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Executor Scrim Master PirateRagg[LPS] PirateRagg
NC BR 186

KDR: 3.35

Score: 89.7m

Last Seen: Aug 4th, 2020 12:03 PM
- OFFLINE - 7 hour(s)

Prestige 1, Battle Rank 100 (186 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS LA1 Anchor NS-15M2 SAS-R NC6 Gauss SAW M30 Mustang AH NS-44 Commissioner AF-34 Mattock AF-34 Mattock
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,912,575 MLG Score: 6325
Fun Score: N/A
Cheeseburgers Flipped: 2853TIME WITH MEDKIT: 6.2%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.504%37.766%1190411308159,7853.58737-0.241

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.646%1.985A++2.504A**-0.538DHEAD ++ (~22.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.666B+7.80.454B+16.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.158%1.129%1183413459,65411468118.416741189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.899%0.31C*-0.405C--1.267

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.10.888B*7.30.863B*10.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.767%1.584%1113134688413271150.665663762%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.167%0.652B+-0.592D0.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.826B++3.20.744B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.656%9.239%306913402,64112274922.1524536%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.477%0.41B1.139B**1.395

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.20.79B++10.30.745B++15

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.005%77.045%3063134614,1714756112.97898

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.514%1.965A++0.643B+-1.029

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.629B+1.80.446B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.619%20.307%306413451,044326650.319657

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.797%1.47A+1.069B**-0.393

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.689B+2.40.5B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
89.7m190.9%606 (36.4k)486 (29.2k)3.34598247,19873,8793.45956186 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC13492367531.136%31.726%98802:3046

6% Engineer65% Heavy Assault8% Infiltrator6% Light Assault12% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2014 3:57 PMNov 25th, 2014 5:06 PMAug 4th, 2020 8:10 AM (7d) (PST)Aug 4th, 2020 8:05 AM (7d) (PST)Aug 4th, 2020 8:03 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9424265161.3390.4000.4252.6330.0406325

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,49925,58230,917802425158229,145

