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Brigadier Plnetsde2[] Plnetsde2
NC BR 81

KDR: 5.64

Score: 28m

Last Seen: Aug 2nd, 2020 7:11 AM
- OFFLINE - 39.5 hour(s)

Prestige 1, Battle Rank 81 - New Conglomerate on Emerald
Level Progress (to 82): 14%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NC6 Gauss SAW NC6A GODSAW LA1 Anchor GD-22S NS-15M2 EM6 SAS-R GD-7F
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $18,936,387 MLG Score: 15137
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 6.8%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.653%40.189%127233131680,1007.95432-2.318

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.715%2.013A*2.868M+0.123C+HEAD ++ (~24.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.10.675B+7.60.465B+16.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.522%77.246%0413453,7841178133.2095

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.05%1.139B**0.656B+0.152

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.54B+1.90.392B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28m154.4%744 (44.6k)659 (39.5k)5.6360391,87316,3015.7317381 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC13491259331.47%40.229%126602:3633

65% Heavy Assault14% Infiltrator17% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 29th, 2017 5:00 AMMay 23rd, 2020 2:15 PMAug 3rd, 2020 10:28 PM (57d) (PST)Aug 2nd, 2020 3:12 AM (59d) (PST)Aug 2nd, 2020 3:11 AM (59d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3503131,0372.1630.3840.8703.4120.04715137

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
81,01418,76862,2461302352205339,544

