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Harbinger PithekosJr[PGON] PithekosJr
VS BR 91

KDR: 2.28

Score: 37.9m

Last Seen: Mar 8th, 2019 4:05 PM
- OFFLINE - 328.4 hour(s)

Prestige 1, Battle Rank 91 - Vanu Sovereignty on Cobalt - Outfit Leader of Paragons[PGON] Paragons
VS outfit on Cobalt

Members: 6
Level Progress (to 92): 48%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS VE-S Canis NSX Daimyo Skorpios Ghost NS-44 Commissioner NS-30B Vandal Spiker Sirius SX12
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,991,941 MLG Score: 3191
Fun Score: N/A
Cheeseburgers Flipped: 123TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.817%32.382%9984998459,6042.70362-0.427

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.496%1.9A++1.775A++-1.204D*HEAD ++ (~16.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.40.634B+8.40.409B18.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.188%0.702%565410292,4206323053.82911791%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.466%0.502B+-0.828D-0.476

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.30.713B++19.50.631B+26.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.671%0.858%163410291,39815492970.901936469%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.008%1.056B**-1.123D*0.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.774B++4.50.64B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.377%17.608%616102760211961970.502924304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.836%-0.166C3.357M*1.215

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
550.535B+18.90.52B+36.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.911%82.654%615102811,2532727334.12651

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.804%1.183B**1.015B**-0.806

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.557B+1.90.41B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.508%24.437%6131030311124920.248999

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.916%1.042B**1.815A++0.362

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.458B+3.90.205C++3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Paragons[PGON] Paragons
VS outfit on Cobalt

Members: 6
37.9m293%492 (29.5k)389 (23.3k)2.2763885,03237,3542.3470691 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1033630226.993%34.861%94102:3727

12% Combat Medic8% Engineer73% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 11th, 2014 6:49 PMAug 1st, 2018 11:37 PMMar 21st, 2019 10:58 PM (4h) (PST)Mar 8th, 2019 12:34 PM (14d) (PST)Mar 8th, 2019 12:05 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5672343330.8720.3830.3042.6190.0223191

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,03414,04519,989522318157123,346

