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Sgt. Major Imperator Poubellator[DRAQ] Poubellator
TR BR 29

KDR: 4.4

Score: 40.8m

Last Seen: Dec 7th, 2018 9:30 PM
- OFFLINE - 3.7 hour(s)

Prestige 1, Battle Rank 29 - Terran Republic on Cobalt - Outfit Member of Dracarys[DRAQ] Dracarys
TR outfit on Cobalt

Members: 39
Level Progress (to 30): 47%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP P2-120 HEAT P2-120 HESH TRAC-5 M3 Pounder HEG M3 Pounder HEG T7 Mini-Chaingun L100 Python HEAT
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $377,802 MLG Score: 302
Fun Score: N/A
Cheeseburgers Flipped: 577TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.966%20.003%4991110116,6891.22963.174

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.839%0.773B++-0.091C+0.743B++HEAD ++ (~7.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.60.272C*13.60.046C+40.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.465%2.088%482410181,72460613292.8402130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.59%1.156B**0.436B-0.145

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.10.189C++63.1-0.195C67.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.016%1.93%78005101743,01211381774937.763242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.165%1.775A++-0.456D-0.666

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.785B++4.90.609B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.855%3.527%364810142,2407307663.06849292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.337%-0.212C-0.206C1.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.60.604B+15.80.597B+30.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dracarys[DRAQ] Dracarys
TR outfit on Cobalt

Members: 39
40.8m211.4%401 (24.1k)385 (23.1k)4.4034465,09614,7835.7486329 (29)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022293415.333%4.652%7107:099

6% Combat Medic83% Engineer6% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 9:58 PMJan 8th, 2018 5:49 PMDec 9th, 2018 4:08 PM (15h) (PST)Dec 7th, 2018 5:32 PM (3d) (PST)Dec 7th, 2018 5:30 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2921001,1920.6140.1400.0291.7490.213302

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,5026,00871,49437821051323,118

