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Castellan Grouchy Pocok5[TRID] Pocok5
VS BR 65

KDR: 1.3

Score: 17.9m

Last Seen: Aug 22nd, 2019 6:14 PM
- OFFLINE - 12.4 hour(s)

Prestige 1, Battle Rank 65 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 826
Level Progress (to 66): 62%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS-15M1 NS-44 Commissioner NS-11A VE-H Maw SVA-88 Terminus VX-9
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $729,333 MLG Score: 583
Fun Score: N/A
Cheeseburgers Flipped: 320TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.542%24.551%65232118218,3211.36044-0.061

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.556%0.939B*0.49B+-0.516DHEAD ++ (~11.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.50.408B11.30.198C++31.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.498%1.023%124312118807576241.16095141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.359%-0.69D-0.411C---0.677

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
254.5-0.768D-77.6-0.658D176.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.542%1.376%74512091,09014167410.769231147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.323%-1.31D**-0.725D--0.189

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.4-1.758F-28.5-1.338D**74.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.582%5.975%888120688711535200.768631170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.722%-0.4C--0.534B+0.144

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.6-0.076C+38.3-0.027C+79.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.323%78.036%88512091,976162591.216

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.477%0.319C*0.644B+0.686

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.214C++2.80.093C+4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.675%18.946%883121189286861.02647

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.559%-0.129C0.84B*0.195

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.251C*3.90.188C++5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 826
17.9m350%265 (15.9k)232 (13.9k)1.299834,06926,2111.533165 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214109524.322%20.429%49702:5610

12% Combat Medic24% Engineer42% Heavy Assault13% Infiltrator7% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2012 4:37 PMAug 3rd, 2013 5:54 PMAug 22nd, 2019 5:10 PM (8h) (PST)Aug 22nd, 2019 5:01 PM (9h) (PST)Aug 22nd, 2019 2:14 PM (11h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5872003870.4420.3400.0901.7580.060583

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,23911,98423,25527205105413,939

