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Grunt Polones[BHOT] Polones
NC BR 98

KDR: 3.78

Score: 18.1m

Last Seen: May 17th, 2020 6:15 PM
- OFFLINE - 315.5 hour(s)

Battle Rank 105 (98 total) - New Conglomerate on Miller
Level Progress (to 106): 29%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NC6A GODSAW NS-44 Commissioner AF-4 Cyclone NC6 Gauss SAW AC-X11 GD-22S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,461,866 MLG Score: 4366
Fun Score: N/A
Cheeseburgers Flipped: 86TIME WITH MEDKIT: 4%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.552%35.296%111424132532,6754.47909-0.701

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.87%1.994A++2.133A*-1.406D**HEAD ++ (~19.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.90.69B+7.20.492B+15.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.697%1.77%8311348113288280.392361390%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.484A**0.19C++-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.944B*5.50.896B*3.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.832%2.927%10821347205316910.646688223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.333%0.658B+0.276C*-1.097

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.70.514B+8.90.284C*9.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.74%13.06%232513448043353872.39286207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.054%-0.784D-2.062A*1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
330.725B++9.20.772B++23.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.564%77.934%232213477,9497261910.949

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.34%2.049A*0.7B++1.912

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.626B+1.80.435B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.792%21.463%2322134720566300.308735

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.586%1.155B**1.294A1.818

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.598B+2.90.394B2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.1m204.7%398 (23.9k)331 (19.9k)3.7784847,76012,6404.0172598 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1349470125.327%38.298%97004:2010

6% Combat Medic15% Engineer47% Heavy Assault25% Infiltrator6% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 18th, 2014 9:13 PMFeb 13th, 2016 5:30 PMMay 26th, 2020 3:51 AM (128d) (PST)May 17th, 2020 3:03 PM (136d) (PST)May 17th, 2020 2:15 PM (136d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6881695190.8720.2310.3341.8570.0354366

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,25410,16531,089521420111219,862

