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PolywannaKrakar[] PolywannaKrakar
VS BR 115

KDR: 1.45

Score: 26.4m

Last Seen: Dec 10th, 2017 11:05 PM
- OFFLINE - 6112.5 hour(s)

Battle Rank 102 (115 total) - Vanu Sovereignty on Connery
Level Progress (to 103): 91%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS Solstice VE3 Eridani SX5 Eclipse VE3A C-4 Sirius SX12 VX6-7 Nova Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $619,245 MLG Score: 495
Fun Score: N/A
Cheeseburgers Flipped: 102TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.205%21.759%39614109316,1821.37380.077

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.944%-0.564D0.159C++-0.057C+HEAD ++ (~12.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.50.057C+12.80.102C+57.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.28%13.575%0411034,1181081193.80592

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.212%-0.096C+-0.194C-0.241

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.171C++4.40.092C+6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.4m397.9%655 (39.3k)547 (32.8k)1.450728,14519,4011.56054115 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS110790419.903%16.159%32202:2913

6% Engineer10% Heavy Assault81% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2012 9:29 PMOct 15th, 2017 1:41 AMJan 7th, 2018 2:22 AM (474d) (PST)Dec 10th, 2017 8:13 PM (501d) (PST)Dec 10th, 2017 7:05 PM (501d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5192332860.5830.4020.0942.4530.034495

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,11913,96217,15735246147232,846

