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Lt. Colonel A.S.P. Operative Playingwithhair[M0RI] Playingwithhair
TR BR 70

KDR: 2.26

Score: 152.1m

Last Seen: Nov 21st, 2018 12:12 AM
- OFFLINE - 548.6 hour(s)

Prestige 1, Battle Rank 70 - Terran Republic on Connery - Outfit Leader of MORI[M0RI] MORI
TR outfit on Connery

Members: 13
Level Progress (to 71): 25%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MSW-R T9 CARV P2-120 HESH NS-15 Gallows T9A "Butcher" P2-120 AP TSAR-42 NS-15M AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,323,107 MLG Score: 1857
Fun Score: N/A
Cheeseburgers Flipped: 575TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.378%34.156%96951971177,2412.69142-0.427

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.924%1.438A2.1A*-0.051C+HEAD ++ (~19.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.70.523B+10.10.29C*25.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.548%1.066%2805101710,596457771062.31505149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.864%-0.305C-0.5D-0.382

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
214.8-0.337C-74.2-0.405C--140.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.054%2.498%5608101424,656601277554.10045318%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.13%-0.175C-0.092C+0.241

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.50.626B+5.60.549B+8.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.953%7.804%35317100516,941519236483.2629464%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.094%-0.481D0.888B*0.144

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.80.476B+19.10.512B+42.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.041%74.427%3537101511,0905921481.87299

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.62%1.199B**0.478B+-0.187

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.536B+20.38C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.757%13.107%353410183,4414795200.717473

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.874%1.698A++-0.275C0.297

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.685B+2.60.471B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
MORI[M0RI] MORI
TR outfit on Connery

Members: 13
152.1m330.7%452 (27.1k)337 (20.2k)2.26479279,076123,2242.4953570 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR10222339925.744%26.632%68603:4061

37% Engineer35% Heavy Assault6% Infiltrator7% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 30th, 2015 5:49 AMMay 11th, 2017 2:34 PMDec 13th, 2018 1:13 PM (92m) (PST)Nov 20th, 2018 8:22 PM (23d) (PST)Nov 20th, 2018 8:12 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6361644720.6180.2730.1652.2560.0641857

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,1329,86728,265371610135420,224

