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Sentinel Plnetsde2[xBTC] Plnetsde2
NC BR 71

KDR: 5.23

Score: 5.9m

Last Seen: Jan 19th, 2019 2:22 AM
- ONLINE NOW

Battle Rank 71 - New Conglomerate on Emerald - Outfit Leader of Buy Bitc01n[xBTC] Buy Bitc01n
NC outfit on Emerald

Members: 1
Level Progress (to 72): 20%
Level 100 Progress: 31% 328h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NC6 Gauss SAW SAS-R NC6A GODSAW GD-22S NC6S Gauss SAW S MGR-S1 Gladius NSX Naginata LA1 Anchor
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $19,076,499 MLG Score: 15249
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 5.7%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.789%45.173%139115100717,3296.92053-1.695

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.898%1.91A++3.821M**0.017C+HEAD ++ (~29.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
240.677B+7.40.478B+16.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.585%80.971%0210201,81326456.84151

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.062%1.121B**0.938B*0.213

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.593B+1.80.462B+2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Buy Bitc01n[xBTC] Buy Bitc01n
NC outfit on Emerald

Members: 1
5.9m143.3%657 (39.4k)575 (34.5k)5.2251820,0023,8285.3304671 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022269930.949%46.55%144102:4211

82% Heavy Assault14% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 29th, 2017 5:00 AMDec 21st, 2018 11:04 PMJan 19th, 2019 5:40 AM (13h) (PST)Jan 18th, 2019 11:51 PM (19h) (PST)Jan 18th, 2019 10:22 PM (20h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2512869651.9390.3710.9032.8420.04415249

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
75,03417,15657,8781162254171334,503

