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Commander Imperator Plrotatsived[AClD] Plrotatsived
TR BR 53

KDR: 2.15

Score: 48.3m

Last Seen: Jan 14th, 2020 7:47 PM
- OFFLINE - 7.3 hour(s)

Prestige 1, Battle Rank 53 - Terran Republic on Cobalt
Level Progress (to 54): 80%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton M18 Needler CAS30 Tank Buster P2-120 AP M14 Banshee Hellfire Rocket Pods P525 Marauder-H T5 AMC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $545,436 MLG Score: 436
Fun Score: N/A
Cheeseburgers Flipped: 81TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.281%26.416%64131125211,2851.09681.051

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.121%0.592B+0.813B++-0.168CHEAD ++ (~14.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
450.394B10.90.235C++34

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.24%1.404%276512788,618374357052.30243151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.882%-0.32C-0.157C-0.688

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
167-0.029C+57.2-0.074C+109.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.321%2.632%169612773,002200716201.49576185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.523%-0.846D--0.075C+-1.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.50.571B+5.30.573B+11.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.054%0.526%101712127124,54322861916510.7362128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.077%-0.847D---0.966D--0.473

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.745B++8.30.794B++22.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.105%71.907%1017312801,6731315101.27224

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.903%-0.43C--0.315C*0.038

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.344C**2.10.345C**4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.337%10.429%101741279700645101.08527

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.838%-0.278C-0.848D--0.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.361C**3.20.337C**5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
48.3m241.5%381 (22.9k)340 (20.4k)2.147961,70728,7292.564953 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1283276122.856%8.007%18304:5713

59% Engineer7% Heavy Assault7% Infiltrator26% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 22nd, 2013 7:59 PMNov 8th, 2019 2:26 PMJan 27th, 2020 10:43 AM (121d) (PST)Jan 14th, 2020 3:47 PM (134d) (PST)Jan 14th, 2020 3:47 PM (134d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
981719100.4340.2020.0351.5560.211436

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,8544,26154,59326122931320,376

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2370.2h/98.8d 11,980 4,941 17,898 221.3k 833 3,802 29,944 139.5m

