Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 14 (19,040)players online:
MofkerTwitch (31)  gratgaisdead (14)  TrueImpHunter (10)  HypersonicPS (5)  HoPollo (5)  UrsuakNC (4) 69
stats.dasanfall.com
Legate Destroyer Points[RP] Points
VS BR 72

KDR: 0.72

Score: 25.9m

Last Seen: Aug 15th, 2019 7:35 AM
- OFFLINE - 80.3 hour(s)

Prestige 1, Battle Rank 72 - Vanu Sovereignty on Connery - Outfit Officer of Raging Primates[RP] Raging Primates
VS outfit on Connery

Members: 14
Level Progress (to 73): 44%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Pandora VX25 M12 Kobalt Lasher X2 Solstice SF C-4 M40 Fury Sirius SX12 Proton II PPA-H
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Points



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,757 MLG Score: 7
Fun Score: N/A
Cheeseburgers Flipped: 868TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.616%15.506%320512091,4640.1150940.6

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.829%-0.116C+-0.789D--0.702D-HEAD + (~5.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.9-0.212C18.9-0.3C72.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.803%0.847%161121311815521350.07598287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.863A++-1.084D*-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.664B+7.70.378C**5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.188%2.884%2701312013,571121115702.94637227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.643%-0.902D---0.423C---0.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
152.6-0.264C40-0.001C+112.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.218%55.073%2701121369140930.0489709

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.224B**-0.78D--1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.073C+4-0.243C5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.265%10.471%270212122,7419661332.83747

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.901%-1.192D*-0.81D--1.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.9-0.353C-4.90.002C+13


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Raging Primates[RP] Raging Primates
VS outfit on Connery

Members: 14
25.9m950.6%297 (17.8k)259 (15.5k)0.71520618,75726,2261.0210572 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121463315.254%7.117%10903:493

6% Combat Medic40% Engineer16% Heavy Assault30% Light Assault7% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:02 AMSep 27th, 2015 5:53 AMAug 18th, 2019 2:35 AM (8h) (PST)Aug 15th, 2019 3:40 AM (3d) (PST)Aug 15th, 2019 3:35 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3831662170.1870.2620.0132.2130.0457

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,9619,93613,02511161133315,542

