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PlsDontStabMe[] PlsDontStabMe
VS BR 158

KDR: 5

Score: 59.6m

Last Seen: Apr 13th, 2019 10:13 PM
- OFFLINE - 22.1 hour(s)

Battle Rank 120 (158 total) - Vanu Sovereignty on Emerald
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 Ghost Pulsar C Orion VS54 SVA-88 Zenith VX-5 Terminus VX-9
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,969,321 MLG Score: 5571
Fun Score: N/A
Cheeseburgers Flipped: 347TIME WITH MEDKIT: 7.2%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.029%33.349%113551115993,3545.60617-0.606

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.822%2.513A**1.915A++-1.413D**HEAD ++ (~16.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.30.647B+90.373C**17.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.237%0.967%1065512055,79272832967.95604176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.82%0.092C+-0.578D-0.39

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.50.34C**40.70.232C++65.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.622%2.232%1298612044,88363920427.62969239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.253%0.746B++-0.221C0.292

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.508B+9.20.262C*9.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.332%6.964%97412063595736220.62652758%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.443%0.754B++0.631B+1.427

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.80.692B+16.30.59B+20.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.816%78.105%97612048,2301351506.09178

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.765%2.828M+0.717B++-0.836

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.651B+1.90.416B1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.852%18.377%97412062,5141491191.68499

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.081%1.525A+0.748B++0.361

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.617B+30.379C**2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
59.6m240.5%550 (33k)472 (28.3k)5.00037134,21526,8415.31873158 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12101346131.135%29.808%92804:4243

8% Combat Medic16% Engineer31% Heavy Assault15% Infiltrator27% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2014 6:43 PMDec 9th, 2016 7:33 PMApr 14th, 2019 1:29 PM (65d) (PST)Apr 13th, 2019 7:08 PM (66d) (PST)Apr 13th, 2019 6:13 PM (66d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9811608211.0630.2130.3172.7570.0835571

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,8729,62349,249641319165528,314

