAX Suits):3,454
KDR:10.23344
Kill Difference:28,716
Playtime:338.695 hours
Usage:12%
Score:13.104m
Score/min:645
Accuracy (listed only):38.682%
HSR (listed only):14.653%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M
Kills:6,116
V. Kills:261 N/A
Deaths:558
KDR:10.961
Accuracy:59.697% B+
KPH:141.700 M
VKPH:6 B
Breaker Rocket Pods
A**
Kills:2,466
V. Kills:200 N/A
Deaths:111
KDR:22.216
Accuracy:59.881% A
KPH:309.400 A**
VKPH:25.100 B++
Vortek Rotary
A++
Kills:349
V. Kills:181 192%
Deaths:91
KDR:3.835
Accuracy:28.278% C--
KPH:41.600 A++
VKPH:21.600 A
M20 Mustang
B++
Kills:155
V. Kills:137 112%
Deaths:105
KDR:1.476
Accuracy:23.174% D*
KPH:16.100 C*
VKPH:14.300 B++
Hornet Missiles
A*
Kills:95
V. Kills:40 232%
Deaths:12
KDR:7.917
Accuracy:73.191% A++
KPH:169.300 A*
VKPH:71.300 B**
Kills:9,181 (6,620 + 0)
Deaths:877
KDR:10.469
VKDR:0.934
Vehicle Kills:819
Kill Difference:8,304
Playtime:69.694 hours
Usage:2%
Score:1.717m
Score/min:411
Piloting Accuracy:23.174%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M
Kills:343
V. Kills:11 N/A
Deaths:17
KDR:20.177
Accuracy:63.584% M
KPH:120.900 A**
VKPH:3.900 D
Kills:343 (0 + 343)
Deaths:17
KDR:20.176
VKDR:0.647
Vehicle Kills:11
Kill Difference:326
Playtime:2.837 hours
Usage:0%
Score:0.052m
Score/min:304
Piloting Accuracy:N/A%
Gunner Accuracy:63.584%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:661
V. Kills:43 N/A
Deaths:29
KDR:22.793
Accuracy:53.494% B+
KPH:110.200 A**
VKPH:7.200 C
C75 Viper
A*
Kills:127
V. Kills:13 N/A
Deaths:11
KDR:11.546
Accuracy:40.180% C*
KPH:66.900 A*
VKPH:6.800 C
L100 Python HEAT
S
Kills:55
V. Kills:1 N/A
Deaths:2
KDR:27.500
Accuracy:57.919% B++
KPH:168.500 S
VKPH:3.100 F-
Kills:843 (843 + 0)
Deaths:42
KDR:20.071
VKDR:1.357
Vehicle Kills:57
Kill Difference:801
Playtime:8.224 hours
Usage:0%
Score:0.183m
Score/min:372
Driving Accuracy:57.919%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
M++
Kills:238
V. Kills:218 109%
Deaths:23
KDR:10.348
Accuracy:53.485% A+
KPH:38.200 A++
VKPH:35 M++
Kills:238 (0 + 238)
Deaths:23
KDR:10.348
VKDR:9.478
Vehicle Kills:218
Kill Difference:215
Playtime:6.225 hours
Usage:0%
Score:0.157m
Score/min:420
Driving Accuracy:N/A%
Gunner Accuracy:53.485%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:1,102
V. Kills:51 N/A
Deaths:52
KDR:21.192
Accuracy:51.686% C++
KPH:158.800 B**
VKPH:7.400 C+
M12 Kobalt-H
A*
Kills:86
V. Kills: N/A
Deaths:4
KDR:21.500
Accuracy:22.601% C++
KPH:226 A*
VKPH:0 F
Kills:1,188 (0 + 1,188)
Deaths:56
KDR:21.214
VKDR:0.911
Vehicle Kills:51
Kill Difference:1,132
Playtime:7.318 hours
Usage:0%
Score:0.190m
Score/min:433
