Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 839hvisitors: 2 | 9 (19,989)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (348 days). The data shown below may not be accurate.

PocketxSand[RMAR] PocketxSand
TR BR 153

KDR: 1.89

Score: 54.6m

Last Seen: Oct 14th, 2019 2:18 AM
- OFFLINE - 293.7 hour(s)

Battle Rank 120 (153 total) - Terran Republic on Emerald
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS T9A "Butcher" T7 Mini-Chaingun Claymore T9 CARV MSW-R Tank Mine M14 Banshee Bighorn .50M
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:PocketxSand



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $955,764 MLG Score: 764
Fun Score: N/A
Cheeseburgers Flipped: 422TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.468%23.939%61037131232,3861.724130.169

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.699%0.816B++0.426B-0.575DHEAD ++ (~11.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.20.417B110.229C++32.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.582%1.019%304513444,611178123622.58899195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.887%-0.386C--0.507D-0.363

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133.10.18C++44.70.16C++88.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.205%4.057%175313462,736214611191.27493244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.868%-0.178C1.007B**-1.316

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.30.627B+5.60.549B+8.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.251%5.284%2391313364,296196817152.18182250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.287%-0.459D0.184C++0.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.70.188C++30.50.241C++67.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.312%68.645%239713427,3451894423.87599

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.779%0.353C**0.103C+0.712

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.157C++3.10.021C+5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.395%12.737%23921347369117720.313243

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.285%1.204B**-0.405C--0.091

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.573B+3.20.35C**2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
54.6m370.4%456 (27.4k)361 (21.7k)1.8935172,34938,2092.1486153 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1349353020.325%19.58%39803:5734

6% Combat Medic43% Engineer24% Heavy Assault17% Infiltrator9% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 31st, 2013 1:47 AMJan 22nd, 2018 5:01 AMOct 19th, 2019 9:11 AM (343d) (PST)Oct 13th, 2019 11:37 PM (348d) (PST)Oct 13th, 2019 10:18 PM (348d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5851254600.4780.2530.0942.0210.067764

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,0857,49127,59429156121421,654

