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Lt. General Poklethree[AODR] Poklethree
TR BR 88

KDR: 0.61

Score: 8.7m

Last Seen: Oct 14th, 2019 11:48 PM
- OFFLINE - 16.8 hour(s)

Battle Rank 88 - Terran Republic on Emerald
Level Progress (to 89): 78%
Level 100 Progress: 46% 736h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS C-4 Frag Grenade NS-7B PDW LC2 Lynx FA1 Barrage LC3 Jaguar NS-11CG NS-15M AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-86,319 MLG Score: -69
Fun Score: N/A
Cheeseburgers Flipped: 100TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.342%19.72%3032411954,2900.5809070.027

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.52%-1.139D*-0.189C0.257C*HEAD ++ (~12.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.1-0.481D16.9-0.182C93.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.816%1.617%76312164335141970.842412219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.225%-1.476F-0.589D-0.674

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
197.7-4.135T*51-3.083T-146.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.791%62.633%021217281109730.25592

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.083%-0.479D-0.283C-1.358

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.6-0.27C4-0.256C8.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.641%21.106%02121739849630.802419

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.136%-1.574F1.25A-1.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.5-0.865D--5.6-0.143C19


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.7m1020.6%230 (13.8k)182 (10.9k)0.6081647,95613,0820.79544488 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121911615.181%15.209%23103:400

6% Combat Medic8% Engineer34% Heavy Assault44% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 15th, 2012 12:35 AMJun 1st, 2015 8:45 PMOct 19th, 2019 5:24 AM (31d) (PST)Oct 14th, 2019 10:01 PM (36d) (PST)Oct 14th, 2019 7:48 PM (36d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2511471040.1660.2730.0251.9040.021-69

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,0738,7926,28110162114110,893