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3076.3h/128.2d 8,391 78,425 86,900 486k 6,306 9,349 7,425 173.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:58,635
Deaths:15,927
KDR:3.681
Accuracy:31.475% B++
HSR:38.317% B**
NS-15M2
B**
Kills:31,261
Deaths:8,538
KDR:3.661
Accuracy:30.654% B+
HSR:40.923% B**
NC6 Gauss SAW
A+
Kills:10,932
Deaths:2,908
KDR:3.759
Accuracy:31.006% B**
HSR:37.651% A+
GD-22S
B*
Kills:5,167
Deaths:1,811
KDR:2.853
Accuracy:30.204% B+
HSR:35.611% B*
EM6
B+
Kills:4,169
Deaths:1,635
KDR:2.550
Accuracy:28.284% B+
HSR:32.046% B+
NC6A GODSAW
B++
Kills:3,815
Deaths:1,113
KDR:3.428
Accuracy:30.921% C+
HSR:35.727% B++
MGR-L1 Promise
A
Kills:1,176
Deaths:273
KDR:4.308
Accuracy:30.685% B+
HSR:40.901% A
NSX Naginata
B*
Kills:890
Deaths:255
KDR:3.490
Accuracy:28.560% B+
HSR:38.652% B*
NS-15 Gallows
A+
Kills:677
Deaths:171
KDR:3.959
Accuracy:33.237% B+
HSR:49.040% A+
EM1
B+
Kills:148
Deaths:48
KDR:3.083
Accuracy:28.032% B+
HSR:29.730% B+
NC6S Gauss SAW S
B*
Kills:77
Deaths:26
KDR:2.962
Accuracy:31.654% B*
HSR:20.779% D-
Kills:116,947
Deaths (as Heavy Assault):32,705
Deaths (to Heavy Assaults):25,720
KDR:3.57581
Kill Difference:84,242
Playtime:2,011.053 hours
Usage:65%
Score:57.127m
Score/min:473
Accuracy (listed only):30.428%
HSR (listed only):36.307%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A+
Kills:3,595
Deaths:1,096
KDR:3.280
Accuracy:30.832% B+
HSR:34.186% A+
AF-4G Cyclone
A
Kills:3,149
Deaths:682
KDR:4.617
Accuracy:32.024% B+
HSR:37.250% A
Carnage AR
B*
Kills:3,006
Deaths:1,022
KDR:2.941
Accuracy:31.033% B+
HSR:32.801% B*
MGR-S1 Gladius
A*
Kills:2,474
Deaths:610
KDR:4.056
Accuracy:33.976% B++
HSR:44.907% A*
GR-22
B**
Kills:2,183
Deaths:668
KDR:3.268
Accuracy:31.733% B*
HSR:33.394% B**
Blitz GD-10
B*
Kills:1,275
Deaths:472
KDR:2.701
Accuracy:30.706% B+
HSR:26.667% B*
NS-7 PDW
A++
Kills:599
Deaths:160
KDR:3.744
Accuracy:33.172% B**
HSR:36.728% A++
NS-11A
B*
Kills:450
Deaths:124
KDR:3.629
Accuracy:31.753% B*
HSR:34.889% B*
GD-66 Claw
B+
Kills:398
Deaths:146
KDR:2.726
Accuracy:68.966% B+
HSR:19.096% B+
LA39 Bruiser
A**
Kills:275
Deaths:121
KDR:2.273
Accuracy:59.681% D
HSR:28.727% A**
Mauler S6
A+
Kills:206
Deaths:100
KDR:2.060
Accuracy:58.924% A+
HSR:13.592% C
AF-57 Piston
B++
Kills:165
Deaths:34
KDR:4.853
Accuracy:50.387% B++
HSR:17.576% B++
NS-66 Punisher
B**
Kills:97
Deaths:29
KDR:3.345
Accuracy:30.732% B+
HSR:38.144% B**
NC1 Gauss Rifle
B**
Kills:80
Deaths:27
KDR:2.963
Accuracy:31.820% B**
HSR:33.750% B**
Gauss Rifle Burst
A++
Kills:75
Deaths:17
KDR:4.412
Accuracy:33.390% B++
HSR:45.333% A++
NSX Tengu
A
Kills:66
Deaths:17
KDR:3.882
Accuracy:48.231% A
HSR:27.273% B+
Reaper DMR
A*
Kills:57
Deaths:16
KDR:3.563
Accuracy:29.506% C++
HSR:47.368% A*
Kills:18,150
Deaths (as Combat Medic):5,341
Deaths (to Combat Medics):8,770
KDR:3.39824
Kill Difference:12,809
Playtime:105.233 hours
Usage:3%
Score:3.218m
Score/min:510
Accuracy (listed only):39.227%
HSR (listed only):32.452%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A+
Kills:3,595
Deaths:1,096
KDR:3.280
Accuracy:30.832% B+
HSR:34.186% A+
GD-7F
B*
Kills:3,241
Deaths:889
KDR:3.646
Accuracy:31.795% B++
HSR:29.374% B*
AF-4G Cyclone
A
Kills:3,149
Deaths:682
KDR:4.617
Accuracy:32.024% B+
HSR:37.250% A
MGR-S1 Gladius
A*
Kills:2,474
Deaths:610
KDR:4.056
