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Harbinger Grouchy Pocok5[TRID] Pocok5
VS BR 91

KDR: 1.09

Score: 11.3m

Last Seen: Feb 19th, 2019 6:03 PM
- OFFLINE - 3.9 hour(s)

Battle Rank 91 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 795
Level Progress (to 92): 30%
Level 100 Progress: 60% 584h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 SVA-88 Flare VE6 NS-15M1 VE-H Maw NS Decimator NS-44 Commissioner Eridani SX5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $364,041 MLG Score: 291
Fun Score: N/A
Cheeseburgers Flipped: 301TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.276%22.972%558239999,8471.083760.008

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.641%0.625B+0.351C**-0.569DHEAD ++ (~10.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.70.322C*12.30.138C++38.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.959%0.694%87310194325373640.802974118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.91%-0.679D-0.836D--0.691

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
309.9-0.924D--95.9-0.811D-214

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.046%1.759%725101785311186330.762288135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.122%-1.35D**-0.55D-0.245

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.7-2.252F--34-1.712F-91.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.633%5.284%60510175118863810.576749134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.823%-0.606D0.23C++0.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.90.148C++29.90.242C++71

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.894%71.143%60310191,199122860.97559

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.633%0.13C++0.262C*0.585

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.12C+3.10.019C+5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.242%13.927%602102051754930.941712

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.908%-0.348C--0.12C+0.956

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.133C++4.30.122C+7.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 795
11.3m320.4%216 (13k)192 (11.5k)1.0922119,81718,1441.3410591 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102242122.832%18.252%41703:144

6% Combat Medic22% Engineer50% Heavy Assault12% Infiltrator6% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2012 4:37 PMAug 3rd, 2013 5:54 PMFeb 19th, 2019 5:04 PM (2d) (PST)Feb 19th, 2019 4:38 PM (2d) (PST)Feb 19th, 2019 2:03 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5411853560.3370.3090.0621.2650.058291

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,47011,09621,3742019476311,525

