Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 15 (18,340)players online:
SopDogger (20)  gronzo92 (4)  xdungeonelite (3)  VTGone (3)  Andraxis (3)  loveth4149 (2) 35
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (56 days). The data shown below may not be accurate.

Cold Blooded PoleShift[VIB] PoleShift
VS BR 216

KDR: 2.89

Score: 131.7m

Last Seen: Oct 16th, 2018 9:12 PM
- OFFLINE - 1354.4 hour(s)

Battle Rank 114 (216 total) - Vanu Sovereignty on Miller
Level Progress (to 115): 66%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A SVA-88 Light PPA Ghost Serpent VE92 Saron Laser Cannon Dual Photon Pods VX6-7
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:PoleShift



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,852,629 MLG Score: 3879
Fun Score: N/A
Cheeseburgers Flipped: 107TIME WITH MEDKIT: 3.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.217%30.036%81742980145,7013.45861-0.564

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.975%1.211B**1.462A+-0.825D-HEAD ++ (~16.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.533B+9.50.333C**25.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.266%1.926%10034101821,699244166008.88575329%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.319%-0.544D0.289C*0.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.50.368C**32.80.38C**68.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.711%3.039%232310192,86322782711.25681053%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.323%1.158B**0.254C*-1.102

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.857B*2.90.767B++2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.241%6.241%336101668921162310.325614297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.995%-0.64D0.488B+0.501

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.20.71B++100.745B++24.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.28%69.231%336101615,2883976873.84507

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.588%1.385A0.136C++-0.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.513B+2.10.331C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.441%18.492%33310193,3422910211.14806

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.247%1.255A0.804B++0.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.659B+2.50.476B+2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
131.7m271.3%960 (57.6k)704 (42.2k)2.89429215,01174,2883.02827216 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS10221576527.989%26.475%74102:3160

7% Engineer46% Heavy Assault13% Infiltrator29% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2013 11:35 PMJul 31st, 2015 1:05 PMNov 15th, 2018 9:42 AM (27d) (PST)Oct 16th, 2018 5:26 PM (56d) (PST)Oct 16th, 2018 5:12 PM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9512357161.1500.3970.3043.2960.0663879

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,04514,07342,972692418198442,260

