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Colonel PlsBeNiceToMe[AiPo] PlsBeNiceToMe
TR BR 73

KDR: 4.14

Score: 6.6m

Last Seen: Mar 10th, 2019 11:54 AM
- OFFLINE - 1040.6 hour(s)

Battle Rank 73 - Terran Republic on Miller
Level Progress (to 74): 26%
Level 100 Progress: 35% 479h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M18 Locust M18 Rotary Hellfire Rocket Pods NS-15M2 TORQ-9 TSAR-42 C150 Dalton
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,055,844 MLG Score: 844
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.734%32.02%696310321,1932.137991.997

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.045%0.124C+1.733A++-0.131CHEAD ++ (~21.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.70.255C*12.10.153C++43.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.239%0.511%1042310324,69452331348.95802150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.654%-0.438C---1.001D*0.537

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
205.4-0.274C68.3-0.288C137.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.371%4.348%971103469961140.7187560%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.204C++-0.012C+-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.9-0.092C+49.8-0.258C80

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.639%74.603%97110342528632.93023

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.508D0.489B+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.335C**2.10.347C**4.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.6m241.2%428 (25.7k)392 (23.5k)4.135148,8742,1465.3196673 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR103542231.262%7.257%22707:493

30% Engineer7% Heavy Assault55% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 13th, 2016 11:08 AMOct 30th, 2018 5:27 PMMar 23rd, 2019 1:28 AM (31d) (PST)Mar 10th, 2019 9:10 AM (43d) (PST)Mar 10th, 2019 7:54 AM (43d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,214401,1740.5290.1280.0381.8740.248844

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,8142,41570,39932821121523,505

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
279.4h/11.6d 2,542 644 2,718 31.4k 86 344 4,150 20.3m

EngineerCLASS DETAILS: Engineer
TRAC-5
C+
Kills:65
Deaths:147
KDR:0.442
Accuracy:16.518% D--
HSR:18.462% C+
Kills:65
Deaths (as Engineer):147
Deaths (to Engineers):748
KDR:0.44218
Kill Difference:82
Playtime:84.960 hours
Usage:30%
Score:2.149m
Score/min:422
Accuracy (listed only):16.518%
HSR (listed only):18.462%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C+
Kills:65
Deaths:147
KDR:0.442
Accuracy:16.518% D--
HSR:18.462% C+
Kills:65
Deaths (as Light Assault):147
Deaths (to Light Assaults):483
KDR:0.44218
Kill Difference:82
Playtime:152.637 hours
Usage:55%
Score:3.742m
Score/min:409
Accuracy (listed only):16.518%
HSR (listed only):18.462%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B**
Kills:797
Deaths:358
KDR:2.226
Accuracy:21.074% D
HSR:33.752% B**
Kills:797
Deaths (as Heavy Assault):358
Deaths (to Heavy Assaults):372
KDR:2.22626
Kill Difference:439
Playtime:19.436 hours
Usage:7%
Score:0.319m
Score/min:274
Accuracy (listed only):21.074%
HSR (listed only):33.752%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:252
Deaths:96
KDR:2.625
Accuracy:31.639% D--
HSR:74.603% B+
Kills:252
Deaths (as Infiltrator):96
Deaths (to Infiltrators):220
KDR:2.625
Kill Difference:156
Playtime:8.476 hours
Usage:3%
Score:0.084m
Score/min:166
Accuracy (listed only):31.639%
HSR (listed only):74.603%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
B**
Kills:331
Deaths:251
KDR:1.319
Accuracy:24.680% C+
HSR:30.514% B**
Kills:331
Deaths (as Combat Medic):251
Deaths (to Combat Medics):102
KDR:1.31873
Kill Difference:80
Playtime:13.715 hours
Usage:5%
Score:0.273m
Score/min:331
Accuracy (listed only):24.680%
HSR (listed only):30.514%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A+
Kills:2,433
V. Kills:2,272 107%
Deaths:681
KDR:3.573
Accuracy:31.219% C+
KPH:20 B++
VKPH:18.600 A+
M18 Locust
A**
Kills:1,161
V. Kills:690 168%
Deaths:119
KDR:9.756
Accuracy:38.582% B**
KPH:55.100 A**
VKPH:32.700 A*
M18 Rotary
A*
Kills:1,144
V. Kills:666 172%
Deaths:193
KDR:5.927
Accuracy:38.854% B**
KPH:41.400 A*
VKPH:24.100 A++
Hellfire Rocket Pods
B**
Kills:1,117
V. Kills:195 N/A
Deaths:57
KDR:19.597
Accuracy:60.713% A+
KPH:136.900 B**
VKPH:23.900 B**
Kills:5,855 (4,738 + 0)
Deaths:1,050
KDR:5.576
VKDR:3.641
Vehicle Kills:3,823
Kill Difference:4,805
Playtime:178.779 hours
Usage:64%
Score:3.182m
Score/min:297
Piloting Accuracy:38.854%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C**
Kills:110
V. Kills:72 151%
Deaths:17
KDR:6.471
Accuracy:41.215% C+
KPH:39.400 C**
VKPH:25.800 C++
Kills:110 (0 + 110)
Deaths:17
KDR:6.471
VKDR:4.235
Vehicle Kills:72
Kill Difference:93
Playtime:2.789 hours
Usage:1%
Score:0.089m
Score/min:530
Piloting Accuracy:N/A%
Gunner Accuracy:41.215%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B
Kills:69
V. Kills:22 300%
Deaths:8
KDR:8.625
Accuracy:38.371% D*
KPH:50.200 B
VKPH:16 D-
Kills:69 (0 + 69)
Deaths:8
KDR:8.625
VKDR:2.750
Vehicle Kills:22
Kill Difference:61
Playtime:1.374 hours
Usage:0%
Score:0.031m
Score/min:377
Driving Accuracy:N/A%
Gunner Accuracy:38.371%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 4,7052,4336813.573B++0.5631.219%C+N/A20B++18.6A+259121.9h99B+317.2B+
M18 Locust 1,8511,1611199.756M**5.6238.582%B**N/A55A**32.7A*39221.1h58.1B+150.5B*
M18 Rotary 1,8101,1441935.927A++1.7938.854%B**N/A41.4A*24.1A++30227.6h57.9B*149.1B**
Hellfire Rocket Pods 1,3121,1175719.596A+15.4660.713%A+N/A136.2B**23.8B**5908.2h11.9B+19.6B*
NS-15M2 8027973582.226B+1.9121.074%D33.752%B**51.1C**N/A14015.6h10.6B++50.2C**
TORQ-9 3373312511.319C++2.8224.68%C+30.514%B**34.1C++N/A1159.7h15C++60.7C*
TSAR-42 255252962.625C+1.5131.639%D--74.603%B+37.1C+N/A896.8h2.1B+6.6C+
C150 Dalton 182110176.471C+2.3441.215%C+N/A39.3C**25.7C++5302.8h2.8B**6.9B**
G20 Vulcan-H 916988.625A4.4938.371%D*4.348%B**49.3C**15.7D--3761.4h49.8A+129.9B**
TRAC-5 74651470.442C-3.6916.518%D--18.462%C+1.9D*N/A1134.3h16C++96.7C

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade0620h
Medical Applicator3116,5901h
Nano-Armor Kit2368,3016.9h
Medical Kit161890.7h

Check the help document for the dictionary if you want to learn more about words used here.


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