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
980.1h/40.8d 4,515 3,617 4,447 74.4k 1,567 2,461 3,397 31.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,175
Deaths:1,023
KDR:1.149
Accuracy:22.845% B+
HSR:25.362% C++
SVA-88
B+
Kills:1,173
Deaths:902
KDR:1.300
Accuracy:25.480% B+
HSR:24.297% C+
Flare VE6
C*
Kills:1,169
Deaths:1,007
KDR:1.161
Accuracy:23.503% C*
HSR:23.524% C+
NS-15M1
C++
Kills:1,168
Deaths:1,107
KDR:1.055
Accuracy:21.858% C+
HSR:23.630% C++
VE-H Maw
C++
Kills:894
Deaths:747
KDR:1.197
Accuracy:26.584% C++
HSR:22.036% C--
Kills:5,579
Deaths (as Heavy Assault):4,786
Deaths (to Heavy Assaults):4,716
KDR:1.16569
Kill Difference:793
Playtime:492.312 hours
Usage:50%
Score:6.289m
Score/min:213
Accuracy (listed only):24.054%
HSR (listed only):23.770%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C
Kills:387
Deaths:548
KDR:0.706
Accuracy:24.819% C-
HSR:22.739% C
Solstice SF
B+
Kills:283
Deaths:382
KDR:0.741
Accuracy:26.552% B+
HSR:17.315% C++
Thanatos VE70
C
Kills:281
Deaths:438
KDR:0.642
Accuracy:33.327% D
HSR:14.235% C
VE-LR Obelisk
B+
Kills:236
Deaths:131
KDR:1.802
Accuracy:26.885% D-
HSR:36.441% B+
Phobos VX86
C
Kills:236
Deaths:306
KDR:0.771
Accuracy:55.695% C
HSR:13.559% C-
Serpent VE92
B*
Kills:234
Deaths:306
KDR:0.765
Accuracy:26.098% B+
HSR:24.786% B*
Solstice VE3
C+
Kills:162
Deaths:314
KDR:0.516
Accuracy:22.244% C+
HSR:13.580% D--
NS Baron G5
B++
Kills:135
Deaths:145
KDR:0.931
Accuracy:49.469% B+
HSR:17.778% B++
NSX-P Tanto
C**
Kills:85
Deaths:92
KDR:0.924
Accuracy:27.073% C**
HSR:25.882% C++
The Little Helper
B+
Kills:57
Deaths:48
KDR:1.188
Accuracy:53.358% B+
HSR:14.035% C
Kills:2,096
Deaths (as Engineer):2,710
Deaths (to Engineers):4,102
KDR:0.77343
Kill Difference:614
Playtime:216.718 hours
Usage:22%
Score:2.275m
Score/min:175
Accuracy (listed only):34.552%
HSR (listed only):20.035%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
C++
Kills:711
Deaths:910
KDR:0.781
Accuracy:22.642% D
HSR:20.535% C++
NS-7 PDW
B++
Kills:391
Deaths:539
KDR:0.725
Accuracy:21.185% D
HSR:21.739% B++
Solstice SF
B+
Kills:283
Deaths:382
KDR:0.741
Accuracy:26.552% B+
HSR:17.315% C++
Thanatos VE70
C
Kills:281
Deaths:438
KDR:0.642
Accuracy:33.327% D
HSR:14.235% C
VE-S Canis
C
Kills:266
Deaths:320
KDR:0.831
Accuracy:24.511% C
HSR:18.421% C
Phobos VX86
C
Kills:236
Deaths:306
KDR:0.771
Accuracy:55.695% C
HSR:13.559% C-
Serpent VE92
B*
Kills:234
Deaths:306
KDR:0.765
Accuracy:26.098% B+
HSR:24.786% B*
Solstice VE3
C+
Kills:162
Deaths:314
KDR:0.516
Accuracy:22.244% C+
HSR:13.580% D--
NS Baron G5
B++
Kills:135
Deaths:145
KDR:0.931
Accuracy:49.469% B+
HSR:17.778% B++
NSX-P Tanto
C**
Kills:85
Deaths:92
KDR:0.924
Accuracy:27.073% C**
HSR:25.882% C++
The Little Helper
B+
Kills:57
Deaths:48
KDR:1.188
Accuracy:53.358% B+
HSR:14.035% C
Kills:2,841
Deaths (as Light Assault):3,800
Deaths (to Light Assaults):2,595
KDR:0.74763
Kill Difference:959
Playtime:56.726 hours
Usage:6%
Score:0.568m
Score/min:167
