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Praetor PithekosJr[PGON] PithekosJr
VS BR 85

KDR: 2.24

Score: 36.3m

Last Seen: Nov 14th, 2018 8:57 PM
- OFFLINE - 5.9 hour(s)

Prestige 1, Battle Rank 85 - Vanu Sovereignty on Cobalt - Outfit Officer of Paragons[PGON] Paragons
VS outfit on Cobalt

Members: 15
Level Progress (to 86): 23%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS VE-S Canis NSX Daimyo Skorpios Ghost NS-44 Commissioner NS-30B Vandal Spiker Sirius SX12
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,893,112 MLG Score: 3112
Fun Score: N/A
Cheeseburgers Flipped: 122TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.731%32.039%9854996657,3122.64978-0.413

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.634%1.89A++1.75A++-1.347D**HEAD ++ (~16.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.50.632B+8.40.407B19

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.062%0.719%569410112,3656113003.86438786%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.458%0.478B+-0.82D-0.463

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.60.708B++19.60.627B+27

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.707%0.884%162410111,35815182800.894598483%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.956%1.068B**-1.136D*0.153

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.775B++4.50.64B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.32%19.59%555101053611801930.453853276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.664%-0.167C3.973M**1.574

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
590.498B+20.20.48B+38.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.904%82.62%555101011,2312678334.19224

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.806%1.177B**1.019B**-0.806

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.555B+1.90.407B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.483%21.811%5521013243122520.198367

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.52%0.847B*1.482A+-1.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.422B3.90.19C++3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Paragons[PGON] Paragons
VS outfit on Cobalt

Members: 15
36.3m288%486 (29.2k)384 (23k)2.2363581,94236,6412.3063885 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1015601426.867%34.822%93602:3527

12% Combat Medic8% Engineer72% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 11th, 2014 6:49 PMAug 1st, 2018 11:37 PMNov 14th, 2018 6:37 PM (19h) (PST)Nov 14th, 2018 6:12 PM (19h) (PST)Nov 14th, 2018 4:57 PM (20h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5652363290.8660.3870.3022.5570.0223112

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,88414,13619,748522318153123,038

