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Harbinger Pl0p[GPpr] Pl0p
VS BR 90

KDR: 0.69

Score: 32.2m

Last Seen: Feb 19th, 2019 7:59 AM
- OFFLINE - 17.5 hour(s)

Prestige 1, Battle Rank 90 - Vanu Sovereignty on Emerald - Outfit Officer of Ghost Pepper[GPpr] Ghost Pepper
VS outfit on Emerald

Members: 2
Level Progress (to 91): 66%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Pandora VX25 VX6-7 H-V45 Serpent VE92 Zenith VX-5 CAS30 Tank Buster Supernova PC Terminus VX-9
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-3,753 MLG Score: -3
Fun Score: N/A
Cheeseburgers Flipped: 666TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.072%17.521%4222999310,2850.5040430.185

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.271%0.585B+-0.487D-1.029D*HEAD + (~5.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.8-0.067C+19.2-0.345C-60.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.287%0.566%114310191,768202715320.871795115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.673%-0.014C+-0.955D---1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
300.2-0.864D--111.9-1.113D*188.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.546%1.389%103510172,088266012910.784962162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.288%-0.326C--0.787D-1.744

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.6-0.128C16.4-0.306C27.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.875%1.162%1241010122,324228219751.0184118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.803%-0.119C+-0.813D-0.807

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
157.6-0.331C-55-0.394C--102.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.964%54.613%12431019271186960.144997

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.324%-0.911D---0.821D--0.411

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.6-0.582D4.5-0.423C--11.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.778%12.79%124410181,7671282811.37831

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.266%-0.303C-0.347C--0.548

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.8-0.194C6-0.227C9.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghost Pepper[GPpr] Ghost Pepper
VS outfit on Emerald

Members: 2
32.2m521.7%333 (20k)285 (17.1k)0.68913529,60842,9640.98207890 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102285017.939%9.143%16402:373

13% Combat Medic60% Engineer7% Heavy Assault10% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 10th, 2012 7:30 AMDec 31st, 2018 6:11 AMFeb 19th, 2019 3:21 PM (2d) (PST)Feb 19th, 2019 6:30 AM (2d) (PST)Feb 19th, 2019 3:59 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6552054500.2620.3810.0241.7900.081-3

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,27212,29426,97816231107517,116

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1881.3h/78.4d 12,586 2,707 17,182 202.1k 2,809 3,960 9,120 73.9m