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3117.3h/129.9d 9,953 56,924 52,116 616.6k 4,547 9,388 12,266 177.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:73,390
Deaths:21,414
KDR:3.427
Accuracy:26.435% C++
HSR:31.126% C++
SVA-88
B++
Kills:17,573
Deaths:6,435
KDR:2.731
Accuracy:25.306% B+
HSR:30.399% B++
Orion VS54
B*
Kills:1,506
Deaths:840
KDR:1.793
Accuracy:23.912% B++
HSR:30.810% B*
NS-15M1
B+
Kills:1,164
Deaths:610
KDR:1.908
Accuracy:24.894% B+
HSR:22.595% C++
NS-15M2
A
Kills:1,164
Deaths:366
KDR:3.180
Accuracy:30.531% A
HSR:31.873% B*
VX29 Polaris
B**
Kills:1,164
Deaths:408
KDR:2.853
Accuracy:29.727% B**
HSR:30.327% B**
NS-15M AE
B+
Kills:1,162
Deaths:411
KDR:2.827
Accuracy:28.231% B+
HSR:32.100% B+
Pulsar LSW
C+
Kills:1,161
Deaths:619
KDR:1.876
Accuracy:22.816% C+
HSR:22.739% C+
Ursa
A+
Kills:1,161
Deaths:375
KDR:3.096
Accuracy:31.232% A+
HSR:26.529% B
NS-15MP
B+
Kills:1,161
Deaths:390
KDR:2.977
Accuracy:29.874% B+
HSR:32.730% B+
Flare VE6
C*
Kills:1,160
Deaths:612
KDR:1.895
Accuracy:23.231% C*
HSR:23.535% C+
Lasher X2
B*
Kills:636
Deaths:281
KDR:2.263
Accuracy:29.804% B+
HSR:5.660% B*
Kills:102,402
Deaths (as Heavy Assault):32,761
Deaths (to Heavy Assaults):22,194
KDR:3.12573
Kill Difference:69,641
Playtime:1,436.101 hours
Usage:46%
Score:63.756m
Score/min:740
Accuracy (listed only):27.166%
HSR (listed only):26.702%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A
Kills:7,762
Deaths:3,836
KDR:2.023
Accuracy:29.460% A
HSR:25.432% B**
VX6-7
B**
Kills:3,187
Deaths:1,921
KDR:1.659
Accuracy:26.643% B+
HSR:26.294% B**
Pulsar C
B*
Kills:2,227
Deaths:1,146
KDR:1.943
Accuracy:27.486% B++
HSR:27.616% B*
Sirius SX12
A*
Kills:1,593
Deaths:874
KDR:1.823
Accuracy:30.125% B**
HSR:31.011% A*
NS-11CP
B+
Kills:1,409
Deaths:535
KDR:2.634
Accuracy:31.031% B+
HSR:26.686% B+
NS-11C
A++
Kills:1,351
Deaths:609
KDR:2.218
Accuracy:31.746% A++
HSR:26.129% A
Deimos VA29
B*
Kills:1,181
Deaths:489
KDR:2.415
Accuracy:59.080% C+
HSR:21.253% B*
Eclipse VE3A
B**
Kills:1,172
Deaths:406
KDR:2.887
Accuracy:29.299% B+
HSR:25.085% B**
Eridani SX5
A++
Kills:1,166
Deaths:533
KDR:2.188
Accuracy:30.593% B*
HSR:30.789% A++
NS Baron G5AE
A**
Kills:1,162
Deaths:441
KDR:2.635
Accuracy:41.030% C--
HSR:27.281% A**
Phobos VX86
B**
Kills:1,161
Deaths:530
KDR:2.191
Accuracy:69.894% B**
HSR:16.624% C++
Zenith VX-5
A
Kills:1,161
Deaths:385
KDR:3.016
Accuracy:30.647% B**
HSR:29.199% A
Skorpios
A+
Kills:1,161
Deaths:540
KDR:2.150
Accuracy:29.323% B+
HSR:32.041% A+
Eridani SX5G
A+
Kills:1,160
Deaths:454
KDR:2.555
Accuracy:29.917% B+
HSR:33.362% A+
Solstice VE3
A
Kills:1,160
Deaths:627
KDR:1.850
Accuracy:29.555% A
HSR:22.586% B+
NS-7 PDW
A+
Kills:1,159
Deaths:637
KDR:1.819
Accuracy:32.509% A+
HSR:26.575% A+
MKV Suppressed
A++
Kills:1,158
Deaths:531
KDR:2.181
Accuracy:30.805% B**
HSR:30.225% A++
Solstice SF
B*
Kills:1,157
