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First Lt. Imperator Plrotatsived[] Plrotatsived
TR BR 42

KDR: 2.09

Score: 47.2m

Last Seen: Oct 17th, 2019 8:40 PM
- OFFLINE - 10.2 hour(s)

Prestige 1, Battle Rank 42 - Terran Republic on Cobalt
Level Progress (to 43): 22%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton M18 Needler CAS30 Tank Buster P2-120 AP M14 Banshee Hellfire Rocket Pods P525 Marauder-H T5 AMC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $542,934 MLG Score: 434
Fun Score: N/A
Cheeseburgers Flipped: 80TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.249%26.505%64331118811,2131.095450.999

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.116%0.564B+0.827B++-0.155CHEAD ++ (~14.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.10.386C**10.90.229C++34.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.107%1.429%274512148,466368256202.29867151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.905%-0.374C--0.08C+-0.692

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
167.4-0.064C+57.1-0.095C+110.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.257%2.665%168612132,964198716061.49095184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.515%-0.958D--0.882B*-1.048

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.60.484B+5.30.505B+11.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.724%0.549%95312120722,95622531835810.1846125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.125%-0.87D---0.958D--0.536

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.40.727B++8.40.781B++23

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.065%71.969%953312161,6661306101.27565

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.899%-0.464D0.304C*-0.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.333C**2.10.338C**4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.302%10.444%95341215699641101.09048

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.859%-0.359C--0.836D-0.564

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.325C**3.20.319C*5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
47.2m242.2%378 (22.7k)337 (20.2k)2.0948859,68128,4892.5053242 (42)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1219267722.774%8.234%18804:5612

58% Engineer7% Heavy Assault7% Infiltrator26% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 22nd, 2013 7:59 PMOct 5th, 2018 1:19 PMOct 18th, 2019 1:36 PM (24d) (PST)Oct 17th, 2019 4:57 PM (25d) (PST)Oct 17th, 2019 4:40 PM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
968728960.4260.2030.0351.5330.207434

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,0994,30153,79826122921220,214

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2334.4h/97.3d 11,693 4,914 17,517 214.8k 830 3,785 29,012 135.6m

