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Colonel PoloRhoss[TYRx] PoloRhoss
TR BR 71

KDR: 2.51

Score: 5.2m

Last Seen: Jun 3rd, 2019 2:07 PM
- OFFLINE - 93.3 hour(s)

Battle Rank 71 - Terran Republic on Cobalt
Level Progress (to 72): 71%
Level 100 Progress: 28% 401h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS MSW-R T1 Cycler MG-H1 Watchman TMG-50 T9 CARV T32 Bull TRAC-5 TX1 Repeater
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,804,291 MLG Score: 3041
Fun Score: N/A
Cheeseburgers Flipped: 29TIME WITH MEDKIT: 3%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.364%33.271%9441311979,0893.38636-0.879

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.894%1.339A1.772A++-0.832D-HEAD ++ (~19.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.60.524B+9.80.304C*24.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.601%1.481%2191120913592761.46739175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.647B+-0.709D--1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.20.89B*5.60.857B*7.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.489%72.489%2191120922923700.962185

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.665B+0.33C**-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.535B+1.80.431B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.999%13.542%219112099619800.484848

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.79B++-0.209C-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.486B+3.50.288C*3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.2m273.9%567 (34k)450 (27k)2.507411,3514,5272.6397271 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR121081324.637%29.751%73302:345

21% Combat Medic12% Engineer53% Heavy Assault8% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 26th, 2013 7:14 PMMar 2nd, 2019 8:18 PMJun 10th, 2019 1:03 AM (16d) (PST)Jun 3rd, 2019 12:48 PM (23d) (PST)Jun 3rd, 2019 10:07 AM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7402774630.9780.3900.2912.7990.0443041

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,42416,64127,783592317168327,021

