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Paragon Destroyer Pizzocchero[HARM] Pizzocchero
VS BR 121

KDR: 5.05

Score: 30.3m

Last Seen: Jun 10th, 2020 6:42 PM
- OFFLINE - 16.5 hour(s)

Prestige 1, Battle Rank 100 (121 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS E540 Halberd Saron HRB Supernova FPC Supernova VPC M12 Kobalt VE-LR Obelisk Pulsar C E540 Halberd-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $191,403 MLG Score: 153
Fun Score: N/A
Cheeseburgers Flipped: 82TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.635%28.848%653813382,2741.15493.892

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.274%0.268C*1.171B**-0.984D--HEAD ++ (~17.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.90.299C*11.70.176C++40.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.099%3.571%351134556210470.265403117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.091C+1.86A++-1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
226.3-0.393C--86.2-0.62D140.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.277%0.701%700613403,70859713416.20067276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.946%-0.849D---1.164D*0.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.90.509B+6.10.511B+12.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.156%1.528%304210133615,115594565925.4461267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.045%-0.055C+-0.786D-1.247

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.743B++120.726B++23.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.495%80.447%30422134435826551.35094

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.086%0.382C**0.862B*1.716

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.233C++2.90.104C+4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.211%20.259%30421134523211122.09009

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.119C+1.061B**-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.336C**3.80.225C++4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.3m727.4%263 (15.8k)243 (14.6k)5.0472329,2795,8017.89519121 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1346148317.316%4.809%8321:444

47% Engineer46% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 17th, 2014 9:13 PMAug 12th, 2017 8:42 PMJun 14th, 2020 6:16 AM (25d) (PST)Jun 10th, 2020 5:29 PM (29d) (PST)Jun 10th, 2020 2:42 PM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
464194450.2350.0460.0112.2240.071153

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,8601,12826,7321431133414,558

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2079.6h/86.7d 16,521 1,408 13,964 277.6k 1,580 3,175 8,876 57.9m

