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Director General Plnetsde2[] Plnetsde2
NC BR 94

KDR: 5.31

Score: 12.8m

Last Seen: Sep 7th, 2019 7:21 AM
- OFFLINE - 72.7 hour(s)

Battle Rank 94 - New Conglomerate on Emerald
Level Progress (to 95): 77%
Level 100 Progress: 68% 154h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NC6A GODSAW NC6 Gauss SAW SAS-R AF-19 Mercenary NSX Tanto GD-22S NC6S Gauss SAW S MGR-S1 Gladius
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $17,502,741 MLG Score: 13991
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 7.2%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.677%42.908%131623119139,0747.63612-2.33

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.852%1.875A++3.385M*-0.005C+HEAD ++ (~27.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.60.684B+7.30.492B+16.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.794%81.444%0212122,25861883.65372

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.61%1.12B**0.891B*-0.118

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.575B+1.80.44B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.8m144.4%656 (39.4k)573 (34.4k)5.3059843,0058,1055.4172794 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214549330.807%43.307%133402:4617

70% Heavy Assault14% Infiltrator15% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 29th, 2017 5:00 AMAug 21st, 2019 12:40 AMSep 7th, 2019 2:51 AM (10d) (PST)Sep 7th, 2019 3:21 AM (10d) (PST)Sep 7th, 2019 3:21 AM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2422879551.9230.3620.8332.8410.04513991

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
74,52917,23257,2971152250170334,408

