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Harbinger Dominator PlanetSidePlayVS[O0O0] PlanetSidePlayVS
VS BR 90

KDR: 1.06

Score: 12.3m

Last Seen: Jan 13th, 2019 6:23 AM
- OFFLINE - 64.7 hour(s)

Battle Rank 90 - Vanu Sovereignty on Connery - Outfit Member of Recursion[O0O0] Recursion
VS outfit on Connery

Members: 43
Level Progress (to 91): 20%
Level 100 Progress: 65% 371h
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 NS-7 PDW H-V45 NS-15M1 SVA-88 NS Decimator NS-11A Force-Blade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $153,873 MLG Score: 123
Fun Score: N/A
Cheeseburgers Flipped: 118TIME WITH MEDKIT: 2.2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.966%20.992%3982499814,5771.26801-0.206

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.255%-0.431C--0.049C+-0.308CHEAD ++ (~11.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.70.169C++11.70.178C++50

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.501%0.998%159210205014571621.09389307%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.619%0.411B-0.555D-0.828

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.50.793B++13.90.74B++19.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.549%1.389%58210204328271270.52237338%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.412%-0.909D---0.796D-1.33

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.617B+4.70.627B+10.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.615%1.37%106510175845883250.993197179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.481%-0.513D-0.76D--0.894

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.60.775B++8.10.793B++18.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.169%65.696%1062102030992010.335505

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.304%-1.21D*-0.123C+-1.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.2-0.055C+2.80.116C+7.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.834%10.366%10621020492103000.477207

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.673%-1.051D*-0.817D-0.569

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.121C+3.30.313C*8.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[O0O0] Recursion
VS outfit on Connery

Members: 43
12.3m249.3%296 (17.8k)228 (13.7k)1.0619122,79621,4671.1538290 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102239515.786%16.156%25502:305

18% Combat Medic19% Engineer45% Heavy Assault7% Infiltrator9% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 26th, 2014 5:11 AMDec 2nd, 2018 2:25 AMJan 13th, 2019 11:35 PM (2d) (PST)Jan 13th, 2019 3:18 AM (3d) (PST)Jan 13th, 2019 2:23 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3862411450.4230.3990.0681.1260.028123

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,18314,4558,7282524468213,687