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2520h/105d 9,747 14,166 25,983 305.6k 3,256 6,912 10,148 88.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
D--
Kills:4,265
Deaths:2,626
KDR:1.624
Accuracy:22.239% D--
HSR:24.033% D--
T9 CARV
C+
Kills:1,934
Deaths:1,399
KDR:1.382
Accuracy:22.136% C+
HSR:19.959% D-
MSW-R
C-
Kills:1,625
Deaths:1,100
KDR:1.477
Accuracy:24.178% C-
HSR:17.354% D**
T9 CARV-S
C
Kills:1,223
Deaths:923
KDR:1.325
Accuracy:23.344% C
HSR:17.334% D*
T32 Bull
C--
Kills:1,196
Deaths:949
KDR:1.260
Accuracy:24.112% C--
HSR:12.542% F-
NS-15M2
D
Kills:1,168
Deaths:827
KDR:1.412
Accuracy:24.101% D
HSR:17.209% D**
TMG-50
C++
Kills:460
Deaths:209
KDR:2.201
Accuracy:25.067% C+
HSR:28.913% C++
T16 Rhino
C++
Kills:222
Deaths:130
KDR:1.708
Accuracy:24.330% C++
HSR:18.469% D-
NS-15MB
C
Kills:196
Deaths:84
KDR:2.333
Accuracy:28.037% C
HSR:32.143% C
MG-H1 Watchman
C*
Kills:184
Deaths:69
KDR:2.667
Accuracy:23.298% D
HSR:33.152% C*
Kills:12,473
Deaths (as Heavy Assault):8,316
Deaths (to Heavy Assaults):10,427
KDR:1.49988
Kill Difference:4,157
Playtime:594.160 hours
Usage:24%
Score:14.517m
Score/min:407
Accuracy (listed only):24.084%
HSR (listed only):22.111%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C+
Kills:1,208
Deaths:1,375
KDR:0.879
Accuracy:23.577% C+
HSR:21.109% C+
LC3 Jaguar
C++
Kills:1,184
Deaths:854
KDR:1.386
Accuracy:24.757% C-
HSR:23.649% C++
LC2 Lynx
C+
Kills:1,178
Deaths:931
KDR:1.265
Accuracy:23.365% D
HSR:24.194% C+
NS-11C
B+
Kills:1,163
Deaths:678
KDR:1.715
Accuracy:26.574% C+
HSR:25.365% B+
HC1 Cougar
C++
Kills:1,161
Deaths:775
KDR:1.498
Accuracy:26.678% C+
HSR:26.184% C++
AMR-66
B+
Kills:1,158
Deaths:662
KDR:1.749
Accuracy:32.365% C**
HSR:31.434% B+
DMR-99
B+
Kills:707
Deaths:226
KDR:3.128
Accuracy:32.360% D
HSR:36.634% B+
TRS-12 Uppercut
C*
Kills:239
Deaths:206
KDR:1.160
Accuracy:64.405% C*
HSR:11.297% D
T5 AMC
C++
Kills:227
Deaths:157
KDR:1.446
Accuracy:27.080% C++
HSR:21.586% C+
TRAC-Shot
A*
Kills:174
Deaths:136
KDR:1.279
Accuracy:25.670% C
HSR:32.184% A*
TRAC-5 S
C**
Kills:170
Deaths:132
KDR:1.288
Accuracy:25.987% C++
HSR:19.412% C**
FA1 Barrage
B+
Kills:130
Deaths:119
KDR:1.092
Accuracy:49.458% B+
HSR:15.385% C+
MG-HBR1 Dragoon
B
Kills:85
Deaths:34
KDR:2.500
Accuracy:36.754% C++
HSR:36.471% B
Kills:8,784
Deaths (as Engineer):6,285
Deaths (to Engineers):9,232
KDR:1.39761
Kill Difference:2,499
Playtime:1,078.681 hours
Usage:43%
Score:22.751m
Score/min:352
Accuracy (listed only):32.233%
HSR (listed only):24.992%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C+
Kills:1,208
Deaths:1,375
KDR:0.879
Accuracy:23.577% C+
HSR:21.109% C+
LC3 Jaguar
C++
Kills:1,184
Deaths:854
KDR:1.386
Accuracy:24.757% C-
HSR:23.649% C++
LC2 Lynx
C+
Kills:1,178
Deaths:931
KDR:1.265
Accuracy:23.365% D
HSR:24.194% C+
NS-11C
B+
Kills:1,163
Deaths:678
KDR:1.715
Accuracy:26.574% C+
HSR:25.365% B+
HC1 Cougar
C++
Kills:1,161
Deaths:775
KDR:1.498
Accuracy:26.678% C+
HSR:26.184% C++
SMG-46 Armistice
B+
Kills:1,158
Deaths:689
KDR:1.681
Accuracy:31.331% B+
HSR:20.380% C++
PDW-16 Hailstorm
A+
Kills:509
Deaths:293
KDR:1.737
Accuracy:29.018% B+
HSR:29.666% A+
TRS-12 Uppercut
C*
Kills:239
Deaths:206
