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Primarch Pl0p[GPpr] Pl0p
VS BR 96

KDR: 0.71

Score: 33.7m

Last Seen: Aug 16th, 2019 11:13 AM
- OFFLINE - 146.3 hour(s)

Prestige 1, Battle Rank 96 - Vanu Sovereignty on Emerald - Outfit Officer of Ghost Pepper[GPpr] Ghost Pepper
VS outfit on Emerald

Members: 2
Level Progress (to 97): 17%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Pandora VX25 VX6-7 H-V45 Serpent VE92 Zenith VX-5 L-30R Vektor C150 Dalton Terminus VX-9
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,255 MLG Score: 5
Fun Score: N/A
Cheeseburgers Flipped: 671TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.08%17.348%41829118510,7390.5035640.202

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.186%0.572B+-0.538D-0.951D--HEAD + (~5.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.5-0.067C+19.1-0.341C-60.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.965%0.682%130312112,052214817720.954863116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.57%0.171C++-0.837D--1.132

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
287.8-0.783D-112.1-1.116D*175.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.657%1.371%101512092,115276713080.76409162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.306%-0.324C-0.766D-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.2-0.119C+16.3-0.299C26.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.634%1.03%1341012042,621237221951.10497119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.926%-0.144C-0.843D--0.841

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
148.1-0.24C51.3-0.287C96.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.144%55.594%13431211286193460.147804

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.261%-0.879D---0.746D--0.458

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.3-0.543D4.5-0.398C--10.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.777%12.793%134412101,7901376831.30087

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.263%-0.312C-0.364C--0.554

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.8-0.196C6-0.225C9.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghost Pepper[GPpr] Ghost Pepper
VS outfit on Emerald

Members: 2
33.7m517.4%331 (19.9k)283 (17k)0.70593731,73444,9531.0014296 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121490118.531%8.946%16602:393

13% Combat Medic60% Engineer7% Heavy Assault11% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 10th, 2012 7:30 AMDec 31st, 2018 6:11 AMAug 21st, 2019 6:20 PM (14h) (PST)Aug 16th, 2019 8:18 AM (6d) (PST)Aug 16th, 2019 7:13 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6632034600.2660.3770.0241.8090.0835

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,80212,18327,61916231109516,978

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1986.1h/82.8d 13,283 2,839 17,964 215.6k 2,898 4,119 9,934 79.1m