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
897.4h/37.4d 1,973 3,683 5,415 60.6k 914 3,273 1,528 20.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C-
Kills:4,581
Deaths:3,384
KDR:1.354
Accuracy:18.327% C-
HSR:19.930% D
NS-15M1
B+
Kills:1,173
Deaths:816
KDR:1.438
Accuracy:19.495% C--
HSR:25.576% B+
SVA-88
B+
Kills:1,167
Deaths:731
KDR:1.596
Accuracy:22.262% C+
HSR:28.449% B+
Lasher X2
B++
Kills:541
Deaths:485
KDR:1.115
Accuracy:27.003% C*
HSR:5.360% B++
Flare VE6
D
Kills:322
Deaths:235
KDR:1.370
Accuracy:15.916% D*
HSR:19.565% D
VE-H Maw
B**
Kills:322
Deaths:153
KDR:2.105
Accuracy:30.748% B**
HSR:23.913% C
Pulsar LSW
D
Kills:275
Deaths:404
KDR:0.681
Accuracy:13.962% F
HSR:18.546% D
VX29 Polaris
C
Kills:272
Deaths:191
KDR:1.424
Accuracy:19.860% D
HSR:20.956% C
Kills:8,653
Deaths (as Heavy Assault):6,399
Deaths (to Heavy Assaults):6,459
KDR:1.35224
Kill Difference:2,254
Playtime:401.213 hours
Usage:45%
Score:5.655m
Score/min:235
Accuracy (listed only):20.946%
HSR (listed only):20.287%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
D
Kills:1,213
Deaths:1,643
KDR:0.738
Accuracy:16.154% F
HSR:13.932% D
Zenith VX-5
C+
Kills:486
Deaths:355
KDR:1.369
Accuracy:21.259% D-
HSR:21.605% C+
VE-S Canis
B+
Kills:420
Deaths:261
KDR:1.609
Accuracy:30.358% B+
HSR:20% C+
Sirius SX12
D
Kills:316
Deaths:351
KDR:0.900
Accuracy:18.745% D*
HSR:12.975% D
Deimos VA29
D-
Kills:311
Deaths:323
KDR:0.963
Accuracy:41.301% F
HSR:11.254% D-
Serpent VE92
C
Kills:275
Deaths:538
KDR:0.511
Accuracy:15.296% F
HSR:17.818% C
Eridani SX5
D
Kills:264
Deaths:276
KDR:0.957
Accuracy:20.478% D*
HSR:14.394% D
Thanatos VE70
D**
Kills:181
Deaths:283
KDR:0.640
Accuracy:22.426% F-
HSR:8.840% D**
NS-11C
C-
Kills:116
Deaths:218
KDR:0.532
Accuracy:12.715% F--
HSR:16.379% C-
Solstice SF
C++
Kills:91
Deaths:75
KDR:1.213
Accuracy:21.902% C
HSR:17.582% C++
Pulsar C
A*
Kills:87
Deaths:53
KDR:1.642
Accuracy:24.589% C++
HSR:34.483% A*
NSX Tengu
B++
Kills:82
Deaths:60
KDR:1.367
Accuracy:30.006% D--
HSR:25.610% B++
MKV Suppressed
A*
Kills:80
Deaths:63
KDR:1.270
Accuracy:23.562% C
HSR:32.500% A*
Kills:3,922
Deaths (as Light Assault):4,499
Deaths (to Light Assaults):3,772
KDR:0.87175
Kill Difference:577
Playtime:79.052 hours
Usage:9%
Score:0.793m
Score/min:167
Accuracy (listed only):22.984%
HSR (listed only):19.029%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:1,213
Deaths:1,643
KDR:0.738
Accuracy:16.154% F
HSR:13.932% D
H-V45
B**
Kills:1,174
Deaths:874
KDR:1.343
Accuracy:21.705% C-
HSR:27.854% B**
NS-11A
C*
Kills:679
Deaths:637
KDR:1.066
Accuracy:19.823% D-
HSR:22.828% C*
VE-S Canis
B+
Kills:420
Deaths:261
KDR:1.609
Accuracy:30.358% B+
HSR:20% C+
Terminus VX-9
D*
Kills:343
Deaths:316
KDR:1.085
Accuracy:17.170% F-
HSR:16.327% D*
Sirius SX12
D
Kills:316
Deaths:351
KDR:0.900
Accuracy:18.745% D*
HSR:12.975% D
Deimos VA29
D-
Kills:311
Deaths:323
KDR:0.963
Accuracy:41.301% F
HSR:11.254% D-
Eridani SX5
D
Kills:264
Deaths:276
KDR:0.957
Accuracy:20.478% D*
HSR:14.394% D
Thanatos VE70
D**
Kills:181
Deaths:283
KDR:0.640
Accuracy:22.426% F-
HSR:8.840% D**
Pulsar VS1
C+
Kills:131
Deaths:137
KDR:0.956
Accuracy:14.874% F
HSR:20.611% C+
NSX Tengu
B++
Kills:82
Deaths:60
KDR:1.367
Accuracy:30.006% D--
HSR:25.610% B++
MKV Suppressed
A*
Kills:80
Deaths:63
KDR:1.270
