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Paragon Pizzocchero[HARM] Pizzocchero
VS BR 118

KDR: 4.92

Score: 28.6m

Last Seen: Mar 24th, 2020 8:09 PM
- ONLINE NOW

Prestige 1, Battle Rank 100 (118 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS E540 Halberd Saron HRB Supernova FPC Supernova VPC VE-LR Obelisk Pulsar C E540 Halberd-H M12 Kobalt
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $180,144 MLG Score: 144
Fun Score: N/A
Cheeseburgers Flipped: 82TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.65%28.655%649812242,2161.130613.793

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.275%0.268C*1.138B**-0.989D--HEAD ++ (~17.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.20.289C*11.80.165C++40.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.099%3.571%361123156208470.267943117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.088C+1.852A++-1.948

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
226.3-0.395C--86.2-0.62D140.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.28%0.701%712612263,70858813416.30612276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.948%-0.85D---1.172D*0.613

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.90.509B+6.10.512B+12.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.892%1.052%327410122214,443584550124.6889263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.155%0.307C*-0.855D--1.367

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.821B++9.50.788B++15.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.648%80.618%32742123035626451.34848

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.031%0.405B0.876B*1.67

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.238C++2.90.108C+4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.228%20.524%32741123122910922.08182

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.133C++1.126B**-1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.336C**3.80.223C++5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.6m703.3%265 (15.9k)245 (14.7k)4.9237928,1695,7217.72295118 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232141616.464%4.633%7620:244

50% Engineer43% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 17th, 2014 9:13 PMAug 12th, 2017 8:42 PMMar 25th, 2020 2:49 PM (6d) (PST)Mar 24th, 2020 7:16 PM (7d) (PST)Mar 24th, 2020 4:09 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
479204590.2420.0490.0112.2200.074144

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,7691,19727,5721531133414,710

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1942.6h/80.9d 16,014 1,305 13,220 258.8k 1,429 3,026 8,626 55.9m