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
912.4h/38d 3,018 18,291 14,040 101.7k 820 3,761 1,890 37.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:15,501
Deaths:2,530
KDR:6.127
Accuracy:32.539% B*
HSR:37.333% B*
NC6A GODSAW
B+
Kills:2,505
Deaths:373
KDR:6.716
Accuracy:32.938% C*
HSR:34.571% B+
NC6 Gauss SAW
C+
Kills:1,209
Deaths:575
KDR:2.103
Accuracy:24.083% C+
HSR:26.964% C+
GD-22S
B**
Kills:1,169
Deaths:421
KDR:2.777
Accuracy:24.318% C-
HSR:37.639% B**
EM6
B*
Kills:1,161
Deaths:291
KDR:3.990
Accuracy:27.135% C*
HSR:35.573% B*
NC6S Gauss SAW S
B+
Kills:1,159
Deaths:299
KDR:3.876
Accuracy:27.973% C++
HSR:32.528% B+
NS-15M2
B++
Kills:405
Deaths:75
KDR:5.400
Accuracy:31.530% B++
HSR:37.778% B++
MGR-L1 Promise
A++
Kills:168
Deaths:49
KDR:3.429
Accuracy:28.323% C++
HSR:47.619% A++
Kills:23,277
Deaths (as Heavy Assault):4,613
Deaths (to Heavy Assaults):4,015
KDR:5.04596
Kill Difference:18,664
Playtime:425.447 hours
Usage:47%
Score:9.058m
Score/min:355
Accuracy (listed only):28.605%
HSR (listed only):36.251%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B++
Kills:1,533
Deaths:422
KDR:3.633
Accuracy:32.196% B++
HSR:28.898% B++
AC-X11
A
Kills:1,191
Deaths:290
KDR:4.107
Accuracy:32.288% B++
HSR:32.326% A
GD-7F
A
Kills:1,108
Deaths:268
KDR:4.134
Accuracy:34.186% A
HSR:26.986% B+
AF-19 Mercenary
B++
Kills:435
Deaths:187
KDR:2.326
Accuracy:30.172% B++
HSR:27.356% B+
Blitz GD-10
B**
Kills:254
Deaths:87
KDR:2.920
Accuracy:32.754% B**
HSR:27.953% B**
AF-4A Bandit
A*
Kills:142
Deaths:21
KDR:6.762
Accuracy:34.925% A+
HSR:41.549% A*
GD-66 Claw
A+
Kills:103
Deaths:41
KDR:2.512
Accuracy:78.409% A+
HSR:17.476% C*
Mauler S6
A++
Kills:102
Deaths:48
KDR:2.125
Accuracy:48.466% B+
HSR:25.490% A++
Kills:4,868
Deaths (as Light Assault):1,364
Deaths (to Light Assaults):2,414
KDR:3.56891
Kill Difference:3,504
Playtime:53.508 hours
Usage:6%
Score:0.918m
Score/min:286
Accuracy (listed only):40.424%
HSR (listed only):28.504%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B++
Kills:1,533
Deaths:422
KDR:3.633
Accuracy:32.196% B++
HSR:28.898% B++
NC1 Gauss Rifle
B**
Kills:721
Deaths:271
KDR:2.661
Accuracy:30.798% B*
HSR:34.258% B**
Carnage AR
B++
Kills:557
Deaths:212
KDR:2.627
Accuracy:30.232% B+
HSR:31.239% B++
Blitz GD-10
B**
Kills:254
Deaths:87
KDR:2.920
Accuracy:32.754% B**
HSR:27.953% B**
Gauss Rifle Burst
A
Kills:155
Deaths:32
KDR:4.844
Accuracy:33.870% B++
HSR:41.936% A
Reaper DMR
B+
Kills:123
Deaths:26
KDR:4.731
Accuracy:31.148% B+
HSR:29.268% C++
GD-66 Claw
A+
Kills:103
Deaths:41
KDR:2.512
Accuracy:78.409% A+
HSR:17.476% C*
Mauler S6
A++
Kills:102
Deaths:48
KDR:2.125
Accuracy:48.466% B+
HSR:25.490% A++
Kills:3,548
Deaths (as Combat Medic):1,139
Deaths (to Combat Medics):1,281
KDR:3.11501
Kill Difference:2,409
Playtime:54.358 hours
Usage:6%
Score:1.008m
Score/min:309
Accuracy (listed only):39.734%
HSR (listed only):29.565%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:7,825
Deaths:1,468
KDR:5.330
Accuracy:48.893% B**
HSR:77.917% B+
NS-44 Commissioner
B**
Kills:2,069
Deaths:1,319
KDR:1.569
Accuracy:48.675% B**
HSR:34.944% B**
AF-4 Cyclone
B++
Kills:1,533
Deaths:422
KDR:3.633
Accuracy:32.196% B++
HSR:28.898% B++
NSX Tomoe
A
Kills:402
Deaths:88
