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Harbinger Grouchy Pocok5[TRID] Pocok5
VS BR 92

KDR: 1.12

Score: 11.8m

Last Seen: Apr 12th, 2019 8:04 PM
- OFFLINE - 313.8 hour(s)

Battle Rank 92 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 698
Level Progress (to 93): 54%
Level 100 Progress: 63% 538h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS VE-H Maw Orion VS54 SVA-88 Flare VE6 NS-15M1 NS Decimator NS-44 Commissioner Eridani SX5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $401,571 MLG Score: 321
Fun Score: N/A
Cheeseburgers Flipped: 304TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.584%22.765%56024102610,8811.12721-0.009

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.587%0.679B+0.313C*-0.525DHEAD ++ (~10.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.40.339C**12.10.15C++37.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.779%0.691%85310474345513650.786232119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.037%-0.697D-0.836D--0.648

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
311.9-0.934D--96-0.811D-215.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.069%1.756%705104585411616330.73494135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.106%-1.348D**-0.543D-0.254

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.8-2.253F--34.1-1.714F-91.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.885%5.283%58510455309183970.576714133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.816%-0.676D0.223C++0.411

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1040.125C++300.242C++73.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.263%73.139%58510451,370128481.06615

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.73%0.186C++0.394B0.659

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.129C++3.10.019C+5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.277%13.9%582104851859030.876481

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.878%-0.346C--0.13C0.945

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.132C++4.30.121C+7.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 698
11.8m315.3%218 (13.1k)194 (11.6k)1.1180421,43419,1711.3600792 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS105050522.958%18.713%43003:125

7% Combat Medic22% Engineer49% Heavy Assault13% Infiltrator6% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2012 4:37 PMAug 3rd, 2013 5:54 PMApr 24th, 2019 12:32 AM (2d) (PST)Apr 12th, 2019 4:57 PM (13d) (PST)Apr 12th, 2019 4:04 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5411883530.3500.3130.0661.2840.057321

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,45411,26021,1942119477311,611