Accuracy:33.976% B++
HSR:44.907% A*
NS-11C
A
Kills:1,739
Deaths:688
KDR:2.528
Accuracy:32.055% B**
HSR:30.132% A
AF-4A Bandit
B**
Kills:1,426
Deaths:353
KDR:4.040
Accuracy:30.736% B+
HSR:34.011% B**
Blitz GD-10
B*
Kills:1,275
Deaths:472
KDR:2.701
Accuracy:30.706% B+
HSR:26.667% B*
AF-19 Mercenary
B*
Kills:1,256
Deaths:507
KDR:2.477
Accuracy:30.742% B*
HSR:26.354% B+
NS-11CB
B+
Kills:1,171
Deaths:327
KDR:3.581
Accuracy:32.135% B+
HSR:26.046% C*
NS-7 PDW
A++
Kills:599
Deaths:160
KDR:3.744
Accuracy:33.172% B**
HSR:36.728% A++
Gauss Compact Burst
B**
Kills:585
Deaths:145
KDR:4.034
Accuracy:31.274% B
HSR:35.727% B**
GD-66 Claw
B+
Kills:398
Deaths:146
KDR:2.726
Accuracy:68.966% B+
HSR:19.096% B+
AC-X11
A
Kills:375
Deaths:114
KDR:3.289
Accuracy:34.905% A
HSR:31.733% B**
LA39 Bruiser
A**
Kills:275
Deaths:121
KDR:2.273
Accuracy:59.681% D
HSR:28.727% A**
NSX Tanto
B++
Kills:211
Deaths:61
KDR:3.459
Accuracy:31.883% B+
HSR:34.123% B++
Mauler S6
A+
Kills:206
Deaths:100
KDR:2.060
Accuracy:58.924% A+
HSR:13.592% C
AF-57 Piston
B++
Kills:165
Deaths:34
KDR:4.853
Accuracy:50.387% B++
HSR:17.576% B++
19A Fortuna
A+
Kills:140
Deaths:58
KDR:2.414
Accuracy:33.688% A
HSR:30.714% A+
Gauss Compact S
A+
Kills:140
Deaths:87
KDR:1.609
Accuracy:29.986% B+
HSR:30.714% A+
NS-66 Punisher
B**
Kills:97
Deaths:29
KDR:3.345
Accuracy:30.732% B+
HSR:38.144% B**
NSX Tengu
A
Kills:66
Deaths:17
KDR:3.882
Accuracy:48.231% A
HSR:27.273% B+
Kills:22,583
Deaths (as Light Assault):6,696
Deaths (to Light Assaults):12,050
KDR:3.37261
Kill Difference:15,887
Playtime:178.431 hours
Usage:6%
Score:4.464m
Score/min:417
Accuracy (listed only):37.944%
HSR (listed only):30.146%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B*
Kills:3,241
Deaths:889
KDR:3.646
Accuracy:31.795% B++
HSR:29.374% B*
NS-11C
A
Kills:1,739
Deaths:688
KDR:2.528
Accuracy:32.055% B**
HSR:30.132% A
AF-4A Bandit
B**
Kills:1,426
Deaths:353
KDR:4.040
Accuracy:30.736% B+
HSR:34.011% B**
AF-19 Mercenary
B*
Kills:1,256
Deaths:507
KDR:2.477
Accuracy:30.742% B*
HSR:26.354% B+
NS-11CB
B+
Kills:1,171
Deaths:327
KDR:3.581
Accuracy:32.135% B+
HSR:26.046% C*
Gauss Compact Burst
B**
Kills:585
Deaths:145
KDR:4.034
Accuracy:31.274% B
HSR:35.727% B**
GD-66 Claw
B+
Kills:398
Deaths:146
KDR:2.726
Accuracy:68.966% B+
HSR:19.096% B+
AC-X11
A
Kills:375
Deaths:114
KDR:3.289
Accuracy:34.905% A
HSR:31.733% B**
LA39 Bruiser
A**
Kills:275
Deaths:121
KDR:2.273
Accuracy:59.681% D
HSR:28.727% A**
NSX Tanto
B++
Kills:211
Deaths:61
KDR:3.459
Accuracy:31.883% B+
HSR:34.123% B++
Mauler S6
A+
Kills:206
Deaths:100
KDR:2.060
Accuracy:58.924% A+
HSR:13.592% C
AF-57 Piston
B++
Kills:165
Deaths:34
KDR:4.853
Accuracy:50.387% B++
HSR:17.576% B++
19A Fortuna
A+
Kills:140
Deaths:58
KDR:2.414
Accuracy:33.688% A
HSR:30.714% A+
Gauss Compact S
A+
Kills:140
Deaths:87
KDR:1.609
Accuracy:29.986% B+
HSR:30.714% A+
MGR-M1 Bishop
A+
Kills:129
Deaths:33
KDR:3.909
Accuracy:41.947% B*
HSR:47.287% A+
Warden
B++
Kills:119
Deaths:42
KDR:2.833
Accuracy:36.171% B++
HSR:30.252% B+
Kills:11,576
Deaths (as Engineer):3,705
Deaths (to Engineers):8,962
KDR:3.12443
Kill Difference:7,871
Playtime:171.781 hours
Usage:6%
Score:4.284m
Score/min:416
Accuracy (listed only):39.705%
HSR (listed only):29.091%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:12,310
Deaths:3,204
KDR:3.842