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1576.2h/65.7d 2,566 28,534 25,659 241.9k 2,150 5,131 2,051 53.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B+
Kills:1,185
Deaths:837
KDR:1.416
Accuracy:22.092% C+
HSR:25.317% B+
VX29 Polaris
B**
Kills:375
Deaths:124
KDR:3.024
Accuracy:29.185% B**
HSR:28.533% B*
Orion VS54
A*
Kills:275
Deaths:174
KDR:1.580
Accuracy:21.786% C**
HSR:37.818% A*
Pulsar LSW
C
Kills:173
Deaths:158
KDR:1.095
Accuracy:18.953% D
HSR:21.387% C
NS-15M2
A++
Kills:74
Deaths:22
KDR:3.364
Accuracy:27.302% B*
HSR:37.838% A++
VE-H Maw
A++
Kills:68
Deaths:11
KDR:6.182
Accuracy:32.219% A
HSR:42.647% A++
Lasher X2
C++
Kills:66
Deaths:69
KDR:0.957
Accuracy:25.833% C++
HSR:1.515% D*
Ursa
A
Kills:63
Deaths:24
KDR:2.625
Accuracy:29.403% A
HSR:31.746% A
Kills:2,279
Deaths (as Heavy Assault):1,419
Deaths (to Heavy Assaults):10,097
KDR:1.60606
Kill Difference:860
Playtime:75.261 hours
Usage:5%
Score:1.744m
Score/min:386
Accuracy (listed only):25.846%
HSR (listed only):28.350%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A
Kills:11,428
Deaths:2,506
KDR:4.560
Accuracy:35.087% A
HSR:29.113% B**
Skorpios
A++
Kills:3,789
Deaths:1,154
KDR:3.283
Accuracy:30.141% B++
HSR:32.964% A++
Sirius SX12
A++
Kills:2,262
Deaths:1,025
KDR:2.207
Accuracy:30.239% B**
HSR:29.178% A++
Eridani SX5-AE
A+
Kills:1,968
Deaths:476
KDR:4.134
Accuracy:32.358% B+
HSR:37.551% A+
NS-7 PDW
B*
Kills:1,486
Deaths:1,063
KDR:1.398
Accuracy:26.833% B+
HSR:22.880% B*
Eridani SX5
B+
Kills:1,237
Deaths:837
KDR:1.478
Accuracy:25.865% C+
HSR:23.606% B+
MKV Suppressed
A+
Kills:1,227
Deaths:618
KDR:1.985
Accuracy:28.067% B+
HSR:28.117% A+
Eridani SX5G
B**
Kills:1,190
Deaths:489
KDR:2.434
Accuracy:28.996% C*
HSR:28.151% B**
Pulsar C
M+
Kills:633
Deaths:438
KDR:1.445
Accuracy:28.032% B++
HSR:38.863% M+
NS-11C
A
Kills:482
Deaths:630
KDR:0.765
Accuracy:25.490% B
HSR:25.726% A
NSX Tengu
A+
Kills:254
Deaths:108
KDR:2.352
Accuracy:40.341% B+
HSR:30.709% A+
VX6-7
A**
Kills:176
Deaths:131
KDR:1.344
Accuracy:30.136% B**
HSR:34.091% A**
Pandora VX25
B**
Kills:152
Deaths:64
KDR:2.375
Accuracy:49.777% B**
HSR:18.421% B*
NS Baron G5
M*
Kills:113
Deaths:58
KDR:1.948
Accuracy:42.952% C+
HSR:30.089% M*
Solstice VE3
A++
Kills:112
Deaths:100
KDR:1.120
Accuracy:29.752% A
HSR:28.571% A++
Thanatos VE70
A*
Kills:91
Deaths:73
KDR:1.247
Accuracy:54.076% A+
HSR:27.473% A*
PS1-AV Suppressor
B++
Kills:88
Deaths:24
KDR:3.667
Accuracy:32.228% B+
HSR:28.409% B++
NSX Tanto
A+
Kills:70
Deaths:51
KDR:1.373
Accuracy:26.949% C*
HSR:35.714% A+
Kills:26,758
Deaths (as Light Assault):9,845
Deaths (to Light Assaults):6,524
KDR:2.71793
Kill Difference:16,913
Playtime:33.326 hours
Usage:2%
Score:0.668m
Score/min:334
Accuracy (listed only):33.184%
HSR (listed only):29.424%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
A
Kills:11,428
Deaths:2,506
KDR:4.560
Accuracy:35.087% A
HSR:29.113% B**
NSX Daimyo
B+
Kills:5,654
Deaths:939
KDR:6.021
Accuracy:42.100% C++
HSR:95.738% B+