Driving Accuracy:N/A%
Gunner Accuracy:22.601%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:335
V. Kills:55 N/A
Deaths:37
KDR:9.054
Accuracy:40.783% B++
KPH:56.800 B+
VKPH:9.300 C+
M12 Kobalt
A
Kills:183
V. Kills:2 N/A
Deaths:9
KDR:20.333
Accuracy:21.221% B++
KPH:103.900 A
VKPH:1.100 D--
M20 Basilisk
A*
Kills:112
V. Kills:33 329%
Deaths:11
KDR:10.182
Accuracy:57.065% A*
KPH:23 C**
VKPH:6.800 C+
M12 Kobalt
B*
Kills:107
V. Kills:2 N/A
Deaths:7
KDR:15.286
Accuracy:21.733% B*
KPH:92.200 B++
VKPH:1.700 D
M40 Fury
C+
Kills:69
V. Kills:9 N/A
Deaths:7
KDR:9.857
Accuracy:28.621% D-
KPH:53.700 C+
VKPH:7 D
Kills:806 (0 + 806)
Deaths:71
KDR:11.352
VKDR:1.423
Vehicle Kills:101
Kill Difference:735
Playtime:14.965 hours
Usage:1%
Score:0.249m
Score/min:278
Driving Accuracy:N/A%
Gunner Accuracy:28.621%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:68
V. Kills: N/A
Deaths:50
KDR:1.360
Accuracy:39.467% C
KPH:33.500 C--
VKPH:0 D**
Kills:68 (68 + 0)
Deaths:50
KDR:1.360
VKDR:0
Vehicle Kills:0
Kill Difference:18
Playtime:2.029 hours
Usage:0%
Score:0.010m
Score/min:84
Driving Accuracy:39.467%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:79
V. Kills: N/A
Deaths:8
KDR:9.875
Accuracy:30.561% C-
KPH:71.100 C++
VKPH:0 F-
Kills:79 (0 + 79)
Deaths:8
KDR:9.875
VKDR:0
Vehicle Kills:0
Kill Difference:71
Playtime:1.111 hours
Usage:0%
Score:0.016m
Score/min:243
Piloting Accuracy:N/A%
Gunner Accuracy:30.561%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 52,91352,55614,2503.688B+0.3531.384%A37.861%A++87.5AN/A219600.9h7.8B**25B*
NS-15M2 30,80230,6298,3473.669B**0.3330.629%A40.746%A++90.4A++N/A240338.8h9.2B**29.9B*
SAS-R 8,5308,5232,2103.857B+0.5147.997%A+74.141%B+83.3A++N/A221102.3h1.8B*3.7B**
NC6 Gauss SAW 7,9887,9352,0253.919M0.5830.535%A++37.354%A*107.1M**N/A34074.1h6.8B**22.4B*
AF-34 Mattock 6,2306,1869156.761A3.4234.405%C18.267%C++80.4A*N/A22376.9h4.6B**13.4B++
AF-34 Mattock 6,2146,1629156.734B**3.3932.963%C+18.16%B80.1A*N/A22176.9h4.4B**13.5B++
M30 Mustang AH 6,3776,11655810.961B*7.6259.697%B+1.177%C+141.6M6B35943.2h4B*6.7B*
NS-44 Commissioner 5,9995,9783,1361.906B*1.4448.647%A+38.073%A*78.5A++N/A20076.2h2.8B**5.7B**
GD-22S 4,9954,9671,7382.858B*0.4830.137%A35.273%A+79.1A++N/A25762.8h8.2B**27.2B*
AF-41 Hacksaw 4,5364,5067066.382A+3.0429.26%C15.823%C*66.1A*N/A18868.2h4.8B**16.4B++
NS Decimator 5,8944,4311,5042.946A*0.4069.219%B**2.302%C++61.4A++20.3B+35972.2h3.6B++5.2B**
AF-41 Hacksaw 4,3934,3627066.178A2.8433.383%C++15.406%C**64A*N/A18668.2h5.7B+17B++
EM6 4,0714,0491,5842.556B+0.7928.234%B**31.761%B**69.5B**N/A20158.3h8.5B**30.2B*
