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Jolly PouchofChaos[SAHD] PouchofChaos
NC BR 108

KDR: 3.77

Score: 23.1m

Last Seen: Jun 16th, 2019 4:51 PM
- OFFLINE - 9.7 hour(s)

Battle Rank 111 (108 total) - New Conglomerate on Miller - Outfit Leader of Sergo and his dangerous friends[SAHD] Sergo and his dangerous friends
NC outfit on Miller

Members: 5
Level Progress (to 112): 22%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NS-15M2 NS-15 Gallows SAS-R NS-15M AE NS Decimator NS-44 Commissioner M20 Mustang
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,628,496 MLG Score: 8496
Fun Score: N/A
Cheeseburgers Flipped: 37TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.552%40.739%128525118548,9394.27788-0.503

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.159%2.021A*3.031M++-0.939D--HEAD ++ (~24.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.10.635B+8.60.399B18.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.013%0.472%632312072,3293749736.22727239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.222%-0.891D---1.065D*0.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.20.287C*33.70.373C**82.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.765%10.13%128212083852591011.48077377%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±13.744%-1.057D*1.419A3.504

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.20.738B++7.70.806B++23.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.66%81.989%128212084,6251189103.88982

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.846%0.996B*0.977B*-0.011

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.576B+1.70.452B+2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.04%29.851%1283120767086000.778165

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.57%1.892A++3.329M*0.118

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.745B++2.10.555B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sergo and his dangerous friends[SAHD] Sergo and his dangerous friends
NC outfit on Miller

Members: 5
23.1m167.8%635 (38.1k)531 (31.9k)3.7747269,20218,3333.91409108 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1210662029.086%36.753%106902:2225

9% Combat Medic7% Engineer65% Heavy Assault14% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 11th, 2017 1:13 PMSep 14th, 2017 1:18 PMJun 16th, 2019 3:57 PM (6h) (PST)Jun 16th, 2019 1:03 PM (8h) (PST)Jun 16th, 2019 12:51 PM (9h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1473018461.5920.4220.5852.7670.0568496

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,81718,07650,741962535166331,839

