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Cold Blooded PoleShift[VIB] PoleShift
VS BR 216

KDR: 2.89

Score: 131.9m

Last Seen: Aug 16th, 2019 9:12 PM
- OFFLINE - 144.9 hour(s)

Battle Rank 114 (216 total) - Vanu Sovereignty on Miller
Level Progress (to 115): 91%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A SVA-88 Light PPA Ghost Serpent VE92 Saron Laser Cannon Dual Photon Pods VX6-7
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,853,880 MLG Score: 3880
Fun Score: N/A
Cheeseburgers Flipped: 109TIME WITH MEDKIT: 3.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.214%30.045%818421307146,1653.45617-0.564

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.973%1.154B**1.343A-0.77D-HEAD ++ (~16.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.527B+9.50.332C**25.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.251%1.924%10034134521,723244566108.88466329%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.32%-0.527D0.333C**0.428

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.60.374C**32.80.384C**68.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.711%3.039%231313462,86322852711.252951053%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.323%1.131B**0.349C**-1.101

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.856B*2.90.766B++2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.241%6.241%336134368921172310.325307297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.995%-0.645D0.415B0.435

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.20.716B++100.752B++24.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.257%69.274%336134315,3523997893.84088

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.58%1.4A0.143C++-0.209

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.519B+2.10.337C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.441%18.492%33313463,3422920211.14452

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.247%1.208B**0.715B++0.079

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.656B+2.50.476B+2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
131.9m271%958 (57.5k)703 (42.2k)2.89237215,62674,5503.02606216 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS13491582127.984%26.501%74202:3160

7% Engineer46% Heavy Assault13% Infiltrator29% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2013 11:35 PMJul 31st, 2015 1:05 PMSep 14th, 2019 9:16 PM (329d) (PST)Aug 16th, 2019 5:50 PM (358d) (PST)Aug 16th, 2019 5:12 PM (358d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9502357151.1490.3970.3053.2920.0663880

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,00514,08442,921692418198442,182

