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Deputy Director Plnetsde2[xBTC] Plnetsde2
NC BR 89

KDR: 5.35

Score: 11.1m

Last Seen: May 19th, 2019 5:28 AM
- OFFLINE - 24.1 hour(s)

Battle Rank 89 - New Conglomerate on Emerald - Outfit Leader of Buy Bitc01n[xBTC] Buy Bitc01n
NC outfit on Emerald

Members: 1
Level Progress (to 90): 90%
Level 100 Progress: 59% 202h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NC6A GODSAW NC6 Gauss SAW SAS-R NSX Tanto GD-22S AF-19 Mercenary NC6S Gauss SAW S MGR-S1 Gladius
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $17,515,251 MLG Score: 14001
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 7.4%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.857%43.162%133221117533,8127.61017-2.262

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.858%1.883A++3.684M**-0.049C+HEAD ++ (~27.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.60.68B+7.30.484B+16.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.492%80.8%0211942,02652083.88868

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.685%1.125B**0.895B*0.167

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.575B+1.80.439B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Buy Bitc01n[xBTC] Buy Bitc01n
NC outfit on Emerald

Members: 1
11.1m142%644 (38.6k)562 (33.7k)5.348337,4066,9945.4626889 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1196481430.977%43.48%134702:4916

69% Heavy Assault15% Infiltrator15% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 29th, 2017 5:00 AMDec 21st, 2018 11:04 PMMay 21st, 2019 1:01 PM (2d) (PST)May 19th, 2019 3:24 AM (4d) (PST)May 19th, 2019 1:28 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2292819481.9000.3550.8262.7630.04614001

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,75416,84156,9131142150166333,698