Accuracy (listed only):32.923%
HSR (listed only):18.351%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C++
Kills:732
Deaths:1,287
KDR:0.569
Accuracy:36.818% C++
HSR:22.814% C++
Eridani SX5
C++
Kills:711
Deaths:910
KDR:0.781
Accuracy:22.642% D
HSR:20.535% C++
Parallax VX3
C**
Kills:502
Deaths:182
KDR:2.758
Accuracy:40.970% C**
HSR:75.896% C+
XM98
C
Kills:458
Deaths:313
KDR:1.463
Accuracy:35.519% C
HSR:65.284% D--
NS-7 PDW
B++
Kills:391
Deaths:539
KDR:0.725
Accuracy:21.185% D
HSR:21.739% B++
VE-S Canis
C
Kills:266
Deaths:320
KDR:0.831
Accuracy:24.511% C
HSR:18.421% C
Phaseshift VX-S
C+
Kills:239
Deaths:68
KDR:3.515
Accuracy:30.440% D
HSR:72.385% C+
NS-357 Underboss
B*
Kills:184
Deaths:216
KDR:0.852
Accuracy:44.150% B*
HSR:17.935% C-
NS-45 Pilot
C-
Kills:156
Deaths:216
KDR:0.722
Accuracy:28.762% C-
HSR:17.949% D-
Artemis VX26
D
Kills:134
Deaths:235
KDR:0.570
Accuracy:24.106% D
HSR:16.418% D-
NS-61 Emissary
B*
Kills:75
Deaths:86
KDR:0.872
Accuracy:34.008% B*
HSR:21.333% B*
Kills:3,848
Deaths (as Infiltrator):4,372
Deaths (to Infiltrators):2,881
KDR:0.88015
Kill Difference:524
Playtime:119.233 hours
Usage:12%
Score:0.928m
Score/min:130
Accuracy (listed only):31.192%
HSR (listed only):33.701%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C++
Kills:711
Deaths:910
KDR:0.781
Accuracy:22.642% D
HSR:20.535% C++
NS-7 PDW
B++
Kills:391
Deaths:539
KDR:0.725
Accuracy:21.185% D
HSR:21.739% B++
Thanatos VE70
C
Kills:281
Deaths:438
KDR:0.642
Accuracy:33.327% D
HSR:14.235% C
VE-S Canis
C
Kills:266
Deaths:320
KDR:0.831
Accuracy:24.511% C
HSR:18.421% C
Phobos VX86
C
Kills:236
Deaths:306
KDR:0.771
Accuracy:55.695% C
HSR:13.559% C-
NSX Yumi
B++
Kills:167
Deaths:173
KDR:0.965
Accuracy:30.202% B++
HSR:21.557% C-
Pulsar VS1
B*
Kills:145
Deaths:193
KDR:0.751
Accuracy:27.825% B*
HSR:23.448% B+
NS Baron G5
B++
Kills:135
Deaths:145
KDR:0.931
Accuracy:49.469% B+
HSR:17.778% B++
Equinox VE2
B**
Kills:129
Deaths:114
KDR:1.132
Accuracy:31.134% B**
HSR:16.279% D
Equinox VE2 Burst
C*
Kills:96
Deaths:112
KDR:0.857
Accuracy:28.561% C*
HSR:12.500% F
The Little Helper
B+
Kills:57
Deaths:48
KDR:1.188
Accuracy:53.358% B+
HSR:14.035% C
NS-11A
B**
Kills:55
Deaths:40
KDR:1.375
Accuracy:25.370% C*
HSR:29.091% B**
H-V45
B
Kills:52
Deaths:83
KDR:0.627
Accuracy:25.924% B
HSR:21.154% C+
Kills:2,721
Deaths (as Combat Medic):3,421
Deaths (to Combat Medics):2,036
KDR:0.79538
Kill Difference:700
Playtime:61.067 hours
Usage:6%
Score:0.765m
Score/min:209
Accuracy (listed only):33.016%
HSR (listed only):18.795%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:249
Deaths:193
KDR:1.290
Accuracy:12.565% D
HSR:22.088% B++
Cosmos VM3
C+
Kills:187
Deaths:137
KDR:1.365
Accuracy:13.469% D
HSR:19.251% C+
Comet VM2
D
Kills:71
Deaths:103
KDR:0.689
Accuracy:37.164% D
HSR:2.817% D
NS-10 Burster
C++
Kills:52
Deaths:81
KDR:0.642
Accuracy:25.863% C-
HSR:7.692% C++
Kills:559
Deaths (as MAX Suit):257
Deaths (to MAX Suits):915
KDR:2.1751
Kill Difference:302