Deaths:610
KDR:1.897
Accuracy:28.141% B*
HSR:19.793% B+
Pandora VX25
B**
Kills:1,000
Deaths:431
KDR:2.320
Accuracy:48.907% B**
HSR:17.400% B+
NS Baron G5
A
Kills:443
Deaths:207
KDR:2.140
Accuracy:56.824% A
HSR:13.996% C+
Kills:32,930
Deaths (as Light Assault):15,742
Deaths (to Light Assaults):16,128
KDR:2.09186
Kill Difference:17,188
Playtime:900.788 hours
Usage:29%
Score:36.489m
Score/min:675
Accuracy (listed only):36.151%
HSR (listed only):25.469%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A
Kills:7,762
Deaths:3,836
KDR:2.023
Accuracy:29.460% A
HSR:25.432% B**
VX6-7
B**
Kills:3,187
Deaths:1,921
KDR:1.659
Accuracy:26.643% B+
HSR:26.294% B**
Pulsar C
B*
Kills:2,227
Deaths:1,146
KDR:1.943
Accuracy:27.486% B++
HSR:27.616% B*
NS-11CP
B+
Kills:1,409
Deaths:535
KDR:2.634
Accuracy:31.031% B+
HSR:26.686% B+
NS-11C
A++
Kills:1,351
Deaths:609
KDR:2.218
Accuracy:31.746% A++
HSR:26.129% A
Deimos VA29
B*
Kills:1,181
Deaths:489
KDR:2.415
Accuracy:59.080% C+
HSR:21.253% B*
Eclipse VE3A
B**
Kills:1,172
Deaths:406
KDR:2.887
Accuracy:29.299% B+
HSR:25.085% B**
NS Baron G5AE
A**
Kills:1,162
Deaths:441
KDR:2.635
Accuracy:41.030% C--
HSR:27.281% A**
Phobos VX86
B**
Kills:1,161
Deaths:530
KDR:2.191
Accuracy:69.894% B**
HSR:16.624% C++
Zenith VX-5
A
Kills:1,161
Deaths:385
KDR:3.016
Accuracy:30.647% B**
HSR:29.199% A
Solstice VE3
A
Kills:1,160
Deaths:627
KDR:1.850
Accuracy:29.555% A
HSR:22.586% B+
Eidolon VE33
A
Kills:1,160
Deaths:422
KDR:2.749
Accuracy:35.371% A
HSR:33.793% B**
Solstice SF
B*
Kills:1,157
Deaths:610
KDR:1.897
Accuracy:28.141% B*
HSR:19.793% B+
Pandora VX25
B**
Kills:1,000
Deaths:431
KDR:2.320
Accuracy:48.907% B**
HSR:17.400% B+
NS Baron G5
A
Kills:443
Deaths:207
KDR:2.140
Accuracy:56.824% A
HSR:13.996% C+
Revenant
C*
Kills:261
Deaths:109
KDR:2.395
Accuracy:35.026% C*
HSR:28.736% C+
Kills:26,954
Deaths (as Engineer):12,704
Deaths (to Engineers):12,597
KDR:2.12169
Kill Difference:14,250
Playtime:231.892 hours
Usage:7%
Score:6.927m
Score/min:498
Accuracy (listed only):38.134%
HSR (listed only):24.244%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A*
Kills:1,593
Deaths:874
KDR:1.823
Accuracy:30.125% B**
HSR:31.011% A*
Terminus VX-9
B+
Kills:1,331
Deaths:613
KDR:2.171
Accuracy:27.171% B
HSR:30.278% B+
Deimos VA29
B*
Kills:1,181
Deaths:489
KDR:2.415
Accuracy:59.080% C+
HSR:21.253% B*
Eridani SX5
A++
Kills:1,166
Deaths:533
KDR:2.188
Accuracy:30.593% B*
HSR:30.789% A++
H-V45
B**
Kills:1,164
Deaths:512
KDR:2.273
Accuracy:28.881% B**
HSR:25.172% B++
CME
B**
Kills:1,163
Deaths:527
KDR:2.207
Accuracy:31.169% B**
HSR:26.139% B+
NS Baron G5AE
A**
Kills:1,162
Deaths:441
KDR:2.635
Accuracy:41.030% C--
HSR:27.281% A**
Phobos VX86
B**
Kills:1,161
Deaths:530
KDR:2.191
Accuracy:69.894% B**
HSR:16.624% C++
Skorpios
A+
Kills:1,161
Deaths:540
KDR:2.150
Accuracy:29.323% B+
HSR:32.041% A+
Eridani SX5G
A+
Kills:1,160
Deaths:454
KDR:2.555
Accuracy:29.917% B+
