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Jolly PouchofChaos[SAHD] PouchofChaos
NC BR 103

KDR: 3.77

Score: 20m

Last Seen: Apr 15th, 2019 10:49 AM
- OFFLINE - 42 minute(s)

Battle Rank 107 (103 total) - New Conglomerate on Miller - Outfit Leader of Sergo and his dangerous friends[SAHD] Sergo and his dangerous friends
NC outfit on Miller

Members: 5
Level Progress (to 108): 54%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NS-15M2 NS-15 Gallows NS-15M AE SAS-R NS Decimator NC6A GODSAW NS-44 Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,348,272 MLG Score: 8272
Fun Score: N/A
Cheeseburgers Flipped: 35TIME WITH MEDKIT: 2.5%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.461%40.911%128725101043,7584.27658-0.505

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.194%2.021A*3.11M++-1.124D*HEAD ++ (~25.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.50.631B+8.70.392B18.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.441%0.417%573210331,9203447985.56522240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.988%-0.853D---1.063D*0.956

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.10.265C*34.20.345C**81.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.618%22.222%5011034171232420.733906398%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.558F4.374S-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.90.486B+120.701B++49

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.834%82.961%50210333,897108593.5884

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.532%0.64B+1.208B**-0.797

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.54B+1.70.439B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.879%39.815%503103232475200.430851

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.905%1.378A5.009S-0.354

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.678B+2.50.492B+1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sergo and his dangerous friends[SAHD] Sergo and his dangerous friends
NC outfit on Miller

Members: 5
20m165.3%604 (36.2k)506 (30.4k)3.7715661,66516,3503.90312103 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1035597328.948%36.854%106702:2525

9% Combat Medic6% Engineer65% Heavy Assault14% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 11th, 2017 1:13 PMSep 14th, 2017 1:18 PMApr 17th, 2019 6:23 PM (2d) (PST)Apr 15th, 2019 6:54 AM (4d) (PST)Apr 15th, 2019 6:49 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1072968111.5560.4130.5742.6570.0518272

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,40717,77448,633932534159330,342

