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Maj. General Poklethree[AODR] Poklethree
TR BR 85

KDR: 0.62

Score: 8.1m

Last Seen: Jul 21st, 2019 1:08 AM
- OFFLINE - 45.2 hour(s)

Battle Rank 85 - Terran Republic on Emerald - Outfit Member of Angels of Death TR[AODR] Angels of Death TR
TR outfit on Emerald

Members: 1096
Level Progress (to 86): 99%
Level 100 Progress: 43% 775h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS C-4 Frag Grenade NS-7B PDW LC2 Lynx FA1 Barrage LC3 Jaguar NS-11CG PDW-16 Hailstorm
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-76,311 MLG Score: -61
Fun Score: N/A
Cheeseburgers Flipped: 87TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.417%19.494%3012311913,9910.5962950.024

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.533%-1.115D*-0.213C0.22C++HEAD ++ (~11.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.2-0.464D16.8-0.178C92.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.774%1.777%74312113944821820.815735215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.191%-1.478F-0.502D-0.683

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
207.8-4.398T*53.6-3.289T*154.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.958%65.873%021212252100020.252

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.448%-0.553D-0.044C+-1.252

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.3-0.237C3.8-0.204C8.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.692%21.159%02121239743930.904328

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.107%-1.565F1.287A-1.253

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.5-0.857D--5.6-0.143C18.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Angels of Death TR[AODR] Angels of Death TR
TR outfit on Emerald

Members: 1096
8.1m1009.2%231 (13.9k)183 (11k)0.6200597,35711,8650.80851285 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121410715.093%15.061%22703:450

7% Combat Medic8% Engineer32% Heavy Assault47% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 15th, 2012 12:35 AMJun 1st, 2015 8:45 PMJul 22nd, 2019 3:24 AM (14h) (PST)Jul 20th, 2019 9:08 PM (2d) (PST)Jul 20th, 2019 9:08 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2481431050.1650.2670.0251.8780.021-61

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
14,8558,5556,30010161113110,969