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
724.3h/30.2d 2,555 25,434 18,003 120.2k 1,105 2,400 2,447 49.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:17,835
Deaths:4,194
KDR:4.253
Accuracy:31.090% B**
HSR:40.678% A*
NS-15M2
A*
Kills:5,622
Deaths:1,394
KDR:4.033
Accuracy:29.353% B**
HSR:43.259% A*
NS-15 Gallows
A++
Kills:3,743
Deaths:870
KDR:4.302
Accuracy:29.853% C**
HSR:46.514% A++
NS-15M AE
A*
Kills:3,176
Deaths:748
KDR:4.246
Accuracy:31.096% B**
HSR:45.214% A*
NC6A GODSAW
S
Kills:1,577
Deaths:377
KDR:4.183
Accuracy:54.295% S
HSR:39.125% A++
MGR-L1 Promise
M
Kills:1,233
Deaths:254
KDR:4.854
Accuracy:30.872% A
HSR:43.958% M
NSX Naginata
A++
Kills:1,225
Deaths:342
KDR:3.582
Accuracy:28.340% A
HSR:39.918% A++
NC6 Gauss SAW
M
Kills:1,193
Deaths:271
KDR:4.402
Accuracy:29.861% A++
HSR:38.977% M
NC05 Jackhammer
A++
Kills:1,188
Deaths:306
KDR:3.882
Accuracy:55.014% A
HSR:22.812% A++
GD-22S
A*
Kills:1,184
Deaths:305
KDR:3.882
Accuracy:29.645% A
HSR:38.260% A*
EM6
A*
Kills:1,170
Deaths:265
KDR:4.415
Accuracy:29.852% A+
HSR:37.436% A*
NC6S Gauss SAW S
M
Kills:149
Deaths:39
KDR:3.821
Accuracy:31.779% A+
HSR:41.611% M
Kills:39,295
Deaths (as Heavy Assault):9,365
Deaths (to Heavy Assaults):6,319
KDR:4.19594
Kill Difference:29,930
Playtime:470.923 hours
Usage:65%
Score:15.708m
Score/min:556
Accuracy (listed only):34.254%
HSR (listed only):39.813%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tengu
A*
Kills:1,169
Deaths:325
KDR:3.597
Accuracy:42.453% B*
HSR:34.388% A*
NSX Tanto
B**
Kills:1,168
Deaths:424
KDR:2.755
Accuracy:32.407% B**
HSR:32.534% B**
NS Baron G5AE
A++
Kills:1,163
Deaths:298
KDR:3.903
Accuracy:48.021% C++
HSR:25.022% A++
MGR-S1 Gladius
A*
Kills:1,105
Deaths:240
KDR:4.604
Accuracy:32.664% B**
HSR:36.471% A*
AF-4 Cyclone
M+
Kills:548
Deaths:149
KDR:3.678
Accuracy:31.357% B**
HSR:36.861% M+
GD-7F
A*
Kills:454
Deaths:146
KDR:3.110
Accuracy:30.792% A
HSR:32.379% A*
LA39 Bruiser
A++
Kills:402
Deaths:113
KDR:3.558
Accuracy:75.983% A
HSR:22.886% A++
GD-66 Claw
S
Kills:196
Deaths:86
KDR:2.279
Accuracy:54.260% C
HSR:37.755% S
AF-19 Mercenary
A++
Kills:103
Deaths:38
KDR:2.711
Accuracy:29.247% A+
HSR:31.068% A++
Mauler S6
S
Kills:72
Deaths:16
KDR:4.500
Accuracy:69.403% M++
HSR:47.222% S
Kills:6,380
Deaths (as Light Assault):1,835
Deaths (to Light Assaults):2,841
KDR:3.47684
Kill Difference:4,545
Playtime:33.947 hours
Usage:5%
Score:0.971m
Score/min:477
Accuracy (listed only):44.659%
HSR (listed only):33.659%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
A*
Kills:1,197
Deaths:355
KDR:3.372
Accuracy:29.121% B*
HSR:36.090% A*
NS-11A
A*
Kills:1,171
Deaths:241
KDR:4.859
Accuracy:28.542% B*
HSR:37.831% A*
NSX Tengu
A*
Kills:1,169
Deaths:325
KDR:3.597
Accuracy:42.453% B*
HSR:34.388% A*
NS Baron G5AE
A++
Kills:1,163
Deaths:298
KDR:3.903
Accuracy:48.021% C++
HSR:25.022% A++
MGR-S1 Gladius
A*
Kills:1,105
Deaths:240
KDR:4.604
Accuracy:32.664% B**
HSR:36.471% A*
GR-22
A*
Kills:632
Deaths:157
KDR:4.025
Accuracy:29.766% B**
HSR:36.076% A*
AF-4 Cyclone
M+
Kills:548
Deaths:149
KDR:3.678
Accuracy:31.357% B**
HSR:36.861% M+
LA39 Bruiser
A++
Kills:402
Deaths:113
KDR:3.558
Accuracy:75.983% A
HSR:22.886% A++
GD-66 Claw