EngineerCLASS DETAILS: Engineer
T5 AMC
B++
Kills:1,253
Deaths:1,808
KDR:0.693
Accuracy:21.941% C
HSR:23.304% B++
NS-11C
B
Kills:571
Deaths:613
KDR:0.931
Accuracy:24.280% C+
HSR:21.366% B
LC3 Jaguar
B++
Kills:435
Deaths:426
KDR:1.021
Accuracy:23.805% C+
HSR:23.908% B++
TRAC-5 S
C
Kills:311
Deaths:550
KDR:0.565
Accuracy:18.185% D-
HSR:14.470% C
TAS-16 Blackjack
C--
Kills:310
Deaths:319
KDR:0.972
Accuracy:53.744% C--
HSR:9.032% D*
TRAC-5
B*
Kills:262
Deaths:337
KDR:0.777
Accuracy:19.828% C
HSR:23.664% B*
NSX Tanto
A++
Kills:223
Deaths:106
KDR:2.104
Accuracy:34.957% A++
HSR:21.525% D
FA1 Barrage
C--
Kills:198
Deaths:251
KDR:0.789
Accuracy:29.761% D*
HSR:13.131% C--
LC2 Lynx
A++
Kills:183
Deaths:159
KDR:1.151
Accuracy:28.519% B**
HSR:31.694% A++
TRAC-5 Burst
C+
Kills:179
Deaths:227
KDR:0.789
Accuracy:25.328% C+
HSR:22.346% C+
TRS-12 Uppercut
C+
Kills:117
Deaths:106
KDR:1.104
Accuracy:57.479% C+
HSR:7.692% D**
HC1 Cougar
A
Kills:114
Deaths:83
KDR:1.373
Accuracy:30.613% A
HSR:28.947% B**
AMR-66
B+
Kills:113
Deaths:96
KDR:1.177
Accuracy:30.034% B+
HSR:29.204% B+
NS Baron G5AE
D
Kills:84
Deaths:86
KDR:0.977
Accuracy:37.636% D--
HSR:11.905% D
AS16 NightHawk
C
Kills:74
Deaths:74
KDR:1
Accuracy:34.774% C--
HSR:13.514% C
MG-C1 Kindred
B**
Kills:74
Deaths:46
KDR:1.609
Accuracy:31.631% B**
HSR:24.324% C++
Kills:4,501
Deaths (as Engineer):5,287
Deaths (to Engineers):9,572
KDR:0.85133
Kill Difference:786
Playtime:1,357.957 hours
Usage:58%
Score:28.595m
Score/min:351
Accuracy (listed only):31.407%
HSR (listed only):20.002%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
B++
Kills:1,253
Deaths:1,808
KDR:0.693
Accuracy:21.941% C
HSR:23.304% B++
NS-11C
B
Kills:571
Deaths:613
KDR:0.931
Accuracy:24.280% C+
HSR:21.366% B
LC3 Jaguar
B++
Kills:435
Deaths:426
KDR:1.021
Accuracy:23.805% C+
HSR:23.908% B++
TRAC-5 S
C
Kills:311
Deaths:550
KDR:0.565
Accuracy:18.185% D-
HSR:14.470% C
TAS-16 Blackjack
C--
Kills:310
Deaths:319
KDR:0.972
Accuracy:53.744% C--
HSR:9.032% D*
MKV Suppressed
B++
Kills:291
Deaths:391
KDR:0.744
Accuracy:29.261% B++
HSR:16.839% C-
TRAC-5
B*
Kills:262
Deaths:337
KDR:0.777
Accuracy:19.828% C
HSR:23.664% B*
NSX Tanto
A++
Kills:223
Deaths:106
KDR:2.104
Accuracy:34.957% A++
HSR:21.525% D
FA1 Barrage
C--
Kills:198
Deaths:251
KDR:0.789
Accuracy:29.761% D*
HSR:13.131% C--
LC2 Lynx
A++
Kills:183
Deaths:159
KDR:1.151
Accuracy:28.519% B**
HSR:31.694% A++
TRAC-5 Burst
C+
Kills:179
Deaths:227
KDR:0.789
Accuracy:25.328% C+
HSR:22.346% C+
TRS-12 Uppercut
C+
Kills:117
Deaths:106
KDR:1.104
Accuracy:57.479% C+
HSR:7.692% D**
HC1 Cougar
A
Kills:114
Deaths:83
KDR:1.373
Accuracy:30.613% A
HSR:28.947% B**
NS-7 PDW
C++
Kills:102
Deaths:152
KDR:0.671
Accuracy:25.549% C++
HSR:14.706% D
SMG-46G Armistice
C+
