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Paragon Posseeee[DA] Posseeee
VS BR 108

KDR: 5.44

Score: 22.7m

Last Seen: May 25th, 2019 1:04 AM
- OFFLINE - 2830.1 hour(s)

Battle Rank 100 (108 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 90%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 S1 C75 Viper Pulsar LSW VX6-7 Light PPA Solstice VE3 NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,186,297 MLG Score: 2547
Fun Score: N/A
Cheeseburgers Flipped: 106TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.74%17.293%44516119854,2477.78963-2.349

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.023%0.893B*-0.543D-0.11C+HEAD + (~4.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.531B+90.371C**25.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.185%1.166%743112131,286304884.230261445%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.355A-0.39C---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.20.906B*7.60.857B*7.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.441%1.61%801412103,0444974266.11245713%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.111%-0.344C--0.612D0.223

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.737B++3.80.696B+6.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.06%2.118%249512098973292892.72644309%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.456%-0.937D---0.575D1.033

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.50.535B+14.50.637B+41.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.015%72.903%2491121315552000.297505

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.598D0.378C**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.325C**2.10.349C**4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.172%6.25%249112138066000.121212

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.132B**-1.655F--1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.532B+3.40.3C*2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.7m134%507 (30.4k)427 (25.6k)5.4406367,67612,4395.6716108 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214118625.593%14.791%37904:1614

9% Engineer73% Heavy Assault14% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 8th, 2013 10:04 PMDec 15th, 2013 2:52 AMJun 22nd, 2019 1:32 PM (89d) (PST)May 24th, 2019 10:46 PM (118d) (PST)May 24th, 2019 9:04 PM (118d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8841856991.2740.2340.1891.7560.0362547

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,05711,10141,956761411105225,604

