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Warden Loyal Soldier Pitykeormester[TF54] Pitykeormester
NC BR 64

KDR: 7.81

Score: 4.6m

Last Seen: Sep 15th, 2019 4:13 PM
- OFFLINE - 34 hour(s)

Battle Rank 64 - New Conglomerate on Cobalt - Outfit Member of Task Force 54[TF54] Task Force 54
NC outfit on Cobalt

Members: 105
Level Progress (to 65): 62%
Level 100 Progress: 24% 846h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw AF-41 Hacksaw Titan-150 HESH AF-34 Mattock AF-34 Mattock Titan-150 AP NCM1 Scattercannon NCM1 Scattercannon
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $684,297 MLG Score: 547
Fun Score: N/A
Cheeseburgers Flipped: 746TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.675%17.911%639212121340.4422447.369

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±10.85%3.195M++-0.352C--7.179T*MIXED (~0.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.9-0.137C30.3-1.229D*54.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.772%1.205%3538212124982532019.1539155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.257%1.153B**-0.834D-0.816

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.789B++4.30.656B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Task Force 54[TF54] Task Force 54
NC outfit on Cobalt

Members: 105
4.6m330%281 (16.9k)261 (15.7k)7.811066,7808688.8064564 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC121481923.617%9.159%21620:242

6% Engineer10% Heavy Assault47% Infiltrator32% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 29th, 2016 12:14 PMSep 21st, 2018 5:23 PMSep 16th, 2019 9:03 PM (8m) (PST)Sep 15th, 2019 12:16 PM (1d) (PST)Sep 15th, 2019 12:13 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5343821520.3840.0490.0351.4050.041547

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,02622,9219,105233284215,665