Skorpios
A++
Kills:3,789
Deaths:1,154
KDR:3.283
Accuracy:30.141% B++
HSR:32.964% A++
Ghost
B++
Kills:3,763
Deaths:1,532
KDR:2.456
Accuracy:43.365% B++
HSR:69.174% C++
NS-44 Commissioner
A++
Kills:3,618
Deaths:2,311
KDR:1.566
Accuracy:46.033% A
HSR:34.245% A++
NS-30B Vandal
A
Kills:3,200
Deaths:1,018
KDR:3.143
Accuracy:42.104% A
HSR:30.344% C**
Spiker
A*
Kills:2,478
Deaths:1,643
KDR:1.508
Accuracy:33.255% B+
HSR:35.028% A*
Sirius SX12
A++
Kills:2,262
Deaths:1,025
KDR:2.207
Accuracy:30.239% B**
HSR:29.178% A++
NSX Tomoe
B**
Kills:1,979
Deaths:840
KDR:2.356
Accuracy:28.223% C+
HSR:47.044% B**
Eridani SX5-AE
A+
Kills:1,968
Deaths:476
KDR:4.134
Accuracy:32.358% B+
HSR:37.551% A+
Artemis VX26
B*
Kills:1,643
Deaths:1,070
KDR:1.536
Accuracy:27.594% C++
HSR:27.693% B*
NS-7 PDW
B*
Kills:1,486
Deaths:1,063
KDR:1.398
Accuracy:26.833% B+
HSR:22.880% B*
NS-357 Underboss
A
Kills:1,383
Deaths:981
KDR:1.410
Accuracy:44.709% B**
HSR:31.164% A
NS-61 Emissary
A
Kills:1,259
Deaths:894
KDR:1.408
Accuracy:33.452% B*
HSR:23.431% A
Eridani SX5
B+
Kills:1,237
Deaths:837
KDR:1.478
Accuracy:25.865% C+
HSR:23.606% B+
Cerberus
A
Kills:1,232
Deaths:915
KDR:1.346
Accuracy:39.838% A
HSR:31.737% A
MKV Suppressed
A+
Kills:1,227
Deaths:618
KDR:1.985
Accuracy:28.067% B+
HSR:28.117% A+
Eridani SX5G
B**
Kills:1,190
Deaths:489
KDR:2.434
Accuracy:28.996% C*
HSR:28.151% B**
NS-44P Commissioner
B**
Kills:1,188
Deaths:526
KDR:2.259
Accuracy:49.708% B**
HSR:34.175% B**
Parallax VX3-AE
B+
Kills:1,166
Deaths:228
KDR:5.114
Accuracy:45.889% B+
HSR:75.558% D
NS-30 Vandal
A
Kills:1,161
Deaths:662
KDR:1.754
Accuracy:40.159% A
HSR:35.487% B**
NS-45 Pilot
B*
Kills:630
Deaths:382
KDR:1.649
Accuracy:34.379% B+
HSR:32.540% B*
Phaseshift VX-S
B*
Kills:474
Deaths:255
KDR:1.859
Accuracy:42.541% B*
HSR:51.688% F
The Immortal
A++
Kills:392
Deaths:303
KDR:1.294
Accuracy:36.772% B
HSR:43.878% A++
Nyx VX31
B**
Kills:315
Deaths:147
KDR:2.143
Accuracy:33.722% C+
HSR:40.318% B**
Phantom VA23
B*
Kills:277
Deaths:157
KDR:1.764
Accuracy:40.652% B*
HSR:36.462% B++
NSX Tengu
A+
Kills:254
Deaths:108
KDR:2.352
Accuracy:40.341% B+
HSR:30.709% A+
NS-44L Blackhand
B*
Kills:214
Deaths:103
KDR:2.078
Accuracy:49.129% B*
HSR:49.533% B+
Parallax VX3
B*
Kills:174
Deaths:53
KDR:3.283
Accuracy:44.966% B*
HSR:78.736% C++
PS1-AV Suppressor
B++
Kills:88
Deaths:24
KDR:3.667
Accuracy:32.228% B+
HSR:28.409% B++
Beamer VS3
B+
Kills:75
Deaths:106
KDR:0.708
Accuracy:30.109% B+
HSR:22.667% C++
Kills:57,204
Deaths (as Infiltrator):23,365
Deaths (to Infiltrators):7,141
KDR:2.44828
Kill Difference:33,839
Playtime:1,134.685 hours
Usage:72%
Score:27.231m
Score/min:400
Accuracy (listed only):36.737%
HSR (listed only):39.268%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A
Kills:11,428
Deaths:2,506
KDR:4.560
Accuracy:35.087% A
HSR:29.113% B**
Skorpios
A++
Kills:3,789
Deaths:1,154
KDR:3.283
Accuracy:30.141% B++
HSR:32.964% A++
Sirius SX12
A++
Kills:2,262
Deaths:1,025
KDR:2.207
Accuracy:30.239% B**
HSR:29.178% A++