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
885.1h/36.9d 2,873 10,010 10,854 93.2k 798 4,505 1,931 47m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:39,419
Deaths:6,963
KDR:5.661
Accuracy:25.356% B*
HSR:18.253% D--
Pulsar LSW
C++
Kills:1,570
Deaths:328
KDR:4.787
Accuracy:24.041% C++
HSR:17.197% D--
Betelgeuse 54-A
D
Kills:1,176
Deaths:159
KDR:7.396
Accuracy:23.615% D
HSR:15.051% F-
VX29 Polaris
C++
Kills:1,160
Deaths:235
KDR:4.936
Accuracy:24.347% C++
HSR:15.259% D--
SVA-88
C++
Kills:1,160
Deaths:202
KDR:5.743
Accuracy:24.014% C++
HSR:16.466% D*
NS-15M1
B
Kills:1,160
Deaths:185
KDR:6.270
Accuracy:24.635% B
HSR:14.052% D*
Kills:45,645
Deaths (as Heavy Assault):8,072
Deaths (to Heavy Assaults):3,980
KDR:5.65473
Kill Difference:37,573
Playtime:646.846 hours
Usage:73%
Score:16.597m
Score/min:428
Accuracy (listed only):24.334%
HSR (listed only):16.046%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A+
Kills:1,372
Deaths:274
KDR:5.007
Accuracy:32.254% A+
HSR:13.338% D*
Solstice VE3
A+
Kills:1,219
Deaths:395
KDR:3.086
Accuracy:30.836% A+
HSR:15.669% D
NS-11C
B
Kills:1,209
Deaths:185
KDR:6.535
Accuracy:25.828% B
HSR:12.159% D*
Serpent VE92
B**
Kills:1,160
Deaths:246
KDR:4.715
Accuracy:28.534% B**
HSR:13.793% D*
Zenith VX-5
B++
Kills:1,160
Deaths:221
KDR:5.249
Accuracy:29.140% B++
HSR:14.224% D*
Eridani SX5G
C++
Kills:516
Deaths:110
KDR:4.691
Accuracy:28.962% C++
HSR:13.566% D-
Eclipse VE3A
B+
Kills:424
Deaths:73
KDR:5.808
Accuracy:28.571% B+
HSR:12.736% D**
Pulsar C
A
Kills:356
Deaths:78
KDR:4.564
Accuracy:31.315% A
HSR:18.820% D
Thanatos VE70
A++
Kills:80
Deaths:16
KDR:5
Accuracy:55.172% A++
HSR:6.250% F-
Kills:7,496
Deaths (as Light Assault):1,598
Deaths (to Light Assaults):2,690
KDR:4.69086
Kill Difference:5,898
Playtime:124.471 hours
Usage:14%
Score:2.829m
Score/min:379
Accuracy (listed only):32.290%
HSR (listed only):13.395%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
C++
Kills:516
Deaths:110
KDR:4.691
Accuracy:28.962% C++
HSR:13.566% D-
Terminus VX-9
C++
Kills:485
Deaths:141
KDR:3.440
Accuracy:26.048% C++
HSR:16.083% D*
Thanatos VE70
A++
Kills:80
Deaths:16
KDR:5
Accuracy:55.172% A++
HSR:6.250% F-
Kills:1,081
Deaths (as Combat Medic):267
Deaths (to Combat Medics):1,578
KDR:4.04869
Kill Difference:814
Playtime:8.047 hours
Usage:1%
Score:0.154m
Score/min:318
Accuracy (listed only):36.727%
HSR (listed only):11.966%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A+
Kills:1,372
Deaths:274
KDR:5.007
Accuracy:32.254% A+
HSR:13.338% D*
Solstice VE3
A+
Kills:1,219
Deaths:395
KDR:3.086
Accuracy:30.836% A+
HSR:15.669% D
NS-11C
B
Kills:1,209
Deaths:185
KDR:6.535
Accuracy:25.828% B
HSR:12.159% D*
Serpent VE92
B**
Kills:1,160
Deaths:246
KDR:4.715
Accuracy:28.534% B**
HSR:13.793% D*
Zenith VX-5
B++
Kills:1,160
Deaths:221
KDR:5.249
Accuracy:29.140% B++
HSR:14.224% D*
Eclipse VE3A
B+
Kills:424
Deaths:73
KDR:5.808
Accuracy:28.571% B+
HSR:12.736% D**
Pulsar C
A
Kills:356
Deaths:78
KDR:4.564
Accuracy:31.315% A
HSR:18.820% D
Thanatos VE70
A++
Kills:80
Deaths:16
KDR:5
Accuracy:55.172% A++
HSR:6.250% F-
Kills:6,980
Deaths (as Engineer):1,488
Deaths (to Engineers):2,119
KDR:4.69086
Kill Difference:5,492
Playtime:76.236 hours
Usage:9%
Score:2.094m
Score/min:458
Accuracy (listed only):32.706%
HSR (listed only):13.374%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C**
Kills:701
Deaths:444
KDR:1.579
Accuracy:38.716% C**
HSR:13.267% D*
Eridani SX5G
C++
Kills:516
Deaths:110
KDR:4.691
Accuracy:28.962% C++
HSR:13.566% D-
Ghost
B+
Kills:155
Deaths:28
KDR:5.536
Accuracy:31.015% D*
HSR:72.903% B+
Kills:1,372
Deaths (as Infiltrator):582
Deaths (to Infiltrators):1,354
KDR:2.35739
Kill Difference:790
Playtime:10.662 hours
