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Harbinger PithekosJr[PGON] PithekosJr
VS BR 92

KDR: 2.29

Score: 38.4m

Last Seen: Apr 29th, 2019 10:43 PM
- OFFLINE - 2797.3 hour(s)

Prestige 1, Battle Rank 92 - Vanu Sovereignty on Cobalt
Level Progress (to 93): 64%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS VE-S Canis NSX Daimyo Skorpios Ghost NS-44 Commissioner NS-30B Vandal Spiker Sirius SX12
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,014,459 MLG Score: 3209
Fun Score: N/A
Cheeseburgers Flipped: 125TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.867%32.36%99949116560,8122.72651-0.439

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.489%1.891A++1.753A++-1.167D*HEAD ++ (~16.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.40.632B+8.50.407B19

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.306%0.693%562412102,4546463073.79876797%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.474%0.524B+-0.828D-0.481

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
460.715B++19.50.633B+26.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.691%0.857%162412101,40115642980.895208469%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.999%1.04B**-1.097D*0.17

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.775B++4.50.641B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.315%17.579%606120860312141970.496705305%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.844%-0.174C3.239M++1.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.10.539B+18.90.526B+36.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.908%82.651%605120911,2572759334.0801

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.804%1.191B**1.011B**-0.807

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.559B+1.90.411B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.549%25.602%6031211332126730.262036

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.847%1.08B**2.164A*0.282

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.462B+3.90.205C++3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
38.4m290.6%491 (29.5k)388 (23.3k)2.2878686,54537,8282.3584992 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214643127.08%34.742%94102:3727

11% Combat Medic8% Engineer73% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 11th, 2014 6:49 PMAug 1st, 2018 11:37 PMMay 28th, 2019 5:53 AM (88d) (PST)Apr 29th, 2019 7:03 PM (116d) (PST)Apr 29th, 2019 6:43 PM (117d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5682343340.8750.3820.3042.6040.0223209

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,05914,04920,010522318156123,288

