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Paragon PoPeMunky[TCFB] PoPeMunky
VS BR 173

KDR: 3.39

Score: 75.2m

Last Seen: May 1st, 2019 9:02 AM
- OFFLINE - 2716.7 hour(s)

Battle Rank 119 (173 total) - Vanu Sovereignty on Connery
Level Progress (to 120): 16%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Maelstrom Turbo Laser Eclipse VE3A Light PPA Betelgeuse 54-A SVA-GG Orion VS54 Terminus VX-9 Nebula VM20
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,234,737 MLG Score: 987
Fun Score: N/A
Cheeseburgers Flipped: 1031TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.62%18.221%48526118833,2533.61642-0.223

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.141%1.064B**-0.402C---0.195CHEAD + (~4.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.70.454B+10.80.242C++29.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.513%1.197%11354121016,8691847131619.12825128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.844%-0.193C-0.362C--0.384

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
182.2-0.129C64.7-0.221C117.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.88%1.854%107412108638144771.0589181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.24%-1.176D*-0.455D1.234

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.8-1.301D**25.6-1.049D*63.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.83%1.046%2281012042,00891910482.18261191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.967%-0.588D-0.84D-0.453

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.50.553B+15.90.6B+37.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.744%68.607%228412101,529104051.47019

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.046%1.618A+0.099C+0.905

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.518B+2.20.314C*2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
75.2m409%547 (32.8k)504 (30.2k)3.3937575,44322,2304.05416173 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214395627.993%11.812%33106:4325

10% Combat Medic51% Engineer17% Heavy Assault13% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2012 11:32 AMDec 17th, 2012 1:50 PMMay 29th, 2019 8:04 PM (85d) (PST)May 1st, 2019 5:24 AM (113d) (PST)May 1st, 2019 5:02 AM (113d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8191047150.5050.1490.0602.5950.130987

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,1526,21442,9383094156830,210

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2490.5h/103.8d 14,681 8,911 20,032 387.8k 3,106 5,555 19,363 122.4m

