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Primarch Pl0p[GPpr] Pl0p
VS BR 94

KDR: 0.7

Score: 33.3m

Last Seen: Apr 14th, 2019 10:01 AM
- OFFLINE - 12 hour(s)

Prestige 1, Battle Rank 94 - Vanu Sovereignty on Emerald - Outfit Officer of Ghost Pepper[GPpr] Ghost Pepper
VS outfit on Emerald

Members: 2
Level Progress (to 95): 98%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Pandora VX25 VX6-7 H-V45 Serpent VE92 Zenith VX-5 L-30R Vektor CAS30 Tank Buster Terminus VX-9
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,753 MLG Score: 3
Fun Score: N/A
Cheeseburgers Flipped: 669TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.096%17.367%41829100610,6410.5036920.198

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.203%0.586B+-0.503D-1.006D*HEAD + (~5.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.5-0.062C+19.1-0.339C-60.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.962%0.682%131310322,052213117720.962477116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.57%0.145C++-0.925D---1.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
287.6-0.777D-112.1-1.096D*175.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.609%1.376%101510302,108274113030.768782162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.287%-0.323C-0.788D-1.738

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.3-0.122C+16.3-0.3C27

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.839%1.082%1291010252,496235821081.05852118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.933%-0.123C+-0.818D-0.775

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
151.7-0.329C-52.9-0.39C-98.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.05%55.674%12931032282191660.147105

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.291%-0.9D---0.76D--0.432

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.3-0.549D4.4-0.397C--10.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.77%12.81%129410311,7721358811.30486

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.266%-0.304C-0.349C--0.548

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.8-0.194C6-0.226C9.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghost Pepper[GPpr] Ghost Pepper
VS outfit on Emerald

Members: 2
33.3m518.5%330 (19.8k)283 (17k)0.70186931,24344,5140.9968194 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103587918.476%8.978%16602:393

13% Combat Medic60% Engineer7% Heavy Assault10% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 10th, 2012 7:30 AMDec 31st, 2018 6:11 AMApr 18th, 2019 6:08 AM (1d) (PST)Apr 14th, 2019 6:18 AM (5d) (PST)Apr 14th, 2019 6:01 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6612034580.2650.3780.0241.8030.0833

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,64312,17227,47116231108516,957

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1965.1h/81.9d 13,129 2,805 17,795 212.6k 2,877 4,079 9,765 77.9m