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3127.1h/130.3d 9,967 57,143 52,255 617.6k 4,556 9,433 12,294 178.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:73,701
Deaths:21,538
KDR:3.422
Accuracy:26.429% C--
HSR:31.148% C
SVA-88
C*
Kills:17,573
Deaths:6,435
KDR:2.731
Accuracy:25.306% C+
HSR:30.399% C*
Orion VS54
C*
Kills:1,506
Deaths:840
KDR:1.793
Accuracy:23.912% C+
HSR:30.810% C*
NS-15M2
B+
Kills:1,164
Deaths:366
KDR:3.180
Accuracy:30.531% B+
HSR:31.873% C++
NS-15M1
C
Kills:1,164
Deaths:610
KDR:1.908
Accuracy:24.894% C
HSR:22.595% C--
VX29 Polaris
B+
Kills:1,164
Deaths:408
KDR:2.853
Accuracy:29.727% B+
HSR:30.327% B+
NS-15M AE
C+
Kills:1,162
Deaths:411
KDR:2.827
Accuracy:28.231% C+
HSR:32.100% C+
Ursa
B*
Kills:1,161
Deaths:375
KDR:3.096
Accuracy:31.232% B*
HSR:26.529% C+
NS-15MP
C+
Kills:1,161
Deaths:390
KDR:2.977
Accuracy:29.874% C+
HSR:32.730% C+
Pulsar LSW
D
Kills:1,161
Deaths:619
KDR:1.876
Accuracy:22.816% D
HSR:22.739% D
Flare VE6
C--
Kills:1,160
Deaths:612
KDR:1.895
Accuracy:23.231% C--
HSR:23.535% D
Kills:102,077
Deaths (as Heavy Assault):32,604
Deaths (to Heavy Assaults):22,253
KDR:3.13081
Kill Difference:69,473
Playtime:1,441.572 hours
Usage:46%
Score:63.855m
Score/min:738
Accuracy (listed only):26.926%
HSR (listed only):28.617%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B+
Kills:7,842
Deaths:3,868
KDR:2.027
Accuracy:29.464% B+
HSR:25.440% B+
VX6-7
B
Kills:3,187
Deaths:1,921
KDR:1.659
Accuracy:26.643% C+
HSR:26.294% B
Pulsar C
C*
Kills:2,289
Deaths:1,186
KDR:1.930
Accuracy:27.535% C+
HSR:27.610% C*
Sirius SX12
B**
Kills:1,594
Deaths:878
KDR:1.815
Accuracy:30.129% B+
HSR:30.991% B**
NS-11CP
C++
Kills:1,409
Deaths:535
KDR:2.634
Accuracy:31.031% C++
HSR:26.686% C++
NS-11C
B*
Kills:1,351
Deaths:609
KDR:2.218
Accuracy:31.746% B*
HSR:26.129% B++
Deimos VA29
B
Kills:1,181
Deaths:489
KDR:2.415
Accuracy:59.080% D
HSR:21.253% B
Eclipse VE3A
B+
Kills:1,172
Deaths:406
KDR:2.887
Accuracy:29.299% C++
HSR:25.085% B+
Eridani SX5
B*
Kills:1,166
Deaths:533
KDR:2.188
Accuracy:30.593% B
HSR:30.789% B*
NS Baron G5AE
A+
Kills:1,162
Deaths:441
KDR:2.635
Accuracy:41.030% D--
HSR:27.281% A+
Skorpios
B*
Kills:1,161
Deaths:540
KDR:2.150
Accuracy:29.323% C++
HSR:32.041% B*
Phobos VX86
B+
Kills:1,161
Deaths:530
KDR:2.191
Accuracy:69.894% B+
HSR:16.624% C+
Zenith VX-5
B++
Kills:1,161
Deaths:385
KDR:3.016
Accuracy:30.647% B+
HSR:29.199% B++
Eridani SX5G
B+
Kills:1,160
Deaths:454
KDR:2.555
Accuracy:29.917% C
HSR:33.362% B+
Solstice VE3
B+
Kills:1,160
Deaths:627
KDR:1.850
Accuracy:29.555% B+
HSR:22.586% C++
NS-7 PDW
B*
Kills:1,159
Deaths:637
KDR:1.819
Accuracy:32.509% B*
HSR:26.575% B++
MKV Suppressed
B**
Kills:1,158
Deaths:531
KDR:2.181
Accuracy:30.805% B+
HSR:30.225% B**
Solstice SF
B+
Kills:1,157
Deaths:610
KDR:1.897
Accuracy:28.141% C**
HSR:19.793% B+
Pandora VX25
B+
Kills:1,000
Deaths:431
