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Praetor Postman[TPMN] Postman
VS BR 127

KDR: 1.11

Score: 34m

Last Seen: Apr 21st, 2019 3:50 PM
- OFFLINE - 78 hour(s)

Battle Rank 112 (127 total) - Vanu Sovereignty on Miller - Outfit Member of Top Men[TPMN] Top Men
VS outfit on Miller

Members: 5
Level Progress (to 113): 7%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Proximity Mine Nova Hornet Missiles Supernova PC Deimos VA29 Pulsar C SVA-88 Dual Photon Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $87,570 MLG Score: 70
Fun Score: N/A
Cheeseburgers Flipped: 539TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.614%15.399%3021110247,1110.647160.463

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.161%-0.289C-0.817D--0.215CHEAD + (~5.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.90.065C+13.70.041C+56.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.226%1.135%201410312,732182222391.49863122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.2%0.088C+-0.428C---0.595

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
243.9-0.512D93.2-0.758D-150.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.949%2.009%216510303,485152224982.28825139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.395%-1.347D**-0.378C-2.26

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.2-0.798D-18.9-0.501D51.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.292%3.659%613103265612096370.542149103%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.829%-0.36C--0.185C0.809

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
275.2-1.315D**88.9-1.244D*186.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
75.085%11.569%61310324,633796375.82035

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.192%2.801M+-0.592D2.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.284C*7.1-0.462D2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Top Men[TPMN] Top Men
VS outfit on Miller

Members: 5
34m358.9%226 (13.6k)206 (12.4k)1.1104532,43529,2091.61108127 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS103553416.082%6.101%9805:417

77% Engineer9% Heavy Assault6% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:11 PMMay 13th, 2018 7:55 PMApr 23rd, 2019 9:21 PM (19h) (PST)Apr 21st, 2019 12:32 PM (3d) (PST)Apr 21st, 2019 11:50 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5181273910.1960.1760.0120.9440.06770

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,0597,59923,4601211157412,337

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2758.6h/114.9d 14,623 1,979 13,422 156.3k 5,189 7,555 11,103 85.7m