HSR:33.362% A+
NS-11A
A
Kills:1,160
Deaths:487
KDR:2.382
Accuracy:29.970% A
HSR:27.155% B*
NS-7 PDW
A+
Kills:1,159
Deaths:637
KDR:1.819
Accuracy:32.509% A+
HSR:26.575% A+
MKV Suppressed
A++
Kills:1,158
Deaths:531
KDR:2.181
Accuracy:30.805% B**
HSR:30.225% A++
Corvus VA55
B**
Kills:1,156
Deaths:581
KDR:1.990
Accuracy:29.242% B**
HSR:27.336% B++
Pandora VX25
B**
Kills:1,000
Deaths:431
KDR:2.320
Accuracy:48.907% B**
HSR:17.400% B+
NS Baron G5
A
Kills:443
Deaths:207
KDR:2.140
Accuracy:56.824% A
HSR:13.996% C+
Darkstar
B*
Kills:191
Deaths:135
KDR:1.415
Accuracy:27.708% C*
HSR:29.319% B*
Kills:18,509
Deaths (as Combat Medic):8,522
Deaths (to Combat Medics):8,577
KDR:2.17191
Kill Difference:9,987
Playtime:114.344 hours
Usage:4%
Score:5.439m
Score/min:793
Accuracy (listed only):37.244%
HSR (listed only):26.233%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:8,802
Deaths:2,180
KDR:4.038
Accuracy:46.722% A
HSR:69.587% C++
NS-44B Commissioner
B+
Kills:1,829
Deaths:1,284
KDR:1.424
Accuracy:43.309% B+
HSR:29.579% B+
Sirius SX12
A*
Kills:1,593
Deaths:874
KDR:1.823
Accuracy:30.125% B**
HSR:31.011% A*
V10
C++
Kills:1,537
Deaths:346
KDR:4.442
Accuracy:40.825% C+
HSR:78.400% C++
NS-44 Commissioner
B**
Kills:1,402
Deaths:1,345
KDR:1.042
Accuracy:42.108% B++
HSR:29.030% B**
Parsec VX3-A
C*
Kills:1,400
Deaths:311
KDR:4.502
Accuracy:43.649% C*
HSR:73.929% D
XM98
A
Kills:1,235
Deaths:285
KDR:4.333
Accuracy:46.595% A
HSR:75.951% C++
Eridani SX5
A++
Kills:1,166
Deaths:533
KDR:2.188
Accuracy:30.593% B*
HSR:30.789% A++
NS-357 Underboss
B**
Kills:1,165
Deaths:1,024
KDR:1.138
Accuracy:42.448% B*
HSR:28.670% B**
Artemis VX26
A
Kills:1,164
Deaths:438
KDR:2.658
Accuracy:31.774% B**
HSR:30.928% A
NS-30 Vandal
A+
Kills:1,162
Deaths:380
KDR:3.058
Accuracy:42.098% A+
HSR:31.928% B++
Phantom VA23
B**
Kills:1,161
Deaths:404
KDR:2.874
Accuracy:40.954% B**
HSR:35.056% B+
Skorpios
A+
Kills:1,161
Deaths:540
KDR:2.150
Accuracy:29.323% B+
HSR:32.041% A+
Eridani SX5G
A+
Kills:1,160
Deaths:454
KDR:2.555
Accuracy:29.917% B+
HSR:33.362% A+
Nyx VX31
A+
Kills:1,160
Deaths:379
KDR:3.061
Accuracy:42.176% A+
HSR:36.983% B*
NS-7 PDW
A+
Kills:1,159
Deaths:637
KDR:1.819
Accuracy:32.509% A+
HSR:26.575% A+
VA39 Spectre
A
Kills:1,158
Deaths:378
KDR:3.063
Accuracy:40.584% A
HSR:36.960% C+
MKV Suppressed
A++
Kills:1,158
Deaths:531
KDR:2.181
Accuracy:30.805% B**
HSR:30.225% A++
Parallax VX3
C++
Kills:1,156
Deaths:361
KDR:3.202
Accuracy:39.444% C++
HSR:73.789% C-
Beamer VS3
M+
Kills:293
Deaths:281
KDR:1.043
Accuracy:32.386% B++
HSR:44.027% M+
NS-44L Blackhand
B*
Kills:187
Deaths:110
KDR:1.700
Accuracy:48.740% B*
HSR:40.107% C+
Kills:32,208
Deaths (as Infiltrator):13,075
Deaths (to Infiltrators):10,170
KDR:2.46333
Kill Difference:19,133
Playtime:402.369 hours
Usage:13%
Score:18.682m
Score/min:774
Accuracy (listed only):38.433%
HSR (listed only):42.806%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M++