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
A++
Kills:624
Deaths:226
KDR:2.761
Accuracy:30.195% C--
HSR:50.160% A++
Pulsar C
C++
Kills:554
Deaths:673
KDR:0.823
Accuracy:22.195% D
HSR:24.549% C++
Deimos VA29
B+
Kills:229
Deaths:294
KDR:0.779
Accuracy:43.228% F
HSR:20.524% B+
Eidolon VE33
C++
Kills:53
Deaths:54
KDR:0.981
Accuracy:29.842% C++
HSR:18.868% D--
Kills:1,460
Deaths (as Engineer):1,247
Deaths (to Engineers):1,827
KDR:1.17081
Kill Difference:213
Playtime:969.658 hours
Usage:50%
Score:16.368m
Score/min:281
Accuracy (listed only):31.365%
HSR (listed only):28.525%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:305
Deaths:303
KDR:1.007
Accuracy:18.718% D
HSR:22.623% C
Kills:305
Deaths (as Heavy Assault):303
Deaths (to Heavy Assaults):1,109
KDR:1.0066
Kill Difference:2
Playtime:68.157 hours
Usage:4%
Score:0.631m
Score/min:154
Accuracy (listed only):18.718%
HSR (listed only):22.623%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C++
Kills:554
Deaths:673
KDR:0.823
Accuracy:22.195% D
HSR:24.549% C++
Sirius SX12
C--
Kills:346
Deaths:380
KDR:0.911
Accuracy:22.311% D
HSR:15.029% C--
Deimos VA29
B+
Kills:229
Deaths:294
KDR:0.779
Accuracy:43.228% F
HSR:20.524% B+
VE-S Canis
D
Kills:146
Deaths:139
KDR:1.050
Accuracy:24.067% D
HSR:10.959% D*
Kills:1,275
Deaths (as Light Assault):1,486
Deaths (to Light Assaults):745
KDR:0.85801
Kill Difference:211
Playtime:47.781 hours
Usage:2%
Score:0.536m
Score/min:187
Accuracy (listed only):27.950%
HSR (listed only):17.765%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C--
Kills:346
Deaths:380
KDR:0.911
Accuracy:22.311% D
HSR:15.029% C--
Parallax VX3
C**
Kills:205
Deaths:27
KDR:7.593
Accuracy:33.711% D--
HSR:80.488% C**
XM98
B*
Kills:151
Deaths:33
KDR:4.576
Accuracy:45.113% B*
HSR:80.795% B+
VE-S Canis
D
Kills:146
Deaths:139
KDR:1.050
Accuracy:24.067% D
HSR:10.959% D*
NS-44 Commissioner
C++
Kills:66
Deaths:115
KDR:0.574
Accuracy:38.549% C++
HSR:16.667% D-
Kills:914
Deaths (as Infiltrator):694
Deaths (to Infiltrators):655
KDR:1.317
Kill Difference:220
Playtime:829.753 hours
Usage:43%
Score:10.703m
Score/min:215
Accuracy (listed only):32.750%
HSR (listed only):40.787%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C--
Kills:346
Deaths:380
KDR:0.911
Accuracy:22.311% D
HSR:15.029% C--
Deimos VA29
B+
Kills:229
Deaths:294
KDR:0.779
Accuracy:43.228% F
HSR:20.524% B+
VE-S Canis
D
Kills:146
Deaths:139
KDR:1.050
Accuracy:24.067% D
HSR:10.959% D*
Terminus VX-9
D
Kills:122
Deaths:104
KDR:1.173
Accuracy:20.926% D*
HSR:22.951% D
Kills:843
Deaths (as Combat Medic):917
Deaths (to Combat Medics):375
KDR:0.9193
Kill Difference:74
Playtime:14.909 hours
Usage:1%
Score:0.241m
Score/min:269
Accuracy (listed only):27.633%
HSR (listed only):17.366%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):187
KDR:0
Kill Difference:UNR
Playtime:10.282 hours
Usage:1%
Score:0.096m
Score/min:155
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
C--
Kills:56
V. Kills:30 181%
Deaths:5
KDR:11.200
Accuracy:38.099% C+
KPH:6.300 D
VKPH:3.400 C--
Kills:56 (56 + 0)
Deaths:5
KDR:11.200
VKDR:6
Vehicle Kills:30
Kill Difference:51
Playtime:8.953 hours
Usage:0%
Score:0.025m
Score/min:47
Piloting Accuracy:38.099%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:212
V. Kills:24 N/A
Deaths:17
KDR:12.471
Accuracy:35.537% F
KPH:34.300 D-
VKPH:3.900 D*
C75 Viper
D-
Kills:84
V. Kills:12 N/A
Deaths:40
KDR:2.100
Accuracy:24.045% F
KPH:15.900 D-
VKPH:2.300 D**
Skyguard
C-
Kills:82
V. Kills:47 171%
Deaths:14
KDR:5.857
Accuracy:23.338% D--
KPH:11.400 C-
VKPH:6.500 D--
L100 Python AP
C++
Kills:78
V. Kills:35 217%