KDR:1.160
Accuracy:64.405% C*
HSR:11.297% D
T5 AMC
C++
Kills:227
Deaths:157
KDR:1.446
Accuracy:27.080% C++
HSR:21.586% C+
MG-S1 Jackal
C*
Kills:198
Deaths:130
KDR:1.523
Accuracy:28.937% C+
HSR:25.758% C*
TRAC-Shot
A*
Kills:174
Deaths:136
KDR:1.279
Accuracy:25.670% C
HSR:32.184% A*
TRAC-5 S
C**
Kills:170
Deaths:132
KDR:1.288
Accuracy:25.987% C++
HSR:19.412% C**
MKV Suppressed
B*
Kills:160
Deaths:113
KDR:1.416
Accuracy:32.118% B*
HSR:23.750% C*
FA1 Barrage
B+
Kills:130
Deaths:119
KDR:1.092
Accuracy:49.458% B+
HSR:15.385% C+
Kills:8,859
Deaths (as Light Assault):6,588
Deaths (to Light Assaults):6,783
KDR:1.34472
Kill Difference:2,271
Playtime:221.961 hours
Usage:9%
Score:4.112m
Score/min:309
Accuracy (listed only):31.354%
HSR (listed only):22.851%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
C**
Kills:1,328
Deaths:203
KDR:6.542
Accuracy:45.614% C++
HSR:81.250% C**
TSAR-42
C+
Kills:1,213
Deaths:545
KDR:2.226
Accuracy:41.582% C+
HSR:66.529% D
TRAP-M1
C++
Kills:1,205
Deaths:910
KDR:1.324
Accuracy:32.348% C++
HSR:27.303% C+
HSR-1
C+
Kills:1,166
Deaths:479
KDR:2.434
Accuracy:37.103% C+
HSR:30.446% C+
M77-B
B+
Kills:1,164
Deaths:371
KDR:3.137
Accuracy:44.213% B+
HSR:77.320% C+
SOAS-20
B+
Kills:1,162
Deaths:589
KDR:1.973
Accuracy:30.452% C+
HSR:27.797% B+
RAMS .50M
B+
Kills:1,161
Deaths:361
KDR:3.216
Accuracy:44.088% B
HSR:82.946% B+
SR-7
C**
Kills:1,159
Deaths:315
KDR:3.679
Accuracy:45.615% C**
HSR:80.242% C++
SMG-46 Armistice
B+
Kills:1,158
Deaths:689
KDR:1.681
Accuracy:31.331% B+
HSR:20.380% C++
NS-30 Vandal
B+
Kills:1,158
Deaths:422
KDR:2.744
Accuracy:36.720% C+
HSR:34.370% B+
TX1 Repeater
B
Kills:1,152
Deaths:1,696
KDR:0.679
Accuracy:28.143% B
HSR:19.184% D
T4 AMP
B+
Kills:581
Deaths:513
KDR:1.133
Accuracy:32.284% B+
HSR:23.408% C**
PDW-16 Hailstorm
A+
Kills:509
Deaths:293
KDR:1.737
Accuracy:29.018% B+
HSR:29.666% A+
NS-44 Commissioner
B+
Kills:478
Deaths:446
KDR:1.072
Accuracy:44.186% B+
HSR:15.481% D*
NS-357 Underboss
C++
Kills:212
Deaths:214
KDR:0.991
Accuracy:41.481% C++
HSR:17.925% D-
MG-S1 Jackal
C*
Kills:198
Deaths:130
KDR:1.523
Accuracy:28.937% C+
HSR:25.758% C*
MKV Suppressed
B*
Kills:160
Deaths:113
KDR:1.416
Accuracy:32.118% B*
HSR:23.750% C*
99SV
C+
Kills:115
Deaths:93
KDR:1.237
Accuracy:34.094% C+
HSR:29.565% D
Kills:15,279
Deaths (as Infiltrator):8,382
Deaths (to Infiltrators):5,596
KDR:1.82283
Kill Difference:6,897
Playtime:421.384 hours
Usage:17%
Score:8.378m
Score/min:331
Accuracy (listed only):36.629%
HSR (listed only):39.629%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
C+
Kills:1,166
Deaths:689
KDR:1.692
Accuracy:26.235% C
HSR:27.444% C+
T1 Cycler
C++
Kills:1,161
Deaths:737
KDR:1.575
Accuracy:24.481% C+
HSR:25.754% C++
SMG-46 Armistice
B+
Kills:1,158
Deaths:689
KDR:1.681
Accuracy:31.331% B+
HSR:20.380% C++
TAR
C
Kills:584
Deaths:419
KDR:1.394
Accuracy:24.631% C
HSR:22.260% C
PDW-16 Hailstorm
A+
Kills:509
Deaths:293
KDR:1.737
Accuracy:29.018% B+
HSR:29.666% A+
Cycler TRV
B*
Kills:446
Deaths:258
KDR:1.729
Accuracy:26.178% C+
HSR:30.718% B*
TRS-12 Uppercut
C*
Kills:239
Deaths:206
KDR:1.160
Accuracy:64.405% C*
HSR:11.297% D
SABR-13
C+
Kills:215
Deaths:124
KDR:1.734