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2104h/87.7d 8,545 40,007 36,973 348.1k 1,999 8,718 10,493 123.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:18,940
Deaths:3,629
KDR:5.219
Accuracy:32.050% A
HSR:37.582% B*
NS-15M2
A*
Kills:5,786
Deaths:1,098
KDR:5.270
Accuracy:34.059% A*
HSR:38.991% A++
Orion VS54
A**
Kills:3,604
Deaths:613
KDR:5.879
Accuracy:32.878% A**
HSR:35.155% A+
SVA-88
A++
Kills:3,429
Deaths:654
KDR:5.243
Accuracy:33.268% A++
HSR:34.558% A
VE-H Maw
A*
Kills:2,277
Deaths:519
KDR:4.387
Accuracy:34.143% A+
HSR:46.816% A*
Pulsar LSW
A*
Kills:2,041
Deaths:334
KDR:6.111
Accuracy:33.563% A*
HSR:29.789% B++
NS-15M AE
A
Kills:1,861
Deaths:292
KDR:6.373
Accuracy:32.849% A
HSR:34.229% B*
NS-15MP
B**
Kills:1,601
Deaths:268
KDR:5.974
Accuracy:32.635% B**
HSR:40.787% B**
Flare VE6
A++
Kills:1,263
Deaths:177
KDR:7.136
Accuracy:33.191% A++
HSR:23.832% C+
NSX Naginata
A*
Kills:797
Deaths:192
KDR:4.151
Accuracy:31.054% A++
HSR:44.793% A*
Lasher X2
M
Kills:641
Deaths:147
KDR:4.361
Accuracy:45.318% M
HSR:4.836% B+
Kills:42,240
Deaths (as Heavy Assault):7,923
Deaths (to Heavy Assaults):7,789
KDR:5.33131
Kill Difference:34,317
Playtime:647.020 hours
Usage:31%
Score:20.788m
Score/min:535
Accuracy (listed only):34.092%
HSR (listed only):33.761%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:5,316
Deaths:1,021
KDR:5.207
Accuracy:34.049% A++
HSR:29.853% B**
Zenith VX-5
A*
Kills:2,563
Deaths:431
KDR:5.947
Accuracy:34.994% A*
HSR:28.053% B**
VX6-7
A+
Kills:2,138
Deaths:409
KDR:5.227
Accuracy:32.192% A+
HSR:24.275% B+
Serpent VE92
A++
Kills:1,976
Deaths:374
KDR:5.283
Accuracy:32.837% A++
HSR:25.810% B**
Solstice Burst
A++
Kills:1,962
Deaths:418
KDR:4.694
Accuracy:35.952% A++
HSR:29.919% B*
NS-11CB
A++
Kills:1,471
Deaths:297
KDR:4.953
Accuracy:33.473% A++
HSR:21.550% C++
Eclipse VE3A
A+
Kills:1,420
Deaths:281
KDR:5.053
Accuracy:33.361% A+
HSR:24.296% B*
VE-S Canis
A*
Kills:1,336
Deaths:337
KDR:3.964
Accuracy:33.924% B**
HSR:37.575% A*
NS-11C
A*
Kills:1,334
Deaths:292
KDR:4.568
Accuracy:33.798% A*
HSR:31.484% A*
NS-11CP
B++
Kills:1,325
Deaths:176
KDR:7.528
Accuracy:32.414% B++
HSR:27.547% B+
Eridani SX5
A
Kills:1,309
Deaths:231
KDR:5.667
Accuracy:33.218% A
HSR:22.078% B
Pandora VX25
A
Kills:1,297
Deaths:302
KDR:4.295
Accuracy:53.580% A
HSR:16.885% B+
NS-7 PDW
A++
Kills:1,242
Deaths:200
KDR:6.210
Accuracy:34.363% A++
HSR:21.578% B++
NS Baron G5AE
B**
Kills:1,166
Deaths:311
KDR:3.749
Accuracy:58.426% B**
HSR:16.810% C**
NSX Tanto
A++
Kills:1,166
Deaths:274
KDR:4.255
Accuracy:36.610% A++
HSR:35.506% A+
Sirius SX12
A
Kills:1,161
Deaths:245
KDR:4.739
Accuracy:31.500% A
HSR:22.739% B*
Deimos VA29
A+
Kills:1,047
Deaths:341
KDR:3.070
Accuracy:78.745% A+
HSR:20.153% B+
MKV Suppressed
A
Kills:674
Deaths:149
KDR:4.523
Accuracy:32.461% A
HSR:26.113% B**
NSX-P Tanto
A*
Kills:651
Deaths:175
KDR:3.720
Accuracy:35.241% A++
HSR:40.860% A*
Solstice VE3
A*
Kills:440
Deaths:105
KDR:4.190
Accuracy:34.716% A*
HSR:29.318% A++
Skorpios
A*
Kills:367
Deaths:100
KDR:3.670
Accuracy:33.126% A+
HSR:35.150% A*
NSX Tengu
A*
Kills:361
Deaths:112
KDR:3.223
Accuracy:46.789% A+
HSR:34.626% A*
VE-C Horizon
A++
Kills:216
Deaths:67
KDR:3.224
Accuracy:46.026% A++
HSR:35.648% A++
Phobos VX86
A
Kills:88
Deaths:27
KDR:3.259
Accuracy:74.905% A
HSR:23.864% A
Thanatos VE70
A*
Kills:82
Deaths:30
KDR:2.733
Accuracy:59.003% A*
HSR:13.415% D
Kills:32,108
Deaths (as Light Assault):6,705
Deaths (to Light Assaults):6,642
KDR:4.78867
Kill Difference:25,403
Playtime:565.755 hours
Usage:27%
Score:16.276m
Score/min:479
Accuracy (listed only):41.028%
HSR (listed only):27.004%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:5,316
Deaths:1,021