Accuracy:23.562% C
HSR:32.500% A*
Kills:5,194
Deaths (as Combat Medic):5,224
Deaths (to Combat Medics):2,860
KDR:0.99426
Kill Difference:30
Playtime:165.893 hours
Usage:18%
Score:2.938m
Score/min:295
Accuracy (listed only):23.050%
HSR (listed only):18.927%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
C+
Kills:486
Deaths:355
KDR:1.369
Accuracy:21.259% D-
HSR:21.605% C+
Deimos VA29
D-
Kills:311
Deaths:323
KDR:0.963
Accuracy:41.301% F
HSR:11.254% D-
Serpent VE92
C
Kills:275
Deaths:538
KDR:0.511
Accuracy:15.296% F
HSR:17.818% C
Thanatos VE70
D**
Kills:181
Deaths:283
KDR:0.640
Accuracy:22.426% F-
HSR:8.840% D**
NS-11C
C-
Kills:116
Deaths:218
KDR:0.532
Accuracy:12.715% F--
HSR:16.379% C-
Solstice SF
C++
Kills:91
Deaths:75
KDR:1.213
Accuracy:21.902% C
HSR:17.582% C++
Pulsar C
A*
Kills:87
Deaths:53
KDR:1.642
Accuracy:24.589% C++
HSR:34.483% A*
Kills:1,547
Deaths (as Engineer):1,845
Deaths (to Engineers):4,037
KDR:0.83848
Kill Difference:298
Playtime:170.384 hours
Usage:19%
Score:2.028m
Score/min:198
Accuracy (listed only):22.784%
HSR (listed only):18.280%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:1,213
Deaths:1,643
KDR:0.738
Accuracy:16.154% F
HSR:13.932% D
VE-S Canis
B+
Kills:420
Deaths:261
KDR:1.609
Accuracy:30.358% B+
HSR:20% C+
NS-44 Commissioner
D*
Kills:415
Deaths:783
KDR:0.530
Accuracy:16.646% F--
HSR:13.976% D*
Sirius SX12
D
Kills:316
Deaths:351
KDR:0.900
Accuracy:18.745% D*
HSR:12.975% D
NS-357 Underboss
D
Kills:296
Deaths:575
KDR:0.515
Accuracy:20.293% F-
HSR:15.541% D
Eridani SX5
D
Kills:264
Deaths:276
KDR:0.957
Accuracy:20.478% D*
HSR:14.394% D
Ghost
D
Kills:213
Deaths:201
KDR:1.060
Accuracy:26.918% F-
HSR:61.502% D
Artemis VX26
C**
Kills:98
Deaths:99
KDR:0.990
Accuracy:22.587% D--
HSR:24.490% C**
XM98
C+
Kills:96
Deaths:71
KDR:1.352
Accuracy:27.778% D**
HSR:75% C+
NSX Tengu
B++
Kills:82
Deaths:60
KDR:1.367
Accuracy:30.006% D--
HSR:25.610% B++
MKV Suppressed
A*
Kills:80
Deaths:63
KDR:1.270
Accuracy:23.562% C
HSR:32.500% A*
NS-30 Vandal
D--
Kills:72
Deaths:92
KDR:0.783
Accuracy:21.215% F-
HSR:18.056% D--
Kills:3,565
Deaths (as Infiltrator):4,475
Deaths (to Infiltrators):2,534
KDR:0.79665
Kill Difference:910
Playtime:60.921 hours
Usage:7%
Score:0.625m
Score/min:171
Accuracy (listed only):22.895%
HSR (listed only):27.331%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C**
Kills:256
Deaths:202
KDR:1.267
Accuracy:16.876% C**
HSR:17.969% C+
Cosmos VM3
B+
Kills:206
Deaths:149
KDR:1.383
Accuracy:18.015% B+
HSR:15.049% D-
Kills:462
Deaths (as MAX Suit):175.500
Deaths (to MAX Suits):1,431
KDR:2.63248
Kill Difference:286.500
Playtime:14.754 hours
Usage:2%
Score:0.244m
Score/min:276
Accuracy (listed only):17.445%
HSR (listed only):16.509%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C--
Kills:292
V. Kills:12 N/A
Deaths:166
KDR:1.759
Accuracy:36.502% D
KPH:29.100 C--
VKPH:1.200 D--
Dual Photon Pods
C+
Kills:209
V. Kills:45 454%
Deaths:53
KDR:3.943
Accuracy:46.738% D
KPH:66.100 C+
VKPH:14.200 C
Hornet Missiles
C
Kills:73
V. Kills:30 235%
Deaths:33
KDR:2.212
Accuracy:54.912% D-
KPH:48.300 C
VKPH:19.800 D
Kills:574 (292 + 0)
Deaths:252
KDR:2.278
VKDR:0.345
Vehicle Kills:87
Kill Difference:322
Playtime:14.693 hours
Usage:2%
Score:0.216m
Score/min:246
Piloting Accuracy:36.502%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:193