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1283.6h/53.5d 6,115 6,960 8,606 135.4k 1,969 3,261 4,602 45.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:1,400
Deaths:654
KDR:2.141
Accuracy:28.559% B+
HSR:25.786% D
Orion VS54
B+
Kills:1,331
Deaths:1,098
KDR:1.212
Accuracy:23.463% B+
HSR:25.169% C+
NS-15M1
C*
Kills:1,256
Deaths:1,151
KDR:1.091
Accuracy:22.182% C+
HSR:24.363% C*
VE-H Maw
C**
Kills:1,181
Deaths:886
KDR:1.333
Accuracy:27.097% C**
HSR:21.423% D
SVA-88
B+
Kills:1,174
Deaths:903
KDR:1.300
Accuracy:25.485% B+
HSR:24.276% C+
Flare VE6
C++
Kills:1,169
Deaths:1,007
KDR:1.161
Accuracy:23.503% C++
HSR:23.524% C+
Pulsar LSW
B**
Kills:95
Deaths:58
KDR:1.638
Accuracy:29.109% B**
HSR:18.947% D
NSX-P Naginata
C*
Kills:59
Deaths:47
KDR:1.255
Accuracy:21.954% C+
HSR:30.509% C*
Kills:7,665
Deaths (as Heavy Assault):5,804
Deaths (to Heavy Assaults):6,984
KDR:1.32064
Kill Difference:1,861
Playtime:541.648 hours
Usage:42%
Score:7.301m
Score/min:225
Accuracy (listed only):25.169%
HSR (listed only):24.250%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B+
Kills:1,171
Deaths:1,207
KDR:0.970
Accuracy:24.307% C-
HSR:22.972% B+
Serpent VE92
B*
Kills:761
Deaths:677
KDR:1.124
Accuracy:28.001% B*
HSR:24.179% B++
VE-C Horizon
B+
Kills:456
Deaths:242
KDR:1.884
Accuracy:36.248% C**
HSR:26.974% B+
NS-7 PDW
B++
Kills:391
Deaths:539
KDR:0.725
Accuracy:21.160% D
HSR:21.739% B++
Phobos VX86
B++
Kills:360
Deaths:407
KDR:0.885
Accuracy:55.440% C
HSR:21.111% B++
Pulsar C
A
Kills:327
Deaths:277
KDR:1.181
Accuracy:31.320% A
HSR:30.887% A
Solstice SF
B+
Kills:283
Deaths:382
KDR:0.741
Accuracy:26.552% B+
HSR:17.315% C++
Thanatos VE70
C-
Kills:281
Deaths:438
KDR:0.642
Accuracy:33.327% D
HSR:14.235% C-
VE-S Canis
C
Kills:266
Deaths:320
KDR:0.831
Accuracy:24.438% C-
HSR:18.421% C
Pandora VX25
A+
Kills:251
Deaths:181
KDR:1.387
Accuracy:46.390% B++
HSR:21.116% A+
NS Baron G5
B++
Kills:170
Deaths:181
KDR:0.939
Accuracy:48.667% B+
HSR:17.647% B++
Solstice VE3
C+
Kills:163
Deaths:317
KDR:0.514
Accuracy:22.241% C+
HSR:13.497% D*
NSX-P Tanto
C**
Kills:85
Deaths:92
KDR:0.924
Accuracy:27.073% C**
HSR:25.882% C++
The Little Helper
B
Kills:81
Deaths:59
KDR:1.373
Accuracy:51.788% B
HSR:17.284% C**
VX6-7
A**
Kills:62
Deaths:51
KDR:1.216
Accuracy:37.448% A**
HSR:17.742% D
Kills:5,108
Deaths (as Light Assault):5,370
Deaths (to Light Assaults):3,926
KDR:0.95121
Kill Difference:262
Playtime:83.736 hours
Usage:7%
Score:1.098m
Score/min:219
Accuracy (listed only):34.293%
HSR (listed only):20.733%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B*
Kills:761
Deaths:677
KDR:1.124
Accuracy:28.001% B*
HSR:24.179% B++
VE-C Horizon
B+
Kills:456
Deaths:242
KDR:1.884
Accuracy:36.248% C**
HSR:26.974% B+
Eidolon VE33
C
Kills:449
Deaths:582
KDR:0.771
Accuracy:25.665% C
HSR:22.272% C--
Phobos VX86
B++
Kills:360
Deaths:407
KDR:0.885
Accuracy:55.440% C
HSR:21.111% B++
Pulsar C
A
Kills:327
Deaths:277