EngineerCLASS DETAILS: Engineer
Pandora VX25
C
Kills:1,192
Deaths:1,805
KDR:0.660
Accuracy:36.403% C
HSR:12.668% D
VX6-7
B
Kills:1,182
Deaths:2,467
KDR:0.479
Accuracy:26.066% B
HSR:18.443% C
Serpent VE92
C--
Kills:1,144
Deaths:2,346
KDR:0.488
Accuracy:21.265% C--
HSR:14.248% D--
Zenith VX-5
A++
Kills:1,139
Deaths:2,492
KDR:0.457
Accuracy:34.473% A++
HSR:16.681% D
Solstice VE3
C
Kills:629
Deaths:1,701
KDR:0.370
Accuracy:17.037% D--
HSR:18.124% C
Pulsar C
C
Kills:349
Deaths:814
KDR:0.429
Accuracy:21.960% C-
HSR:21.777% C
Thanatos VE70
C++
Kills:238
Deaths:436
KDR:0.546
Accuracy:40.614% C++
HSR:13.445% C--
VE-LR Obelisk
D--
Kills:222
Deaths:346
KDR:0.642
Accuracy:24.282% D*
HSR:23.423% D--
Eidolon VE33
D-
Kills:177
Deaths:259
KDR:0.683
Accuracy:22.746% D-
HSR:19.209% D-
Deimos VA29
D
Kills:175
Deaths:376
KDR:0.465
Accuracy:50.808% D-
HSR:12.571% D
Nova
C
Kills:162
Deaths:307
KDR:0.528
Accuracy:37.673% D
HSR:12.963% C
NSX-P Tanto
B+
Kills:138
Deaths:301
KDR:0.458
Accuracy:28.849% B+
HSR:17.391% D*
The Little Helper
D-
Kills:77
Deaths:166
KDR:0.464
Accuracy:40.783% D-
HSR:6.494% D**
Zenith VX-5AE
C+
Kills:77
Deaths:159
KDR:0.484
Accuracy:23.238% D-
HSR:24.675% C+
Kills:6,901
Deaths (as Engineer):13,975
Deaths (to Engineers):11,096
KDR:0.49381
Kill Difference:7,074
Playtime:1,137.169 hours
Usage:60%
Score:18.705m
Score/min:274
Accuracy (listed only):30.442%
HSR (listed only):16.580%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B+
Kills:473
Deaths:973
KDR:0.486
Accuracy:20.947% D
HSR:5.074% B+
Orion VS54
C-
Kills:467
Deaths:826
KDR:0.565
Accuracy:18.604% C-
HSR:20.557% D
SVA-88
C+
Kills:270
Deaths:348
KDR:0.776
Accuracy:22.719% C+
HSR:24.074% C+
Pulsar LSW
C
Kills:160
Deaths:259
KDR:0.618
Accuracy:20.791% C
HSR:20% D
Flare VE6
C
Kills:155
Deaths:266
KDR:0.583
Accuracy:18.210% D
HSR:22.581% C
VE-H Maw
D
Kills:86
Deaths:150
KDR:0.573
Accuracy:18.253% D*
HSR:19.767% D
Kills:1,611
Deaths (as Heavy Assault):2,822
Deaths (to Heavy Assaults):11,862
KDR:0.57087
Kill Difference:1,211
Playtime:139.226 hours
Usage:7%
Score:2.019m
Score/min:242
Accuracy (listed only):19.921%
HSR (listed only):18.675%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C
Kills:1,192
Deaths:1,805
KDR:0.660
Accuracy:36.403% C
HSR:12.668% D
VX6-7
B
Kills:1,182
Deaths:2,467
KDR:0.479
Accuracy:26.066% B
HSR:18.443% C
Serpent VE92
C--
Kills:1,144
Deaths:2,346
KDR:0.488
Accuracy:21.265% C--
HSR:14.248% D--
Zenith VX-5
A++
Kills:1,139
Deaths:2,492
KDR:0.457
Accuracy:34.473% A++
HSR:16.681% D
Solstice VE3
C
Kills:629
Deaths:1,701
KDR:0.370
Accuracy:17.037% D--
HSR:18.124% C
Pulsar C
C
Kills:349
Deaths:814
KDR:0.429
Accuracy:21.960% C-
HSR:21.777% C
Sirius SX12
C**
Kills:242
Deaths:587
KDR:0.412
