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Harbinger PithekosJr[PGON] PithekosJr
VS BR 90

KDR: 2.26

Score: 37.6m

Last Seen: Jan 20th, 2019 4:37 PM
- OFFLINE - 42.1 hour(s)

Prestige 1, Battle Rank 90 - Vanu Sovereignty on Cobalt - Outfit Leader of Paragons[PGON] Paragons
VS outfit on Cobalt

Members: 10
Level Progress (to 91): 56%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS VE-S Canis NSX Daimyo Skorpios Ghost NS-44 Commissioner NS-30B Vandal Spiker Sirius SX12
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,949,407 MLG Score: 3157
Fun Score: N/A
Cheeseburgers Flipped: 123TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.807%32.23%9934997358,5882.68027-0.418

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.511%1.906A++1.782A++-1.227D*HEAD ++ (~16.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.40.634B+8.40.409B19

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.188%0.704%573410182,4166223043.87801792%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.474%0.492B+-0.83D-0.477

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.30.713B++19.50.632B+26.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.737%0.866%163410181,38615352880.902344480%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.98%1.06B**-1.132D*0.167

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.774B++4.50.64B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.376%17.637%616101660111901970.505042304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.839%-0.164C3.382M*1.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.10.534B+18.90.518B+36.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.904%82.62%615101711,2312717334.1336

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.806%1.181B**1.016B**-0.805

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.556B+1.90.409B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.944%23.649%6131019296124220.238134

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.074%1.045B**1.826A++0.361

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.458B+3.90.205C++3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Paragons[PGON] Paragons
VS outfit on Cobalt

Members: 10
37.6m294.3%492 (29.5k)389 (23.3k)2.2623783,85737,0662.3328990 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022618826.963%34.816%93902:3627

12% Combat Medic8% Engineer72% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 11th, 2014 6:49 PMAug 1st, 2018 11:37 PMJan 21st, 2019 11:26 PM (5h) (PST)Jan 20th, 2019 12:49 PM (2d) (PST)Jan 20th, 2019 12:37 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5662343320.8690.3840.3022.6210.0223157

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,94614,04919,897522318157123,359

