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Paragon Destroyer Pizzocchero[HARM] Pizzocchero
VS BR 116

KDR: 4.87

Score: 27.1m

Last Seen: Jan 13th, 2020 7:55 PM
- OFFLINE - 94.4 hour(s)

Prestige 1, Battle Rank 100 (116 total) - Vanu Sovereignty on Cobalt - Outfit Officer of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 73
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS E540 Halberd Saron HRB Supernova FPC Supernova VPC VE-LR Obelisk Pulsar C E540 Halberd-H Sirius SX12
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $177,642 MLG Score: 142
Fun Score: N/A
Cheeseburgers Flipped: 79TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.624%28.25%639812242,1311.101863.768

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.294%0.265C*1.021B**-0.994D--HEAD ++ (~16.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.40.275C*12.10.149C++41.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.099%3.571%361123156205470.271845117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.085C+1.846A++-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
226.3-0.396C--86.2-0.622D140.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.28%0.701%717612263,70858313416.34932276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.948%-0.849D---1.179D*0.614

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.90.509B+6.10.512B+12.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.207%0.974%34829122314,278577542424.7452263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.403%0.389C**-0.863D--1.399

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210.827B++8.40.791B++12.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.648%80.618%34822123035626351.35361

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.031%0.433B0.867B*1.61

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.243C++2.90.109C+4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.638%20.705%34821123122710822.08257

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.163C++1.139B**-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.341C**3.80.222C++4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 73
27.1m689.3%264 (15.8k)245 (14.7k)4.8700827,4775,6427.64179116 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232139216.093%4.586%7419:364

52% Engineer40% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 17th, 2014 9:13 PMAug 12th, 2017 8:42 PMJan 16th, 2020 10:30 PM (14h) (PST)Jan 13th, 2020 6:02 PM (4d) (PST)Jan 13th, 2020 3:55 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
492214710.2480.0510.0112.2330.076142

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,5361,24128,2951531134514,681

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1846.8h/76.9d 15,638 1,260 12,571 247.5k 1,355 2,903 8,422 54.5m