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
171.9h/7.2d 403 9,311 4,720 29.3k 187 777 452 12.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
S
Kills:4,340
Deaths:716
KDR:6.061
Accuracy:31.109% A*
HSR:47.442% S
NC6A GODSAW
M*
Kills:1,265
Deaths:200
KDR:6.325
Accuracy:31.104% B+
HSR:51.304% M*
GD-22S
M+
Kills:1,245
Deaths:263
KDR:4.734
Accuracy:30.693% A+
HSR:43.936% M+
NC6S Gauss SAW S
M
Kills:1,233
Deaths:258
KDR:4.779
Accuracy:29.406% B**
HSR:42.255% M
NSX Naginata
A+
Kills:1,216
Deaths:228
KDR:5.333
Accuracy:28.133% A
HSR:38.980% A+
LA1 Anchor
M+
Kills:1,203
Deaths:181
KDR:6.646
Accuracy:32.168% A+
HSR:45.885% M+
MGR-L1 Promise
M
Kills:1,190
Deaths:192
KDR:6.198
Accuracy:30.019% A
HSR:44.790% M
EM6
S
Kills:1,175
Deaths:160
KDR:7.344
Accuracy:30.712% A++
HSR:50.894% S
NS-15M2
A**
Kills:1,174
Deaths:151
KDR:7.775
Accuracy:31.198% A+
HSR:43.526% A**
Kills:14,041
Deaths (as Heavy Assault):2,349
Deaths (to Heavy Assaults):1,260
KDR:5.97744
Kill Difference:11,692
Playtime:141.578 hours
Usage:82%
Score:5.134m
Score/min:604
Accuracy (listed only):30.505%
HSR (listed only):45.446%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
M
Kills:1,227
Deaths:190
KDR:6.458
Accuracy:30.695% B++
HSR:41.891% M
AF-19 Mercenary
M+
Kills:574
Deaths:95
KDR:6.042
Accuracy:31.963% A*
HSR:37.456% M+
AF-4 Cyclone
S
Kills:172
Deaths:38
KDR:4.526
Accuracy:29.598% B*
HSR:49.419% S
Kills:1,973
Deaths (as Light Assault):323
Deaths (to Light Assaults):736
KDR:6.10836
Kill Difference:1,650
Playtime:5.582 hours
Usage:3%
Score:0.139m
Score/min:414
Accuracy (listed only):30.752%
HSR (listed only):42.922%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:1,730
Deaths:207
KDR:8.357
Accuracy:42.370% B+
HSR:80.520% A
MGR-S1 Gladius
M
Kills:1,227
Deaths:190
KDR:6.458
Accuracy:30.695% B++
HSR:41.891% M
NS-44 Commissioner
M++
Kills:1,128
Deaths:374
KDR:3.016
Accuracy:42.611% B*
HSR:43.085% M++
AF-4 Cyclone
S
Kills:172
Deaths:38
KDR:4.526
Accuracy:29.598% B*
HSR:49.419% S
NC4 Mag-Shot
S
Kills:132
Deaths:38
KDR:3.474
Accuracy:36.919% A+
HSR:46.212% S
NC14 Bolt Driver
A*
Kills:83
Deaths:14
KDR:5.929
Accuracy:48.201% A*
HSR:90.362% A++
NS-357 Underboss
M
Kills:55
Deaths:17
KDR:3.235
Accuracy:37.197% C++
HSR:41.818% M
Kills:4,527
Deaths (as Infiltrator):878
Deaths (to Infiltrators):573
KDR:5.15604
Kill Difference:3,649
Playtime:23.596 hours
Usage:14%
Score:0.655m
Score/min:463
Accuracy (listed only):38.227%
HSR (listed only):56.187%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 4,3774,3407166.061S0.8431.109%A*47.442%S136.5S1.2A++49931.8h6.5B**20.9B*
SAS-R 1,7351,7302078.357A++3.1342.37%B+80.52%A102.4M++N/A26416.9h1.8B*4.2B*
NC6A GODSAW 1,2741,2652006.325A++1.1031.104%B+51.304%M*133.2MN/A3899.5h6.6C*21.3B++
GD-22S 1,2551,2452634.734A*0.4930.693%A+43.936%M+132.4S1.1A++3149.4h8.1A26.5B**
NC6S Gauss SAW S 1,2441,2332584.779M++0.4529.406%B**42.255%M104.5A*N/A23111.8h9B*30.5B++
MGR-S1 Gladius 1,2311,2271906.458M*1.2330.695%B++41.891%M149.6SN/A3668.2h6.5A21.3B*
NSX Naginata 1,2371,2162285.333M**0.1128.133%A38.98%A+110.5M+1.9A*25611h9.7B++34.3B++
LA1 Anchor 1,2111,2031816.646A++1.4232.168%A+45.885%M+132.2M*N/A3309.1h7.8B**24.1B*
MGR-L1 Promise 1,1971,1901926.198M**0.9730.019%A44.79%M126.6M*N/A4239.4h9.6B**32B*
EM6 1,1851,1751607.344M**2.1230.712%A++50.894%S145.1S1.2A++3418.1h7.6A24.6B*
NS-15M2 1,1871,1741517.775M*2.5531.198%A+43.526%A**163.1S1.8M+3707.2h8.9A28.6B*
NS-44 Commissioner 1,1501,1283743.016A*2.2142.611%B*43.085%M++154.5S3S3817.3h2.7B**6.3B**
AF-19 Mercenary 579574956.042S0.8231.963%A*37.456%M+117.1S1A*3804.9h8.6B**27B*
Shrike 8055411224.434S0.7962.99%B*1.479%D67.6M**33M+4338h4.5B**7.1B**
AF-4 Cyclone 172172384.526M0.7029.598%B*49.419%S143.3SN/A4381.2h8.4B**28.2B++
NC4 Mag-Shot 142132383.474M**1.7536.919%A+46.212%S132S10U4631h4.8A13B+
Mag-Cutter 1241233,8370.032B5.1921.365%D3.252%C--0.7C++N/A2168.5h1.6B*7.3B+
Frag Grenade 1141101110N/A104.7748.646%B+N/A366.7C--13.3B**12700.3h4.2C+8.7C++
NC14 Bolt Driver 8383145.929A**0.7048.201%A*90.362%A++63.8M+N/A2791.3h1.6A+3.3A
NS-357 Underboss 5555173.235A**1.9937.197%C++41.818%M183.3SN/A7760.3h2.5A++6.7B**

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit3773,3829.8h
Nano-Armor Kit01,6070.1h
Recon Detection Device81,0441.6h

Check the help document for the dictionary if you want to learn more about words used here.


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