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Castellan Destroyer Pizzocchero[HARM] Pizzocchero
VS BR 62

KDR: 4.56

Score: 15.9m

Last Seen: May 30th, 2018 6:54 PM
- ONLINE NOW

Prestige 1, Battle Rank 62 - Vanu Sovereignty on Cobalt - Outfit Officer of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 71
Level Progress (to 63): 56%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd Saron HRB Supernova FPC Supernova VPC Pulsar C Orion VS54 Sirius SX12 E540 Halberd-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $197,658 MLG Score: 158
Fun Score: N/A
Cheeseburgers Flipped: 43TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.607%20.274%43869911,3860.7988473.762

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.861%0.137C++-0.01C+-0.073C+HEAD ++ (~9.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.50.102C+14.6-0.025C+52.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.997%0.712%99659923,51150512346.93874284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.446%0.028C+-1.299D**0.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.745B++40.677B+5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.349%0.607%4809699112,523467470826.7586266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.277%1.44A-0.969D--0.26

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.40.875B*7.40.805B++7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.286%79.433%4809299528224741.1417

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.828%0.617B+0.816B++1.472

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.263C*2.80.106C+4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.529%20.313%480919961929622

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.194C++1.233B**-1.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.321C*3.90.193C++5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 71
15.9m460.8%298 (17.9k)278 (16.7k)4.5609321,5964,7357.247162 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS997114914.817%3.649%5412:034

88% Engineer13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 17th, 2014 9:13 PMAug 12th, 2017 8:42 PMJun 20th, 2018 11:58 AM (1d) (PST)May 30th, 2018 6:10 PM (22d) (PST)May 30th, 2018 2:54 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
799357640.3790.0830.0142.2880.118158

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,9412,10745,8342351137716,685

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
950.3h/39.6d 12,719 788 6,496 130.5k 727 1,789 6,721 45.6m