KDR:5.207
Accuracy:34.049% A++
HSR:29.853% B**
Zenith VX-5
A*
Kills:2,563
Deaths:431
KDR:5.947
Accuracy:34.994% A*
HSR:28.053% B**
VX6-7
A+
Kills:2,138
Deaths:409
KDR:5.227
Accuracy:32.192% A+
HSR:24.275% B+
Serpent VE92
A++
Kills:1,976
Deaths:374
KDR:5.283
Accuracy:32.837% A++
HSR:25.810% B**
Solstice Burst
A++
Kills:1,962
Deaths:418
KDR:4.694
Accuracy:35.952% A++
HSR:29.919% B*
NS-11CB
A++
Kills:1,471
Deaths:297
KDR:4.953
Accuracy:33.473% A++
HSR:21.550% C++
Eclipse VE3A
A+
Kills:1,420
Deaths:281
KDR:5.053
Accuracy:33.361% A+
HSR:24.296% B*
NS-11C
A*
Kills:1,334
Deaths:292
KDR:4.568
Accuracy:33.798% A*
HSR:31.484% A*
NS-11CP
B++
Kills:1,325
Deaths:176
KDR:7.528
Accuracy:32.414% B++
HSR:27.547% B+
Pandora VX25
A
Kills:1,297
Deaths:302
KDR:4.295
Accuracy:53.580% A
HSR:16.885% B+
NS Baron G5AE
B**
Kills:1,166
Deaths:311
KDR:3.749
Accuracy:58.426% B**
HSR:16.810% C**
NSX Tanto
A++
Kills:1,166
Deaths:274
KDR:4.255
Accuracy:36.610% A++
HSR:35.506% A+
Eidolon VE33
A*
Kills:1,163
Deaths:233
KDR:4.991
Accuracy:40.379% A*
HSR:29.923% B+
Deimos VA29
A+
Kills:1,047
Deaths:341
KDR:3.070
Accuracy:78.745% A+
HSR:20.153% B+
NSX-P Tanto
A*
Kills:651
Deaths:175
KDR:3.720
Accuracy:35.241% A++
HSR:40.860% A*
VE-LR Obelisk
M+
Kills:486
Deaths:142
KDR:3.423
Accuracy:50.055% M+
HSR:40.535% B**
Solstice VE3
A*
Kills:440
Deaths:105
KDR:4.190
Accuracy:34.716% A*
HSR:29.318% A++
VE-C Horizon
A++
Kills:216
Deaths:67
KDR:3.224
Accuracy:46.026% A++
HSR:35.648% A++
Phobos VX86
A
Kills:88
Deaths:27
KDR:3.259
Accuracy:74.905% A
HSR:23.864% A
Thanatos VE70
A*
Kills:82
Deaths:30
KDR:2.733
Accuracy:59.003% A*
HSR:13.415% D
Kills:27,307
Deaths (as Engineer):5,706
Deaths (to Engineers):3,811
KDR:4.78566
Kill Difference:21,601
Playtime:345.931 hours
Usage:16%
Score:9.546m
Score/min:460
Accuracy (listed only):43.538%
HSR (listed only):27.285%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A++
Kills:2,419
Deaths:500
KDR:4.838
Accuracy:34.144% A++
HSR:37.578% A+
NS-11A
A**
Kills:1,800
Deaths:384
KDR:4.688
Accuracy:35.496% A*
HSR:39.611% A**
H-V45
A*
Kills:1,742
Deaths:399
KDR:4.366
Accuracy:34.225% A*
HSR:33.123% A++
Equinox VE2 Burst
A+
Kills:1,671
Deaths:324
KDR:5.157
Accuracy:35.537% A+
HSR:33.333% B++
VE-S Canis
A*
Kills:1,336
Deaths:337
KDR:3.964
Accuracy:33.924% B**
HSR:37.575% A*
Eridani SX5
A
Kills:1,309
Deaths:231
KDR:5.667
Accuracy:33.218% A
HSR:22.078% B
Pandora VX25
A
Kills:1,297
Deaths:302
KDR:4.295
Accuracy:53.580% A
HSR:16.885% B+
NS-7 PDW
A++
Kills:1,242
Deaths:200
KDR:6.210
Accuracy:34.363% A++
HSR:21.578% B++
NS Baron G5AE
B**
Kills:1,166
Deaths:311
KDR:3.749
Accuracy:58.426% B**
HSR:16.810% C**
CME
A++
Kills:1,161
Deaths:248
KDR:4.681
Accuracy:35.854% A++
HSR:32.989% A+
Sirius SX12
A
Kills:1,161
Deaths:245
KDR:4.739
Accuracy:31.500% A
HSR:22.739% B*
Deimos VA29
A+
Kills:1,047
Deaths:341
KDR:3.070
Accuracy:78.745% A+
HSR:20.153% B+
Darkstar
A**
Kills:864
Deaths:245
KDR:3.527
Accuracy:33.024% A
HSR:40.741% A**
MKV Suppressed
A
Kills:674
Deaths:149
KDR:4.523
Accuracy:32.461% A
HSR:26.113% B**
NSX Yumi
B**
Kills:629
Deaths:193
KDR:3.259
Accuracy:31.555% B**
HSR:34.499% B*
Skorpios
A*
Kills:367
Deaths:100
KDR:3.670
Accuracy:33.126% A+
HSR:35.150% A*
NSX Tengu
A*
Kills:361
Deaths:112
KDR:3.223
Accuracy:46.789% A+
HSR:34.626% A*
Phobos VX86
A
Kills:88
Deaths:27
KDR:3.259
Accuracy:74.905% A
HSR:23.864% A
Thanatos VE70
A*
Kills:82
Deaths:30
KDR:2.733
Accuracy:59.003% A*
HSR:13.415% D
Kills:20,416
Deaths (as Combat Medic):4,678
Deaths (to Combat Medics):2,984
KDR:4.36426
Kill Difference:15,738
Playtime:168.684 hours
Usage:8%
Score:3.945m
Score/min:390
Accuracy (listed only):42.625%
HSR (listed only):28.571%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A*
