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Loyal Soldier PonyPlotLover[MasN] PonyPlotLover
TR BR 119

KDR: 3.14

Score: 28.9m

Last Seen: Jul 15th, 2019 12:29 AM
- OFFLINE - 1572.8 hour(s)

Battle Rank 106 (119 total) - Terran Republic on Emerald
Level Progress (to 107): 57%
PRIMARY CLASSESCLOAKERMEDICENGINEERMAX SUIT
PRIMARY WEAPONS M14 Banshee MRC3 Mercy C75 Viper MRC3 Mercy PDW-16 Hailstorm Hellfire Rocket Pods Claymore M2 Mutilator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $205,164 MLG Score: 164
Fun Score: N/A
Cheeseburgers Flipped: 1445TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.051%13.014%2871212026,1781.354831.787

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.464%0.175C++-1.197D*0.294C*HEAD (~1.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
640.14C++14.10.011C+49.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.723%0.873%2918412106,759241127328.0456531%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.197%-0.8D--0.661D-0.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.20.497B+24.10.545B+57.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.581%1.258%811612083,8154875627.83367678%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.549%-1.107D*-0.839D--0.042

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.50.419B6.70.47B+15.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.996%13.022%90312114073641421.11507285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.171%-1.223D*2.126A*-0.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
277.6-1.348D**63.8-0.615D213.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.926%74.131%902121225933630.768546

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.088%-0.31C0.458B+-0.59

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.011C+3.2-0.013C+6.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.26%12.108%901121370239881.7594

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.438C---0.499D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.3-0.085C+5.2-0.067C+9.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.9m343.9%308 (18.5k)236 (14.2k)3.1414833,92810,8003.52852119 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214187813.734%8.132%11211:2211

29% Combat Medic18% Engineer23% Infiltrator17% Light Assault9% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 19th, 2013 6:08 AMJun 22nd, 2016 7:49 PMAug 12th, 2019 1:34 AM (37d) (PST)Jul 14th, 2019 8:30 PM (65d) (PST)Jul 14th, 2019 8:29 PM (65d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3271252020.2780.0880.0231.0620.031164

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,6207,51012,110175164214,178