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
A*
Kills:565
Deaths:189
KDR:2.989
Accuracy:30.499% C
HSR:50.620% A*
Pulsar C
C*
Kills:554
Deaths:673
KDR:0.823
Accuracy:22.195% C
HSR:24.549% C*
Deimos VA29
B+
Kills:227
Deaths:291
KDR:0.780
Accuracy:43.638% D**
HSR:20.705% B+
Eidolon VE33
C**
Kills:53
Deaths:54
KDR:0.981
Accuracy:29.842% C**
HSR:18.868% D--
Kills:1,399
Deaths (as Engineer):1,207
Deaths (to Engineers):1,796
KDR:1.15907
Kill Difference:192
Playtime:965.879 hours
Usage:52%
Score:16.293m
Score/min:281
Accuracy (listed only):31.544%
HSR (listed only):28.685%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:303
Deaths:303
KDR:1
Accuracy:18.731% C-
HSR:22.772% C
Kills:303
Deaths (as Heavy Assault):303
Deaths (to Heavy Assaults):1,097
KDR:1
Kill Difference:UNR
Playtime:64.116 hours
Usage:3%
Score:0.607m
Score/min:158
Accuracy (listed only):18.731%
HSR (listed only):22.772%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C*
Kills:554
Deaths:673
KDR:0.823
Accuracy:22.195% C
HSR:24.549% C*
Sirius SX12
C-
Kills:325
Deaths:358
KDR:0.908
Accuracy:22.301% C-
HSR:14.769% D
Deimos VA29
B+
Kills:227
Deaths:291
KDR:0.780
Accuracy:43.638% D**
HSR:20.705% B+
VE-S Canis
C--
Kills:146
Deaths:139
KDR:1.050
Accuracy:24.067% C--
HSR:10.959% D*
Kills:1,252
Deaths (as Light Assault):1,461
Deaths (to Light Assaults):734
KDR:0.85695
Kill Difference:209
Playtime:47.768 hours
Usage:3%
Score:0.536m
Score/min:187
Accuracy (listed only):28.050%
HSR (listed only):17.745%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C-
Kills:325
Deaths:358
KDR:0.908
Accuracy:22.301% C-
HSR:14.769% D
Parallax VX3
B
Kills:205
Deaths:27
KDR:7.593
Accuracy:33.711% D-
HSR:80.488% B
XM98
B**
Kills:151
Deaths:33
KDR:4.576
Accuracy:45.113% B**
HSR:80.795% B++
VE-S Canis
C--
Kills:146
Deaths:139
KDR:1.050
Accuracy:24.067% C--
HSR:10.959% D*
NS-44 Commissioner
C*
Kills:66
Deaths:115
KDR:0.574
Accuracy:38.549% C*
HSR:16.667% D-
Kills:893
Deaths (as Infiltrator):672
Deaths (to Infiltrators):651
KDR:1.32887
Kill Difference:221
Playtime:742.403 hours
Usage:40%
Score:9.345m
Score/min:210
Accuracy (listed only):32.748%
HSR (listed only):40.735%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C-
Kills:325
Deaths:358
KDR:0.908
Accuracy:22.301% C-
HSR:14.769% D
Deimos VA29
B+
Kills:227
Deaths:291
KDR:0.780
Accuracy:43.638% D**
HSR:20.705% B+
VE-S Canis
C--
Kills:146
Deaths:139
KDR:1.050
Accuracy:24.067% C--
HSR:10.959% D*
Terminus VX-9
D
Kills:119
Deaths:95
KDR:1.253
Accuracy:20.839% D--
HSR:21.849% D
Kills:817
Deaths (as Combat Medic):883
Deaths (to Combat Medics):372
KDR:0.92525
Kill Difference:66
Playtime:14.800 hours
Usage:1%
Score:0.238m
Score/min:268
Accuracy (listed only):27.711%
HSR (listed only):17.070%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):185
KDR:0
Kill Difference:UNR
Playtime:9.935 hours
Usage:1%
Score:0.093m
Score/min:156
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
C--
Kills:56
V. Kills:30 181%
Deaths:5
KDR:11.200
Accuracy:38.099% C+
KPH:6.300 C--
VKPH:3.400 C--
Kills:56 (56 + 0)
Deaths:5
KDR:11.200
VKDR:6
Vehicle Kills:30
Kill Difference:51
Playtime:8.953 hours
Usage:0%
Score:0.025m
Score/min:46
Piloting Accuracy:38.099%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:212
V. Kills:24 N/A
Deaths:17
KDR:12.471
Accuracy:35.537% D**
KPH:34.300 D
VKPH:3.900 D*
C75 Viper
D
Kills:84
V. Kills:12 N/A
Deaths:40
KDR:2.100
Accuracy:24.045% F
KPH:15.900 D
VKPH:2.300 D*
Skyguard
C-
Kills:82
V. Kills:47 171%
Deaths:14
KDR:5.857