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
741.4h/30.9d 2,236 1,108 3,414 83.6k 1,716 1,778 922 11m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C
Kills:168
Deaths:308
KDR:0.545
Accuracy:12.959% D**
HSR:22.024% C
T32 Bull
C+
Kills:168
Deaths:460
KDR:0.365
Accuracy:13.207% F-
HSR:23.810% C+
T16 Rhino
C+
Kills:167
Deaths:347
KDR:0.481
Accuracy:13.571% D**
HSR:21.557% C+
MG-H1 Watchman
C
Kills:166
Deaths:484
KDR:0.343
Accuracy:11.106% F--
HSR:23.494% C
MSW-R
C-
Kills:162
Deaths:249
KDR:0.651
Accuracy:13.102% F-
HSR:20.988% C-
T9 CARV
D**
Kills:160
Deaths:272
KDR:0.588
Accuracy:10.759% F
HSR:13.750% D**
NS-15M AE
D
Kills:60
Deaths:166
KDR:0.361
Accuracy:15.027% F-
HSR:21.667% D
Kills:1,051
Deaths (as Heavy Assault):2,286
Deaths (to Heavy Assaults):3,262
KDR:0.45976
Kill Difference:1,235
Playtime:233.616 hours
Usage:32%
Score:2.437m
Score/min:174
Accuracy (listed only):12.819%
HSR (listed only):21.041%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7B PDW
D
Kills:268
Deaths:523
KDR:0.512
Accuracy:16.682% F
HSR:14.179% D
LC2 Lynx
D
Kills:234
Deaths:238
KDR:0.983
Accuracy:16.096% D**
HSR:17.094% D
FA1 Barrage
B+
Kills:215
Deaths:394
KDR:0.546
Accuracy:24.298% F
HSR:18.605% B+
LC3 Jaguar
C--
Kills:205
Deaths:203
KDR:1.010
Accuracy:16.290% D**
HSR:17.561% C--
NS-11CG
D-
Kills:202
Deaths:239
KDR:0.845
Accuracy:16.509% D**
HSR:15.347% D-
PDW-16 Hailstorm
B+
Kills:186
Deaths:591
KDR:0.315
Accuracy:14.618% F-
HSR:18.817% B+
TS4 Haymaker
M+
Kills:182
Deaths:479
KDR:0.380
Accuracy:21.168% F-
HSR:24.176% M+
TRAC-5
D
Kills:180
Deaths:257
KDR:0.700
Accuracy:18.031% D
HSR:12.222% D*
NS-11C
B+
Kills:175
Deaths:199
KDR:0.879
Accuracy:17.918% D*
HSR:21.714% B+
MG-S1 Jackal
C**
Kills:173
Deaths:509
KDR:0.340
Accuracy:16.227% F-
HSR:21.965% C**
TRAC-5 Burst
B+
Kills:173
Deaths:264
KDR:0.655
Accuracy:19.034% D**
HSR:26.590% B+
MKV Suppressed
C++
Kills:166
Deaths:263
KDR:0.631
Accuracy:18.243% D**
HSR:19.880% C++
NS-7 PDW
D--
Kills:164
Deaths:331
KDR:0.495
Accuracy:16.483% D**
HSR:11.585% D--
HC1 Cougar
A
Kills:163
Deaths:363
KDR:0.449
Accuracy:15.410% F-
HSR:30.061% A
T5 AMC
D--
Kills:160
Deaths:211
KDR:0.758
Accuracy:16.347% D**
HSR:14.375% D--
Kills:2,846
Deaths (as Light Assault):5,064
Deaths (to Light Assaults):2,361
KDR:0.56201
Kill Difference:2,218
Playtime:344.822 hours
Usage:47%
Score:3.906m
Score/min:189
Accuracy (listed only):17.557%
HSR (listed only):18.945%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
D
Kills:234
Deaths:238
KDR:0.983
Accuracy:16.096% D**
HSR:17.094% D
FA1 Barrage
B+
Kills:215
Deaths:394
KDR:0.546
Accuracy:24.298% F
HSR:18.605% B+
LC3 Jaguar
C--
Kills:205
Deaths:203
KDR:1.010
Accuracy:16.290% D**
HSR:17.561% C--
NS-11CG
D-
Kills:202
Deaths:239
KDR:0.845
Accuracy:16.509% D**
HSR:15.347% D-
TS4 Haymaker
M+
Kills:182
Deaths:479
KDR:0.380
Accuracy:21.168% F-
HSR:24.176% M+
TRAC-5
D
Kills:180
Deaths:257
KDR:0.700
Accuracy:18.031% D
HSR:12.222% D*
NS-11C
B+
Kills:175
Deaths:199
KDR:0.879
Accuracy:17.918% D*
HSR:21.714% B+
TRAC-5 Burst
B+
Kills:173
Deaths:264
KDR:0.655
Accuracy:19.034% D**
HSR:26.590% B+
MG-HBR1 Dragoon
B*
Kills:167
Deaths:288
KDR:0.580
Accuracy:24.134% D*
HSR:36.527% B*
HC1 Cougar
A
Kills:163
Deaths:363
KDR:0.449
Accuracy:15.410% F-
HSR:30.061% A
T5 AMC
D--
Kills:160
Deaths:211
KDR:0.758
Accuracy:16.347% D**
HSR:14.375% D--
Kills:2,056
Deaths (as Engineer):3,135
Deaths (to Engineers):2,017
KDR:0.65582