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
B**
Kills:4,490
Deaths:1,350
KDR:3.326
Accuracy:31.307% B**
HSR:16.637% D
VX6-7
A+
Kills:1,223
Deaths:433
KDR:2.824
Accuracy:31.985% A+
HSR:18.397% C-
Solstice SF
B**
Kills:1,205
Deaths:462
KDR:2.608
Accuracy:29.515% B**
HSR:15.104% C
Solstice VE3
B**
Kills:1,172
Deaths:355
KDR:3.301
Accuracy:28.284% B**
HSR:17.662% C
Zenith VX-5
B+
Kills:1,165
Deaths:349
KDR:3.338
Accuracy:28.438% B+
HSR:16.996% D
Serpent VE92
B+
Kills:1,164
Deaths:393
KDR:2.962
Accuracy:26.419% B+
HSR:14.175% D--
Pulsar C
B**
Kills:1,031
Deaths:307
KDR:3.358
Accuracy:29.828% B**
HSR:22.212% C+
Eidolon VE33
C
Kills:651
Deaths:324
KDR:2.009
Accuracy:25.907% C
HSR:19.201% D-
Kills:12,101
Deaths (as Engineer):3,973
Deaths (to Engineers):6,047
KDR:3.04581
Kill Difference:8,128
Playtime:1,275.933 hours
Usage:51%
Score:39.811m
Score/min:520
Accuracy (listed only):28.961%
HSR (listed only):17.548%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:3,447
Deaths:886
KDR:3.891
Accuracy:28.564% B+
HSR:21.874% D*
SVA-GG
B+
Kills:2,872
Deaths:737
KDR:3.897
Accuracy:29.070% B+
HSR:20.648% D*
Orion VS54
C+
Kills:2,126
Deaths:937
KDR:2.269
Accuracy:20.504% C+
HSR:16.510% D*
VX29 Polaris
B++
Kills:1,420
Deaths:409
KDR:3.472
Accuracy:27.368% B++
HSR:19.507% C--
Flare VE6
C--
Kills:1,401
Deaths:489
KDR:2.865
Accuracy:19.653% C--
HSR:19.772% D
SVA-88
C
Kills:1,162
Deaths:515
KDR:2.256
Accuracy:21.946% C
HSR:16.523% D*
Pulsar LSW
D
Kills:308
Deaths:105
KDR:2.933
Accuracy:19.991% D
HSR:18.831% D
Kills:12,736
Deaths (as Heavy Assault):4,078
Deaths (to Heavy Assaults):5,547
KDR:3.1231
Kill Difference:8,658
Playtime:423.622 hours
Usage:17%
Score:13.858m
Score/min:545
Accuracy (listed only):23.871%
HSR (listed only):19.095%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
B**
Kills:4,490
Deaths:1,350
KDR:3.326
Accuracy:31.307% B**
HSR:16.637% D
VX6-7
A+
Kills:1,223
Deaths:433
KDR:2.824
Accuracy:31.985% A+
HSR:18.397% C-
Solstice SF
B**
Kills:1,205
Deaths:462
KDR:2.608
Accuracy:29.515% B**
HSR:15.104% C
Sirius SX12
C
Kills:1,179
Deaths:722
KDR:1.633
Accuracy:22.551% C
HSR:9.754% D*
Solstice VE3
B**
Kills:1,172
Deaths:355
KDR:3.301
Accuracy:28.284% B**
HSR:17.662% C
Zenith VX-5
B+
Kills:1,165
Deaths:349
KDR:3.338
Accuracy:28.438% B+
HSR:16.996% D
Serpent VE92
B+
Kills:1,164
Deaths:393
KDR:2.962
Accuracy:26.419% B+
HSR:14.175% D--
Pulsar C
B**
Kills:1,031
Deaths:307
KDR:3.358
Accuracy:29.828% B**
HSR:22.212% C+
Eridani SX5
B++
Kills:621
Deaths:167
KDR:3.719
Accuracy:30.019% B++
HSR:16.103% D
Kills:13,250
Deaths (as Light Assault):4,538
Deaths (to Light Assaults):4,231
KDR:2.91979
Kill Difference:8,712
Playtime:336.122 hours
Usage:13%
Score:8.671m
Score/min:430
Accuracy (listed only):28.705%
HSR (listed only):16.338%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C+