KDR:2.320
Accuracy:48.907% B+
HSR:17.400% C*
NS Baron G5
B**
Kills:443
Deaths:207
KDR:2.140
Accuracy:56.824% B**
HSR:13.996% C
Kills:33,073
Deaths (as Light Assault):15,818
Deaths (to Light Assaults):16,222
KDR:2.09085
Kill Difference:17,255
Playtime:902.935 hours
Usage:29%
Score:36.521m
Score/min:674
Accuracy (listed only):36.154%
HSR (listed only):25.468%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B+
Kills:7,842
Deaths:3,868
KDR:2.027
Accuracy:29.464% B+
HSR:25.440% B+
VX6-7
B
Kills:3,187
Deaths:1,921
KDR:1.659
Accuracy:26.643% C+
HSR:26.294% B
Pulsar C
C*
Kills:2,289
Deaths:1,186
KDR:1.930
Accuracy:27.535% C+
HSR:27.610% C*
NS-11CP
C++
Kills:1,409
Deaths:535
KDR:2.634
Accuracy:31.031% C++
HSR:26.686% C++
NS-11C
B*
Kills:1,351
Deaths:609
KDR:2.218
Accuracy:31.746% B*
HSR:26.129% B++
Deimos VA29
B
Kills:1,181
Deaths:489
KDR:2.415
Accuracy:59.080% D
HSR:21.253% B
Eclipse VE3A
B+
Kills:1,172
Deaths:406
KDR:2.887
Accuracy:29.299% C++
HSR:25.085% B+
NS Baron G5AE
A+
Kills:1,162
Deaths:441
KDR:2.635
Accuracy:41.030% D--
HSR:27.281% A+
Phobos VX86
B+
Kills:1,161
Deaths:530
KDR:2.191
Accuracy:69.894% B+
HSR:16.624% C+
Zenith VX-5
B++
Kills:1,161
Deaths:385
KDR:3.016
Accuracy:30.647% B+
HSR:29.199% B++
Eidolon VE33
B++
Kills:1,160
Deaths:422
KDR:2.749
Accuracy:35.371% B+
HSR:33.793% B++
Solstice VE3
B+
Kills:1,160
Deaths:627
KDR:1.850
Accuracy:29.555% B+
HSR:22.586% C++
Solstice SF
B+
Kills:1,157
Deaths:610
KDR:1.897
Accuracy:28.141% C**
HSR:19.793% B+
Pandora VX25
B+
Kills:1,000
Deaths:431
KDR:2.320
Accuracy:48.907% B+
HSR:17.400% C*
NS Baron G5
B**
Kills:443
Deaths:207
KDR:2.140
Accuracy:56.824% B**
HSR:13.996% C
Revenant
C+
Kills:261
Deaths:109
KDR:2.395
Accuracy:35.026% C+
HSR:28.736% C-
Kills:27,096
Deaths (as Engineer):12,776
Deaths (to Engineers):12,627
KDR:2.12085
Kill Difference:14,320
Playtime:232.982 hours
Usage:7%
Score:6.943m
Score/min:497
Accuracy (listed only):38.137%
HSR (listed only):24.244%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:1,594
Deaths:878
KDR:1.815
Accuracy:30.129% B+
HSR:30.991% B**
Terminus VX-9
C++
Kills:1,331
Deaths:613
KDR:2.171
Accuracy:27.171% C+
HSR:30.278% C++
Deimos VA29
B
Kills:1,181
Deaths:489
KDR:2.415
Accuracy:59.080% D
HSR:21.253% B
Eridani SX5
B*
Kills:1,166
Deaths:533
KDR:2.188
Accuracy:30.593% B
HSR:30.789% B*
H-V45
B
Kills:1,164
Deaths:512
KDR:2.273
Accuracy:28.881% B
HSR:25.172% C+
CME
B+
Kills:1,163
Deaths:527
KDR:2.207
Accuracy:31.169% B+
HSR:26.139% C+
NS Baron G5AE
A+
Kills:1,162
Deaths:441
KDR:2.635
Accuracy:41.030% D--
HSR:27.281% A+
Skorpios
B*
Kills:1,161
Deaths:540
KDR:2.150
Accuracy:29.323% C++
HSR:32.041% B*
Phobos VX86
B+
Kills:1,161
Deaths:530
KDR:2.191
Accuracy:69.894% B+
HSR:16.624% C+
Eridani SX5G
B+
Kills:1,160
Deaths:454
KDR:2.555
Accuracy:29.917% C
HSR:33.362% B+
NS-11A
B+
Kills:1,160
Deaths:487
KDR:2.382
Accuracy:29.970% B+
