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Paragon Destroyer Pizzocchero[HARM] Pizzocchero
VS BR 111

KDR: 4.8

Score: 24.4m

Last Seen: Mar 19th, 2019 7:55 PM
- ONLINE NOW

Prestige 1, Battle Rank 100 (111 total) - Vanu Sovereignty on Cobalt - Outfit Officer of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 57
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS E540 Halberd Saron HRB Supernova FPC Supernova VPC Pulsar C E540 Halberd-H VE-LR Obelisk Sirius SX12
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $170,136 MLG Score: 136
Fun Score: N/A
Cheeseburgers Flipped: 74TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.147%24.76%548810241,8780.9931253.807

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.206%0.173C++0.32C*-1.026D*HEAD ++ (~13.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.60.189C++12.70.067C+44.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.099%3.571%381103156199470.281407117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.042C+1.811A++-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
226.3-0.38C-86.2-0.587D140.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.279%0.701%731610263,70857313216.4712280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.949%-0.84D--1.228D*0.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.90.511B+6.10.514B+12.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.473%0.859%38679102314,079553530525.4134265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.223%0.833B++-0.921D--1.095

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.60.852B*8.10.8B++10.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.833%80.342%38672103035125651.37109

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.984%0.421B0.866B*1.612

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.24C++2.80.107C+4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.419%20%38671103121010921.9266

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.161C++1.108B**-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.312C*3.90.189C++5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 57
24.4m644.7%268 (16.1k)249 (14.9k)4.8004826,2735,4737.56349111 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1032133715.831%4.13%6517:514

58% Engineer34% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 17th, 2014 9:13 PMAug 12th, 2017 8:42 PMMar 20th, 2019 7:54 AM (8h) (PST)Mar 19th, 2019 6:05 PM (22h) (PST)Mar 19th, 2019 3:55 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
539235160.2680.0560.0112.2640.083136

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,3381,37330,9651631136514,969

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1631.8h/68d 15,122 1,085 11,155 221.6k 1,218 2,681 8,101 52.8m