Playtime:37.688 hours
Usage:4%
Score:0.470m
Score/min:208
Accuracy (listed only):22.265%
HSR (listed only):12.962%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:201
V. Kills:94 212%
Deaths:32
KDR:6.281
Accuracy:42.984% D--
KPH:32.800 D-
VKPH:15.300 C
Maelstrom Turbo Laser
D-
Kills:156
V. Kills:161 96%
Deaths:264
KDR:0.591
Accuracy:29.103% C
KPH:4.200 D-
VKPH:4.300 D-
Saron Laser Cannon
C+
Kills:75
V. Kills:45 163%
Deaths:86
KDR:0.872
Accuracy:29.803% C
KPH:11 C+
VKPH:6.600 C-
Hornet Missiles
A*
Kills:66
V. Kills:46 140%
Deaths:6
KDR:11
Accuracy:48.344% F
KPH:122.700 B*
VKPH:85.500 A*
Light PPA
C-
Kills:58
V. Kills:8 N/A
Deaths:35
KDR:1.657
Accuracy:27.432% F-
KPH:17.200 D-
VKPH:2.400 C-
Kills:556 (289 + 0)
Deaths:423
KDR:1.314
VKDR:0.837
Vehicle Kills:354
Kill Difference:133
Playtime:54.379 hours
Usage:6%
Score:0.336m
Score/min:103
Piloting Accuracy:27.432%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:82
V. Kills:48 167%
Deaths:16
KDR:5.125
Accuracy:51.029% A
KPH:295,200 U
VKPH:172,800 U
AP30 Shredder
U
Kills:56
V. Kills:39 140%
Deaths:20
KDR:2.800
Accuracy:38.860% B++
KPH:201,600 U
VKPH:140,400 U
Kills:138 (0 + 138)
Deaths:36
KDR:3.833
VKDR:2.417
Vehicle Kills:87
Kill Difference:102
Playtime:0.001 hours
Usage:0%
Score:0.102m
Score/min:2,031,160
Piloting Accuracy:N/A%
Gunner Accuracy:38.860%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D--
Kills:205
V. Kills:132 154%
Deaths:44
KDR:4.659
Accuracy:39.278% F-
KPH:17 D--
VKPH:11 D*
L100 Python HEAT
D
Kills:184
V. Kills:114 160%
Deaths:34
KDR:5.412
Accuracy:39.659% D*
KPH:12.800 D*
VKPH:7.900 D
Skyguard
D
Kills:183
V. Kills:164 111%
Deaths:67
KDR:2.731
Accuracy:25.771% D
KPH:8.100 D-
VKPH:7.300 D
C75 Viper
C
Kills:160
V. Kills:34 457%
Deaths:24
KDR:6.667
Accuracy:24.664% D**
KPH:24.600 C
VKPH:5.200 D
Kills:732 (732 + 0)
Deaths:169
KDR:4.331
VKDR:2.627
Vehicle Kills:444
Kill Difference:563
Playtime:55.456 hours
Usage:6%
Score:0.452m
Score/min:136
Driving Accuracy:24.664%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:240
V. Kills:101 235%
Deaths:26
KDR:9.231
Accuracy:34.686% D--
KPH:24.700 C+
VKPH:10.400 D
Supernova PC
D
Kills:164
V. Kills:84 193%
Deaths:50
KDR:3.280
Accuracy:35.435% D**
KPH:11.300 D--
VKPH:5.800 D
Supernova FPC
D**
Kills:117
V. Kills:104 111%
Deaths:30
KDR:3.900
Accuracy:41.215% D**
KPH:9.600 D**
VKPH:8.500 D**
E540 Halberd
A+
Kills:102
V. Kills:38 262%
Deaths:9
KDR:11.333
Accuracy:41.254% D-
KPH:48.100 A+
VKPH:17.900 C*
Kills:623 (281 + 342)
Deaths:115
KDR:5.417
VKDR:2.843
Vehicle Kills:327
Kill Difference:508
Playtime:38.510 hours
Usage:4%
Score:0.402m
Score/min:174
Driving Accuracy:41.215%
Gunner Accuracy:41.254%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:59
V. Kills:2 N/A
Deaths:4
KDR:14.750
Accuracy:19.515% C**
KPH:35.100 D--
VKPH:1.200 D--
M12 Kobalt
B**
Kills:54
V. Kills:8 N/A
Deaths:3
KDR:18
Accuracy:15.662% C--
KPH:40.300 D
VKPH:6 B**
Kills:113 (0 + 113)
Deaths:7
KDR:16.143
VKDR:1.429