Kills:95
Deaths:108
KDR:0.880
Accuracy:25.661% C
HSR:16.842% C+
NS Baron G5AE
D
Kills:84
Deaths:86
KDR:0.977
Accuracy:37.636% D--
HSR:11.905% D
AS16 NightHawk
C
Kills:74
Deaths:74
KDR:1
Accuracy:34.774% C--
HSR:13.514% C
MG-C1 Kindred
B**
Kills:74
Deaths:46
KDR:1.609
Accuracy:31.631% B**
HSR:24.324% C++
PDW-16 Hailstorm
A++
Kills:66
Deaths:66
KDR:1
Accuracy:31.885% A+
HSR:25.758% A++
Kills:4,942
Deaths (as Light Assault):5,908
Deaths (to Light Assaults):5,912
KDR:0.83649
Kill Difference:966
Playtime:603.482 hours
Usage:26%
Score:13.106m
Score/min:362
Accuracy (listed only):30.781%
HSR (listed only):19.209%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B
Kills:1,197
Deaths:1,132
KDR:1.057
Accuracy:21.173% B
HSR:24.311% C*
MSW-R
B*
Kills:1,176
Deaths:875
KDR:1.344
Accuracy:25.935% B+
HSR:30.697% B*
NSX Naginata
A
Kills:1,160
Deaths:565
KDR:2.053
Accuracy:28.414% A
HSR:35.345% B**
T16 Rhino
C+
Kills:604
Deaths:550
KDR:1.098
Accuracy:20.322% C+
HSR:22.517% C+
T32 Bull
C**
Kills:348
Deaths:306
KDR:1.137
Accuracy:25.036% C*
HSR:26.724% C**
TMG-50
A*
Kills:302
Deaths:218
KDR:1.385
Accuracy:25.459% B++
HSR:39.404% A*
NS-15M1
B++
Kills:298
Deaths:253
KDR:1.178
Accuracy:26.120% B++
HSR:21.812% C+
T9 CARV-S
B**
Kills:211
Deaths:182
KDR:1.159
Accuracy:24.271% B+
HSR:31.754% B**
NS-15M AE
B+
Kills:87
Deaths:96
KDR:0.906
Accuracy:25.271% C+
HSR:32.184% B+
Kills:5,383
Deaths (as Heavy Assault):4,177
Deaths (to Heavy Assaults):5,669
KDR:1.28872
Kill Difference:1,206
Playtime:160.320 hours
Usage:7%
Score:2.831m
Score/min:294
Accuracy (listed only):24.667%
HSR (listed only):29.416%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C++
Kills:954
Deaths:658
KDR:1.450
Accuracy:34.730% D
HSR:69.497% C++
NS-44 Commissioner
B++
Kills:830
Deaths:1,141
KDR:0.727
Accuracy:27.292% D--
HSR:27.470% B++
RAMS .50M
C+
Kills:404
Deaths:242
KDR:1.669
Accuracy:31.674% D--
HSR:77.723% C+
M77-B
C-
Kills:308
Deaths:334
KDR:0.922
Accuracy:27.181% D**
HSR:72.078% C-
MKV Suppressed
B++
Kills:291
Deaths:391
KDR:0.744
Accuracy:29.261% B++
HSR:16.839% C-
TX1 Repeater
C
Kills:197
Deaths:283
KDR:0.696
Accuracy:22.356% C-
HSR:19.289% C
SOAS-20
B+
Kills:110
Deaths:88
KDR:1.250
Accuracy:30.688% B+
HSR:24.546% B+
NS-7 PDW
C++
Kills:102
Deaths:152
KDR:0.671
Accuracy:25.549% C++
HSR:14.706% D
SMG-46G Armistice
C+
Kills:95
Deaths:108
KDR:0.880
Accuracy:25.661% C
HSR:16.842% C+
NSX Tomoe
A
Kills:86
Deaths:56
KDR:1.536
Accuracy:35.072% A
HSR:37.209% C+
KSR-35
A
Kills:73
Deaths:54
KDR:1.352
Accuracy:34.266% C+
HSR:38.356% A
PDW-16 Hailstorm
A++
Kills:66
Deaths:66
KDR:1
Accuracy:31.885% A+
HSR:25.758% A++
NS-30 Vandal
C+
Kills:52
Deaths:52
KDR:1
Accuracy:32.363% C+
HSR:26.923% C+
Kills:3,568
Deaths (as Infiltrator):3,625
