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Jolly PouchofChaos[SAHD] PouchofChaos
NC BR 111

KDR: 3.75

Score: 24.6m

Last Seen: Oct 15th, 2019 3:35 PM
- OFFLINE - 69.7 hour(s)

Battle Rank 113 (111 total) - New Conglomerate on Miller - Outfit Leader of Sergo and his dangerous friends[SAHD] Sergo and his dangerous friends
NC outfit on Miller

Members: 3
Level Progress (to 114): 11%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NS-15M2 NS-15 Gallows SAS-R NS-15M AE NS Decimator NS-44 Commissioner M20 Mustang
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,370,790 MLG Score: 8290
Fun Score: N/A
Cheeseburgers Flipped: 41TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.685%40.784%129226119052,5794.27784-0.524

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.19%2.036A*3.035M++-0.929D--HEAD ++ (~24.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.90.637B+8.50.401B18.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.025%0.469%617312132,3463869746.07772241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.236%-0.879D---1.031D*0.727

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.40.28C*33.50.364C**81.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.324%8.048%210312134972761731.80072286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.735%-0.265C0.888B*1.921

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.20.572B+17.10.572B+34.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.897%81.861%210212144,8681273103.82104

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.926%1.012B**0.965B*0.002

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.578B+1.70.453B+2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.114%27.572%2104121297293301.04069

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.216%2.18A*2.775M0.261

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.767B++2.30.572B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sergo and his dangerous friends[SAHD] Sergo and his dangerous friends
NC outfit on Miller

Members: 3
24.6m167%621 (37.3k)513 (30.8k)3.753573,91419,6923.89026111 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1216701429.35%36.813%108002:2625

8% Combat Medic6% Engineer67% Heavy Assault14% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 11th, 2017 1:13 PMSep 14th, 2017 1:18 PMOct 17th, 2019 7:22 PM (13h) (PST)Oct 15th, 2019 12:01 PM (3d) (PST)Oct 15th, 2019 11:35 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1082938151.5410.4110.5672.6670.0558290

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,50417,56848,936922534160330,773

