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Venator Paragon Placentahero1[SaCa] Placentahero1
VS BR 32

KDR: 1.8

Score: 30.1m

Last Seen: Jun 25th, 2019 5:05 AM
- OFFLINE - 634.6 hour(s)

Prestige 1, Battle Rank 32 - Vanu Sovereignty on Connery - Outfit Member of The Sacagaweas[SaCa] The Sacagaweas
VS outfit on Connery

Members: 18
Level Progress (to 33): 29%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Light PPA Betelgeuse 54-A SVA-88 Nebula VM20 Blueshift VM5 Orion VS54 Flare VE6 NS-15M1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $595,476 MLG Score: 476
Fun Score: N/A
Cheeseburgers Flipped: 645TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.971%19.115%43919119510,1651.431290.371

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.851%0.354C**-0.266C0.014C+HEAD ++ (~7.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.20.313C*11.80.176C++39.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.253%1.418%661512095,57289125426.24664219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.395%-0.748D--0.158C-0.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
157.70.023C+47.70.1C+110

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.863%2.297%310612082,39491511122.61354215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.769%-0.692D-0.169C0.535

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.10.167C++10.90.131C++21.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.143%1.402%30212122147734030.27684353%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.646%-0.467D-0.752D-0.328

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.20.522B+17.80.554B+39.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.105%73.945%304121068776310.899215

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.474%-0.283C0.446B-0.296

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.226C++2.50.203C++5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.331%14.253%303121187054271.60221

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.64%-0.1C+-0.076C+0.215

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.157C++4.50.078C+6.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Sacagaweas[SaCa] The Sacagaweas
VS outfit on Connery

Members: 18
30.1m411.3%507 (30.4k)425 (25.5k)1.8021330,82017,1022.2943532 (32)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214117921.877%11.259%24604:0910

47% Engineer22% Heavy Assault9% Infiltrator12% Light Assault7% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 22nd, 2013 6:16 AMMar 15th, 2019 6:36 AMJul 20th, 2019 2:57 PM (20h) (PST)Jun 25th, 2019 2:24 AM (26d) (PST)Jun 25th, 2019 1:05 AM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7251585670.4350.2410.0492.1850.097476

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,4859,49133,99426143131625,487