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1766h/73.6d 19,886 3,028 18,401 185.3k 2,756 4,448 22,554 136.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
B**
Kills:1,173
Deaths:951
KDR:1.233
Accuracy:21.526% B**
HSR:13.640% C++
MSW-R
B+
Kills:1,116
Deaths:883
KDR:1.264
Accuracy:24.277% B+
HSR:21.774% C
TMG-50
C**
Kills:246
Deaths:248
KDR:0.992
Accuracy:22.385% C**
HSR:18.699% D
NSX Naginata
C++
Kills:128
Deaths:131
KDR:0.977
Accuracy:22.208% C++
HSR:25.781% C
T9 CARV
B+
Kills:92
Deaths:13
KDR:7.077
Accuracy:21.765% B+
HSR:20.652% C
Kills:2,755
Deaths (as Heavy Assault):2,226
Deaths (to Heavy Assaults):3,798
KDR:1.23765
Kill Difference:529
Playtime:109.393 hours
Usage:6%
Score:1.620m
Score/min:247
Accuracy (listed only):22.432%
HSR (listed only):20.109%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B*
Kills:1,351
Deaths:375
KDR:3.603
Accuracy:25.339% B*
HSR:18.801% C+
HC1 Cougar
A
Kills:135
Deaths:128
KDR:1.055
Accuracy:24.422% C++
HSR:28.889% A
Kills:1,486
Deaths (as Engineer):503
Deaths (to Engineers):4,045
KDR:2.95427
Kill Difference:983
Playtime:1,465.075 hours
Usage:83%
Score:35.242m
Score/min:401
Accuracy (listed only):24.881%
HSR (listed only):23.845%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
C**
Kills:1,158
Deaths:1,093
KDR:1.059
Accuracy:24.458% C**
HSR:17.444% C--
PDW-16 Hailstorm
B++
Kills:1,142
Deaths:1,318
KDR:0.866
Accuracy:25.292% C**
HSR:20.490% B++
NS-11A
B+
Kills:588
Deaths:537
KDR:1.095
Accuracy:26.049% B+
HSR:19.728% C
SMG-46 Armistice
B++
Kills:574
Deaths:664
KDR:0.864
Accuracy:26.864% C**
HSR:20.558% B++
T1S Cycler
B
Kills:287
Deaths:211
KDR:1.360
Accuracy:25.395% B
HSR:16.725% D
T1 Cycler
C*
Kills:159
Deaths:66
KDR:2.409
Accuracy:22.852% C*
HSR:21.384% C+
Kills:3,908
Deaths (as Combat Medic):3,889
Deaths (to Combat Medics):1,174
KDR:1.00489
Kill Difference:19
Playtime:102.182 hours
Usage:6%
Score:2.135m
Score/min:348
Accuracy (listed only):25.152%
HSR (listed only):19.388%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A
Kills:1,261
Deaths:440
KDR:2.866
Accuracy:48.214% A
HSR:3.648% B
M3 Pounder HEG
A
Kills:1,215
Deaths:440
KDR:2.761
Accuracy:50.820% A
HSR:3.704% B
M1 Heavy Cycler
B**
Kills:611
Deaths:233
KDR:2.622
Accuracy:17.913% B**
HSR:19.476% B
M1 Heavy Cycler
B+
Kills:543
Deaths:232
KDR:2.341
Accuracy:17.332% B+
HSR:20.442% C*
MRC3 Mercy
B**
Kills:187
Deaths:58
KDR:3.224
Accuracy:19.587% B++
HSR:25.669% B**
MRC3 Mercy
B**
Kills:174
Deaths:58
KDR:3
Accuracy:19.846% B++
HSR:25.862% B**
Kills:3,991
Deaths (as MAX Suit):730.500
Deaths (to MAX Suits):779
KDR:5.46338
Kill Difference:3,260.500
Playtime:72.310 hours
Usage:4%
Score:1.679m
Score/min:387
Accuracy (listed only):28.952%
HSR (listed only):16.467%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
A+
Kills:359
V. Kills:263 136%
Deaths:212
KDR:1.693
Accuracy:39.705% A+
KPH:14.300 C++
VKPH:10.400 C++
Hellfire Rocket Pods
B
Kills:347
V. Kills:67 N/A