V. Kills:24 N/A
Deaths:23
KDR:8.391
Accuracy:32.306% D*
KPH:42 C
VKPH:5.200 D
C150 Dalton
C++
Kills:65
V. Kills:25 250%
Deaths:15
KDR:4.333
Accuracy:40.172% C++
KPH:20.100 D
VKPH:7.700 D*
Kills:258 (0 + 258)
Deaths:38
KDR:6.789
VKDR:1.289
Vehicle Kills:49
Kill Difference:220
Playtime:7.834 hours
Usage:1%
Score:0.109m
Score/min:233
Piloting Accuracy:N/A%
Gunner Accuracy:40.172%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:166
V. Kills:24 N/A
Deaths:37
KDR:4.486
Accuracy:25.380% D**
KPH:29.600 C+
VKPH:4.300 D-
L100 Python HEAT
C++
Kills:110
V. Kills:40 268%
Deaths:22
KDR:5
Accuracy:46.507% C--
KPH:30.700 C++
VKPH:11.200 C+
Kills:276 (276 + 0)
Deaths:59
KDR:4.678
VKDR:1.085
Vehicle Kills:64
Kill Difference:217
Playtime:9.194 hours
Usage:1%
Score:0.077m
Score/min:140
Driving Accuracy:46.507%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:266
V. Kills:59 443%
Deaths:73
KDR:3.644
Accuracy:43.514% D
KPH:20.100 C+
VKPH:4.500 D*
E540 Halberd
C-
Kills:149
V. Kills:107 138%
Deaths:27
KDR:5.519
Accuracy:35.988% F
KPH:19.600 D--
VKPH:14.100 C-
Saron HRB
D
Kills:123
V. Kills:77 158%
Deaths:16
KDR:7.688
Accuracy:26.714% F-
KPH:17.300 D
VKPH:10.900 D
Kills:538 (266 + 272)
Deaths:116
KDR:4.638
VKDR:2.095
Vehicle Kills:243
Kill Difference:422
Playtime:27.883 hours
Usage:3%
Score:0.349m
Score/min:209
Driving Accuracy:43.514%
Gunner Accuracy:26.714%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C-
Kills:54
V. Kills:3 N/A
Deaths:10
KDR:5.400
Accuracy:32.882% C-
KPH:68.100 C-
VKPH:3.800 D
Kills:54 (0 + 54)
Deaths:10
KDR:5.400
VKDR:0.300
Vehicle Kills:3
Kill Difference:44
Playtime:0.793 hours
Usage:0%
Score:0.012m
Score/min:249
Driving Accuracy:N/A%
Gunner Accuracy:32.882%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 4,5954,5813,3841.354C+0.2918.327%C-19.93%D33.9C++N/A135135.2h11.2B+61.1C**
NS-7 PDW 1,2171,2131,6430.738C+0.3216.154%F13.932%D16.5C--N/A4873.6h13.7B+84.6C
H-V45 1,1921,1748741.343C+0.2821.705%C-27.854%B**33.3C++N/A10935.3h12.4B+57.3C++
NS-15M1 1,1891,1738161.438C+0.3819.495%C--25.576%B+34.6C+N/A10133.9h12.6C++64.4C+
SVA-88 1,1751,1677311.596C+0.5322.262%C+28.449%B+56.4B+N/A17120.7h11.6C*52C++
NS Decimator 1,1848918401.061C++0.0054.742%D1.571%C--37.1C*12.2C27324h3.4B*6.2B++
NS-11A 6926796371.066C+0.0019.823%D-22.828%C*26.5C+N/A9025.6h13.3C**66.9C+
Force-Blade 62055117,1900.032C**1.0328.048%C+N/A0.9C++N/A3626.7h2.6C++9.2C*
Lasher X2 5445414851.115C**0.0527.003%C*5.36%B++38.9B+N/A15313.9h20C+74.1B
Zenith VX-5 4874863551.369C*0.3121.259%D-21.605%C+33.1C+N/A12714.7h12.9C++60.8C+
S1 5374317140.604C+0.4649.654%D-3.248%C*23.3C+5.7D--14418.5h4.5B**9.1B++
C-4 5104314690.919C0.1423.87%CN/A48.4D8.9D**3748.9h1.4C**6C++
VE-S Canis 4264202611.609B0.5530.358%B+20%C+45.2C*N/A1079.3h11.9C*39.3B
NS-44 Commissioner 4184157830.53C0.5316.646%F--13.976%D*16.8DN/A6224.7h3.3B++19.6D*
Terminus VX-9 3443433161.085C+0.0217.17%F-16.327%D*27.9C-N/A10812.3h13C+75.6D--
Flare VE6 3263222351.37C+0.3115.916%D*19.565%D37.4C+N/A1668.6h10.6C*66.7C
VE-H Maw 3283221532.105B+1.0430.748%B**23.913%C65.7B+1.2B*1764.9h10.4C**34B+
Sirius SX12 3173163510.9C+0.1618.745%D*12.975%D28.2C+N/A15211.2h12.9B+68.6C+
Deimos VA29 3113113230.963C0.1041.301%F11.254%D-31.4CN/A969.9h2.6C6.2D