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1181.5h/49.2d 8,418 3,470 8,536 154.9k 1,188 2,369 6,845 51.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:1,238
Deaths:758
KDR:1.633
Accuracy:23.477% D
HSR:27.948% C
SVA-88
C+
Kills:1,174
Deaths:778
KDR:1.509
Accuracy:23.042% C+
HSR:20.699% D
Orion VS54
C+
Kills:1,159
Deaths:821
KDR:1.412
Accuracy:21.138% C+
HSR:17.774% D--
Flare VE6
C+
Kills:1,159
Deaths:800
KDR:1.449
Accuracy:21.978% C+
HSR:20.276% D
NS-15M1
C+
Kills:1,158
Deaths:754
KDR:1.536
Accuracy:21.590% C+
HSR:18.221% D
Pulsar LSW
C
Kills:1,155
Deaths:778
KDR:1.485
Accuracy:21.956% C
HSR:19.394% D
VX29 Polaris
C*
Kills:69
Deaths:41
KDR:1.683
Accuracy:20.751% C--
HSR:24.638% C*
Kills:7,112
Deaths (as Heavy Assault):4,730
Deaths (to Heavy Assaults):4,445
KDR:1.50359
Kill Difference:2,382
Playtime:262.805 hours
Usage:22%
Score:6.838m
Score/min:434
Accuracy (listed only):21.990%
HSR (listed only):21.279%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:905
Deaths:807
KDR:1.121
Accuracy:23.916% C+
HSR:11.602% D**
Solstice SF
C+
Kills:590
Deaths:728
KDR:0.810
Accuracy:23.826% C+
HSR:13.559% D
Thanatos VE70
C++
Kills:419
Deaths:329
KDR:1.274
Accuracy:40.544% C++
HSR:14.559% C
Solstice VE3
C+
Kills:253
Deaths:300
KDR:0.843
Accuracy:23.197% C+
HSR:16.996% C--
Pandora VX25
C
Kills:239
Deaths:238
KDR:1.004
Accuracy:34.983% C--
HSR:14.226% C
Phobos VX86
C+
Kills:212
Deaths:185
KDR:1.146
Accuracy:56.697% C+
HSR:13.679% C-
Pulsar C
C++
Kills:69
Deaths:65
KDR:1.062
Accuracy:24.795% C++
HSR:15.942% D*
Kills:2,687
Deaths (as Engineer):2,652
Deaths (to Engineers):4,817
KDR:1.0132
Kill Difference:35
Playtime:549.673 hours
Usage:47%
Score:15.259m
Score/min:463
Accuracy (listed only):32.566%
HSR (listed only):14.366%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C+
Kills:905
Deaths:807
KDR:1.121
Accuracy:23.916% C+
HSR:11.602% D**
Solstice SF
C+
Kills:590
Deaths:728
KDR:0.810
Accuracy:23.826% C+
HSR:13.559% D
Sirius SX12
B+
Kills:455
Deaths:380
KDR:1.197
Accuracy:27.016% B+
HSR:11.429% D--
Thanatos VE70
C++
Kills:419
Deaths:329
KDR:1.274
Accuracy:40.544% C++
HSR:14.559% C
NS-7 PDW
B**
Kills:307
Deaths:234
KDR:1.312
Accuracy:30.460% B**
HSR:9.446% D**
Solstice VE3
C+
Kills:253
Deaths:300
KDR:0.843
Accuracy:23.197% C+
HSR:16.996% C--
Pandora VX25
C
Kills:239
Deaths:238
KDR:1.004
Accuracy:34.983% C--
HSR:14.226% C
Phobos VX86
C+
Kills:212
Deaths:185
KDR:1.146
Accuracy:56.697% C+
HSR:13.679% C-
Eridani SX5
D
Kills:178
Deaths:146
KDR:1.219
Accuracy:23.458% D
HSR:10.674% D*
Pulsar C
C++
Kills:69
Deaths:65
KDR:1.062
Accuracy:24.795% C++
HSR:15.942% D*
Kills:3,627
Deaths (as Light Assault):3,412
Deaths (to Light Assaults):2,784
KDR:1.06301
Kill Difference:215
Playtime:146.994 hours
Usage:12%
Score:3.274m
Score/min:371
Accuracy (listed only):30.889%
HSR (listed only):13.211%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:455
Deaths:380
KDR:1.197
Accuracy:27.016% B+
