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Second Lt. Imperator Poubellator[DRAQ] Poubellator
TR BR 40

KDR: 4.44

Score: 41.6m

Last Seen: Apr 11th, 2019 4:45 PM
- OFFLINE - 357 hour(s)

Prestige 1, Battle Rank 40 - Terran Republic on Cobalt - Outfit Member of Dracarys[DRAQ] Dracarys
TR outfit on Cobalt

Members: 36
Level Progress (to 41): 36%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP P2-120 HEAT P2-120 HESH TRAC-5 L-24R Spur M3 Pounder HEG M3 Pounder HEG T7 Mini-Chaingun
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $372,798 MLG Score: 298
Fun Score: N/A
Cheeseburgers Flipped: 577TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.952%20.003%4991110986,7641.228033.209

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.821%0.751B++-0.111C+0.759B++HEAD ++ (~7.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.50.271C*13.60.048C+40.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.465%2.088%479411051,72461113362.8216129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.59%1.165B**0.449B-0.14

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.10.193C++63.1-0.19C67.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.86%1.896%75136110343,92811841808737.1013243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.178%1.649A+-0.453D0.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.773B++5.10.595B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.673%3.598%353811012,2797607952.99868286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.343%-0.232C-0.2C1.01

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.70.607B+15.70.603B+30.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dracarys[DRAQ] Dracarys
TR outfit on Cobalt

Members: 36
41.6m212.1%400 (24k)384 (23k)4.43766,69715,0325.7857240 (40)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1109303115.302%4.582%7007:1211

6% Combat Medic83% Engineer6% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 9:58 PMJan 8th, 2018 5:49 PMApr 24th, 2019 8:54 PM (1d) (PST)Apr 11th, 2019 12:56 PM (15d) (PST)Apr 11th, 2019 12:45 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,296991,1970.6160.1390.0281.7560.212298

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,7665,91871,84837821051323,045