EngineerCLASS DETAILS: Engineer
Nova
M**
Kills:2,860
Deaths:1,075
KDR:2.660
Accuracy:87.411% M**
HSR:12.692% C--
Deimos VA29
C+
Kills:1,229
Deaths:1,249
KDR:0.984
Accuracy:59.192% C+
HSR:8.055% D**
Pulsar C
D-
Kills:1,218
Deaths:1,726
KDR:0.706
Accuracy:18.391% D*
HSR:18.145% D-
Solstice VE3
C
Kills:1,052
Deaths:2,171
KDR:0.485
Accuracy:20.821% C
HSR:14.639% D-
Thanatos VE70
C+
Kills:544
Deaths:1,111
KDR:0.490
Accuracy:38.857% C+
HSR:13.603% C--
Solstice Burst
C+
Kills:95
Deaths:190
KDR:0.500
Accuracy:26.560% C+
HSR:14.737% D*
Kills:6,998
Deaths (as Engineer):7,522
Deaths (to Engineers):8,323
KDR:0.93034
Kill Difference:524
Playtime:2,131.539 hours
Usage:77%
Score:26.899m
Score/min:210
Accuracy (listed only):41.872%
HSR (listed only):13.645%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D--
Kills:1,156
Deaths:1,439
KDR:0.803
Accuracy:16.433% D**
HSR:18.339% D--
Orion VS54
D
Kills:753
Deaths:926
KDR:0.813
Accuracy:17.276% D
HSR:20.319% D
Lasher X2
C*
Kills:185
Deaths:163
KDR:1.135
Accuracy:23.008% C
HSR:4.324% C*
Kills:2,094
Deaths (as Heavy Assault):2,528
Deaths (to Heavy Assaults):7,412
KDR:0.82832
Kill Difference:434
Playtime:237.866 hours
Usage:9%
Score:2.762m
Score/min:194
Accuracy (listed only):18.906%
HSR (listed only):14.327%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
M**
Kills:2,860
Deaths:1,075
KDR:2.660
Accuracy:87.411% M**
HSR:12.692% C--
Deimos VA29
C+
Kills:1,229
Deaths:1,249
KDR:0.984
Accuracy:59.192% C+
HSR:8.055% D**
Pulsar C
D-
Kills:1,218
Deaths:1,726
KDR:0.706
Accuracy:18.391% D*
HSR:18.145% D-
Solstice VE3
C
Kills:1,052
Deaths:2,171
KDR:0.485
Accuracy:20.821% C
HSR:14.639% D-
Sirius SX12
C++
Kills:803
Deaths:856
KDR:0.938
Accuracy:24.862% C++
HSR:8.593% D**
Eridani SX5
D
Kills:755
Deaths:854
KDR:0.884
Accuracy:22.871% D
HSR:10.596% D*
Thanatos VE70
C+
Kills:544
Deaths:1,111
KDR:0.490
Accuracy:38.857% C+
HSR:13.603% C--
Solstice Burst
C+
Kills:95
Deaths:190
KDR:0.500
Accuracy:26.560% C+
HSR:14.737% D*
Kills:8,556
Deaths (as Light Assault):9,232
Deaths (to Light Assaults):4,523
KDR:0.92678
Kill Difference:676
Playtime:34.713 hours
Usage:1%
Score:0.307m
Score/min:147
Accuracy (listed only):37.371%
HSR (listed only):12.632%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
M**
Kills:2,860
Deaths:1,075
KDR:2.660
Accuracy:87.411% M**
HSR:12.692% C--
Deimos VA29
C+
Kills:1,229
Deaths:1,249
KDR:0.984
Accuracy:59.192% C+
HSR:8.055% D**
Sirius SX12
C++
Kills:803
Deaths:856
KDR:0.938
Accuracy:24.862% C++
HSR:8.593% D**
Eridani SX5
D
Kills:755
Deaths:854
KDR:0.884
Accuracy:22.871% D
HSR:10.596% D*
Pulsar VS1
D
Kills:690
Deaths:1,533
KDR:0.450
Accuracy:18.421% D--
HSR:16.812% D
Thanatos VE70
C+
Kills:544
Deaths:1,111
KDR:0.490
Accuracy:38.857% C+
HSR:13.603% C--
H-V45
D-
Kills:185
Deaths:324
KDR:0.571
Accuracy:19.587% D-
HSR:10.270% D**
Kills:7,066
Deaths (as Combat Medic):7,002
Deaths (to Combat Medics):2,851
KDR:1.00914
Kill Difference:64
Playtime:98.675 hours
Usage:4%
Score:1.685m
Score/min:285
Accuracy (listed only):38.743%
HSR (listed only):11.517%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C++
Kills:803
Deaths:856
KDR:0.938