EngineerCLASS DETAILS: Engineer
Pandora VX25
C
Kills:1,197
Deaths:1,815
KDR:0.660
Accuracy:36.401% C
HSR:12.698% D
VX6-7
C**
Kills:1,182
Deaths:2,467
KDR:0.479
Accuracy:26.066% C**
HSR:18.443% C-
Serpent VE92
C--
Kills:1,144
Deaths:2,346
KDR:0.488
Accuracy:21.265% C--
HSR:14.248% D--
Zenith VX-5
A++
Kills:1,139
Deaths:2,492
KDR:0.457
Accuracy:34.473% A++
HSR:16.681% D-
Solstice VE3
C
Kills:642
Deaths:1,747
KDR:0.367
Accuracy:17.332% D--
HSR:17.913% C
Pulsar C
C+
Kills:368
Deaths:866
KDR:0.425
Accuracy:21.632% C--
HSR:22.011% C+
VE-LR Obelisk
D--
Kills:243
Deaths:372
KDR:0.653
Accuracy:24.391% D*
HSR:23.045% D--
Thanatos VE70
C++
Kills:238
Deaths:436
KDR:0.546
Accuracy:40.614% C++
HSR:13.445% D
Eidolon VE33
D-
Kills:177
Deaths:259
KDR:0.683
Accuracy:22.746% D-
HSR:19.209% D-
Deimos VA29
D
Kills:175
Deaths:376
KDR:0.465
Accuracy:50.808% D-
HSR:12.571% D
Nova
C-
Kills:162
Deaths:307
KDR:0.528
Accuracy:37.673% D
HSR:12.963% C-
NSX-P Tanto
B+
Kills:138
Deaths:301
KDR:0.458
Accuracy:28.849% B+
HSR:17.391% D--
VE-C Horizon
D--
Kills:108
Deaths:206
KDR:0.524
Accuracy:27.119% D**
HSR:14.815% D--
The Little Helper
D
Kills:79
Deaths:167
KDR:0.473
Accuracy:40.975% D
HSR:6.329% F-
Zenith VX-5AE
C++
Kills:77
Deaths:159
KDR:0.484
Accuracy:23.217% D-
HSR:24.675% C++
Kills:7,069
Deaths (as Engineer):14,316
Deaths (to Engineers):11,471
KDR:0.49378
Kill Difference:7,247
Playtime:1,182.875 hours
Usage:60%
Score:19.277m
Score/min:272
Accuracy (listed only):30.237%
HSR (listed only):16.429%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B++
Kills:473
Deaths:976
KDR:0.485
Accuracy:20.883% D
HSR:5.074% B++
Orion VS54
C-
Kills:468
Deaths:830
KDR:0.564
Accuracy:18.637% C-
HSR:20.513% D
SVA-88
C+
Kills:270
Deaths:348
KDR:0.776
Accuracy:22.719% C+
HSR:24.074% C+
Pulsar LSW
C
Kills:160
Deaths:259
KDR:0.618
Accuracy:20.791% C
HSR:20% D
Flare VE6
C
Kills:155
Deaths:266
KDR:0.583
Accuracy:18.210% D
HSR:22.581% C
VE-H Maw
D
Kills:86
Deaths:150
KDR:0.573
Accuracy:18.253% D*
HSR:19.767% D
NSX-P Naginata
D-
Kills:58
Deaths:131
KDR:0.443
Accuracy:16.063% D**
HSR:22.414% D-
Kills:1,670
Deaths (as Heavy Assault):2,960
Deaths (to Heavy Assaults):12,241
KDR:0.56419
Kill Difference:1,290
Playtime:142.231 hours
Usage:7%
Score:2.053m
Score/min:241
Accuracy (listed only):19.365%
HSR (listed only):19.203%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C
Kills:1,197
Deaths:1,815
KDR:0.660
Accuracy:36.401% C
HSR:12.698% D
VX6-7
C**
Kills:1,182
Deaths:2,467
KDR:0.479
Accuracy:26.066% C**
HSR:18.443% C-
Serpent VE92
C--
Kills:1,144
Deaths:2,346
KDR:0.488
Accuracy:21.265% C--
HSR:14.248% D--
Zenith VX-5
A++
Kills:1,139
Deaths:2,492
KDR:0.457
Accuracy:34.473% A++
HSR:16.681% D-
Solstice VE3
C
Kills:642
Deaths:1,747
KDR:0.367
Accuracy:17.332% D--
HSR:17.913% C
Pulsar C
C+
Kills:368
Deaths:866
KDR:0.425
Accuracy:21.632% C--
HSR:22.011% C+
VE-S Canis