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1608.8h/67d 2,614 29,196 26,388 253k 2,212 5,264 2,086 54.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B+
Kills:1,185
Deaths:837
KDR:1.416
Accuracy:22.092% C+
HSR:25.317% B+
VX29 Polaris
B**
Kills:375
Deaths:124
KDR:3.024
Accuracy:29.185% B**
HSR:28.533% B*
Orion VS54
A*
Kills:289
Deaths:180
KDR:1.606
Accuracy:22.309% B
HSR:39.792% A*
Pulsar LSW
C+
Kills:183
Deaths:160
KDR:1.144
Accuracy:19.198% D
HSR:24.044% C+
NS-15M2
A+
Kills:84
Deaths:26
KDR:3.231
Accuracy:27.886% B*
HSR:36.905% A+
VE-H Maw
A++
Kills:69
Deaths:11
KDR:6.273
Accuracy:31.863% B**
HSR:42.029% A++
Lasher X2
C++
Kills:66
Deaths:69
KDR:0.957
Accuracy:25.833% C++
HSR:1.515% D*
Ursa
A
Kills:63
Deaths:24
KDR:2.625
Accuracy:29.403% A
HSR:31.746% B**
Kills:2,314
Deaths (as Heavy Assault):1,431
Deaths (to Heavy Assaults):10,217
KDR:1.61705
Kill Difference:883
Playtime:75.928 hours
Usage:5%
Score:1.764m
Score/min:387
Accuracy (listed only):25.971%
HSR (listed only):28.735%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A
Kills:11,695
Deaths:2,558
KDR:4.572
Accuracy:35.144% A
HSR:29.209% B**
Skorpios
A++
Kills:4,040
Deaths:1,212
KDR:3.333
Accuracy:30.269% B++
HSR:33.218% A++
Sirius SX12
A++
Kills:2,315
Deaths:1,033
KDR:2.241
Accuracy:30.382% B**
HSR:29.115% A++
Eridani SX5-AE
A+
Kills:2,039
Deaths:492
KDR:4.144
Accuracy:32.296% B+
HSR:37.567% A+
NS-7 PDW
B*
Kills:1,494
Deaths:1,068
KDR:1.399
Accuracy:26.872% B+
HSR:22.959% B*
Eridani SX5
B+
Kills:1,237
Deaths:837
KDR:1.478
Accuracy:25.865% C+
HSR:23.606% B+
MKV Suppressed
A+
Kills:1,227
Deaths:618
KDR:1.985
Accuracy:28.067% B+
HSR:28.117% A+
Eridani SX5G
B**
Kills:1,190
Deaths:489
KDR:2.434
Accuracy:28.996% C*
HSR:28.151% B**
NSX Tengu
A++
Kills:645
Deaths:192
KDR:3.359
Accuracy:41.570% B++
HSR:31.628% A++
Pulsar C
M+
Kills:636
Deaths:440
KDR:1.445
Accuracy:28.051% B++
HSR:38.837% M+
NS-11C
A
Kills:482
Deaths:630
KDR:0.765
Accuracy:25.490% B
HSR:25.726% A
VX6-7
A*
Kills:176
Deaths:131
KDR:1.344
Accuracy:30.136% B**
HSR:34.091% A*
Pandora VX25
B**
Kills:153
Deaths:65
KDR:2.354
Accuracy:49.645% B**
HSR:18.954% B**
NS Baron G5
M++
Kills:134
Deaths:65
KDR:2.062
Accuracy:44.218% C++
HSR:29.105% M++
Solstice VE3
A+
Kills:112
Deaths:101
KDR:1.109
Accuracy:29.720% A
HSR:28.571% A+
PS1-AV Suppressor
B+
Kills:95
Deaths:26
KDR:3.654
Accuracy:32.360% B+
HSR:27.368% B+
Thanatos VE70
A*
Kills:91
Deaths:73
KDR:1.247
Accuracy:54.076% A+
HSR:27.473% A*
NSX Tanto
A+
Kills:70
Deaths:51
KDR:1.373
Accuracy:26.949% C++
HSR:35.714% A+
Deimos VA29
A*
Kills:52
Deaths:48
KDR:1.083
Accuracy:72.549% B**
HSR:30.769% A*
Kills:27,883
Deaths (as Light Assault):10,129
Deaths (to Light Assaults):6,601
KDR:2.75279
Kill Difference:17,754
Playtime:33.426 hours
Usage:2%
Score:0.670m
Score/min:334
Accuracy (listed only):35.403%
HSR (listed only):29.483%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
A
Kills:11,695
Deaths:2,558
KDR:4.572
Accuracy:35.144% A
HSR:29.209% B**
NSX Daimyo
B+
Kills:5,654
Deaths:939
KDR:6.021
Accuracy:42.100% C++
HSR:95.738% B+
