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Overseer Plnetsde2[] Plnetsde2
NC BR 70

KDR: 5.62

Score: 25.5m

Last Seen: Jul 8th, 2020 12:49 PM
- OFFLINE - 4.7 hour(s)

Prestige 1, Battle Rank 70 - New Conglomerate on Emerald
Level Progress (to 71): 36%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NC6 Gauss SAW LA1 Anchor NC6A GODSAW GD-22S NS-15M2 SAS-R AF-4 Cyclone AF-19 Mercenary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $18,871,335 MLG Score: 15085
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 6.9%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.466%40.732%128230131773,5898.00228-2.384

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.83%1.939A++2.994M+0.023C+HEAD ++ (~25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.90.68B+7.50.48B+16.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.751%78.624%0313443,5461093113.24428

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.041%1.335A0.984B*-0.244

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.605B+1.90.461B+2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.5m153%736 (44.2k)650 (39k)5.6187283,39314,8425.7168970 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC13471135231.416%40.863%128402:3829

66% Heavy Assault15% Infiltrator17% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 29th, 2017 5:00 AMMay 23rd, 2020 2:15 PMJul 8th, 2020 4:25 PM (3d) (PST)Jul 8th, 2020 9:16 AM (3d) (PST)Jul 8th, 2020 8:49 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3343071,0272.1270.3790.8693.3280.04815085

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
80,01818,41161,6071282352200339,018