EngineerCLASS DETAILS: Engineer
T5 AMC
B+
Kills:1,253
Deaths:1,808
KDR:0.693
Accuracy:21.941% C
HSR:23.304% B+
NS-11C
C*
Kills:574
Deaths:614
KDR:0.935
Accuracy:24.321% C+
HSR:21.254% C*
LC3 Jaguar
B+
Kills:435
Deaths:426
KDR:1.021
Accuracy:23.805% C+
HSR:23.908% B+
TRAC-5 S
C
Kills:319
Deaths:565
KDR:0.565
Accuracy:18.316% D--
HSR:14.734% C
TAS-16 Blackjack
D
Kills:310
Deaths:319
KDR:0.972
Accuracy:53.744% D
HSR:9.032% D*
TRAC-5
B*
Kills:266
Deaths:341
KDR:0.780
Accuracy:19.934% C
HSR:23.684% B*
NSX Tanto
A+
Kills:223
Deaths:106
KDR:2.104
Accuracy:34.957% A+
HSR:21.525% D
FA1 Barrage
C--
Kills:199
Deaths:252
KDR:0.790
Accuracy:29.878% D*
HSR:13.065% C--
LC2 Lynx
A+
Kills:187
Deaths:162
KDR:1.154
Accuracy:28.645% B**
HSR:31.551% A+
TRAC-5 Burst
C+
Kills:179
Deaths:227
KDR:0.789
Accuracy:25.328% C+
HSR:22.346% C
HC1 Cougar
B**
Kills:133
Deaths:88
KDR:1.511
Accuracy:30.469% B**
HSR:26.316% B++
TRS-12 Uppercut
C+
Kills:117
Deaths:106
KDR:1.104
Accuracy:57.479% C+
HSR:7.692% D*
AMR-66
B+
Kills:113
Deaths:96
KDR:1.177
Accuracy:30.034% B+
HSR:29.204% B+
MG-C1 Kindred
B**
Kills:96
Deaths:55
KDR:1.745
Accuracy:32.231% B**
HSR:21.875% C
NS Baron G5AE
D
Kills:84
Deaths:86
KDR:0.977
Accuracy:37.636% D--
HSR:11.905% D
AS16 NightHawk
C
Kills:74
Deaths:74
KDR:1
Accuracy:34.774% D
HSR:13.514% C
Kills:4,562
Deaths (as Engineer):5,325
Deaths (to Engineers):9,692
KDR:0.85671
Kill Difference:763
Playtime:1,391.531 hours
Usage:59%
Score:29.632m
Score/min:355
Accuracy (listed only):31.468%
HSR (listed only):19.682%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
B+
Kills:1,253
Deaths:1,808
KDR:0.693
Accuracy:21.941% C
HSR:23.304% B+
NS-11C
C*
Kills:574
Deaths:614
KDR:0.935
Accuracy:24.321% C+
HSR:21.254% C*
LC3 Jaguar
B+
Kills:435
Deaths:426
KDR:1.021
Accuracy:23.805% C+
HSR:23.908% B+
TRAC-5 S
C
Kills:319
Deaths:565
KDR:0.565
Accuracy:18.316% D--
HSR:14.734% C
TAS-16 Blackjack
D
Kills:310
Deaths:319
KDR:0.972
Accuracy:53.744% D
HSR:9.032% D*
MKV Suppressed
B+
Kills:291
Deaths:391
KDR:0.744
Accuracy:29.261% B+
HSR:16.839% C--
TRAC-5
B*
Kills:266
Deaths:341
KDR:0.780
Accuracy:19.934% C
HSR:23.684% B*
NSX Tanto
A+
Kills:223
Deaths:106
KDR:2.104
Accuracy:34.957% A+
HSR:21.525% D
FA1 Barrage
C--
Kills:199
Deaths:252
KDR:0.790
Accuracy:29.878% D*
HSR:13.065% C--
LC2 Lynx
A+
Kills:187
Deaths:162
KDR:1.154
Accuracy:28.645% B**
HSR:31.551% A+
TRAC-5 Burst
C+
Kills:179
Deaths:227
KDR:0.789
Accuracy:25.328% C+
HSR:22.346% C
HC1 Cougar
B**
Kills:133
Deaths:88
KDR:1.511
Accuracy:30.469% B**
HSR:26.316% B++
TRS-12 Uppercut
C+
Kills:117
Deaths:106
KDR:1.104
Accuracy:57.479% C+
HSR:7.692% D*
NS-7 PDW
C+
Kills:102
Deaths:152
KDR:0.671
Accuracy:25.549% C+
HSR:14.706% D
SMG-46G Armistice
C+
Kills:97
Deaths:110