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
799.8h/33.3d 2,450 1,210 3,707 91.4k 1,900 1,921 994 12.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
D--
Kills:197
Deaths:458
KDR:0.430
Accuracy:15.690% F-
HSR:18.782% D--
T32 Bull
C+
Kills:168
Deaths:460
KDR:0.365
Accuracy:13.207% F-
HSR:23.810% C+
TMG-50
C
Kills:168
Deaths:308
KDR:0.545
Accuracy:12.959% D**
HSR:22.024% C
T16 Rhino
C+
Kills:167
Deaths:347
KDR:0.481
Accuracy:13.571% D**
HSR:21.557% C+
MG-H1 Watchman
C
Kills:166
Deaths:484
KDR:0.343
Accuracy:11.106% F--
HSR:23.494% C
MSW-R
C-
Kills:162
Deaths:249
KDR:0.651
Accuracy:13.102% F-
HSR:20.988% C-
T9 CARV-S
B
Kills:161
Deaths:467
KDR:0.345
Accuracy:13.484% F
HSR:27.329% B
T9 CARV
D**
Kills:160
Deaths:272
KDR:0.588
Accuracy:10.759% F
HSR:13.750% D**
Kills:1,349
Deaths (as Heavy Assault):3,045
Deaths (to Heavy Assaults):3,637
KDR:0.44302
Kill Difference:1,696
Playtime:274.050 hours
Usage:34%
Score:2.825m
Score/min:172
Accuracy (listed only):12.985%
HSR (listed only):21.467%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7B PDW
D
Kills:268
Deaths:523
KDR:0.512
Accuracy:16.682% F
HSR:14.179% D
LC2 Lynx
D
Kills:234
Deaths:238
KDR:0.983
Accuracy:16.096% D**
HSR:17.094% D
FA1 Barrage
B+
Kills:215
Deaths:394
KDR:0.546
Accuracy:24.298% F
HSR:18.605% B+
LC3 Jaguar
C--
Kills:205
Deaths:203
KDR:1.010
Accuracy:16.290% D**
HSR:17.561% C--
NS-11CG
D--
Kills:202
Deaths:239
KDR:0.845
Accuracy:16.509% D*
HSR:15.347% D--
PDW-16 Hailstorm
B+
Kills:186
Deaths:591
KDR:0.315
Accuracy:14.618% F
HSR:18.817% B+
TS4 Haymaker
A**
Kills:183
Deaths:482
KDR:0.380
Accuracy:21.084% F-
HSR:24.044% A**
TRAC-5
D
Kills:181
Deaths:258
KDR:0.702
Accuracy:18.049% D
HSR:12.155% D*
NS-11C
B+
Kills:175
Deaths:199
KDR:0.879
Accuracy:17.918% D*
HSR:21.714% B+
TRAC-5 Burst
B+
Kills:173
Deaths:264
KDR:0.655
Accuracy:19.034% D*
HSR:26.590% B+
MG-S1 Jackal
C**
Kills:173
Deaths:509
KDR:0.340
Accuracy:16.227% F-
HSR:21.965% C**
MKV Suppressed
C+
Kills:166
Deaths:263
KDR:0.631
Accuracy:18.243% D**
HSR:19.880% C+
NS-7 PDW
D--
Kills:164
Deaths:331
KDR:0.495
Accuracy:16.483% D**
HSR:11.585% D--
HC1 Cougar
A
Kills:163
Deaths:363
KDR:0.449
Accuracy:15.410% F-
HSR:30.061% A
T5 AMC
D--
Kills:160
Deaths:211
KDR:0.758
Accuracy:16.347% D**
HSR:14.375% D--
MG-C1 Kindred
C++
Kills:75
Deaths:155
KDR:0.484
Accuracy:18.605% F
HSR:24% C++
Kills:2,923
Deaths (as Light Assault):5,223
Deaths (to Light Assaults):2,604
KDR:0.55964
Kill Difference:2,300
Playtime:352.501 hours
Usage:44%
Score:3.967m
Score/min:188
Accuracy (listed only):17.618%
HSR (listed only):19.248%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
D
Kills:234
Deaths:238
KDR:0.983
Accuracy:16.096% D**
HSR:17.094% D
FA1 Barrage
B+
Kills:215
Deaths:394
KDR:0.546
Accuracy:24.298% F
HSR:18.605% B+
LC3 Jaguar
C--
Kills:205
Deaths:203
KDR:1.010
Accuracy:16.290% D**
HSR:17.561% C--
NS-11CG
D--
Kills:202
Deaths:239
KDR:0.845
Accuracy:16.509% D*
HSR:15.347% D--
TS4 Haymaker
A**
Kills:183
Deaths:482
KDR:0.380
Accuracy:21.084% F-
HSR:24.044% A**
TRAC-5
D
Kills:181
Deaths:258
KDR:0.702
Accuracy:18.049% D
HSR:12.155% D*
NS-11C
B+
Kills:175
Deaths:199
KDR:0.879
Accuracy:17.918% D*
HSR:21.714% B+
TRAC-5 Burst
B+
Kills:173
Deaths:264
KDR:0.655
Accuracy:19.034% D*
HSR:26.590% B+
MG-HBR1 Dragoon
B*
Kills:167
Deaths:288
KDR:0.580
Accuracy:24.134% D*
HSR:36.527% B*
HC1 Cougar
A
Kills:163
Deaths:363
KDR:0.449
Accuracy:15.410% F-
HSR:30.061% A
T5 AMC
D--
Kills:160
Deaths:211
KDR:0.758
Accuracy:16.347% D**
HSR:14.375% D--
MG-C1 Kindred
C++
Kills:75
Deaths:155
KDR:0.484