Deaths (to Infiltrators):3,542
KDR:0.98428
Kill Difference:57
Playtime:162.839 hours
Usage:7%
Score:2.142m
Score/min:219
Accuracy (listed only):29.844%
HSR (listed only):35.941%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
C--
Kills:310
Deaths:319
KDR:0.972
Accuracy:53.744% C--
HSR:9.032% D*
MKV Suppressed
B++
Kills:291
Deaths:391
KDR:0.744
Accuracy:29.261% B++
HSR:16.839% C-
Cycler TRV
B*
Kills:228
Deaths:219
KDR:1.041
Accuracy:27.313% B*
HSR:20.614% C++
T1 Cycler
C+
Kills:218
Deaths:279
KDR:0.781
Accuracy:20.794% C
HSR:20.642% C+
FA1 Barrage
C--
Kills:198
Deaths:251
KDR:0.789
Accuracy:29.761% D*
HSR:13.131% C--
TORQ-9
A++
Kills:149
Deaths:166
KDR:0.898
Accuracy:25.959% C**
HSR:36.242% A++
TRS-12 Uppercut
C+
Kills:117
Deaths:106
KDR:1.104
Accuracy:57.479% C+
HSR:7.692% D**
NS-7 PDW
C++
Kills:102
Deaths:152
KDR:0.671
Accuracy:25.549% C++
HSR:14.706% D
SMG-46G Armistice
C+
Kills:95
Deaths:108
KDR:0.880
Accuracy:25.661% C
HSR:16.842% C+
NS Baron G5AE
D
Kills:84
Deaths:86
KDR:0.977
Accuracy:37.636% D--
HSR:11.905% D
AS16 NightHawk
C
Kills:74
Deaths:74
KDR:1
Accuracy:34.774% C--
HSR:13.514% C
PDW-16 Hailstorm
A++
Kills:66
Deaths:66
KDR:1
Accuracy:31.885% A+
HSR:25.758% A++
Kills:1,932
Deaths (as Combat Medic):2,217
Deaths (to Combat Medics):2,090
KDR:0.87145
Kill Difference:285
Playtime:28.830 hours
Usage:1%
Score:0.381m
Score/min:220
Accuracy (listed only):33.318%
HSR (listed only):17.243%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A+
Kills:2,608
V. Kills:2,532 103%
Deaths:1,383
KDR:1.886
Accuracy:32.060% C+
KPH:19.600 B++
VKPH:19 A+
M14 Banshee
B**
Kills:1,635
V. Kills:111 N/A
Deaths:378
KDR:4.325
Accuracy:31.478% B
KPH:75.400 B**
VKPH:5.100 B*
Hellfire Rocket Pods
M**
Kills:1,306
V. Kills:138 N/A
Deaths:62
KDR:21.065
Accuracy:50.302% C*
KPH:316 M**
VKPH:33.400 A*
M18 Rotary
B**
Kills:927
V. Kills:779 119%
Deaths:552
KDR:1.679
Accuracy:34.495% B+
KPH:19.800 B+
VKPH:16.700 B**
M18 Locust
B**
Kills:667
V. Kills:647 103%
Deaths:256
KDR:2.605
Accuracy:34.114% B
KPH:24 B
VKPH:23.300 B**
Hornet Missiles
M**
Kills:485
V. Kills:248 195%
Deaths:18
KDR:26.944
Accuracy:49.003% D**
KPH:236.700 M**
VKPH:121 M++
Kills:7,628 (5,837 + 0)
Deaths:2,649
KDR:2.880
VKDR:1.682
Vehicle Kills:4,455
Kill Difference:4,979
Playtime:235.504 hours
Usage:10%
Score:4.477m
Score/min:317
Piloting Accuracy:34.114%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:17,393
V. Kills:15,752 110%
Deaths:2,166
KDR:8.030
Accuracy:17.989% F--
KPH:38.400 C**
VKPH:34.800 B*
CAS30 Tank Buster
C++
Kills:1,990
V. Kills:1,903 105%
Deaths:1,426
KDR:1.396
Accuracy:39.799% D
KPH:8.300 C+
VKPH:7.900 C++
AP30 Shredder
B**
Kills:1,011
V. Kills:671 150%
Deaths:168
KDR:6.018
Accuracy:25.302% D-
KPH:41.700 B*
VKPH:27.700 B**
L105 Zephyr