HSR:11.429% D--
Thanatos VE70
C++
Kills:419
Deaths:329
KDR:1.274
Accuracy:40.544% C++
HSR:14.559% C
NS-7 PDW
B**
Kills:307
Deaths:234
KDR:1.312
Accuracy:30.460% B**
HSR:9.446% D**
Pandora VX25
C
Kills:239
Deaths:238
KDR:1.004
Accuracy:34.983% C--
HSR:14.226% C
Phobos VX86
C+
Kills:212
Deaths:185
KDR:1.146
Accuracy:56.697% C+
HSR:13.679% C-
Pulsar VS1
C-
Kills:197
Deaths:233
KDR:0.845
Accuracy:21.415% C-
HSR:13.198% D*
Eridani SX5
D
Kills:178
Deaths:146
KDR:1.219
Accuracy:23.458% D
HSR:10.674% D*
Kills:2,007
Deaths (as Combat Medic):1,745
Deaths (to Combat Medics):1,569
KDR:1.15014
Kill Difference:262
Playtime:31.387 hours
Usage:3%
Score:0.722m
Score/min:383
Accuracy (listed only):33.510%
HSR (listed only):12.459%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:455
Deaths:380
KDR:1.197
Accuracy:27.016% B+
HSR:11.429% D--
NS-7 PDW
B**
Kills:307
Deaths:234
KDR:1.312
Accuracy:30.460% B**
HSR:9.446% D**
Parallax VX3
C*
Kills:253
Deaths:94
KDR:2.691
Accuracy:35.435% D
HSR:79.051% C*
NS-30 Vandal
C+
Kills:238
Deaths:224
KDR:1.063
Accuracy:27.149% D--
HSR:25.210% C+
Eridani SX5
D
Kills:178
Deaths:146
KDR:1.219
Accuracy:23.458% D
HSR:10.674% D*
Phaseshift VX-S
B+
Kills:173
Deaths:99
KDR:1.747
Accuracy:32.827% C-
HSR:80.925% B+
Ghost
C+
Kills:141
Deaths:82
KDR:1.720
Accuracy:35.558% C--
HSR:67.376% C+
Artemis VX26
C*
Kills:123
Deaths:115
KDR:1.070
Accuracy:25.798% C
HSR:24.390% C*
XM98
D*
Kills:120
Deaths:146
KDR:0.822
Accuracy:29.277% D*
HSR:60.833% F
Phantom VA23
B*
Kills:111
Deaths:71
KDR:1.563
Accuracy:31.828% C-
HSR:37.838% B*
NS-44 Commissioner
C**
Kills:111
Deaths:129
KDR:0.860
Accuracy:33.333% C
HSR:24.324% C**
NS-357 Underboss
D
Kills:106
Deaths:127
KDR:0.835
Accuracy:26.689% D*
HSR:16.038% D
Kills:2,316
Deaths (as Infiltrator):1,847
Deaths (to Infiltrators):2,018
KDR:1.25393
Kill Difference:469
Playtime:102.697 hours
Usage:9%
Score:1.615m
Score/min:262
Accuracy (listed only):29.902%
HSR (listed only):37.295%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C-
Kills:1,172
Deaths:481
KDR:2.437
Accuracy:16.583% C-
HSR:15.956% D-
Blueshift VM5
C+
Kills:1,162
Deaths:508
KDR:2.287
Accuracy:18.497% C+
HSR:17.298% D
Comet VM2
B+
Kills:247
Deaths:182
KDR:1.357
Accuracy:39.266% C-
HSR:5.263% B+
Comet VM2
B+
Kills:217
Deaths:150
KDR:1.447
Accuracy:40.983% C-
HSR:5.530% B+
Nebula VM20
C*
Kills:165
Deaths:60
KDR:2.750
Accuracy:14.774% D
HSR:21.818% C*
Blueshift VM5
B*
Kills:157
Deaths:56
KDR:2.804
Accuracy:23.808% B*
HSR:21.019% C+
Cosmos VM3
B+
Kills:102
Deaths:50
KDR:2.040
Accuracy:19.220% B+
HSR:15.686% D
NS-10 Burster
C*
Kills:52
Deaths:64
KDR:0.813
Accuracy:30.809% C*
HSR:3.846% D
Vortex VM21
N/A
Kills:50
Deaths:92
KDR:0.543
Accuracy:36.284% N/A
HSR:4% N/A
Kills:3,324
Deaths (as MAX Suit):821.500
Deaths (to MAX Suits):1,276
KDR:4.04626
Kill Difference:2,502.500
Playtime:80.816 hours
Usage:7%
Score:2.405m
Score/min:496
Accuracy (listed only):26.692%