Accuracy:25.868% C**
HSR:16.529% C
Thanatos VE70
C++
Kills:238
Deaths:436
KDR:0.546
Accuracy:40.614% C++
HSR:13.445% C--
Deimos VA29
D
Kills:175
Deaths:376
KDR:0.465
Accuracy:50.808% D-
HSR:12.571% D
NS-7 PDW
B
Kills:162
Deaths:374
KDR:0.433
Accuracy:26.472% B
HSR:16.049% C
Nova
C
Kills:162
Deaths:307
KDR:0.528
Accuracy:37.673% D
HSR:12.963% C
Eridani SX5
C
Kills:159
Deaths:340
KDR:0.468
Accuracy:23.346% D
HSR:16.981% C
NSX-P Tanto
B+
Kills:138
Deaths:301
KDR:0.458
Accuracy:28.849% B+
HSR:17.391% D*
VE-S Canis
B
Kills:117
Deaths:192
KDR:0.609
Accuracy:29.396% B
HSR:9.402% D*
The Little Helper
D-
Kills:77
Deaths:166
KDR:0.464
Accuracy:40.783% D-
HSR:6.494% D**
Zenith VX-5AE
C+
Kills:77
Deaths:159
KDR:0.484
Accuracy:23.238% D-
HSR:24.675% C+
Kills:7,182
Deaths (as Light Assault):14,863
Deaths (to Light Assaults):6,123
KDR:0.48321
Kill Difference:7,681
Playtime:180.411 hours
Usage:10%
Score:3.131m
Score/min:289
Accuracy (listed only):30.266%
HSR (listed only):15.528%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C
Kills:1,192
Deaths:1,805
KDR:0.660
Accuracy:36.403% C
HSR:12.668% D
H-V45
C--
Kills:1,162
Deaths:2,214
KDR:0.525
Accuracy:21.702% C--
HSR:14.200% D--
Terminus VX-9
D
Kills:798
Deaths:1,899
KDR:0.420
Accuracy:22.084% D
HSR:19.048% D-
Sirius SX12
C**
Kills:242
Deaths:587
KDR:0.412
Accuracy:25.868% C**
HSR:16.529% C
Thanatos VE70
C++
Kills:238
Deaths:436
KDR:0.546
Accuracy:40.614% C++
HSR:13.445% C--
CME
D
Kills:215
Deaths:378
KDR:0.569
Accuracy:21.887% D-
HSR:17.674% D
Deimos VA29
D
Kills:175
Deaths:376
KDR:0.465
Accuracy:50.808% D-
HSR:12.571% D
NS-7 PDW
B
Kills:162
Deaths:374
KDR:0.433
Accuracy:26.472% B
HSR:16.049% C
Nova
C
Kills:162
Deaths:307
KDR:0.528
Accuracy:37.673% D
HSR:12.963% C
Pulsar VS1
D
Kills:161
Deaths:339
KDR:0.475
Accuracy:18.517% D--
HSR:16.770% D
Eridani SX5
C
Kills:159
Deaths:340
KDR:0.468
Accuracy:23.346% D
HSR:16.981% C
NS-11A
C
Kills:159
Deaths:281
KDR:0.566
Accuracy:23.252% C
HSR:15.723% D-
VE-S Canis
B
Kills:117
Deaths:192
KDR:0.609
Accuracy:29.396% B
HSR:9.402% D*
The Little Helper
D-
Kills:77
Deaths:166
KDR:0.464
Accuracy:40.783% D-
HSR:6.494% D**
Kills:5,019
Deaths (as Combat Medic):9,694
Deaths (to Combat Medics):4,342
KDR:0.51774
Kill Difference:4,675
Playtime:253.096 hours
Usage:13%
Score:5.417m
Score/min:357
Accuracy (listed only):29.915%
HSR (listed only):14.323%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Spiker
B+
Kills:244
Deaths:531
KDR:0.460
Accuracy:32.208% B+
HSR:14.754% D-
Sirius SX12
C**
Kills:242
Deaths:587
KDR:0.412
Accuracy:25.868% C**
HSR:16.529% C
NS-44 Commissioner
D
Kills:187
Deaths:493
KDR:0.379
Accuracy:30.952% D
HSR:13.369% D*
NS-44L Blackhand
D*
Kills:179
Deaths:459
KDR:0.390
Accuracy:30.786% D*