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
799.3h/33.3d 2,693 27,210 19,248 127.9k 1,150 2,541 2,641 53.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:19,798
Deaths:4,706
KDR:4.207
Accuracy:31.323% A
HSR:40.812% A*
NS-15M2
A*
Kills:5,622
Deaths:1,394
KDR:4.033
Accuracy:29.353% B**
HSR:43.259% A*
NS-15 Gallows
A++
Kills:4,043
Deaths:954
KDR:4.238
Accuracy:29.987% B
HSR:46.327% A++
NS-15M AE
A*
Kills:3,201
Deaths:754
KDR:4.245
Accuracy:31.108% B**
HSR:45.205% A*
NC6A GODSAW
S
Kills:1,589
Deaths:383
KDR:4.149
Accuracy:54.119% S
HSR:39.144% A++
MGR-L1 Promise
M
Kills:1,233
Deaths:254
KDR:4.854
Accuracy:30.880% A
HSR:43.958% M
NSX Naginata
A++
Kills:1,225
Deaths:342
KDR:3.582
Accuracy:28.340% B**
HSR:39.918% A++
GD-22S
A*
Kills:1,206
Deaths:313
KDR:3.853
Accuracy:29.769% A
HSR:38.143% A*
NC6 Gauss SAW
A**
Kills:1,193
Deaths:271
KDR:4.402
Accuracy:29.743% A++
HSR:38.977% A**
EM6
A*
Kills:1,172
Deaths:266
KDR:4.406
Accuracy:29.836% A+
HSR:37.372% A*
NC6S Gauss SAW S
A*
Kills:362
Deaths:91
KDR:3.978
Accuracy:31.639% A+
HSR:40.332% A*
Kills:40,644
Deaths (as Heavy Assault):9,728
Deaths (to Heavy Assaults):6,883
KDR:4.17804
Kill Difference:30,916
Playtime:532.934 hours
Usage:67%
Score:16.995m
Score/min:532
Accuracy (listed only):32.373%
HSR (listed only):41.222%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tengu
A*
Kills:1,169
Deaths:325
KDR:3.597
Accuracy:42.453% B*
HSR:34.388% A*
NSX Tanto
B**
Kills:1,168
Deaths:424
KDR:2.755
Accuracy:32.407% B**
HSR:32.534% B**
NS Baron G5AE
A++
Kills:1,163
Deaths:298
KDR:3.903
Accuracy:48.021% C++
HSR:25.022% A++
MGR-S1 Gladius
A*
Kills:1,109
Deaths:242
KDR:4.583
Accuracy:32.702% B**
HSR:36.519% A*
AF-4 Cyclone
M+
Kills:1,093
Deaths:306
KDR:3.572
Accuracy:32.548% A
HSR:37.603% M+
LA39 Bruiser
A
Kills:559
Deaths:154
KDR:3.630
Accuracy:76.708% A
HSR:22.361% A
GD-7F
A*
Kills:478
Deaths:161
KDR:2.969
Accuracy:30.761% A
HSR:32.008% A*
GD-66 Claw
S
Kills:196
Deaths:86
KDR:2.279
Accuracy:54.260% C
HSR:37.755% S
AF-57 Piston
M
Kills:145
Deaths:46
KDR:3.152
Accuracy:57.531% A++
HSR:24.138% M
AF-19 Mercenary
A++
Kills:103
Deaths:38
KDR:2.711
Accuracy:29.247% A
HSR:31.068% A++
Mauler S6
S
Kills:72
Deaths:16
KDR:4.500
Accuracy:69.403% M++
HSR:47.222% S
Kills:7,255
Deaths (as Light Assault):2,096
Deaths (to Light Assaults):3,044
KDR:3.46135
Kill Difference:5,159
Playtime:34.461 hours
Usage:4%
Score:0.989m
Score/min:479
Accuracy (listed only):46.004%
HSR (listed only):32.784%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
A*
Kills:1,197
Deaths:355
KDR:3.372
Accuracy:29.121% B*
HSR:36.090% A*
NS-11A
A*
Kills:1,171
Deaths:241
KDR:4.859
Accuracy:28.542% B*
HSR:37.831% A*
NSX Tengu
A*
Kills:1,169
Deaths:325