C*
Kills:342
Deaths:550
KDR:0.622
Accuracy:28.463% C*
HSR:11.111% D--
Sirius SX12
C**
Kills:242
Deaths:587
KDR:0.412
Accuracy:25.868% C**
HSR:16.529% C
Thanatos VE70
C++
Kills:238
Deaths:436
KDR:0.546
Accuracy:40.614% C++
HSR:13.445% D
Deimos VA29
D
Kills:175
Deaths:376
KDR:0.465
Accuracy:50.808% D-
HSR:12.571% D
Nova
C-
Kills:162
Deaths:307
KDR:0.528
Accuracy:37.673% D
HSR:12.963% C-
NS-7 PDW
B
Kills:162
Deaths:374
KDR:0.433
Accuracy:26.472% B
HSR:16.049% C
Eridani SX5
C
Kills:159
Deaths:340
KDR:0.468
Accuracy:23.346% D
HSR:16.981% C
NSX-P Tanto
B+
Kills:138
Deaths:301
KDR:0.458
Accuracy:28.849% B+
HSR:17.391% D--
VE-C Horizon
D--
Kills:108
Deaths:206
KDR:0.524
Accuracy:27.119% D**
HSR:14.815% D--
The Little Helper
D
Kills:79
Deaths:167
KDR:0.473
Accuracy:40.975% D
HSR:6.329% F-
Zenith VX-5AE
C++
Kills:77
Deaths:159
KDR:0.484
Accuracy:23.217% D-
HSR:24.675% C++
Kills:7,554
Deaths (as Light Assault):15,536
Deaths (to Light Assaults):6,398
KDR:0.48623
Kill Difference:7,982
Playtime:205.110 hours
Usage:10%
Score:3.490m
Score/min:284
Accuracy (listed only):30.034%
HSR (listed only):15.580%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C
Kills:1,197
Deaths:1,815
KDR:0.660
Accuracy:36.401% C
HSR:12.698% D
H-V45
C-
Kills:1,162
Deaths:2,214
KDR:0.525
Accuracy:21.702% C-
HSR:14.200% D--
Terminus VX-9
D
Kills:851
Deaths:2,038
KDR:0.418
Accuracy:22.007% D
HSR:18.449% D--
VE-S Canis
C*
Kills:342
Deaths:550
KDR:0.622
Accuracy:28.463% C*
HSR:11.111% D--
Sirius SX12
C**
Kills:242
Deaths:587
KDR:0.412
Accuracy:25.868% C**
HSR:16.529% C
Thanatos VE70
C++
Kills:238
Deaths:436
KDR:0.546
Accuracy:40.614% C++
HSR:13.445% D
CME
D
Kills:215
Deaths:378
KDR:0.569
Accuracy:21.887% D-
HSR:17.674% D
Deimos VA29
D
Kills:175
Deaths:376
KDR:0.465
Accuracy:50.808% D-
HSR:12.571% D
Nova
C-
Kills:162
Deaths:307
KDR:0.528
Accuracy:37.673% D
HSR:12.963% C-
NS-7 PDW
B
Kills:162
Deaths:374
KDR:0.433
Accuracy:26.472% B
HSR:16.049% C
Pulsar VS1
D
Kills:161
Deaths:339
KDR:0.475
Accuracy:18.517% D--
HSR:16.770% D
Eridani SX5
C
Kills:159
Deaths:340
KDR:0.468
Accuracy:23.346% D
HSR:16.981% C
NS-11A
C
Kills:159
Deaths:281
KDR:0.566
Accuracy:23.252% C
HSR:15.723% D-
The Little Helper
D
Kills:79
Deaths:167
KDR:0.473
Accuracy:40.975% D
HSR:6.329% F-
Kills:5,304
Deaths (as Combat Medic):10,202
Deaths (to Combat Medics):4,496
KDR:0.5199
Kill Difference:4,898
Playtime:258.381 hours
Usage:13%
Score:5.513m
Score/min:356
Accuracy (listed only):29.856%
HSR (listed only):14.392%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C*
Kills:342
Deaths:550
KDR:0.622
Accuracy:28.463% C*
HSR:11.111% D--
Spiker
C**
Kills:260
Deaths:570
KDR:0.456
Accuracy:31.418% C**
HSR:15% D
Sirius SX12
C**
Kills:242
Deaths:587
KDR:0.412
Accuracy:25.868% C**
HSR:16.529% C
NS-44 Commissioner
D
Kills:187
Deaths:493
KDR:0.379
Accuracy:30.952% D
HSR:13.369% D*
NS-44L Blackhand
D*