HSR (listed only):12.268%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:2,142
V. Kills:151 N/A
Deaths:344
KDR:6.227
Accuracy:42.883% C**
KPH:59.100 B+
VKPH:4.200 B
Maelstrom Turbo Laser
C++
Kills:1,156
V. Kills:1,058 109%
Deaths:817
KDR:1.415
Accuracy:27.311% D
KPH:12.200 C
VKPH:11.100 C++
Dual Photon Pods
C+
Kills:1,115
V. Kills:176 N/A
Deaths:142
KDR:7.852
Accuracy:52.296% C+
KPH:76.900 C+
VKPH:12.100 C-
Saron Laser Cannon
B+
Kills:923
V. Kills:893 103%
Deaths:588
KDR:1.570
Accuracy:27.672% D
KPH:12.700 C+
VKPH:12.300 B+
Coyote Missiles
C
Kills:490
V. Kills:462 106%
Deaths:206
KDR:2.379
Accuracy:55.292% C*
KPH:19.700 D
VKPH:18.500 C
Hornet Missiles
C
Kills:312
V. Kills:196 158%
Deaths:65
KDR:4.800
Accuracy:58.893% C
KPH:47.300 C
VKPH:29.700 C
Antares LC
B*
Kills:79
V. Kills:77 101%
Deaths:41
KDR:1.927
Accuracy:29.839% C
KPH:21.600 C*
VKPH:21.100 B*
Kills:6,217 (4,300 + 0)
Deaths:2,203
KDR:2.822
VKDR:1.368
Vehicle Kills:3,013
Kill Difference:4,014
Playtime:253.496 hours
Usage:21%
Score:4.784m
Score/min:315
Piloting Accuracy:29.839%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:236
V. Kills:237 99%
Deaths:335
KDR:0.704
Accuracy:42.211% C
KPH:3.800 D
VKPH:3.900 D
C150 Dalton
U
Kills:153
V. Kills:179 85%
Deaths:66
KDR:2.318
Accuracy:31.556% D
KPH:550,800 U
VKPH:644,400 U
L105 Zephyr
C+
Kills:64
V. Kills:10 N/A
Deaths:12
KDR:5.333
Accuracy:42.214% C+
KPH:35.100 C--
VKPH:5.500 D
Kills:453 (236 + 217)
Deaths:413
KDR:1.097
VKDR:1.031
Vehicle Kills:426
Kill Difference:40
Playtime:63.264 hours
Usage:5%
Score:0.906m
Score/min:239
Piloting Accuracy:42.211%
Gunner Accuracy:42.214%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:233
V. Kills:93 248%
Deaths:54
KDR:4.315
Accuracy:50.136% C+
KPH:28.700 C+
VKPH:11.500 C+
C75 Viper
C+
Kills:178
V. Kills:33 N/A
Deaths:38
KDR:4.684
Accuracy:36.247% C
KPH:27.300 C+
VKPH:5.100 D
Skyguard
C
Kills:101
V. Kills:85 117%
Deaths:36
KDR:2.806
Accuracy:28.068% C
KPH:10.200 D
VKPH:8.600 C
Kills:512 (512 + 0)
Deaths:128
KDR:4
VKDR:1.648
Vehicle Kills:211
Kill Difference:384
Playtime:24.489 hours
Usage:2%
Score:0.407m
Score/min:277
Driving Accuracy:28.068%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:1,048
V. Kills:355 294%
Deaths:154
KDR:6.805
Accuracy:47.076% C
KPH:29.200 B++
VKPH:9.900 B+
Supernova FPC
B*
Kills:551
V. Kills:444 124%
Deaths:96
KDR:5.740
Accuracy:48.423% D
KPH:23.500 C+
VKPH:19 B*
Supernova VPC
B+
Kills:283
V. Kills:61 456%
Deaths:25
KDR:11.320
Accuracy:52.635% C*
KPH:46.500 C++
VKPH:10 B+
Saron HRB
C--
Kills:124
V. Kills:82 149%
Deaths:26
KDR:4.769
Accuracy:37.520% D
KPH:17.200 D
VKPH:11.400 C--
Proton II PPA
C
Kills:90
V. Kills:2 N/A
Deaths:6
KDR:15
Accuracy:21.551% C
KPH:40.700 D
VKPH:0.900 D**
Kills:2,096 (1,882 + 214)
Deaths:307
KDR:6.827
VKDR:3.075
Vehicle Kills:944
Kill Difference:1,789
Playtime:74.854 hours
Usage:6%
Score:1.545m
Score/min:344
Driving Accuracy:52.635%