KDR:3.597
Accuracy:42.453% B*
HSR:34.388% A*
NS Baron G5AE
A++
Kills:1,163
Deaths:298
KDR:3.903
Accuracy:48.021% C++
HSR:25.022% A++
MGR-S1 Gladius
A*
Kills:1,109
Deaths:242
KDR:4.583
Accuracy:32.702% B**
HSR:36.519% A*
AF-4 Cyclone
M+
Kills:1,093
Deaths:306
KDR:3.572
Accuracy:32.548% A
HSR:37.603% M+
GR-22
A*
Kills:640
Deaths:163
KDR:3.926
Accuracy:29.848% B**
HSR:36.250% A*
LA39 Bruiser
A
Kills:559
Deaths:154
KDR:3.630
Accuracy:76.708% A
HSR:22.361% A
GD-66 Claw
S
Kills:196
Deaths:86
KDR:2.279
Accuracy:54.260% C
HSR:37.755% S
AF-57 Piston
M
Kills:145
Deaths:46
KDR:3.152
Accuracy:57.531% A++
HSR:24.138% M
Mauler S6
S
Kills:72
Deaths:16
KDR:4.500
Accuracy:69.403% M++
HSR:47.222% S
Kills:8,514
Deaths (as Combat Medic):2,232
Deaths (to Combat Medics):2,412
KDR:3.81452
Kill Difference:6,282
Playtime:62.397 hours
Usage:8%
Score:1.962m
Score/min:524
Accuracy (listed only):45.558%
HSR (listed only):34.107%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:3,709
Deaths:703
KDR:5.276
Accuracy:43.497% B++
HSR:77.325% B*
NS-44 Commissioner
A*
Kills:1,793
Deaths:1,090
KDR:1.645
Accuracy:47.328% A
HSR:38.539% A*
NS-357 Underboss
A+
Kills:1,259
Deaths:825
KDR:1.526
Accuracy:43.405% B*
HSR:34.075% A+
NSX Tengu
A*
Kills:1,169
Deaths:325
KDR:3.597
Accuracy:42.453% B*
HSR:34.388% A*
NSX Tomoe
B**
Kills:1,160
Deaths:458
KDR:2.533
Accuracy:28.175% C+
HSR:47.586% B**
NSX Daimyo
B++
Kills:1,159
Deaths:282
KDR:4.110
Accuracy:38.049% C--
HSR:96.376% B++
MGR-S1 Gladius
A*
Kills:1,109
Deaths:242
KDR:4.583
Accuracy:32.702% B**
HSR:36.519% A*
AF-4 Cyclone
M+
Kills:1,093
Deaths:306
KDR:3.572
Accuracy:32.548% A
HSR:37.603% M+
Soldier Soaker
B**
Kills:171
Deaths:81
KDR:2.111
Accuracy:42.864% B**
HSR:11.111% D
LA8 Rebel
M
Kills:154
Deaths:99
KDR:1.556
Accuracy:36.966% B*
HSR:42.208% M
NS-61 Emissary
A++
Kills:129
Deaths:89
KDR:1.449
Accuracy:31.679% B+
HSR:26.357% A++
NC4 Mag-Shot
A++
Kills:80
Deaths:53
KDR:1.509
Accuracy:35.742% A
HSR:31.250% A++
NS Deep Freeze
B*
Kills:56
Deaths:16
KDR:3.500
Accuracy:55.405% B*
HSR:8.929% D
Kills:13,041
Deaths (as Infiltrator):4,569
Deaths (to Infiltrators):2,898
KDR:2.85424
Kill Difference:8,472
Playtime:108.054 hours
Usage:14%
Score:2.566m
Score/min:396
Accuracy (listed only):39.293%
HSR (listed only):40.174%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
B**
Kills:1,168
Deaths:424
KDR:2.755
Accuracy:32.407% B**
HSR:32.534% B**
NS Baron G5AE
A++
Kills:1,163
Deaths:298
KDR:3.903
Accuracy:48.021% C++
HSR:25.022% A++
LA39 Bruiser
A
Kills:559
Deaths:154
KDR:3.630
Accuracy:76.708% A
HSR:22.361% A
GD-7F
A*
Kills:478
Deaths:161
KDR:2.969
Accuracy:30.761% A
HSR:32.008% A*
Warden
A**
Kills:401
Deaths:121
KDR:3.314
Accuracy:40.720% A*
HSR:41.397% A**
