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Maj. General Imperator PletoPT[GVCl] PletoPT
TR BR 87

KDR: 3.68

Score: 11.2m

Last Seen: Mar 27th, 2019 2:51 PM
- OFFLINE - 1970.2 hour(s)

Battle Rank 87 - Terran Republic on Cobalt
Level Progress (to 88): 82%
Level 100 Progress: 59% 244h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Hellfire Rocket Pods M14 Banshee M18 Needler P2-120 AP T1 Cycler M18 Rotary TSAR-42 T9 CARV
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,391,112 MLG Score: 1112
Fun Score: N/A
Cheeseburgers Flipped: 19TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.56%28.037%6331012002,4611.65392.023

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.085%0.278C*1.104B**-0.157CHEAD ++ (~16.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.70.334C**11.20.215C++38.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.025%0.875%2846412067,314296261524.6263280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.222%-0.458D-0.662D0.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.20.335C**35.40.332C**71.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.731%3.354%630212089842277784.31579126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.461%0.076C+0.5B+-1.512

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.20.502B+80.36C**11.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.968%2.057%448412063891582752.46202141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.773%1.461A+-0.589D0.384

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
560.53B+29.10.268C*26.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.21%74.715%4482120887819924.41206

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.292%0.633B+0.496B+-1.197

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.487B+20.375C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.2m291.6%526 (31.6k)454 (27.2k)3.6765413,9013,7814.4953787 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1210105228.919%10.906%31506:304

9% Combat Medic21% Engineer7% Heavy Assault8% Infiltrator54% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 22nd, 2013 7:57 PMOct 17th, 2018 5:47 PMApr 24th, 2019 10:37 PM (54d) (PST)Mar 27th, 2019 11:58 AM (82d) (PST)Mar 27th, 2019 10:51 AM (82d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
978769020.5640.1540.0622.1200.1631112

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,6784,56154,11734941271027,223