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1019.5h/42.5d 4,640 4,011 4,840 78.5k 1,619 2,578 3,475 33.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
C**
Kills:1,181
Deaths:886
KDR:1.333
Accuracy:27.097% C**
HSR:21.423% C--
Orion VS54
B+
Kills:1,175
Deaths:1,023
KDR:1.149
Accuracy:22.845% B+
HSR:25.362% C++
SVA-88
B+
Kills:1,174
Deaths:903
KDR:1.300
Accuracy:25.485% B+
HSR:24.276% C+
Flare VE6
C*
Kills:1,169
Deaths:1,007
KDR:1.161
Accuracy:23.503% C*
HSR:23.524% C+
NS-15M1
C++
Kills:1,168
Deaths:1,107
KDR:1.055
Accuracy:21.858% C+
HSR:23.630% C++
Betelgeuse 54-A
C+
Kills:151
Deaths:81
KDR:1.864
Accuracy:25.529% C+
HSR:24.503% D
Kills:6,018
Deaths (as Heavy Assault):5,007
Deaths (to Heavy Assaults):4,980
KDR:1.20192
Kill Difference:1,011
Playtime:503.325 hours
Usage:49%
Score:6.464m
Score/min:214
Accuracy (listed only):24.386%
HSR (listed only):23.786%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C
Kills:387
Deaths:548
KDR:0.706
Accuracy:24.819% C--
HSR:22.739% C
Serpent VE92
B*
Kills:325
Deaths:368
KDR:0.883
Accuracy:26.168% B+
HSR:24.308% B*
Solstice SF
B+
Kills:283
Deaths:382
KDR:0.741
Accuracy:26.552% B+
HSR:17.315% C+
Thanatos VE70
C
Kills:281
Deaths:438
KDR:0.642
Accuracy:33.327% D
HSR:14.235% C
VE-LR Obelisk
B+
Kills:245
Deaths:135
KDR:1.815
Accuracy:26.832% D
HSR:36.327% B+
Phobos VX86
C
Kills:237
Deaths:309
KDR:0.767
Accuracy:55.608% C
HSR:13.502% C-
Solstice VE3
C+
Kills:162
Deaths:314
KDR:0.516
Accuracy:22.244% C+
HSR:13.580% D--
NS Baron G5
B++
Kills:135
Deaths:146
KDR:0.925
Accuracy:49.501% B+
HSR:17.778% B++
NSX-P Tanto
C**
Kills:85
Deaths:92
KDR:0.924
Accuracy:27.073% C**
HSR:25.882% C++
The Little Helper
B+
Kills:64
Deaths:52
KDR:1.231
Accuracy:52.764% B+
HSR:15.625% C+
Kills:2,204
Deaths (as Engineer):2,784
Deaths (to Engineers):4,244
KDR:0.79167
Kill Difference:580
Playtime:219.966 hours
Usage:22%
Score:2.310m
Score/min:175
Accuracy (listed only):34.489%
HSR (listed only):20.129%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C++
Kills:741
Deaths:934
KDR:0.793
Accuracy:22.754% D
HSR:20.648% C++
NS-7 PDW
B+
Kills:391
Deaths:539
KDR:0.725
Accuracy:21.185% D
HSR:21.739% B+
Serpent VE92
B*
Kills:325
Deaths:368
KDR:0.883
Accuracy:26.168% B+
HSR:24.308% B*
Solstice SF
B+
Kills:283
Deaths:382
KDR:0.741
Accuracy:26.552% B+
HSR:17.315% C+
Thanatos VE70
C
Kills:281
Deaths:438
KDR:0.642
Accuracy:33.327% D
HSR:14.235% C
VE-S Canis
C
Kills:266
Deaths:320
KDR:0.831
Accuracy:24.511% C-
HSR:18.421% C
Phobos VX86
C
Kills:237
Deaths:309
KDR:0.767
Accuracy:55.608% C
HSR:13.502% C-
Solstice VE3
C+
Kills:162
Deaths:314
KDR:0.516
Accuracy:22.244% C+
HSR:13.580% D--
NS Baron G5
B++
Kills:135
Deaths:146
KDR:0.925
Accuracy:49.501% B+
HSR:17.778% B++
NSX-P Tanto
C**
Kills:85
Deaths:92
KDR:0.924
Accuracy:27.073% C**
HSR:25.882% C++
The Little Helper
B+
Kills:64
Deaths:52
KDR:1.231
Accuracy:52.764% B+
HSR:15.625% C+
Kills:2,970
Deaths (as Light Assault):3,894
Deaths (to Light Assaults):2,749
KDR:0.76271
Kill Difference:924
Playtime:62.486 hours
Usage:6%
Score:0.614m
Score/min:164