Kills:5,583
Deaths:666
KDR:8.383
Accuracy:54.153% A*
HSR:73.491% B+
NS-30 Vandal
A*
Kills:2,164
Deaths:369
KDR:5.865
Accuracy:46.620% A*
HSR:29.020% C**
NS-44 Commissioner AE
B**
Kills:1,535
Deaths:588
KDR:2.611
Accuracy:51.687% B**
HSR:27.883% C*
VE-S Canis
A*
Kills:1,336
Deaths:337
KDR:3.964
Accuracy:33.924% B**
HSR:37.575% A*
NSX Daimyo
A++
Kills:1,311
Deaths:205
KDR:6.395
Accuracy:53.809% A++
HSR:95.652% B+
Eridani SX5
A
Kills:1,309
Deaths:231
KDR:5.667
Accuracy:33.218% A
HSR:22.078% B
NS-44 Commissioner
A*
Kills:1,303
Deaths:466
KDR:2.796
Accuracy:52.560% A*
HSR:21.182% C+
NS-357 Underboss
A++
Kills:1,290
Deaths:604
KDR:2.136
Accuracy:51.813% A++
HSR:25.892% B+
Artemis VX26
A++
Kills:1,262
Deaths:195
KDR:6.472
Accuracy:35.559% A++
HSR:24.881% B
NS-7 PDW
A++
Kills:1,242
Deaths:200
KDR:6.210
Accuracy:34.363% A++
HSR:21.578% B++
Sirius SX12
A
Kills:1,161
Deaths:245
KDR:4.739
Accuracy:31.500% A
HSR:22.739% B*
NSX Tomoe
A+
Kills:936
Deaths:197
KDR:4.751
Accuracy:35.934% A+
HSR:48.504% B**
V10
A++
Kills:860
Deaths:61
KDR:14.098
Accuracy:53.032% A++
HSR:80.465% B
NS-45 Pilot
A++
Kills:734
Deaths:315
KDR:2.330
Accuracy:40.223% A+
HSR:39.782% A++
Spiker
B**
Kills:680
Deaths:288
KDR:2.361
Accuracy:36.189% B**
HSR:25.588% B++
MKV Suppressed
A
Kills:674
Deaths:149
KDR:4.523
Accuracy:32.461% A
HSR:26.113% B**
NS-44L Blackhand
A++
Kills:577
Deaths:99
KDR:5.828
Accuracy:57.600% A++
HSR:45.754% C**
Cerberus
A
Kills:482
Deaths:196
KDR:2.459
Accuracy:40.815% A
HSR:29.461% B*
Nyx VX31
A+
Kills:430
Deaths:77
KDR:5.584
Accuracy:43.040% A+
HSR:32.558% C**
NS-AM7 Archer
A++
Kills:419
Deaths:209
KDR:2.005
Accuracy:69.035% A
HSR:34.606% A++
Skorpios
A*
Kills:367
Deaths:100
KDR:3.670
Accuracy:33.126% A+
HSR:35.150% A*
NSX Tengu
A*
Kills:361
Deaths:112
KDR:3.223
Accuracy:46.789% A+
HSR:34.626% A*
Parallax VX3
A*
Kills:255
Deaths:16
KDR:15.938
Accuracy:52.711% A*
HSR:83.137% B++
Phaseshift VX-S
A*
Kills:158
Deaths:16
KDR:9.875
Accuracy:50.407% A*
HSR:77.848% C*
NS-61 Emissary
A+
Kills:105
Deaths:46
KDR:2.283
Accuracy:37.273% A+
HSR:18.095% C**
XM98
A*
Kills:63
Deaths:9
KDR:7
Accuracy:50.903% A*
HSR:69.841% D
Ectoblaster
B*
Kills:52
Deaths:32
KDR:1.625
Accuracy:46.982% B*
HSR:11.539% B++
Beamer VS3
A++
Kills:52
Deaths:16
KDR:3.250
Accuracy:39.868% A++
HSR:30.769% B**
Kills:26,701
Deaths (as Infiltrator):6,044
Deaths (to Infiltrators):3,504
KDR:4.41777
Kill Difference:20,657
Playtime:320.628 hours
Usage:15%
Score:7.596m
Score/min:395
Accuracy (listed only):44.485%
HSR (listed only):40.207%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:1,039
Deaths:131
KDR:7.931
Accuracy:26.476% A+
HSR:24.543% B++
Blueshift VM5
A+
Kills:1,012
Deaths:131
KDR:7.725
Accuracy:27.354% A+
HSR:23.617% B+
Nebula VM20
A+
Kills:340
Deaths:41
KDR:8.293
Accuracy:26.313% A+
HSR:22.941% B+
Nebula VM20
A+
Kills:335
Deaths:41
KDR:8.171
Accuracy:25.667% A+
HSR:25.970% B**
Comet VM2
A+
Kills:232
Deaths:33
KDR:7.030
Accuracy:56.246% A+
HSR:4.741% C**
Comet VM2
A
Kills:222
Deaths:33
KDR:6.727
Accuracy:56.882% A
HSR:4.505% C++
Kills:3,180
Deaths (as MAX Suit):205
Deaths (to MAX Suits):1,209
KDR:15.5122
Kill Difference:2,975
Playtime:43.493 hours
Usage:2%
Score:1.422m
Score/min:545
Accuracy (listed only):36.490%
HSR (listed only):17.719%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A++
Kills:1,639
V. Kills:1,463 112%
Deaths:232
KDR:7.065
Accuracy:35.404% B+
KPH:22.200 B*
VKPH:19.800 A++
Light PPA
A*
Kills:1,438
V. Kills:82 N/A
Deaths:50
KDR:28.760
Accuracy:45.848% B++
KPH:108.400 A*
VKPH:6.200 A
Dual Photon Pods
M++
Kills:1,033
V. Kills:276 373%
Deaths:8
KDR:129.125
Accuracy:60.216% B**
KPH:202.900 A**
VKPH:54.200 M++