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1668.7h/69.5d 8,021 1,335 8,070 221.6k 3,479 4,476 4,555 38.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):7,250
KDR:0
Kill Difference:UNR
Playtime:260.441 hours
Usage:16%
Score:2.941m
Score/min:188
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
D*
Kills:2,676
Deaths:6,810
KDR:0.393
Accuracy:27.350% D*
HSR:10.463% D*
Solstice SF
D
Kills:975
Deaths:2,588
KDR:0.377
Accuracy:19.578% D-
HSR:13.128% D
Pulsar C
D-
Kills:419
Deaths:1,128
KDR:0.371
Accuracy:20.004% D-
HSR:14.559% D**
Solstice VE3
D
Kills:167
Deaths:510
KDR:0.327
Accuracy:19.932% D
HSR:15.569% D
Thanatos VE70
D*
Kills:65
Deaths:309
KDR:0.210
Accuracy:24.801% F
HSR:10.769% D*
Kills:4,302
Deaths (as Engineer):11,345
Deaths (to Engineers):6,153
KDR:0.3792
Kill Difference:7,043
Playtime:665.955 hours
Usage:40%
Score:12.582m
Score/min:315
Accuracy (listed only):22.333%
HSR (listed only):12.898%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
D*
Kills:2,676
Deaths:6,810
KDR:0.393
Accuracy:27.350% D*
HSR:10.463% D*
Solstice SF
D
Kills:975
Deaths:2,588
KDR:0.377
Accuracy:19.578% D-
HSR:13.128% D
Sirius SX12
C
Kills:614
Deaths:1,404
KDR:0.437
Accuracy:20.247% D-
HSR:15.798% C
Pulsar C
D-
Kills:419
Deaths:1,128
KDR:0.371
Accuracy:20.004% D-
HSR:14.559% D**
Solstice VE3
D
Kills:167
Deaths:510
KDR:0.327
Accuracy:19.932% D
HSR:15.569% D
Thanatos VE70
D*
Kills:65
Deaths:309
KDR:0.210
Accuracy:24.801% F
HSR:10.769% D*
Kills:4,916
Deaths (as Light Assault):12,749
Deaths (to Light Assaults):4,233
KDR:0.3856
Kill Difference:7,833
Playtime:501.013 hours
Usage:30%
Score:6.832m
Score/min:227
Accuracy (listed only):21.985%
HSR (listed only):13.381%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D*
Kills:2,676
Deaths:6,810
KDR:0.393
Accuracy:27.350% D*
HSR:10.463% D*
Sirius SX12
C
Kills:614
Deaths:1,404
KDR:0.437
Accuracy:20.247% D-
HSR:15.798% C
Thanatos VE70
D*
Kills:65
Deaths:309
KDR:0.210
Accuracy:24.801% F
HSR:10.769% D*
Kills:3,355
Deaths (as Combat Medic):8,523
Deaths (to Combat Medics):2,691
KDR:0.39364
Kill Difference:5,168
Playtime:96.467 hours
Usage:6%
Score:1.660m
Score/min:287
Accuracy (listed only):24.132%
HSR (listed only):12.344%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:614
Deaths:1,404
KDR:0.437
Accuracy:20.247% D-
HSR:15.798% C
NS-44 Commissioner
D-
Kills:182
Deaths:641
KDR:0.284
Accuracy:29.638% D-
HSR:13.736% D*
NS-44L Blackhand
D*
Kills:82
Deaths:257
KDR:0.319
Accuracy:31.059% D*
HSR:21.951% D**
Parallax VX3
B+
Kills:69
Deaths:89
KDR:0.775
Accuracy:43.218% B+
HSR:55.073% F**
Kills:947
Deaths (as Infiltrator):2,391
Deaths (to Infiltrators):3,637
KDR:0.39607
Kill Difference:1,444
Playtime:28.457 hours
Usage:2%
Score:0.275m
Score/min:161
Accuracy (listed only):31.040%
HSR (listed only):26.640%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D*
Kills:186
Deaths:191
KDR:0.974
Accuracy:13.778% D*
HSR:12.366% F
Cosmos VM3
D
Kills:172
