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Paragon Placentahero1[] Placentahero1
VS BR 120

KDR: 1.78

Score: 29.5m

Last Seen: Jun 5th, 2018 11:07 PM
- OFFLINE - 2642 hour(s)

Battle Rank 101 (120 total) - Vanu Sovereignty on Connery
Level Progress (to 102): 33%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Light PPA SVA-88 Nebula VM20 Orion VS54 Flare VE6 NS-15M1 Pulsar LSW Blueshift VM5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $579,213 MLG Score: 463
Fun Score: N/A
Cheeseburgers Flipped: 632TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.893%18.835%4311910039,9021.426390.356

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.86%0.356C**-0.284C0.001C+HEAD ++ (~7.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.50.312C*11.80.175C++39.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.191%1.461%650510175,40687924516.15017220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.436%-0.76D--0.132C-0.192

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
158.40.016C+47.80.097C+110.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.734%2.383%300610162,30890710742.54465215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.744%-0.697D-0.151C0.53

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.10.143C++11.20.108C+22

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.143%1.402%31210202147523870.28419755%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.646%-0.465D-0.752D-0.352

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.20.517B+17.80.548B+39.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.146%73.684%314101866575610.878468

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.558%-0.283C0.429B-0.233

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.214C++2.60.191C++5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.262%14.12%313101986452471.64885

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.628%-0.096C+-0.081C+0.217

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.156C++4.50.076C+6.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.5m408.5%508 (30.5k)425 (25.5k)1.7822229,89516,7742.2737120 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022111021.797%11.206%24404:097

46% Engineer22% Heavy Assault9% Infiltrator13% Light Assault7% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 22nd, 2013 6:16 AMSep 8th, 2016 2:30 PMJun 9th, 2018 7:16 PM (255d) (PST)Jun 5th, 2018 7:08 PM (259d) (PST)Jun 5th, 2018 7:07 PM (259d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7201585620.4300.2410.0482.1470.095463

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,2189,47133,74726143129625,502