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
328.2h/13.7d 800 16,264 8,942 54.4k 328 1,426 908 24.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
A*
Kills:10,093
Deaths:1,455
KDR:6.937
Accuracy:30.785% B
HSR:43.634% A*
NC6 Gauss SAW
M**
Kills:4,946
Deaths:823
KDR:6.010
Accuracy:30.750% A*
HSR:46.886% M**
GD-22S
M+
Kills:1,245
Deaths:263
KDR:4.734
Accuracy:30.693% A+
HSR:43.936% M+
NC6S Gauss SAW S
M
Kills:1,233
Deaths:258
KDR:4.779
Accuracy:29.406% B**
HSR:42.255% M
NSX Naginata
A+
Kills:1,216
Deaths:228
KDR:5.333
Accuracy:28.133% B**
HSR:38.980% A+
LA1 Anchor
M
Kills:1,203
Deaths:181
KDR:6.646
Accuracy:32.168% A+
HSR:45.885% M
MGR-L1 Promise
M
Kills:1,190
Deaths:192
KDR:6.198
Accuracy:30.019% B**
HSR:44.790% M
EM6
S
Kills:1,175
Deaths:160
KDR:7.344
Accuracy:30.712% A++
HSR:50.894% S
NS-15M2
A*
Kills:1,174
Deaths:151
KDR:7.775
Accuracy:31.198% A+
HSR:43.526% A*
Kills:23,475
Deaths (as Heavy Assault):3,711
Deaths (to Heavy Assaults):2,220
KDR:6.32579
Kill Difference:19,764
Playtime:225.418 hours
Usage:69%
Score:8.101m
Score/min:599
Accuracy (listed only):30.429%
HSR (listed only):44.532%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
A
Kills:1,373
Deaths:217
KDR:6.327
Accuracy:30.940% B*
HSR:34.013% A
AF-19 Mercenary
M
Kills:1,241
Deaths:197
KDR:6.299
Accuracy:31.293% A++
HSR:36.261% M
MGR-S1 Gladius
M+
Kills:1,227
Deaths:190
KDR:6.458
Accuracy:30.695% B++
HSR:41.891% M+
NS-11C
M+
Kills:1,225
Deaths:202
KDR:6.064
Accuracy:29.175% B**
HSR:35.347% M+
AC-X11
M
Kills:967
Deaths:153
KDR:6.320
Accuracy:30.057% B**
HSR:35.884% M
AF-4 Cyclone
S
Kills:224
Deaths:50
KDR:4.480
Accuracy:29.853% B*
HSR:50% S
Kills:6,257
Deaths (as Light Assault):1,009
Deaths (to Light Assaults):1,478
KDR:6.20119
Kill Difference:5,248
Playtime:50.559 hours
Usage:15%
Score:1.393m
Score/min:459
Accuracy (listed only):30.336%
HSR (listed only):38.899%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:1,931
Deaths:230
KDR:8.396
Accuracy:42.310% B+
HSR:80.321% A
MGR-S1 Gladius
M+
Kills:1,227
Deaths:190
KDR:6.458
Accuracy:30.695% B++
HSR:41.891% M+
NS-30 Vandal
M
Kills:1,201
Deaths:178
KDR:6.747
Accuracy:36.420% B+
HSR:47.877% M
NS-44 Commissioner
M+
Kills:1,197
Deaths:401
KDR:2.985
Accuracy:42.737% B*
HSR:42.356% M+
NS-357 Underboss
A*
Kills:637
Deaths:203
KDR:3.138
Accuracy:39.858% B+
HSR:37.049% A*
AF-4 Cyclone
S
Kills:224
Deaths:50
KDR:4.480
Accuracy:29.853% B*
HSR:50% S
NC4 Mag-Shot
S
Kills:132
Deaths:38
KDR:3.474
Accuracy:36.919% A+
HSR:46.212% S
NC14 Bolt Driver
A++
Kills:95
Deaths:16
KDR:5.938
Accuracy:47.077% A++
HSR:90.526% A++
Kills:6,644
Deaths (as Infiltrator):1,306
Deaths (to Infiltrators):1,101
KDR:5.08729
Kill Difference:5,338
Playtime:49.684 hours
Usage:15%
Score:1.530m
Score/min:513
Accuracy (listed only):38.234%
HSR (listed only):54.529%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 10,21010,0931,4556.937A*1.5930.785%B43.634%A*137.3M1.6A36273.5h6.8C*22B++
NC6 Gauss SAW 4,9884,9468236.01S0.6630.75%A*46.886%M**134.4S1.1A+50436.8h6.6B**21.4B*
SAS-R 1,9391,9312308.396A*3.0542.31%B+80.321%A102.7M+N/A29318.8h1.8B*4.2B*
NSX Tanto 1,3941,3732176.327S0.9830.94%B*34.013%A118.4M*1.8M*26411.6h10.5B++33.9B++
GD-22S 1,2551,2452634.734A++0.6130.693%A+43.936%M+132.4S1.1A++3279.4h8.1A26.5B**
AF-19 Mercenary 1,2561,2411976.299S0.9531.293%A++36.261%M119.3S1.4M**41410.4h8.7B**27.8B*
NC6S Gauss SAW S 1,2441,2332584.779M++0.5729.406%B**42.255%M104.5A**N/A23311.8h9B++30.5B++
MGR-S1 Gladius 1,2311,2271906.458M*1.1130.695%B++41.891%M+149.6SN/A3878.2h6.5B**21.3B*
NS-11C 1,2471,2252026.064S0.7229.175%B**35.347%M+117.8S2.1S28310.4h10.3B**35.3B*
NSX Naginata 1,2371,2162285.333M**0.0228.133%B**38.98%A+110.5A**1.9M26011h9.7B++34.3B++
LA1 Anchor 1,2111,2031816.646A+1.3032.168%A+45.885%M130.8M++N/A3699.2h7.8B**24.1B*
NS-30 Vandal 1,2111,2011786.747M+1.4036.42%B+47.877%M116.6M**1A++31510.3h4.4B**12.2B*
NS-44 Commissioner 1,2241,1974012.985A++2.3642.737%B*42.356%M+151.5S3.4S3837.9h2.7B**6.4B**
MGR-L1 Promise 1,1971,1901926.198M**0.8530.019%B**44.79%M126.6M++N/A4429.4h9.6B**32B*
EM6 1,1851,1751607.344M**2.0030.712%A++50.894%S145.1S1.2A*3518.1h7.6A24.6B*
NS-15M2 1,1871,1741517.775M*2.4331.198%A+43.526%A*163.1S1.8M+3877.2h8.9A28.6B**
AC-X11 9799671536.32S0.9730.057%B**35.884%M115.1S1.4M++3118.4h7.7B*25.6B++
Warden 8258181455.641S0.2933.601%B**48.533%M**95.1SN/A3168.6h6B**17.8B**
Shrike 1,2318141874.353S1.0063.829%B*1.106%D--65.1M**33.4M*43612.5h4.7B**7.3B**
NS-357 Underboss 6496372033.138A*2.2139.858%B+37.049%A*155.4M**2.9S4644.1h2.9A7.3B**
Frag Grenade 2452351235N/A229.6547.965%BN/A470C+20A*13950.5h4C+8.3C*
AF-4 Cyclone 224224504.48A*0.8729.853%B*50%S140SN/A4641.6h8.6B*28.9B++
Mag-Cutter 2052027,0010.029C*5.3220.324%D2.97%D0.6C+N/A2323h1.6B*7.6B+
NC4 Mag-Shot 142132383.474M**1.8736.919%A+46.212%S132S10U5011h4.8B**13C*
NC14 Bolt Driver 9595165.938A**0.5947.077%A++90.526%A++67.9M++N/A3531.4h1.6A+3.4A
NC1 Gauss Rifle 9795185.278M**0.0733.644%A*37.895%M95S2S7721h9.9B**29.3B**
Rocklet Rifle 14286184.778S0.5755.503%B1.163%B+53.8A*35B*5251.6h28.7B++51.8B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1520.1h
Nano-Armor Kit02,1000.1h
Medical Kit8117,04324.4h
Medical Applicator24690h
Recon Detection Device162,3603.7h

Check the help document for the dictionary if you want to learn more about words used here.


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