Deaths:206
KDR:0.835
Accuracy:13.489% D
HSR:13.954% D*
Blueshift VM5
D*
Kills:167
Deaths:187
KDR:0.893
Accuracy:14.023% D*
HSR:13.773% D**
Cosmos VM3
C--
Kills:166
Deaths:207
KDR:0.802
Accuracy:14.298% D
HSR:16.868% C--
NS-20 Gorgon
D
Kills:143
Deaths:222
KDR:0.644
Accuracy:21.896% D
HSR:15.385% D
NS-20 Gorgon
D
Kills:134
Deaths:218
KDR:0.615
Accuracy:21.590% D
HSR:11.940% D*
NS-10 Burster
D*
Kills:130
Deaths:197
KDR:0.660
Accuracy:22.067% D*
HSR:0.769% D**
NS-10 Burster
C-
Kills:117
Deaths:199
KDR:0.588
Accuracy:21.870% D--
HSR:5.128% C-
Kills:1,215
Deaths (as MAX Suit):813.500
Deaths (to MAX Suits):1,425
KDR:1.49355
Kill Difference:401.500
Playtime:108.645 hours
Usage:7%
Score:1.647m
Score/min:253
Accuracy (listed only):17.876%
HSR (listed only):11.273%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:148
V. Kills:37 389%
Deaths:39
KDR:3.795
Accuracy:36.568% D
KPH:16.900 D*
VKPH:4.200 D
AP30 Shredder
U
Kills:77
V. Kills:66 115%
Deaths:51
KDR:1.510
Accuracy:18.685% F--
KPH:277,200 U
VKPH:237,600 U
Kills:225 (0 + 225)
Deaths:90
KDR:2.500
VKDR:1.144
Vehicle Kills:103
Kill Difference:135
Playtime:8.738 hours
Usage:1%
Score:0.191m
Score/min:365
Piloting Accuracy:N/A%
Gunner Accuracy:18.685%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:118
V. Kills:65 179%
Deaths:69
KDR:1.710
Accuracy:59.803% B*
KPH:16.300 D--
VKPH:9 D
C75 Viper
B**
Kills:68
V. Kills:16 400%
Deaths:31
KDR:2.194
Accuracy:49.682% B**
KPH:20.300 C--
VKPH:4.800 D
Skyguard
D--
Kills:59
V. Kills:37 155%
Deaths:34
KDR:1.735
Accuracy:18.202% F-
KPH:8.100 D--
VKPH:5.100 D**
Kills:245 (245 + 0)
Deaths:134
KDR:1.828
VKDR:0.881
Vehicle Kills:118
Kill Difference:111
Playtime:17.832 hours
Usage:1%
Score:0.218m
Score/min:204
Driving Accuracy:18.202%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
C
Kills:436
V. Kills:35 N/A
Deaths:40
KDR:10.900
Accuracy:23.952% C+
KPH:41.400 C--
VKPH:3.300 C
E540 Halberd
D
Kills:305
V. Kills:214 142%
Deaths:66
KDR:4.621
Accuracy:45.891% C
KPH:17.500 D*
VKPH:12.300 D
Saron HRB
D--
Kills:202
V. Kills:114 176%
Deaths:57
KDR:3.544
Accuracy:31.540% D**
KPH:11.700 D*
VKPH:6.600 D--
Kills:943 (0 + 943)
Deaths:163
KDR:5.785
VKDR:2.227
Vehicle Kills:363
Kill Difference:780
Playtime:45.160 hours
Usage:3%
Score:0.693m
Score/min:256
Driving Accuracy:N/A%
Gunner Accuracy:31.540%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D-
Kills:512
V. Kills:33 N/A
Deaths:74
KDR:6.919
Accuracy:24.325% D**
KPH:50.100 D-
VKPH:3.200 D-
Aphelion VEX-4H
D-
Kills:323
V. Kills:210 153%
Deaths:64
KDR:5.047
Accuracy:37.025% D--
KPH:24 D-
VKPH:15.600 D--
E540 Halberd-H
D**
Kills:180
V. Kills:158 113%
Deaths:89
KDR:2.022
Accuracy:49.811% D--
KPH:10.400 F
VKPH:9.100 D**
Saron HRB-H
D*
Kills:66
V. Kills:41 157%
Deaths:20
KDR:3.300
Accuracy:38.106% F-
KPH:17.300 D*
VKPH:10.700 D*
Kills:1,081 (0 + 1,081)
Deaths:247
KDR:4.377
VKDR:1.789
Vehicle Kills:442
Kill Difference:834
Playtime:44.770 hours
Usage:3%
Score:0.549m