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
653.4h/27.2d 1,457 34,077 22,326 130.5k 663 2,884 1,872 52.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
M++
Kills:10,288
Deaths:1,724
KDR:5.968
Accuracy:30.031% A+
HSR:43.896% M++
LA1 Anchor
A+
Kills:10,195
Deaths:1,498
KDR:6.806
Accuracy:31.775% B**
HSR:39.598% A+
NC6A GODSAW
A*
Kills:10,093
Deaths:1,455
KDR:6.937
Accuracy:30.785% C++
HSR:43.634% A*
GD-22S
A++
Kills:10,056
Deaths:1,479
KDR:6.799
Accuracy:33.084% A++
HSR:39.549% A++
NS-15M2
A
Kills:5,046
Deaths:713
KDR:7.077
Accuracy:32.671% A
HSR:39.834% A
NC6S Gauss SAW S
A*
Kills:1,233
Deaths:258
KDR:4.779
Accuracy:29.406% B*
HSR:42.255% A*
NSX Naginata
A
Kills:1,216
Deaths:228
KDR:5.333
Accuracy:28.133% B*
HSR:38.980% A
MGR-L1 Promise
A*
Kills:1,190
Deaths:192
KDR:6.198
Accuracy:30.019% B*
HSR:44.790% A*
EM6
M**
Kills:1,175
Deaths:160
KDR:7.344
Accuracy:30.712% A
HSR:50.894% M**
NSX-P Naginata
A
Kills:889
Deaths:137
KDR:6.489
Accuracy:31.034% A
HSR:36.108% B*
Kills:51,381
Deaths (as Heavy Assault):7,844
Deaths (to Heavy Assaults):4,802
KDR:6.55036
Kill Difference:43,537
Playtime:430.455 hours
Usage:66%
Score:17.467m
Score/min:676
Accuracy (listed only):30.765%
HSR (listed only):41.954%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
M+
Kills:1,644
Deaths:242
KDR:6.793
Accuracy:30.463% B*
HSR:40.389% M+
AF-19 Mercenary
A**
Kills:1,437
Deaths:241
KDR:5.963
Accuracy:31.155% A+
HSR:36.187% A**
NSX Tanto
B**
Kills:1,373
Deaths:217
KDR:6.327
Accuracy:30.940% B++
HSR:34.013% B**
Gauss Compact S
A**
Kills:1,249
Deaths:151
KDR:8.272
Accuracy:32.406% A+
HSR:34.748% A**
MGR-C1 Charger
B**
Kills:1,236
Deaths:193
KDR:6.404
Accuracy:32.807% B**
HSR:30.825% B*
MGR-S1 Gladius
A**
Kills:1,227
Deaths:190
KDR:6.458
Accuracy:30.688% B+
HSR:41.891% A**
19A Fortuna
B++
Kills:1,225
Deaths:195
KDR:6.282
Accuracy:29.808% B+
HSR:25.796% B++
NS-11C
A**
Kills:1,225
Deaths:202
KDR:6.064
Accuracy:29.175% B*
HSR:35.347% A**
GD-7F
M
Kills:1,217
Deaths:160
KDR:7.606
Accuracy:28.544% B+
HSR:36.483% M
Razor GD-23
A++
Kills:1,215
Deaths:148
KDR:8.209
Accuracy:33.799% A++
HSR:31.852% A++
AC-X11
A*
Kills:1,187
Deaths:188
KDR:6.314
Accuracy:30.303% B*
HSR:36.142% A*
AF-4A Bandit
A++
Kills:1,176
Deaths:189
KDR:6.222
Accuracy:29.441% B+
HSR:35.459% A++
Blitz GD-10
M+
Kills:601
Deaths:100
KDR:6.010
Accuracy:32.915% A+
HSR:35.940% M+
Gauss Compact Burst
B**
Kills:269
Deaths:24
KDR:11.208
Accuracy:33.018% B**
HSR:31.970% B*
NS-66 Punisher
U
Kills:268
Deaths:40
KDR:6.700
Accuracy:31.516% U
HSR:40.672% U
NS-7 PDW
M
Kills:94
Deaths:21
KDR:4.476
Accuracy:28.562% B+
HSR:36.170% M
Kills:16,643
Deaths (as Light Assault):2,501
Deaths (to Light Assaults):3,202
KDR:6.65454
Kill Difference:14,142
Playtime:108.932 hours
Usage:17%
Score:4.075m
Score/min:623
Accuracy (listed only):30.971%
HSR (listed only):35.243%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
M+
Kills:1,644
Deaths:242
KDR:6.793
Accuracy:30.463% B*
