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Loyal Soldier PonyPlotLover[MasN] PonyPlotLover
TR BR 118

KDR: 3.13

Score: 28.6m

Last Seen: Jun 24th, 2019 11:54 AM
- OFFLINE - 12 hour(s)

Battle Rank 106 (118 total) - Terran Republic on Emerald
Level Progress (to 107): 26%
PRIMARY CLASSESCLOAKERMEDICENGINEERMAX SUIT
PRIMARY WEAPONS M14 Banshee MRC3 Mercy C75 Viper MRC3 Mercy PDW-16 Hailstorm Hellfire Rocket Pods Claymore M2 Mutilator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $203,913 MLG Score: 163
Fun Score: N/A
Cheeseburgers Flipped: 1435TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.05%12.92%2851211986,1301.355591.778

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.462%0.184C++-1.226D*0.283C*HEAD (~1.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
640.143C++14.10.012C+49.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.815%0.868%2907412066,685239125527.8542532%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.183%-0.788D--0.664D-0.26

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.90.499B+24.10.544B+56.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.557%1.26%811612043,8114865607.84156679%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.42%-1.108D*-0.833D--0.307

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.40.423B6.60.474B+15.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.355%13.333%84312073903651361.06849285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.149%-1.524F2.762M0.428

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
281.6-0.284C630.241C++218.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.951%74.131%842120825932930.784849

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.076%-0.432C--0.556B+-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.048C+3.20.049C+6.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.258%12.143%841120970039581.77215

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.438C---0.507D-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.3-0.083C+5.2-0.064C+9.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[MasN]
TR outfit on Emerald

Members: 35
28.6m342.4%307 (18.4k)236 (14.2k)3.1335133,58510,7183.51409118 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1210185213.708%8.111%11111:2211

29% Combat Medic18% Engineer23% Infiltrator17% Light Assault9% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 19th, 2013 6:08 AMJun 22nd, 2016 7:49 PMJun 24th, 2019 10:53 AM (2d) (PST)Jun 24th, 2019 7:55 AM (2d) (PST)Jun 24th, 2019 7:54 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3261252010.2770.0880.0221.0550.031163

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,5867,48712,099175163214,151