Accuracy:26.314% C--
HSR:29.767% C+
MG-S1 Jackal
C*
Kills:198
Deaths:130
KDR:1.523
Accuracy:28.937% C+
HSR:25.758% C*
NS-11A
B+
Kills:162
Deaths:87
KDR:1.862
Accuracy:25.486% C
HSR:30.864% B+
MKV Suppressed
B*
Kills:160
Deaths:113
KDR:1.416
Accuracy:32.118% B*
HSR:23.750% C*
FA1 Barrage
B+
Kills:130
Deaths:119
KDR:1.092
Accuracy:49.458% B+
HSR:15.385% C+
Kills:6,128
Deaths (as Combat Medic):3,864
Deaths (to Combat Medics):3,529
KDR:1.58592
Kill Difference:2,264
Playtime:140.521 hours
Usage:6%
Score:3.394m
Score/min:403
Accuracy (listed only):32.383%
HSR (listed only):24.420%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:835
Deaths:356
KDR:2.346
Accuracy:18.914% C+
HSR:21.078% C
MRC3 Mercy
C++
Kills:710
Deaths:311
KDR:2.283
Accuracy:19.614% C+
HSR:23.803% C++
MR1 Fracture
B++
Kills:120
Deaths:98
KDR:1.224
Accuracy:38.734% C
HSR:5% B++
MR1 Fracture
C+
Kills:117
Deaths:98
KDR:1.194
Accuracy:36.418% C-
HSR:3.419% C+
M1 Heavy Cycler
B
Kills:96
Deaths:66
KDR:1.455
Accuracy:18.352% B
HSR:15.625% D
M2 Mutilator
C
Kills:53
Deaths:36
KDR:1.472
Accuracy:16.185% C
HSR:16.981% D
Kills:1,931
Deaths (as MAX Suit):482.500
Deaths (to MAX Suits):2,254
KDR:4.00207
Kill Difference:1,448.500
Playtime:52.807 hours
Usage:2%
Score:1.415m
Score/min:447
Accuracy (listed only):24.703%
HSR (listed only):14.318%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C
Kills:1,330
V. Kills:58 N/A
Deaths:401
KDR:3.317
Accuracy:28.043% D
KPH:55.600 C
VKPH:2.400 D
Hellfire Rocket Pods
C
Kills:1,313
V. Kills:243 N/A
Deaths:226
KDR:5.810
Accuracy:52.366% C+
KPH:82.900 C-
VKPH:15.400 C
M18 Rotary
D-
Kills:666
V. Kills:630 106%
Deaths:1,100
KDR:0.605
Accuracy:29.898% D
KPH:6.800 D-
VKPH:6.400 D-
M18 Needler
C++
Kills:214
V. Kills:139 153%
Deaths:165
KDR:1.297
Accuracy:33.370% C++
KPH:14.100 C
VKPH:9.100 C-
Tomcat A2AM Pods
C++
Kills:168
V. Kills:169 99%
Deaths:52
KDR:3.231
Accuracy:81.955% B+
KPH:52.500 C
VKPH:52.800 C++
Coyote Missiles
B+
Kills:53
V. Kills:31 166%
Deaths:13
KDR:4.077
Accuracy:55.869% C+
KPH:69.200 C**
VKPH:40.500 B+
Kills:3,744 (2,210 + 0)
Deaths:1,957
KDR:1.913
VKDR:0.649
Vehicle Kills:1,270
Kill Difference:1,787
Playtime:156.941 hours
Usage:6%
Score:2.533m
Score/min:269
Piloting Accuracy:33.370%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C--
Kills:1,088
V. Kills:1,113 98%
Deaths:1,375
KDR:0.791
Accuracy:38.842% D--
KPH:5.600 D
VKPH:5.700 C--
L105 Zephyr
B*
Kills:869
V. Kills:65 N/A
Deaths:103
KDR:8.437
Accuracy:46.526% C++
KPH:86.200 B*
VKPH:6.400 D
C150 Dalton
D
Kills:539
V. Kills:482 112%
Deaths:185
KDR:2.914
Accuracy:34.334% D
KPH:23.900 D-
VKPH:21.400 D
Dual-75 Duster
C
Kills:186
V. Kills:3 N/A
Deaths:20
KDR:9.300
Accuracy:32.162% D*
KPH:69.200 C
VKPH:1.100 D*
Kills:2,682 (1,088 + 1,594)
Deaths:1,683
KDR:1.594
VKDR:0.988
Vehicle Kills:1,663
Kill Difference:999
Playtime:229.017 hours
Usage:9%
Score:2.233m
Score/min:162
Piloting Accuracy:38.842%
Gunner Accuracy:32.162%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:88
V. Kills:22 383%
Deaths:29
KDR:3.034
Accuracy:42.424% C+
KPH:35.200 C
VKPH:8.800 C
Kills:88 (88 + 0)
Deaths:29
KDR:3.034
VKDR:0.759
Vehicle Kills:22
Kill Difference:59
Playtime:2.503 hours