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7520.8h/313.4d 28,411 74,323 127,425 1018.1k 8,344 22,030 28,730 286.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:79,043
Deaths:34,108
KDR:2.317
Accuracy:29.402% A+
HSR:34.770% A+
T9 CARV
A+
Kills:23,173
Deaths:11,013
KDR:2.104
Accuracy:26.529% A+
HSR:32.201% A+
NS-15 Gallows
B**
Kills:12,530
Deaths:4,959
KDR:2.527
Accuracy:30.852% B++
HSR:39.481% B**
T9A "Butcher"
B*
Kills:10,690
Deaths:5,081
KDR:2.104
Accuracy:26.375% B+
HSR:32.816% B*
NS-15M AE
B**
Kills:5,388
Deaths:2,409
KDR:2.237
Accuracy:28.400% B++
HSR:35.690% B**
TMG-50
A++
Kills:2,453
Deaths:1,307
KDR:1.877
Accuracy:25.966% B*
HSR:33.877% A++
NS-15M2
B**
Kills:2,338
Deaths:1,291
KDR:1.811
Accuracy:25.166% B
HSR:33.619% B**
T7 Mini-Chaingun
A
Kills:1,705
Deaths:1,103
KDR:1.546
Accuracy:23.009% A
HSR:18.241% A
T32 Bull
B*
Kills:1,563
Deaths:796
KDR:1.964
Accuracy:27.074% B++
HSR:29.878% B*
NS-15M1
A++
Kills:1,425
Deaths:695
KDR:2.050
Accuracy:28.148% B**
HSR:35.368% A++
MG-H1 Watchman
A**
Kills:1,293
Deaths:583
KDR:2.218
Accuracy:28.382% B**
HSR:44.316% A**
T16 Rhino
A
Kills:1,239
Deaths:775
KDR:1.599
Accuracy:23.761% B+
HSR:29.298% A
NSX Naginata
A++
Kills:1,193
Deaths:542
KDR:2.201
Accuracy:28.004% B**
HSR:41.492% A++
T9 CARV-S
B**
Kills:1,179
Deaths:728
KDR:1.620
Accuracy:22.705% C*
HSR:32.316% B**
Kills:145,212
Deaths (as Heavy Assault):65,390
Deaths (to Heavy Assaults):32,645
KDR:2.22071
Kill Difference:79,822
Playtime:2,622.394 hours
Usage:35%
Score:53.157m
Score/min:338
Accuracy (listed only):26.698%
HSR (listed only):33.812%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A**
Kills:2,995
Deaths:2,142
KDR:1.398
Accuracy:26.830% B*
HSR:34.925% A**
T5 AMC
A*
Kills:2,494
Deaths:1,728
KDR:1.443
Accuracy:29.699% A
HSR:30.794% A*
NS-11C
A*
Kills:2,047
Deaths:1,300
KDR:1.575
Accuracy:28.111% B*
HSR:30.386% A*
TAS-16 Blackjack
B**
Kills:1,456
Deaths:874
KDR:1.666
Accuracy:71.696% B**
HSR:11.126% D
HC1 Cougar
B**
Kills:1,377
Deaths:1,074
KDR:1.282
Accuracy:27.800% B*
HSR:28.540% B**
TRAC-Shot
A+
Kills:1,193
Deaths:1,065
KDR:1.120
Accuracy:25.038% C+
HSR:25.398% A+
NSX Tanto
A*
Kills:1,187
Deaths:729
KDR:1.628
Accuracy:28.247% B+
HSR:39.596% A*
TRS-12 Uppercut
B**
Kills:1,172
Deaths:646
KDR:1.814
Accuracy:70.482% B**
HSR:10.836% D
TRAC-5
A+
Kills:1,171
Deaths:1,208
KDR:0.969
Accuracy:28.414% A+
HSR:23.143% B++
LC3 Jaguar
A++
Kills:1,159
Deaths:840
KDR:1.380
Accuracy:26.514% B++
HSR:30.285% A++
NS Baron G5AE
B*
Kills:1,158
Deaths:640
KDR:1.809
Accuracy:54.359% B*
HSR:16.321% C*
TRAC-5 S
A*
Kills:962
Deaths:752
KDR:1.279
Accuracy:28.043% B**
HSR:29.002% A*
AS16 NightHawk
A++
Kills:666
Deaths:478
KDR:1.393
Accuracy:49.845% B**
HSR:21.472% A++
NS Baron G5
A
Kills:472
Deaths:252
KDR:1.873
Accuracy:58.035% A
HSR:18.856% B**
AMR-66
A*
Kills:287
Deaths:136
KDR:2.110
Accuracy:29.341% B+
HSR:37.979% A*
NSX-P Tanto
M
Kills:207
Deaths:133
KDR:1.556
Accuracy:30.549% B**
HSR:43.478% M
FA1 Barrage
A
Kills:147
Deaths:113
KDR:1.301
Accuracy:51.766% A
HSR:12.925% C--
TRAC-5 Burst
B++
Kills:110
Deaths:69
KDR:1.594
Accuracy:28.634% B++
HSR:25.455% B
MG-HBR1 Dragoon
A*
Kills:59
Deaths:24
KDR:2.458
Accuracy:34.057% C*
HSR:49.153% A*
Kills:20,319
Deaths (as Engineer):14,203
Deaths (to Engineers):24,856
KDR:1.43061
Kill Difference:6,116
Playtime:2,757.290 hours
Usage:37%
Score:61.643m
Score/min:373
Accuracy (listed only):38.287%
HSR (listed only):27.351%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A**
Kills:2,995
Deaths:2,142
KDR:1.398
Accuracy:26.830% B*
HSR:34.925% A**
T5 AMC
A*
Kills:2,494
Deaths:1,728
KDR:1.443
Accuracy:29.699% A
HSR:30.794% A*
NS-11C
A*
Kills:2,047
Deaths:1,300
KDR:1.575
Accuracy:28.111% B*
HSR:30.386% A*
TAS-16 Blackjack
B**
Kills:1,456
Deaths:874
KDR:1.666
Accuracy:71.696% B**
HSR:11.126% D
HC1 Cougar
B**
Kills:1,377
Deaths:1,074
KDR:1.282
Accuracy:27.800% B*
HSR:28.540% B**
MKV Suppressed
M+
Kills:1,196
Deaths:625
KDR:1.914
Accuracy:30.267% B*
HSR:36.957% M+
TRAC-Shot
A+
Kills:1,193
Deaths:1,065
KDR:1.120
Accuracy:25.038% C+
HSR:25.398% A+
NSX Tanto
A*
Kills:1,187
Deaths:729
KDR:1.628
Accuracy:28.247% B+
HSR:39.596% A*
TRS-12 Uppercut
B**
Kills:1,172
Deaths:646
KDR:1.814
Accuracy:70.482% B**
HSR:10.836% D
TRAC-5
A+
Kills:1,171