EngineerCLASS DETAILS: Engineer
Pulsar C
C**
Kills:554
Deaths:673
KDR:0.823
Accuracy:22.195% C
HSR:24.549% C**
VE-LR Obelisk
A++
Kills:325
Deaths:95
KDR:3.421
Accuracy:28.400% D
HSR:46.154% A++
Deimos VA29
B+
Kills:210
Deaths:289
KDR:0.727
Accuracy:43.419% D**
HSR:20% B+
Eidolon VE33
B
Kills:53
Deaths:54
KDR:0.981
Accuracy:29.842% B
HSR:18.868% D-
Kills:1,142
Deaths (as Engineer):1,111
Deaths (to Engineers):1,734
KDR:1.0279
Kill Difference:31
Playtime:953.243 hours
Usage:58%
Score:16.153m
Score/min:282
Accuracy (listed only):30.964%
HSR (listed only):27.393%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:300
Deaths:301
KDR:0.997
Accuracy:18.797% C
HSR:23% C
Lasher X2
C-
Kills:179
Deaths:222
KDR:0.806
Accuracy:22.157% C-
HSR:2.235% D--
Kills:479
Deaths (as Heavy Assault):523
Deaths (to Heavy Assaults):1,077
KDR:0.91587
Kill Difference:44
Playtime:51.939 hours
Usage:3%
Score:0.546m
Score/min:175
Accuracy (listed only):20.477%
HSR (listed only):12.617%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C**
Kills:554
Deaths:673
KDR:0.823
Accuracy:22.195% C
HSR:24.549% C**
Sirius SX12
C-
Kills:319
Deaths:348
KDR:0.917
Accuracy:22.175% C-
HSR:14.734% C--
Deimos VA29
B+
Kills:210
Deaths:289
KDR:0.727
Accuracy:43.419% D**
HSR:20% B+
VE-S Canis
C-
Kills:146
Deaths:139
KDR:1.050
Accuracy:24.067% C-
HSR:10.959% D*
Kills:1,229
Deaths (as Light Assault):1,449
Deaths (to Light Assaults):713
KDR:0.84817
Kill Difference:220
Playtime:46.400 hours
Usage:3%
Score:0.524m
Score/min:188
Accuracy (listed only):27.964%
HSR (listed only):17.560%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C-
Kills:319
Deaths:348
KDR:0.917
Accuracy:22.175% C-
HSR:14.734% C--
Parallax VX3
C**
Kills:200
Deaths:27
KDR:7.407
Accuracy:33.843% D
HSR:80% C**
XM98
B**
Kills:151
Deaths:33
KDR:4.576
Accuracy:45.113% B**
HSR:80.795% B++
VE-S Canis
C-
Kills:146
Deaths:139
KDR:1.050
Accuracy:24.067% C-
HSR:10.959% D*
NS-44 Commissioner
C**
Kills:63
Deaths:113
KDR:0.558
Accuracy:38.494% C**
HSR:17.460% D
Kills:879
Deaths (as Infiltrator):660
Deaths (to Infiltrators):636
KDR:1.33182
Kill Difference:219
Playtime:555.787 hours
Usage:34%
Score:6.875m
Score/min:206
Accuracy (listed only):32.739%
HSR (listed only):40.789%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C-
Kills:319
Deaths:348
KDR:0.917
Accuracy:22.175% C-
HSR:14.734% C--
Deimos VA29
B+
Kills:210
Deaths:289
KDR:0.727
Accuracy:43.419% D**
HSR:20% B+
VE-S Canis
C-
Kills:146
Deaths:139
KDR:1.050
Accuracy:24.067% C-
HSR:10.959% D*
Terminus VX-9
C--
Kills:118
Deaths:93
KDR:1.269
Accuracy:20.729% D--
HSR:22.034% C--
Kills:793
Deaths (as Combat Medic):869
Deaths (to Combat Medics):369
KDR:0.91254
Kill Difference:76
Playtime:14.712 hours
Usage:1%
Score:0.238m
Score/min:269
Accuracy (listed only):27.598%
HSR (listed only):16.932%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):183
KDR:0
Kill Difference:UNR
Playtime:9.213 hours
Usage:1%
Score:0.090m
Score/min:164
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
C--
Kills:56
V. Kills:30 181%
Deaths:5
KDR:11.200
Accuracy:38.099% C+
KPH:6.300 D
VKPH:3.400 C--
Kills:56 (56 + 0)
Deaths:5
KDR:11.200
VKDR:6
Vehicle Kills:30
Kill Difference:51
Playtime:8.953 hours
Usage:1%
Score:0.025m
Score/min:46
Piloting Accuracy:38.099%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:212
V. Kills:24 N/A
Deaths:17
KDR:12.471
Accuracy:35.537% D**
KPH:34.300 D
VKPH:3.900 D*
C75 Viper
D
Kills:84