Kills:9,876
V. Kills:380 N/A
Deaths:780
KDR:12.662
Accuracy:43.453% B
KPH:144.800 M++
VKPH:5.600 B*
Saron Laser Cannon
A+
Kills:5,516
V. Kills:4,346 127%
Deaths:2,518
KDR:2.191
Accuracy:30.145% C
KPH:23.600 B**
VKPH:18.600 A+
Dual Photon Pods
A+
Kills:4,522
V. Kills:634 N/A
Deaths:286
KDR:15.811
Accuracy:60.396% B**
KPH:161.300 A+
VKPH:22.600 B+
Maelstrom Turbo Laser
B++
Kills:1,785
V. Kills:1,235 144%
Deaths:879
KDR:2.031
Accuracy:29.044% C
KPH:22.200 B++
VKPH:15.300 B++
Hornet Missiles
A+
Kills:1,606
V. Kills:361 444%
Deaths:109
KDR:14.734
Accuracy:68.280% B++
KPH:159.700 A+
VKPH:35.900 C+
Coyote Missiles
B
Kills:102
V. Kills:117 86%
Deaths:45
KDR:2.267
Accuracy:53.649% C+
KPH:23.800 D
VKPH:27.300 B
Kills:23,407 (17,177 + 0)
Deaths:4,617
KDR:5.070
VKDR:1.532
Vehicle Kills:7,073
Kill Difference:18,790
Playtime:424.784 hours
Usage:14%
Score:14.501m
Score/min:569
Piloting Accuracy:29.044%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
S
Kills:86
V. Kills:5 N/A
Deaths:3
KDR:28.667
Accuracy:65.492% M
KPH:157.900 S
VKPH:9.200 C++
Kills:86 (0 + 86)
Deaths:3
KDR:28.667
VKDR:1.667
Vehicle Kills:5
Kill Difference:83
Playtime:0.545 hours
Usage:0%
Score:0.038m
Score/min:1,165
Piloting Accuracy:N/A%
Gunner Accuracy:65.492%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:2,415
V. Kills:178 N/A
Deaths:79
KDR:30.570
Accuracy:54.365% B++
KPH:110.400 A**
VKPH:8.100 C+
C75 Viper
M**
Kills:344
V. Kills:35 N/A
Deaths:23
KDR:14.957
Accuracy:49.852% B**
KPH:100.800 M**
VKPH:10.300 B++
L100 Python AP
A*
Kills:104
V. Kills:50 204%
Deaths:6
KDR:17.333
Accuracy:49.713% D
KPH:53.400 A*
VKPH:25.700 A
Kills:2,863 (2,863 + 0)
Deaths:108
KDR:26.509
VKDR:2.435
Vehicle Kills:263
Kill Difference:2,755
Playtime:27.243 hours
Usage:1%
Score:0.651m
Score/min:398
Driving Accuracy:49.713%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
A**
Kills:103
V. Kills:14 N/A
Deaths:9
KDR:11.444
Accuracy:25.557% C**
KPH:60 C++
VKPH:8.200 A**
Saron HRB
C
Kills:64
V. Kills:35 178%
Deaths:16
KDR:4
Accuracy:36.912% D-
KPH:21.600 C
VKPH:11.800 C--
E540 Halberd
A+
Kills:53
V. Kills:24 212%
Deaths:11
KDR:4.818
Accuracy:51.875% B+
KPH:48.700 A+
VKPH:22 B*
Kills:220 (0 + 220)
Deaths:36
KDR:6.111
VKDR:2.028
Vehicle Kills:73
Kill Difference:184
Playtime:5.775 hours
Usage:0%
Score:0.191m
Score/min:552
Driving Accuracy:N/A%
Gunner Accuracy:51.875%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:98
V. Kills:5 N/A
Deaths:9
KDR:10.889
Accuracy:34.032% C
KPH:112.700 B+
VKPH:5.700 C+
Kills:98 (0 + 98)
Deaths:9
KDR:10.889
VKDR:0.556
Vehicle Kills:5
Kill Difference:89
Playtime:0.870 hours
Usage:0%
Score:0.041m
Score/min:794
Driving Accuracy:N/A%
Gunner Accuracy:34.032%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A**
Kills:240
V. Kills:36 N/A
Deaths:25
KDR:9.600
Accuracy:44.397% B*
KPH:109.600 A**
VKPH:16.400 A+
M12 Kobalt
B+
Kills:131
V. Kills:5 N/A
Deaths:6