S
Kills:196
Deaths:86
KDR:2.279
Accuracy:54.260% C
HSR:37.755% S
Mauler S6
S
Kills:72
Deaths:16
KDR:4.500
Accuracy:69.403% M++
HSR:47.222% S
Kills:7,655
Deaths (as Combat Medic):1,980
Deaths (to Combat Medics):2,272
KDR:3.86616
Kill Difference:5,675
Playtime:62.006 hours
Usage:9%
Score:1.959m
Score/min:527
Accuracy (listed only):44.157%
HSR (listed only):35.060%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:3,470
Deaths:655
KDR:5.298
Accuracy:43.255% B++
HSR:77.205% B*
NS-44 Commissioner
A**
Kills:1,757
Deaths:1,066
KDR:1.648
Accuracy:47.263% A
HSR:38.532% A**
NS-357 Underboss
A++
Kills:1,258
Deaths:825
KDR:1.525
Accuracy:43.424% B*
HSR:34.022% A++
NSX Tengu
A*
Kills:1,169
Deaths:325
KDR:3.597
Accuracy:42.453% B*
HSR:34.388% A*
NSX Tomoe
B**
Kills:1,160
Deaths:458
KDR:2.533
Accuracy:28.175% C+
HSR:47.586% B**
NSX Daimyo
B++
Kills:1,155
Deaths:282
KDR:4.096
Accuracy:38.033% C--
HSR:96.364% B++
MGR-S1 Gladius
A*
Kills:1,105
Deaths:240
KDR:4.604
Accuracy:32.664% B**
HSR:36.471% A*
AF-4 Cyclone
M+
Kills:548
Deaths:149
KDR:3.678
Accuracy:31.357% B**
HSR:36.861% M+
NS-61 Emissary
A++
Kills:129
Deaths:89
KDR:1.449
Accuracy:31.679% B+
HSR:26.357% A++
Soldier Soaker
B**
Kills:108
Deaths:51
KDR:2.118
Accuracy:43.380% B**
HSR:7.407% D*
NC4 Mag-Shot
A++
Kills:80
Deaths:53
KDR:1.509
Accuracy:35.742% A
HSR:31.250% A++
LA8 Rebel
A++
Kills:70
Deaths:45
KDR:1.556
Accuracy:34.896% B+
HSR:34.286% A++
NS Deep Freeze
B++
Kills:56
Deaths:16
KDR:3.500
Accuracy:55.405% B++
HSR:8.929% D
Kills:12,065
Deaths (as Infiltrator):4,254
Deaths (to Infiltrators):2,732
KDR:2.83615
Kill Difference:7,811
Playtime:100.820 hours
Usage:14%
Score:2.499m
Score/min:413
Accuracy (listed only):39.056%
HSR (listed only):39.204%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
B**
Kills:1,168
Deaths:424
KDR:2.755
Accuracy:32.407% B**
HSR:32.534% B**
NS Baron G5AE
A++
Kills:1,163
Deaths:298
KDR:3.903
Accuracy:48.021% C++
HSR:25.022% A++
GD-7F
A*
Kills:454
Deaths:146
KDR:3.110
Accuracy:30.792% A
HSR:32.379% A*
LA39 Bruiser
A++
Kills:402
Deaths:113
KDR:3.558
Accuracy:75.983% A
HSR:22.886% A++
GD-66 Claw
S
Kills:196
Deaths:86
KDR:2.279
Accuracy:54.260% C
HSR:37.755% S
AF-19 Mercenary
A++
Kills:103
Deaths:38
KDR:2.711
Accuracy:29.247% A+
HSR:31.068% A++
Mauler S6
S
Kills:72
Deaths:16
KDR:4.500
Accuracy:69.403% M++
HSR:47.222% S
Kills:3,558
Deaths (as Engineer):1,121
Deaths (to Engineers):2,064
KDR:3.17395
Kill Difference:2,437
Playtime:47.201 hours
Usage:7%
Score:1.756m
Score/min:620
Accuracy (listed only):48.588%
HSR (listed only):32.695%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A*
Kills:263
Deaths:63
KDR:4.175
Accuracy:52.301% A*
HSR:21.293% B**
AF-34 Mattock
M++
Kills:252
Deaths:63
KDR:4
Accuracy:54.786% A++
HSR:31.349% M++
Kills:515
Deaths (as MAX Suit):63
Deaths (to MAX Suits):656
KDR:8.1746
Kill Difference:452
Playtime:4.690 hours
Usage:1%
Score:0.166m
Score/min:589
Accuracy (listed only):53.544%
HSR (listed only):26.321%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
S
Kills:1,674
V. Kills:889 188%
Deaths:220
KDR:7.609
Accuracy:28.030% C--
KPH:57.400 S
VKPH:30.500 M++
Breaker Rocket Pods
A*
Kills:554
V. Kills:60 N/A
Deaths:9
KDR:61.556