HSR:24.022% D*
NS-7 PDW
B
Kills:162
Deaths:374
KDR:0.433
Accuracy:26.472% B
HSR:16.049% C
Eridani SX5
C
Kills:159
Deaths:340
KDR:0.468
Accuracy:23.346% D
HSR:16.981% C
Beamer VS3
C*
Kills:157
Deaths:458
KDR:0.343
Accuracy:28.808% C*
HSR:22.293% C+
Parallax VX3
F
Kills:134
Deaths:122
KDR:1.098
Accuracy:27.922% F
HSR:61.940% F-
VE-S Canis
B
Kills:117
Deaths:192
KDR:0.609
Accuracy:29.396% B
HSR:9.402% D*
XM98
D
Kills:77
Deaths:116
KDR:0.664
Accuracy:32.465% D
HSR:55.844% F-
Artemis VX26 AE
D*
Kills:75
Deaths:173
KDR:0.434
Accuracy:24.385% D*
HSR:9.333% F--
NS-AM7 Archer
C
Kills:73
Deaths:331
KDR:0.221
Accuracy:49.649% D*
HSR:13.699% C
VA39 Spectre
C+
Kills:60
Deaths:82
KDR:0.732
Accuracy:27.834% D
HSR:36.667% C+
Kills:1,866
Deaths (as Infiltrator):4,258
Deaths (to Infiltrators):5,141
KDR:0.43823
Kill Difference:2,392
Playtime:81.678 hours
Usage:4%
Score:0.999m
Score/min:204
Accuracy (listed only):30.007%
HSR (listed only):23.914%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:707
Deaths:758
KDR:0.933
Accuracy:12.629% D-
HSR:19.378% C+
Cosmos VM3
B++
Kills:663
Deaths:634
KDR:1.046
Accuracy:13.123% D
HSR:23.077% B++
Comet VM2
C
Kills:464
Deaths:841
KDR:0.552
Accuracy:40.538% C
HSR:3.664% C
Comet VM2
C-
Kills:418
Deaths:769
KDR:0.544
Accuracy:40.882% C-
HSR:2.392% D-
Quasar VM1
C--
Kills:180
Deaths:242
KDR:0.744
Accuracy:10.944% D--
HSR:16.111% C--
Kills:2,432
Deaths (as MAX Suit):1,622
Deaths (to MAX Suits):2,248
KDR:1.49938
Kill Difference:810
Playtime:83.428 hours
Usage:4%
Score:1.928m
Score/min:385
Accuracy (listed only):23.623%
HSR (listed only):12.924%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Antares LC
C**
Kills:225
V. Kills:134 167%
Deaths:228
KDR:0.987
Accuracy:32.743% C++
KPH:22.700 C**
VKPH:13.500 C+
Maelstrom Turbo Laser
D
Kills:202
V. Kills:175 115%
Deaths:597
KDR:0.338
Accuracy:33.178% B
KPH:7.200 D
VKPH:6.300 D
Saron Laser Cannon
C--
Kills:158
V. Kills:141 111%
Deaths:540
KDR:0.293
Accuracy:35.299% B+
KPH:6.700 D
VKPH:6 C--
Hornet Missiles
C
Kills:145
V. Kills:127 113%
Deaths:76
KDR:1.908
Accuracy:52.060% D*
KPH:32.800 C--
VKPH:28.800 C
Dual Photon Pods
B+
Kills:110
V. Kills:69 157%
Deaths:58
KDR:1.897
Accuracy:44.247% D-
KPH:40.400 D
VKPH:25.300 B+
Photon A2A Missile Pods
B*
Kills:62
V. Kills:34 177%
Deaths:39
KDR:1.590
Accuracy:85.469% B*
KPH:45.900 C+
VKPH:25.100 D
Kills:902 (585 + 0)
Deaths:1,538
KDR:0.586
VKDR:0.442
Vehicle Kills:680
Kill Difference:636
Playtime:69.970 hours
Usage:4%
Score:0.614m
Score/min:146
Piloting Accuracy:35.299%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C
Kills:855
V. Kills:689 124%
Deaths:1,406
KDR:0.608
Accuracy:37.772% D-
KPH:6.200 C
VKPH:5 C--
C150 Dalton
B++
Kills:726
V. Kills:537 135%
Deaths:91