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2020.3h/84.2d 4,079 2,724 16,332 127.9k 1,813 5,686 3,768 39.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:276
Deaths:187
KDR:1.476
Accuracy:18.326% C+
HSR:20.652% C
MSW-R
D--
Kills:75
Deaths:23
KDR:3.261
Accuracy:17.557% D--
HSR:16% D--
Kills:351
Deaths (as Heavy Assault):210
Deaths (to Heavy Assaults):2,779
KDR:1.67143
Kill Difference:141
Playtime:67.477 hours
Usage:3%
Score:0.463m
Score/min:114
Accuracy (listed only):17.942%
HSR (listed only):18.326%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
C
Kills:700
Deaths:500
KDR:1.400
Accuracy:36.258% C
HSR:12.143% D
TRAC-5 S
C
Kills:223
Deaths:226
KDR:0.987
Accuracy:21.466% C
HSR:8.969% D*
TRAC-5
C
Kills:192
Deaths:278
KDR:0.691
Accuracy:20.243% C
HSR:10.938% D**
T5 AMC
C
Kills:160
Deaths:100
KDR:1.600
Accuracy:20.220% D
HSR:18.125% C
LC3 Jaguar
D*
Kills:122
Deaths:75
KDR:1.627
Accuracy:17.369% D*
HSR:13.115% D*
Kills:1,397
Deaths (as Engineer):1,179
Deaths (to Engineers):2,519
KDR:1.1849
Kill Difference:218
Playtime:368.084 hours
Usage:18%
Score:5.258m
Score/min:238
Accuracy (listed only):23.111%
HSR (listed only):12.658%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
C+
Kills:2,203
Deaths:2,072
KDR:1.063
Accuracy:23.633% C+
HSR:11.303% D-
SMG-46 Armistice
B+
Kills:803
Deaths:408
KDR:1.968
Accuracy:27.671% B+
HSR:9.340% D*
AS16 NightHawk
C
Kills:700
Deaths:500
KDR:1.400
Accuracy:36.258% C
HSR:12.143% D
TRAC-5 S
C
Kills:223
Deaths:226
KDR:0.987
Accuracy:21.466% C
HSR:8.969% D*
TRAC-5
C
Kills:192
Deaths:278
KDR:0.691
Accuracy:20.243% C
HSR:10.938% D**
T5 AMC
C
Kills:160
Deaths:100
KDR:1.600
Accuracy:20.220% D
HSR:18.125% C
LC3 Jaguar
D*
Kills:122
Deaths:75
KDR:1.627
Accuracy:17.369% D*
HSR:13.115% D*
Kills:4,403
Deaths (as Light Assault):3,659
Deaths (to Light Assaults):1,708
KDR:1.20333
Kill Difference:744
Playtime:346.808 hours
Usage:17%
Score:4.162m
Score/min:200
Accuracy (listed only):23.837%
HSR (listed only):11.990%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
C+
Kills:2,203
Deaths:2,072
KDR:1.063
Accuracy:23.633% C+
HSR:11.303% D-
T1 Cycler
C
Kills:1,157
Deaths:900
KDR:1.286
Accuracy:20.511% C
HSR:15.903% D-
SMG-46 Armistice
B+
Kills:803
Deaths:408
KDR:1.968
Accuracy:27.671% B+
HSR:9.340% D*
TAR
D
Kills:716
Deaths:499
KDR:1.435
Accuracy:20.381% D
HSR:14.525% D-
AS16 NightHawk
C
Kills:700
Deaths:500
KDR:1.400
Accuracy:36.258% C
HSR:12.143% D
Cycler TRV
C+
Kills:159
Deaths:48
KDR:3.313
Accuracy:22.670% C+
HSR:11.321% D*
NS-11P
C++
Kills:121
Deaths:46
KDR:2.630
Accuracy:23.334% C++
HSR:9.917% D**
Kills:5,859
Deaths (as Combat Medic):4,473
Deaths (to Combat Medics):1,112
KDR:1.30986
Kill Difference:1,386
Playtime:580.995 hours
Usage:29%
Score:10.236m
Score/min:294
Accuracy (listed only):24.922%
HSR (listed only):12.065%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