Skorpios
A++
Kills:4,040
Deaths:1,212
KDR:3.333
Accuracy:30.269% B++
HSR:33.218% A++
Ghost
B++
Kills:3,763
Deaths:1,532
KDR:2.456
Accuracy:43.365% B++
HSR:69.174% C++
NS-44 Commissioner
A++
Kills:3,637
Deaths:2,320
KDR:1.568
Accuracy:46.061% A
HSR:34.232% A++
NS-30B Vandal
B**
Kills:3,220
Deaths:1,020
KDR:3.157
Accuracy:42.066% B**
HSR:30.311% C**
Spiker
A*
Kills:2,478
Deaths:1,643
KDR:1.508
Accuracy:33.255% B+
HSR:35.028% A*
Sirius SX12
A++
Kills:2,315
Deaths:1,033
KDR:2.241
Accuracy:30.382% B**
HSR:29.115% A++
Eridani SX5-AE
A+
Kills:2,039
Deaths:492
KDR:4.144
Accuracy:32.296% B+
HSR:37.567% A+
NSX Tomoe
B**
Kills:1,979
Deaths:840
KDR:2.356
Accuracy:28.223% C+
HSR:47.044% B**
Artemis VX26
B++
Kills:1,643
Deaths:1,070
KDR:1.536
Accuracy:27.594% C++
HSR:27.693% B++
NS-7 PDW
B*
Kills:1,494
Deaths:1,068
KDR:1.399
Accuracy:26.872% B+
HSR:22.959% B*
NS-357 Underboss
A
Kills:1,394
Deaths:982
KDR:1.420
Accuracy:44.760% B**
HSR:31.420% A
NS-61 Emissary
A
Kills:1,259
Deaths:894
KDR:1.408
Accuracy:33.452% B*
HSR:23.431% A
Eridani SX5
B+
Kills:1,237
Deaths:837
KDR:1.478
Accuracy:25.865% C+
HSR:23.606% B+
Cerberus
A
Kills:1,232
Deaths:915
KDR:1.346
Accuracy:39.838% A
HSR:31.737% B**
MKV Suppressed
A+
Kills:1,227
Deaths:618
KDR:1.985
Accuracy:28.067% B+
HSR:28.117% A+
Eridani SX5G
B**
Kills:1,190
Deaths:489
KDR:2.434
Accuracy:28.996% C*
HSR:28.151% B**
NS-44P Commissioner
B**
Kills:1,188
Deaths:526
KDR:2.259
Accuracy:49.708% B**
HSR:34.175% B*
Parallax VX3-AE
B++
Kills:1,166
Deaths:228
KDR:5.114
Accuracy:45.889% B++
HSR:75.558% D-
NS-30 Vandal
B**
Kills:1,161
Deaths:662
KDR:1.754
Accuracy:40.159% B**
HSR:35.487% B**
NSX Tengu
A++
Kills:645
Deaths:192
KDR:3.359
Accuracy:41.570% B++
HSR:31.628% A++
NS-45 Pilot
B*
Kills:630
Deaths:382
KDR:1.649
Accuracy:34.379% B+
HSR:32.540% B*
NS-44L Blackhand
B+
Kills:572
Deaths:145
KDR:3.945
Accuracy:45.220% B+
HSR:50.175% B+
Phaseshift VX-S
B*
Kills:474
Deaths:255
KDR:1.859
Accuracy:42.541% B*
HSR:51.688% F
The Immortal
A++
Kills:392
Deaths:303
KDR:1.294
Accuracy:36.772% C**
HSR:43.878% A++
Nyx VX31
B**
Kills:315
Deaths:147
KDR:2.143
Accuracy:33.722% C+
HSR:40.318% B**
Phantom VA23
B*
Kills:277
Deaths:157
KDR:1.764
Accuracy:40.652% B*
HSR:36.462% B++
Parallax VX3
B*
Kills:174
Deaths:53
KDR:3.283
Accuracy:44.966% B*
HSR:78.736% C++
PS1-AV Suppressor
B+
Kills:95
Deaths:26
KDR:3.654
Accuracy:32.360% B+
HSR:27.368% B+
Beamer VS3
B+
Kills:75
Deaths:106
KDR:0.708
Accuracy:30.109% B+
HSR:22.667% C++
Kills:58,660
Deaths (as Infiltrator):23,644
Deaths (to Infiltrators):7,223
KDR:2.48097
Kill Difference:35,016
Playtime:1,163.542 hours
Usage:72%
Score:28.332m
Score/min:406
Accuracy (listed only):36.666%
HSR (listed only):39.304%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A
Kills:11,695
Deaths:2,558
KDR:4.572
Accuracy:35.144% A
HSR:29.209% B**
Skorpios
A++
Kills:4,040
Deaths:1,212
KDR:3.333
Accuracy:30.269% B++
HSR:33.218% A++
Sirius SX12
A++
Kills:2,315
Deaths:1,033
KDR:2.241
Accuracy:30.382% B**
HSR:29.115% A++
Eridani SX5-AE
A+
Kills:2,039
Deaths:492
KDR:4.144
Accuracy:32.296% B+