Eridani SX5-AE
A+
Kills:1,968
Deaths:476
KDR:4.134
Accuracy:32.358% B+
HSR:37.551% A+
NS-7 PDW
B*
Kills:1,486
Deaths:1,063
KDR:1.398
Accuracy:26.833% B+
HSR:22.880% B*
Eridani SX5
B+
Kills:1,237
Deaths:837
KDR:1.478
Accuracy:25.865% C+
HSR:23.606% B+
MKV Suppressed
A+
Kills:1,227
Deaths:618
KDR:1.985
Accuracy:28.067% B+
HSR:28.117% A+
Eridani SX5G
B**
Kills:1,190
Deaths:489
KDR:2.434
Accuracy:28.996% C*
HSR:28.151% B**
H-V45 AE
A
Kills:1,174
Deaths:498
KDR:2.357
Accuracy:29.119% C**
HSR:37.053% A
CME
B+
Kills:1,172
Deaths:1,311
KDR:0.894
Accuracy:22.379% D
HSR:26.365% B+
Terminus VX-9
B++
Kills:860
Deaths:622
KDR:1.383
Accuracy:25.276% C+
HSR:31.279% B++
Pulsar VS1
A
Kills:415
Deaths:332
KDR:1.250
Accuracy:23.271% C+
HSR:29.880% A
NS-11A
A*
Kills:389
Deaths:215
KDR:1.809
Accuracy:28.404% B*
HSR:35.733% A*
H-V45
B**
Kills:326
Deaths:340
KDR:0.959
Accuracy:21.486% C-
HSR:27.914% B**
NSX Tengu
A+
Kills:254
Deaths:108
KDR:2.352
Accuracy:40.341% B+
HSR:30.709% A+
NSX Yumi
B++
Kills:226
Deaths:92
KDR:2.457
Accuracy:26.733% C++
HSR:32.301% B++
Equinox VE2 Burst
D
Kills:174
Deaths:200
KDR:0.870
Accuracy:23.208% D
HSR:20.690% D
Pandora VX25
B**
Kills:152
Deaths:64
KDR:2.375
Accuracy:49.777% B**
HSR:18.421% B*
NS Baron G5
M*
Kills:113
Deaths:58
KDR:1.948
Accuracy:42.952% C+
HSR:30.089% M*
Thanatos VE70
A*
Kills:91
Deaths:73
KDR:1.247
Accuracy:54.076% A+
HSR:27.473% A*
PS1-AV Suppressor
B++
Kills:88
Deaths:24
KDR:3.667
Accuracy:32.228% B+
HSR:28.409% B++
Corvus VA55
M++
Kills:81
Deaths:60
KDR:1.350
Accuracy:25.729% B
HSR:43.210% M++
Kills:30,102
Deaths (as Combat Medic):12,165
Deaths (to Combat Medics):4,168
KDR:2.47448
Kill Difference:17,937
Playtime:186.881 hours
Usage:12%
Score:3.981m
Score/min:355
Accuracy (listed only):31.026%
HSR (listed only):29.595%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
A++
Kills:1,751
Deaths:211
KDR:8.299
Accuracy:39.043% B**
HSR:48.487% A++
Eidolon VE33
A++
Kills:1,190
Deaths:413
KDR:2.881
Accuracy:37.560% A++
HSR:33.193% B**
Pulsar C
M+
Kills:633
Deaths:438
KDR:1.445
Accuracy:28.032% B++
HSR:38.863% M+
NS-11C
A
Kills:482
Deaths:630
KDR:0.765
Accuracy:25.490% B
HSR:25.726% A
VX6-7
A**
Kills:176
Deaths:131
KDR:1.344
Accuracy:30.136% B**
HSR:34.091% A**
Pandora VX25
B**
Kills:152
Deaths:64
KDR:2.375
Accuracy:49.777% B**
HSR:18.421% B*
Revenant
B**
Kills:149
Deaths:58
KDR:2.569
Accuracy:37.521% B+
HSR:37.584% B**
NS Baron G5
M*
Kills:113
Deaths:58
KDR:1.948
Accuracy:42.952% C+
HSR:30.089% M*
Solstice VE3
A++
Kills:112
Deaths:100
KDR:1.120
Accuracy:29.752% A
HSR:28.571% A++
Thanatos VE70
A*
Kills:91
Deaths:73
KDR:1.247
Accuracy:54.076% A+
HSR:27.473% A*
NSX Tanto
A+
Kills:70
Deaths:51
KDR:1.373
Accuracy:26.949% C*
HSR:35.714% A+
Kills:4,919
Deaths (as Engineer):2,227
Deaths (to Engineers):5,493
KDR:2.2088
Kill Difference:2,692
Playtime:126.478 hours
Usage:8%
Score:2.237m
Score/min:295
Accuracy (listed only):36.481%
HSR (listed only):32.565%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B