Kills:2,041
Deaths:745
KDR:2.740
Accuracy:25.616% C+
HSR:20.480% D
Sirius SX12
C
Kills:1,179
Deaths:722
KDR:1.633
Accuracy:22.551% C
HSR:9.754% D*
CME
B+
Kills:1,178
Deaths:348
KDR:3.385
Accuracy:29.544% B+
HSR:21.647% C+
Equinox VE2
B**
Kills:1,174
Deaths:338
KDR:3.473
Accuracy:31.439% B**
HSR:22.317% C++
Pulsar VS1
B**
Kills:1,170
Deaths:332
KDR:3.524
Accuracy:29.526% B**
HSR:22.992% C**
H-V45
C
Kills:1,163
Deaths:586
KDR:1.985
Accuracy:22.350% C
HSR:12.124% D*
Eridani SX5
B++
Kills:621
Deaths:167
KDR:3.719
Accuracy:30.019% B++
HSR:16.103% D
Darkstar
B+
Kills:440
Deaths:146
KDR:3.014
Accuracy:29.411% B+
HSR:13.864% D**
Corvus VA55
B**
Kills:171
Deaths:63
KDR:2.714
Accuracy:29.617% B**
HSR:14.620% D*
Kills:9,137
Deaths (as Combat Medic):3,447
Deaths (to Combat Medics):2,126
KDR:2.65071
Kill Difference:5,690
Playtime:251.693 hours
Usage:10%
Score:7.162m
Score/min:474
Accuracy (listed only):27.786%
HSR (listed only):17.100%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:1,179
Deaths:722
KDR:1.633
Accuracy:22.551% C
HSR:9.754% D*
Beamer VS3
B+
Kills:852
Deaths:527
KDR:1.617
Accuracy:30.603% B+
HSR:16.784% D
Ghost
A+
Kills:757
Deaths:110
KDR:6.882
Accuracy:49.105% A+
HSR:60.766% D
Eridani SX5
B++
Kills:621
Deaths:167
KDR:3.719
Accuracy:30.019% B++
HSR:16.103% D
Parallax VX3
B**
Kills:568
Deaths:67
KDR:8.478
Accuracy:46.179% B**
HSR:78.345% C++
Artemis VX26
A++
Kills:491
Deaths:117
KDR:4.197
Accuracy:35.002% A++
HSR:20.163% C
NS-357 Underboss
C
Kills:253
Deaths:257
KDR:0.984
Accuracy:34.148% C
HSR:11.463% D*
V10
C++
Kills:121
Deaths:28
KDR:4.321
Accuracy:40.788% C++
HSR:69.422% D--
Phaseshift VX-S
C+
Kills:83
Deaths:15
KDR:5.533
Accuracy:35.308% C+
HSR:72.289% C+
Cerberus
C++
Kills:62
Deaths:42
KDR:1.476
Accuracy:32.536% C++
HSR:9.677% D**
Kills:4,987
Deaths (as Infiltrator):2,052
Deaths (to Infiltrators):2,832
KDR:2.43031
Kill Difference:2,935
Playtime:76.922 hours
Usage:3%
Score:1.390m
Score/min:301
Accuracy (listed only):35.624%
HSR (listed only):36.477%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:2,028
Deaths:458
KDR:4.428
Accuracy:18.104% C+
HSR:15.927% D--
Nebula VM20
C++
Kills:2,001
Deaths:409
KDR:4.892
Accuracy:19.278% C++
HSR:16.942% D
Blueshift VM5
C*
Kills:664
Deaths:210
KDR:3.162
Accuracy:18.049% C
HSR:22.590% C*
Blueshift VM5
B+
Kills:411
Deaths:140
KDR:2.936
Accuracy:18.981% C+
HSR:23.358% B+
Cosmos VM3
C+
Kills:274
Deaths:75
KDR:3.653
Accuracy:16.987% C+
HSR:12.044% F
Comet VM2
C+
Kills:265
Deaths:147
KDR:1.803
Accuracy:41.464% C+
HSR:1.887% D*
Cosmos VM3
C+
Kills:258
Deaths:59
KDR:4.373
Accuracy:16.520% C+
HSR:11.628% F
Quasar VM1
C*
Kills:219
Deaths:41
KDR:5.341
Accuracy:16.947% C*
HSR:15.069% D
NS-10 Burster
A
Kills:180
Deaths:83
KDR:2.169
Accuracy:37.272% A
HSR:6.667% C+
NS-10 Burster
A
Kills:162
Deaths:69