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1158.1h/48.3d 8,244 3,350 8,259 149.2k 1,173 2,295 6,621 50.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C+
Kills:1,174
Deaths:778
KDR:1.509
Accuracy:23.042% C+
HSR:20.699% D
Orion VS54
C++
Kills:1,159
Deaths:821
KDR:1.412
Accuracy:21.138% C++
HSR:17.774% D--
Flare VE6
C+
Kills:1,159
Deaths:800
KDR:1.449
Accuracy:21.978% C+
HSR:20.276% D
NS-15M1
C+
Kills:1,158
Deaths:754
KDR:1.536
Accuracy:21.590% C+
HSR:18.221% D
Pulsar LSW
C+
Kills:1,155
Deaths:778
KDR:1.485
Accuracy:21.956% C+
HSR:19.394% D
Betelgeuse 54-A
C
Kills:988
Deaths:618
KDR:1.599
Accuracy:22.779% D
HSR:27.328% C
Lasher X2
B+
Kills:685
Deaths:768
KDR:0.892
Accuracy:26.364% C++
HSR:5.109% B+
VX29 Polaris
C*
Kills:69
Deaths:41
KDR:1.683
Accuracy:20.751% C--
HSR:24.638% C*
Kills:7,547
Deaths (as Heavy Assault):5,358
Deaths (to Heavy Assaults):4,377
KDR:1.40855
Kill Difference:2,189
Playtime:256.563 hours
Usage:22%
Score:6.643m
Score/min:432
Accuracy (listed only):22.450%
HSR (listed only):19.180%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C++
Kills:902
Deaths:800
KDR:1.128
Accuracy:23.920% C++
HSR:11.530% D**
Solstice SF
C+
Kills:590
Deaths:726
KDR:0.813
Accuracy:23.834% C+
HSR:13.559% D
Thanatos VE70
C++
Kills:419
Deaths:329
KDR:1.274
Accuracy:40.544% C++
HSR:14.559% C
Solstice VE3
C++
Kills:253
Deaths:300
KDR:0.843
Accuracy:23.197% C++
HSR:16.996% C-
Pandora VX25
C+
Kills:239
Deaths:238
KDR:1.004
Accuracy:34.983% C-
HSR:14.226% C+
Phobos VX86
C+
Kills:206
Deaths:177
KDR:1.164
Accuracy:56.654% C+
HSR:13.107% C--
Pulsar C
C++
Kills:59
Deaths:58
KDR:1.017
Accuracy:24.905% C++
HSR:16.949% D--
Kills:2,668
Deaths (as Engineer):2,628
Deaths (to Engineers):4,741
KDR:1.01522
Kill Difference:40
Playtime:537.630 hours
Usage:46%
Score:14.961m
Score/min:464
Accuracy (listed only):32.577%
HSR (listed only):14.418%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C++
Kills:902
Deaths:800
KDR:1.128
Accuracy:23.920% C++
HSR:11.530% D**
Solstice SF
C+
Kills:590
Deaths:726
KDR:0.813
Accuracy:23.834% C+
HSR:13.559% D
Sirius SX12
B+
Kills:455
Deaths:380
KDR:1.197
Accuracy:27.016% B+
HSR:11.429% D--
Thanatos VE70
C++
Kills:419
Deaths:329
KDR:1.274
Accuracy:40.544% C++
HSR:14.559% C
NS-7 PDW
B**
Kills:307
Deaths:234
KDR:1.312
Accuracy:30.460% B**
HSR:9.446% D**
Solstice VE3
C++
Kills:253
Deaths:300
KDR:0.843
Accuracy:23.197% C++
HSR:16.996% C-
Pandora VX25
C+
Kills:239
Deaths:238
KDR:1.004
Accuracy:34.983% C-
HSR:14.226% C+
Phobos VX86
C+
Kills:206
Deaths:177
KDR:1.164
Accuracy:56.654% C+
HSR:13.107% C--
Eridani SX5
C--
Kills:178
Deaths:146
KDR:1.219
Accuracy:23.458% C--
HSR:10.674% D*
Pulsar C
C++
Kills:59
Deaths:58
KDR:1.017
Accuracy:24.905% C++
HSR:16.949% D--
Kills:3,608
Deaths (as Light Assault):3,388
Deaths (to Light Assaults):2,719
KDR:1.06494
Kill Difference:220
Playtime:145.555 hours
Usage:13%
Score:3.261m
Score/min:373
Accuracy (listed only):30.897%