Deaths:1,208
KDR:0.969
Accuracy:28.414% A+
HSR:23.143% B++
NSX Tengu
A
Kills:1,167
Deaths:814
KDR:1.434
Accuracy:40.249% B+
HSR:28.706% A
LC3 Jaguar
A++
Kills:1,159
Deaths:840
KDR:1.380
Accuracy:26.514% B++
HSR:30.285% A++
NS Baron G5AE
B*
Kills:1,158
Deaths:640
KDR:1.809
Accuracy:54.359% B*
HSR:16.321% C*
TRAC-5 S
A*
Kills:962
Deaths:752
KDR:1.279
Accuracy:28.043% B**
HSR:29.002% A*
AS16 NightHawk
A++
Kills:666
Deaths:478
KDR:1.393
Accuracy:49.845% B**
HSR:21.472% A++
NS Baron G5
A
Kills:472
Deaths:252
KDR:1.873
Accuracy:58.035% A
HSR:18.856% B**
NSX-P Tanto
M
Kills:207
Deaths:133
KDR:1.556
Accuracy:30.549% B**
HSR:43.478% M
NS-7 PDW
M++
Kills:194
Deaths:100
KDR:1.940
Accuracy:31.809% A
HSR:36.083% M++
SMG-46 Armistice
B**
Kills:150
Deaths:68
KDR:2.206
Accuracy:30.778% B**
HSR:22% B**
FA1 Barrage
A
Kills:147
Deaths:113
KDR:1.301
Accuracy:51.766% A
HSR:12.925% C--
SMG-46AE Armistice
B*
Kills:126
Deaths:67
KDR:1.881
Accuracy:32.384% B+
HSR:28.571% B*
TRAC-5 Burst
B++
Kills:110
Deaths:69
KDR:1.594
Accuracy:28.634% B++
HSR:25.455% B
PDW-16 Hailstorm
B*
Kills:69
Deaths:30
KDR:2.300
Accuracy:28.521% B*
HSR:15.942% C+
Kills:22,875
Deaths (as Light Assault):15,747
Deaths (to Light Assaults):19,113
KDR:1.45266
Kill Difference:7,128
Playtime:541.789 hours
Usage:7%
Score:8.213m
Score/min:253
Accuracy (listed only):37.307%
HSR (listed only):26.122%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A++
Kills:2,101
Deaths:1,084
KDR:1.938
Accuracy:29.865% A
HSR:34.745% A++
TAS-16 Blackjack
B**
Kills:1,456
Deaths:874
KDR:1.666
Accuracy:71.696% B**
HSR:11.126% D
TAR-AE
B++
Kills:1,414
Deaths:684
KDR:2.067
Accuracy:29.817% B+
HSR:32.744% B++
TORQ-9
A+
Kills:1,339
Deaths:660
KDR:2.029
Accuracy:29.012% B**
HSR:33.383% A+
T1 Cycler
A
Kills:1,251
Deaths:875
KDR:1.430
Accuracy:26.266% B**
HSR:30.456% A
TAR
A
Kills:1,222
Deaths:594
KDR:2.057
Accuracy:29.268% A
HSR:26.841% B*
MKV Suppressed
M+
Kills:1,196
Deaths:625
KDR:1.914
Accuracy:30.267% B*
HSR:36.957% M+
NSX Yumi
B*
Kills:1,175
Deaths:685
KDR:1.715
Accuracy:24.707% C
HSR:34.128% B*
TRS-12 Uppercut
B**
Kills:1,172
Deaths:646
KDR:1.814
Accuracy:70.482% B**
HSR:10.836% D
NSX Tengu
A
Kills:1,167
Deaths:814
KDR:1.434
Accuracy:40.249% B+
HSR:28.706% A
Cycler TRV
A+
Kills:1,160
Deaths:710
KDR:1.634
Accuracy:28.588% A
HSR:29.828% A+
NS Baron G5AE
B*
Kills:1,158
Deaths:640
KDR:1.809
Accuracy:54.359% B*
HSR:16.321% C*
AS16 NightHawk
A++
Kills:666
Deaths:478
KDR:1.393
Accuracy:49.845% B**
HSR:21.472% A++
T1A Unity
A+
Kills:607
Deaths:339
KDR:1.791
Accuracy:29.152% B*
HSR:34.926% A+
NS Baron G5
A
Kills:472
Deaths:252
KDR:1.873
Accuracy:58.035% A
HSR:18.856% B**
NS-7 PDW
M++
Kills:194
Deaths:100
KDR:1.940
Accuracy:31.809% A
HSR:36.083% M++
SMG-46 Armistice
B**
Kills:150
Deaths:68
KDR:2.206
Accuracy:30.778% B**
HSR:22% B**
FA1 Barrage
A
Kills:147
Deaths:113
KDR:1.301
Accuracy:51.766% A
HSR:12.925% C--
SMG-46AE Armistice
B*
Kills:126
Deaths:67
KDR:1.881
Accuracy:32.384% B+
HSR:28.571% B*
T1B Cycler
B++
Kills:108
Deaths:52
KDR:2.077
Accuracy:28.571% B+
HSR:32.407% B++
PDW-16 Hailstorm
B*
Kills:69
Deaths:30
KDR:2.300
Accuracy:28.521% B*
HSR:15.942% C+
Kills:18,350
Deaths (as Combat Medic):10,390
Deaths (to Combat Medics):10,440
KDR:1.76612
Kill Difference:7,960
Playtime:311.111 hours
Usage:4%
Score:6.857m
Score/min:367
Accuracy (listed only):38.354%
HSR (listed only):26.155%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:5,624
Deaths:1,716
KDR:3.277
Accuracy:43.998% B*
HSR:71.960% B+
NS-44 Commissioner
A
Kills:1,854
Deaths:1,695
KDR:1.094
Accuracy:38.077% C**
HSR:30.259% A
NS-30 Vandal
A
Kills:1,235
Deaths:410
KDR:3.012
Accuracy:35.797% B+
HSR:37.814% A
MKV Suppressed
M+
Kills:1,196
Deaths:625
KDR:1.914
Accuracy:30.267% B*
HSR:36.957% M+
NS-357 Underboss
B+
Kills:1,188
Deaths:1,002
KDR:1.186
Accuracy:36.204% C++
HSR:25.337% B+
RAMS .50M
B*
Kills:1,187
Deaths:284
KDR:4.180
Accuracy:43.526% B*
HSR:80.708% C**
RAMS-AE .50M
B+
Kills:1,178
Deaths:274
KDR:4.299
Accuracy:45.344% B+
HSR:78.523% C
M77-B
B*
Kills:1,177
Deaths:403
KDR:2.921
Accuracy:42.183% B*
HSR:80.119% B+
NSX Tomoe
B*
Kills:1,171
Deaths:510
KDR:2.296
Accuracy:30.593% B
HSR:46.371% B*
NSX Tengu
A
Kills:1,167
Deaths:814
KDR:1.434
Accuracy:40.249% B+
HSR:28.706% A
SR-7
B++