HSR:40.389% M+
MGR-S1 Gladius
A**
Kills:1,227
Deaths:190
KDR:6.458
Accuracy:30.688% B+
HSR:41.891% A**
NC1 Gauss Rifle
A**
Kills:1,214
Deaths:209
KDR:5.809
Accuracy:32.028% A++
HSR:39.621% A**
Blitz GD-10
M+
Kills:601
Deaths:100
KDR:6.010
Accuracy:32.915% A+
HSR:35.940% M+
NS-66 Punisher
U
Kills:268
Deaths:40
KDR:6.700
Accuracy:31.516% U
HSR:40.672% U
NS-7 PDW
M
Kills:94
Deaths:21
KDR:4.476
Accuracy:28.562% B+
HSR:36.170% M
Kills:5,048
Deaths (as Combat Medic):802
Deaths (to Combat Medics):1,767
KDR:6.29426
Kill Difference:4,246
Playtime:10.559 hours
Usage:2%
Score:0.397m
Score/min:626
Accuracy (listed only):31.029%
HSR (listed only):39.114%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:1,958
Deaths:235
KDR:8.332
Accuracy:42.344% B
HSR:80.388% B**
AF-4 Cyclone
M+
Kills:1,644
Deaths:242
KDR:6.793
Accuracy:30.463% B*
HSR:40.389% M+
NS-44 Commissioner
A*
Kills:1,374
Deaths:439
KDR:3.130
Accuracy:43.385% B++
HSR:40.757% A*
MGR-S1 Gladius
A**
Kills:1,227
Deaths:190
KDR:6.458
Accuracy:30.688% B+
HSR:41.891% A**
NC14 Bolt Driver
A+
Kills:1,223
Deaths:146
KDR:8.377
Accuracy:46.684% A+
HSR:85.446% B**
NS-357 Underboss
A+
Kills:1,204
Deaths:398
KDR:3.025
Accuracy:39.312% C++
HSR:37.375% A+
NS-30 Vandal
A*
Kills:1,201
Deaths:178
KDR:6.747
Accuracy:36.420% C**
HSR:47.877% A*
AF-6 Shadow
A*
Kills:1,113
Deaths:116
KDR:9.595
Accuracy:35.561% C+
HSR:46.810% A*
NC4 Mag-Shot
M+
Kills:805
Deaths:216
KDR:3.727
Accuracy:36.628% A
HSR:38.137% M+
Blitz GD-10
M+
Kills:601
Deaths:100
KDR:6.010
Accuracy:32.915% A+
HSR:35.940% M+
Gauss SPR
A+
Kills:365
Deaths:39
KDR:9.359
Accuracy:38.525% B*
HSR:46.301% A+
NS-66 Punisher
U
Kills:268
Deaths:40
KDR:6.700
Accuracy:31.516% U
HSR:40.672% U
NS-7 PDW
M
Kills:94
Deaths:21
KDR:4.476
Accuracy:28.562% B+
HSR:36.170% M
Kills:13,077
Deaths (as Infiltrator):2,360
Deaths (to Infiltrators):2,415
KDR:5.5411
Kill Difference:10,717
Playtime:100.062 hours
Usage:15%
Score:3.548m
Score/min:591
Accuracy (listed only):36.385%
HSR (listed only):47.550%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 10,39110,2881,7245.968M**0.3530.031%A+43.896%M++139.4M**1.4B*47973.8h6.8B*22.8B*
LA1 Anchor 10,32710,1951,4986.806A+1.1931.775%B**39.598%A+148.6M1.9A+41668.6h8.1B*25.6B*
NC6A GODSAW 10,21010,0931,4556.937A+1.3230.785%C++43.634%A*137.1A++1.6B36573.6h6.8C**22B+
GD-22S 10,28810,0561,4796.799M+1.1833.084%A++39.549%A++167S3.9S49160.2h8B**24.2B**
NS-15M2 5,1225,0467137.077A*1.4632.671%A39.834%A177.1M*2.7A**46128.5h9.3B**28.5B*
SAS-R 1,9661,9582358.332A++2.7142.344%B80.388%B**103.1A*N/A30819h1.8B++4.2B++
AF-4 Cyclone 1,6551,6442426.793M*1.1730.463%B*40.389%M+164.4S1.1B*48810h7.8B**25.7B*
AF-19 Mercenary 1,4521,4372415.963S0.3431.155%A+36.187%A**120.8S1.3A49311.9h8.6B**27.7B*
NS-44 Commissioner 1,4011,3744393.13A++2.4943.385%B++40.757%A*128.4M+2.5S34010.7h2.8B**6.4B*
NSX Tanto 1,3941,3732176.327S0.7130.94%B++34.013%B**118.4A**1.8A++27111.6h10.5B*33.9B++
