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PlatinEdition[] PlatinEdition
VS BR 159

KDR: 2.18

Score: 60.9m

Last Seen: Jun 13th, 2018 4:21 PM
- OFFLINE - 3660.9 hour(s)

Battle Rank 120 (159 total) - Vanu Sovereignty on Cobalt
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS NS-11C Sticky Grenade C-4 C-4 ARX Lasher X2 Frag Grenade Solstice SF Betelgeuse 54-A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $740,592 MLG Score: 592
Fun Score: N/A
Cheeseburgers Flipped: 10TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.453%18.589%4173498863,2102.35191-0.176

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.884%0.269C*-0.323C-0.016C+HEAD ++ (~7.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.60.35C**10.90.236C++37.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.764%1.101%557210202,5448262203.076181151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.671%1.509A+-0.462D-0.115

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.80.877B*10.30.806B++9.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.472%4.668%181310191,92818107051.06519273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.218%0.738B++1.318A-1.154

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.792B++3.90.689B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.808%3.206%2481210102,62012489372.09768279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.324%-0.218C-0.295C-0.17

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.70.243C++30.30.231C++59.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.92%13.011%248310192,9362111151.39081

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.381%0.374C**-0.303C0.137

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.523B+2.90.404B3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
60.9m237.6%446 (26.8k)396 (23.8k)2.17603108,24049,7422.33332159 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022518017.301%12.136%21003:0539

36% Engineer12% Heavy Assault48% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 7th, 2013 6:22 PMDec 14th, 2016 6:36 PMJun 17th, 2018 6:24 AM (250d) (PST)Jun 13th, 2018 12:24 PM (253d) (PST)Jun 13th, 2018 12:21 PM (253d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5631983650.7050.3240.0861.7690.040592

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,76211,85221,91042195106223,782