HSR:27.155% C++
NS-7 PDW
B*
Kills:1,159
Deaths:637
KDR:1.819
Accuracy:32.509% B*
HSR:26.575% B++
MKV Suppressed
B**
Kills:1,158
Deaths:531
KDR:2.181
Accuracy:30.805% B+
HSR:30.225% B**
Corvus VA55
B
Kills:1,156
Deaths:581
KDR:1.990
Accuracy:29.242% B
HSR:27.336% C++
Pandora VX25
B+
Kills:1,000
Deaths:431
KDR:2.320
Accuracy:48.907% B+
HSR:17.400% C*
NS Baron G5
B**
Kills:443
Deaths:207
KDR:2.140
Accuracy:56.824% B**
HSR:13.996% C
Darkstar
C**
Kills:191
Deaths:135
KDR:1.415
Accuracy:27.708% C
HSR:29.319% C**
Kills:18,510
Deaths (as Combat Medic):8,526
Deaths (to Combat Medics):8,596
KDR:2.17101
Kill Difference:9,984
Playtime:114.344 hours
Usage:4%
Score:5.439m
Score/min:793
Accuracy (listed only):37.244%
HSR (listed only):26.231%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:8,866
Deaths:2,198
KDR:4.034
Accuracy:46.658% B++
HSR:69.659% C
NS-44B Commissioner
C+
Kills:1,836
Deaths:1,293
KDR:1.420
Accuracy:43.242% C+
HSR:29.521% C+
Sirius SX12
B**
Kills:1,594
Deaths:878
KDR:1.815
Accuracy:30.129% B+
HSR:30.991% B**
V10
C
Kills:1,537
Deaths:346
KDR:4.442
Accuracy:40.825% C
HSR:78.400% C
NS-44 Commissioner
B+
Kills:1,405
Deaths:1,345
KDR:1.045
Accuracy:42.087% C*
HSR:29.039% B+
Parsec VX3-A
C+
Kills:1,400
Deaths:311
KDR:4.502
Accuracy:43.649% C+
HSR:73.929% D--
XM98
B*
Kills:1,235
Deaths:285
KDR:4.333
Accuracy:46.595% B*
HSR:75.951% C+
Eridani SX5
B*
Kills:1,166
Deaths:533
KDR:2.188
Accuracy:30.593% B
HSR:30.789% B*
NS-357 Underboss
C**
Kills:1,165
Deaths:1,024
KDR:1.138
Accuracy:42.448% C*
HSR:28.670% C**
Artemis VX26
B+
Kills:1,164
Deaths:438
KDR:2.658
Accuracy:31.774% B+
HSR:30.928% B+
NS-30 Vandal
B*
Kills:1,162
Deaths:380
KDR:3.058
Accuracy:42.098% B*
HSR:31.928% C**
Skorpios
B*
Kills:1,161
Deaths:540
KDR:2.150
Accuracy:29.323% C++
HSR:32.041% B*
Phantom VA23
B+
Kills:1,161
Deaths:404
KDR:2.874
Accuracy:40.954% B+
HSR:35.056% C**
Nyx VX31
B*
Kills:1,160
Deaths:379
KDR:3.061
Accuracy:42.176% B*
HSR:36.983% B+
Eridani SX5G
B+
Kills:1,160
Deaths:454
KDR:2.555
Accuracy:29.917% C
HSR:33.362% B+
NS-7 PDW
B*
Kills:1,159
Deaths:637
KDR:1.819
Accuracy:32.509% B*
HSR:26.575% B++
VA39 Spectre
B*
Kills:1,158
Deaths:378
KDR:3.063
Accuracy:40.584% B*
HSR:36.960% C+
MKV Suppressed
B**
Kills:1,158
Deaths:531
KDR:2.181
Accuracy:30.805% B+
HSR:30.225% B**
Parallax VX3
C
Kills:1,156
Deaths:361
KDR:3.202
Accuracy:39.444% C
HSR:73.789% D
Beamer VS3
A**
Kills:293
Deaths:281
KDR:1.043
Accuracy:32.386% B+
HSR:44.027% A**
NS-44L Blackhand
B+
Kills:187
Deaths:110
KDR:1.700
Accuracy:48.740% B+
HSR:40.107% C
Kills:32,283
Deaths (as Infiltrator):13,106
Deaths (to Infiltrators):10,210
KDR:2.46322
Kill Difference:19,177
Playtime:403.148 hours
Usage:13%
Score:18.697m
Score/min:773
Accuracy (listed only):38.426%
HSR (listed only):42.806%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:9,881
V. Kills:380 N/A
Deaths:780