KDR:4.568
Accuracy:35.864% B**
HSR:56.716% A
NS-357 Underboss
B**
Kills:354
Deaths:202
KDR:1.752
Accuracy:49.256% B**
HSR:34.746% B*
Blitz GD-10
B**
Kills:254
Deaths:87
KDR:2.920
Accuracy:32.754% B**
HSR:27.953% B**
NS-AM7 Archer
A++
Kills:196
Deaths:101
KDR:1.941
Accuracy:57.337% C+
HSR:38.776% A++
NC14 Bolt Driver
C*
Kills:124
Deaths:36
KDR:3.444
Accuracy:36.616% C
HSR:79.032% C*
NC4 Mag-Shot
B**
Kills:107
Deaths:100
KDR:1.070
Accuracy:30.533% C*
HSR:28.037% B**
NS-61 Emissary
B**
Kills:51
Deaths:47
KDR:1.085
Accuracy:33.254% B+
HSR:25.490% B**
Kills:12,915
Deaths (as Infiltrator):3,870
Deaths (to Infiltrators):2,066
KDR:3.33721
Kill Difference:9,045
Playtime:229.671 hours
Usage:25%
Score:4.154m
Score/min:301
Accuracy (listed only):40.538%
HSR (listed only):43.251%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
A
Kills:1,191
Deaths:290
KDR:4.107
Accuracy:32.288% B++
HSR:32.326% A
GD-7F
A
Kills:1,108
Deaths:268
KDR:4.134
Accuracy:34.186% A
HSR:26.986% B+
AF-19 Mercenary
B++
Kills:435
Deaths:187
KDR:2.326
Accuracy:30.172% B++
HSR:27.356% B+
AF-4A Bandit
A*
Kills:142
Deaths:21
KDR:6.762
Accuracy:34.925% A+
HSR:41.549% A*
GD-66 Claw
A+
Kills:103
Deaths:41
KDR:2.512
Accuracy:78.409% A+
HSR:17.476% C*
Mauler S6
A++
Kills:102
Deaths:48
KDR:2.125
Accuracy:48.466% B+
HSR:25.490% A++
Kills:3,081
Deaths (as Engineer):855
Deaths (to Engineers):1,791
KDR:3.60351
Kill Difference:2,226
Playtime:132.841 hours
Usage:15%
Score:2.743m
Score/min:344
Accuracy (listed only):43.074%
HSR (listed only):28.530%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
C++
Kills:211
Deaths:46
KDR:4.587
Accuracy:44.411% C++
HSR:5.213% C++
NCM2 Falcon
B+
Kills:121
Deaths:44
KDR:2.750
Accuracy:47.246% C++
HSR:5.785% B+
AF-34 Mattock
C**
Kills:90
Deaths:14
KDR:6.429
Accuracy:31.423% D
HSR:18.889% C**
AF-23 Grinder
B**
Kills:89
Deaths:10
KDR:8.900
Accuracy:55.067% B**
HSR:17.978% C++
AF-34 Mattock
B+
Kills:65
Deaths:9
KDR:7.222
Accuracy:31.698% D-
HSR:21.539% B+
AF-23 Grinder
A
Kills:56
Deaths:10
KDR:5.600
Accuracy:47.772% B*
HSR:19.643% A
Kills:632
Deaths (as MAX Suit):66.500
Deaths (to MAX Suits):688
KDR:9.50376
Kill Difference:565.500
Playtime:10.813 hours
Usage:1%
Score:0.242m
Score/min:373
Accuracy (listed only):42.936%
HSR (listed only):14.841%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B
Kills:113
V. Kills:4 N/A
Deaths:20
KDR:5.650
Accuracy:60.697% B
KPH:45.700 D
VKPH:1.600 D*
Kills:113 (113 + 0)
Deaths:20
KDR:5.650
VKDR:0.200
Vehicle Kills:4
Kill Difference:93
Playtime:2.475 hours
Usage:0%
Score:0.022m
Score/min:149
Piloting Accuracy:60.697%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:136
V. Kills:17 N/A
Deaths:19
KDR:7.158
Accuracy:47.059% B+
KPH:51.400 C**
VKPH:6.400 D
Kills:136 (136 + 0)
Deaths:19
KDR:7.158
VKDR:0.895
Vehicle Kills:17
Kill Difference:117
Playtime:2.644 hours
Usage:0%
Score:0.035m
Score/min:223
Driving Accuracy:47.059%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Halberd SE
B+
Kills:876
V. Kills:341 256%
Deaths:
KDR:
Accuracy:53.494% B+
KPH:53 B+
VKPH:20.600 B
E540 Halberd
C++
Kills:284
V. Kills:143 197%
Deaths:26
KDR:10.923
Accuracy:52.696% B++
KPH:35 C+
VKPH:17.600 C++
Enforcer ML85
B
Kills:80
V. Kills:58 136%
Deaths:11
