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Comm. Sgt. Major Veteran Popcakes[TTRO] Popcakes
TR BR 33

KDR: 4.49

Score: 28.7m

Last Seen: Sep 19th, 2018 10:27 PM
- OFFLINE - 68.4 hour(s)

Prestige 1, Battle Rank 33 - Terran Republic on Cobalt - Outfit Member of The Terran Order[TTRO] The Terran Order
TR outfit on Cobalt

Members: 377
Level Progress (to 34): 29%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH L100 Python AP Claymore TRAC-5 S Tank Mine AMR-66 Spear Anti-Vehicle Phalanx Turret MANA Anti-Personnel Turret
MORE    Player ID      

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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $55,044 MLG Score: 44
Fun Score: N/A
Cheeseburgers Flipped: 205TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.489%14.96%321310052,0990.9190023.576

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.806%0.099C+-0.864D--0.028C+HEAD + (~4.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.10.132C++140.018C+51.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.892%2.114%64234100422,606515346843.8101652%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.023%0.108C+-0.363C-0.196

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.787B++3.40.725B++4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.924%4.693%295510031,0443945082.64304205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.199%-0.388C-0.109C+-0.192

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
215.6-0.843D--68.8-0.776D-146.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Terran Order[TTRO] The Terran Order
TR outfit on Cobalt

Members: 377
28.7m280.1%181 (10.9k)158 (9.5k)4.4945837,2878,2965.5925833 (33)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1008197210.164%3.141%3221:446

98% Engineer1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 1:14 AMJan 28th, 2016 6:52 PMSep 21st, 2018 8:10 AM (1d) (PST)Sep 19th, 2018 7:26 PM (3d) (PST)Sep 19th, 2018 6:27 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
326263000.2050.0460.0060.6750.03644

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,5891,56718,02212304029,472

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3025.7h/126.1d 9,109 1,171 14,710 122.5k 5,746 8,620 6,458 59.3m