GD-66 Claw
S
Kills:196
Deaths:86
KDR:2.279
Accuracy:54.260% C
HSR:37.755% S
AF-57 Piston
M
Kills:145
Deaths:46
KDR:3.152
Accuracy:57.531% A++
HSR:24.138% M
AF-19 Mercenary
A++
Kills:103
Deaths:38
KDR:2.711
Accuracy:29.247% A
HSR:31.068% A++
Mauler S6
S
Kills:72
Deaths:16
KDR:4.500
Accuracy:69.403% M++
HSR:47.222% S
Kills:4,285
Deaths (as Engineer):1,344
Deaths (to Engineers):2,206
KDR:3.18824
Kill Difference:2,941
Playtime:51.213 hours
Usage:6%
Score:1.891m
Score/min:616
Accuracy (listed only):48.784%
HSR (listed only):32.612%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A*
Kills:278
Deaths:72
KDR:3.861
Accuracy:52.843% A*
HSR:20.504% B*
AF-34 Mattock
M++
Kills:264
Deaths:72
KDR:3.667
Accuracy:55.245% A*
HSR:31.061% M++
Kills:542
Deaths (as MAX Suit):72
Deaths (to MAX Suits):719
KDR:7.52778
Kill Difference:470
Playtime:5.195 hours
Usage:1%
Score:0.191m
Score/min:612
Accuracy (listed only):54.044%
HSR (listed only):25.782%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M**
Kills:1,674
V. Kills:889 188%
Deaths:220
KDR:7.609
Accuracy:28.030% C--
KPH:56.900 M**
VKPH:30.200 M++
Breaker Rocket Pods
A*
Kills:554
V. Kills:60 N/A
Deaths:9
KDR:61.556
Accuracy:54.014% B+
KPH:278.400 A*
VKPH:30.200 B**
Hornet Missiles
B*
Kills:179
V. Kills:109 163%
Deaths:16
KDR:11.188
Accuracy:61.832% B
KPH:104 B*
VKPH:63.300 B*
M20 Kestrel
M**
Kills:164
V. Kills:92 176%
Deaths:18
KDR:9.111
Accuracy:30.435% C++
KPH:77.300 M**
VKPH:43.400 A**
M30 Mustang AH
A
Kills:118
V. Kills:11 N/A
Deaths:12
KDR:9.833
Accuracy:58.562% B+
KPH:93 A
VKPH:8.700 B**
Kills:2,689 (1,956 + 0)
Deaths:275
KDR:9.778
VKDR:4.222
Vehicle Kills:1,161
Kill Difference:2,414
Playtime:36.529 hours
Usage:5%
Score:0.986m
Score/min:450
Piloting Accuracy:58.562%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
S
Kills:112
V. Kills:70 158%
Deaths:2
KDR:56
Accuracy:40.978% A
KPH:86.800 M**
VKPH:54.300 S
Kills:112 (0 + 112)
Deaths:2
KDR:56
VKDR:35
Vehicle Kills:70
Kill Difference:110
Playtime:1.291 hours
Usage:0%
Score:0.041m
Score/min:528
Piloting Accuracy:N/A%
Gunner Accuracy:40.978%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
S
Kills:214
V. Kills:67 315%
Deaths:8
KDR:26.750
Accuracy:58.491% A++
KPH:72.100 S
VKPH:22.600 A+
Kills:214 (0 + 214)
Deaths:8
KDR:26.750
VKDR:8.375
Vehicle Kills:67
Kill Difference:206
Playtime:2.967 hours
Usage:0%
Score:0.101m
Score/min:565
Driving Accuracy:N/A%
Gunner Accuracy:58.491%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:171
V. Kills:2 N/A
Deaths:2
KDR:85.500
Accuracy:19.614% B
KPH:116.800 A+
VKPH:1.400 D
Kills:171 (0 + 171)
Deaths:2
KDR:85.500
VKDR:1
Vehicle Kills:2
Kill Difference:169
Playtime:1.464 hours
Usage:0%
Score:0.030m
Score/min:336