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
804.9h/33.5d 2,131 4,548 8,706 118.5k 1,541 3,703 1,636 25m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:437
Deaths:336
KDR:1.301
Accuracy:13.523% D**
HSR:24.256% C+
Lasher X2
F
Kills:94
Deaths:127
KDR:0.740
Accuracy:14.107% F
HSR:1.064% F
Kills:531
Deaths (as Heavy Assault):463
Deaths (to Heavy Assaults):6,161
KDR:1.14687
Kill Difference:68
Playtime:82.414 hours
Usage:10%
Score:1.985m
Score/min:401
Accuracy (listed only):13.815%
HSR (listed only):12.660%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:3,119
Deaths:2,279
KDR:1.369
Accuracy:19.676% D
HSR:21.898% B+
Eridani SX5
B++
Kills:2,684
Deaths:1,942
KDR:1.382
Accuracy:18.635% D**
HSR:24.702% B++
Eclipse VE3A
A+
Kills:1,923
Deaths:1,413
KDR:1.361
Accuracy:18.892% F
HSR:27.821% A+
Sirius SX12
B+
Kills:1,434
Deaths:1,221
KDR:1.174
Accuracy:16.738% D**
HSR:21.130% B+
VX6-7
C-
Kills:1,324
Deaths:954
KDR:1.388
Accuracy:17.448% D*
HSR:18.429% C-
Nova
C
Kills:1,298
Deaths:1,011
KDR:1.284
Accuracy:40.095% C
HSR:13.020% C-
Pulsar C
C-
Kills:1,290
Deaths:1,079
KDR:1.196
Accuracy:17.222% D*
HSR:20.543% C-
Zenith VX-5
C
Kills:1,247
Deaths:1,242
KDR:1.004
Accuracy:17.179% F
HSR:19.487% C
Thanatos VE70
C+
Kills:1,238
Deaths:927
KDR:1.335
Accuracy:38.329% C+
HSR:12.682% D
Pandora VX25
B+
Kills:1,189
Deaths:793
KDR:1.499
Accuracy:40.049% C++
HSR:17.157% B+
Serpent VE92
C+
Kills:1,188
Deaths:845
KDR:1.406
Accuracy:18.918% D--
HSR:19.697% C+
Solstice SF
A**
Kills:807
Deaths:581
KDR:1.389
Accuracy:20.672% D
HSR:31.599% A**
MKV Suppressed
D
Kills:545
Deaths:472
KDR:1.155
Accuracy:17.753% D**
HSR:15.046% D
NS Baron G5
C**
Kills:538
Deaths:308
KDR:1.747
Accuracy:46.435% C**
HSR:10.223% D-
Phobos VX86
C
Kills:393
Deaths:338
KDR:1.163
Accuracy:56.259% C
HSR:7.379% D**
NS Baron G5AE
C
Kills:268
Deaths:208
KDR:1.288
Accuracy:44.261% C
HSR:14.179% C
NS-7 PDW
B+
Kills:223
Deaths:230
KDR:0.970
Accuracy:20.251% D-
HSR:21.525% B+
NS-11C
A
Kills:90
Deaths:68
KDR:1.324
Accuracy:18.896% D--
HSR:26.667% A
Kills:20,798
Deaths (as Light Assault):15,911
Deaths (to Light Assaults):4,501
KDR:1.30715
Kill Difference:4,887
Playtime:651.463 hours
Usage:81%
Score:22.274m
Score/min:570
Accuracy (listed only):27.095%
HSR (listed only):19.066%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:3,119
Deaths:2,279
KDR:1.369
Accuracy:19.676% D
HSR:21.898% B+
Eclipse VE3A
A+
Kills:1,923
Deaths:1,413
KDR:1.361
Accuracy:18.892% F
HSR:27.821% A+
VX6-7
C-
Kills:1,324
Deaths:954
KDR:1.388
Accuracy:17.448% D*
HSR:18.429% C-
Nova
C
Kills:1,298
Deaths:1,011
KDR:1.284
Accuracy:40.095% C
HSR:13.020% C-
Pulsar C
C-
Kills:1,290
Deaths:1,079
KDR:1.196
Accuracy:17.222% D*
HSR:20.543% C-
Zenith VX-5
C
Kills:1,247
Deaths:1,242
KDR:1.004
Accuracy:17.179% F
HSR:19.487% C
Thanatos VE70
C+
Kills:1,238
Deaths:927
KDR:1.335
Accuracy:38.329% C+
HSR:12.682% D
Pandora VX25
B+
Kills:1,189
Deaths:793
KDR:1.499
Accuracy:40.049% C++
HSR:17.157% B+
Serpent VE92
C+
Kills:1,188
Deaths:845
KDR:1.406
Accuracy:18.918% D--
HSR:19.697% C+
Solstice SF
A**
Kills:807
Deaths:581
KDR:1.389
Accuracy:20.672% D
HSR:31.599% A**
NS Baron G5
C**
Kills:538
Deaths:308
KDR:1.747
Accuracy:46.435% C**
HSR:10.223% D-
Phobos VX86
C
Kills:393
Deaths:338
KDR:1.163
Accuracy:56.259% C
HSR:7.379% D**
NS Baron G5AE
C
Kills:268
Deaths:208
KDR:1.288
Accuracy:44.261% C
HSR:14.179% C
NS-11C
A
Kills:90
Deaths:68
KDR:1.324
Accuracy:18.896% D--
HSR:26.667% A
Kills:15,912
Deaths (as Engineer):12,046
Deaths (to Engineers):3,066
KDR:1.32094
Kill Difference:3,866
Playtime:51.577 hours
Usage:6%
Score:1.503m
Score/min:486
