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Lt. Colonel Private Popcakes[] Popcakes
TR BR 70

KDR: 4.81

Score: 33.5m

Last Seen: May 21st, 2020 10:27 PM
- OFFLINE - 29.1 hour(s)

Prestige 1, Battle Rank 70 - Terran Republic on Cobalt
Level Progress (to 71): 15%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH TRAC-5 S L100 Python AP Claymore Tank Mine Spitfire Auto-Turret AMR-66 Spear Anti-Vehicle Phalanx Turret
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $60,048 MLG Score: 48
Fun Score: N/A
Cheeseburgers Flipped: 243TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.902%17.526%384413442,5221.006793.806

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.795%0.126C++-0.538D0.066C+HEAD ++ (~6.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.50.183C++13.30.071C+47.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.705%2.062%63654134423,330534367243.6075635%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.14%0.065C+-0.285C0.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.781B++3.50.718B++4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.203%7.919%335713411,2884065353.16462240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.987%-0.556D0.823B++0.434

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
205.2-0.705D-62-0.539D143.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.571%3.279%335113476120410.297561

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.088D*-2.247F---1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.396B2.30.534B+5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.5m298.6%185 (11.1k)157 (9.4k)4.8125843,3719,0125.938370 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1348249410.471%3.373%3523:499

98% Engineer1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 1:14 AMJan 28th, 2016 6:52 PMMay 22nd, 2020 4:22 PM (54d) (PST)May 21st, 2020 6:28 PM (55d) (PST)May 21st, 2020 6:27 PM (55d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
322252970.2030.0420.0070.7100.03448

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,3301,47817,85212304329,443

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3552.6h/148d 10,145 1,463 18,990 151.4k 6,000 11,145 7,324 68.7m