B**
Kills:627
V. Kills:81 N/A
Deaths:57
KDR:11
Accuracy:38.962% C-
KPH:75 B**
VKPH:9.700 C++
L-30R Vektor
C**
Kills:118
V. Kills:138 85%
Deaths:82
KDR:1.439
Accuracy:30.462% D-
KPH:9.500 C+
VKPH:11.100 C**
Dual-75 Duster
B+
Kills:113
V. Kills:7 N/A
Deaths:12
KDR:9.417
Accuracy:31.098% D-
KPH:87 B+
VKPH:5.400 C++
Kills:21,252 (2,108 + 19,144)
Deaths:3,911
KDR:5.434
VKDR:4.744
Vehicle Kills:18,552
Kill Difference:17,341
Playtime:739.297 hours
Usage:32%
Score:15.910m
Score/min:359
Piloting Accuracy:30.462%
Gunner Accuracy:31.098%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:152
V. Kills:112 135%
Deaths:40
KDR:3.800
Accuracy:29.182% T
KPH:27.500 C
VKPH:20.200 B
L100 Python HEAT
D
Kills:151
V. Kills:57 260%
Deaths:58
KDR:2.603
Accuracy:36.051% F
KPH:22.600 D
VKPH:8.500 D
C75 Viper
C*
Kills:75
V. Kills:20 357%
Deaths:20
KDR:3.750
Accuracy:32.963% D
KPH:33.100 C*
VKPH:8.800 C++
Kills:378 (378 + 0)
Deaths:118
KDR:3.203
VKDR:1.602
Vehicle Kills:189
Kill Difference:260
Playtime:14.472 hours
Usage:1%
Score:0.220m
Score/min:253
Driving Accuracy:32.963%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:1,748
V. Kills:1,159 151%
Deaths:213
KDR:8.207
Accuracy:33.238% D**
KPH:36 B+
VKPH:23.900 B**
P2-120 HEAT
C+
Kills:510
V. Kills:224 227%
Deaths:127
KDR:4.016
Accuracy:28.894% D**
KPH:20.900 C
VKPH:9.200 C+
P2-120 HESH
A++
Kills:328
V. Kills:32 N/A
Deaths:25
KDR:13.120
Accuracy:35.439% D
KPH:88.700 A++
VKPH:8.700 C+
E540 Halberd
C++
Kills:143
V. Kills:81 174%
Deaths:28
KDR:5.107
Accuracy:29.605% D**
KPH:24.100 C+
VKPH:13.700 C++
Kills:2,729 (2,586 + 143)
Deaths:393
KDR:6.944
VKDR:3.807
Vehicle Kills:1,496
Kill Difference:2,336
Playtime:82.512 hours
Usage:4%
Score:1.409m
Score/min:285
Driving Accuracy:35.439%
Gunner Accuracy:29.605%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:1,271
V. Kills:66 N/A
Deaths:112
KDR:11.348
Accuracy:35.102% C+
KPH:135.800 B++
VKPH:7.100 C++
G20 Vulcan-H
B**
Kills:669
V. Kills:594 112%
Deaths:150
KDR:4.460
Accuracy:54.592% B*
KPH:43.500 C+
VKPH:38.600 B**
MR11 Gatekeeper-H
A++
Kills:120
V. Kills:120 99%
Deaths:18
KDR:6.667
Accuracy:53.153% C+
KPH:46 B**
VKPH:46 A++
M12 Kobalt-H
B++
Kills:110
V. Kills:2 N/A
Deaths:13
KDR:8.462
Accuracy:25.497% B++
KPH:103.100 C
VKPH:1.900 D--
E540 Halberd-H
D
Kills:61
V. Kills:40 149%
Deaths:20
KDR:3.050
Accuracy:43.052% F-
KPH:25.500 D--
VKPH:16.700 D
Kills:2,231 (0 + 2,231)
Deaths:313
KDR:7.128
VKDR:2.626
Vehicle Kills:822
Kill Difference:1,918
Playtime:30.796 hours
Usage:1%
Score:0.785m
Score/min:425
Driving Accuracy:N/A%
Gunner Accuracy:43.052%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:123
V. Kills:27 439%
Deaths:14
KDR:8.786
Accuracy:43.732% B**
KPH:69.400 B**
VKPH:15.200 A
M40 Fury
B*
Kills:85