Driving Accuracy:N/A%
Gunner Accuracy:19.614%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:131
V. Kills:6 N/A
Deaths:5
KDR:26.200
Accuracy:29.521% D
KPH:107.500 B**
VKPH:4.900 C
Kills:131 (0 + 131)
Deaths:5
KDR:26.200
VKDR:1.200
Vehicle Kills:6
Kill Difference:126
Playtime:1.219 hours
Usage:0%
Score:0.020m
Score/min:277
Piloting Accuracy:N/A%
Gunner Accuracy:29.521%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 19,91319,7984,7064.207B++0.4531.323%A40.812%A*117.4A**N/A323168.7h7.8B**24.9B*
NS-15M2 5,6595,6221,3944.033A+0.2829.353%B**43.259%A*96.6A++N/A27558.2h9.5B**32.5B*
NS-15 Gallows 4,0654,0439544.238B++0.4829.987%B46.327%A++90.2B++N/A22044.8h9.1B**30.5B++
SAS-R 3,7173,7097035.276B**1.5243.497%B++77.325%B*86.3A*N/A24943h1.7B**3.8B**
NS-15M AE 3,2183,2017544.245B*0.4931.108%B**45.205%A*118.6A++N/A31027h9.1B**29.2B*
NS Decimator 2,7192,1695943.652M*0.1065.622%B+3.227%B**72.3A*18.3C**35730h3.2B**4.9B**
NS-44 Commissioner 1,7981,7931,0901.645B++2.1147.328%A38.539%A*103MN/A32017.4h3B*6.4B*
M20 Mustang 2,5631,6742207.609A*3.8628.03%C--N/A56.9M**30.2M++39729.4h43.6B**155.7B**
NC6A GODSAW 1,6011,5893834.149B**0.4054.119%S39.144%A++103.2AN/A29815.4h18.5D34.1C++
Hardlight Dagger 1,5731,5718,3960.187S3.5727.957%C+2.673%D6.1C+N/A7256.9h1.2A+4.2B+
NS-357 Underboss 1,2641,2598251.526B+2.2343.405%B*34.075%A+93.3A++N/A25313.5h3.5B++8.1B+
MGR-L1 Promise 1,2391,2332544.854M+1.1030.88%A43.958%M132.6M*N/A5679.3h9.1A29.3B**
NSX Naginata 1,2341,2253423.582A*0.1728.34%B**39.918%A++102.9A*N/A27011.9h8.4B**29.8B*
GD-22S 1,2121,2063133.853A0.1029.769%A38.143%A*98.9A**N/A26712.2h8.3B**27.9B*
Icikill 1,2031,2006,9120.174A**3.5822.365%D4.417%D4.4C+N/A7271.5h1.4B**6.1B
Carnage AR 1,2081,1973553.372A+0.3829.121%B*36.09%A*63A+N/A16219h10.4B**35.6B**
NC6 Gauss SAW 1,1981,1932714.402M++0.6529.743%A++38.977%A**98.6M++N/A43012.1h6.8B**22.7B*
NC05 Jackhammer 1,1941,1883063.882M0.1355.014%A22.812%A++100.7A*N/A24711.8h4B*7.4B++
EM6 1,1781,1722664.406A++0.6529.836%A+37.372%A*100.2A*N/A24711.7h8.3B**27.8B*
NS-11A 1,1811,1712414.859M++1.1128.542%B*37.831%A*82.5A**N/A24314.2h9.9A34.6B**
NSX Tengu 1,1721,1693253.597A**0.1642.453%B*34.388%A*88.6A*N/A20613.2h10.2B*24B++
NSX Tanto 1,1771,1684242.755A++1.0032.407%B**32.534%B**89.8A*N/A22213h9.7B++29.9B+
NS Baron G5AE 1,1661,1632983.903A**0.1548.021%C++25.022%A++90.2A++N/A19912.9h3.5B*7.3C++
NSX Tomoe 1,1601,1604582.533B++1.2228.175%C+47.586%B**65.5B**N/A14717.7h11.1B*39.6B+
NSX Daimyo 1,1611,1592824.11B0.3638.049%C--96.376%B++68.2B+N/A16717h1.9B**5.1B+
MGR-S1 Gladius 1,1111,1092424.583A*0.8332.702%B**36.519%A*95.6A*N/A35111.6h7.3B*22.4B*
AF-4 Cyclone 1,0941,0933063.572A++0.1832.548%A37.603%M+128.6M**N/A3638.5h8.4B**25.7B*