HSR:37.567% A+
NS-7 PDW
B*
Kills:1,494
Deaths:1,068
KDR:1.399
Accuracy:26.872% B+
HSR:22.959% B*
Eridani SX5
B+
Kills:1,237
Deaths:837
KDR:1.478
Accuracy:25.865% C+
HSR:23.606% B+
MKV Suppressed
A+
Kills:1,227
Deaths:618
KDR:1.985
Accuracy:28.067% B+
HSR:28.117% A+
Eridani SX5G
B**
Kills:1,190
Deaths:489
KDR:2.434
Accuracy:28.996% C*
HSR:28.151% B**
H-V45 AE
A
Kills:1,178
Deaths:500
KDR:2.356
Accuracy:29.083% C**
HSR:37.097% A
CME
B+
Kills:1,172
Deaths:1,311
KDR:0.894
Accuracy:22.379% D
HSR:26.365% B+
Terminus VX-9
B++
Kills:883
Deaths:632
KDR:1.397
Accuracy:25.349% C+
HSR:31.710% B++
NSX Tengu
A++
Kills:645
Deaths:192
KDR:3.359
Accuracy:41.570% B++
HSR:31.628% A++
Pulsar VS1
A
Kills:415
Deaths:332
KDR:1.250
Accuracy:23.271% C+
HSR:29.880% A
NS-11A
A*
Kills:389
Deaths:215
KDR:1.809
Accuracy:28.404% B*
HSR:35.733% A*
H-V45
A
Kills:381
Deaths:360
KDR:1.058
Accuracy:22.489% C
HSR:30.184% A
NSX Yumi
B++
Kills:226
Deaths:92
KDR:2.457
Accuracy:26.733% C+
HSR:32.301% B++
Equinox VE2 Burst
D
Kills:179
Deaths:200
KDR:0.895
Accuracy:23.281% D
HSR:21.229% D
Pandora VX25
B**
Kills:153
Deaths:65
KDR:2.354
Accuracy:49.645% B**
HSR:18.954% B**
NS Baron G5
M++
Kills:134
Deaths:65
KDR:2.062
Accuracy:44.218% C++
HSR:29.105% M++
PS1-AV Suppressor
B+
Kills:95
Deaths:26
KDR:3.654
Accuracy:32.360% B+
HSR:27.368% B+
Thanatos VE70
A*
Kills:91
Deaths:73
KDR:1.247
Accuracy:54.076% A+
HSR:27.473% A*
Corvus VA55
M++
Kills:81
Deaths:60
KDR:1.350
Accuracy:25.704% B
HSR:43.210% M++
Deimos VA29
A*
Kills:52
Deaths:48
KDR:1.083
Accuracy:72.549% B**
HSR:30.769% A*
Kills:31,311
Deaths (as Combat Medic):12,478
Deaths (to Combat Medics):4,216
KDR:2.5093
Kill Difference:18,833
Playtime:189.367 hours
Usage:12%
Score:4.071m
Score/min:358
Accuracy (listed only):33.000%
HSR (listed only):29.780%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
A++
Kills:1,837
Deaths:223
KDR:8.238
Accuracy:38.743% B**
HSR:48.068% A++
Eidolon VE33
A++
Kills:1,190
Deaths:413
KDR:2.881
Accuracy:37.560% A++
HSR:33.193% B**
Pulsar C
M+
Kills:636
Deaths:440
KDR:1.445
Accuracy:28.051% B++
HSR:38.837% M+
NS-11C
A
Kills:482
Deaths:630
KDR:0.765
Accuracy:25.490% B
HSR:25.726% A
VX6-7
A*
Kills:176
Deaths:131
KDR:1.344
Accuracy:30.136% B**
HSR:34.091% A*
Pandora VX25
B**
Kills:153
Deaths:65
KDR:2.354
Accuracy:49.645% B**
HSR:18.954% B**
Revenant
B**
Kills:149
Deaths:58
KDR:2.569
Accuracy:37.521% B++
HSR:37.584% B**
NS Baron G5
M++
Kills:134
Deaths:65
KDR:2.062
Accuracy:44.218% C++
HSR:29.105% M++
Solstice VE3
A+
Kills:112
Deaths:101
KDR:1.109
Accuracy:29.720% A
HSR:28.571% A+
Thanatos VE70
A*
Kills:91
Deaths:73
KDR:1.247
Accuracy:54.076% A+
HSR:27.473% A*
NSX Tanto
A+
Kills:70
Deaths:51
KDR:1.373
Accuracy:26.949% C++
HSR:35.714% A+
Deimos VA29
A*
Kills:52
Deaths:48
KDR:1.083
Accuracy:72.549% B**
HSR:30.769% A*
Kills:5,082
Deaths (as Engineer):2,298
Deaths (to Engineers):5,544
KDR:2.21149
Kill Difference:2,784
Playtime:127.953 hours
Usage:8%
Score:2.289m
Score/min:298
Accuracy (listed only):39.555%
HSR (listed only):32.340%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:331