Kills:179
Deaths:463
KDR:0.387
Accuracy:30.769% D*
HSR:24.022% D*
NS-7 PDW
B
Kills:162
Deaths:374
KDR:0.433
Accuracy:26.472% B
HSR:16.049% C
Eridani SX5
C
Kills:159
Deaths:340
KDR:0.468
Accuracy:23.346% D
HSR:16.981% C
Beamer VS3
C*
Kills:157
Deaths:458
KDR:0.343
Accuracy:28.808% C*
HSR:22.293% C+
Parallax VX3
F
Kills:145
Deaths:125
KDR:1.160
Accuracy:28.170% F
HSR:63.448% F
Artemis VX26 AE
D**
Kills:83
Deaths:189
KDR:0.439
Accuracy:23.631% D**
HSR:9.639% F--
XM98
D
Kills:77
Deaths:116
KDR:0.664
Accuracy:32.465% D
HSR:55.844% F--
NS-AM7 Archer
C
Kills:73
Deaths:362
KDR:0.202
Accuracy:49.016% D*
HSR:13.699% C
VA39 Spectre
C+
Kills:60
Deaths:82
KDR:0.732
Accuracy:27.834% D
HSR:36.667% C+
Kills:2,126
Deaths (as Infiltrator):4,709
Deaths (to Infiltrators):5,342
KDR:0.45148
Kill Difference:2,583
Playtime:86.391 hours
Usage:4%
Score:1.057m
Score/min:204
Accuracy (listed only):29.786%
HSR (listed only):24.204%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:718
Deaths:765
KDR:0.939
Accuracy:12.600% D-
HSR:19.081% C+
Cosmos VM3
B*
Kills:663
Deaths:634
KDR:1.046
Accuracy:13.123% D
HSR:23.077% B*
Comet VM2
C
Kills:464
Deaths:841
KDR:0.552
Accuracy:40.538% C
HSR:3.664% C
Comet VM2
C-
Kills:418
Deaths:769
KDR:0.544
Accuracy:40.882% C-
HSR:2.392% D-
Quasar VM1
D
Kills:187
Deaths:249
KDR:0.751
Accuracy:10.866% D--
HSR:15.508% D
Kills:2,450
Deaths (as MAX Suit):1,629
Deaths (to MAX Suits):2,291
KDR:1.50399
Kill Difference:821
Playtime:83.782 hours
Usage:4%
Score:1.935m
Score/min:385
Accuracy (listed only):23.602%
HSR (listed only):12.744%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Antares LC
C**
Kills:225
V. Kills:134 167%
Deaths:228
KDR:0.987
Accuracy:32.743% C++
KPH:22.700 C**
VKPH:13.500 C+
Maelstrom Turbo Laser
D
Kills:202
V. Kills:175 115%
Deaths:597
KDR:0.338
Accuracy:33.178% B
KPH:7.200 D
VKPH:6.300 D
Saron Laser Cannon
C-
Kills:181
V. Kills:156 115%
Deaths:559
KDR:0.324
Accuracy:35.127% B+
KPH:7.500 C--
VKPH:6.400 C-
Hornet Missiles
C
Kills:145
V. Kills:127 113%
Deaths:76
KDR:1.908
Accuracy:52.060% D*
KPH:32.800 C--
VKPH:28.800 C
Dual Photon Pods
B+
Kills:110
V. Kills:69 157%
Deaths:58
KDR:1.897
Accuracy:44.247% D-
KPH:40.400 D
VKPH:25.300 B+
Photon A2A Missile Pods
B++
Kills:62
V. Kills:34 177%
Deaths:40
KDR:1.550
Accuracy:85.080% B++
KPH:45.600 C+
VKPH:25 D
Coyote Missiles
B+
Kills:55
V. Kills:26 204%
Deaths:40
KDR:1.375
Accuracy:56.809% B+
KPH:42.800 C++
VKPH:20.300 C+
Kills:980 (608 + 0)
Deaths:1,598
KDR:0.613
VKDR:0.451
Vehicle Kills:721
Kill Difference:618
Playtime:71.918 hours
Usage:4%
Score:0.664m
Score/min:154
Piloting Accuracy:35.127%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
C**
Kills:963
V. Kills:626 154%
Deaths:626
KDR:1.538
Accuracy:43.445% C**
KPH:13.100 C++
VKPH:8.500 C+
CAS30 Tank Buster
C
Kills:887
V. Kills:710 125%
Deaths:1,455
KDR:0.610
Accuracy:37.848% D
KPH:6.300 C
VKPH:5 C--