Usage:1%
Score:0.335m
Score/min:524
Accuracy (listed only):32.897%
HSR (listed only):33.245%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:499
Deaths:63
KDR:7.921
Accuracy:23.349% B++
HSR:17.435% D
Blueshift VM5
B++
Kills:449
Deaths:63
KDR:7.127
Accuracy:22.472% B++
HSR:13.140% D**
Cosmos VM3
B**
Kills:274
Deaths:58
KDR:4.724
Accuracy:20.479% B++
HSR:23.358% B**
Quasar VM1
A+
Kills:185
Deaths:43
KDR:4.302
Accuracy:22.866% A+
HSR:22.162% B+
Cosmos VM3
B*
Kills:84
Deaths:14
KDR:6
Accuracy:21.045% B*
HSR:21.429% B+
Kills:1,491
Deaths (as MAX Suit):120.500
Deaths (to MAX Suits):680
KDR:12.37344
Kill Difference:1,370.500
Playtime:13.218 hours
Usage:1%
Score:0.652m
Score/min:822
Accuracy (listed only):22.042%
HSR (listed only):19.505%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:1,286
V. Kills:19 N/A
Deaths:127
KDR:10.126
Accuracy:50.185% A
KPH:88.800 A
VKPH:1.300 D--
Dual Photon Pods
M
Kills:89
V. Kills:18 468%
Deaths:7
KDR:12.714
Accuracy:53.762% C*
KPH:221 M
VKPH:44.700 A*
Kills:1,375 (1,286 + 0)
Deaths:134
KDR:10.261
VKDR:0.276
Vehicle Kills:37
Kill Difference:1,241
Playtime:14.884 hours
Usage:2%
Score:0.264m
Score/min:296
Piloting Accuracy:50.185%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:375
V. Kills:75 493%
Deaths:23
KDR:16.304
Accuracy:22.873% F
KPH:1,350,000 U
VKPH:270,000 U
C150 Dalton
A
Kills:52
V. Kills:19 260%
Deaths:6
KDR:8.667
Accuracy:51.133% A
KPH:29.900 C
VKPH:10.900 D--
Kills:427 (0 + 427)
Deaths:29
KDR:14.724
VKDR:3.241
Vehicle Kills:94
Kill Difference:398
Playtime:1.738 hours
Usage:0%
Score:0.148m
Score/min:1,416
Piloting Accuracy:N/A%
Gunner Accuracy:51.133%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M**
Kills:2,311
V. Kills:216 N/A
Deaths:55
KDR:42.018
Accuracy:35.205% C--
KPH:98.200 M**
VKPH:9.200 C*
L100 Python AP
A**
Kills:306
V. Kills:97 312%
Deaths:17
KDR:18
Accuracy:49.876% D-
KPH:63.900 A**
VKPH:20.200 B
Kills:2,617 (2,617 + 0)
Deaths:72
KDR:36.347
VKDR:4.347
Vehicle Kills:313
Kill Difference:2,545
Playtime:28.337 hours
Usage:3%
Score:0.527m
Score/min:310
Driving Accuracy:49.876%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
S
Kills:313
V. Kills:69 447%
Deaths:15
KDR:20.867
Accuracy:53.574% B+
KPH:68.700 S
VKPH:15.100 A++
Proton II PPA
A*
Kills:184
V. Kills:7 N/A
Deaths:7
KDR:26.286
Accuracy:28.512% B++
KPH:111.500 A*
VKPH:4.200 C**
Supernova FPC
M*
Kills:114
V. Kills:42 265%
Deaths:7
KDR:16.286
Accuracy:50.538% C
KPH:62.600 M*
VKPH:23.100 A+
Saron HRB
A++
Kills:109
V. Kills:53 202%
Deaths:10
KDR:10.900
Accuracy:43.661% C+
KPH:42.800 A++
VKPH:20.800 B++
Kills:720 (427 + 293)
Deaths:39
KDR:18.462
VKDR:4.385
Vehicle Kills:171
Kill Difference:681
Playtime:10.577 hours
Usage:1%
Score:0.344m
Score/min:541
Driving Accuracy:50.538%
Gunner Accuracy:43.661%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A
Kills:136
V. Kills:68 197%
Deaths:6
KDR:22.667
Accuracy:60.501% B
KPH:64.100 B**
VKPH:32 A
M40 Fury-H
C**
Kills:98
V. Kills:4 N/A
Deaths:1
KDR:98
Accuracy:33.481% D-
KPH:100.300 C**
VKPH:4.100 D-
Proton II PPA-H
A
Kills:93
V. Kills:1 N/A
Deaths:3
KDR:31
Accuracy:32.242% D
KPH:147 A
VKPH:1.600 D*
Kills:327 (0 + 327)
Deaths:10
KDR:32.700
VKDR:7.300
Vehicle Kills:73
Kill Difference:317
Playtime:3.733 hours
Usage:0%
Score:0.095m
Score/min:424
Driving Accuracy:N/A%
Gunner Accuracy:32.242%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 39,45239,4196,9635.661M0.2225.356%B*18.253%D--84.7A*N/A245465.6h9B**35.3B
S1 3,8663,2177904.072S1.3763.561%B++3.202%C**67.6M++13.6C++34847.6h3.2A++5A
C75 Viper 2,5272,3115542.018S36.5835.205%C--N/A98.3M**9.2C*29023.5h4.1A++11.5A
Pulsar LSW 1,5741,5703284.787M0.6524.041%C++17.197%D--87.7A+N/A24617.9h9.3B**38.6B++