C+
Kills:2,203
Deaths:2,072
KDR:1.063
Accuracy:23.633% C+
HSR:11.303% D-
SMG-46 Armistice
B+
Kills:803
Deaths:408
KDR:1.968
Accuracy:27.671% B+
HSR:9.340% D*
M77-B
C+
Kills:197
Deaths:52
KDR:3.788
Accuracy:32.194% D
HSR:75.635% C+
TX1 Repeater
D
Kills:146
Deaths:264
KDR:0.553
Accuracy:20.404% D
HSR:10.274% F
TSAR-42
C++
Kills:62
Deaths:12
KDR:5.167
Accuracy:35.238% C-
HSR:69.355% C++
Kills:3,411
Deaths (as Infiltrator):2,808
Deaths (to Infiltrators):1,135
KDR:1.21474
Kill Difference:603
Playtime:470.643 hours
Usage:23%
Score:3.982m
Score/min:141
Accuracy (listed only):27.828%
HSR (listed only):35.181%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A
Kills:3,081
Deaths:291
KDR:10.588
Accuracy:21.937% A
HSR:14.963% D--
MRC3 Mercy
A
Kills:2,791
Deaths:240
KDR:11.629
Accuracy:22.613% A
HSR:16.410% D
M2 Mutilator
A
Kills:1,160
Deaths:264
KDR:4.394
Accuracy:19.534% A
HSR:18.535% C+
M2 Mutilator
A
Kills:1,158
Deaths:266
KDR:4.353
Accuracy:20.525% A
HSR:17.617% C
M3 Pounder HEG
B*
Kills:1,111
Deaths:114
KDR:9.746
Accuracy:45.973% B*
HSR:2.430% C-
M3 Pounder HEG
B*
Kills:1,070
Deaths:99
KDR:10.808
Accuracy:48.427% B*
HSR:2.243% D
M1 Heavy Cycler
B*
Kills:239
Deaths:77
KDR:3.104
Accuracy:17.882% B*
HSR:15.481% C--
NS-10 Burster
B++
Kills:98
Deaths:30
KDR:3.267
Accuracy:32.705% B++
HSR:2.041% D*
NS-10 Burster
B+
Kills:72
Deaths:17
KDR:4.235
Accuracy:32.468% B+
HSR:2.778% D-
Kills:10,780
Deaths (as MAX Suit):699
Deaths (to MAX Suits):1,314
KDR:15.42203
Kill Difference:10,081
Playtime:179.771 hours
Usage:9%
Score:4.490m
Score/min:416
Accuracy (listed only):29.118%
HSR (listed only):10.277%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B
Kills:4,327
V. Kills:206 N/A
Deaths:251
KDR:17.239
Accuracy:27.529% C
KPH:52 B
VKPH:2.500 C-
Hellfire Rocket Pods
B++
Kills:1,809
V. Kills:120 N/A
Deaths:40
KDR:45.225
Accuracy:48.836% C++
KPH:113.600 B++
VKPH:7.500 D
M18 Needler
C
Kills:383
V. Kills:443 86%
Deaths:183
KDR:2.093
Accuracy:28.569% D
KPH:5.800 D
VKPH:6.700 C
Tomcat A2AM Pods
C-
Kills:244
V. Kills:276 88%
Deaths:14
KDR:17.429
Accuracy:86.161% B**
KPH:26.800 D
VKPH:30.300 C-
M18 Rotary
C+
Kills:166
V. Kills:194 85%
Deaths:46
KDR:3.609
Accuracy:28.272% C--
KPH:7.800 C--
VKPH:9.100 C+
Hornet Missiles
B**
Kills:150
V. Kills:142 105%
Deaths:2
KDR:75
Accuracy:64.570% B+
KPH:61.600 C+
VKPH:58.300 B**
Kills:7,079 (4,876 + 0)
Deaths:536
KDR:13.207
VKDR:2.576
Vehicle Kills:1,381
Kill Difference:6,543
Playtime:198.490 hours
Usage:10%
Score:2.068m
Score/min:174
Piloting Accuracy:28.272%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M+
Kills:2,882
V. Kills:292 N/A
Deaths:80
KDR:36.025
Accuracy:30.537% D-
KPH:78.900 M+
VKPH:8 C+
L100 Python HESH
C+
Kills:241
V. Kills:36 N/A
Deaths:6
KDR:40.167
Accuracy:45.431% C
KPH:52.900 C+
VKPH:7.900 C+
Skyguard
C++
Kills:56