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
660.4h/27.5d 2,151 22,726 16,374 105.3k 1,040 2,223 2,022 43.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:13,571
Deaths:3,149
KDR:4.310
Accuracy:30.732% B**
HSR:40.940% A*
NS-15M2
A*
Kills:5,622
Deaths:1,394
KDR:4.033
Accuracy:29.353% B**
HSR:43.259% A*
NS-15 Gallows
A++
Kills:3,681
Deaths:847
KDR:4.346
Accuracy:29.808% B
HSR:46.536% A++
NS-15M AE
A*
Kills:2,892
Deaths:672
KDR:4.304
Accuracy:31.050% B**
HSR:45.055% A*
NC6A GODSAW
S
Kills:1,565
Deaths:373
KDR:4.196
Accuracy:54.416% S
HSR:39.105% A++
MGR-L1 Promise
M
Kills:1,232
Deaths:253
KDR:4.870
Accuracy:30.871% A
HSR:43.994% M
NSX Naginata
A++
Kills:1,225
Deaths:342
KDR:3.582
Accuracy:28.340% A
HSR:39.918% A++
NC6 Gauss SAW
M
Kills:1,193
Deaths:271
KDR:4.402
Accuracy:29.861% A++
HSR:38.977% M
NC05 Jackhammer
A*
Kills:1,188
Deaths:306
KDR:3.882
Accuracy:55.014% A
HSR:22.812% A*
GD-22S
A*
Kills:1,184
Deaths:305
KDR:3.882
Accuracy:29.645% A
HSR:38.260% A*
EM6
A*
Kills:1,170
Deaths:265
KDR:4.415
Accuracy:29.852% A+
HSR:37.436% A*
NC6S Gauss SAW S
A**
Kills:141
Deaths:36
KDR:3.917
Accuracy:32.037% A+
HSR:40.426% A**
Kills:34,664
Deaths (as Heavy Assault):8,213
Deaths (to Heavy Assaults):5,674
KDR:4.22063
Kill Difference:26,451
Playtime:428.316 hours
Usage:65%
Score:13.717m
Score/min:534
Accuracy (listed only):34.248%
HSR (listed only):39.727%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
B**
Kills:1,168
Deaths:424
KDR:2.755
Accuracy:32.407% B**
HSR:32.534% B**
NSX Tengu
A*
Kills:1,166
Deaths:324
KDR:3.599
Accuracy:42.455% B*
HSR:34.391% A*
NS Baron G5AE
A++
Kills:1,163
Deaths:298
KDR:3.903
Accuracy:48.021% C++
HSR:25.022% A++
MGR-S1 Gladius
A*
Kills:1,059
Deaths:228
KDR:4.645
Accuracy:32.462% B**
HSR:36.827% A*
AF-4 Cyclone
M+
Kills:509
Deaths:141
KDR:3.610
Accuracy:31.259% B**
HSR:37.525% M+
GD-7F
M
Kills:309
Deaths:98
KDR:3.153
Accuracy:30.745% A
HSR:34.304% M
GD-66 Claw
S
Kills:196
Deaths:85
KDR:2.306
Accuracy:54.218% C
HSR:37.755% S
AF-19 Mercenary
A++
Kills:103
Deaths:38
KDR:2.711
Accuracy:29.247% A
HSR:31.068% A++
Mauler S6
S
Kills:72
Deaths:16
KDR:4.500
Accuracy:69.403% M++
HSR:47.222% S
LA39 Bruiser
S
Kills:56
Deaths:32
KDR:1.750
Accuracy:58.636% C
HSR:37.500% S
Kills:5,801
Deaths (as Light Assault):1,684
Deaths (to Light Assaults):2,519
KDR:3.44477
Kill Difference:4,117
Playtime:30.933 hours
Usage:5%
Score:0.843m
Score/min:454
Accuracy (listed only):42.885%
HSR (listed only):35.415%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
A*
Kills:1,177
Deaths:353
KDR:3.334
Accuracy:29.090% B*
HSR:36.364% A*
NS-11A
A*
Kills:1,171
Deaths:241
KDR:4.859
Accuracy:28.542% B*
HSR:37.831% A*
NSX Tengu
A*
Kills:1,166
Deaths:324
KDR:3.599
Accuracy:42.455% B*
HSR:34.391% A*
NS Baron G5AE
A++
Kills:1,163
Deaths:298
KDR:3.903
Accuracy:48.021% C++
HSR:25.022% A++
MGR-S1 Gladius
A*
Kills:1,059
Deaths:228
KDR:4.645
Accuracy:32.462% B**
HSR:36.827% A*
GR-22
A*
Kills:622
Deaths:155
KDR:4.013
Accuracy:29.692% B**
