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Praetor Destroyer Pizzocchero[HARM] Pizzocchero
VS BR 84

KDR: 4.61

Score: 19.3m

Last Seen: Sep 18th, 2018 6:59 PM
- OFFLINE - 17.8 hour(s)

Prestige 1, Battle Rank 84 - Vanu Sovereignty on Cobalt - Outfit Officer of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 72
Level Progress (to 85): 35%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd Saron HRB Supernova FPC Supernova VPC Pulsar C E540 Halberd-H Orion VS54 Sirius SX12
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $167,634 MLG Score: 134
Fun Score: N/A
Cheeseburgers Flipped: 64TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.51%20.331%437610021,4510.7920313.82

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.909%0.103C+-0.023C+-0.048C+HEAD ++ (~9.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.30.102C+14.5-0.016C+52.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.184%0.71%774610023,66355012996.66282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.048%-0.744D--1.262D**0.689

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.90.564B+5.60.554B+11.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.225%0.612%46146100213,407521505425.7332265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.178%1.409A-0.959D--0.2

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.10.88B*7.20.814B++6.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.389%80%46142100630525341.20553

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.074%0.494B+0.848B*1.671

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.251C*2.80.108C+4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.43%20.192%46141100720810222.01942

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.178C++1.17B**-1.592

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.319C*3.90.194C++5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 72
19.3m528.9%276 (16.6k)257 (15.4k)4.6120723,8495,1717.3179384 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1008123315.035%3.602%5414:304

75% Engineer16% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 17th, 2014 9:13 PMAug 12th, 2017 8:42 PMSep 18th, 2018 3:11 PM (2d) (PST)Sep 18th, 2018 3:57 PM (2d) (PST)Sep 18th, 2018 2:59 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
660286320.3180.0690.0112.2080.099134

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,5921,70737,8851941132615,424

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1248.4h/52d 13,992 859 8,651 165.4k 947 2,236 7,416 49.4m