Kills:1,163
Deaths:309
KDR:3.764
Accuracy:45.793% B++
HSR:81.943% B+
NS-61 Emissary
A++
Kills:824
Deaths:682
KDR:1.208
Accuracy:30.654% B+
HSR:26.335% A++
99SV
B*
Kills:589
Deaths:236
KDR:2.496
Accuracy:36.106% B*
HSR:43.803% B*
TX1 Repeater
B**
Kills:299
Deaths:300
KDR:0.997
Accuracy:24.038% C+
HSR:27.759% B**
TS2 Inquisitor
C*
Kills:256
Deaths:201
KDR:1.274
Accuracy:28.752% C++
HSR:20.703% C*
NS-7 PDW
M++
Kills:194
Deaths:100
KDR:1.940
Accuracy:31.809% A
HSR:36.083% M++
NSX Daimyo
A+
Kills:172
Deaths:65
KDR:2.646
Accuracy:42.127% C++
HSR:98.837% A+
SMG-46 Armistice
B**
Kills:150
Deaths:68
KDR:2.206
Accuracy:30.778% B**
HSR:22% B**
T4 AMP
B*
Kills:145
Deaths:154
KDR:0.942
Accuracy:24.425% C
HSR:24.828% B*
SMG-46AE Armistice
B*
Kills:126
Deaths:67
KDR:1.881
Accuracy:32.384% B+
HSR:28.571% B*
HSR-1
A++
Kills:123
Deaths:52
KDR:2.365
Accuracy:35.474% C++
HSR:43.089% A++
TX2 Emperor
C*
Kills:84
Deaths:100
KDR:0.840
Accuracy:30.124% C*
HSR:21.429% C++
NS-44L Blackhand
B+
Kills:82
Deaths:70
KDR:1.171
Accuracy:43.770% C*
HSR:47.561% B+
NS CandyCannon 3000
A**
Kills:80
Deaths:35
KDR:2.286
Accuracy:44.342% B++
HSR:85% A**
KSR-35
A
Kills:75
Deaths:27
KDR:2.778
Accuracy:34.363% C+
HSR:38.667% A
PDW-16 Hailstorm
B*
Kills:69
Deaths:30
KDR:2.300
Accuracy:28.521% B*
HSR:15.942% C+
Kills:21,408
Deaths (as Infiltrator):10,229
Deaths (to Infiltrators):16,467
KDR:2.09287
Kill Difference:11,179
Playtime:464.435 hours
Usage:6%
Score:7.672m
Score/min:275
Accuracy (listed only):35.757%
HSR (listed only):45.358%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:883
Deaths:418
KDR:2.112
Accuracy:18.496% B+
HSR:21.631% C*
MRC3 Mercy
B+
Kills:845
Deaths:419
KDR:2.017
Accuracy:18.131% B+
HSR:23.314% B+
M3 Pounder HEG
B**
Kills:520
Deaths:259
KDR:2.008
Accuracy:35.090% C
HSR:4.808% B**
M3 Pounder HEG
A
Kills:509
Deaths:253
KDR:2.012
Accuracy:34.947% C--
HSR:5.108% A
M2 Mutilator
B*
Kills:414
Deaths:251
KDR:1.649
Accuracy:14.385% C+
HSR:21.981% B*
M6 Onslaught
B++
Kills:392
Deaths:167
KDR:2.347
Accuracy:16.486% C+
HSR:22.704% B++
M6 Onslaught
B+
Kills:364
Deaths:167
KDR:2.180
Accuracy:16.100% C+
HSR:21.978% B+
M2 Mutilator
A+
Kills:242
Deaths:145
KDR:1.669
Accuracy:14.886% C++
HSR:25.207% A+
M1 Heavy Cycler
B++
Kills:193
Deaths:123
KDR:1.569
Accuracy:15.351% B
HSR:21.244% B++
NS-10 Burster
B**
Kills:80
Deaths:66
KDR:1.212
Accuracy:35.585% B**
HSR:3.750% D
MR1 Fracture
B+
Kills:67
Deaths:105
KDR:0.638
Accuracy:41.910% B+
HSR:1.493% D--
MR1 Fracture
B++
Kills:58
Deaths:105
KDR:0.552
Accuracy:42.388% B++
HSR:1.724% D--
NS-10 Burster
A
Kills:55
Deaths:65
KDR:0.846
Accuracy:36.392% A
HSR:0% F-
Kills:4,622
Deaths (as MAX Suit):1,271.500
Deaths (to MAX Suits):5,449
KDR:3.63508
Kill Difference:3,350.500
Playtime:71.996 hours
Usage:1%
Score:2.468m
Score/min:571
Accuracy (listed only):26.165%
HSR (listed only):13.457%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B**
Kills:2,685
V. Kills:2,688 100%
Deaths:1,962
KDR:1.369
Accuracy:33.396% C*
KPH:15.100 C**
VKPH:15.100 B**
M18 Rotary
B*
Kills:2,489
V. Kills:2,282 109%
Deaths:1,682
KDR:1.480
Accuracy:33.814% B+
KPH:16.400 C**
VKPH:15.100 B*
Hellfire Rocket Pods
A*
Kills:2,013
V. Kills:400 N/A
Deaths:142
KDR:14.176
Accuracy:52.089% B+
KPH:166 A+
VKPH:33 A*
M14 Banshee
A*
Kills:1,839
V. Kills:282 N/A
Deaths:539
KDR:3.412
Accuracy:29.013% C+
KPH:51.100 C**
VKPH:7.800 A*
Hornet Missiles
B**
Kills:450
V. Kills:267 168%
Deaths:70
KDR:6.429
Accuracy:53.284% D-
KPH:101.400 B*
VKPH:60.200 B**
Coyote Missiles
A
Kills:369
V. Kills:316 116%
Deaths:93
KDR:3.968
Accuracy:46.564% D-
KPH:52.700 C+
VKPH:45.200 A
M18 Locust
C*
Kills:242
V. Kills:205 117%
Deaths:124
KDR:1.952
Accuracy:32.791% C++
KPH:18.900 C+
VKPH:16 C*
Kills:10,087 (7,255 + 0)
Deaths:4,612
KDR:2.187
VKDR:1.396
Vehicle Kills:6,440
Kill Difference:5,475
Playtime:402.249 hours
Usage:5%
Score:6.383m
Score/min:264
Piloting Accuracy:32.791%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:1,570
V. Kills:1,420 110%
Deaths:904
KDR:1.737
Accuracy:46.021% C+
KPH:14 B**
VKPH:12.700 A
C150 Dalton
B+
Kills:1,109
V. Kills:1,152 96%
Deaths:277
KDR:4.004
Accuracy:26.378% D*
KPH:28.500 C
VKPH:29.600 B+
L105 Zephyr
B++
Kills:459
V. Kills:82 N/A
Deaths:50
KDR:9.180
Accuracy:44.291% C*
KPH:64.100 B+
VKPH:11.500 B++