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
707.8h/29.5d 1,560 36,960 24,891 144.9k 724 3,203 1,995 57.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A*
Kills:10,550
Deaths:1,768
KDR:5.967
Accuracy:30.096% B*
HSR:43.782% A*
NC6A GODSAW
A++
Kills:10,246
Deaths:1,474
KDR:6.951
Accuracy:30.857% C+
HSR:43.500% A++
LA1 Anchor
B**
Kills:10,195
Deaths:1,498
KDR:6.806
Accuracy:31.775% B++
HSR:39.598% B**
GD-22S
A
Kills:10,056
Deaths:1,479
KDR:6.799
Accuracy:33.084% B**
HSR:39.549% A
NS-15M2
B**
Kills:5,046
Deaths:713
KDR:7.077
Accuracy:32.671% B**
HSR:39.834% B**
EM6
A+
Kills:2,655
Deaths:338
KDR:7.855
Accuracy:32.315% B**
HSR:41.921% A+
NC6S Gauss SAW S
A++
Kills:1,243
Deaths:261
KDR:4.762
Accuracy:29.431% B+
HSR:42.237% A++
NSX Naginata
B*
Kills:1,216
Deaths:228
KDR:5.333
Accuracy:28.133% B+
HSR:38.980% B*
NSX-P Naginata
B++
Kills:1,198
Deaths:189
KDR:6.339
Accuracy:30.677% B++
HSR:36.811% B+
MGR-L1 Promise
A++
Kills:1,190
Deaths:192
KDR:6.198
Accuracy:30.019% B+
HSR:44.790% A++
EM1
A+
Kills:1,182
Deaths:209
KDR:5.656
Accuracy:34.263% A+
HSR:31.472% B+
Kills:54,777
Deaths (as Heavy Assault):8,349
Deaths (to Heavy Assaults):5,321
KDR:6.56091
Kill Difference:46,428
Playtime:458.824 hours
Usage:65%
Score:18.808m
Score/min:683
Accuracy (listed only):31.211%
HSR (listed only):40.225%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A++
Kills:1,828
Deaths:229
KDR:7.983
Accuracy:29.601% B
HSR:35.613% A++
AF-4 Cyclone
A*
Kills:1,690
Deaths:251
KDR:6.733
Accuracy:30.584% B+
HSR:40.414% A*
Gauss Compact S
A++
Kills:1,588
Deaths:191
KDR:8.314
Accuracy:32.380% B**
HSR:33.123% A++
AC-X11
A+
Kills:1,527
Deaths:234
KDR:6.526
Accuracy:31.157% B+
HSR:34.054% A+
AF-19 Mercenary
A++
Kills:1,437
Deaths:241
KDR:5.963
Accuracy:31.155% B*
HSR:36.187% A++
NSX Tanto
B++
Kills:1,373
Deaths:217
KDR:6.327
Accuracy:30.940% C**
HSR:34.013% B++
MGR-C1 Charger
B+
Kills:1,236
Deaths:193
KDR:6.404
Accuracy:32.807% B+
HSR:30.825% B+
MGR-S1 Gladius
A++
Kills:1,227
Deaths:190
KDR:6.458
Accuracy:30.688% C++
HSR:41.891% A++
NS-11C
A*
Kills:1,225
Deaths:202
KDR:6.064
Accuracy:29.175% B+
HSR:35.347% A*
19A Fortuna
B+
Kills:1,225
Deaths:195
KDR:6.282
Accuracy:29.808% B+
HSR:25.796% B+
Razor GD-23
A
Kills:1,215
Deaths:148
KDR:8.209
Accuracy:33.799% B**
HSR:31.852% A
NS-66 Punisher
B**
Kills:1,184
Deaths:171
KDR:6.924
Accuracy:31.788% B+
HSR:38.345% B**
AF-4A Bandit
A
Kills:1,176
Deaths:189
KDR:6.222
Accuracy:29.441% C**
HSR:35.459% A
Blitz GD-10
A++
Kills:656
Deaths:114
KDR:5.754
Accuracy:33.322% B**
HSR:35.213% A++
Gauss Compact Burst
B++
Kills:538
Deaths:69
KDR:7.797
Accuracy:33.304% B++
HSR:31.227% B+
NS-7 PDW
A++
Kills:94
Deaths:21
KDR:4.476
Accuracy:28.562% C++
HSR:36.170% A++
Kills:19,219
Deaths (as Light Assault):2,855
Deaths (to Light Assaults):3,503
KDR:6.7317
Kill Difference:16,364
Playtime:118.303 hours
Usage:17%
Score:4.545m
Score/min:640
Accuracy (listed only):31.157%
HSR (listed only):34.721%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:1,690
Deaths:251
KDR:6.733
Accuracy:30.584% B+
HSR:40.414% A*
MGR-S1 Gladius
A++
Kills:1,227
Deaths:190
KDR:6.458
Accuracy:30.688% C++
HSR:41.891% A++
NC1 Gauss Rifle
A++
Kills:1,214
Deaths:209