V. Kills:12 N/A
Deaths:40
KDR:2.100
Accuracy:24.045% F
KPH:15.900 D
VKPH:2.300 D*
Skyguard
C
Kills:82
V. Kills:47 171%
Deaths:14
KDR:5.857
Accuracy:23.338% D--
KPH:11.400 C
VKPH:6.500 D-
Kills:378 (378 + 0)
Deaths:71
KDR:5.324
VKDR:1.169
Vehicle Kills:83
Kill Difference:307
Playtime:18.681 hours
Usage:1%
Score:0.286m
Score/min:255
Driving Accuracy:23.338%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B+
Kills:10,836
V. Kills:3,687 294%
Deaths:236
KDR:45.915
Accuracy:48.401% C++
KPH:37.700 B+
VKPH:12.800 D
Saron HRB
A+
Kills:2,084
V. Kills:1,029 202%
Deaths:189
KDR:11.027
Accuracy:55.911% A+
KPH:32.200 B++
VKPH:15.900 C+
Supernova FPC
B
Kills:1,954
V. Kills:866 225%
Deaths:190
KDR:10.284
Accuracy:47.129% D
KPH:27.800 B
VKPH:12.300 D
Supernova VPC
C++
Kills:1,202
V. Kills:300 399%
Deaths:104
KDR:11.558
Accuracy:41.662% D--
KPH:32.500 C--
VKPH:8.100 C++
Aphelion VEX-4
B+
Kills:194
V. Kills:115 167%
Deaths:23
KDR:8.435
Accuracy:38.353% B+
KPH:21.900 C
VKPH:13 D
Supernova PC
D
Kills:174
V. Kills:57 300%
Deaths:62
KDR:2.806
Accuracy:41.622% D-
KPH:16 D
VKPH:5.200 D--
Proton II PPA
A
Kills:164
V. Kills:32 N/A
Deaths:7
KDR:23.429
Accuracy:32.832% A+
KPH:32 D-
VKPH:6.200 A
Kills:16,608 (3,330 + 13,278)
Deaths:811
KDR:20.478
VKDR:7.504
Vehicle Kills:6,086
Kill Difference:15,797
Playtime:483.928 hours
Usage:30%
Score:7.586m
Score/min:261
Driving Accuracy:41.622%
Gunner Accuracy:32.832%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:345
V. Kills:122 280%
Deaths:20
KDR:17.250
Accuracy:57.934% C+
KPH:62.100 B*
VKPH:22 C+
Proton II PPA-H
B**
Kills:206
V. Kills:14 N/A
Deaths:16
KDR:12.875
Accuracy:46.583% B**
KPH:86.200 C+
VKPH:5.900 C+
G40-F Ranger
C+
Kills:153
V. Kills:80 189%
Deaths:8
KDR:19.125
Accuracy:27.547% D-
KPH:36.600 C+
VKPH:19.100 C
Saron HRB-H
A
Kills:133
V. Kills:62 211%
Deaths:22
KDR:6.045
Accuracy:60.832% B+
KPH:57.900 A
VKPH:27 C**
Aphelion VEX-4H
B+
Kills:61
V. Kills:25 235%
Deaths:13
KDR:4.692
Accuracy:40.569% D
KPH:47.700 B+
VKPH:19.600 D
Kills:898 (0 + 898)
Deaths:79
KDR:11.367
VKDR:3.835
Vehicle Kills:303
Kill Difference:819
Playtime:15.704 hours
Usage:1%
Score:0.513m
Score/min:544
Driving Accuracy:N/A%
Gunner Accuracy:40.569%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:186
V. Kills:37 N/A
Deaths:2
KDR:93
Accuracy:16.830% C
KPH:41.400 D
VKPH:8.200 A*
G40-F Ranger
C**
Kills:137
V. Kills:81 167%
Deaths:2
KDR:68.500
Accuracy:25.963% D-
KPH:20.600 C**
VKPH:12.200 C+
G40-F Ranger
B*
Kills:101
V. Kills:59 168%
Deaths:
KDR:
Accuracy:26.438% D-
KPH:27.200 B*
VKPH:15.900 B+
M20 Basilisk
C++
Kills:71
V. Kills:27 254%
Deaths:15
KDR:4.733
Accuracy:36.343% C
KPH:21.700 C++
VKPH:8.300 C++
M12 Kobalt
B++
Kills:54
V. Kills:5 N/A
Deaths:3
KDR:18
Accuracy:18.509% C++
KPH:71.200 C+
VKPH:6.600 B++
Kills:549 (0 + 549)
Deaths:22
KDR:24.955
VKDR:9.500
Vehicle Kills:209
Kill Difference:527
Playtime:18.893 hours
Usage:1%
Score:0.388m
Score/min:343
Driving Accuracy:N/A%
Gunner Accuracy:18.509%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 14,52310,83623645.915M*41.1148.401%C++N/A37.7B+12.8D175287.2h4.1A+8.4B**
Saron HRB 3,1132,08418911.026A6.2355.911%A+N/A32.3B++15.9C+20564.6h21.7C*38.8B*
Supernova FPC 2,8201,95419010.284B*5.4847.129%DN/A27.8B12.3D71270.2h3.7B**7.8B*
Supernova VPC 1,5021,20210411.558C++6.7641.662%D--N/A32.5C--8.1C++22737h3.5C+8.4C
Pulsar C 5605546730.823C3.9822.195%C24.549%C**14.4DN/A4938.4h13.4C+60.5C+