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
193.5h/8.1d 599 3,377 3,559 32.5k 243 730 509 8.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:2,015
Deaths:512
KDR:3.936
Accuracy:30.940% A++
HSR:34.045% A+
MG-H1 Watchman
A++
Kills:1,179
Deaths:290
KDR:4.066
Accuracy:28.582% B**
HSR:40.373% A++
TMG-50
A**
Kills:1,178
Deaths:279
KDR:4.222
Accuracy:30.892% A++
HSR:39.049% A**
T9 CARV
B+
Kills:1,174
Deaths:590
KDR:1.990
Accuracy:21.417% B+
HSR:20.443% C
T32 Bull
A*
Kills:762
Deaths:193
KDR:3.948
Accuracy:32.327% A++
HSR:38.583% A*
Kills:6,308
Deaths (as Heavy Assault):1,864
Deaths (to Heavy Assaults):1,494
KDR:3.38412
Kill Difference:4,444
Playtime:102.193 hours
Usage:53%
Score:3.336m
Score/min:544
Accuracy (listed only):28.832%
HSR (listed only):34.499%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A++
Kills:247
Deaths:113
KDR:2.186
Accuracy:29.355% A++
HSR:19.433% C++
T5 AMC
C**
Kills:233
Deaths:232
KDR:1.004
Accuracy:24.757% C**
HSR:21.030% C*
MG-C1 Kindred
A
Kills:139
Deaths:31
KDR:4.484
Accuracy:30.131% B++
HSR:31.655% A
FA1 Barrage
B**
Kills:96
Deaths:76
KDR:1.263
Accuracy:50.999% B**
HSR:13.542% C
Kills:715
Deaths (as Light Assault):452
Deaths (to Light Assaults):831
KDR:1.58186
Kill Difference:263
Playtime:14.600 hours
Usage:8%
Score:0.323m
Score/min:368
Accuracy (listed only):33.811%
HSR (listed only):21.415%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A++
Kills:1,584
Deaths:650
KDR:2.437
Accuracy:30.451% A++
HSR:33.586% A++
TORQ-9
A*
Kills:191
Deaths:101
KDR:1.891
Accuracy:26.733% B+
HSR:39.791% A*
FA1 Barrage
B**
Kills:96
Deaths:76
KDR:1.263
Accuracy:50.999% B**
HSR:13.542% C
TAR-AE
A++
Kills:60
Deaths:26
KDR:2.308
Accuracy:28.641% C*
HSR:41.667% A++
Kills:1,931
Deaths (as Combat Medic):853
Deaths (to Combat Medics):523
KDR:2.26377
Kill Difference:1,078
Playtime:40.274 hours
Usage:21%
Score:0.978m
Score/min:405
Accuracy (listed only):34.206%
HSR (listed only):32.146%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:247
Deaths:113
KDR:2.186
Accuracy:29.355% A++
HSR:19.433% C++
T5 AMC
C**
Kills:233
Deaths:232
KDR:1.004
Accuracy:24.757% C**
HSR:21.030% C*
MG-C1 Kindred
A
Kills:139
Deaths:31
KDR:4.484
Accuracy:30.131% B++
HSR:31.655% A
FA1 Barrage
B**
Kills:96
Deaths:76
KDR:1.263
Accuracy:50.999% B**
HSR:13.542% C
Kills:715
Deaths (as Engineer):452
Deaths (to Engineers):623
KDR:1.58186
Kill Difference:263
Playtime:22.630 hours
Usage:12%
Score:0.350m
Score/min:258
Accuracy (listed only):33.811%
HSR (listed only):21.415%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
B*
Kills:245
Deaths:277
KDR:0.884
Accuracy:29.234% B*
HSR:21.225% C+
TSAR-42
B+
Kills:229
Deaths:36
KDR:6.361
Accuracy:39.489% C*
HSR:72.489% B+
NS-357 Underboss
M++
Kills:118
Deaths:92
KDR:1.283
Accuracy:46.462% A
HSR:46.610% M++
TX2 Emperor
A+
Kills:103
Deaths:87
KDR:1.184
Accuracy:32.747% B+
HSR:30.097% A+
Kills:695
Deaths (as Infiltrator):492
Deaths (to Infiltrators):633
KDR:1.4126
Kill Difference:203
Playtime:8.645 hours
Usage:4%
Score:0.132m
Score/min:255
Accuracy (listed only):36.983%
HSR (listed only):42.605%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B*
Kills:80
Deaths:34
KDR:2.353
Accuracy:15.456% C*
HSR:22.500% B*
M2 Mutilator
C*
Kills:77
Deaths:32
KDR:2.406
Accuracy:15.692% C*
HSR:18.182% C+
Kills:157
Deaths (as MAX Suit):33
Deaths (to MAX Suits):235
KDR:4.75758
Kill Difference:124
Playtime:3.613 hours
Usage:2%
Score:0.109m
Score/min:501
Accuracy (listed only):15.574%
HSR (listed only):20.341%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:67
V. Kills:4 N/A
Deaths:8