KDR:1.181
Accuracy:31.320% A
HSR:30.887% A
VE-LR Obelisk
C+
Kills:306
Deaths:163
KDR:1.877
Accuracy:27.360% D
HSR:31.699% C+
Solstice SF
B+
Kills:283
Deaths:382
KDR:0.741
Accuracy:26.552% B+
HSR:17.315% C++
Thanatos VE70
C-
Kills:281
Deaths:438
KDR:0.642
Accuracy:33.327% D
HSR:14.235% C-
Pandora VX25
A+
Kills:251
Deaths:181
KDR:1.387
Accuracy:46.390% B++
HSR:21.116% A+
NS Baron G5
B++
Kills:170
Deaths:181
KDR:0.939
Accuracy:48.667% B+
HSR:17.647% B++
Solstice VE3
C+
Kills:163
Deaths:317
KDR:0.514
Accuracy:22.241% C+
HSR:13.497% D*
NSX-P Tanto
C**
Kills:85
Deaths:92
KDR:0.924
Accuracy:27.073% C**
HSR:25.882% C++
The Little Helper
B
Kills:81
Deaths:59
KDR:1.373
Accuracy:51.788% B
HSR:17.284% C**
VX6-7
A**
Kills:62
Deaths:51
KDR:1.216
Accuracy:37.448% A**
HSR:17.742% D
Kills:4,035
Deaths (as Engineer):4,049
Deaths (to Engineers):5,465
KDR:0.99654
Kill Difference:14
Playtime:303.448 hours
Usage:24%
Score:4.211m
Score/min:231
Accuracy (listed only):35.537%
HSR (listed only):21.560%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:1,213
Deaths:1,747
KDR:0.694
Accuracy:39.615% B+
HSR:24.815% B+
Eridani SX5
B+
Kills:1,171
Deaths:1,207
KDR:0.970
Accuracy:24.307% C-
HSR:22.972% B+
NS-45 Pilot
C*
Kills:594
Deaths:543
KDR:1.094
Accuracy:32.569% C*
HSR:21.212% D
Parallax VX3
C**
Kills:566
Deaths:190
KDR:2.979
Accuracy:40.850% C**
HSR:77.562% C+
NSX Daimyo
B
Kills:488
Deaths:170
KDR:2.871
Accuracy:43.554% B
HSR:95.082% C**
XM98
C
Kills:458
Deaths:313
KDR:1.463
Accuracy:35.519% C
HSR:65.284% D--
NS-7 PDW
B++
Kills:391
Deaths:539
KDR:0.725
Accuracy:21.160% D
HSR:21.739% B++
Artemis VX26
C++
Kills:340
Deaths:314
KDR:1.083
Accuracy:28.017% C++
HSR:22.941% C+
NS-357 Underboss
B++
Kills:299
Deaths:341
KDR:0.877
Accuracy:42.284% B++
HSR:18.395% C
Phaseshift VX-S
C+
Kills:296
Deaths:79
KDR:3.747
Accuracy:31.916% D
HSR:71.622% C+
VE-S Canis
C
Kills:266
Deaths:320
KDR:0.831
Accuracy:24.438% C-
HSR:18.421% C
NSX Tomoe
B**
Kills:222
Deaths:120
KDR:1.850
Accuracy:27.829% C
HSR:48.198% B**
Ghost
B++
Kills:168
Deaths:63
KDR:2.667
Accuracy:33.478% D-
HSR:76.191% B++
Spiker
B++
Kills:121
Deaths:82
KDR:1.476
Accuracy:34.293% B++
HSR:26.446% B++
Cerberus
B+
Kills:96
Deaths:73
KDR:1.315
Accuracy:35.554% B+
HSR:28.125% B+
NS-61 Emissary
B**
Kills:94
Deaths:102
KDR:0.922
Accuracy:34.527% B**
HSR:20.213% B+
Nyx VX31
C*
Kills:76
Deaths:37
KDR:2.054
Accuracy:33.187% C+
HSR:31.579% C*
NS-AM8 Shortbow
C+
Kills:74
Deaths:192
KDR:0.385
Accuracy:58.452% C+
HSR:16.216% D
Soldier Soaker
C
Kills:54
Deaths:25
KDR:2.160
Accuracy:31.017% C
HSR:11.111% D
Kills:6,987
Deaths (as Infiltrator):6,457
Deaths (to Infiltrators):4,028
KDR:1.08208
Kill Difference:530
Playtime:165.742 hours
Usage:13%
Score:1.815m
Score/min:183
Accuracy (listed only):34.346%
HSR (listed only):37.796%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A
Kills:1,192
Deaths:723
KDR:1.649
Accuracy:30.646% A
HSR:27.097% B++