C150 Dalton
B*
Kills:838
V. Kills:612 137%
Deaths:104
KDR:8.058
Accuracy:42.227% B+
KPH:51.200 B*
VKPH:37.400 B*
AP30 Shredder
U
Kills:424
V. Kills:288 147%
Deaths:96
KDR:4.417
Accuracy:28.273% D-
KPH:1,526,400 U
VKPH:1,036,800 U
L105 Zephyr
A
Kills:196
V. Kills:107 181%
Deaths:46
KDR:4.261
Accuracy:36.970% D
KPH:33.500 D
VKPH:18.300 A
L-24R Spur
C++
Kills:65
V. Kills:22 283%
Deaths:55
KDR:1.182
Accuracy:36.278% C-
KPH:10.100 D--
VKPH:3.400 C++
Kills:3,373 (1,915 + 1,458)
Deaths:2,382
KDR:1.416
VKDR:0.993
Vehicle Kills:2,365
Kill Difference:991
Playtime:243.041 hours
Usage:12%
Score:1.693m
Score/min:116
Piloting Accuracy:36.278%
Gunner Accuracy:36.970%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:554
V. Kills:444 124%
Deaths:325
KDR:1.705
Accuracy:64.419% B*
KPH:30.700 C++
VKPH:24.600 A
L100 Python HEAT
B++
Kills:175
V. Kills:116 150%
Deaths:122
KDR:1.434
Accuracy:63.515% A
KPH:21.900 C--
VKPH:14.500 B++
Skyguard
C*
Kills:134
V. Kills:87 152%
Deaths:89
KDR:1.506
Accuracy:29.769% C++
KPH:15.400 C*
VKPH:10 C++
Kills:863 (863 + 0)
Deaths:536
KDR:1.610
VKDR:1.207
Vehicle Kills:647
Kill Difference:327
Playtime:34.783 hours
Usage:2%
Score:0.606m
Score/min:291
Driving Accuracy:29.769%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:835
V. Kills:452 184%
Deaths:551
KDR:1.515
Accuracy:55.514% B++
KPH:19.200 C
VKPH:10.400 B+
Supernova FPC
A+
Kills:410
V. Kills:196 208%
Deaths:106
KDR:3.868
Accuracy:62.173% B**
KPH:39 A+
VKPH:18.700 B*
Saron HRB
B**
Kills:323
V. Kills:346 93%
Deaths:119
KDR:2.714
Accuracy:50.672% B*
KPH:22.900 C+
VKPH:24.600 B**
E540 Halberd
C+
Kills:67
V. Kills:41 160%
Deaths:15
KDR:4.467
Accuracy:46.727% C+
KPH:25 D
VKPH:15.300 C+
Aphelion VEX-4
B
Kills:56
V. Kills:45 122%
Deaths:12
KDR:4.667
Accuracy:36.093% C*
KPH:24.800 C+
VKPH:19.900 B
Kills:1,691 (1,245 + 446)
Deaths:803
KDR:2.106
VKDR:1.345
Vehicle Kills:1,080
Kill Difference:888
Playtime:73.084 hours
Usage:4%
Score:1.222m
Score/min:279
Driving Accuracy:62.173%
Gunner Accuracy:36.093%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C**
Kills:272
V. Kills:229 118%
Deaths:130
KDR:2.092
Accuracy:46.798% C++
KPH:36.600 C+
VKPH:30.800 C**
Saron HRB-H
C+
Kills:195
V. Kills:141 137%
Deaths:66
KDR:2.955
Accuracy:57.955% C**
KPH:32.500 C
VKPH:23.500 C+
E540 Halberd-H
B++
Kills:170
V. Kills:98 172%
Deaths:39
KDR:4.359
Accuracy:66.667% B**
KPH:49.700 C**
VKPH:28.600 B++
Kills:637 (0 + 637)
Deaths:235
KDR:2.711
VKDR:1.991
Vehicle Kills:468
Kill Difference:402
Playtime:16.863 hours
Usage:1%
Score:0.337m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:66.667%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:220
V. Kills:128 171%
Deaths:110
KDR:2
Accuracy:43.107% B+
KPH:18.700 C+
VKPH:10.900 B*
M60-G Bulldog
A*
Kills:103
V. Kills:56 181%
Deaths:80
KDR:1.288
Accuracy:55.142% A++
KPH:36.700 C+
VKPH:20 A*
M20 Basilisk
C+
Kills:79