AP30 Shredder
C+
Kills:85
V. Kills:104 81%
Deaths:42
KDR:2.024
Accuracy:34.931% B+
KPH:14.300 D-
VKPH:17.500 C+
Kills:3,223 (1,570 + 1,653)
Deaths:1,273
KDR:2.532
VKDR:2.167
Vehicle Kills:2,758
Kill Difference:1,950
Playtime:164.291 hours
Usage:2%
Score:2.517m
Score/min:255
Piloting Accuracy:46.021%
Gunner Accuracy:34.931%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:1,277
V. Kills:167 N/A
Deaths:101
KDR:12.644
Accuracy:49.383% C*
KPH:83 A
VKPH:10.900 B*
L100 Python HEAT
A+
Kills:259
V. Kills:114 225%
Deaths:43
KDR:6.023
Accuracy:51.855% C++
KPH:40.900 B++
VKPH:18 A+
C75 Viper
A++
Kills:252
V. Kills:34 N/A
Deaths:30
KDR:8.400
Accuracy:36.721% C+
KPH:58.700 A++
VKPH:7.900 C++
L100 Python AP
A**
Kills:111
V. Kills:85 129%
Deaths:34
KDR:3.265
Accuracy:56.499% C++
KPH:41.800 B**
VKPH:32 A**
Skyguard
A+
Kills:86
V. Kills:63 134%
Deaths:18
KDR:4.778
Accuracy:35.931% B**
KPH:20.400 B**
VKPH:14.900 A+
Kills:1,985 (1,985 + 0)
Deaths:226
KDR:8.783
VKDR:2.049
Vehicle Kills:463
Kill Difference:1,759
Playtime:32.873 hours
Usage:0%
Score:0.836m
Score/min:424
Driving Accuracy:35.931%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
A+
Kills:13,276
V. Kills:1,536 N/A
Deaths:606
KDR:21.908
Accuracy:35.954% D
KPH:80.800 A+
VKPH:9.400 C++
P2-120 AP
A++
Kills:8,446
V. Kills:5,422 156%
Deaths:1,197
KDR:7.056
Accuracy:42.437% C
KPH:44.400 A
VKPH:28.500 A++
P2-120 HEAT
A+
Kills:949
V. Kills:334 283%
Deaths:122
KDR:7.779
Accuracy:36.896% C--
KPH:43.600 A+
VKPH:15.300 A
MR11 Gatekeeper
C**
Kills:423
V. Kills:286 147%
Deaths:49
KDR:8.633
Accuracy:35.111% C-
KPH:22.400 C**
VKPH:15.200 C+
E540 Halberd
A
Kills:359
V. Kills:201 178%
Deaths:38
KDR:9.447
Accuracy:40.961% C+
KPH:32.200 B++
VKPH:18.100 A
P525 Marauder
D
Kills:189
V. Kills:6 N/A
Deaths:13
KDR:14.539
Accuracy:14.836% D-
KPH:41.100 D
VKPH:1.300 D*
G30 Vulcan
B+
Kills:168
V. Kills:99 168%
Deaths:45
KDR:3.733
Accuracy:30.793% C*
KPH:25.300 B+
VKPH:14.900 C*
Kills:23,810 (22,671 + 1,139)
Deaths:2,070
KDR:11.502
VKDR:3.809
Vehicle Kills:7,884
Kill Difference:21,740
Playtime:417.597 hours
Usage:6%
Score:9.738m
Score/min:389
Driving Accuracy:36.896%
Gunner Accuracy:30.793%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:2,974
V. Kills:89 N/A
Deaths:217
KDR:13.705
Accuracy:28.103% D-
KPH:134.700 B++
VKPH:4 D
G20 Vulcan-H
B+
Kills:1,226
V. Kills:842 145%
Deaths:268
KDR:4.575
Accuracy:44.627% C
KPH:47.700 C**
VKPH:32.800 B+
E540 Halberd-H
B*
Kills:432
V. Kills:166 259%
Deaths:42
KDR:10.286
Accuracy:50.581% D-
KPH:61.300 B*
VKPH:23.500 C++
MR11 Gatekeeper-H
C+
Kills:148
V. Kills:146 101%
Deaths:32
KDR:4.625
Accuracy:53.501% C++
KPH:29 C+
VKPH:28.700 C+
Kills:4,780 (0 + 4,780)
Deaths:559
KDR:8.551
VKDR:2.224
Vehicle Kills:1,243
Kill Difference:4,221
Playtime:59.928 hours
Usage:1%
Score:1.804m
Score/min:502
Driving Accuracy:N/A%
Gunner Accuracy:53.501%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:2,761
V. Kills:60 N/A
Deaths:147
KDR:18.782
Accuracy:18.198% C**
KPH:102.300 A
VKPH:2.200 C
M40 Fury
A++
Kills:2,530
V. Kills:238 N/A
Deaths:166
KDR:15.241
Accuracy:30.811% C-
KPH:87.500 A++
VKPH:8.200 C+
M40 Fury
A+
Kills:2,320
V. Kills:265 N/A
Deaths:170
KDR:13.647
Accuracy:33.894% C+
KPH:91.400 A+
VKPH:10.400 C+
M12 Kobalt
B++
Kills:1,659
V. Kills:49 N/A
Deaths:98
KDR:16.929
Accuracy:16.394% C+
KPH:93.700 B++
VKPH:2.800 C
M20 Basilisk
A
Kills:278
V. Kills:80 343%
Deaths:27
KDR:10.296
Accuracy:41.025% B
KPH:33 A
VKPH:9.500 B+
M20 Basilisk
A
Kills:214
V. Kills:60 351%
Deaths:23
KDR:9.304
Accuracy:39.611% C++
KPH:36.900 A
VKPH:10.300 C++
G30 Walker
B+
Kills:115
V. Kills:78 146%
Deaths:21
KDR:5.476
Accuracy:29.637% C++
KPH:18.300 B+
VKPH:12.400 B+
G30 Walker
B+
Kills:63
V. Kills:38 162%
Deaths:8
KDR:7.875
Accuracy:33.126% B+
KPH:20 B+
VKPH:12.100 B+
Kills:9,940 (0 + 9,940)
Deaths:660
KDR:15.061
VKDR:1.315
Vehicle Kills:868
Kill Difference:9,280
Playtime:122.663 hours
Usage:2%
Score:2.718m
Score/min:369
Driving Accuracy:N/A%
Gunner Accuracy:33.126%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D*
Kills:51
V. Kills:3 N/A
Deaths:49
KDR:1.041
Accuracy:24.341% F-
KPH:5.800 D**
VKPH:0.300 D*
Kills:51 (51 + 0)
Deaths:49
KDR:1.041
VKDR:0.061
Vehicle Kills:3
Kill Difference:2
Playtime:8.850 hours
Usage:0%
Score:0.013m