Accuracy:18.605% F
HSR:24% C++
Kills:2,133
Deaths (as Engineer):3,294
Deaths (to Engineers):2,144
KDR:0.64754
Kill Difference:1,161
Playtime:63.986 hours
Usage:8%
Score:0.842m
Score/min:219
Accuracy (listed only):18.648%
HSR (listed only):21.506%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7B PDW
D
Kills:268
Deaths:523
KDR:0.512
Accuracy:16.682% F
HSR:14.179% D
PDW-16 Hailstorm
B+
Kills:186
Deaths:591
KDR:0.315
Accuracy:14.618% F
HSR:18.817% B+
MG-S1 Jackal
C**
Kills:173
Deaths:509
KDR:0.340
Accuracy:16.227% F-
HSR:21.965% C**
MKV Suppressed
C+
Kills:166
Deaths:263
KDR:0.631
Accuracy:18.243% D**
HSR:19.880% C+
M77-B
C+
Kills:164
Deaths:124
KDR:1.323
Accuracy:31.650% D-
HSR:75% C+
NS-7 PDW
D--
Kills:164
Deaths:331
KDR:0.495
Accuracy:16.483% D**
HSR:11.585% D--
TX1 Repeater
D
Kills:159
Deaths:483
KDR:0.329
Accuracy:21.603% D
HSR:17.610% D
99SV
B**
Kills:117
Deaths:98
KDR:1.194
Accuracy:31.884% C+
HSR:45.299% B**
Kills:1,397
Deaths (as Infiltrator):2,922
Deaths (to Infiltrators):2,244
KDR:0.4781
Kill Difference:1,525
Playtime:39.182 hours
Usage:5%
Score:0.271m
Score/min:115
Accuracy (listed only):20.924%
HSR (listed only):28.042%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7B PDW
D
Kills:268
Deaths:523
KDR:0.512
Accuracy:16.682% F
HSR:14.179% D
FA1 Barrage
B+
Kills:215
Deaths:394
KDR:0.546
Accuracy:24.298% F
HSR:18.605% B+
PDW-16 Hailstorm
B+
Kills:186
Deaths:591
KDR:0.315
Accuracy:14.618% F
HSR:18.817% B+
TS4 Haymaker
A**
Kills:183
Deaths:482
KDR:0.380
Accuracy:21.084% F-
HSR:24.044% A**
MG-S1 Jackal
C**
Kills:173
Deaths:509
KDR:0.340
Accuracy:16.227% F-
HSR:21.965% C**
MKV Suppressed
C+
Kills:166
Deaths:263
KDR:0.631
Accuracy:18.243% D**
HSR:19.880% C+
T1 Cycler
D*
Kills:165
Deaths:396
KDR:0.417
Accuracy:16.407% D*
HSR:12.121% D**
NS-7 PDW
D--
Kills:164
Deaths:331
KDR:0.495
Accuracy:16.483% D**
HSR:11.585% D--
Kills:1,520
Deaths (as Combat Medic):3,489
Deaths (to Combat Medics):1,281
KDR:0.43565
Kill Difference:1,969
Playtime:51.047 hours
Usage:6%
Score:0.632m
Score/min:206
Accuracy (listed only):18.005%
HSR (listed only):17.650%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
D--
Kills:131
Deaths:194
KDR:0.675
Accuracy:9.893% D--
HSR:12.977% D--
M1 Heavy Cycler
C
Kills:109
Deaths:161
KDR:0.677
Accuracy:9.915% D**
HSR:17.431% C
Kills:240
Deaths (as MAX Suit):177.500
Deaths (to MAX Suits):535
KDR:1.35211
Kill Difference:62.500
Playtime:12.493 hours
Usage:2%
Score:0.175m
Score/min:233
Accuracy (listed only):9.904%
HSR (listed only):15.204%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D
Kills:189
V. Kills:110 170%
Deaths:61
KDR:3.098
Accuracy:25.470% D
KPH:9.500 D
VKPH:5.500 D-
Kills:189 (189 + 0)
Deaths:61
KDR:3.098
VKDR:1.803
Vehicle Kills:110
Kill Difference:128
Playtime:19.829 hours
Usage:2%
Score:0.135m
Score/min:114
Driving Accuracy:25.470%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D--
Kills:170
V. Kills:57 293%
Deaths:44
KDR:3.864
Accuracy:34.124% D*
KPH:18.600 D--
VKPH:6.200 F-
P2-120 HEAT
D*
Kills:74
V. Kills:21 336%
Deaths:42
KDR:1.762
Accuracy:31.603% D*
KPH:10.100 D*
VKPH:2.900 F
Kills:244 (244 + 0)
Deaths:86
KDR:2.837
VKDR:0.907
Vehicle Kills:78
Kill Difference:158
Playtime:16.485 hours
Usage:2%
Score:0.129m
Score/min:130
Driving Accuracy:31.603%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 5763964520.876C0.2722.035%DN/A35.4D--16.1D-37111.2h1.6C+7.3C
Frag Grenade 3012991299N/A298.3940.125%DN/A332.2D2.2D*12340.9h4.1C+10.2C
NS-7B PDW 2722685230.512C--0.1016.682%F14.179%D8.9D-N/A2430h19.6D--117.7D*
