Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 16 (18,420)players online:
ACxMitch (14)  PEST_RYAN (10)  Sephuku (4)  Kerjiffles (4)  femanuelexxx (2)  Swearing_Nebula (2) 36
stats.dasanfall.com
Harbinger Planetbutts[O0O0] Planetbutts
VS BR 88

KDR: 1.96

Score: 6.4m

Last Seen: Jan 13th, 2019 6:09 AM
- OFFLINE - 22.9 hour(s)

Battle Rank 88 - Vanu Sovereignty on Connery - Outfit Member of Recursion[O0O0] Recursion
VS outfit on Connery

Members: 43
Level Progress (to 89): 42%
Level 100 Progress: 34% 466h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS VE-H Maw Orion VS54 NS-15M AE VX29 Polaris Solstice VE3 Pulsar VS1 S1 NS-44 Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Planetbutts



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,462,419 MLG Score: 1169
Fun Score: N/A
Cheeseburgers Flipped: 29TIME WITH MEDKIT: 13.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.074%24.189%824810147,4252.93943-0.982

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.249%2.528A**0.56B+-1.048D*HEAD ++ (~7.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.90.599B+10.20.286C*19.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.414%0.877%20911021228157261.44304844%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.41B-0.671D-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.40.8B++13.40.748B++19

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.143%75.385%0110216520620.31401

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.695M0.455B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.56B+2.20.276C*2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[O0O0] Recursion
VS outfit on Connery

Members: 43
6.4m609%447 (26.8k)397 (23.8k)1.956999,7384,9762.20888 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102258724.515%20.097%49303:143

7% Combat Medic22% Engineer52% Heavy Assault6% Infiltrator15% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 8th, 2016 3:49 PMAug 25th, 2018 2:08 AMJan 13th, 2019 11:35 PM (2d) (PST)Jan 13th, 2019 4:00 AM (3d) (PST)Jan 13th, 2019 2:09 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5802123680.6060.3090.1224.0040.0521169

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,79412,72022,07436197240323,809

