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Paragon Destroyer Pizzocchero[HARM] Pizzocchero
VS BR 115

KDR: 4.86

Score: 26.8m

Last Seen: Nov 17th, 2019 6:43 PM
- ONLINE NOW

Prestige 1, Battle Rank 100 (115 total) - Vanu Sovereignty on Cobalt - Outfit Officer of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 55
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS E540 Halberd Saron HRB Supernova FPC Supernova VPC Pulsar C VE-LR Obelisk E540 Halberd-H Sirius SX12
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $176,391 MLG Score: 141
Fun Score: N/A
Cheeseburgers Flipped: 79TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.57%27.783%627812182,1021.089123.774

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.273%0.265C*1.021B**-0.994D--HEAD ++ (~16.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.80.275C*12.20.149C++41.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.099%3.571%361122556205470.271845117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.085C+1.846A++-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
226.3-0.396C--86.2-0.622D140.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.28%0.701%717612203,70858313416.34932276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.948%-0.849D---1.179D*0.614

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.90.509B+6.10.512B+12.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.432%0.953%35299121714,264571540324.9371264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.44%0.389C**-0.863D--1.399

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.80.827B++8.40.791B++12.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.844%80.453%35292122435326251.34221

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.959%0.433B0.867B*1.61

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.243C++2.80.109C+4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.592%20.536%35291122522410822.05505

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.163C++1.139B**-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.341C**3.80.222C++4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 55
26.8m687.4%265 (15.9k)245 (14.7k)4.8627627,3535,6257.62382115 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1226138816.025%4.515%7219:364

53% Engineer40% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 17th, 2014 9:13 PMAug 12th, 2017 8:42 PMNov 19th, 2019 7:16 PM (20h) (PST)Nov 17th, 2019 4:23 PM (3d) (PST)Nov 17th, 2019 2:43 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
494214730.2500.0510.0112.2470.077141

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,6651,25428,4111531135514,729

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1822.4h/75.9d 15,531 1,235 12,462 245.7k 1,342 2,874 8,390 54.1m