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1649.3h/68.7d 2,672 30,067 27,237 257.7k 2,278 5,425 2,135 56.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B
Kills:1,185
Deaths:837
KDR:1.416
Accuracy:22.092% C+
HSR:25.317% B
VX29 Polaris
B**
Kills:375
Deaths:124
KDR:3.024
Accuracy:29.185% B**
HSR:28.533% B++
Orion VS54
A*
Kills:289
Deaths:181
KDR:1.597
Accuracy:22.423% C**
HSR:39.792% A*
Pulsar LSW
C+
Kills:183
Deaths:160
KDR:1.144
Accuracy:19.198% D
HSR:24.044% C+
VE-H Maw
A++
Kills:90
Deaths:20
KDR:4.500
Accuracy:31.220% B**
HSR:41.111% A++
NS-15M2
A+
Kills:84
Deaths:26
KDR:3.231
Accuracy:27.886% B++
HSR:36.905% A+
Ursa
B**
Kills:63
Deaths:24
KDR:2.625
Accuracy:29.403% B**
HSR:31.746% B**
Kills:2,269
Deaths (as Heavy Assault):1,372
Deaths (to Heavy Assaults):10,470
KDR:1.65379
Kill Difference:897
Playtime:76.499 hours
Usage:5%
Score:1.771m
Score/min:386
Accuracy (listed only):25.915%
HSR (listed only):32.493%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A
Kills:13,356
Deaths:2,931
KDR:4.557
Accuracy:34.772% A
HSR:29.889% B**
Skorpios
A+
Kills:4,094
Deaths:1,232
KDR:3.323
Accuracy:30.245% B++
HSR:33.195% A+
Sirius SX12
A++
Kills:2,335
Deaths:1,039
KDR:2.247
Accuracy:30.389% B**
HSR:29.251% A++
Eridani SX5-AE
A
Kills:2,059
Deaths:498
KDR:4.135
Accuracy:32.276% B+
HSR:37.397% A
NS-7 PDW
B*
Kills:1,494
Deaths:1,070
KDR:1.396
Accuracy:26.865% B+
HSR:22.959% B*
Eridani SX5
B+
Kills:1,237
Deaths:837
KDR:1.478
Accuracy:25.865% C+
HSR:23.606% B+
MKV Suppressed
A
Kills:1,227
Deaths:618
KDR:1.985
Accuracy:28.067% B+
HSR:28.117% A
Eridani SX5G
B++
Kills:1,190
Deaths:489
KDR:2.434
Accuracy:28.996% C++
HSR:28.151% B++
Pulsar C
M+
Kills:709
Deaths:464
KDR:1.528
Accuracy:28.258% B++
HSR:39.492% M+
NSX Tengu
A++
Kills:662
Deaths:202
KDR:3.277
Accuracy:41.616% B++
HSR:31.571% A++
NS-11C
B**
Kills:486
Deaths:636
KDR:0.764
Accuracy:25.502% C**
HSR:25.926% B**
VX6-7
A**
Kills:183
Deaths:138
KDR:1.326
Accuracy:30.403% B**
HSR:34.973% A**
Pandora VX25
A*
Kills:175
Deaths:73
KDR:2.397
Accuracy:50.118% B**
HSR:23.429% A*
NS Baron G5
M++
Kills:137
Deaths:66
KDR:2.076
Accuracy:44.497% C++
HSR:29.197% M++
Solstice VE3
A+
Kills:112
Deaths:101
KDR:1.109
Accuracy:29.720% A
HSR:28.571% A+
Thanatos VE70
A*
Kills:102
Deaths:79
KDR:1.291
Accuracy:55.624% A++
HSR:26.471% A*
PS1-AV Suppressor
B++
Kills:100
Deaths:31
KDR:3.226
Accuracy:32.604% B++
HSR:28% B+
NSX Tanto
A+
Kills:70
Deaths:51
KDR:1.373
Accuracy:26.949% C++
HSR:35.714% A+
Deimos VA29
A**
Kills:55
Deaths:49
KDR:1.122
Accuracy:72.556% B**
HSR:30.909% A**
Kills:29,783
Deaths (as Light Assault):10,604
Deaths (to Light Assaults):6,736
KDR:2.80866
Kill Difference:19,179
Playtime:35.769 hours
Usage:2%
Score:0.722m
Score/min:336
Accuracy (listed only):35.543%
HSR (listed only):29.832%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
A
Kills:13,356
Deaths:2,931
KDR:4.557
Accuracy:34.772% A
HSR:29.889% B**
NSX Daimyo
B+
Kills:5,676
Deaths:942
KDR:6.025
Accuracy:42.116% C++
HSR:95.754% B+
Skorpios
A+
Kills:4,094
Deaths:1,232
KDR:3.323
Accuracy:30.245% B++
HSR:33.195% A+