NS-357 Underboss 2992965750.515C-0.5520.293%F-15.541%D19DN/A6815.6h3.8B+18.7D-
Light PPA 3042921661.759C0.7036.502%D1.37%C++29.2C--1.2D--11210h10.7B+29.4C**
Pulsar LSW 2762754040.681D0.3813.962%F18.546%D19.4D-N/A7214.2h12.1C*86.6D
Serpent VE92 2812755380.511C--0.5515.296%F17.818%C11D-N/A4325h18.1D--118.2D**
VX29 Polaris 2722721911.424C+0.3619.86%D20.956%C40.6C+N/A1476.7h11.1B+55.7C++
Supernova PC 325266733.644C2.5843.514%D1.128%D--20.2C+4.5D*21813.2h3.6B**8.2B++
Eridani SX5 2662642760.957C+0.1020.478%D*14.394%D24.7CN/A9410.7h12.4C++60.4C
Quasar VM1 2582562021.267C+0.2116.876%C**17.969%C+23.3C++N/A9111h17.3C-102.3C++
Ghost 2132132011.06C-0.0026.918%F-61.502%D23.4DN/A909.1h2.8D10.5D*
Lumine Edge 2162132,6830.079C+0.9822.053%C-11.737%D2.7CN/A780.2h1.5C+6.8C++
Dual Photon Pods 254209533.943C2.8846.738%DN/A65.3C+14.1C3853.2h18.3B+39.2B
Cosmos VM3 2072061491.383C0.3218.015%B+15.049%D-29.9C++N/A1216.9h14.9C82.5C*
Anti-Vehicle Grenade 2171981198N/A196.9460.611%B**N/A495B+47.5D25140.4h4.2B++6.9B*
L105 Zephyr 217193238.391C+7.3332.306%D*N/A42C5.2D1844.6h4.7B**14.5C**
Thanatos VE70 1811812830.64C0.4222.426%F-8.84%D**19.9CN/A1069.1h4.7C*20.8D-
C75 Viper 190166374.486C++3.4225.38%D**1.807%B+29.6C+4.3D-1205.6h6.4A25.4B++
Sticky Grenade 1661651165N/A163.9455.581%B+N/A1650A+10C+73970.1h1.5B*2.7B++
E540 Halberd 256149275.519C4.4635.988%F2.013%C19.6D--14.1C-2157.6h5.4B+15.1D
Pulsar VS1 1321311370.956C+0.1114.874%F20.611%C+19.3CN/A1186.8h11.6B**78.1C
Saron HRB 200123167.688B+6.6326.714%F-N/A17.3D10.8D1867.1h17B*63.5C
NS-11C 1191162180.532C-0.5312.715%F--16.379%C-6.7D--N/A3017.3h14.3C*112.6D--
L100 Python HEAT 150110225C++3.9446.507%C--N/A30.6C++11.1C+1713.6h4.6B*9.9B+
M60-A Bulldog 131108303.6C2.5420.094%F-N/A14.8D-3.2D--927.3h6C+29.6D**
Frag Grenade 9999199N/A97.9446.636%C*N/A495C++N/A27570.2h3.1B++6.6B+
Artemis VX26 9998990.99C0.0722.587%D--24.49%C**35C++N/A1772.8h13C+57.5C-
XM98 9796711.352C0.2927.778%D**75%C+26.7C+N/A933.6h2.7C+9.6D
Solstice SF 9191751.213C**0.1521.902%C17.582%C++30.3B++N/A1223h7.9B++36.3B++
Pulsar C 8787531.642C**0.5824.589%C++34.483%A*34.8BN/A2442.5h12.9C+52.4C++
NSX Tengu 8382601.367C++0.3130.006%D--25.61%B++35.7C+N/A852.3h13.1C*43.7C+
Hunter QCX 84822100.39C-0.6720.23%D**21.951%C11.1CN/A357.4h4.5C**22.2C+
MKV Suppressed 8080631.27C**0.2123.562%C32.5%A*40B+N/A1872h13.4C**56.9C++
Hornet Missiles 10373332.212C--1.1554.912%D-N/A48.7C20D8381.5h7.3B+13.2B+
NS-30 Vandal 7272920.783C--0.2821.215%F-18.056%D--24.8DN/A972.9h6.6C--31.1D*
C150 Dalton 9065154.333C3.2740.172%C++1.538%B*20.3D7.8D*3023.2h6.5D--16.1D
Proximity Mine 6363670.94D--0.1272.376%M*N/A57.3D*N/A2611.1h2.1C--2.9A
Proton II PPA-H 5754105.4C--4.3432.882%C-3.704%A++67.5C-3.8D2480.8h9.9C++30.1C+
MANA Anti-Personnel Turret 5050441.136N/A0.0722.236%UN/A500UN/A1671300.1h35.2T*158.5T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter83950.4h
Spawn Beacon83180.4h
M12 Kobalt-H01020h
Nanite Revive Grenade09350.3h
Medical Applicator976276,42126.3h
G40-F Ranger01030.1h
Anti-Infantry MANA Turret16690.4h
Nano-Armor Kit164123,71915.2h
Medical Kit1,2468,08719.7h
Shield Recharging Field102230.1h
Ammunition Package122020.3h
Recon Detection Device143610.6h

Check the help document for the dictionary if you want to learn more about words used here.


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