Maelstrom Turbo Laser
A+
Kills:1,004
V. Kills:853 118%
Deaths:123
KDR:8.163
Accuracy:38.174% A
KPH:24.600 B*
VKPH:20.900 A+
Antares LC
A
Kills:528
V. Kills:449 117%
Deaths:52
KDR:10.154
Accuracy:34.352% B+
KPH:29.600 B*
VKPH:25.200 A
Hornet Missiles
A++
Kills:377
V. Kills:202 186%
Deaths:10
KDR:37.700
Accuracy:74.712% A+
KPH:149.400 A+
VKPH:80.100 A++
Photon A2A Missile Pods
M++
Kills:67
V. Kills:86 77%
Deaths:3
KDR:22.333
Accuracy:91.102% A++
KPH:104.400 A+
VKPH:134 M++
Kills:6,086 (4,609 + 0)
Deaths:478
KDR:12.732
VKDR:7.136
Vehicle Kills:3,411
Kill Difference:5,608
Playtime:153.949 hours
Usage:7%
Score:3.833m
Score/min:415
Piloting Accuracy:34.352%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M
Kills:678
V. Kills:507 133%
Deaths:62
KDR:10.936
Accuracy:45.949% C++
KPH:21.800 M
VKPH:16.300 A++
C150 Dalton
B**
Kills:190
V. Kills:241 79%
Deaths:16
KDR:11.875
Accuracy:22.496% F
KPH:31.900 C+
VKPH:40.400 B**
Kills:868 (678 + 190)
Deaths:78
KDR:11.128
VKDR:9.590
Vehicle Kills:748
Kill Difference:790
Playtime:37.055 hours
Usage:2%
Score:0.734m
Score/min:330
Piloting Accuracy:45.949%
Gunner Accuracy:22.496%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:1,551
V. Kills:141 N/A
Deaths:23
KDR:67.435
Accuracy:58.940% B**
KPH:84.400 A+
VKPH:7.700 C+
L100 Python AP
B**
Kills:1,085
V. Kills:684 158%
Deaths:38
KDR:28.553
Accuracy:63.540% B*
KPH:38.100 B+
VKPH:24 B**
C75 Viper
A*
Kills:383
V. Kills:44 N/A
Deaths:9
KDR:42.556
Accuracy:52.425% A
KPH:67.500 A*
VKPH:7.800 C+
Skyguard
B*
Kills:146
V. Kills:121 120%
Deaths:9
KDR:16.222
Accuracy:41.043% A++
KPH:15.600 C*
VKPH:13 B*
Kills:3,165 (3,165 + 0)
Deaths:79
KDR:40.063
VKDR:12.532
Vehicle Kills:990
Kill Difference:3,086
Playtime:61.850 hours
Usage:3%
Score:1.092m
Score/min:294
Driving Accuracy:41.043%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:1,424
V. Kills:978 145%
Deaths:62
KDR:22.968
Accuracy:59.741% B*
KPH:31.800 B++
VKPH:21.800 A+
Supernova PC
M**
Kills:294
V. Kills:74 392%
Deaths:4
KDR:73.500
Accuracy:62.850% A+
KPH:60.300 M**
VKPH:15.200 A++
E540 Halberd
A**
Kills:158
V. Kills:105 149%
Deaths:4
KDR:39.500
Accuracy:62.287% A++
KPH:46.600 A+
VKPH:31 A**
Saron HRB
A*
Kills:80
V. Kills:75 105%
Deaths:4
KDR:20
Accuracy:59.884% A++
KPH:36.200 B**
VKPH:33.900 A*
Kills:1,956 (1,718 + 238)
Deaths:74
KDR:26.432
VKDR:16.649
Vehicle Kills:1,232
Kill Difference:1,882
Playtime:55.281 hours
Usage:3%
Score:1.823m
Score/min:550
Driving Accuracy:62.850%
Gunner Accuracy:59.884%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:100
V. Kills:4 N/A
Deaths:2
KDR:50
Accuracy:37.973% C++
KPH:89.400 C+
VKPH:3.600 D
E540 Halberd-H
C+
Kills:81
V. Kills:43 184%
Deaths:5
KDR:16.200
Accuracy:69.458% A+
KPH:37.300 C
VKPH:19.800 C+
Kills:181 (0 + 181)
Deaths:7
KDR:25.857
VKDR:6.714
Vehicle Kills:47
Kill Difference:174
Playtime:3.288 hours
Usage:0%
Score:0.067m
Score/min:341
Driving Accuracy:N/A%
Gunner Accuracy:69.458%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:98
V. Kills:7 N/A
Deaths:4
KDR:24.500
Accuracy:34.657% M++
KPH:86.600 B+
VKPH:6.200 A
Kills:98 (0 + 98)
Deaths:4
KDR:24.500
VKDR:1.750
Vehicle Kills:7
Kill Difference:94
Playtime:1.132 hours
Usage:0%
Score:0.021m
Score/min:314
Driving Accuracy:N/A%
Gunner Accuracy:34.657%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:575
V. Kills:30 N/A
Deaths:77
KDR:7.468
Accuracy:51.863% B**
KPH:56.800 C*
VKPH:3 B*
M40 Fury-F
B**
Kills:130
V. Kills:40 317%
Deaths:47
KDR:2.766
Accuracy:57.064% B++
KPH:35.700 B*
VKPH:11 B**
V30-F Starfall
B++
Kills:53
V. Kills:32 161%
Deaths:17
KDR:3.118
Accuracy:68.367% B++
KPH:27.100 C+
VKPH:16.400 C+
M12 Kobalt-F
C-
Kills:53
V. Kills:4 N/A
Deaths:8
KDR:6.625
Accuracy:31.855% A+