HSR (listed only):13.247%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:455
Deaths:380
KDR:1.197
Accuracy:27.016% B+
HSR:11.429% D--
Thanatos VE70
C++
Kills:419
Deaths:329
KDR:1.274
Accuracy:40.544% C++
HSR:14.559% C
NS-7 PDW
B**
Kills:307
Deaths:234
KDR:1.312
Accuracy:30.460% B**
HSR:9.446% D**
Pandora VX25
C+
Kills:239
Deaths:238
KDR:1.004
Accuracy:34.983% C-
HSR:14.226% C+
Phobos VX86
C+
Kills:206
Deaths:177
KDR:1.164
Accuracy:56.654% C+
HSR:13.107% C--
Pulsar VS1
C-
Kills:197
Deaths:231
KDR:0.853
Accuracy:21.420% C-
HSR:13.198% D--
Eridani SX5
C--
Kills:178
Deaths:146
KDR:1.219
Accuracy:23.458% C--
HSR:10.674% D*
Kills:2,001
Deaths (as Combat Medic):1,735
Deaths (to Combat Medics):1,542
KDR:1.15331
Kill Difference:266
Playtime:31.212 hours
Usage:3%
Score:0.719m
Score/min:384
Accuracy (listed only):33.505%
HSR (listed only):12.377%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:455
Deaths:380
KDR:1.197
Accuracy:27.016% B+
HSR:11.429% D--
NS-7 PDW
B**
Kills:307
Deaths:234
KDR:1.312
Accuracy:30.460% B**
HSR:9.446% D**
Parallax VX3
C++
Kills:253
Deaths:94
KDR:2.691
Accuracy:35.435% D
HSR:79.051% C++
NS-30 Vandal
C+
Kills:238
Deaths:224
KDR:1.063
Accuracy:27.149% D--
HSR:25.210% C+
Eridani SX5
C--
Kills:178
Deaths:146
KDR:1.219
Accuracy:23.458% C--
HSR:10.674% D*
Phaseshift VX-S
B+
Kills:173
Deaths:99
KDR:1.747
Accuracy:32.827% C-
HSR:80.925% B+
Artemis VX26
C*
Kills:123
Deaths:115
KDR:1.070
Accuracy:25.798% C
HSR:24.390% C*
XM98
D*
Kills:120
Deaths:146
KDR:0.822
Accuracy:29.277% D*
HSR:60.833% D**
Ghost
C
Kills:119
Deaths:74
KDR:1.608
Accuracy:36.170% C-
HSR:64.706% C
Phantom VA23
B**
Kills:111
Deaths:71
KDR:1.563
Accuracy:31.828% C--
HSR:37.838% B**
NS-44 Commissioner
B
Kills:111
Deaths:129
KDR:0.860
Accuracy:33.333% C
HSR:24.324% B
NS-357 Underboss
D
Kills:106
Deaths:127
KDR:0.835
Accuracy:26.689% D*
HSR:16.038% D
Kills:2,294
Deaths (as Infiltrator):1,839
Deaths (to Infiltrators):1,978
KDR:1.24742
Kill Difference:455
Playtime:100.951 hours
Usage:9%
Score:1.583m
Score/min:261
Accuracy (listed only):29.953%
HSR (listed only):37.072%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C-
Kills:1,172
Deaths:481
KDR:2.437
Accuracy:16.583% C-
HSR:15.956% D-
Blueshift VM5
C+
Kills:1,143
Deaths:505
KDR:2.263
Accuracy:18.367% C+
HSR:17.410% D
Comet VM2
B+
Kills:247
Deaths:181
KDR:1.365
Accuracy:39.230% C
HSR:5.263% B+
Comet VM2
B+
Kills:216
Deaths:149
KDR:1.450
Accuracy:40.967% C-
HSR:5.556% B+
Nebula VM20
C*
Kills:165
Deaths:60
KDR:2.750
Accuracy:14.774% D
HSR:21.818% C*
Blueshift VM5
B++
Kills:140
Deaths:53
KDR:2.642
Accuracy:23.193% B++
HSR:22.857% B
Cosmos VM3
C+
Kills:77
Deaths:33
KDR:2.333
Accuracy:15.878% C+
HSR:18.182% C
NS-10 Burster
C**
Kills:52
Deaths:64
KDR:0.813
Accuracy:30.835% C**
HSR:3.846% D
Vortex VM21
N/A
Kills:50
Deaths:91
KDR:0.549
Accuracy:37.133% N/A
HSR:4% N/A
Kills:3,262
Deaths (as MAX Suit):808.500
Deaths (to MAX Suits):1,262
KDR:4.03463
Kill Difference:2,453.500
Playtime:79.156 hours
Usage:7%