KDR:7.273
Accuracy:53.937% A
KPH:29 C++
VKPH:21 B
Titan-150 AP
C
Kills:69
V. Kills:55 123%
Deaths:3
KDR:23
Accuracy:50.828% C+
KPH:19.200 D--
VKPH:15.300 C
Kills:1,309 (69 + 1,240)
Deaths:40
KDR:32.725
VKDR:14.925
Vehicle Kills:597
Kill Difference:1,269
Playtime:31.011 hours
Usage:3%
Score:0.730m
Score/min:393
Driving Accuracy:50.828%
Gunner Accuracy:53.937%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B**
Kills:451
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:25.102% B
KPH:227.300 B**
VKPH:3 D
C85 Canister-H
B+
Kills:92
V. Kills:2 N/A
Deaths:5
KDR:18.400
Accuracy:56.735% C*
KPH:148.500 B+
VKPH:3.200 D*
E540 Halberd-H
C+
Kills:69
V. Kills:37 182%
Deaths:7
KDR:9.857
Accuracy:59.016% C++
KPH:40.700 C--
VKPH:21.800 C+
Kills:612 (0 + 612)
Deaths:12
KDR:51
VKDR:3.750
Vehicle Kills:45
Kill Difference:600
Playtime:4.299 hours
Usage:0%
Score:0.110m
Score/min:425
Driving Accuracy:N/A%
Gunner Accuracy:59.016%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:208
V. Kills:5 N/A
Deaths:2
KDR:104
Accuracy:20.881% C++
KPH:123.400 B**
VKPH:3 C++
M12 Kobalt
A
Kills:140
V. Kills:4 N/A
Deaths:2
KDR:70
Accuracy:22.149% B+
KPH:139.300 A
VKPH:4 B+
Kills:348 (0 + 348)
Deaths:4
KDR:87
VKDR:2.250
Vehicle Kills:9
Kill Difference:344
Playtime:2.691 hours
Usage:0%
Score:0.072m
Score/min:443
Driving Accuracy:N/A%
Gunner Accuracy:22.149%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 15,59115,5012,5306.127B**2.3532.539%B*37.333%B*79.4C*N/A201195.3h7.3A22.4B**
SAS-R 7,8447,8251,4685.33B+1.5548.893%B**77.917%B+51.9CN/A125150.7h1.8B+3.7B++
NC6A GODSAW 2,5152,5053736.716B**2.9432.938%C*34.571%B+79.3C+N/A20131.6h6.4B19.4B++
NS-44 Commissioner 2,0732,0691,3191.569C*2.2148.675%B**34.944%B**69.4B+N/A18129.8h2.8B++5.7B++
AF-4 Cyclone 1,5391,5334223.633A0.1532.196%B++28.898%B++53C+N/A12928.9h7.7B**23.9B*
NC6 Gauss SAW 1,2211,2095752.103C++1.6824.083%C+26.964%C+43.6CN/A17527.7h7.6B+31.4B
AC-X11 1,1971,1912904.107A0.3332.288%B++32.326%A54.6C++N/A14421.8h7.4B*22.8B++
GD-22S 1,1731,1694212.777C**1.0024.318%C-37.639%B**49.1CN/A14423.8h8.4B++34.5C**
EM6 1,1711,1612913.99B++0.2127.135%C*35.573%B*58.9C+N/A15319.7h7.4B**27.2B++
NC6S Gauss SAW S 1,1661,1592993.876A0.1027.973%C++32.528%B+62C+N/A13618.7h7.3A26.1B*
GD-7F 1,1111,1082684.134A0.3634.186%A26.986%B+53.8C+N/A15520.6h8.9B**26B*
Halberd SE 1,2178761876U872.2253.494%B+N/A53.1B+20.7B22616.5h4C+7.4B+
NC1 Gauss Rifle 7257212712.661A+1.1230.798%B*34.258%B**35.3C+N/A10820.4h9.3B*30.2B*
NS Decimator 9086512212.946B**0.8355.537%D-4.147%A*43.1C+17C30515.1h3.5B6.4C++
Carnage AR 5605572122.627B+1.1530.232%B+31.239%B++40.1CN/A11913.9h11B+36.2B+
NC05 Jackhammer 5035021393.612A*0.1758.559%A18.924%B+65.2C+N/A2307.7h3.6B**6.2B**
M12 Kobalt-H 4574511451U447.2225.102%B19.069%C++225.5B**3D5462h9B**35.9B*
Shrike 6054483041.474B+2.3058.993%C+4.911%A++31.3C++11C-24514.3h5B+8.4B+
AF-19 Mercenary 4364351872.326B++1.4530.172%B++27.356%B+33.7C+N/A12712.9h9.4B+31B+
NS-15M2 405405755.4B++1.6231.53%B++37.778%B++72.3C+N/A2205.6h8.9B*28.3B++
NSX Tomoe 403402884.568B+0.7935.864%B**56.716%A59.1C+N/A1776.8h9B**25.2B**
NS-357 Underboss 3553542021.752B2.0349.256%B**34.746%B*84.3B+N/A2104.2h3.1B*6.3B*
E540 Halberd 4272842610.923C+7.1452.696%B++4.225%B*35.1C+17.7C++2498.1h5.1C++9.7B+