KDR:0.882
Accuracy:25.869% C
HSR:17.526% C+
MG-C1 Kindred
B**
Kills:96
Deaths:55
KDR:1.745
Accuracy:32.231% B**
HSR:21.875% C
NS Baron G5AE
D
Kills:84
Deaths:86
KDR:0.977
Accuracy:37.636% D--
HSR:11.905% D
AS16 NightHawk
C
Kills:74
Deaths:74
KDR:1
Accuracy:34.774% D
HSR:13.514% C
PDW-16 Hailstorm
A+
Kills:69
Deaths:68
KDR:1.015
Accuracy:32.129% A
HSR:24.638% A+
Kills:5,008
Deaths (as Light Assault):5,950
Deaths (to Light Assaults):5,950
KDR:0.84168
Kill Difference:942
Playtime:604.560 hours
Usage:26%
Score:13.151m
Score/min:363
Accuracy (listed only):30.856%
HSR (listed only):18.916%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B
Kills:1,197
Deaths:1,132
KDR:1.057
Accuracy:21.173% B
HSR:24.311% C*
MSW-R
B*
Kills:1,176
Deaths:875
KDR:1.344
Accuracy:25.935% B+
HSR:30.697% B*
NSX Naginata
B**
Kills:1,160
Deaths:565
KDR:2.053
Accuracy:28.414% B**
HSR:35.345% B*
T16 Rhino
C+
Kills:604
Deaths:550
KDR:1.098
Accuracy:20.322% C+
HSR:22.517% C+
T32 Bull
C**
Kills:348
Deaths:306
KDR:1.137
Accuracy:25.036% C++
HSR:26.724% C**
TMG-50
A*
Kills:304
Deaths:220
KDR:1.382
Accuracy:25.435% B++
HSR:39.145% A*
NS-15M1
B+
Kills:298
Deaths:253
KDR:1.178
Accuracy:26.120% B+
HSR:21.812% C
T9 CARV-S
B*
Kills:218
Deaths:186
KDR:1.172
Accuracy:24.403% B
HSR:31.193% B*
NS-15M AE
B+
Kills:87
Deaths:96
KDR:0.906
Accuracy:25.271% C+
HSR:32.184% B+
Kills:5,392
Deaths (as Heavy Assault):4,183
Deaths (to Heavy Assaults):5,696
KDR:1.28903
Kill Difference:1,209
Playtime:160.609 hours
Usage:7%
Score:2.836m
Score/min:294
Accuracy (listed only):24.679%
HSR (listed only):29.325%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C++
Kills:954
Deaths:659
KDR:1.448
Accuracy:34.723% D
HSR:69.497% C++
NS-44 Commissioner
B+
Kills:833
Deaths:1,145
KDR:0.728
Accuracy:27.255% D*
HSR:27.371% B+
RAMS .50M
C+
Kills:411
Deaths:244
KDR:1.684
Accuracy:31.853% D*
HSR:77.372% C+
M77-B
C-
Kills:308
Deaths:334
KDR:0.922
Accuracy:27.181% F
HSR:72.078% C-
MKV Suppressed
B+
Kills:291
Deaths:391
KDR:0.744
Accuracy:29.261% B+
HSR:16.839% C--
TX1 Repeater
C
Kills:199
Deaths:283
KDR:0.703
Accuracy:22.394% C-
HSR:19.096% C
SOAS-20
B+
Kills:110
Deaths:88
KDR:1.250
Accuracy:30.688% B+
HSR:24.546% B+
NS-7 PDW
C+
Kills:102
Deaths:152
KDR:0.671
Accuracy:25.549% C+
HSR:14.706% D
SMG-46G Armistice
C+
Kills:97
Deaths:110
KDR:0.882
Accuracy:25.869% C
HSR:17.526% C+
NSX Tomoe
B**
Kills:90
Deaths:58
KDR:1.552
Accuracy:35.185% B**
HSR:35.556% C
KSR-35
B*
Kills:84
Deaths:60
KDR:1.400
Accuracy:34.454% C+
HSR:36.905% B*
PDW-16 Hailstorm
A+
Kills:69
Deaths:68
KDR:1.015
Accuracy:32.129% A
HSR:24.638% A+
NS-30 Vandal
C+
Kills:52
Deaths:52
KDR:1
Accuracy:32.363% C
HSR:26.923% C+
Kills:3,600
Deaths (as Infiltrator):3,644
Deaths (to Infiltrators):3,565