V. Kills:47 165%
Deaths:35
KDR:2.257
Accuracy:39.464% C+
KPH:15.200 C--
VKPH:9 C+
Kills:402 (0 + 402)
Deaths:225
KDR:1.787
VKDR:1.027
Vehicle Kills:231
Kill Difference:177
Playtime:19.791 hours
Usage:1%
Score:0.277m
Score/min:233
Driving Accuracy:N/A%
Gunner Accuracy:39.464%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C++
Kills:151
V. Kills:85 176%
Deaths:37
KDR:4.081
Accuracy:32.314% D
KPH:24.900 C++
VKPH:14 C++
Kills:151 (0 + 151)
Deaths:37
KDR:4.081
VKDR:2.297
Vehicle Kills:85
Kill Difference:114
Playtime:6.075 hours
Usage:0%
Score:0.090m
Score/min:247
Piloting Accuracy:N/A%
Gunner Accuracy:32.314%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 1,2501,1971,8150.66C--0.0436.401%C12.698%D25.3C-1.1B*8347.4h6D--16.5C--
VX6-7 1,2101,1822,4670.479D0.2226.066%C**18.443%C-12.4DN/A3995h20D**76.9C-
H-V45 1,1911,1622,2140.525C-0.1821.702%C-14.2%D--18.2DN/A6064h16.7D--77C--
Serpent VE92 1,1681,1442,3460.488C--0.2121.265%C--14.248%D--14.9DN/A5876.8h16.4D77.3C
Zenith VX-5 1,2021,1392,4920.457D0.2434.473%A++16.681%D-10.5D-N/A33108h33T*95.6D*
L-30R Vektor 1,5899636261.538C+0.8443.445%C**N/A13.1C++8.5C+7573.6h101.3C233.2C+
CAS30 Tank Buster 1,5978871,4550.61C-0.0937.848%DN/A6.3C5C--56140.8h101.2D*267.5D*
Terminus VX-9 8888512,0380.418D-0.2822.007%D18.449%D--16.2D-N/A4752.4h18.8F-85.6D*
C150 Dalton 1,4508381048.058C**7.3642.227%B+N/A51.1B*37.3B*52316.4h4.4C+10.4B+
Supernova PC 1,2878355511.515D0.8155.514%B++2.395%C++19.2C10.4B+19243.6h6.9D12.4C+
Cosmos VM3 7467187650.939C--0.2412.6%D-19.081%C+24.3CN/A8729.5h16.6D-131.8D
C-4 1,0556758700.776C-0.0727.674%BN/A62.5C35.2B+67910.8h2.2D*7.8C-
Cosmos VM3 6836636341.046C-0.3413.123%D23.077%B*27.7C+N/A10323.9h15.7C119.6C
Solstice VE3 6516421,7470.367D0.3317.332%D--17.913%C12.8CN/A6150.1h18.2C104.9C-
L100 Python AP 9985543251.705D1.0064.419%B*N/A30.6C++24.5B**31718.1h8.7D13.5C+
Tank Mine 9485394291.256D0.5529.463%CN/A101.7C+77.2B+12275.3h2.2C7.3C-
Lasher X2 4944739760.485D0.2220.883%D5.074%B++26.3C+1.2B++9618h25D-119.8C--
Orion VS54 4854688300.564C--0.1418.637%C-20.513%D20.8C-N/A11522.5h18.7D*100.4D
Comet VM2 7624648410.552C0.1540.538%C3.664%C12.2C**7.8A++12738h25.9C+63.9C+
AP30 Shredder 712424964.417C+3.7228.273%D-N/A4240U2880U25703800.1h97.5C+344.8C
Comet VM2 6644187690.544D0.1640.882%C-2.392%D-12.1C++7.1B**11334.6h28C++68.5C+
Supernova FPC 6064101063.868C3.1762.173%B**N/A39A+18.7B*48210.5h5.2C**8.3B++
Pulsar C 3883688660.425C--0.2821.632%C--22.011%C+9.9DN/A4437.2h20.8F-96.3D--
VE-S Canis 3643425500.622C-0.0828.463%C*11.111%D--20.6D1.3A7516.6h17.1D--60.2C
Saron HRB 6693231192.714C-2.0150.672%B*N/A22.9C+24.5B**39814.1h38.3F--75.6D--
Rocklet Rifle 5643075900.52C0.1854.513%C*N/A30.1C*25.2C++39110.2h37C++67.8C**
Aphelion VEX-4H 5012721302.092C1.3946.798%C++N/A36.8C+30.9C**3247.4h81C--173.1C
SVA-88 2762703480.776C-0.0722.719%C+24.074%C+30.7C--N/A1138.8h17.6F-77.3D