Shrike 1,9271,2913074.205S1.4162.327%B++1.317%D61.8M+30.4A*41020.9h4.7B*7.6B**
Gauss Compact S 1,2781,2491518.272S2.6532.406%A+34.748%A**173.5S4S5887.2h8B++24.7B*
MGR-C1 Charger 1,2631,2361936.404S0.7932.807%B**30.825%B*154.5M**3.4M+4318h8.9B**27.2B*
NC6S Gauss SAW S 1,2441,2332584.779M0.8429.406%B*42.255%A*104.5A++N/A23911.8h9B++30.5B+
MGR-S1 Gladius 1,2311,2271906.458M+0.8430.688%B+41.891%A**149.6M++N/A4368.2h6.5B**21.3B++
19A Fortuna 1,2501,2251956.282S0.6629.808%B+25.796%B++155.1S3.2M**4897.9h8B*26.8B++
NS-11C 1,2471,2252026.064S0.4529.175%B*35.347%A**117.8M++2.1A**30210.4h10.3B*35.3B++
NC14 Bolt Driver 1,2261,2231468.377M2.7646.684%A+85.446%B**118.7SN/A37710.3h1.6A3.5B**
GD-7F 1,2241,2171607.606S1.9928.544%B+36.483%M143.2M**N/A6428.5h9.1A32B*
NSX Naginata 1,2371,2162285.333M**0.2928.133%B*38.98%A110.5A++1.9A+27011h9.7B++34.3B++
Razor GD-23 1,2291,2151488.209S2.5933.799%A++31.852%A++178.7S2.1M++4826.8h8B**23.8B*
NC1 Gauss Rifle 1,2481,2142095.809M+0.1932.028%A++39.621%A**141.2S4S4698.6h8.2A+25.7B**
NS-357 Underboss 1,2251,2043983.025A++2.5939.312%C++37.375%A+160.5M++2.8M**4727.5h2.9A7.5B++
NS-30 Vandal 1,2111,2011786.747A++1.1336.42%C**47.877%A*116.6A**1B*31810.3h4.4B*12.2B+
MGR-L1 Promise 1,1971,1901926.198M*0.5830.019%B*44.79%A*126.6A*N/A4949.4h9.6B**32B++
AC-X11 1,2011,1871886.314S0.7030.303%B*36.142%A*121.1M*1.4A3609.8h7.6B*25.1B++
AF-4A Bandit 1,1851,1761896.222M**0.6029.441%B+35.459%A++140M+1.1C**3838.4h8.6B*29.4B++
EM6 1,1851,1751607.344M1.7330.712%A50.894%M**145.1M++1.2B+3928.1h7.6A24.6B*
Warden 1,1761,1672045.721M++0.1033.757%B*45.673%M+106.1M**N/A36211h5.8B**17.3B**
MGR-M1 Bishop 1,1321,1291328.553A**2.9339.907%B**48.716%A*148.6SN/A3937.6h3.8A+9.5B**
AF-6 Shadow 1,1241,1131169.595S3.9835.561%C+46.81%A*146.4M++1.4A*4487.6h4A11.2B*
NSX-P Naginata 9038891376.489M**0.8731.034%A36.108%B*174.3M*2.7A8165.1h8.7B*28B**
NC4 Mag-Shot 8288052163.727M**1.8936.628%A38.137%M+178.9S5.1S6054.5h4.8B**13.2B*
Blitz GD-10 6166011006.01S0.3932.915%A+35.94%M+146.6S3.7S4674.1h10B**30.2B*
Frag Grenade 4013911391N/A385.3847.555%C++N/A434.4C-11.1C+17430.9h3.7C+7.8C++
Gauss SPR 365365399.359S3.7438.525%B*46.301%A+158.7SN/A7182.3h3.3A+8.6B**
Gauss Compact Burst 2692692411.208M**5.5933.018%B**31.97%B*192.1SN/A8081.4h8.2B**24.8B*
NS-66 Punisher 271268406.7N/A1.0831.516%UN/A148.9U1.7U4641.8h9.2T*29.3T*
Mag-Cutter 2452429,1300.027C++5.5921.548%D2.479%D0.6C+N/A2406.1h1.5B**7.2B+
Auraxium Mag-Cutter 1981845,7030.032C+5.5925.052%C1.087%D--0.8C+N/A3232.7h1.3A5.2B+
Rocklet Rifle 204122274.519S1.1055.269%BN/A46.9A+31.5B++4902.6h33.4B60.4B+
NS-7 PDW 9594214.476M*1.1428.562%B+36.17%M134.3S1.4A*6020.7h9.1A32B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit02,5070.1h
Spawn Beacon1840.1h
Medical Kit1,81815,78745h
Medical Applicator77,6720.5h
Recon Detection Device345,3748.3h

Check the help document for the dictionary if you want to learn more about words used here.


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