KPH:11.700 D
VKPH:0.900 C-
Kills:811 (811 + 0)
Deaths:149
KDR:5.443
VKDR:0.711
Vehicle Kills:106
Kill Difference:662
Playtime:20.266 hours
Usage:1%
Score:0.180m
Score/min:148
Driving Accuracy:31.855%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:71
V. Kills:1 N/A
Deaths:2
KDR:35.500
Accuracy:29.982% C--
KPH:112.200 B**
VKPH:1.600 D**
Kills:71 (0 + 71)
Deaths:2
KDR:35.500
VKDR:0.500
Vehicle Kills:1
Kill Difference:69
Playtime:0.633 hours
Usage:0%
Score:0.013m
Score/min:351
Piloting Accuracy:N/A%
Gunner Accuracy:29.982%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 19,08918,9403,6295.219B++0.2232.05%A37.582%B*95.2B*N/A318199h9.1B*28.4B**
NS-15M2 5,8405,7861,0985.27A*0.2734.059%A*38.991%A++97.1A++N/A28959.6h9.3B**27.2B**
Ghost 5,6275,5836668.383A++3.3854.153%A*73.491%B+76.5A++N/A22273h1.8B*3.4B**
Pulsar C 5,3555,3161,0215.207M+0.2134.049%A++29.853%B**88.7MN/A29759.9h8.7B**25.7B**
Orion VS54 3,6193,6046135.879A**0.8832.878%A**35.155%A+83.4A*N/A46943.2h8.7A26.5B+
SVA-88 3,4583,4296545.243A++0.2433.268%A++34.558%A93.7A++N/A34236.6h9.4B**28.2B*
Zenith VX-5 2,5862,5634315.947S0.9534.994%A*28.053%B**86.3A*N/A29829.7h10.4B*29.6B**
Terminus VX-9 2,4462,4195004.838A++0.1634.144%A++37.578%A+77.8A++N/A21031.1h10.1B*29.5B**
VE-H Maw 2,2962,2775194.387A*0.6134.143%A+46.816%A*105.4A++N/A32821.6h7.7B**22.6B*
NS-30 Vandal 2,1812,1643695.864A*0.8646.62%A*29.02%C**65.4AN/A15833.1h4.6B*9.9B**
VX6-7 2,1532,1384095.227M++0.2332.192%A+24.275%B+77.2A++N/A34227.7h9.9B++30.7B*
Pulsar LSW 2,0502,0413346.111M**1.1133.563%A*29.789%B++94.9A++N/A42021.5h9.2B**27.3B**
Serpent VE92 2,0021,9763745.283M**0.2832.837%A++25.81%B**77.5A*1A+24925.5h9.8B*29.7B**
Solstice Burst 1,9861,9624184.694A*0.3135.952%A++29.919%B*71.3AN/A17927.5h11.3B++31.5B*
NS Decimator 2,9411,9426463.006A**1.9970.595%A2.678%C**51B**26.2A46838.1h4.5C*6.3B++
NS-15M AE 1,8791,8612926.373A*1.3732.849%A34.229%B*97.9AN/A30319h9.5B*28.9B*
NS-11A 1,8261,8003844.688A*0.3135.496%A*39.611%A**81.8A**1.2A++20022h9.6A+27.1A
H-V45 1,7581,7423994.366A++0.6334.225%A*33.123%A++74.1A*N/A23823.5h10.2B**29.8B**
Equinox VE2 Burst 1,7021,6713245.157A++0.1635.537%A+33.333%B++78.8A1.5A++17921.2h10.9B++30.6B*
Saron Laser Cannon 3,1021,6392327.065A++2.0635.404%B+1.098%D22.2B*19.8A++32473.8h77B++217.5B*
NS-15MP 1,6121,6012685.974A++0.9732.635%B**40.787%B**89.9B+N/A22417.8h8.9B*27.4B++
L100 Python HESH 1,6921,5512367.435S62.4358.94%B**1.87%C*84.3A+7.7C+28118.4h2.8B++4.8B*
NS-44 Commissioner AE 1,5401,5355882.611B**2.3951.687%B**27.883%C*93AN/A25016.5h2.9B++5.6B*
NS-11CB 1,4851,4712974.953S0.0533.473%A++21.55%C++85.5A++N/A33917.2h10.1B*30.1B++
Light PPA 1,5201,4385028.76M23.7645.848%B++N/A108.1A*6.2A50413.3h9.4B+20.6B+
Supernova FPC 2,4021,4246222.968A**17.9759.741%B*3.23%B+31.8B++21.8A+49944.8h5.2C++8.7B+
Eclipse VE3A 1,4311,4202815.053A+0.0533.361%A+24.296%B*86.1A++N/A22816.5h10.5B++31.6B**
VE-S Canis 1,3511,3363373.964A**1.0433.924%B**37.575%A*87.9A+1B++22415.2h8.3B**24.4B*
NS-11C 1,3431,3342924.568S0.4333.798%A*31.484%A*86.6M+N/A24715.4h9.9B**29.4B**
NS-11CP 1,3331,3251767.528S2.5332.414%B++27.547%B+89.5B*N/A23914.8h9.8B+30.3B++
NSX Daimyo 1,3121,3112056.395B**1.3953.809%A++95.652%B+77.6B**N/A20516.9h2B*3.6B**
Eridani SX5 1,3291,3092315.667S0.6733.218%A22.078%B71.1A+1.1A++26918.4h10.2B++30.7B++
NS-44 Commissioner 1,3081,3034662.796A++2.2052.56%A*21.182%C+75.8A++N/A26717.2h3.1B*5.9B**
Pandora VX25 1,3031,2973024.295S0.7153.58%A16.885%B+75.4A+N/A23417.2h3.7B++6.9B*
NS-357 Underboss 1,2931,2906042.136B**2.8651.813%A++25.892%B+103.2A*N/A26212.5h3.3B**6.4B**
Flare VE6 1,2711,2631777.136S2.1433.191%A++23.832%C+104.4A*N/A54912.1h8B**24.1B*