Ghost
B++
Kills:3,767
Deaths:1,534
KDR:2.456
Accuracy:43.356% B++
HSR:69.180% C++
NS-44 Commissioner
A++
Kills:3,659
Deaths:2,333
KDR:1.568
Accuracy:46.033% B**
HSR:34.244% A++
NS-30B Vandal
B**
Kills:3,220
Deaths:1,020
KDR:3.157
Accuracy:42.066% B**
HSR:30.311% C**
Spiker
A*
Kills:2,660
Deaths:1,706
KDR:1.559
Accuracy:33.403% B+
HSR:35.301% A*
Sirius SX12
A++
Kills:2,335
Deaths:1,039
KDR:2.247
Accuracy:30.389% B**
HSR:29.251% A++
Eridani SX5-AE
A
Kills:2,059
Deaths:498
KDR:4.135
Accuracy:32.276% B+
HSR:37.397% A
NSX Tomoe
B**
Kills:1,982
Deaths:841
KDR:2.357
Accuracy:28.224% C+
HSR:47.124% B**
Artemis VX26
B++
Kills:1,654
Deaths:1,072
KDR:1.543
Accuracy:27.587% C++
HSR:27.811% B++
NS-7 PDW
B*
Kills:1,494
Deaths:1,070
KDR:1.396
Accuracy:26.865% B+
HSR:22.959% B*
NS-357 Underboss
A
Kills:1,394
Deaths:982
KDR:1.420
Accuracy:44.753% B**
HSR:31.420% A
Cerberus
B**
Kills:1,268
Deaths:931
KDR:1.362
Accuracy:39.789% B**
HSR:31.309% B*
NS-61 Emissary
B**
Kills:1,259
Deaths:895
KDR:1.407
Accuracy:33.452% B*
HSR:23.431% B**
Eridani SX5
B+
Kills:1,237
Deaths:837
KDR:1.478
Accuracy:25.865% C+
HSR:23.606% B+
MKV Suppressed
A
Kills:1,227
Deaths:618
KDR:1.985
Accuracy:28.067% B+
HSR:28.117% A
Eridani SX5G
B++
Kills:1,190
Deaths:489
KDR:2.434
Accuracy:28.996% C++
HSR:28.151% B++
NS-44P Commissioner
B**
Kills:1,188
Deaths:526
KDR:2.259
Accuracy:49.708% B**
HSR:34.175% B*
Parallax VX3-AE
B+
Kills:1,166
Deaths:228
KDR:5.114
Accuracy:45.889% B+
HSR:75.558% D-
NS-30 Vandal
B**
Kills:1,161
Deaths:662
KDR:1.754
Accuracy:40.159% B**
HSR:35.487% B**
NS-44L Blackhand
B+
Kills:667
Deaths:163
KDR:4.092
Accuracy:44.515% B
HSR:49.925% B+
NSX Tengu
A++
Kills:662
Deaths:202
KDR:3.277
Accuracy:41.616% B++
HSR:31.571% A++
NS-45 Pilot
B++
Kills:633
Deaths:383
KDR:1.653
Accuracy:34.383% B+
HSR:32.543% B++
Phaseshift VX-S
B*
Kills:474
Deaths:255
KDR:1.859
Accuracy:42.541% B*
HSR:51.688% F
The Immortal
A++
Kills:392
Deaths:303
KDR:1.294
Accuracy:36.746% C**
HSR:43.878% A++
Nyx VX31
B**
Kills:315
Deaths:147
KDR:2.143
Accuracy:33.722% C+
HSR:40.318% B**
Phantom VA23
B*
Kills:277
Deaths:157
KDR:1.764
Accuracy:40.652% B*
HSR:36.462% B++
Parallax VX3
B*
Kills:174
Deaths:53
KDR:3.283
Accuracy:44.966% B*
HSR:78.736% C++
PS1-AV Suppressor
B++
Kills:100
Deaths:31
KDR:3.226
Accuracy:32.604% B++
HSR:28% B+
Beamer VS3
B+
Kills:75
Deaths:106
KDR:0.708
Accuracy:30.109% B+
HSR:22.667% C+
Kills:60,815
Deaths (as Infiltrator):24,186
Deaths (to Infiltrators):7,353
KDR:2.51447
Kill Difference:36,629
Playtime:1,199.383 hours
Usage:73%
Score:29.067m
Score/min:404
Accuracy (listed only):36.641%
HSR (listed only):39.337%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A
Kills:13,356
Deaths:2,931
KDR:4.557
Accuracy:34.772% A
HSR:29.889% B**
Skorpios
A+
Kills:4,094
Deaths:1,232
KDR:3.323
Accuracy:30.245% B++
HSR:33.195% A+
Sirius SX12
A++
Kills:2,335
Deaths:1,039
KDR:2.247
Accuracy:30.389% B**
HSR:29.251% A++
Eridani SX5-AE
A
Kills:2,059
Deaths:498
KDR:4.135
Accuracy:32.276% B+
HSR:37.397% A
NS-7 PDW
B*
Kills:1,494
Deaths:1,070
KDR:1.396
Accuracy:26.865% B+