Score/min:204
Driving Accuracy:N/A%
Gunner Accuracy:38.106%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:641
V. Kills:172 371%
Deaths:91
KDR:7.044
Accuracy:27.908% D-
KPH:22.400 D-
VKPH:6 D
M20 Basilisk
C-
Kills:417
V. Kills:221 188%
Deaths:127
KDR:3.283
Accuracy:29.551% D--
KPH:11.500 D
VKPH:6.100 C-
M20 Basilisk
D
Kills:290
V. Kills:208 139%
Deaths:111
KDR:2.613
Accuracy:30.847% D-
KPH:9.100 D--
VKPH:6.500 D
M40 Fury
D-
Kills:284
V. Kills:85 330%
Deaths:45
KDR:6.311
Accuracy:28.640% D-
KPH:20.700 D*
VKPH:6.200 D-
M12 Kobalt
D
Kills:230
V. Kills:21 N/A
Deaths:36
KDR:6.389
Accuracy:14.286% D
KPH:20.300 D*
VKPH:1.900 D
G30 Walker
D--
Kills:56
V. Kills:32 170%
Deaths:24
KDR:2.333
Accuracy:21.575% D*
KPH:6.900 D--
VKPH:3.900 D--
M12 Kobalt
D-
Kills:55
V. Kills:3 N/A
Deaths:11
KDR:5
Accuracy:11.721% D*
KPH:27 D*
VKPH:1.500 D-
Kills:1,973 (0 + 1,973)
Deaths:445
KDR:4.434
VKDR:1.667
Vehicle Kills:742
Kill Difference:1,528
Playtime:132.151 hours
Usage:8%
Score:1.362m
Score/min:172
Driving Accuracy:N/A%
Gunner Accuracy:11.721%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:249
V. Kills:54 453%
Deaths:36
KDR:6.917
Accuracy:29.765% D
KPH:36 D
VKPH:7.800 B+
VLG Missile Launcher
C
Kills:248
V. Kills:109 225%
Deaths:14
KDR:17.714
Accuracy:59.733% B+
KPH:45.200 D
VKPH:19.900 C
Kills:497 (0 + 497)
Deaths:50
KDR:9.940
VKDR:3.260
Vehicle Kills:163
Kill Difference:447
Playtime:12.411 hours
Usage:1%
Score:0.171m
Score/min:230
Piloting Accuracy:N/A%
Gunner Accuracy:59.733%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 2,8052,6766,8100.393D0.3227.35%D*10.463%D*7.7D--N/A34346.7h4.8C+17.7D
M12 Kobalt 2,2372,0823953.385A52.6716.491%D--13.353%D-45.7D--3.4D11145.6h20.4C123.9D
Lasher X2 1,2931,2552,4540.511D0.2022.11%C--4.143%C++10.5D--N/A51119h19.4C++87.7C+
Solstice SF 9909752,5880.377D0.3419.578%D-13.128%D8.7DN/A42111.9h15.1C77D
C-4 1,1417251,3730.528D0.1931.185%B**N/A32.4D*18.6D46922.4h2.4F7.8C--
M40 Fury 813641917.044C*6.3327.908%D-1.092%D22.3D-6D22528.7h15.7C+56.1C
Sirius SX12 6516141,4040.437C--0.2820.247%D-15.798%C10.5D-N/A3558.4h27.2F--134.2D**
Proton II PPA-H 545512746.919C6.2024.325%D**N/A50.2D-3.2D-24410.2h8.5B+35C
Proton II PPA 4714364010.9C+10.1823.952%C+2.294%C*41.5C--3.3C26410.5h10.5C+44C++
Pulsar C 4344191,1280.371C-0.3420.004%D-14.559%D**9.3D-N/A4345h14.6D73.2D
M20 Basilisk 6384171273.283C*2.5729.551%D--4.796%C11.5D6.1C-12736.3h106.6C+360.6D
Aphelion VEX-4H 533323645.047C+4.3337.025%D--1.858%D23.9D-15.6D--20613.5h57C*154C+
E540 Halberd 519305664.621C3.9145.891%C2.623%C++17.5D*12.3D31217.4h6.7D14.6C-
M20 Basilisk 4982901112.613C+1.9030.847%D-2.759%D*9.1D--6.5D13231.9h138.2D447.9D*
M40 Fury 369284456.311C+5.6028.64%D-N/A20.7D*6.2D-37113.7h15.7C+54.9D
Tank Mine 4662802461.138D0.4233.205%C+N/A47.5D*31.5D--9355.9h2.8D**8.3D--
CAS 14-E 303249366.917C-6.2029.765%D2.008%C*36.1D7.8B+1616.9h51.3D*172.5D*
VLG Missile Launcher 3572481417.714B+17.0059.733%B+N/A45.1D19.8C3185.5h6.9C+11.5C++
