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Maj. General Imperator PletoPT[GVCl] PletoPT
TR BR 87

KDR: 3.68

Score: 11.1m

Last Seen: Jan 12th, 2019 6:24 PM
- OFFLINE - 116.8 hour(s)

Battle Rank 87 - Terran Republic on Cobalt - Outfit Officer of GANK BOI[GVCl] GANK BOI
TR outfit on Cobalt

Members: 3
Level Progress (to 88): 59%
Level 100 Progress: 59% 247h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Hellfire Rocket Pods M14 Banshee M18 Needler P2-120 AP T1 Cycler M18 Rotary TSAR-42 T9 CARV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,388,610 MLG Score: 1110
Fun Score: N/A
Cheeseburgers Flipped: 18TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.517%27.833%6271010122,4361.653772.028

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.127%0.287C*1.111B**-0.201CHEAD ++ (~16.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.80.334C**11.20.214C++38.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.001%0.878%2836410187,292296260824.5522279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.22%-0.465D-0.667D0.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.20.335C**35.40.332C**71.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.663%3.42%625210209652247684.28889125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.488%0.077C+0.506B+-1.503

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.40.497B+8.10.354C**11.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.093%1.987%344310193021562591.92357116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.931%1.388A-0.603D-1.508

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.80.502B+300.235C++28.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.253%74.715%3442102087819924.41206

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.321%0.633B+0.497B+-1.173

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.486B+20.373C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
GANK BOI[GVCl] GANK BOI
TR outfit on Cobalt

Members: 3
11.1m292.1%526 (31.6k)454 (27.2k)3.6817213,7773,7424.4938587 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022104928.887%10.91%31506:324

9% Combat Medic21% Engineer8% Heavy Assault8% Infiltrator55% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 22nd, 2013 7:57 PMOct 17th, 2018 5:47 PMJan 16th, 2019 2:39 PM (19h) (PST)Jan 12th, 2019 3:23 PM (5d) (PST)Jan 12th, 2019 2:24 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
973768970.5640.1530.0622.1220.1621110

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,4044,54153,86334941271027,236

