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Castellan Destroyer Points[RP] Points
VS BR 64

KDR: 0.7

Score: 24.8m

Last Seen: Apr 15th, 2019 4:50 AM
- OFFLINE - 140.2 hour(s)

Prestige 1, Battle Rank 64 - Vanu Sovereignty on Connery - Outfit Officer of Raging Primates[RP] Raging Primates
VS outfit on Connery

Members: 15
Level Progress (to 65): 17%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Pandora VX25 M12 Kobalt Lasher X2 Solstice SF C-4 M40 Fury Sirius SX12 Proton II PPA-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,753 MLG Score: 3
Fun Score: N/A
Cheeseburgers Flipped: 831TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.724%15.734%326510301,4110.1135980.584

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.831%-0.073C+-0.765D--0.702D-HEAD + (~5.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.1-0.192C18.5-0.292C70.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.163%0.877%161103411415261170.074656297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.873A++-1.107D*-1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.665B+7.80.379C**5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.388%2.751%2741210233,490117715532.96265225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.254%-0.908D---0.413C---0.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
151.2-0.272C39.9-0.007C+111.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.128%55.073%2741103469138030.0499638

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.218B**-0.789D--1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.071C+4-0.245C5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.253%10.505%274210332,6759381312.85181

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.898%-1.181D*-0.804D--1.314

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.8-0.347C-4.80.002C+12.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Raging Primates[RP] Raging Primates
VS outfit on Connery

Members: 15
24.8m929.3%293 (17.6k)256 (15.4k)0.69764317,87525,6220.99484864 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS103559015.406%7.217%11103:463

6% Combat Medic39% Engineer16% Heavy Assault30% Light Assault6% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:02 AMSep 27th, 2015 5:53 AMApr 19th, 2019 9:59 PM (22h) (PST)Apr 15th, 2019 1:05 AM (6d) (PST)Apr 15th, 2019 12:50 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3731672060.1850.2650.0132.1280.0443

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,37810,02812,35011161128315,374