M12 Kobalt 251230366.389D5.6714.286%D14.348%D-20.4D*1.9D9711.3h31.2F-218.2D--
Rocklet Rifle 3952135430.392D0.3256.904%B+N/A14.4D--12.3D--14514.8h48.1D84.6C+
Saron HRB 316202573.544C2.8331.54%D**N/A11.7D*6.6D--19317.2h16.1B**51.2C*
MANA Anti-Vehicle Turret 3952023390.596D--0.1247.913%C3.96%C+2020A++1930A939160.1h12.2D**25.4D-
Blueshift VM5 1901861910.974D0.2613.778%D*12.366%F13.7D*N/A5313.6h19.8D--143.6D*
NS Decimator 3381847250.254D--0.4661.043%C+1.63%C-11.6D**9.7D22315.9h7.9F-12.9D**
NS-44 Commissioner 1931826410.284D0.4329.638%D-13.736%D*7.3D--N/A3624.9h8.1T*27.3F--
E540 Halberd-H 338180892.022D1.3149.811%D--N/A10.4F9.1D**15717.3h8.1D-16.2D*
M60-A Bulldog 202176374.757C-4.0440.494%DN/A16.4D2.4D21310.7h8.8D*21.6D--
Cosmos VM3 1811722060.835D0.1213.489%D13.954%D*12.7D*N/A5013.5h20.1F-148.7D*
Blueshift VM5 1731671870.893D0.1814.023%D*13.773%D**12.8D*N/A5313h21.2D**151D*
Solstice VE3 1721675100.327D0.3919.932%D15.569%D8.5DN/A6919.6h18C90.3C+
Cosmos VM3 1741662070.802D0.0914.298%D16.868%C--12.2D*N/A4213.6h21.3F--149C--
L105 Zephyr 185148393.795D3.0836.568%DN/A17D*4.3D1498.7h8.5D-23.1D
NS-20 Gorgon 1751432220.644C-0.0721.896%D15.385%D5.6D*1.2C-2525.7h101D**461.3F-
Frag Grenade 1391361136N/A135.2845.496%C+N/A453.3C+10C++23770.3h3.6C**8C**
M60-A Bulldog 162136159.067C8.3539.881%DN/A17D-3.3C2878h8.9D**22.3D*
NS-20 Gorgon 1631342180.615C--0.1021.59%D11.94%D*5.3D*1.2C--2325.2h106.9F-495.3F--
NS-10 Burster 2221301970.66D0.0622.067%D*N/A4.1D2.9D7931.7h163.4C740.3D-
L100 Python HEAT 183118691.71D0.9959.803%B*N/A16.4D--9D1997.2h7.7D12.9C+
NS-10 Burster 1951171990.588D0.1321.87%D--5.128%C-3.7D-2.5D7431.8h185D--846D*
Proximity Mine 8989372.405C-1.6933.333%D--N/A63.6D*N/A3681.4h2.1C--6.2D-
NS-44L Blackhand 83822570.319D0.4031.059%D*21.951%D**7.3D--N/A2211.2h5.3C17.2D
AP30 Shredder 14377511.51D0.7918.685%F--1.299%D770U660U11322500.1h99.8C+534F
Parallax VX3 7169890.775D0.0643.218%B+55.073%F**8.6D*N/A558h4F*9.2D--
C75 Viper 8468312.194C1.4849.682%B**N/A20C--4.7D3013.4h16.1C32.3C**
Saron HRB-H 10766203.3C2.5838.106%F-4.545%M++17.4D*10.8D*3063.8h21B+55C
Thanatos VE70 69653090.21D0.5124.801%F10.769%D*6D*N/A6010.8h6.2D25.1D**
Skyguard 9659341.735C--1.0218.202%F-N/A8.1D--5.1D**1647.3h139.5C766.2F
M60-A Bulldog 7156282D1.2827.631%D--N/A13.7D--3.7D-2314.1h8D**29D**
G30 Walker 8856242.333C--1.6221.575%D*1.786%D--6.9D--4D--1148.1h212.7C++985.9C--
M12 Kobalt 5855115C-4.2811.721%D*10.909%F27.5D*1.5D-1612h23.6D201.2D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon113620.5h
Anti-Vehicle MANA Turret367952.2h
Nano-Armor Kit878931,24575.2h
Nanite Revive Grenade02040.1h
Medical Applicator785136,28025h
Spitfire Auto-Turret123360.7h
Deconstruction Tool03340h
Ammunition Package241,0701.1h
Shield Recharging Field104550.3h
Anti-Infantry MANA Turret11890.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.48s
Server spent 2.15s on queries, 1.67s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.