Deaths:59
KDR:5.881
Accuracy:61.312% A+
KPH:88.600 C*
VKPH:17.100 B
M18 Needler
A*
Kills:189
V. Kills:96 195%
Deaths:1
KDR:189
Accuracy:43.792% A*
KPH:26.400 A+
VKPH:13.400 B++
Kills:895 (548 + 0)
Deaths:272
KDR:3.290
VKDR:1.566
Vehicle Kills:426
Kill Difference:623
Playtime:36.247 hours
Usage:2%
Score:0.483m
Score/min:222
Piloting Accuracy:43.792%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C**
Kills:829
V. Kills:887 93%
Deaths:658
KDR:1.260
Accuracy:60.459% A+
KPH:8.100 C+
VKPH:8.600 C**
L-24R Spur
C+
Kills:812
V. Kills:70 N/A
Deaths:96
KDR:8.458
Accuracy:39.957% C+
KPH:29.100 C+
VKPH:2.500 C
L105 Zephyr
A+
Kills:627
V. Kills:153 407%
Deaths:45
KDR:13.933
Accuracy:57.269% A++
KPH:63.800 B+
VKPH:15.600 A+
Dual-75 Duster
A*
Kills:121
V. Kills:30 390%
Deaths:14
KDR:8.643
Accuracy:44.773% B++
KPH:62.100 C
VKPH:15.400 A*
C150 Dalton
C
Kills:51
V. Kills:42 119%
Deaths:14
KDR:3.643
Accuracy:39.775% C+
KPH:23.800 C--
VKPH:19.600 C
Kills:2,440 (1,641 + 799)
Deaths:827
KDR:2.950
VKDR:1.429
Vehicle Kills:1,182
Kill Difference:1,613
Playtime:144.659 hours
Usage:8%
Score:1.153m
Score/min:133
Piloting Accuracy:39.957%
Gunner Accuracy:39.775%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
M+
Kills:1,169
V. Kills:356 327%
Deaths:103
KDR:11.350
Accuracy:66.043% A++
KPH:71.400 M+
VKPH:21.700 A*
L100 Python AP
M+
Kills:542
V. Kills:250 216%
Deaths:41
KDR:13.220
Accuracy:66.578% A
KPH:60.900 M+
VKPH:28.100 A++
Skyguard
B*
Kills:76
V. Kills:71 106%
Deaths:19
KDR:4
Accuracy:37.620% A+
KPH:13.700 C++
VKPH:12.800 B*
Kills:1,787 (1,787 + 0)
Deaths:163
KDR:10.963
VKDR:4.153
Vehicle Kills:677
Kill Difference:1,624
Playtime:30.809 hours
Usage:2%
Score:0.651m
Score/min:352
Driving Accuracy:37.620%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A**
Kills:18,808
V. Kills:12,549 150%
Deaths:1,437
KDR:13.088
Accuracy:58.053% A
KPH:47.300 A+
VKPH:31.600 A**
P2-120 HEAT
S
Kills:18,790
V. Kills:3,974 473%
Deaths:311
KDR:60.418
Accuracy:60.432% A*
KPH:78 S
VKPH:16.500 A++
P2-120 HESH
A++
Kills:3,703
V. Kills:546 N/A
Deaths:133
KDR:27.842
Accuracy:57.527% A++
KPH:85.100 A++
VKPH:12.600 B++
P525 Marauder
M**
Kills:900
V. Kills:32 N/A
Deaths:25
KDR:36
Accuracy:33.969% A*
KPH:193.400 M**
VKPH:6.900 A+
MR11 Gatekeeper
B**
Kills:271
V. Kills:213 127%
Deaths:39
KDR:6.949
Accuracy:47.646% B**
KPH:26.500 B*
VKPH:20.900 B++
G30 Vulcan
B**
Kills:167
V. Kills:152 109%
Deaths:17
KDR:9.824
Accuracy:33.627% B+
KPH:22.700 C++
VKPH:20.700 B**
E540 Halberd
B*
Kills:139
V. Kills:93 148%
Deaths:30
KDR:4.633
Accuracy:52.285% A+
KPH:23.800 C+
VKPH:15.900 B*
G40-F Ranger
C+
Kills:93
V. Kills:76 121%
Deaths:11
KDR:8.455
Accuracy:38.711% B**
KPH:31.300 C
VKPH:25.600 C+
Kills:42,871 (41,301 + 1,570)
Deaths:2,003
KDR:21.403
VKDR:8.804
Vehicle Kills:17,635
Kill Difference:40,868
Playtime:712.781 hours
Usage:40%
Score:16.006m
Score/min:374
Driving Accuracy:57.527%
Gunner Accuracy:38.711%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:170