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1614.2h/67.3d 7,615 1,290 7,374 206.1k 3,367 4,327 4,298 36.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C++
Kills:1,255
Deaths:2,454
KDR:0.511
Accuracy:22.110% C--
HSR:4.143% C++
Kills:1,255
Deaths (as Heavy Assault):2,454
Deaths (to Heavy Assaults):7,098
KDR:0.51141
Kill Difference:1,199
Playtime:260.048 hours
Usage:16%
Score:2.932m
Score/min:188
Accuracy (listed only):22.110%
HSR (listed only):4.143%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
D*
Kills:2,610
Deaths:6,598
KDR:0.396
Accuracy:27.340% D*
HSR:10.498% D*
Solstice SF
D
Kills:966
Deaths:2,533
KDR:0.381
Accuracy:19.637% D-
HSR:13.044% D
Pulsar C
D-
Kills:419
Deaths:1,128
KDR:0.371
Accuracy:20.004% D-
HSR:14.559% D**
Solstice VE3
C--
Kills:167
Deaths:510
KDR:0.327
Accuracy:19.932% C--
HSR:15.569% D
Thanatos VE70
D*
Kills:65
Deaths:309
KDR:0.210
Accuracy:24.801% D**
HSR:10.769% D*
Kills:4,227
Deaths (as Engineer):11,078
Deaths (to Engineers):6,031
KDR:0.38157
Kill Difference:6,851
Playtime:636.173 hours
Usage:39%
Score:11.768m
Score/min:308
Accuracy (listed only):22.343%
HSR (listed only):12.888%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
D*
Kills:2,610
Deaths:6,598
KDR:0.396
Accuracy:27.340% D*
HSR:10.498% D*
Solstice SF
D
Kills:966
Deaths:2,533
KDR:0.381
Accuracy:19.637% D-
HSR:13.044% D
Sirius SX12
C
Kills:561
Deaths:1,304
KDR:0.430
Accuracy:20.386% D
HSR:16.399% C
Pulsar C
D-
Kills:419
Deaths:1,128
KDR:0.371
Accuracy:20.004% D-
HSR:14.559% D**
Solstice VE3
C--
Kills:167
Deaths:510
KDR:0.327
Accuracy:19.932% C--
HSR:15.569% D
Thanatos VE70
D*
Kills:65
Deaths:309
KDR:0.210
Accuracy:24.801% D**
HSR:10.769% D*
Kills:4,788
Deaths (as Light Assault):12,382
Deaths (to Light Assaults):4,112
KDR:0.38669
Kill Difference:7,594
Playtime:483.829 hours
Usage:30%
Score:6.630m
Score/min:228
Accuracy (listed only):22.016%
HSR (listed only):13.473%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D*
Kills:2,610
Deaths:6,598
KDR:0.396
Accuracy:27.340% D*
HSR:10.498% D*
Sirius SX12
C
Kills:561
Deaths:1,304
KDR:0.430
Accuracy:20.386% D
HSR:16.399% C
Thanatos VE70
D*
Kills:65
Deaths:309
KDR:0.210
Accuracy:24.801% D**
HSR:10.769% D*
Kills:3,236
Deaths (as Combat Medic):8,211
Deaths (to Combat Medics):2,634
KDR:0.39411
Kill Difference:4,975
Playtime:94.187 hours
Usage:6%
Score:1.628m
Score/min:288
Accuracy (listed only):24.175%
HSR (listed only):12.556%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:561
Deaths:1,304
KDR:0.430
Accuracy:20.386% D
HSR:16.399% C
NS-44 Commissioner
D
Kills:182
Deaths:636
KDR:0.286
Accuracy:29.815% D
HSR:13.736% D*
NS-44L Blackhand
D*
Kills:82
Deaths:252
KDR:0.325
Accuracy:31.007% D*
HSR:21.951% D**
Parallax VX3
B+
Kills:69
Deaths:88
KDR:0.784
Accuracy:43.128% B+
HSR:55.073% F**
Kills:894
Deaths (as Infiltrator):2,280
Deaths (to Infiltrators):3,559