NC6A GODSAW 3,6783,6631,0813.389B+0.0530.732%C**35.681%B**87.2B*N/A24742h7.1C*23.2B+
AF-4 Cyclone 3,5723,5581,0833.285A+0.0630.806%B**34.261%A*85.1A*N/A23141.8h8.1B**26.3B*
NS-357 Underboss 3,2153,2081,7831.799B*1.5447.346%A37.375%A*87.7A+N/A23936.6h3.2B**6.8B**
GD-7F 2,9832,9638083.667M+0.3231.809%A+29.058%A+88.4A**N/A24333.5h9.6B**30.1B*
Carnage AR 2,9312,9221,0022.916A0.4330.934%A32.546%A++73.6A*N/A25439.7h10.2A33.1B**
NS-44 Commissioner AE 2,6632,6601,4491.836B+1.5147.56%B*38.759%A++83.4B**N/A23331.9h2.7B*5.8B++
NCM2 Falcon 3,2432,6609242.879A+0.4647.849%B*6.09%B+28.1A++6.2B++12994.6h7.3B*15.2B*
Breaker Rocket Pods 2,6662,46611122.216A*18.8759.881%AN/A308.3A**25B++9228h7.2A12.1B**
AF-4G Cyclone 2,4492,4285104.761A*1.4231.848%B*35.914%A++145.4M1.3A**35016.7h7.8B**24.4B++
NCM2 Falcon 2,8152,2619242.447A++0.9049.026%B++6.192%B++23.9A*5.9B+11794.6h8.8B**17.9B*
Hawk GD-68 2,4851,8211,0101.803A++1.5471.95%A3.13%B36.1A**13.2B+25550.4h4.8A+6.6A++
GR-22 1,8201,8045603.221A+0.1231.492%A+32.206%A++83.1A**N/A27121.7h10.3B**32.8B**
MGR-S1 Gladius 1,8111,7984354.133A*0.7933.39%A43.215%M++130.3M*N/A36413.8h7B**21B*
NS-11C 1,6141,6026592.431A++0.9131.984%A+29.838%A++64.1A++N/A17425h10.5B**32.8B*
NCM1 Scattercannon 1,5571,5482486.242M+2.9040.107%C*17.248%B+80.2SN/A25119.3h4.9A12.3B++
AF-23 Grinder 1,5361,5293794.034B++0.6941.209%B+15.435%C++69.8MN/A20621.9h4.3A10.5B**
C-4 1,6371,4396342.27B+1.0736.577%A++N/A112.4B++15.5D--71212.8h1.1B*2.9B**
Frag Grenade 1,4061,39311393N/A1,389.6657.997%A++N/A773.9A7.2C+30571.8h2.7B**4.6B**
AF-23 Grinder 1,3791,3753174.338B++1.0044.48%B+17.018%C++71.2A**N/A20019.3h4.7B**10.5B**
NC05 Jackhammer 1,3551,3504822.801A+0.5454.246%A19.482%B**106.3A**N/A32412.7h3.6B**6.7B*
NC05 Jackhammer AE 1,3351,3243973.335A0.0155.9%B**13.671%D111.3A++N/A27311.9h3.6B**6.5B++
AF-4A Bandit 1,2731,2662944.306A**0.9630.722%B**33.649%A++104.6MN/A31912.1h8.4B**27.2B**
NCM1 Scattercannon 1,2401,2371866.651A*3.3134.138%C16.896%B74.5A**N/A20716.6h4.9B++14.3B+
AF-19 Mercenary 1,2381,2354992.475A*0.8730.714%A++26.478%B*52.1A*N/A25623.7h8.5B**27.8B**
NSX Daimyo 1,2171,2163004.053C**0.7147.233%B*94.49%C++99.7A++N/A24612.2h2.2B+4.6B++
Shrike 1,6141,1966321.892A*1.4565.244%B**2.508%C+44.8A++15.7B+43126.7h4.2A6.4A
Mag-Cutter 1,1891,18515,2650.078A++3.2646.472%A+1.603%D2.3A**N/A6522.5h1.7B*3.6C**
Blitz GD-10 1,1881,1784482.629A++0.7130.531%B**25.127%A+69.7A++N/A22016.9h10.8B**35.5B*
NS-11CB 1,1781,1713273.581A++0.2432.135%A+26.046%B++79.1A++N/A19414.8h10.1B**31.4B*
NC4-FB Mag-Shot 1,1621,1614372.657B**0.6938.807%B*39.793%A**147A**N/A3247.9h5.6B++14.4B*
The Slasher 1,1671,16116,5180.07B+3.2747.55%B**2.153%D--1.8C+N/A4646.9h1.8B++3.7C++