KDR:21.833
Accuracy:19.107% C*
KPH:78.600 B+
VKPH:3 C+
M40 Fury
B**
Kills:85
V. Kills:9 N/A
Deaths:12
KDR:7.083
Accuracy:42.600% B++
KPH:79.100 B**
VKPH:8.400 C-
Kills:456 (0 + 456)
Deaths:43
KDR:10.605
VKDR:1.163
Vehicle Kills:50
Kill Difference:413
Playtime:4.930 hours
Usage:0%
Score:0.254m
Score/min:859
Driving Accuracy:N/A%
Gunner Accuracy:42.600%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 73,98173,39021,4143.427C*0.5326.435%C++31.126%C++102.4AN/A406716.4h10B+37.7B+
SVA-88 17,69017,5736,4352.731B+0.1625.306%B+30.399%B++73.9B**N/A421237.9h9.8B*38.9B+
Light PPA 10,2569,87678012.662B**9.7743.453%B1.144%C144.8M++5.6B*67668.2h8.4B++19.2B+
Ghost 8,8498,8022,1804.038B+1.1446.722%A69.587%C++85.5A*N/A334103h1.9B++4.2B*
Serpent VE92 7,7747,7623,8362.023B*0.8729.46%A25.432%B**47.5B**N/A213163.5h9.9B*33.6B*
Saron Laser Cannon 9,8625,5162,5182.191C++0.7030.145%C3.154%B+23.6B**18.6A+480233.7h81.8B++271.4B++
Dual Photon Pods 5,1564,52228615.811A+12.9260.396%B**1.327%C+161.5A+22.6B+122028h11.6A19.1B**
VX6-7 3,1933,1871,9211.659C**1.2426.643%B+26.294%B**41.7B+N/A23176.5h10.6B++39.9B+
C-4 3,6192,8971,1002.634B*0.2635.677%A++N/A99.2B+24.7C117829.2h1.1B++3B**
L100 Python HESH 2,5932,4157930.57A++27.6854.365%B++2.94%B**110.3A**8.1C+33321.9h2.3B++4.2B**
NS Decimator 3,0732,2341,6121.386B+1.5165.069%B+2.596%C*44.1B++16.5C++56650.7h4.3B+6.6B+
Pulsar C 2,2362,2271,1461.943B+0.9527.486%B++27.616%B*19CN/A114117h9.6B++34.9B+
NS-44B Commissioner 1,8341,8291,2841.424B+1.4743.309%B+29.579%B+89.2B**N/A28120.5h2.7B**6.2B++
Maelstrom Turbo Laser 3,0201,7858792.031C++0.8629.044%C3.978%B*22.2B++15.3B++41580.5h69.9B++240.7B+
Frag Grenade 1,7391,73311733N/A1,730.1162.861%A*N/A1019.4A*3.5D72841.7h2.2A+3.5A
Hornet Missiles 1,9671,60610914.734A*11.8468.28%B++1.37%C159A+35.7C+120810.1h5.6B++8.1B*
Sirius SX12 1,5941,5938741.823B++1.0730.125%B**31.011%A*74.8A**N/A49721.3h10.4B**34.4B*
V10 1,5471,5373464.442B+1.5540.825%C+78.4%C++71.2A++N/A37621.6h2B+5B+
Orion VS54 1,5081,5068401.793C**1.1023.912%B++30.81%B*48B*N/A54631.4h10.1B*42.4C**
NS-11CP 1,4181,4095352.634B++0.2631.031%B+26.686%B+46.3C+N/A16030.4h10.2B+32.9B+
NS-44 Commissioner 1,4081,4021,3451.042C++1.8542.108%B++29.03%B**71.2A+N/A38819.7h2.7B**6.4B*
Parsec VX3-A 1,4121,4003114.502C+1.6143.649%C*73.929%D83.8A++N/A43616.7h1.9C+4.4C++
NS-11C 1,3601,3516092.218A+0.6831.746%A++26.129%A33.9B+N/A24439.8h10.4B**32.6B*
Terminus VX-9 1,3321,3316132.171B+0.7227.171%B30.278%B+62.5B**N/A34521.3h9.7B**35.5B*
Anti-Vehicle Grenade 1,3371,27211272N/A1,269.1169.978%A*N/A978.5M+50D66091.3h2.5A+3.6A+
XM98 1,2381,2352854.333B**1.4446.595%A75.951%C++75.3M++N/A44716.4h2B*4.3B*
The Slasher 1,2741,22629,5200.042C+2.8544.267%B++4.568%D1.2CN/A71035.5h1.8B+4.2B+
Deimos VA29 1,1871,1814892.415B**0.4859.08%C+21.253%B*85A++N/A60713.9h2.1B+3.5B
Eclipse VE3A 1,1791,1724062.887B+0.0129.299%B+25.085%B**66.2B**N/A18617.7h10.4B++35.4B++