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2036.3h/84.8d 4,180 2,759 16,784 129.8k 1,830 5,751 3,817 40m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:276
Deaths:187
KDR:1.476
Accuracy:18.326% C+
HSR:20.652% C
MSW-R
D--
Kills:75
Deaths:23
KDR:3.261
Accuracy:17.531% D--
HSR:16% D--
Kills:351
Deaths (as Heavy Assault):210
Deaths (to Heavy Assaults):2,806
KDR:1.67143
Kill Difference:141
Playtime:68.479 hours
Usage:3%
Score:0.470m
Score/min:115
Accuracy (listed only):17.929%
HSR (listed only):18.326%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
C
Kills:702
Deaths:500
KDR:1.404
Accuracy:36.260% C
HSR:12.108% D
TRAC-5 S
C
Kills:223
Deaths:226
KDR:0.987
Accuracy:21.466% C
HSR:8.969% D**
TRAC-5
C
Kills:193
Deaths:280
KDR:0.689
Accuracy:20.198% C
HSR:11.399% D**
T5 AMC
C+
Kills:169
Deaths:104
KDR:1.625
Accuracy:20.205% D
HSR:18.935% C+
LC3 Jaguar
D*
Kills:124
Deaths:84
KDR:1.476
Accuracy:17.330% D*
HSR:12.903% D*
Kills:1,411
Deaths (as Engineer):1,194
Deaths (to Engineers):2,527
KDR:1.18174
Kill Difference:217
Playtime:372.349 hours
Usage:18%
Score:5.310m
Score/min:238
Accuracy (listed only):23.092%
HSR (listed only):12.863%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
C+
Kills:2,203
Deaths:2,072
KDR:1.063
Accuracy:23.633% C+
HSR:11.303% D-
SMG-46 Armistice
B
Kills:810
Deaths:413
KDR:1.961
Accuracy:27.636% B
HSR:9.259% D*
AS16 NightHawk
C
Kills:702
Deaths:500
KDR:1.404
Accuracy:36.260% C
HSR:12.108% D
TRAC-5 S
C
Kills:223
Deaths:226
KDR:0.987
Accuracy:21.466% C
HSR:8.969% D**
TRAC-5
C
Kills:193
Deaths:280
KDR:0.689
Accuracy:20.198% C
HSR:11.399% D**
T5 AMC
C+
Kills:169
Deaths:104
KDR:1.625
Accuracy:20.205% D
HSR:18.935% C+
LC3 Jaguar
D*
Kills:124
Deaths:84
KDR:1.476
Accuracy:17.330% D*
HSR:12.903% D*
Kills:4,424
Deaths (as Light Assault):3,679
Deaths (to Light Assaults):1,723
KDR:1.2025
Kill Difference:745
Playtime:349.880 hours
Usage:17%
Score:4.195m
Score/min:200
Accuracy (listed only):23.818%
HSR (listed only):12.125%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
C+
Kills:2,203
Deaths:2,072
KDR:1.063
Accuracy:23.633% C+
HSR:11.303% D-
T1 Cycler
C
Kills:1,157
Deaths:900
KDR:1.286
Accuracy:20.511% C
HSR:15.903% D-
SMG-46 Armistice
B
Kills:810
Deaths:413
KDR:1.961
Accuracy:27.636% B
HSR:9.259% D*
TAR
D
Kills:716
Deaths:499
KDR:1.435
Accuracy:20.381% D
HSR:14.525% D--
AS16 NightHawk
C
Kills:702
Deaths:500
KDR:1.404
Accuracy:36.260% C
HSR:12.108% D
Cycler TRV
C+
Kills:159
Deaths:48
KDR:3.313
Accuracy:22.670% C+
HSR:11.321% D*
NS-11P
C++
Kills:150
Deaths:64
KDR:2.344
Accuracy:23.363% C++
HSR:13.333% D--
Kills:5,897
Deaths (as Combat Medic):4,496
Deaths (to Combat Medics):1,119
KDR:1.31161
Kill Difference:1,401
Playtime:583.863 hours
Usage:29%
Score:10.349m
Score/min:295
Accuracy (listed only):24.922%
HSR (listed only):12.536%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