Accuracy (listed only):32.881%
HSR (listed only):18.458%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C++
Kills:770
Deaths:1,327
KDR:0.580
Accuracy:36.920% C++
HSR:22.857% C++
Eridani SX5
C++
Kills:741
Deaths:934
KDR:0.793
Accuracy:22.754% D
HSR:20.648% C++
Parallax VX3
C**
Kills:503
Deaths:183
KDR:2.749
Accuracy:41.044% C**
HSR:75.944% C+
XM98
C
Kills:458
Deaths:313
KDR:1.463
Accuracy:35.519% C
HSR:65.284% D--
NS-7 PDW
B+
Kills:391
Deaths:539
KDR:0.725
Accuracy:21.185% D
HSR:21.739% B+
NS-45 Pilot
C+
Kills:296
Deaths:326
KDR:0.908
Accuracy:30.965% C+
HSR:18.581% D-
VE-S Canis
C
Kills:266
Deaths:320
KDR:0.831
Accuracy:24.511% C-
HSR:18.421% C
Phaseshift VX-S
C+
Kills:239
Deaths:68
KDR:3.515
Accuracy:30.440% D
HSR:72.385% C+
NS-357 Underboss
B*
Kills:184
Deaths:217
KDR:0.848
Accuracy:44.074% B*
HSR:17.935% C-
Artemis VX26
C
Kills:173
Deaths:256
KDR:0.676
Accuracy:25.522% C
HSR:19.075% D
NSX Daimyo
C*
Kills:112
Deaths:44
KDR:2.545
Accuracy:42.841% C*
HSR:91.071% D-
NS-61 Emissary
B*
Kills:75
Deaths:86
KDR:0.872
Accuracy:33.948% B*
HSR:21.333% B*
Ghost
B**
Kills:58
Deaths:32
KDR:1.813
Accuracy:31.936% D--
HSR:79.310% B**
Kills:4,266
Deaths (as Infiltrator):4,645
Deaths (to Infiltrators):3,085
KDR:0.91841
Kill Difference:379
Playtime:130.335 hours
Usage:13%
Score:1.032m
Score/min:132
Accuracy (listed only):32.435%
HSR (listed only):41.891%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C++
Kills:741
Deaths:934
KDR:0.793
Accuracy:22.754% D
HSR:20.648% C++
NS-7 PDW
B+
Kills:391
Deaths:539
KDR:0.725
Accuracy:21.185% D
HSR:21.739% B+
NS-11A
B++
Kills:301
Deaths:228
KDR:1.320
Accuracy:28.098% B++
HSR:19.934% C
Thanatos VE70
C
Kills:281
Deaths:438
KDR:0.642
Accuracy:33.327% D
HSR:14.235% C
VE-S Canis
C
Kills:266
Deaths:320
KDR:0.831
Accuracy:24.511% C-
HSR:18.421% C
Phobos VX86
C
Kills:237
Deaths:309
KDR:0.767
Accuracy:55.608% C
HSR:13.502% C-
NSX Yumi
B++
Kills:169
Deaths:175
KDR:0.966
Accuracy:30.025% B++
HSR:21.302% C--
Equinox VE2
B*
Kills:151
Deaths:132
KDR:1.144
Accuracy:30.615% B*
HSR:16.556% D
Pulsar VS1
B*
Kills:145
Deaths:193
KDR:0.751
Accuracy:27.825% B*
HSR:23.448% B+
NS Baron G5
B++
Kills:135
Deaths:146
KDR:0.925
Accuracy:49.501% B+
HSR:17.778% B++
Equinox VE2 Burst
C*
Kills:96
Deaths:112
KDR:0.857
Accuracy:28.561% C*
HSR:12.500% F-
The Little Helper
B+
Kills:64
Deaths:52
KDR:1.231
Accuracy:52.764% B+
HSR:15.625% C+
H-V45
B
Kills:52
Deaths:83
KDR:0.627
Accuracy:25.924% B
HSR:21.154% C+
Kills:3,029
Deaths (as Combat Medic):3,661
Deaths (to Combat Medics):2,166
KDR:0.82737
Kill Difference:632
Playtime:68.948 hours
Usage:7%
Score:0.944m
Score/min:228
Accuracy (listed only):33.131%
HSR (listed only):18.219%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:249
Deaths:193
KDR:1.290
Accuracy:12.565% D
HSR:22.088% B++
Cosmos VM3
C+
Kills:187
Deaths:137
KDR:1.365
Accuracy:13.469% D
HSR:19.251% C+
Comet VM2
D
Kills:71
Deaths:104
KDR:0.683
Accuracy:37.054% D
HSR:2.817% D
NS-10 Burster
C++
Kills:52
Deaths:81
KDR:0.642
Accuracy:26.118% C-
HSR:7.692% C++
Kills:559
Deaths (as MAX Suit):257.500
Deaths (to MAX Suits):953