Accuracy:54.014% B+
KPH:278.400 A*
VKPH:30.200 A
Hornet Missiles
B*
Kills:159
V. Kills:94 167%
Deaths:14
KDR:11.357
Accuracy:60.449% C++
KPH:106.900 B*
VKPH:63.200 B*
M20 Kestrel
S
Kills:110
V. Kills:62 175%
Deaths:12
KDR:9.167
Accuracy:29.783% C+
KPH:86.700 S
VKPH:48.900 M++
M30 Mustang AH
B**
Kills:101
V. Kills:10 N/A
Deaths:12
KDR:8.417
Accuracy:58.481% B
KPH:84.900 B**
VKPH:8.400 B**
Kills:2,598 (1,885 + 0)
Deaths:267
KDR:9.730
VKDR:4.176
Vehicle Kills:1,115
Kill Difference:2,331
Playtime:35.103 hours
Usage:5%
Score:0.950m
Score/min:451
Piloting Accuracy:58.481%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
S
Kills:214
V. Kills:67 315%
Deaths:8
KDR:26.750
Accuracy:58.491% A++
KPH:72.100 S
VKPH:22.600 A+
Kills:214 (0 + 214)
Deaths:8
KDR:26.750
VKDR:8.375
Vehicle Kills:67
Kill Difference:206
Playtime:2.967 hours
Usage:0%
Score:0.101m
Score/min:565
Driving Accuracy:N/A%
Gunner Accuracy:58.491%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:171
V. Kills:2 N/A
Deaths:2
KDR:85.500
Accuracy:19.618% B
KPH:116.900 A+
VKPH:1.400 D
Kills:171 (0 + 171)
Deaths:2
KDR:85.500
VKDR:1
Vehicle Kills:2
Kill Difference:169
Playtime:1.463 hours
Usage:0%
Score:0.029m
Score/min:334
Driving Accuracy:N/A%
Gunner Accuracy:19.618%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:131
V. Kills:6 N/A
Deaths:5
KDR:26.200
Accuracy:29.521% D
KPH:107.500 B**
VKPH:4.900 C
Kills:131 (0 + 131)
Deaths:5
KDR:26.200
VKDR:1.200
Vehicle Kills:6
Kill Difference:126
Playtime:1.219 hours
Usage:0%
Score:0.020m
Score/min:277
Piloting Accuracy:N/A%
Gunner Accuracy:29.521%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 17,93117,8354,1944.253B++0.4831.09%B**40.678%A*127.8M+N/A350139.6h7.8B**25.1B*
NS-15M2 5,6595,6221,3944.033A0.2629.353%B**43.259%A*96.6A++N/A27458.2h9.5B**32.5B*
NS-15 Gallows 3,7623,7438704.302B+0.5329.853%C**46.514%A++113.4A+N/A27733h9.1B**30.5B++
SAS-R 3,4783,4706555.298B**1.5243.255%B++77.205%B*94.3A**N/A27536.8h1.7B**3.9B*
NS-15M AE 3,1923,1767484.246B**0.4731.096%B**45.214%A*121.7A*N/A31826.1h9.1B**29.2B*
NS Decimator 2,5662,0505443.768M*0.0165.514%B+3.171%B++73M18.4B35528.1h3.2B**4.8B**
NS-44 Commissioner 1,7621,7571,0661.648B++2.1347.263%A38.532%A**110.5M++N/A34315.9h3B*6.4B**
M20 Mustang 2,5631,6742207.609A*3.8328.03%C--N/A57.3S30.4M++39829.2h43.6B**155.7B**
NC6A GODSAW 1,5891,5773774.183B**0.4154.295%S39.125%A++103.8A+N/A29815.2h18.5D34.1C++
Hardlight Dagger 1,4961,4957,0730.211S3.5627.27%C+2.742%D7C+N/A8212.6h1.2A+4.3B+
NS-357 Underboss 1,2631,2588251.525B+2.2543.424%B*34.022%A++93.2A++N/A25213.5h3.5B*8.1B*
MGR-L1 Promise 1,2391,2332544.854M+1.0830.872%A43.958%M134M*N/A5629.2h9.1A29.3B**
NSX Naginata 1,2341,2253423.582A*0.1928.34%A39.918%A++102.9A*N/A26811.9h8.4B**29.8B*
Icikill 1,2021,1996,8940.174A*3.6022.378%D4.42%D4.4C+N/A7270.8h1.4B**6.1B+
Carnage AR 1,2081,1973553.372A+0.4029.121%B*36.09%A*63.3A++N/A16218.9h10.4A35.6B**
NC6 Gauss SAW 1,1981,1932714.402M++0.6329.861%A++38.977%M99.4M*N/A42212h6.8B**22.6B*
NC05 Jackhammer 1,1941,1883063.882M0.1155.014%A22.812%A++100.7A**N/A24611.8h4B*7.4B++
GD-22S 1,1901,1843053.882A+0.1129.645%A38.26%A*98.7MN/A26512h8.3B**28.1B*
NS-11A 1,1811,1712414.859A**1.0828.542%B*37.831%A*82.5MN/A24214.2h9.9A34.6B**
