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Immortal PlingHeadshot[BWAE] PlingHeadshot
VS BR 67

KDR: 2.92

Score: 3.5m

Last Seen: May 18th, 2019 12:53 AM
- OFFLINE - 174.2 hour(s)

Battle Rank 67 - Vanu Sovereignty on Emerald - Outfit Member of BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 59
Level Progress (to 68): 76%
Level 100 Progress: 18% 454h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Ghost Orion VS54 Maelstrom Turbo Laser SVA-88 Saron Laser Cannon NS-44P Commissioner NS-357 Underboss Hornet Missiles
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,463,117 MLG Score: 4367
Fun Score: N/A
Cheeseburgers Flipped: 16TIME WITH MEDKIT: 13.9%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.571%27.697%847511922,2061.866331.054

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.782%1.859A++1.077B**-1.408D**HEAD ++ (~12.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.614B+8.90.382C**20.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.609%1.518%1057111969221277697.25984120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.445B-0.072C+-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
147.90.083C+61.5-0.16C86.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.02%74.4%0111961,7071402312.1064

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.825A++0.465B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.611B+1.80.43B2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 59
3.5m504.3%565 (33.9k)425 (25.5k)2.926,4242,2003.2954567 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS119737235.168%30.371%106803:442

37% Engineer32% Heavy Assault27% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 15th, 2014 7:00 PMDec 1st, 2018 5:02 PMMay 24th, 2019 8:09 AM (18h) (PST)May 17th, 2019 8:54 PM (7d) (PST)May 17th, 2019 8:53 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9761568200.7830.2680.2384.7010.1494367

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,5549,38349,171471614282925,500