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2559h/106.6d 7,824 13,136 35,127 271.6k 6,728 9,733 6,101 86.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B
Kills:3,099
Deaths:1,851
KDR:1.674
Accuracy:27.982% B
HSR:3.033% C--
Betelgeuse 54-A
C+
Kills:1,762
Deaths:605
KDR:2.912
Accuracy:22.531% D-
HSR:29.852% C+
Orion VS54
D--
Kills:1,182
Deaths:687
KDR:1.721
Accuracy:15.633% D--
HSR:14.467% D**
NS-15M AE
D
Kills:1,165
Deaths:445
KDR:2.618
Accuracy:20.860% D-
HSR:20.687% D
Flare VE6
C++
Kills:1,164
Deaths:369
KDR:3.154
Accuracy:22.890% C++
HSR:22.595% C
SVA-88
C++
Kills:1,161
Deaths:423
KDR:2.745
Accuracy:23.285% C+
HSR:25.668% C++
NS-15M1
C
Kills:1,161
Deaths:524
KDR:2.216
Accuracy:19.518% D
HSR:20.500% C
Ursa
B+
Kills:1,161
Deaths:396
KDR:2.932
Accuracy:25.643% B+
HSR:21.964% C
Pulsar LSW
C*
Kills:1,161
Deaths:390
KDR:2.977
Accuracy:23.508% C++
HSR:25.754% C*
NSX Naginata
C+
Kills:272
Deaths:96
KDR:2.833
Accuracy:22.083% C+
HSR:21.691% D-
Kills:13,288
Deaths (as Heavy Assault):5,786
Deaths (to Heavy Assaults):13,878
KDR:2.29658
Kill Difference:7,502
Playtime:319.071 hours
Usage:12%
Score:5.857m
Score/min:306
Accuracy (listed only):22.393%
HSR (listed only):20.621%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C++
Kills:28,530
Deaths:13,103
KDR:2.177
Accuracy:24.227% C++
HSR:19.334% C++
Solstice SF
C
Kills:2,145
Deaths:1,975
KDR:1.086
Accuracy:21.203% C--
HSR:15.291% C
Pulsar C
D--
Kills:1,479
Deaths:1,353
KDR:1.093
Accuracy:19.224% D--
HSR:12.035% F-
Serpent VE92
C-
Kills:1,217
Deaths:664
KDR:1.833
Accuracy:18.916% D--
HSR:17.338% C-
Solstice VE3
D
Kills:1,207
Deaths:1,021
KDR:1.182
Accuracy:18.876% D
HSR:14.665% D-
Deimos VA29
C
Kills:1,193
Deaths:932
KDR:1.280
Accuracy:56.963% C
HSR:13.663% C-
VE-S Canis
C++
Kills:1,168
Deaths:561
KDR:2.082
Accuracy:24.855% C
HSR:21.233% C++
Zenith VX-5
F
Kills:1,165
Deaths:1,069
KDR:1.090
Accuracy:16.528% F-
HSR:12.017% F
MKV Suppressed
C--
Kills:1,164
Deaths:722
KDR:1.612
Accuracy:19.363% D*
HSR:16.323% C--
Eclipse VE3A
F-
Kills:1,163
Deaths:1,121
KDR:1.037
Accuracy:18.608% F-
HSR:10.146% F-
NS-7 PDW
C+
Kills:1,163
Deaths:773
KDR:1.505
Accuracy:21.163% D
HSR:16.509% C+
Eridani SX5G
D
Kills:1,163
Deaths:634
KDR:1.834
Accuracy:20.750% D**
HSR:15.219% D
Solstice Burst
D
Kills:1,162
Deaths:782
KDR:1.486
Accuracy:23.490% D
HSR:16.954% D--
Eridani SX5
C+
Kills:1,162
Deaths:550
KDR:2.113
Accuracy:22.628% D
HSR:18.331% C+
Thanatos VE70
C+
Kills:1,161
Deaths:755
KDR:1.538
Accuracy:39.742% C+
HSR:13.264% D
Sirius SX12
C+
Kills:1,161
Deaths:1,015
KDR:1.144
Accuracy:18.402% D*
HSR:17.657% C+
NS Baron G5
D
Kills:1,161
Deaths:920
KDR:1.262
Accuracy:37.744% D
HSR:9.216% D*
Skorpios
D
Kills:1,161
Deaths:647
KDR:1.794
Accuracy:22.131% D*
HSR:17.140% D