V. Kills:19 425%
Deaths:13
KDR:6.538
Accuracy:38.597% C**
KPH:74.800 B*
VKPH:16.700 B*
Kills:208 (0 + 208)
Deaths:27
KDR:7.704
VKDR:1.704
Vehicle Kills:46
Kill Difference:181
Playtime:2.911 hours
Usage:0%
Score:0.103m
Score/min:587
Driving Accuracy:N/A%
Gunner Accuracy:38.597%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:1,030
V. Kills:37 N/A
Deaths:538
KDR:1.915
Accuracy:45.499% B+
KPH:67.900 B++
VKPH:2.400 B+
M40 Fury-F
B+
Kills:433
V. Kills:127 338%
Deaths:446
KDR:0.971
Accuracy:50.515% C++
KPH:28 C**
VKPH:8.200 B+
Kills:1,463 (1,463 + 0)
Deaths:984
KDR:1.487
VKDR:0.167
Vehicle Kills:164
Kill Difference:479
Playtime:30.644 hours
Usage:1%
Score:0.344m
Score/min:187
Driving Accuracy:50.515%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 33,14517,3932,1668.03C*5.9417.989%F--N/A38.4C**34.8B*449452.9h2.3A12.8C+
M18 Needler 5,1402,6081,3831.886C++0.2132.06%C+1.725%C19.6B++19A+287133.2h104.1B+324.8B+
CAS30 Tank Buster 3,8931,9901,4261.396C+0.7039.799%D1.156%C+8.3C+7.9C++191240.1h45B+113.1C**
P2-120 AP 2,9071,7482138.207C*6.1133.238%D**2.46%C36B+23.9B**34348.5h5.3B*16C++
M14 Banshee 1,7461,6353784.325C+2.2331.478%B1.101%C+75.3B**5.1B*25721.7h15.3B+48.7B+
Hellfire Rocket Pods 1,4441,3066221.065A++18.9750.302%C*N/A318.5S33.7A*15964.1h13.6B+27B+
P525 Marauder-H 1,3371,27111211.348C+9.2535.102%C+1.023%C++135.2B++7C++3269.4h5.1B*14.6B++
T5 AMC 1,2671,2531,8080.693C1.4021.941%C23.304%B++13.6DN/A4292.4h14.5C++66.2C++
T9 CARV 1,2081,1971,1321.057C+1.0421.173%B24.311%C*44.5B*N/A17426.9h10.6B**50.1B++
MSW-R 1,1821,1768751.344C+0.7525.935%B+30.697%B*55.7B+N/A15021.1h9.6B**37.2B++
NSX Naginata 1,1641,1605652.053B++0.0428.414%A35.345%B**110.5A**N/A23810.5h8.5B**29.7B*
S12 Renegade 1,0671,0305381.914C0.1845.499%B+3.689%C67.8B++2.4B+18315.2h3.2C++7B+
AP30 Shredder 1,6821,0111686.018C+3.9225.302%D-1.187%D41.8B*27.7B**42024.2h52.4B*207B+
M60-A Bulldog 1,2969581615.95C+3.8622.019%F1.148%C27.7C9.8B+26434.6h4.8B*21.6C--
TSAR-42 9569546581.45C0.6434.73%D69.497%C++45.4BN/A13421h2B+5.8C**
M18 Rotary 1,7069275521.679C++0.4234.495%B+2.697%C**19.9B+16.7B**25446.7h85.7B++248.4B++
NS-44 Commissioner 8438301,1410.727C+1.3727.292%D--27.47%B++31.3C+N/A8826.5h3.4B+12.5C+
G20 Vulcan-H 1,2636691504.46C*2.3754.592%B*4.185%B**43.4C+38.6B**50115.4h90B+164.8B++
M18 Locust 1,3146672562.605C**0.5134.114%BN/A24.1B23.4B**30627.7h98C**287.2B+
L105 Zephyr 7086275711C++8.9138.962%C-N/A74.6B**9.6C++3888.4h4.8B*12.4B+
T16 Rhino 6076045501.098C+1.0020.322%C+22.517%C+36C++N/A10616.8h11.6B+57.1B+
NS-11C 5765716130.931C+1.1624.28%C+21.366%B23.2C+N/A8024.6h12.8B+52.7B+
P2-120 HEAT 7345101274.016C+1.9228.894%D**4.314%B++20.9C9.2C+15324.4h6.6B+22.8C-
Hornet Missiles 7334851826.944M+24.8549.003%D**1.856%B+242.5M**124M*18872h7.1B++14.5B+