Score/min:24
Driving Accuracy:24.341%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 79,67179,04334,1082.317C*0.0529.402%A+34.77%A+51.1B+N/A1291546.7h9.7B**33.1B*
T9 CARV 23,38223,17311,0132.104B++0.1626.529%A+32.201%A+57.3A++N/A170404.3h10.5B**39.5B*
P2-120 HESH 14,81213,27660621.908B++19.6435.954%D1.152%C*80.8A+9.3C++272164.3h4.2B+11.7B
NS-15 Gallows 12,64412,5304,9592.527C++0.2630.852%B++39.481%B**56.6C+N/A141221.2h10.2B+33B++
T9A "Butcher" 10,80010,6905,0812.104C++0.1626.375%B+32.816%B*68.5B+N/A200156.1h10.6B+40.1B+
P2-120 AP 13,8688,4461,1977.056C++4.7942.437%C4.345%B+44.4A28.5A++459190.3h7.1C*16.8C++
TSAR-42 5,6485,6241,7163.277C++1.0143.998%B*71.96%B+48.1B+N/A119117h1.9B*4.4B++
NS-15M AE 5,4375,3882,4092.237C++0.0328.4%B++35.69%B**57.7C*N/A14993.4h10B++35.2B+
LC2 Lynx 3,0482,9952,1421.398C**0.8726.83%B*34.925%A**15.9C--N/A53188h13B+48.3B+
P525 Marauder-H 3,0632,97421713.705C+11.4428.103%D-1.143%C**134.6B++4D41622.1h5.9B+21C++
M12 Kobalt 2,8212,76114718.782B16.5218.198%C**23.216%B**102.3A2.2C34227h11.9A65.4B++
M18 Needler 5,3732,6851,9621.369C+0.9033.396%C*1.006%D15.1C**15.1B**240178.4h131.8B394.6B+
M40 Fury 2,7682,53016615.241B**12.9830.811%C-1.976%C*87.5A++8.2C+40328.9h7.3A23.8B*
T5 AMC 2,5292,4941,7281.443B+0.8229.699%A30.794%A*15.2C-N/A47164h12.4B++41.6B*
M18 Rotary 4,7712,4891,6821.48C+0.7833.814%B+1.527%C--16.4C**15.1B*207151.5h112.6B333.1B+
TMG-50 2,4722,4531,3071.877B++0.3925.966%B*33.877%A++51.9B*N/A18547.3h9.8B++37.7B++
NS-15M2 2,3672,3381,2911.811C++0.4525.166%B33.619%B**46.9C*N/A19549.9h11.8B46.9B+
M40 Fury 2,5852,32017013.647B++11.3833.894%C+2.716%B*91.3A+10.4C+35225.4h8.4B**24.8B*
NS-11A 2,1232,1011,0841.938B+0.3329.865%A34.745%A++47.2B*N/A13044.5h10.2A34.1B**
NS-11C 2,0682,0471,3001.575B++0.6928.111%B*30.386%A*21CN/A6397.5h11.4B*40.5B++
Hellfire Rocket Pods 2,4132,01314214.176B*11.9152.089%B+N/A166.4A+33.1A*91812.1h18.6B+35.8B+
Ripper 1,9191,91614,3010.134B+2.1338.186%B**16.284%C+3.2CN/A8595.4h1.2B+3B+
NS-44 Commissioner 1,8861,8541,6951.094C*1.1738.077%C**30.259%A37.8C*N/A12249h3.1B*8.3B+
C-4 2,7871,8409981.844B0.4226.058%C++N/A62C31.9C*66529.7h1.5C++5.6C**
M14 Banshee 2,1211,8395393.412C+1.1529.013%C+1.196%C++51.1C**7.8A*21136h28.3C+97.7C++
T7 Mini-Chaingun 1,7281,7051,1031.546B+0.7223.009%A18.241%A58.4A+N/A24829.2h12.5B++54.3B++
M12 Kobalt 1,7081,6599816.929C++14.6616.394%C+24.171%B**93.7B++2.8C36917.7h12.3B**74.9B+
CAS30 Tank Buster 2,9901,5709041.737C**0.5346.021%C+N/A14B**12.7A167112.2h39.9B86.6B+
T32 Bull 1,5791,5637961.964B+0.3027.074%B++29.878%B*49B+N/A20031.9h11.1B+41B+
TAS-16 Blackjack 1,4621,4568741.666B+0.6071.696%B**11.126%D38.1C+N/A11638.2h2.1B++2.9B++
NS-15M1 1,4401,4256952.05B+0.2128.148%B**35.368%A++37.4C+N/A10238.1h10.5B*37.2B++
TAR-AE 1,4361,4146842.067C**0.2029.817%B+32.744%B++55.9C*N/A14825.3h10.4B++34.8B++
HC1 Cougar 1,4031,3771,0741.282C**0.9827.8%B*28.54%B**16DN/A6086.1h11.6B41.6B+
TORQ-9 1,3551,3396602.029B+0.2429.012%B**33.383%A+55.3B**N/A20324.2h11.7B**40.2B**
Tank Mine 2,3391,3214383.016C**0.7545.916%B*N/A92.4C71.2C**113514.3h3.3F--7.2C
MG-H1 Watchman 1,3131,2935832.218B+0.0528.382%B**44.316%A**49.7B+N/A14726h11.3B**39.9B*
L100 Python HESH 1,4441,27710112.644C++10.3849.383%C*1.801%C*82.9A10.8B*29415.4h3.1B6.2B+
T1 Cycler 1,2681,2518751.43B+0.8326.266%B**30.456%A44AN/A30028.4h11.6B**44.1B*
T16 Rhino 1,2501,2397751.599B+0.6723.761%B+29.298%A54.1B**N/A25722.9h12.3B+51.6B+
NS-30 Vandal 1,2421,2354103.012B++0.7535.797%B+37.814%A51B+N/A14224.2h4.6B*12.8B++
G20 Vulcan-H 2,0681,2262684.575C**2.3144.627%C2.855%C+47.7C**32.8B+58825.7h87.3B+195.5B+
TAR 1,2331,2225942.057B+0.2129.268%A26.841%B*51.1B**N/A17323.9h10.5B**36B**
MKV Suppressed 1,2061,1966251.914B**0.3530.267%B*36.957%M+28C+N/A11642.7h10.4B*34.5B++
NSX Naginata 1,2031,1935422.201B++0.0628.004%B**41.492%A++67B**N/A26417.8h9.2B*32.7B++
TRAC-Shot 1,2141,1931,0651.12C+1.1425.038%C+25.398%A+13.2D--N/A3890.5h12C+47.8C++
NS-357 Underboss 1,1991,1881,0021.186C*1.0836.204%C++25.337%B+33.2C+N/A8935.8h3.4B*9.5B+
NSX Tanto 1,1921,1877291.628B+0.6428.247%B+39.596%A*15.7DN/A4075.7h10.8B+38.4B+
RAMS .50M 1,1931,1872844.18B+1.9243.526%B*80.708%C**39.6B*N/A11930h1.7B**3.9B*
T9 CARV-S 1,1901,1797281.62C++0.6422.705%C*32.316%B**50B+N/A22023.6h12C*52.9B