KDR:2.348
Accuracy:38.468% A
HSR:4.938% C
Comet VM2
C
Kills:157
Deaths:115
KDR:1.365
Accuracy:42.126% C
HSR:3.185% C--
Kills:6,619
Deaths (as MAX Suit):903
Deaths (to MAX Suits):1,230
KDR:7.33001
Kill Difference:5,716
Playtime:129.116 hours
Usage:5%
Score:4.347m
Score/min:561
Accuracy (listed only):25.836%
HSR (listed only):12.203%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B*
Kills:9,928
V. Kills:10,046 99%
Deaths:3,182
KDR:3.120
Accuracy:35.217% B++
KPH:17.600 C++
VKPH:17.800 B*
Light PPA
A+
Kills:3,735
V. Kills:545 N/A
Deaths:465
KDR:8.032
Accuracy:41.303% C++
KPH:45.600 C+
VKPH:6.700 A+
Saron Laser Cannon
B**
Kills:1,631
V. Kills:1,734 94%
Deaths:604
KDR:2.700
Accuracy:33.468% C**
KPH:14.800 C++
VKPH:15.800 B**
Dual Photon Pods
S
Kills:1,575
V. Kills:743 212%
Deaths:24
KDR:65.625
Accuracy:54.836% B
KPH:160.100 A+
VKPH:75.500 S
Antares LC
B**
Kills:1,128
V. Kills:998 113%
Deaths:268
KDR:4.209
Accuracy:32.879% C*
KPH:24 B+
VKPH:21.200 B**
Kills:17,997 (16,422 + 0)
Deaths:4,543
KDR:3.961
VKDR:3.096
Vehicle Kills:14,066
Kill Difference:13,454
Playtime:813.278 hours
Usage:33%
Score:20.503m
Score/min:420
Piloting Accuracy:32.879%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:848
V. Kills:414 204%
Deaths:111
KDR:7.640
Accuracy:52.892% A+
KPH:3,052,800 U
VKPH:1,490,400 U
AP30 Shredder
U
Kills:264
V. Kills:109 240%
Deaths:45
KDR:5.867
Accuracy:23.140% F
KPH:950,400 U
VKPH:392,400 U
L105 Zephyr
B+
Kills:256
V. Kills:59 427%
Deaths:24
KDR:10.667
Accuracy:45.160% C**
KPH:59.200 B+
VKPH:13.700 B+
CAS30 Tank Buster
D-
Kills:91
V. Kills:92 98%
Deaths:167
KDR:0.545
Accuracy:32.490% D*
KPH:3.100 D-
VKPH:3.200 D-
Kills:1,459 (91 + 1,368)
Deaths:347
KDR:4.205
VKDR:1.942
Vehicle Kills:674
Kill Difference:1,112
Playtime:33.372 hours
Usage:1%
Score:1.744m
Score/min:871
Piloting Accuracy:32.490%
Gunner Accuracy:45.160%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:164
V. Kills:69 234%
Deaths:19
KDR:8.632
Accuracy:52.038% C+
KPH:26.600 C
VKPH:11.200 C+
Skyguard
C+
Kills:133
V. Kills:124 106%
Deaths:26
KDR:5.115
Accuracy:27.206% C
KPH:10.500 D
VKPH:9.700 C+
Kills:297 (297 + 0)
Deaths:45
KDR:6.600
VKDR:4.289
Vehicle Kills:193
Kill Difference:252
Playtime:18.880 hours
Usage:1%
Score:0.358m
Score/min:316
Driving Accuracy:27.206%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B*
Kills:553
V. Kills:198 278%
Deaths:65
KDR:8.508
Accuracy:52.844% B+
KPH:31.500 B*
VKPH:11.300 B++
Saron HRB
C
Kills:165
V. Kills:100 163%
Deaths:32
KDR:5.156
Accuracy:39.506% C--
KPH:21.700 C
VKPH:13.100 C
Supernova VPC
B+
Kills:121
V. Kills:19 N/A
Deaths:9
KDR:13.444
Accuracy:53.615% C**
KPH:54.800 B+
VKPH:8.600 C*
Proton II PPA
B+
Kills:98
V. Kills:5 N/A
Deaths:3
KDR:32.667
Accuracy:21.040% C--
KPH:73.400 B+
VKPH:3.700 C+
E540 Halberd
C+
Kills:58
V. Kills:30 187%
Deaths:9