VX6-7 1,3721,3722745.007M+0.4332.254%A+13.338%D*100.1A**N/A29413.7h8.8B**27.2B**
Light PPA 1,3051,28612710.126B**4.6950.185%A1.166%C+88.7A1.3D--25914.5h7.6B++15.2B++
Solstice VE3 1,2211,2193953.086M**2.3530.836%A+15.669%D38.9B**N/A14031.3h10.5B**34.1B+
NS-11C 1,2091,2091856.535S1.0925.828%B12.159%D*87M+N/A29513.9h9.6B**37.3B*
Betelgeuse 54-A 1,1771,1761597.396A+1.9623.615%D15.051%F-105B**N/A36211.2h9B**38.2B
VX29 Polaris 1,1611,1602354.936M+0.5024.347%C++15.259%D--88.5A++N/A37713.1h9.2B**38B+
Serpent VE92 1,1601,1602464.715M++0.7328.534%B**13.793%D*85.9A**N/A28613.5h9.3B**32.5B*
SVA-88 1,1621,1602025.743A++0.3024.014%C++16.466%D*92.1A++N/A34912.6h9.2B**38.3B+
Zenith VX-5 1,1611,1602215.249S0.1929.14%B++14.224%D*85.3A*N/A26413.6h9.2A31.6B*
NS-15M1 1,1601,1601856.27M**0.8324.635%B14.052%D*97.5A*N/A32211.9h9.2A37.3B++
NS-44 Commissioner 7017014441.579B+3.8638.716%C**13.267%D*16.4DN/A5242.8h3B*7.8B++
Anti-Vehicle Grenade 5675361536N/A530.5664.894%A+N/A595.6B**34.4D26180.9h4.1B*6.3B**
Eridani SX5G 5165161104.691M+0.7528.962%C++13.566%D-99.2A+N/A5175.2h8.6B**29.8B+
Blueshift VM5 500499637.921A*2.4823.349%B++17.435%D71.3A*N/A3087h12.4B**53.2B*
Terminus VX-9 4854851413.44B**2.0026.048%C++16.083%D*83.6A++N/A3085.8h9.4B**36.1B++
Blueshift VM5 450449637.127A*1.6922.472%B++13.14%D**64.1A++N/A2817h13.7B++60.9B++
M60-A Bulldog 4514244106S100.5655.096%B**N/A84.8A*5.4B3435h3.9A7B**
Eclipse VE3A 424424735.808S0.3728.571%B+12.736%D**83.1A++N/A3135.1h10.8B+37.8B+
AP30 Shredder 4503752316.304B**10.8622.873%F1.867%C+3750U750U11684300.1h23.7A++103.7A
Pulsar C 358356784.564A++0.8831.315%A18.82%D89A**N/A5044h9.5B++30.4B++
Supernova PC 3823131520.867A*15.4353.574%B+1.917%C68S15A++4334.6h2.6A+4.9A+
L100 Python AP 4033061718M+12.5649.876%D-6.209%A*63.8A**20.2B4084.8h3.3A6.6B**
Cosmos VM3 274274584.724A++0.7220.479%B++23.358%B**63.7A*N/A2134.3h9.4A+45.9B*
C-4 316219425.214M0.2333.846%A+N/A136.9A60.6A*19361.6h1.1B*3.3B**
Force-Blade 22220111,1340.018C+5.4243.259%B**N/A0.3CN/A1719.7h1.8B++4.2B++
Quasar VM1 185185434.302A++1.1422.866%A+22.162%B+61.7M++N/A2703h10.3A45B++
Proton II PPA 191184726.286B*20.8528.512%B++1.63%C108.2A++4.1C*4071.7h6.7B*23.6B**
Frag Grenade 1631631163N/A157.5648.963%B+N/A543.3C*N/A27150.3h3.6C*7.4B+
Ghost 155155285.536B**0.1031.015%D*72.903%B+50B+N/A3023.1h2.1B+6.7C+
M60-A Bulldog 156143347.667A++42.2345.561%C+1.399%D55B**5C**3112.6h3.6A+7.8B**
E540 Halberd-H 204136622.667B**17.2360.501%B2.941%B*64.8B**32.4A4672.1h4.1B**6.8B**
Supernova FPC 156114716.286A+10.8550.538%C4.386%A63.3M*23.3A+9581.8h3.3A6.5B**
Saron HRB 1621091010.9B**5.4643.661%C+2.752%B**43.6A++21.2B++5232.5h16.3B**37.3B*
M40 Fury-H 10298198S92.5633.481%D-N/A98C*4D-2661h3.9B**11.6B**
Proton II PPA-H 9493331A++25.5632.242%D2.151%B+155A+1.7D*5200.6h5.6A17.4B*
Dual Photon Pods 10789712.714B**7.2753.762%C*N/A222.5M45A*16030.4h16.5B++30.6B++
MANA Anti-Personnel Turret 8684194.421N/A1.0222.898%UN/A840U20U3245100.1h12.9T*56.2T*
Cosmos VM3 8484146M+0.5621.045%B*21.429%B+76.4M+N/A3321.1h8.5A++40.3B+
Spear Anti-Vehicle Phalanx Turret 10081181U75.5654.414%B**3.704%C+90M++21.1C+6910.9h5.1B**9.4B**
Thanatos VE70 8080165S0.4455.172%A++6.25%F-88.9M++N/A6450.9h3.4B**6.2B**
Lancer VS22 12776382A+3.4454.615%D-1.316%C+19C**12.8C+2914h12.1B+22.2B+
C150 Dalton 715268.667C**3.2351.133%AN/A30.6C11.2D--2951.7h6.1D--11.9C++
M60-A Bulldog 5351510.2B*4.7636.345%C+N/A46.4B+1.8D**5861.1h3.5A+9.8B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon161,3961.3h
Nano-Armor Kit3276,4884.8h
Medical Applicator22,8380.2h
Motion Spotter23330.2h
Medical Kit74411,35912.9h

Check the help document for the dictionary if you want to learn more about words used here.


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