Accuracy:48.208% B**
HSR:75.175% C*
NS-44 Commissioner
A+
Kills:6,370
Deaths:3,357
KDR:1.898
Accuracy:48.600% B**
HSR:38.728% A+
NS-357 Underboss
A+
Kills:4,279
Deaths:2,430
KDR:1.761
Accuracy:47.655% B*
HSR:39.986% A+
AF-4 Cyclone
A+
Kills:3,595
Deaths:1,096
KDR:3.280
Accuracy:30.832% B+
HSR:34.186% A+
AF-4G Cyclone
A
Kills:3,149
Deaths:682
KDR:4.617
Accuracy:32.024% B+
HSR:37.250% A
NS-44 Commissioner AE
A
Kills:2,738
Deaths:1,498
KDR:1.828
Accuracy:47.676% B+
HSR:39.007% A
MGR-S1 Gladius
A*
Kills:2,474
Deaths:610
KDR:4.056
Accuracy:33.976% B++
HSR:44.907% A*
NSX Daimyo
B+
Kills:1,321
Deaths:339
KDR:3.897
Accuracy:47.160% B+
HSR:94.625% C++
Blitz GD-10
B*
Kills:1,275
Deaths:472
KDR:2.701
Accuracy:30.706% B+
HSR:26.667% B*
NC4-FB Mag-Shot
A++
Kills:1,161
Deaths:437
KDR:2.657
Accuracy:38.807% B+
HSR:39.793% A++
NS-7 PDW
A++
Kills:599
Deaths:160
KDR:3.744
Accuracy:33.172% B**
HSR:36.728% A++
NC14 Bolt Driver
B**
Kills:540
Deaths:138
KDR:3.913
Accuracy:46.154% B**
HSR:76.667% C+
NC4 Mag-Shot
B**
Kills:511
Deaths:426
KDR:1.200
Accuracy:35.598% B*
HSR:27.593% B**
NSX Tomoe
A
Kills:269
Deaths:98
KDR:2.745
Accuracy:36.911% A
HSR:38.662% C
NS-30 Vandal
A**
Kills:97
Deaths:22
KDR:4.409
Accuracy:42.434% B**
HSR:50.516% A**
NS-66 Punisher
B**
Kills:97
Deaths:29
KDR:3.345
Accuracy:30.732% B+
HSR:38.144% B**
NS CandyCannon 3000
B+
Kills:88
Deaths:116
KDR:0.759
Accuracy:39.982% B+
HSR:28.409% C--
NS-44L Blackhand
B+
Kills:78
Deaths:40
KDR:1.950
Accuracy:42.908% C+
HSR:51.282% B+
NSX Tengu
A
Kills:66
Deaths:17
KDR:3.882
Accuracy:48.231% A
HSR:27.273% B+
Kills:41,017
Deaths (as Infiltrator):15,171
Deaths (to Infiltrators):10,744
KDR:2.70365
Kill Difference:25,846
Playtime:241.077 hours
Usage:8%
Score:6.174m
Score/min:427
Accuracy (listed only):40.093%
HSR (listed only):44.505%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:6,295
Deaths:934
KDR:6.740
Accuracy:34.727% C--
HSR:18.237% C+
AF-34 Mattock
C++
Kills:6,282
Deaths:934
KDR:6.726
Accuracy:33.325% C
HSR:18.195% C++
AF-41 Hacksaw
C+
Kills:4,515
Deaths:710
KDR:6.359
Accuracy:29.328% D
HSR:15.814% C+
AF-41 Hacksaw
C+
Kills:4,373
Deaths:710
KDR:6.159
Accuracy:33.436% C+
HSR:15.436% C+
NCM1 Scattercannon
B
Kills:2,883
Deaths:460
KDR:6.267
Accuracy:47.028% B
HSR:17.482% C*
NCM2 Falcon
B+
Kills:2,675
Deaths:926
KDR:2.889
Accuracy:47.903% B+
HSR:6.131% B+
NCM1 Scattercannon
B+
Kills:2,448
Deaths:398
KDR:6.151
Accuracy:45.408% C*
HSR:18.546% B+
NCM2 Falcon
B++
Kills:2,278
Deaths:926
KDR:2.460
Accuracy:49.066% C**
HSR:6.146% B++
AF-23 Grinder
C*
Kills:1,529
Deaths:379
KDR:4.034
Accuracy:41.233% C*
HSR:15.435% C+
AF-23 Grinder
C*
Kills:1,378
Deaths:317
KDR:4.347
Accuracy:44.516% C*
HSR:16.981% C+
NS-20 Gorgon
B+
Kills:75
Deaths:6
KDR:12.500
Accuracy:29.516% B+
HSR:22.667% C++
NS-20 Gorgon
A++
Kills:72
Deaths:6
KDR:12
Accuracy:29.443% B+
HSR:33.333% A++
Kills:34,803
Deaths (as MAX Suit):3,353
Deaths (to MAX Suits):3,830
KDR:10.37966
Kill Difference:31,450
Playtime:357.346 hours
Usage:12%
Score:14.390m
Score/min:671
Accuracy (listed only):38.744%
HSR (listed only):17.033%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:6,591
V. Kills:272 N/A
Deaths:558
KDR:11.812
Accuracy:59.796% C*
KPH:145.700 A+
VKPH:6 C+
Breaker Rocket Pods
A*
Kills:2,548
V. Kills:205 N/A
Deaths:111
KDR:22.955
Accuracy:59.901% B*
