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Castellan Destroyer Points[RP] Points
VS BR 61

KDR: 0.7

Score: 24.5m

Last Seen: Feb 20th, 2019 6:38 AM
- OFFLINE - 15 hour(s)

Prestige 1, Battle Rank 61 - Vanu Sovereignty on Connery - Outfit Officer of Raging Primates[RP] Raging Primates
VS outfit on Connery

Members: 12
Level Progress (to 62): 16%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Pandora VX25 M12 Kobalt Lasher X2 Solstice SF C-4 M40 Fury Sirius SX12 Proton II PPA-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,753 MLG Score: 3
Fun Score: N/A
Cheeseburgers Flipped: 813TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.708%15.824%328510171,3650.1124850.584

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.801%-0.072C+-0.748D--0.685DHEAD + (~5.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.4-0.169C18.1-0.267C69.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.163%0.877%161102111415001170.075949497%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.878A++-1.115D*-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.665B+7.80.379C**5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.385%2.756%2771210103,483116115512.99742224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.253%-0.907D---0.409C---0.198

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.9-0.274C39.8-0.009C+111.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.128%55.073%2771102169134830.051149

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.216B**-0.791D--1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.069C+4-0.247C5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.286%10.581%277210202,5999031272.87818

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.911%-1.176D*-0.786D--1.311

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.8-0.352C-4.9-0.003C+13


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Raging Primates[RP] Raging Primates
VS outfit on Connery

Members: 12
24.5m919.9%294 (17.6k)257 (15.4k)0.69669817,49225,1070.99545961 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102256715.407%7.22%11103:473

6% Combat Medic40% Engineer16% Heavy Assault30% Light Assault6% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:02 AMSep 27th, 2015 5:53 AMFeb 20th, 2019 9:59 AM (1d) (PST)Feb 20th, 2019 2:54 AM (1d) (PST)Feb 20th, 2019 2:38 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3731672060.1840.2640.0132.1010.0453

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,37610,00512,37111161126315,418