Kills:331
Deaths:178
KDR:1.860
Accuracy:21.125% B
HSR:21.752% C*
Blueshift VM5
B+
Kills:208
Deaths:134
KDR:1.552
Accuracy:20.053% C*
HSR:23.077% B+
Comet VM2
A**
Kills:94
Deaths:106
KDR:0.887
Accuracy:57.734% A++
HSR:9.574% A**
Kills:633
Deaths (as MAX Suit):209
Deaths (to MAX Suits):1,334
KDR:3.02871
Kill Difference:424
Playtime:15.220 hours
Usage:1%
Score:0.451m
Score/min:494
Accuracy (listed only):32.970%
HSR (listed only):18.135%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:1,486
V. Kills:64 N/A
Deaths:357
KDR:4.162
Accuracy:47.886% B**
KPH:60.400 B+
VKPH:2.600 C
Dual Photon Pods
A*
Kills:711
V. Kills:76 N/A
Deaths:48
KDR:14.813
Accuracy:64.980% A+
KPH:190.100 A*
VKPH:20.300 C*
Maelstrom Turbo Laser
B+
Kills:89
V. Kills:68 129%
Deaths:61
KDR:1.459
Accuracy:35.704% B*
KPH:17.500 C**
VKPH:13.400 B+
Saron Laser Cannon
C+
Kills:79
V. Kills:70 111%
Deaths:219
KDR:0.361
Accuracy:31.825% C+
KPH:5.200 D
VKPH:4.600 D
Kills:2,365 (1,654 + 0)
Deaths:685
KDR:3.453
VKDR:0.406
Vehicle Kills:278
Kill Difference:1,680
Playtime:48.527 hours
Usage:3%
Score:0.534m
Score/min:184
Piloting Accuracy:31.825%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:84
V. Kills:29 280%
Deaths:2
KDR:42
Accuracy:55.051% A+
KPH:48 C+
VKPH:16.600 B**
Kills:84 (0 + 84)
Deaths:2
KDR:42
VKDR:14.500
Vehicle Kills:29
Kill Difference:82
Playtime:1.749 hours
Usage:0%
Score:0.037m
Score/min:354
Piloting Accuracy:N/A%
Gunner Accuracy:55.051%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:404
V. Kills:31 N/A
Deaths:19
KDR:21.263
Accuracy:51.796% B+
KPH:104.700 A*
VKPH:8 C+
C75 Viper
B+
Kills:294
V. Kills:53 N/A
Deaths:93
KDR:3.161
Accuracy:45.126% B+
KPH:37.800 B+
VKPH:6.800 C+
L100 Python AP
B**
Kills:74
V. Kills:67 109%
Deaths:30
KDR:2.467
Accuracy:61.346% B+
KPH:26.100 C+
VKPH:23.600 B**
Kills:772 (772 + 0)
Deaths:142
KDR:5.437
VKDR:1.063
Vehicle Kills:151
Kill Difference:630
Playtime:14.481 hours
Usage:1%
Score:0.253m
Score/min:291
Driving Accuracy:61.346%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A
Kills:586
V. Kills:88 N/A
Deaths:77
KDR:7.610
Accuracy:61.312% A
KPH:53.600 B+
VKPH:8.100 C*
Saron HRB
B*
Kills:92
V. Kills:43 209%
Deaths:22
KDR:4.182
Accuracy:49.146% B+
KPH:33.500 B*
VKPH:15.700 C+
Kills:678 (586 + 92)
Deaths:99
KDR:6.848
VKDR:1.323
Vehicle Kills:131
Kill Difference:579
Playtime:13.678 hours
Usage:1%
Score:0.201m
Score/min:245
Driving Accuracy:61.312%
Gunner Accuracy:49.146%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B*
Kills:147
V. Kills:4 N/A
Deaths:2
KDR:73.500
Accuracy:25.253% B+
KPH:183.800 B*
VKPH:5 C+
Kills:147 (0 + 147)
Deaths:2
KDR:73.500
VKDR:2
Vehicle Kills:4
Kill Difference:145
Playtime:0.800 hours
Usage:0%
Score:0.022m
Score/min:460
Driving Accuracy:N/A%
Gunner Accuracy:25.253%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:162
V. Kills:9 N/A
Deaths:12
KDR:13.500
Accuracy:20.392% B+
KPH:108.200 A
VKPH:6 A
M20 Basilisk
A*
Kills:51
V. Kills:22 222%
Deaths:16
KDR:3.188