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1805.6h/75.2d 20,274 3,056 18,809 190.2k 2,784 4,557 22,981 140.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
B*
Kills:1,173
Deaths:951
KDR:1.233
Accuracy:21.526% B*
HSR:13.640% C++
MSW-R
C**
Kills:1,168
Deaths:933
KDR:1.252
Accuracy:24.316% C**
HSR:21.918% C
TMG-50
C*
Kills:246
Deaths:248
KDR:0.992
Accuracy:22.385% C*
HSR:18.699% D
NSX Naginata
C+
Kills:128
Deaths:131
KDR:0.977
Accuracy:22.208% C+
HSR:25.781% C
T9 CARV
B+
Kills:92
Deaths:13
KDR:7.077
Accuracy:21.765% B+
HSR:20.652% C
Kills:2,807
Deaths (as Heavy Assault):2,276
Deaths (to Heavy Assaults):3,845
KDR:1.2333
Kill Difference:531
Playtime:111.228 hours
Usage:6%
Score:1.639m
Score/min:246
Accuracy (listed only):22.440%
HSR (listed only):20.138%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B++
Kills:1,351
Deaths:375
KDR:3.603
Accuracy:25.339% B++
HSR:18.801% C+
HC1 Cougar
A
Kills:135
Deaths:128
KDR:1.055
Accuracy:24.332% C+
HSR:28.889% A
Kills:1,486
Deaths (as Engineer):503
Deaths (to Engineers):4,144
KDR:2.95427
Kill Difference:983
Playtime:1,502.565 hours
Usage:83%
Score:36.002m
Score/min:399
Accuracy (listed only):24.836%
HSR (listed only):23.845%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
C++
Kills:1,158
Deaths:1,093
KDR:1.059
Accuracy:24.458% C++
HSR:17.444% D
PDW-16 Hailstorm
B++
Kills:1,142
Deaths:1,318
KDR:0.866
Accuracy:25.292% C*
HSR:20.490% B++
SMG-46 Armistice
B+
Kills:593
Deaths:692
KDR:0.857
Accuracy:26.683% C*
HSR:20.068% B+
NS-11A
B
Kills:592
Deaths:542
KDR:1.092
Accuracy:26.003% B
HSR:19.764% C
T1S Cycler
C*
Kills:287
Deaths:211
KDR:1.360
Accuracy:25.395% C*
HSR:16.725% D
T1 Cycler
C++
Kills:159
Deaths:66
KDR:2.409
Accuracy:22.852% C++
HSR:21.384% C+
Kills:3,931
Deaths (as Combat Medic):3,922
Deaths (to Combat Medics):1,191
KDR:1.00229
Kill Difference:9
Playtime:102.387 hours
Usage:6%
Score:2.138m
Score/min:348
Accuracy (listed only):25.114%
HSR (listed only):19.312%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B**
Kills:1,261
Deaths:440
KDR:2.866
Accuracy:48.214% B**
HSR:3.648% B
M3 Pounder HEG
B**
Kills:1,215
Deaths:440
KDR:2.761
Accuracy:50.820% B**
HSR:3.704% B+
M1 Heavy Cycler
B*
Kills:611
Deaths:233
KDR:2.622
Accuracy:17.913% B*
HSR:19.476% B
M1 Heavy Cycler
B
Kills:543
Deaths:232
KDR:2.341
Accuracy:17.332% B
HSR:20.442% C*
MRC3 Mercy
B**
Kills:187
Deaths:58
KDR:3.224
Accuracy:19.587% B++
HSR:25.669% B**
MRC3 Mercy
B**
Kills:174
Deaths:58
KDR:3
Accuracy:19.846% B++
HSR:25.862% B**
Kills:3,991
Deaths (as MAX Suit):730.500
Deaths (to MAX Suits):782
KDR:5.46338
Kill Difference:3,260.500
Playtime:72.310 hours
Usage:4%
Score:1.679m
Score/min:387
Accuracy (listed only):28.952%
HSR (listed only):16.467%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
C+
Kills:359
V. Kills:263 136%
Deaths:212
KDR:1.693
Accuracy:39.705% A
KPH:14.300 C+
VKPH:10.400 C+
Hellfire Rocket Pods
C**
Kills:347
V. Kills:67 N/A