Accuracy:23.338% D--
KPH:11.400 C-
VKPH:6.500 D
L100 Python AP
C*
Kills:78
V. Kills:35 217%
Deaths:
KDR:
Accuracy:46.983% D--
KPH:34.900 C*
VKPH:15.700 C-
Kills:456 (456 + 0)
Deaths:71
KDR:6.423
VKDR:1.662
Vehicle Kills:118
Kill Difference:385
Playtime:20.918 hours
Usage:1%
Score:0.484m
Score/min:385
Driving Accuracy:46.983%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B+
Kills:10,871
V. Kills:3,699 294%
Deaths:236
KDR:46.064
Accuracy:48.360% C++
KPH:37.600 B+
VKPH:12.800 D
Saron HRB
A+
Kills:2,084
V. Kills:1,029 202%
Deaths:189
KDR:11.027
Accuracy:55.911% A+
KPH:32.200 B++
VKPH:15.900 C+
Supernova FPC
C++
Kills:1,954
V. Kills:866 225%
Deaths:190
KDR:10.284
Accuracy:47.127% D-
KPH:27.800 C++
VKPH:12.300 D
Supernova VPC
C+
Kills:1,202
V. Kills:300 399%
Deaths:104
KDR:11.558
Accuracy:41.662% D--
KPH:32.500 D
VKPH:8.100 C+
Aphelion VEX-4
B+
Kills:196
V. Kills:116 168%
Deaths:23
KDR:8.522
Accuracy:38.240% B+
KPH:21.800 C
VKPH:12.900 D
Supernova PC
D
Kills:174
V. Kills:57 300%
Deaths:62
KDR:2.806
Accuracy:41.622% D-
KPH:16 D
VKPH:5.200 D-
Proton II PPA
A
Kills:164
V. Kills:32 N/A
Deaths:7
KDR:23.429
Accuracy:32.832% A
KPH:32 D-
VKPH:6.200 A
Kills:16,645 (3,330 + 13,315)
Deaths:811
KDR:20.524
VKDR:7.520
Vehicle Kills:6,099
Kill Difference:15,834
Playtime:485.918 hours
Usage:26%
Score:7.652m
Score/min:262
Driving Accuracy:41.622%
Gunner Accuracy:32.832%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:359
V. Kills:128 278%
Deaths:20
KDR:17.950
Accuracy:56.428% C+
KPH:61.900 B*
VKPH:22.100 C++
Proton II PPA-H
B**
Kills:206
V. Kills:14 N/A
Deaths:16
KDR:12.875
Accuracy:46.621% B**
KPH:86.200 C+
VKPH:5.900 C+
G40-F Ranger
C+
Kills:153
V. Kills:80 189%
Deaths:8
KDR:19.125
Accuracy:27.566% D--
KPH:36.600 C+
VKPH:19.100 C
Saron HRB-H
A
Kills:133
V. Kills:62 211%
Deaths:22
KDR:6.045
Accuracy:60.910% B++
KPH:57.600 A
VKPH:26.800 C**
Aphelion VEX-4H
B
Kills:61
V. Kills:25 235%
Deaths:13
KDR:4.692
Accuracy:40.578% D
KPH:46.100 B
VKPH:18.900 D
Kills:912 (0 + 912)
Deaths:79
KDR:11.544
VKDR:3.911
Vehicle Kills:309
Kill Difference:833
Playtime:16.003 hours
Usage:1%
Score:0.525m
Score/min:547
Driving Accuracy:N/A%
Gunner Accuracy:40.578%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M+
Kills:313
V. Kills:67 460%
Deaths:2
KDR:156.500
Accuracy:16.982% C
KPH:44.600 C--
VKPH:9.500 M+
G40-F Ranger
B++
Kills:232
V. Kills:137 168%
Deaths:3
KDR:77.333
Accuracy:26.672% D
KPH:23.900 B++
VKPH:14.100 B
G40-F Ranger
A+
Kills:106
V. Kills:62 168%
Deaths:
KDR:
Accuracy:25.768% D
KPH:26.600 A+
VKPH:15.500 A
M20 Basilisk
C++
Kills:76
V. Kills:28 262%
Deaths:15
KDR:5.067
Accuracy:34.971% C-
KPH:21.700 C++
VKPH:8 C++
M12 Kobalt
M**
Kills:72
V. Kills:15 450%
Deaths:3
KDR:24
Accuracy:15.764% C-
KPH:59.200 C
VKPH:12.300 M**
Kills:799 (0 + 799)
Deaths:23
KDR:34.739
VKDR:13.435
Vehicle Kills:309
Kill Difference:776
Playtime:25.462 hours
Usage:1%
Score:0.538m
Score/min:352
Driving Accuracy:N/A%
Gunner Accuracy:15.764%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 14,57010,87123646.064M**41.1948.36%C++N/A37.6B+12.8D175289h4.1A8.4B**
Saron HRB 3,1132,08418911.026A6.1655.911%A+N/A32.3B++15.9C+20664.6h21.7C*38.8B*
Supernova FPC 2,8201,95419010.284B+5.4147.127%D-N/A27.8C++12.3D72070.3h3.7B**7.8B++
Supernova VPC 1,5021,20210411.558C+6.6941.662%D--N/A32.5D8.1C+22937h3.5C+8.4C-
VE-LR Obelisk 5715651892.989B*1.8830.499%C50.62%A*7D*N/A2681h6.1B+19.9B
Pulsar C 5605546730.823C4.0522.195%C24.549%C*14.4DN/A4938.4h13.4C60.5C+
E540 Halberd-H 4873592017.95B++13.0856.428%C+N/A61.9B*22.1C++7615.8h4.1B*7.2B**
