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Director General Warden PlebTeir[0] PlebTeir
NC BR 96

KDR: 3.51

Score: 11.2m

Last Seen: Jan 14th, 2019 11:54 PM
- OFFLINE - 28.6 hour(s)

Battle Rank 96 - New Conglomerate on Connery - Outfit Member of Recursion[0] Recursion
NC outfit on Connery

Members: 50
Level Progress (to 97): 57%
Level 100 Progress: 59% 228h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NC6A GODSAW LA1 Anchor NC6 Gauss SAW NS-15M1 GD-22S SAS-R AF-4 Cyclone GD-7F
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,893,912 MLG Score: 3912
Fun Score: N/A
Cheeseburgers Flipped: 146TIME WITH MEDKIT: 3%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.366%26.386%8012399918,5674.35538-0.85

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.343%1.821A++0.887B*-0.357C-HEAD ++ (~11.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.30.608B+8.90.376C**20.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.905%0.781%17611021128157250.810127492%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.571A**-0.76D--1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.952B*4.80.91B*2.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.564%2.784%784310191,2572665334.70787235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.983%0.653B+0.099C+0.169

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.798B++3.70.704B++4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.917%13.565%174310193172021371.56158230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.604%-0.392C--2.345A*1.53

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.80.799B++7.60.807B++16.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.802%78.258%174310191,57342923.65814

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.569%1.166B**0.73B++-0.225

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.58B+1.80.442B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.896%17.308%1741102126039010.664962

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.289A*0.56B+-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.712B++2.60.461B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[0] Recursion
NC outfit on Connery

Members: 50
11.2m274.8%562 (33.7k)438 (26.3k)3.5057726,7217,6223.7096696 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1022240229.184%25.572%74603:2110

8% Combat Medic14% Engineer51% Heavy Assault10% Infiltrator12% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 3rd, 2014 7:03 AMApr 26th, 2017 4:31 AMJan 15th, 2019 9:37 PM (52m) (PST)Jan 14th, 2019 8:24 PM (1d) (PST)Jan 14th, 2019 7:54 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8222305921.0470.2990.2683.0110.0493912

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,29213,81135,481631816181326,300