EngineerCLASS DETAILS: Engineer
TRAC-5 S
C+
Kills:2,082
Deaths:1,482
KDR:1.405
Accuracy:22.219% C+
HSR:3.794% F--
AMR-66
C
Kills:1,305
Deaths:688
KDR:1.897
Accuracy:24.578% C
HSR:17.854% D--
LC2 Lynx
D*
Kills:432
Deaths:1,108
KDR:0.390
Accuracy:17.354% D*
HSR:8.333% F--
TRAC-5
C+
Kills:362
Deaths:182
KDR:1.989
Accuracy:20.862% C+
HSR:12.431% D*
Kills:4,181
Deaths (as Engineer):3,460
Deaths (to Engineers):2,468
KDR:1.20838
Kill Difference:721
Playtime:2,969.831 hours
Usage:98%
Score:28.295m
Score/min:159
Accuracy (listed only):21.253%
HSR (listed only):10.603%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
C*
Kills:87
Deaths:42
KDR:2.071
Accuracy:29.026% C*
HSR:1.149% D**
Kills:87
Deaths (as MAX Suit):21
Deaths (to MAX Suits):545
KDR:4.14286
Kill Difference:66
Playtime:25.695 hours
Usage:1%
Score:0.338m
Score/min:219
Accuracy (listed only):29.026%
HSR (listed only):1.149%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:18,352
V. Kills:1,756 N/A
Deaths:614
KDR:29.889
Accuracy:44.603% C
KPH:25.800 D--
VKPH:2.500 D**
L100 Python AP
D
Kills:3,421
V. Kills:1,525 224%
Deaths:171
KDR:20.006
Accuracy:38.685% F-
KPH:19.100 D
VKPH:8.500 F
L100 Python HEAT
C--
Kills:522
V. Kills:130 398%
Deaths:20
KDR:26.100
Accuracy:41.061% D--
KPH:23.200 C--
VKPH:5.800 D*
C75 Viper
C
Kills:311
V. Kills:40 N/A
Deaths:6
KDR:51.833
Accuracy:26.109% D*
KPH:25.300 C
VKPH:3.300 D--
Kills:22,606 (22,606 + 0)
Deaths:811
KDR:27.874
VKDR:4.255
Vehicle Kills:3,451
Kill Difference:21,795
Playtime:925.086 hours
Usage:31%
Score:4.692m
Score/min:85
Driving Accuracy:26.109%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D-
Kills:76
V. Kills:63 119%
Deaths:61
KDR:1.246
Accuracy:48.797% C*
KPH:21.200 D--
VKPH:17.600 D-
Kills:76 (0 + 76)
Deaths:61
KDR:1.246
VKDR:1.033
Vehicle Kills:63
Kill Difference:15
Playtime:3.579 hours
Usage:0%
Score:0.082m
Score/min:383
Driving Accuracy:N/A%
Gunner Accuracy:48.797%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:444
V. Kills:167 264%
Deaths:147
KDR:3.020
Accuracy:30.450% D-
KPH:8.700 D--
VKPH:3.300 D*
M20 Basilisk
D-
Kills:258
V. Kills:99 258%
Deaths:67
KDR:3.851
Accuracy:30.014% D-
KPH:8.400 D*
VKPH:3.200 D**
M60-G Bulldog
D
Kills:159
V. Kills:22 N/A
Deaths:48
KDR:3.313
Accuracy:28.694% D
KPH:9.100 D*
VKPH:1.300 D*
M40 Fury
D*
Kills:107
V. Kills:22 465%
Deaths:28
KDR:3.821
Accuracy:31.440% C
KPH:13.200 D*
VKPH:2.700 D*
M40 Fury
D*
Kills:57
V. Kills:17 317%
Deaths:19
KDR:3
Accuracy:34.510% C+
KPH:13.100 F
VKPH:3.900 D*
Kills:1,025 (0 + 1,025)
Deaths:309
KDR:3.317
VKDR:1.058
Vehicle Kills:327
Kill Difference:716
Playtime:111.382 hours
Usage:4%
Score:0.475m
Score/min:71
Driving Accuracy:N/A%
Gunner Accuracy:34.510%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 20,10818,35261429.889A++25.3944.603%C1.613%C+25.8D--2.5D**79711.6h3B+6.6B
L100 Python AP 4,9463,42117120.006S15.5138.685%F-5.028%B**19.1D8.5F99178.7h5B*12.9C+
Claymore 2,2022,20114515.179A10.6823.796%D--N/A164.3B+N/A43213.4h1.2C++5D
TRAC-5 S 2,1832,0821,4821.405B+3.0922.219%C+3.794%F--4.2D--N/A15491.7h7.4A33.3B*
Tank Mine 3,0231,76612713.906S9.4112.499%FN/A174.9A+124.5A*132810.1h0.9A++7.4C-
AMR-66 1,3461,3056881.897A2.6024.578%C17.854%D--2.8D*N/A7473.6h11.9D48.5C
Spear Anti-Vehicle Phalanx Turret 1,2609064619.696A*15.2033.406%D--4.305%C+20D*7.8D*11745.4h8.4C++25.2C
MANA Anti-Personnel Turret 9058993582.511N/A1.9817.982%UN/A8990U60U17733400.1h19.5T*108.3T*
L100 Python HEAT 6525222026.1S21.6141.061%D--N/A23.2C--5.8D*9922.5h6.8C16.6D
MANA Anti-Vehicle Turret 7224791054.562A++0.0742.794%D*4.384%C++17.2D-8.7D*15327.8h10.9C+25.6C--
M20 Basilisk 6114441473.02C+1.4730.45%D-4.955%C8.7D--3.3D*6550.9h83.6C**274.6C++
LC2 Lynx 4414321,1080.39D4.1017.354%D*8.333%F--1.5D*N/A6289.1h17.1C98.7D
Sticky Grenade 3673641364N/A359.5147.067%DN/A606.7D5D16930.6h3D6.3C--
TRAC-5 3733621821.989A+2.5120.862%C+12.431%D*4.3D--N/A4284.7h17.7C84.8C+
C75 Viper 351311651.833S47.3426.109%D*1.608%C++25.3C3.3D--15412.3h9.7B+37C++
M20 Basilisk 357258673.851B0.6430.014%D-7.364%B+8.4D*3.2D**8230.6h86.7B288.9C+
M60-G Bulldog 181159483.313C1.1828.694%D2.516%C9.1D*1.3D*4917.4h7.4C++25.7C+
Xiphos Anti-Personnel Phalanx Turret 142122815.25N/A10.7611.41%UN/A1220U200U2289300.1h34.5T*302.6T*
M40 Fury 129107283.821C0.6731.44%CN/A13.2D*2.7D*878.1h13.6C++43.1C++
C-4 12493193U88.512028.57%UN/A930U310U1018780.1h1.5C++0.1A++
NS-10 Burster 15487422.071A++2.4229.026%C*1.149%D**3.5D2.7C--5024.9h175.7C605.4C+
G20 Vulcan-H 13976611.246D3.2548.797%C*3.947%B++21.1D--17.5D-3823.6h128.4D263.1C
M40 Fury 7457193D1.4934.51%C+N/A13F3.9D*1234.4h16.8D48.7C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret199694.6h
Nano-Armor Kit7411,907,420158.4h
NS-61 Emissary11040.1h
NS-TMC-01 "His Regards"509444.2h
Medical Applicator02480h
Spitfire Auto-Turret367,0927.5h
Anti-Infantry MANA Turret413,3206.4h
Ammunition Package7422,1079.2h

Check the help document for the dictionary if you want to learn more about words used here.


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