KDR:8.375
Accuracy:28.230% C
KPH:43.900 C+
VKPH:2.600 C
Kills:67 (67 + 0)
Deaths:8
KDR:8.375
VKDR:0.500
Vehicle Kills:4
Kill Difference:59
Playtime:1.525 hours
Usage:1%
Score:0.015m
Score/min:168
Piloting Accuracy:28.230%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:65
V. Kills:14 433%
Deaths:10
KDR:6.500
Accuracy:37.139% C+
KPH:43.100 B*
VKPH:9.300 B
Kills:65 (65 + 0)
Deaths:10
KDR:6.500
VKDR:1.400
Vehicle Kills:14
Kill Difference:55
Playtime:1.507 hours
Usage:1%
Score:0.018m
Score/min:202
Driving Accuracy:37.139%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:135
V. Kills:6 N/A
Deaths:5
KDR:27
Accuracy:42.601% B**
KPH:136.500 B++
VKPH:6.100 C+
Kills:135 (0 + 135)
Deaths:5
KDR:27
VKDR:1.200
Vehicle Kills:6
Kill Difference:130
Playtime:0.989 hours
Usage:1%
Score:0.025m
Score/min:421
Driving Accuracy:N/A%
Gunner Accuracy:42.601%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 2,0322,0155123.936B*1.4330.94%A++34.045%A+80.9A++N/A28324.9h9.3B**30.1B**
T1 Cycler 1,5951,5846502.437B**0.0730.451%A++33.586%A++62.9A**N/A15425.2h9.7A+31.8A
MG-H1 Watchman 1,1991,1792904.066A++1.5628.582%B**40.373%A++111.2M1.9A*44510.6h10.5B**36.8B*
TMG-50 1,1981,1782794.222M+1.7130.892%A++39.049%A**97.4M++1.7M*30012.1h8.6B**27.7B**
T9 CARV 1,1781,1745901.99B+0.5221.417%B+20.443%C57.5A++N/A22120.4h10.9B*50.9B++
T32 Bull 7717621933.948A*1.4432.327%A++38.583%A*127M**1.5A**2856h9A27.7B**
TRAC-5 2512471132.186A++0.3229.355%A++19.433%C++52.6A**N/A2284.7h11.5B*39.1B*
TX1 Repeater 2482452770.884C*1.6229.234%B*21.225%C+44.5B*N/A1495.5h11.5B+39.3B++
T5 AMC 2352332321.004C+1.5024.757%C**21.03%C*24.8C++N/A659.4h13.7B55.2B+
TSAR-42 229229366.361B++3.8539.489%C*72.489%B+71.6A++N/A2043.2h1.8B**4.6B++
TORQ-9 1921911011.891B+0.6226.733%B+39.791%A*47.8B++N/A1444h13.3B+49.7B+
ML-7 2791741571.108B++1.4062.716%B++1.149%D--34.1B**20.6A+4105.1h6.1B+9.6B++
MG-C1 Kindred 140139314.484A*1.9830.131%B++31.655%A126.4M+N/A5801.1h7.9B**26.3B**
P525 Marauder-H 141135527B**24.4942.601%B**1.481%B*135B++6C+4201h5.6B+13.2B++
NS-357 Underboss 120118921.283B1.2246.462%A46.61%M++131.1M++2.2M**4040.9h2.9A6.3B**
NS Decimator 157104156.933S4.4364.226%B+N/A104S53S9541h3A4.6A
TX2 Emperor 106103871.184C**1.3232.747%B+30.097%A+64.4A++1.9A*1901.6h5.8A+17.7B*
FA1 Barrage 9696761.263C**1.2450.999%B**13.542%C53.3A+N/A1601.8h3.5B**6.8B**
C-4 12492511.804C**0.7025.75%C+N/A83.6C++29.1C+6761.1h1.6C+6.2C++
M2 Mutilator 8080342.353B+0.1515.456%C*22.5%B*38.1B**N/A1712.1h14.5B*93.8B+
M2 Mutilator 7777322.406B+0.1015.692%C*18.182%C+38.5B**N/A1712h14.4B*91.5B+
Hexedge 81771,6440.047B2.4622.222%D1.299%D--1.2C+N/A464.3h2B+9C*
NS-TMC-01 "His Regards" 77771,2680.061A2.4516.269%D2.597%D1.8B+N/A643.5h1.5B*9.3C**
Frag Grenade 6969169N/A66.4948.871%B+N/A690B*N/A20820.1h3.4B+7.1B+
MANA Anti-Personnel Turret 6868441.545N/A0.9622.996%UN/A680UN/A1209300.1h24.5T*106.4T*
M14 Banshee 716788.375B5.8728.23%CN/A44.7C++2.7C1681.5h17.6B+62.5B+
C75 Viper 7965106.5B+3.9937.139%C+N/A43.3B*9.3B2021.5h7.9B*21.3B*
TAR-AE 6160262.308B+0.2028.641%C*41.667%A++54.5C++N/A1981.1h9.8B*34.1B++
Chainblade 59581,1020.053B**2.4548.663%A++N/A1.4B**N/A442.1h1.6B*3.2B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon67410.6h
Nanite Revive Grenade01740h
Restoration Kit424081.2h
Motion Spotter01570.1h
Medical Applicator5328,1722.2h
Nano-Armor Kit3437,9832.6h
Medical Kit2592,1304.6h
Anti-Infantry MANA Turret51620.3h
Recon Detection Device0530.1h

Check the help document for the dictionary if you want to learn more about words used here.


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