Terminus VX-9
A+
Kills:1,173
Deaths:718
KDR:1.634
Accuracy:32.823% A+
HSR:28.559% C**
Eridani SX5
B+
Kills:1,171
Deaths:1,207
KDR:0.970
Accuracy:24.307% C-
HSR:22.972% B+
H-V45
B*
Kills:597
Deaths:396
KDR:1.508
Accuracy:28.275% B*
HSR:23.786% B
NS-7 PDW
B++
Kills:391
Deaths:539
KDR:0.725
Accuracy:21.160% D
HSR:21.739% B++
Phobos VX86
B++
Kills:360
Deaths:407
KDR:0.885
Accuracy:55.440% C
HSR:21.111% B++
Equinox VE2 Burst
C*
Kills:306
Deaths:244
KDR:1.254
Accuracy:28.684% C*
HSR:21.895% D
Thanatos VE70
C-
Kills:281
Deaths:438
KDR:0.642
Accuracy:33.327% D
HSR:14.235% C-
VE-S Canis
C
Kills:266
Deaths:320
KDR:0.831
Accuracy:24.438% C-
HSR:18.421% C
Pandora VX25
A+
Kills:251
Deaths:181
KDR:1.387
Accuracy:46.390% B++
HSR:21.116% A+
NSX Yumi
B++
Kills:248
Deaths:240
KDR:1.033
Accuracy:29.930% B++
HSR:20.968% C--
Equinox VE2
B*
Kills:179
Deaths:155
KDR:1.155
Accuracy:30.548% B*
HSR:16.760% D
NS Baron G5
B++
Kills:170
Deaths:181
KDR:0.939
Accuracy:48.667% B+
HSR:17.647% B++
Pulsar VS1
B*
Kills:163
Deaths:210
KDR:0.776
Accuracy:28.223% B*
HSR:22.699% C*
The Little Helper
B
Kills:81
Deaths:59
KDR:1.373
Accuracy:51.788% B
HSR:17.284% C**
Kills:6,829
Deaths (as Combat Medic):6,018
Deaths (to Combat Medics):2,945
KDR:1.13476
Kill Difference:811
Playtime:151.477 hours
Usage:12%
Score:2.945m
Score/min:324
Accuracy (listed only):34.310%
HSR (listed only):21.086%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:249
Deaths:193
KDR:1.290
Accuracy:12.565% D
HSR:22.088% B++
Cosmos VM3
C+
Kills:187
Deaths:137
KDR:1.365
Accuracy:13.469% D
HSR:19.251% C+
Blueshift VM5
A
Kills:75
Deaths:51
KDR:1.471
Accuracy:25.790% A
HSR:13.333% D**
Comet VM2
D
Kills:71
Deaths:104
KDR:0.683
Accuracy:37.053% D
HSR:2.817% D
Blueshift VM5
B**
Kills:70
Deaths:56
KDR:1.250
Accuracy:25.054% B**
HSR:27.143% B**
NS-10 Burster
B+
Kills:53
Deaths:83
KDR:0.639
Accuracy:26.790% C
HSR:9.434% B+
Kills:705
Deaths (as MAX Suit):312
Deaths (to MAX Suits):1,209
KDR:2.25962
Kill Difference:393
Playtime:40.029 hours
Usage:3%
Score:0.522m
Score/min:217
Accuracy (listed only):23.454%
HSR (listed only):15.678%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B*
Kills:427
V. Kills:242 176%
Deaths:223
KDR:1.915
Accuracy:29.298% C
KPH:22.200 B*
VKPH:12.600 B+
Dual Photon Pods
C+
Kills:248
V. Kills:100 246%
Deaths:36
KDR:6.889
Accuracy:44.352% D-
KPH:38.100 D
VKPH:15.400 C+
Maelstrom Turbo Laser
D
Kills:205
V. Kills:190 107%
Deaths:290
KDR:0.707
Accuracy:29.209% C
KPH:5.200 D
VKPH:4.800 D
Hornet Missiles
C+
Kills:178
V. Kills:111 159%
Deaths:21
KDR:8.476
Accuracy:55.540% D
KPH:58.500 C+
VKPH:36.500 C+
Light PPA
C
Kills:125
V. Kills:13 N/A
Deaths:47
KDR:2.660
Accuracy:31.709% D*
KPH:27.700 D
VKPH:2.900 C
Photon A2A Missile Pods
C**
Kills:77
V. Kills:59 128%
Deaths:14
KDR:5.500
Accuracy:80.669% C**
KPH:32.600 C--
VKPH:25 D
Kills:1,260 (757 + 0)
Deaths:631
KDR:1.997
VKDR:1.133
Vehicle Kills:715
Kill Difference:629