Accuracy:57.292% A*
KPH:45.200 A*
VKPH:19.500 A++
Kills:213 (0 + 213)
Deaths:28
KDR:7.607
VKDR:1.107
Vehicle Kills:31
Kill Difference:185
Playtime:2.624 hours
Usage:0%
Score:0.060m
Score/min:378
Driving Accuracy:N/A%
Gunner Accuracy:57.292%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:698
V. Kills:14 N/A
Deaths:171
KDR:4.082
Accuracy:53.097% A
KPH:107 A++
VKPH:2.100 C++
M12 Kobalt-F
B**
Kills:376
V. Kills:12 N/A
Deaths:122
KDR:3.082
Accuracy:27.331% B++
KPH:54.600 B**
VKPH:1.700 C**
M40 Fury-F
B**
Kills:167
V. Kills:43 380%
Deaths:126
KDR:1.325
Accuracy:53.541% B
KPH:38.300 B**
VKPH:9.900 B*
Kills:1,241 (1,241 + 0)
Deaths:419
KDR:2.962
VKDR:0.165
Vehicle Kills:69
Kill Difference:822
Playtime:17.769 hours
Usage:1%
Score:0.272m
Score/min:255
Driving Accuracy:53.541%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-S Canis 11,47811,4282,5064.56M+2.3235.087%A29.113%B**98.6A++N/A281115.9h9.7B+27.7B++
NSX Daimyo 5,6575,6549396.021B*3.7842.1%C++95.738%B+91.6A++N/A19761.7h1.8B**4.3B*
Skorpios 3,8133,7891,1543.283B**1.0530.141%B++32.964%A++87.3A*N/A33943.4h9.8B++32.5B++
Ghost 3,7793,7631,5322.456C+0.2243.365%B++69.174%C++47B+N/A18880h1.8B*4.2B*
NS-44 Commissioner 3,6403,6182,3111.566B++0.6746.033%A34.245%A++62.2AN/A18458.2h2.9B**6.4B*
NS-30B Vandal 3,2133,2001,0183.143B++0.9142.104%A30.344%C**103.6A++N/A35230.9h4.2B*10B*
Spiker 2,5052,4781,6431.508B+0.7333.255%B+35.028%A*53.4B*N/A12646.4h7.5B+22.7C*
Sirius SX12 2,2862,2621,0252.207B**0.0330.239%B**29.178%A++81.4M+N/A20527.8h11.1B*36.7B*
NSX Tomoe 1,9841,9798402.356B+0.1228.223%C+47.044%B**59.1B*N/A13133.5h11.4B*40.3B+
Eridani SX5-AE 1,9871,9684764.134A*1.9032.358%B+37.551%A+100.4A1B*22519.6h9B+27.8B+
VE-LR Obelisk 1,7621,7512118.299M**6.0639.043%B**48.487%A++108.1M*N/A23616.2h4.3B**10.9B**
Artemis VX26 1,6551,6431,0701.536C*0.7027.594%C++27.693%B*40.9B+N/A15540.2h10.5B++38.1B+
NS-7 PDW 1,4961,4861,0631.398B+0.8426.833%B+22.88%B*45B**N/A13733h10.7B**39.7B++
Light PPA 1,5501,4863574.162C+1.9347.886%B**N/A60.4B+2.6C16524.6h10.4B+21.8B+
NS-357 Underboss 1,3911,3839811.41B+0.8344.709%B**31.164%A47.9BN/A14728.9h3.6B++8B++
NS-61 Emissary 1,2721,2598941.408B*0.8333.452%B*23.431%A41B*N/A10030.7h11.9B35.6B+
Eridani SX5 1,2401,2378371.478B0.7625.865%C+23.606%B+41BN/A12230.2h9.4B*36.2B+
Cerberus 1,2501,2329151.346C**0.8939.838%A31.737%A41.3C**N/A10229.8h5.9C*14.8B++
MKV Suppressed 1,2391,2276181.985B**0.2528.067%B+28.117%A+69.7A++N/A16617.6h11.4B++40.6B+
Eridani SX5G 1,1961,1904892.434B++0.2028.996%C*28.151%B**74.8B*N/A17415.9h9.4B++32.5B+
Eidolon VE33 1,2011,1904132.881A+0.6437.56%A++33.193%B**86.2M**N/A29213.8h5.7A15.3B**
NS-44P Commissioner 1,1971,1885262.259B++0.0249.708%B**34.175%B**78.7B*N/A17615.1h2.8B*5.6B*
NS-15M1 1,1961,1858371.416C+0.8222.092%C+25.317%B+33.9C+N/A15635h11.4B+51.8B
H-V45 AE 1,1931,1744982.357B+0.1229.119%C**37.053%A68.3B++1.1B++17717.2h9.8B*33.7B++
CME 1,1851,1721,3110.894C1.3422.379%D26.365%B+23.7C--N/A9549.4h12.3B+54.9C++
