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PleiadesM45[ITER] PleiadesM45
TR BR 106

KDR: 3.62

Score: 21.8m

Last Seen: Aug 19th, 2019 5:40 PM
- OFFLINE - 25.2 hour(s)

Battle Rank 107 (106 total) - Terran Republic on Miller - Outfit Member of ITER[ITER] ITER
TR outfit on Miller

Members: 28
Level Progress (to 108): 30%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH Tank Mine LC2 Lynx G20 Vulcan-H Spitfire Auto-Turret M40 Fury Claymore Spear Anti-Vehicle Phalanx Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $61,299 MLG Score: 49
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.492%16.749%310112138060.3856463.231

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-0.518D-0.626D1.348AHEAD ++ (~7.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
168.4-1.261D**31.1-1.182D*137.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.771%1.066%31501121327,9571546635818.0834440%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.853B*-0.947D---1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.798B++3.90.69B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.673%3.414%200712071,4949326691.60129223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.661%0.038C+-0.279C0.634

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.5-0.115C+50.8-0.223C91.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.914%54.913%2001121317333950.510324

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.355D**-0.79D--1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.1-0.621D4.2-0.309C11.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ITER[ITER] ITER
TR outfit on Miller

Members: 28
21.8m248.5%257 (15.4k)236 (14.2k)3.6167334,4069,5134.52717106 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214311610.538%1.95%2109:431

94% Engineer6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 24th, 2016 3:29 PMFeb 11th, 2018 4:49 PMAug 20th, 2019 7:49 AM (1d) (PST)Aug 19th, 2019 2:01 PM (2d) (PST)Aug 19th, 2019 1:40 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
679286510.3730.1030.0071.1440.08749

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,7501,65239,098226069514,187