EngineerCLASS DETAILS: Engineer
Pulsar C
C*
Kills:554
Deaths:673
KDR:0.823
Accuracy:22.195% C-
HSR:24.549% C*
VE-LR Obelisk
A*
Kills:537
Deaths:175
KDR:3.069
Accuracy:30.401% C
HSR:49.907% A*
Deimos VA29
B+
Kills:224
Deaths:290
KDR:0.772
Accuracy:43.592% D**
HSR:20.536% B+
Eidolon VE33
B
Kills:53
Deaths:54
KDR:0.981
Accuracy:29.842% B
HSR:18.868% D--
Kills:1,368
Deaths (as Engineer):1,192
Deaths (to Engineers):1,790
KDR:1.14765
Kill Difference:176
Playtime:965.586 hours
Usage:53%
Score:16.292m
Score/min:281
Accuracy (listed only):31.508%
HSR (listed only):28.465%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:303
Deaths:303
KDR:1
Accuracy:18.731% C-
HSR:22.772% C
Kills:303
Deaths (as Heavy Assault):303
Deaths (to Heavy Assaults):1,096
KDR:1
Kill Difference:UNR
Playtime:61.981 hours
Usage:3%
Score:0.595m
Score/min:160
Accuracy (listed only):18.731%
HSR (listed only):22.772%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C*
Kills:554
Deaths:673
KDR:0.823
Accuracy:22.195% C-
HSR:24.549% C*
Sirius SX12
C-
Kills:325
Deaths:357
KDR:0.910
Accuracy:22.267% C-
HSR:14.769% D
Deimos VA29
B+
Kills:224
Deaths:290
KDR:0.772
Accuracy:43.592% D**
HSR:20.536% B+
VE-S Canis
C--
Kills:146
Deaths:139
KDR:1.050
Accuracy:24.067% C--
HSR:10.959% D*
Kills:1,249
Deaths (as Light Assault):1,459
Deaths (to Light Assaults):731
KDR:0.85607
Kill Difference:210
Playtime:47.733 hours
Usage:3%
Score:0.536m
Score/min:187
Accuracy (listed only):28.030%
HSR (listed only):17.703%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C-
Kills:325
Deaths:357
KDR:0.910
Accuracy:22.267% C-
HSR:14.769% D
Parallax VX3
B
Kills:202
Deaths:27
KDR:7.481
Accuracy:33.914% D
HSR:80.198% B
XM98
B**
Kills:151
Deaths:33
KDR:4.576
Accuracy:45.113% B**
HSR:80.795% B++
VE-S Canis
C--
Kills:146
Deaths:139
KDR:1.050
Accuracy:24.067% C--
HSR:10.959% D*
NS-44 Commissioner
C*
Kills:65
Deaths:115
KDR:0.565
Accuracy:38.422% C*
HSR:16.923% D
Kills:889
Deaths (as Infiltrator):671
Deaths (to Infiltrators):650
KDR:1.32489
Kill Difference:218
Playtime:720.615 hours
Usage:40%
Score:9.088m
Score/min:210
Accuracy (listed only):32.756%
HSR (listed only):40.729%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C-
Kills:325
Deaths:357
KDR:0.910
Accuracy:22.267% C-
HSR:14.769% D
Deimos VA29
B+
Kills:224
Deaths:290
KDR:0.772
Accuracy:43.592% D**
HSR:20.536% B+
VE-S Canis
C--
Kills:146
Deaths:139
KDR:1.050
Accuracy:24.067% C--
HSR:10.959% D*
Terminus VX-9
D
Kills:119
Deaths:95
KDR:1.253
Accuracy:20.839% D--
HSR:21.849% D
Kills:814
Deaths (as Combat Medic):881
Deaths (to Combat Medics):372
KDR:0.92395
Kill Difference:67
Playtime:14.748 hours
Usage:1%
Score:0.238m
Score/min:269
Accuracy (listed only):27.691%
HSR (listed only):17.028%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):185
KDR:0
Kill Difference:UNR
Playtime:9.935 hours
Usage:1%
Score:0.093m
Score/min:156
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
C--
Kills:56
V. Kills:30 181%
Deaths:5
KDR:11.200
Accuracy:38.099% C+
KPH:6.300 D
VKPH:3.400 C--
Kills:56 (56 + 0)
Deaths:5
KDR:11.200
VKDR:6
Vehicle Kills:30
Kill Difference:51
Playtime:8.953 hours
Usage:0%
Score:0.025m
Score/min:46
Piloting Accuracy:38.099%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:212
V. Kills:24 N/A
Deaths:17
KDR:12.471
Accuracy:35.537% D**
KPH:34.300 D
VKPH:3.900 D*
C75 Viper
D
Kills:84
V. Kills:12 N/A
Deaths:40
KDR:2.100
Accuracy:24.045% F
KPH:15.900 D
VKPH:2.300 D*
Skyguard
C-
Kills:82
V. Kills:47 171%
Deaths:14
KDR:5.857