HSR:36.174% A*
AF-4 Cyclone
M+
Kills:509
Deaths:141
KDR:3.610
Accuracy:31.259% B**
HSR:37.525% M+
GD-66 Claw
S
Kills:196
Deaths:85
KDR:2.306
Accuracy:54.218% C
HSR:37.755% S
Mauler S6
S
Kills:72
Deaths:16
KDR:4.500
Accuracy:69.403% M++
HSR:47.222% S
LA39 Bruiser
S
Kills:56
Deaths:32
KDR:1.750
Accuracy:58.636% C
HSR:37.500% S
Kills:7,191
Deaths (as Combat Medic):1,873
Deaths (to Combat Medics):2,017
KDR:3.8393
Kill Difference:5,318
Playtime:61.471 hours
Usage:9%
Score:1.946m
Score/min:528
Accuracy (listed only):42.378%
HSR (listed only):36.661%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:2,742
Deaths:507
KDR:5.408
Accuracy:42.367% B+
HSR:77.316% B*
NS-44 Commissioner
A**
Kills:1,488
Deaths:897
KDR:1.659
Accuracy:47.686% A
HSR:39.718% A**
NS-357 Underboss
A+
Kills:1,248
Deaths:815
KDR:1.531
Accuracy:43.510% B*
HSR:34.135% A+
NSX Tengu
A*
Kills:1,166
Deaths:324
KDR:3.599
Accuracy:42.455% B*
HSR:34.391% A*
NSX Tomoe
B**
Kills:1,160
Deaths:458
KDR:2.533
Accuracy:28.175% C+
HSR:47.586% B**
NSX Daimyo
B++
Kills:1,155
Deaths:282
KDR:4.096
Accuracy:38.033% D
HSR:96.364% B++
MGR-S1 Gladius
A*
Kills:1,059
Deaths:228
KDR:4.645
Accuracy:32.462% B**
HSR:36.827% A*
AF-4 Cyclone
M+
Kills:509
Deaths:141
KDR:3.610
Accuracy:31.259% B**
HSR:37.525% M+
NS-61 Emissary
A+
Kills:124
Deaths:81
KDR:1.531
Accuracy:31.437% B+
HSR:25% A+
Soldier Soaker
B**
Kills:108
Deaths:51
KDR:2.118
Accuracy:43.380% B**
HSR:7.407% D*
NC4 Mag-Shot
A*
Kills:76
Deaths:50
KDR:1.520
Accuracy:35.314% B**
HSR:32.895% A*
LA8 Rebel
A+
Kills:68
Deaths:39
KDR:1.744
Accuracy:35.197% B+
HSR:32.353% A+
NS Deep Freeze
B*
Kills:56
Deaths:16
KDR:3.500
Accuracy:55.405% B*
HSR:8.929% D
Kills:10,959
Deaths (as Infiltrator):3,889
Deaths (to Infiltrators):2,421
KDR:2.81795
Kill Difference:7,070
Playtime:93.139 hours
Usage:14%
Score:2.149m
Score/min:384
Accuracy (listed only):38.975%
HSR (listed only):39.265%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
B**
Kills:1,168
Deaths:424
KDR:2.755
Accuracy:32.407% B**
HSR:32.534% B**
NS Baron G5AE
A++
Kills:1,163
Deaths:298
KDR:3.903
Accuracy:48.021% C++
HSR:25.022% A++
GD-7F
M
Kills:309
Deaths:98
KDR:3.153
Accuracy:30.745% A
HSR:34.304% M
GD-66 Claw
S
Kills:196
Deaths:85
KDR:2.306
Accuracy:54.218% C
HSR:37.755% S
AF-19 Mercenary
A++
Kills:103
Deaths:38
KDR:2.711
Accuracy:29.247% A
HSR:31.068% A++
Mauler S6
S
Kills:72
Deaths:16
KDR:4.500
Accuracy:69.403% M++
HSR:47.222% S
LA39 Bruiser
S
Kills:56
Deaths:32
KDR:1.750
Accuracy:58.636% C
HSR:37.500% S
Kills:3,067
Deaths (as Engineer):991
Deaths (to Engineers):1,828
KDR:3.09485
Kill Difference:2,076
Playtime:38.090 hours
Usage:6%
Score:1.237m
Score/min:541
Accuracy (listed only):46.097%
HSR (listed only):35.058%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A*
Kills:248
Deaths:57
KDR:4.351
Accuracy:52.198% A*
HSR:22.177% A
AF-34 Mattock
M+
Kills:234
Deaths:57
KDR:4.105
Accuracy:54.714% A*
HSR:30.342% M+
Kills:482
Deaths (as MAX Suit):57
Deaths (to MAX Suits):567
KDR:8.45614