Icikill 1,1511,14916,2950.071B+3.2738.079%B+4.091%D1.9C+N/A5605.9h1.7B++4.3B+
MGR-L1 Promise 1,1151,1032484.448A**1.1130.595%A40.979%A*123.9M++1.3B*4678.9h9.4A30.6B**
C85 Canister-H 1,1531,1025221.192B*17.8551.686%C++9.619%C159.7B**7.4C+4276.9h4.1B*8B**
Auraxium Mag-Cutter 89689611,3820.079B**3.2637.395%B++3.571%C--2.4B+N/A7366.2h1.6B*4.4B+
NSX Naginata 8178102303.522A*0.1828.467%A38.148%A94.2A++N/A3008.6h9B*31.6B*
L100 Python HESH 7046612922.793A19.4553.494%B+1.513%C+110.2A**7.2C3366h2.1A4B**
NS-7 PDW 6025991603.744M*0.4033.183%A++36.728%M++117.5SN/A5365.1h9.8A29.6B**
Gauss Compact Burst 5715691404.064B**0.7231.317%B*36.38%A++71.1AN/A1968h8.6B*27.4B+
NC14 Bolt Driver 5365361373.912A0.5746.206%A++76.493%C*57A*N/A2119.4h1.8A3.9B**
NC4 Mag-Shot 5155114261.2B++2.1435.598%A27.593%A42.2B**N/A19712.1h6B*16.7B++
Sticky Grenade 4934881488N/A484.6665.608%A+N/A1626.7A16.7B+51780.3h1.5B++2.3B++
NS-11A 4414371193.672A++0.3331.646%A+35.011%A++101.6M*N/A4354.3h9A++28.4A
Vortek Rotary 530349913.835B*0.4928.278%C--3.152%B+41.5A++21.5A3338.4h32.4B**114.7B*
Tank Mine 5153491202.908C*0.4380.28%M**N/A134.2B+63.8C+11442.6h2.1C2.7A*
L105 Zephyr 3543431720.176B*16.8363.584%MN/A122.5A**3.9D3042.8h3.8A6.1A
M40 Fury 390335379.054B+5.7140.783%B++1.791%C++56.8B+9.3C+2615.9h10.9B+26.8B++
GD-66 Claw 3333321322.515B**0.8367.725%B*19.88%B**118.6M++N/A3742.8h1.9B**2.8B++
MAX Punch 2882863,1270.091C++3.2530.886%D--N/A1C+N/A3279.7h1.7C++5.5C++
NSX Tomoe 270269982.745B*0.6036.902%A++38.662%C++74.7A+N/A2513.6h11B*29.9B**
AC-X11 251248862.884A++0.4634.572%A++31.855%A++103.3M**1.3A*6592.4h7.2B**20.8B*
Enforcer ML85 4562382310.348B**7.0153.485%A+N/A38.4A++35.2M++4206.2h11.6B+21.6B**
NSX Tanto 212211613.459A**0.1231.883%B**34.123%A78.1A++N/A3102.7h10B++31.5B+
Mauler S6 2082061002.06B**1.2858.924%A++13.592%C71A*N/A4252.9h3.3A5.7B**
M12 Kobalt 185183920.333B++16.9921.221%B++27.869%A*101.7B**1.1D--3821.8h11.1A+52.2B*
LA39 Bruiser 177177662.682A+0.6657.38%C25.424%A++110.6M++N/A5381.6h2B*3.4B+
Bouncing Betty 165164562.929C0.4158.409%A++N/A109.3CN/A5071.5h1.6B**2.7A
M20 Mustang 2921551051.476C+1.8723.174%D*1.935%C+16.1C*14.3B++2469.6h87.3B+376.7C++
EM1 148148483.083A++0.2628.032%A29.73%A87.1A*N/A6601.7h10.2B+36.3B++
Auraxium Slasher 1411411,8600.076C++3.2742.453%B**2.128%D-2.1C+N/A565.6h1.3A3B++
C75 Viper 1401271111.545A++8.2040.18%C*1.575%C*66.8A*6.8C3881.9h8.8B*21.9B*
MGR-M1 Bishop 127126333.818A0.4841.705%A+47.619%A*140S1.1B*3930.9h3.6A++8.7A
MANA Anti-Personnel Turret 116116452.578N/A0.7623.959%UN/A1160UN/A4859300.1h13.6T*56.7T*