LC3 Jaguar 4504354261.021C+1.0723.805%C+23.908%B++22.3CN/A8719.5h13.3C+55.8C*
M40 Fury-F 5604334460.971C1.1250.515%C++N/A27.9C**8.2B+19115.5h9.8C**19.3B
RAMS .50M 4084042421.669C0.4331.674%D--77.723%C+34.2BN/A11111.8h2B+6.5C+
T32 Bull 3543483061.137C0.9625.036%C*26.724%C**48.3C**N/A1937.2h10.5B++42B+
P2-120 HESH 3603282513.12C++11.0335.439%D1.524%B*88.6A++8.6C+3423.7h3.3B**9.3B++
TRAC-5 S 3263115500.565C1.5318.185%D-14.47%C9.4DN/A4033h13.2C+72.5C
TAS-16 Blackjack 3153103190.972C+1.1253.744%C--9.032%D*28.7C-N/A8110.8h2.3B+4.4C++
M77-B 3103083340.922D-1.1727.181%D**72.078%C-18.6C--N/A5916.6h2.5C+9D
A30 Walker 606303793.835A++1.7418.284%D-N/A17.5C++17.5B+40017.3h50.5A276B**
TMG-50 3023022181.385C*0.7125.459%B++39.404%A*45.8B+N/A1716.6h8.5B**33.4B++
NS-15M1 3032982531.178C+0.9226.12%B++21.812%C+46.6C**N/A1916.4h11.6B+44.3B+
MKV Suppressed 2922913910.744C1.3529.261%B++16.839%C-20.9C--N/A6113.9h13.5C**46B+
M20 Drake 575287309.567C*7.4715.824%F1.045%D--22.4C++22.5B++32812.8h18.2A++115.2B**
TRAC-5 2662623370.777C+1.3219.828%C23.664%B*16C+N/A8916.4h14.8C*74.6C++
ML-7 4812577500.343D1.7533.013%F**3.113%C++15.8D13.7C++29316.3h6.2B+18.6D*
Chainblade 2562499,4490.026C++2.0723.596%C-N/A0.6C+N/A2406.6h2.4C**10.2C*
Tank Mine 4682431651.473D0.6236.197%C*N/A60.8D--56.3C+8864h2.5D--6.9C
Frag Grenade 2372361236N/A233.9141.299%C--N/A393.3C1.7D*14230.6h3.6C**8.7C++
Cycler TRV 2332282191.041C+1.0527.313%B*20.614%C++43B+N/A1575.3h12.2B+44.5B++
NSX Tanto 2242231062.104B**0.0134.957%A++21.525%D117.4M*N/A2421.9h10.3B++29.5B+
T1 Cycler 2222182790.781C+1.3120.794%C20.642%C+23.2C+N/A1009.4h13.4B+64.2C*
T9 CARV-S 2132111821.159C+0.9424.271%B+31.754%B**50.2BN/A1514.2h9.9B*40.9B+
C-4 3262034690.433D1.662.627%T*N/A3.6F2.2F-5556.5h1.7C66.6T*
FA1 Barrage 2001982510.789C+1.3129.761%D*13.131%C--18.5C--N/A6010.7h4.7B15.6C+
TX1 Repeater 2041972830.696C+1.4022.356%C-19.289%C23.7C+N/A828.3h14.8C+66.1C+
LC2 Lynx 1891831591.151C++0.9428.519%B**31.694%A++14.3DN/A4712.8h16.2C+56.9B+
TRAC-5 Burst 1811792270.789C1.3125.328%C+22.346%C+21.6DN/A618.3h14.2C56.2C+
L100 Python AP 264152403.8C+1.7129.182%TN/A27.6C20.4B+2995.5h4.3B+14.8D
L100 Python HEAT 208151582.603C0.5136.051%F3.974%B**22.5D8.5D1756.7h4.7B+12.9C+
TORQ-9 1521491660.898C1.2025.959%C**36.242%A++31.7C+N/A1064.7h14.8C++57.1B
NS Decimator 2611471910.77C1.3227.707%T*N/A22.6D17.5C*2526.5h3.3B**11.8D*
E540 Halberd 224143285.107C+3.0129.605%D**4.895%B*24.2C+13.7C++3155.9h5.7C*19.1D
M40 Fury 150123148.786C*6.6943.732%B**1.626%C+68.3B**15A4951.8h13.3C*30.4B+
MR11 Gatekeeper-H 240120186.667B+4.5753.153%C+1.667%C+46.2B**46.2A++5422.6h44.7B++84.2B++
L-30R Vektor 256118821.439C0.6630.462%D-N/A9.5C+11.1C**14512.4h79.9C++262.4C+
TRS-12 Uppercut 1181171061.104C+0.9957.479%C+7.692%D**48.8BN/A2212.4h2.3B+4B+