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1624.9h/67.7d 2,640 29,643 26,781 255.3k 2,237 5,341 2,106 55.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B
Kills:1,185
Deaths:837
KDR:1.416
Accuracy:22.092% C+
HSR:25.317% B
VX29 Polaris
B**
Kills:375
Deaths:124
KDR:3.024
Accuracy:29.185% B**
HSR:28.533% B*
Orion VS54
A*
Kills:289
Deaths:180
KDR:1.606
Accuracy:22.309% C**
HSR:39.792% A*
Pulsar LSW
C+
Kills:183
Deaths:160
KDR:1.144
Accuracy:19.198% D
HSR:24.044% C+
NS-15M2
A+
Kills:84
Deaths:26
KDR:3.231
Accuracy:27.886% B++
HSR:36.905% A+
VE-H Maw
A++
Kills:74
Deaths:12
KDR:6.167
Accuracy:31.867% B**
HSR:41.892% A++
Lasher X2
C++
Kills:66
Deaths:69
KDR:0.957
Accuracy:25.833% C++
HSR:1.515% D*
Ursa
A
Kills:63
Deaths:24
KDR:2.625
Accuracy:29.403% A
HSR:31.746% B**
Kills:2,319
Deaths (as Heavy Assault):1,432
Deaths (to Heavy Assaults):10,319
KDR:1.61941
Kill Difference:887
Playtime:76.048 hours
Usage:5%
Score:1.764m
Score/min:387
Accuracy (listed only):25.972%
HSR (listed only):28.718%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A
Kills:12,568
Deaths:2,750
KDR:4.570
Accuracy:34.871% A
HSR:30.013% B**
Skorpios
A++
Kills:4,058
Deaths:1,216
KDR:3.337
Accuracy:30.257% B++
HSR:33.243% A++
Sirius SX12
A++
Kills:2,315
Deaths:1,033
KDR:2.241
Accuracy:30.382% B**
HSR:29.115% A++
Eridani SX5-AE
A
Kills:2,051
Deaths:495
KDR:4.143
Accuracy:32.300% B+
HSR:37.445% A
NS-7 PDW
B*
Kills:1,494
Deaths:1,068
KDR:1.399
Accuracy:26.872% B+
HSR:22.959% B*
Eridani SX5
B+
Kills:1,237
Deaths:837
KDR:1.478
Accuracy:25.865% C+
HSR:23.606% B+
MKV Suppressed
A+
Kills:1,227
Deaths:618
KDR:1.985
Accuracy:28.067% B+
HSR:28.117% A+
Eridani SX5G
B*
Kills:1,190
Deaths:489
KDR:2.434
Accuracy:28.996% C*
HSR:28.151% B*
NSX Tengu
A++
Kills:650
Deaths:195
KDR:3.333
Accuracy:41.592% B++
HSR:31.539% A++
Pulsar C
M+
Kills:637
Deaths:440
KDR:1.448
Accuracy:28.042% B++
HSR:38.933% M+
NS-11C
B**
Kills:482
Deaths:630
KDR:0.765
Accuracy:25.490% B
HSR:25.726% B**
VX6-7
A*
Kills:176
Deaths:131
KDR:1.344
Accuracy:30.136% B**
HSR:34.091% A*
Pandora VX25
A+
Kills:159
Deaths:68
KDR:2.338
Accuracy:50.087% B**
HSR:20.755% A+
NS Baron G5
M++
Kills:134
Deaths:65
KDR:2.062
Accuracy:44.218% C++
HSR:29.105% M++
Solstice VE3
A+
Kills:112
Deaths:101
KDR:1.109
Accuracy:29.720% A
HSR:28.571% A+
Thanatos VE70
A*
Kills:97
Deaths:78
KDR:1.244
Accuracy:54.892% A++
HSR:26.804% A*
PS1-AV Suppressor
B+
Kills:95
Deaths:26
KDR:3.654
Accuracy:32.360% B+
HSR:27.368% B+
NSX Tanto
A+
Kills:70
Deaths:51
KDR:1.373
Accuracy:26.949% C++
HSR:35.714% A+
Deimos VA29
A**
Kills:55
Deaths:49
KDR:1.122
Accuracy:72.556% B**
HSR:30.909% A**
Kills:28,807
Deaths (as Light Assault):10,340
Deaths (to Light Assaults):6,649
KDR:2.78598
Kill Difference:18,467
Playtime:33.678 hours
Usage:2%
Score:0.677m
Score/min:335
Accuracy (listed only):35.455%
HSR (listed only):29.588%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
A
Kills:12,568
Deaths:2,750
KDR:4.570
Accuracy:34.871% A
HSR:30.013% B**
NSX Daimyo
B+
Kills:5,676
Deaths:942
KDR:6.025
Accuracy:42.116% C++
HSR:95.754% B+