Usage:0%
Score:0.097m
Score/min:643
Driving Accuracy:42.424%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C++
Kills:1,270
V. Kills:765 166%
Deaths:203
KDR:6.256
Accuracy:39.068% D--
KPH:36.600 C+
VKPH:22 C++
P2-120 HEAT
C++
Kills:1,035
V. Kills:288 358%
Deaths:210
KDR:4.929
Accuracy:40.194% C-
KPH:35.600 C++
VKPH:9.900 C-
P2-120 HESH
C+
Kills:431
V. Kills:34 N/A
Deaths:31
KDR:13.903
Accuracy:36.788% D--
KPH:62.600 C+
VKPH:4.900 D--
E540 Halberd
B
Kills:281
V. Kills:99 281%
Deaths:26
KDR:10.808
Accuracy:34.249% D**
KPH:35.500 B
VKPH:12.500 C--
MR11 Gatekeeper
C+
Kills:233
V. Kills:170 136%
Deaths:26
KDR:8.962
Accuracy:41.472% C
KPH:26 C+
VKPH:19 C+
G30 Vulcan
D--
Kills:211
V. Kills:120 174%
Deaths:83
KDR:2.542
Accuracy:17.523% F
KPH:14 D--
VKPH:8 D--
P525 Marauder
C--
Kills:196
V. Kills:10 N/A
Deaths:25
KDR:7.840
Accuracy:15.118% D*
KPH:59.500 D
VKPH:3 C--
Kills:3,657 (2,736 + 921)
Deaths:604
KDR:6.055
VKDR:2.460
Vehicle Kills:1,486
Kill Difference:3,053
Playtime:105.926 hours
Usage:4%
Score:2.342m
Score/min:368
Driving Accuracy:36.788%
Gunner Accuracy:15.118%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:1,155
V. Kills:71 N/A
Deaths:80
KDR:14.438
Accuracy:33.803% D
KPH:143.600 B+
VKPH:8.800 B
G20 Vulcan-H
B+
Kills:778
V. Kills:484 160%
Deaths:160
KDR:4.863
Accuracy:43.935% D-
KPH:56.800 C*
VKPH:35.400 B+
MR11 Gatekeeper-H
D
Kills:135
V. Kills:109 123%
Deaths:18
KDR:7.500
Accuracy:49.112% D-
KPH:31.600 D
VKPH:25.500 D
E540 Halberd-H
C--
Kills:89
V. Kills:39 223%
Deaths:11
KDR:8.091
Accuracy:53.730% D
KPH:42.100 C--
VKPH:18.400 D
Kills:2,157 (0 + 2,157)
Deaths:269
KDR:8.019
VKDR:2.613
Vehicle Kills:703
Kill Difference:1,888
Playtime:28.120 hours
Usage:1%
Score:0.911m
Score/min:540
Driving Accuracy:N/A%
Gunner Accuracy:53.730%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:487
V. Kills:70 N/A
Deaths:42
KDR:11.595
Accuracy:31.265% D--
KPH:85 B*
VKPH:12.200 C+
M12 Kobalt
C+
Kills:426
V. Kills:6 N/A
Deaths:11
KDR:38.727
Accuracy:18.472% C
KPH:82.800 C+
VKPH:1.200 D--
M40 Fury
B+
Kills:291
V. Kills:39 N/A
Deaths:24
KDR:12.125
Accuracy:31.348% D-
KPH:71.500 B+
VKPH:9.600 C+
M60-G Bulldog
C
Kills:101
V. Kills:14 N/A
Deaths:8
KDR:12.625
Accuracy:37.563% C
KPH:35.800 C
VKPH:5 D
M12 Kobalt
B
Kills:99
V. Kills: N/A
Deaths:
KDR:
Accuracy:15.578% D
KPH:105.100 B
VKPH:0 D**
M60-G Bulldog
C
Kills:68
V. Kills:15 425%
Deaths:5
KDR:13.600
Accuracy:39.086% C-
KPH:41.100 D
VKPH:9.100 C
M20 Basilisk
D-
Kills:61
V. Kills:20 290%
Deaths:5
KDR:12.200
Accuracy:29.445% D**
KPH:13.100 D-
VKPH:4.300 D*
G30 Walker
B*
Kills:55
V. Kills:26 204%
Deaths:5
KDR:11
Accuracy:29.166% D
KPH:28.500 B*
VKPH:13.500 C++
Kills:1,588 (0 + 1,588)
Deaths:100
KDR:15.880
VKDR:1.900
Vehicle Kills:190
Kill Difference:1,488
Playtime:26.966 hours
Usage:1%
Score:0.532m
Score/min:329
Driving Accuracy:N/A%
Gunner Accuracy:29.166%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C--
Kills:73
V. Kills:31 228%
Deaths:124
KDR:0.589
Accuracy:54.288% C++
KPH:9.400 D--
VKPH:4 C--
Kills:73 (73 + 0)
Deaths:124
KDR:0.589
VKDR:0.250
Vehicle Kills:31
Kill Difference:51
Playtime:7.751 hours
Usage:0%
Score:0.043m
Score/min:92