Kill Difference:1,079
Playtime:61.632 hours
Usage:8%
Score:0.802m
Score/min:217
Accuracy (listed only):18.658%
HSR (listed only):21.297%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7B PDW
D
Kills:268
Deaths:523
KDR:0.512
Accuracy:16.682% F
HSR:14.179% D
FA1 Barrage
B+
Kills:215
Deaths:394
KDR:0.546
Accuracy:24.298% F
HSR:18.605% B+
PDW-16 Hailstorm
B+
Kills:186
Deaths:591
KDR:0.315
Accuracy:14.618% F-
HSR:18.817% B+
TS4 Haymaker
M+
Kills:182
Deaths:479
KDR:0.380
Accuracy:21.168% F-
HSR:24.176% M+
MG-S1 Jackal
C**
Kills:173
Deaths:509
KDR:0.340
Accuracy:16.227% F-
HSR:21.965% C**
MKV Suppressed
C++
Kills:166
Deaths:263
KDR:0.631
Accuracy:18.243% D**
HSR:19.880% C++
T1 Cycler
D*
Kills:165
Deaths:396
KDR:0.417
Accuracy:16.407% D*
HSR:12.121% D**
NS-7 PDW
D--
Kills:164
Deaths:331
KDR:0.495
Accuracy:16.483% D**
HSR:11.585% D--
Kills:1,519
Deaths (as Combat Medic):3,486
Deaths (to Combat Medics):1,169
KDR:0.43574
Kill Difference:1,967
Playtime:48.444 hours
Usage:7%
Score:0.584m
Score/min:201
Accuracy (listed only):18.015%
HSR (listed only):17.666%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7B PDW
D
Kills:268
Deaths:523
KDR:0.512
Accuracy:16.682% F
HSR:14.179% D
PDW-16 Hailstorm
B+
Kills:186
Deaths:591
KDR:0.315
Accuracy:14.618% F-
HSR:18.817% B+
MG-S1 Jackal
C**
Kills:173
Deaths:509
KDR:0.340
Accuracy:16.227% F-
HSR:21.965% C**
MKV Suppressed
C++
Kills:166
Deaths:263
KDR:0.631
Accuracy:18.243% D**
HSR:19.880% C++
M77-B
C+
Kills:164
Deaths:124
KDR:1.323
Accuracy:31.650% D-
HSR:75% C+
NS-7 PDW
D--
Kills:164
Deaths:331
KDR:0.495
Accuracy:16.483% D**
HSR:11.585% D--
TX1 Repeater
D
Kills:159
Deaths:483
KDR:0.329
Accuracy:21.603% D
HSR:17.610% D
99SV
A+
Kills:88
Deaths:77
KDR:1.143
Accuracy:30.384% C
HSR:48.864% A+
Kills:1,368
Deaths (as Infiltrator):2,901
Deaths (to Infiltrators):2,046
KDR:0.47156
Kill Difference:1,533
Playtime:35.834 hours
Usage:5%
Score:0.251m
Score/min:117
Accuracy (listed only):20.736%
HSR (listed only):28.488%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
D--
Kills:117
Deaths:172
KDR:0.680
Accuracy:9.212% D*
HSR:12.821% D--
M1 Heavy Cycler
D-
Kills:93
Deaths:139
KDR:0.669
Accuracy:9.207% D**
HSR:15.054% D-
Kills:210
Deaths (as MAX Suit):155.500
Deaths (to MAX Suits):476
KDR:1.35048
Kill Difference:54.500
Playtime:10.836 hours
Usage:1%
Score:0.152m
Score/min:233
Accuracy (listed only):9.210%
HSR (listed only):13.937%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D
Kills:185
V. Kills:108 170%
Deaths:61
KDR:3.033
Accuracy:25.447% D
KPH:9.700 D
VKPH:5.700 D-
Kills:185 (185 + 0)
Deaths:61
KDR:3.033
VKDR:1.770
Vehicle Kills:108
Kill Difference:124
Playtime:18.983 hours
Usage:3%
Score:0.132m
Score/min:116
Driving Accuracy:25.447%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D--
Kills:135
V. Kills:46 287%
Deaths:43
KDR:3.140
Accuracy:33.926% D**
KPH:17.400 D--
VKPH:5.900 F-
P2-120 HEAT
D*
Kills:74
V. Kills:21 336%
Deaths:42
KDR:1.762
Accuracy:31.603% D*
KPH:10.100 D*
VKPH:2.900 F
Kills:209 (209 + 0)
Deaths:85
KDR:2.459
VKDR:0.788
Vehicle Kills:67
Kill Difference:124
Playtime:15.095 hours
Usage:2%
Score:0.113m
Score/min:125
Driving Accuracy:31.603%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 5733944510.874C0.2522.002%DN/A35.5D--16.1D-36911.1h1.6C+7.3C
Frag Grenade 2982961296N/A295.3840.073%DN/A370C-2.5D--12310.8h4.1C+10.2C+
NS-7B PDW 2722685230.512C--0.1116.682%F14.179%D8.9D-N/A2430h19.6D--117.7D*