KDR:12.668
Accuracy:43.418% C+
KPH:144.600 A++
VKPH:5.600 B+
Saron Laser Cannon
B*
Kills:5,535
V. Kills:4,356 127%
Deaths:2,527
KDR:2.190
Accuracy:30.130% C
KPH:23.600 B+
VKPH:18.600 B*
Dual Photon Pods
B*
Kills:4,522
V. Kills:634 N/A
Deaths:286
KDR:15.811
Accuracy:60.396% B+
KPH:161.300 B*
VKPH:22.600 C++
V26 Maelstrom Turbo Laser
C++
Kills:1,785
V. Kills:1,235 144%
Deaths:879
KDR:2.031
Accuracy:29.044% D
KPH:22.200 C+
VKPH:15.300 C++
Hornet Missiles
A+
Kills:1,607
V. Kills:362 443%
Deaths:109
KDR:14.743
Accuracy:68.252% B+
KPH:159.800 A+
VKPH:36 C
Coyote Missiles
C*
Kills:102
V. Kills:117 86%
Deaths:45
KDR:2.267
Accuracy:53.649% C
KPH:23.800 D
VKPH:27.300 C*
Kills:23,432 (17,201 + 0)
Deaths:4,626
KDR:5.065
VKDR:1.531
Vehicle Kills:7,084
Kill Difference:18,806
Playtime:425.418 hours
Usage:14%
Score:14.509m
Score/min:568
Piloting Accuracy:29.044%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M**
Kills:86
V. Kills:5 N/A
Deaths:3
KDR:28.667
Accuracy:65.492% A**
KPH:157.900 M**
VKPH:9.200 C+
Kills:86 (0 + 86)
Deaths:3
KDR:28.667
VKDR:1.667
Vehicle Kills:5
Kill Difference:83
Playtime:0.545 hours
Usage:0%
Score:0.038m
Score/min:1,165
Piloting Accuracy:N/A%
Gunner Accuracy:65.492%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:2,415
V. Kills:178 N/A
Deaths:79
KDR:30.570
Accuracy:54.365% B
KPH:110.400 A+
VKPH:8.100 C
C75 Viper
A*
Kills:344
V. Kills:35 N/A
Deaths:23
KDR:14.957
Accuracy:49.852% B+
KPH:100.800 A*
VKPH:10.300 C+
L100 Python AP
B++
Kills:104
V. Kills:50 204%
Deaths:7
KDR:14.857
Accuracy:49.713% D-
KPH:53.200 B++
VKPH:25.600 B+
Kills:2,863 (2,863 + 0)
Deaths:109
KDR:26.266
VKDR:2.413
Vehicle Kills:263
Kill Difference:2,754
Playtime:27.250 hours
Usage:1%
Score:0.651m
Score/min:398
Driving Accuracy:49.713%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
A*
Kills:103
V. Kills:14 N/A
Deaths:9
KDR:11.444
Accuracy:25.557% C+
KPH:60 C
VKPH:8.200 A*
Saron HRB
C-
Kills:64
V. Kills:35 178%
Deaths:16
KDR:4
Accuracy:36.912% D*
KPH:21.600 D
VKPH:11.800 C-
E540 Halberd
B*
Kills:53
V. Kills:24 212%
Deaths:11
KDR:4.818
Accuracy:51.875% C++
KPH:48.700 B*
VKPH:22 B+
Kills:220 (0 + 220)
Deaths:36
KDR:6.111
VKDR:2.028
Vehicle Kills:73
Kill Difference:184
Playtime:5.775 hours
Usage:0%
Score:0.191m
Score/min:552
Driving Accuracy:N/A%
Gunner Accuracy:51.875%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:98
V. Kills:5 N/A
Deaths:9
KDR:10.889
Accuracy:34.032% D-
KPH:112.700 C++
VKPH:5.700 C
Kills:98 (0 + 98)
Deaths:9
KDR:10.889
VKDR:0.556
Vehicle Kills:5
Kill Difference:89
Playtime:0.870 hours
Usage:0%
Score:0.041m
Score/min:794
Driving Accuracy:N/A%
Gunner Accuracy:34.032%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:240
V. Kills:36 N/A
Deaths:25
KDR:9.600
Accuracy:44.397% B+
KPH:109.600 A*
VKPH:16.400 B**
M12 Kobalt
C+
Kills:131
V. Kills:5 N/A
Deaths:6
KDR:21.833
Accuracy:19.107% C
KPH:78.600 C+