Spiker 2742605700.456D0.2531.418%C**15%D16.5DN/A5315.8h12.9D41C
Sticky Grenade 2512501250N/A249.3042.694%D--N/A500D-2D*16710.5h3D7D
VE-LR Obelisk 2562433720.653D0.0524.391%D*23.045%D--20.8C--1.1B+6611.7h10D*40.9D*
Force-Blade 28024233,6100.007C--0.6920.574%D6.198%C+0.2DN/A11041.4h3.2C15.7C
Sirius SX12 2522425870.412C--0.2925.868%C**16.529%C12.1DN/A4920h23.8F91.8C-
Thanatos VE70 2532384360.546C0.1640.614%C++13.445%D22.7C1.4M10410.5h6.7D--16.6C
Antares LC 3592252280.987C0.2932.743%C++N/A22.7C**13.5C+1699.9h139.5C+426C++
M20 Basilisk 3482201102C1.3043.107%B+5%C18.6C+10.8B*21711.8h179.5F-416.3D--
Frag Grenade 2222171217N/A216.3039.563%DN/A271.3D-6.3C11880.8h4.8D12D
CME 2192153780.569D0.1321.887%D-17.674%D19.9DN/A8910.8h16.5D75.6D
Maelstrom Turbo Laser 3772025970.338C-0.3633.178%BN/A7.2D6.3D9328h210.7D*635.2D-
L105 Zephyr 303196464.261C--3.5636.97%DN/A33.8D18.4A2925.8h12.3F**33.3F--
NS Annihilator 3081952450.796B+0.0981.826%BN/A13.9B*8.1C+19114h9.7B*11.8B*
Saron HRB-H 336195662.955C2.2557.955%C**N/A32.5C23.5C+3426h33.8D-58.3C-
NS-44 Commissioner 1941874930.379C--0.3230.952%D13.369%D*16.7DN/A8611.2h6.1F19.6D*
Quasar VM1 1991872490.751C--0.0510.866%D--15.508%D16.1D1A+6511.6h18.2D167.3C--
Saron Laser Cannon 3371815590.324C0.3835.127%B+N/A7.4C--6.4C-12024.3h227D-646.3C--
NS-44L Blackhand 1821794630.387D0.3130.769%D*24.022%D*17.9CN/A6310h6.4D--20.9D*
Eidolon VE33 1811772590.683C0.0222.746%D-19.209%D-15.9CN/A9011.1h10.9C47.9C-
L100 Python HEAT 2911751221.434D0.7363.515%A1.714%D21.9C--14.5B++2728h8.4D-13.3C+
Deimos VA29 1821753760.465D0.2450.808%D-12.571%D17.7D-N/A479.9h3.6F7.1D--
E540 Halberd-H 268170394.359C3.6666.667%B**N/A50C**28.8B*3393.4h6.6C+9.8B+
Nova 1681623070.528D0.1737.673%D12.963%C-19.3DN/A538.4h7.1F18.8D--
NS-7 PDW 1631623740.433D0.2726.472%B16.049%C12.8DN/A5612.7h22.8D**86.3C
Pulsar VS1 1631613390.475C--0.2318.517%D--16.77%D13.4DN/A10012h16.3C88.3D
Pulsar LSW 1661602590.618D0.0820.791%C20%D25.8D1A1056.2h18.8F-90.6D
Eridani SX5 1641593400.468D0.2323.346%D16.981%C15.9DN/A5610h16.9D--72.4D
NS-11A 1681592810.566D0.1423.252%C15.723%D-15.7DN/A4810.1h18.3D*78.6D
Beamer VS3 1651574580.343C--0.3628.808%C*22.293%C+21.8C+1.1B++1047.2h16.3D*56.7C
Flare VE6 1631552660.583D0.1218.21%D22.581%C24.6D1.3A*996.3h17F-93.4D--
Hyena Missile Launcher 2471541541D0.3031.728%CN/A12C-7.3C--12912.8h62.2F--196D**
M20 Wyvern 236151374.081C+3.3832.314%D1.325%D--24.8C++13.9C++2476.1h68.9B+213.2C**
Parallax VX3 1491451251.16C--0.4628.17%F63.448%F20.7C-N/A737h3.5F-12.5F--
Hornet Missiles 272145761.908D1.2152.06%D*1.379%C33C--28.9C3934.4h17.6D33.8D--
Spear Anti-Vehicle Phalanx Turret 202141304.7C4.0039.505%C--3.546%C44.1B+19.1C4793.2h7.6B+19.2B
NSX-P Tanto 1441383010.458C--0.2428.849%B+17.391%D--13.1DN/A4910.5h27.6F--95.5D
NS Decimator 2081363610.377D0.3259.411%C+N/A18.6D--9.9D2317.3h7.9F-13.2D**
Skyguard 221134891.506D0.8029.769%C++N/A15.4C*10C++2548.7h150.2C-504.6C+