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
A*
Kills:644
Deaths:240
KDR:2.683
Accuracy:30.033% C-
HSR:50.776% A*
Pulsar C
C++
Kills:554
Deaths:673
KDR:0.823
Accuracy:22.195% D
HSR:24.549% C++
Deimos VA29
B+
Kills:232
Deaths:295
KDR:0.786
Accuracy:43.211% F-
HSR:20.259% B+
Eidolon VE33
C++
Kills:53
Deaths:54
KDR:0.981
Accuracy:29.842% C++
HSR:18.868% D--
Kills:1,483
Deaths (as Engineer):1,262
Deaths (to Engineers):1,855
KDR:1.17512
Kill Difference:221
Playtime:977.836 hours
Usage:47%
Score:16.453m
Score/min:280
Accuracy (listed only):31.320%
HSR (listed only):28.613%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C-
Kills:305
Deaths:303
KDR:1.007
Accuracy:18.718% D
HSR:22.623% C-
Kills:305
Deaths (as Heavy Assault):303
Deaths (to Heavy Assaults):1,120
KDR:1.0066
Kill Difference:2
Playtime:71.870 hours
Usage:3%
Score:0.658m
Score/min:153
Accuracy (listed only):18.718%
HSR (listed only):22.623%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C++
Kills:554
Deaths:673
KDR:0.823
Accuracy:22.195% D
HSR:24.549% C++
Sirius SX12
C--
Kills:348
Deaths:383
KDR:0.909
Accuracy:22.284% D
HSR:15.230% C--
Deimos VA29
B+
Kills:232
Deaths:295
KDR:0.786
Accuracy:43.211% F-
HSR:20.259% B+
VE-S Canis
D
Kills:182
Deaths:179
KDR:1.017
Accuracy:23.596% D
HSR:12.088% D--
Kills:1,316
Deaths (as Light Assault):1,530
Deaths (to Light Assaults):746
KDR:0.86013
Kill Difference:214
Playtime:47.793 hours
Usage:2%
Score:0.536m
Score/min:187
Accuracy (listed only):27.822%
HSR (listed only):18.031%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C--
Kills:348
Deaths:383
KDR:0.909
Accuracy:22.284% D
HSR:15.230% C--
Parallax VX3
C*
Kills:207
Deaths:27
KDR:7.667
Accuracy:33.556% D--
HSR:80.193% C*
VE-S Canis
D
Kills:182
Deaths:179
KDR:1.017
Accuracy:23.596% D
HSR:12.088% D--
XM98
B*
Kills:151
Deaths:33
KDR:4.576
Accuracy:45.113% B*
HSR:80.795% B+
NS-44 Commissioner
C++
Kills:66
Deaths:115
KDR:0.574
Accuracy:38.549% C++
HSR:16.667% D-
Kills:954
Deaths (as Infiltrator):737
Deaths (to Infiltrators):660
KDR:1.29444
Kill Difference:217
Playtime:952.834 hours
Usage:46%
Score:12.291m
Score/min:215
Accuracy (listed only):32.620%
HSR (listed only):40.994%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C--
Kills:348
Deaths:383
KDR:0.909
Accuracy:22.284% D
HSR:15.230% C--
Deimos VA29
B+
Kills:232
Deaths:295
KDR:0.786
Accuracy:43.211% F-
HSR:20.259% B+
VE-S Canis
D
Kills:182
Deaths:179
KDR:1.017
Accuracy:23.596% D
HSR:12.088% D--
Terminus VX-9
D
Kills:122
Deaths:109
KDR:1.119
Accuracy:21.006% D*
HSR:22.951% D
Kills:884
Deaths (as Combat Medic):966
Deaths (to Combat Medics):377
KDR:0.91511
Kill Difference:82
Playtime:15.283 hours
Usage:1%
Score:0.241m
Score/min:263
Accuracy (listed only):27.524%
HSR (listed only):17.632%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
D
Kills:56
V. Kills:30 181%
Deaths:5
KDR:11.200
Accuracy:38.099% C+
KPH:6.300 D
VKPH:3.400 D
Kills:56 (56 + 0)
Deaths:5
KDR:11.200
VKDR:6
Vehicle Kills:30
Kill Difference:51
Playtime:8.953 hours
Usage:0%
Score:0.025m
Score/min:47
Piloting Accuracy:38.099%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:212
V. Kills:24 N/A
Deaths:17
KDR:12.471
Accuracy:35.537% F
KPH:34.300 D-
VKPH:3.900 D*
C75 Viper
D-
Kills:84
V. Kills:12 N/A
Deaths:40
KDR:2.100
Accuracy:24.045% F
KPH:15.900 D-
VKPH:2.300 D*
Skyguard
D
Kills:82
V. Kills:47 171%
Deaths:14
KDR:5.857
Accuracy:23.338% D*
KPH:11.400 D
VKPH:6.500 D--
L100 Python AP
C+
Kills:78
V. Kills:35 217%
Deaths:
KDR:
Accuracy:47.017% D*
KPH:34.600 C+
VKPH:15.500 D
Kills:456 (456 + 0)
Deaths:71
KDR:6.423
VKDR:1.662
Vehicle Kills:118
Kill Difference:385
Playtime:20.942 hours