KDR:7.978
Accuracy:41.395% B
KPH:48.200 B++
VKPH:35.600 B++
L-30R Vektor
C++
Kills:711
V. Kills:422 168%
Deaths:530
KDR:1.342
Accuracy:39.688% C++
KPH:11.800 C+
VKPH:7 C+
AP30 Shredder
U
Kills:415
V. Kills:283 146%
Deaths:94
KDR:4.415
Accuracy:28.368% D-
KPH:1,494,000 U
VKPH:1,018,800 U
L105 Zephyr
A
Kills:163
V. Kills:87 185%
Deaths:42
KDR:3.881
Accuracy:36.987% D
KPH:31.100 D
VKPH:16.600 A
Kills:2,870 (1,566 + 1,304)
Deaths:2,163
KDR:1.327
VKDR:0.933
Vehicle Kills:2,018
Kill Difference:707
Playtime:217.275 hours
Usage:12%
Score:1.534m
Score/min:118
Piloting Accuracy:39.688%
Gunner Accuracy:36.987%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:548
V. Kills:439 125%
Deaths:323
KDR:1.697
Accuracy:64.220% B*
KPH:30.500 C++
VKPH:24.500 A
L100 Python HEAT
B++
Kills:175
V. Kills:116 150%
Deaths:122
KDR:1.434
Accuracy:63.515% A
KPH:21.900 C--
VKPH:14.500 B++
Skyguard
C*
Kills:134
V. Kills:87 152%
Deaths:89
KDR:1.506
Accuracy:29.769% C++
KPH:15.400 C*
VKPH:10 C++
Kills:857 (857 + 0)
Deaths:534
KDR:1.605
VKDR:1.202
Vehicle Kills:642
Kill Difference:323
Playtime:34.665 hours
Usage:2%
Score:0.600m
Score/min:288
Driving Accuracy:29.769%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:835
V. Kills:452 184%
Deaths:551
KDR:1.515
Accuracy:55.514% B++
KPH:19.200 C
VKPH:10.400 B++
Supernova FPC
A+
Kills:396
V. Kills:189 208%
Deaths:102
KDR:3.882
Accuracy:62.454% B**
KPH:38.800 A+
VKPH:18.500 B++
Saron HRB
B**
Kills:320
V. Kills:345 92%
Deaths:118
KDR:2.712
Accuracy:50.703% B*
KPH:22.900 C+
VKPH:24.700 B**
E540 Halberd
C+
Kills:66
V. Kills:41 157%
Deaths:15
KDR:4.400
Accuracy:47.151% C+
KPH:25.500 C--
VKPH:15.900 C+
Aphelion VEX-4
B
Kills:56
V. Kills:45 122%
Deaths:12
KDR:4.667
Accuracy:36.093% C*
KPH:24.800 C+
VKPH:19.900 B
Kills:1,673 (1,231 + 442)
Deaths:798
KDR:2.096
VKDR:1.343
Vehicle Kills:1,072
Kill Difference:875
Playtime:72.588 hours
Usage:4%
Score:1.208m
Score/min:277
Driving Accuracy:62.454%
Gunner Accuracy:36.093%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C**
Kills:272
V. Kills:229 118%
Deaths:130
KDR:2.092
Accuracy:46.798% C++
KPH:36.600 C+
VKPH:30.800 C**
Saron HRB-H
C+
Kills:191
V. Kills:138 137%
Deaths:64
KDR:2.984
Accuracy:57.721% C**
KPH:32.100 C
VKPH:23.200 C+
E540 Halberd-H
B+
Kills:141
V. Kills:79 176%
Deaths:37
KDR:3.811
Accuracy:63.968% B*
KPH:45.800 C++
VKPH:25.700 B+
Kills:604 (0 + 604)
Deaths:231
KDR:2.615
VKDR:1.931
Vehicle Kills:446
Kill Difference:373
Playtime:16.461 hours
Usage:1%
Score:0.325m
Score/min:329
Driving Accuracy:N/A%
Gunner Accuracy:63.968%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:218
V. Kills:126 172%
Deaths:108
KDR:2.019
Accuracy:42.894% B+
KPH:18.700 C+
VKPH:10.800 B*
M60-G Bulldog
A*
Kills:103
