Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 16 (18,142)players online:
Apze (17)  Ep0ch_MR_Rogers (1)  TheStatusKuo (1)  HunterDarkGreen (1) 20
stats.dasanfall.com
Harbinger Polarstorm[1VSI] Polarstorm
VS BR 88

KDR: 14.01

Score: 7m

Last Seen: Aug 13th, 2018 6:48 PM
- OFFLINE - 132.7 hour(s)

Battle Rank 88 - Vanu Sovereignty on Cobalt - Outfit Leader of Vanu Supremacy Initiative[1VSI] Vanu Supremacy Initiative
VS outfit on Cobalt

Members: 32
Level Progress (to 89): 64%
Level 100 Progress: 37% 676h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS VE-S Canis M20 Basilisk M12 Kobalt MKV Suppressed Eridani SX5 MKV-G Suppressed M20 Basilisk Frag Grenade
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Polarstorm



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,886,508 MLG Score: 1508
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 1.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
42.146%14.586%615899710,31119.1654-5.154

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.918%4.164S-0.914D--0.692B+BODY ++ (~6.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.20.53B+14.8-0.043C+20.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.344%8.38%21975310023,73524401155.625929%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.621%0.405B1.101B**0.388

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.50.367C**29.60.227C++43.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu Supremacy Initiative[1VSI] Vanu Supremacy Initiative
VS outfit on Cobalt

Members: 32
7m322.8%293 (17.6k)231 (13.9k)14.011915,3431,09515.272288 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1005173136.997%12.116%44827:476

18% Combat Medic70% Heavy Assault10% Infiltrator

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 4th, 2018 11:56 AMMar 4th, 2018 12:29 PMAug 18th, 2018 8:10 PM (6h) (PST)Aug 13th, 2018 3:24 PM (5d) (PST)Aug 13th, 2018 2:48 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
410293810.5080.0360.0621.7290.0271508

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,6101,73322,8773124104213,873