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1586.3h/66.1d 7,501 1,263 7,179 200k 3,291 4,212 4,247 35.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C++
Kills:1,255
Deaths:2,454
KDR:0.511
Accuracy:22.110% C-
HSR:4.143% C++
Kills:1,255
Deaths (as Heavy Assault):2,454
Deaths (to Heavy Assaults):6,958
KDR:0.51141
Kill Difference:1,199
Playtime:260.038 hours
Usage:16%
Score:2.932m
Score/min:188
Accuracy (listed only):22.110%
HSR (listed only):4.143%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
D*
Kills:2,534
Deaths:6,362
KDR:0.398
Accuracy:27.376% D*
HSR:10.576% D*
Solstice SF
D
Kills:965
Deaths:2,528
KDR:0.382
Accuracy:19.642% D-
HSR:13.057% D
Pulsar C
D-
Kills:419
Deaths:1,128
KDR:0.371
Accuracy:20.004% D-
HSR:14.559% D**
Solstice VE3
D
Kills:164
Deaths:508
KDR:0.323
Accuracy:19.877% D
HSR:15.244% D
Thanatos VE70
D*
Kills:65
Deaths:309
KDR:0.210
Accuracy:24.801% F
HSR:10.769% D*
Kills:4,147
Deaths (as Engineer):10,835
Deaths (to Engineers):5,943
KDR:0.38274
Kill Difference:6,688
Playtime:630.305 hours
Usage:40%
Score:11.695m
Score/min:309
Accuracy (listed only):22.340%
HSR (listed only):12.841%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
D*
Kills:2,534
Deaths:6,362
KDR:0.398
Accuracy:27.376% D*
HSR:10.576% D*
Solstice SF
D
Kills:965
Deaths:2,528
KDR:0.382
Accuracy:19.642% D-
HSR:13.057% D
Sirius SX12
C+
Kills:521
Deaths:1,226
KDR:0.425
Accuracy:20.355% D
HSR:16.699% C+
Pulsar C
D-
Kills:419
Deaths:1,128
KDR:0.371
Accuracy:20.004% D-
HSR:14.559% D**
Solstice VE3
D
Kills:164
Deaths:508
KDR:0.323
Accuracy:19.877% D
HSR:15.244% D
Thanatos VE70
D*
Kills:65
Deaths:309
KDR:0.210
Accuracy:24.801% F
HSR:10.769% D*
Kills:4,668
Deaths (as Light Assault):12,061
Deaths (to Light Assaults):4,017
KDR:0.38703
Kill Difference:7,393
Playtime:470.598 hours
Usage:30%
Score:6.479m
Score/min:229
Accuracy (listed only):22.009%
HSR (listed only):13.484%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D*
Kills:2,534
Deaths:6,362
KDR:0.398
Accuracy:27.376% D*
HSR:10.576% D*
Sirius SX12
C+
Kills:521
Deaths:1,226
KDR:0.425
Accuracy:20.355% D
HSR:16.699% C+
Thanatos VE70
D*
Kills:65
Deaths:309
KDR:0.210
Accuracy:24.801% F
HSR:10.769% D*
Kills:3,120
Deaths (as Combat Medic):7,897
Deaths (to Combat Medics):2,565
KDR:0.39509
Kill Difference:4,777
Playtime:88.009 hours
Usage:6%
Score:1.522m
Score/min:288
Accuracy (listed only):24.177%
HSR (listed only):12.681%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:521
Deaths:1,226
KDR:0.425
Accuracy:20.355% D
HSR:16.699% C+
NS-44 Commissioner
D
Kills:181
Deaths:634
KDR:0.285
Accuracy:29.793% D
HSR:13.812% D*
NS-44L Blackhand
D*
Kills:80
Deaths:249
KDR:0.321
Accuracy:30.769% D*
HSR:22.500% D**
Parallax VX3
B+
Kills:69
Deaths:88
KDR:0.784
Accuracy:43.128% B+
HSR:55.073% F*
Kills:851
Deaths (as Infiltrator):2,197
Deaths (to Infiltrators):3,494