KDR:0.98793
Kill Difference:44
Playtime:163.378 hours
Usage:7%
Score:2.153m
Score/min:220
Accuracy (listed only):29.916%
HSR (listed only):35.619%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
D
Kills:310
Deaths:319
KDR:0.972
Accuracy:53.744% D
HSR:9.032% D*
MKV Suppressed
B+
Kills:291
Deaths:391
KDR:0.744
Accuracy:29.261% B+
HSR:16.839% C--
Cycler TRV
B*
Kills:233
Deaths:225
KDR:1.036
Accuracy:27.334% B*
HSR:20.172% C+
T1 Cycler
C
Kills:221
Deaths:281
KDR:0.786
Accuracy:20.881% C
HSR:20.362% C
FA1 Barrage
C--
Kills:199
Deaths:252
KDR:0.790
Accuracy:29.878% D*
HSR:13.065% C--
TORQ-9
A++
Kills:149
Deaths:166
KDR:0.898
Accuracy:26.021% C*
HSR:36.242% A++
TRS-12 Uppercut
C+
Kills:117
Deaths:106
KDR:1.104
Accuracy:57.479% C+
HSR:7.692% D*
NS-7 PDW
C+
Kills:102
Deaths:152
KDR:0.671
Accuracy:25.549% C+
HSR:14.706% D
SMG-46G Armistice
C+
Kills:97
Deaths:110
KDR:0.882
Accuracy:25.869% C
HSR:17.526% C+
NS Baron G5AE
D
Kills:84
Deaths:86
KDR:0.977
Accuracy:37.636% D--
HSR:11.905% D
AS16 NightHawk
C
Kills:74
Deaths:74
KDR:1
Accuracy:34.774% D
HSR:13.514% C
PDW-16 Hailstorm
A+
Kills:69
Deaths:68
KDR:1.015
Accuracy:32.129% A
HSR:24.638% A+
Kills:1,946
Deaths (as Combat Medic):2,230
Deaths (to Combat Medics):2,096
KDR:0.87265
Kill Difference:284
Playtime:29.033 hours
Usage:1%
Score:0.385m
Score/min:221
Accuracy (listed only):33.379%
HSR (listed only):17.141%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A++
Kills:2,702
V. Kills:2,587 104%
Deaths:1,383
KDR:1.954
Accuracy:32.261% C+
KPH:19.900 B*
VKPH:19.100 A++
M14 Banshee
B*
Kills:1,646
V. Kills:111 N/A
Deaths:378
KDR:4.355
Accuracy:31.516% B
KPH:75.700 B*
VKPH:5.100 B*
Hellfire Rocket Pods
M**
Kills:1,307
V. Kills:138 N/A
Deaths:62
KDR:21.081
Accuracy:50.321% C*
KPH:316.200 M**
VKPH:33.400 A++
M18 Rotary
B*
Kills:971
V. Kills:803 121%
Deaths:552
KDR:1.759
Accuracy:34.625% B+
KPH:20.300 B+
VKPH:16.800 B*
M18 Locust
B*
Kills:677
V. Kills:652 104%
Deaths:256
KDR:2.645
Accuracy:34.273% C**
KPH:24.300 C++
VKPH:23.400 B*
Hornet Missiles
M+
Kills:488
V. Kills:250 194%
Deaths:18
KDR:27.111
Accuracy:48.881% D**
KPH:238.100 M
VKPH:122 M+
Kills:7,791 (5,996 + 0)
Deaths:2,649
KDR:2.941
VKDR:1.714
Vehicle Kills:4,541
Kill Difference:5,142
Playtime:239.431 hours
Usage:10%
Score:4.561m
Score/min:317
Piloting Accuracy:34.273%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:18,774
V. Kills:16,449 114%
Deaths:2,166
KDR:8.668
Accuracy:18.237% F--
KPH:40.200 C**
VKPH:35.300 B*
CAS30 Tank Buster
C++
Kills:1,992
V. Kills:1,904 105%
Deaths:1,426
KDR:1.397
Accuracy:39.836% D
KPH:8.200 C+
VKPH:7.900 C++
AP30 Shredder
B**
Kills:1,178
V. Kills:761 155%
Deaths:168
KDR:7.012
Accuracy:26.570% D
KPH:43.900 B*
VKPH:28.400 B**
L105 Zephyr
B*
Kills:627