Score:2.368m
Score/min:499
Accuracy (listed only):26.329%
HSR (listed only):12.765%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:2,142
V. Kills:151 N/A
Deaths:344
KDR:6.227
Accuracy:42.883% C**
KPH:59.100 B+
VKPH:4.200 C**
Dual Photon Pods
C+
Kills:1,115
V. Kills:176 N/A
Deaths:142
KDR:7.852
Accuracy:52.296% C+
KPH:76.900 C+
VKPH:12.100 C--
Maelstrom Turbo Laser
C++
Kills:1,082
V. Kills:1,019 106%
Deaths:800
KDR:1.353
Accuracy:27.114% D
KPH:11.600 C
VKPH:11 C++
Saron Laser Cannon
B+
Kills:831
V. Kills:841 99%
Deaths:570
KDR:1.458
Accuracy:27.550% D
KPH:11.900 C+
VKPH:12.100 B+
Coyote Missiles
C
Kills:490
V. Kills:462 106%
Deaths:206
KDR:2.379
Accuracy:55.292% C*
KPH:19.700 D
VKPH:18.500 C
Hornet Missiles
C
Kills:310
V. Kills:194 159%
Deaths:65
KDR:4.769
Accuracy:58.843% C
KPH:47 C
VKPH:29.400 C
Antares LC
B++
Kills:79
V. Kills:77 101%
Deaths:41
KDR:1.927
Accuracy:29.839% C
KPH:21.600 C++
VKPH:21.100 B++
Kills:6,049 (4,134 + 0)
Deaths:2,168
KDR:2.790
VKDR:1.347
Vehicle Kills:2,920
Kill Difference:3,881
Playtime:248.544 hours
Usage:21%
Score:4.706m
Score/min:316
Piloting Accuracy:29.839%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C
Kills:236
V. Kills:237 99%
Deaths:335
KDR:0.704
Accuracy:42.212% C
KPH:3.800 D
VKPH:3.900 D
C150 Dalton
U
Kills:150
V. Kills:176 85%
Deaths:64
KDR:2.344
Accuracy:31.496% D
KPH:540,000 U
VKPH:633,600 U
L105 Zephyr
C+
Kills:64
V. Kills:10 N/A
Deaths:12
KDR:5.333
Accuracy:42.214% C+
KPH:35.100 C--
VKPH:5.500 D
Kills:450 (236 + 214)
Deaths:411
KDR:1.095
VKDR:1.029
Vehicle Kills:423
Kill Difference:39
Playtime:63.241 hours
Usage:5%
Score:0.884m
Score/min:233
Piloting Accuracy:42.212%
Gunner Accuracy:42.214%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:229
V. Kills:92 246%
Deaths:53
KDR:4.321
Accuracy:50.034% C+
KPH:28.300 C+
VKPH:11.400 C+
C75 Viper
C+
Kills:178
V. Kills:33 N/A
Deaths:38
KDR:4.684
Accuracy:36.144% C
KPH:27.400 C+
VKPH:5.100 D
Skyguard
C
Kills:101
V. Kills:85 117%
Deaths:36
KDR:2.806
Accuracy:28.068% C
KPH:10.200 D
VKPH:8.600 C
Kills:508 (508 + 0)
Deaths:127
KDR:4
VKDR:1.654
Vehicle Kills:210
Kill Difference:381
Playtime:24.446 hours
Usage:2%
Score:0.404m
Score/min:275
Driving Accuracy:28.068%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:1,048
V. Kills:355 294%
Deaths:153
KDR:6.850
Accuracy:47.109% C
KPH:29.200 B++
VKPH:9.900 B+
Supernova FPC
B*
Kills:469
V. Kills:409 114%
Deaths:91
KDR:5.154
Accuracy:47.840% D
KPH:21.400 C
VKPH:18.700 B*
Supernova VPC
B++
Kills:283
V. Kills:61 456%
Deaths:25
KDR:11.320
Accuracy:52.635% C*
KPH:46.500 C++
VKPH:10 B++
Saron HRB
D
Kills:124
V. Kills:82 149%
Deaths:26
KDR:4.769
Accuracy:37.520% D
KPH:17.200 D
VKPH:11.400 D
Proton II PPA
C
Kills:90
V. Kills:2 N/A
Deaths:6
KDR:15
Accuracy:21.551% C
KPH:40.700 C--
VKPH:0.900 D**
Kills:2,014 (1,800 + 214)
Deaths:301
KDR:6.691
VKDR:3.020
Vehicle Kills:909
Kill Difference:1,713
Playtime:73.266 hours
Usage:6%
Score:1.514m
Score/min:344
Driving Accuracy:52.635%