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1536.3h/64d 8,661 671 16,528 105.5k 1,112 5,684 8,050 62.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):1,727
KDR:0
Kill Difference:UNR
Playtime:24.472 hours
Usage:2%
Score:0.177m
Score/min:121
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
D-
Kills:806
Deaths:2,484
KDR:0.324
Accuracy:18.492% D--
HSR:16.749% D-
MG-C1 Kindred
D*
Kills:117
Deaths:395
KDR:0.296
Accuracy:16.251% F-
HSR:15.385% D*
Kills:923
Deaths (as Engineer):2,879
Deaths (to Engineers):3,027
KDR:0.3206
Kill Difference:1,956
Playtime:1,444.281 hours
Usage:94%
Score:21.095m
Score/min:243
Accuracy (listed only):17.371%
HSR (listed only):16.067%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
D**
Kills:173
Deaths:90
KDR:1.922
Accuracy:25.914% F-
HSR:54.913% D**
Kills:173
Deaths (as Infiltrator):90
Deaths (to Infiltrators):1,148
KDR:1.92222
Kill Difference:83
Playtime:23.642 hours
Usage:2%
Score:0.124m
Score/min:87
Accuracy (listed only):25.914%
HSR (listed only):54.913%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):390
KDR:0
Kill Difference:UNR
Playtime:26.056 hours
Usage:2%
Score:0.397m
Score/min:254
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:27,957
V. Kills:6,281 445%
Deaths:3,702
KDR:7.552
Accuracy:49.771% C++
KPH:44.500 C
VKPH:10 B+
Kills:27,957 (27,957 + 0)
Deaths:3,702
KDR:7.552
VKDR:1.697
Vehicle Kills:6,281
Kill Difference:24,255
Playtime:627.605 hours
Usage:41%
Score:5.424m
Score/min:144
Driving Accuracy:49.771%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
C-
Kills:210
V. Kills:182 115%
Deaths:60
KDR:3.500
Accuracy:33.107% D-
KPH:14.800 D
VKPH:12.800 C-
E540 Halberd
C+
Kills:189
V. Kills:102 183%
Deaths:32
KDR:5.906
Accuracy:35.611% D
KPH:22.300 C
VKPH:12 C+
P2-120 AP
C+
Kills:64
V. Kills:49 128%
Deaths:36
KDR:1.778
Accuracy:51.334% B+
KPH:22.200 D
VKPH:17 C+
M20 Basilisk
B+
Kills:53
V. Kills:29 177%
Deaths:15
KDR:3.533
Accuracy:32.262% B+
KPH:15.200 C+
VKPH:8.300 B+
Kills:516 (64 + 452)
Deaths:143
KDR:3.608
VKDR:2.531
Vehicle Kills:362
Kill Difference:373
Playtime:29.056 hours
Usage:2%
Score:0.541m
Score/min:310
Driving Accuracy:51.334%
Gunner Accuracy:32.262%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C++
Kills:556
V. Kills:276 201%
Deaths:135
KDR:4.119
Accuracy:44.688% C
KPH:45.400 C++
VKPH:22.500 C
P525 Marauder-H
B
Kills:51
V. Kills:8 N/A
Deaths:11
KDR:4.636
Accuracy:38.399% B
KPH:51.700 D--
VKPH:8.100 B
Kills:607 (0 + 607)
Deaths:146
KDR:4.158
VKDR:1.945
Vehicle Kills:284
Kill Difference:461
Playtime:13.234 hours
Usage:1%
Score:0.291m
Score/min:366
Driving Accuracy:N/A%
Gunner Accuracy:38.399%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D-
Kills:403
V. Kills:112 357%
Deaths:55
KDR:7.327
Accuracy:35.966% C++
KPH:17.600 D*
VKPH:4.900 D-
M12 Kobalt
C--
Kills:122
V. Kills:9 N/A
Deaths:9
KDR:13.556
Accuracy:8.494% F-
KPH:29.300 D*
VKPH:2.200 C--
M20 Basilisk
D
Kills:103
V. Kills:34 294%
Deaths:22
KDR:4.682
Accuracy:33.245% D
KPH:12.500 D-
VKPH:4.100 D*
M20 Basilisk
C+
Kills:68
V. Kills:20 324%
Deaths:14
KDR:4.857
Accuracy:37.202% C+
KPH:14 D
VKPH:4.100 D--
Kills:696 (0 + 696)
Deaths:100
KDR:6.960
VKDR:1.750
Vehicle Kills:175
Kill Difference:596
Playtime:40.115 hours
Usage:3%
Score:0.223m
Score/min:93
Driving Accuracy:N/A%
Gunner Accuracy:37.202%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 34,23827,9573,7027.552C3.9449.771%C++1.066%C-44.5C10B+144627.6h3.9C-7.8C+
Tank Mine 1,2628468310.193M**6.5835.344%C++N/A241.7M+118.9A*15793.5h1.9C++5.5B+
LC2 Lynx 8508062,4840.324D3.2918.492%D--16.749%D-2D*N/A5404.7h31.1T-168.4F--
G20 Vulcan-H 8325561354.119C++0.5044.688%C1.978%D45.6C++22.6C37112.2h86.2B+192.8B+
M40 Fury 515403557.327C++3.7135.966%C++N/A17.6D*4.9D-7422.9h17.5C-48.6C+
Claymore 344344576.035C+2.4215.35%F-N/A93DN/A2383.7h1.2C++7.8F-
Spear Anti-Vehicle Phalanx Turret 443313358.943B5.3337.591%D8.307%A*31.6C-13.1D-2429.9h7.4B+19.8C*
MR11 Gatekeeper 392210603.5C+0.1233.107%D-2.381%B14.8D12.8C-14914.2h65D196.3D--
E540 Halberd 291189325.906C+2.2935.611%D1.058%D*22.2C12C+1778.5h6.9D19.4D
TSAR-42 178173901.922C+1.6925.914%F-54.913%D**10.7D*N/A3716.2h4.2T-16.1T-
C-4 1931461146U142.385560%UN/A1460U470U135600.1h1.9D0A*
M12 Kobalt 131122913.556C+9.948.494%F-18.033%C+29D*2.1C--1004.2h22.6D-266.4F-
MG-C1 Kindred 1241173950.296D3.3216.251%F-15.385%D*2.9D*N/A1040.7h23.7T*145.6T*
M20 Basilisk 137103224.682B++1.0733.245%D3.884%D12.6D-4.1D*948.2h57B**171.5B*
NS Annihilator 128751180.636C++2.9879.106%C-N/A6.9D-4.9D*9810.9h16.8F21.2F
M20 Basilisk 8868144.857B++1.2437.202%C+8.824%B**13.9D4.1D--1714.9h71.9B++193.2B+
P2-120 AP 11364361.778D1.8451.334%B+N/A22.1D16.9C+17522.9h8.7D17C+
M20 Basilisk 8253153.533B++0.0832.262%B+3.774%D15.1C+8.3B+993.5h116.9D--362.3C+
P525 Marauder-H 5951114.636D1.0238.399%BN/A51D--8B3081h14.9F**38.7F

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator282113,58410.4h
Nano-Armor Kit9521,625,93992.4h
Anti-Vehicle MANA Turret1770.2h
Welding Device0790h
Spitfire Auto-Turret476,0905.8h
Shield Recharging Field191,5800.6h
Ammunition Package3914,6064.2h
Anti-Infantry MANA Turret1730.1h
Hardlight Barrier6740.2h
M20 Drake01620.1h
Recon Detection Device237402.2h
M18 Needler1670.1h

Check the help document for the dictionary if you want to learn more about words used here.


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