Deaths:
KDR:
Accuracy:47.017% D--
KPH:34.600 C++
VKPH:15.500 D
Kills:456 (456 + 0)
Deaths:71
KDR:6.423
VKDR:1.662
Vehicle Kills:118
Kill Difference:385
Playtime:20.942 hours
Usage:1%
Score:0.503m
Score/min:400
Driving Accuracy:47.017%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B+
Kills:10,871
V. Kills:3,699 294%
Deaths:236
KDR:46.064
Accuracy:48.360% C+
KPH:37.600 B+
VKPH:12.800 D
Saron HRB
A
Kills:2,084
V. Kills:1,029 202%
Deaths:189
KDR:11.027
Accuracy:55.911% A
KPH:32.200 B+
VKPH:15.900 C+
Supernova FPC
C++
Kills:1,954
V. Kills:866 225%
Deaths:190
KDR:10.284
Accuracy:47.127% D-
KPH:27.800 C++
VKPH:12.300 D
Supernova VPC
C++
Kills:1,202
V. Kills:300 399%
Deaths:104
KDR:11.558
Accuracy:41.662% D*
KPH:32.500 D
VKPH:8.100 C++
Aphelion VEX-4
B+
Kills:196
V. Kills:116 168%
Deaths:23
KDR:8.522
Accuracy:38.240% B+
KPH:21.800 C-
VKPH:12.900 D
Supernova PC
D
Kills:174
V. Kills:57 300%
Deaths:62
KDR:2.806
Accuracy:41.622% D--
KPH:16 D
VKPH:5.200 D-
Proton II PPA
A
Kills:164
V. Kills:32 N/A
Deaths:7
KDR:23.429
Accuracy:32.832% A
KPH:32 D--
VKPH:6.200 A
Kills:16,645 (3,330 + 13,315)
Deaths:811
KDR:20.524
VKDR:7.520
Vehicle Kills:6,099
Kill Difference:15,834
Playtime:485.918 hours
Usage:25%
Score:7.686m
Score/min:264
Driving Accuracy:41.622%
Gunner Accuracy:32.832%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:359
V. Kills:128 278%
Deaths:20
KDR:17.950
Accuracy:56.428% C+
KPH:61.900 B++
VKPH:22.100 C+
Proton II PPA-H
C+
Kills:206
V. Kills:14 N/A
Deaths:16
KDR:12.875
Accuracy:46.621% B**
KPH:86.200 C
VKPH:5.900 C+
G40-F Ranger
C+
Kills:153
V. Kills:80 189%
Deaths:8
KDR:19.125
Accuracy:27.566% D*
KPH:36.600 C+
VKPH:19.100 C
Saron HRB-H
B**
Kills:133
V. Kills:62 211%
Deaths:22
KDR:6.045
Accuracy:60.910% B+
KPH:57.600 B**
VKPH:26.800 C**
Aphelion VEX-4H
C*
Kills:61
V. Kills:25 235%
Deaths:13
KDR:4.692
Accuracy:40.578% D
KPH:46.100 C*
VKPH:18.900 D-
Kills:912 (0 + 912)
Deaths:79
KDR:11.544
VKDR:3.911
Vehicle Kills:309
Kill Difference:833
Playtime:16.003 hours
Usage:1%
Score:0.533m
Score/min:555
Driving Accuracy:N/A%
Gunner Accuracy:40.578%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M
Kills:358
V. Kills:77 459%
Deaths:2
KDR:179
Accuracy:17.443% C
KPH:44.700 D
VKPH:9.600 M
G40-F Ranger
B+
Kills:256
V. Kills:150 170%
Deaths:3
KDR:85.333
Accuracy:26.612% D-
KPH:24.700 B+
VKPH:14.500 C*
G40-F Ranger
B*
Kills:147
V. Kills:82 177%
Deaths:
KDR:
Accuracy:26.245% D
KPH:27.700 B*
VKPH:15.400 B+
M12 Kobalt
A++
Kills:109
V. Kills:16 N/A
Deaths:3
KDR:36.333
Accuracy:14.654% D-
KPH:57.100 C--
VKPH:8.400 A++
M20 Basilisk
B+
Kills:87
V. Kills:34 249%
Deaths:15
KDR:5.800
Accuracy:34.736% D
KPH:23.500 C++
VKPH:9.200 B+
G30 Walker
B**
Kills:72
V. Kills:30 232%
Deaths:2
KDR:36
Accuracy:30.522% C+
KPH:24 B**
VKPH:10 C+
Kills:1,029 (0 + 1,029)
Deaths:25
KDR:41.160
VKDR:15.560
Vehicle Kills:389
Kill Difference:1,004
Playtime:32.307 hours
Usage:2%
Score:0.702m
Score/min:362
Driving Accuracy:N/A%
Gunner Accuracy:30.522%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 14,57010,87123646.064M41.1448.36%C+N/A37.6B+12.8D176289h4.1A8.4B**
Saron HRB 3,1132,08418911.026B**6.1055.911%AN/A32.3B+15.9C+20764.6h21.7C+38.8B+
Supernova FPC 2,8201,95419010.284C**5.3647.127%D-N/A27.8C++12.3D72670.3h3.7B**7.8B++
Supernova VPC 1,5021,20210411.558C+6.6341.662%D*N/A32.5D8.1C++22937h3.5C-8.4D-
VE-LR Obelisk 6306242262.761B+2.1630.195%C--50.16%A++6.8D*N/A2591.8h5.9C**19.4C++
Pulsar C 5605546730.823C4.1022.195%D24.549%C++14.4DN/A4938.4h13.4C-60.5C
E540 Halberd-H 4873592017.95B+13.0356.428%C+N/A61.9B++22.1C+7685.8h4.1B++7.2B*