KDR:0.38735
Kill Difference:1,346
Playtime:28.079 hours
Usage:2%
Score:0.272m
Score/min:162
Accuracy (listed only):31.011%
HSR (listed only):27.021%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D*
Kills:184
Deaths:190
KDR:0.968
Accuracy:13.749% D*
HSR:12.500% F
Blueshift VM5
D*
Kills:165
Deaths:186
KDR:0.887
Accuracy:13.984% D*
HSR:13.939% D*
NS-20 Gorgon
D
Kills:142
Deaths:216
KDR:0.657
Accuracy:21.918% D
HSR:15.493% D
NS-20 Gorgon
D
Kills:134
Deaths:212
KDR:0.632
Accuracy:21.587% D
HSR:11.940% D*
NS-10 Burster
D*
Kills:126
Deaths:194
KDR:0.649
Accuracy:22.048% D*
HSR:0.794% D**
Cosmos VM3
D
Kills:117
Deaths:162
KDR:0.722
Accuracy:12.840% D-
HSR:16.239% D
Cosmos VM3
C
Kills:115
Deaths:163
KDR:0.706
Accuracy:13.732% D
HSR:18.261% C
NS-10 Burster
C-
Kills:111
Deaths:196
KDR:0.566
Accuracy:21.889% D--
HSR:5.405% C-
Kills:1,094
Deaths (as MAX Suit):759.500
Deaths (to MAX Suits):1,389
KDR:1.44042
Kill Difference:334.500
Playtime:101.861 hours
Usage:6%
Score:1.555m
Score/min:254
Accuracy (listed only):17.718%
HSR (listed only):11.821%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:148
V. Kills:37 389%
Deaths:39
KDR:3.795
Accuracy:36.568% D
KPH:16.900 D*
VKPH:4.200 D
AP30 Shredder
U
Kills:77
V. Kills:66 115%
Deaths:51
KDR:1.510
Accuracy:18.578% F--
KPH:277,200 U
VKPH:237,600 U
Kills:225 (0 + 225)
Deaths:90
KDR:2.500
VKDR:1.144
Vehicle Kills:103
Kill Difference:135
Playtime:8.738 hours
Usage:1%
Score:0.190m
Score/min:362
Piloting Accuracy:N/A%
Gunner Accuracy:18.578%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C--
Kills:114
V. Kills:63 178%
Deaths:69
KDR:1.652
Accuracy:60.163% B*
KPH:16.100 D-
VKPH:8.900 C--
C75 Viper
B**
Kills:68
V. Kills:16 400%
Deaths:30
KDR:2.267
Accuracy:50.589% B**
KPH:21.100 C-
VKPH:5 D
Kills:182 (182 + 0)
Deaths:99
KDR:1.838
VKDR:0.798
Vehicle Kills:79
Kill Difference:83
Playtime:10.311 hours
Usage:1%
Score:0.141m
Score/min:228
Driving Accuracy:50.589%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
C+
Kills:436
V. Kills:35 N/A
Deaths:40
KDR:10.900
Accuracy:23.952% C+
KPH:41.400 C--
VKPH:3.300 C+
E540 Halberd
D
Kills:290
V. Kills:208 139%
Deaths:65
KDR:4.462
Accuracy:45.842% C
KPH:17.200 D*
VKPH:12.300 D
Saron HRB
D*
Kills:202
V. Kills:114 176%
Deaths:56
KDR:3.607
Accuracy:31.491% D**
KPH:11.800 D*
VKPH:6.600 D*
Kills:928 (0 + 928)
Deaths:161
KDR:5.764
VKDR:2.217
Vehicle Kills:357
Kill Difference:767
Playtime:44.573 hours
Usage:3%
Score:0.675m
Score/min:252
Driving Accuracy:N/A%
Gunner Accuracy:31.491%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D-
Kills:512
V. Kills:33 N/A
Deaths:74
KDR:6.919
Accuracy:24.325% D**
KPH:50.100 D-
VKPH:3.200 D-
Aphelion VEX-4H
D--
Kills:238
V. Kills:169 140%
Deaths:56
KDR:4.250
Accuracy:36.357% D--
KPH:21.300 D--
VKPH:15.100 D--
E540 Halberd-H
D**
Kills:180
V. Kills:158 113%
Deaths:89
KDR:2.022
Accuracy:49.811% D--