LC2 Lynx 2352342380.983C+0.3616.096%D**17.094%D14.5DN/A8916.1h17.8C-110.8D--
FA1 Barrage 2152153940.546C0.0724.298%F18.605%B+10D--N/A3121.5h5.3C+22D--
LC3 Jaguar 2072052031.01C+0.3916.29%D**17.561%C--14.7DN/A10613.9h13.9C+85.2D
NS-11CG 2032022390.845C+0.2216.509%D**15.347%D-15.7DN/A10512.9h13.1C**79.4C
PDW-16 Hailstorm 1891865910.315D0.3114.618%F-18.817%B+5.7D*N/A1732.8h26.1F-178.8F--
Skyguard 293185613.033C++2.4125.447%DN/A9.7D5.7D-11619h107.6B+422.9C*
TS4 Haymaker 1851824790.38D0.2421.168%F-24.176%M+6.9D*N/A1926.3h5.8D-27.4F*
TRAC-5 1801802570.7C+0.0818.031%D12.222%D*7.5DN/A4723.9h15.5C++86.2C+
NS Annihilator 2861781850.962B*0.3477.63%D-N/A11C++6.7D10216.2h11.2C*14.4C++
NS-11C 1761751990.879C+0.2617.918%D*21.714%B+14.1DN/A6512.4h14.9C+83.2C
MG-S1 Jackal 1731735090.34D0.2816.227%F-21.965%C**7D--N/A2124.7h17.1D105.3F
TRAC-5 Burst 1741732640.655C0.0319.034%D**26.59%B+13D--N/A5313.3h15.1D79.3D--
TMG-50 1711683080.545D0.0812.959%D**22.024%C9.4D--N/A3217.9h12.4C+95.9D
T32 Bull 1691684600.365D-0.2613.207%F-23.81%C+9.1D*N/A3418.5h17.2D**130.2F-
T16 Rhino 1681673470.481D0.1413.571%D**21.557%C+10.2D--N/A3416.3h15.6C-115.1D--
MG-HBR1 Dragoon 1671672880.58D0.0424.134%D*36.527%B*7.4D--N/A2222.7h8.2C34.1D
MG-H1 Watchman 1671664840.343D0.2811.106%F--23.494%C7.8D*N/A2721.2h24.4F220.1F**
MKV Suppressed 1671662630.631D0.0118.243%D**19.88%C++13.2D-N/A7612.6h17.6D96.7D
T1 Cycler 1661653960.417C--0.2016.407%D*12.121%D**7D*N/A3623.6h19.7D**120.1D**
M77-B 1641641241.323D0.7031.65%D-75%C+10.6D--N/A4415.5h2.7C8.6C-
NS-7 PDW 1651643310.495C--0.1316.483%D**11.585%D--7.7D--N/A2421.4h19.5D-118.2D*
HC1 Cougar 1651633630.449D0.1715.41%F-30.061%A8.2D-N/A2919.9h16.4D--106.2D**
MSW-R 1651622490.651C-0.0313.102%F-20.988%C-12.9D--N/A8812.6h13.5C103.1D*
T5 AMC 1601602110.758C0.1416.347%D**14.375%D--8.6D-N/A5118.5h15.8C+96.9D
T9 CARV 1601602720.588C0.0310.759%F13.75%D**8.1D--N/A5019.8h16.6C--154.2D*
TX1 Repeater 1591594830.329C--0.2921.603%D17.61%D12.3DN/A6412.9h18.2D84.3D
ML-7 2051403090.453C0.1739.973%F-1.429%D14.6D-6.8D1289.6h6.3B15.7D
P2-120 AP 181135433.14C-2.5233.926%D**2.222%C-17.5D--6F-1387.7h4.7B**13.8B+
M9 SKEP Launcher 1871213000.403C0.2262.711%D1.653%C-8.8D4.8C--12613.8h9.5C+15.2C
M1 Heavy Cycler 1181171720.68C--0.069.212%D*12.821%D--12.6D-N/A679.3h17.5C**190.3C-
ASP-30 Grounder 1801042180.477C0.1461.269%C+N/A7.2D-5.2C--12414.5h8.7C+14.3C+
Tank Mine 13293342.735C++2.1124.685%DN/A71.5D30D*6471.3h1.5B++6C*
M1 Heavy Cycler 95931390.669D0.059.207%D**15.054%D-11.9D*N/A467.8h18.9C-204.8D*
99SV 9088771.143C0.5230.384%C48.864%A+6.2D*N/A2314.2h5.9C+19.3C+
P2-120 HEAT 9574421.762C--1.1431.603%D*4.054%B+10D*2.8F-1127.4h7.6C+24.2D
Rocklet Rifle 116692260.305D0.3231.584%F--N/A9.1D**6.2F857.6h37.1C++117.3D*
NS-15M AE 60601660.361D0.2615.027%F-21.667%D9.5D*N/A256.3h18.3F--121.7F*
Chainblade 555511,5320.005C--0.6223.26%C--N/A0.1DN/A0620.1h2.5C*10.7C++
T7 Mini-Chaingun 52511980.258D-0.367.782%F-11.765%C6.2D**N/A358.2h21.9D--280.9F--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon201,1271.2h
Nanite Revive Grenade04720.1h
Medical Applicator30856,5348h
Spitfire Auto-Turret152390.5h
Welding Device06240h
G40-F Ranger01200.2h
M12 Kobalt-F3700.3h
Ammunition Package263910.3h
Nano-Armor Kit9976,3785.6h
A30 Walker0540.1h
Recon Detection Device112560.9h

Check the help document for the dictionary if you want to learn more about words used here.


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