HC1 Cougar 115114831.373C**0.7230.613%A28.947%B**20.7CN/A945.5h9.8B*31.9B++
Dual-75 Duster 120113129.417C+7.3231.098%D-N/A86.9B+5.4C++4761.3h4.3B**13.9B+
AMR-66 116113961.177C**0.9230.034%B+29.204%B+27.6B+N/A1024.1h7.1B*23.6B++
SOAS-20 110110881.25C+0.8430.688%B+24.546%B+50B*N/A1812.2h9.2B**30.1B*
M12 Kobalt-H 112110138.462C--6.3725.497%B++18.182%C*100C1.8D--2561.1h17.4C+68.1C**
NS-7 PDW 1041021520.671C1.4225.549%C++14.706%D18.2C-N/A985.6h19.2D75C+
SMG-46G Armistice 96951080.88C-1.2125.661%C16.842%C+29.7CN/A1343.2h13.8C+53.8C++
NS-15M AE 8787960.906C-1.1925.271%C+32.184%B+41.4CN/A1522.1h10.4B+41.3B
NSX Tomoe 8686561.536C+0.5635.072%A37.209%C+61.4B**N/A1591.4h10.8B**30.8B*
M40 Fury 10485136.538C+4.4438.597%C**N/A77.3B**17.3B**7301.1h12.1C**31.4B+
Ripper 88853,2990.026C-2.074.629%F-8.235%D*0.4C-N/A1191.2h1.9D40.9C
NS Baron G5AE 8484860.977C1.1237.636%D--11.905%D26.3DN/A943.2h4.5C+12.1C+
C75 Viper 9575203.75C+1.6632.963%D2.667%A32.6C*8.7C++3712.3h10.3B+31.2B+
AS16 NightHawk 7474741C+1.0934.774%C--13.514%C30.8C+N/A1042.4h4.5C++12.8C+
MG-C1 Kindred 7474461.609C**0.4931.631%B**24.324%C++82.2AN/A2780.9h9B*28.6B*
KSR-35 7573541.352C0.7434.266%C+38.356%A40.6C+1.1A++941.8h4B+11.8B
MRC3 Mercy 6868312.194C++0.1022.564%A27.941%A34B+N/A1152h12.4A++54.9B**
MANA Anti-Vehicle Turret 13668820.829C-1.2739.785%D**8.824%A*19.4D19.4C--3343.5h10.3C+26D
PDW-16 Hailstorm 6766661C+1.0931.885%A+25.758%A++33C**N/A1552h12.1B++38B*
Hexedge 68663,0830.021C2.074.728%F-N/A0.5CN/A3127.5h2.5C+52.9T*
M60-A Bulldog 7762106.2C4.1129.714%F1.613%D44.3B10.7A*2641.4h5B++16.9C-
Claymore 6261302.033D0.0647.904%A++N/A87.1D-1.4A*3580.7h1.3D2.7B*
E540 Halberd-H 10161203.05D0.9643.052%F-4.918%A*25.4D--16.7D2752.4h8.3D19.2F
NS-TMC-01 "His Regards" 59592,8890.02C+2.077.609%D**N/A0.3CN/A1177h2B+26.7D
Aspis Anti-Aircraft Phalanx Turret 12957134.385C**2.2926.689%C++N/A14.6B++18.5A++4113.9h116.5B**436.5B++
Spear Anti-Vehicle Phalanx Turret 11255153.667D1.5726.176%F-1.818%D*20.4D*21.1C+3822.7h9.5C+36.3D*
NS-30 Vandal 5352521C-1.0932.363%C+26.923%C+37.1C+N/A1561.4h5.6C*17.2C*
MANA Anti-Personnel Turret 5250331.515N/A0.5820.778%UN/A500U20U1415900.1h27.1T*130.5T*
MRC3 Mercy 5050311.613C+0.4822.306%B**12%F25CN/A1032h16.6B*74.6B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret238661.7h
Spawn Beacon962,63311.2h
Nano-Armor Kit1,5121,044,656229.3h
Medical Applicator11528,4852.8h
Restoration Kit1147358.8h
Motion Spotter192875.8h
Welding Device01340h
Recon Detection Device827088.5h
Ammunition Package321,3671.1h
Medical Kit3351,52220h
Anti-Infantry MANA Turret252690.8h

Check the help document for the dictionary if you want to learn more about words used here.


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