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
410.4h/17.1d 3,096 1,516 3,997 52.2k 360 729 4,005 24.1m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A
Kills:192
Deaths:176
KDR:1.091
Accuracy:18.771% D--
HSR:26.563% A
T5 AMC
B++
Kills:165
Deaths:119
KDR:1.387
Accuracy:23.359% C+
HSR:23.636% B++
NS-11C
B+
Kills:131
Deaths:91
KDR:1.440
Accuracy:25.329% C**
HSR:22.137% B+
TRAC-5
D-
Kills:60
Deaths:65
KDR:0.923
Accuracy:17.248% D-
HSR:11.667% D*
Kills:548
Deaths (as Engineer):451
Deaths (to Engineers):949
KDR:1.21508
Kill Difference:97
Playtime:86.634 hours
Usage:21%
Score:2.123m
Score/min:408
Accuracy (listed only):21.177%
HSR (listed only):21.001%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B**
Kills:422
Deaths:268
KDR:1.575
Accuracy:20.763% B
HSR:28.910% B**
MSW-R
A
Kills:294
Deaths:156
KDR:1.885
Accuracy:21.724% C+
HSR:32.313% A
NS-15M AE
B+
Kills:168
Deaths:76
KDR:2.211
Accuracy:26.011% C++
HSR:32.143% B+
T16 Rhino
B*
Kills:75
Deaths:68
KDR:1.103
Accuracy:21.683% C*
HSR:26.667% B*
Kills:959
Deaths (as Heavy Assault):568
Deaths (to Heavy Assaults):949
KDR:1.68838
Kill Difference:391
Playtime:30.556 hours
Usage:7%
Score:0.704m
Score/min:384
Accuracy (listed only):22.545%
HSR (listed only):30.008%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A
Kills:192
Deaths:176
KDR:1.091
Accuracy:18.771% D--
HSR:26.563% A
T5 AMC
B++
Kills:165
Deaths:119
KDR:1.387
Accuracy:23.359% C+
HSR:23.636% B++
NS-11C
B+
Kills:131
Deaths:91
KDR:1.440
Accuracy:25.329% C**
HSR:22.137% B+
TRAC-5
D-
Kills:60
Deaths:65
KDR:0.923
Accuracy:17.248% D-
HSR:11.667% D*
Kills:548
Deaths (as Light Assault):451
Deaths (to Light Assaults):795
KDR:1.21508
Kill Difference:97
Playtime:222.781 hours
Usage:54%
Score:6.641m
Score/min:497
Accuracy (listed only):21.177%
HSR (listed only):21.001%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B**
Kills:808
Deaths:495
KDR:1.632
Accuracy:24.651% B+
HSR:28.837% B**
Kills:808
Deaths (as Combat Medic):495
Deaths (to Combat Medics):296
KDR:1.63232
Kill Difference:313
Playtime:35.048 hours
Usage:9%
Score:1.136m
Score/min:540
Accuracy (listed only):24.651%
HSR (listed only):28.837%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C*
Kills:480
Deaths:187
KDR:2.567
Accuracy:39.587% C*
HSR:67.917% C+
RAMS .50M
B+
Kills:398
Deaths:181
KDR:2.199
Accuracy:38.761% C+
HSR:82.915% B+
NS-44 Commissioner
B++
Kills:146
Deaths:156
KDR:0.936
Accuracy:31.945% C--
HSR:27.397% B++
Kills:1,024
Deaths (as Infiltrator):524
Deaths (to Infiltrators):496
KDR:1.9542
Kill Difference:500
Playtime:30.807 hours
Usage:8%
Score:0.519m
Score/min:281
Accuracy (listed only):36.764%
HSR (listed only):59.410%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):234
KDR:0
Kill Difference:UNR
Playtime:2.369 hours
Usage:1%
Score:0.051m
Score/min:356
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A*
Kills:3,178
V. Kills:229 N/A
Deaths:102
KDR:31.157
Accuracy:56.407% B**
KPH:208.700 A*
VKPH:15 C++
M14 Banshee
B**
Kills:2,073
V. Kills:145 N/A
Deaths:181
KDR:11.453
Accuracy:31.108% C**
KPH:71.500 B**
VKPH:5 B*
M18 Needler
A+
Kills:1,494
V. Kills:1,592 94%
Deaths:404
KDR:3.698
Accuracy:30.554% C
KPH:16.900 B+
VKPH:18 A+
M18 Rotary
A*
Kills:569
V. Kills:632 90%
Deaths:133
KDR:4.278
Accuracy:33.217% B
KPH:22.200 B++
VKPH:24.600 A*
Kills:7,314 (4,136 + 0)
Deaths:820
KDR:8.920
VKDR:3.168
Vehicle Kills:2,598
Kill Difference:6,494
Playtime:158.158 hours
Usage:39%
Score:3.693m
Score/min:389
Piloting Accuracy:33.217%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:160
V. Kills:25 N/A
Deaths:5
KDR:32
Accuracy:47.898% B+
KPH:56.500 C*
VKPH:8.800 C+
Kills:160 (0 + 160)
Deaths:5
KDR:32