KPH:315.500 A*
VKPH:25.400 B++
Vortek Rotary
B*
Kills:355
V. Kills:185 191%
Deaths:91
KDR:3.901
Accuracy:28.359% D
KPH:41.400 B*
VKPH:21.600 B+
M20 Mustang
C++
Kills:160
V. Kills:139 114%
Deaths:105
KDR:1.524
Accuracy:23.152% D**
KPH:16.500 C
VKPH:14.300 C++
Hornet Missiles
A
Kills:95
V. Kills:40 232%
Deaths:12
KDR:7.917
Accuracy:73.191% A
KPH:169.300 B**
VKPH:71.300 B+
Kills:9,749 (7,106 + 0)
Deaths:877
KDR:11.116
VKDR:0.959
Vehicle Kills:841
Kill Difference:8,872
Playtime:72.128 hours
Usage:2%
Score:1.805m
Score/min:417
Piloting Accuracy:23.152%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A*
Kills:343
V. Kills:11 N/A
Deaths:17
KDR:20.177
Accuracy:63.584% A*
KPH:120.900 A
VKPH:3.900 D-
Kills:343 (0 + 343)
Deaths:17
KDR:20.176
VKDR:0.647
Vehicle Kills:11
Kill Difference:326
Playtime:2.837 hours
Usage:0%
Score:0.052m
Score/min:305
Piloting Accuracy:N/A%
Gunner Accuracy:63.584%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:672
V. Kills:43 N/A
Deaths:29
KDR:23.172
Accuracy:53.753% B
KPH:111.400 A++
VKPH:7.100 D
C75 Viper
A
Kills:157
V. Kills:26 N/A
Deaths:11
KDR:14.273
Accuracy:41.861% C++
KPH:76.600 A
VKPH:12.700 B+
L100 Python HEAT
S
Kills:55
V. Kills:1 N/A
Deaths:2
KDR:27.500
Accuracy:57.919% B+
KPH:168.500 S
VKPH:3.100 F
Kills:884 (884 + 0)
Deaths:42
KDR:21.048
VKDR:1.667
Vehicle Kills:70
Kill Difference:842
Playtime:8.410 hours
Usage:0%
Score:0.197m
Score/min:391
Driving Accuracy:57.919%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
A*
Kills:239
V. Kills:219 109%
Deaths:23
KDR:10.391
Accuracy:53.473% B**
KPH:38.200 B**
VKPH:35 A*
Kills:239 (0 + 239)
Deaths:23
KDR:10.391
VKDR:9.522
Vehicle Kills:219
Kill Difference:216
Playtime:6.251 hours
Usage:0%
Score:0.157m
Score/min:419
Driving Accuracy:N/A%
Gunner Accuracy:53.473%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:1,113
V. Kills:51 N/A
Deaths:52
KDR:21.404
Accuracy:51.871% C
KPH:160.100 B+
VKPH:7.300 C
M12 Kobalt-H
A
Kills:95
V. Kills: N/A
Deaths:4
KDR:23.750
Accuracy:22.472% C
KPH:239.800 A
VKPH:0 F-
Kills:1,208 (0 + 1,208)
Deaths:56
KDR:21.571
VKDR:0.911
Vehicle Kills:51
Kill Difference:1,152
Playtime:7.350 hours
Usage:0%
Score:0.195m
Score/min:443
Driving Accuracy:N/A%
Gunner Accuracy:22.472%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B
Kills:335
V. Kills:55 N/A
Deaths:37
KDR:9.054
Accuracy:40.783% B
KPH:56.800 C+
VKPH:9.300 C+
M12 Kobalt
B+
Kills:221
V. Kills:2 N/A
Deaths:9
KDR:24.556
Accuracy:21.474% C*
KPH:105.600 B+
VKPH:1 D*
M20 Basilisk
A++
Kills:117
V. Kills:34 334%
Deaths:11
KDR:10.636
Accuracy:57.427% A++
KPH:23 C
VKPH:6.700 C
M12 Kobalt
B+
Kills:109
V. Kills:2 N/A
Deaths:7
KDR:15.571
Accuracy:21.644% B+
KPH:87.100 C++
VKPH:1.600 D-
M40 Fury
C
Kills:69
V. Kills:9 N/A
Deaths:7
KDR:9.857
Accuracy:28.621% D*
KPH:53.700 C
VKPH:7 D-
G30 Walker
B**
Kills:57
V. Kills:39 143%
Deaths:14
KDR:4.071
Accuracy:45.150% A*
KPH:25.400 B
VKPH:17.400 B**
Kills:908 (0 + 908)
Deaths:85
KDR:10.682
VKDR:1.659
Vehicle Kills:141
Kill Difference:823
Playtime:17.856 hours
Usage:1%
Score:0.297m
Score/min:277
Driving Accuracy:N/A%
Gunner Accuracy:45.150%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:72
V. Kills: N/A
Deaths:52
KDR:1.385
Accuracy:39.073% D
KPH:33.200 D
VKPH:0 D**
Kills:72 (72 + 0)
Deaths:52
KDR:1.385
VKDR:0
Vehicle Kills:0
Kill Difference:20
