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Agent Poubelliseur[91AR] Poubelliseur
NC BR 52

KDR: 4.88

Score: 2.7m

Last Seen: Aug 29th, 2019 4:23 PM
- OFFLINE - 491.8 hour(s)

Battle Rank 52 - New Conglomerate on Cobalt
Level Progress (to 53): 30%
Level 100 Progress: 14% 514h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 HEAT Titan-150 AP Razor GD-23 C75 Viper L-24R Spur NC1 Gauss Rifle E540 Halberd E540 Halberd-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $187,650 MLG Score: 150
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.958%17.903%501312113911.218073.658

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.398%0.929B*-0.094C+0.615B+HEAD + (~3.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.60.382C**12.70.165C++32.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.144%0.3%5739212122,668106123325.1698216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.6%2.45A**-1.358D**-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.867B*3.80.729B++2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.7m277.2%526 (31.6k)491 (29.5k)4.876054,0528316.2948352 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC121423810.53%2.715%2906:302

91% Engineer8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 27th, 2014 11:03 AMAug 19th, 2019 1:18 PMSep 18th, 2019 10:08 PM (62m) (PST)Aug 29th, 2019 1:59 PM (20d) (PST)Aug 29th, 2019 12:23 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,968601,9080.7500.1540.0202.8200.267150

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
118,1023,621114,48145911691629,458

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
90h/3.8d 1,179 110 1,528 15.2k 97 209 1,440 10.6m

EngineerCLASS DETAILS: Engineer
Razor GD-23
B**
Kills:229
Deaths:228
KDR:1.004
Accuracy:29.434% B**
HSR:17.467% D
Kills:229
Deaths (as Engineer):228
Deaths (to Engineers):229
KDR:1.00439
Kill Difference:1
Playtime:82.244 hours
Usage:91%
Score:2.498m
Score/min:506
Accuracy (listed only):29.434%
HSR (listed only):17.467%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B++
Kills:58
Deaths:61
KDR:0.951
Accuracy:23.843% B++
HSR:15.517% D*
Kills:58
Deaths (as Heavy Assault):61
Deaths (to Heavy Assaults):175
KDR:0.95082
Kill Difference:3
Playtime:2.813 hours
Usage:3%
Score:0.058m
Score/min:346
Accuracy (listed only):23.843%
HSR (listed only):15.517%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B++
Kills:104
Deaths:133
KDR:0.782
Accuracy:26.763% B++
HSR:20.192% C+
Kills:104
Deaths (as Combat Medic):133
Deaths (to Combat Medics):67
KDR:0.78195
Kill Difference:29
Playtime:4.354 hours
Usage:5%
Score:0.088m
Score/min:335
Accuracy (listed only):26.763%
HSR (listed only):20.192%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A+
Kills:163
V. Kills:3 N/A
Deaths:3
KDR:54.333
Accuracy:40.407% C**
KPH:59.200 A+
VKPH:1.100 D--
Kills:163 (163 + 0)
Deaths:3
KDR:54.333
VKDR:1
Vehicle Kills:3
Kill Difference:160
Playtime:2.755 hours
Usage:3%
Score:0.030m
Score/min:181
Piloting Accuracy:40.407%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A**
Kills:208
V. Kills:71 289%
Deaths:24
KDR:8.667
Accuracy:52.943% A+
KPH:55.800 A+
VKPH:19 A**
Kills:208 (208 + 0)
Deaths:24
KDR:8.667
VKDR:2.958
Vehicle Kills:71
Kill Difference:184
Playtime:3.728 hours
Usage:4%
Score:0.082m
Score/min:366
Driving Accuracy:52.943%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
S
Kills:1,386
V. Kills:555 249%
Deaths:36
KDR:38.500
Accuracy:64.427% A++
KPH:64.600 S
VKPH:25.900 S
Titan-150 AP
M*
Kills:1,282
V. Kills:601 213%
Deaths:71
KDR:18.056
Accuracy:66.123% A*
KPH:58.600 M*
VKPH:27.500 M
E540 Halberd
A++
Kills:75
V. Kills:26 278%
Deaths:4
KDR:18.750
Accuracy:48.501% B+
KPH:46.700 A++
VKPH:16.200 C**
G40-F Ranger
A**
Kills:53
V. Kills:28 183%
Deaths:5
KDR:10.600
Accuracy:43.650% A**
KPH:79.400 A++
VKPH:41.900 A+
Kills:2,796 (2,668 + 128)
Deaths:116
KDR:24.103
VKDR:10.431
Vehicle Kills:1,210
Kill Difference:2,680
Playtime:45.601 hours
Usage:51%
Score:1.050m
Score/min:384
Driving Accuracy:66.123%
Gunner Accuracy:43.650%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B
Kills:60
V. Kills:20 286%
Deaths:10
KDR:6
Accuracy:56.506% C+
KPH:49.100 B
VKPH:16.400 D
Kills:60 (0 + 60)
Deaths:10
KDR:6
VKDR:2
Vehicle Kills:20
Kill Difference:50
Playtime:1.223 hours
Usage:1%
Score:0.018m
Score/min:251
Driving Accuracy:N/A%
Gunner Accuracy:56.506%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 HEAT 1,9411,3863638.5S33.6264.427%A++N/A64.8S25.9S37121.4h4.2B+6.5B**
Titan-150 AP 1,8831,2827118.056A++13.1866.123%A*N/A58.5M*27.4M38321.9h3.4B*5.2A
Razor GD-23 2442292281.004C++3.8729.434%B**17.467%D25.2C+1.6M**839.1h13.4C+45.7B+
C75 Viper 279208248.667B**3.7952.943%A+N/A56.2A+19.2A**3663.7h8.9B*16.8B**
L-24R Spur 166163354.333U49.4640.407%C**1.84%C+58.2A1.1D--1802.8h16.8B+41.6B+
NC1 Gauss Rifle 1091041330.782C+4.0926.763%B++20.192%C+29.7B1.4M923.5h13.1C++49.1B+
E540 Halberd 10175418.75A+13.8748.501%B+N/A46.9A++16.3B4401.6h5B+10.2B++
E540 Halberd-H 8060106C+1.1256.506%C+N/A50B+16.7C--2501.2h5.1B+9B+
NC6 Gauss SAW 6458610.951C+3.9323.843%B++15.517%D*34.1C*3.5S1561.7h9.3B+39.1B+
Spear Anti-Vehicle Phalanx Turret 7757319A++14.1257.119%A+5.263%B++71.3A++25B+5420.8h6.1B++10.6B**
G40-F Ranger 8153510.6B+5.7243.65%A**N/A75.7A++40A6720.7h62.5B+143.2B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit173217,54113.6h
Medical Applicator327,5340.7h
Ammunition Package31390.1h

Check the help document for the dictionary if you want to learn more about words used here.


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