Eridani SX5 1,1721,1665332.188B**0.7130.593%B*30.789%A++91.1A**N/A60112.8h8.9B**29B++
NS-357 Underboss 1,1721,1651,0241.138C*1.7642.448%B*28.67%B**75.2AN/A47915.5h3.1B**7.3B*
Artemis VX26 1,1701,1644382.658B**0.2431.774%B**30.928%A83.1A**N/A71814h9.5B**29.8B*
H-V45 1,1721,1645122.273B+0.6228.881%B**25.172%B++71.9A*N/A47716.2h9.5A+32.9B**
NS-15M1 1,1661,1646101.908B+0.9924.894%B+22.595%C++48.3BN/A27824.1h10.5B*42.1B+
NS-15M2 1,1661,1643663.18B*0.2930.531%A31.873%B*111.9MN/A78410.4h8.9A29B*
VX29 Polaris 1,1711,1644082.853A0.0429.727%B**30.327%B**93.1A*N/A60312.5h9.7B**32.7B++
CME 1,1661,1635272.207B*0.6931.169%B**26.139%B+65A+N/A38217.9h10.2B**32.8B**
NS Baron G5AE 1,1791,1624412.635A0.2641.03%C--27.281%A**75.5A1.1A+39415.4h3.6B*8.7C+
NS-15M AE 1,1751,1624112.827B+0.0728.231%B+32.1%B+69.6B+N/A55216.7h9.9B++34.9B+
NS-30 Vandal 1,1731,1623803.058B*0.1642.098%A+31.928%B++78.5A++N/A46314.8h4.6B*10.9B*
Phobos VX86 1,1721,1615302.191B++0.7069.894%B**16.624%C++99.2A*N/A55611.7h2B++2.9B++
Zenith VX-5 1,1681,1613853.016A++0.1230.647%B**29.199%A69.1A+N/A22416.8h10.4B*34.1B++
Phantom VA23 1,1661,1614042.874C++0.0240.954%B**35.056%B+86A*N/A46513.5h3.7B*9B++
Force-Blade 1,1621,16114,8470.078A++2.8259.977%A**N/A2B**N/A10593.6h1.8B++3B+
Skorpios 1,1651,1615402.15B+0.7429.323%B+32.041%A+75.9A+N/A39915.3h9.1B**31.2B*
Pulsar LSW 1,1611,1616191.876B1.0222.816%C+22.739%C+46.8C*N/A36824.8h11B+48.2B+
Ursa 1,1721,1613753.096A*0.2031.232%A+26.529%B122.2M**1.2A++7579.5h8.1B**26.1B*
NS-15MP 1,1711,1613902.977B+0.0829.874%B+32.73%B+106.5AN/A55010.9h9.3B++31B+
Eridani SX5G 1,1601,1604542.555B*0.3429.917%B+33.362%A+90.6AN/A50912.8h8.9B*29.8B+
NS-11A 1,1661,1604872.382B**0.5129.97%A27.155%B*71.6A*N/A44516.2h9.2A+30.7B**
Flare VE6 1,1631,1606121.895B+1.0023.231%C*23.535%C+54.7B+N/A31521.2h9.4B+40.3B+
Solstice VE3 1,1631,1606271.85A++1.0429.555%A22.586%B+51.1A*N/A46622.7h10.4B*35.3B+
Eidolon VE33 1,1701,1604222.749A+0.1535.371%A33.793%B**89.2M**N/A53313h5.6A15.9B**
Nyx VX31 1,1721,1603793.061B+0.1742.176%A+36.983%B*85.9A*N/A50013.5h4.3B++10.3B**
NS-7 PDW 1,1611,1596371.819B**1.0832.509%A+26.575%A+72.4A*N/A47916h11B**33.7B*
VA39 Spectre 1,1701,1583783.063B**0.1740.584%A36.96%C+78.8M**N/A71714.7h3.9B**9.6B**
MKV Suppressed 1,1631,1585312.181A0.7130.805%B**30.225%A++72.8A++N/A46015.9h10.2B*33.1B++
Solstice SF 1,1591,1576101.897B**1.0028.141%B*19.793%B+51.9A*N/A22422.3h10.2B36.3B++
Corvus VA55 1,1601,1565811.99B**0.9029.242%B**27.336%B++53.5A+N/A30121.6h9A30.9B**
Parallax VX3 1,1581,1563613.202C++0.3139.444%C++73.789%C-46.2B**N/A23425h2.1B5.4C**
S1 1,5071,1427631.497A1.4069.607%A3.503%B+53.4A*17.1B++102421.4h4.2A6B**
Pandora VX25 1,0041,0004312.32A+0.5748.907%B**17.4%B+85.5A*N/A39611.7h3.7B++7.5B*
Proximity Mine 6446441076.019B++3.1252.166%B**N/A157.1B++N/A10524.1h1.3A++2.6A+
Lasher X2 6436362812.263A*0.6329.804%B+5.66%B*59.4A++N/A53010.7h19C*63.6B+