Vehicle Kills:10
Kill Difference:106
Playtime:3.019 hours
Usage:0%
Score:0.027m
Score/min:148
Driving Accuracy:N/A%
Gunner Accuracy:15.662%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,1941,1751,0231.149C+0.0622.845%B+25.362%C++29.5C+N/A11939.8h12.9C++56.6C++
SVA-88 1,2001,1739021.3C0.2125.48%B+24.297%C+33.2CN/A11535.3h13C51C*
Flare VE6 1,1881,1691,0071.161C+0.0723.503%C*23.524%C+27C-N/A6643.3h11C++46.9C**
NS-15M1 1,1911,1681,1071.055C0.0421.858%C+23.63%C++26.8C-N/A8843.6h13.6C+62.3C++
VE-H Maw 9158947471.197C0.1026.584%C++22.036%C--33.9C--N/A10326.4h11.6C+43.5C++
NS Decimator 1,2808761,0700.819C0.2760.034%C+1.142%D-31.4C+14.5C+23927.9h4.8C++8C++
NS-44 Commissioner 7457321,2870.569C0.5236.818%C++22.814%C++19.9C--N/A5636.7h4.9D13.2C+
Eridani SX5 7217119100.781C0.3122.642%D20.535%C++18.3DN/A5438.9h14.8C--65.3C
Parallax VX3 5035021822.758C+1.6740.97%C**75.896%C+25.9C+N/A8719.4h2.6C-6.4C+
XM98 4604583131.463C0.3735.519%C65.284%D--20.2CN/A5022.7h3.5D*9.9D
NS-7 PDW 3983915390.725C0.3721.185%D21.739%B++15.5C--N/A4725.3h18.2D86.1C
Eidolon VE33 3903875480.706C0.3924.819%C-22.739%C11.7DN/A3133.1h9.6C++38.6C+
Nemesis VSH9 6323547140.496C0.6057.327%D1.695%C--12.4C9.8C+15628.5h7.9C*13.8C+
Frag Grenade 3203071307N/A305.9138.003%D-N/A279.1D-11.8B*8891.1h4.9D-13D-
Solstice SF 2892833820.741C0.3526.552%B+17.315%C++18.6C+N/A5315.2h11.4C*42.8B+
Thanatos VE70 2842814380.642C0.4533.327%D14.235%C14.1DN/A4020h5.8C--17.4C-
Lumine Edge 2812806,9150.04C1.0530.337%B10.357%D-1.2C-N/A4226.8h1.4C++4.8B
VE-S Canis 2762663200.831C0.2624.511%C18.421%C24C-N/A8111.1h12.1C++49.6C++
C-4 3942544120.617D0.4829.109%B++N/A44.6D24.6C4705.7h1.9D6.6C+
Quasar VM1 2572491931.29C+0.2012.565%D22.088%B++13D-N/A4819.1h16.9C134.4C+
Saron HRB 341240269.231B*8.1434.686%D--N/A24.7C+10.4D1769.7h15.4B**44.5B+
Phaseshift VX-S 242239683.515C*2.4230.44%D72.385%C+27.2C+N/A668.8h3.4C+11.1C+
VE-LR Obelisk 2462361311.802C++0.7126.885%D-36.441%B+34.2C++1.4B**906.9h6.2B23.2C++
Phobos VX86 2362363060.771C-0.3255.695%C13.559%C-28.8C--N/A1208.2h2.4C*4.4C++
Serpent VE92 2412343060.765C0.3326.098%B+24.786%B*19.8CN/A7311.8h14.6C+55.9C*
L100 Python AP 337205444.659C++3.5739.278%F-2.927%C+16.9D--10.9D*15412.1h5.5B+13.9C
Dual Photon Pods 295201326.281C+5.1942.984%D--N/A33D15.4C2606.1h35.7D*83.1D*
Cosmos VM3 1951871371.365C0.2713.469%D19.251%C+18.3D-N/A5710.2h16.4D121.6C--
NS-357 Underboss 1841842160.852C+0.2444.15%B*17.935%C-35.4C+N/A1215.2h4.2C++9.4B+
L100 Python HEAT 298184345.412C**4.3239.659%D*1.087%D--12.8D*7.9D9714.4h7.3C18.5D--
Skyguard 347183672.731C+1.6425.771%D1.639%C8.1D-7.3D11322.5h136.2C+528.4C
NSX Yumi 1691671730.965C0.1330.202%B++21.557%C-30.4CN/A705.5h11.2B+37B+
Supernova PC 248164503.28C2.1935.435%D**1.829%C11.3D--5.8D11714.5h5.5C+15.6D
Solstice VE3 1641623140.516C0.5822.244%C+13.58%D--9.3DN/A6617.4h26.6F119.5C--
C75 Viper 194160246.667B+5.5724.664%D**N/A24.6C5.2D2666.5h9.2B*37.2C++
Maelstrom Turbo Laser 3171562640.591C0.5029.103%CN/A4.1D-4.3D-6237.6h174.8D600.5D