V. Kills:56 181%
Deaths:80
KDR:1.288
Accuracy:54.775% A++
KPH:37.100 C+
VKPH:20.200 A*
M20 Basilisk
C+
Kills:79
V. Kills:47 165%
Deaths:35
KDR:2.257
Accuracy:39.415% C++
KPH:15.300 C--
VKPH:9.100 C+
Kills:400 (0 + 400)
Deaths:223
KDR:1.794
VKDR:1.027
Vehicle Kills:229
Kill Difference:177
Playtime:19.632 hours
Usage:1%
Score:0.274m
Score/min:232
Driving Accuracy:N/A%
Gunner Accuracy:39.415%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C++
Kills:149
V. Kills:83 177%
Deaths:34
KDR:4.382
Accuracy:32.359% D
KPH:26 C++
VKPH:14.500 C++
Kills:149 (0 + 149)
Deaths:34
KDR:4.382
VKDR:2.441
Vehicle Kills:83
Kill Difference:115
Playtime:5.733 hours
Usage:0%
Score:0.089m
Score/min:258
Piloting Accuracy:N/A%
Gunner Accuracy:32.359%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 1,2451,1921,8050.66C-0.0336.403%C12.668%D25.3C-1.1B**8347.2h6D--16.5C--
VX6-7 1,2101,1822,4670.479C--0.2126.066%B18.443%C12.4DN/A3995h20D**76.9C-
H-V45 1,1911,1622,2140.525C-0.1621.702%C--14.2%D--18.2C--N/A6064h16.7D--77D
Serpent VE92 1,1681,1442,3460.488C--0.2021.265%C--14.248%D--14.9DN/A5876.8h16.4D77.3C
Zenith VX-5 1,2021,1392,4920.457D0.2334.473%A++16.681%D10.5D-N/A33108h33T*95.6D*
CAS30 Tank Buster 1,5448551,4060.608C-0.0837.772%D-N/A6.3C5C--56136.8h101.3D*268.1D*
Supernova PC 1,2878355511.515C--0.8355.514%B++2.395%C+19.2C10.4B++19143.6h6.9D12.4C+
Terminus VX-9 8307981,8990.42D-0.2722.084%D19.048%D-16.4D-N/A4848.7h18.8F--85.1D**
C150 Dalton 1,263726917.978C**7.2941.395%BN/A48.1B++35.6B++51615.1h4.5C+10.8B
L-30R Vektor 1,1337115301.342C0.6539.688%C++N/A11.8C+7C+7460.2h96.7C243.7C+
Cosmos VM3 7347077580.933C--0.2412.629%D-19.378%C+24.2CN/A8729.2h16.6D131.3D
Cosmos VM3 6836636341.046C-0.3613.123%D23.077%B++27.7C+N/A10323.9h15.7C119.6C+
Solstice VE3 6386291,7010.37D0.3217.037%D--18.124%C13.2CN/A6347.5h17.7C+104.2C
C-4 9516048290.729C-0.0427.552%BN/A59.2C-34B67510.2h2.2D*8C-
L100 Python AP 9875483231.697D1.0164.22%B*N/A30.4C++24.4B**31418h8.7D13.5C+
Tank Mine 8985074261.19D0.5029.445%CN/A97.5C+75.2B+12115.2h2.2C7.6D
Lasher X2 4944739730.486D0.2020.947%D5.074%B+26.3C+1.2B+9618h24.9D-119.1C--
Orion VS54 4834678260.565C--0.1218.604%C-20.557%D20.8C-N/A11422.4h18.7D*100.5C
Comet VM2 7624648410.552C0.1440.538%C3.664%C12.2C*7.8A++12738h25.9C63.9C+
Comet VM2 6644187690.544C--0.1540.882%C-2.392%D-12.1C++7.1B**11234.6h28C+68.5C+
AP30 Shredder 698415944.415C+3.7328.368%D-N/A4150U2830U24923500.1h97.4C+343.5C
Supernova FPC 5853961023.882C3.1962.454%B**N/A38.8A+18.5B++48010.2h5.2C**8.3B++
Pulsar C 3683498140.429C-0.2621.96%C-21.777%C10.2DN/A4634.2h20.8F-94.6D--
Saron HRB 6653201182.712C-2.0250.703%B*N/A22.9C+24.6B**39814h38.3F--75.6D--
Aphelion VEX-4H 5012721302.092C1.4046.798%C++N/A36.8C+30.9C**3227.4h81C--173.1C
