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Agent Loyal Soldier Pitykeormester[91AR] Pitykeormester
NC BR 55

KDR: 6.83

Score: 3.2m

Last Seen: Sep 15th, 2018 1:01 PM
- OFFLINE - 121.1 hour(s)

Battle Rank 55 - New Conglomerate on Cobalt - Outfit Member of 91st Armored NC Regiment[91AR] 91st Armored NC Regiment
NC outfit on Cobalt

Members: 1279
Level Progress (to 56): 72%
Level 100 Progress: 17% 845h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw AF-41 Hacksaw Titan-150 HESH Titan-150 AP NC6 Gauss SAW T16 Rhino Xiphos Anti-Personnel Phalanx Turret T9 CARV-S
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $636,759 MLG Score: 509
Fun Score: N/A
Cheeseburgers Flipped: 456TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
50.268%20%100511007600.297036.53

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%5.747S-0.077C+1.38ABODY + (~5.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.9-0.451D54.7-2.839T54.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.536%2.239%2790210062681719414.8889137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.833%1.247B**-0.285C1.548

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.768B++4.80.617B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
91st Armored NC Regiment[91AR] 91st Armored NC Regiment
NC outfit on Cobalt

Members: 1279
3.2m326%310 (18.6k)289 (17.3k)6.82664,0555947.8316555 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC100850921.673%9.642%20918:312

8% Engineer11% Heavy Assault44% Infiltrator31% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 29th, 2016 12:14 PMSep 15th, 2018 1:05 PMSep 19th, 2018 2:16 PM (19h) (PST)Sep 15th, 2018 9:08 AM (5d) (PST)Sep 15th, 2018 9:01 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5833802030.3710.0540.0361.3430.041509

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,98822,77812,210223281217,331

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
182.1h/7.6d 597 391 2,712 14.7k 152 630 444 6.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
S
Kills:60
Deaths:70
KDR:0.857
Accuracy:50.268% S
HSR:20% C--
Kills:60
Deaths (as Heavy Assault):70
Deaths (to Heavy Assaults):130
KDR:0.85714
Kill Difference:10
Playtime:19.293 hours
Usage:11%
Score:0.216m
Score/min:187
Accuracy (listed only):50.268%
HSR (listed only):20%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):58
KDR:0
Kill Difference:UNR
Playtime:3.311 hours
Usage:2%
Score:0.025m
Score/min:124
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):38
KDR:0
Kill Difference:UNR
Playtime:6.045 hours
Usage:3%
Score:0.122m
Score/min:335
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):109
KDR:0
Kill Difference:UNR
Playtime:15.181 hours
Usage:8%
Score:0.229m
Score/min:251
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):58
KDR:0
Kill Difference:UNR
Playtime:79.601 hours
Usage:44%
Score:0.967m
Score/min:202
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D*
Kills:1,635
Deaths:228
KDR:7.171
Accuracy:18.015% D*
HSR:9.847% D*
AF-41 Hacksaw
D--
Kills:1,550
Deaths:228
KDR:6.798
Accuracy:19.683% D*
HSR:11.677% D--
Kills:3,185
Deaths (as MAX Suit):228
Deaths (to MAX Suits):44
KDR:13.9693
Kill Difference:2,957
Playtime:57.079 hours
Usage:31%
Score:1.597m
Score/min:466
Accuracy (listed only):18.849%
HSR (listed only):10.762%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C+
Kills:144
V. Kills:33 424%
Deaths:3
KDR:48
Accuracy:41.919% D
KPH:31.400 C--
VKPH:7.200 C+
Titan-150 AP
D
Kills:124
V. Kills:112 110%
Deaths:10
KDR:12.400
Accuracy:61.246% A
KPH:12.600 D*
VKPH:11.400 D
Kills:268 (268 + 0)
Deaths:13
KDR:20.615
VKDR:11.154
Vehicle Kills:145
Kill Difference:255
Playtime:14.431 hours
Usage:8%
Score:0.104m
Score/min:120
Driving Accuracy:61.246%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 1,6621,6352287.171A++0.3418.015%D*9.847%D*32.4C++N/A9750.4h4.5B**25.2C+
AF-41 Hacksaw 1,5741,5502286.798A++0.0319.683%D*11.677%D--30.8C+N/A9050.4h5.2B*26.6C+
Titan-150 HESH 177144348M**41.1741.919%D2.778%B++31.3C--7.2C+1034.6h2.8B+6.7C*
Titan-150 AP 2361241012.4B**5.5761.246%A1.613%D12.7D*11.4D1279.8h7.1D11.7C
NC6 Gauss SAW 6160700.857C+5.9750.268%S20%C--9.2D--N/A676.5h54.7T*108.9D--

Consumables
  Name Deaths Consumed Time Equipped
LA3 Desperado55902.4h
Spawn Beacon06740.4h
Turret AI Module0850.3h
Structure Shield Module0940.4h
Repair Module01280.4h
Nanite Revive Grenade0630h
Medical Kit4670.2h
Medical Applicator3415,3841.4h
Deconstruction Tool02,7770.3h
Rampart Wall1961.2h
Xiphos Anti-Personnel Tower0510.2h
Blitz GD-51371.4h
Ammunition Package01840.1h
Nano-Armor Kit630,7312.3h
Recon Detection Device03940.9h

Check the help document for the dictionary if you want to learn more about words used here.


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