KDR:6.444
Accuracy:43.189% D
KPH:30.500 C+
VKPH:15.800 C+
Supernova FPC
B++
Kills:56
V. Kills:30 181%
Deaths:4
KDR:14
Accuracy:49.091% D
KPH:33.300 B++
VKPH:17.900 B+
Kills:1,051 (730 + 321)
Deaths:122
KDR:8.615
VKDR:3.131
Vehicle Kills:382
Kill Difference:929
Playtime:32.281 hours
Usage:1%
Score:0.923m
Score/min:476
Driving Accuracy:49.091%
Gunner Accuracy:43.189%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:96
V. Kills:5 N/A
Deaths:10
KDR:9.600
Accuracy:28.428% D--
KPH:57.200 D
VKPH:3 D-
Saron HRB-H
C+
Kills:76
V. Kills:59 127%
Deaths:11
KDR:6.909
Accuracy:52.667% C
KPH:28.300 D
VKPH:22 C+
E540 Halberd-H
D*
Kills:75
V. Kills:57 129%
Deaths:12
KDR:6.250
Accuracy:46.636% D*
KPH:15.900 D**
VKPH:12.100 D*
Aphelion VEX-4H
C+
Kills:68
V. Kills:44 151%
Deaths:13
KDR:5.231
Accuracy:39.966% D
KPH:39 C+
VKPH:25.300 C+
Kills:315 (0 + 315)
Deaths:46
KDR:6.848
VKDR:3.587
Vehicle Kills:165
Kill Difference:269
Playtime:10.819 hours
Usage:0%
Score:0.255m
Score/min:393
Driving Accuracy:N/A%
Gunner Accuracy:39.966%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:72
V. Kills:32 218%
Deaths:23
KDR:3.130
Accuracy:28.515% D*
KPH:11.200 D-
VKPH:5 D
M40 Fury
C
Kills:59
V. Kills:18 311%
Deaths:7
KDR:8.429
Accuracy:33.590% C
KPH:25.300 D
VKPH:7.700 C
Kills:131 (0 + 131)
Deaths:30
KDR:4.367
VKDR:1.667
Vehicle Kills:50
Kill Difference:101
Playtime:8.755 hours
Usage:0%
Score:0.142m
Score/min:270
Driving Accuracy:N/A%
Gunner Accuracy:33.590%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Maelstrom Turbo Laser 19,9749,9283,1823.12B+0.2735.217%B++1.259%D17.6C++17.8B*403564.7h80.9B+229.6B+
Eclipse VE3A 4,5294,4901,3503.326B*0.0731.307%B**16.637%D54B+N/A14683.2h10.9B+34.7B++
Light PPA 4,2803,7354658.032B++4.6441.303%C++1.071%C45.7C+6.7A+32881.8h12.2C**29.6C**
Betelgeuse 54-A 3,4703,4478863.891B0.5028.564%B+21.874%D*66.2C+N/A38552.1h9.8B+34.5B+
SVA-GG 2,8922,8727373.897B**0.5029.07%B+20.648%D*63.4C+N/A29045.3h10B+34.4B+
Orion VS54 2,1362,1269372.269B+1.1220.504%C+16.51%D*34.6C++N/A24961.4h11B++53.9C++
Terminus VX-9 2,0552,0417452.74B+0.6525.616%C+20.48%D38.7C+N/A19752.7h11.3B+44.2B
Nebula VM20 2,0452,0284584.428B**1.0318.104%C+15.927%D--36.6C*N/A18155.4h13.1B**72.1B+
Nebula VM20 2,0142,0014094.892A+1.5019.278%C++16.942%D39.4BN/A17950.8h12.5B**65B++
Saron Laser Cannon 3,3651,6316042.7B0.6933.468%C**1.042%D14.8C++15.8B**499109.9h126.4C*377.7B
Dual Photon Pods 2,3181,5752465.625S62.2354.836%B1.27%C+160.7A+75.8S18199.8h23.3C++42.4C*
VX29 Polaris 1,4271,4204093.472A++0.0827.368%B++19.507%C--55B+N/A37625.8h10.5B++38.5B+
Flare VE6 1,4161,4014892.865A+0.5319.653%C--19.772%D34.2CN/A19941h11.3C+57.4C+
C-4 1,6671,2864422.91B**0.4823.012%C--N/A106.3B+31.5C*130012.1h1.4C*6.1C++
VX6-7 1,2301,2234332.824B**0.5731.985%A+18.397%C-51B++N/A29124h10.3B++32.1B*