SVA-88 2762703480.776C--0.0922.719%C+24.074%C+30.7C--N/A1128.8h17.6F-77.3D
Rocklet Rifle 4622505260.475C-0.2153.808%C++N/A28.1C+23.8C+3868.9h38.4C+71.3C++
Sticky Grenade 2512501250N/A249.3142.694%D--N/A500D-2D*16710.5h3D7D
Spiker 2572445310.46D0.2332.208%B+14.754%D-16.7DN/A5314.6h12.9D40.1C
Sirius SX12 2522425870.412C--0.2825.868%C**16.529%C12.1DN/A4820h23.8F91.8C--
Force-Blade 27623832,4580.007C--0.6820.774%D5.042%C0.2C--N/A11001.8h3.2C15.4C
Thanatos VE70 2532384360.546C0.1440.614%C++13.445%C--22.7C1.4M+10310.5h6.7D--16.6C
Antares LC 3592252280.987C0.3032.743%C++N/A22.7C**13.5C+1679.9h139.5C+426C++
VE-LR Obelisk 2342223460.642D0.0524.282%D*23.423%D--20.2D1.1B+6511h9.9D*40.8D**
M20 Basilisk 3442181082.019C1.3342.894%B+5.046%C18.6C+10.8B*21611.7h178.7F-416.7D--
CME 2192153780.569D0.1221.887%D-17.674%D19.9DN/A8910.8h16.5D75.6D
Frag Grenade 2122081208N/A207.3139.831%DN/A297.1D-5.7C12020.7h4.8D11.9D
Maelstrom Turbo Laser 3772025970.338C-0.3533.178%BN/A7.2D6.3D9128h210.7D*635.2D-
Saron HRB-H 329191642.984C2.2957.721%C**N/A31.8C23C+3396h33.8D58.6C-
NS-44 Commissioner 1941874930.379D0.3130.952%D13.369%D*16.7DN/A8611.2h6.1F-19.6D*
Quasar VM1 1921802420.744C--0.0510.944%D--16.111%C--15.9D1.1A++6511.3h18D164.2C-
NS-44L Blackhand 1821794590.39D0.3030.786%D*24.022%D*17.9CN/A6310h6.4D--20.8D*
Eidolon VE33 1811772590.683C0.0122.746%D-19.209%D-15.9CN/A8911.1h10.9C47.9C-
Deimos VA29 1821753760.465D0.2250.808%D-12.571%D17.7D-N/A479.9h3.6F7.1D--
L100 Python HEAT 2911751221.434D0.7463.515%A1.714%D21.9C--14.5B++2708h8.4D-13.3C+
NS Annihilator 2741742260.77B+0.0881.738%C**N/A13.7B*7.9C19612.7h10.1B++12.3B++
L105 Zephyr 250163423.881C--3.1936.987%DN/A31.3D16.7A+2775.2h12.5T33.8F--
NS-7 PDW 1631623740.433D0.2626.472%B16.049%C12.8DN/A5612.7h22.8D**86.3C
Nova 1681623070.528D0.1637.673%D12.963%C19.3DN/A538.4h7.1D**18.8D*
Pulsar VS1 1631613390.475C--0.2118.517%D--16.77%D13.4DN/A9912h16.3C88.3D
Pulsar LSW 1661602590.618D0.0720.791%C20%D25.8D1A1046.2h18.8F-90.6D
Eridani SX5 1641593400.468D0.2223.346%D16.981%C15.9DN/A5610h16.9D--72.4D
NS-11A 1681592810.566C-0.1223.252%C15.723%D-15.7DN/A4810.1h18.3D*78.6C--
Saron Laser Cannon 2991585400.293C-0.4035.299%B+N/A6.7D6C--11523.6h252D--714D
Beamer VS3 1651574580.343C--0.3528.808%C*22.293%C+21.8C+1.1B++1037.2h16.3D**56.7C
Flare VE6 1631552660.583D0.1118.21%D22.581%C24.6D1.3A*996.3h17F-93.4D--
M20 Wyvern 232149344.382C+3.6932.359%D1.342%D26.1C++14.6C++2585.7h68.4B+211.4C*
Hornet Missiles 272145761.908D1.2252.06%D*1.379%C33C--28.9C3864.4h17.6D33.8D--
Hyena Missile Launcher 2281411460.966C--0.2831.536%CN/A12.3C-7.6C-13011.5h59.4F-188.2D**
E540 Halberd-H 220141373.811C3.1263.968%B*N/A45.5C++25.5B+3273.1h6.2C++9.7B+