Blitz GD-10 254254872.92B**0.8632.754%B**27.953%B**48.8C+N/A1445.2h9.4B*28.8B+
Mag-Cutter 25125112,1070.021C+3.7614.707%D*1.594%D0.3DN/A1775.9h1.7B++11.6C+
NCM2 Falcon 249211464.587A0.8144.411%C++5.213%C++30.6B**5.5C++1316.9h6.2B*14B*
M12 Kobalt 2132082104M**100.2220.881%C++25.962%A+122.4B**2.9C+4101.7h13.2B*63B++
NS-AM7 Archer 2151961011.941A**1.8457.337%C+38.776%A++14.3B+1.4D8513.7h7.1B**12.4B**
MGR-L1 Promise 169168493.429B**0.3528.323%C++47.619%A++67.2C+N/A1712.5h9.6B+33.9B+
Gauss Rifle Burst 156155324.844A1.0733.87%B++41.936%A43.1DN/A1113.6h7.7B**22.9B*
Anti-Vehicle Grenade 1671481148N/A144.2247.409%DN/A370C47.5D25580.4h4.2B+8.9B
C-4 173146295.034A++1.2648.447%MN/A243.3A*45B*19020.6h1.1B+2.2B**
AF-4A Bandit 145142216.762M+2.9834.925%A+41.549%A*94.7B*2A3081.5h7.9B**22.6B**
M12 Kobalt 144140270A*66.2222.149%B+15.714%D-140A4B+4981h13B*58.7B++
Tank Mine 185140159.333M+5.5535.827%CN/A155.6B+50D9710.9h1.8C*5C**
C75 Viper 153136197.158C+3.3847.059%B+1.471%C**52.3C**6.5D2232.6h10.5C++22.4B
Hawk GD-68 1861251330.94C+2.8465.32%C++1.6%D17.1C8.4C--1967.3h7.8C+11.9C+
NC14 Bolt Driver 124124363.444C++0.3336.616%C79.032%C*28.2CN/A1194.4h2.3C+6.4C+
Reaper DMR 124123264.731A++0.9531.148%B+29.268%C++37.3C-N/A1293.3h7.9B+25.4B+
NCM2 Falcon 137121442.75A+1.0347.246%C++5.785%B+17.8C**2.4D826.8h11.6B+24.5B+
M30 Mustang AH 117113205.65C1.8760.697%B1.77%B**45.2D1.6D*1492.5h5.5B+9.1B+
NC4 Mag-Shot 1071071001.07C++2.7130.533%C*28.037%B**28.9CN/A1123.7h7C**22.8B+
GD-66 Claw 103103412.512B++1.2778.409%A+17.476%C*49CN/A1482.1h2B++2.6B*
Mauler S6 102102482.125B++1.6548.466%B+25.49%A++31.9CN/A1333.2h3.9B+8B+
C85 Canister-H 9492518.4C*14.6256.735%C*16.304%A+153.3B+3.3D*3890.6h3.9B**6.9B**
AF-34 Mattock 9190146.429B+2.6531.423%D18.889%C**50C+N/A1751.8h5.4B+17.3C++
AF-23 Grinder 8989108.9A++5.1255.067%B**17.978%C++80.9A**N/A2441.1h4.6B**8.4A+
NSX Masamune 13187432.023A1.7658.955%C+3.448%A29C-14.7C+2533h7B++11.9B+
Enforcer ML85 13880117.273C+3.4953.937%A2.5%B+28.6C++20.7C**2802.8h12.5C+23.2B+
Frag Grenade 7878178N/A74.2246.783%CN/A390D--N/A30730.2h3.4C+7.4C+
Sticky Grenade 7070170N/A66.2255.2%C+N/A700DN/A31360.1h2C++3.6C*
Titan-150 AP 12469323B**19.2250.828%C+5.797%A**19.2D--15.3C15683.6h5.8D**11.4D-
E540 Halberd-H 1066979.857C+6.0859.016%C++N/A40.6C--21.8C+2961.7h5.2C+8.8C++
AF-34 Mattock 666597.222B+3.4431.698%D-21.539%B+43.3CN/A1681.5h6.7C*21C+
Spear Anti-Vehicle Phalanx Turret 8558229A**25.2249.083%C++3.448%C+72.5B*33.8B++6170.8h5.5B++11.3B++
AF-23 Grinder 5656105.6B*1.8247.772%B*19.643%A50.9B++N/A1851.1h6.1C++12.8B++
NS-61 Emissary 5151471.085C+2.6933.254%B+25.49%B**46.4C*N/A1661.1h11C*33B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit103222,75112.3h
Spawn Beacon59430.8h
Anti-Vehicle MANA Turret22390.3h
Ordnance Dampener11730.1h
Nanite Revive Grenade03070.1h
Medical Kit1,30111,40136.9h
Medical Applicator7445,7222.7h
Motion Spotter3611,7994.5h
Spitfire Auto-Turret34340.4h
Shield Recharging Field51,8330.5h
Ammunition Package11,3660.4h
Anti-Infantry MANA Turret01830.2h
Nano-Repair Grenade01680h

Check the help document for the dictionary if you want to learn more about words used here.


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