M12 Kobalt 4353582179S174.0817.443%C12.57%D*44.8D9.6M2818h42.7T*245D*
Sirius SX12 3523463800.911C+4.0122.311%D15.029%C--10.5D-N/A3433h17.7D-79.3C--
Orion VS54 3103053031.007C3.9218.718%D22.623%C22.1DN/A8913.8h14.1C75.1C+
C-4 3962741831.497C+3.4321.241%DN/A53.7D23.9C6375.1h1.2B+5.7C++
G40-F Ranger 406256385.333U80.4126.612%D-N/A24.6B+14.4C*37310.4h92.4B*347.2B
Deimos VA29 2312292940.779C-4.1443.228%F20.524%B+6.4D*N/A1935.8h3.8F--8.7F--
Tank Mine 329228852.682C+2.2449.967%B**N/A126.7B56.1C11.8h3.3F--6.6C
L100 Python HESH 2362121712.471C+7.5535.537%FN/A34.2D-3.9D*2786.2h3.6C10.1D--
Proton II PPA-H 2202061612.875C+7.9546.621%B**2.427%B*85.8C5.8C+3692.4h12.6D26.9C++
Parallax VX3 207205277.593B**2.6733.711%D--80.488%C**11D*N/A3718.7h2.9D*8.6D--
M12 Kobalt 215201633.5C+28.5823.141%C++16.915%C+54.3D-3.8C-1643.7h21.1C-91C+
Aphelion VEX-4 312196238.522B++3.6038.24%B+1.02%D*21.8C-12.9D1789h62.3C+163C*
M20 Basilisk 245183257.32C2.4039.993%D**3.825%C24.4D8.3D*1437.5h72.6B++181.5B+
Lasher X2 1871822230.816C4.1121.4%D2.747%D20.9DN/A528.7h21.4C100.2C-
Supernova PC 231174622.806C-2.1241.622%D--4.023%A+16D5.2D-19910.9h6.2D14.9D--
NS Decimator 2381681880.894C4.0351.336%D*3.571%A17.7D*7.4D--1489.5h5.3C10.3D-
Proton II PPA 196164723.429B+18.5132.832%A1.22%D32.2D--6.3A1445.1h17.7F--53.9D
G40-F Ranger 233153819.125B++14.2027.566%D*N/A36.4C+19C3364.2h48.6B**176.2B+
XM98 152151334.576A0.3545.113%B*80.795%B+25.6CN/A725.9h2.8C--6.2C*
G40-F Ranger 2291471147U142.0826.245%DN/A27.7B*15.5B+5085.3h81.4B*310.3B+
VE-S Canis 1491461391.05C3.8724.067%D10.959%D*5.3D*N/A2427.5h13.7C-57.1C
G40-F Ranger 220139346.333A++41.4129.903%DN/A44.8C+26.1C+4883.1h71.1C*237.7C+
Saron HRB-H 195133226.045C++1.1260.91%B+N/A57.8B**27C**5442.3h20.3B+33.4B++
Terminus VX-9 1261221041.173C3.7520.926%D*22.951%D3.7D**N/A1432.9h15.3D**72.9D**
NS Annihilator 186118402.95S1.9775.088%D*N/A6.4D-3.7F8718.3h9.1B**12.1B++
M12 Kobalt 125109336.333B31.4114.654%D-18.349%C+57.4C--8.4A++2711.9h23D--157.2D
Spear Anti-Vehicle Phalanx Turret 12990615B*10.0828.565%F5.556%B*20D--8.7D*1834.5h6.8B+23.7C+
M20 Basilisk 12187155.8B**0.8834.736%D2.299%D**23.5C++9.2B+3323.7h87.6C*252.1C++
C75 Viper 9684402.1C--2.8224.045%F1.19%C15.8D-2.3D**1975.3h15.1C62.6D*
Skyguard 12982145.857B*0.9323.338%D--1.22%D11.4C-6.5D--3567.2h98.6B++422.6C++
L100 Python AP 11378178S73.0847.017%D--N/A33.9C+15.2D13522.3h4.2B*9B+
G30 Walker 10272236S31.0830.522%C+4.167%C+24B**10C+3773h175.3B+574.5B+
Hunter QCX 10972930.774C++4.1512.824%F-N/A4.4D-2.3C+3616.3h6.6C++51.4D-
Proximity Mine 6767513.4M8.4819.101%F**N/A39.4F-N/A1321.7h2C-10.6T*
NS-44 Commissioner 68661150.574C4.3538.549%C++16.667%D-4.2D*N/A2415.9h5.6F14.6C--
Aphelion VEX-4H 8661134.692C+0.2340.578%D6.557%A*46.9C*19.2D6721.3h26.3A64.7B**
Plasma Grenade 6159159N/A54.0840.476%D-N/A295D--10C+14260.2h4.6D--11.4D--
L-30R Vektor 8656511.2S6.2838.099%C+3.571%B*6.2D3.3D479h86.2C+226.3C+
Hyena Missile Launcher 8454134.154A++0.7730.465%DN/A10.8D6D925h36.5C+119.9C+
Eidolon VE33 5653540.981C+3.9429.842%C++18.868%D--4.8D--N/A2411.1h8.9C+29.9C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02220.2h
CAS 14-E0870.1h
Anti-Vehicle MANA Turret11270.1h
Nano-Armor Kit323900,21468h
Spitfire Auto-Turret171,3661.6h
NS Patriot Flare Gun12970.3h
Motion Spotter02890.1h
Maelstrom Turbo Laser03510.2h
Smoke Grenade02800.1h
Ammunition Package51,0100.5h
Medical Applicator4929,2001.9h
Nano-Repair Grenade01,1630.3h
Recon Detection Device28783h
WLT-Howler Mining Laser597,224125h

Check the help document for the dictionary if you want to learn more about words used here.


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