KPH:10.400 F
VKPH:9.100 D**
Saron HRB-H
D*
Kills:65
V. Kills:40 159%
Deaths:20
KDR:3.250
Accuracy:38.097% F-
KPH:17.900 D*
VKPH:11 D*
Kills:995 (0 + 995)
Deaths:239
KDR:4.163
VKDR:1.674
Vehicle Kills:400
Kill Difference:756
Playtime:42.305 hours
Usage:3%
Score:0.521m
Score/min:205
Driving Accuracy:N/A%
Gunner Accuracy:38.097%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:641
V. Kills:172 371%
Deaths:91
KDR:7.044
Accuracy:27.923% D-
KPH:22.400 D-
VKPH:6 D
M20 Basilisk
C-
Kills:410
V. Kills:218 187%
Deaths:123
KDR:3.333
Accuracy:29.359% D--
KPH:11.600 D
VKPH:6.200 C-
M20 Basilisk
D
Kills:290
V. Kills:208 139%
Deaths:108
KDR:2.685
Accuracy:30.819% D-
KPH:9.200 D--
VKPH:6.600 D
M40 Fury
D-
Kills:284
V. Kills:85 330%
Deaths:45
KDR:6.311
Accuracy:28.640% D-
KPH:20.700 D*
VKPH:6.200 D-
M12 Kobalt
D
Kills:224
V. Kills:19 N/A
Deaths:36
KDR:6.222
Accuracy:14.098% D-
KPH:20.300 D*
VKPH:1.700 D
G30 Walker
D*
Kills:52
V. Kills:31 163%
Deaths:24
KDR:2.167
Accuracy:21.567% D*
KPH:6.400 D*
VKPH:3.800 D*
Kills:1,901 (0 + 1,901)
Deaths:427
KDR:4.452
VKDR:1.717
Vehicle Kills:733
Kill Difference:1,474
Playtime:128.197 hours
Usage:8%
Score:1.327m
Score/min:173
Driving Accuracy:N/A%
Gunner Accuracy:21.567%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:166
V. Kills:41 395%
Deaths:27
KDR:6.148
Accuracy:31.069% C
KPH:32.300 D-
VKPH:8 B+
Kills:166 (0 + 166)
Deaths:27
KDR:6.148
VKDR:1.519
Vehicle Kills:41
Kill Difference:139
Playtime:5.135 hours
Usage:0%
Score:0.049m
Score/min:158
Piloting Accuracy:N/A%
Gunner Accuracy:31.069%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 2,6572,5346,3620.398D0.3027.376%D*10.576%D*7.9D*N/A35321.4h4.8C+17.7D
M12 Kobalt 1,9921,8593848.921A48.2216.655%D--13.448%D-45.2D--3.2D10941.1h20.4C+122.4D
Lasher X2 1,2931,2552,4540.511D0.1922.11%C-4.143%C++10.5D-N/A51119h19.4C++87.7C++
Solstice SF 9789652,5280.382D0.3119.642%D-13.057%D8.9DN/A43108.7h14.9C76.1C-
C-4 1,0826781,3180.514D0.1831.233%B**N/A31.4D--18.7D47021.6h2.5F8C-
M40 Fury 813641917.044C++6.3527.923%D-1.092%D22.4D-6D22528.6h15.7C+56.1C
Sirius SX12 5535211,2260.425C--0.2720.355%D16.699%C+10.1D-N/A3451.5h26.4F--129.5D*
Proton II PPA-H 545512746.919C6.2224.325%D**N/A50.2D-3.2D-24310.2h8.5B+35C
Proton II PPA 4714364010.9C+10.2023.952%C+2.294%C*41.5C--3.3C+26410.5h10.5C+44C++
Pulsar C 4344191,1280.371C--0.3320.004%D-14.559%D**9.3DN/A4345h14.6C-73.2C
M20 Basilisk 6284101233.333C*2.6429.359%D--4.634%C--11.6D6.2C-12835.2h104.7C+356.5C--
E540 Halberd 498290654.462C3.7745.842%C2.759%C++17.2D*12.3D30616.9h6.7D14.6C-
M20 Basilisk 4982901082.685C+1.9930.819%D-2.759%D*9.2D--6.6D13231.5h136.1D441.7D--
M40 Fury 369284456.311C+5.6128.64%D-N/A20.7D*6.2D-37113.7h15.7C+54.9D
Tank Mine 4542722371.148D0.4532.126%C+N/A47.7D*31.9D--9415.7h2.7D*8.4D--
Aphelion VEX-4H 407238564.25C+3.5536.357%D--2.101%D21.3D--15.1D--20911.2h59.5C++163.8C+