VKPH:3 C
M40 Fury
B+
Kills:85
V. Kills:9 N/A
Deaths:12
KDR:7.083
Accuracy:42.600% B+
KPH:79.100 B+
VKPH:8.400 D
Kills:456 (0 + 456)
Deaths:43
KDR:10.605
VKDR:1.163
Vehicle Kills:50
Kill Difference:413
Playtime:4.930 hours
Usage:0%
Score:0.254m
Score/min:859
Driving Accuracy:N/A%
Gunner Accuracy:42.600%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 74,29973,70121,5383.422C++0.5326.429%C--31.148%C102.2C*N/A404721h10C++37.8C+
SVA-88 17,69017,5736,4352.731C**0.1625.306%C+30.399%C*73.9C*N/A421237.9h9.8B+38.9B
Light PPA 10,2619,88178012.668B++9.7843.418%C+1.144%C+144.7A++5.6B+67468.3h8.4B+19.2B+
Ghost 8,9158,8662,1984.034C++1.1446.658%B++69.659%C85.6B*N/A333103.6h1.9C*4.2B+
Serpent VE92 7,8547,8423,8682.027B0.8729.464%B+25.44%B+47.5C+N/A212165h9.9B++33.8B+
Saron Laser Cannon 9,8915,5352,5272.19C+0.7030.13%C3.144%B**23.6B+18.6B*479234.2h81.7B+271.1B+
Dual Photon Pods 5,1564,52228615.811B**12.9260.396%B+1.327%B+161.5B*22.6C++122028h11.6B**19.1B*
VX6-7 3,1933,1871,9211.659C+1.2326.643%C+26.294%B41.7CN/A23176.5h10.6B39.9C*
C-4 3,6212,8981,1022.63B+0.2635.672%B**N/A98.9C+24.7C117729.3h1.1B+3B++
L100 Python HESH 2,5932,4157930.57B+27.6854.365%B2.94%A++110.3A+8.1C33321.9h2.3B**4.2B*
Pulsar C 2,2992,2891,1861.93C+0.9627.535%C+27.61%C*19.4DN/A114118.2h9.6B+34.9B
NS Decimator 3,0872,2441,6201.385C+1.5165.09%B2.585%B+44.1C+16.6C56550.9h4.3C+6.6C++
NS-44B Commissioner 1,8411,8361,2931.42C+1.4743.242%C+29.521%C+87C*N/A27421.1h2.7B++6.2B+
V26 Maelstrom Turbo Laser 3,0201,7858792.031C+0.8629.044%D3.978%A22.2C+15.3C++41580.5h69.9B+240.7C**
Plasma Grenade 1,7451,73911739N/A1,736.1162.799%A++N/A1022.9A++3.5D72491.7h2.2A3.5A
Hornet Missiles 1,9691,60710914.743B++11.8568.252%B+1.369%C+159.1A+35.8C120910.1h5.6B**8.1B**
Sirius SX12 1,5951,5948781.815C*1.0830.129%B+30.991%B**74.8B++N/A49621.3h10.4C++34.4B+
V10 1,5471,5373464.442C+1.5540.825%C78.4%C71.2B+N/A37621.6h2C+5C+
Orion VS54 1,5081,5068401.793C+1.1023.912%C+30.81%C*48C+N/A54731.4h10.1C**42.4C+
NS-11CP 1,4181,4095352.634C**0.2631.031%C++26.686%C++46.3DN/A16030.4h10.2B+32.9B+
NS-44 Commissioner 1,4111,4051,3451.045C+1.8542.087%C*29.039%B+71.3B+N/A38819.7h2.7B*6.4B+
Parsec VX3-A 1,4121,4003114.502C1.6143.649%C+73.929%D--83.8B*N/A43616.7h1.9D4.4C
NS-11C 1,3601,3516092.218B+0.6731.746%B*26.129%B++33.9CN/A24439.8h10.4B++32.6B++
Terminus VX-9 1,3321,3316132.171C+0.7227.171%C+30.278%C++62.5C**N/A34521.3h9.7B*35.5B+
Anti-Vehicle Grenade 1,3371,27211272N/A1,269.1169.978%A*N/A978.5A**50D66091.3h2.5A+3.6A
XM98 1,2381,2352854.333B+1.4446.595%B*75.951%C+75.3A+N/A44716.4h2B+4.3B+
The Slasher 1,2741,22629,5200.042C2.8544.267%B++4.568%D1.2CN/A71035.5h1.8B+4.2B+
Deimos VA29 1,1871,1814892.415B+0.4859.08%D21.253%B85B+N/A60713.9h2.1C*3.5C+
Eclipse VE3A 1,1791,1724062.887B**0.0129.299%C++25.085%B+66.2C**N/A18617.7h10.4B+35.4B+
Eridani SX5 1,1721,1665332.188B+0.7030.593%B30.789%B*91.1B*N/A60112.8h8.9B*29B+