Playtime:2.168 hours
Usage:0%
Score:0.011m
Score/min:82
Driving Accuracy:39.073%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:79
V. Kills: N/A
Deaths:8
KDR:9.875
Accuracy:30.527% D
KPH:68.100 C
VKPH:0 F-
Kills:79 (0 + 79)
Deaths:8
KDR:9.875
VKDR:0
Vehicle Kills:0
Kill Difference:71
Playtime:1.160 hours
Usage:0%
Score:0.016m
Score/min:234
Piloting Accuracy:N/A%
Gunner Accuracy:30.527%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 59,07058,63515,9273.681C*0.3431.475%B++38.317%B**90.8B+N/A229645.5h7.8B*24.8B*
NS-15M2 31,44131,2618,5383.661C**0.3230.654%B+40.923%B**90.9B+N/A242344h9.2B*29.9B+
SAS-R 12,32012,3103,2043.842C+0.5048.208%B**75.175%C*95.1B**N/A255129.5h1.7B*3.6B*
NC6 Gauss SAW 11,03810,9322,9083.759B*0.4131.006%B**37.651%A+118.6A+1.1C**36492.2h6.8B*21.8B++
M30 Mustang AH 6,8636,59155811.812C++8.4759.796%C*1.214%C*145.8A+6C+36845.2h4B**6.8B*
NS-44 Commissioner 6,3946,3703,3571.898B+1.4548.6%B**38.728%A+78.4B++N/A20481.3h2.8B++5.7B++
AF-34 Mattock 6,3416,2959346.74B+3.3934.727%C--18.237%C+80.3A+N/A22678.4h4.7B**13.5B++
AF-34 Mattock 6,3376,2829346.726B+3.3833.325%C18.195%C++80.1AN/A22378.4h4.5B++13.6B+
GD-22S 5,1995,1671,8112.853C**0.4930.204%B+35.611%B*80.9B+N/A26563.9h8.2B++27.1B+
NS Decimator 6,6595,0341,7362.9B*0.4569.429%B*2.284%C**62.8B*20.3C+36680.1h3.6C**5.1B+
AF-41 Hacksaw 4,5454,5157106.359B**3.0129.328%D15.814%C+66.1A++N/A18868.3h4.8B*16.4B+
AF-41 Hacksaw 4,4044,3737106.159B*2.8133.436%C+15.436%C+64A+N/A18668.3h5.7B+17B+
NS-357 Underboss 4,2884,2792,4301.761B1.5847.655%B*39.986%A+89.7B++N/A24347.7h3.1B*6.6B*
EM6 4,1954,1691,6352.55C++0.8028.284%B+32.046%B+70.4C++N/A20559.2h8.5B++30B+
NC6A GODSAW 3,8303,8151,1133.428C++0.0830.921%C+35.727%B++88.7C*N/A25743h7.2C*23.1B+
AF-4 Cyclone 3,6103,5951,0963.28B**0.0730.832%B+34.186%A+85B++N/A23342.3h8.1B*26.2B++
GD-7F 3,2663,2418893.646B**0.3031.795%B++29.374%B*90B*N/A24936h9.5B++30B++
AF-4G Cyclone 3,1743,1496824.617B++1.2732.024%B+37.25%A152.9B**1.2C*37920.6h7.6B**23.6B+
Carnage AR 3,0153,0061,0222.941B++0.4031.033%B+32.801%B*74.6B*N/A26040.3h10.2B*32.9B++
NCM1 Scattercannon 2,9132,8834606.267A**2.9247.028%B17.482%C*88.4M+N/A27432.6h5.2B**11.1B*
NS-44 Commissioner AE 2,7412,7381,4981.828C**1.5247.676%B+39.007%A83.5B+N/A23432.8h2.7B**5.8B++
NCM2 Falcon 3,2612,6759262.889B+0.4647.903%B+6.131%B+28.2B*6.2B+12994.9h7.3B+15.2B++
Breaker Rocket Pods 2,7532,54811122.955A19.6159.901%B*N/A314.6A*25.3B++9388.1h7.2B**12.1B*
MGR-S1 Gladius 2,4902,4746104.056B++0.7133.976%B++44.907%A*136.7A+N/A38318.1h6.8B+20.1B+
NCM1 Scattercannon 2,4672,4483986.151A*2.8145.408%C*18.546%B+81.9A+N/A24129.9h5.7C++12.6C**
NCM2 Falcon 2,8372,2789262.46A0.8949.066%C**6.146%B++24B**5.9C++11794.9h8.7B*17.8B**
GR-22 2,2022,1836683.268B*0.0831.733%B*33.394%B**89.1B**N/A28324.5h10.2B++32.1B++
Hawk GD-68 2,5081,8371,0181.805B*1.5471.893%B**3.103%C*36.2A+13.2C*25750.8h4.8A6.6A+
NS-11C 1,7511,7396882.528B++0.8232.055%B**30.132%A67.7B+N/A18225.7h10.3B*32.2B*
C-4 1,7351,5346602.324C**1.0237.23%B**N/A116.2C++15.2D--73813.2h1B*2.8B++
AF-23 Grinder 1,5361,5293794.034B+0.6941.233%C*15.435%C+69.5A++N/A20622h4.4B**10.6B**
Frag Grenade 1,4521,43811438N/A1,434.6558.109%B**N/A798.9B*7.8D31541.8h2.6B*4.6B++
AF-4A Bandit 1,4351,4263534.04A0.6930.736%B+34.011%B**108AN/A33113.2h8.3B*27B++