Accuracy:24.862% C++
HSR:8.593% D**
Eridani SX5
D
Kills:755
Deaths:854
KDR:0.884
Accuracy:22.871% D
HSR:10.596% D*
NS-61 Emissary
D
Kills:208
Deaths:419
KDR:0.496
Accuracy:22.756% D-
HSR:12.981% D
NS-44 Commissioner
D
Kills:196
Deaths:394
KDR:0.497
Accuracy:30.440% D
HSR:15.306% D--
Kills:1,962
Deaths (as Infiltrator):2,523
Deaths (to Infiltrators):3,078
KDR:0.77765
Kill Difference:561
Playtime:174.139 hours
Usage:6%
Score:1.587m
Score/min:152
Accuracy (listed only):25.232%
HSR (listed only):11.869%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C+
Kills:297
Deaths:370
KDR:0.803
Accuracy:42.357% C+
HSR:3.030% D
Comet VM2
C+
Kills:288
Deaths:369
KDR:0.780
Accuracy:43.492% C+
HSR:3.125% C--
Cosmos VM3
C+
Kills:283
Deaths:175
KDR:1.617
Accuracy:15.689% C+
HSR:15.548% D-
Cosmos VM3
C+
Kills:241
Deaths:170
KDR:1.418
Accuracy:15.876% C+
HSR:15.353% D-
Blueshift VM5
D-
Kills:90
Deaths:107
KDR:0.841
Accuracy:15.303% D-
HSR:14.444% D*
Blueshift VM5
D-
Kills:76
Deaths:107
KDR:0.710
Accuracy:15.600% D-
HSR:14.474% D*
Kills:1,275
Deaths (as MAX Suit):649
Deaths (to MAX Suits):1,915
KDR:1.96456
Kill Difference:626
Playtime:67.525 hours
Usage:2%
Score:0.791m
Score/min:195
Accuracy (listed only):24.720%
HSR (listed only):10.996%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
C+
Kills:1,431
V. Kills:1,215 118%
Deaths:394
KDR:3.632
Accuracy:69.601% B*
KPH:39 C
VKPH:33.100 C+
Dual Photon Pods
C
Kills:1,137
V. Kills:466 243%
Deaths:310
KDR:3.668
Accuracy:53.008% C++
KPH:33.600 D
VKPH:13.800 C
Light PPA
C+
Kills:841
V. Kills:94 N/A
Deaths:331
KDR:2.541
Accuracy:36.880% C--
KPH:28.300 C--
VKPH:3.200 C+
Photon A2A Missile Pods
C+
Kills:825
V. Kills:906 91%
Deaths:99
KDR:8.333
Accuracy:73.855% D--
KPH:36 C-
VKPH:39.500 C+
Maelstrom Turbo Laser
B*
Kills:694
V. Kills:681 102%
Deaths:1,112
KDR:0.624
Accuracy:36.183% B*
KPH:3.900 D-
VKPH:3.800 D-
Antares LC
D--
Kills:535
V. Kills:617 87%
Deaths:1,275
KDR:0.420
Accuracy:31.092% C+
KPH:4.400 D--
VKPH:5.100 D--
Coyote Missiles
D-
Kills:208
V. Kills:152 136%
Deaths:170
KDR:1.224
Accuracy:58.161% B++
KPH:14.600 D--
VKPH:10.700 D-
Saron Laser Cannon
D-
Kills:60
V. Kills:81 73%
Deaths:191
KDR:0.314
Accuracy:35.647% B+
KPH:2.900 D--
VKPH:3.900 D-
Kills:5,731 (2,130 + 0)
Deaths:3,882
KDR:1.476
VKDR:1.085
Vehicle Kills:4,212
Kill Difference:1,849
Playtime:456.161 hours
Usage:17%
Score:3.300m
Score/min:121
Piloting Accuracy:35.647%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:167
V. Kills:98 169%
Deaths:30
KDR:5.567
Accuracy:56.606% A++
KPH:601,200 U
VKPH:352,800 U
Kills:167 (0 + 167)
Deaths:30
KDR:5.567
VKDR:3.267
Vehicle Kills:98
Kill Difference:137
Playtime:0.001 hours
Usage:0%
Score:0.120m
Score/min:3,585,240
Piloting Accuracy:N/A%
Gunner Accuracy:56.606%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:424
V. Kills:247 171%
Deaths:89
KDR:4.764
Accuracy:54.168% C**
KPH:19.800 D
VKPH:11.500 C+
Skyguard
D--
Kills:300
V. Kills:242 123%
Deaths:166
KDR:1.807
Accuracy:21.351% D*
KPH:7.400 D--
VKPH:6 D--
L100 Python AP
C
Kills:290
V. Kills:315 92%
Deaths:158
KDR:1.835
Accuracy:66.016% B**
KPH:15 D*
VKPH:16.300 C
Kills:1,014 (1,014 + 0)