Playtime:75.138 hours
Usage:6%
Score:0.691m
Score/min:153
Piloting Accuracy:31.709%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:105
V. Kills:61 169%
Deaths:20
KDR:5.250
Accuracy:48.700% B**
KPH:378,000 U
VKPH:219,600 U
AP30 Shredder
U
Kills:94
V. Kills:61 152%
Deaths:21
KDR:4.476
Accuracy:43.316% A
KPH:338,400 U
VKPH:219,600 U
Kills:199 (0 + 199)
Deaths:41
KDR:4.854
VKDR:2.976
Vehicle Kills:122
Kill Difference:158
Playtime:0.001 hours
Usage:0%
Score:0.130m
Score/min:2,599,080
Piloting Accuracy:N/A%
Gunner Accuracy:43.316%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C-
Kills:318
V. Kills:167 189%
Deaths:46
KDR:6.913
Accuracy:42.559% D--
KPH:18.600 D-
VKPH:9.700 C-
L100 Python AP
D-
Kills:280
V. Kills:160 174%
Deaths:55
KDR:5.091
Accuracy:39.109% F-
KPH:20.300 D-
VKPH:11.600 D*
Skyguard
D
Kills:199
V. Kills:173 114%
Deaths:69
KDR:2.884
Accuracy:25.964% D
KPH:8.600 D-
VKPH:7.500 D
C75 Viper
C
Kills:160
V. Kills:34 457%
Deaths:24
KDR:6.667
Accuracy:24.664% D**
KPH:24.600 C
VKPH:5.200 D
L100 Python HESH
C++
Kills:58
V. Kills:14 387%
Deaths:13
KDR:4.462
Accuracy:39.266% D--
KPH:36.400 D
VKPH:8.800 C++
Kills:1,015 (1,015 + 0)
Deaths:207
KDR:4.903
VKDR:2.647
Vehicle Kills:548
Kill Difference:808
Playtime:62.171 hours
Usage:5%
Score:0.590m
Score/min:158
Driving Accuracy:39.266%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:255
V. Kills:106 238%
Deaths:26
KDR:9.808
Accuracy:35.643% D-
KPH:25.100 C+
VKPH:10.400 D
Supernova PC
D
Kills:164
V. Kills:84 193%
Deaths:50
KDR:3.280
Accuracy:35.435% D**
KPH:11.300 D--
VKPH:5.800 D
Supernova FPC
D*
Kills:129
V. Kills:109 117%
Deaths:30
KDR:4.300
Accuracy:41.150% D**
KPH:10.200 D**
VKPH:8.600 D*
E540 Halberd
A+
Kills:124
V. Kills:49 248%
Deaths:11
KDR:11.273
Accuracy:44.631% C
KPH:48.200 A+
VKPH:19.100 B+
Kills:672 (293 + 379)
Deaths:117
KDR:5.744
VKDR:2.974
Vehicle Kills:348
Kill Difference:555
Playtime:39.918 hours
Usage:3%
Score:0.464m
Score/min:194
Driving Accuracy:41.150%
Gunner Accuracy:44.631%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:85
V. Kills:34 243%
Deaths:6
KDR:14.167
Accuracy:51.415% D
KPH:30.400 D
VKPH:12.200 D*
Proton II PPA-H
D
Kills:54
V. Kills:3 N/A
Deaths:6
KDR:9
Accuracy:31.183% D
KPH:47 D-
VKPH:2.600 D--
Kills:139 (0 + 139)
Deaths:12
KDR:11.583
VKDR:3.083
Vehicle Kills:37
Kill Difference:127
Playtime:3.948 hours
Usage:0%
Score:0.065m
Score/min:276
Driving Accuracy:N/A%
Gunner Accuracy:31.183%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:146
V. Kills:23 N/A
Deaths:8
KDR:18.250
Accuracy:19.629% B
KPH:48.100 D
VKPH:7.600 A++
M12 Kobalt
A++
Kills:73
V. Kills:12 N/A
Deaths:3
KDR:24.333
Accuracy:19.533% C*
KPH:46 C--
VKPH:7.600 A++
M20 Basilisk
C
Kills:57
V. Kills:28 197%
Deaths:26
KDR:2.192
Accuracy:32.042% D
KPH:13.200 D
VKPH:6.500 C
M20 Basilisk
C+
Kills:53
V. Kills:19 265%
Deaths:11
KDR:4.818
Accuracy:36.272% C
KPH:19.400 C+
VKPH:6.900 C--
Kills:329 (0 + 329)