Driving Accuracy:54.288%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
N/A
Kills:50
V. Kills:3 N/A
Deaths:3
KDR:16.667
Accuracy:28.519% N/A
KPH:46.600 N/A
VKPH:2.800 N/A
Kills:50 (0 + 50)
Deaths:3
KDR:16.667
VKDR:1
Vehicle Kills:3
Kill Difference:47
Playtime:1.074 hours
Usage:0%
Score:0.011m
Score/min:171
Piloting Accuracy:N/A%
Gunner Accuracy:28.519%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9A "Butcher" 4,3074,2652,6261.624C0.2722.239%D--24.033%D--45.2D-N/A17994.4h11.1C49.8D
T7 Mini-Chaingun 1,9951,9751,1681.691B0.2021.818%B15.241%C+46.9CN/A20242.1h11.5B+52.6B+
Claymore 1,9381,93814513.366B+11.4738.94%B+N/A213B**N/A8129.1h1.1B*2.8B++
T9 CARV 1,9421,9341,3991.382C0.5122.136%C+19.959%D-30.8DN/A13462.7h11.9C++53.6C++
MSW-R 1,6331,6251,1001.477C0.4224.178%C-17.354%D**40.9DN/A22739.7h12C-49.6C+
Tank Mine 2,3551,3791668.307A**6.4124.977%D-N/A158.5B+112.2A+21388.7h1.5B++6.2C--
M14 Banshee 1,3881,3304013.317C-1.4228.043%DN/A55.6C2.4D30523.9h12.5B++44.4B+
Bighorn .50M 1,3301,3282036.542C**4.6545.614%C++81.25%C**35.7D-N/A9437.2h1.8C++3.9C**
Hellfire Rocket Pods 1,5561,3132265.81D3.9252.366%C+1.066%B83.1C-15.4C52715.8h16.6C+31.6C++
P2-120 AP 2,0351,2702036.256C--4.3639.068%D--4.882%A36.6C+22C++53634.7h6.1C++15.5C
Auraxium Slasher 1,2561,23826,5260.047C+1.8544.64%B*1.535%D--0.9CN/A31344.3h1.6B+3.6B+
T9 CARV-S 1,2331,2239231.325C0.5723.344%C17.334%D*40DN/A20630.6h12.5C53.4C+
TSAR-42 1,2231,2135452.226C0.3341.582%C+66.529%D32.3DN/A10337.6h2.1C+5.1C+
TRAC-5 1,2331,2081,3750.879C1.0123.577%C+21.109%C+10.1DN/A58119.4h14.8C+62.8C+
TRAP-M1 1,2161,2059101.324C-0.5732.348%C++27.303%C+34DN/A12035.4h9.1C+28.3C++
T32 Bull 1,1971,1969491.26C0.6324.112%C--12.542%F-27.2D-N/A8543.9h12.6C--52.2C
LC3 Jaguar 1,2031,1848541.386C+0.5124.757%C-23.649%C++25.1DN/A8847.1h11.7C+47.1C+
LC2 Lynx 1,1901,1789311.265C+0.6323.365%D24.194%C+23.4DN/A10250.3h13.9C+59.7C+
NS-15M2 1,1761,1688271.412C0.4824.101%D17.209%D**38.7DN/A20230.2h12.2C50.6C
HSR-1 1,1761,1664792.434C+0.5437.103%C+30.446%C+52.3C+N/A16522.3h5.1C++13.9C++
TORQ-9 1,1901,1666891.692C+0.2026.235%C27.444%C+36.7C-N/A10231.8h12.9C*49.1C++
M77-B 1,1691,1643713.137C*1.2444.213%B+77.32%C+48.3B+N/A23624.1h1.9B+4.2B++
NS-11C 1,1831,1636781.715C++0.1826.574%C+25.365%B+29.2CN/A8339.8h11.4B+42.8B
SOAS-20 1,1771,1625891.973C++0.0830.452%C+27.797%B+41.6CN/A11127.9h11C++36C**
RAMS .50M 1,1641,1613613.216C1.3244.088%B82.946%B+41.8C++N/A18327.8h1.9C**4.2B+
HC1 Cougar 1,1821,1617751.498C+0.4026.678%C+26.184%C++22DN/A6052.7h10.6C*39.7C++
T1 Cycler 1,1681,1617371.575C+0.3224.481%C+25.754%C++37.6C+N/A15930.9h11.3B+46C**
SR-7 1,1671,1593153.679C+1.7945.615%C**80.242%C++41.2CN/A12928.1h1.8B+4B+
SMG-46 Armistice 1,1681,1586891.681B0.2131.331%B+20.38%C++39.7CN/A15229.2h13.4C+42.8C**
NS-30 Vandal 1,1661,1584222.744C+0.8536.72%C+34.37%B+43.9C-N/A12726.4h4.6B+12.6B+
AMR-66 1,1691,1586621.749C**0.1432.365%C**31.434%B+31.6C+N/A14336.7h6.5B++20.1B+
P525 Marauder-H 1,2261,1558014.438C12.5433.803%DN/A144.4B+8.9B+4608h5.4B++16.1B
TX1 Repeater 1,1821,1521,6960.679C1.2128.143%B19.184%D21.9DN/A9152.5h14.7D52.4C+
CAS30 Tank Buster 2,2011,0881,3750.791D1.1038.842%D--N/A5.6D5.7C--119193.7h49.6C*127.6C+