V. Kills:11 N/A
Deaths:3
KDR:56.667
Accuracy:19.347% B+
KPH:113.600 A+
VKPH:7.300 A+
M12 Kobalt
B
Kills:114
V. Kills:7 N/A
Deaths:7
KDR:16.286
Accuracy:18.816% B+
KPH:75.700 C*
VKPH:4.600 B
M40 Fury
A+
Kills:74
V. Kills:23 308%
Deaths:8
KDR:9.250
Accuracy:38.710% B
KPH:63.400 B+
VKPH:19.700 A+
M40 Fury
C+
Kills:66
V. Kills:16 388%
Deaths:13
KDR:5.077
Accuracy:50.248% A++
KPH:33.700 C-
VKPH:8.200 C+
M20 Basilisk
B++
Kills:57
V. Kills:20 271%
Deaths:12
KDR:4.750
Accuracy:43.855% B++
KPH:19.700 C+
VKPH:6.900 C
Kills:481 (0 + 481)
Deaths:43
KDR:11.186
VKDR:1.791
Vehicle Kills:77
Kill Difference:438
Playtime:9.024 hours
Usage:1%
Score:0.193m
Score/min:356
Driving Accuracy:N/A%
Gunner Accuracy:43.855%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:82
V. Kills:8 N/A
Deaths:4
KDR:20.500
Accuracy:35.734% C**
KPH:93.100 B+
VKPH:9.100 B++
Kills:82 (0 + 82)
Deaths:4
KDR:20.500
VKDR:2
Vehicle Kills:8
Kill Difference:78
Playtime:0.881 hours
Usage:0%
Score:0.012m
Score/min:225
Piloting Accuracy:N/A%
Gunner Accuracy:35.734%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 31,35718,8081,43713.088B**8.6858.053%A3.366%C+47.4A+31.6A**390397.2h6.5B+11.2B**
P2-120 HEAT 22,76418,79031160.418S56.0160.432%A*N/A78S16.5A++317241h3.5A++5.8A++
P2-120 HESH 4,2493,70313327.842A23.4457.527%A++N/A85.1A++12.6B++30643.5h4.1B++7.1B**
TRAC-5 1,3621,3513753.603M**0.8025.339%B*18.801%C+15.4C+N/A7187.6h13.2B+52.2B+
M3 Pounder HEG 1,4601,2614402.866B*1.5448.214%A3.648%B27.5B**4.3B+12045.9h10.9B**22.7B*
M3 Pounder HEG 1,4101,2154402.761B++1.6450.82%A3.704%B26.8B**4.3C**11645.4h11.9B**23.5B*
T7 Mini-Chaingun 1,1941,1739511.233C**3.1721.526%B**13.64%C++34.5C++N/A8934h12.8B+59.3B++
L100 Python HEAT 1,5251,16910311.35A6.9566.043%A++N/A71.3M+21.7A*33016.4h4.8B++7.3B**
TAR 1,1721,1581,0931.059C+3.3424.458%C**17.444%C--30C+N/A10038.6h13.1C++53.4B
PDW-16 Hailstorm 1,1801,1421,3180.866C+3.5425.292%C**20.49%B++9.7D-N/A29118.2h16.9C66.9C++
MSW-R 1,1291,1168831.264C+3.1424.277%B+21.774%C43.6C**N/A12425.6h11.7C**48.3B+
P525 Marauder 9329002536B*31.6033.969%A*1.333%C--191.5M**6.8A+6934.7h4.9B*14.5B**
CAS30 Tank Buster 1,7168296581.26C+3.1460.459%A+N/A8.1C+8.6C**103102.9h56.4C+93.3B+
L-24R Spur 882812968.458C*4.0539.957%C+1.355%C--29.1C+2.5C7027.9h26.6C**66.6C*
Spear Anti-Vehicle Phalanx Turret 1,0486993420.559A*16.1656.167%A3.433%C56.8B**28.4B++47712.3h7B+12.5B*
L105 Zephyr 7806274513.933C**9.5357.269%A++N/A64B+15.6A+4069.8h5.9C**10.3B++
M1 Heavy Cycler 6206112332.622B**1.7817.913%B**19.476%B35.1A+N/A10217.4h14.7B*81.8B++
NS-11A 5935885371.095C+3.3126.049%B+19.728%C28.7C+N/A8820.5h13B50B+
SMG-46 Armistice 6025746640.864C+3.5426.864%C**20.558%B++15.9DN/A4936h16.9C-63C++
M1 Heavy Cycler 5525432322.341B+2.0617.332%B+20.442%C*32.7B+N/A8416.6h15.6B+89.9B+
L100 Python AP 7925424113.22A*8.8266.578%AN/A60.9M+28.1A++4378.9h4.6B**6.9A
M18 Rotary 6223592121.693C++2.7139.705%A+5.292%A++14.2C++10.4C++14125.2h108.4B+273B++