Skorpios
A++
Kills:4,058
Deaths:1,216
KDR:3.337
Accuracy:30.257% B++
HSR:33.243% A++
Ghost
B++
Kills:3,763
Deaths:1,532
KDR:2.456
Accuracy:43.365% B++
HSR:69.174% C++
NS-44 Commissioner
A++
Kills:3,647
Deaths:2,323
KDR:1.570
Accuracy:46.030% B**
HSR:34.275% A++
NS-30B Vandal
B**
Kills:3,220
Deaths:1,020
KDR:3.157
Accuracy:42.066% B**
HSR:30.311% B+
Spiker
A*
Kills:2,478
Deaths:1,643
KDR:1.508
Accuracy:33.255% B+
HSR:35.028% A*
Sirius SX12
A++
Kills:2,315
Deaths:1,033
KDR:2.241
Accuracy:30.382% B**
HSR:29.115% A++
Eridani SX5-AE
A
Kills:2,051
Deaths:495
KDR:4.143
Accuracy:32.300% B+
HSR:37.445% A
NSX Tomoe
B**
Kills:1,982
Deaths:841
KDR:2.357
Accuracy:28.224% C+
HSR:47.124% B**
Artemis VX26
B++
Kills:1,643
Deaths:1,070
KDR:1.536
Accuracy:27.594% C+
HSR:27.693% B++
NS-7 PDW
B*
Kills:1,494
Deaths:1,068
KDR:1.399
Accuracy:26.872% B+
HSR:22.959% B*
NS-357 Underboss
A
Kills:1,394
Deaths:982
KDR:1.420
Accuracy:44.753% B**
HSR:31.420% A
NS-61 Emissary
A
Kills:1,259
Deaths:894
KDR:1.408
Accuracy:33.452% B*
HSR:23.431% A
Eridani SX5
B+
Kills:1,237
Deaths:837
KDR:1.478
Accuracy:25.865% C+
HSR:23.606% B+
Cerberus
B**
Kills:1,232
Deaths:915
KDR:1.346
Accuracy:39.838% B**
HSR:31.737% B**
MKV Suppressed
A+
Kills:1,227
Deaths:618
KDR:1.985
Accuracy:28.067% B+
HSR:28.117% A+
Eridani SX5G
B*
Kills:1,190
Deaths:489
KDR:2.434
Accuracy:28.996% C*
HSR:28.151% B*
NS-44P Commissioner
B**
Kills:1,188
Deaths:526
KDR:2.259
Accuracy:49.708% B**
HSR:34.175% B*
Parallax VX3-AE
B++
Kills:1,166
Deaths:228
KDR:5.114
Accuracy:45.889% B++
HSR:75.558% D-
NS-30 Vandal
B**
Kills:1,161
Deaths:662
KDR:1.754
Accuracy:40.159% B**
HSR:35.487% B**
NS-44L Blackhand
B+
Kills:660
Deaths:162
KDR:4.074
Accuracy:44.567% C**
HSR:49.545% B+
NSX Tengu
A++
Kills:650
Deaths:195
KDR:3.333
Accuracy:41.592% B++
HSR:31.539% A++
NS-45 Pilot
B*
Kills:633
Deaths:383
KDR:1.653
Accuracy:34.383% B+
HSR:32.543% B*
Phaseshift VX-S
B*
Kills:474
Deaths:255
KDR:1.859
Accuracy:42.541% B*
HSR:51.688% D**
The Immortal
A++
Kills:392
Deaths:303
KDR:1.294
Accuracy:36.772% B
HSR:43.878% A++
Nyx VX31
B**
Kills:315
Deaths:147
KDR:2.143
Accuracy:33.722% C+
HSR:40.318% B**
Phantom VA23
B++
Kills:277
Deaths:157
KDR:1.764
Accuracy:40.652% B++
HSR:36.462% B++
Parallax VX3
B*
Kills:174
Deaths:53
KDR:3.283
Accuracy:44.966% B*
HSR:78.736% C++
PS1-AV Suppressor
B+
Kills:95
Deaths:26
KDR:3.654
Accuracy:32.360% B+
HSR:27.368% B+
Beamer VS3
B+
Kills:75
Deaths:106
KDR:0.708
Accuracy:30.109% B+
HSR:22.667% C+
Kills:59,694
Deaths (as Infiltrator):23,871
Deaths (to Infiltrators):7,268
KDR:2.50069
Kill Difference:35,823
Playtime:1,178.566 hours
Usage:73%
Score:28.666m
Score/min:405
Accuracy (listed only):36.636%
HSR (listed only):39.308%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A
Kills:12,568
Deaths:2,750
KDR:4.570
Accuracy:34.871% A
HSR:30.013% B**
Skorpios
A++
Kills:4,058
Deaths:1,216
KDR:3.337
Accuracy:30.257% B++
HSR:33.243% A++
Sirius SX12
A++
Kills:2,315
Deaths:1,033
KDR:2.241
Accuracy:30.382% B**
HSR:29.115% A++
Eridani SX5-AE
A
Kills:2,051
Deaths:495
KDR:4.143
Accuracy:32.300% B+