Sirius SX12 3303253580.908C+3.9622.301%C-14.769%D11.7DN/A3827.7h18.2D81.6C
M12 Kobalt 3803132156.5S151.6316.982%C13.419%D--44.7C--9.6M++2687h40.8T-240.5D*
Orion VS54 3083033031C3.8718.731%C-22.772%C22.1C-N/A8813.7h14.1C+75.1C+
C-4 3932721831.486C++3.3821.181%D-N/A53.3D23.7C6275.1h1.2B+5.7C++
G40-F Ranger 369232377.333U72.4626.672%DN/A23.9B++14.1B3619.7h95.5B++358.2B+
Tank Mine 329228852.682C+2.1949.568%B**N/A126.7B56.1C11401.8h3.3F--6.6C+
Deimos VA29 2292272910.78C4.0943.638%D**20.705%B+6.5D*N/A1935.1h3.8F-8.6D**
L100 Python HESH 2362121712.471C++7.6035.537%D**N/A34.2D3.9D*2766.2h3.6C+10.1D
Proton II PPA-H 2202061612.875C++8.0046.621%B**2.427%B++85.8C+5.8C+3672.4h12.6C26.9C**
Parallax VX3 207205277.593A2.7233.711%D-80.488%B11D--N/A3718.6h2.9D--8.6D-
M12 Kobalt 215201633.5B28.6323.141%C++16.915%C+54.3D-3.8C-1633.7h21.1C91C++
Aphelion VEX-4 312196238.522B++3.6538.24%B+1.02%D*21.8C12.9D1779h62.3C+163B
M20 Basilisk 245183257.32C+2.4539.993%D**3.825%C24.4D-8.3D**1427.5h72.6B*181.5B+
Lasher X2 1861812230.812C+4.0621.543%D2.762%D20.8C--N/A528.7h21.4C99.4C+
Supernova PC 231174622.806C2.0641.622%D-4.023%A16D5.2D-19610.9h6.2C14.9D
NS Decimator 2351661880.883C3.9952.487%D--3.614%B**18.4D--7.7D--1539h5.3C10.1D
Proton II PPA 196164723.429B+18.5632.832%A1.22%D32.2D-6.3A+1445.1h17.7F-53.9C
G40-F Ranger 233153819.125B**14.2527.566%D--N/A36.4C+19C3254.2h48.6B*176.2B+
XM98 152151334.576A+0.2945.113%B**80.795%B++25.6C+N/A725.9h2.8C6.2B
VE-S Canis 1491461391.05C+3.8224.067%C--10.959%D*5.3D--N/A2327.5h13.7C57.1C+
Saron HRB-H 195133226.045C*1.1760.91%B++N/A57.8A27B5372.3h20.3B++33.4B++
G40-F Ranger 203128342.667M*37.8029.814%DN/A42.7C+25C++4743h75.8C++254.1C+
Terminus VX-9 123119951.253C+3.6220.839%D--21.849%D3.7D**N/A1432.4h15.5D--74.2D-
NS Annihilator 170108402.7S2.1775.533%D**N/A6.6D-3.8F9016.4h8.9B**11.7B*
G40-F Ranger 1681061106U101.1325.768%DN/A26.5A+15.5A5254h79.3B**307.6B++
Spear Anti-Vehicle Phalanx Turret 12990615B**10.1328.565%F5.556%B*20D--8.7D*1814.5h6.8B+23.7C+
C75 Viper 9684402.1C-2.7724.045%F1.19%C15.8D2.3D*1925.3h15.1C+62.6D--
Skyguard 12982145.857B**0.9923.338%D--1.22%D11.4C-6.5D3347.2h98.6B++422.6C*
L100 Python AP 11378178U73.1346.983%D--N/A35.5C**15.9C13132.2h4.2B**8.9B+
M20 Basilisk 10476155.067B**0.2034.971%C-2.632%D*21.7C++8C++3293.5h93C*265.9C++
M12 Kobalt 8772324B+19.1315.764%C-18.056%C+60C12.5M**2671.2h23.6D150C
NS-44 Commissioner 68661150.574C4.3038.549%C*16.667%D-4.2D*N/A2415.9h5.6D*14.6C
Aphelion VEX-4H 8661134.692C+0.1840.578%D6.557%A*46.9B19.2D6481.3h26.3A64.7B**
Plasma Grenade 6159159N/A54.1340.476%DN/A295D-10C++13920.2h4.6D11.4D
L-30R Vektor 8656511.2S6.3338.099%C+3.571%B**6.2D3.3C--469h86.2C+226.3C++
Hyena Missile Launcher 8454134.154A++0.7230.465%CN/A10.8C--6D905h36.5C++119.9C+
Eidolon VE33 5653540.981C+3.8929.842%C**18.868%D--4.8D--N/A2311.1h8.9C*29.9B
Proximity Mine 5252226S21.1319.966%F--N/A34.7F-N/A1301.5h2.3D*11.3T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02180.1h
CAS 14-E0870.1h
Nano-Armor Kit322897,79567.9h
Anti-Vehicle MANA Turret11270.1h
NS Patriot Flare Gun12970.3h
Motion Spotter02810.1h
Spitfire Auto-Turret171,3661.6h
Smoke Grenade02800.1h
Maelstrom Turbo Laser03510.2h
Ammunition Package51,0060.5h
Medical Applicator4928,5861.8h
Nano-Repair Grenade01,1320.3h
Recon Detection Device28462.9h
WLT-Howler Mining Laser597,224119.3h

Check the help document for the dictionary if you want to learn more about words used here.


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