V. Kills:40 137%
Deaths:11
KDR:5.091
Accuracy:25.900% C--
KPH:13.300 C+
VKPH:9.500 C++
Kills:3,179 (3,179 + 0)
Deaths:97
KDR:32.773
VKDR:3.794
Vehicle Kills:368
Kill Difference:3,082
Playtime:45.286 hours
Usage:2%
Score:0.661m
Score/min:243
Driving Accuracy:25.900%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C+
Kills:334
V. Kills:40 N/A
Deaths:11
KDR:30.364
Accuracy:33.997% D-
KPH:46.400 C+
VKPH:5.600 D
P2-120 AP
B**
Kills:184
V. Kills:99 184%
Deaths:3
KDR:61.333
Accuracy:34.939% D*
KPH:41.500 B**
VKPH:22.300 B*
P2-120 HEAT
C
Kills:114
V. Kills:37 300%
Deaths:24
KDR:4.750
Accuracy:28.702% D**
KPH:20.800 C
VKPH:6.800 D
Kills:632 (632 + 0)
Deaths:38
KDR:16.632
VKDR:4.632
Vehicle Kills:176
Kill Difference:594
Playtime:17.110 hours
Usage:1%
Score:0.216m
Score/min:211
Driving Accuracy:28.702%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:257
V. Kills:13 N/A
Deaths:4
KDR:64.250
Accuracy:14.321% D
KPH:53.700 C
VKPH:2.700 C
M20 Basilisk
C+
Kills:78
V. Kills:26 289%
Deaths:13
KDR:6
Accuracy:30.727% D-
KPH:19.900 C+
VKPH:6.600 C
G30 Walker
C+
Kills:55
V. Kills:45 120%
Deaths:2
KDR:27.500
Accuracy:24.685% D
KPH:11.900 D
VKPH:9.800 C+
Kills:390 (0 + 390)
Deaths:19
KDR:20.526
VKDR:4.421
Vehicle Kills:84
Kill Difference:371
Playtime:13.307 hours
Usage:1%
Score:0.126m
Score/min:158
Driving Accuracy:N/A%
Gunner Accuracy:24.685%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 4,5334,32725117.239A14.1127.529%CN/A51.9B2.5C-16183.3h15.4B+56B+
MRC3 Mercy 3,1103,08129110.588M**7.4521.937%A14.963%D--35.7B+N/A11186.2h15.7B**71.5B*
C75 Viper 3,1742,8828036.025S32.8930.537%D-N/A79M+8C+26136.5h5A16.3B**
MRC3 Mercy 2,8172,79124011.629S8.5022.613%A16.41%D36B+N/A11577.6h16.2B*71.6B*
PDW-16 Hailstorm 2,2202,2032,0721.063C++2.0723.633%C+11.303%D-11.8D-N/A37186.8h13.3B+56.1B+
Hellfire Rocket Pods 1,9291,8094045.225S42.0948.836%C++N/A113.8B++7.5D36015.9h12.6B+25.9B++
Claymore 1,3511,3506122.131A**19.0045.513%AN/A111.6C-N/A37012.1h1.2C++2.6B*
M2 Mutilator 1,1681,1602644.394A++1.2619.534%A18.535%C+40.6AN/A9728.6h12.9A65.8B*
M2 Mutilator 1,1621,1582664.353A++1.2220.525%A17.617%C39.4B**N/A8929.4h13.4A65.3B*
T1 Cycler 1,1681,1579001.286C*1.8520.511%C15.903%D-9.9D--N/A36117.3h15.1C+73.8C+
M3 Pounder HEG 1,1871,1111149.746S6.6145.973%B*2.43%C-28.9A2D-10838.5h11.1B**24.1B*
M3 Pounder HEG 1,1591,0709910.808S7.6748.427%B*2.243%D28.6B**2.4D-10537.4h11.9B**24.6B++
SMG-46 Armistice 8118034081.968B*1.1727.671%B+9.34%D*5D*N/A16160h13.4B+48.4B+
TAR 7227164991.435C++1.7020.381%D14.525%D-7.3D*N/A2798.3h13.7C+67.4C+
AS16 NightHawk 7087005001.4C*1.7336.258%C12.143%D5D*N/A18139.9h5.2C+14.3C+
C-4 4733941332.962B**0.1726.72%C*N/A53.2D10.7D*3097.4h1.9D7C
M18 Needler 8263831832.093C++1.0428.569%D1.044%D5.8D6.7C11066.5h132.9B465.3C*
P2-120 HESH 3743341130.364A27.2333.997%D-N/A46.4C+5.6D1617.2h4.3B+12.8C+