HSR:37.445% A
NS-7 PDW
B*
Kills:1,494
Deaths:1,068
KDR:1.399
Accuracy:26.872% B+
HSR:22.959% B*
Eridani SX5
B+
Kills:1,237
Deaths:837
KDR:1.478
Accuracy:25.865% C+
HSR:23.606% B+
MKV Suppressed
A+
Kills:1,227
Deaths:618
KDR:1.985
Accuracy:28.067% B+
HSR:28.117% A+
Eridani SX5G
B*
Kills:1,190
Deaths:489
KDR:2.434
Accuracy:28.996% C*
HSR:28.151% B*
H-V45 AE
A
Kills:1,178
Deaths:500
KDR:2.356
Accuracy:29.083% C*
HSR:37.097% A
CME
B+
Kills:1,172
Deaths:1,311
KDR:0.894
Accuracy:22.379% D
HSR:26.365% B+
Terminus VX-9
B++
Kills:883
Deaths:632
KDR:1.397
Accuracy:25.349% C+
HSR:31.710% B++
NSX Tengu
A++
Kills:650
Deaths:195
KDR:3.333
Accuracy:41.592% B++
HSR:31.539% A++
Pulsar VS1
A
Kills:415
Deaths:332
KDR:1.250
Accuracy:23.271% C+
HSR:29.880% A
NS-11A
A++
Kills:389
Deaths:215
KDR:1.809
Accuracy:28.404% B*
HSR:35.733% A++
H-V45
A
Kills:383
Deaths:361
KDR:1.061
Accuracy:22.500% C
HSR:30.287% A
NSX Yumi
B++
Kills:226
Deaths:92
KDR:2.457
Accuracy:26.733% C+
HSR:32.301% B++
Equinox VE2 Burst
D
Kills:179
Deaths:200
KDR:0.895
Accuracy:23.281% D-
HSR:21.229% D
Pandora VX25
A+
Kills:159
Deaths:68
KDR:2.338
Accuracy:50.087% B**
HSR:20.755% A+
NS Baron G5
M++
Kills:134
Deaths:65
KDR:2.062
Accuracy:44.218% C++
HSR:29.105% M++
Thanatos VE70
A*
Kills:97
Deaths:78
KDR:1.244
Accuracy:54.892% A++
HSR:26.804% A*
PS1-AV Suppressor
B+
Kills:95
Deaths:26
KDR:3.654
Accuracy:32.360% B+
HSR:27.368% B+
Corvus VA55
M++
Kills:81
Deaths:60
KDR:1.350
Accuracy:25.704% C**
HSR:43.210% M++
Deimos VA29
A**
Kills:55
Deaths:49
KDR:1.122
Accuracy:72.556% B**
HSR:30.909% A**
Kills:32,236
Deaths (as Combat Medic):12,690
Deaths (to Combat Medics):4,245
KDR:2.54027
Kill Difference:19,546
Playtime:189.367 hours
Usage:12%
Score:4.071m
Score/min:358
Accuracy (listed only):33.044%
HSR (listed only):29.867%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
A++
Kills:1,838
Deaths:226
KDR:8.133
Accuracy:38.749% B**
HSR:48.041% A++
Eidolon VE33
A++
Kills:1,190
Deaths:413
KDR:2.881
Accuracy:37.560% A++
HSR:33.193% B**
Pulsar C
M+
Kills:637
Deaths:440
KDR:1.448
Accuracy:28.042% B++
HSR:38.933% M+
NS-11C
B**
Kills:482
Deaths:630
KDR:0.765
Accuracy:25.490% B
HSR:25.726% B**
VX6-7
A*
Kills:176
Deaths:131
KDR:1.344
Accuracy:30.136% B**
HSR:34.091% A*
Pandora VX25
A+
Kills:159
Deaths:68
KDR:2.338
Accuracy:50.087% B**
HSR:20.755% A+
Revenant
B**
Kills:149
Deaths:58
KDR:2.569
Accuracy:37.521% B+
HSR:37.584% B**
NS Baron G5
M++
Kills:134
Deaths:65
KDR:2.062
Accuracy:44.218% C++
HSR:29.105% M++
Solstice VE3
A+
Kills:112
Deaths:101
KDR:1.109
Accuracy:29.720% A
HSR:28.571% A+
Thanatos VE70
A*
Kills:97
Deaths:78
KDR:1.244
Accuracy:54.892% A++
HSR:26.804% A*
NSX Tanto
A+
Kills:70
Deaths:51
KDR:1.373
Accuracy:26.949% C++
HSR:35.714% A+
Deimos VA29
A**
Kills:55
Deaths:49
KDR:1.122
Accuracy:72.556% B**
HSR:30.909% A**
Kills:5,099
Deaths (as Engineer):2,310
Deaths (to Engineers):5,578
KDR:2.20736
Kill Difference:2,789
Playtime:128.629 hours
Usage:8%
Score:2.303m
Score/min:298
Accuracy (listed only):39.660%
HSR (listed only):32.452%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:331