Accuracy:23.338% D--
KPH:11.400 C-
VKPH:6.500 D-
L100 Python AP
C*
Kills:78
V. Kills:35 217%
Deaths:
KDR:
Accuracy:46.983% D*
KPH:34.900 C*
VKPH:15.700 C-
Kills:456 (456 + 0)
Deaths:71
KDR:6.423
VKDR:1.662
Vehicle Kills:118
Kill Difference:385
Playtime:20.918 hours
Usage:1%
Score:0.480m
Score/min:383
Driving Accuracy:46.983%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B+
Kills:10,871
V. Kills:3,699 294%
Deaths:236
KDR:46.064
Accuracy:48.360% C++
KPH:37.600 B+
VKPH:12.800 D
Saron HRB
A+
Kills:2,084
V. Kills:1,029 202%
Deaths:189
KDR:11.027
Accuracy:55.911% A+
KPH:32.200 B++
VKPH:15.900 C+
Supernova FPC
C++
Kills:1,954
V. Kills:866 225%
Deaths:190
KDR:10.284
Accuracy:47.127% D-
KPH:27.800 C++
VKPH:12.300 D
Supernova VPC
C+
Kills:1,202
V. Kills:300 399%
Deaths:104
KDR:11.558
Accuracy:41.662% D--
KPH:32.500 D
VKPH:8.100 C+
Aphelion VEX-4
B+
Kills:196
V. Kills:116 168%
Deaths:23
KDR:8.522
Accuracy:38.240% B+
KPH:21.800 C
VKPH:12.900 D
Supernova PC
D
Kills:174
V. Kills:57 300%
Deaths:62
KDR:2.806
Accuracy:41.622% D-
KPH:16 D
VKPH:5.200 D--
Proton II PPA
A
Kills:164
V. Kills:32 N/A
Deaths:7
KDR:23.429
Accuracy:32.832% A
KPH:32 D-
VKPH:6.200 A
Kills:16,645 (3,330 + 13,315)
Deaths:811
KDR:20.524
VKDR:7.520
Vehicle Kills:6,099
Kill Difference:15,834
Playtime:485.917 hours
Usage:27%
Score:7.644m
Score/min:262
Driving Accuracy:41.622%
Gunner Accuracy:32.832%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:358
V. Kills:128 278%
Deaths:20
KDR:17.900
Accuracy:56.416% C+
KPH:61.800 B*
VKPH:22.100 C++
Proton II PPA-H
B**
Kills:206
V. Kills:14 N/A
Deaths:16
KDR:12.875
Accuracy:46.621% B**
KPH:86.200 C+
VKPH:5.900 C+
G40-F Ranger
C+
Kills:153
V. Kills:80 189%
Deaths:8
KDR:19.125
Accuracy:27.566% D--
KPH:36.600 C+
VKPH:19.100 C
Saron HRB-H
A
Kills:133
V. Kills:62 211%
Deaths:22
KDR:6.045
Accuracy:60.910% B++
KPH:57.600 A
VKPH:26.800 C**
Aphelion VEX-4H
B
Kills:61
V. Kills:25 235%
Deaths:13
KDR:4.692
Accuracy:40.578% D
KPH:46.100 B
VKPH:18.900 D
Kills:911 (0 + 911)
Deaths:79
KDR:11.532
VKDR:3.911
Vehicle Kills:309
Kill Difference:832
Playtime:15.997 hours
Usage:1%
Score:0.524m
Score/min:546
Driving Accuracy:N/A%
Gunner Accuracy:40.578%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M++
Kills:302
V. Kills:65 458%
Deaths:2
KDR:151
Accuracy:16.852% C
KPH:44.600 C--
VKPH:9.600 M++
G40-F Ranger
B+
Kills:199
V. Kills:118 167%
Deaths:3
KDR:66.333
Accuracy:26.796% D
KPH:23.400 B+
VKPH:13.900 B
G40-F Ranger
B**
Kills:106
V. Kills:62 168%
Deaths:
KDR:
Accuracy:26.014% D
KPH:27.500 B**
VKPH:16.100 B*
M20 Basilisk
C++
Kills:76
V. Kills:28 262%
Deaths:15
KDR:5.067
Accuracy:34.971% C-
KPH:21.700 C++
VKPH:8 C++
M12 Kobalt
M**
Kills:70
V. Kills:15 438%
Deaths:3
KDR:23.333
Accuracy:15.485% C-
KPH:57.900 C
VKPH:12.400 M**
Kills:753 (0 + 753)
Deaths:23
KDR:32.739
VKDR:12.522
Vehicle Kills:288
Kill Difference:730
Playtime:23.833 hours
Usage:1%
Score:0.498m
Score/min:348
Driving Accuracy:N/A%
Gunner Accuracy:15.485%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 14,57010,87123646.064M+41.2048.36%C++N/A37.6B+12.8D175289h4.1A8.4B**
Saron HRB 3,1132,08418911.026B**6.1655.911%A+N/A32.3B++15.9C+20664.6h21.7C*38.8B*
Supernova FPC 2,8201,95419010.284B+5.4247.127%D-N/A27.8C++12.3D71970.3h3.7B**7.8B++
Supernova VPC 1,5021,20210411.558C+6.7041.662%D--N/A32.5D8.1C+22837h3.5C+8.4C
Pulsar C 5605546730.823C4.0422.195%C-24.549%C*14.4DN/A4938.4h13.4C+60.5C+
VE-LR Obelisk 5435371753.069B*1.7930.401%C49.907%A*7D*N/A2676.8h6.1B+20B