KDR:2.17087
Kill Difference:301.500
Playtime:38.076 hours
Usage:4%
Score:0.474m
Score/min:208
Accuracy (listed only):22.302%
HSR (listed only):12.962%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:201
V. Kills:94 212%
Deaths:32
KDR:6.281
Accuracy:42.984% D--
KPH:32.800 D-
VKPH:15.300 C
Maelstrom Turbo Laser
D-
Kills:156
V. Kills:161 96%
Deaths:264
KDR:0.591
Accuracy:29.103% C
KPH:4.100 D-
VKPH:4.300 D-
Saron Laser Cannon
C
Kills:77
V. Kills:46 164%
Deaths:94
KDR:0.819
Accuracy:28.897% C--
KPH:9.700 C
VKPH:5.800 D
Hornet Missiles
A++
Kills:73
V. Kills:48 149%
Deaths:7
KDR:10.429
Accuracy:48.477% F
KPH:118.600 B*
VKPH:78 A++
Light PPA
C--
Kills:59
V. Kills:8 N/A
Deaths:37
KDR:1.595
Accuracy:27.813% F
KPH:16.700 D-
VKPH:2.300 C--
Kills:566 (292 + 0)
Deaths:434
KDR:1.304
VKDR:0.823
Vehicle Kills:357
Kill Difference:132
Playtime:55.876 hours
Usage:5%
Score:0.340m
Score/min:101
Piloting Accuracy:27.813%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:82
V. Kills:48 167%
Deaths:16
KDR:5.125
Accuracy:51.029% A
KPH:295,200 U
VKPH:172,800 U
AP30 Shredder
U
Kills:56
V. Kills:39 140%
Deaths:20
KDR:2.800
Accuracy:38.860% B++
KPH:201,600 U
VKPH:140,400 U
Kills:138 (0 + 138)
Deaths:36
KDR:3.833
VKDR:2.417
Vehicle Kills:87
Kill Difference:102
Playtime:0.001 hours
Usage:0%
Score:0.102m
Score/min:2,031,160
Piloting Accuracy:N/A%
Gunner Accuracy:38.860%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D--
Kills:205
V. Kills:132 154%
Deaths:44
KDR:4.659
Accuracy:39.278% F-
KPH:17 D--
VKPH:11 D*
Skyguard
D
Kills:184
V. Kills:164 112%
Deaths:67
KDR:2.746
Accuracy:25.800% D
KPH:8.200 D-
VKPH:7.300 D
L100 Python HEAT
D
Kills:184
V. Kills:114 160%
Deaths:34
KDR:5.412
Accuracy:39.659% D*
KPH:12.800 D*
VKPH:7.900 D
C75 Viper
C
Kills:160
V. Kills:34 457%
Deaths:24
KDR:6.667
Accuracy:24.664% D**
KPH:24.600 C
VKPH:5.200 D
Kills:733 (733 + 0)
Deaths:169
KDR:4.337
VKDR:2.627
Vehicle Kills:444
Kill Difference:564
Playtime:55.478 hours
Usage:5%
Score:0.454m
Score/min:136
Driving Accuracy:24.664%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:240
V. Kills:101 235%
Deaths:26
KDR:9.231
Accuracy:34.686% D--
KPH:24.700 C+
VKPH:10.400 D
Supernova PC
D
Kills:164
V. Kills:84 193%
Deaths:50
KDR:3.280
Accuracy:35.435% D**
KPH:11.300 D--
VKPH:5.800 D
Supernova FPC
D**
Kills:117
V. Kills:104 111%
Deaths:30
KDR:3.900
Accuracy:41.114% D**
KPH:9.600 D**
VKPH:8.500 D**
E540 Halberd
A+
Kills:103
V. Kills:38 264%
Deaths:10
KDR:10.300
Accuracy:41.104% D-
KPH:48.200 A+
VKPH:17.800 C*
Kills:624 (281 + 343)
Deaths:116
KDR:5.379
VKDR:2.819
Vehicle Kills:327
Kill Difference:508
Playtime:38.571 hours
Usage:4%
Score:0.404m
Score/min:175
Driving Accuracy:41.114%
Gunner Accuracy:41.104%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:75
V. Kills:6 N/A
Deaths:5
KDR:15
Accuracy:19.103% C*
KPH:35.200 D-
VKPH:2.800 C+
M12 Kobalt
A
Kills:56
V. Kills:9 N/A
Deaths:3
KDR:18.667
Accuracy:15.899% C-
KPH:40.800 D
VKPH:6.600 A
Kills:131 (0 + 131)
Deaths:8
KDR:16.375
VKDR:1.875
Vehicle Kills:15
Kill Difference:123
Playtime:3.504 hours
Usage:0%
Score:0.029m