RAMS-AE .50M 1,1801,1782744.299C++2.0345.344%B+78.523%C50.6C*N/A11323.3h1.8B+3.9B+
M77-B 1,1801,1774032.921B+0.6642.183%B*80.119%B+31.7B+N/A10937.1h1.7A4.1B**
NSX Yumi 1,1941,1756851.715C**0.5524.707%C34.128%B*40.7C**N/A10028.9h10.5B+42.7B
TRS-12 Uppercut 1,1801,1726461.814B+0.4570.482%B**10.836%D37.4C+N/A11831.3h2.2B++3.1B++
TRAC-5 1,1901,1711,2080.969C**1.3028.414%A+23.143%B++10DN/A87117.3h16.1C+56.5B+
NSX Tomoe 1,1931,1715102.296B0.0330.593%B46.371%B*46.1BN/A14625.4h12.9B+42.3B+
NSX Tengu 1,1841,1678141.434C*0.8340.249%B+28.706%A29.5CN/A7439.5h11.6B+28.7B+
SR-7 1,1671,1633093.764C++1.5045.793%B++81.943%B+57.3B**N/A13920.3h1.7B*3.8B++
Cycler TRV 1,1731,1607101.634B0.6328.588%A29.828%A+45B*N/A14225.8h10.2B**35.7B**
LC3 Jaguar 1,1751,1598401.38C++0.8826.514%B++30.285%A++15.3DN/A5475.8h11.4B+42.9B+
NS Baron G5AE 1,1721,1586401.809B+0.4654.359%B*16.321%C*51.9B+N/A13122.3h3.7B++6.7C++
C150 Dalton 2,2611,1092774.004C1.7426.378%D*N/A28.4C29.5B+45539h4B+15C-
ML-7 1,7949981,3530.738C++1.5359.653%B+2.605%C+16.6D13.3C*28260h7.1C+11.9C*
TRAC-5 S 9759627521.279B+0.9928.043%B**29.002%A*17.6C+N/A13054.7h11B+39.3B+
P2-120 HEAT 1,2839491227.779B+5.5136.896%C--5.479%A+43.5A+15.3A43121.8h6.2B+16.9B
MRC3 Mercy 8918834182.112C++0.1518.496%B+21.631%C*43.5B**N/A16120.3h14.7A79.5B++
MRC3 Mercy 8528454192.017C+0.2518.131%B+23.314%B+41.6B**N/A15420.3h15.7B*86.6B++
NS-61 Emissary 8308246821.208B+1.0630.654%B+26.335%A++40.2B++N/A10920.5h8.8B*28.7B*
MANA Anti-Personnel Turret 8288122962.743N/A0.4821.268%UN/A8120U160U17216500.1h17.3T*81.2T*
ASP-30 Grounder 1,3087959490.838C*1.4373.028%A+2.516%C15.2C+9.8C+16852.2h7.7C*10.6B+
NS Decimator 1,2787878540.922C+1.3461.304%C++1.779%C23.5D14.7C+25433.5h5.2C+8.5C+
Anti-Vehicle Grenade 9367101710N/A707.7449.052%CN/A443.8B141.3B+39911.6h3.7B**7.6B*
AS16 NightHawk 6716664781.393C**0.8749.845%B**21.472%A++39.2C**N/A20717h3.9B+7.7B++
T1A Unity 6076073391.791B+0.4729.152%B*34.926%A+33.5CN/A10518.1h10.3B**35.4B**
Xiphos Anti-Personnel Phalanx Tower 6035972298.5S296.2424.412%C-N/A2985U30M*66580.2h0.8B+3.3B+
99SV 5975892362.496B+0.2336.106%B*43.803%B*50.3A++N/A20411.7h3.9A10.7B**
Frag Grenade 5875761576N/A573.7453.632%B**N/A640B++12.2B+38990.9h2.9B*5.4B*
M3 Pounder HEG 5945202592.008B0.2635.09%C4.808%B**29.1A4.1B+19417.9h14.6B+41.5C**
M3 Pounder HEG 5955092532.012C*0.2534.947%C--5.108%A28.9A4.9B++17917.6h14.1B++40.3B
NS Baron G5 4734722521.873B**0.3958.035%A18.856%B**28.3C+N/A9416.7h4B+6.9C+
L105 Zephyr 541459509.18C+6.9244.291%C*N/A63.8B+11.4B+3877.2h6.1C*13.8C**
Hornet Missiles 717450706.429C*4.1653.284%D-1.778%C*102.3B*60.7B**9684.4h10C*18.7C++
Spear Anti-Vehicle Phalanx Turret 627433508.66C**6.4049.602%B++5.081%B+48.1B+21.6C++5089h6B++12.2B*
E540 Halberd-H 5984324210.286B8.0250.581%D-N/A60.8B*23.4C++3927.1h4.6B++9.2B+
MR11 Gatekeeper 709423498.633A6.3735.111%C-1.655%C22.5C**15.2C+43618.8h43.9B+124.9B+
MANA Anti-Vehicle Turret 7254202092.01C**0.2560.756%B++2.857%C--48.8B*35.5B+7298.6h7B+11.6B*
M2 Mutilator 4174142511.649C+0.6214.385%C+21.981%B*40.2AN/A19310.3h14.7B*102.4B+
M6 Onslaught 3933921672.347C++0.0816.486%C+22.704%B++40.4B+N/A1169.7h16B*97.3B+
Coyote Missiles 685369933.968C*1.7046.564%D-N/A52.7C+45.1A7827h43.8C+94C
M6 Onslaught 3713641672.18C++0.0816.1%C+21.978%B+37.5B+N/A1149.7h17.2B+107C**
E540 Halberd 560359389.447B+7.1840.961%C+2.786%C32.3B++18.1A66611.1h5.6B13.6B+
NSX Masamune 5123373281.027C*1.2462.514%B+N/A20.5D10.7C16516.4h12.9C+20.7C*
Claymore 335335734.589C2.3231.072%C+N/A101.5DN/A4183.3h1.3D4.1C+
TX1 Repeater 3092993000.997B1.2724.038%C+27.759%B**26.2C+N/A16911.4h10.6B*44.1C**
AMR-66 2892871362.11A+0.1529.341%B+37.979%A*32.6B*N/A2058.8h6.4B**21.7B*
M20 Basilisk 3582782710.296M++8.0341.025%B11.871%A*33.1A9.5B+4018.4h54.5B**132.8B**
L100 Python HEAT 373259436.023C**3.7651.855%C++2.317%C41.1B++18.1A+3506.3h4.5B*8.6B*
TS2 Inquisitor 2582562011.274C++0.9928.752%C++20.703%C*41.3C++N/A1186.2h7.7B*26.9B++
C75 Viper 286252308.4B*6.1436.721%C+3.968%M+58.6A++7.9C++6644.3h7.3B**19.9B**
M18 Locust 4472421241.952C++0.3132.791%C++N/A18.9C+16C*28012.8h120.3C++366.9C**
M2 Mutilator 2442421451.669C+0.6014.886%C++25.207%A+39B**N/A2106.2h15B*100.7B+
Sticky Grenade 2412361236N/A233.7445.446%D-N/A786.7C16.7C**36740.3h2C**4.3C++
M20 Basilisk 274214239.304M7.0439.611%C++11.682%A*36.9A10.3C++4115.8h58.7B**148.1B**