HSR:22.959% B*
Eridani SX5
B+
Kills:1,237
Deaths:837
KDR:1.478
Accuracy:25.865% C+
HSR:23.606% B+
MKV Suppressed
A
Kills:1,227
Deaths:618
KDR:1.985
Accuracy:28.067% B+
HSR:28.117% A
Eridani SX5G
B++
Kills:1,190
Deaths:489
KDR:2.434
Accuracy:28.996% C++
HSR:28.151% B++
H-V45 AE
B**
Kills:1,178
Deaths:500
KDR:2.356
Accuracy:29.083% C*
HSR:37.097% B**
CME
B+
Kills:1,172
Deaths:1,311
KDR:0.894
Accuracy:22.379% D
HSR:26.365% B+
Terminus VX-9
B++
Kills:883
Deaths:632
KDR:1.397
Accuracy:25.349% C+
HSR:31.710% B++
NSX Tengu
A++
Kills:662
Deaths:202
KDR:3.277
Accuracy:41.616% B++
HSR:31.571% A++
Pulsar VS1
A
Kills:418
Deaths:333
KDR:1.255
Accuracy:23.328% C+
HSR:29.665% A
NS-11A
A++
Kills:389
Deaths:216
KDR:1.801
Accuracy:28.393% B*
HSR:35.733% A++
H-V45
A
Kills:384
Deaths:362
KDR:1.061
Accuracy:22.641% C
HSR:30.208% A
NSX Yumi
B++
Kills:226
Deaths:92
KDR:2.457
Accuracy:26.733% C+
HSR:32.301% B++
Equinox VE2 Burst
D
Kills:179
Deaths:200
KDR:0.895
Accuracy:23.281% D
HSR:21.229% D
Pandora VX25
A*
Kills:175
Deaths:73
KDR:2.397
Accuracy:50.118% B**
HSR:23.429% A*
NS Baron G5
M++
Kills:137
Deaths:66
KDR:2.076
Accuracy:44.497% C++
HSR:29.197% M++
Thanatos VE70
A*
Kills:102
Deaths:79
KDR:1.291
Accuracy:55.624% A++
HSR:26.471% A*
PS1-AV Suppressor
B++
Kills:100
Deaths:31
KDR:3.226
Accuracy:32.604% B++
HSR:28% B+
Corvus VA55
M+
Kills:81
Deaths:60
KDR:1.350
Accuracy:25.704% C**
HSR:43.210% M+
Deimos VA29
A**
Kills:55
Deaths:49
KDR:1.122
Accuracy:72.556% B**
HSR:30.909% A**
Kills:33,133
Deaths (as Combat Medic):12,920
Deaths (to Combat Medics):4,299
KDR:2.56447
Kill Difference:20,213
Playtime:189.582 hours
Usage:11%
Score:4.076m
Score/min:358
Accuracy (listed only):33.104%
HSR (listed only):29.985%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
A++
Kills:1,838
Deaths:226
KDR:8.133
Accuracy:38.724% B**
HSR:48.041% A++
Eidolon VE33
A++
Kills:1,190
Deaths:413
KDR:2.881
Accuracy:37.560% A++
HSR:33.193% B**
Pulsar C
M+
Kills:709
Deaths:464
KDR:1.528
Accuracy:28.258% B++
HSR:39.492% M+
NS-11C
B**
Kills:486
Deaths:636
KDR:0.764
Accuracy:25.502% C**
HSR:25.926% B**
VX6-7
A**
Kills:183
Deaths:138
KDR:1.326
Accuracy:30.403% B**
HSR:34.973% A**
Pandora VX25
A*
Kills:175
Deaths:73
KDR:2.397
Accuracy:50.118% B**
HSR:23.429% A*
Revenant
B**
Kills:149
Deaths:58
KDR:2.569
Accuracy:37.521% B++
HSR:37.584% B**
NS Baron G5
M++
Kills:137
Deaths:66
KDR:2.076
Accuracy:44.497% C++
HSR:29.197% M++
Solstice VE3
A+
Kills:112
Deaths:101
KDR:1.109
Accuracy:29.720% A
HSR:28.571% A+
Thanatos VE70
A*
Kills:102
Deaths:79
KDR:1.291
Accuracy:55.624% A++
HSR:26.471% A*
NSX Tanto
A+
Kills:70
Deaths:51
KDR:1.373
Accuracy:26.949% C++
HSR:35.714% A+
Deimos VA29
A**
Kills:55
Deaths:49
KDR:1.122
Accuracy:72.556% B**
HSR:30.909% A**
Kills:5,206
Deaths (as Engineer):2,354
Deaths (to Engineers):5,632
KDR:2.21155
Kill Difference:2,852
Playtime:129.055 hours
Usage:8%
Score:2.314m
Score/min:299
Accuracy (listed only):39.786%
HSR (listed only):32.792%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:331
Deaths:178
KDR:1.860
Accuracy:21.125% C**
HSR:21.752% C++