P2-120 HEAT 1,3231,0352104.929C-3.0440.194%C-4.348%B*35.6C++9.9C-32029.1h5.7B+14.2C**
C-4 1,3119457281.298C0.6024.983%C-N/A72.1D27.9C97813.1h1.5D6.1C
L105 Zephyr 9348691038.437C-6.5446.526%C++N/A86B*6.4D38410.1h4.9B+10.5B+
MRC3 Mercy 8488353562.346C+0.4518.914%C+21.078%C34.1CN/A14924.5h15.6B++82.5C**
G20 Vulcan-H 1,2627781604.863C2.9743.935%D-5.784%A*56.8C*35.3B66813.7h95.8C+218C
MRC3 Mercy 7237103112.283C+0.3919.614%C+23.803%C++31C--N/A13422.9h16.9B86.3C*
DMR-99 7187072263.128C++1.2332.36%D36.634%B+35.9D-N/A8519.7h6.5C++20C+
M18 Rotary 1,2966661,1000.605D1.2929.898%D1.652%C+6.8D-6.4D-15698h142.7C477.3C--
C-4 ARX 9216442842.268C+0.3721.307%D--N/A83.6D36C+5367.7h1.4D-6.6D-
TAR 5895844191.394C+0.5024.631%C22.26%C34.2C-N/A13717.1h11.7C++47.4C+
T4 AMP 5855815131.133C+0.7632.284%B+23.408%C**55.9C**N/A16810.4h12B+37.1B+
C150 Dalton 1,0215391852.914D--1.0234.334%DN/A24D-21.4D41622.5h5.2D15.3D*
PDW-16 Hailstorm 5145092931.737C*0.1629.018%B+29.666%A+40.4C+N/A13612.6h11.4B++39.1B+
M40 Fury 5574874211.595C++9.7031.265%D--1.232%C-85.4B**12.3C+4595.7h9.8B+31.2C**
NS-44 Commissioner 4824784461.072C+0.8244.186%B+15.481%D*45.5C+N/A15610.5h3.4C++7.7B
TMG-50 4684602092.201C**0.3125.067%C+28.913%C++45.5CN/A20410.1h9C**36B+
ML-7 7004575970.765C1.1360.575%C++1.751%D21.9C--11.6C31220.9h5B+8.3B+
Cycler TRV 4534462581.729C+0.1626.178%C+30.718%B*44.6C+N/A17610h10.4B+39.8B+
Frag Grenade 4334321432N/A430.1147.978%C+N/A480C-1.1D**27730.9h3.4C+7.2C+
P2-120 HESH 4654313113.903C12.0136.788%D--N/A62.5C+4.9D--3356.9h4.2C*11.3C+
M12 Kobalt 4324261138.727B+36.8318.472%C28.404%A++83.5C++1.2D--2865.1h14.3B+77.5C**
T2 Striker 8073315490.603C-1.2943.798%D-N/A8C--11.6C+23041.2h57.9D**132.2F-
Spear Anti-Vehicle Phalanx Turret 4883302811.786C*9.8948.241%C+3.333%C47.8C+22.9C4996.9h6.6B+13.7B+
NS Decimator 5843274220.775D1.1261.835%C+1.529%C-23D*18.1C+40614.2h5.2D8.3C-
Sticky Grenade 3193091309N/A307.1152.937%C+N/A772.5D25B++34310.4h2.2C+4.2C+
M40 Fury 3302912412.125C++10.2331.348%D-N/A71B+9.5C+3964.1h9.5B++30.3C**
E540 Halberd 3802812610.808C++8.9134.249%D**5.338%A35.6B12.5C--3247.9h4.4B*12.8C+
MANA Anti-Personnel Turret 2722671341.993N/A0.1025.133%UN/A2670U50U7586000.1h20.5T*81.7T*
Anti-Vehicle Grenade 3272471247N/A245.1147.23%DN/A308.8C--100C+35210.8h5.5C+11.7C+
TRS-12 Uppercut 2402392061.16C0.7364.405%C*11.297%D33.2DN/A1557.2h2.6C4C++
MR11 Gatekeeper 403233268.962C+7.0741.472%CN/A26.2C+19.1C+3078.9h47.1C+113.5C+
T5 AMC 2312271571.446C**0.4527.08%C++21.586%C+34.9C+N/A1926.5h12.2B+45.2B+
T16 Rhino 2222221301.708C++0.1924.33%C++18.469%D-44.4CN/A2645h11.3B46.6C**
SABR-13 2172151241.734C+0.1626.314%C--29.767%C+34.7C--N/A1146.2h10.3C*39C++
M18 Needler 3532141651.297C--0.6033.37%C++N/A14.1C9.1C-46715.2h87.7B+262.9B+
NS-357 Underboss 2142122140.991C0.9041.481%C++17.925%D-37.2DN/A1075.7h3.9C+9.3C*
G30 Vulcan 331211832.542C0.6517.523%F4.739%B++14.1D-8D--18415h97.3C+555.3D--
M60-A Bulldog 2292041612.75C10.8649.482%C+N/A44.3C+5.4C+1764.6h4.9B++9.9B+
M60-A Bulldog 219204368C++66.1148.818%C+5.392%A*45.3C+3.3C-1664.5h5B+10.2B
MG-S1 Jackal 2041981301.523C+0.3728.937%C+25.758%C*32.5D1C++816.1h10.5C++36.1C++
NS-15MB 197196842.333C+0.4428.037%C32.143%C40D--N/A1074.9h11.4D40.7C+