NS-357 Underboss 1,1721,1651,0241.138C+1.7542.448%C*28.67%C**75.2BN/A47915.5h3.1B*7.3B++
H-V45 1,1721,1645122.273C++0.6228.881%B25.172%C+71.9B++N/A47716.2h9.5B**32.9B++
NS-15M2 1,1661,1643663.18C++0.2930.531%B+31.873%C++111.9B*N/A78410.4h8.9B*29B++
Artemis VX26 1,1701,1644382.658B+0.2331.774%B+30.928%B+83.1B**N/A71814h9.5B++29.8B++
NS-15M1 1,1661,1646101.908C+0.9824.894%C22.595%C--48.3CN/A27824.1h10.5B42.1C*
VX29 Polaris 1,1711,1644082.853B+0.0429.727%B+30.327%B+93.1B++N/A60312.5h9.7B+32.7B+
CME 1,1661,1635272.207A++0.6931.169%B+26.139%C+65B++N/A38217.9h10.2B*32.8B++
NS-30 Vandal 1,1731,1623803.058C++0.1742.098%B*31.928%C**78.5B+N/A46314.8h4.6B+10.9B++
NS Baron G5AE 1,1791,1624412.635B*0.2641.03%D--27.281%A+75.5C**1.1B+39415.4h3.6B+8.7C+
NS-15M AE 1,1751,1624112.827C++0.0728.231%C+32.1%C+69.6C+N/A55216.7h9.9B+34.9C**
Ursa 1,1721,1613753.096A+0.2031.232%B*26.529%C+122.2A++1.2B+7579.5h8.1B*26.1B++
NS-15MP 1,1711,1613902.977C+0.0829.874%C+32.73%C+106.5B+N/A55010.9h9.3B+31B+
Pulsar LSW 1,1611,1616191.876C+1.0222.816%D22.739%D46.8C-N/A36824.8h11C++48.2C+
Force-Blade 1,1621,16114,8470.078A2.8159.977%A*N/A2B++N/A10593.6h1.8B+3B++
Skorpios 1,1651,1615402.15C++0.7429.323%C++32.041%B*75.9B+N/A39915.3h9.1B++31.2B++
Phobos VX86 1,1721,1615302.191B+0.7069.894%B+16.624%C+99.2B*N/A55611.7h2B+2.9B+
Zenith VX-5 1,1681,1613853.016B**0.1230.647%B+29.199%B++69.1B+N/A22416.8h10.4B+34.1B+
Phantom VA23 1,1661,1614042.874C+0.0240.954%B+35.056%C**86B*N/A46513.5h3.7B+9B+
Nyx VX31 1,1721,1603793.061C++0.1742.176%B*36.983%B+85.9B*N/A50013.5h4.3B++10.3B*
Eidolon VE33 1,1701,1604222.749B++0.1435.371%B+33.793%B++89.2A+N/A53313h5.6B*15.9B++
Eridani SX5G 1,1601,1604542.555C++0.3429.917%C33.362%B+90.6C++N/A50912.8h8.9B+29.8C**
Flare VE6 1,1631,1606121.895C+1.0023.231%C--23.535%D54.7CN/A31521.2h9.4C++40.3C+
Solstice VE3 1,1631,1606271.85B*1.0429.555%B+22.586%C++51.1B+N/A46622.7h10.4B+35.3C++
NS-11A 1,1661,1604872.382B+0.5129.97%B+27.155%C++71.6B++N/A44516.2h9.2B**30.7B*
NS-7 PDW 1,1611,1596371.819C*1.0732.509%B*26.575%B++72.4B*N/A47916h11B++33.7B++
VA39 Spectre 1,1701,1583783.063C**0.1740.584%B*36.96%C+78.8A++N/A71714.7h3.9B*9.6B*
MKV Suppressed 1,1631,1585312.181B+0.7130.805%B+30.225%B**72.8B++N/A46015.9h10.2B+33.1B++
Solstice SF 1,1591,1576101.897B++1.0028.141%C**19.793%B+51.9B*N/A22422.3h10.2C++36.3C**
Corvus VA55 1,1601,1565811.99B+0.9029.242%B27.336%C++53.5BN/A30121.6h9B*30.9B++
Parallax VX3 1,1581,1563613.202C0.3139.444%C73.789%D46.2C**N/A23425h2.1C+5.4C+
S1 1,5071,1427631.497B+1.4069.607%B**3.503%B+53.4A17.1C+102421.4h4.2B*6B+
Pandora VX25 1,0041,0004312.32B+0.5748.907%B+17.4%C*85.5B+N/A39611.7h3.7B+7.5B+
Proximity Mine 6446441076.019B+3.1352.166%B++N/A157.1BN/A10514.1h1.3A+2.6B**
Lasher X2 6436362812.263B++0.6329.804%C+5.66%B**59.4C**N/A53010.7h19C+63.6C++
Blueshift VM5 6046001394.317B+1.4224.008%B+31.5%A49.6C**N/A27612.1h12.7B*52.9B++