Gunner Accuracy:21.551%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 2,2932,1423446.227B+4.4442.883%C**1.307%C++59.2B+4.2C**30336.2h12.2C**28.5B
SVA-88 1,1861,1747781.509C+0.2723.042%C+20.699%D51C*N/A26323h11.9C++51.7C++
Nebula VM20 1,1771,1724812.437C*0.6516.583%C-15.956%D-34.2C++N/A14034.3h14B++84.5C**
Orion VS54 1,1681,1598211.412C++0.3721.138%C++17.774%D--36.1C*N/A20032.1h12.4C**58.7C++
Flare VE6 1,1641,1598001.449C++0.3321.978%C+20.276%D50.6BN/A24422.9h10B45.7C**
NS-15M1 1,1741,1587541.536C++0.2521.59%C+18.221%D48.5BN/A18323.9h12.1C**56.2C*
Pulsar LSW 1,1681,1557781.485C+0.3021.956%C+19.394%D47.7C*N/A22724.2h12C*54.8C*
Blueshift VM5 1,1571,1435052.263C+0.4818.367%C+17.41%D32.9C+N/A14234.7h14.5B+79.1C**
Dual Photon Pods 1,2911,1151427.852C**6.0752.296%C+1.794%B++76.9C+12.1C--51114.5h15.9B*30.4B++
Maelstrom Turbo Laser 2,1011,0828001.353C+0.4327.114%D1.571%D11.6C11C++21992.9h88.3B+325.6C**
Supernova PC 1,4031,0481536.85C**5.0747.109%C2.481%C++29.2B++9.9B+25035.9h4.2B++8.9B+
Betelgeuse 54-A 1,0069886181.599C0.1822.779%D27.328%C38.4DN/A10725.7h11.4C50.2C-
Serpent VE92 9079028001.128C++0.6523.92%C++11.53%D**22.4CN/A9340.2h13.3C++55.7C*
Saron Laser Cannon 1,6728315701.458C+0.3227.55%D1.444%D11.9C+12.1B+31069.7h121.2C**439.8C++
Lasher X2 7016857680.892C+0.8926.364%C++5.109%B+29.1C+N/A13123.5h28.9F-109.5C
Solstice SF 5985907260.813C+0.9723.834%C+13.559%D10DN/A4359.1h14.8C62.1C+
C-4 7795513711.485C++0.3023.404%CN/A87.5C*36.2B+13416.3h1.4C**5.9C*
Coyote Missiles 9524902062.379C+0.6055.292%C*N/A19.7D18.6C44524.9h41.9C*75.8C**
Supernova FPC 878469915.154C+3.3747.84%D2.345%C+21.4C18.7B*44521.9h5.6C++11.8C+
Sirius SX12 4564553801.197C*0.5927.016%B+11.429%D--33.5C**N/A14713.6h13.9B51.3B+
Thanatos VE70 4234193291.274B+0.5140.544%C++14.559%C35.5B+N/A15111.8h4.9C++12C**
Nemesis VSH9 5883505180.676C+1.1162.918%C++3.429%B+17.2C+11.7C**39320.4h7.7C**12.2B
Hornet Missiles 504310654.769C+2.9958.843%CN/A47C29.4C7146.6h7.9B13.5B+
NS-7 PDW 3083072341.312B+0.4730.46%B**9.446%D**38.9B+N/A1577.9h12.2B++40.1B++
NS Decimator 4003035010.605C--1.1856.471%C--1.32%D27.3C8.7D-33111.1h5.4C9.5C
Supernova VPC 3442832511.32C+9.5452.635%C*1.767%C*46.4C++10B++3736.1h3.2C++6.1C**
Frag Grenade 2542541254N/A252.2247.029%C**N/A635B+N/A29240.4h3B*6.3B++
Solstice VE3 2592533000.843C++0.9423.197%C++16.996%C-12.8CN/A9519.8h17C+73.5C++
Parallax VX3 253253942.691C+0.9135.435%D79.051%C++37.8B+N/A1746.7h2.1B6C++
Comet VM2 3252471811.365B+0.4239.23%C5.263%B+15.9B*5B+16815.5h18.5B+47.1B
Pandora VX25 2402392381.004C+0.7834.983%C-14.226%C+28.8CN/A1138.3h5.2C14.8C
NS-30 Vandal 2382382241.063C0.7227.149%D--25.21%C+30.5CN/A1167.8h6.2C22.9C-
CAS30 Tank Buster 4732363350.704C1.0842.212%CN/A3.8D3.9D10861.4h78.3C--185.5C
L100 Python HEAT 321229534.321C+2.5450.034%C+3.057%C**28.3C+11.4C+3138.1h6.4C+12.8C++
Tank Mine 367219454.867A3.0827.746%C-N/A115.3C*77.9B+19601.9h1.6B+5.6B+
Comet VM2 3082161491.45B+0.3340.967%C-5.556%B+15.3B+6.5B*16914.1h20.6B+50.3B+