Deaths:48
KDR:6.854
VKDR:1.708
Vehicle Kills:82
Kill Difference:281
Playtime:11.678 hours
Usage:1%
Score:0.118m
Score/min:168
Driving Accuracy:N/A%
Gunner Accuracy:36.272%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B+
Kills:78
V. Kills:24 312%
Deaths:2
KDR:39
Accuracy:58.640% B+
KPH:45.400 D
VKPH:14 D-
Kills:78 (0 + 78)
Deaths:2
KDR:39
VKDR:12
Vehicle Kills:24
Kill Difference:76
Playtime:1.717 hours
Usage:0%
Score:0.017m
Score/min:161
Piloting Accuracy:N/A%
Gunner Accuracy:58.640%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 1,4111,4006542.141C+0.8428.559%B+25.786%D72.5C++N/A25219.3h11C+38.5C**
Orion VS54 1,3531,3311,0981.212C+0.0923.463%B+25.169%C+31.2C+N/A12842.7h12.7C*54.1C++
NS-15M1 1,2901,2561,1511.091C0.2122.182%C+24.363%C*27.9C-N/A8945h13.5C+61C++
NS-44 Commissioner 1,2281,2131,7470.694C0.6139.615%B+24.815%B+27.3CN/A8244.5h4.3C10.7C*
NS-11A 1,1991,1927231.649C**0.3530.646%A27.097%B++54.4B**N/A16221.9h10.9B**35.6B**
VE-H Maw 1,2041,1818861.333C+0.0327.097%C**21.423%D37.4CN/A11031.6h11C++40.7C**
SVA-88 1,2011,1749031.3C0.0025.485%B+24.276%C+33.3C-N/A11735.3h13C51C*
Terminus VX-9 1,1861,1737181.634C++0.3332.823%A+28.559%C**52.4B+N/A14122.4h11.4B+34.6B*
Eridani SX5 1,1831,1711,2070.97C+0.3324.307%C-22.972%B+23.9C-N/A6649h12.9C+52.9C+
Flare VE6 1,1881,1691,0071.161C0.1423.503%C++23.524%C+27C--N/A6743.3h11C+46.9C*
NS Decimator 1,4841,0291,1790.873C+0.4359.695%C+1.166%D-32.5C+14.4C+24431.7h4.8C+8C++
C-4 1,1098318600.966C0.3329.195%B+N/A77.7C+26C53110.7h1.5C++5.1B+
Serpent VE92 7747616771.124C++0.1828.001%B*24.179%B++33.1C++N/A11523h11.8B+42.2B+
H-V45 6045973961.508C++0.2128.275%B*23.786%B43.6B+N/A14613.7h13C*45.8B+
NS-45 Pilot 5985945431.094C+0.2132.569%C*21.212%D40.7CN/A12214.6h7.1C*21.8B
Parallax VX3 5675661902.979C+1.6840.85%C**77.562%C+27.9C+N/A9320.3h2.5C6.2C+
Lumine Edge 51551411,7320.044C1.2634.266%B++11.284%D1.4C-N/A5371.3h1.5C+4.2B+
NSX Daimyo 4904881702.871C+1.5743.554%B95.082%C**50.3C+N/A1719.7h2.5C++5.7B
XM98 4604583131.463C0.1635.519%C65.284%D--20.2CN/A5122.7h3.5D*9.9D
VE-C Horizon 4634562421.884C**0.5836.248%C**26.974%B+55.6C**N/A1538.2h10.6B**29.3B*
Eidolon VE33 4534495820.771C0.5325.665%C22.272%C--12.9DN/A3534.8h9.4C++36.6C++
Saron Laser Cannon 6694272231.915C++0.6229.298%C1.405%C--22.2B*12.6B+20319.2h68.9B*235.3B*
NS-7 PDW 3983915390.725C0.5721.16%D21.739%B++15.5DN/A5025.3h18.2D86.2C-
Nemesis VSH9 6413617200.501C0.8057.134%D1.662%C--12.6C9.8C+16028.7h7.9C*13.8C+
Phobos VX86 3623604070.885C0.4155.44%C21.111%B++34CN/A12710.6h2.5C+4.5C++
Frag Grenade 3713561356N/A354.7038.479%D-N/A273.8D-11.5C**9941.3h4.9D-12.6D-
Artemis VX26 3423403141.083C+0.2228.017%C++22.941%C+20.5DN/A7316.6h13.6C-48.4C+
Pulsar C 3313272771.181C+0.1231.32%A30.887%A42.5B+N/A1707.7h10.3B+32.9B++
L100 Python HEAT 485318466.913B+5.6142.559%D--N/A18.6D-9.8C12617.1h6.4C+15C
VE-LR Obelisk 3233061631.877C++0.5827.36%D31.699%C+34.8C++1.9A*1078.8h6.2B22.8C++