Deaths:59
KDR:5.881
Accuracy:61.312% A+
KPH:88.600 C*
VKPH:17.100 C**
M18 Needler
A*
Kills:189
V. Kills:96 195%
Deaths:1
KDR:189
Accuracy:43.792% A*
KPH:26.400 A
VKPH:13.400 B++
Kills:895 (548 + 0)
Deaths:272
KDR:3.290
VKDR:1.566
Vehicle Kills:426
Kill Difference:623
Playtime:36.247 hours
Usage:2%
Score:0.487m
Score/min:224
Piloting Accuracy:43.792%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C+
Kills:1,312
V. Kills:95 N/A
Deaths:137
KDR:9.577
Accuracy:41.117% C+
KPH:32.900 C+
VKPH:2.400 C
CAS30 Tank Buster
C*
Kills:829
V. Kills:887 93%
Deaths:658
KDR:1.260
Accuracy:60.459% A+
KPH:8.100 C+
VKPH:8.600 C*
L105 Zephyr
A+
Kills:642
V. Kills:163 391%
Deaths:46
KDR:13.957
Accuracy:57.306% A++
KPH:64.400 B+
VKPH:16.400 A+
Dual-75 Duster
M+
Kills:121
V. Kills:30 390%
Deaths:14
KDR:8.643
Accuracy:44.773% B++
KPH:62.100 C
VKPH:15.400 M+
C150 Dalton
C
Kills:53
V. Kills:43 120%
Deaths:14
KDR:3.786
Accuracy:40.348% C+
KPH:24.600 C--
VKPH:19.900 C
Kills:2,957 (2,141 + 816)
Deaths:869
KDR:3.403
VKDR:1.402
Vehicle Kills:1,218
Kill Difference:2,088
Playtime:156.759 hours
Usage:9%
Score:1.230m
Score/min:131
Piloting Accuracy:60.459%
Gunner Accuracy:40.348%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
M
Kills:1,169
V. Kills:356 327%
Deaths:103
KDR:11.350
Accuracy:66.043% A+
KPH:71.400 M
VKPH:21.700 A*
L100 Python AP
M
Kills:1,038
V. Kills:457 227%
Deaths:83
KDR:12.506
Accuracy:66.428% B**
KPH:61.600 M
VKPH:27.100 A++
Skyguard
B*
Kills:83
V. Kills:74 111%
Deaths:19
KDR:4.368
Accuracy:38.137% A+
KPH:14.100 C++
VKPH:12.600 B*
Kills:2,290 (2,290 + 0)
Deaths:205
KDR:11.171
VKDR:4.327
Vehicle Kills:887
Kill Difference:2,085
Playtime:39.088 hours
Usage:2%
Score:0.791m
Score/min:337
Driving Accuracy:38.137%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:19,078
V. Kills:12,659 151%
Deaths:1,451
KDR:13.148
Accuracy:58.152% A
KPH:47.600 A+
VKPH:31.600 A*
P2-120 HEAT
S
Kills:18,833
V. Kills:3,987 472%
Deaths:314
KDR:59.978
Accuracy:60.441% A++
KPH:77.900 S
VKPH:16.500 A+
P2-120 HESH
A++
Kills:3,727
V. Kills:548 N/A
Deaths:134
KDR:27.813
Accuracy:57.430% A++
KPH:85.100 A+
VKPH:12.500 B++
P525 Marauder
M*
Kills:900
V. Kills:32 N/A
Deaths:25
KDR:36
Accuracy:33.969% A*
KPH:193.400 M*
VKPH:6.900 A
MR11 Gatekeeper
B**
Kills:277
V. Kills:215 128%
Deaths:39
KDR:7.103
Accuracy:47.521% B**
KPH:26.600 B++
VKPH:20.700 B++
G30 Vulcan
B*
Kills:167
V. Kills:152 109%
Deaths:17
KDR:9.824
Accuracy:33.565% B+
KPH:22.600 C++
VKPH:20.600 B*
E540 Halberd
B++
Kills:141
V. Kills:95 147%
Deaths:31
KDR:4.548
Accuracy:52.068% A+
KPH:23.800 C+
VKPH:16 B++
G40-F Ranger
C*
Kills:106
V. Kills:85 123%
Deaths:11
KDR:9.636
Accuracy:38.925% B**
KPH:34.100 C
VKPH:27.300 C*
Kills:43,229 (41,638 + 1,591)
Deaths:2,022
KDR:21.379
VKDR:8.790
Vehicle Kills:17,773
Kill Difference:41,207
Playtime:717.726 hours
Usage:40%
Score:16.125m
Score/min:374
Driving Accuracy:57.430%
