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Harbinger PlingHeadshot[BWAE] PlingHeadshot
VS BR 89

KDR: 2.38

Score: 6.7m

Last Seen: Apr 13th, 2020 12:23 AM
- OFFLINE - 119 hour(s)

Battle Rank 89 - Vanu Sovereignty on Emerald
Level Progress (to 90): 51%
Level 100 Progress: 35% 362h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Ghost Flare VE6 SVA-88 Orion VS54 Saron Laser Cannon V26 Maelstrom Turbo Laser Dual Photon Pods NS-44P Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,240,890 MLG Score: 3390
Fun Score: N/A
Cheeseburgers Flipped: 18TIME WITH MEDKIT: 14.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.455%29.518%899713404,6921.713660.666

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.641%1.783A++1.266A-1.245D*HEAD ++ (~14.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.581B+9.50.337C**21.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.978%0.92%1032313442,39230011997.97333199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.883%-0.027C+-0.601D0.287

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.90.163C++50.20.056C+85.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.6%74.628%0113462,483340407.30294

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.755A++0.488B+-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.603B+1.80.424B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.7m530.1%562 (33.7k)408 (24.5k)2.3793912,3305,1822.7020489 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS134767633.848%27.981%94703:094

35% Engineer39% Heavy Assault21% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 15th, 2014 7:00 PMDec 1st, 2018 5:02 PMApr 13th, 2020 7:00 PM (90d) (PST)Apr 12th, 2020 8:30 PM (91d) (PST)Apr 12th, 2020 8:23 PM (91d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9671827850.7540.3170.2114.7120.1353390

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,04410,89847,146451913283824,482