Blueshift VM5 5495481393.942B1.0524.13%B28.65%B*45.3C++N/A24112.1h14.1B+58.5B+
NS Baron G5 4434432072.14A0.7556.824%B**13.996%C69.2B*N/A4216.4h3.8B+6.7C++
MANA Anti-Personnel Turret 370368854.329N/A1.4429.492%UN/A3680U20U16832300.1h15.8T*53.6T*
C75 Viper 3793442314.957A12.0649.852%B+3.779%M**101.2A*10.3C+6513.4h6.8B**13.7B+
Nemesis VSH9 5003182361.347B+1.5572.273%B**3.774%B++29.7C**17C++54810.7h6.7B+9.3B++
Beamer VS3 2942932811.043C++1.8532.386%B+44.027%A**62.3B++N/A5154.7h5.3B**16.3B++
Lumine Edge 28528319,2960.015C2.8841.263%B*N/A0.4C--N/A1718.3h1.8D*4.3B
Revenant 2642611092.394C0.5035.026%C+28.736%C-38.4DN/A1206.8h7.1C+20.4C+
M40 Fury 276240259.6C++6.7144.397%B+2.083%B++109.1A*16.4B**10932.2h8.7B*19.6B**
Tank Mine 326212563.786C**0.8960.173%AN/A117.8C+63.3C+22271.8h2.6D*4.4B++
M60-A Bulldog 207193448.25B++45.3659.317%B*N/A64.3B+4.7C+4423h4.5B++7.6B++
Darkstar 1931911351.415C1.4827.708%C29.319%C**47.8CN/A2844h12.6C45.6C+
NS-44L Blackhand 1911871101.7C+1.1948.74%B+40.107%C53.4B+1.1A1963.5h3B*6.2B++
Auraxium Slasher 1701693,3200.051C+2.8461.149%A*N/A1.4C+N/A8116.7h2.1C++3.5B+
M60-A Bulldog 168159439.75B+36.8659.009%B**N/A61.2B++3.5C-5542.6h4.7B++8B*
MANA Anti-Vehicle Turret 235136482.833C0.0669.519%C+3.676%M*1360C++990C4741450.1h8.2C11.8C+
M12 Kobalt 136131621.833C+18.9419.107%C21.374%B+77.1C+2.9C4631.7h14.9B+78.1C++
Spear Anti-Vehicle Phalanx Turret 147105128.75C+5.8662.415%A9.524%M++87.5A+35B++14271.2h6.1B++9.8B+
L100 Python AP 154104714.857B+11.9649.713%D-2.885%B+52B+25B+6872h5C++10C+
Proton II PPA 117103911.444C8.5525.557%C+1.942%C++60.6C8.2A*4381.7h7.8B+30.5B+
Coyote Missiles 219102452.267C--0.6353.649%CN/A23.7D27.2C++8564.3h67F124.8D**
Sticky Grenade 9999199N/A96.1154.851%C++N/A990C+N/A186730.1h1.5B++2.7B+
Proton II PPA-H 10398910.889C8.0034.032%D-2.041%B+108.9C+5.6C7930.9h6.1B**18B++
L105 Zephyr 9186328.667A**25.7765.492%A**N/A172S10C+11620.5h4.1B**6.3A
M40 Fury 9485127.083C4.1942.6%B+N/A77.3B+8.2D9911.1h10.6B+24.8B+
Lancer VS22 16475840.893C2.0065.53%B++1.333%C+15C17.8C++5915h25.6C39.1C+
M60-A Bulldog 8768144.857C--1.9631.838%D--N/A30.9D8.6C+3572.2h5.3C+16.7C--
Saron HRB 9964164C--1.1136.912%D*6.25%S21.3D11.7C--5233h18.6B+50.5C
E540 Halberd 7753114.818D1.9351.875%C++3.774%A48.2B*21.8B+8071.1h4.7B+9.1B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit170245,99729.1h
Medical Applicator24987,7507.1h
Nanite Revive Grenade05640.2h
Anti-Vehicle MANA Turret11750.5h
Spawn Beacon273,8662.3h
Motion Spotter458,6914.3h
Aphelion VEX-4H0770h
Restoration Kit645532.1h
Recon Detection Device15814,53121.5h
Shield Recharging Field01520.1h
Medical Kit3,14130,778117h
Ammunition Package801,4461.5h
Anti-Infantry MANA Turret122460.5h

Check the help document for the dictionary if you want to learn more about words used here.


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