T9 CARV 2812761871.476C*1.6618.326%C+20.652%C11D-N/A6025h13.4C**72.9C*
Tank Mine 3832601517.333S14.2031.841%C+N/A61.9D-29.3D*5344.2h1.9C++6C*
M12 Kobalt 270257464.25M*61.1214.321%D18.677%C++53.5C2.7C1704.8h19.1C+133.5C+
Tomcat A2AM Pods 5202441417.429M+14.3086.161%B**N/A26.8D30.3C-4249.1h8.2C*9.6B+
L100 Python HESH 277241640.167M37.0345.431%C2.49%B*52.4C+7.8C+1474.6h2.9B+6.4B
M1 Heavy Cycler 240239773.104A+0.0317.882%B*15.481%C--22.1C++N/A8710.8h18.6C+103.9B+
TRAC-5 S 2292232260.987C++2.1521.466%C8.969%D*3D*N/A1474h10.2B+47.7B+
M77-B 199197523.788A0.6532.194%D75.635%C+17.7DN/A6211.1h3.1D-9.6D
Frag Grenade 1951941194N/A190.8750.138%B++N/A646.7B++3.3D-25330.3h2.8B**5.6B*
Spear Anti-Vehicle Phalanx Turret 7151931512.867B**9.7364.132%A*1.554%D*21D--56.7M*2169.2h19.1F-29.8D
TRAC-5 1951922780.691C+2.4420.243%C10.938%D**3.4D--N/A2055.8h17.1C84.5C+
P2-120 AP 283184361.333S58.2034.939%D*3.261%C+41.8B**22.5B*3014.4h4.7B**13.3B+
M18 Rotary 360166463.609B*0.4828.272%C--N/A7.8C--9.1C+14621.3h125.3C*443.4C++
T5 AMC 1611601001.6B++1.5320.22%D18.125%C4.7D*N/A2133.7h16.7C82.8C
Cycler TRV 159159483.313A++0.1822.67%C+11.321%D*6.9D*N/A2922.9h15.3D67.4C+
Hornet Missiles 292150275S71.8764.57%B+1.333%C62.5C+59.2B**4062.4h11.9C+18.4C++
TX1 Repeater 1591462640.553C2.5820.404%D10.274%F2.5D*N/A1159.2h17.1C--83.7D
LC3 Jaguar 125122751.627C*1.5117.369%D*13.115%D*2.8D*N/A1543.7h13.6C+78.2C--
NS-11P 125121462.63A0.5023.334%C++9.917%D**6.5D*N/A2018.7h15.9C--68.3C+
P2-120 HEAT 151114244.75C+1.6228.702%D**3.509%C*20.7C6.7D2045.5h6.9C**23.9D
NS-10 Burster 18298303.267M++0.1332.705%B++2.041%D*4C--3.4C+7824.4h202.8D--620.1C+
Sticky Grenade 8383183N/A79.8752.596%C+N/A830CN/A25510.1h2.8D5.3C
ASP-30 Grounder 13381591.373B**1.7655.615%D--6.173%A++7.2D--4.6D-10411.2h9C16.3D
M20 Basilisk 10478136B**2.8730.727%D-3.846%D-20C+6.7C1253.9h65B*211.5B+
MSW-R 7675233.261B+0.1317.557%D--16%D--10.4D*N/A827.2h13.5C76.6C-
NS-10 Burster 14072174.235M**1.1032.468%B+2.778%D-3.2D-3C--6922.4h258.7F-796.7D
TSAR-42 6362125.167B+2.0335.238%C-69.355%C++10D*N/A436.2h3.6F--10.2D*
Skyguard 9656115.091B**1.9625.9%C--3.571%B**13.3C+9.5C++1984.2h126.9C+489.9C+
G30 Walker 10055227.5S24.3724.685%D1.818%D--12D9.8C+1724.6h264.9D1073.1D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon33290.7h
M12 Kobalt-H01790.1h
Anti-Vehicle MANA Turret41040.6h
Nano-Armor Kit340852,81159.6h
Nanite Revive Grenade08,3842.4h
Medical Applicator2,746978,538120.7h
Spitfire Auto-Turret03970.7h
Restoration Kit202134.3h
Motion Spotter71,7514.7h
Welding Device03340h
Shield Recharging Field86,6783h
Medical Kit297012.3h
Ammunition Package01,6742.1h
Anti-Infantry MANA Turret12721h
Recon Detection Device8112,41681h
M20 Drake12250.1h

Check the help document for the dictionary if you want to learn more about words used here.


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