Deaths:178
KDR:1.860
Accuracy:21.125% C**
HSR:21.752% C++
Blueshift VM5
B+
Kills:208
Deaths:134
KDR:1.552
Accuracy:20.053% C*
HSR:23.077% B+
Comet VM2
M++
Kills:96
Deaths:106
KDR:0.906
Accuracy:57.853% A++
HSR:10.417% M++
Kills:635
Deaths (as MAX Suit):209
Deaths (to MAX Suits):1,356
KDR:3.03828
Kill Difference:426
Playtime:15.351 hours
Usage:1%
Score:0.454m
Score/min:492
Accuracy (listed only):33.010%
HSR (listed only):18.415%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:1,491
V. Kills:64 N/A
Deaths:358
KDR:4.165
Accuracy:47.888% B**
KPH:60.400 B+
VKPH:2.600 C
Dual Photon Pods
A*
Kills:756
V. Kills:77 N/A
Deaths:50
KDR:15.120
Accuracy:65.131% A+
KPH:195.600 A*
VKPH:19.900 C++
Maelstrom Turbo Laser
B+
Kills:89
V. Kills:68 129%
Deaths:61
KDR:1.459
Accuracy:35.704% B*
KPH:17.500 C*
VKPH:13.400 B+
Saron Laser Cannon
C+
Kills:84
V. Kills:74 112%
Deaths:222
KDR:0.378
Accuracy:32.000% C+
KPH:5.400 D
VKPH:4.700 D
Kills:2,420 (1,664 + 0)
Deaths:691
KDR:3.502
VKDR:0.410
Vehicle Kills:283
Kill Difference:1,729
Playtime:49.340 hours
Usage:3%
Score:0.549m
Score/min:186
Piloting Accuracy:32.000%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A+
Kills:84
V. Kills:29 280%
Deaths:2
KDR:42
Accuracy:55.051% A+
KPH:48 C+
VKPH:16.600 A+
Kills:84 (0 + 84)
Deaths:2
KDR:42
VKDR:14.500
Vehicle Kills:29
Kill Difference:82
Playtime:1.749 hours
Usage:0%
Score:0.037m
Score/min:357
Piloting Accuracy:N/A%
Gunner Accuracy:55.051%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:440
V. Kills:37 N/A
Deaths:19
KDR:23.158
Accuracy:51.237% C**
KPH:96.500 A*
VKPH:8.100 C+
C75 Viper
B+
Kills:294
V. Kills:53 N/A
Deaths:93
KDR:3.161
Accuracy:45.126% B+
KPH:37.800 B+
VKPH:6.800 C
L100 Python AP
B**
Kills:78
V. Kills:70 110%
Deaths:30
KDR:2.600
Accuracy:61.440% B+
KPH:26.600 C
VKPH:23.900 B**
Kills:812 (812 + 0)
Deaths:142
KDR:5.718
VKDR:1.127
Vehicle Kills:160
Kill Difference:670
Playtime:15.279 hours
Usage:1%
Score:0.267m
Score/min:291
Driving Accuracy:61.440%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A
Kills:586
V. Kills:88 N/A
Deaths:77
KDR:7.610
Accuracy:61.312% A
KPH:53.600 B+
VKPH:8.100 C++
Saron HRB
B*
Kills:92
V. Kills:43 209%
Deaths:22
KDR:4.182
Accuracy:49.146% B++
KPH:33.500 B*
VKPH:15.700 C+
Proton II PPA
A++
Kills:64
V. Kills:1 N/A
Deaths:4
KDR:16
Accuracy:35.189% A++
KPH:79.800 B*
VKPH:1.200 D*
Kills:742 (586 + 156)
Deaths:103
KDR:7.204
VKDR:1.282
Vehicle Kills:132
Kill Difference:639
Playtime:14.480 hours
Usage:1%
Score:0.218m
Score/min:250
Driving Accuracy:61.312%
Gunner Accuracy:35.189%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B*
Kills:147
V. Kills:4 N/A
Deaths:2
KDR:73.500
Accuracy:25.253% B+
KPH:183.800 B*
VKPH:5 C+
Kills:147 (0 + 147)
Deaths:2
KDR:73.500
VKDR:2
Vehicle Kills:4
Kill Difference:145
Playtime:0.800 hours
Usage:0%
Score:0.022m
Score/min:460
Driving Accuracy:N/A%
Gunner Accuracy:25.253%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:164
V. Kills:10 N/A
Deaths:12
KDR:13.667
Accuracy:20.526% B+
KPH:108.800 A
VKPH:6.600 A
M20 Basilisk
A++