EngineerCLASS DETAILS: Engineer
Pandora VX25
C
Kills:1,215
Deaths:1,838
KDR:0.661
Accuracy:36.427% C
HSR:12.675% D
VX6-7
C**
Kills:1,182
Deaths:2,467
KDR:0.479
Accuracy:26.066% C**
HSR:18.443% C-
Serpent VE92
C--
Kills:1,144
Deaths:2,346
KDR:0.488
Accuracy:21.265% C--
HSR:14.248% D--
Zenith VX-5
A++
Kills:1,139
Deaths:2,492
KDR:0.457
Accuracy:34.473% A++
HSR:16.681% D-
Solstice VE3
C
Kills:662
Deaths:1,790
KDR:0.370
Accuracy:17.472% D--
HSR:17.674% C
Pulsar C
C+
Kills:384
Deaths:907
KDR:0.423
Accuracy:21.628% D
HSR:22.135% C+
VE-LR Obelisk
D--
Kills:253
Deaths:387
KDR:0.654
Accuracy:24.343% D*
HSR:23.715% D--
Thanatos VE70
C++
Kills:238
Deaths:436
KDR:0.546
Accuracy:40.614% C++
HSR:13.445% D
Eidolon VE33
D-
Kills:177
Deaths:259
KDR:0.683
Accuracy:22.746% D-
HSR:19.209% D-
Deimos VA29
D
Kills:175
Deaths:376
KDR:0.465
Accuracy:50.808% D-
HSR:12.571% D
Nova
C-
Kills:162
Deaths:307
KDR:0.528
Accuracy:37.673% D
HSR:12.963% C-
NSX-P Tanto
B+
Kills:138
Deaths:301
KDR:0.458
Accuracy:28.849% B+
HSR:17.391% D*
VE-C Horizon
D-
Kills:132
Deaths:260
KDR:0.508
Accuracy:28.466% D-
HSR:17.424% D-
Zenith VX-5AE
C-
Kills:86
Deaths:167
KDR:0.515
Accuracy:22.838% D-
HSR:22.093% C-
The Little Helper
D
Kills:79
Deaths:167
KDR:0.473
Accuracy:40.975% D
HSR:6.329% F-
Kills:7,166
Deaths (as Engineer):14,500
Deaths (to Engineers):11,581
KDR:0.49421
Kill Difference:7,334
Playtime:1,195.764 hours
Usage:60%
Score:19.529m
Score/min:272
Accuracy (listed only):30.309%
HSR (listed only):16.467%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C-
Kills:470
Deaths:831
KDR:0.566
Accuracy:18.661% C-
HSR:20.638% D
SVA-88
C+
Kills:270
Deaths:348
KDR:0.776
Accuracy:22.719% C+
HSR:24.074% C+
Pulsar LSW
C-
Kills:160
Deaths:259
KDR:0.618
Accuracy:20.791% C-
HSR:20% D
Flare VE6
C
Kills:155
Deaths:266
KDR:0.583
Accuracy:18.210% D
HSR:22.581% C
VE-H Maw
D
Kills:86
Deaths:150
KDR:0.573
Accuracy:18.253% D*
HSR:19.767% D
NSX-P Naginata
D-
Kills:69
Deaths:146
KDR:0.473
Accuracy:18.001% D--
HSR:21.739% D-
Kills:1,210
Deaths (as Heavy Assault):2,000
Deaths (to Heavy Assaults):12,360
KDR:0.605
Kill Difference:790
Playtime:143.701 hours
Usage:7%
Score:2.076m
Score/min:241
Accuracy (listed only):19.439%
HSR (listed only):21.467%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C
Kills:1,215
Deaths:1,838
KDR:0.661
Accuracy:36.427% C
HSR:12.675% D
VX6-7
C**
Kills:1,182
Deaths:2,467
KDR:0.479
Accuracy:26.066% C**
HSR:18.443% C-
Serpent VE92
C--
Kills:1,144
Deaths:2,346
KDR:0.488
Accuracy:21.265% C--
HSR:14.248% D--
Zenith VX-5
A++
Kills:1,139
Deaths:2,492
KDR:0.457
Accuracy:34.473% A++
HSR:16.681% D-
Solstice VE3
C
Kills:662
Deaths:1,790
KDR:0.370
Accuracy:17.472% D--
HSR:17.674% C
Pulsar C
C+
Kills:384
Deaths:907
KDR:0.423
Accuracy:21.628% D
HSR:22.135% C+
VE-S Canis
C*
Kills:343
Deaths:555
KDR:0.618
Accuracy:28.485% C*
HSR:11.079% D--
Sirius SX12
C**
Kills:242
Deaths:587