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
272.5h/11.4d 1,672 3,450 3,638 77k 563 757 2,204 15.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
B*
Kills:1,199
Deaths:744
KDR:1.612
Accuracy:29.340% B*
HSR:30.942% B+
SVA-88
B*
Kills:1,198
Deaths:679
KDR:1.764
Accuracy:29.556% B*
HSR:30.301% B+
Orion VS54
A+
Kills:1,160
Deaths:368
KDR:3.152
Accuracy:30.345% A+
HSR:28.276% C**
VE-H Maw AE
B
Kills:352
Deaths:186
KDR:1.892
Accuracy:31.085% B
HSR:30.682% C+
Kills:3,909
Deaths (as Heavy Assault):1,977
Deaths (to Heavy Assaults):1,506
KDR:1.97724
Kill Difference:1,932
Playtime:104.955 hours
Usage:39%
Score:2.193m
Score/min:348
Accuracy (listed only):30.081%
HSR (listed only):30.050%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A
Kills:414
Deaths:277
KDR:1.495
Accuracy:32.924% A
HSR:23.188% C+
Kills:414
Deaths (as Engineer):277
Deaths (to Engineers):947
KDR:1.49458
Kill Difference:137
Playtime:95 hours
Usage:35%
Score:2.699m
Score/min:474
Accuracy (listed only):32.924%
HSR (listed only):23.188%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A
Kills:414
Deaths:277
KDR:1.495
Accuracy:32.924% A
HSR:23.188% C+
Kills:414
Deaths (as Light Assault):277
Deaths (to Light Assaults):906
KDR:1.49458
Kill Difference:137
Playtime:10.828 hours
Usage:4%
Score:0.212m
Score/min:327
Accuracy (listed only):32.924%
HSR (listed only):23.188%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
C++
Kills:59
Deaths:33
KDR:1.788
Accuracy:29.702% C++
HSR:22.034% D--
Kills:59
Deaths (as Combat Medic):33
Deaths (to Combat Medics):643
KDR:1.78788
Kill Difference:26
Playtime:1.598 hours
Usage:1%
Score:0.038m
Score/min:396
Accuracy (listed only):29.702%
HSR (listed only):22.034%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:2,483
Deaths:851
KDR:2.918
Accuracy:46.600% B*
HSR:74.628% B+
NS-44P Commissioner
B*
Kills:451
Deaths:403
KDR:1.119
Accuracy:44.562% C*
HSR:35.698% B*
NS-357 Underboss
B*
Kills:211
Deaths:124
KDR:1.702
Accuracy:45.595% B*
HSR:25.119% C*
AM7-XOXO
C++
Kills:135
Deaths:367
KDR:0.368
Accuracy:63.316% C++
HSR:22.963% C++
Kills:3,280
Deaths (as Infiltrator):1,745
Deaths (to Infiltrators):638
KDR:1.87966
Kill Difference:1,535
Playtime:56.216 hours
Usage:21%
Score:1.523m
Score/min:452
Accuracy (listed only):50.018%
HSR (listed only):39.602%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):145
KDR:0
Kill Difference:UNR
Playtime:2.203 hours
Usage:1%
Score:0.005m
Score/min:38
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A**
Kills:958
V. Kills:533 179%
Deaths:75
KDR:12.773
Accuracy:31.801% C++
KPH:45 A**
VKPH:25 A*
V26 Maelstrom Turbo Laser
A++
Kills:935
V. Kills:572 163%
Deaths:163
KDR:5.736
Accuracy:41.797% A++
KPH:44.600 A++
VKPH:27.300 A++
Dual Photon Pods
B+
Kills:499
V. Kills:56 N/A
Deaths:19
KDR:26.263
Accuracy:59.014% B+
KPH:115.300 B
VKPH:12.900 C--
M202 Wyrm
C-
Kills:241
V. Kills:113 211%
Deaths:4
KDR:60.250
Accuracy:48.682% D
KPH:78.800 C-
VKPH:37 C--
Light PPA
M+
Kills:214
V. Kills:37 N/A
Deaths:
KDR:
Accuracy:36.743% D
KPH:61.400 C++
VKPH:10.600 M+
Hornet Missiles
C+
Kills:192
V. Kills:105 181%
Deaths:20
KDR:9.600
Accuracy:63.275% C+
KPH:75.800 C+
VKPH:41.400 C+
Antares LC
B**
Kills:100
V. Kills:62 159%
Deaths:
KDR:
Accuracy:34.271% B+
KPH:41.400 B**
VKPH:25.700 B**
Kills:3,139 (2,207 + 0)
Deaths:281
KDR:11.171
VKDR:5.260
Vehicle Kills:1,478
Kill Difference:2,858
Playtime:58.098 hours
Usage:21%
Score:1.244m
Score/min:357
Piloting Accuracy:34.271%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:53
V. Kills:61 85%
Deaths:11
KDR:4.818
Accuracy:29.838% D-
KPH:32.700 C
VKPH:37.700 B+
Kills:53 (0 + 53)
Deaths:11
KDR:4.818
VKDR:5.545
Vehicle Kills:61
Kill Difference:42
Playtime:1.619 hours
Usage:1%
Score:0.048m
Score/min:491
Piloting Accuracy:N/A%
Gunner Accuracy:29.838%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B++
Kills:62
V. Kills:34 177%
Deaths:
KDR:
Accuracy:45.426% C-
KPH:38.300 B
VKPH:21 B++
Kills:62 (0 + 62)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:34
Kill Difference:62
Playtime:1.618 hours
Usage:1%
Score:0.019m
Score/min:191
Driving Accuracy:N/A%
Gunner Accuracy:45.426%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 2,5232,4838512.918C+0.5446.6%B*74.628%B+67.1B+1.1A**22737h1.8B++4B++
Flare VE6 1,2431,1997441.612C+0.7729.34%B*30.942%B+60.3C*2.2A*15319.9h10.8C+36.7B+
SVA-88 1,2411,1986791.764C+0.6229.556%B*30.301%B+61.8C*2.2A*17719.4h11.7C+39.7B+
Orion VS54 1,1671,1603683.152B+0.7730.345%A+28.276%C**92.1A++N/A29012.6h9.1B**30.1C*
Saron Laser Cannon 1,4919587512.773A*10.3931.801%C++N/A45A**25A*36021.3h58.4B*183.6B**
V26 Maelstrom Turbo Laser 1,5079351635.736B**3.3641.797%A++1.497%D44.5A++27.2A++35621h61.7B++147.5B*
Dual Photon Pods 5554991926.263M23.8859.014%B+N/A116B13C--4044.3h13.2B*22.4B*
NS-44P Commissioner 4564514031.119C+1.2644.562%C*35.698%B*56.4C+N/A1908h3.1B6.9B+
Pulsar C 4334142771.495C+0.8832.924%A23.188%C+49.3B+2.3A**1568.4h9.7B+29.3B*
VE-H Maw AE 3673521861.892C+0.4931.085%B30.682%C+70.4C+3B**1695h9.8C+31.6C*
M202 Wyrm 354241460.25M*57.8748.682%D4.564%B**77.7C--36.5C--4243.1h32.7B+67.2B+
Lancer VS22 3712351411.667B0.7161.719%C++N/A33.6B**19.4C*2727h6.4B++10.3B++
Light PPA 2512141214U211.6236.743%DN/A61.1C++10.6M+2333.5h13.4C+36.6C+
NS-357 Underboss 2132111241.702B+0.6845.595%B*25.119%C*81.2B*N/A2882.6h3.4B++7.4B*
Hornet Missiles 297192209.6B+7.2263.275%C+N/A76.8C+42C+3852.5h8B++12.7B++
NS Decimator 2741831291.419C*0.9653.512%D--3.279%B**36.6C+18.2C++3205h4B7.5C+
AM7-XOXO 1801353670.368D2.0163.316%C++22.963%C++10.7C-3.6C5412.6h10.8C++17C*
Antares LC 1621001100U97.6234.271%B+3%B**41.7B**25.8B**3112.4h92.3C**269.4B
Force-Blade 100882,7600.032C++2.3542.889%B*1.136%D-0.7C+N/A2118.4h2.2B5B+
Plasma Grenade 8887187N/A84.6247.627%C+N/A435D5D19900.2h3.5C+7.3C++
E540 Halberd 9662162M*59.6245.426%C-N/A38.8B+21.3B++1911.6h6.9D--15.2D--
H-V45 AE 6259331.788C+0.5929.702%C++22.034%D--53.6C2.7A*1201.1h12.3C41.5C+
C150 Dalton 11453114.818C-2.4429.838%D-N/A33.1C38.1B+4911.6h3.8C+12.8C-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7630,2415.5h
CME04220.1h
Spawn Beacon51342h
Motion Spotter91,6031.8h
S12 Renegade0510.1h
Ammunition Package32080.7h
Medical Kit3612,19439h
Medical Applicator41,5320.1h
Router141340.5h

Check the help document for the dictionary if you want to learn more about words used here.


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