Kills:51
V. Kills:22 222%
Deaths:16
KDR:3.188
Accuracy:57.292% A++
KPH:45.200 A++
VKPH:19.500 A++
Kills:215 (0 + 215)
Deaths:28
KDR:7.679
VKDR:1.143
Vehicle Kills:32
Kill Difference:187
Playtime:2.634 hours
Usage:0%
Score:0.061m
Score/min:388
Driving Accuracy:N/A%
Gunner Accuracy:57.292%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:700
V. Kills:14 N/A
Deaths:171
KDR:4.094
Accuracy:53.073% A
KPH:106.700 A++
VKPH:2.100 C++
M12 Kobalt-F
B*
Kills:376
V. Kills:12 N/A
Deaths:122
KDR:3.082
Accuracy:27.331% B++
KPH:54.600 B*
VKPH:1.700 B
M40 Fury-F
B*
Kills:167
V. Kills:43 380%
Deaths:126
KDR:1.325
Accuracy:53.541% B
KPH:38.300 B*
VKPH:9.900 B++
Kills:1,243 (1,243 + 0)
Deaths:419
KDR:2.967
VKDR:0.165
Vehicle Kills:69
Kill Difference:824
Playtime:17.803 hours
Usage:1%
Score:0.272m
Score/min:255
Driving Accuracy:53.541%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-S Canis 12,63012,5682,7504.57M++2.2934.871%A30.013%B**99.8A++N/A282125.9h9.7B++27.7B++
NSX Daimyo 5,6795,6769426.025B++3.7542.116%C++95.754%B+91.8A+N/A19861.8h1.8B**4.3B++
Skorpios 4,0834,0581,2163.337B**1.0630.257%B++33.243%A++88.2A++N/A34346h9.8B++32.5B*
Ghost 3,7793,7631,5322.456C+0.1843.365%B++69.174%C++47B+N/A18980h1.8B*4.2B++
NS-44 Commissioner 3,6693,6472,3231.57B++0.7146.03%B**34.275%A++62B**N/A18458.8h2.9B**6.4B*
NS-30B Vandal 3,2333,2201,0203.157B*0.8842.066%B**30.311%B+103.5A++N/A35331.1h4.2B*10B*
Spiker 2,5052,4781,6431.508B+0.7733.255%B+35.028%A*53.4B++N/A12646.4h7.5B+22.7B++
Sirius SX12 2,3402,3151,0332.241B**0.0430.382%B**29.115%A++82.4M+N/A21328.1h11.1B**36.6B++
Eridani SX5-AE 2,0702,0514954.143A*1.8732.3%B+37.445%A101AN/A23620.3h9B+27.7B+
NSX Tomoe 1,9871,9828412.357B+0.0828.224%C+47.124%B**59B*N/A13233.6h11.4B*40.3B+
VE-LR Obelisk 1,8501,8382268.133M**5.8638.749%B**48.041%A++107.5M*N/A24617.1h4.3B**11.1B**
Artemis VX26 1,6551,6431,0701.536C*0.7427.594%C+27.693%B++40.9B+N/A15540.2h10.5B++38.1B+
NS-7 PDW 1,5041,4941,0681.399B++0.8826.872%B+22.959%B*45B*N/A13833.2h10.7B**39.8B++
Light PPA 1,5551,4913584.165C+1.8947.888%B**N/A60.4B+2.6C16524.7h10.5B+21.8B+
NS-357 Underboss 1,4021,3949821.42B+0.8644.753%B**31.42%A47.9C**N/A14829.1h3.6B++8B*
NS-61 Emissary 1,2721,2598941.408B*0.8733.452%B*23.431%A41B*N/A10130.7h11.9B+35.6B++
Eridani SX5 1,2401,2378371.478C**0.8025.865%C+23.606%B+41C**N/A12330.2h9.4B*36.2B+
Cerberus 1,2501,2329151.346B0.9339.838%B**31.737%B**41.3C++N/A10229.8h5.9C*14.8B++
MKV Suppressed 1,2391,2276181.985A0.2928.067%B+28.117%A+69.7A++N/A16717.6h11.4B++40.6B+
Eridani SX5G 1,1961,1904892.434B*0.1628.996%C*28.151%B*74.8B*N/A17415.9h9.4B++32.5B+
Eidolon VE33 1,2011,1904132.881A+0.6037.56%A++33.193%B**86.2M**N/A29213.8h5.7A15.3B**
NS-44P Commissioner 1,1971,1885262.259B**0.0249.708%B**34.175%B*78.7B+N/A17615.1h2.8B++5.6B*
NS-15M1 1,1961,1858371.416C+0.8622.092%C+25.317%B33.9C+N/A15635h11.4B+51.8B
H-V45 AE 1,1971,1785002.356B+0.0829.083%C*37.097%A68.1B++1.1B++17717.3h9.8B*33.7B++
CME 1,1851,1721,3110.894C1.3822.379%D26.365%B+23.7C--N/A9549.4h12.3B+54.9C++
Parallax VX3-AE 1,1741,1662285.114C**2.8445.889%B++75.558%D-82.1A+N/A34114.2h1.6B++3.5B++