EngineerCLASS DETAILS: Engineer
Pulsar C
C**
Kills:554
Deaths:673
KDR:0.823
Accuracy:22.195% C
HSR:24.549% C**
Deimos VA29
B++
Kills:208
Deaths:286
KDR:0.727
Accuracy:43.430% D**
HSR:20.192% B++
Eidolon VE33
B+
Kills:53
Deaths:54
KDR:0.981
Accuracy:29.842% B+
HSR:18.868% D-
Kills:815
Deaths (as Engineer):1,013
Deaths (to Engineers):1,636
KDR:0.80454
Kill Difference:198
Playtime:930.965 hours
Usage:75%
Score:15.702m
Score/min:281
Accuracy (listed only):31.822%
HSR (listed only):21.203%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:299
Deaths:300
KDR:0.997
Accuracy:18.893% C
HSR:22.743% C
Lasher X2
C-
Kills:179
Deaths:222
KDR:0.806
Accuracy:22.174% C-
HSR:2.235% D-
Kills:478
Deaths (as Heavy Assault):522
Deaths (to Heavy Assaults):1,021
KDR:0.91571
Kill Difference:44
Playtime:44.993 hours
Usage:4%
Score:0.511m
Score/min:189
Accuracy (listed only):20.533%
HSR (listed only):12.489%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C**
Kills:554
Deaths:673
KDR:0.823
Accuracy:22.195% C
HSR:24.549% C**
Sirius SX12
C-
Kills:292
Deaths:328
KDR:0.890
Accuracy:22.096% C-
HSR:14.041% D
Deimos VA29
B++
Kills:208
Deaths:286
KDR:0.727
Accuracy:43.430% D**
HSR:20.192% B++
VE-S Canis
C--
Kills:145
Deaths:138
KDR:1.051
Accuracy:23.684% C--
HSR:11.035% D*
Kills:1,199
Deaths (as Light Assault):1,425
Deaths (to Light Assaults):683
KDR:0.8414
Kill Difference:226
Playtime:44.734 hours
Usage:4%
Score:0.508m
Score/min:189
Accuracy (listed only):27.851%
HSR (listed only):17.454%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C-
Kills:292
Deaths:328
KDR:0.890
Accuracy:22.096% C-
HSR:14.041% D
Parallax VX3
C*
Kills:154
Deaths:18
KDR:8.556
Accuracy:33.589% D-
HSR:79.221% C*
XM98
B**
Kills:151
Deaths:33
KDR:4.576
Accuracy:45.113% B**
HSR:80.795% B++
VE-S Canis
C--
Kills:145
Deaths:138
KDR:1.051
Accuracy:23.684% C--
HSR:11.035% D*
Kills:742
Deaths (as Infiltrator):517
Deaths (to Infiltrators):622
KDR:1.4352
Kill Difference:225
Playtime:202.592 hours
Usage:16%
Score:2.222m
Score/min:183
Accuracy (listed only):31.120%
HSR (listed only):46.273%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C-
Kills:292
Deaths:328
KDR:0.890
Accuracy:22.096% C-
HSR:14.041% D
Deimos VA29
B++
Kills:208
Deaths:286
KDR:0.727
Accuracy:43.430% D**
HSR:20.192% B++
VE-S Canis
C--
Kills:145
Deaths:138
KDR:1.051
Accuracy:23.684% C--
HSR:11.035% D*
Terminus VX-9
C-
Kills:108
Deaths:85
KDR:1.271
Accuracy:20.275% D--
HSR:22.222% C-
Kills:753
Deaths (as Combat Medic):837
Deaths (to Combat Medics):365
KDR:0.89964
Kill Difference:84
Playtime:14.586 hours
Usage:1%
Score:0.236m
Score/min:270
Accuracy (listed only):27.371%
HSR (listed only):16.873%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):179
KDR:0
Kill Difference:UNR
Playtime:8.068 hours
Usage:1%
Score:0.076m
Score/min:157
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:212
V. Kills:24 N/A
Deaths:17
KDR:12.471
Accuracy:35.537% D**
KPH:34.300 D
VKPH:3.900 D--
C75 Viper
D
Kills:84
V. Kills:12 N/A
Deaths:40
KDR:2.100
Accuracy:24.045% F
KPH:15.900 D
VKPH:2.300 D**
Skyguard
C-
Kills:55
V. Kills:33 162%
Deaths:12
KDR:4.583
Accuracy:22.720% D--
KPH:10.400 C-
VKPH:6.200 D-
Kills:351 (351 + 0)
Deaths:69
KDR:5.087
VKDR:1
Vehicle Kills:69
Kill Difference:282
Playtime:16.784 hours
Usage:1%
Score:0.231m
Score/min:230
Driving Accuracy:22.720%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B++
Kills:10,510
V. Kills:3,564 295%
Deaths:231
KDR:45.498
Accuracy:48.347% C+
KPH:37.800 B++
VKPH:12.800 D
Saron HRB
A+
Kills:2,059
V. Kills:1,019 202%
Deaths:189
KDR:10.894
Accuracy:55.938% A+
KPH:32.100 B*
VKPH:15.900 C+
Supernova FPC
B+
Kills:1,936
V. Kills:861 225%
Deaths:188
KDR:10.298
Accuracy:47.267% D
KPH:27.900 B+
VKPH:12.400 D
Supernova VPC
C*
Kills:1,202
V. Kills:300 399%
Deaths:104
KDR:11.558
Accuracy:41.662% D--
KPH:32.500 C--
VKPH:8.100 C*
Aphelion VEX-4
B+
Kills:189
V. Kills:113 166%
Deaths:22
KDR:8.591
Accuracy:38.195% B+
KPH:21.800 C
VKPH:13 D
Supernova PC
C--
Kills:174
V. Kills:57 300%
Deaths:62
KDR:2.806
Accuracy:41.715% D-
KPH:16.100 C--
VKPH:5.300 D-
Proton II PPA
A
Kills:164
V. Kills:32 N/A
Deaths:7
KDR:23.429
Accuracy:32.832% A+
KPH:32 D-
VKPH:6.200 A
Kills:16,234 (3,312 + 12,922)
Deaths:803
KDR:20.217
VKDR:7.405
Vehicle Kills:5,946
Kill Difference:15,431
Playtime:473.316 hours
Usage:38%
Score:7.212m
Score/min:254
Driving Accuracy:41.715%
Gunner Accuracy:32.832%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:337
V. Kills:119 281%
Deaths:19
KDR:17.737
Accuracy:58.743% C++
KPH:63.100 B**
VKPH:22.300 C+
Proton II PPA-H
A
Kills:205
V. Kills:14 N/A
Deaths:16
KDR:12.813
Accuracy:46.945% A
KPH:86.200 C+
VKPH:5.900 C+
G40-F Ranger
C+
Kills:150
V. Kills:79 188%
Deaths:8
KDR:18.750
Accuracy:27.751% D
KPH:36.100 C+
VKPH:19 C
Saron HRB-H
A
Kills:132
V. Kills:62 210%
Deaths:21
KDR:6.286
Accuracy:60.957% B+
KPH:58.100 A
VKPH:27.300 C**
Aphelion VEX-4H
B+
Kills:61
V. Kills:25 235%
Deaths:13
KDR:4.692
Accuracy:40.569% D
KPH:47.700 B+
VKPH:19.600 D
Kills:885 (0 + 885)
Deaths:77
KDR:11.494
VKDR:3.883
Vehicle Kills:299
Kill Difference:808
Playtime:15.420 hours
Usage:1%
Score:0.487m
Score/min:526
Driving Accuracy:N/A%
Gunner Accuracy:40.569%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