Score/min:139
Driving Accuracy:N/A%
Gunner Accuracy:15.899%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-H Maw 1,2041,1818861.333C+0.2127.097%C**21.423%C--37.4CN/A10631.6h11C++40.7C**
Orion VS54 1,1941,1751,0231.149C+0.0322.845%B+25.362%C++29.5C+N/A12039.8h12.9C++56.6B
SVA-88 1,2011,1749031.3C0.1825.485%B+24.276%C+33.3CN/A11535.3h13C51C*
Flare VE6 1,1881,1691,0071.161C+0.0423.503%C*23.524%C+27C--N/A6643.3h11C++46.9C**
NS-15M1 1,1911,1681,1071.055C0.0621.858%C+23.63%C++26.8C-N/A8843.6h13.6C+62.3C++
NS Decimator 1,3279121,0960.832C0.2960.185%C+1.096%D-31.7C+14.4C+23828.8h4.8C++8C++
NS-44 Commissioner 7847701,3270.58C0.5436.92%C++22.857%C++20.7C--N/A5837.2h4.8D12.9C+
Eridani SX5 7517419340.793C0.3322.754%D20.648%C++18.7DN/A5639.6h14.6C--64.3C
Parallax VX3 5045031832.749C+1.6341.044%C**75.944%C+25.9C+N/A8719.4h2.6C-6.4C+
XM98 4604583131.463C0.3435.519%C65.284%D--20.2CN/A5022.7h3.5D*9.9D
NS-7 PDW 3983915390.725C0.3921.185%D21.739%B+15.5C--N/A4825.3h18.2C--86.1C
Eidolon VE33 3903875480.706C0.4124.819%C--22.739%C11.7DN/A3133.1h9.6C+38.6C+
Nemesis VSH9 6323547140.496C0.6257.327%D1.695%D12.4C9.8C+15728.5h7.9C*13.8C+
Lumine Edge 3273267,8030.042C1.0830.162%C**11.35%D1.3C-N/A4256.6h1.4C++4.7B
Serpent VE92 3343253680.883C+0.2426.168%B+24.308%B*22.4CN/A7214.5h13.6C++51.9B
Frag Grenade 3323191319N/A317.8838.312%D-N/A265.8D-10.8C**8881.2h5D-13D-
C-4 4583024440.68C--0.4429.06%B+N/A48.7D25.2C4806.2h1.8C-6.2C++
NS-11A 3023012281.32C++0.2028.098%B++19.934%C44.9B++N/A1396.7h12.5B+44.6B++
NS-45 Pilot 2992963260.908C0.2130.965%C+18.581%D-29C--N/A7110.2h7.8C+25.2C++
Solstice SF 2892833820.741C0.3826.552%B+17.315%C+18.6C+N/A5415.2h11.4C*42.8B+
Thanatos VE70 2842814380.642C0.4833.327%D14.235%C14.1DN/A4020h5.8C-17.4C
VE-S Canis 2762663200.831C0.2924.511%C-18.421%C24C--N/A8211.1h12.1C++49.6C++
Quasar VM1 2572491931.29C+0.1712.565%D22.088%B++13D-N/A4819.1h16.9C134.4C+
VE-LR Obelisk 2552451351.815C++0.7026.832%D36.327%B+33.6C+1.4B**897.3h6.2B+23.1C++
Saron HRB 341240269.231B*8.1134.686%D--N/A24.7C+10.4D1769.7h15.4B**44.5B+
Phaseshift VX-S 242239683.515C*2.4030.44%D72.385%C+27.2C+N/A668.8h3.4C+11.1C+
Phobos VX86 2372373090.767C-0.3555.608%C13.502%C-28.2DN/A1188.4h2.5C++4.4C++
L100 Python AP 337205444.659C+3.5439.278%F-2.927%C++16.9D--10.9D*15512.1h5.5B+13.9C
Dual Photon Pods 295201326.281C+5.1642.984%D--N/A33D-15.4C2616.1h35.7D*83.1D*
Cosmos VM3 1951871371.365C0.2513.469%D19.251%C+18.3D-N/A5810.2h16.4D121.6C--
NS-357 Underboss 1841842170.848C+0.2744.074%B*17.935%C-35.4C+N/A1215.2h4.2C++9.4B+
Skyguard 348184672.746C+1.6325.8%D1.63%C8.2D-7.3D11422.5h135.9C+526.7C
L100 Python HEAT 298184345.412C*4.2939.659%D*1.087%D--12.8D*7.9D9714.4h7.3C18.5D--
Artemis VX26 1741732560.676D0.4425.522%C19.075%D13.1D--N/A3413.2h17.5F68.4D-
NSX Yumi 1711691750.966C0.1530.025%B++21.302%C--29.6CN/A705.7h11.2B+37.3B+
Supernova PC 248164503.28C2.1635.435%D**1.829%C11.3D--5.8D11714.5h5.5C++15.6D
Solstice VE3 1641623140.516C0.6022.244%C+13.58%D--9.3DN/A6817.4h26.6F119.5D
C75 Viper 194160246.667B++5.5524.664%D**N/A24.6C5.2D2676.5h9.2B*37.2C++