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
293.9h/12.2d 864 621 4,020 24.8k 301 964 726 9.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D*
Kills:69
Deaths:52
KDR:1.327
Accuracy:16.671% F
HSR:17.391% D*
NC6 Gauss SAW
S
Kills:65
Deaths:73
KDR:0.890
Accuracy:47.359% S
HSR:18.462% D-
Kills:134
Deaths (as Heavy Assault):125
Deaths (to Heavy Assaults):199
KDR:1.072
Kill Difference:9
Playtime:28.299 hours
Usage:10%
Score:0.257m
Score/min:151
Accuracy (listed only):32.015%
HSR (listed only):17.926%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):95
KDR:0
Kill Difference:UNR
Playtime:5.826 hours
Usage:2%
Score:0.043m
Score/min:124
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):51
KDR:0
Kill Difference:UNR
Playtime:8.365 hours
Usage:3%
Score:0.196m
Score/min:391
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):141
KDR:0
Kill Difference:UNR
Playtime:17.332 hours
Usage:6%
Score:0.283m
Score/min:272
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):91
KDR:0
Kill Difference:UNR
Playtime:138.668 hours
Usage:47%
Score:1.602m
Score/min:192
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D*
Kills:2,160
Deaths:293
KDR:7.372
Accuracy:18.681% D*
HSR:10.093% D*
AF-41 Hacksaw
D--
Kills:2,058
Deaths:293
KDR:7.024
Accuracy:20.139% D*
HSR:11.710% D--
AF-34 Mattock
B
Kills:253
Deaths:50
KDR:5.060
Accuracy:37.362% B
HSR:13.044% D-
AF-34 Mattock
C**
Kills:243
Deaths:50
KDR:4.860
Accuracy:38.961% C**
HSR:11.111% F
NCM1 Scattercannon
B*
Kills:185
Deaths:25
KDR:7.400
Accuracy:45.376% B*
HSR:7.027% F--
NCM1 Scattercannon
B**
Kills:160
Deaths:25
KDR:6.400
Accuracy:49.802% B**
HSR:10% D*
Kills:5,059
Deaths (as MAX Suit):368
Deaths (to MAX Suits):60
KDR:13.74728
Kill Difference:4,691
Playtime:93.422 hours
Usage:32%
Score:2.223m
Score/min:397
Accuracy (listed only):35.054%
HSR (listed only):10.497%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:67
V. Kills:11 N/A
Deaths:
KDR:
Accuracy:41.929% D
KPH:43.100 C
VKPH:7.100 C
L100 Python AP
D
Kills:63
V. Kills:53 117%
Deaths:3
KDR:21
Accuracy:70.649% A++
KPH:16.600 D*
VKPH:14 D
Kills:130 (130 + 0)
Deaths:3
KDR:43.333
VKDR:21.333
Vehicle Kills:64
Kill Difference:127
Playtime:5.347 hours
Usage:2%
Score:0.051m
Score/min:159
Driving Accuracy:70.649%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C+
Kills:274
V. Kills:74 365%
Deaths:9
KDR:30.444
Accuracy:45.142% C
KPH:28 D
VKPH:7.600 C+
Titan-150 AP
D
Kills:224
V. Kills:163 137%
Deaths:11
KDR:20.364
Accuracy:60.010% A
KPH:16.300 D-
VKPH:11.900 D
Kills:498 (498 + 0)
Deaths:20
KDR:24.900
VKDR:11.850
Vehicle Kills:237
Kill Difference:478
Playtime:23.528 hours
Usage:8%
Score:0.161m
Score/min:114
Driving Accuracy:60.010%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 2,1972,1602937.372A++0.4418.681%D*10.093%D*32.8C++N/A9365.9h4.7B**25C+
AF-41 Hacksaw 2,0952,0582937.024A++0.7920.139%D*11.71%D--31.2C++N/A8765.9h5.3B*26.1C+
Titan-150 HESH 348274930.444A++22.6345.142%C1.46%C28D7.6C+909.8h3.3C++7.2C++
AF-34 Mattock 263253505.06B+2.7537.362%B13.044%D-20.1D--N/A7312.6h12.5T-33.4D**
AF-34 Mattock 247243504.86B++2.9538.961%C**11.111%F19.3D--N/A6212.6h13.7T-35.1D**
Titan-150 AP 3872241120.364A*12.5560.01%AN/A16.2D-11.8D13113.8h5.6C-9.3C*
NCM1 Scattercannon 189185257.4M0.4145.376%B*7.027%F--29.4CN/A676.3h6.8C15B+
NCM1 Scattercannon 162160256.4M+1.4149.802%B**10%D*25.4C++N/A626.3h8.6C17.4B+
Orbital Strike Uplink 1591141114N/A106.19808.333%UN/A570U225U19820.2h1.7T*0.2T*
LA1 Anchor 7169521.327C6.4816.671%F17.391%D*6.1D**N/A1711.3h10.5C+62.8D
L100 Python HESH 7867167S59.1941.929%DN/A41.9C-6.9C1521.6h3.2C*7.6C+
NC6 Gauss SAW 6665730.89C+6.9247.359%S18.462%D-8.2D--N/A627.9h51.3T*108.4D--
L100 Python AP 11663321M++13.1970.649%A++N/A16.6D*13.9D1623.8h9.9F14D
Bouncing Betty 5757157U49.1927.494%F-N/A114C+N/A3200.5h2C+7.2F
Tank Mine 6550316.667S8.8655.128%A++N/A166.7A50C-9700.3h3.4F--6.2C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon06920.4h
LA3 Desperado55902.4h
Turret AI Module01200.5h
Skywall Shield Emitter0570.2h
Structure Shield Module01210.5h
Repair Module01660.5h
Nanite Revive Grenade01100h
Blast Wall0520.3h
Medical Kit4690.2h
Cortium Silo0580.2h
Medical Applicator4420,3261.9h
Hoplon Anti-Aircraft Phalanx Tower0600.3h
Rampart Wall11091.3h
Xiphos Anti-Personnel Tower0700.3h
Welding Device05790.1h
Deconstruction Tool02,7770.3h
Spear Anti-Vehicle Tower0670.3h
Blitz GD-51371.4h
Ammunition Package02350.1h
Nano-Armor Kit939,1152.9h
Orbital Strike Target Designator3570.8h
NSX-P Naginata01110.1h
Recon Detection Device11,1822.2h

Check the help document for the dictionary if you want to learn more about words used here.


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