NSX Tanto
C*
Kills:1,161
Deaths:586
KDR:1.981
Accuracy:27.516% C*
HSR:22.481% C
VX6-7
D--
Kills:1,161
Deaths:839
KDR:1.384
Accuracy:19.403% D--
HSR:11.628% F
NS-11CB
B+
Kills:1,161
Deaths:576
KDR:2.016
Accuracy:27.370% B+
HSR:20.672% C+
NSX Tengu
C+
Kills:599
Deaths:350
KDR:1.711
Accuracy:35.717% C+
HSR:15.359% D-
Phobos VX86
C++
Kills:582
Deaths:347
KDR:1.677
Accuracy:59.532% C++
HSR:11.168% D-
NS Baron G5AE
C--
Kills:502
Deaths:272
KDR:1.846
Accuracy:41.371% C--
HSR:10.359% D-
Kills:54,891
Deaths (as Light Assault):31,567
Deaths (to Light Assaults):10,551
KDR:1.73887
Kill Difference:23,324
Playtime:1,221.783 hours
Usage:48%
Score:24.685m
Score/min:337
Accuracy (listed only):27.322%
HSR (listed only):15.333%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
C
Kills:1,193
Deaths:932
KDR:1.280
Accuracy:56.963% C
HSR:13.663% C-
VE-S Canis
C++
Kills:1,168
Deaths:561
KDR:2.082
Accuracy:24.855% C
HSR:21.233% C++
MKV Suppressed
C--
Kills:1,164
Deaths:722
KDR:1.612
Accuracy:19.363% D*
HSR:16.323% C--
NS-7 PDW
C+
Kills:1,163
Deaths:773
KDR:1.505
Accuracy:21.163% D
HSR:16.509% C+
Eridani SX5G
D
Kills:1,163
Deaths:634
KDR:1.834
Accuracy:20.750% D**
HSR:15.219% D
Eridani SX5
C+
Kills:1,162
Deaths:550
KDR:2.113
Accuracy:22.628% D
HSR:18.331% C+
NS-11P
D
Kills:1,162
Deaths:791
KDR:1.469
Accuracy:19.449% D
HSR:14.716% D
Thanatos VE70
C+
Kills:1,161
Deaths:755
KDR:1.538
Accuracy:39.742% C+
HSR:13.264% D
Sirius SX12
C+
Kills:1,161
Deaths:1,015
KDR:1.144
Accuracy:18.402% D*
HSR:17.657% C+
NS Baron G5
D
Kills:1,161
Deaths:920
KDR:1.262
Accuracy:37.744% D
HSR:9.216% D*
Skorpios
D
Kills:1,161
Deaths:647
KDR:1.794
Accuracy:22.131% D*
HSR:17.140% D
Pulsar VS1
C+
Kills:735
Deaths:451
KDR:1.630
Accuracy:23.465% C+
HSR:15.374% D
NSX Tengu
C+
Kills:599
Deaths:350
KDR:1.711
Accuracy:35.717% C+
HSR:15.359% D-
Phobos VX86
C++
Kills:582
Deaths:347
KDR:1.677
Accuracy:59.532% C++
HSR:11.168% D-
NS Baron G5AE
C--
Kills:502
Deaths:272
KDR:1.846
Accuracy:41.371% C--
HSR:10.359% D-
Kills:15,237
Deaths (as Combat Medic):9,720
Deaths (to Combat Medics):5,575
KDR:1.56759
Kill Difference:5,517
Playtime:88.626 hours
Usage:3%
Score:4.981m
Score/min:937
Accuracy (listed only):30.885%
HSR (listed only):15.035%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C++
Kills:28,530
Deaths:13,103
KDR:2.177
Accuracy:24.227% C++
HSR:19.334% C++
Solstice SF
C
Kills:2,145
Deaths:1,975
KDR:1.086
Accuracy:21.203% C--
HSR:15.291% C
Pulsar C
D--
Kills:1,479
Deaths:1,353
KDR:1.093
Accuracy:19.224% D--
HSR:12.035% F-
Serpent VE92
C-
Kills:1,217
Deaths:664
KDR:1.833
Accuracy:18.916% D--
HSR:17.338% C-
Solstice VE3
D
Kills:1,207
Deaths:1,021
KDR:1.182
Accuracy:18.876% D
HSR:14.665% D-
Deimos VA29
C
Kills:1,193
Deaths:932
KDR:1.280