Blueshift VM5
B
Kills:208
Deaths:134
KDR:1.552
Accuracy:20.053% C++
HSR:23.077% B
Comet VM2
M++
Kills:96
Deaths:106
KDR:0.906
Accuracy:57.853% A++
HSR:10.417% M++
Quasar VM1
N/A
Kills:50
Deaths:36
KDR:1.389
Accuracy:20.161% N/A
HSR:18% N/A
Kills:685
Deaths (as MAX Suit):227
Deaths (to MAX Suits):1,364
KDR:3.01762
Kill Difference:458
Playtime:15.620 hours
Usage:1%
Score:0.459m
Score/min:490
Accuracy (listed only):29.798%
HSR (listed only):18.311%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:1,524
V. Kills:66 N/A
Deaths:362
KDR:4.210
Accuracy:48.119% B**
KPH:60.600 B+
VKPH:2.600 C
Dual Photon Pods
A*
Kills:757
V. Kills:77 N/A
Deaths:50
KDR:15.140
Accuracy:65.135% A+
KPH:195.800 A*
VKPH:19.900 C*
Maelstrom Turbo Laser
B
Kills:89
V. Kills:68 129%
Deaths:61
KDR:1.459
Accuracy:35.704% B*
KPH:17.500 C++
VKPH:13.400 B
Saron Laser Cannon
D
Kills:84
V. Kills:74 112%
Deaths:222
KDR:0.378
Accuracy:32.000% C++
KPH:5.300 D
VKPH:4.700 D
Kills:2,454 (1,697 + 0)
Deaths:695
KDR:3.531
VKDR:0.410
Vehicle Kills:285
Kill Difference:1,759
Playtime:49.830 hours
Usage:3%
Score:0.553m
Score/min:185
Piloting Accuracy:32.000%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B*
Kills:84
V. Kills:29 280%
Deaths:2
KDR:42
Accuracy:55.051% A+
KPH:48 C+
VKPH:16.600 B*
Kills:84 (0 + 84)
Deaths:2
KDR:42
VKDR:14.500
Vehicle Kills:29
Kill Difference:82
Playtime:1.749 hours
Usage:0%
Score:0.037m
Score/min:357
Piloting Accuracy:N/A%
Gunner Accuracy:55.051%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:443
V. Kills:38 N/A
Deaths:20
KDR:22.150
Accuracy:51.362% C**
KPH:95.400 A++
VKPH:8.200 C+
C75 Viper
B+
Kills:294
V. Kills:53 N/A
Deaths:93
KDR:3.161
Accuracy:45.126% B+
KPH:37.800 B+
VKPH:6.800 C
L100 Python AP
B**
Kills:78
V. Kills:70 110%
Deaths:30
KDR:2.600
Accuracy:61.440% B+
KPH:26.600 C
VKPH:23.900 B**
Kills:815 (815 + 0)
Deaths:143
KDR:5.699
VKDR:1.126
Vehicle Kills:161
Kill Difference:672
Playtime:15.361 hours
Usage:1%
Score:0.268m
Score/min:290
Driving Accuracy:61.440%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B**
Kills:586
V. Kills:88 N/A
Deaths:77
KDR:7.610
Accuracy:61.312% B**
KPH:53.600 B+
VKPH:8.100 C++
Saron HRB
B*
Kills:92
V. Kills:43 209%
Deaths:22
KDR:4.182
Accuracy:49.146% B++
KPH:33.500 B*
VKPH:15.700 C+
Proton II PPA
A++
Kills:64
V. Kills:1 N/A
Deaths:4
KDR:16
Accuracy:35.189% A++
KPH:79.800 B*
VKPH:1.200 D*
Kills:742 (586 + 156)
Deaths:103
KDR:7.204
VKDR:1.282
Vehicle Kills:132
Kill Difference:639
Playtime:14.480 hours
Usage:1%
Score:0.218m
Score/min:250
Driving Accuracy:61.312%
Gunner Accuracy:35.189%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B*
Kills:147
V. Kills:4 N/A
Deaths:2
KDR:73.500
Accuracy:25.253% B+
KPH:183.800 B*
VKPH:5 C+
Kills:147 (0 + 147)
Deaths:2
KDR:73.500
VKDR:2
Vehicle Kills:4
Kill Difference:145
Playtime:0.800 hours
Usage:0%
Score:0.022m
Score/min:460
Driving Accuracy:N/A%
Gunner Accuracy:25.253%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:165
V. Kills:10 N/A
Deaths:12
KDR:13.750
Accuracy:20.462% B+
KPH:107.900 B**
VKPH:6.500 A
M20 Basilisk
A*
Kills:51
V. Kills:22 222%