AF-22 Crow 150112661.697M1.6575.071%B**4.464%A+40A*13.6C**2672.8h4.7A+6.3A+
M20 Basilisk 1451121110.182M**6.8457.065%A*11.607%A*22.9C*6.7C+2194.9h75B++131.4B**
M60-A Bulldog 1181101011C+7.6656.244%B**3.636%B**13.6D-1D-508.1h5B+8.8B*
M12 Kobalt 109107715.286B11.9421.733%B*28.972%A*89.2B+1.7D4001.2h17.4C**79.9B+
AF-57 Piston 106105195.526S2.1845.386%B+19.048%A175S1.7M12710.6h2.9A6.3B++
NS-30 Vandal 9897224.409A+1.0742.434%A+50.516%M+121.3M**1.3A*6220.8h4.3B**10.1B**
Hornet Missiles 13595127.917B+4.5773.191%A++4.211%A**158.3A*66.7B**11180.6h7.6B*10.3B**
Warden 9494283.357A*0.0136.428%A+32.979%A67.1MN/A5101.4h6A16.5B**
Gauss Compact S 9493551.691B*1.6528.846%B**32.258%A*34.4B*N/A2932.7h8.1B*28B*
NS CandyCannon 3000 89881160.759C*2.5839.982%B+28.409%C25.1C+N/A583.5h5.1C+12.6B
Anti-Vehicle Grenade 10286186N/A82.6646.067%DN/A430C*80C+37020.2h4.3B++9.3B+
M12 Kobalt-H 8686421.5C**18.1622.601%C++25.581%A++215A++N/A5290.4h9.9B*44B*
NSX Masamune 9981352.314A*1.0357.297%C+N/A50.6A11.3C+4061.6h5.2B**9.1B*
NC1 Gauss Rifle 8080272.963A++0.3831.82%A++33.75%A++72.7M++N/A22191.1h8.9A+27.8B**
CAS 14-E 797989.875C+6.5330.561%C-3.797%A++71.8C++N/A2431.1h13.9A45.4B**
NC6S Gauss SAW S 7777262.962A0.3831.733%A+20.779%C-85.6A+N/A7750.9h8.3B**26.2B++
M60-A Bulldog 7976710.857C+7.5156.051%B**2.632%C**9.5D--N/A448h5.8C++10.3B++
Gauss Rifle Burst 7575174.412A1.0733.39%B**45.333%A*53.6B+N/A2071.4h7.9A+23.6B**
M40 Fury 786979.857B+6.5128.621%D-1.449%C53.1C+6.9D3151.3h8.3B*29B+
S12 Renegade 6868501.36C1.9839.467%C7.353%B++34C--N/A842h2.4B**6.1B++
NSX Tengu 6666173.882M0.5448.231%A++27.273%B**94.3A*N/A5920.7h9.5B*19.7B*
Hunter QCX 6161730.836C*2.5145.182%C++26.23%C+23.5B**N/A812.6h3.5B+7.7B+
Carver 59594600.128C+3.2138.824%B**13.559%C-3.4CN/A1617.4h1.1B++2.9B+
Reaper DMR 5757163.563B++0.2229.767%B++47.368%M++95MN/A14340.6h6.5A++21.8B**
NS-44L Blackhand 5757212.714A0.6342.857%C++54.386%B**71.3A**N/A3760.8h3.1B*7.2B++
L100 Python HEAT 5655227.5M*24.1657.919%B++3.636%B++183.3U3.3F-9310.3h2.3A+4A++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit157166,65317.7h
Nanite Healing Grenade0780h
Nanite Revive Grenade01,0820.3h
Spawn Beacon579,6187.5h
Medical Kit8,38950,930175.5h
AE Medical Applicator9642,3353.7h
AE Nano-Armor Kit8273,9706.8h
Motion Spotter246,0094.1h
Restoration Kit736392.4h
Recon Detection Device01810.2h
Shield Recharging Field1900h
Medical Applicator6325,8952.5h
Ammunition Package111,0130.7h
Anti-Infantry MANA Turret134471h
Hardlight Barrier32030.4h

Check the help document for the dictionary if you want to learn more about words used here.


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