Parallax VX3-AE 1,1741,1662285.114C**2.8845.889%B+75.558%D82.1A+N/A34114.2h1.6B*3.5B++
NS-30 Vandal 1,1641,1616621.754C+0.4840.159%A35.487%B**54B++N/A16821.5h4.8B++12B*
Terminus VX-9 8738606221.383C+0.8525.276%C+31.279%B++33.5C+N/A12325.7h11.2B+44.2B+
Proximity Mine 8598591894.545C*2.3148.189%B++N/A226.1A*N/A6953.8h1.7B+3.6B*
Dual Photon Pods 7877114814.813A12.5864.98%A+N/A192.2A*20.5C*6763.7h14.4B**22.2B*
S12 Renegade 7126981714.082C*1.8553.097%A2.722%D-107.4A++2.2C++2816.5h2.7B++5B*
C-4 7866413631.766C**0.4731.389%B**N/A156.3A++35.4B+11374.1h1.2B+3.7C*
Pulsar C 6406334381.445C*0.7928.032%B++38.863%M+38.8B+N/A14316.3h9.8B++34.9B++
NS-45 Pilot 6336303821.649B0.5934.379%B+32.54%B*73.3B*N/A1678.6h6.1B++17.7B++
Supernova VPC 674586777.61C5.3761.312%A1.195%C-53.8B+8.1C*20810.9h3B+4.8B++
Hunter QCX 6465394291.256B*0.9859.435%B**20.223%C-38.8A*7.7B**15813.9h4.7C*7.9B+
NS-11C 4874826300.765C1.4725.49%B25.726%A17.7CN/A7327.2h13.5B53B+
Phaseshift VX-S 4784742551.859C-0.3842.541%B*51.688%F38.5B+N/A9712.3h3.8C9C++
Sticky Grenade 4704641464N/A461.7662.972%AN/A1160B+15B+38080.4h1.7B+2.7B++
Pulsar VS1 4214153321.25B0.9923.271%C+29.88%A32.4B+N/A16212.8h12.7B++54.4B+
L100 Python HESH 4354041921.263B*19.0351.796%B+N/A103.6A*7.9C+3613.9h2.2B++4.3B**
The Immortal 3953923031.294C+0.9436.772%B43.878%A++55.2C++N/A1317.1h7.1B+19.3B++
NS-11A 3913892151.809B+0.4328.404%B*35.733%A*65.9A++N/A3145.9h11.2B*39.4B*
M12 Kobalt-F 3883761223.082B++0.8527.331%B++13.032%B+54.5B**1.7C**2346.9h13B+47.6B+
VX29 Polaris 3753751243.024A0.7929.185%B**28.533%B*79.8A+N/A5274.7h9.5B**32.7B++
The Slasher 35935910,1410.035C2.2025.07%D2.228%D--0.7CN/A3479.1h1.5B**6C**
Frag Grenade 3623521352N/A349.7652.968%B**N/A586.7B+16.7A+28770.6h3.3B+6.2B++
Blueshift VM5 3383311781.86C+0.3821.125%B21.752%C*35.6C*N/A1419.3h14.3B+67.9B+
H-V45 3283263400.959C+1.2821.486%C-27.914%B**26.7C+N/A11812.2h12.9C*59.9C++
Nyx VX31 3153151472.143C+0.0933.722%C+40.318%B**50B+N/A1656.3h4.4B++13.1B+
Auraxium Force-Blade 3032999,7600.031C+2.2126.155%C2.007%D0.8CN/A2355h1.8B+6.9C**
C75 Viper 347294933.161C+0.9245.126%B+N/A37.7B+6.8C+2157.8h9.2B*20.4B*
Phantom VA23 2802771571.764C+0.4740.652%B*36.462%B++49.5B+N/A1285.6h4.1B+10B+
Orion VS54 2782751741.58C*0.6621.786%C**37.818%A*45.8B++N/A5856h10B*45.9C*
Lumine Edge 2742723,5000.078C+2.1637.536%B**10.662%D-2.1CN/A6127.5h1.4C++3.8B+
NSX Tengu 2552541082.352B**0.1240.341%B+30.709%A+77A++N/A2043.3h10.4B++25.9B+
MANA Anti-Personnel Turret 2312281541.481N/A0.7619.031%UN/A2280U30U5351600.1h18.7T*98.2T*
NSX Yumi 230226922.457B*0.2226.733%C++32.301%B++62.8A1.1C+1673.6h10.7B+39.9B+
Spear Anti-Vehicle Phalanx Turret 294219375.919C+3.6859.097%A+6.849%A70.6A*24.2C**4023.1h6B*10.2B**
NS-44L Blackhand 2152141032.078B++0.1649.129%B*49.533%B+45.5AN/A1214.7h3.4B+7B++
Blueshift VM5 2102081341.552C0.6820.053%C*23.077%B+29.3C+N/A1337.1h15.8C++78.8C**
VX6-7 1781761311.344C++0.8930.136%B**34.091%A**46.3B++N/A2193.8h11.7B+38.9B++
Parallax VX3 176174533.283C++1.0544.966%B*78.736%C++44.6B**N/A1753.9h1.9B+4.3B++