KDR:0.39211
Kill Difference:1,386
Playtime:28.364 hours
Usage:2%
Score:0.274m
Score/min:161
Accuracy (listed only):31.084%
HSR (listed only):26.790%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D*
Kills:186
Deaths:191
KDR:0.974
Accuracy:13.790% D*
HSR:12.366% F
Blueshift VM5
D*
Kills:167
Deaths:187
KDR:0.893
Accuracy:14.028% D*
HSR:13.773% D**
NS-20 Gorgon
D
Kills:143
Deaths:218
KDR:0.656
Accuracy:21.999% D
HSR:15.385% D
Cosmos VM3
D-
Kills:138
Deaths:183
KDR:0.754
Accuracy:12.879% D-
HSR:14.493% D*
NS-20 Gorgon
D
Kills:134
Deaths:214
KDR:0.626
Accuracy:21.663% D
HSR:11.940% D**
Cosmos VM3
C+
Kills:130
Deaths:184
KDR:0.707
Accuracy:13.756% D
HSR:18.462% C+
NS-10 Burster
D*
Kills:126
Deaths:195
KDR:0.646
Accuracy:22.056% D*
HSR:0.794% D**
NS-10 Burster
C-
Kills:113
Deaths:197
KDR:0.574
Accuracy:21.905% D--
HSR:5.310% C-
Kills:1,137
Deaths (as MAX Suit):784.500
Deaths (to MAX Suits):1,407
KDR:1.44933
Kill Difference:352.500
Playtime:104.094 hours
Usage:6%
Score:1.586m
Score/min:254
Accuracy (listed only):17.760%
HSR (listed only):11.565%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:148
V. Kills:37 389%
Deaths:39
KDR:3.795
Accuracy:36.568% D
KPH:16.900 D*
VKPH:4.200 D
AP30 Shredder
U
Kills:77
V. Kills:66 115%
Deaths:51
KDR:1.510
Accuracy:18.578% F--
KPH:277,200 U
VKPH:237,600 U
Kills:225 (0 + 225)
Deaths:90
KDR:2.500
VKDR:1.144
Vehicle Kills:103
Kill Difference:135
Playtime:8.738 hours
Usage:1%
Score:0.190m
Score/min:362
Piloting Accuracy:N/A%
Gunner Accuracy:18.578%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:114
V. Kills:63 178%
Deaths:69
KDR:1.652
Accuracy:60.163% B*
KPH:16.100 D--
VKPH:8.900 D
C75 Viper
B**
Kills:68
V. Kills:16 400%
Deaths:30
KDR:2.267
Accuracy:50.589% B**
KPH:21.100 C-
VKPH:5 D
Kills:182 (182 + 0)
Deaths:99
KDR:1.838
VKDR:0.798
Vehicle Kills:79
Kill Difference:83
Playtime:10.311 hours
Usage:1%
Score:0.141m
Score/min:229
Driving Accuracy:50.589%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
C
Kills:436
V. Kills:35 N/A
Deaths:40
KDR:10.900
Accuracy:23.952% C+
KPH:41.400 C--
VKPH:3.300 C
E540 Halberd
D
Kills:290
V. Kills:208 139%
Deaths:65
KDR:4.462
Accuracy:45.842% C
KPH:17.200 D*
VKPH:12.300 D
Saron HRB
D--
Kills:202
V. Kills:114 176%
Deaths:56
KDR:3.607
Accuracy:31.491% D**
KPH:11.800 D*
VKPH:6.600 D--
Kills:928 (0 + 928)
Deaths:161
KDR:5.764
VKDR:2.217
Vehicle Kills:357
Kill Difference:767
Playtime:44.573 hours
Usage:3%
Score:0.675m
Score/min:253
Driving Accuracy:N/A%
Gunner Accuracy:31.491%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D-
Kills:512
V. Kills:33 N/A
Deaths:74
KDR:6.919
Accuracy:24.325% D**
KPH:50.100 D-
VKPH:3.200 D-
Aphelion VEX-4H
D--
Kills:249
V. Kills:172 144%
Deaths:57
KDR:4.368
Accuracy:36.367% D*
KPH:21.200 D--
VKPH:14.600 D*
E540 Halberd-H
D**
Kills:180
V. Kills:158 113%
Deaths:89
KDR:2.022
Accuracy:49.811% D--