NS-30 Vandal 1,1641,1616621.754C++0.5240.159%B**35.487%B**54B++N/A16821.5h4.8B++12B*
Terminus VX-9 8978836321.397C+0.8825.349%C+31.71%B++33.7C+N/A12526.2h11.2B+44.2B+
Proximity Mine 8598591894.545C*2.2748.189%B++N/A226.1A*N/A7013.8h1.7B++3.6B*
Dual Photon Pods 8337565015.12A12.8465.131%A+N/A193.8A*19.7C++6993.9h14.1B**21.6B**
S12 Renegade 7147001714.094C**1.8253.073%A2.714%D-106.1A++2.1C++2816.6h2.7B++5B*
NS-44L Blackhand 6646601624.074M+1.8044.567%C**49.545%B+52.4A++N/A17312.6h3.6B++8B+
C-4 8056583661.798C**0.4831.456%B**N/A160.5A++35.9B+11554.1h1.2B++3.7B*
NSX Tengu 6566501953.333A*1.0641.592%B++31.539%A++89A*N/A4127.3h10.4B++25B++
Pulsar C 6446374401.448C**0.8328.042%B++38.933%M+39.1B+N/A14616.3h9.8B++34.9B+
NS-45 Pilot 6366333831.653B0.6234.383%B+32.543%B*73.6B++N/A1688.6h6.1B++17.7B++
Supernova VPC 674586777.61C5.3361.312%A1.195%C53.8B+8.1C++20910.9h3B+4.8B++
Sticky Grenade 5735671567N/A564.7262.72%AN/A1417.5B**15B39110.4h1.7B++2.7B++
Hunter QCX 6515424311.258B*1.0259.387%B**20.111%C38.7A*7.8B**15814h4.7C**7.9B+
NS-11C 4874826300.765C1.5125.49%B25.726%B**17.7CN/A7427.2h13.5B53B+
Phaseshift VX-S 4784742551.859C0.4242.541%B*51.688%D**38.5B+N/A9712.3h3.8C9C++
L100 Python HESH 4774401923.158B**20.8851.237%C**N/A95.7A*8C+3434.6h2.3B**4.5B**
Pulsar VS1 4214153321.25B1.0323.271%C+29.88%A32.4B+N/A16612.8h12.7B++54.4B+
The Immortal 3953923031.294C++0.9836.772%B43.878%A++55.2C++N/A1317.1h7.1B+19.3B++
NS-11A 3913892151.809B0.4728.404%B*35.733%A++65.9A++N/A3175.9h11.2B*39.4B*
The Slasher 38638610,8480.036C2.2423.92%D2.073%D--0.7CN/A3525.7h1.5B*6.2C**
H-V45 3853833611.061C+1.2222.5%C30.287%A29C+N/A13113.2h12.6B56.2C*
M12 Kobalt-F 3883761223.082B+0.8127.331%B++13.032%B+54.5B*1.7B2346.9h13B47.6B+
VX29 Polaris 3753751243.024A+0.7529.185%B**28.533%B*79.8A+N/A5304.7h9.5B**32.7B++
Frag Grenade 3633531353N/A350.7253.091%B**N/A588.3B+16.7A++28980.6h3.3B+6.2B++
Blueshift VM5 3383311781.86C+0.4221.125%C**21.752%C++35.6C++N/A1429.3h14.3B++67.9B+
Nyx VX31 3153151472.143C++0.1333.722%C+40.318%B**50B+N/A1676.3h4.4B++13.1B+
Auraxium Force-Blade 3032999,7600.031C+2.2526.155%C2.007%D-0.8CN/A2355h1.8B++6.9B
C75 Viper 347294933.161C+0.8845.126%B+N/A37.7B+6.8C2157.8h9.2B*20.4B**
Orion VS54 2922891801.606C*0.6722.309%C**39.792%A*46.6B++N/A5936.2h10.2B*45.9C*
Phantom VA23 2802771571.764C+0.5140.652%B++36.462%B++49.5BN/A1305.6h4.1B+10B+
Lumine Edge 2742723,5000.078C+2.2037.536%B**10.662%D-2.1CN/A6127.5h1.4C++3.8B+
MANA Anti-Personnel Turret 2312281541.481N/A0.8019.031%UN/A2280U30U5389100.1h18.7T*98.2T*
NSX Yumi 230226922.457B++0.1826.733%C+32.301%B++62.8B**1.1B+1673.6h10.7B+39.9B+
Spear Anti-Vehicle Phalanx Turret 294219375.919C+3.6459.097%A+6.849%A+70.6A*24.2C**4043.1h6B*10.2B**
Blueshift VM5 2102081341.552C0.7220.053%C*23.077%B+29.3C+N/A1357.1h15.8C++78.8C**
Pulsar LSW 1831831601.144C1.1319.198%D24.044%C+35.2CN/A2645.2h11.5B+60.1C++
Equinox VE2 Burst 1831792000.895C-1.3823.281%D-21.229%D21.1D-N/A758.5h12.5C*53.9C+
VX6-7 1781761311.344C++0.9330.136%B**34.091%A*46.3B+N/A2223.8h11.7B+38.9B+