C+
Kills:2,203
Deaths:2,072
KDR:1.063
Accuracy:23.633% C+
HSR:11.303% D-
SMG-46 Armistice
B
Kills:810
Deaths:413
KDR:1.961
Accuracy:27.636% B
HSR:9.259% D*
M77-B
C+
Kills:197
Deaths:52
KDR:3.788
Accuracy:32.162% D
HSR:75.635% C+
TX1 Repeater
D
Kills:146
Deaths:264
KDR:0.553
Accuracy:20.404% D
HSR:10.274% F
TSAR-42
C++
Kills:62
Deaths:12
KDR:5.167
Accuracy:35.238% C--
HSR:69.355% C++
Kills:3,418
Deaths (as Infiltrator):2,813
Deaths (to Infiltrators):1,145
KDR:1.21507
Kill Difference:605
Playtime:474.108 hours
Usage:23%
Score:4.023m
Score/min:141
Accuracy (listed only):27.815%
HSR (listed only):35.165%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:3,145
Deaths:301
KDR:10.449
Accuracy:21.888% B**
HSR:15.040% D--
MRC3 Mercy
A
Kills:2,818
Deaths:246
KDR:11.455
Accuracy:22.554% A
HSR:16.466% D-
M2 Mutilator
A
Kills:1,160
Deaths:264
KDR:4.394
Accuracy:19.534% A
HSR:18.535% C+
M2 Mutilator
A
Kills:1,158
Deaths:266
KDR:4.353
Accuracy:20.525% A
HSR:17.617% C
M3 Pounder HEG
B*
Kills:1,111
Deaths:114
KDR:9.746
Accuracy:45.973% B*
HSR:2.430% C-
M3 Pounder HEG
B*
Kills:1,070
Deaths:99
KDR:10.808
Accuracy:48.427% B*
HSR:2.243% D
M1 Heavy Cycler
B*
Kills:257
Deaths:81
KDR:3.173
Accuracy:17.905% B*
HSR:14.786% D
NS-10 Burster
B++
Kills:101
Deaths:30
KDR:3.367
Accuracy:32.692% B++
HSR:2.970% D-
NS-10 Burster
B+
Kills:72
Deaths:17
KDR:4.235
Accuracy:32.462% B+
HSR:2.778% D-
Kills:10,892
Deaths (as MAX Suit):709
Deaths (to MAX Suits):1,317
KDR:15.36248
Kill Difference:10,183
Playtime:180.978 hours
Usage:9%
Score:4.523m
Score/min:417
Accuracy (listed only):29.107%
HSR (listed only):10.318%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C**
Kills:4,387
V. Kills:213 N/A
Deaths:253
KDR:17.340
Accuracy:27.459% C
KPH:51.800 C**
VKPH:2.500 C-
Hellfire Rocket Pods
B+
Kills:1,809
V. Kills:120 N/A
Deaths:40
KDR:45.225
Accuracy:48.836% C++
KPH:113.600 B+
VKPH:7.500 D
M18 Needler
C
Kills:397
V. Kills:451 88%
Deaths:184
KDR:2.158
Accuracy:28.467% D
KPH:5.900 D
VKPH:6.700 C
Tomcat A2AM Pods
C
Kills:249
V. Kills:279 89%
Deaths:15
KDR:16.600
Accuracy:85.805% B**
KPH:27.300 D
VKPH:30.500 C
M18 Rotary
C+
Kills:166
V. Kills:194 85%
Deaths:46
KDR:3.609
Accuracy:28.272% C--
KPH:7.800 C--
VKPH:9.100 C+
Hornet Missiles
B*
Kills:150
V. Kills:142 105%
Deaths:2
KDR:75
Accuracy:64.570% B+
KPH:61.600 C+
VKPH:58.300 B*
Kills:7,158 (4,950 + 0)
Deaths:540
KDR:13.256
VKDR:2.591
Vehicle Kills:1,399
Kill Difference:6,618
Playtime:200.330 hours
Usage:10%
Score:2.082m
Score/min:173
Piloting Accuracy:28.272%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M+
Kills:2,882
V. Kills:292 N/A
Deaths:80
KDR:36.025
Accuracy:30.537% D-
KPH:78.900 M+
VKPH:8 C+
L100 Python HESH
C+
Kills:244
V. Kills:37 N/A
Deaths:6
KDR:40.667
Accuracy:46.178% C
KPH:52.300 C+
VKPH:7.900 C+
Skyguard
C+
Kills:56