Deaths:413
KDR:2.455
VKDR:1.947
Vehicle Kills:804
Kill Difference:601
Playtime:81.249 hours
Usage:3%
Score:0.692m
Score/min:142
Driving Accuracy:66.016%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:1,414
V. Kills:558 253%
Deaths:169
KDR:8.367
Accuracy:53.007% B+
KPH:18.400 C
VKPH:7.300 C
Supernova FPC
C--
Kills:1,057
V. Kills:1,135 93%
Deaths:441
KDR:2.397
Accuracy:54.889% C++
KPH:11.900 D*
VKPH:12.700 C--
Saron HRB
D
Kills:292
V. Kills:206 141%
Deaths:94
KDR:3.106
Accuracy:38.867% D
KPH:13.100 D*
VKPH:9.200 D
E540 Halberd
D
Kills:65
V. Kills:51 125%
Deaths:29
KDR:2.241
Accuracy:43.362% D
KPH:16.200 D**
VKPH:12.700 D
Kills:2,828 (2,471 + 357)
Deaths:733
KDR:3.858
VKDR:2.660
Vehicle Kills:1,950
Kill Difference:2,095
Playtime:192.165 hours
Usage:7%
Score:1.951m
Score/min:169
Driving Accuracy:54.889%
Gunner Accuracy:43.362%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:311
V. Kills:147 210%
Deaths:131
KDR:2.374
Accuracy:45.382% B++
KPH:10.400 D-
VKPH:4.900 D
G30 Walker
D*
Kills:53
V. Kills:35 147%
Deaths:20
KDR:2.650
Accuracy:19.151% F
KPH:4.400 D**
VKPH:2.900 D*
Kills:364 (0 + 364)
Deaths:151
KDR:2.411
VKDR:1.205
Vehicle Kills:182
Kill Difference:213
Playtime:42.133 hours
Usage:2%
Score:0.173m
Score/min:68
Driving Accuracy:N/A%
Gunner Accuracy:19.151%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 3,4763,47428712.105A**10.9936.736%DN/A183.8AN/A49918.9h1.4A+3.8B++
Nova 2,8772,8601,0752.66B**1.5587.411%M**12.692%C--13D--N/A109219.9h9.4T10.7C++
Hornet Missiles 2,6461,4313943.632C2.5269.601%B*1.468%C+39C33.1C+29536.7h15.7C-22.5C+
Supernova PC 1,9721,4141698.367B+7.2653.007%B+1.697%C-18.4C7.3C17276.8h4.2B++7.9B*
Deimos VA29 1,2311,2291,2490.984C0.1359.192%C+8.055%D**11.3D*N/A46108.6h2.3C**3.9C*
Pulsar C 1,2311,2181,7260.706C0.4018.391%D*18.145%D-8.2D-N/A32149.3h12.3C++67.1C
SVA-88 1,1671,1561,4390.803C-0.3116.433%D**18.339%D--15.9D--N/A5372.5h12.4C+75.2C--
Dual Photon Pods 1,6031,1373103.668C2.5653.008%C++1.231%C+33.6D13.8C23433.8h38D*71.6D
Tank Mine 1,8381,0742135.042A3.9319.08%D--N/A89.5C63.7C+88312h1.4B*7.6D
Supernova FPC 2,1921,0574412.397C--1.2954.889%C++2.554%C++11.9D*12.7C--14089.1h9.2F-16.7D**
Solstice VE3 1,1001,0522,1710.485C0.6320.821%C14.639%D-5.2D-N/A20200.8h18.9C91C+
Light PPA 9358413312.541C1.4336.88%C--N/A28.2D3.2C+10029.8h26.6D--72D
Photon A2A Missile Pods 1,731825998.333B+7.2273.855%D--N/A36C-39.6C+44622.9h7.8B+10.6C++
Sirius SX12 8078038560.938C+0.1724.862%C++8.593%D**13.4DN/A5259.8h12.8B+51.5B+
Eridani SX5 7567558540.884C0.2322.871%D10.596%D*11.3D-N/A4866.6h10.4B+45.7C*
Orion VS54 7627539260.813C0.3017.276%D20.319%D14DN/A8053.8h12.8C*74.2C+
Maelstrom Turbo Laser 1,3756941,1120.624C0.4936.183%B*1.009%D--3.9D-3.8D-68177.1h224.2D**619.6D
Pulsar VS1 6996901,5330.45C--0.6618.421%D--16.812%D11.9DN/A3958.1h16.5C89.6D
Thanatos VE70 5625441,1110.49C-0.6238.857%C+13.603%C--8.9D--N/A2861.2h5.9C--15.3C+
Antares LC 1,1525351,2750.42D0.6931.092%C+N/A4.4D--5.1D--53121h439.5T1413.4F**
L100 Python HEAT 671424894.764C++3.6554.168%C**2.358%C+19.8D11.5C+18221.4h6.1C*11.2B
M20 Basilisk 4583111312.374C1.2645.382%B++5.145%C10.4D-4.9D6830h114.2C251.7C*