KDR:0.412
Accuracy:25.868% C**
HSR:16.529% C
Thanatos VE70
C++
Kills:238
Deaths:436
KDR:0.546
Accuracy:40.614% C++
HSR:13.445% D
Deimos VA29
D
Kills:175
Deaths:376
KDR:0.465
Accuracy:50.808% D-
HSR:12.571% D
NS-7 PDW
B
Kills:162
Deaths:374
KDR:0.433
Accuracy:26.472% B
HSR:16.049% C
Nova
C-
Kills:162
Deaths:307
KDR:0.528
Accuracy:37.673% D
HSR:12.963% C-
Eridani SX5
C-
Kills:159
Deaths:340
KDR:0.468
Accuracy:23.346% D
HSR:16.981% C-
NSX-P Tanto
B+
Kills:138
Deaths:301
KDR:0.458
Accuracy:28.849% B+
HSR:17.391% D*
VE-C Horizon
D-
Kills:132
Deaths:260
KDR:0.508
Accuracy:28.466% D-
HSR:17.424% D-
Zenith VX-5AE
C-
Kills:86
Deaths:167
KDR:0.515
Accuracy:22.838% D-
HSR:22.093% C-
The Little Helper
D
Kills:79
Deaths:167
KDR:0.473
Accuracy:40.975% D
HSR:6.329% F-
Kills:7,642
Deaths (as Light Assault):15,710
Deaths (to Light Assaults):6,454
KDR:0.48644
Kill Difference:8,068
Playtime:208.584 hours
Usage:11%
Score:3.549m
Score/min:284
Accuracy (listed only):30.101%
HSR (listed only):15.571%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C
Kills:1,215
Deaths:1,838
KDR:0.661
Accuracy:36.427% C
HSR:12.675% D
H-V45
C--
Kills:1,162
Deaths:2,214
KDR:0.525
Accuracy:21.702% C--
HSR:14.200% D--
Terminus VX-9
D
Kills:888
Deaths:2,115
KDR:0.420
Accuracy:22.075% D
HSR:17.905% D--
VE-S Canis
C*
Kills:343
Deaths:555
KDR:0.618
Accuracy:28.485% C*
HSR:11.079% D--
Sirius SX12
C**
Kills:242
Deaths:587
KDR:0.412
Accuracy:25.868% C**
HSR:16.529% C
Thanatos VE70
C++
Kills:238
Deaths:436
KDR:0.546
Accuracy:40.614% C++
HSR:13.445% D
CME
D
Kills:215
Deaths:378
KDR:0.569
Accuracy:21.887% D-
HSR:17.674% D
Deimos VA29
D
Kills:175
Deaths:376
KDR:0.465
Accuracy:50.808% D-
HSR:12.571% D
NS-7 PDW
B
Kills:162
Deaths:374
KDR:0.433
Accuracy:26.472% B
HSR:16.049% C
Nova
C-
Kills:162
Deaths:307
KDR:0.528
Accuracy:37.673% D
HSR:12.963% C-
Pulsar VS1
D
Kills:161
Deaths:339
KDR:0.475
Accuracy:18.517% D--
HSR:16.770% D
NS-11A
C
Kills:159
Deaths:281
KDR:0.566
Accuracy:23.252% C
HSR:15.723% D-
Eridani SX5
C-
Kills:159
Deaths:340
KDR:0.468
Accuracy:23.346% D
HSR:16.981% C-
The Little Helper
D
Kills:79
Deaths:167
KDR:0.473
Accuracy:40.975% D
HSR:6.329% F-
Kills:5,360
Deaths (as Combat Medic):10,307
Deaths (to Combat Medics):4,543
KDR:0.52003
Kill Difference:4,947
Playtime:260.636 hours
Usage:13%
Score:5.555m
Score/min:355
Accuracy (listed only):29.864%
HSR (listed only):14.350%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C*
Kills:343
Deaths:555
KDR:0.618
Accuracy:28.485% C*
HSR:11.079% D--
Spiker
C*
Kills:263
Deaths:577
KDR:0.456
Accuracy:31.182% C*
HSR:15.589% D
Sirius SX12
C**
Kills:242
Deaths:587
KDR:0.412
Accuracy:25.868% C**
HSR:16.529% C
NS-44 Commissioner
D
Kills:187
Deaths:493
KDR:0.379
Accuracy:30.952% D
HSR:13.369% D*
NS-44L Blackhand
D*
Kills:179
Deaths:464
KDR:0.386
Accuracy:30.728% D*
HSR:24.022% D*
NS-7 PDW
B
Kills:162
Deaths:374
KDR:0.433
Accuracy:26.472% B