KDR:5.809
Accuracy:32.028% B**
HSR:39.621% A++
NS-66 Punisher
B**
Kills:1,184
Deaths:171
KDR:6.924
Accuracy:31.788% B+
HSR:38.345% B**
NS-11A
B**
Kills:1,178
Deaths:184
KDR:6.402
Accuracy:33.293% B**
HSR:36.672% B**
Carnage AR
A
Kills:767
Deaths:147
KDR:5.218
Accuracy:33.326% B**
HSR:35.724% A
Blitz GD-10
A++
Kills:656
Deaths:114
KDR:5.754
Accuracy:33.322% B**
HSR:35.213% A++
NS-7 PDW
A++
Kills:94
Deaths:21
KDR:4.476
Accuracy:28.562% C++
HSR:36.170% A++
Kills:8,010
Deaths (as Combat Medic):1,287
Deaths (to Combat Medics):1,928
KDR:6.22378
Kill Difference:6,723
Playtime:24.385 hours
Usage:3%
Score:0.996m
Score/min:681
Accuracy (listed only):31.699%
HSR (listed only):38.006%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:1,958
Deaths:235
KDR:8.332
Accuracy:42.344% C++
HSR:80.388% B*
AF-4 Cyclone
A*
Kills:1,690
Deaths:251
KDR:6.733
Accuracy:30.584% B+
HSR:40.414% A*
NS-44 Commissioner
A++
Kills:1,374
Deaths:439
KDR:3.130
Accuracy:43.385% B
HSR:40.757% A++
MGR-S1 Gladius
A++
Kills:1,227
Deaths:190
KDR:6.458
Accuracy:30.688% C++
HSR:41.891% A++
NC14 Bolt Driver
B**
Kills:1,223
Deaths:146
KDR:8.377
Accuracy:46.684% B**
HSR:85.446% B**
NS-357 Underboss
A
Kills:1,204
Deaths:398
KDR:3.025
Accuracy:39.312% C+
HSR:37.375% A
NS-30 Vandal
A*
Kills:1,201
Deaths:178
KDR:6.747
Accuracy:36.420% C+
HSR:47.877% A*
NS-66 Punisher
B**
Kills:1,184
Deaths:171
KDR:6.924
Accuracy:31.788% B+
HSR:38.345% B**
AF-6 Shadow
A++
Kills:1,113
Deaths:116
KDR:9.595
Accuracy:35.561% C
HSR:46.810% A++
NC4 Mag-Shot
A**
Kills:963
Deaths:257
KDR:3.747
Accuracy:36.352% B**
HSR:37.072% A**
Blitz GD-10
A++
Kills:656
Deaths:114
KDR:5.754
Accuracy:33.322% B**
HSR:35.213% A++
Gauss SPR
B**
Kills:535
Deaths:51
KDR:10.490
Accuracy:38.666% B
HSR:46.168% B**
NS-7 PDW
A++
Kills:94
Deaths:21
KDR:4.476
Accuracy:28.562% C++
HSR:36.170% A++
LA80
B++
Kills:68
Deaths:10
KDR:6.800
Accuracy:47.490% B++
HSR:83.824% B+
Kills:14,490
Deaths (as Infiltrator):2,577
Deaths (to Infiltrators):2,620
KDR:5.62282
Kill Difference:11,913
Playtime:102.615 hours
Usage:14%
Score:3.631m
Score/min:590
Accuracy (listed only):37.225%
HSR (listed only):49.839%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 10,65610,5501,7685.967A*0.3330.096%B*43.782%A*139.9A*1.4B+48175.4h6.8B*22.8B++
NC6A GODSAW 10,36610,2461,4746.951A1.3130.857%C+43.5%A++137.5A1.6C++36774.5h6.8C**21.9B+
LA1 Anchor 10,32710,1951,4986.806A1.1731.775%B++39.598%B**148.6A++1.9A+41868.6h8.1B++25.6B++
GD-22S 10,28810,0561,4796.799A++1.1633.084%B**39.549%A167M+3.9S49160.2h8B*24.2B++
NS-15M2 5,1225,0467137.077A1.4432.671%B**39.834%B**177.1A**2.7A++46228.5h9.3B++28.5B++
EM6 2,6772,6553387.855A**2.2232.315%B**41.921%A+168A**1.4B+44615.8h7.8B**24.3B++
SAS-R 1,9661,9582358.332A2.7042.344%C++80.388%B*103.1AN/A31119h1.8B+4.2B+
GD-7F 1,8441,8282297.983M++2.3529.601%B35.613%A++157.6A**1.4B*62111.6h9.1B*30.9B++
AF-4 Cyclone 1,7021,6902516.733M*1.1030.584%B+40.414%A*164.1M1.2B++49210.3h7.9B**25.8B++
Gauss Compact S 1,6221,5881918.314S2.6832.38%B**33.123%A++174.5S3.7M*5699.1h7.9B+24.5B+
AC-X11 1,5421,5272346.526A**0.8931.157%B+34.054%A+130.5A*1.3B++39211.7h7.6B*24.4B++
AF-19 Mercenary 1,4521,4372415.963M++0.3331.155%B*36.187%A++120.8A**1.3B**50311.9h8.6B++27.7B+