Deaths:178
KDR:1.860
Accuracy:21.125% C**
HSR:21.752% C*
Blueshift VM5
B+
Kills:208
Deaths:134
KDR:1.552
Accuracy:20.053% C*
HSR:23.077% B+
Comet VM2
M+
Kills:96
Deaths:106
KDR:0.906
Accuracy:57.853% A++
HSR:10.417% M+
Kills:635
Deaths (as MAX Suit):209
Deaths (to MAX Suits):1,346
KDR:3.03828
Kill Difference:426
Playtime:15.351 hours
Usage:1%
Score:0.454m
Score/min:492
Accuracy (listed only):33.010%
HSR (listed only):18.415%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:1,491
V. Kills:64 N/A
Deaths:358
KDR:4.165
Accuracy:47.888% B**
KPH:60.400 B+
VKPH:2.600 C
Dual Photon Pods
A*
Kills:754
V. Kills:77 N/A
Deaths:50
KDR:15.080
Accuracy:65.161% A+
KPH:195.100 A*
VKPH:19.900 C++
Maelstrom Turbo Laser
B+
Kills:89
V. Kills:68 129%
Deaths:61
KDR:1.459
Accuracy:35.704% B*
KPH:17.500 C**
VKPH:13.400 B+
Saron Laser Cannon
C+
Kills:82
V. Kills:73 111%
Deaths:222
KDR:0.369
Accuracy:31.990% C+
KPH:5.300 D
VKPH:4.700 D
Kills:2,416 (1,662 + 0)
Deaths:691
KDR:3.496
VKDR:0.408
Vehicle Kills:282
Kill Difference:1,725
Playtime:49.251 hours
Usage:3%
Score:0.549m
Score/min:186
Piloting Accuracy:31.990%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A+
Kills:84
V. Kills:29 280%
Deaths:2
KDR:42
Accuracy:55.051% A+
KPH:48 C+
VKPH:16.600 A+
Kills:84 (0 + 84)
Deaths:2
KDR:42
VKDR:14.500
Vehicle Kills:29
Kill Difference:82
Playtime:1.749 hours
Usage:0%
Score:0.037m
Score/min:357
Piloting Accuracy:N/A%
Gunner Accuracy:55.051%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:428
V. Kills:36 N/A
Deaths:19
KDR:22.526
Accuracy:51.635% C**
KPH:97.700 A*
VKPH:8.200 C+
C75 Viper
B+
Kills:294
V. Kills:53 N/A
Deaths:93
KDR:3.161
Accuracy:45.126% B+
KPH:37.800 B+
VKPH:6.800 C
L100 Python AP
B**
Kills:78
V. Kills:70 110%
Deaths:30
KDR:2.600
Accuracy:61.440% B+
KPH:26.600 C+
VKPH:23.900 B**
Kills:800 (800 + 0)
Deaths:142
KDR:5.634
VKDR:1.120
Vehicle Kills:159
Kill Difference:658
Playtime:15.098 hours
Usage:1%
Score:0.265m
Score/min:292
Driving Accuracy:61.440%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A
Kills:586
V. Kills:88 N/A
Deaths:77
KDR:7.610
Accuracy:61.312% A
KPH:53.600 B+
VKPH:8.100 C++
Saron HRB
B*
Kills:92
V. Kills:43 209%
Deaths:22
KDR:4.182
Accuracy:49.146% B++
KPH:33.500 B*
VKPH:15.700 C+
Proton II PPA
A++
Kills:64
V. Kills:1 N/A
Deaths:4
KDR:16
Accuracy:35.189% A++
KPH:79.800 B*
VKPH:1.200 D*
Kills:742 (586 + 156)
Deaths:103
KDR:7.204
VKDR:1.282
Vehicle Kills:132
Kill Difference:639
Playtime:14.480 hours
Usage:1%
Score:0.217m
Score/min:250
Driving Accuracy:61.312%
Gunner Accuracy:35.189%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B*
Kills:147
V. Kills:4 N/A
Deaths:2
KDR:73.500
Accuracy:25.253% B+
KPH:183.800 B*
VKPH:5 C+
Kills:147 (0 + 147)
Deaths:2
KDR:73.500
VKDR:2
Vehicle Kills:4
Kill Difference:145
Playtime:0.800 hours
Usage:0%
Score:0.022m
Score/min:460
Driving Accuracy:N/A%
Gunner Accuracy:25.253%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:163
V. Kills:10 N/A
Deaths:12
KDR:13.583
Accuracy:20.499% B+
KPH:108.700 B**
VKPH:6.700 A+
M20 Basilisk