E540 Halberd-H 4863582017.9B+13.0456.416%C+N/A61.7B*22.1C++7605.8h4.1B**7.2B**
Sirius SX12 3303253570.91C+3.9522.267%C-14.769%D11.7DN/A3727.7h18.1C--81.4C
Orion VS54 3083033031C+3.8618.731%C-22.772%C22.1CN/A8813.7h14.1C+75.1C+
M12 Kobalt 3673022151U146.1416.852%C12.914%D*44.4C--9.6M++2686.8h40.2T238.6D--
C-4 3932721831.486C++3.3821.158%D-N/A53.3D23.7C6265.1h1.2B+5.7C++
Tank Mine 329228852.682C+2.1849.568%B**N/A126.7B56.1C+11411.8h3.3F--6.6C+
Deimos VA29 2262242900.772C4.0943.592%D**20.536%B+6.5D*N/A1934.6h3.8F-8.7D**
L100 Python HESH 2362121712.471C++7.6135.537%D**N/A34.2D3.9D*2756.2h3.6C+10.1D
Proton II PPA-H 2202061612.875C++8.0146.621%B**2.427%B*85.8C+5.8C+3652.4h12.6C26.9C**
Parallax VX3 204202277.481A2.6233.914%D80.198%B11D--N/A3718.3h2.9D-8.5D
M12 Kobalt 215201633.5B28.6423.173%C++16.915%C+54.3D-3.8C-1633.7h21.1C90.9C++
G40-F Ranger 317199366.333U61.4726.796%DN/A23.4B+13.9B3728.5h96.6B++360.4B+
Aphelion VEX-4 312196238.522B++3.6638.24%B+1.02%D*21.8C12.9D1779h62.3C+163B
M20 Basilisk 245183257.32C+2.4639.993%D**3.825%C24.4D-8.3D**1427.5h72.6B*181.5B+
Lasher X2 1861812230.812C+4.0521.734%D2.762%D21.5C--N/A548.4h21.4C+98.4C+
Supernova PC 231174622.806C2.0641.622%D-4.023%A16D5.2D--19610.9h6.2C14.9D
NS Decimator 2321641880.872C+3.9952.721%D--3.659%A18.6D--7.7D--1548.8h5.3C10.1D
Proton II PPA 196164723.429B+18.5732.832%A1.22%D-32.2D6.3A1445.1h17.7F-53.9C
G40-F Ranger 233153819.125B**14.2627.566%D--N/A36.4C+19C3244.2h48.6B*176.2B+
XM98 152151334.576A+0.2945.113%B**80.795%B++25.6C+N/A725.9h2.8C6.2B
VE-S Canis 1491461391.05C+3.8124.067%C--10.959%D*5.3D--N/A2327.5h13.7C57.1C+
Saron HRB-H 195133226.045C*1.1860.91%B++N/A57.8A27C**5372.3h20.3B++33.4B++
G40-F Ranger 203128342.667M*37.8029.814%DN/A42.7C+25C++4723h75.8C++254.1C+
Terminus VX-9 123119951.253C+3.6120.839%D--21.849%D3.7D**N/A1432.4h15.5D--74.2D-
G40-F Ranger 1681061106U101.1426.014%DN/A27.2B**15.9B*4793.9h77.6B**298.3B++
NS Annihilator 165105402.625S2.2475.497%FN/A6.9D-3.9F9215.3h8.7B**11.5B*
Spear Anti-Vehicle Phalanx Turret 12990615A10.1428.565%F5.556%B*20D--8.7D*1814.5h6.8B++23.7C+
C75 Viper 9684402.1C-2.7624.045%F1.19%C15.8D2.3D*1915.3h15.1C+62.6D--
Skyguard 12982145.857B**0.9923.338%D--1.22%D11.4C-6.5D-3297.2h98.6B+422.6C++
L100 Python AP 11378178U73.1446.983%D*N/A35.5C**15.9C13072.2h4.2B**8.9B+
M20 Basilisk 10476155.067B**0.2034.971%C-2.632%D*21.7C++8C++3293.5h93C*265.9C++
M12 Kobalt 8570323.333C**18.4715.485%C-18.571%C+58.3C12.5M**2641.2h23.5D151.7C
NS-44 Commissioner 67651150.565C4.3038.422%C*16.923%D4.1D*N/A2415.9h5.7D**14.8C
Aphelion VEX-4H 8661134.692C+0.1740.578%D6.557%A*46.9B19.2D6461.3h26.3A64.7B**
Plasma Grenade 6159159N/A54.1440.476%DN/A295D-10C++13920.2h4.6D11.4C--
L-30R Vektor 8656511.2S6.3438.099%C+3.571%B**6.2D3.3C--469h86.2C+226.3C++
Hyena Missile Launcher 8454134.154A*0.7130.465%C-N/A10.8C--6D905h36.5C++119.9C++
Eidolon VE33 5653540.981C+3.8829.842%B18.868%D--4.8D--N/A2311.1h8.9C*29.9B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02180.1h
Nano-Armor Kit322896,97867.8h
CAS 14-E0870.1h
Anti-Vehicle MANA Turret11270.1h
Spitfire Auto-Turret171,3621.6h
NS Patriot Flare Gun12970.3h
Motion Spotter02810.1h
Smoke Grenade02800.1h
Maelstrom Turbo Laser03510.2h
Ammunition Package59990.5h
Medical Applicator4928,3891.8h
Nano-Repair Grenade01,1260.3h
Recon Detection Device28212.7h
WLT-Howler Mining Laser597,224117.4h

Check the help document for the dictionary if you want to learn more about words used here.


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