Solstice SF 1,2201,2054622.608A++0.7929.515%B**15.104%C17.8C+N/A9367.7h10.7C**36.3B++
Sirius SX12 1,1871,1797221.633B+1.7622.551%C9.754%D*21.2CN/A10555.6h13.6B+60.2C*
CME 1,1871,1783483.385A*0.0129.544%B+21.647%C+46.2B+N/A16825.5h12.1B+41B+
Equinox VE2 1,1881,1743383.473A*0.0831.439%B**22.317%C++55.1AN/A16621.3h10.1B*32.2B*
Solstice VE3 1,1861,1723553.301M**0.0928.284%B**17.662%C21.4C++N/A18254.7h12.5B++44.2B+
Pulsar VS1 1,1781,1703323.524M0.1329.526%B**22.992%C**53.4A++N/A19021.9h10.3A34.9B**
Zenith VX-5 1,1741,1653493.338A*0.0628.438%B+16.996%D22.2C-N/A12952.5h11.1B++39B++
Serpent VE92 1,1701,1643932.962A++0.4326.419%B+14.175%D--23.7CN/A13149.2h10.6B++40.2B+
H-V45 1,1701,1635861.985B1.4122.35%C12.124%D*22.7CN/A13051.2h13.5C+60.3C+
SVA-88 1,1651,1625152.256C*1.1421.946%C16.523%D*36CN/A25832.3h11.7C++53.4C++
Antares LC 2,1261,1282684.209A+0.8232.879%C*1.507%C24B+21.2B**30847h97.7B+297.2B+
Pulsar C 1,0481,0313073.358A0.0429.828%B**22.212%C+33C*N/A15931.2h11B36.9B+
Beamer VS3 8608525271.617B**1.7830.603%B+16.784%D26.4C+N/A11532.3h7.5B++24.6C**
C150 Dalton 1,2628481117.64C++4.2552.892%A+N/A8480U4140U96830600.1h4.8C9B+
Ghost 7617571106.882A+3.4949.105%A+60.766%D49.5B+N/A22215.3h2.1B+4.4B++
Blueshift VM5 6726642103.162B0.2318.049%C22.59%C*33C+N/A18120.1h14.1B+77.9C**
S1 1,0056634001.658A++1.7463.086%B++2.112%C30.7B+15.8B+50521.6h6.2B9.8B+
Eidolon VE33 6636513242.009B*1.3825.907%C19.201%D-18.8CN/A9234.6h9.2C++35.5C++
Eridani SX5 6246211673.719A**0.3330.019%B++16.103%D54.5B++N/A18211.4h10.8B+36B+
Frag Grenade 6216181618N/A614.6141.016%DN/A412C2D21881.5h3.8C++9.2C+
Parallax VX3 568568678.478A+5.0846.179%B**78.345%C++41.2B*N/A21213.8h2B+4.3B++
Supernova PC 751553658.508B+5.1152.844%B+1.447%D31.6B*11.3B++34917.5h3.9B*7.4B*
Lasher X2 5085053061.65B**1.7424.703%C+2.772%D31.6C+N/A18216h17.9B+72.4B
Artemis VX26 4974911174.197A**0.8035.002%A++20.163%C64.6A+N/A1837.6h9.9B*28.2B**
Darkstar 4454401463.014B**0.3829.411%B+13.864%D**57.1B+N/A1887.7h10.5B**35.6B*
Blueshift VM5 4164111402.936C**0.4618.981%C+23.358%B+35.7C++N/A21511.5h14.4B+75.8B
NS Decimator 4703392841.194C*2.2060.6%C+2.36%C++36.5C++14.1C6799.3h4.2B+7B+
Pulsar LSW 3093081052.933A0.4619.991%D18.831%D34.2CN/A2889h11.8C**59C++
Anti-Vehicle Grenade 3292941294N/A290.6160.603%B**N/A588B**70C51600.5h3.9B**6.4B**
Cosmos VM3 277274753.653B**0.2616.987%C+12.044%F33.4C++N/A1518.2h11.6B*68.3B+
Comet VM2 3942651471.803B**1.5941.464%C+1.887%D*12.9C**6.3B**19320.5h16.2B++39.2B+
AP30 Shredder 373264455.867C+2.4723.14%F2.273%C++2640U1090U35068600.1h45.5A196.7B++
Cosmos VM3 260258594.373A++0.9816.52%C+11.628%F33.5C*N/A1527.7h10.3A62.6C**
L105 Zephyr 3152562410.667C**7.2745.16%C**N/A59.5B+13.7B+4414.3h5.9B+13.2B+
NS-357 Underboss 2572532570.984C+2.4134.148%C11.463%D*35.1C+N/A2277.2h4C**11.8C++
Quasar VM1 224219415.341M1.9516.947%C*15.069%D19.2CN/A17411.4h13B++76.7B