EngineerCLASS DETAILS: Engineer
Pulsar C
B
Kills:554
Deaths:673
KDR:0.823
Accuracy:22.195% C
HSR:24.549% B
Deimos VA29
B++
Kills:192
Deaths:278
KDR:0.691
Accuracy:43.529% D**
HSR:20.313% B++
Eidolon VE33
B+
Kills:53
Deaths:54
KDR:0.981
Accuracy:29.842% B+
HSR:18.868% D-
Kills:799
Deaths (as Engineer):1,005
Deaths (to Engineers):1,476
KDR:0.79502
Kill Difference:206
Playtime:832.849 hours
Usage:88%
Score:14.428m
Score/min:289
Accuracy (listed only):31.855%
HSR (listed only):21.243%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:299
Deaths:300
KDR:0.997
Accuracy:18.998% C
HSR:22.743% C
Lasher X2
C
Kills:179
Deaths:222
KDR:0.806
Accuracy:22.481% C
HSR:2.235% D--
Kills:478
Deaths (as Heavy Assault):522
Deaths (to Heavy Assaults):951
KDR:0.91571
Kill Difference:44
Playtime:36.860 hours
Usage:4%
Score:0.472m
Score/min:213
Accuracy (listed only):20.740%
HSR (listed only):12.489%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B
Kills:554
Deaths:673
KDR:0.823
Accuracy:22.195% C
HSR:24.549% B
Sirius SX12
C-
Kills:292
Deaths:328
KDR:0.890
Accuracy:22.096% C-
HSR:14.041% D
Deimos VA29
B++
Kills:192
Deaths:278
KDR:0.691
Accuracy:43.529% D**
HSR:20.313% B++
VE-S Canis
C-
Kills:112
Deaths:118
KDR:0.949
Accuracy:24.040% C-
HSR:10.714% D*
Kills:1,150
Deaths (as Light Assault):1,397
Deaths (to Light Assaults):639
KDR:0.82319
Kill Difference:247
Playtime:34.238 hours
Usage:4%
Score:0.426m
Score/min:207
Accuracy (listed only):27.965%
HSR (listed only):17.404%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C-
Kills:292
Deaths:328
KDR:0.890
Accuracy:22.096% C-
HSR:14.041% D
XM98
B**
Kills:151
Deaths:33
KDR:4.576
Accuracy:45.113% B**
HSR:80.795% B++
Parallax VX3
C+
Kills:131
Deaths:17
KDR:7.706
Accuracy:34.286% D
HSR:77.863% C+
VE-S Canis
C-
Kills:112
Deaths:118
KDR:0.949
Accuracy:24.040% C-
HSR:10.714% D*
Kills:686
Deaths (as Infiltrator):496
Deaths (to Infiltrators):592
KDR:1.38306
Kill Difference:190
Playtime:26.383 hours
Usage:3%
Score:0.265m
Score/min:167
Accuracy (listed only):31.384%
HSR (listed only):45.853%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C-
Kills:292
Deaths:328
KDR:0.890
Accuracy:22.096% C-
HSR:14.041% D
Deimos VA29
B++
Kills:192
Deaths:278
KDR:0.691
Accuracy:43.529% D**
HSR:20.313% B++
VE-S Canis
C-
Kills:112
Deaths:118
KDR:0.949
Accuracy:24.040% C-
HSR:10.714% D*
Terminus VX-9
D-
Kills:76
Deaths:57
KDR:1.333
Accuracy:21.029% D-
HSR:18.421% D-
Kills:672
Deaths (as Combat Medic):781
Deaths (to Combat Medics):351
KDR:0.86044
Kill Difference:109
Playtime:11.758 hours
Usage:1%
Score:0.210m
Score/min:298
Accuracy (listed only):27.673%
HSR (listed only):15.872%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):169
KDR:0
Kill Difference:UNR
Playtime:5.443 hours
Usage:1%
Score:0.055m
Score/min:168
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:212
V. Kills:24 N/A
Deaths:17
KDR:12.471
Accuracy:35.537% D**
KPH:34.300 D
VKPH:3.900 D--
C75 Viper
D
Kills:84
V. Kills:12 N/A
Deaths:40
KDR:2.100
Accuracy:24.045% F
KPH:15.900 D
VKPH:2.300 D**
Kills:296 (296 + 0)
Deaths:57
KDR:5.193
VKDR:0.632
Vehicle Kills:36
Kill Difference:239
Playtime:11.472 hours
Usage:1%
Score:0.135m
Score/min:197
Driving Accuracy:24.045%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B*
Kills:9,734
V. Kills:3,283 296%
Deaths:218
KDR:44.651
Accuracy:48.394% C+
KPH:38.300 B*
VKPH:12.900 D
Saron HRB
A+
Kills:2,056
V. Kills:1,018 202%
Deaths:189
KDR:10.878
Accuracy:55.949% A+
KPH:32.100 B*
VKPH:15.900 C+
Supernova FPC
B++
Kills:1,839
V. Kills:819 224%
Deaths:184
KDR:9.995
Accuracy:47.396% D
KPH:28 B++
VKPH:12.500 C--
Supernova VPC
C**
Kills:1,202
V. Kills:300 399%
Deaths:104
KDR:11.558
Accuracy:41.662% D--
KPH:32.500 C--
VKPH:8.100 C**
Aphelion VEX-4
B+
Kills:178
V. Kills:107 165%
Deaths:22
KDR:8.091
Accuracy:39.457% B+
KPH:23.500 C+
VKPH:14.100 D
Supernova PC
C--
Kills:174
V. Kills:57 300%
Deaths:62
KDR:2.806
Accuracy:41.715% D-
KPH:16.100 C--
VKPH:5.300 D-
Proton II PPA
A
Kills:164
V. Kills:32 N/A
Deaths:7
KDR:23.429
Accuracy:32.832% A+
KPH:32 D-
VKPH:6.200 A
Kills:15,347 (3,215 + 12,132)
Deaths:786
KDR:19.525
VKDR:7.145
Vehicle Kills:5,616
Kill Difference:14,561
Playtime:444.271 hours
Usage:47%
Score:6.733m
Score/min:253
Driving Accuracy:41.715%
Gunner Accuracy:32.832%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A
Kills:274
V. Kills:98 277%
Deaths:16
KDR:17.125
Accuracy:59.501% C**
KPH:68.500 A
VKPH:24.500 C**
Proton II PPA-H
B**
Kills:163
V. Kills:11 N/A
Deaths:12
KDR:13.583
Accuracy:45.985% B**
KPH:85.900 C+
VKPH:5.800 C+
Saron HRB-H
A
Kills:132
V. Kills:62 210%
Deaths:21
KDR:6.286
Accuracy:60.957% B++
KPH:58.100 A
VKPH:27.300 C*
G40-F Ranger
C++
Kills:131
V. Kills:68 190%
Deaths:7
KDR:18.714
Accuracy:27.732% D
KPH:35.800 C++
VKPH:18.600 C+
Aphelion VEX-4H
B+
Kills:61
V. Kills:25 235%
Deaths:13
KDR:4.692
Accuracy:40.569% D
KPH:47.900 B+
VKPH:19.600 D
Kills:761 (0 + 761)
Deaths:69
KDR:11.029
VKDR:3.826
Vehicle Kills:264
Kill Difference:692
Playtime:13.099 hours
Usage:1%
Score:0.442m
Score/min:562
Driving Accuracy:N/A%
Gunner Accuracy:40.569%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