Accuracy:56.963% C
HSR:13.663% C-
Zenith VX-5
F
Kills:1,165
Deaths:1,069
KDR:1.090
Accuracy:16.528% F-
HSR:12.017% F
Eclipse VE3A
F-
Kills:1,163
Deaths:1,121
KDR:1.037
Accuracy:18.608% F-
HSR:10.146% F-
Solstice Burst
D
Kills:1,162
Deaths:782
KDR:1.486
Accuracy:23.490% D
HSR:16.954% D--
Thanatos VE70
C+
Kills:1,161
Deaths:755
KDR:1.538
Accuracy:39.742% C+
HSR:13.264% D
NS Baron G5
D
Kills:1,161
Deaths:920
KDR:1.262
Accuracy:37.744% D
HSR:9.216% D*
NSX Tanto
C*
Kills:1,161
Deaths:586
KDR:1.981
Accuracy:27.516% C*
HSR:22.481% C
VX6-7
D--
Kills:1,161
Deaths:839
KDR:1.384
Accuracy:19.403% D--
HSR:11.628% F
NS-11CB
B+
Kills:1,161
Deaths:576
KDR:2.016
Accuracy:27.370% B+
HSR:20.672% C+
Phobos VX86
C++
Kills:582
Deaths:347
KDR:1.677
Accuracy:59.532% C++
HSR:11.168% D-
NS Baron G5AE
C--
Kills:502
Deaths:272
KDR:1.846
Accuracy:41.371% C--
HSR:10.359% D-
Kills:46,150
Deaths (as Engineer):26,315
Deaths (to Engineers):8,660
KDR:1.75375
Kill Difference:19,835
Playtime:909.333 hours
Usage:36%
Score:25.229m
Score/min:462
Accuracy (listed only):29.419%
HSR (listed only):14.389%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:1,747
V. Kills:50 N/A
Deaths:263
KDR:6.643
Accuracy:44.664% B+
KPH:96.900 A++
VKPH:2.800 C
Dual Photon Pods
A*
Kills:797
V. Kills:122 N/A
Deaths:53
KDR:15.038
Accuracy:60.702% B**
KPH:185 A*
VKPH:28.300 B*
Kills:2,544 (1,747 + 0)
Deaths:316
KDR:8.051
VKDR:0.544
Vehicle Kills:172
Kill Difference:2,228
Playtime:22.329 hours
Usage:1%
Score:0.508m
Score/min:379
Piloting Accuracy:44.664%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:77
V. Kills:13 N/A
Deaths:9
KDR:8.556
Accuracy:41.406% C+
KPH:31.700 D
VKPH:5.400 D
Kills:77 (0 + 77)
Deaths:9
KDR:8.556
VKDR:1.444
Vehicle Kills:13
Kill Difference:68
Playtime:2.426 hours
Usage:0%
Score:0.044m
Score/min:301
Piloting Accuracy:N/A%
Gunner Accuracy:41.406%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:1,009
V. Kills:279 360%
Deaths:105
KDR:9.610
Accuracy:46.601% C--
KPH:43.300 B**
VKPH:12 C++
L100 Python AP
A*
Kills:792
V. Kills:325 243%
Deaths:90
KDR:8.800
Accuracy:51.193% D
KPH:55 A*
VKPH:22.600 B*
Kills:1,801 (1,801 + 0)
Deaths:195
KDR:9.236
VKDR:3.097
Vehicle Kills:604
Kill Difference:1,606
Playtime:37.706 hours
Usage:1%
Score:0.688m
Score/min:304
Driving Accuracy:51.193%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C++
Kills:524
V. Kills:321 163%
Deaths:67
KDR:7.821
Accuracy:37.779% D
KPH:26.100 C++
VKPH:16 C+
Proton II PPA
C--
Kills:188
V. Kills:11 N/A
Deaths:22
KDR:8.545
Accuracy:20.842% C--
KPH:35.900 D
VKPH:2.100 D-
E540 Halberd
C-
Kills:153
V. Kills:102 149%
Deaths:19
KDR:8.053
Accuracy:43.767% D
KPH:21 D--
VKPH:14 C-
Supernova FPC
C+
Kills:127
V. Kills:74 169%
Deaths:28
KDR:4.536
Accuracy:47.488% D
KPH:23.900 C+