V. Kills:81 N/A
Deaths:57
KDR:11
Accuracy:38.962% C--
KPH:75 B*
VKPH:9.700 C*
L-30R Vektor
C**
Kills:121
V. Kills:140 86%
Deaths:82
KDR:1.476
Accuracy:30.397% D--
KPH:9.600 C+
VKPH:11.200 C**
Dual-75 Duster
B+
Kills:113
V. Kills:7 N/A
Deaths:12
KDR:9.417
Accuracy:31.098% D-
KPH:87 B+
VKPH:5.400 C++
Kills:22,805 (2,113 + 20,692)
Deaths:3,911
KDR:5.831
VKDR:4.946
Vehicle Kills:19,342
Kill Difference:18,894
Playtime:757.634 hours
Usage:32%
Score:16.509m
Score/min:363
Piloting Accuracy:30.397%
Gunner Accuracy:31.098%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:152
V. Kills:112 135%
Deaths:40
KDR:3.800
Accuracy:29.161% T-
KPH:27.200 C-
VKPH:20 C*
L100 Python HEAT
D
Kills:151
V. Kills:57 260%
Deaths:58
KDR:2.603
Accuracy:36.051% F
KPH:22.600 D
VKPH:8.500 D
C75 Viper
C++
Kills:77
V. Kills:20 367%
Deaths:20
KDR:3.850
Accuracy:33.235% D
KPH:33.800 C++
VKPH:8.800 C++
Kills:380 (380 + 0)
Deaths:118
KDR:3.220
VKDR:1.602
Vehicle Kills:189
Kill Difference:262
Playtime:14.544 hours
Usage:1%
Score:0.221m
Score/min:253
Driving Accuracy:33.235%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:1,784
V. Kills:1,173 152%
Deaths:213
KDR:8.376
Accuracy:33.315% D**
KPH:36.100 B+
VKPH:23.800 B**
P2-120 HEAT
C+
Kills:510
V. Kills:224 227%
Deaths:127
KDR:4.016
Accuracy:28.894% D**
KPH:20.900 C-
VKPH:9.200 C+
P2-120 HESH
A+
Kills:328
V. Kills:32 N/A
Deaths:25
KDR:13.120
Accuracy:35.439% D
KPH:88.700 A+
VKPH:8.700 C+
E540 Halberd
C++
Kills:143
V. Kills:81 174%
Deaths:28
KDR:5.107
Accuracy:29.605% F
KPH:24.100 C
VKPH:13.700 C++
Kills:2,765 (2,622 + 143)
Deaths:393
KDR:7.036
VKDR:3.842
Vehicle Kills:1,510
Kill Difference:2,372
Playtime:83.368 hours
Usage:4%
Score:1.429m
Score/min:286
Driving Accuracy:35.439%
Gunner Accuracy:29.605%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:1,271
V. Kills:66 N/A
Deaths:112
KDR:11.348
Accuracy:35.102% C+
KPH:135.800 B++
VKPH:7.100 C*
G20 Vulcan-H
B**
Kills:670
V. Kills:595 112%
Deaths:150
KDR:4.467
Accuracy:54.591% B*
KPH:43.600 C+
VKPH:38.700 B**
MR11 Gatekeeper-H
A++
Kills:120
V. Kills:120 99%
Deaths:18
KDR:6.667
Accuracy:53.153% C+
KPH:46 B**
VKPH:46 A++
M12 Kobalt-H
B*
Kills:111
V. Kills:3 N/A
Deaths:13
KDR:8.538
Accuracy:25.667% B*
KPH:103.700 C
VKPH:2.800 D
E540 Halberd-H
D
Kills:61
V. Kills:40 149%
Deaths:20
KDR:3.050
Accuracy:43.052% F-
KPH:25.500 D--
VKPH:16.700 D
Kills:2,233 (0 + 2,233)
Deaths:313
KDR:7.134
VKDR:2.633
Vehicle Kills:824
Kill Difference:1,920
Playtime:30.806 hours
Usage:1%
Score:0.787m
Score/min:426
Driving Accuracy:N/A%
Gunner Accuracy:43.052%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:123
V. Kills:27 439%
Deaths:14
KDR:8.786
Accuracy:43.732% B**
KPH:69.400 B*
VKPH:15.200 A+
M40 Fury
B**
Kills:85
V. Kills:19 425%
Deaths:13