NSX-P Tanto 2102071331.556B++0.7130.549%B**43.478%M25.2C+N/A808.2h10.5B**34.3B**
NS-7 PDW 1961941001.94B**0.3231.809%A36.083%M++32.9BN/A2915.9h12.3B++38.8B++
M1 Heavy Cycler 1971931231.569C*0.7015.351%B21.244%B++40.2A*N/A3034.8h16.1B+105.2B+
P525 Marauder 1951891314.538C+12.2714.836%D-2.116%C*41.1D1.3D*1814.6h6.4C++43C
NSX Daimyo 172172652.646C+0.3842.127%C++98.837%A+24.2D-N/A617.1h2.4C**5.7B
M9 SKEP Launcher 2621681121.5A++0.7667.367%C+N/A23.3C++13.1C++2387.2h5.3A7.9A
G30 Vulcan 267168453.733C+1.4730.793%C*2.976%C25.5B+15C**6446.6h87.8B285.2B+
NS-TMC-01 "His Regards" 16416016,4780.01C--2.2530.404%B+13.75%B++0.2C--N/A1777.5h2.2C**7.1B+
Hexedge 16515628,7340.005D2.2628.723%C+10.256%C++0.1CN/A11332.7h2.3C++7.9B
SMG-46 Armistice 150150682.206B**0.0630.778%B**22%B**45.5B*N/A6433.3h13.2B+43B+
MR11 Gatekeeper-H 294148324.625C++2.3653.501%C++1.351%C29C+28.6C+5915.1h59.6C++111.4C*
FA1 Barrage 1481471131.301B0.9651.766%A12.925%C--34.2B+N/A5614.3h4.4B+8.5B++
T4 AMP 1451451540.942C+1.3224.425%C24.828%B*30.9C+N/A1324.7h12.6B+51.6B
SMG-46AE Armistice 126126671.881B0.3832.384%B+28.571%B*40.6CN/A1363.1h13.3C++41.2C**
HSR-1 124123522.365C*0.1035.474%C++43.089%A++72.4AN/A3031.7h4.6B++13B+
G30 Walker 193115215.476B3.2129.637%C++4.348%C+18.3B+12.4B+3196.3h188.2B+635.1B+
L100 Python AP 196111343.265C1.0056.499%C++3.604%B+41.1B**31.5A**8982.7h5.9B+10.4B+
TRAC-5 Burst 113110691.594C+0.6728.634%B++25.455%B22.4DN/A994.9h11.8B+41.3B+
T2 Striker 2451092550.427C1.8449.585%C+N/A8C10C+27513.6h66.9D*134.8D-
T1B Cycler 110108522.077C*0.1928.571%B+32.407%B++45C++N/A3172.4h10.6B*37.1B++
Skyguard 14986184.778B**2.5135.931%B**1.163%D-20.5B**15A+4654.2h109B+303.5B*
AP30 Shredder 18985422.024C0.2434.931%B+3.529%A14.2D-17.3C+4486h240.1F*687.4F-
TX2 Emperor 84841000.84C+1.4230.124%C*21.429%C++32.3C++N/A1272.6h7.2B*24C++
NS-44L Blackhand 8482701.171C+1.0943.77%C*47.561%B+22.2C+N/A983.7h3.4B++7.8B+
NS CandyCannon 3000 8180352.286A*0.0244.342%B++85%A**72.7B**N/A1291.1h2.4B**5.4B**
NS-10 Burster 15680661.212B+1.0535.585%B**3.75%D8.2A+7.8M++1839.7h145.7C**409.5B++
KSR-35 7575272.778B0.5134.363%C+38.667%A57.7B++N/A3111.3h4.6C+13.4C++
PDW-16 Hailstorm 7069302.3A0.0428.521%B*15.942%C+43.1B*N/A9011.6h12.9B+45.1B+
MR1 Fracture 132671050.638C1.6341.91%B+1.493%D--8.6C+8.3A++1547.8h62.8C149.9C++
Auraxium Slasher 676417,8150.004C2.2636.364%B+3.125%D-0.1DN/A0955.1h3.1D--8.4C*
Chainblade 716415,9410.004D2.2626.165%C20.313%A++0.1DN/A1762h2.7C++10.4C+
G30 Walker 1016387.875A*5.6133.126%B+6.349%B**20.3B+12.3B++3683.1h176.6B+533.2B+
MG-HBR1 Dragoon 6159242.458B*0.1934.057%C*49.153%A*29.5C++1B*1102h5.1B*14.8B++
MR1 Fracture 119581050.552C1.7142.388%B++1.724%D--7.4C+7.8A+1607.8h71D167.5C++
M20 Basilisk 835569.167C++6.9055.818%B+7.273%B**36.7C18.7C3331.5h95.5B+171.1B+
NS-10 Burster 11355650.846C1.4236.392%AN/A5.7B6A++1619.6h210.9D-579.7C*
The Slasher 52521,0260.051C+2.2133.482%C+9.615%C1.2CN/A442h1.4B**4.3B
S12 Renegade 5451491.041C--1.2224.341%F-1.961%D5.8D**N/A248.8h4D16.4F-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret231,5313.1h
Reinforcements Module1950.6h
Blast Wall42042.1h
Nano-Armor Kit1,8811,789,741183.7h
M4-F Pillager21400.2h
Spawn Beacon12424,41819.1h
Medical Applicator333154,75913.9h
Nanite Revive Grenade09890.3h
Xiphos Anti-Personnel Tower124973.7h
Hoplon Anti-Aircraft Phalanx Tower11540.9h
Turret AI Module34983.3h
Sunderer Garage32413.7h
Repair Module78555.9h
Rampart Wall411,18520.9h
Bunker41103h
Skywall Shield Emitter53832.7h
HIVE1520.6h
Structure Shield Module27395.2h
Motion Spotter207,0607.4h
Restoration Kit4644,6759.7h
Cortium Silo23433.3h
Welding Device544,4419h
Spear Anti-Vehicle Tower01421h
Spitfire Auto-Turret95781.4h
Shield Recharging Field592,6111.3h
Ammunition Package882,1724.2h
Medical Kit2,46223,31048.6h
Anti-Infantry MANA Turret599352.2h
Vehicle Gate31352h
Light Vehicle Terminal1690.9h
Pillbox184317.7h
IPC Targeting Dart81810.8h
Alarm Module0960.5h
Infantry Tower154487.5h
Vehicle Ramp31403.1h
Glaive IPC0520.4h
Elysium Spawn Tube53092.8h
Spear Anti-Vehicle Turret5781.2h
Nano-Repair Grenade02300.1h
Hardlight Barrier2900.3h
WLT-Howler Mining Laser4328,64420.2h
Recon Detection Device149632h

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