Gunner Accuracy:21.551%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 2,2932,1423446.227C*4.4242.883%C**1.307%C++59.2B+4.2B30336.2h12.2C**28.5B
Betelgeuse 54-A 1,2631,2387581.633C0.1723.477%D27.948%C40.6DN/A12230.5h11.3C48C
SVA-88 1,1861,1747781.509C+0.2923.042%C+20.699%D51C*N/A26323h11.9C++51.7C++
Nebula VM20 1,1771,1724812.437C++0.6316.583%C-15.956%D-34.2C+N/A14134.3h14B++84.5C**
Blueshift VM5 1,1761,1625082.287C+0.4818.497%C+17.298%D33.2C+N/A14335h14.6B+78.8C**
Orion VS54 1,1681,1598211.412C+0.3921.138%C+17.774%D--36.1C++N/A20032.1h12.4C**58.7C++
Flare VE6 1,1641,1598001.449C++0.3521.978%C+20.276%D50.6BN/A24422.9h10B45.7C**
NS-15M1 1,1741,1587541.536C++0.2721.59%C+18.221%D48.5C**N/A18323.9h12.1C**56.2C*
Maelstrom Turbo Laser 2,2141,1568171.415C+0.3927.311%D1.471%D12.2C11.1C++22095h85.1B+311.7C**
Pulsar LSW 1,1681,1557781.485C+0.3221.956%C19.394%D47.7C++N/A22724.2h12C*54.8C*
Dual Photon Pods 1,2911,1151427.852C*6.0552.296%C+1.794%B*76.9C+12.1C-51114.5h15.9B*30.4B++
Supernova PC 1,4031,0481546.805C*5.0047.076%C2.481%C++29.1B++9.9B+25036h4.2B++8.9B+
Saron Laser Cannon 1,8169235881.57C+0.2327.672%D1.3%D12.7C+12.3B+30872.6h113.9B411.5C*
Serpent VE92 9109058071.121C++0.6823.916%C+11.602%D**22.1CN/A9241h13.4C++55.8C*
Lasher X2 7016857680.892C+0.9126.364%C++5.109%B++29.1C+N/A13123.5h28.9F-109.5C
Solstice SF 5985907280.81C+0.9923.826%C+13.559%D9.9DN/A4359.4h14.8C62.1C+
C-4 7865563741.487C++0.3223.412%C-N/A88.3C++36.5B+13396.3h1.4C*5.8C*
Supernova FPC 995551965.74C+3.9448.423%D1.996%C23.5C+19B*43723.4h5.2C++10.8C+
Coyote Missiles 9524902062.379C+0.5855.292%C*N/A19.7D18.6C44524.9h41.9C*75.8C**
Sirius SX12 4564553801.197C*0.6127.016%B+11.429%D--33.5C*N/A14713.6h13.9B51.3B+
Thanatos VE70 4234193291.274B+0.5340.544%C++14.559%C35.5BN/A15111.8h4.9C++12C**
Nemesis VSH9 5883505180.676C+1.1362.918%C+3.429%B+17.2C+11.7C+39320.4h7.7C**12.2B
NS Decimator 4533365200.646C-1.1657.134%C-1.19%D28.7C10D33911.7h5.2C9.1C
Hornet Missiles 508312654.8C+3.0058.893%CN/A47.3C29.7C7206.6h8B+13.6B+
NS-7 PDW 3083072341.312B+0.4930.46%B**9.446%D**38.9B+N/A1587.9h12.2B++40.1B++
Supernova VPC 3442832511.32C+9.5252.635%C*1.767%C*46.4C++10B+3736.1h3.2C++6.1C**
Frag Grenade 2542541254N/A252.2047.063%C*N/A635B++N/A29350.4h3B++6.3B++
Solstice VE3 2592533000.843C++0.9623.197%C+16.996%C--12.8C-N/A9519.8h17C+73.5C+
Parallax VX3 253253942.691C+0.8935.435%D79.051%C*37.8B+N/A1746.7h2.1B6C++
Comet VM2 3252471821.357B+0.4539.266%C-5.263%B+15.8B*5B+16715.6h18.6B+47.2B
Pandora VX25 2402392381.004C+0.8034.983%C--14.226%C28.8CN/A1148.3h5.2C-14.8C
NS-30 Vandal 2382382241.063C0.7427.149%D--25.21%C+30.5CN/A1167.8h6.2C22.9C-
CAS30 Tank Buster 4732363350.704C1.1042.211%CN/A3.8D3.9D10861.4h78.3C--185.5C
L100 Python HEAT 326233544.315C+2.5150.136%C+3.004%B28.8C+11.5C+3178.1h6.3C+12.6C++
Tank Mine 374224464.87B**3.0727.7%C-N/A117.9C*78.9B+19271.9h1.6B+5.7B
Comet VM2 3102171501.447B+0.3640.983%C-5.53%B+15.3B+6.5B*16914.2h20.6B+50.2B+