Maelstrom Turbo Laser 3171562640.591C0.5329.103%CN/A4.1D-4.3D-6237.7h174.8D600.5D
Betelgeuse 54-A 154151811.864C0.7525.529%C+24.503%D55.9C1.1B++2262.7h12.2D47.6C
Equinox VE2 1541511321.144C+0.0330.615%B*16.556%D35.1C*N/A1014.3h10.4B*33.9B++
Pulsar VS1 1481451930.751C+0.3727.825%B*23.448%B+18.8CN/A947.7h18.7D--67.2C++
NS Baron G5 1361351460.925C+0.1949.501%B+17.778%B++27CN/A755h5.9D-11.9C+
Anti-Vehicle Grenade 1731301130N/A128.8850.024%C+N/A216.7D71.7C12430.6h8D--16.1D
Lancer VS22 2351241650.752C+0.3753.148%D--N/A13.2C+11.8C1599.4h15.3B+28.7B+
Spear Anti-Vehicle Phalanx Turret 177119205.95C+4.8332.889%D*5.042%B+29C-14.1D3104.1h8.3B25.2C+
Supernova FPC 221117303.9C2.7841.114%D**N/A9.6D**8.5D**19512.2h6C14.6D-
NSX Daimyo 114112442.545C+1.4342.841%C*91.071%D-33.9DN/A793.3h3.3D-7.8C
Force-Blade 1071069,8640.011C1.1141.382%B**N/A0.2DN/A1434.7h4.6D**11.1C++
Tank Mine 176105601.75C-0.6331.528%C+N/A70D47.3C--8231.5h2.2C6.9C
E540 Halberd 1411031010.3C++9.1841.104%D-N/A49A++18.1C**4432.1h4.6B**11.1B+
Fatestealer 1001001320.758A*0.3638.86%C**21%C+26.3C+N/A553.8h2.3C*5.8B+
S1 161981980.495C0.6250.206%D3.061%C*13.8D-8.9C--2657.1h7.5C14.9C
Equinox VE2 Burst 96961120.857C-0.2628.561%C*12.5%F-34.3CN/A972.8h16D--56C
NSX-P Tanto 8785920.924C+0.1927.073%C**25.882%C++34BN/A1832.5h12.3B++45.5B+
C150 Dalton 13082165.125C+4.0151.029%AN/A820U480U7212600.1h6D-11.9C++
Saron Laser Cannon 12377940.819C0.3028.897%C--1.299%D9.7C5.8D1157.9h93.7B+324.2B+
Rocklet Rifle 135761170.65C+0.4746.126%DN/A25.3C+19.7C3593h29.6B++64.2B
M12 Kobalt 8175515C+13.8819.103%C*24%A35.7D-2.9C+1352.1h41.3T*216.4D--
NS-61 Emissary 7575860.872C++0.2533.948%B*21.333%B*27.8C++N/A882.7h15.5C+45.6B+
Hornet Missiles 12173710.429B**9.3148.477%FN/A121.7B*80A++8850.6h7.6B+15.7B
Hades VSH4 114721440.5C+0.6262.022%D5.556%A++12.4C7.2C-1485.8h10.8D17.4D-
Comet VM2 107711040.683C0.4437.054%D2.817%D7.2D3.7C859.8h21.2C**57.3C++
The Little Helper 6664521.231C+0.1152.764%B+15.625%C+26.7DN/A572.4h4.9C+9.3C**
Light PPA 6759371.595C-0.4827.813%FN/A16.9D-2.3C--783.5h20.3C-73.1D
Ghost 5858321.813C0.6931.936%D--79.31%B**22.3DN/A1002.6h2.8D8.6D
Proximity Mine 5858163.625C+2.5148.276%B++N/A116C+N/A4150.5h1.9C++4B+
M12 Kobalt 6556318.667B+17.5515.899%C-12.5%D*40D6.4A1441.4h23.1C--145.4C+
AP30 Shredder 9556202.8C1.6838.86%B++1.786%C560U390U2943200.1h131.3D-337.9C
NS-10 Burster 8452810.642C-0.4826.118%C-7.692%C++4.5C-2.8C--6411.5h119.9B+459.2C*
H-V45 5252830.627C0.4925.924%B21.154%C+19.3C--N/A1002.7h20.1F--77.5D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret151381.1h
Motion Spotter21780.1h
Spawn Beacon365571.2h
Restoration Kit313580.5h
Nanite Revive Grenade01,2390.3h
Medical Applicator18661,3685.7h
Deconstruction Tool01640h
Welding Device02,6640.1h
Ammunition Package263810.5h
Nano-Armor Kit110127,02310.5h
Medical Kit1301,4831.6h
Anti-Infantry MANA Turret131020.6h
Snowman Soldier21020.1h
Shield Recharging Field175390.2h
Recon Detection Device123521h

Check the help document for the dictionary if you want to learn more about words used here.


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