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
268h/11.2d 1,249 1,957 4,913 64.4k 475 583 833 9.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
A*
Kills:2,300
Deaths:789
KDR:2.915
Accuracy:37.173% A*
HSR:11.696% F
Orion VS54
A++
Kills:1,748
Deaths:777
KDR:2.250
Accuracy:29.918% A++
HSR:31.236% B**
NS-15M AE
A
Kills:1,446
Deaths:498
KDR:2.904
Accuracy:32.282% A
HSR:32.988% B++
VX29 Polaris
A*
Kills:563
Deaths:236
KDR:2.386
Accuracy:34.094% A*
HSR:30.551% B**
Kills:6,057
Deaths (as Heavy Assault):2,300
Deaths (to Heavy Assaults):1,550
KDR:2.63348
Kill Difference:3,757
Playtime:138.991 hours
Usage:52%
Score:3.300m
Score/min:396
Accuracy (listed only):33.367%
HSR (listed only):26.617%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
M++
Kills:432
Deaths:217
KDR:1.991
Accuracy:38.334% M++
HSR:20.370% C++
Eridani SX5
A++
Kills:168
Deaths:85
KDR:1.976
Accuracy:34.556% A++
HSR:19.048% C+
Kills:600
Deaths (as Light Assault):302
Deaths (to Light Assaults):781
KDR:1.98675
Kill Difference:298
Playtime:40.891 hours
Usage:15%
Score:0.588m
Score/min:240
Accuracy (listed only):36.445%
HSR (listed only):19.709%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A**
Kills:432
Deaths:310
KDR:1.394
Accuracy:36.164% A**
HSR:31.019% A+
Eridani SX5
A++
Kills:168
Deaths:85
KDR:1.976
Accuracy:34.556% A++
HSR:19.048% C+
Kills:600
Deaths (as Combat Medic):395
Deaths (to Combat Medics):544
KDR:1.51899
Kill Difference:205
Playtime:20.036 hours
Usage:7%
Score:0.614m
Score/min:511
Accuracy (listed only):35.360%
HSR (listed only):25.033%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
M++
Kills:432
Deaths:217
KDR:1.991
Accuracy:38.334% M++
HSR:20.370% C++
Kills:432
Deaths (as Engineer):217
Deaths (to Engineers):890
KDR:1.99078
Kill Difference:215
Playtime:59.804 hours
Usage:22%
Score:1.475m
Score/min:411
Accuracy (listed only):38.334%
HSR (listed only):20.370%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:336
Deaths:397
KDR:0.846
Accuracy:51.379% A++
HSR:23.214% C*
Eridani SX5
A++
Kills:168
Deaths:85
KDR:1.976
Accuracy:34.556% A++
HSR:19.048% C+
Ghost
A*
Kills:65
Deaths:25
KDR:2.600
Accuracy:52.143% A*
HSR:75.385% B++
Kills:569
Deaths (as Infiltrator):507
Deaths (to Infiltrators):495
KDR:1.12229
Kill Difference:62
Playtime:14.926 hours
Usage:6%
Score:0.307m
Score/min:342
Accuracy (listed only):46.026%
HSR (listed only):39.216%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A**
Kills:127
Deaths:44
KDR:2.886
Accuracy:30.819% A**
HSR:25.197% B*
Nebula VM20
A**
Kills:124
Deaths:44
KDR:2.818
Accuracy:29.686% A**
HSR:26.613% A
Kills:251
Deaths (as MAX Suit):44
Deaths (to MAX Suits):281
KDR:5.70455
Kill Difference:207
Playtime:3.619 hours
Usage:1%
Score:0.098m
Score/min:452
Accuracy (listed only):30.253%
HSR (listed only):25.905%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:228
V. Kills:11 N/A
Deaths:110
KDR:2.073
Accuracy:41.414% C++
KPH:33.400 C
VKPH:1.600 D-
Hornet Missiles
C
Kills:64
V. Kills:44 142%
Deaths:26
KDR:2.462
Accuracy:65.439% B
KPH:43.500 C
VKPH:29.900 C
Kills:292 (228 + 0)
Deaths:136
KDR:2.147
VKDR:0.404
Vehicle Kills:55
Kill Difference:156
Playtime:8.300 hours
Usage:3%
Score:0.099m
Score/min:199
Piloting Accuracy:41.414%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C**
Kills:170
V. Kills:128 132%
Deaths:43
KDR:3.953
Accuracy:58.568% A+
KPH:40.900 C++
VKPH:30.800 C**
Kills:170 (0 + 170)
Deaths:43
KDR:3.953
VKDR:2.977
Vehicle Kills:128
Kill Difference:127
Playtime:4.154 hours
Usage:2%
Score:0.081m
Score/min:325
Driving Accuracy:N/A%
Gunner Accuracy:58.568%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-H Maw 2,3532,3007892.915B**0.9637.173%A*11.696%F71.7B++1.7A++16432.1h9.5B+25.4B++
Orion VS54 1,7651,7487772.25B+0.2929.918%A++31.236%B**76A*N/A19223h9.8B**32.6B*
NS-15M AE 1,4901,4464982.904B+0.9532.282%A32.988%B++65.7B+2M++21722h10.9B+33.9B++
VX29 Polaris 5795632362.386B*0.4334.094%A*30.551%B**75.1A2.1M+2457.5h11B+32.2B++
Solstice VE3 4514322171.991A++0.0338.334%M++20.37%C++29.8B++1.3M+10614.5h13.9B+36.3B+
Pulsar VS1 4464323101.394B+0.5636.164%A**31.019%A+35.1B++1.1A++12912.3h13.5B+37.2B**
S1 5483683451.067B++0.8971.641%A++1.902%C--43.8A++21.4A3828.4h6.9C+9.7B+
NS-44 Commissioner 3363363970.846C+1.1151.379%A++23.214%C*32C+N/A10110.5h3.5B+6.9B*
Light PPA 2392281102.073C0.1241.414%C++N/A33.5C1.6D-1226.8h13.4C*32.4C*
Aphelion VEX-4H 298170433.953C+2.0058.568%A+N/A40.5C+30.5C*3254.2h52B+88.8B++
Eridani SX5 172168851.976B*0.0234.556%A++19.048%C+60B**1.4M+1842.8h10.5B+30.4B++
Frag Grenade 1301281128N/A126.0464.739%MN/A640B++10C**26880.2h2.7B**4.2B**
Nebula VM20 128127442.886B+0.9330.819%A**25.197%B*57.7A+N/A1672.2h13.5B*43.9B**
Nebula VM20 125124442.818B0.8629.686%A**26.613%A56.4A+N/A1512.2h13.3B*44.7B**
Ghost 6665252.6C+0.6452.143%A*75.385%B++50B+N/A1501.3h2.2C**4.3B++
Hornet Missiles 10864262.462C-0.5165.439%BN/A42.7C29.3C5521.5h12.2C+18.7C++
Orbital Strike Uplink 9562162U60.04411.111%UN/A310U165U23030.2h1.8T*0.4T*
Force-Blade 55553,1470.017C+1.9418.403%D--N/A0.4CN/A1144.5h1.9B+10.5C++

Consumables
  Name Deaths Consumed Time Equipped
Flail Targeting Dart51781h
Solid Wall11040.9h
Routing Spire0500.1h
Nano-Repair Grenade0530h
Pain Spire0670.3h
Snowman Soldier21040.1h
Spawn Beacon81,0100.8h
Nano-Armor Kit4985,5658.1h
Repair Module1960.2h
Turret AI Module01120.3h
Skywall Shield Emitter0740.1h
Structure Shield Module0880.2h
Cortium Silo0780.3h
Nanite Revive Grenade01320h
Welding Device015,7181.5h
Spear Anti-Vehicle Tower0900.4h
Rampart Wall31511.3h
Sunderer Garage1560.3h
Xiphos Anti-Personnel Tower0790.4h
Hoplon Anti-Aircraft Phalanx Tower0770.3h
Medical Kit5983,12535.9h
Medical Applicator9251,0112.8h
Infantry Tower0630.4h
Alarm Module0650.1h
Router23970.5h
Elysium Spawn Tube0920.2h
Vehicle Gate0690.5h
Light Air Terminal0770.6h
Ammunition Package22420.1h
Recon Detection Device81,2062.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.19s
Server spent 1.97s on queries, 1.78s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.