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
407.1h/17d 3,039 1,503 3,962 51.8k 359 724 3,966 23.8m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B*
Kills:170
Deaths:162
KDR:1.049
Accuracy:18.104% D*
HSR:24.706% B*
T5 AMC
B++
Kills:165
Deaths:119
KDR:1.387
Accuracy:23.359% C+
HSR:23.636% B++
NS-11C
B+
Kills:131
Deaths:91
KDR:1.440
Accuracy:25.329% C**
HSR:22.137% B+
TRAC-5
D-
Kills:60
Deaths:65
KDR:0.923
Accuracy:17.248% D-
HSR:11.667% D*
Kills:526
Deaths (as Engineer):437
Deaths (to Engineers):939
KDR:1.20366
Kill Difference:89
Playtime:83.814 hours
Usage:21%
Score:2.060m
Score/min:410
Accuracy (listed only):21.010%
HSR (listed only):20.537%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B**
Kills:421
Deaths:268
KDR:1.571
Accuracy:20.753% B
HSR:28.741% B**
MSW-R
A
Kills:294
Deaths:156
KDR:1.885
Accuracy:21.724% C+
HSR:32.313% A
NS-15M AE
B+
Kills:168
Deaths:76
KDR:2.211
Accuracy:26.011% C++
HSR:32.143% B+
T16 Rhino
B*
Kills:75
Deaths:68
KDR:1.103
Accuracy:21.683% C*
HSR:26.667% B*
Kills:958
Deaths (as Heavy Assault):568
Deaths (to Heavy Assaults):943
KDR:1.68662
Kill Difference:390
Playtime:30.544 hours
Usage:8%
Score:0.704m
Score/min:384
Accuracy (listed only):22.543%
HSR (listed only):29.966%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B*
Kills:170
Deaths:162
KDR:1.049
Accuracy:18.104% D*
HSR:24.706% B*
T5 AMC
B++
Kills:165
Deaths:119
KDR:1.387
Accuracy:23.359% C+
HSR:23.636% B++
NS-11C
B+
Kills:131
Deaths:91
KDR:1.440
Accuracy:25.329% C**
HSR:22.137% B+
TRAC-5
D-
Kills:60
Deaths:65
KDR:0.923
Accuracy:17.248% D-
HSR:11.667% D*
Kills:526
Deaths (as Light Assault):437
Deaths (to Light Assaults):787
KDR:1.20366
Kill Difference:89
Playtime:222.538 hours
Usage:55%
Score:6.624m
Score/min:496
Accuracy (listed only):21.010%
HSR (listed only):20.537%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B**
Kills:806
Deaths:493
KDR:1.635
Accuracy:24.676% B+
HSR:28.660% B**
Kills:806
Deaths (as Combat Medic):493
Deaths (to Combat Medics):295
KDR:1.63489
Kill Difference:313
Playtime:34.898 hours
Usage:9%
Score:1.133m
Score/min:541
Accuracy (listed only):24.676%
HSR (listed only):28.660%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C*
Kills:480
Deaths:187
KDR:2.567
Accuracy:39.668% C*
HSR:67.917% C+
RAMS .50M
B+
Kills:398
Deaths:181
KDR:2.199
Accuracy:38.761% C+
HSR:82.915% B+
NS-44 Commissioner
B*
Kills:146
Deaths:155
KDR:0.942
Accuracy:31.945% C--
HSR:27.397% B*
Kills:1,024
Deaths (as Infiltrator):523
Deaths (to Infiltrators):495
KDR:1.95793
Kill Difference:501
Playtime:30.785 hours
Usage:8%
Score:0.519m
Score/min:281
Accuracy (listed only):36.791%
HSR (listed only):59.410%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):233
KDR:0
Kill Difference:UNR
Playtime:2.297 hours
Usage:1%
Score:0.049m
Score/min:353
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A*
Kills:3,170
V. Kills:228 N/A
Deaths:101
KDR:31.386
Accuracy:56.388% B**
KPH:208.800 A*
VKPH:15 C++
M14 Banshee
B*
Kills:2,068
V. Kills:144 N/A
Deaths:180
KDR:11.489
Accuracy:31.112% C**
KPH:71.600 B*
VKPH:5 B++
M18 Needler
A
Kills:1,485
V. Kills:1,587 94%
Deaths:403
KDR:3.685
Accuracy:30.515% C
KPH:16.900 B+
VKPH:18.100 A
M18 Rotary
A*
Kills:569
V. Kills:632 90%
Deaths:133
KDR:4.278
Accuracy:33.217% C**
KPH:22.200 B++
VKPH:24.600 A*
Kills:7,292 (4,122 + 0)
Deaths:817
KDR:8.925
VKDR:3.171
Vehicle Kills:2,591
Kill Difference:6,475
Playtime:157.639 hours
Usage:39%
Score:3.685m
Score/min:390
Piloting Accuracy:33.217%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:160
V. Kills:25 N/A
Deaths:5
KDR:32