M12 Kobalt 243224366.222D5.5314.098%D-14.732%D20.2D*1.7D9411.1h30.9F-218.9D*
Saron HRB 316202563.607C2.9131.491%D**N/A11.7D*6.6D*19217.2h16.1B**51.1C*
MANA Anti-Vehicle Turret 3952023390.596D--0.1047.995%D--3.96%B++2020C1930C+4295160.1h12.1C*25.3C+
Blueshift VM5 1871841900.968D0.2713.749%D*12.5%F13.6D*N/A5313.5h19.8D--143.8D--
NS Decimator 3381847240.254D-0.4460.963%C++1.63%C--11.6D**9.7D22115.9h7.8F-12.9D**
Rocklet Rifle 3341814620.392D0.3057.09%B+N/A14.5D--12.2D--14012.5h45.1C--78.9C+
NS-44 Commissioner 1921816340.285D0.4129.793%D13.812%D*7.4D--N/A3624.6h8T*27F--
E540 Halberd-H 338180892.022C--1.3349.811%D--N/A10.4F9.1D**15617.3h8.1D16.2D--
M60-A Bulldog 202176374.757C-4.0640.628%C--N/A16.4D2.4C--21410.7h8.8D--21.6D-
CAS 14-E 207166276.148C-5.4531.069%C1.205%D32.5D-8B+1585.1h55.4F178.2D*
Blueshift VM5 1711651860.887D0.1913.984%D*13.939%D*12.8D*N/A5212.9h21.2D*151.3D*
Solstice VE3 1691645080.323D0.3719.877%D15.244%D8.4DN/A6719.5h18.1C91.3C+
L105 Zephyr 185148393.795C--3.1036.568%DN/A17D*4.3D1498.7h8.5D-23.1D-
NS-20 Gorgon 1741422160.657C-0.0421.918%D15.493%D5.6D*1.3C2625.3h99.6D*454.4F
M60-A Bulldog 162136159.067C8.3739.881%DN/A17D3.3C2878h8.9D*22.3D--
NS-20 Gorgon 1631342120.632C--0.0621.587%D11.94%D*5.4D*1.2C--2324.8h104.6F484.5F--
Frag Grenade 1361331133N/A132.3045.681%C++N/A443.3C+10B+24370.3h3.6C**7.8B
NS-10 Burster 2161261940.649D0.0522.048%D*N/A4.1D2.9D8030.6h162.8C738.3D
Cosmos VM3 1231171620.722D0.0312.84%D-16.239%D11.8D**N/A549.9h19.5F152D*
Cosmos VM3 1201151630.706D0.0113.732%D18.261%C11.5D*N/A4410h20.4F148.4C
L100 Python HEAT 177114691.652D0.9660.163%B*N/A16.1D-8.9C--1937.1h7.8D12.9C++
NS-10 Burster 1861111960.566C--0.1321.889%D--5.405%C-3.6D-2.4D7430.8h188.8D--862.4D*
Proximity Mine 8888372.378C-1.6833.272%D--N/A62.9D*N/A3711.4h2.1C--6.2D-
NS-44L Blackhand 81802490.321D0.3830.769%D*22.5%D**7.3D--N/A2210.9h5.2C16.7D
AP30 Shredder 14377511.51D0.8118.578%F--1.299%D770U660U11159400.1h98.7C+531.4D**
Parallax VX3 7169880.784D0.0943.128%B+55.073%F*8.8D*N/A567.8h4F*9.2D--
C75 Viper 8468302.267C1.5750.589%B**N/A21.3C-5D3053.2h15.1C+29.9B+
Saron HRB-H 10565203.25C2.5538.097%F-4.615%M++18.1D*11.1D*3203.6h20.1B++52.9C+
Thanatos VE70 69653090.21D-0.4924.801%F10.769%D*6D*N/A6010.8h6.2D25.1D**
M60-A Bulldog 7156282D1.3027.631%D--N/A13.7D--3.7D-2314.1h8D*29D*
G30 Walker 8352242.167D1.4721.567%D*1.923%D--6.4D*3.8D*1108.1h226.6C+1050.8D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret357892.2h
Nano-Armor Kit814833,74267.5h
Spawn Beacon113120.5h
Nanite Revive Grenade01830.1h
Medical Applicator716123,54222.9h
Deconstruction Tool03340h
Spitfire Auto-Turret93110.6h
Anti-Infantry MANA Turret11890.4h
Ammunition Package241,0371.1h
Shield Recharging Field93990.3h

Check the help document for the dictionary if you want to learn more about words used here.


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