P525 Marauder 206196257.84D5.9515.118%D*N/A59.4D3C--2113.3h6.5C+42.8D-
Dual-75 Duster 189186209.3D7.4132.162%D*N/A68.9C1.1D*3532.7h5.3C*16.5C
MG-H1 Watchman 187184692.667C*0.7723.298%D33.152%C*46C--N/A1514h11.9B+51.3C++
TRAC-Shot 1771741361.279C+0.6125.67%C32.184%A*17.9D--N/A699.7h12C46.8C
TRAC-5 S 1761701321.288C++0.6125.987%C++19.412%C**20.7CN/A1008.2h11.9C+45.9C++
Tomcat A2AM Pods 337168523.231D1.3481.955%B+N/A52.5C52.8C++10893.2h10.7D*13D-
M60-A Bulldog 196165582.845D0.9531.947%D-2.424%A++28D5.3D2705.9h6.6D--20.5D--
NS-11A 163162871.862C++0.0325.486%C30.864%B+37.7CN/A1784.3h11.9C*46.6C++
MKV Suppressed 1621601131.416C+0.4832.118%B*23.75%C*29.6DN/A1645.4h12.9C+40.3B
Aspis Anti-Aircraft Phalanx Turret 313149285.321C++3.4330.699%C++N/A14.2C+15.6C**38110.5h118.1B*384.7B++
MR11 Gatekeeper-H 244135187.5C+5.6149.112%D-2.222%B**31.4D25.3D3784.3h46.3C*94.2C+
FA1 Barrage 1311301191.092C+0.8049.458%B+15.385%C+27.7C-N/A2484.7h4.2C**8.5B+
MR1 Fracture 211120981.224B+0.6738.734%C5%B++8.2C--6.2C*10814.7h45.9C*118.5C*
MR1 Fracture 214117981.194C*0.7036.418%C-3.419%C+8D6.6C**11514.7h45.6C++125.3C+
99SV 118115931.237D0.6634.094%C+29.565%D26.7CN/A2464.3h5.2C+15.3C+
M60-G Bulldog 115101812.625C**10.7337.563%C4.951%A++36.1C5D2442.8h5.9B15.6C**
M12 Kobalt 9999199A**97.1115.578%D25.253%A110B+N/A5030.9h10.9A69.7B+
Chainblade 98984,7930.02C+1.8735.954%B+N/A0.4C-N/A2271h2.8C7.9C**
M1 Heavy Cycler 9796661.455C0.4418.352%B15.625%D33.1BN/A2772.9h14.5B++79.2B+
ASP-30 Grounder 186941130.832C1.0664.237%C+3.191%C*19.2C+18.8C++6084.9h6B++9.3B+
E540 Halberd-H 12889118.091C--6.2053.73%D1.124%C42.4C--18.6D3442.1h5.6C+10.4C+
C75 Viper 11088293.034D1.1442.424%C+N/A35.2C8.8C6432.5h12.9C+30.4C+
MG-HBR1 Dragoon 8685342.5B+0.6136.754%C++36.471%B25.8DN/A783.3h5.9C++16.2C*
Rocklet Rifle 16381392.077A+0.1845.83%D--N/A40.5B+41B**4412h18.9A+41.3B**
M40 Fury-F 104731240.589D1.3054.288%C++N/A9.4D--4C--927.8h11.8C+21.7C+
M60-G Bulldog 8368513.6C+11.7139.086%C-N/A40D8.8C-2271.7h7.3D18.7C--
M20 Basilisk 8161512.2A+10.3129.445%D**8.197%B*13D-4.3D*1844.7h83.7C++284.3C--
MAX Punch 57565360.104C+1.7952.356%B+N/A1.1CN/A550.4h1.8C++3.4B+
G30 Walker 8155511B++9.1129.166%D7.273%B**28.9B**13.7C++3911.9h117.6A++403.1B*
Coyote Missiles 8453134.077C2.1855.869%C+N/A66.3C*38.8B+9060.8h45.6D81.7C--
M2 Mutilator 5353361.472C0.4216.185%C16.981%D26.5C--N/A1942h15.2B94C*
MANA Anti-Vehicle Turret 8551281.821C+0.0761.649%B+3.922%C+46.4C**30.9C+12441.1h6.7C**10.9B+
CAS 14-E 5350316.667C14.7728.519%D*N/A45.5D-2.7D--1711.1h29.5C+103.3C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit6831,239,899164h
Anti-Vehicle MANA Turret34150.8h
Nanite Revive Grenade09460.3h
Spawn Beacon163,3312.5h
G40-F Ranger0520h
Spitfire Auto-Turret21250.1h
Motion Spotter174,4432.6h
Restoration Kit333170.9h
Ammunition Package537,0395.1h
Recon Detection Device19411,43422.6h
Shield Recharging Field555,2722.2h
Smoke Grenade0630h
Medical Applicator367110,81511.8h
Medical Kit2002,2603.7h
Anti-Infantry MANA Turret218131.6h
Hardlight Barrier21040.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.39s
Server spent 2.56s on queries, 1.16s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.