Proximity Mine 114114442.591C1.8938.536%CN/A87.7DN/A3351.3h2.4D**6.4D--
Dual Photon Pods 179110581.897D1.2044.247%D-N/A40.7D25.6B+4062.7h62.3T*140.8T
VE-C Horizon 1121082060.524D0.1827.119%D**14.815%D--20.8D--N/A565.2h23.2F-85.4F--
Nemesis VSH9 2021073260.328D0.3764.148%C*N/A8D7.1C--15113.4h11.2D*17.4D-
MANA Anti-Vehicle Turret 2171071820.588D-0.1155.234%C+5.607%A++1070D1100D1367920.1h14.1F-25.5D*
M60-G Bulldog 159103801.288D--0.5955.142%A++2.913%C+36.8C+20A*3302.8h19.3T*34.9D
Lancer VS22 217976050.16D0.5465.99%B+N/A5.9D-7.3D-12916.5h80.4F-121.8F
VE-H Maw 93861500.573D-0.1318.253%D*19.767%D20.5D-1.7A++744.2h18.6F--102F
Artemis VX26 AE 94831890.439D0.2623.631%D**9.639%F--15.4D*2A*415.4h23T*97.3F**
Orbital Strike Uplink 13580180U79.30891.304%UN/A800U550U48100.1h2.6T*0.3T*
The Little Helper 89791670.473D0.2340.975%D6.329%F-20.3D-2.6M++753.9h6.1D*14.8D--
M20 Basilisk 12679352.257C1.5639.464%C+1.266%F15.2C--9C+2175.2h178.3F451.7D*
Zenith VX-5AE 81771590.484D0.2223.217%D-24.675%C++15.7D-N/A544.9h16.9D-72.8D-
A30 Walker 12777481.604C+0.9019.834%D1.299%C-15.7C+10.2C+1484.9h140.1C*706.4C+
XM98 77771160.664D0.0432.465%D55.844%F--16.7DN/A624.6h4.2F--13F
NS-AM7 Archer 107733620.202D0.5049.016%D*13.699%C2.5D--1.2D--3029.5h20.8C++42.5C+
M60-A Bulldog 9872164.5C+3.8036.101%C+N/A23.2D8.4B+1653.1h8.5F23.6D
The Slasher 76691,8500.037C0.6618.776%D*17.391%B++1CN/A368.7h3.2D--17.3D-
E540 Halberd 10867154.467C3.7746.727%C+4.478%A24.8D15.2C2742.7h7.8D**16.6D-
L-24R Spur 8765551.182D0.4836.278%C-N/A10.2D--3.4C++436.4h113.2F-312.1F-
Photon A2A Missile Pods 9662401.55D0.8585.08%B++N/A44.3C24.3D3911.4h15.5F**18.2F**
VA39 Spectre 6260820.732C-0.0327.834%D36.667%C+13.6DN/A844.4h6.9C24.9C
NSX-P Naginata 62581310.443D0.2616.063%D**22.414%D-18.1D-1.3B+523.2h18D*111.8D*
Aphelion VEX-4 10156124.667C++3.9736.093%C*5.357%B++24.3C+19.6C**2712.3h72.8C201.7C+
Coyote Missiles 8155401.375C--0.6756.809%B+N/A42.3C++20C+4021.3h51.7C91.1C+
S1 94543120.173D--0.5354.631%C3.704%B+10D*7.4D4165.4h11.8F-21.6F

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter146950.7h
Solid Wall0530.6h
Nano-Armor Kit1,9411,640,340104.2h
Anti-Vehicle MANA Turret328591.3h
Spawn Beacon251,9501.3h
Repair Module0750.3h
Nanite Revive Grenade02,7570.8h
Blast Wall0500.4h
Spitfire Auto-Turret31550.2h
Deconstruction Tool04840h
Welding Device01,7430.4h
Rampart Wall0570.7h
G40-F Ranger0950h
Ammunition Package1188,0164.2h
Medical Kit112120.2h
Anti-Infantry MANA Turret41090.2h
Medical Applicator1,647338,77529.2h
WLT-Howler Mining Laser14980.8h
Orbital Strike Target Designator11580.8h
Nano-Repair Grenade01,6220.5h
Snowman Soldier101650.3h
Router0540.1h
Shield Recharging Field764,2461.6h
Recon Detection Device349782.1h

Check the help document for the dictionary if you want to learn more about words used here.


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