KPH:10.400 F
VKPH:9.100 D**
Saron HRB-H
D*
Kills:65
V. Kills:40 159%
Deaths:20
KDR:3.250
Accuracy:38.116% F-
KPH:17.900 D*
VKPH:11 D*
Kills:1,006 (0 + 1,006)
Deaths:240
KDR:4.192
VKDR:1.679
Vehicle Kills:403
Kill Difference:766
Playtime:42.871 hours
Usage:3%
Score:0.525m
Score/min:204
Driving Accuracy:N/A%
Gunner Accuracy:38.116%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:641
V. Kills:172 371%
Deaths:91
KDR:7.044
Accuracy:27.923% D-
KPH:22.400 D-
VKPH:6 D
M20 Basilisk
C-
Kills:413
V. Kills:219 188%
Deaths:125
KDR:3.304
Accuracy:29.360% D--
KPH:11.600 D
VKPH:6.100 C-
M20 Basilisk
D
Kills:290
V. Kills:208 139%
Deaths:110
KDR:2.636
Accuracy:30.812% D-
KPH:9.200 D--
VKPH:6.600 D
M40 Fury
D-
Kills:284
V. Kills:85 330%
Deaths:45
KDR:6.311
Accuracy:28.640% D-
KPH:20.700 D*
VKPH:6.200 D-
M12 Kobalt
D
Kills:224
V. Kills:19 N/A
Deaths:36
KDR:6.222
Accuracy:14.098% D-
KPH:20.200 D*
VKPH:1.700 D
G30 Walker
D*
Kills:56
V. Kills:32 170%
Deaths:24
KDR:2.333
Accuracy:21.575% D*
KPH:6.900 D*
VKPH:3.900 D*
Kills:1,908 (0 + 1,908)
Deaths:431
KDR:4.427
VKDR:1.705
Vehicle Kills:735
Kill Difference:1,477
Playtime:128.874 hours
Usage:8%
Score:1.330m
Score/min:172
Driving Accuracy:N/A%
Gunner Accuracy:21.575%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:224
V. Kills:49 448%
Deaths:33
KDR:6.788
Accuracy:30.361% C--
KPH:36.700 D
VKPH:8 B+
Kills:224 (0 + 224)
Deaths:33
KDR:6.788
VKDR:1.485
Vehicle Kills:49
Kill Difference:191
Playtime:6.104 hours
Usage:0%
Score:0.057m
Score/min:156
Piloting Accuracy:N/A%
Gunner Accuracy:30.361%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 2,7372,6106,5980.396D-0.3027.34%D*10.498%D*7.9D*N/A35332.3h4.8C+17.6D
M12 Kobalt 2,0661,9293850.763B**50.0716.646%D*13.375%D-45.5D--3.2D10942.4h20.3C122.1D
Lasher X2 1,2931,2552,4540.511D0.1922.11%C--4.143%C++10.5D--N/A51119h19.4C*87.7C++
Solstice SF 9799662,5330.381D0.3219.637%D-13.044%D8.9DN/A43109h14.9C76.1C-
C-4 1,1217111,3480.527D0.1731.211%B**N/A32.2D--18.6D46922.1h2.4D**7.8C-
M40 Fury 813641917.044C++6.3527.923%D-1.092%D22.4D-6D22528.6h15.7C+56.1C
Sirius SX12 5955611,3040.43C--0.2720.386%D16.399%C10.2D-N/A3454.9h26.8F--131.3D*
Proton II PPA-H 545512746.919C6.2224.325%D**N/A50.2D-3.2D-24310.2h8.5B+35C
Proton II PPA 4714364010.9C+10.2023.952%C+2.294%C**41.5C--3.3C26410.5h10.5C+44C++
Pulsar C 4344191,1280.371D0.3320.004%D-14.559%D**9.3D-N/A4345h14.6C-73.2C-
M20 Basilisk 6324131253.304C*2.6129.36%D--4.6%C-11.6D6.1C-12635.7h104.9C+357.3D
E540 Halberd 498290654.462C3.7645.842%C2.759%C*17.2D*12.3D30616.9h6.7D14.6C
M20 Basilisk 4982901102.636C+1.9430.812%D-2.759%D*9.2D--6.6D13231.6h136.2D442D--
M40 Fury 369284456.311C+5.6128.64%D-N/A20.7D*6.2D-37113.7h15.7C+54.9D
Tank Mine 4582752411.141D0.4432.464%C+N/A47.4D*31.6D--9365.8h2.7D*8.4D--
Aphelion VEX-4H 421249574.368C+3.6736.367%D*2.008%D21.3D--14.7D*20411.7h60.1C++165.2C