Usage:1%
Score:0.524m
Score/min:417
Driving Accuracy:47.017%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C**
Kills:10,871
V. Kills:3,699 294%
Deaths:236
KDR:46.064
Accuracy:48.360% C+
KPH:37.600 C**
VKPH:12.800 D
Saron HRB
A
Kills:2,084
V. Kills:1,029 202%
Deaths:189
KDR:11.027
Accuracy:55.911% A
KPH:32.200 B+
VKPH:15.900 C+
Supernova FPC
C+
Kills:1,954
V. Kills:866 225%
Deaths:190
KDR:10.284
Accuracy:47.106% D-
KPH:27.800 C+
VKPH:12.300 D
Supernova VPC
C+
Kills:1,202
V. Kills:300 399%
Deaths:104
KDR:11.558
Accuracy:41.662% D*
KPH:32.500 D
VKPH:8.100 C+
Aphelion VEX-4
C--
Kills:196
V. Kills:116 168%
Deaths:23
KDR:8.522
Accuracy:38.240% B+
KPH:21.800 D
VKPH:12.900 C--
Supernova PC
D
Kills:174
V. Kills:57 300%
Deaths:62
KDR:2.806
Accuracy:41.622% D--
KPH:16 D
VKPH:5.200 D-
Proton II PPA
B**
Kills:164
V. Kills:32 N/A
Deaths:7
KDR:23.429
Accuracy:32.832% B**
KPH:32 D--
VKPH:6.200 B**
Kills:16,645 (3,330 + 13,315)
Deaths:811
KDR:20.524
VKDR:7.520
Vehicle Kills:6,099
Kill Difference:15,834
Playtime:485.979 hours
Usage:23%
Score:7.718m
Score/min:265
Driving Accuracy:41.622%
Gunner Accuracy:32.832%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:359
V. Kills:128 278%
Deaths:20
KDR:17.950
Accuracy:56.428% C
KPH:61.900 B+
VKPH:22.100 C+
Proton II PPA-H
C+
Kills:206
V. Kills:14 N/A
Deaths:16
KDR:12.875
Accuracy:46.621% B**
KPH:86.200 C
VKPH:5.900 C+
G40-F Ranger
C+
Kills:153
V. Kills:80 189%
Deaths:8
KDR:19.125
Accuracy:27.532% D*
KPH:36.500 C+
VKPH:19.100 C
Saron HRB-H
B*
Kills:133
V. Kills:62 211%
Deaths:22
KDR:6.045
Accuracy:60.910% B+
KPH:57.600 B*
VKPH:26.800 C*
Aphelion VEX-4H
C++
Kills:61
V. Kills:25 235%
Deaths:13
KDR:4.692
Accuracy:40.578% D
KPH:46.100 C++
VKPH:18.900 D-
Kills:912 (0 + 912)
Deaths:79
KDR:11.544
VKDR:3.911
Vehicle Kills:309
Kill Difference:833
Playtime:16.014 hours
Usage:1%
Score:0.541m
Score/min:563
Driving Accuracy:N/A%
Gunner Accuracy:40.578%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:888
V. Kills:128 N/A
Deaths:2
KDR:444
Accuracy:19.023% C+
KPH:40.400 D-
VKPH:5.800 B*
G40-F Ranger
B+
Kills:270
V. Kills:158 170%
Deaths:3
KDR:90
Accuracy:26.416% D--
KPH:24.600 B+
VKPH:14.400 C**
G30 Walker
B++
Kills:211
V. Kills:100 209%
Deaths:2
KDR:105.500
Accuracy:30.107% C+
KPH:21.800 B++
VKPH:10.300 C++
G40-F Ranger
B**
Kills:147
V. Kills:82 177%
Deaths:
KDR:
Accuracy:26.245% D
KPH:27.700 B**
VKPH:15.400 B++
M12 Kobalt
A++
Kills:109
V. Kills:16 N/A
Deaths:3
KDR:36.333
Accuracy:14.697% D-
KPH:57 C--
VKPH:8.400 A++
M20 Basilisk
B+
Kills:90
V. Kills:37 237%
Deaths:15
KDR:6
Accuracy:34.848% D
KPH:23.600 C++
VKPH:9.700 B+
M60-G Bulldog
C+
Kills:80
V. Kills:22 348%
Deaths:3
KDR:26.667
Accuracy:25.572% D**
KPH:33 C-
VKPH:9.100 C+
Kills:1,795 (0 + 1,795)
Deaths:28
KDR:64.107
VKDR:19.393
Vehicle Kills:543
Kill Difference:1,767
Playtime:56.102 hours
Usage:3%
Score:0.909m
Score/min:270
Driving Accuracy:N/A%
Gunner Accuracy:25.572%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 14,57010,87123646.064A*41.0248.36%C+N/A37.6C**12.8D176289h4.1B**8.4B*
Saron HRB 3,1132,08418911.026B**5.9855.911%AN/A32.3B+15.9C+20764.6h21.7C+38.8B+
Supernova FPC 2,8201,95419010.284C++5.2447.106%D-N/A27.8C+12.3D73070.3h3.7B*7.8B+
Supernova VPC 1,5021,20210411.558C6.5141.662%D*N/A32.5D8.1C+23037h3.5C--8.4D--
M12 Kobalt 1,0168882444U438.9519.023%C+13.964%D-40.4D-5.8B*18022h34F**178.6D
VE-LR Obelisk 6506442402.683B+2.3630.033%C-50.776%A*6.5D*N/A2498.8h5.8B19.4C*
Pulsar C 5605546730.823C4.2222.195%D24.549%C++14.4DN/A5038.4h13.4D60.5C-
E540 Halberd-H 4873592017.95B+12.9056.428%CN/A61.9B+22.1C+7795.8h4.1B**7.2B*
Sirius SX12 3543483830.909C+4.1422.284%D15.23%C--10.2D-N/A3334.1h17.6D79.1C-