Accuracy:47.898% B++
KPH:56.500 C**
VKPH:8.800 C++
Kills:160 (0 + 160)
Deaths:5
KDR:32
VKDR:5
Vehicle Kills:25
Kill Difference:155
Playtime:2.831 hours
Usage:1%
Score:0.056m
Score/min:332
Piloting Accuracy:N/A%
Gunner Accuracy:47.898%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:895
V. Kills:744 120%
Deaths:77
KDR:11.623
Accuracy:41.556% C-
KPH:28.300 C+
VKPH:23.500 B**
E540 Halberd
B+
Kills:81
V. Kills:74 108%
Deaths:16
KDR:5.063
Accuracy:49.484% B**
KPH:15.900 D--
VKPH:14.500 B+
P2-120 HEAT
C++
Kills:70
V. Kills:22 304%
Deaths:7
KDR:10
Accuracy:42.936% C++
KPH:24.900 C+
VKPH:7.800 C--
Kills:1,046 (965 + 81)
Deaths:100
KDR:10.460
VKDR:8.400
Vehicle Kills:840
Kill Difference:946
Playtime:39.509 hours
Usage:10%
Score:0.882m
Score/min:372
Driving Accuracy:42.936%
Gunner Accuracy:49.484%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:61
V. Kills:54 111%
Deaths:17
KDR:3.588
Accuracy:51.608% B+
KPH:34.600 C
VKPH:30.600 B+
Kills:61 (0 + 61)
Deaths:17
KDR:3.588
VKDR:3.176
Vehicle Kills:54
Kill Difference:44
Playtime:1.765 hours
Usage:0%
Score:0.055m
Score/min:518
Driving Accuracy:N/A%
Gunner Accuracy:51.608%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 3,3983,17010131.386M+27.7056.388%B**N/A208.6A*15C++84415.2h10.4A18.5B*
M14 Banshee 2,2122,06818011.489B++7.8131.112%C**N/A71.6B*5B++26128.9h15.1B+48.4B+
M18 Needler 3,0721,4854033.685B++0.0030.515%C1.01%D16.9B+18.1A31887.9h100.1B+327.9B+
P2-120 AP 1,6398957711.623B*7.9441.556%C-3.24%C+28.3C+23.5B**39531.6h8C+19.3C
T1 Cycler 8128064931.635B+2.0524.676%B+28.66%B**37.8B*N/A17121.3h11B**44.5B*
M18 Rotary 1,2015691334.278B**0.6033.217%C**N/A22.1B++24.6A*51125.7h79.5B++239.2B++
TSAR-42 4824801872.567C+1.1139.668%C*67.917%C+42.5C**N/A14611.3h2B++5B+
T9 CARV 4244212681.571C**2.1120.753%B28.741%B**44.3B**N/A1809.5h11.5B*55.2B+
RAMS .50M 3983981812.199C1.4838.761%C+82.915%B+35.2B+N/A10411.3h2B+5.1B+
MSW-R 2952941561.885C+1.8021.724%C+32.313%A48.2B+N/A1836.1h10.7B++49.2B+
LC3 Jaguar 1751701621.049C+2.6318.104%D*24.706%B*6.2D--N/A3227.6h13.5C+74.4C
NS-15M AE 169168762.211C++1.4726.011%C++32.143%B+50.9C+N/A3853.3h10B++38.6B+
T5 AMC 1671651191.387B+2.2923.359%C+23.636%B++12.2DN/A4713.5h13.8B58.9B
L105 Zephyr 185160532A*28.3247.898%B++N/A57.1C**8.9C++3322.8h5.1B++10.6B++
NS-44 Commissioner 1471461550.942C+2.7431.945%C--27.397%B*16.4DN/A718.9h3.4B+10.5C**
NS-11C 132131911.44B+2.2425.329%C**22.137%B+15.2C--N/A578.6h13.7C**54B+
C-4 155130592.203B+1.4824.407%C+N/A56.5C--10.9D*5382.3h1.3B+5.5B
E540 Halberd 15581165.063C+1.3849.484%B**3.704%C++15.9D--14.5B+2595.1h8.3F16.7C+
T16 Rhino 7575681.103C+2.5821.683%C*26.667%B*44.1B+N/A2621.7h12.9C**59.6B
P2-120 HEAT 9270710B++6.3242.936%C++5.714%A+25C+7.9C-3232.8h8.9C20.8C+
Frag Grenade 6969169N/A65.3257.813%A++N/A690B*N/A35310.1h2.7B**4.6B**
NS Decimator 9766621.065C++2.6249.588%D**6.061%M25.4C--11.9C-3122.6h4.6C*9.2C
M60-A Bulldog 7662610.333B+6.6529.09%D-N/A28.2C6.4C++1612.2h6.6C-22.7D
G20 Vulcan-H 11561173.588C+0.0951.608%B+3.279%C**33.9C-30B5171.8h124.5D241.2C+
TRAC-5 6160650.923C*2.7617.248%D-11.667%D*18.2C++N/A1283.3h16.7C+97C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter54620.4h
Restoration Kit1267568.1h
TS2 Inquisitor03280.5h
Spawn Beacon133791h
Nano-Armor Kit6868,8058.9h
AE Nano-Armor Kit1815,8112.3h
Nanite Revive Grenade02100.1h
Medical Applicator5823,5872.2h
AE Medical Applicator43,2130.2h
Anti-Infantry MANA Turret0600.1h
Ammunition Package52060.3h

Check the help document for the dictionary if you want to learn more about words used here.


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