CAS 14-E 273224336.788C-6.0930.361%C--2.232%B+36.7D8B+1566.1h49.9D*164.3D--
M12 Kobalt 243224366.222D5.5214.098%D-14.732%D20.2D*1.7D9411.1h30.9F218.9D--
Saron HRB 316202563.607C2.9131.491%D**N/A11.7D*6.6D--19317.2h16.1B**51.1C*
MANA Anti-Vehicle Turret 3952023390.596D-0.1047.913%D3.96%B+2020C1930C933990.1h12.2D*25.4D*
Rocklet Rifle 3531914990.383D0.3157.081%B+N/A14.3D--12.1D--13813.4h47.2D82.7C+
Blueshift VM5 1901861910.974D0.2813.79%D*12.366%F13.8D*N/A5313.5h19.7D--143.2D-
NS Decimator 3381847240.254D--0.4460.963%C+1.63%C--11.6D**9.7D22115.9h7.8F12.9D**
NS-44 Commissioner 1931826360.286D0.4129.815%D13.736%D*7.3D--N/A3624.8h8.1T-27F--
E540 Halberd-H 338180892.022D1.3249.811%D--N/A10.4F9.1D**15717.3h8.1D16.2D*
M60-A Bulldog 202176374.757C-4.0640.628%DN/A16.4D2.4D21410.7h8.8D--21.6D--
Solstice VE3 1721675100.327D0.3719.932%C--15.569%D8.5DN/A6819.6h18C90.3C+
Blueshift VM5 1731671870.893D0.2014.028%D*13.773%D**12.9D*N/A5312.9h21.1D*150.5D*
L105 Zephyr 185148393.795C--3.1036.568%DN/A17D*4.3D1498.7h8.5D-23.1D-
NS-20 Gorgon 1751432180.656C-0.0421.999%D15.385%D5.6D*1.3C2625.4h99.5D**452.4F
Cosmos VM3 1461381830.754D0.0612.879%D-14.493%D*12.2D*N/A5111.3h18.7D**145.1D--
Frag Grenade 1391361136N/A135.3045.65%C++N/A453.3C+10C*24190.3h3.6C**7.9C**
M60-A Bulldog 162136159.067C8.3739.881%DN/A17D-3.3C2878h8.9D**22.3D*
NS-20 Gorgon 1631342140.626D0.0721.663%D11.94%D**5.4D**1.2C--2324.9h105.2F485.8F--
Cosmos VM3 1361301840.707D0.0113.756%D18.462%C+11.4D*N/A4211.4h20.4F-148D
NS-10 Burster 2161261950.646D0.0522.056%D*N/A4.1D2.9D8030.8h163.7C742.4D
L100 Python HEAT 177114691.652D0.9560.163%B*N/A16.1D--8.9D1947.1h7.8D12.9C++
NS-10 Burster 1891131970.574C--0.1221.905%D--5.31%C-3.6D-2.5D7431h186.6D--851.8D*
Proximity Mine 8888372.378C-1.6833.212%D--N/A62.9D*N/A3701.4h2.1C--6.2D-
NS-44L Blackhand 83822520.325D0.3731.007%D*21.951%D**7.5D-N/A2211h5.3C17D
AP30 Shredder 14377511.51D0.8118.578%F--1.299%D770U660U11159400.1h98.7C+531.4F
Parallax VX3 7169880.784D0.0943.128%B+55.073%F**8.6D*N/A558h4F*9.2D--
C75 Viper 8468302.267C1.5750.589%B**N/A21.3C-5D3053.2h15.1C+29.9B+
Thanatos VE70 69653090.21D-0.4924.801%D**10.769%D*6D*N/A6010.8h6.2D25.1D**
Saron HRB-H 10565203.25C2.5538.116%F-4.615%M++18.1D*11.1D*3193.6h20.2B++53.1C+
M60-A Bulldog 7156282D1.3027.631%D--N/A13.7D--3.7D2314.1h8D*29D*
G30 Walker 8856242.333C--1.6421.575%D*1.786%D--6.9D*4D*1138.1h212.7C*985.9C--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret367942.2h
Spawn Beacon113340.5h
Nano-Armor Kit823848,14668.3h
Nanite Revive Grenade02020.1h
Medical Applicator771133,08724.5h
Deconstruction Tool03340h
Spitfire Auto-Turret93170.6h
Ammunition Package241,0541.1h
Shield Recharging Field104350.3h
Anti-Infantry MANA Turret11890.4h

Check the help document for the dictionary if you want to learn more about words used here.


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