Gunner Accuracy:38.925%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:184
V. Kills:11 N/A
Deaths:4
KDR:46
Accuracy:19.475% B+
KPH:113 A+
VKPH:6.800 A+
M12 Kobalt
B
Kills:120
V. Kills:7 N/A
Deaths:8
KDR:15
Accuracy:18.444% C*
KPH:77.600 C*
VKPH:4.500 B
M40 Fury
A+
Kills:74
V. Kills:23 308%
Deaths:8
KDR:9.250
Accuracy:38.710% C**
KPH:63.400 B+
VKPH:19.700 A+
M40 Fury
C+
Kills:66
V. Kills:16 388%
Deaths:13
KDR:5.077
Accuracy:50.133% A++
KPH:33.600 C-
VKPH:8.200 C+
M20 Basilisk
B+
Kills:59
V. Kills:20 281%
Deaths:12
KDR:4.917
Accuracy:43.763% B+
KPH:20.200 C+
VKPH:6.800 C
Kills:503 (0 + 503)
Deaths:45
KDR:11.178
VKDR:1.711
Vehicle Kills:77
Kill Difference:458
Playtime:9.232 hours
Usage:1%
Score:0.197m
Score/min:355
Driving Accuracy:N/A%
Gunner Accuracy:43.763%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:88
V. Kills:8 N/A
Deaths:4
KDR:22
Accuracy:35.862% C*
KPH:97.500 B++
VKPH:8.900 B++
Kills:88 (0 + 88)
Deaths:4
KDR:22
VKDR:2
Vehicle Kills:8
Kill Difference:84
Playtime:0.903 hours
Usage:0%
Score:0.013m
Score/min:231
Piloting Accuracy:N/A%
Gunner Accuracy:35.862%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 31,73719,0781,45113.148B**8.7158.152%A3.323%C++47.6A+31.6A*390400.7h6.5B+11.1B*
P2-120 HEAT 22,82018,83331459.978S55.5460.441%A++N/A77.9S16.5A+317241.7h3.5A+5.8A++
P2-120 HESH 4,2753,72713427.813B++23.3857.43%A++N/A85.1A+12.5B++30643.8h4.1B++7.1B**
TRAC-5 1,3621,3513753.603S0.8325.339%B++18.801%C+15.4C+N/A7187.6h13.2B+52.2B+
L-24R Spur 1,4071,3121379.577C++5.1441.117%C+1.22%D33C+2.4C7839.8h24.4C++59.3C*
M3 Pounder HEG 1,4601,2614402.866B*1.5748.214%B**3.648%B27.5A4.3B+12045.9h10.9B**22.7B*
M3 Pounder HEG 1,4101,2154402.761B++1.6850.82%B**3.704%B+26.8B**4.3C**11645.4h11.9B**23.5B*
T7 Mini-Chaingun 1,1941,1739511.233C**3.2021.526%B*13.64%C++34.5C++N/A8934h12.8B+59.3B+
L100 Python HEAT 1,5251,16910311.35A6.9166.043%A+N/A71.3M21.7A*33116.4h4.8B+7.3B*
MSW-R 1,1831,1689331.252C3.1924.316%C**21.918%C43.9C*N/A12426.6h11.7C**48.2B+
TAR 1,1721,1581,0931.059C+3.3824.458%C++17.444%D30C+N/A10038.6h13.1C++53.4C**
PDW-16 Hailstorm 1,1801,1421,3180.866C+3.5725.292%C*20.49%B++9.7D-N/A29118.2h16.9C+66.9C++
L100 Python AP 1,4951,0388312.506A++8.0766.428%B**N/A61.8M27.2A++36516.8h4.7B+7B**
P525 Marauder 9329002536B++31.5633.969%A*1.333%D191.5M*6.8A6934.7h4.9B*14.5B**
CAS30 Tank Buster 1,7168296581.26C+3.1860.459%A+N/A8.1C+8.6C*103102.9h56.4C++93.3B+
Spear Anti-Vehicle Phalanx Turret 1,0507013420.618A*16.1856.249%A3.424%C56.5B**28.1B++47612.4h7B12.5B*
L105 Zephyr 8056424613.957C**9.5257.306%A++N/A64.2B+16.3A41010h6C**10.4B++
M1 Heavy Cycler 6206112332.622B**1.8217.913%B*19.476%B35.1A+N/A10317.4h14.7B**81.8B++
SMG-46 Armistice 6225936920.857C+3.5826.683%C*20.068%B+15.8DN/A4937.6h16.9C63.3C++
NS-11A 5975925421.092C+3.3526.003%B19.764%C28.6C+N/A8820.7h13B49.9B+
M1 Heavy Cycler 5525432322.341B+2.1017.332%B20.442%C*32.7BN/A8416.6h15.6B+89.9B+
M18 Rotary 6223592121.693C+2.7439.705%A5.292%A++14.2C+10.4C+14125.2h108.4B273B+