HSR:16.049% C
Eridani SX5
C-
Kills:159
Deaths:340
KDR:0.468
Accuracy:23.346% D
HSR:16.981% C-
Beamer VS3
C*
Kills:157
Deaths:458
KDR:0.343
Accuracy:28.808% C*
HSR:22.293% C+
Parallax VX3
F
Kills:149
Deaths:128
KDR:1.164
Accuracy:28.419% F
HSR:63.087% F
Artemis VX26 AE
D**
Kills:83
Deaths:189
KDR:0.439
Accuracy:23.631% D**
HSR:9.639% F--
XM98
D
Kills:77
Deaths:116
KDR:0.664
Accuracy:32.465% D
HSR:55.844% F--
NS-AM7 Archer
C
Kills:73
Deaths:369
KDR:0.198
Accuracy:48.863% D*
HSR:13.699% C
VA39 Spectre
C+
Kills:60
Deaths:82
KDR:0.732
Accuracy:27.834% D
HSR:36.667% C+
Kills:2,134
Deaths (as Infiltrator):4,732
Deaths (to Infiltrators):5,394
KDR:0.45097
Kill Difference:2,598
Playtime:86.967 hours
Usage:4%
Score:1.065m
Score/min:204
Accuracy (listed only):29.773%
HSR (listed only):24.219%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:725
Deaths:767
KDR:0.945
Accuracy:12.586% D--
HSR:19.035% C+
Cosmos VM3
B*
Kills:663
Deaths:634
KDR:1.046
Accuracy:13.123% D-
HSR:23.077% B*
Comet VM2
C
Kills:464
Deaths:843
KDR:0.550
Accuracy:40.555% C
HSR:3.664% C
Comet VM2
C-
Kills:419
Deaths:771
KDR:0.543
Accuracy:40.899% C-
HSR:2.387% D-
Quasar VM1
D
Kills:191
Deaths:251
KDR:0.761
Accuracy:10.847% D--
HSR:15.707% D
Kills:2,462
Deaths (as MAX Suit):1,633
Deaths (to MAX Suits):2,311
KDR:1.50765
Kill Difference:829
Playtime:84.038 hours
Usage:4%
Score:1.945m
Score/min:386
Accuracy (listed only):23.602%
HSR (listed only):12.774%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Antares LC
C**
Kills:225
V. Kills:134 167%
Deaths:228
KDR:0.987
Accuracy:32.743% C*
KPH:22.700 C**
VKPH:13.500 C++
Maelstrom Turbo Laser
D
Kills:202
V. Kills:175 115%
Deaths:597
KDR:0.338
Accuracy:33.178% B
KPH:7.200 D
VKPH:6.300 D
Saron Laser Cannon
C-
Kills:181
V. Kills:156 115%
Deaths:562
KDR:0.322
Accuracy:35.159% B+
KPH:7.400 D
VKPH:6.400 C-
Hornet Missiles
C
Kills:145
V. Kills:127 113%
Deaths:76
KDR:1.908
Accuracy:52.060% D*
KPH:32.800 C--
VKPH:28.800 C
Dual Photon Pods
B++
Kills:110
V. Kills:69 157%
Deaths:58
KDR:1.897
Accuracy:44.247% D-
KPH:40.400 D
VKPH:25.300 B++
Photon A2A Missile Pods
B**
Kills:62
V. Kills:34 177%
Deaths:40
KDR:1.550
Accuracy:85.080% B**
KPH:45.600 C+
VKPH:25 D
Coyote Missiles
B+
Kills:56
V. Kills:27 200%
Deaths:40
KDR:1.400
Accuracy:56.765% B+
KPH:43.600 C+
VKPH:21 C+
Kills:981 (608 + 0)
Deaths:1,601
KDR:0.613
VKDR:0.451
Vehicle Kills:722
Kill Difference:620
Playtime:72.021 hours
Usage:4%
Score:0.668m
Score/min:154
Piloting Accuracy:35.159%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
B+
Kills:963
V. Kills:626 154%
Deaths:626
KDR:1.538
Accuracy:43.445% B+
KPH:13.100 C**
VKPH:8.500 C++
C150 Dalton
B*
Kills:915
V. Kills:663 138%
Deaths:108
KDR:8.472
Accuracy:42.831% B+
KPH:53 B*
VKPH:38.400 B*
CAS30 Tank Buster
C
Kills:887
V. Kills:710 125%
Deaths:1,462
KDR:0.607
Accuracy:37.857% D
KPH:6.300 C
VKPH:5 C--
AP30 Shredder
U
Kills:437