Deaths:16
KDR:3.188
Accuracy:57.292% A*
KPH:45.200 A*
VKPH:19.500 A*
Kills:216 (0 + 216)
Deaths:28
KDR:7.714
VKDR:1.143
Vehicle Kills:32
Kill Difference:188
Playtime:2.657 hours
Usage:0%
Score:0.061m
Score/min:386
Driving Accuracy:N/A%
Gunner Accuracy:57.292%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:700
V. Kills:14 N/A
Deaths:171
KDR:4.094
Accuracy:52.986% A
KPH:106.300 A++
VKPH:2.100 C++
M12 Kobalt-F
B**
Kills:376
V. Kills:12 N/A
Deaths:122
KDR:3.082
Accuracy:27.331% B++
KPH:54.600 B**
VKPH:1.700 C**
M40 Fury-F
B*
Kills:167
V. Kills:43 380%
Deaths:126
KDR:1.325
Accuracy:53.541% B
KPH:38.300 B*
VKPH:9.900 B*
Kills:1,243 (1,243 + 0)
Deaths:419
KDR:2.967
VKDR:0.165
Vehicle Kills:69
Kill Difference:824
Playtime:17.829 hours
Usage:1%
Score:0.272m
Score/min:255
Driving Accuracy:53.541%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-S Canis 13,42413,3562,9314.557M*2.2734.772%A29.889%B**100.3A++N/A279133.2h9.7B++27.9B++
NSX Daimyo 5,6795,6769426.025B*3.7442.116%C++95.754%B+91.8A+N/A19861.8h1.8B**4.3B*
Skorpios 4,1194,0941,2323.323B**1.0430.245%B++33.195%A+88.2A++N/A34246.4h9.8B++32.5B++
Ghost 3,7833,7671,5342.456C+0.1743.356%B++69.18%C++47.1BN/A18980h1.8B*4.2B++
NS-44 Commissioner 3,6823,6592,3331.568B+0.7246.033%B**34.244%A++61.6B**N/A18359.4h2.9B**6.4B*
NS-30B Vandal 3,2333,2201,0203.157B*0.8742.066%B**30.311%C**103.5A+N/A35331.1h4.2B*10B*
Spiker 2,6882,6601,7061.559B+0.7333.403%B+35.301%A*53B++N/A12450.2h7.5B+22.4B++
Sirius SX12 2,3602,3351,0392.247B**0.0430.389%B**29.251%A++82.2MN/A21428.4h11.1B*36.5B++
Eridani SX5-AE 2,0782,0594984.135A*1.8532.276%B+37.397%A100.9AN/A23620.4h9B+27.8B+
NSX Tomoe 1,9871,9828412.357B+0.0728.224%C+47.124%B**59B*N/A13233.6h11.4B*40.3B+
VE-LR Obelisk 1,8501,8382268.133M**5.8538.724%B**48.041%A++107.5M*N/A24717.1h4.3A11.1B**
Artemis VX26 1,6661,6541,0721.543C*0.7427.587%C++27.811%B++41BN/A15540.3h10.5B++38B+
Light PPA 1,5901,5243624.21C+1.9248.119%B**N/A60.5B+2.6C16525.2h10.6B+21.9B+
NS-7 PDW 1,5041,4941,0701.396B+0.8926.865%B+22.959%B*45B*N/A13833.2h10.7B**39.9B++
NS-357 Underboss 1,4021,3949821.42B+0.8744.753%B**31.42%A47.9C*N/A14829.1h3.6B++8B*
Cerberus 1,2861,2689311.362B0.9339.789%B**31.309%B*41.6C*N/A10230.5h5.9C*14.8B++
NS-61 Emissary 1,2721,2598951.407B*0.8833.452%B*23.431%B**41B++N/A10130.7h11.9B+35.6B++
Eridani SX5 1,2401,2378371.478C**0.8125.865%C+23.606%B+41C*N/A12330.2h9.4B*36.2B+
MKV Suppressed 1,2391,2276181.985A0.3028.067%B+28.117%A69.7A++N/A16717.6h11.4B++40.6B+
Eidolon VE33 1,2011,1904132.881A+0.5937.56%A++33.193%B**86.2M*N/A29313.8h5.7A15.3B**
Eridani SX5G 1,1961,1904892.434B*0.1528.996%C++28.151%B++74.8B++N/A17515.9h9.4B++32.5B+
NS-44P Commissioner 1,1971,1885262.259B**0.0349.708%B**34.175%B*78.7B+N/A17615.1h2.8B++5.6B*
NS-15M1 1,1961,1858371.416C+0.8722.092%C+25.317%B33.9C+N/A15635h11.4B+51.8B
H-V45 AE 1,1971,1785002.356B+0.0729.083%C*37.097%B**68.1B+1.1B+17817.3h9.8B*33.7B+
CME 1,1851,1721,3110.894C-1.3922.379%D26.365%B+23.7C--N/A9549.4h12.3B+54.9C++
Parallax VX3-AE 1,1741,1662285.114B+2.8345.889%B+75.558%D-82.1AN/A34114.2h1.6B++3.5B++