NS-44 Commissioner 1,4011,3744393.13A2.5143.385%B40.757%A++128.4A*2.5M34310.7h2.8B++6.4B+
NSX Tanto 1,3941,3732176.327S0.6930.94%C**34.013%B++118.4A++1.8A27311.6h10.5B+33.9B+
Shrike 2,0151,3563184.264M**1.3762.273%B+1.254%D--62.5A*30.4A++41321.7h4.7B*7.6B*
NC6S Gauss SAW S 1,2541,2432614.762A++0.8729.431%B+42.237%A++104.5B**N/A24111.9h9B+30.5B+
MGR-C1 Charger 1,2631,2361936.404S0.7732.807%B+30.825%B+154.5A**3.4M4348h8.9B**27.2B*
MGR-S1 Gladius 1,2311,2271906.458A++0.8230.688%C++41.891%A++149.6A++N/A4478.2h6.5B++21.3B+
NS-11C 1,2471,2252026.064M++0.4329.175%B+35.347%A*117.8A++2.1A*30410.4h10.3B*35.3B++
19A Fortuna 1,2501,2251956.282M**0.6529.808%B+25.796%B+155.1M3.2M*4907.9h8B*26.8B++
NC14 Bolt Driver 1,2261,2231468.377A2.7446.684%B**85.446%B**118.7M++N/A37910.3h1.6B**3.5B**
NSX Naginata 1,2371,2162285.333M0.3028.133%B+38.98%B*110.5B**1.9B**27111h9.7B+34.3B+
Razor GD-23 1,2291,2151488.209S2.5733.799%B**31.852%A178.7M**2.1M4856.8h8B**23.8B++
NC1 Gauss Rifle 1,2481,2142095.809S0.1732.028%B**39.621%A++141.2M**4S4768.6h8.2A25.7B**
NS-357 Underboss 1,2251,2043983.025A2.6139.312%C+37.375%A160.5A*2.8M**4737.5h2.9B**7.5B+
NS-30 Vandal 1,2111,2011786.747B*1.1136.42%C+47.877%A*116.6A++1B+31910.3h4.4B++12.2B+
NSX-P Naginata 1,2181,1981896.339M+0.7030.677%B++36.811%B+173.6A*2.9B**7066.9h8.9B+29.1B+
MGR-L1 Promise 1,1971,1901926.198M*0.5630.019%B+44.79%A++126.6AN/A5039.4h9.6B+32B+
NS-66 Punisher 1,1891,1841716.924M**1.2931.788%B+38.345%B**157.9A++N/A4537.5h9B++28.3B++
EM1 1,2031,1822095.656A*0.0234.263%A+31.472%B+164.2M+2.9A*4987.2h9.8B++28.5B++
NS-11A 1,1901,1781846.402M*0.7733.293%B**36.672%B**159.2M*1.6B**4577.4h9.4B**28.1B**
AF-4A Bandit 1,1851,1761896.222A**0.5929.441%C**35.459%A140A*1.1C**3898.4h8.6B++29.4B+
Warden 1,1761,1672045.721S0.0833.757%B+45.673%A*106.1A*N/A36411h5.8B*17.3B++
MGR-M1 Bishop 1,1321,1291328.553M+2.9239.907%B+48.716%A+148.6M*N/A3977.6h3.8A9.5B**
AF-6 Shadow 1,1241,1131169.595M**3.9635.561%C46.81%A++146.4A*1.4A++4497.6h4B**11.2B+
NC4 Mag-Shot 9889632573.747M1.8936.352%B**37.072%A**181.7S4.7S6035.3h4.8B**13.2B**
Carnage AR 7747671475.218A*0.4233.326%B**35.724%A153.4M++1.4B**4665h9.6B**28.7B*
Blitz GD-10 6726561145.754M++0.1233.322%B**35.213%A++145.8A**3.6S4594.5h10.1B++30.2B+
Gauss Compact Burst 542538697.797A*2.1633.304%B++31.227%B+173.5M1.3B*6043.1h8.5B++25.5B++
Gauss SPR 5375355110.49M**4.8538.666%B46.168%B**152.9M*N/A6033.5h3.3B**8.5B*
Frag Grenade 4604491449N/A443.3647.645%CN/A449D11C17221h3.7C--7.8C
Auraxium Mag-Cutter 2672487,1650.035C++5.6025.498%CN/A0.9C+N/A3286.1h1.3B**5.1B+
Mag-Cutter 2452429,1300.027C+5.6121.548%D2.479%D0.6CN/A2406.1h1.5B**7.2C**
Rocklet Rifle 208125284.464S1.1755.082%BN/A48.1A31.9B+4912.6h33C++59.9B
NS-7 PDW 9594214.476A*1.1628.562%C++36.17%A++134.3M+1.4A++6180.7h9.1A32B++
LA80 6868106.8B+1.1647.49%B++83.824%B+113.3A++N/A3690.6h1.8B3.8B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit02,5070.1h
Spawn Beacon1920.1h
Medical Kit2,00917,11648.2h
Medical Applicator1516,1361h
Recon Detection Device355,5068.5h

Check the help document for the dictionary if you want to learn more about words used here.


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