EM6 1,1761,1702654.415A++0.6429.852%A+37.436%A*100A**N/A24811.7h8.3B**27.8B*
NSX Tengu 1,1721,1693253.597A*0.1842.453%B*34.388%A*88.6A++N/A20513.2h10.2B++24B++
NSX Tanto 1,1771,1684242.755A++1.0232.407%B**32.534%B**89.8A*N/A22113h9.7B*29.9B+
NS Baron G5AE 1,1661,1632983.903A*0.1348.021%C++25.022%A++90.2A++N/A19812.9h3.5B*7.3C++
NSX Tomoe 1,1601,1604582.533B+1.2428.175%C+47.586%B**65.5B**N/A14617.7h11.1B*39.6B+
NSX Daimyo 1,1571,1552824.096C**0.3238.033%C--96.364%B++67.9B++N/A16717h1.9B**5.1B+
MGR-S1 Gladius 1,1071,1052404.604A*0.8332.664%B**36.471%A*96.9A*N/A35111.4h7.3B**22.5B*
GR-22 6376321574.025A*0.2529.766%B**36.076%A*90.3M+N/A2367h9.9A33.4B**
Breaker Rocket Pods 614554961.556S57.7854.014%B+N/A277A*30A8382h8.7B**16.1B*
AF-4 Cyclone 5485481493.678A++0.1031.357%B**36.861%M+119.1M**N/A3724.6h8.2B**26B*
Frag Grenade 5195051505N/A501.2340.846%DN/A315.6D8.8C++11081.6h4.6D11.2C-
GD-7F 4624541463.11A++0.6630.792%A32.379%A*94.6M+1.7M**3574.8h9.5B**30.7B*
LA39 Bruiser 4024021133.558A*0.2275.983%A22.886%A++160.8SN/A6852.5h1.8B**2.4B*
Shrike 5153651053.476S0.3059.021%C**2.192%C57.9M++23.8A++3836.3h4.6B**7.8B**
C-4 3263001062.83B**0.9423.434%CN/A200M+17.3D-12491.5h1.3B+5.5B
AF-34 Mattock 266263634.175C**0.4052.301%A*21.293%B**71.1A+N/A1943.7h8.6D**16.4C**
Hawk GD-68 279254426.048S2.2779.335%A**8.661%M**90.7S8.9C4212.8h3.5A*4.4A*
AF-34 Mattock 255252634B0.2354.786%A++31.349%M++68.1A+N/A2283.7h9.8F17.8C*
E540 Halberd 281214826.75A*22.9858.491%A++N/A71.3S22.3A+5643h4.3B**7.4A+
GD-66 Claw 196196862.279B**1.5054.26%C37.755%S72.6AN/A2852.7h2.5C*4.6C++
M12 Kobalt 173171285.5S81.7319.618%B22.222%B*114A+1.3D-3341.5h12A60.9B++
Hornet Missiles 2531591411.357B**7.5860.449%C++N/A106B*62.7B++7741.5h6.9B**11.5B**
NC6S Gauss SAW S 151149393.821A*0.0531.779%A+41.611%M114.6M+1.5A*3881.3h8.2B**25.9B*
Mag-Cutter 1451444,0440.036B+3.7410.754%D**N/A0.9BN/A3156.1h1.6B*14.9C+
CAS 14-E 137131526.2B++22.4329.521%DN/A109.2B**5C2761.2h22.5B++76.4B+
NS-61 Emissary 129129891.449B*2.3331.679%B+26.357%A++143.3SN/A4160.9h9.9B++31.4B*
M20 Kestrel 172110129.167A*5.3929.783%C+N/A84.6S47.7M+6361.3h42.3B*142.1B*
Soldier Soaker 108108512.118B*1.6643.38%B**7.407%D*154.3M*N/A3360.7h5.5B+12.7B*
AF-19 Mercenary 107103382.711A**1.0629.247%A+31.068%A++36.8B**1.4M*5962.8h9.2B**31.6B*
M30 Mustang AH 111101128.417B+4.6458.481%BN/A84.2B**8.3B**4921.2h6.6B+11.2B+
NC4 Mag-Shot 8080531.509B**2.2735.742%A31.25%A++88.9M**N/A4050.9h5.7B*15.9C*
Mauler S6 7272164.5M++0.7369.403%M++47.222%S102.9SN/A9270.7h2.6A++3.7A
LA8 Rebel 7070451.556B*2.2234.896%B+34.286%A++100M*N/A2950.7h4.8B**13.7B++
NS Deep Freeze 5656163.5A**0.2755.405%B++8.929%D93.3B++N/A540.6h1.5B+2.6B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31,2190.6h
Nano-Armor Kit2459,9123.4h
Medical Kit1,28314,05117.6h
Nanite Revive Grenade07280.2h
Motion Spotter124,6471.9h
Recon Detection Device31910.2h
Ammunition Package43690.1h
Shield Recharging Field124,0981.1h
Anti-Infantry MANA Turret2750.1h
Medical Applicator148123,0298.4h
Nano-Repair Grenade0910h

Check the help document for the dictionary if you want to learn more about words used here.


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