Skyguard 5423001661.807C-0.7021.351%D*1%D-7.4D--6D--10740.5h146C683.8D--
Comet VM2 4002973700.803C+0.3142.357%C+3.03%D8C--2.8D5936.9h17.6B+41.5B+
Saron HRB 498292943.106C2.0038.867%D2.397%B*13.1D*9.2D23022.3h21.5C*55.4C+
L100 Python AP 6052901581.835D0.7266.016%B**2.069%C15D*16.3C17019.3h13.6F**20.7F
Spear Anti-Vehicle Phalanx Turret 561288664.364C3.2551.348%B++3.472%C24D22.8C++28212h16.1F31.4D
Comet VM2 3662883690.78C0.3343.492%C+3.125%C--7.8D2.1D**5036.7h18.6B*42.9B++
Cosmos VM3 2852831751.617C+0.5115.689%C+15.548%D-17.6D-N/A5016.1h14.4C+91.8C++
Nemesis VSH9 5212585130.503C0.6161.527%C+N/A5.5D5.6D12446.8h11.3D*18.4D--
Cosmos VM3 2452411701.418C+0.3115.876%C+15.353%D-15.3D--N/A4215.8h16.7D105.4C+
Coyote Missiles 3602081701.224D0.1158.161%B++N/A14.5D--10.6D-13314.3h65.9D--113.4C--
NS-61 Emissary 2122084190.496C0.6122.756%D-12.981%D10.5DN/A3219.9h13.9C++61.2C+
NS-44 Commissioner 1991963940.497C-0.6130.44%D15.306%D--9D--N/A3021.8h4C+13.2C+
H-V45 1871853240.571C0.5419.587%D-10.27%D**12.7D-N/A6014.6h14.8C75.3C-
Lasher X2 1901851631.135B0.0223.008%C4.324%C*17.8DN/A11110.4h20.2C+87.8C++
C-4 2611762040.863C0.2525.828%C+N/A48.9D23.6C9203.6h2.9F--11.3F
Sticky Grenade 1711701170N/A168.8953.636%C*N/A850C+5D-30100.2h2.1C**3.9B
C150 Dalton 265167305.567C+4.4656.606%A++N/A1670U980U11950800.1h7.5F-13.2C+
Aspis Anti-Aircraft Phalanx Turret 314151423.595C++2.4817.348%D*N/A7.1D7.6D13921.4h163.8C+943.9D
MANA Anti-Vehicle Turret 5971311550.845D0.2769.208%B*1.527%D**1310D4660B+1268700.1h28.9T*41.7T
Frag Grenade 1301291129N/A127.8917.889%T*N/A1290M*10C*81180.1h0.9M5.3B*
Solstice Burst 95951900.5D0.6126.56%C+14.737%D*5.1D*N/A1618.6h27.5T*103.6F
Blueshift VM5 91901070.841D0.2715.303%D-14.444%D*11.7D*N/A447.7h24.7F--161.6D*
Blueshift VM5 78761070.71D0.4015.6%D-14.474%D*10D**N/A407.6h29.9T*191.8F-
Lancer VS22 206702230.314D0.8070.829%A1.429%C+6.5D-12.7C+20010.7h27.2C++38.4C*
E540 Halberd 11665292.241D1.1343.362%DN/A16.3D**12.8D4264h11T*25.3T
Saron Laser Cannon 141601910.314C0.8035.647%B+5%A++2.9D--3.9D-13520.6h560.7T*1572.8T*
MANA Anti-Personnel Turret 5555580.948N/A0.1616.177%UN/A550UN/A2036600.1h27T*167.1T*
G30 Walker 8853202.65C1.5419.151%F1.887%D--4.4D**2.9D*7012.1h311D**1624F--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret247692.6h
Motion Spotter54360.4h
Restoration Kit1362,3222.7h
Spawn Beacon44020.8h
Nano-Armor Kit1,7532,532,789229.5h
Repair Module11911.3h
Turret AI Module01511.4h
Structure Shield Module11681.2h
Skywall Shield Emitter01040.9h
Cortium Silo1830.9h
Nanite Revive Grenade04010.1h
Medical Applicator748161,47714.7h
Spear Anti-Vehicle Tower0940.7h
Spitfire Auto-Turret592,4703.7h
Deconstruction Tool06,2101h
Sunderer Garage1651.6h
Hoplon Anti-Aircraft Phalanx Tower0860.8h
Xiphos Anti-Personnel Tower0720.5h
Ammunition Package153,5512.8h
Medical Kit561,1261.1h
Anti-Infantry MANA Turret127981.1h
Vehicle Gate0631.6h
Lumifiber Rampart Wall22024.5h
Shield Recharging Field372,1191h
Recon Detection Device232,9934.6h

Check the help document for the dictionary if you want to learn more about words used here.


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