VKPH:13.900 C
Kills:992 (127 + 865)
Deaths:136
KDR:7.294
VKDR:3.735
Vehicle Kills:508
Kill Difference:856
Playtime:37.868 hours
Usage:1%
Score:0.979m
Score/min:431
Driving Accuracy:47.488%
Gunner Accuracy:43.767%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
D
Kills:73
V. Kills:11 N/A
Deaths:7
KDR:10.429
Accuracy:28.041% D**
KPH:32.500 D*
VKPH:4.900 D
M20 Basilisk-H
D-
Kills:61
V. Kills:16 359%
Deaths:10
KDR:6.100
Accuracy:21.625% F--
KPH:26.500 D-
VKPH:7 D-
Kills:134 (0 + 134)
Deaths:17
KDR:7.882
VKDR:1.588
Vehicle Kills:27
Kill Difference:117
Playtime:4.551 hours
Usage:0%
Score:0.027m
Score/min:97
Driving Accuracy:N/A%
Gunner Accuracy:21.625%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:653
V. Kills:70 N/A
Deaths:31
KDR:21.065
Accuracy:36.469% C+
KPH:67.700 B+
VKPH:7.300 D
M20 Basilisk
B
Kills:397
V. Kills:157 251%
Deaths:55
KDR:7.218
Accuracy:44.072% B+
KPH:23.200 C**
VKPH:9.200 B
M40 Fury
C
Kills:186
V. Kills:24 N/A
Deaths:22
KDR:8.455
Accuracy:29.992% D
KPH:34.400 C
VKPH:4.400 D--
M20 Basilisk
C
Kills:147
V. Kills:54 267%
Deaths:19
KDR:7.737
Accuracy:36.811% C
KPH:16.600 C
VKPH:6.100 D
M60-G Bulldog
D-
Kills:115
V. Kills:20 N/A
Deaths:22
KDR:5.227
Accuracy:26.017% D-
KPH:15.200 D-
VKPH:2.600 D-
G30 Walker
C
Kills:67
V. Kills:29 223%
Deaths:8
KDR:8.375
Accuracy:21.486% D*
KPH:12.700 C
VKPH:5.500 D-
G30 Walker
C++
Kills:56
V. Kills:26 207%
Deaths:1
KDR:56
Accuracy:23.036% D*
KPH:17 C++
VKPH:7.900 C
Kills:1,621 (0 + 1,621)
Deaths:158
KDR:10.259
VKDR:2.405
Vehicle Kills:380
Kill Difference:1,463
Playtime:57.194 hours
Usage:2%
Score:0.576m
Score/min:168
Driving Accuracy:N/A%
Gunner Accuracy:23.036%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 28,82528,53013,1032.177A+0.0024.227%C++19.334%C++45.4B**N/A128628.5h11.1B*45.6B+
Sticky Grenade 8,0267,96817968N/A7,965.8259.787%B*N/A1350.5B*9.8C42405.9h1.6B++2.7B++
C-4 6,6545,4001,9482.772B**0.6022.079%DN/A136A31.6C*84439.7h1.1B*5B+
C-4 ARX 4,5693,8547395.215A++3.0427.333%C*N/A135.2B+25.1D77828.5h1B++3.8B+
Lasher X2 3,1313,0991,8511.674A0.5027.982%B3.033%C--50.6B*N/A15061.3h13.8A49.4B*
Frag Grenade 2,5422,52412524N/A2,521.8252.965%B**N/A764.8A5.5C26383.3h2.7B**5.1B**
Solstice SF 2,1582,1451,9751.086C++1.0921.203%C--15.291%C20.2C+N/A56106h12.3C++57.9C++
Betelgeuse 54-A 1,7831,7626052.912C+0.7422.531%D-29.852%C+71.6C*N/A21024.6h10B+44.3C+
Light PPA 1,7971,7472636.643B+4.4744.664%B+1.202%C+97.1A++2.8C28318h7.2B++16.1B++
Pulsar C 1,4961,4791,3531.093C+1.0819.224%D--12.035%F-17.7C-N/A6883.4h11.3C**59C+
Serpent VE92 1,2231,2176641.833B++0.3418.916%D--17.338%C-34.5C**N/A14935.3h10.8B++57.1C*
Solstice VE3 1,2171,2071,0211.182B+0.9918.876%D14.665%D-20C++N/A10660.5h12.6B+66.9C++
Deimos VA29 1,1971,1939321.28C+0.9056.963%C13.663%C-32.2CN/A8137h2.1B+3.7C**