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
136.8h/5.7d 826 1,951 1,908 38.6k 217 413 1,227 8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:1,160
Deaths:368
KDR:3.152
Accuracy:30.345% A++
HSR:28.276% B+
SVA-88
B**
Kills:561
Deaths:305
KDR:1.839
Accuracy:28.654% B**
HSR:27.986% B+
VE-H Maw AE
C++
Kills:87
Deaths:64
KDR:1.359
Accuracy:28.328% C++
HSR:29.885% C++
Kills:1,808
Deaths (as Heavy Assault):737
Deaths (to Heavy Assaults):658
KDR:2.45319
Kill Difference:1,071
Playtime:43.801 hours
Usage:32%
Score:1.025m
Score/min:390
Accuracy (listed only):29.109%
HSR (listed only):28.716%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A*
Kills:74
Deaths:38
KDR:1.947
Accuracy:35.447% A*
HSR:20.270% C-
Kills:74
Deaths (as Engineer):38
Deaths (to Engineers):393
KDR:1.94737
Kill Difference:36
Playtime:50.448 hours
Usage:37%
Score:1.415m
Score/min:468
Accuracy (listed only):35.447%
HSR (listed only):20.270%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A*
Kills:74
Deaths:38
KDR:1.947
Accuracy:35.447% A*
HSR:20.270% C-
Kills:74
Deaths (as Light Assault):38
Deaths (to Light Assaults):372
KDR:1.94737
Kill Difference:36
Playtime:2.181 hours
Usage:2%
Score:0.034m
Score/min:259
Accuracy (listed only):35.447%
HSR (listed only):20.270%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):262
KDR:0
Kill Difference:UNR
Playtime:1.054 hours
Usage:1%
Score:0.030m
Score/min:474
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:1,707
Deaths:466
KDR:3.663
Accuracy:47.020% A
HSR:74.400% B+
NS-44P Commissioner
B
Kills:207
Deaths:169
KDR:1.225
Accuracy:43.580% B
HSR:29.469% B
NS-357 Underboss
B**
Kills:204
Deaths:121
KDR:1.686
Accuracy:45.353% B**
HSR:24.510% B+
Kills:2,118
Deaths (as Infiltrator):756
Deaths (to Infiltrators):285
KDR:2.80159
Kill Difference:1,362
Playtime:36.421 hours
Usage:27%
Score:0.981m
Score/min:449
Accuracy (listed only):45.318%
HSR (listed only):42.793%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):72
KDR:0
Kill Difference:UNR
Playtime:1.983 hours
Usage:1%
Score:0.004m
Score/min:30
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
A**
Kills:922
V. Kills:566 163%
Deaths:163
KDR:5.656
Accuracy:41.609% A++
KPH:44.600 A**
VKPH:27.400 A*
Saron Laser Cannon
M
Kills:297
V. Kills:187 158%
Deaths:66
KDR:4.500
Accuracy:32.650% C++
KPH:40.300 M
VKPH:25.400 A**
Hornet Missiles
C++
Kills:181
V. Kills:98 183%
Deaths:20
KDR:9.050
Accuracy:63.450% C++
KPH:71.400 C++
VKPH:38.700 C+
Dual Photon Pods
B++
Kills:149
V. Kills:15 N/A
Deaths:13
KDR:11.462
Accuracy:57.881% B++
KPH:102.500 B+
VKPH:10.300 D
M202 Wyrm
C*
Kills:62
V. Kills:34 177%
Deaths:4
KDR:15.500
Accuracy:45.117% D*
KPH:102 C+
VKPH:55.900 C*
Kills:1,611 (1,219 + 0)
Deaths:266
KDR:6.056
VKDR:3.383
Vehicle Kills:900
Kill Difference:1,345
Playtime:32.642 hours
Usage:24%
Score:0.704m
Score/min:360
Piloting Accuracy:32.650%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:53
V. Kills:61 85%
Deaths:11
KDR:4.818
Accuracy:29.866% D-
KPH:32.800 C+
VKPH:37.800 B**
Kills:53 (0 + 53)
Deaths:11
KDR:4.818
VKDR:5.545
Vehicle Kills:61
Kill Difference:42
Playtime:1.615 hours
Usage:1%
Score:0.044m
Score/min:452
Piloting Accuracy:N/A%
Gunner Accuracy:29.866%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 1,7301,7074663.663B0.7447.02%A74.4%B+70.5A+1M++23124.2h1.8B*3.9B*
Orion VS54 1,1671,1603683.152B**0.2330.345%A++28.276%B+92.8M+N/A27612.5h9.1B**30.1B+
Maelstrom Turbo Laser 1,4889221635.656A+2.7441.609%A++1.518%D44.5A**27.3A*35120.7h61.5B*147.9B**
SVA-88 5855613051.839C++1.0828.654%B**27.986%B+57.2B+2.4S1659.8h12.1C+42.3B+
Saron Laser Cannon 484297664.5B*1.5832.65%C++N/A40.1M25.3A**3727.4h59.1B**181.1B**
NS-44P Commissioner 2112071691.225C+1.7043.58%B29.469%B62.7C*1.2A2003.3h3.2B+7.3B+
NS-357 Underboss 2062041211.686B++1.2345.353%B**24.51%B+81.6A+N/A2902.5h3.4B*7.4B**
Hornet Missiles 279181209.05B*6.1363.45%C++N/A72.4C++39.2C+3602.5h8B+12.7B+
NS Decimator 2391591091.459B+1.4654.531%D3.774%B**35.3C++17.8C**2904.5h4.3B+7.8C*
Dual Photon Pods 1641491311.462B*8.5457.881%B++N/A99.3B+10D3191.5h12A20.7B**
VE-H Maw AE 9187641.359C1.5628.328%C++29.885%C++48.3C2.2A+1031.8h13.2D*46.5C
Frag Grenade 7575175N/A72.0848.059%B+N/A375C--N/A16850.2h3.5C**7.2B+
Pulsar C 7874381.947B+0.9735.447%A*20.27%C-25.5C+1.4M+1162.9h11.3C**31.8B++
M202 Wyrm 9662415.5B+12.5845.117%D*3.226%C+103.3C+56.7C**6030.6h37C++82.1C+
C150 Dalton 11453114.818C+1.9029.866%D-N/A33.1C+38.1B**4521.6h3.8B+12.7C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon3761h
Nano-Armor Kit818,4443.3h
CME04220.1h
Motion Spotter41,0471.1h
Ammunition Package1870.2h
Medical Kit1861,09019h
Medical Applicator21,2080.1h

Check the help document for the dictionary if you want to learn more about words used here.


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