G40-F Ranger
B*
Kills:95
V. Kills:56 167%
Deaths:
KDR:
Accuracy:26.247% D-
KPH:27.100 B*
VKPH:16 B+
Kills:95 (0 + 95)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:56
Kill Difference:95
Playtime:3.510 hours
Usage:0%
Score:0.075m
Score/min:357
Driving Accuracy:N/A%
Gunner Accuracy:26.247%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 14,07410,51023145.498M**40.8948.347%C+N/A37.8B++12.8D171278.3h4A+8.3B**
Saron HRB 3,0782,05918910.894A6.2855.938%A+N/A32.1B*15.9C+20364.1h21.8C++39B++
Supernova FPC 2,7971,93618810.298B*5.6947.267%DN/A27.9B+12.4D68569.3h3.7B**7.8B*
Supernova VPC 1,5021,20210411.558C+6.9541.662%D--N/A32.5C--8.1C*22437h3.5C+8.4C
Pulsar C 5605546730.823C3.7922.195%C24.549%C**14.4DN/A4838.4h13.4C60.5C+
E540 Halberd-H 4563371917.737B*13.1258.743%C++N/A63.6B**22.5C+7675.3h4B**6.9B**
Orion VS54 3032993000.997C+3.6218.893%C22.743%C24.7CN/A8912.1h14.1C+74.6C+
Sirius SX12 2972923280.89C+3.7222.096%C-14.041%D18.1C-N/A5216.1h18.3D82.8C
C-4 3582471701.453C++3.1620.313%D-N/A53.7D24.1C6244.6h1.2B++6C*
Tank Mine 329228852.682C++1.9346.229%B**N/A134.1B++59.4C+11361.7h2.9D**6.3C++
L100 Python HESH 2362121712.471C++7.8635.537%D**N/A34.2D3.9D--2536.2h3.6C+10.1D
Deimos VA29 2102082860.727C-3.8943.43%D**20.192%B++6.5D**N/A1931.9h3.9F--9F-
Proton II PPA-H 2192051612.813C++8.2046.945%A2.439%B+85.4C+5.8C+3522.4h12.6D26.7C**
Aphelion VEX-4 302189228.591B**3.9838.195%B+1.058%D*21.7C13D1758.7h61.6C++161.4B
M20 Basilisk 244182257.28C+2.6739.912%D**3.846%C24.9D8.5D--1427.3h72.1B*180.5B+
Lasher X2 1831792220.806C+3.8122.174%C-2.235%D-21.8C-N/A538.2h21C+94.6C+
Supernova PC 231174622.806C1.8141.715%D-4.023%A16.1C--5.3D-16010.8h6.2C14.8D
Proton II PPA 196164723.429B+18.8232.832%A+1.22%D-32.2D-6.3A1425.1h17.7F--53.9C
Parallax VX3 155154188.556A+3.9433.589%D-79.221%C*19DN/A558.1h2.8D8.5D
XM98 152151334.576A0.0445.113%B**80.795%B++25.6C+N/A685.9h2.8C6.2B
M12 Kobalt 161150625C+20.3924.368%B+16.667%C+62.5D4.6C+1652.4h20.6C84.4C++
G40-F Ranger 229150818.75B*14.1427.751%DN/A35.7C+18.8C3074.2h49.4B+178B
VE-S Canis 1471451381.051C+3.5623.684%C--11.035%D*5.4D--N/A2126.8h13.4C+56.6C+
NS Decimator 1961401860.753C3.8657.02%C-3.571%B*25.5C--10.2D1945.5h5.7C-10C--
Saron HRB-H 194132216.286C**1.6760.957%B+N/A57.4A27C*5142.3h20.2B+33.1B*
Terminus VX-9 112108851.271C+3.3420.275%D--22.222%C-3.7D**N/A1329.4h14.9D-73.4D-
G40-F Ranger 15195195U90.3926.247%D-N/A27.1B*16B+3573.5h79.3B*302B+
Spear Anti-Vehicle Phalanx Turret 12990615A10.3928.768%D**5.556%B++20.9D--9.1D*1774.3h6.5B+22.6C+
C75 Viper 9684402.1C-2.5124.045%F1.19%C15.8D2.3D**1745.3h15.1C+62.6D--
NS Annihilator 10162381.632M2.9877.129%D-N/A7.8D4.9D*1128h10.2B+13.3B
Aphelion VEX-4H 8661134.692C+0.0840.569%D6.557%A*46.9B+19.2D5771.3h26.2A64.5B**
Frag Grenade 6159159N/A54.3940.606%DN/A295D-10C**13170.2h4.5D11.2C--
Skyguard 8855124.583B**0.0322.72%D--1.818%C10.4C-6.2D-2575.3h109.6B+482.5C+
Hyena Missile Launcher 8454134.154A*0.4630.465%CN/A10.8C-6D835h36.5C++119.9C++
Eidolon VE33 5653540.981C+3.6329.842%B+18.868%D-4.8D--N/A2111.1h8.9C*29.9B+

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun11760.2h
Motion Spotter02810.1h
Anti-Vehicle MANA Turret11270.1h
Nano-Armor Kit318870,53265.9h
Nano-Repair Grenade09970.3h
Spawn Beacon0840h
CAS 14-E0870.1h
Spitfire Auto-Turret171,2851.5h
Ammunition Package58790.4h
Medical Applicator4827,7451.7h
WLT-Howler Mining Laser227,22430.6h
Maelstrom Turbo Laser03510.2h
Smoke Grenade02780.1h
Recon Detection Device14151h

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