NS-44 Commissioner 1,1981,1891,0421.141C*1.0428.082%D--15.812%D-35.5C++N/A12233.5h3.8C*13.5C+
Proximity Mine 1,1851,1853263.635C+1.4655.195%A+N/A188.1A+N/A6206.3h1.7B++3A
Orion VS54 1,1951,1826871.721C**0.4615.633%D--14.467%D**24.6CN/A16148.1h11.4B+73.1C+
VE-S Canis 1,1801,1685612.082B*0.0924.855%C21.233%C++30.7CN/A8538.1h11.3B45.6C*
NS-15M AE 1,1751,1654452.618C**0.4420.86%D-20.687%D65.4B+N/A19817.8h10.8B+51.8C+
Zenith VX-5 1,1751,1651,0691.09C+1.0916.528%F-12.017%F19.3DN/A7460.5h12.6C**76.1D
Flare VE6 1,1721,1643693.154A++0.9822.89%C++22.595%C77.1AN/A23515.1h9B++39.5B+
MKV Suppressed 1,1771,1647221.612B++0.5619.363%D*16.323%C--35.7C*N/A19832.6h12.8B+66.1C+
Eclipse VE3A 1,1671,1631,1211.037C+1.1418.608%F-10.146%F-26.7C-N/A7443.6h10.3B++55.5C
NS-7 PDW 1,1691,1637731.505B*0.6721.163%D16.509%C+28.1C++N/A11041.4h13.2B+62.3C*
Eridani SX5G 1,1681,1636341.834B+0.3420.75%D**15.219%D46.3C+N/A11925.1h10.6B51.1C
Solstice Burst 1,1681,1627821.486C++0.6923.49%D16.954%D--30CN/A7538.7h11.4B++48.5C**
Eridani SX5 1,1711,1625502.113B*0.0622.628%D18.331%C+51.6B++N/A22922.5h12.2C++53.7C+
NS-11P 1,1731,1627911.469C**0.7119.449%D14.716%D30.8C++N/A18837.7h12.5B+64C++
Thanatos VE70 1,1691,1617551.538B*0.6439.742%C+13.264%D32.7C**N/A11635.5h4.2B+10.5B+
SVA-88 1,1681,1614232.745B+0.5723.285%C+25.668%C++69.9B*N/A22916.6h10.2B++44B+
Sirius SX12 1,1701,1611,0151.144C++1.0318.402%D*17.657%C+27.5C+N/A15242.2h15.1C++82.3C
NS-15M1 1,1681,1615242.216B+0.0419.518%D20.5%C60.8B++N/A19819.1h10.1B*51.6B
NS Baron G5 1,1651,1619201.262C*0.9137.744%D9.216%D*27.6CN/A7342.1h4.1B+10.8C+
Skorpios 1,1701,1616471.794C*0.3822.131%D*17.14%D45.9C++N/A12725.3h11.2C++50.7D
Ursa 1,1691,1613962.932A++0.7625.643%B+21.964%C68.3AN/A17317h9.2B*35.9B+
NSX Tanto 1,1801,1615861.981B*0.2027.516%C*22.481%C40.7BN/A9028.5h12.4B45.2C*
VX6-7 1,1651,1618391.384C++0.7919.403%D--11.628%F33.8C++N/A13134.3h10.9B+56.1C++
Pulsar LSW 1,1771,1613902.977A0.8023.508%C++25.754%C*81.8A+1.1A+25514.2h10.2B*43.2B+
NS-11CB 1,1831,1615762.016B*0.1627.37%B+20.672%C+40C*N/A9329h12.7B+46.5B+
NS-357 Underboss 1,1661,1547651.508B+0.6731.888%D14.125%D-62.7B*N/A21018.4h3.2B**9.9B+
L100 Python HEAT 1,2881,0091059.61A7.4346.601%C--4.361%B**43.3B**12C++23123.3h3.9B**8.3B*
NS-61 Emissary 8758654052.136A*0.0428.505%C++12.948%D80.8M+N/A22110.7h9B++31.7B*
Dual Photon Pods 9197975315.038A12.8660.702%B**N/A185.3A*28.4B*7824.3h17B++28B++
L100 Python AP 1,117792908.8B**6.6251.193%D5.177%A55A*22.6B*42214.4h4B**7.7B*
Pulsar VS1 7467354511.63B++0.5523.465%C+15.374%D32B+N/A17323h13B+55.3B+
Tank Mine 1,0267113202.222C+0.0536.87%C**N/A120.5B53.4C11825.9h1.7B+4.7B**
M40 Fury 7236533121.065A*18.8936.469%C+2.144%C*67.3B+7.2D2579.7h8.6B+23.7B*