A*
Kills:51
V. Kills:22 222%
Deaths:16
KDR:3.188
Accuracy:57.292% A*
KPH:45.200 A*
VKPH:19.500 A*
Kills:214 (0 + 214)
Deaths:28
KDR:7.643
VKDR:1.143
Vehicle Kills:32
Kill Difference:186
Playtime:2.626 hours
Usage:0%
Score:0.061m
Score/min:388
Driving Accuracy:N/A%
Gunner Accuracy:57.292%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:698
V. Kills:14 N/A
Deaths:171
KDR:4.082
Accuracy:53.097% A
KPH:107 A++
VKPH:2.100 C++
M12 Kobalt-F
B**
Kills:376
V. Kills:12 N/A
Deaths:122
KDR:3.082
Accuracy:27.331% B++
KPH:54.600 B**
VKPH:1.700 B+
M40 Fury-F
B**
Kills:167
V. Kills:43 380%
Deaths:126
KDR:1.325
Accuracy:53.541% B+
KPH:38.300 B**
VKPH:9.900 B*
Kills:1,241 (1,241 + 0)
Deaths:419
KDR:2.962
VKDR:0.165
Vehicle Kills:69
Kill Difference:822
Playtime:17.769 hours
Usage:1%
Score:0.272m
Score/min:255
Driving Accuracy:53.541%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-S Canis 11,75011,6952,5584.572M+2.3135.144%A29.209%B**98.7A++N/A284118.5h9.7B++27.7B++
NSX Daimyo 5,6575,6549396.021B*3.7642.1%C++95.738%B+91.6A+N/A19761.7h1.8B**4.3B*
Skorpios 4,0654,0401,2123.333B**1.0730.269%B++33.218%A++88A++N/A34345.9h9.8B++32.5B++
Ghost 3,7793,7631,5322.456C+0.1943.365%B++69.174%C++47B+N/A18980h1.8B*4.2B++
NS-44 Commissioner 3,6593,6372,3201.568B++0.6946.061%A34.232%A++62.1B**N/A18458.6h2.9B**6.4B*
NS-30B Vandal 3,2333,2201,0203.157B+0.8942.066%B**30.311%C**103.5A++N/A35331.1h4.2B*10B*
Spiker 2,5052,4781,6431.508B+0.7533.255%B+35.028%A*53.4B+N/A12646.4h7.5B+22.7B++
Sirius SX12 2,3402,3151,0332.241B**0.0230.382%B**29.115%A++82.4M+N/A21328.1h11.1B*36.6B++
Eridani SX5-AE 2,0582,0394924.144A*1.8832.296%B+37.567%A+100.4AN/A23620.3h8.9B++27.7B+
NSX Tomoe 1,9841,9798402.356B+0.0928.223%C+47.044%B**59.1B*N/A13233.5h11.4B*40.3B+
VE-LR Obelisk 1,8491,8372238.238M**5.9838.743%B**48.068%A++108.1M*N/A24717h4.3B**11.1B**
Artemis VX26 1,6551,6431,0701.536C*0.7327.594%C++27.693%B++40.9B+N/A15540.2h10.5B++38.1B+
NS-7 PDW 1,5041,4941,0681.399B+0.8626.872%B+22.959%B*45B**N/A13833.2h10.7B**39.8B++
Light PPA 1,5551,4913584.165C+1.9047.888%B**N/A60.4B+2.6C16524.7h10.5B+21.8B+
NS-357 Underboss 1,4021,3949821.42B+0.8444.76%B**31.42%A48.1BN/A14829h3.6B++8B*
NS-61 Emissary 1,2721,2598941.408B*0.8533.452%B*23.431%A41B*N/A10130.7h11.9B+35.6B++
Eridani SX5 1,2401,2378371.478C**0.7825.865%C+23.606%B+41C**N/A12330.2h9.4B*36.2B+
Cerberus 1,2501,2329151.346B0.9239.838%A31.737%B**41.3C*N/A10229.8h5.9C*14.8B++
MKV Suppressed 1,2391,2276181.985B**0.2828.067%B+28.117%A+69.7A++N/A16717.6h11.4B+40.6B+
Eridani SX5G 1,1961,1904892.434B*0.1728.996%C*28.151%B**74.8B++N/A17415.9h9.4B++32.5B+
Eidolon VE33 1,2011,1904132.881A+0.6237.56%A++33.193%B**86.2M**N/A29213.8h5.7B**15.3B**
NS-44P Commissioner 1,1971,1885262.259B++0.0049.708%B**34.175%B*78.7B++N/A17615.1h2.8B*5.6B++
NS-15M1 1,1961,1858371.416C+0.8522.092%C+25.317%B+33.9C+N/A15635h11.4B+51.8B
H-V45 AE 1,1971,1785002.356B+0.0929.083%C**37.097%A68.1B++1.1B*17717.3h9.8B*33.7B++
CME 1,1851,1721,3110.894C1.3722.379%D26.365%B+23.7C--N/A9549.4h12.3B+54.9C++