Parallax VX3 176174533.283C++1.0144.966%B*78.736%C++44.6B**N/A1813.9h1.9B++4.3B++
M40 Fury-F 2101671261.325C+0.9553.541%B1.198%C*38B*9.8B++2494.4h8.2B+15.4B++
M12 Kobalt 1741641213.667C++11.3920.526%B+29.878%M109.3A6.7A4401.5h15.2B*73.9B++
Pandora VX25 159159682.338A0.0650.087%B**20.755%A+132.5M**N/A4921.2h3.6B*7.3B*
Revenant 150149582.569C+0.2937.521%B+37.584%B**93.1A++N/A2071.6h6B++16B++
M12 Kobalt-H 151147273.5M*71.2225.253%B+29.932%M+183.8B*5C+4590.8h13.4B+53B+
Spear Anti-Vehicle Phalanx Tower 1481441144S141.7254.839%B+8.333%A++240S6.7D*6380.6h2.2A++4.1A++
Force-Blade 14113910,9760.013C2.2619.397%D-N/A0.4CN/A2390.9h1.9B++10C*
NS Baron G5 135134652.062A0.2144.218%C++29.105%M++67A++N/A2672h3.4B**7.7C++
Tank Mine 177132304.4B**2.1287.948%SN/A264M*90B**23180.5h2C+2.3A*
Solstice VE3 1121121011.109B+1.1729.72%A28.571%A+27.3B+N/A5834.1h9.6B**32.2B+
Thanatos VE70 9797781.244B+1.0354.892%A++26.804%A*51.1AN/A3531.9h4.5B+8.1B*
Comet VM2 111961060.906C++1.3757.853%A++10.417%M++18.5A+2.9D1895.2h14.3B*24.7B**
PS1-AV Suppressor 9695263.654A1.3832.36%B+27.368%B+86.4AN/A2391.1h10.5B*32.4B*
Saron HRB 13592224.182C+1.9149.146%B++4.348%M34.1B**15.9C+3962.7h19.1B+38.8B*
Maelstrom Turbo Laser 15789611.459C+0.8235.704%B*2.247%C+17.5C*13.3B+2735.1h88.6B+248B+
Saron Laser Cannon 158842220.378C1.9032%C+1.19%D5.4D4.7D6315.7h156.1C+487.7C+
L105 Zephyr 11384242S39.7255.051%A+2.381%A*49.4C++17.1A+3561.7h7.1C+12.8B+
NS-15M2 8584263.231B*0.9527.886%B++36.905%A+76.4AN/A9201.1h10.1B*36.2B++
Corvus VA55 8181601.35B0.9325.704%C**43.21%M++42.6B*N/A4011.9h11.7B45.6B+
L100 Python AP 14878302.6C0.3261.44%B+2.564%C+26.9C+24.1B**4122.9h10.5D**17.1D--
Beamer VS3 76751060.708C+1.5730.109%B+22.667%C+34.1B+N/A2712.2h8.1B+26.9C*
VE-H Maw 7574126.167M**3.8931.867%B**41.892%A++105.7A++1.4B**8960.7h9.2B++28.9B++
S1 106711210.587C+1.6962.575%B+2.817%C+23.7C+11.7C+4513h7.3C+11.7C++
NSX Tanto 7170511.373C**0.9026.949%C++35.714%A+43.8B+N/A2811.6h11.7B+43.3C**
Nemesis VSH9 10469830.831C**1.4568.809%B*1.449%D20.3C**10.3C++4653.4h7.4B+10.8B++
Lasher X2 6866690.957C++1.3225.833%C++1.515%D*28.7C+N/A3882.3h24.4D-94.6C+
Proton II PPA 6564416C++13.7235.189%A++1.563%C-80B*1.3D*3140.8h8B+22.7B**
Ursa 6563242.625A++0.3529.403%A31.746%B**63B**2S6561h9.8B+33.3B++
Deimos VA29 5755491.122C+1.1572.556%B**30.909%A**36.7C+1.3B+2751.5h3.5D**4.8C+
M20 Basilisk 7351163.188C*0.9157.292%A++11.765%A**46.4A*20A*3161.1h79.8B++139.3B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter142,2761.9h
Restoration Kit193040.3h
Nano-Armor Kit135149,53111.1h
Spawn Beacon24290.3h
Anti-Vehicle MANA Turret01260.1h
Nanite Revive Grenade04860.1h
Medical Applicator480164,85011.8h
Deconstruction Tool01950.1h
Spitfire Auto-Turret11400.1h
Ammunition Package146310.3h
Shield Recharging Field241,6150.7h
Medical Kit1,19013,70314.7h
Anti-Infantry MANA Turret253170.7h
Nano-Repair Grenade0670h
Hardlight Barrier5610.1h
Recon Detection Device45061,386100.6h

Check the help document for the dictionary if you want to learn more about words used here.


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