V. Kills:40 137%
Deaths:11
KDR:5.091
Accuracy:25.949% C--
KPH:13.200 C+
VKPH:9.400 C+
Kills:3,182 (3,182 + 0)
Deaths:97
KDR:32.804
VKDR:3.804
Vehicle Kills:369
Kill Difference:3,085
Playtime:45.437 hours
Usage:2%
Score:0.663m
Score/min:243
Driving Accuracy:25.949%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C+
Kills:335
V. Kills:41 N/A
Deaths:11
KDR:30.455
Accuracy:34.063% D-
KPH:46.200 C+
VKPH:5.700 D
P2-120 AP
B*
Kills:184
V. Kills:99 184%
Deaths:3
KDR:61.333
Accuracy:34.939% D*
KPH:41.500 B*
VKPH:22.300 B*
P2-120 HEAT
C
Kills:114
V. Kills:37 300%
Deaths:24
KDR:4.750
Accuracy:28.702% D**
KPH:20.800 C
VKPH:6.800 D
Kills:633 (633 + 0)
Deaths:38
KDR:16.658
VKDR:4.658
Vehicle Kills:177
Kill Difference:595
Playtime:17.157 hours
Usage:1%
Score:0.217m
Score/min:211
Driving Accuracy:28.702%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:269
V. Kills:15 N/A
Deaths:4
KDR:67.250
Accuracy:14.476% D
KPH:55 C
VKPH:3.100 C+
M20 Basilisk
C+
Kills:78
V. Kills:26 289%
Deaths:13
KDR:6
Accuracy:30.727% D--
KPH:19.900 C+
VKPH:6.600 C
G30 Walker
C+
Kills:60
V. Kills:49 120%
Deaths:2
KDR:30
Accuracy:25.873% D
KPH:12.700 C--
VKPH:10.400 C+
Kills:407 (0 + 407)
Deaths:19
KDR:21.421
VKDR:4.737
Vehicle Kills:90
Kill Difference:388
Playtime:13.520 hours
Usage:1%
Score:0.128m
Score/min:158
Driving Accuracy:N/A%
Gunner Accuracy:25.873%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 4,6004,38725317.34B**14.2027.459%CN/A51.9C**2.5C-16084.6h15.5B+56.4B+
MRC3 Mercy 3,1753,14530110.449M*7.3121.888%B**15.04%D--36.1B+N/A11187.2h15.6B**71.4B*
C75 Viper 3,1742,8828036.025S32.8830.537%D-N/A79M+8C+26136.5h5A16.3B**
MRC3 Mercy 2,8452,81824611.455M**8.3122.554%A16.466%D-36B+N/A11578.2h16.2B*71.7B*
PDW-16 Hailstorm 2,2202,2032,0721.063C++2.0823.633%C+11.303%D-11.8D-N/A37186.8h13.3B+56.1B+
Hellfire Rocket Pods 1,9291,8094045.225S42.0848.836%C++N/A113.8B+7.5D36015.9h12.6B+25.9B++
Claymore 1,3661,3656122.377A**19.2444.941%A+N/A111C-N/A36712.3h1.2C++2.7B*
M2 Mutilator 1,1681,1602644.394A++1.2519.534%A18.535%C+40.6AN/A9728.6h12.9A65.8B*
M2 Mutilator 1,1621,1582664.353A++1.2120.525%A17.617%C39.4B**N/A8929.4h13.4A65.3B*
T1 Cycler 1,1681,1579001.286C**1.8620.511%C15.903%D-9.9D-N/A36117.3h15.1C+73.8C+
M3 Pounder HEG 1,1871,1111149.746S6.6045.973%B*2.43%C-28.9A2D-10838.5h11.1B**24.1B*
M3 Pounder HEG 1,1591,0709910.808S7.6748.427%B*2.243%D28.6B**2.4D-10537.4h11.9B**24.6B*
SMG-46 Armistice 8188104131.961B*1.1827.636%B9.259%D*5D*N/A16161.5h13.4B+48.4B+
TAR 7227164991.435C++1.7120.381%D14.525%D--7.3D*N/A2798.3h13.7C+67.4C
AS16 NightHawk 7107025001.404C*1.7436.26%C12.108%D5D*N/A18140h5.2C14.3C+
C-4 4964121412.922B**0.2226.795%C++N/A54.9D11.2D*3127.5h1.9D6.9C+
M18 Needler 8483971842.158C++0.9828.467%D1.259%D5.9D6.7C11166.9h130.1B456.9C*
P2-120 HESH 3763351130.455A27.3134.063%D-N/A45.9C+5.6D1617.3h4.4B+12.8C+