KDR:6.538
Accuracy:38.597% C**
KPH:74.800 B++
VKPH:16.700 B**
Kills:208 (0 + 208)
Deaths:27
KDR:7.704
VKDR:1.704
Vehicle Kills:46
Kill Difference:181
Playtime:2.911 hours
Usage:0%
Score:0.103m
Score/min:587
Driving Accuracy:N/A%
Gunner Accuracy:38.597%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:1,030
V. Kills:37 N/A
Deaths:538
KDR:1.915
Accuracy:45.510% B
KPH:67.700 B+
VKPH:2.400 B
M40 Fury-F
B+
Kills:433
V. Kills:127 338%
Deaths:446
KDR:0.971
Accuracy:50.515% C++
KPH:28 C*
VKPH:8.200 B+
Kills:1,463 (1,463 + 0)
Deaths:984
KDR:1.487
VKDR:0.167
Vehicle Kills:164
Kill Difference:479
Playtime:30.698 hours
Usage:1%
Score:0.344m
Score/min:187
Driving Accuracy:50.515%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 35,22318,7742,1668.668C++6.5218.237%F--N/A40.2C**35.3B*454466.6h2.2A12.2C+
M18 Needler 5,2892,7021,3831.954C+0.1932.261%C+1.665%C19.9B*19.1A++288135.8h103B+319.4B+
CAS30 Tank Buster 3,8961,9921,4261.397C+0.7539.836%D1.155%C+8.2C+7.9C++192242h45.3B+113.7C*
P2-120 AP 2,9571,7842138.376C++6.2333.315%D**2.41%C36.1B+23.7B**34349.4h5.3B*15.9C++
M14 Banshee 1,7571,6463784.354C+2.2131.516%B1.094%C+75.9B*5.1B*25821.7h15.3B+48.5B+
Hellfire Rocket Pods 1,4451,3076221.081A18.9350.321%C*N/A318.8M**33.7A++15984.1h13.6B27B+
P525 Marauder-H 1,3371,27111211.348C9.2035.102%C+1.023%C++135.2B++7C++3269.4h5.1B++14.6B+
T5 AMC 1,2671,2531,8080.693C1.4521.941%C23.304%B+13.6DN/A4292.4h14.5C++66.2C++
T9 CARV 1,2081,1971,1321.057C+1.0921.173%B24.311%C*44.5B++N/A17426.9h10.6B**50.1B+
AP30 Shredder 1,9391,1781687.012C+4.8626.57%D1.104%D-44B*28.4B**41526.8h52.3B++196.9B+
MSW-R 1,1821,1768751.344C0.8025.935%B+30.697%B*55.7B+N/A15021.1h9.6B**37.2B++
NSX Naginata 1,1641,1605652.053B+0.0928.414%B**35.345%B*110.5A*N/A23810.5h8.5B*29.7B*
S12 Renegade 1,0671,0305381.914C0.2345.51%B3.689%C67.8B+2.4B18215.2h3.2C++7B
M18 Rotary 1,7749715521.759C+0.3934.625%B+2.575%C++20.3B+16.8B*25547.8h83.5B++241.2B++
M60-A Bulldog 1,3009611615.969C+3.8222.044%F1.145%C27.7C--9.8B**26434.7h4.8B++21.6D
TSAR-42 9569546591.448C0.7034.723%D69.497%C++45.4C*N/A13421h2B+5.8C++
NS-44 Commissioner 8468331,1450.728C1.4227.255%D*27.371%B+31.2CN/A8826.7h3.4B+12.6C+
M18 Locust 1,3296772562.645B+0.5034.273%C**N/A24.3C++23.4B*30927.9h98.1C++286.1B
G20 Vulcan-H 1,2656701504.467C+2.3254.591%B*4.179%B*43.5C+38.6B**50215.4h89.9B+164.6B++
L105 Zephyr 7086275711C+8.8538.962%C--N/A74.6B*9.6C*3888.4h4.8B++12.4B+
T16 Rhino 6076045501.098C+1.0520.322%C+22.517%C+36C+N/A10616.8h11.6B+57.1B
NS-11C 5795746140.935C+1.2124.321%C+21.254%C*23.3CN/A8124.6h12.8B52.6C*
P2-120 HEAT 7345101274.016C1.8728.894%D**4.314%B*20.9C-9.2C+15324.4h6.6C*22.8D
Hornet Missiles 7384881827.111M24.9648.881%D**1.844%C**244M+125M++18982h7.1B**14.5B+