G40-F Ranger
A
Kills:90
V. Kills:52 170%
Deaths:
KDR:
Accuracy:27.786% C-
KPH:30.400 A
VKPH:17.600 B**
Kills:90 (0 + 90)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:52
Kill Difference:90
Playtime:2.962 hours
Usage:0%
Score:0.066m
Score/min:372
Driving Accuracy:N/A%
Gunner Accuracy:27.786%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 13,0179,73421844.651M**40.0948.394%C+N/A38.3B*12.9D171254.2h4A+8.3B**
Saron HRB 3,0742,05618910.878A6.3255.949%A+N/A32.1B*15.9C+20264h21.8C++38.9B++
Supernova FPC 2,6581,8391849.995B*5.4347.396%DN/A28B++12.5C--66865.6h3.7B**7.8B*
Supernova VPC 1,5021,20210411.558C++7.0041.662%D--N/A32.5C--8.1C**22237h3.5C+8.4C-
Pulsar C 5605546730.823C3.7422.195%C24.549%B14.4DN/A4838.4h13.4C+60.5C+
Orion VS54 3032993000.997C+3.5618.998%C22.743%C25.3CN/A8811.8h14.1C+74.2C+
Sirius SX12 2972923280.89C+3.6722.096%C-14.041%D18.1C-N/A5116.1h18.3D82.8C
E540 Halberd-H 3722741617.125B*12.5659.501%C**N/A68.5A24.5C**9354h4.1B**6.9B**
Tank Mine 327226852.659C++1.9044.483%B*N/A132.9B++59.4C+10921.7h2.8D*6.3C++
L100 Python HESH 2362121712.471C++7.9135.537%D**N/A34.2D3.9D--2296.2h3.6C+10.1D
C-4 3012081501.387C+3.1720.11%D-N/A56.2C--25.1C6903.7h1.2B++6.1C++
Deimos VA29 1941922780.691C--3.8743.529%D**20.313%B++6.6D**N/A1929.1h3.9F--9F
M20 Basilisk 242181257.24C++2.6839.805%D*3.867%C24.8D8.4D*1407.3h72.1B*181.2B+
Lasher X2 1831792220.806C+3.7522.481%C2.235%D--22.4CN/A548h20.6C+91.8C+
Aphelion VEX-4 285178228.091B**3.5339.457%B+1.124%D*23.4C+14.1D1897.6h61C++154.7B+
Supernova PC 231174622.806C1.7541.715%D-4.023%B**16.1C--5.3D-15110.8h6.2C-14.8D
Proton II PPA 196164723.429B+18.8732.832%A+1.22%D-32.2D-6.3A+1415.1h17.7F--53.9C
Proton II PPA-H 1741631213.583C++9.0245.985%B**2.454%B++85.8C+5.8C+3841.9h12.7D27.7C*
XM98 152151334.576A0.0245.113%B**80.795%B++25.6C+N/A675.9h2.8C6.2B
M12 Kobalt 155144624C+19.4424.036%B15.278%C-62.6D-4.8C+1512.3h20C+83.2C++
Saron HRB-H 194132216.286C**1.7360.957%B++N/A57.4B**27C*4972.3h20.2B+33.1B++
Parallax VX3 132131177.706A3.1534.286%D77.863%C+19.6C--N/A586.7h2.8D8.3D
G40-F Ranger 199131718.714B**14.1527.732%DN/A35.4C++18.4C2963.7h48.3B+174B+
NS Decimator 1801291850.697C3.8658.358%C3.876%B**26.9C10.6C--2024.8h6D10.3D
VE-S Canis 1141121180.949C3.6124.04%C-10.714%D*5.6D--N/A2120.1h14.5C--60.2C
Spear Anti-Vehicle Phalanx Turret 12990615A10.4428.768%D**5.556%B++20.9D--9.1D*1694.3h6.5B+22.6C+
G40-F Ranger 14290190U85.4427.786%C-N/A30B**17.3B*3723h73.4B**264.2B++
C75 Viper 9684402.1C2.4624.045%F1.19%C15.8D2.3D**1595.3h15.1C+62.6D--
Terminus VX-9 7876571.333C+3.2321.029%D-18.421%D-3.5D**N/A1221.7h14.9D-71.1D
Aphelion VEX-4H 8661134.692C++0.1340.569%D6.557%A*46.9B+19.2D5301.3h26.2A64.5B**
Frag Grenade 6159159N/A54.4440.832%DN/A295D-10B12900.2h4.5D11C-
Eidolon VE33 5653540.981C+3.5829.842%B+18.868%D-4.8D--N/A2011.1h8.9C*29.9B+

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun11320.1h
Nano-Repair Grenade09510.3h
Motion Spotter02140.1h
Nano-Armor Kit308823,71660.9h
Anti-Vehicle MANA Turret11270.1h
Spitfire Auto-Turret151,1471.2h
Ammunition Package58370.4h
Medical Applicator4727,2381.7h
WLT-Howler Mining Laser46,8044.9h
Smoke Grenade02740.1h
Recon Detection Device02410.4h

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