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
425.6h/17.7d 1,554 6,833 6,589 76.9k 434 1,983 1,251 21m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B**
Kills:2,554
Deaths:604
KDR:4.228
Accuracy:35.041% B**
HSR:29.679% B+
LA1 Anchor
B*
Kills:2,511
Deaths:695
KDR:3.613
Accuracy:29.287% B*
HSR:28.276% B+
NC6 Gauss SAW
B**
Kills:1,626
Deaths:559
KDR:2.909
Accuracy:25.548% B**
HSR:23.924% C++
NS-15M1
A+
Kills:1,471
Deaths:361
KDR:4.075
Accuracy:30.424% A+
HSR:25.017% B+
GD-22S
A*
Kills:1,321
Deaths:362
KDR:3.649
Accuracy:33.020% A*
HSR:25.208% C*
EM6
B**
Kills:1,161
Deaths:375
KDR:3.096
Accuracy:27.892% B**
HSR:21.705% C
NC05 Jackhammer
B**
Kills:657
Deaths:341
KDR:1.927
Accuracy:53.122% B**
HSR:14.612% C+
EM1
C**
Kills:98
Deaths:51
KDR:1.922
Accuracy:22.764% C**
HSR:23.469% C**
Kills:11,399
Deaths (as Heavy Assault):3,348
Deaths (to Heavy Assaults):2,336
KDR:3.40472
Kill Difference:8,051
Playtime:218.419 hours
Usage:51%
Score:5.860m
Score/min:447
Accuracy (listed only):32.137%
HSR (listed only):23.986%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B**
Kills:1,272
Deaths:483
KDR:2.634
Accuracy:30.355% B**
HSR:23.821% B*
GD-7F
A+
Kills:1,264
Deaths:356
KDR:3.551
Accuracy:31.416% A+
HSR:19.937% C+
AF-19 Mercenary
A+
Kills:1,216
Deaths:320
KDR:3.800
Accuracy:29.546% A+
HSR:24.424% B+
MGR-S1 Gladius
A*
Kills:716
Deaths:205
KDR:3.493
Accuracy:34.361% A+
HSR:37.291% A*
AC-X11
A++
Kills:488
Deaths:100
KDR:4.880
Accuracy:34.015% A++
HSR:25.205% B++
GD-66 Claw
B*
Kills:260
Deaths:100
KDR:2.600
Accuracy:68.896% B*
HSR:17.308% B+
Gauss Compact Burst
B**
Kills:214
Deaths:56
KDR:3.821
Accuracy:31.237% B*
HSR:31.776% B**
Razor GD-23
B++
Kills:170
Deaths:63
KDR:2.698
Accuracy:26.014% B+
HSR:24.118% B++
Kills:5,600
Deaths (as Light Assault):1,683
Deaths (to Light Assaults):1,610
KDR:3.32739
Kill Difference:3,917
Playtime:50.568 hours
Usage:12%
Score:1.227m
Score/min:404
Accuracy (listed only):35.730%
HSR (listed only):25.485%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B**
Kills:1,272
Deaths:483
KDR:2.634
Accuracy:30.355% B**
HSR:23.821% B*
Gauss Rifle Burst
B
Kills:871
Deaths:215
KDR:4.051
Accuracy:29.325% B
HSR:29.506% C**
MGR-S1 Gladius
A*
Kills:716
Deaths:205
KDR:3.493
Accuracy:34.361% A+
HSR:37.291% A*
NC1 Gauss Rifle
A
Kills:380
Deaths:150
KDR:2.533
Accuracy:28.832% A
HSR:25.790% B++
GR-22
B**
Kills:291
Deaths:118
KDR:2.466
Accuracy:29.359% B**
HSR:24.742% B*
GD-66 Claw
B*
Kills:260
Deaths:100
KDR:2.600
Accuracy:68.896% B*
HSR:17.308% B+
NC9 A-Tross
B+
Kills:115
Deaths:68
KDR:1.691
Accuracy:26.057% C*
HSR:26.957% B+
NSX Yumi
A
Kills:86
Deaths:37
KDR:2.324
Accuracy:33.440% A
HSR:36.047% B**
Kills:3,991
Deaths (as Combat Medic):1,376
Deaths (to Combat Medics):677
KDR:2.90044
Kill Difference:2,615
Playtime:34.843 hours
Usage:8%
Score:0.933m
Score/min:446
Accuracy (listed only):35.078%
HSR (listed only):27.683%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A+
Kills:1,264
Deaths:356
KDR:3.551
Accuracy:31.416% A+
HSR:19.937% C+
AF-19 Mercenary
A+
Kills:1,216
Deaths:320
KDR:3.800
Accuracy:29.546% A+
HSR:24.424% B+
AC-X11
A++
Kills:488
Deaths:100
KDR:4.880
Accuracy:34.015% A++
HSR:25.205% B++
GD-66 Claw
B*
Kills:260
Deaths:100
KDR:2.600
Accuracy:68.896% B*
HSR:17.308% B+
Gauss Compact Burst
B**
Kills:214
Deaths:56
KDR:3.821
Accuracy:31.237% B*
HSR:31.776% B**
MGR-M1 Bishop
A*
Kills:185
Deaths:47
KDR:3.936
Accuracy:38.691% B*
HSR:46.487% A*
Razor GD-23
B++
Kills:170
Deaths:63
KDR:2.698
Accuracy:26.014% B+
HSR:24.118% B++
Warden
A
Kills:54
Deaths:27
KDR:2