Phobos VX86 2082061771.164C+0.6256.654%C+13.107%C--22.9DN/A989h2.9C--5.1C+
Pulsar VS1 1971972310.853C+0.9321.42%C-13.198%D--24.9C+N/A1487.9h14.8C++69.2C+
C75 Viper 211178384.684C++2.9036.144%C1.124%C27.4C+5.1D2326.5h9.8B++27.2B+
Eridani SX5 1791781461.219C++0.5623.458%C--10.674%D*19.8DN/A929h11.7C**50.1C++
Anti-Vehicle Grenade 2191781178N/A176.2254.27%BN/A445B102.5C++47730.4h4.9B+9.1B+
Phaseshift VX-S 173173991.747C-0.0432.827%C-80.925%B+24CN/A877.2h2.7B8.4C*
Nebula VM20 166165602.75B0.9714.774%D21.818%C*31.1C+N/A1105.3h13B**88C**
C150 Dalton 326150642.344C--0.5631.496%DN/A1500U1760U43345700.1h5.4C--17.3D-
Proximity Mine 148148413.61C+1.8347.917%B++N/A134.5C**N/A6091.1h1.9C++3.9B+
Blueshift VM5 143140532.642C++0.8623.193%B++22.857%B43.8B++N/A2193.2h16.5C+71.2B+
Saron HRB 206124264.769C+2.9937.52%D1.613%C+17.2D11.4D4917.2h22.2C++59.3C+
Artemis VX26 1231231151.07C0.7125.798%C24.39%C*33.2C+N/A1293.7h13.3C51.7C+
XM98 1201201460.822D0.9629.277%D*60.833%D**12.9DN/A559.3h3.4D*11.6D*
Ghost 120119741.608C0.1736.17%C-64.706%C38.4C+N/A1803.1h2.4C+6.7C+
Phantom VA23 111111711.563C+0.2231.828%C--37.838%B**25.2C-N/A964.4h5.2C16.4C
NS-44 Commissioner 1111111290.86C+0.9233.333%C24.324%B25.8CN/A1394.3h4.1C+12.2C+
NS-357 Underboss 1071061270.835C+0.9526.689%D*16.038%D39.3C+N/A1522.7h3.8B+14.4C
Lumine Edge 1021024,0970.025C1.7612.752%D*11.765%D0.6DN/A3177.5h1.2B+9.2C
Skyguard 186101362.806C++1.0228.068%C3.96%A+10.2D8.6C2729.9h144.8C515.8C
Proton II PPA 9290615C++13.2221.551%C1.111%D-40.9C--N/A3322.2h11.7C-54.3C
Antares LC 15679411.927C++0.1429.839%C1.266%C--21.4C++20.8B++6343.7h136C+455.7C+
Cosmos VM3 7777332.333B0.5515.878%C+18.182%C27.5C+N/A1252.8h13.4B+84.6C++
VX29 Polaris 6969411.683C*0.1020.751%C--24.638%C*53.1BN/A4531.3h9.9B*47.8B
S1 8665830.783C++1.0048.148%D--4.615%B*25C+8.1D8852.6h4.8B**10B+
L105 Zephyr 7464125.333C3.5542.214%C+N/A35.6C--5.6C--4941.8h7C+16.7C+
Lancer VS22 11664720.889C*0.8955.059%D-1.563%C+14.9C++12.1C+6244.3h17.5B+31.8B
Force-Blade 64648,6440.007C--1.7825.807%CN/A0.2C--N/A1385.3h1.8B++6.8B+
MANA Anti-Vehicle Turret 11560690.87D--0.9151.607%D-3.333%C**600D-550D-1968480.1h9.4B18.2C*
Pulsar C 6059581.017C+0.7724.905%C++16.949%D--13.4DN/A1484.4h13.3C+53.6C++
NS-10 Burster 9652640.813C+0.9730.835%C**3.846%D4.9C4.2B+15510.6h147.4C+478.1C*
Vortex VM21 9950910.549C--1.2337.133%C-4%C++4.7D-4.6C--9010.7h35.6B96C**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit951,1351.3h
Motion Spotter74360.6h
Nano-Armor Kit420481,97673.4h
Spawn Beacon43050.3h
Anti-Vehicle MANA Turret131761.2h
AE Nano-Armor Kit2520,2622.6h
Nanite Revive Grenade02880.1h
Medical Applicator20548,5204.7h
Deconstruction Tool0680h
Spitfire Auto-Turret3560.1h
Ammunition Package174610.4h
Shield Recharging Field183580.2h
Medical Kit373740.4h
Recon Detection Device351,6022.7h

Check the help document for the dictionary if you want to learn more about words used here.


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