LC3 Jaguar 4504354261.021C+1.1323.805%C+23.908%B+22.3CN/A8719.5h13.3C+55.8C++
M40 Fury-F 5604334460.971C1.1850.515%C++N/A27.9C*8.2B+19115.5h9.8C**19.3B+
RAMS .50M 4154112441.684C-0.4631.853%D*77.372%C+34.8C**N/A11211.8h2B+6.4C+
T32 Bull 3543483061.137C1.0125.036%C++26.724%C**48.3C++N/A1937.2h10.5B++42B+
A30 Walker 655336794.253A+2.1118.436%D--N/A18.3C+17.3C*43018.4h47.4A257.4B*
P2-120 HESH 3603282513.12C+10.9735.439%D1.524%B*88.6A+8.6C+3453.7h3.3B**9.3B+
TRAC-5 S 3363195650.565C-1.5818.316%D--14.734%C9.3DN/A4034.3h13.1C+71.6C
TAS-16 Blackjack 3153103190.972C1.1853.744%D9.032%D*28.7C--N/A8110.8h2.3B4.4C+
M77-B 3103083340.922D1.2327.181%F72.078%C-18.6DN/A5916.6h2.5C+9D
TMG-50 3043042201.382C+0.7725.435%B++39.145%A*45.4BN/A1716.7h8.6B*33.7B*
NS-15M1 3032982531.178C0.9726.12%B+21.812%C46.6C+N/A1916.4h11.6C*44.3B+
MKV Suppressed 2922913910.744D1.4029.261%B+16.839%C--20.9DN/A6113.9h13.5C++46C**
M20 Drake 577288309.6C+7.4515.838%F*1.042%D*22.3C++22.4A++32812.9h18.2A++115.1B**
TRAC-5 2702663410.78C+1.3719.934%C23.684%B*16.1CN/A9016.5h14.7C++73.7C++
C-4 3972634970.529D1.622.997%T*N/A4.6F2.3F-6057.5h1.6C52.4T*
ML-7 4812577500.343D1.8033.013%F**3.113%C++15.8D13.7C*29316.3h6.2C**18.6D*
Chainblade 2562499,4490.026C++2.1223.596%DN/A0.6C+N/A2406.7h2.4C*10.2C++
Tank Mine 4732471661.488D0.6636.444%C++N/A61.8D--56.5C8854h2.5D--6.9C--
Frag Grenade 2372361236N/A233.8541.299%DN/A393.3C--1.7D*14230.6h3.6C+8.7C+
Cycler TRV 2382332251.036C1.1127.334%B*20.172%C+43.1B+N/A1585.4h12.1B+44.2B++
NSX Tanto 2242231062.104B**0.0434.957%A+21.525%D117.4M+N/A2421.9h10.3B*29.5B*
T1 Cycler 2252212810.786C1.3620.881%C20.362%C23.5CN/A1009.4h13.4C*64.1C++
T9 CARV-S 2202181861.172C0.9824.403%B31.193%B*50.7C*N/A1544.3h9.9B*40.5B+
TX1 Repeater 2061992830.703C+1.4422.394%C-19.096%C24CN/A838.3h14.7C65.6C+
FA1 Barrage 2011992520.79C+1.3629.878%D*13.065%C--18.6DN/A6010.7h4.7C*15.7C
LC2 Lynx 1931871621.154C+0.9928.645%B**31.551%A+14.6DN/A4712.8h16.2C56.5B
TRAC-5 Burst 1811792270.789C1.3625.328%C+22.346%C21.6DN/A618.3h14.2C56.2C+
L100 Python AP 264152403.8C1.6529.161%T-N/A27.1C-20C*2975.6h4.3B*14.8D-
L100 Python HEAT 208151582.603C--0.4636.051%F3.974%B**22.5D8.5D1756.7h4.7B+12.9C
TORQ-9 1521491660.898C1.2526.021%C*36.242%A++31.7C+N/A1064.7h14.9C+57.4C*
NS Decimator 2611471920.766C-1.3827.759%T*N/A22.3D-17.3C+2526.6h3.3B*11.8D**
E540 Halberd 224143285.107C2.9629.605%F4.895%B++24.2C13.7C++3215.9h5.7C++19.1D-
HC1 Cougar 134133881.511B+0.6430.469%B**26.316%B++23.8CN/A985.6h9.6B*31.6B*
M40 Fury 150123148.786C++6.6443.732%B**1.626%C+68.3B*15A4951.8h13.3C++30.4B+
L-30R Vektor 261121821.476C0.6730.397%D--N/A9.7C+11.2C**14512.5h78.8C++259.2C
MR11 Gatekeeper-H 240120186.667B+4.5253.153%C+1.667%C++46.2B**46.2A++5422.6h44.7B++84.2B+