GR-22 6456401633.926A++0.1729.848%B**36.25%A*90.1MN/A2387.1h9.9A33.3B**
LA39 Bruiser 5595591543.63A*0.1276.708%A22.361%A139.8SN/A5244h1.9B**2.4B*
Breaker Rocket Pods 614554961.556S57.8054.014%B+N/A277A*30B**8412h8.7B**16.1B*
Frag Grenade 5515371537N/A533.2540.816%DN/A315.9D8.2C+11171.7h4.5C-11.1C-
GD-7F 4864781612.969A*0.7830.761%A32.008%A*85.4A**1.4A**3345.6h9.5B**30.8B*
Warden 4084011213.314A++0.4440.72%A*41.397%A**87.2M**1.5A++2784.6h5.8A14.2B**
Shrike 5153651053.476S0.2859.021%C**2.192%C57.9M+23.8A++3896.3h4.6B**7.8B**
NC6S Gauss SAW S 365362913.978A*0.2231.639%A+40.332%A*113.1A**N/A3263.2h8.7B*27.6B++
C-4 3303031062.858B**0.9023.389%C-N/A202M18D12901.5h1.3B+5.5C*
AF-34 Mattock 281278723.861C**0.1152.843%A*20.504%B*73.2A++N/A2003.8h8.6D*16.3B+
AF-34 Mattock 267264723.667C**0.0955.245%A*31.061%M++69.5A++N/A2443.8h9.9D**17.9C**
Hawk GD-68 279254435.907S2.1579.141%A**8.661%M**90.7S8.9C4132.8h3.5A*4.4A*
E540 Halberd 281214826.75A**23.0058.491%A++N/A71.3S22.3A+5653h4.3B**7.4A
GD-66 Claw 196196862.279B**1.4754.26%C37.755%S72.6AN/A2892.7h2.5C++4.6C++
Hornet Missiles 2881791611.188B**7.4361.832%BN/A105.3B*64.1B*7621.7h7.2B*11.7B*
Soldier Soaker 173171812.111B*1.6442.864%B**11.111%D155.5M**1.8B**3821.1h5.3B+12.3B*
M12 Kobalt 173171285.5S81.7519.614%B22.222%B*114A+1.3D-3351.5h12A60.9B++
M20 Kestrel 256164189.111A++5.3630.435%C++N/A78.1M**43.8A**5252.1h39.6B**130B*
LA8 Rebel 154154991.556B++2.2036.966%B*42.208%M128.3SN/A3971.2h4.5B**12.2B*
AF-57 Piston 145145463.152A*0.6057.531%A++24.138%M90.6A**N/A3461.6h3.8B++6.6B++
Mag-Cutter 1451444,0440.036B+3.7210.754%D**N/A0.9B+N/A3156.5h1.6B*14.9C+
CAS 14-E 137131526.2B++22.4529.521%DN/A109.2B**5C2761.2h22.5B++76.4B+
NS-61 Emissary 129129891.449B*2.3031.679%B+26.357%A++143.3SN/A4170.9h9.9B+31.4B*
M30 Mustang AH 129118129.833B+6.0858.562%B+N/A90.8A8.5B**5081.3h6.1B+10.5B+
AP30 Shredder 182112256S52.2540.978%AN/A86.2M**53.8S5271.3h49.2B*120B**
AF-19 Mercenary 107103382.711A**1.0429.247%A31.068%A++36.8B**1.4M++6202.8h9.2B**31.6B*
NC4 Mag-Shot 8080531.509B**2.2435.742%A31.25%A++88.9M**N/A4240.9h5.7B*15.9B*
Mauler S6 7272164.5M++0.7569.403%M++47.222%S102.9SN/A9570.7h2.6A++3.7A+
NS Deep Freeze 5656163.5M+0.2555.405%B*8.929%D93.3B*N/A540.6h1.5B+2.6B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41,3880.7h
Nano-Armor Kit3064,1363.7h
Medical Kit1,36615,12819.4h
Nanite Revive Grenade07280.2h
Motion Spotter124,7342h
Recon Detection Device31910.2h
Ammunition Package43820.1h
Shield Recharging Field124,0981.1h
Medical Applicator148123,0888.4h
Anti-Infantry MANA Turret2800.1h
Nano-Repair Grenade01040h

Check the help document for the dictionary if you want to learn more about words used here.


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