V. Kills:295 148%
Deaths:96
KDR:4.552
Accuracy:27.841% D-
KPH:1,573,200 U
VKPH:1,062,000 U
L105 Zephyr
B**
Kills:201
V. Kills:109 183%
Deaths:46
KDR:4.370
Accuracy:36.818% D
KPH:34.200 C--
VKPH:18.500 B**
L-24R Spur
C*
Kills:137
V. Kills:36 370%
Deaths:92
KDR:1.489
Accuracy:36.110% C-
KPH:12.100 D--
VKPH:3.200 C*
Kills:3,540 (1,987 + 1,553)
Deaths:2,430
KDR:1.457
VKDR:1.004
Vehicle Kills:2,439
Kill Difference:1,110
Playtime:249.253 hours
Usage:13%
Score:1.757m
Score/min:117
Piloting Accuracy:36.110%
Gunner Accuracy:36.818%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:561
V. Kills:449 125%
Deaths:325
KDR:1.726
Accuracy:64.654% B**
KPH:30.800 C+
VKPH:24.600 B**
L100 Python HEAT
B+
Kills:175
V. Kills:116 150%
Deaths:122
KDR:1.434
Accuracy:63.515% A
KPH:21.900 D
VKPH:14.500 B+
Skyguard
C++
Kills:134
V. Kills:87 152%
Deaths:89
KDR:1.506
Accuracy:29.769% C++
KPH:15.400 C++
VKPH:10 C++
Kills:870 (870 + 0)
Deaths:536
KDR:1.623
VKDR:1.216
Vehicle Kills:652
Kill Difference:334
Playtime:34.942 hours
Usage:2%
Score:0.611m
Score/min:291
Driving Accuracy:29.769%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:835
V. Kills:452 184%
Deaths:551
KDR:1.515
Accuracy:55.514% B++
KPH:19.200 C
VKPH:10.400 B+
Supernova FPC
B**
Kills:410
V. Kills:196 208%
Deaths:107
KDR:3.832
Accuracy:62.173% B**
KPH:39 B**
VKPH:18.600 B+
Saron HRB
B**
Kills:352
V. Kills:364 96%
Deaths:126
KDR:2.794
Accuracy:50.186% B++
KPH:23.500 C+
VKPH:24.300 B**
E540 Halberd
C+
Kills:67
V. Kills:41 160%
Deaths:15
KDR:4.467
Accuracy:46.727% C+
KPH:25 D
VKPH:15.300 C+
Aphelion VEX-4
B+
Kills:56
V. Kills:45 122%
Deaths:12
KDR:4.667
Accuracy:36.093% C*
KPH:24.800 C+
VKPH:19.900 B+
Kills:1,720 (1,245 + 475)
Deaths:811
KDR:2.121
VKDR:1.354
Vehicle Kills:1,098
Kill Difference:909
Playtime:73.985 hours
Usage:4%
Score:1.258m
Score/min:283
Driving Accuracy:62.173%
Gunner Accuracy:36.093%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B
Kills:272
V. Kills:229 118%
Deaths:130
KDR:2.092
Accuracy:46.798% C++
KPH:36.600 C
VKPH:30.800 B
Saron HRB-H
C+
Kills:195
V. Kills:141 137%
Deaths:66
KDR:2.955
Accuracy:57.975% C**
KPH:32.400 C
VKPH:23.400 C+
E540 Halberd-H
B*
Kills:176
V. Kills:104 168%
Deaths:39
KDR:4.513
Accuracy:66.425% B**
KPH:49.400 C**
VKPH:29.200 B*
Kills:643 (0 + 643)
Deaths:235
KDR:2.736
VKDR:2.017
Vehicle Kills:474
Kill Difference:408
Playtime:17.010 hours
Usage:1%
Score:0.341m
Score/min:334
Driving Accuracy:N/A%
Gunner Accuracy:66.425%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:220
V. Kills:128 171%
Deaths:111
KDR:1.982
Accuracy:43.101% B+
KPH:18.600 C+
VKPH:10.800 B*
M60-G Bulldog
A*
Kills:103
V. Kills:56 181%
Deaths:80
KDR:1.288
Accuracy:55.142% A++
KPH:36.700 C+
VKPH:20 A*
M20 Basilisk
C+
Kills:79
V. Kills:47 165%
Deaths:35
KDR:2.257
Accuracy:39.447% C++
KPH:15.200 C--
VKPH:9 C+
Kills:402 (0 + 402)
Deaths:226
KDR:1.779
VKDR:1.022
Vehicle Kills:231