TRS-12 Uppercut 1181171061.104C+1.0457.479%C+7.692%D*48.8C++N/A2212.4h2.3B+4C**
AMR-66 116113961.177C*0.9730.034%B+29.204%B+26.9C++N/A994.2h7.1B*23.6B++
Dual-75 Duster 120113129.417C7.2731.098%D-N/A86.9B+5.4C++4761.3h4.3B**13.9B
M12 Kobalt-H 114111138.538D6.3925.667%B*18.018%C++100.9C2.7D2601.1h17.4C67.9C**
SOAS-20 110110881.25C+0.9030.688%B+24.546%B+50B+N/A1812.2h9.2B*30.1B*
NS-7 PDW 1041021520.671C1.4825.549%C+14.706%D18.2DN/A995.6h19.2D--75C
SMG-46G Armistice 98971100.882C--1.2725.869%C17.526%C+30.3C-N/A1343.2h13.7C+53.1C+
MG-C1 Kindred 9796551.745B+0.4032.231%B**21.875%C96A+1C+2871h9.1B*28.3B*
NSX Tomoe 9090581.552C+0.6035.185%B**35.556%C64.3B++N/A1631.4h10.8B*30.6B*
NS-15M AE 8787960.906D1.2425.271%C+32.184%B+41.4C--N/A1522.1h10.4B+41.3C**
M40 Fury 10485136.538C+4.3938.597%C**N/A77.3B*17.3B**7301.1h12.1C*31.4B+
Ripper 88853,3190.026C2.124.629%F-8.235%D*0.4C-N/A1192.4h1.9D40.9T*
KSR-35 8684601.4C0.7534.454%C+36.905%B*44.2C+1.1A1061.9h3.9B+11.3B
NS Baron G5AE 8484860.977C-1.1737.636%D--11.905%D26.3DN/A943.2h4.5C12.1C
C75 Viper 9777203.85C+1.7033.235%D2.597%A33.5C++8.7C++3722.3h10.2B30.7C**
AS16 NightHawk 7474741C+1.1534.774%D13.514%C30.8CN/A1042.4h4.5C++12.8C+
MRC3 Mercy 7070322.188C+0.0422.695%B**27.143%B**33.3C++N/A1162.1h12.4A++54.7B**
PDW-16 Hailstorm 7069681.015C+1.1332.129%A24.638%A+32.9C++N/A1562.1h12B++37.3B*
MANA Anti-Vehicle Turret 13668820.829C-1.3239.808%D**8.824%A*19.4D-19.4C--3343.5h10.4C+26D
Hexedge 68663,0830.021C2.134.728%F-N/A0.5CN/A3127.5h2.5C52.9T*
M60-A Bulldog 7762106.2C4.0529.714%F1.613%D44.3B10.7A*2641.4h5B+16.9C--
E540 Halberd-H 10161203.05D0.9043.052%F-4.918%A++25.4D--16.7D2762.4h8.3D--19.2F-
Claymore 6261302.033D0.1147.337%A+N/A87.1D--1.4C**3540.7h1.3D2.8B++
NS-TMC-01 "His Regards" 60602,9260.021C+2.137.668%D**N/A0.3C-N/A1178.2h2B26.3D--
Aspis Anti-Aircraft Phalanx Turret 12957134.385B2.2426.689%C+N/A14.6B+18.5A4113.9h116.5B**436.5B+
Spear Anti-Vehicle Phalanx Turret 11255153.667D1.5226.176%F-1.818%D*20.4D*21.1C+3832.7h9.5C36.3F
NS-30 Vandal 5352521C-1.1532.363%C26.923%C+37.1CN/A1561.4h5.6C+17.2C+
MRC3 Mercy 5151321.594C0.5522.542%B**13.726%D**24.3CN/A1042.1h16.9B++75B++
MANA Anti-Personnel Turret 5250331.515N/A0.6320.778%UN/A500U20U1415900.1h27.1T*130.5T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,6461,071,322234.4h
Anti-Vehicle MANA Turret238741.7h
Spawn Beacon972,65511.2h
Medical Applicator11628,5552.8h
Motion Spotter192875.8h
Restoration Kit1147358.8h
Welding Device01340h
Recon Detection Device827188.6h
Ammunition Package321,3791.1h
Medical Kit3351,52420h
Anti-Infantry MANA Turret252690.8h
Nano-Repair Grenade0500h

Check the help document for the dictionary if you want to learn more about words used here.


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