Spear Anti-Vehicle Phalanx Turret 201140304.667C3.9839.278%C--3.571%C45.2B+19.7C+4773.1h7.5B+19.2B
NSX-P Tanto 1441383010.458C--0.2328.849%B+17.391%D*13.1DN/A4910.5h27.6F--95.5D
Skyguard 221134891.506D0.8229.769%C++N/A15.4C*10C++2528.7h150.2C-504.6C+
Parallax VX3 1381341221.098C--0.4127.922%F61.94%F-20C-N/A736.7h3.6F-13F--
NS Decimator 2051343510.382D0.3159.92%C+N/A18.9D-10D2277.1h7.8F-13D**
VE-S Canis 1221171920.609C--0.0829.396%B9.402%D*22.9C--1B*1355.1h19D**64.7C
Proximity Mine 111111432.581C1.8938.617%CN/A92.5DN/A3441.2h2.4D**6.3D--
Dual Photon Pods 179110581.897D1.2144.247%D-N/A40.7D25.6B++3982.7h62.3T*140.8T
MANA Anti-Vehicle Turret 2171071820.588D--0.1055.234%D5.607%A++1070D1100C-1367090.1h14.1C++25.5C+
Nemesis VSH9 2021073260.328D0.3664.058%C*N/A8C--7.1C--14913.3h11.1D*17.3D-
M60-G Bulldog 159103801.288D--0.6054.775%A++2.913%C+36.8C+20A*3342.8h18.9T*34.6D
Lancer VS22 217975990.162D-0.5365.973%B+N/A5.9D-7.3D--12916.4h80.1F-121.4F
VE-H Maw 93861500.573D-0.1218.253%D*19.767%D20.5D-1.7A++714.2h18.6F--102F-
M20 Basilisk 12679352.257C1.5739.415%C++1.266%F15.2C--9C+2155.2h177.6F-450.7D*
XM98 77771160.664D0.0332.465%D55.844%F-16.7C-N/A614.6h4.2F--13F
The Little Helper 86771660.464D0.2340.783%D-6.494%D**19.7D--2.3A**753.9h6.1D--14.9D--
Zenith VX-5AE 81771590.484D0.2123.238%D-24.675%C+16D-N/A554.8h16.9D--72.8D-
Artemis VX26 AE 86751730.434D-0.2624.385%D*9.333%F--15D*2.2A**425h23.8T*97.5T
NS-AM7 Archer 107733310.221D0.4749.649%D*13.699%C2.8D-1.3D-3326.5h20.3C++41C+
The Slasher 76691,8500.037C0.6518.776%D*17.391%B++1CN/A368.6h3.2D--17.3D-
M60-A Bulldog 9367164.188C+3.5036.079%C+N/A22.3D8.7B++1633h9F-24.8D
E540 Halberd 10766154.4C3.7147.151%C+4.545%A25.4D15.8C+2782.6h7.8D**16.5D-
A30 Walker 10865471.383C+0.6918.752%D-1.538%C14.8C+9.8C1464.4h138.9C**740.6C+
Photon A2A Missile Pods 9662391.59D0.9085.469%B*N/A44.3C+24.3D3871.4h15.3F**17.9F*
VA39 Spectre 6260820.732C0.0427.834%D36.667%C+13.6C--N/A814.4h6.9C24.9C
Aphelion VEX-4 10156124.667C++3.9836.093%C*5.357%B++24.3C+19.6C**2712.3h72.8C201.7C+
S1 94543120.173D-0.5254.631%C3.704%B+10D--7.4D4105.4h11.8F--21.6F

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter146910.7h
Nano-Armor Kit1,9051,608,002101.1h
Snowman Soldier101650.3h
Anti-Vehicle MANA Turret328591.3h
Spawn Beacon241,8081.2h
Repair Module0510.2h
Nanite Revive Grenade02,5850.7h
Deconstruction Tool04840h
Welding Device01,1380.3h
Spitfire Auto-Turret31270.1h
Rampart Wall0570.7h
G40-F Ranger0950h
Anti-Infantry MANA Turret41090.2h
Ammunition Package1157,8604h
Medical Kit112070.2h
Medical Applicator1,623335,06828.8h
WLT-Howler Mining Laser14980.8h
Nano-Repair Grenade01,3610.4h
Shield Recharging Field764,2461.6h
Recon Detection Device287411.6h

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