Artemis VX26 1,2771,2621956.472S1.4735.559%A++24.881%B69.7A++N/A29718.1h10.4B++29.2B**
NS-7 PDW 1,2481,2422006.21S1.2134.363%A++21.578%B++74.4A**N/A23816.7h11.3B*32.7B*
NS Baron G5AE 1,1721,1663113.749A*1.2558.426%B**16.81%C**65.5B*N/A16917.8h3.8B+6.4C++
NSX Tanto 1,1751,1662744.255M++0.7536.61%A++35.506%A+79.9A++N/A18714.6h10.1B++27.7B+
Eidolon VE33 1,1741,1632334.991M*0.0140.379%A*29.923%B+67.6A**N/A24717.2h6.6B*16.4B**
CME 1,1671,1612484.681M*0.3235.854%A++32.989%A+78.4A*N/A18614.8h10.4B**29.1B**
Sirius SX12 1,1691,1612454.739M*0.2631.5%A22.739%B*63.8A++N/A22218.2h11.3B*35.8B++
L100 Python AP 1,7691,0853828.553S23.5563.54%B*1.935%C-38.1B+24B**31528.5h6C*9.5B+
Deimos VA29 1,0571,0473413.07A++1.9378.745%A+20.153%B+78.7AN/A28313.3h2.1B+2.7B++
Blueshift VM5 1,0531,0391317.931A*2.9326.476%A+24.543%B++58A+N/A18917.9h12.2B**46B*
Dual Photon Pods 1,3091,0338129.125U124.1260.216%B**N/A202.5A**54.1M++12255.1h13.5B**22.5B**
Blueshift VM5 1,0221,0121317.725A*2.7227.354%A+23.617%B+56.5A+N/A19317.9h12.8B**46.9B**
Maelstrom Turbo Laser 1,8571,0041238.163A*3.1638.174%A1.394%D24.5B*20.9A+38740.9h64.8B++169.8B*
NSX Tomoe 9429361974.751A+0.2535.934%A+48.504%B**70.4AN/A19213.3h11.2B*31.1B*
M12 Kobalt 9088861886U881.0026.193%B*17.043%C+126.6B3.1D3177h16.8C**64.3B+
Darkstar 8838642453.527A+1.4733.024%A40.741%A**80A+1.8A*20410.8h10.5B**31.7B**
V10 8628606114.098S9.1053.032%A++80.465%B74.8A*N/A23111.5h1.7B**3.2B**
Frag Grenade 8658571857N/A852.0056.685%A+N/A659.2B*6.2C28111.3h3B++5.3B*
NSX Naginata 8047971924.151M0.8531.054%A++44.793%A*81.3A+N/A2139.8h9.1B*29.2B*
NS-45 Pilot 7367343152.33B*2.6740.223%A+39.782%A++126.6A*N/A3205.8h5.5B*13.7B**
Sticky Grenade 7167111711N/A706.0063.479%AN/A1422B**10C49990.5h1.6B++2.5B++
Spiker 6836802882.361A+2.6436.189%B**25.588%B++81A++N/A2788.4h6.9B+19.1B*
CAS30 Tank Buster 1,1856786210.935S5.9345.949%C++N/A21.8M16.3A++27231.1h25.1A54.6B**
MKV Suppressed 6836741494.523S0.4832.461%A26.113%B**60.7AN/A19911.1h11.9B++36.6B++
NSX-P Tanto 6556511753.72M++1.2835.241%A++40.86%A*86.8M+N/A2637.5h10.7B*30.2B**
Lasher X2 6486411474.361S0.6445.318%M4.836%B+81.1A**N/A3217.9h16.4B++36.1B**
NSX Yumi 6426291933.259A1.7431.555%B**34.499%B*58.8B**1.2C*12710.7h9.6B*30.4B*
NS-44L Blackhand 581577995.828M**0.8357.6%A++45.754%C**58.9A++N/A1929.8h3.6B++6.2B*
S12 Renegade 605575777.468B**2.4751.863%B**2.783%D-56.9C*3B*13810.1h3.8C7.3B
Antares LC 9775285210.154S5.1534.352%B+1.326%C-29.7B*25.2A39417.8h66.3B++192.9B++
C-4 6535091274.008A++0.9931.165%B**N/A62.1C-17.6D-6068.2h1.1B*3.5B**
VE-LR Obelisk 4894861423.423B**1.5850.055%M+40.535%B**83.8A*N/A2615.8h4.7B**9.4A
Cerberus 4844821962.459A+2.5440.815%A29.461%B*89.3A++N/A2305.4h4.9B*12B**
Solstice VE3 4474401054.19S0.8134.716%A*29.318%A++48.9A++N/A5579h11.2B*32.4B+
Nyx VX31 431430775.584A++0.5843.04%A+32.558%C**78.2A+N/A2095.5h4.3B**10B**
NS-AM7 Archer 5104192092.005M**3.0069.035%A34.606%A++18.4A**4B*11222.8h10.5B*15.3B**
MANA Anti-Personnel Turret 415408498.327N/A3.3331.865%UN/A4080U70U8806800.1h18.9T*59.4T*
C75 Viper 427383942.556S37.5652.425%A1.567%C++67.2A*7.7C+3555.7h8.3B**15.8B**
Hornet Missiles 5793771037.7S32.7074.712%A+1.857%C**150.8A+80.8A++11542.5h7.6B+10.1B*
Skorpios 3713671003.67A+1.3333.126%A+35.15%A*87.4A++1A2464.2h9.7B++29.3B**
NSX Tengu 3643611123.223A*1.7846.789%A+34.626%A*84A++N/A2324.3h8.8B**18.9B*
The Slasher 3793606,8170.053C++4.9533.921%C+14.722%B+0.7CN/A2482.4h2.2C++6.6C+
Nebula VM20 346340418.293M+3.2926.313%A+22.941%B+60.7A++1.1A1865.6h11.5A43.5B**
Lumine Edge 3393372,4850.136C++4.8641.978%A23.145%B**2.4CN/A6141h1.2B+2.9B+
Nebula VM20 339335418.171M+3.1725.667%A+25.97%B**59.8A++N/A1855.6h11.5A45B**
Tank Mine 382301397.718M2.72110.118%SN/A188.1A++50.6C-15431.6h2.8D**2.5A*