Hellfire Rocket Pods 414347595.881C+1.4461.312%A+N/A89C*17.2B6603.9h16.2B26.4B++
T1S Cycler 2902872111.36C*3.0825.395%C*16.725%D25.9CN/A7611.1h12.8C++50.5C**
MR11 Gatekeeper 492277397.103B*2.6747.521%B**N/A26.6B++20.7B++96410.4h51.8C++108.9B+
TMG-50 2502462480.992C+3.4522.385%C*18.699%D34.2C+N/A1307.2h10.8B+48.2B
M18 Needler 2851891189U184.5643.792%A*4.762%A++26.3A13.3B++2777.2h92.4B++211B*
MRC3 Mercy 190187583.224B+1.2119.587%B++25.669%B**44.5AN/A1174.2h17.9B+91.1B+
M12 Kobalt 195184446A*41.5619.475%B+17.391%C+115A+6.9A++3361.6h14.3B*73.5B+
MRC3 Mercy 183174583B+1.4419.846%B++25.862%B**41.4B**2.1M++1144.2h19.4C*97.7B+
G30 Vulcan 319167179.824B**5.3933.565%B+1.796%D-22.6C++20.5B*6177.4h96.1C++286.4B+
MANA Anti-Vehicle Turret 3571631211.347C+3.0973.247%A++3.067%C-40.8B+48.5B**8394h11.4C+15.6B+
T1 Cycler 160159662.409A2.0322.852%C++21.384%C+37.9B*N/A2374.2h10.3A45.2B*
T2 Striker 3371442850.505C+3.9362.65%B**N/A11C+14.7B++18913.1h53C84.5C*
E540 Halberd 236141314.548C0.1152.068%A+1.418%D--23.9C+16.1B*6065.9h8.2D**15.8C+
HC1 Cougar 1351351281.055C+3.3824.332%C+28.889%A11.3DN/A5311.9h10.8B+44.4B+
NSX Naginata 1311281310.977C3.4622.208%C+25.781%C28.4C--N/A684.5h12.5C++56.5C*
Aspis Anti-Aircraft Phalanx Turret 252125158.333A++3.9032.988%B**N/A17.4A17.6A3127.2h111.2B**337.1B**
Dual-75 Duster 151121148.643C4.2144.773%B++2.479%M*63.7C15.8M++5701.9h5.6C*12.6B+
M12 Kobalt 127120815C+10.5618.444%C*20%C**80C**4.7B+2451.5h15.5B+83.8B+
M60-A Bulldog 137119717B**12.5642.45%B+N/A45.8B+6.9C++3602.6h4.6B*10.9B*
Tank Mine 156118814.75S10.311013.92%UN/A295M**95B**39510.4h6.8T*0.7M++
C-4 172112157.467S3.03107.051%UN/A186.7A**100S51660.6h1.5C++1.4A++
G40-F Ranger 191106119.636B++5.2038.925%B**N/A34.2C27.4C*3613.1h101.7C-261.2C++
Frag Grenade 1031021102N/A97.5634.553%D**N/A1020A*10C**47910.1h1.7A++4.8B**
T9 CARV 9392137.077M*2.6421.765%B+20.652%C31.7C*N/A4362.9h10.3B**47.5B++
CAS 14-E 9688422C*17.5635.862%C*N/A97.8B++8.9B++2310.9h31C++86.4C*
Skyguard 15783194.368B*0.0738.137%A+1.205%D14.1C++12.5B*2755.9h107.7B+282.5B*
M40 Fury 977489.25C*4.8138.71%C**N/A61.7B19.2A+5381.2h11.8B30.6B+
M40 Fury 8266135.077C0.6450.133%A++4.545%M++33C-8C3592h20D39.9C*
ML-7 12662680.912B+3.5366.71%B**1.613%D17.2D17.8B*7773.6h8.2C--12.3C++
M20 Basilisk 7959124.917B*0.4843.763%B+5.085%C20.3C+6.9C3472.9h76.8B+175.6B++
C150 Dalton 9653143.786C0.6540.348%C+N/A24.1D19.5C7292.2h4.8C+11.9C++
MANA Anti-Personnel Turret 5050124.167N/A0.2732.066%UN/A500UN/A1767400.1h48.2T*150.4T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret231,1821.8h
Spawn Beacon137970.7h
Nano-Armor Kit1,4832,530,938211.8h
Nanite Revive Grenade01760.1h
Medical Applicator532118,18113.8h
Motion Spotter1690.1h
Xiphos Anti-Personnel Phalanx Tower0600h
Welding Device02220.1h
Ammunition Package381,8201.5h
Anti-Infantry MANA Turret51390.3h
Snowman Soldier0720.1h

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