Kill Difference:176
Playtime:19.830 hours
Usage:1%
Score:0.277m
Score/min:233
Driving Accuracy:N/A%
Gunner Accuracy:39.447%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C++
Kills:151
V. Kills:85 176%
Deaths:37
KDR:4.081
Accuracy:32.314% D
KPH:24.900 C++
VKPH:14 C+
Kills:151 (0 + 151)
Deaths:37
KDR:4.081
VKDR:2.297
Vehicle Kills:85
Kill Difference:114
Playtime:6.075 hours
Usage:0%
Score:0.090m
Score/min:248
Piloting Accuracy:N/A%
Gunner Accuracy:32.314%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 1,2701,2151,8380.661C-0.0436.427%C12.675%D25.5C-1.2B**8347.7h6D--16.5C--
VX6-7 1,2101,1822,4670.479D0.2326.066%C**18.443%C-12.4DN/A3995h20D**76.9D
H-V45 1,1911,1622,2140.525C-0.1821.702%C--14.2%D--18.2DN/A6064h16.7D--77D
Serpent VE92 1,1681,1442,3460.488C--0.2221.265%C--14.248%D--14.9DN/A5876.8h16.4D77.3C-
Zenith VX-5 1,2021,1392,4920.457D0.2534.473%A++16.681%D-10.5D--N/A33108h33T*95.6D**
L-30R Vektor 1,5899636261.538C+0.8343.445%B+N/A13.1C**8.5C++7573.6h101.3C+233.2C++
C150 Dalton 1,5789151088.472C**7.7742.831%B+N/A52.9B*38.3B*53717.3h4.4C+10.2B+
Terminus VX-9 9298882,1150.42C--0.2922.075%D17.905%D--16.4D-N/A4754h18.9F--85.4D**
CAS30 Tank Buster 1,5978871,4620.607C-0.1037.857%DN/A6.3C5C--56141.2h101.4D*268D*
Supernova PC 1,2878355511.515D0.8155.514%B++2.395%C++19.2C10.4B+19243.6h6.9D12.4C+
Cosmos VM3 7537257670.945D0.2412.586%D--19.035%C+24.4C-N/A8729.7h16.5D-131.5D-
C-4 1,0716868780.781C-0.0827.635%BN/A62.9C-35.3B+68010.9h2.2D*7.8C--
Cosmos VM3 6836636341.046C--0.3413.123%D-23.077%B*27.7C+N/A10323.9h15.7C119.6C
Solstice VE3 6716621,7900.37D0.3417.472%D--17.674%C12.7CN/A6052.2h18.4C105.2C
L100 Python AP 1,0105613251.726D1.0264.654%B**N/A30.8C+24.7B**31818.2h8.7D-13.5C
Tank Mine 9545434311.26D0.5529.438%CN/A102.5C+77.5B+12275.3h2.2C-7.3C--
Lasher X2 5024809840.488D0.2220.982%D5%B+26.4C1.2B9618.2h24.9D--118.8D
Orion VS54 4874708310.566C--0.1418.661%C-20.638%D20.8C--N/A11522.6h18.7D**100.2C
Comet VM2 7624648430.55C0.1640.555%C3.664%C12.2C*7.8A++12738.1h25.9C+64C+
AP30 Shredder 732437964.552C3.8527.841%D-N/A4370U2950U26076000.1h97.3C+349.6C
Comet VM2 6664197710.543D0.1640.899%C-2.387%D-12.1C++7.1B**11334.6h28C++68.4C+
Supernova FPC 6064101073.832C3.1362.173%B**N/A39B**18.7B++50310.5h5.2C++8.3B+
Pulsar C 4053849070.423C-0.2821.628%D22.135%C+10.1D-N/A4438h20.8F--96.3D*
Saron HRB 7163521262.794C-2.0950.186%B++N/A23.5C+24.3B**39815h37.3F--74.2D-
VE-S Canis 3653435550.618C--0.0928.485%C*11.079%D--20.7D1.3A7516.6h17.1D--60.1C
Rocklet Rifle 5853185990.531C0.1754.303%C++N/A30.6C*25.7C++39310.4h36.4C*67C*
Aphelion VEX-4H 5012721302.092C1.3946.798%C++N/A36.8C30.9B3247.4h81D173.1C
SVA-88 2762703480.776C-0.0722.719%C+24.074%C+30.7C--N/A1138.8h17.6F-77.3D
Spiker 2772635770.456D0.2531.182%C*15.589%D16.5DN/A5315.9h12.9D41.4C
VE-LR Obelisk 2662533870.654D0.0524.343%D*23.715%D--20.9D1.1B+6612.1h9.9D*40.8D*