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
372.7h/15.5d 902 18,624 10,221 63.5k 373 1,583 1,000 27.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
A*
Kills:10,093
Deaths:1,455
KDR:6.937
Accuracy:30.785% C**
HSR:43.634% A*
NC6 Gauss SAW
M*
Kills:9,337
Deaths:1,554
KDR:6.008
Accuracy:30.034% A++
HSR:44.575% M*
GD-22S
M+
Kills:1,245
Deaths:263
KDR:4.734
Accuracy:30.693% A+
HSR:43.936% M+
NC6S Gauss SAW S
M
Kills:1,233
Deaths:258
KDR:4.779
Accuracy:29.406% B**
HSR:42.255% M
NSX Naginata
A+
Kills:1,216
Deaths:228
KDR:5.333
Accuracy:28.133% B**
HSR:38.980% A+
LA1 Anchor
M
Kills:1,203
Deaths:181
KDR:6.646
Accuracy:32.168% A
HSR:45.885% M
MGR-L1 Promise
M
Kills:1,190
Deaths:192
KDR:6.198
Accuracy:30.019% B**
HSR:44.790% M
EM6
S
Kills:1,175
Deaths:160
KDR:7.344
Accuracy:30.712% A++
HSR:50.894% S
NS-15M2
A*
Kills:1,174
Deaths:151
KDR:7.775
Accuracy:31.198% A
HSR:43.526% A*
Kills:27,866
Deaths (as Heavy Assault):4,442
Deaths (to Heavy Assaults):2,571
KDR:6.2733
Kill Difference:23,424
Playtime:261.568 hours
Usage:70%
Score:9.580m
Score/min:610
Accuracy (listed only):30.350%
HSR (listed only):44.275%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A**
Kills:1,437
Deaths:241
KDR:5.963
Accuracy:31.155% A++
HSR:36.187% A**
NSX Tanto
A
Kills:1,373
Deaths:217
KDR:6.327
Accuracy:30.940% B*
HSR:34.013% A
MGR-S1 Gladius
M+
Kills:1,227
Deaths:190
KDR:6.458
Accuracy:30.695% B++
HSR:41.891% M+
NS-11C
M+
Kills:1,225
Deaths:202
KDR:6.064
Accuracy:29.175% B**
HSR:35.347% M+
AC-X11
A**
Kills:1,187
Deaths:188
KDR:6.314
Accuracy:30.303% B**
HSR:36.142% A**
AF-4 Cyclone
S
Kills:224
Deaths:50
KDR:4.480
Accuracy:29.853% B*
HSR:50% S
AF-4A Bandit
A**
Kills:113
Deaths:25
KDR:4.520
Accuracy:28.155% B+
HSR:37.168% A**
NS-7 PDW
A**
Kills:59
Deaths:13
KDR:4.538
Accuracy:28.282% B++
HSR:32.203% A**
Kills:6,845
Deaths (as Light Assault):1,126
Deaths (to Light Assaults):1,694
KDR:6.07904
Kill Difference:5,719
Playtime:55.023 hours
Usage:15%
Score:1.546m
Score/min:468
Accuracy (listed only):29.820%
HSR (listed only):37.869%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:1,931
Deaths:230
KDR:8.396
Accuracy:42.250% B+
HSR:80.321% A
MGR-S1 Gladius
M+
Kills:1,227
Deaths:190
KDR:6.458
Accuracy:30.695% B++
HSR:41.891% M+
NS-30 Vandal
A**
Kills:1,201
Deaths:178
KDR:6.747
Accuracy:36.420% B+
HSR:47.877% A**
NS-44 Commissioner
M+
Kills:1,197
Deaths:401
KDR:2.985
Accuracy:42.737% B*
HSR:42.356% M+
NS-357 Underboss
A*
Kills:812
Deaths:289
KDR:2.810
Accuracy:39.453% B
HSR:37.685% A*
NC14 Bolt Driver
A++
Kills:327
Deaths:53
KDR:6.170
Accuracy:46.805% A++
HSR:88.073% A+
AF-4 Cyclone
S
Kills:224
Deaths:50
KDR:4.480
Accuracy:29.853% B*
HSR:50% S
NC4 Mag-Shot
S
Kills:132
Deaths:38
KDR:3.474
Accuracy:36.919% A+
HSR:46.212% S
NS-7 PDW
A**
Kills:59
Deaths:13
KDR:4.538
Accuracy:28.282% B++
HSR:32.203% A**
Kills:7,110
Deaths (as Infiltrator):1,442
Deaths (to Infiltrators):1,305
KDR:4.93065
Kill Difference:5,668
Playtime:52.938 hours
Usage:14%
Score:1.663m
Score/min:523
Accuracy (listed only):37.046%
HSR (listed only):51.846%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 10,21010,0931,4556.937A*1.6330.785%C**43.634%A*137.1A**1.6A36273.6h6.8C*22B++
NC6 Gauss SAW 9,4219,3371,5546.008S0.7030.034%A++44.575%M*137.9S1.2A+47067.7h6.8B**22.8B*
SAS-R 1,9391,9312308.396A*3.0942.25%B+80.321%A102.7M+N/A29418.8h1.8B*4.2B*
AF-19 Mercenary 1,4521,4372415.963S0.6631.155%A++36.187%A**120.8S1.3M+42111.9h8.6B**27.7B**
NSX Tanto 1,3941,3732176.327S1.0230.94%B*34.013%A118.4M*1.8M+26611.6h10.5B++33.9B+
GD-22S 1,2551,2452634.734A++0.5730.693%A+43.936%M+132.4M**1.1A+3309.4h8.1A26.5B**
NC6S Gauss SAW S 1,2441,2332584.779M+0.5329.406%B**42.255%M104.5A*N/A23411.8h9B*30.5B+
MGR-S1 Gladius 1,2311,2271906.458M**1.1530.695%B++41.891%M+149.6SN/A3958.2h6.5B**21.3B*
NS-11C 1,2471,2252026.064S0.7629.175%B**35.347%M+117.8S2.1S28810.4h10.3B**35.3B*
NSX Naginata 1,2371,2162285.333M**0.0328.133%B**38.98%A+110.5A**1.9A**26311h9.7B++34.3B++
LA1 Anchor 1,2111,2031816.646A++1.3432.168%A45.885%M130.8M+N/A3859.2h7.8B**24.1B*
NS-30 Vandal 1,2111,2011786.747M++1.4436.42%B+47.877%A**116.6M*1A31410.3h4.4B**12.2B*
NS-44 Commissioner 1,2241,1974012.985A++2.3242.737%B*42.356%M+149.6S3.4S3808h2.7B**6.4B*
MGR-L1 Promise 1,1971,1901926.198M**0.8930.019%B**44.79%M126.6M++N/A4489.4h9.6B**32B*
AC-X11 1,2011,1871886.314S1.0130.303%B**36.142%A**121.1S1.4M3369.8h7.6B**25.1B++
EM6 1,1851,1751607.344M*2.0430.712%A++50.894%S145.1M**1.2A++3588.1h7.6A24.6B**
NS-15M2 1,1871,1741517.775M*2.4731.198%A43.526%A*163.1S1.8A**3947.2h8.9B**28.6B*
Warden 9259181625.667M**0.3633.249%B**48.039%M*98.7SN/A3449.3h5.9A17.7B**
Shrike 1,3649072144.238S1.0763.7%B*1.213%D--63.9M*32.2M+43414.2h4.7B**7.4B**
NS-357 Underboss 8288122892.81A++2.5039.453%B37.685%A*147.6M**2.9S4355.5h3A7.7B*
NC14 Bolt Driver 327327536.17M0.8646.805%A++88.073%A+99.1SN/A3243.3h1.6A+3.4A
Frag Grenade 2592491249N/A243.6948.004%BN/A415C16.7A+14910.6h3.9C++8.1C**
Mag-Cutter 2352328,1170.029C*5.2821.403%D2.586%D0.6C+N/A2366.5h1.5B**7.2C++
AF-4 Cyclone 224224504.48A*0.8329.853%B*50%S140SN/A4961.6h8.6B**28.9B++
NC4 Mag-Shot 142132383.474M**1.8336.919%A+46.212%S132S10U4981h4.8B**13B*
AF-4A Bandit 113113254.52M0.7928.155%B+37.168%A**113M++N/A3621h9B*31.8B++
NC1 Gauss Rifle 107103224.682M*0.6233.793%A*36.893%A*93.6S3.6S7551.1h10.2B**30.3B**
Rocklet Rifle 14286204.3S1.0155.198%B1.163%B+50.6A++32.9B*5241.7h29.5B++53.5B++
NS-7 PDW 6059134.538S0.7728.282%B++32.203%A**118S2S5260.5h9.7A34.3B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit02,2030.1h
Spawn Beacon1540.1h
Medical Kit9168,19127h
Medical Applicator25000.1h
Recon Detection Device162,4813.8h

Check the help document for the dictionary if you want to learn more about words used here.


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