Equinox VE2 Burst 3083062441.254C0.0528.684%C*21.895%D43.1C+N/A1837.1h13.6C+47.5C++
NS-357 Underboss 2992993410.877C+0.4242.284%B++18.395%C43.3C++N/A1456.9h3.9B+9.3B+
Phaseshift VX-S 300296793.747B2.4531.916%D71.622%C+29.3C+N/A7210.1h3.4C+10.6C+
Solstice SF 2892833820.741C0.5626.552%B+17.315%C++18.6C+N/A5615.2h11.4C++42.8B+
Thanatos VE70 2842814380.642C0.6633.327%D14.235%C-14.1DN/A4320h5.8C--17.4C-
L100 Python AP 440280555.091C++3.7939.109%F-2.143%C20.3D-11.6D*18713.8h5B+12.7C+
VE-S Canis 2762663200.831C0.4724.438%C-18.421%C23.8C--N/A9711.2h12.1C++49.7C++
Saron HRB 361255269.808B*8.5135.643%D-N/A25C+10.4D18410.2h15.9B**44.7B+
Pandora VX25 2522511811.387C*0.0946.39%B++21.116%A+57B++N/A2564.4h3.8B+8.2B++
Quasar VM1 2572491931.29C+0.0112.565%D22.088%B++13D-N/A5019.1h16.9C134.4C
Dual Photon Pods 348248366.889C++5.5944.352%D-N/A38.2D15.4C+2886.5h33D-74.5D-
NSX Yumi 2522482401.033C0.2729.93%B++20.968%C--34C+N/A927.3h10.5B+34.9B++
NSX Tomoe 2242221201.85C*0.5527.829%C48.198%B**41.9C++N/A1475.3h12.4B+44.4B
NSX Amaterasu 2242212,8500.078B+1.2222.957%C18.552%C**2.7CN/A881h3C++13B
Maelstrom Turbo Laser 3952052900.707C0.5929.209%CN/A5.2D4.8D7739.5h149.6C--512.2C-
Skyguard 372199692.884C+1.5825.964%D1.508%C8.6D-7.5D12323.2h130.5C+502.7C
Cosmos VM3 1951871371.365C0.0713.469%D19.251%C+18.3D-N/A5910.2h16.4D121.6D
Equinox VE2 1831791551.155C+0.1430.548%B*16.76%D37.3BN/A1154.8h10B*32.6B*
Hornet Missiles 289178218.476B*7.1855.54%D1.124%C-59.3C+37C+4343h9B16.3C**
NS Baron G5 1721701810.939C+0.3648.667%B+17.647%B++27.4CN/A796.2h5.8D-11.9C+
Ghost 168168632.667C+1.3733.478%D-76.191%B++34.3C+N/A1424.9h2.3C++6.8C+
Supernova PC 248164503.28C1.9835.435%D**1.829%C11.3D--5.8D12814.5h5.5C+15.6D-
Lancer VS22 2971641890.868C++0.4352.597%D*N/A15.5C++12.5C+17010.6h12.8B+24.3B+
Solstice VE3 1651633170.514C0.7922.241%C+13.497%D*9.3DN/A8117.6h26.4F118.9D
Pulsar VS1 1671632100.776C+0.5228.223%B*22.699%C*19.9CN/A1208.2h17.7D62.8C*
C75 Viper 194160246.667B+5.3724.664%D**N/A24.6C5.2D2776.5h9.2B*37.2C++
M12 Kobalt 169146818.25C++16.9519.629%B19.178%C*48.7D7.7A++1543h28.3D**144.3C
Proximity Mine 145144522.769C1.4739.27%CN/A130.9C*N/A5331.1h1.9C++4.8C+
Tank Mine 229142652.185C+0.8929.81%CN/A83.5C-51.2C8851.7h2C+6.7C+
Anti-Vehicle Grenade 1791351135N/A133.7049.884%C+N/A225D73.3C13090.6h8D--16D
Supernova FPC 238129304.3C3.0041.15%D**N/A10.2D**8.6D*22912.7h5.8C+14D-
Spear Anti-Vehicle Phalanx Turret 193129225.864C+4.5633.313%D*4.651%B28.7D14.2D3034.5h8.4C**25.3C+
Light PPA 138125472.66C1.3631.709%D*N/A27.8D2.9C1204.5h17.8C56C
E540 Halberd 1731241111.273C*9.9744.631%CN/A47.7A+18.8B+4262.6h4.9B++11B+
Spiker 123121821.476B+0.1834.293%B++26.446%B++71.2A+1.2B++2571.7h6.9B+20.1B*
Rocklet Rifle 2131211760.688C+0.6148.897%C-N/A25.7C+19.6C-3734.7h35C**71.6C++
S1 1831122060.544C0.7650.871%D2.679%C+15.1D9.6C-2907.4h7.3C+14.4C
Force-Blade 1081079,8940.011C1.2941.461%B**N/A0.2C--N/A1436.4h4.6D**11C++