NS-30 Vandal 1,1641,1616621.754C+0.5340.159%B**35.487%B**54B++N/A16921.5h4.8B++12B*
Terminus VX-9 8978836321.397C+0.8925.349%C+31.71%B++33.7CN/A12526.2h11.2B+44.2B
Proximity Mine 8638621914.513C*2.2348.1%B++N/A226.8A*N/A6973.8h1.7B+3.6B*
Dual Photon Pods 8347575015.14A12.8565.135%A+N/A194.1A*19.7C++6993.9h14.1B**21.6B**
Pulsar C 7177094641.528C*0.7628.258%B++39.492%M+41.2B+N/A14717.2h9.7B++34.3B++
S12 Renegade 7147001714.094C**1.8152.986%A2.714%D-106.1A++2.1C++2806.6h2.7B*5B*
C-4 8386853741.832C**0.4631.549%B**N/A163.1A++36.4B+11424.2h1.1B*3.6B*
NS-44L Blackhand 6716671634.092A*1.8044.515%B49.925%B+51.7A+N/A17112.9h3.6B++8B+
NSX Tengu 6686622023.277A*0.9941.616%B++31.571%A++88.3A*N/A4077.5h10.4B++25.1B++
NS-45 Pilot 6366333831.653B0.6334.383%B+32.543%B++73.6B+N/A1688.6h6.1B+17.7B++
Sticky Grenade 6316241624N/A621.7163.783%AN/A1248B+14C++38260.5h1.7B+2.7B++
Supernova VPC 674586777.61C5.3261.312%B**1.195%C53.8B+8.1C++20910.9h3B4.8B++
Hunter QCX 6515424321.255B*1.0359.402%B**20.111%C38.7A**7.8B*15814h4.7C**7.9B+
NS-11C 4914866360.764C1.5225.502%C**25.926%B**17.8CN/A7527.3h13.5B52.9B+
Phaseshift VX-S 4784742551.859C0.4342.541%B*51.688%F38.5B+N/A9712.3h3.8C-9C++
L100 Python HESH 4814432022.15B**19.8651.362%C**N/A96.3A*8.3C+3404.6h2.3B++4.6B*
Pulsar VS1 4244183331.255B1.0323.328%C+29.665%A32.4B+N/A16712.9h12.7B++54.3B+
The Slasher 40040011,2920.035C2.2523.85%D2%D--0.7CN/A3547.7h1.5B**6.2C++
The Immortal 3953923031.294C++0.9936.746%C**43.878%A++55.2C**N/A1317.1h7.1B++19.3B++
NS-11A 3913892161.801B0.4928.393%B*35.733%A++65.9A++N/A3165.9h11.2B*39.4B*
H-V45 3863843621.061C+1.2322.641%C30.208%A29.1C+N/A13113.2h12.8C**56.3C++
M12 Kobalt-F 3883761223.082B+0.7927.331%B++13.032%B++54.5B**1.7C**2346.9h13B47.6B+
VX29 Polaris 3753751243.024A0.7429.185%B**28.533%B++79.8AN/A5334.7h9.5B**32.7B++
Frag Grenade 3653551355N/A352.7152.957%B**N/A591.7B+16.7B*29030.6h3.3B+6.2B++
Blueshift VM5 3383311781.86C0.4321.125%C**21.752%C++35.6C++N/A1429.3h14.3B+67.9B+
Nyx VX31 3153151472.143C++0.1433.722%C+40.318%B**50BN/A1676.3h4.4B*13.1B+
Auraxium Force-Blade 3032999,7600.031C+2.2626.155%C2.007%D-0.8C+N/A2355h1.8B++6.9C**
C75 Viper 347294933.161C+0.8745.126%B+N/A37.7B+6.8C2157.8h9.2B*20.4B*
Lumine Edge 2952933,5150.083C+2.2037.624%B**11.263%D2.3CN/A7128.3h1.4C++3.8B+
Orion VS54 2922891811.597C++0.6922.423%C**39.792%A*46.6B+N/A5996.2h10.3B*46.1C*
Phantom VA23 2802771571.764C+0.5240.652%B*36.462%B++49.5BN/A1305.6h4.1B+10B++
MANA Anti-Personnel Turret 2312281541.481N/A0.8119.031%UN/A2280U30U5399100.1h18.7T*98.2T*
NSX Yumi 230226922.457B++0.1726.733%C+32.301%B++62.8B**1.1C++1673.6h10.7B+39.9B+
Spear Anti-Vehicle Phalanx Turret 294219375.919C+3.6359.097%A+6.849%A+70.6A++24.2C*4043.1h6B*10.2B**
Blueshift VM5 2102081341.552C0.7420.053%C++23.077%B29.3CN/A1367.1h15.8C++78.8C**
Pulsar LSW 1831831601.144C1.1419.198%D24.044%C+35.2CN/A2665.2h11.5B+60.1C+
VX6-7 1851831381.326C++0.9630.403%B**34.973%A**45.8B+N/A2184h11.9C**39.3B+
Equinox VE2 Burst 1831792000.895C-1.3923.281%D21.229%D21.1D-N/A758.5h12.5C++53.9C+
Pandora VX25 176175732.397B**0.1150.118%B**23.429%A*125M++N/A4731.4h3.7B++7.3B*