Parallax VX3-AE 1,1741,1662285.114C*2.8545.889%B++75.558%D-82.1AN/A34114.2h1.6B++3.5B++
NS-30 Vandal 1,1641,1616621.754C+0.5140.159%B**35.487%B**54B++N/A16821.5h4.8B++12B*
Terminus VX-9 8978836321.397C+0.8725.349%C+31.71%B++33.7C+N/A12526.2h11.2B+44.2B
Proximity Mine 8598591894.545C*2.2848.189%B++N/A226.1A*N/A7013.8h1.7B+3.6B*
Dual Photon Pods 8317545015.08A12.8265.161%A+N/A193.3A*19.7C++6983.9h14.1B**21.6B*
S12 Renegade 7126981714.082B+1.8253.097%A2.722%D-107.4A++2.2C*2816.5h2.7B++5B*
C-4 7986523661.781C**0.4831.431%B**N/A159A++35.6B+11484.1h1.2B+3.7B*
NSX Tengu 6516451923.359A*1.1041.57%B++31.628%A++89.6A*N/A4177.2h10.3B++24.8B++
Pulsar C 6436364401.445C*0.8228.051%B++38.837%M+39B+N/A14516.3h9.8B++34.9B++
NS-45 Pilot 6336303821.649B0.6134.379%B+32.54%B*73.3B++N/A1688.6h6.1B++17.7B++
Supernova VPC 674586777.61C5.3561.312%A1.195%C-53.8B+8.1C++20910.9h3B4.8B++
NS-44L Blackhand 5755721453.945M1.6845.22%B+50.175%B+53A++N/A18510.8h3.6B++7.9B+
Hunter QCX 6485404311.253B*1.0159.437%B**20.185%C-38.6A*7.7B**15814h4.7C**7.9B+
Sticky Grenade 5205141514N/A511.7462.884%AN/A1285B++15B+40200.4h1.7B++2.7B++
NS-11C 4874826300.765C1.5025.49%B25.726%A17.7CN/A7427.2h13.5B53B+
Phaseshift VX-S 4784742551.859C0.4042.541%B*51.688%F38.5B+N/A9712.3h3.8C9C++
L100 Python HESH 4644281922.526B*20.2651.635%C**N/A97.3A++8.2C+3514.4h2.3B**4.5B**
Pulsar VS1 4214153321.25C**1.0123.271%C+29.88%A32.4B+N/A16512.8h12.7B++54.4B+
The Immortal 3953923031.294C+0.9736.772%C**43.878%A++55.2C*N/A1317.1h7.1B+19.3B+
NS-11A 3913892151.809B0.4528.404%B*35.733%A*65.9A++N/A3165.9h11.2B*39.4B*
H-V45 3833813601.058C+1.2022.489%C30.184%A29.1C+N/A13013.1h12.6B56.2C*
The Slasher 37737710,5600.036C2.2324.162%D2.122%D--0.7C-N/A3510.6h1.5B**6.2C*
M12 Kobalt-F 3883761223.082B++0.8227.331%B++13.032%B+54.5B**1.7B+2346.9h13B+47.6B+
VX29 Polaris 3753751243.024A+0.7629.185%B**28.533%B*79.8A+N/A5294.7h9.5B**32.7B++
Frag Grenade 3633531353N/A350.7453.072%B**N/A588.3B+16.7B**29010.6h3.3B+6.2B++
Blueshift VM5 3383311781.86C+0.4021.125%C**21.752%C*35.6C*N/A1419.3h14.3B+67.9B+
Nyx VX31 3153151472.143C++0.1233.722%C+40.318%B**50B+N/A1676.3h4.4B*13.1B+
Auraxium Force-Blade 3032999,7600.031C+2.2326.155%C2.007%D0.8CN/A2355h1.8B+6.9C**
C75 Viper 347294933.161C+0.9045.126%B+N/A37.7B+6.8C2157.8h9.2B*20.4B*
Orion VS54 2922891801.606C++0.6622.309%B39.792%A*46.6B++N/A5896.2h10.2B*45.9B+
Phantom VA23 2802771571.764C+0.5040.652%B*36.462%B++49.5B+N/A1295.6h4.1B+10B+
Lumine Edge 2742723,5000.078C+2.1837.536%B**10.662%D-2.1CN/A6127.5h1.4C++3.8B+
MANA Anti-Personnel Turret 2312281541.481N/A0.7819.031%UN/A2280U30U5383400.1h18.7T*98.2T*
NSX Yumi 230226922.457B*0.1926.733%C+32.301%B++62.8A+1.1C+1673.6h10.7B+39.9B+
Spear Anti-Vehicle Phalanx Turret 294219375.919C+3.6659.097%A+6.849%A+70.6A++24.2C**4033.1h6B**10.2B**
Blueshift VM5 2102081341.552C0.7120.053%C*23.077%B+29.3CN/A1357.1h15.8C++78.8C**
Pulsar LSW 1831831601.144C1.1219.198%D24.044%C+35.2CN/A2625.2h11.5B+60.1C++
Equinox VE2 Burst 1831792000.895C-1.3723.281%D21.229%D21.1D-N/A748.5h12.5C*53.9C+
VX6-7 1781761311.344C++0.9230.136%B**34.091%A*46.3B+N/A2213.8h11.7B+38.9B+