Sticky Grenade 2512501250N/A249.2942.694%D*N/A500D--2D*16710.5h3D7D
Force-Blade 28024233,9740.007C--0.7020.536%D-6.198%C+0.2C--N/A11051.3h3.2C15.7C
Sirius SX12 2522425870.412C--0.2925.868%C**16.529%C12.1D-N/A4920h23.8F-91.8C--
Thanatos VE70 2532384360.546C0.1640.614%C++13.445%D22.7C1.4A*10510.5h6.7D--16.6C
Antares LC 3592252280.987C0.2832.743%C*N/A22.7C**13.5C++1709.9h139.5C+426C++
M20 Basilisk 3482201111.982C-1.2843.101%B+5%C18.6C+10.8B*21611.8h179.9D**417.3D--
Frag Grenade 2252201220N/A219.2939.532%DN/A275D-6.3C11780.8h4.8D12.1D
CME 2192153780.569D0.1421.887%D-17.674%D19.9DN/A8910.8h16.5D75.6D
Maelstrom Turbo Laser 3772025970.338C--0.3733.178%BN/A7.2D6.3D9328h210.7D*635.2D-
L105 Zephyr 310201464.37C--3.6636.818%DN/A34.1C--18.5B**2985.9h12.1F--33F-
NS Annihilator 3172002550.784B+0.0881.902%C**N/A13.9B*8.1C+18914.4h9.8B++11.9B++
Saron HRB-H 336195662.955C2.2557.975%C**N/A32.5C23.5C+3446h33.9D58.5C-
Quasar VM1 2031912510.761C--0.0610.847%D--15.707%D16.2D1B**6511.8h18.2D167.5D
NS-44 Commissioner 1941874930.379C--0.3330.952%D13.369%D*16.7DN/A8711.2h6.1F-19.6D*
Saron Laser Cannon 3371815620.322C0.3835.159%B+N/A7.4D6.4C-12024.4h228.3D-649.3D
NS-44L Blackhand 1821794640.386D0.3230.728%D*24.022%D*17.9CN/A6210h6.4D--20.9D*
Eidolon VE33 1811772590.683C0.0222.746%D-19.209%D-15.9C-N/A9011.1h10.9C47.9C--
E540 Halberd-H 280176394.513C3.8166.425%B**N/A48.9C*28.9B*3353.6h6.8C10.2C**
Deimos VA29 1821753760.465D0.2450.808%D-12.571%D17.7D-N/A489.9h3.6F-7.1D--
L100 Python HEAT 2911751221.434D0.7363.515%A1.714%C--21.9D14.5B+2728h8.4D-13.3C+
NS-7 PDW 1631623740.433D0.2726.472%B16.049%C12.8DN/A5712.7h22.8F86.3C-
Nova 1681623070.528D0.1837.673%D12.963%C-19.3DN/A538.4h7.1D**18.8D*
Pulsar VS1 1631613390.475C--0.2318.517%D--16.77%D13.4DN/A10112h16.3C88.3D
Pulsar LSW 1661602590.618D0.0920.791%C-20%D25.8D1B**1066.2h18.8F-90.6D-
NS-11A 1681592810.566C-0.1423.252%C15.723%D-15.7DN/A4910.1h18.3D**78.6D
Eridani SX5 1641593400.468D0.2423.346%D16.981%C-15.9DN/A5710h16.9D*72.4D
Hyena Missile Launcher 2531581571.006C--0.3031.802%CN/A12.2C-7.3C-12913h62.2F--195.6D**
Beamer VS3 1651574580.343C--0.3628.808%C*22.293%C+21.8C1.1B++1057.2h16.3F56.7C
Flare VE6 1631552660.583D0.1218.21%D22.581%C24.6D1.3A*996.3h17F-93.4D*
M20 Wyvern 236151374.081C+3.3832.314%D1.325%D--24.8C+13.9C+2486.1h68.9B+213.2C**
Parallax VX3 1531491281.164C-0.4628.419%F63.087%F20.7C-N/A747.2h3.6F-12.6F--
Hornet Missiles 272145761.908D1.2052.06%D*1.379%C+33C--28.9C3934.4h17.6D33.8D*
Spear Anti-Vehicle Phalanx Turret 202141314.548C3.8439.462%C--3.546%C44.1B19.1C4783.2h7.6B+19.2C**
NSX-P Tanto 1441383010.458C--0.2528.849%B+17.391%D*13.1DN/A4910.5h27.6F--95.5D-
L-24R Spur 173137921.489D0.7836.11%C-1.46%C-12.1D--3.2C*4211.3h89.8F248.8D**
NS Decimator 2091373620.378D-0.3359.47%C+N/A18.8D--9.9D2327.3h7.9F-13.2F
Skyguard 221134891.506D0.8029.769%C++N/A15.4C++10C++2548.7h150.2D504.6C
VE-C Horizon 1391322600.508D0.2028.466%D-17.424%D-20.3D1.1C++526.5h24.2D**85.1D*