T9 CARV 2812761871.476C*1.6718.326%C+20.652%C11D-N/A6025h13.4C**72.9C*
Tank Mine 3972721518.133S14.9931.488%C+N/A61.8D-28.4D*5194.4h1.9C+6C*
M12 Kobalt 284269467.25M*64.1114.476%D18.216%C+54.9C3.1C+1714.9h19.1C+132.1C+
M1 Heavy Cycler 258257813.173A+0.0317.905%B*14.786%D22.7C++N/A8811.3h18.4C++102.9B+
Tomcat A2AM Pods 5282491516.6M*13.4685.805%B**N/A27.4D30.7C4279.1h8.1B9.5B++
L100 Python HESH 281244640.667A**37.5346.178%C2.459%B*51.9C+7.9C+1454.7h3B+6.5B
TRAC-5 S 2292232260.987C++2.1521.466%C8.969%D**3D*N/A1474h10.2B+47.7B+
M77-B 199197523.788A0.6532.162%D75.635%C+17.7DN/A6211.1h3.1D-9.7D
Spear Anti-Vehicle Phalanx Turret 7191961513.067B**9.9364.089%A*1.531%D*21.1D--56.2M**2169.3h18.9F--29.4D
Frag Grenade 1951941194N/A190.8649.909%B++N/A646.7B++3.3D-25310.3h2.8B**5.7B*
TRAC-5 1961932800.689C+2.4520.198%C11.399%D**3.4D--N/A2057.2h17.1C+84.6C+
P2-120 AP 283184361.333S58.1934.939%D*3.261%C++41.8B*22.5B*3024.4h4.7B**13.3B+
T5 AMC 1701691041.625B++1.5220.205%D18.935%C+4.9D--N/A2134.8h16.5C81.6C
M18 Rotary 360166463.609B*0.4728.272%C--N/A7.8C--9.1C+14621.3h125.3C*443.4C++
Cycler TRV 159159483.313A*0.1722.67%C+11.321%D*6.9D*N/A2922.9h15.3D67.4C+
Hornet Missiles 292150275S71.8664.57%B+1.333%C+62.5C+59.2B*4062.4h11.9C+18.4C++
NS-11P 156150642.344B**0.8023.363%C++13.333%D--7.5D*N/A2220.1h16.7D71.4C+
TX1 Repeater 1591462640.553C2.5920.404%D10.274%F2.5D*N/A1159.2h17.1C--83.7D
LC3 Jaguar 127124841.476C++1.6717.33%D*12.903%D*2.8D*N/A1444.8h13.5C+78.2C--
P2-120 HEAT 151114244.75C+1.6128.702%D**3.509%C**20.7C6.7D-2045.5h6.9C**23.9D
NS-10 Burster 186101303.367M++0.2332.692%B++2.97%D-4.1C-3.5C++7924.6h198.9D-608.5C+
Sticky Grenade 8484184N/A80.8652.445%C+N/A840CN/A25340.1h2.8D5.4C
ASP-30 Grounder 13381591.373A1.7755.729%D--6.173%A++7D-4.5D10111.6h9.2C-16.6D
M20 Basilisk 10478136B**2.8630.727%D--3.846%D-20C+6.7C1253.9h65B*211.5B+
MSW-R 7675233.261B+0.1217.531%D--16%D--10.4D*N/A827.2h13.5C76.9C-
NS-10 Burster 14072174.235M**1.0932.462%B+2.778%D-3.2D-3C--6922.6h261.7F-806.3D
TSAR-42 6362125.167B+2.0335.238%C--69.355%C++9.8D*N/A436.3h3.6F--10.2D*
G30 Walker 10960230S26.8625.873%D1.667%D*12.8C--10.4C+1724.7h262.8D1015.7D
Skyguard 9656115.091B**1.9525.949%C--3.571%A13C+9.3C+1994.3h129.4C+498.6C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon33430.9h
M12 Kobalt-H01790.1h
Anti-Vehicle MANA Turret41040.6h
Nano-Armor Kit340855,56059.8h
Nanite Revive Grenade08,4182.4h
Medical Applicator2,755993,300121.8h
Spitfire Auto-Turret04200.8h
Restoration Kit202184.3h
Motion Spotter71,7514.7h
Welding Device03340h
Shield Recharging Field86,9303.1h
Medical Kit297012.3h
Ammunition Package01,7412.1h
Anti-Infantry MANA Turret12731h
Recon Detection Device8112,55181.5h
M20 Drake12250.1h

Check the help document for the dictionary if you want to learn more about words used here.


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