Accuracy (listed only):29.595%
HSR (listed only):18.627%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C-
Kills:61
Deaths:79
KDR:0.772
Accuracy:40.140% C--
HSR:3.279% C-
Blueshift VM5
C
Kills:58
Deaths:36
KDR:1.611
Accuracy:15.172% D--
HSR:18.966% C
Comet VM2
C
Kills:54
Deaths:79
KDR:0.684
Accuracy:40.654% C
HSR:3.704% C
Kills:173
Deaths (as MAX Suit):97
Deaths (to MAX Suits):1,240
KDR:1.78351
Kill Difference:76
Playtime:12.811 hours
Usage:2%
Score:0.659m
Score/min:857
Accuracy (listed only):31.989%
HSR (listed only):8.649%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice VE3 3,1483,1192,2791.369B*0.0819.676%D21.898%B+32.8B*N/A18695.1h12.9B+65.4C**
Eridani SX5 2,7132,6841,9421.382C*0.0718.635%D**24.702%B++30.7C+N/A17387.4h13.7C73.7D
Eclipse VE3A 1,9421,9231,4131.361C+0.0918.892%F27.821%A+32.5C+N/A10659.2h14.1C--74.8D**
C-4 2,6901,8908382.255B+0.8019.249%D*N/A125.2B**53A++196715.1h1.7C8.9D-
Sirius SX12 1,4481,4341,2211.174C++0.2816.738%D**21.13%B+27.6C+N/A16652h15.4C+92.1C-
VX6-7 1,3251,3249541.388C*0.0617.448%D*18.429%C-33C++N/A18340.1h11.5B+66.2C+
Nova 1,3111,2981,0111.284C+0.1740.095%C13.02%C-38.9C*N/A27533.4h4.4C++11.1C++
Pulsar C 1,3061,2901,0791.196C+0.2517.222%D*20.543%C-26.7C+N/A19748.4h12.4C++72.1C
Zenith VX-5 1,2521,2471,2421.004C+0.4517.179%F19.487%C27CN/A14846.1h12.8C*74.7C--
Thanatos VE70 1,2431,2389271.335B+0.1238.329%C+12.682%D37.4B+N/A22833.1h4.2B+11B+
Pandora VX25 1,1901,1897931.499B+0.0540.049%C++17.157%B+36.6C+N/A24032.5h5C12.6C++
Serpent VE92 1,1891,1888451.406B0.0418.918%D--19.697%C+32.4C*N/A21936.7h11.4B+60.4C++
Force-Blade 1,2171,17817,2450.068A+1.3833.931%B3.565%C--1.8AN/A11658h2.2B+6.3B+
Solstice SF 8158075811.389B+0.0620.672%D31.599%A**40.4AN/A13520h12.8C+61.9C+
Frag Grenade 7247191719N/A717.5547.115%C**N/A479.3C+3.3D29861.5h3.6C**7.7B
MKV Suppressed 5525454721.155C++0.3017.753%D**15.046%D29.6C+N/A17618.4h15.1C+85.2C-
NS Baron G5 5415383081.747B*0.3046.435%C**10.223%D-44.1B+N/A16512.2h4.2B+9C++
Orion VS54 4394373361.301C+0.1513.523%D**24.256%C+24.6CN/A33417.8h11.7B+86.7C
NS-44 Commissioner 4154125670.727C+0.7228.967%D-14.32%D--46.8B+N/A2708.8h2.8B**9.8B+
Phobos VX86 3933933381.163C+0.2956.259%C7.379%D**34.2CN/A22011.5h2.9C--5.2C+
Sticky Grenade 3583561356N/A354.5556.742%B+N/A1186.7B+6.7D75170.3h1.4B**2.5B*
NS Baron G5AE 2702682081.288C+0.1644.261%C14.179%C38.3C+N/A2577h4.5C+10.2C+
NS-357 Underboss 2662663690.721C0.7326.123%D*12.03%D*59.1B+N/A3464.5h2.9A11.2C**
NS-7 PDW 2262232300.97C++0.4820.251%D-21.525%B+25.6C+N/A2028.7h16.6C+82.2C
NS Decimator 2872133300.645C-0.8147.871%F1.878%C20.9D-7.3D--37610.2h5.7C--11.9D*
Proximity Mine 167167374.514C*3.0648.256%B++N/A139.2B+N/A8931.2h2C+4.1B+
Anti-Vehicle Grenade 14294194N/A92.5543.928%D-N/A235D120C**44100.4h7C--16C--
Lasher X2 94941270.74C0.7114.107%F1.064%F21.4C-N/A2224.4h19.4C*137.2D-
NS-11C 9190681.324B+0.1318.896%D--26.667%A23.7C+N/A2603.8h15.4C+81.5C
Tank Mine 13686108.6M++7.1540.088%B+N/A172A100A33540.5h2.1C5.3B+
Auraxium Force-Blade 66661,6050.041C++1.4118.567%D-N/A1C+N/A363.5h1.9B+10.4C+
MANA Anti-Vehicle Turret 10363351.8C0.3542.822%D-6.349%A*630D-400D-2617970.1h8.2C+19.2C
Comet VM2 9361790.772C0.6840.14%C--3.279%C-11.3C+5.9B+1915.4h23.5B+58.5C**
Blueshift VM5 5858361.611C0.1615.172%D--18.966%C30.5C+N/A3101.9h17.7C116.7C-
Comet VM2 7554790.684C0.7740.654%C3.704%C10C+3.9C+2005.4h27.4C67.4C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret32250.3h
Spawn Beacon58550.4h
Nano-Armor Kit3350,1872.8h
M12 Kobalt-F0570.1h
Ammunition Package64250.2h
Medical Applicator29690.1h

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