VKDR:5
Vehicle Kills:25
Kill Difference:155
Playtime:2.831 hours
Usage:1%
Score:0.056m
Score/min:332
Piloting Accuracy:N/A%
Gunner Accuracy:47.898%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:914
V. Kills:754 121%
Deaths:78
KDR:11.718
Accuracy:41.630% C-
KPH:28.600 C+
VKPH:23.600 B**
E540 Halberd
B+
Kills:93
V. Kills:81 113%
Deaths:18
KDR:5.167
Accuracy:50.394% A
KPH:16.600 D--
VKPH:14.400 B+
P2-120 HEAT
C++
Kills:70
V. Kills:22 304%
Deaths:7
KDR:10
Accuracy:42.936% C++
KPH:24.900 C+
VKPH:7.800 C--
Kills:1,077 (984 + 93)
Deaths:103
KDR:10.456
VKDR:8.320
Vehicle Kills:857
Kill Difference:974
Playtime:40.356 hours
Usage:10%
Score:0.901m
Score/min:372
Driving Accuracy:42.936%
Gunner Accuracy:50.394%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:85
V. Kills:63 133%
Deaths:17
KDR:5
Accuracy:53.954% B*
KPH:41.400 C+
VKPH:30.700 B+
P525 Marauder-H
C
Kills:51
V. Kills:4 N/A
Deaths:6
KDR:8.500
Accuracy:28.198% D-
KPH:71.400 D
VKPH:5.600 C
Kills:136 (0 + 136)
Deaths:23
KDR:5.913
VKDR:2.913
Vehicle Kills:67
Kill Difference:113
Playtime:2.766 hours
Usage:1%
Score:0.070m
Score/min:423
Driving Accuracy:N/A%
Gunner Accuracy:28.198%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 3,4073,17810231.157M+27.4856.407%B**N/A209.1A*15.1C++84315.2h10.4B++18.5B*
M14 Banshee 2,2182,07318111.453B++7.7831.108%C**N/A71.5B**5B*26029h15.1B+48.4B+
M18 Needler 3,0861,4944043.698B++0.0230.554%C1.004%D16.9B+18A+31888.3h100B++327.2B+
P2-120 AP 1,6689147811.718B++8.0441.63%C-3.173%C+28.7C+23.6B**39831.9h7.9C19.1C
T1 Cycler 8148084951.632B+2.0424.651%B+28.837%B**37.8B*N/A17021.4h11B**44.6B*
M18 Rotary 1,2015691334.278A0.6033.217%BN/A22.1B++24.6A*51125.7h79.5B++239.2B*
TSAR-42 4824801872.567C+1.1139.587%C*67.917%C+42.5C**N/A14611.3h2B++5B+
T9 CARV 4254222681.575C*2.1020.763%B28.91%B**44.4B*N/A1819.5h11.4B*55.1B+
RAMS .50M 3983981812.199C1.4838.761%C+82.915%B+35.2B+N/A10411.3h2B+5.1B+
MSW-R 2952941561.885C++1.7921.724%C+32.313%A48.2B+N/A1846.1h10.7B++49.2B+
LC3 Jaguar 1971921761.091C+2.5918.771%D--26.563%A6.9D--N/A3528h13.1C++69.8C
NS-15M AE 169168762.211C++1.4726.011%C++32.143%B+50.9C+N/A3853.3h10B++38.6B+
T5 AMC 1671651191.387B+2.2923.359%C+23.636%B++12.2DN/A4713.5h13.8B58.9B
L105 Zephyr 185160532A*28.3247.898%B+N/A57.1C*8.9C++3322.8h5.1B++10.6B++
NS-44 Commissioner 1471461560.936C+2.7431.945%C--27.397%B++16.4DN/A718.9h3.4B+10.5C**
NS-11C 132131911.44B+2.2425.329%C**22.137%B+15.2DN/A578.6h13.7C**54B
C-4 155130602.167B+1.5124.339%C+N/A56.5D10.9D*5372.3h1.3B+5.5C**
E540 Halberd 17493185.167C+1.4950.394%A3.226%C+16.6D--14.5B+2485.6h8.3F16.4C+
G20 Vulcan-H 14885175C**1.3253.954%B*3.529%B+40.5C+30B5022.1h111C+205.7C**
T16 Rhino 7575681.103C+2.5721.683%C*26.667%B*44.1B+N/A2621.7h12.9C**59.6B
P2-120 HEAT 9270710B+6.3242.936%C++5.714%A+25C+7.9C-3252.8h8.9C--20.8C+
Frag Grenade 6969169N/A65.3257.813%A++N/A690B*N/A35310.1h2.7B**4.6B**
NS Decimator 9967621.081C++2.6049.754%D**5.97%M25.8D12.3C-3142.6h4.5C*9.1C
M60-A Bulldog 7662610.333B+6.6629.09%D-N/A28.2C6.4C+1612.2h6.6C--22.7D
TRAC-5 6160650.923C++2.7517.248%D-11.667%D*18.2C+N/A1283.3h16.7C+97C
P525 Marauder-H 555168.5C-4.8228.198%D-1.961%A++72.9D5.7C1960.7h5.9B+21C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon133831h
Nano-Armor Kit6868,8058.9h
Nanite Revive Grenade02120.1h
TS2 Inquisitor03280.5h
Medical Applicator5823,5872.2h
AE Nano-Armor Kit2320,1482.7h
AE Medical Applicator43,3250.2h
Restoration Kit1277648.1h
Motion Spotter54620.4h
Ammunition Package52070.3h
Anti-Infantry MANA Turret0600.1h

Check the help document for the dictionary if you want to learn more about words used here.


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