Supernova PC 368294473.5U68.5062.85%A+2.041%C60M**15.1A++4454.9h4B++6.3B**
S1 4442891032.806M**2.1971.222%A++2.422%C48.2A++25.8A++8286h5.8B+8.1B*
Parallax VX3 2552551615.938M**10.9452.711%A*83.137%B++68.9A**N/A2973.7h1.6B**3.1B**
Spear Anti-Vehicle Phalanx Turret 363246549.2S44.2063.464%A++6.098%B**84.8M40.3A++7422.9h6B++9.4B**
Comet VM2 286232337.03S2.0356.246%A+4.741%C**25.2A**5.9B*2149.2h15.4B++27.5B*
Comet VM2 290222336.727S1.7356.882%A4.505%C++24.1A*7.4A1759.2h16.3B*28.6B**
VE-C Horizon 221216673.224A1.7846.026%A++35.648%A++83.1A1.9B**1852.6h11.5B*25B**
MANA Anti-Vehicle Turret 385206258.24S3.2471.189%B+3.398%C++2060C1790C2039390.1h9.9C++13.9B
Icikill 2112054,8400.042C+4.9633.423%C++6.829%C-0.8C+N/A2267.7h1.8B+5.4B+
C150 Dalton 4311901611.875B++6.8722.496%FN/A31.7C+40.2B**6356h4.3C++19D*
Anti-Vehicle Grenade 2431851185N/A180.0053.403%C*N/A370C+116C**34810.5h5.3C*9.8B+
Phaseshift VX-S 159158169.875A**4.8750.407%A*77.848%C*58.5A++N/A1702.7h2.4B+4.7B++
E540 Halberd 263158439.5M+34.5062.287%A++N/A46.5A30.9A**8063.4h6C+9.6B*
Skyguard 267146916.222S11.2241.043%A++N/A15.7C*13B*2209.3h154.3D375.9B+
NSX Amaterasu 1461452,7590.053C+4.9537.225%B++11.035%C--0.9C--N/A2164.8h2.3C++6.3B+
Nemesis VSH9 247143522.75M**2.2573.548%A+6.294%A*16.6C+12.1C+2808.6h9.1C12.4C**
M40 Fury-F 170130472.766B+2.2357.064%B++N/A36.1B*11.1B**1893.6h7.9B+13.9B*
Hunter QCX 132126542.333A**2.6753.492%B++38.889%B*31.5A++1.5C1054h3B+5.7B+
Rocklet Rifle 230125691.812A*3.1953.841%C++N/A31.3C*26.3C++3664h35.3C**65.6C**
Damascus Edge 1131073,9780.027C+4.9732.473%C**5.607%C0.4CN/A1267h2C**6.2B+
NS-61 Emissary 109105462.283A*2.7237.273%A+18.095%C**42B*1.6A*1612.5h14.3C++38.3B+
Proton II PPA-H 104100250M*45.0037.973%C++2%C**90.9C+3.6D2681.1h9.6C**25.4B
M60-A Bulldog 10998198M*93.0062.385%A++1.02%D--108.9M*12.2A**3470.9h5.6C**8.9B*
M12 Kobalt 10598424.5B**19.5034.657%M++19.388%C**89.1B++6.4A3131.1h22.9C--66B++
NSX Masamune 14496412.341A*2.6668.152%B**4.167%A++38.4B+19.2B+2832.5h11.8C*17.3B+
Auraxium Force-Blade 96932,6740.035C+4.9724.765%C-7.527%C++0.7CN/A2141.3h1.7B*6.9C**
Phobos VX86 8888273.259A+1.7474.905%A23.864%A62.9B++N/A3751.4h2.2B+3B++
Thanatos VE70 8582302.733A*2.2759.003%A*13.415%D51.3A1.9M**6831.6h4.5B7.6B*
E540 Halberd-H 12481516.2B++11.2069.458%A+1.235%C-36.8C19.5C3792.2h12.2F*17.5D**
Saron HRB 15580420M++15.0059.884%A++3.75%A*36.4B**34.1A*14182.2h20.7C**34.6B*
CAS 14-E 7271235.5A+30.5029.982%C--2.817%B**118.3A1.7D**3500.6h20.8B*69.3B++
Photon A2A Missile Pods 15367322.333M**17.3391.102%A++N/A111.7A++143.3M*20700.6h6.4B**7A+
XM98 636397M2.0050.903%A*69.841%D57.3A++N/A3851.1h2.2B+4.4B*
Proximity Mine 595887.25B**2.25105.839%SN/A193.3A+3.3S14090.3h2.5F2.4A+
NS Harrower 54541,1020.049C+4.9532.938%C++29.63%A*0.8C+N/A266.5h2.1C*6.2B+
M60-A Bulldog 5954227B++22.0060.733%A+N/A90M8.3A+2900.6h6.4C+10.6B+
V30-F Starfall 8553173.118B**1.8868.367%B++N/A26.5C+16C+1412h13.9B+20.3B++
M12 Kobalt-F 575386.625A*1.6231.855%A+1.887%D**11.8DN/A1414.5h31.3F-98.3C
Ectoblaster 5252321.625A++3.3846.982%B*11.539%B++57.8A+N/A1280.9h12.4B+26.4B++
Beamer VS3 5452163.25M++1.7539.868%A++30.769%B**65A++2.5M7440.8h7B*17.5B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret35220.6h
Nano-Armor Kit26177,11510.9h
Spawn Beacon11800.4h
AE Nano-Armor Kit55263,73116.8h
AE Medical Applicator4095,5455.7h
Nanite Revive Grenade01820.1h
Medical Applicator826,8801.6h
Spitfire Auto-Turret36350.6h
Restoration Kit3503,79116.5h
Motion Spotter1910,9078.6h
Smoke Grenade02040.1h
Shield Recharging Field41,5820.5h
Ammunition Package103,0250.9h
Medical Kit1,63917,680135.4h
Anti-Infantry MANA Turret38170.7h
Recon Detection Device61,6672.1h

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