Equinox VE2 Burst 1781742000.87C-1.3723.208%D20.69%D20.7D-N/A728.4h12.7C++54.7C+
Pulsar LSW 1731731581.095C1.1418.953%D21.387%C33.9CN/A2535.1h11.5B+60.9C++
M40 Fury-F 2101671261.325C+0.9153.541%B1.198%C*38B**9.8B++2494.4h8.2B+15.4B++
M12 Kobalt 1711621213.5C++11.2620.392%B+30.247%M108A6A4301.5h15.2B++74.4B+
Pandora VX25 152152642.375A+0.1449.777%B**18.421%B*126.7M**N/A4951.2h3.7B++7.4B*
Revenant 150149582.569C++0.3337.521%B+37.584%B**93.1A++N/A2061.6h6B+16B++
M12 Kobalt-H 151147273.5A**71.2625.253%B+29.932%A**183.8B*5C+4590.8h13.4B+53B+
Spear Anti-Vehicle Phalanx Tower 1481441144S141.7654.839%B+8.333%A++240S6.7D*6380.6h2.2A++4.1A++
Force-Blade 14113910,9760.013C2.2219.397%D-N/A0.4CN/A2390.9h1.9B++10C++
Tank Mine 176131304.367B**2.1387.5%SN/A262M*90B**23210.5h2C+2.3A*
NS Baron G5 114113581.948B**0.2942.952%C+30.089%M*62.8A+N/A2681.8h3.4B**8C+
Solstice VE3 1121121001.12B+1.1229.752%A28.571%A++27.3B+N/A5724.1h9.5B**32.1B+
Comet VM2 108941060.887C+1.3557.734%A++9.574%A**18.4A2.7D1865.1h14.1B*24.4B*
Saron HRB 13592224.182C+1.9549.146%B+4.348%M34.1B**15.9C+3932.7h19.1B+38.8B*
Thanatos VE70 9191731.247B+0.9954.076%A+27.473%A*50.6AN/A3541.8h4.4B+8.1B*
Maelstrom Turbo Laser 15789611.459C+0.7835.704%B*2.247%C17.5C**13.3B+2735.1h88.6B+248B+
PS1-AV Suppressor 8988243.667B**1.4332.228%B+28.409%B++88A+1B2341h10B**31.2B*
L105 Zephyr 11384242M**39.7655.051%A+2.381%M49.4C+17.1B**3531.7h7.1C12.8B+
Corvus VA55 8181601.35B0.8925.729%B43.21%M++45B**N/A3881.8h11.7B45.3B+
Saron Laser Cannon 149792190.361C1.8831.825%C+1.266%D5.2D4.6D6215.1h161.4C+507C+
Beamer VS3 76751060.708C+1.5330.109%B+22.667%C++34.1B+N/A2662.2h8.1B+26.9C*
L100 Python AP 14174302.467C0.2361.346%B+2.703%C+26.4C+23.9B**4072.8h10.6D*17.3D
NS-15M2 7574223.364B*1.1327.302%B*37.838%A++67.3B**N/A8951.1h10.3B*37.7B++
S1 106711210.587C+1.6562.575%B+2.817%C+23.7C+11.7C+4453h7.3C+11.7C++
NSX Tanto 7170511.373C*0.8626.949%C*35.714%A+43.8B+N/A2751.6h11.7B+43.3B+
Nemesis VSH9 10469830.831C**1.4168.809%B*1.449%D20.3B10.3C+4633.4h7.4B+10.8B++
VE-H Maw 6968116.182M++3.9532.219%A42.647%A++97.1A++1.4A8280.7h9.4B+29B++
Lasher X2 6866690.957C++1.2825.833%C++1.515%D*28.7C+N/A3752.3h24.4D-94.6C+
Ursa 6563242.625A+0.3929.403%A31.746%A63B**2M**6451h9.8B++33.3B++
M20 Basilisk 7351163.188C*0.9557.292%A*11.765%A**46.4A*20A++3091.1h79.8B++139.3B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter142,2761.8h
Restoration Kit193040.3h
Nano-Armor Kit134145,77810.9h
Spawn Beacon24070.3h
Anti-Vehicle MANA Turret01260.1h
Nanite Revive Grenade04630.1h
Medical Applicator476162,85211.6h
Deconstruction Tool01950.1h
Spitfire Auto-Turret11320.1h
Ammunition Package136190.3h
Shield Recharging Field241,6150.7h
Medical Kit1,11613,01813.9h
Anti-Infantry MANA Turret253170.7h
Hardlight Barrier5610.1h
Recon Detection Device43657,37592.1h

Check the help document for the dictionary if you want to learn more about words used here.


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