Parallax VX3 176174533.283C++1.0044.966%B*78.736%C++44.6B**N/A1833.9h1.9B++4.3B++
M40 Fury-F 2101671261.325C+0.9653.541%B1.198%B38B*9.8B++2494.4h8.2B+15.4B++
M12 Kobalt 1751651213.75C++11.4620.462%B+29.697%M110A6.7A+4361.5h15.2B*74B+
Revenant 150149582.569C+0.2837.521%B++37.584%B**93.1A++N/A2071.6h6B*16B*
M12 Kobalt-H 151147273.5S71.2125.253%B+29.932%A**183.8B*5C+4590.8h13.4B+53B+
Spear Anti-Vehicle Phalanx Tower 1481441144S141.7154.839%B+8.333%A*240S6.7D*6380.6h2.2A++4.1A++
Force-Blade 14113910,9760.013C2.2719.397%D-N/A0.4CN/A2390.9h1.9B++10C++
NS Baron G5 138137662.076A0.2144.497%C++29.197%M++65.2A+N/A2642.1h3.4B**7.7C++
Tank Mine 177132304.4B*2.1188.599%SN/A264M*90B**23240.5h2.1C2.3A*
Solstice VE3 1121121011.109B+1.1829.72%A28.571%A+27.3B+N/A5904.1h9.6B**32.2B+
Thanatos VE70 102102791.291B+1.0055.624%A++26.471%A*51B**N/A3412h4.4B+7.9B*
PS1-AV Suppressor 101100313.226B**0.9432.604%B++28%B+83.3B**N/A2381.2h10.7B*32.9B*
Comet VM2 111961060.906C+1.3857.853%A++10.417%M++18.5A2.9D1895.2h14.3B*24.7B*
Saron HRB 13592224.182C+1.8949.146%B++4.348%M34.1B*15.9C+3962.7h19.1B+38.8B*
VE-H Maw 9190204.5M2.2131.22%B**41.111%A++81.8B**N/A6691.1h10.1B32.4B+
Maelstrom Turbo Laser 15789611.459C+0.8335.704%B*2.247%C+17.5C++13.3B2735.1h88.6B248B+
L105 Zephyr 11384242S39.7155.051%A+2.381%A*49.4C++17.1B*3561.7h7.1C+12.8B+
NS-15M2 8584263.231B*0.9427.886%B++36.905%A+76.4B**N/A9361.1h10.1B*36.2B++
Saron Laser Cannon 158842220.378C1.9132%C++1.19%D5.4D4.7D6315.7h156.1C+487.7C+
Corvus VA55 8181601.35B0.9425.704%C**43.21%M+42.6B++N/A4041.9h11.7C**45.6B+
L100 Python AP 14878302.6C-0.3161.44%B+2.564%C+26.9C24.1B**4122.9h10.5D**17.1D--
Beamer VS3 76751060.708C+1.5830.109%B+22.667%C+34.1B+N/A2752.2h8.1B+26.9C*
S1 106711210.587C+1.7062.575%B+2.817%C+23.7C+11.7C+4533h7.3C+11.7C++
NSX Tanto 7170511.373C**0.9126.949%C++35.714%A+43.8B+N/A2831.6h11.7B+43.3C**
Nemesis VSH9 10469830.831C**1.4668.809%B*1.449%D20.3C++10.3C+4643.4h7.4B+10.8B++
Lasher X2 6866690.957C+1.3325.833%C+1.515%D*28.7C+N/A3902.3h24.4D-94.6C+
Proton II PPA 6564416C++13.7135.189%A++1.563%C-80B*1.3D*3140.8h8B+22.7B**
Ursa 6563242.625A+0.3429.403%B**31.746%B**63B*2M**6631h9.8B+33.3B++
Deimos VA29 5755491.122C+1.1772.556%B**30.909%A**36.7C1.3B+2781.5h3.5F4.8C+
M20 Basilisk 7351163.188C++0.9057.292%A*11.765%A**46.4A*20A*3161.1h79.8B+139.3B**
Quasar VM1 5250361.389C+0.9020.161%B*18%C+35.7B**1.4A*4221.4h11A54.8B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret01260.1h
Spawn Beacon24290.3h
Nano-Armor Kit135149,53111.1h
Nanite Revive Grenade04870.1h
Medical Applicator481165,01611.8h
Spitfire Auto-Turret11510.1h
Restoration Kit193040.3h
Motion Spotter142,2831.9h
Deconstruction Tool01950.1h
Shield Recharging Field241,6150.7h
Ammunition Package146380.3h
Medical Kit1,22714,04815.2h
Anti-Infantry MANA Turret253170.7h
Nano-Repair Grenade0670h
Hardlight Barrier5610.1h
Recon Detection Device45863,157104.4h

Check the help document for the dictionary if you want to learn more about words used here.


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