EngineerCLASS DETAILS: Engineer
TRAC-5 S
B+
Kills:4,555
Deaths:2,035
KDR:2.238
Accuracy:26.818% B+
HSR:4.237% F-
AMR-66
C--
Kills:1,329
Deaths:688
KDR:1.932
Accuracy:24.717% C--
HSR:17.983% D--
LC2 Lynx
D**
Kills:432
Deaths:1,108
KDR:0.390
Accuracy:17.354% D**
HSR:8.333% F--
MG-HBR1 Dragoon
C++
Kills:398
Deaths:8
KDR:49.750
Accuracy:24.898% D*
HSR:30.653% C++
TRAC-5
C
Kills:363
Deaths:183
KDR:1.984
Accuracy:20.861% C
HSR:12.397% D*
TAS-16 Blackjack
F--
Kills:61
Deaths:51
KDR:1.196
Accuracy:28.571% F**
HSR:3.279% F--
Kills:7,138
Deaths (as Engineer):4,073
Deaths (to Engineers):2,544
KDR:1.75252
Kill Difference:3,065
Playtime:3,485.233 hours
Usage:98%
Score:33.141m
Score/min:158
Accuracy (listed only):23.870%
HSR (listed only):12.814%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
C+
Kills:100
Deaths:46
KDR:2.174
Accuracy:29.669% C+
HSR:1% D**
NS-10 Burster
C+
Kills:59
Deaths:46
KDR:1.283
Accuracy:29.735% C+
HSR:0% F-
Kills:159
Deaths (as MAX Suit):46
Deaths (to MAX Suits):565
KDR:3.45652
Kill Difference:113
Playtime:30.413 hours
Usage:1%
Score:0.379m
Score/min:208
Accuracy (listed only):29.702%
HSR (listed only):0.500%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:18,352
V. Kills:1,756 N/A
Deaths:614
KDR:29.889
Accuracy:44.603% D
KPH:25.800 D*
VKPH:2.500 D**
L100 Python AP
D--
Kills:3,436
V. Kills:1,527 225%
Deaths:171
KDR:20.094
Accuracy:38.706% F-
KPH:19.200 D--
VKPH:8.500 F
L100 Python HEAT
D
Kills:1,220
V. Kills:326 373%
Deaths:30
KDR:40.667
Accuracy:40.432% D*
KPH:24.600 D
VKPH:6.600 D--
C75 Viper
C
Kills:322
V. Kills:46 N/A
Deaths:6
KDR:53.667
Accuracy:25.442% D**
KPH:25 C
VKPH:3.600 D--
Kills:23,330 (23,330 + 0)
Deaths:821
KDR:28.417
VKDR:4.452
Vehicle Kills:3,655
Kill Difference:22,509
Playtime:953.282 hours
Usage:27%
Score:4.855m
Score/min:85
Driving Accuracy:25.442%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D-
Kills:78
V. Kills:64 120%
Deaths:61
KDR:1.279
Accuracy:48.623% C+
KPH:21.400 D*
VKPH:17.500 D-
Kills:78 (0 + 78)
Deaths:61
KDR:1.279
VKDR:1.049
Vehicle Kills:64
Kill Difference:17
Playtime:3.647 hours
Usage:0%
Score:0.085m
Score/min:388
Driving Accuracy:N/A%
Gunner Accuracy:48.623%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:497
V. Kills:181 273%
Deaths:151
KDR:3.291
Accuracy:30.491% D--
KPH:9 D--
VKPH:3.300 D*
M20 Basilisk
D*
Kills:283
V. Kills:102 275%
Deaths:70
KDR:4.043
Accuracy:29.969% D*
KPH:8.600 D*
VKPH:3.100 D**
M60-G Bulldog
D*
Kills:162
V. Kills:23 N/A
Deaths:48
KDR:3.375
Accuracy:28.651% D-
KPH:9.100 D*
VKPH:1.300 D*
M40 Fury
D**
Kills:111
V. Kills:24 444%
Deaths:28
KDR:3.964
Accuracy:31.508% D
KPH:13.300 D**
VKPH:2.900 D**
M12 Kobalt
D
Kills:100
V. Kills:4 N/A
Deaths:11
KDR:9.091
Accuracy:14.500% D
KPH:17.500 D**
VKPH:0.700 D
M40 Fury
D*
Kills:59
V. Kills:17 328%
Deaths:19
KDR:3.105
Accuracy:34.917% C
KPH:13.500 F
VKPH:3.900 D*
M12 Kobalt
D--
Kills:57
V. Kills:3 N/A
Deaths:6
KDR:9.500
Accuracy:12.834% D--
KPH:20.200 D**
VKPH:1.100 D--
Kills:1,269 (0 + 1,269)
Deaths:333
KDR:3.811
VKDR:1.063
Vehicle Kills:354
Kill Difference:936
Playtime:126.797 hours
Usage:4%
Score:0.533m
Score/min:70
Driving Accuracy:N/A%
Gunner Accuracy:12.834%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 20,10818,35261429.889B**25.0844.603%D1.613%C++25.8D*2.5D**79711.6h3C**6.6C++
TRAC-5 S 4,9444,5552,0352.238A+2.5726.818%B+4.237%F-5.2D--N/A15870.6h7.3A27.4B*
L100 Python AP 4,9633,43617120.094A15.2838.706%F-5.006%A+19.2D--8.5F99179.3h5B+12.9D
Claymore 2,8562,85516017.844A++13.0322.344%D*N/A161.3C**N/A42617.7h1.2C++5.2D
Tank Mine 3,5552,14313415.993S11.1812.649%FN/A189.6A+125A*134611.3h0.9A++7.1D
AMR-66 1,3751,3296881.932B*2.8824.717%C--17.983%D--2.8D*N/A7475.2h11.9D--48.3D
Spear Anti-Vehicle Phalanx Turret 1,7011,2435721.807A*16.9935.423%D--3.701%C+20.2D*7.4D**10761.5h8.7C+24.6C
L100 Python HEAT 1,5461,2203040.667S35.8540.432%D*N/A24.6D6.6D--9549.5h6C+14.9D
MANA Anti-Personnel Turret 9259173582.561N/A2.2518.034%UN/A9170U80U18426700.1h19.9T*110.1T*
MANA Anti-Vehicle Turret 7895241054.99A**0.1843.335%D--4.198%C++17.4D--8.8D*14730.1h11C+25.4D
M20 Basilisk 6784971513.291C+1.5230.491%D--4.829%C-9D--3.3D*6355h80.7B+264.7C+
Sticky Grenade 4524461446N/A441.1948.303%DN/A557.5D--7.5D16950.8h3D--6.2D
LC2 Lynx 4414321,1080.39D4.4217.354%D**8.333%F--1.5D*N/A6289.1h17.1C--98.7D--
MG-HBR1 Dragoon 414398849.75U44.9424.898%D*30.653%C++15.2DN/A4126.2h9.5D-38D*
TRAC-5 3743631831.984A+2.8320.861%C12.397%D*4.1D-N/A4387.7h17.6C--84.6C
C75 Viper 368322653.667S48.8525.442%D**1.553%C++25C3.6D--15112.9h9.6B37.6C+
M20 Basilisk 385283704.043C++0.7729.969%D*7.067%B+8.7D*3.1D**8032.7h84.7B+282.6C+
M60-G Bulldog 185162483.375C-1.4428.651%D-2.469%C+9.1D*1.3D*5017.8h7.4C+25.7C
C-4 1841451145U140.192728.57%UN/A1450U390U1241160.1h1.3C**0A*
Xiphos Anti-Personnel Phalanx Turret 1591381013.8N/A8.9911.272%UN/A1380U210U2526100.1h33.4T*296.1T*
M40 Fury 135111283.964C-0.8531.508%DN/A13.4D**2.9D**878.3h13.3C++42.3C+
NS-10 Burster 174100462.174B**2.6429.669%C+1%D**3.4D--2.5D4729.6h182.2D614C
M12 Kobalt 104100119.091C--4.2814.5%D30%A**17.5D**N/A615.7h21.4D147.4C-
G20 Vulcan-H 14278611.279D-3.5348.623%C+3.846%B++21.7D*17.8D-3883.6h125.4D257.9C--
Frag Grenade 8076176N/A71.1946.585%C+N/A760B*40M*62350.1h2.5B**5.4B++
TAS-16 Blackjack 6261511.196C+3.6228.571%F**3.279%F--4.4D**N/A1513.8h2.3C*7.9D*
M40 Fury 7659193.105D1.7134.917%CN/A13.4F3.9D*1264.4h16.7D47.8D
NS-10 Burster 11859461.283C++3.5329.735%C+N/A2F2D**4129.6h309.2T-1039.9F-
M12 Kobalt 605769.5C4.6912.834%D--35.088%M*20.4D**1.1D--912.8h20.5D159.5D-
Aspis Anti-Aircraft Phalanx Turret 8753114.818B+0.0121.608%D-1.887%C+5.3D*3.4F7910h138.2B639.4C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7832,100,373176.2h
Anti-Vehicle MANA Turret191,0694.7h
NS-61 Emissary11040.1h
NS-TMC-01 "His Regards"509444.2h
Medical Applicator02480h
Spitfire Auto-Turret4610,2669.7h
Ammunition Package8230,38311.3h
Anti-Infantry MANA Turret413,3356.4h
Hardlight Barrier43270.3h

Check the help document for the dictionary if you want to learn more about words used here.


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