Parallax VX3 176174533.283C++1.0244.966%B*78.736%C++44.6B**N/A1813.9h1.9B++4.3B++
M40 Fury-F 2101671261.325C+0.9453.541%B+1.198%C+38B*9.8B*2494.4h8.2B+15.4B++
M12 Kobalt 1731631213.583C++11.3220.499%B+30.061%M108.7B**6.7A+4411.5h15.2B*74.3B+
Pandora VX25 153153652.354A0.0949.645%B**18.954%B**127.5M**N/A5091.2h3.7B++7.4B*
Revenant 150149582.569C++0.3137.521%B++37.584%B**93.1A++N/A2061.6h6B++16B*
M12 Kobalt-H 151147273.5M++71.2425.253%B+29.932%M183.8B*5C+4590.8h13.4B+53B+
Spear Anti-Vehicle Phalanx Tower 1481441144S141.7454.839%B+8.333%A++240S6.7D*6380.6h2.2A++4.1A++
Force-Blade 14113910,9760.013C2.2519.397%D-N/A0.4CN/A2390.9h1.9B+10C*
NS Baron G5 135134652.062A0.2044.218%C++29.105%M++67A++N/A2632h3.4B**7.7C+
Tank Mine 176131304.367B**2.1087.622%SN/A262M*90B**23120.5h2.1C2.3A*
Solstice VE3 1121121011.109B+1.1529.72%A28.571%A+27.3B+N/A5794.1h9.6B**32.2B+
Comet VM2 111961060.906C+1.3657.853%A++10.417%M+18.5A2.9D1895.2h14.3B*24.7B*
PS1-AV Suppressor 9695263.654B**1.3932.36%B+27.368%B+86.4AN/A2391.1h10.5B*32.4B*
Saron HRB 13592224.182C+1.9249.146%B++4.348%A**34.1B*15.9C+3952.7h19.1B+38.8B*
Thanatos VE70 9191731.247B+1.0254.076%A+27.473%A*50.6AN/A3601.8h4.4B+8.1B*
Maelstrom Turbo Laser 15789611.459C+0.8035.704%B*2.247%C17.5C**13.3B+2735.1h88.6B+248B+
L105 Zephyr 11384242M**39.7455.051%A+2.381%M49.4C+17.1A+3561.7h7.1C12.8B+
NS-15M2 8584263.231B*0.9727.886%B*36.905%A+76.4AN/A9051.1h10.1B*36.2B++
Saron Laser Cannon 155822220.369C1.8931.99%C+1.22%D5.3D4.7D6215.6h159.5C+498.6C+
Corvus VA55 8181601.35B0.9125.704%B43.21%M++42.6B*N/A3991.9h11.7C**45.6B+
L100 Python AP 14878302.6C0.3461.44%B+2.564%C26.9C+24.1B**4112.9h10.5D**17.1D
Beamer VS3 76751060.708C+1.5530.109%B+22.667%C++34.1B+N/A2712.2h8.1B+26.9C*
S1 106711210.587C+1.6862.575%B+2.817%C+23.7C+11.7C+4503h7.3C+11.7C*
NSX Tanto 7170511.373C*0.8926.949%C++35.714%A+43.8B+N/A2811.6h11.7B+43.3C**
Nemesis VSH9 10469830.831C**1.4368.809%B*1.449%D20.3C*10.3C+4653.4h7.4B+10.8B++
VE-H Maw 7069116.273M*4.0131.863%B**42.029%A++98.6A++1.4B**9170.7h9.4B+29.6B++
Lasher X2 6866690.957C++1.3125.833%C++1.515%D*28.7C+N/A3862.3h24.4D-94.6C+
Proton II PPA 6564416C++13.7435.189%A++1.563%C--80B*1.3D*3140.8h8B+22.7B**
Ursa 6563242.625A+0.3629.403%A31.746%B**63B**2S6551h9.8B+33.3B++
Deimos VA29 5452481.083C+1.1872.549%B**30.769%A*34.7C1.3B++2751.5h3.6F4.9C+
M20 Basilisk 7351163.188C*0.9357.292%A*11.765%A*46.4A*20A*3161.1h79.8B+139.3B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter142,2761.9h
Restoration Kit193040.3h
Nano-Armor Kit134148,76311h
Spawn Beacon24210.3h
Anti-Vehicle MANA Turret01260.1h
Nanite Revive Grenade04860.1h
Medical Applicator480164,85011.8h
Deconstruction Tool01950.1h
Spitfire Auto-Turret11380.1h
Ammunition Package146290.3h
Shield Recharging Field241,6150.7h
Medical Kit1,15413,39514.3h
Anti-Infantry MANA Turret253170.7h
Nano-Repair Grenade0600h
Hardlight Barrier5610.1h
Recon Detection Device44459,98197.7h

Check the help document for the dictionary if you want to learn more about words used here.


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