NS-10 Burster 319180832.169A++1.2237.272%A6.667%C+7.2B+5.6A20825h143.4C+384.7B+
Corvus VA55 171171632.714A*0.6829.617%B**14.62%D*37.2B+N/A3884.6h11.2B+37.7B++
Saron HRB 265165325.156C+1.7639.506%C--N/A21.7C13.2C4777.6h17.9B++45.4B+
L100 Python HEAT 233164198.632B**5.2452.038%C+N/A26.5C11.1C+2996.2h5.1B+9.7B+
NS-10 Burster 287162692.348A++1.0538.468%A4.938%C9.2A+7.1A*25717.7h118.7B++308.5B**
Comet VM2 2611571151.365B+2.0342.126%C3.185%C--12C+7.9A++21913.1h22.4B+53.3B+
Damascus Edge 1491479,7310.015C--3.385.013%F-5.442%C0.2CN/A1656.9h2.7D53.7T*
Skyguard 257133265.115B*1.7227.206%C1.504%C10.5D9.8C++32412.7h146.4C-538.1C-
V10 121121284.321B+0.9340.788%C++69.422%D--25.7CN/A1464.7h2.4C+5.9C++
Supernova VPC 140121913.444C++10.0553.615%C**1.653%C++55B+8.6C*3572.2h2.2B**4.1B**
M60-A Bulldog 142119254.76C+1.3727.099%D--N/A27C-5.2C4534.4h5.1B+18.9C+
M60-A Bulldog 133116523.2B+19.8145.357%C+1.724%C27.6C4C+3134.2h5.9C*12.9C**
Proton II PPA 10398332.667A29.2721.04%C--1.02%D--75.4B++3.8C+4971.3h5.4A25.7B*
M60-A Bulldog 11497332.333B*28.9444.017%C1.031%D--27.7C4.9C*3413.5h5.4B+12.3B
Proton II PPA-H 10196109.6C+6.2128.428%D--2.083%B+56.5D2.9D-3271.7h7.1B*24.9B+
CAS30 Tank Buster 183911670.545C--2.8532.49%D*N/A3.1D-3.2D-17829h69C212.5D
Lancer AE 21386571.509B1.8859.249%CN/A12.3C-18.1B+4057h29.2C49.2C
Phaseshift VX-S 8483155.533B**2.1435.308%C+72.289%C+22.4C-N/A1083.7h3.5C10C+
Nemesis VSH9 13576441.727A*1.6763.774%C++2.632%C+14.6C+11.3C+8785.2h8.3C++13C*
Saron HRB-H 13576116.909B3.5252.667%C2.632%B**28.1D21.9C+5872.7h24.6C++46.6C++
E540 Halberd-H 13275126.25C+2.8646.636%D*2.667%B+16D**12.1D*3334.7h6.7C+14.5D
Spear Anti-Vehicle Phalanx Turret 12473514.6B**11.2145.525%C++4.11%C++38.4C+26.8B+7441.9h8.1B17.8B+
M20 Basilisk 10472233.13C++0.2628.515%D*1.389%F11.3D-5D2586.4h105.8C+371.1D
Aphelion VEX-4H 11268135.231C+1.8439.966%D4.412%B++40C+25.9C+3231.7h45B+112.6B+
Tank Mine 1056397A*3.6159.41%A++N/A157.5B**105A+46780.4h2.6D--4.3B**
Cerberus 6462421.476B+1.9232.536%C++9.677%D**27CN/A1272.3h8.1D*24.9C
M40 Fury 775978.429B+5.0433.59%CN/A25.7D7.8C3042.3h14.1C*41.8C*
E540 Halberd 885896.444C+3.0543.189%D3.448%B++30.5C+15.8C+5301.9h4.8B*11.1B+
Supernova FPC 8656414B**10.6149.091%D7.143%M++32.9B++17.6B+18821.7h3.9B*7.9B++
Aspis Anti-Aircraft Phalanx Turret 10752510.4M7.0125.297%C+N/A13B+13.8B+6654h113.6B**449B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon231,4251.5h
Anti-Vehicle MANA Turret33190.5h
Nano-Armor Kit229556,144132.4h
NS-20 Gorgon03140.2h
Nanite Revive Grenade06190.2h
Medical Applicator363190,41217.5h
Restoration Kit113650.5h
Ammunition Package127960.9h
Medical Kit4144,7278.7h
Recon Detection Device203,1965.7h

Check the help document for the dictionary if you want to learn more about words used here.


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