E540 Halberd-H 4673452017.25B*12.4557.934%C+N/A61.6B*21.8C+7765.6h4B**7B**
VE-LR Obelisk 330325953.421B**1.3828.4%D46.154%A++7.4D*N/A2344h5.8B+20.5C**
Sirius SX12 3243193480.917C+3.8822.175%C-14.734%C--13.3DN/A3924h18C-81C+
Orion VS54 3043003010.997C3.8018.797%C23%C22.9CN/A8913.1h14.1C+75C+
C-4 3692551821.401C+3.4020.644%D-N/A52D23.3C6164.9h1.2B++6C++
Tank Mine 329228852.682C++2.1249.159%B**N/A126.7B+56.1C11351.8h3.2F-6.5C+
L100 Python HESH 2362121712.471C++7.6735.537%D**N/A34.2D3.9D*2706.2h3.6C+10.1D
Deimos VA29 2122102890.727C-4.0743.419%D**20%B+6.4D*N/A1932.9h3.9F-9.1F
Proton II PPA-H 2202061612.875C++8.0746.583%B**2.427%B++85.8C+5.8C+3632.4h12.5C-26.9C**
Parallax VX3 202200277.407A2.6133.843%D80%C**11.1D--N/A3718h2.9D-8.5D
Aphelion VEX-4 309194238.435B**3.6338.353%B+1.031%D**21.8C12.9D1778.9h61.8C+161.2B
M12 Kobalt 223186293S88.2016.83%C12.903%D--41.3D8.2A*2594.5h40T-237.5D*
M20 Basilisk 245183257.32C++2.5239.993%D**3.825%C24.4D8.3D**1427.5h72.6B*181.5B+
Lasher X2 1831792220.806C+3.9922.157%C-2.235%D--21.8C-N/A558.2h21.1C+95C+
Supernova PC 231174622.806C1.9941.622%D-4.023%A16D5.2D--19310.9h6.2C14.9D
Proton II PPA 196164723.429B+18.6332.832%A+1.22%D-32.2D-6.3A+1445.1h17.7F-53.9C
NS Decimator 2211561870.834C3.9755.204%D3.205%B*22.3D9.3D1727h5.4C9.7C
G40-F Ranger 233153819.125B**14.3227.547%D-N/A36.4C+19C3204.2h48.5B++176B+
M12 Kobalt 164153625.5C+20.7023.773%C**16.994%C+61.2D-4.4C1752.5h20.9C87.8C++
XM98 152151334.576B**0.2245.113%B**80.795%B++25.6C+N/A715.9h2.8C6.2B
VE-S Canis 1491461391.05C+3.7524.067%C-10.959%D*5.3D--N/A2327.5h13.7C+57.1C+
G40-F Ranger 218137268.5U63.7025.963%D-N/A20.4C*12.1C+3336.7h104.6B+403C*
Saron HRB-H 195133226.045C*1.2460.832%B+N/A57.8A27C**5292.3h20.2B++33.2B*
G40-F Ranger 195123341A**36.2030.108%C-N/A42.4C++24.8C++4742.9h76C++252.6C+
Terminus VX-9 122118931.269C+3.5320.729%D--22.034%C--3.7D**N/A1431.5h15.3D-73.7D-
G40-F Ranger 1601011101U96.2026.438%D-N/A27.3B*15.9B+4653.7h79.2B*299.4B+
Spear Anti-Vehicle Phalanx Turret 12990615A10.2028.781%D**5.556%B*20.9D--9.1D*1864.3h6.5B*22.7C++
C75 Viper 9684402.1C2.7024.045%F1.19%C15.8D2.3D*1875.3h15.1C+62.6D--
Skyguard 12982145.857A+1.0623.338%D--1.22%D11.4C6.5D-2927.2h98.6B++422.6C*
NS Annihilator 11772391.846M++2.9575.025%D**N/A6.6D-4.1D**10110.9h10.6B+14.1C**
M20 Basilisk 9871154.733B*0.0736.343%C2.817%D*21.5C++8.2C++3283.3h92.4C**254.3C*
NS-44 Commissioner 65631130.558C4.2438.494%C**17.46%D4D*N/A2315.7h5.8D**15C
Aphelion VEX-4H 8661134.692C+0.1140.569%D6.557%A*46.9B+19.2D6371.3h26.2B**64.5B**
Frag Grenade 6159159N/A54.2040.537%DN/A295D-10B+13830.2h4.6D11.4C--
L-30R Vektor 8656511.2S6.4038.099%C+3.571%B**6.2D3.3C--469h86.2C+226.3C+
M12 Kobalt 5954318C++13.2018.509%C++24.074%A67.5C+6.3B+3840.8h24.9D--134.4C+
Hyena Missile Launcher 8454134.154A**0.6530.465%C-N/A10.8C--6D875h36.5C++119.9C+
Eidolon VE33 5653540.981C+3.8229.842%B18.868%D-4.8D--N/A2311.1h8.9C**29.9B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret11270.1h
Motion Spotter02810.1h
NS Patriot Flare Gun11920.2h
Spawn Beacon01830.1h
CAS 14-E0870.1h
Nano-Armor Kit320889,11767.1h
Spitfire Auto-Turret171,3451.5h
Ammunition Package59680.5h
Medical Applicator4828,2101.8h
WLT-Howler Mining Laser547,224106.6h
Nano-Repair Grenade01,0830.3h
Smoke Grenade02790.1h
Maelstrom Turbo Laser03510.2h
Recon Detection Device27292.2h

Check the help document for the dictionary if you want to learn more about words used here.


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