NSX Tengu 6035993501.711B+0.4735.717%C+15.359%D-31.5C+N/A7019h11.2B+31.2B+
Phobos VX86 5855823471.677B+0.5059.532%C++11.168%D-41.3C+N/A15014.1h2B*3.4B+
Anti-Vehicle Grenade 6125591559N/A556.8261.809%AN/A621.1B**58.9C--30570.9h3.4B**5.5B**
Saron HRB 845524677.821B+5.6437.779%DN/A26.2C++16.1C+31920h15.8B**41.7B++
S1 6565124611.111B++1.0758.992%C*4.883%A33.2B+9.4C-31915.4h4.5B**7.6B*
NS Baron G5AE 5035022721.846B+0.3341.371%C--10.359%D-50.2C**N/A18110h3.2B**7.8C+
Force-Blade 77449646,6210.011C2.1724.701%C-N/A0.2C--N/A12078.7h4.5D*18.4D
Spear Anti-Vehicle Phalanx Turret 5334132317.957A++15.7841.379%C3.39%C59A17.1C3427h5.1B**12.2B**
Nemesis VSH9 6334103721.102B*1.0772.978%A+2.927%C++27.9B++15.2B*28614.7h7.1B+9.7B**
M20 Basilisk 554397557.218A++5.0444.072%B+7.809%B*23.2C**9.2B17717.1h83.3B+188.9B++
NSX Naginata 273272962.833A+0.6622.083%C+21.691%D-51.3B+N/A1365.3h12C*54.4C*
Manticore SX40 1961952260.863C+1.3120.505%D**15.897%D21.4CN/A579.1h8C++39.2D
Proton II PPA 199188228.545C6.3720.842%C--N/A36.2D2.1D-1655.2h9.5C*45.6C+
M40 Fury 210186228.455B+6.2829.992%D1.613%C+34.4C4.4D--1855.4h9.5B+31.6B+
E540 Halberd 255153198.053C+5.8843.767%D3.922%B*21D--14C-2967.3h6.2C+14.2C
M20 Basilisk 201147197.737M+5.5636.811%C4.762%C16.5C6.1D1528.9h73.1B*198.7B++
M60-A Bulldog 146139623.167B20.9949.527%B2.158%C+30.2C+1.5D-1334.6h4.5B++9.1B*
Supernova FPC 201127284.536C+2.3647.488%D3.937%B**24C+14C+12975.3h3.9B**8.3B++
M60-G Bulldog 135115225.227B3.0526.017%D-1.739%D15.1D-2.6D-847.6h5.7B++22C*
Cerberus 108106581.828B*0.3524.041%D--13.208%D*96.4A++1.8A++6491.1h5.4B+22.4C+
Rocklet Rifle 177101442.295M++0.1254.412%C++N/A43.9A33B++4272.3h23.2B**42.6B*
M60-A Bulldog 8278164.875C+2.7033.921%CN/A26.9C1.4D**1392.9h5.9C++17.5C++
L105 Zephyr 907798.556C+6.3841.406%C+N/A32.1D5.4D3012.4h6.4C++15.3C*
M40 Fury-H 8473710.429C+8.2528.041%D**1.37%C++33.2D*5D1012.2h7.1B25.5C
Beamer VS3 75671170.573C+1.6028.755%C*16.418%D10D1.2B*966.7h22.3T77.7D
G30 Walker 966788.375A*6.2021.486%D*5.97%B++12.6C5.5D-1285.3h105.2A++489.6B*
M20 Basilisk-H 7761106.1C+3.9221.625%F--4.918%C26.5D-7D-942.3h29.1B**134.6C**
G30 Walker 8256156U53.8223.036%D*12.5%M**17C++7.9C1283.3h129.4B**561.6B+

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun01520.2h
VS Patriot Flare Gun11000.1h
Restoration Kit1041,4193.4h
Nano-Armor Kit1,2971,454,75498.1h
Spawn Beacon961,9535.8h
Anti-Vehicle MANA Turret281,0563.1h
Nanite Revive Grenade02,1140.6h
Medical Applicator371173,43015.7h
Spitfire Auto-Turret615,1423.8h
Ammunition Package22535,92518.6h
Medical Kit1351,4604.2h
Anti-Infantry MANA Turret15921.1h
Shield Recharging Field374,9191.7h
Smoke Grenade0510h

Check the help document for the dictionary if you want to learn more about words used here.


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