Blueshift VM5 5895851364.301B*1.4123.893%B**30.94%A++49.6B**N/A27911.8h12.5B**52.4B*
Blueshift VM5 5325311363.904B++1.0124.027%B**28.249%A45B*N/A24411.8h14B++58.2B++
NS Baron G5 4434432072.14A0.7556.824%A13.996%C+69.2A++N/A4216.4h3.8B++6.7C+
MANA Anti-Personnel Turret 370368854.329N/A1.4329.492%UN/A3680U20U16829300.1h15.8T*53.6T*
C75 Viper 3793442314.957A*12.0649.852%B**3.779%M+101.2M**10.3B++6513.4h6.8A13.7B**
Nemesis VSH9 5003182361.347B**1.5572.273%A3.774%B++29.7B**17B*54810.7h6.7B++9.3B**
Beamer VS3 2942932811.043B+1.8532.386%B++44.027%M+62.3A++N/A5154.7h5.3B**16.3B
Lumine Edge 28127919,0460.015C2.8841.211%AN/A0.4DN/A1709.8h1.8D4.3B+
Revenant 2642611092.394C+0.5035.026%C*28.736%C+38.4CN/A1206.8h7.1C++20.4B
M40 Fury 276240259.6B+6.7144.397%B*2.083%B109.1A**16.4A+10932.2h8.7B**19.6B**
Tank Mine 326212563.786B++0.8960.065%A*N/A117.8C**63.3C+22271.8h2.6D--4.4B**
M60-A Bulldog 207193448.25A45.3659.317%AN/A64.3A4.7C++4423h4.5B++7.6B**
Darkstar 1931911351.415C+1.4827.708%C*29.319%B*47.8C*N/A2844h12.6C++45.6C**
NS-44L Blackhand 1911871101.7B+1.1948.74%B*40.107%C+53.4A++1.1A**1963.5h3B**6.2B*
Auraxium Slasher 1701693,3200.051C+2.8461.149%A**N/A1.4C+N/A8116.7h2.1C**3.5B+
M60-A Bulldog 168159439.75A36.8659.009%AN/A61.2A3.5C5542.6h4.7B+8B**
MANA Anti-Vehicle Turret 235136482.833C0.0669.519%C+3.676%C++1360C+990C+4741450.1h8.2C**11.8C**
M12 Kobalt 136131621.833B**18.9419.107%C*21.374%B++77.1B2.9C+4631.7h14.9B*78.1B+
Spear Anti-Vehicle Phalanx Turret 147105128.75C**5.8662.415%A++9.524%M+87.5M+35A14271.2h6.1B*9.8B**
L100 Python AP 154104617.333M++14.4449.713%D2.885%C+54.7A*26.3A+6901.9h5B++10B+
Proton II PPA 117103911.444C+8.5525.557%C**1.942%C+60.6C++8.2A**4381.7h7.8B+30.5B++
Coyote Missiles 219102452.267C+0.6353.649%C+N/A23.7D27.2B8564.3h67D--124.8D-
Sticky Grenade 9999199N/A96.1154.851%BN/A990C++N/A186730.1h1.5B*2.7B++
Proton II PPA-H 10398910.889C+7.9934.032%C2.041%C*108.9B5.6C+7930.9h6.1B**18B++
L105 Zephyr 9186328.667A*25.7765.492%MN/A172S10C++11620.5h4.1A6.3A+
M40 Fury 9485127.083C+4.1942.6%B++N/A77.3B*8.2C--9911.1h10.6B+24.8B++
Lancer VS22 16475840.893C*2.0065.53%B+1.333%C+15C*17.8B*5915h25.6C++39.1C*
M60-A Bulldog 8768144.857C+1.9631.838%C--N/A30.9C8.6B++3572.2h5.3B+16.7C++
Saron HRB 9964164C+1.1136.912%D-6.25%S21.3C11.7C--5233h18.6B+50.5C*
E540 Halberd 7753114.818C1.9251.875%B+3.774%B++48.2A+21.8B*8071.1h4.7B**9.1B*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit645512.1h
Motion Spotter458,6584.3h
Spawn Beacon273,8622.3h
Nano-Armor Kit170245,99729.1h
Anti-Vehicle MANA Turret11750.5h
Nanite Revive Grenade05640.2h
Medical Applicator24987,7507.1h
Aphelion VEX-4H0770h
Ammunition Package801,4461.5h
Medical Kit3,12830,670116.9h
Anti-Infantry MANA Turret122460.5h
Recon Detection Device15814,53121.5h
Shield Recharging Field01520.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.63s
Server spent 2.20s on queries, 1.57s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.