LC2 Lynx 2352342380.983C+0.3716.096%D**17.094%D14.5DN/A9016.1h17.8C110.8D--
FA1 Barrage 2152153940.546C0.0624.298%F18.605%B+10D--N/A3121.5h5.3C+22D--
LC3 Jaguar 2072052031.01C+0.4016.29%D**17.561%C--14.7DN/A10713.9h13.9C+85.2D
NS-11CG 2032022390.845C++0.2416.509%D*15.347%D--15.7DN/A10512.9h13.1C**79.4C+
NS-15M AE 1981974580.43D0.1815.69%F-18.782%D--11.7D*N/A3916.8h16.5D**105F-
NS Annihilator 3161972120.929B*0.3278.08%D-N/A10.9C++6.6D10318.1h11.5C*14.8C++
Skyguard 299189613.098C++2.4925.47%DN/A9.5D5.6D-11419.8h110B432C++
PDW-16 Hailstorm 1891865910.315D0.2914.618%F18.817%B+5.7D--N/A1732.8h26.1F-178.8F--
TS4 Haymaker 1861834820.38D0.2321.084%F-24.044%A**6.9D*N/A1926.6h5.8D-27.5F--
TRAC-5 1811812580.702C+0.0918.049%D12.155%D*7.5DN/A4824h15.5C++85.9C+
ML-7 2621784210.423C-0.1941.753%F1.124%D-13.3D--6.3D--11713.4h7.2C+17.3D-
NS-11C 1761751990.879C+0.2717.918%D*21.714%B+14.1DN/A6612.4h14.9C++83.2C
TRAC-5 Burst 1741732640.655C0.0519.034%D*26.59%B+13D-N/A5313.3h15.1C--79.3D-
MG-S1 Jackal 1731735090.34D0.2716.227%F-21.965%C**7D--N/A2124.7h17.1C--105.3F
P2-120 AP 227170443.864C-3.2634.124%D*1.765%D18.7D--6.3F-1439.1h4.3A12.7B+
T32 Bull 1691684600.365D-0.2413.207%F-23.81%C+9.1D*N/A3518.5h17.2D*130.2F--
TMG-50 1711683080.545D0.0612.959%D**22.024%C9.4D--N/A3217.9h12.4C+95.9D-
T16 Rhino 1681673470.481D0.1313.571%D**21.557%C+10.2D--N/A3416.3h15.6C115.1D-
MG-HBR1 Dragoon 1671672880.58D0.0324.134%D*36.527%B*7.4D--N/A2222.7h8.2C+34.1D
MKV Suppressed 1671662630.631C--0.0218.243%D**19.88%C+13.2D-N/A7612.6h17.6C--96.7D
MG-H1 Watchman 1671664840.343D0.2711.106%F--23.494%C7.8D*N/A2821.2h24.4F220.1F**
T1 Cycler 1661653960.417C-0.1916.407%D*12.121%D**7D--N/A3723.6h19.7D*120.1D**
M77-B 1641641241.323C-0.7131.65%D-75%C+10.6D--N/A4415.5h2.7C8.6C
NS-7 PDW 1651643310.495D0.1116.483%D**11.585%D--7.7D--N/A2521.4h19.5D118.2D*
HC1 Cougar 1651633630.449D0.1615.41%F-30.061%A8.2D-N/A2919.9h16.4D--106.2F
MSW-R 1651622490.651C-0.0413.102%F-20.988%C-12.9D--N/A9112.6h13.5C103.1D*
T9 CARV-S 1631614670.345D0.2613.484%F27.329%B8.2D*N/A2919.7h19.2F-142.4F-
T5 AMC 1601602110.758C0.1516.347%D**14.375%D--8.6D-N/A5118.5h15.8C+96.9D
T9 CARV 1601602720.588C0.0210.759%F13.75%D**8D--N/A5119.9h16.6C-154.2D*
TX1 Repeater 1591594830.329C--0.2821.603%D17.61%D12.3DN/A6512.9h18.2D84.3D
M1 Heavy Cycler 1321311940.675C--0.079.893%D--12.977%D--12.2D-N/A6410.7h19.3C+195.2C
M9 SKEP Launcher 1871213000.403C0.2162.711%D1.653%C--8.8D4.8D*12613.8h9.5C+15.2C
99SV 120117981.194C+0.5931.884%C+45.299%B**6.8D--N/A2417.3h5.8C+18.3C++
M1 Heavy Cycler 1111091610.677D0.079.915%D**17.431%C12D*N/A479.1h20.3D204.5D*
ASP-30 Grounder 1801042180.477C0.1361.269%C+N/A7.2D--5.2D12614.5h8.7C+14.3C+
Tank Mine 14099352.829C++2.2224.579%DN/A76.2D31.5D--6451.3h1.5B++6C*
MG-C1 Kindred 75751550.484C-0.1218.605%F24%C++9.9D--N/A367.6h14.5D77.8D*
Rocklet Rifle 125742390.31D0.3032.252%F--N/A9.1D**6.3F928.1h37.1C++114.9D--
P2-120 HEAT 9574421.762D1.1531.603%D*4.054%B++10D*2.8F1157.4h7.6C++24.2D
Chainblade 646412,7370.005C--0.6024.697%CN/A0.1DN/A0669.8h2.5C*10.3C*
T7 Mini-Chaingun 61602040.294D-0.317.883%F-11.667%C6.7D*N/A349h20.6D261.7F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon211,3071.3h
Nanite Revive Grenade05200.1h
Medical Applicator35060,7559.2h
Spitfire Auto-Turret152530.5h
Welding Device06240h
G40-F Ranger01200.2h
M12 Kobalt-F3700.3h
Ammunition Package274030.3h
Nano-Armor Kit10379,4955.9h
A30 Walker0540.1h
Recon Detection Device112940.9h

Check the help document for the dictionary if you want to learn more about words used here.


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