AF-23 Grinder 1,3821,3783174.347B+1.0044.516%C*16.981%C+71.4A++N/A20119.3h4.7B**10.5B**
Mag-Cutter 1,3641,36016,6250.082A+3.2647.568%A1.618%D2.4A++N/A7556.3h1.7B++3.6B+
NC05 Jackhammer 1,3551,3504822.801A+0.5454.246%B++19.482%B++106.3B**N/A33112.7h3.6B**6.7B*
NC05 Jackhammer AE 1,3441,3334063.283B+0.0655.888%B++13.578%D111.1B++N/A27612h3.6B++6.5B++
NSX Daimyo 1,3221,3213393.897C+0.5547.16%B+94.625%C++101.6B++N/A25513h2.1B+4.6B+
Auraxium Mag-Cutter 1,3201,31816,8390.078B**3.2737.391%B+4.097%C2.7AN/A7496.4h1.6B++4.3B++
Blitz GD-10 1,2861,2754722.701B*0.6430.706%B+26.667%B*72.9B+N/A23017.5h10.8B+35.1B+
AF-19 Mercenary 1,2591,2565072.477B++0.8730.742%B*26.354%B+52.6B+N/A26723.9h8.5B++27.8B+
Shrike 1,6141,1966321.892B**1.4565.244%B*2.508%C+44.8B**15.7C+43626.7h4.2B**6.4B**
MGR-L1 Promise 1,1891,1762734.308A++0.9630.685%B+40.901%A125.1A1.4C++4829.4h9.4B++30.5B+
NS-11CB 1,1781,1713273.581A0.2432.135%B+26.046%C*79.1BN/A19414.8h10.1B++31.4B+
The Slasher 1,1671,16116,5180.07B+3.2847.55%B**2.153%D--1.8CN/A4646.9h1.8B+3.7B+
NC4-FB Mag-Shot 1,1621,1614372.657B+0.6938.807%B+39.793%A++147A++N/A3257.9h5.6B++14.4B*
Icikill 1,1511,14916,2950.071B+3.2738.079%B4.091%D1.9C+N/A5605.9h1.7B++4.3C**
C85 Canister-H 1,1641,1135221.404B+18.0651.871%C9.524%C-159B+7.3C4327h4.1B**8B*
NSX Naginata 9008902553.49A0.1428.56%B+38.652%B*97.8B++1.1C+3109.1h9B++31.4B+
NS-15 Gallows 6856771713.959B+0.6133.237%B+49.04%A+183A++2.2B+5623.7h8.6B**26B*
L100 Python HESH 7156722923.172B+19.8353.753%B1.488%C*112A++7.2D3426h2.1A3.9B*
NS-7 PDW 6025991603.744A+0.4033.172%B**36.728%A++117.5A*N/A5435.1h9.8B**29.7B*
Gauss Compact Burst 5885851454.034B+0.6931.274%B35.727%B**71.3C*N/A1978.2h8.5B++27.3B+
Sticky Grenade 5475421542N/A538.6566.584%AN/A1806.7A+16.7C+51810.3h1.5B++2.2B++
NC14 Bolt Driver 5405401383.913C*0.5746.154%B**76.667%C+55.7B++N/A2139.7h1.8B*3.9B*
NC4 Mag-Shot 5155114261.2C*2.1535.598%B*27.593%B**42.2C++N/A19912.1h6B++16.7B*
NS-11A 4544501243.629A0.2831.753%B*34.889%B*102.3A+N/A4464.4h9A28.3B**
GD-66 Claw 3993981462.726B*0.6268.966%B+19.096%B+128.4A++N/A4083.1h1.9B**2.8B++
AC-X11 3783751143.289B*0.0634.905%A31.733%B**125A*1B6833h7.1B**20.2B*
Tank Mine 5323641232.959C+0.3980.777%A**N/A134.8C++62.2C+11352.7h2.1C2.6A++
Vortek Rotary 540355913.901C*0.5628.359%D3.099%B**41.3B*21.5B+3318.6h32.7B*115.3B+
L105 Zephyr 3543431720.176B16.8363.584%A*N/A122.5A3.9D-3042.8h3.8A6.1A
M40 Fury 390335379.054C+5.7140.783%B1.791%C**56.8C+9.3C+2615.9h10.9B26.8B+
MAX Punch 2992973,3680.088C+3.2631.158%D-N/A1C+N/A3295.6h1.7C*5.5C++
LA39 Bruiser 2762751212.273B**1.0759.681%D28.727%A**125A++N/A5142.2h2B+3.4C++
NSX Tomoe 270269982.745C++0.6036.911%A38.662%C74.7B+N/A2543.6h11.1B+30B++
Enforcer ML85 4582392310.391B+7.0553.473%B**N/A37.9B*34.8A*4196.3h11.6C++21.6B++
M12 Kobalt 223221924.556C++21.2121.474%C*26.697%A++105.2B+1D*3672.1h10.9A50.8B*
NSX Tanto 212211613.459A++0.1131.883%B+34.123%B++78.1B+N/A3182.7h10B++31.5B+
Mauler S6 2082061002.06B++1.2958.924%A+13.592%C71B**N/A4452.9h3.3B**5.7B**
Bouncing Betty 167166562.964D0.3858.202%B**N/A103.8DN/A5141.6h1.6B++2.7B**
AF-57 Piston 166165344.853M+1.5150.387%B++17.576%B++183.3M++1.1B+11770.9h3.2B**6.3B*
M20 Mustang 2991601051.524D1.8223.152%D**1.875%B16.5C14.3C++2499.7h85.1C+367.5C-
C75 Viper 1831571114.273B**10.9341.861%C++1.274%C+78.5A13B+4432h8.1B+19.4B+
EM1 148148483.083B++0.2628.032%B+29.73%B+87.1B++N/A6791.7h10.2B+36.3B+