Phobos VX86 2142121851.146C+0.6656.697%C+13.679%C-23DN/A989.2h2.9C--5.1C+
Pulsar VS1 1971972330.845C+0.9621.415%C-13.198%D*24.6C+N/A1468h15C+69.8C+
Anti-Vehicle Grenade 2191781178N/A176.2054.27%BN/A445C**102.5C++47740.4h4.9B+9.1B+
C75 Viper 211178384.684C++2.8836.247%C1.124%C27.4C+5.1D2336.5h9.9B++27.2B+
Eridani SX5 1791781461.219C++0.5823.458%D10.674%D*19.8DN/A929h11.7C*50.1C++
Phaseshift VX-S 173173991.747C-0.0632.827%C-80.925%B+24CN/A877.2h2.7C**8.4C*
Nebula VM20 166165602.75C**0.9514.774%D21.818%C*31.1C+N/A1115.3h13B**88C*
Blueshift VM5 162157562.804C++1.0023.808%B*21.019%C+43.6B+1.4A++2153.6h16.9C+70.8B+
Proximity Mine 154154423.667C+1.8648.167%B++N/A140BN/A6101.1h1.9C+3.9B+
C150 Dalton 332153662.318C--0.5231.556%DN/A1530U1790U45391200.1h5.6D17.6D--
Ghost 142141821.72C0.0835.558%C--67.376%C+39.2C+N/A1753.6h2.3C++6.5C+
Saron HRB 206124264.769C+2.9737.52%D1.613%C+17.2D11.4C--4917.2h22.2C++59.3C
Artemis VX26 1231231151.07C+0.7325.798%C24.39%C*33.2C+N/A1313.7h13.3C51.7C+
XM98 1201201460.822D0.9829.277%D*60.833%F12.9D-N/A559.3h3.4D*11.6D*
Phantom VA23 111111711.563C+0.2431.828%C-37.838%B*25.2DN/A974.4h5.2C-16.4C
NS-44 Commissioner 1111111290.86C+0.9433.333%C24.324%C**25.8CN/A1404.3h4.1C+12.2C+
NS-357 Underboss 1071061270.835C+0.9726.689%D*16.038%D39.3C+N/A1562.7h3.8B+14.4C
Cosmos VM3 103102502.04C++0.2419.22%B+15.686%D28.3C+N/A1123.6h16.2D84.4C++
Lumine Edge 1021024,1230.025C1.7812.725%D*11.765%D0.6C--N/A3180.8h1.2B+9.2C
Skyguard 186101362.806C+1.0028.068%C3.96%A++10.2D8.6C2739.9h144.8C-515.8C
Proton II PPA 9290615C++13.2021.551%C1.111%D-40.9DN/A3332.2h11.7C-54.3C
Antares LC 15679411.927C*0.1229.839%C1.266%C-21.4C*20.8B*6363.7h136C+455.7C+
VX29 Polaris 6969411.683C*0.1220.751%C--24.638%C*53.1BN/A4531.3h9.9B*47.8B
Pulsar C 7169651.062C+0.7424.795%C++15.942%D*12.3DN/A1235.6h12.7C+51.3C++
S1 8665830.783C++1.0248.148%D--4.615%B**25C+8.1D8872.6h4.8B**10B+
Force-Blade 64648,6470.007C--1.8025.807%CN/A0.2DN/A1385.8h1.8B++6.8B+
Lancer VS22 11664720.889C++0.9155.059%D-1.563%C+14.9C++12.1C6244.3h17.5B+31.8C**
L105 Zephyr 7464125.333C3.5342.214%C+N/A35.6C--5.6D4941.8h7C+16.7C++
MANA Anti-Vehicle Turret 11560690.87D0.9351.607%C--3.333%C+600C550C1968480.1h9.4C++18.2C++
NS-10 Burster 9652640.813C0.9930.809%C*3.846%D4.9C4.2B+15510.6h147.4C+478.5C++
Vortex VM21 9950920.543C--1.2636.284%D4%C*4.5D-4.5D8911h36.5C*100.5C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon63230.3h
Medical Applicator20748,8124.7h
Nanite Revive Grenade02890.1h
Anti-Vehicle MANA Turret131761.2h
Nano-Armor Kit420482,30473.4h
AE Nano-Armor Kit3433,9183.8h
Restoration Kit951,1351.3h
Motion Spotter74360.6h
Deconstruction Tool0680h
Spitfire Auto-Turret3640.1h
Shield Recharging Field193660.2h
Ammunition Package174830.4h
Medical Kit444460.5h
VE-S Canis0520.1h
Recon Detection Device361,6832.9h

Check the help document for the dictionary if you want to learn more about words used here.


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