NS-45 Pilot 1591562160.722C0.3728.762%C-17.949%D-19.7DN/A547.9h8.3C28.9C
Pulsar VS1 1481451930.751C0.3427.825%B*23.448%B+18.8CN/A897.7h18.7D--67.2C++
NS Baron G5 1361351450.931C+0.1649.469%B+17.778%B++27CN/A745h5.9D-11.9C+
Artemis VX26 1351342350.57D0.5224.106%D16.418%D-11.4D--N/A3011.8h17.9F-74.1D*
Anti-Vehicle Grenade 1731301130N/A128.9150.024%C+N/A216.7D71.7C12290.6h8D--16.1D
Equinox VE2 1311291141.132C+0.0431.134%B**16.279%D33.9C+N/A993.8h10.4B*33.4B++
Spear Anti-Vehicle Phalanx Turret 177119205.95C+4.8632.889%D*5.042%B+29C-14.1D3104.1h8.3B25.2C+
Supernova FPC 221117303.9C2.8141.215%D**N/A9.6D**8.5D**19312.2h6C+14.5D-
Lancer VS22 2141101570.701C+0.3952.844%D*N/A12.2C+11.6C1539h16.2B+30.7B
Force-Blade 1071069,8640.011C1.0841.382%B**N/A0.2C--N/A1434.6h4.6D**11.1C++
Tank Mine 174104601.733C-0.6431.445%C+N/A69.3D46.7D8231.5h2.1C6.8C+
E540 Halberd 140102911.333C**10.2441.254%D-N/A48.6A+18.1C*4442.1h4.6B**11.1B+
S1 161981980.495C0.6050.206%D3.061%C++13.8D8.9D2637.1h7.5C14.9C
Equinox VE2 Burst 96961120.857C-0.2428.561%C*12.5%F34.3CN/A972.8h16D--56C
NSX-P Tanto 8785920.924C+0.1727.073%C**25.882%C++34BN/A1772.5h12.3B++45.5B+
C150 Dalton 13082165.125C+4.0351.029%AN/A820U480U7212600.1h6D-11.9C++
Saron Laser Cannon 12075860.872C0.2229.803%C1.333%D11C+6.6C-1336.8h93.3B+313.2B+
NS-61 Emissary 7575860.872C++0.2234.008%B*21.333%B*27.8C++N/A892.7h15.5C+45.4B+
Hades VSH4 114721440.5C+0.5962.022%D5.556%A++12.4C7.2C1465.8h10.8D17.4D-
Rocklet Rifle 128721150.626C+0.4746.242%DN/A25.7C+20C3522.8h29.7B++64.1C**
Comet VM2 107711030.689C0.4037.164%D2.817%D7.2D3.7C859.8h21.2C*57.1C++
Hornet Missiles 11266611A9.9148.344%FN/A132B**92A**9480.5h8.2B+16.9C**
M12 Kobalt 6159414.75C+13.6619.515%C**28.814%A*34.7D--1.2D--1551.7h42.3T*216.9D*
Light PPA 6658351.657C-0.5627.432%F-N/A17.1D-2.4C-803.4h20C-72.8D-
The Little Helper 5957481.188C+0.1053.358%B+14.035%C24.8DN/A542.3h5.2C9.7C*
AP30 Shredder 9556202.8C-1.7138.86%B++1.786%C560U390U2943200.1h131.3D-337.9C+
NS-11A 5555401.375C++0.2825.37%C*29.091%B**50B*N/A1651.1h10.3A40.5B++
M12 Kobalt 6254318B+16.9115.662%C--12.963%D--41.5D6.2B**1401.3h23.3D148.7C
Proximity Mine 5353134.077C++2.9848.131%B++N/A132.5C*N/A3920.4h1.9C++4B+
NS-10 Burster 8452810.642C0.4525.863%C-7.692%C++4.6C2.8C--6411.3h116.3B+449.6C**
H-V45 5252830.627C0.4725.924%B21.154%C+19.3C--N/A992.7h20.1F--77.5D

Consumables
  Name Deaths Consumed Time Equipped
Snowman Soldier21020.1h
Restoration Kit303520.5h
Spawn Beacon355451.2h
Anti-Vehicle MANA Turret151381.1h
Nanite Revive Grenade01,0260.3h
Medical Applicator17657,7675.5h
Deconstruction Tool01640h
Welding Device02,6640.1h
Nano-Armor Kit109124,29510.4h
Medical Kit1071,2411.3h
Anti-Infantry MANA Turret13990.6h
Shield Recharging Field175390.2h
Recon Detection Device123521h
Ammunition Package253220.4h

Check the help document for the dictionary if you want to learn more about words used here.


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