Accuracy:33.783% B**
HSR:33.333% A
Kills:3,851
Deaths (as Engineer):1,069
Deaths (to Engineers):1,154
KDR:3.60243
Kill Difference:2,782
Playtime:58.038 hours
Usage:14%
Score:1.596m
Score/min:458
Accuracy (listed only):36.700%
HSR (listed only):27.823%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:1,288
Deaths:184
KDR:7
Accuracy:43.134% B++
HSR:79.037% B**
AF-4 Cyclone
B**
Kills:1,272
Deaths:483
KDR:2.634
Accuracy:30.355% B**
HSR:23.821% B*
MGR-S1 Gladius
A*
Kills:716
Deaths:205
KDR:3.493
Accuracy:34.361% A+
HSR:37.291% A*
NS-44 Commissioner
B*
Kills:426
Deaths:318
KDR:1.340
Accuracy:43.695% B*
HSR:25.822% B+
AF-8 RailJack
B**
Kills:190
Deaths:32
KDR:5.938
Accuracy:43.794% B**
HSR:74.737% C+
NC14 Bolt Driver
B+
Kills:95
Deaths:31
KDR:3.065
Accuracy:38.060% B+
HSR:74.737% C++
NC4 Mag-Shot
C
Kills:77
Deaths:69
KDR:1.116
Accuracy:25% C
HSR:15.584% D
Kills:4,064
Deaths (as Infiltrator):1,322
Deaths (to Infiltrators):1,060
KDR:3.07413
Kill Difference:2,742
Playtime:43.512 hours
Usage:10%
Score:0.853m
Score/min:327
Accuracy (listed only):36.914%
HSR (listed only):47.290%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A
Kills:1,039
Deaths:235
KDR:4.421
Accuracy:45.542% A
HSR:19.153% B++
AF-34 Mattock
A++
Kills:949
Deaths:235
KDR:4.038
Accuracy:52.370% A++
HSR:20.443% B++
Kills:1,988
Deaths (as MAX Suit):235
Deaths (to MAX Suits):373
KDR:8.45957
Kill Difference:1,753
Playtime:18.322 hours
Usage:4%
Score:0.723m
Score/min:658
Accuracy (listed only):48.956%
HSR (listed only):19.798%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:128
V. Kills:7 N/A
Deaths:19
KDR:6.737
Accuracy:61.905% B*
KPH:73.900 B*
VKPH:4 C
Kills:128 (128 + 0)
Deaths:19
KDR:6.737
VKDR:0.368
Vehicle Kills:7
Kill Difference:109
Playtime:1.733 hours
Usage:0%
Score:0.021m
Score/min:197
Piloting Accuracy:61.905%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:128
V. Kills:25 N/A
Deaths:9
KDR:14.222
Accuracy:38.249% C++
KPH:66.700 A*
VKPH:13 A+
Kills:128 (128 + 0)
Deaths:9
KDR:14.222
VKDR:2.778
Vehicle Kills:25
Kill Difference:119
Playtime:1.920 hours
Usage:0%
Score:0.040m
Score/min:345
Driving Accuracy:38.249%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:871
V. Kills:463 188%
Deaths:81
KDR:10.753
Accuracy:50.351% C+
KPH:41.400 A++
VKPH:22 A+
Titan-150 HESH
A*
Kills:258
V. Kills:20 N/A
Deaths:9
KDR:28.667
Accuracy:53.275% B++
KPH:74.600 A*
VKPH:5.800 C--
E540 Halberd
A**
Kills:130
V. Kills:67 191%
Deaths:13
KDR:10
Accuracy:56.761% A++
KPH:53.500 A*
VKPH:27.600 A**
Kills:1,259 (1,129 + 130)
Deaths:103
KDR:12.223
VKDR:5.340
Vehicle Kills:550
Kill Difference:1,156
Playtime:26.934 hours
Usage:6%
Score:0.607m
Score/min:376
Driving Accuracy:53.275%
Gunner Accuracy:56.761%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:78
V. Kills:3 N/A
Deaths:6
KDR:13
Accuracy:50.894% C++
KPH:102.900 C+
VKPH:4 D-
Kills:78 (0 + 78)
Deaths:6
KDR:13
VKDR:0.500
Vehicle Kills:3
Kill Difference:72
Playtime:0.758 hours
Usage:0%
Score:0.011m
Score/min:246
Driving Accuracy:N/A%
Gunner Accuracy:50.894%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A**
Kills:109
V. Kills:1 N/A
Deaths:7
KDR:15.571
Accuracy:24.459% A
KPH:148.700 A**
VKPH:1.400 D
Kills:109 (0 + 109)
Deaths:7
KDR:15.571
VKDR:0.143
Vehicle Kills:1
Kill Difference:102
Playtime:0.733 hours
Usage:0%
Score:0.019m
Score/min:440
Driving Accuracy:N/A%
Gunner Accuracy:24.459%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 2,5992,5546044.228B**0.7235.041%B**29.679%B+78.8B++1.4B22632.4h8.5C++24.4B+
LA1 Anchor 2,5322,5116953.613B+0.1129.287%B*28.276%B+75.4B**N/A24133.3h8.6B*29.5B++