C150 Dalton 166105205.25C+3.9548.7%B**N/A1050U610U8400200.1h5.4D11C*
Fatestealer 1001001320.758A**0.5438.86%C*21%C+26.3C+N/A553.8h2.3C++5.8B+
Cerberus 9696731.315C**0.0235.554%B+28.125%B+60B*N/A2721.6h5.1B++14.4B++
Pulsar LSW 9695581.638C++0.3429.109%B**18.947%D43.2C+N/A2092.2h12C*41.4B+
AP30 Shredder 15594214.476C3.1843.316%A2.128%C+940U610U4595200.1h122.9D283.7C++
NS-61 Emissary 94941020.922C*0.3834.527%B**20.213%B+30.3C*N/A1043.1h14.5C++41.9B+
NSX-P Tanto 8785920.924C+0.3827.073%C**25.882%C++34C**N/A2162.5h12.3B+45.5B+
E540 Halberd-H 11985614.167B+12.8751.415%D1.176%C-30.4D12.1D*3202.8h6.4C+12.5C
The Little Helper 8381591.373C+0.0751.788%B17.284%C**28.9DN/A762.8h4.8C+9.3C**
VLG Missile Launcher 10278239A**37.7058.64%B+1.282%C45.9D14.1D1611.7h6.7C+11.5C++
Photon A2A Missile Pods 13677145.5C++4.2080.669%C**N/A32.1C--24.6D3562.4h11.3D--14D--
Nyx VX31 7776372.054C++0.7533.187%C+31.579%C*29.2CN/A1132.6h6C+18C+
Blueshift VM5 7875511.471C0.1725.79%A13.333%D**39.5B1.6A++2181.9h18.3D70.9B+
NS-AM8 Shortbow 98741920.385C-0.9158.452%C+16.216%D7.9C2.6C+509.4h12.2C*20.9C*
M12 Kobalt 8573324.333B**23.0319.533%C*15.069%D45.6C--7.5A++2021.6h25.8D-132.1C+
Hades VSH4 116731460.5C+0.8061.901%D5.479%A++12.4C7.3C1525.9h10.8D17.4D-
Comet VM2 107711040.683C0.6237.053%D2.817%D7.2D3.6C899.9h21.3C*57.5C++
Blueshift VM5 7570561.25C-0.0525.054%B**27.143%B**31.8C+2.3M**1492.2h23.4F-93.3C+
Lasher X2 6463880.716C0.5830.564%B++6.349%A30C+N/A2012.1h25.4D--83.1C++
VX6-7 6462511.216C+0.0837.448%A**17.742%D44.3B+1.4A++1931.4h13.1C+35B++
NSX-P Naginata 6259471.255C+0.0421.954%C+30.509%C*22.7D1.2C++1972.6h13.7C+62.5C+
L100 Python HESH 7258134.462D3.1639.266%D--N/A36.3D8.8C++2801.6h4.8D12.2D*
MANA Anti-Personnel Turret 5957272.111N/A0.8113.447%UN/A570U20U1574900.1h34T*252.7T*
M20 Basilisk 8557262.192C0.8932.042%D7.018%B+13.3D6.5C1594.3h107.4C+335.2C
Sticky Grenade 5957157N/A55.7055.777%B+N/A570D-20B++21190.1h2.5C+4.4C++
Proton II PPA-H 575469C+7.7031.183%DN/A49.1D-2.7D--1701.1h11.4C+36.5C
Soldier Soaker 5454252.16B*0.8631.017%C11.111%D67.5B+N/A2540.8h5.7C**18.4C*
NS-10 Burster 8553830.639C-0.6626.79%C9.434%B+4.5C--2.7D6511.7h124.2B463.7C*
M20 Basilisk 7253114.818B**3.5236.272%C9.434%A+19.6C+7C-1772.7h95.5C*263.3C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit180179,21914h
Spawn Beacon459211.6h
Anti-Vehicle MANA Turret151521.1h
Nanite Revive Grenade03,6871h
Medical Applicator24897,3108.2h
Welding Device02,6640.1h
Deconstruction Tool01640h
Motion Spotter55870.3h
Restoration Kit343870.5h
Spitfire Auto-Turret92280.2h
Recon Detection Device134511.1h
Shield Recharging Field176010.2h
Ammunition Package498120.7h
Medical Kit1952,2732.4h
Anti-Infantry MANA Turret131450.7h
Nano-Repair Grenade02930.1h
Snowman Soldier21020.1h
Flail Targeting Dart11431.2h

Check the help document for the dictionary if you want to learn more about words used here.


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