Orion VS54 3103053031.007C4.0418.718%D22.623%C-22.1DN/A9113.8h14.1C-75.1C+
C-4 3982751831.503C+3.5421.365%DN/A52.9D23.7C6415.2h1.2B+5.7C++
G40-F Ranger 428270390U84.9526.416%D--N/A24.5B+14.4C**36211h91.2B*345.3C**
Deimos VA29 2342322950.786C--4.2643.211%F-20.259%B+6.4D**N/A1936.3h3.8F**8.7F*
Tank Mine 331230852.706C+2.3450.898%B**N/A127.8C**56.1C11671.8h3.3F--6.5C
L100 Python HESH 2362121712.471C+7.4235.537%FN/A34.2D-3.9D*2846.2h3.6C+10.1D-
G30 Walker 3112112105.5U100.4530.107%C+1.422%D*21.8B++10.3C++2459.7h200.8C++667.1C*
Parallax VX3 209207277.667B*2.6233.556%D--80.193%C*10.9D*N/A3719h2.9D*8.7D*
Proton II PPA-H 2202061612.875C+7.8346.621%B**2.427%B*85.8C5.8C3712.4h12.6D26.9C++
M12 Kobalt 215201633.5C+28.4523.141%C++16.915%C+54.3D--3.8D1663.7h21.1C--91C+
Aphelion VEX-4 312196238.522B+3.4738.24%B+1.02%D**21.8D12.9C--1799h62.3C163C++
M20 Basilisk 245183257.32C2.2739.993%D**3.825%C24.4D8.3D*1437.5h72.6B*181.5B
Lasher X2 1871822230.816C4.2321.389%D-2.747%D20.7DN/A538.8h21.5C-100.7C--
VE-S Canis 1851821791.017C4.0323.596%D12.088%D--4.1D*N/A1844.9h13C55.2C
Supernova PC 231174622.806C-2.2441.622%D--4.023%A+16D5.2D-20210.9h6.2D14.9D--
NS Decimator 2381681880.894C4.1550.834%D**3.571%A17.3D*7.2D--1479.7h5.3C--10.4D--
Proton II PPA 196164723.429B18.3832.832%B**1.22%D32.2D--6.3A1475.1h17.7F--53.9D
G40-F Ranger 233153819.125B+14.0827.532%D*N/A36.4C+19C3404.2h48.6B*176.6B+
XM98 152151334.576B**0.4745.113%B*80.795%B+25.6CN/A735.9h2.8D6.2C++
G40-F Ranger 2291471147U141.9526.245%DN/A27.7B**15.5B++5095.3h81.4B*310.3B+
G40-F Ranger 220139346.333A*41.2929.903%DN/A44.8C+26.1C++4943.1h71.1C+237.7C
Saron HRB-H 195133226.045C++1.0060.91%B+N/A57.8B*27C*5512.3h20.3B+33.4B+
Terminus VX-9 1261221091.119C3.9321.006%D*22.951%D3.6D**N/A1334.3h15.4D**73.4D**
NS Annihilator 189120422.857S2.1974.664%FN/A6.1D--3.5F-8619.6h9.3B*12.4B+
M12 Kobalt 125109336.333B31.2914.697%D-18.349%C+57.4C--8.4A++2711.9h23.1D--157.4D
Spear Anti-Vehicle Phalanx Turret 13292615.333B**10.2928.585%F5.435%B*20.4D--8.9D*1894.5h6.6B+23.2C+
Hunter QCX 141921020.902C*4.1514.506%FN/A5.3D-2.8C+4017.5h6.3C++43.1D
M20 Basilisk 12790156B**0.9534.848%D2.222%D**23.7C++9.7B+3323.8h88.4C++253.6C+
C75 Viper 9684402.1C--2.9524.045%F1.19%C15.8D-2.3D*2065.3h15.1C62.6D*
Skyguard 12982145.857B+0.8123.338%D*1.22%D11.4D6.5D--3767.2h98.6B+422.6C+
Proximity Mine 8080711.429A*6.3819.185%F*N/A42.1FN/A1371.9h2C-10.4T*
M60-G Bulldog 10280326.667M++21.6225.572%D**N/A33.3C-9.2C+1552.4h7C+27.3D
L100 Python AP 11378178S72.9547.017%D*N/A33.9C+15.2D14072.3h4.2B+9C**
NS-44 Commissioner 68661150.574C4.4738.549%C++16.667%D-4.2D*N/A2415.9h5.6F14.6D
Aphelion VEX-4H 8661134.692C+0.3640.578%D6.557%A++46.9C++19.2D6861.3h26.3B+64.7B++
Plasma Grenade 6159159N/A53.9540.476%D-N/A295D*10C+14650.2h4.6D*11.4D--
L-30R Vektor 8656511.2M+6.1538.099%C+3.571%B**6.2D3.3D479h86.2C+226.3C+
Hyena Missile Launcher 8454134.154B**0.8930.465%DN/A10.8D6D935h36.5C+119.9C
Eidolon VE33 5653540.981C+4.0729.842%C++18.868%D--4.8D--N/A2411.1h8.9C+29.9C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit324905,15868.2h
Decoy Grenade0690h
Anti-Vehicle MANA Turret11270.1h
Spawn Beacon02260.2h
CAS 14-E0870.1h
Motion Spotter02890.1h
NS Patriot Flare Gun13010.3h
Spitfire Auto-Turret171,3671.6h
Recon Detection Device38853.2h
Smoke Grenade02800.1h
Ammunition Package51,0240.5h
V26 Maelstrom Turbo Laser03510.2h
Medical Applicator4929,5201.9h
Nano-Repair Grenade01,1830.3h
WLT-Howler Mining Laser597,224128.2h

Check the help document for the dictionary if you want to learn more about words used here.


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