Proximity Mine 114114442.591C1.8938.324%C-N/A87.7DN/A3351.3h2.4D**6.4D--
Dual Photon Pods 179110581.897D1.1944.247%D-N/A40.7D25.6B++4072.7h62.3T*140.8T
Nemesis VSH9 2021073260.328D0.3864.142%C*N/A7.9C-7C15013.5h11.3D*17.6D-
MANA Anti-Vehicle Turret 2171071820.588D0.1255.234%C+5.607%B**1070C*1100B+1375700.1h14.1F-25.5D--
M60-G Bulldog 159103801.288D--0.5855.142%A++2.913%C+36.8C+20A*3302.8h19.3T*34.9D-
Lancer VS22 220996070.163D0.5466.069%B+N/A6D7.3D13016.6h79.2F--119.9F-
VE-H Maw 93861500.573D-0.1318.253%D*19.767%D20.5D-1.7A+744.2h18.6F--102F-
Zenith VX-5AE 92861670.515D0.1922.838%D-22.093%C-16.9D-1.2B+555.1h16.6D-72.8D-
Artemis VX26 AE 94831890.439D-0.2723.631%D**9.639%F--15.4D*2A*415.4h23T*97.3T
Orbital Strike Uplink 13580180U79.29891.304%UN/A800U550U48690.1h2.6T*0.3T*
M20 Basilisk 12679352.257C1.5539.447%C++1.266%F15.2C--9C+2185.2h178.3D**451.9D*
The Little Helper 89791670.473D0.2340.975%D6.329%F-20.3D--2.6M*753.9h6.1D*14.8D-
A30 Walker 12777481.604C+0.9019.834%D-1.299%C--15.7C+10.2C1484.9h140.1C++706.4C+
XM98 77771160.664D0.0432.465%D55.844%F--16.7DN/A624.6h4.2F--13F
NS-AM7 Archer 107733690.198D0.5148.863%D*13.699%C2.4D--1.1D--3029.8h20.9C++42.8C
M60-A Bulldog 9872164.5C+3.7936.101%C+N/A23.2D8.4B+1653.1h8.5F23.6D
The Slasher 76691,8500.037C0.6718.776%D*17.391%B++1CN/A368.7h3.2D--17.3C
NSX-P Naginata 74691460.473D0.2318.001%D--21.739%D-19.7D-1.4B+553.5h19.8F-110.2D**
E540 Halberd 10867154.467C3.7646.727%C+4.478%A24.8D15.2C+2752.7h7.8D**16.6D--
Photon A2A Missile Pods 9662401.55D0.8485.08%B**N/A44.3C+24.3D3951.4h15.5F**18.2F*
VA39 Spectre 6260820.732C-0.0327.834%D36.667%C+13.6DN/A844.4h6.9C24.9C-
Coyote Missiles 8356401.4C-0.6956.765%B+N/A43.1C+20.8C+4101.3h50.9C89.8C+
Aphelion VEX-4 10156124.667C++3.9636.093%C*5.357%B++24.3C+19.6B2712.3h72.8C201.7C+
S1 94543120.173D--0.5354.631%C3.704%B+10D*7.4D4185.4h11.8F--21.6F
Hunter QCX 75541640.329C--0.3857.661%B*11.111%D--9.6C-3.8C++635.6h11.8C20.4C+
Lumine Edge 52513060.167C*0.5411.962%D**23.529%B**4.8C+N/A2010.7h1.5C+12.3D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon251,9801.3h
Anti-Vehicle MANA Turret328591.3h
Nano-Armor Kit1,9561,648,741105.1h
Repair Module0750.3h
Nanite Revive Grenade02,8190.8h
Blast Wall0500.4h
Spitfire Auto-Turret31600.2h
Motion Spotter146990.8h
Rampart Wall0570.7h
Welding Device01,7430.4h
Deconstruction Tool04840h
Shield Recharging Field764,2461.6h
G40-F Ranger0950h
Ammunition Package1198,0474.2h
Medical Kit112160.2h
Anti-Infantry MANA Turret41090.2h
Medical Applicator1,655340,51429.4h
Snowman Soldier101650.3h
Nano-Repair Grenade01,7030.5h
Router0540.1h
Solid Wall0530.6h
Recon Detection Device369982.1h
Orbital Strike Target Designator11580.8h
WLT-Howler Mining Laser14980.8h

Check the help document for the dictionary if you want to learn more about words used here.


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