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
502.9h/21d 1,380 1,859 5,009 52.2k 487 2,333 819 12.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):281
KDR:0
Kill Difference:UNR
Playtime:353.841 hours
Usage:70%
Score:4.361m
Score/min:205
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
M
Kills:5,986
Deaths:516
KDR:11.601
Accuracy:43.287% M
HSR:12.663% D--
MKV Suppressed
M++
Kills:1,181
Deaths:103
KDR:11.466
Accuracy:41.329% M++
HSR:18.036% C+
Eridani SX5
M
Kills:1,177
Deaths:98
KDR:12.010
Accuracy:40.156% M
HSR:16.568% C
MKV-G Suppressed
A**
Kills:1,169
Deaths:121
KDR:9.661
Accuracy:41.105% A**
HSR:17.536% C+
Soldier Soaker
B+
Kills:164
Deaths:27
KDR:6.074
Accuracy:37.773% B+
HSR:16.463% C++
Sirius SX12
M**
Kills:164
Deaths:24
KDR:6.833
Accuracy:43.310% M**
HSR:21.342% B+
NS-61G Emissary
A**
Kills:163
Deaths:16
KDR:10.188
Accuracy:44.961% A**
HSR:15.337% C
NS-7 PDW
M++
Kills:161
Deaths:19
KDR:8.474
Accuracy:40.932% M++
HSR:13.044% D
Kills:10,165
Deaths (as Infiltrator):924
Deaths (to Infiltrators):161
KDR:11.00108
Kill Difference:9,241
Playtime:50.769 hours
Usage:10%
Score:0.979m
Score/min:321
Accuracy (listed only):41.606%
HSR (listed only):16.374%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
M
Kills:5,986
Deaths:516
KDR:11.601
Accuracy:43.287% M
HSR:12.663% D--
MKV Suppressed
M++
Kills:1,181
Deaths:103
KDR:11.466
Accuracy:41.329% M++
HSR:18.036% C+
Eridani SX5
M
Kills:1,177
Deaths:98
KDR:12.010
Accuracy:40.156% M
HSR:16.568% C
MKV-G Suppressed
A**
Kills:1,169
Deaths:121
KDR:9.661
Accuracy:41.105% A**
HSR:17.536% C+
Sirius SX12
M**
Kills:164
Deaths:24
KDR:6.833
Accuracy:43.310% M**
HSR:21.342% B+
NS-7 PDW
M++
Kills:161
Deaths:19
KDR:8.474
Accuracy:40.932% M++
HSR:13.044% D
Kills:9,838
Deaths (as Combat Medic):881
Deaths (to Combat Medics):98
KDR:11.16686
Kill Difference:8,957
Playtime:92.923 hours
Usage:18%
Score:1.565m
Score/min:281
Accuracy (listed only):41.686%
HSR (listed only):16.531%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:1,547
V. Kills:222 N/A
Deaths:9
KDR:171.889
Accuracy:45.911% B*
KPH:108.100 S
VKPH:15.500 A*
M12 Kobalt
M+
Kills:1,451
V. Kills:36 N/A
Deaths:5
KDR:290.200
Accuracy:27.247% A++
KPH:164.900 M+
VKPH:4.100 B
M20 Basilisk
S
Kills:737
V. Kills:138 N/A
Deaths:2
KDR:368.500
Accuracy:47.437% B**
KPH:82.600 S
VKPH:15.500 B**
Kills:3,735 (0 + 3,735)
Deaths:16
KDR:233.438
VKDR:24.750
Vehicle Kills:396
Kill Difference:3,719
Playtime:32.030 hours
Usage:6%
Score:0.695m
Score/min:361
Driving Accuracy:N/A%
Gunner Accuracy:47.437%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-S Canis 6,1075,98651611.601S2.4143.287%M12.663%D--34.3C+N/A80174.6h13C+30.1B++
M20 Basilisk 1,7691,5479171.889U157.8845.911%B*5.365%C+108.2S15.5A*32814.3h35.4A77A+
M12 Kobalt 1,4871,4515290.2U276.1927.247%A++13.232%D--164.9M+4.1B4518.8h16.4B+60.2B++
MKV Suppressed 1,2061,18110311.466U2.5541.329%M++18.036%C+27.1C+N/A7043.6h18.1D43.9B+
Eridani SX5 1,2051,1779812.01U2.0040.156%M16.568%C28.7C+N/A7541h16.6D--41.3B
MKV-G Suppressed 1,1961,1691219.661M**4.3541.105%A**17.536%C+27.4C++N/A7042.7h17.4C+42.4B++
M20 Basilisk 8757372368.5U354.4947.437%B**5.156%C+82.8S15.5B**3268.9h43.7A+92A+
Frag Grenade 4484371437N/A422.9951.747%B*N/A485.6C+12.2B+13080.9h3.9C+7.5B+
Eidolon VE33 3233102114.762U0.7539.575%A*16.774%D*20.9C+N/A4914.8h15.5F39.2C+
Soldier Soaker 167164276.074S7.9437.773%B+16.463%C++28.3DN/A1035.8h5.5B+14.5B++
Sirius SX12 165164246.833S7.1843.31%M**21.342%B+34.9B+N/A804.7h22.9D**52.8B+
NS-61G Emissary 1701631610.188U3.8244.961%A**15.337%C108.7M*4.7S2701.5h14.1C+31.4B*
NS-7 PDW 163161198.474S5.5440.932%M++13.044%D29.3C*N/A1145.5h17.3C42.3B+
NSX Masamune 2211401410U4.0169.355%AN/A45.2B*26.1B**3313.1h8.3B+12B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01,8590.7h
AE Nano-Armor Kit04,3450.2h
Nanite Revive Grenade01,0130.3h
Medical Applicator1653,6183.7h
AE Medical Applicator08,0970.4h
Nano-Armor Kit08,9010.4h
Medical Kit661,9732.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.29s
Server spent 2.09s on queries, 1.80s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.