NC6 Gauss SAW 1,6451,6265592.909A++0.6025.548%B**23.924%C++53.5AN/A29230.4h8.6B+33.5B++
NS-15M1 1,4931,4713614.075A*0.5730.424%A+25.017%B+75.1A1.1A++20119.6h10.2B*33.4B*
GD-22S 1,3361,3213623.649A0.1433.02%A*25.208%C*75.5A++N/A19317.5h9.1B*27.4B**
SAS-R 1,2901,2881847A3.4943.134%B++79.037%B**61.9B**N/A16420.8h1.7B**4B*
AF-4 Cyclone 1,2891,2724832.634B**0.8730.355%B**23.821%B*58.1B**N/A19821.9h8.8B*28.9B++
GD-7F 1,2741,2643563.551M0.0531.416%A+19.937%C+63.2A++N/A17220h10.4B*33B*
AF-19 Mercenary 1,2231,2163203.8M**0.2929.546%A+24.424%B+63.7M++N/A21619.1h9.2B**31B*
EM6 1,1711,1613753.096B**0.4127.892%B**21.705%C73AN/A18215.9h9.2B++32.8B++
AF-34 Mattock 1,0501,0392354.421B+0.9245.542%A19.153%B++72.7A++N/A23614.3h4.4B*9.7B**
AF-34 Mattock 9539492354.038B+0.5352.37%A++20.443%B++65.9A+N/A21314.4h5.6B+10.7B**
Titan-150 AP 1,3348718110.753B*7.2550.351%C+3.1%C++41.5A++22A+35821h3.5B+7B++
Gauss Rifle Burst 8768712154.051A0.5529.325%B29.506%C**62.7B*N/A14613.9h9.2B*31.5B++
MGR-S1 Gladius 7227162053.493A+0.0134.361%A+37.291%A*85.2A++N/A2568.4h7.5B**21.7B*
NC05 Jackhammer 6606573411.927B+1.5853.122%B**14.612%C+53.4B+N/A19212.3h5C++9.3B+
AC-X11 4934881004.88S1.3734.015%A++25.205%B++78.7MN/A2226.2h8.6B+25.2B++
NS Decimator 6304582222.063A1.4462.283%C*3.275%B++53.9A20.2B+4218.5h4B+6.4B++
Frag Grenade 4354301430N/A426.4954.669%AN/A716.7B**8.3C++25400.6h2.6B**4.8B**
NS-44 Commissioner 4354263181.34B+2.1743.695%B*25.822%B+59.2B**1.3A++1857.2h3.3B++7.5B++
NC1 Gauss Rifle 3863801502.533A0.9728.832%A25.79%B++56.7A*N/A2686.7h10.4B**36B*
GR-22 2942911182.466B*1.0429.359%B**24.742%B*61.9A+N/A1894.7h10.8B**36.9B*
GD-66 Claw 2612601002.6B**0.9168.896%B*17.308%B+66.7B**N/A1903.9h2.6C+3.8B+
Titan-150 HESH 278258928.667A*25.1653.275%B++1.938%C++73.7A++5.7C--2783.5h2.4B*4.4B**
Gauss Compact Burst 216214563.821B*0.3231.237%B*31.776%B**57.8B*N/A1393.7h9.2B++29.5B+
AF-8 RailJack 190190325.938A2.4343.794%B**74.737%C+36.5B**N/A1335.2h2B++4.5B++
MGR-M1 Bishop 189185473.936A+0.4338.691%B*46.487%A*57.8A1.3A1563.2h5.2B*13.4B*
Razor GD-23 170170632.698A*0.8126.014%B+24.118%B++58.6A*N/A3852.9h10.3B++39.7B+
E540 Halberd 1971301310B+6.4956.761%A++1.538%D-54.2A**27.9M6652.4h5.4B9.5B*
M30 Mustang AH 135128196.737C*3.2361.905%B*N/A75.3B*4.1C1971.7h4.8B++7.7B++
C75 Viper 153128914.222A*10.7238.249%C++2.344%B**67.4A*13.2A+3451.9h7.6B**19.8B**
NC9 A-Tross 115115681.691B+1.8126.057%C*26.957%B+52.3B*N/A2272.2h9.1B+35B+
M12 Kobalt 110109715.571B12.0724.459%A28.44%A*155.7M1.4D4390.7h12.7A52.1B*
EM1 9998511.922B*1.5822.764%C**23.469%C**51.6B++N/A3761.9h12.4C++54.4B+
Shrike 12395921.033B+2.4761.825%B++4.211%B*38A11.2C+5952.5h5.4B++8.8B++
NC14 Bolt Driver 9595313.065B*0.4438.06%B+74.737%C++21.6C+N/A1664.4h2.1B*5.6B++
NSX Yumi 8686372.324B++1.1833.44%A36.047%B**45.3B+N/A2111.9h14.6D43.5B
Mag-Cutter 89857,1460.012C3.4930.893%C*1.176%D-0.2DN/A1356.9h2B+6.6B+
C85 Canister-H 8178613C+9.4950.894%C++12.821%B+97.5C+3.8D-2460.8h4B*7.9B*
NC4 Mag-Shot 7877691.116B+2.3925%C15.584%D33.5B+N/A1562.3h5.8B**23.2B
Warden 5454272B**1.5133.783%B**33.333%A45A++N/A3031.2h7.4B*22B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter27190.3h
Spawn Beacon32260.2h
Nano-Armor Kit3650,3764.3h
Medical Kit3093,59312.9h
Medical Applicator4217,5731.4h
Recon Detection Device21200.2h
Ammunition Package101720.2h
Anti-Infantry MANA Turret3930.1h
M20 Drake0870h
Xiphos Anti-Personnel Phalanx Turret0880h

Check the help document for the dictionary if you want to learn more about words used here.


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