Auraxium Slasher 1421421,8640.076C+3.2741.705%B++2.113%D--2.2C**N/A566h1.3B*3.1B+
19A Fortuna 144140582.414B+0.9333.688%A30.714%A+155.6M+4.4S7500.9h7.5B**22.2B**
Gauss Compact S 142140871.609B+1.7429.986%B+30.714%A+41.2C**N/A2963.4h7.7B++25.8B+
MGR-M1 Bishop 130129333.909B++0.5641.947%B*47.287%A+143.3M++1.1C**4340.9h3.7A8.8B**
Warden 119119422.833A0.5136.171%B++30.252%B+70B**N/A5111.7h5.9B*16.3B++
MANA Anti-Personnel Turret 117117462.543N/A0.8024.002%UN/A1170UN/A5146300.1h13.5T*56.3T*
M20 Basilisk 1511171110.636A*7.2957.427%A++11.111%A++22.9C6.7C2145.1h76.8C*133.7B*
M60-A Bulldog 1231141011.4C8.0555.457%B+3.509%A13.4D--1.1D-508.5h4.9B+8.9B++
AF-22 Crow 150112661.697A**1.6575.071%B*4.464%A40B**13.6C+2682.8h4.7B**6.3B**
M12 Kobalt 111109715.571C-12.2321.644%B+29.358%A*83.8C+1.5D-3851.3h17.1C++79.1B
NS-30 Vandal 9897224.409B1.0642.434%B**50.516%A**121.3A++1.3B**6390.8h4.3B++10.1B++
NS-66 Punisher 9997293.345A0.0030.732%B+38.144%B**107.8B*2.2A*4080.9h9.8B+31.8B+
M12 Kobalt-H 9595423.75C+20.4022.472%C24.211%B**237.5AN/A6280.4h9.6B**42.6B++
Hornet Missiles 13595127.917C+4.5773.191%A4.211%M+158.3B**66.7B11190.6h7.6B++10.3B**
NS CandyCannon 3000 89881160.759C+2.5939.982%B+28.409%C--25.1C+N/A583.5h5.1C12.6C**
Anti-Vehicle Grenade 10286186N/A82.6546.067%DN/A430C+80C37210.2h4.3B+9.3C**
NSX Masamune 9981352.314A++1.0357.297%CN/A50.6B*11.3C4071.6h5.2B*9.1B*
NC1 Gauss Rifle 8080272.963A++0.3831.82%B**33.75%B**72.7B**N/A23721.1h8.9B**27.8B*
M60-A Bulldog 8279711.286C7.9455.048%B+2.532%B+9.5D*N/A438.3h5.8C+10.5C**
CAS 14-E 797989.875C6.5330.527%D3.797%A++65.8CN/A2341.2h13.9A45.4B**
NS-44L Blackhand 7878401.95C++1.4042.908%C+51.282%B+65B*N/A2861.2h3.1B++7.2B+
NC6S Gauss SAW S 7777262.962B++0.3831.654%B*20.779%D-85.6B+N/A8150.9h8.3B*26.3B++
Gauss Rifle Burst 7575174.412B**1.0733.39%B++45.333%A++53.6CN/A2211.4h7.9B**23.6B*
NS-20 Gorgon 7575612.5S9.1529.516%B+22.667%C++93.8SN/A3150.8h14.7B++49.8B**
S12 Renegade 7272521.385C--1.9639.073%D6.944%B++32.7DN/A822.2h2.5B*6.3B+
NS-20 Gorgon 7272612S8.6529.443%B+33.333%A++90SN/A2740.8h15.3B++52.1B*
M40 Fury 786979.857C+6.5128.621%D*1.449%C+53.1C6.9D-3151.3h8.3B++29B
NSX Tengu 6666173.882A*0.5448.231%A27.273%B+94.3B*N/A6160.7h9.5B+19.7B++
NS-TMC-01 "His Regards" 61617680.079B*3.2750%A+1.639%D2.7B*N/A1022.9h1.4B**2.9B++
Hunter QCX 6161730.836C+2.5145.182%C+26.23%B23.5B+N/A842.6h3.5B+7.7B+
Carver 59594600.128C++3.2238.824%B++13.559%C3.4CN/A1717.4h1.1B++2.9B+
Reaper DMR 5757163.563B**0.2229.506%C++47.368%A*95AN/A15450.6h6.5A22B*
G30 Walker 9657144.071C0.7345.15%A*N/A25.9B+17.7B**2922.2h135.1B**299.2A
L100 Python HEAT 5655227.5A**24.1557.919%B+3.636%B*183.3S3.3F9640.3h2.3B*4A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon6410,4178.1h
Nano-Armor Kit170170,51317.9h
Medical Kit9,22156,163189.1h
AE Medical Applicator10447,1324.1h
AE Nano-Armor Kit8979,3297.1h
Motion Spotter256,9024.4h
Nanite Revive Grenade01,1180.3h
Nanite Healing Grenade0780h
Restoration Kit736402.4h
Recon Detection Device01810.2h
Shield Recharging Field1900h
Medical Applicator6325,8952.5h
Ammunition Package111,0650.7h
Anti-Infantry MANA Turret174601h
Hardlight Barrier32040.4h

Check the help document for the dictionary if you want to learn more about words used here.


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