Hellfire Rocket Pods 414347595.881C+1.4861.312%A+N/A89C*17.2B6503.9h16.2B++26.4B++
T1S Cycler 2902872111.36C**3.0425.395%B16.725%D25.9C+N/A7611.1h12.8C++50.5B
MR11 Gatekeeper 484271396.949B*2.5547.646%B**N/A26.6B*20.9B++97510.2h51.8C++108.8B++
TMG-50 2502462480.992C+3.4122.385%C**18.699%D34.2C+N/A1307.2h10.8B48.2B+
M18 Needler 2851891189U184.6043.792%A*4.762%A++26.3A+13.3B++2747.2h92.4B++211B**
MRC3 Mercy 190187583.224B+1.1819.587%B++25.669%B**44.5AN/A1174.2h17.9B+91.1B++
MRC3 Mercy 183174583B+1.4019.846%B++25.862%B**41.4B**2.1M*1134.2h19.4C++97.7B+
M12 Kobalt 181170356.667M+52.2619.347%B+17.647%C+113.3A+7.3A+3411.5h14.4B*74.2B++
G30 Vulcan 319167179.824A+5.4233.627%B+1.796%D--22.6C++20.5B**6197.4h95.7C++284.6B+
T1 Cycler 160159662.409A1.9922.852%C*21.384%C+37.9B**N/A2334.2h10.3A45.2B*
MANA Anti-Vehicle Turret 3501581171.35C+3.0573.317%A*3.165%C40.5B+49.2A+8383.9h11.7C+15.9B+
T2 Striker 3351432760.518C+3.8962.637%B**N/A11.5C+15.5B+19812.4h52.1C83.1C*
E540 Halberd 232139304.633C0.2352.285%A+1.439%D--23.6C+15.8B++6035.9h8.2D**15.7C+
HC1 Cougar 1351351281.055C+3.3524.422%C++28.889%A11.4DN/A5211.8h10.8B+44.2B+
NSX Naginata 1311281310.977C3.4322.208%C++25.781%C28.4C--N/A684.5h12.5C+56.5C*
Aspis Anti-Aircraft Phalanx Turret 248122158.133A++3.7333.032%B**N/A16.9A17.5A3137.2h112.8B**341.3B**
Dual-75 Duster 151121148.643C4.2444.773%B++2.479%M+63.7C+15.8A*5701.9h5.6C++12.6B+
M60-A Bulldog 137119717A+12.6042.45%B++N/A45.8B+6.9C*3602.6h4.6B**10.9B*
Tank Mine 156118814.75S10.35986.076%UN/A295S95B**38950.4h6.6T*0.7M++
M12 Kobalt 121114716.286C++11.8818.816%B+20.175%C**76C*4.7B+2421.5h15.8B+84.1B+
C-4 172112157.467S3.06104.487%UN/A186.7A**100S50940.6h1.5C++1.4A+
Frag Grenade 1021011101N/A96.6034.49%D**N/A1010A*10C**47330.1h1.7A++4.9B**
G40-F Ranger 16993118.455B**4.0538.711%B**N/A31C25.3C+3463h109.1C--281.7C++
T9 CARV 9392137.077S2.6721.765%B+20.652%C31.7C**N/A4302.9h10.3B**47.5B++
CAS 14-E 9082420.5C++16.1035.734%C**N/A91.1B+8.9B++2250.9h31.6C+88.6C++
Skyguard 14776194B++0.4037.62%A+N/A13.8C++12.9B**2825.5h103.3B+274.5B**
M40 Fury 977489.25C*4.8538.71%BN/A61.7B19.2A+5381.2h11.8B30.6B+
M40 Fury 8266135.077C0.6750.248%A++4.545%M++33C--8C3602h20D-39.8C*
ML-7 12662680.912B3.4966.667%A1.613%D17.2D17.8B*7673.6h8.2D12.3C++
M20 Basilisk 7757124.75B++0.3543.855%B++5.263%C19.7C+6.9C3472.9h78.7B+179.4B++
C150 Dalton 9351143.643C0.7639.775%C+N/A24.3C-20C7262.1h4.8C+12.2C++
MANA Anti-Personnel Turret 5050124.167N/A0.2432.066%UN/A500UN/A1764400.1h48.2T*150.4T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1690.1h
Nano-Armor Kit1,4392,432,998205.2h
Snowman Soldier0720.1h
Spawn Beacon137910.7h
Anti-Vehicle MANA Turret231,1521.8h
Nanite Revive Grenade01760.1h
Medical Applicator532118,09813.8h
Welding Device02220.1h
Xiphos Anti-Personnel Phalanx Tower0600h
Anti-Infantry MANA Turret51390.3h
Ammunition Package381,7941.5h

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