Kill Difference:425
Playtime:4.333 hours
Usage:1%
Score:0.146m
Score/min:563
Accuracy (listed only):53.456%
HSR (listed only):26.260%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M**
Kills:1,377
V. Kills:727 189%
Deaths:189
KDR:7.286
Accuracy:28.441% C-
KPH:55.500 M**
VKPH:29.300 M+
Breaker Rocket Pods
A*
Kills:543
V. Kills:59 N/A
Deaths:8
KDR:67.875
Accuracy:53.861% B+
KPH:298.500 A*
VKPH:32.400 A
Hornet Missiles
B+
Kills:81
V. Kills:49 162%
Deaths:9
KDR:9
Accuracy:60.845% C++
KPH:85.700 B+
VKPH:51.800 B+
M20 Kestrel
M*
Kills:72
V. Kills:41 171%
Deaths:9
KDR:8
Accuracy:28.626% C
KPH:77.400 M*
VKPH:44.100 A**
Kills:2,073 (1,449 + 0)
Deaths:215
KDR:9.642
VKDR:4.074
Vehicle Kills:876
Kill Difference:1,858
Playtime:28.499 hours
Usage:4%
Score:0.708m
Score/min:414
Piloting Accuracy:28.626%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:171
V. Kills:2 N/A
Deaths:2
KDR:85.500
Accuracy:19.618% B
KPH:117 A++
VKPH:1.400 D
Kills:171 (0 + 171)
Deaths:2
KDR:85.500
VKDR:1
Vehicle Kills:2
Kill Difference:169
Playtime:1.462 hours
Usage:0%
Score:0.029m
Score/min:330
Driving Accuracy:N/A%
Gunner Accuracy:19.618%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:88
V. Kills:6 N/A
Deaths:4
KDR:22
Accuracy:29.828% D
KPH:100.300 B++
VKPH:6.800 B
Kills:88 (0 + 88)
Deaths:4
KDR:22
VKDR:1.500
Vehicle Kills:6
Kill Difference:84
Playtime:0.878 hours
Usage:0%
Score:0.014m
Score/min:261
Piloting Accuracy:N/A%
Gunner Accuracy:29.828%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 13,64113,5713,1494.31B*0.5430.732%B**40.94%A*122.4M+N/A316110.9h7.8B**25.4B*
NS-15M2 5,6595,6221,3944.033A+0.2629.353%B**43.259%A*96.6A++N/A27458.2h9.5B**32.5B*
NS-15 Gallows 3,6993,6818474.346B++0.5729.808%B46.536%A++118.7A++N/A29031h9.1B**30.5B*
NS-15M AE 2,9062,8926724.304B**0.5331.05%B**45.055%A*120A*N/A30924.1h9B**29.1B*
SAS-R 2,7492,7425075.408B**1.6442.367%B+77.316%B*89.3A*N/A23830.7h1.7B**3.9B*
NS Decimator 2,3341,8674783.906M**0.1365.2%B+3.374%B**72.6A**18.2C**34525.7h3.1B**4.7B**
NC6A GODSAW 1,5771,5653734.196B**0.4254.416%S39.105%A++104.3A+N/A29315h18.6D34.2C++
NS-44 Commissioner 1,4921,4888971.659B++2.1147.686%A39.718%A**106.3M+N/A31414h3B*6.3B*
Hardlight Dagger 1,4051,4045,1980.27S3.5026.582%C+2.92%D8.4C+N/A8167h1.2A+4.4B+
M20 Mustang 2,1041,3771897.286A*3.5128.441%C-N/A55.5M**29.3M+36624.8h44.2B**155.5B**
NS-357 Underboss 1,2531,2488151.531B+2.2443.51%B*34.135%A+93.1A++N/A24913.4h3.5B++8.1B*
MGR-L1 Promise 1,2381,2322534.87M+1.1030.871%A43.994%M133.9M**N/A5529.2h9A29.3B**
NSX Naginata 1,2341,2253423.582A*0.1928.34%A39.918%A++102.9A**N/A26511.9h8.4B**29.8B*
Icikill 1,2001,1976,8470.175A*3.6022.398%D4.428%D4.5C+N/A7268.5h1.4A6.1B+
NC6 Gauss SAW 1,1981,1932714.402M*0.6329.861%A++38.977%M99.4M*N/A40412h6.8B**22.6B*
NC05 Jackhammer 1,1941,1883063.882M0.1155.014%A22.812%A*100.7A**N/A24211.8h4B*7.4B*
GD-22S 1,1901,1843053.882A+0.1129.645%A38.26%A*98.7MN/A26112h8.3B**28.1B*
Carnage AR 1,1881,1773533.334A+0.4429.09%B*36.364%A*63.3A++N/A15818.6h10.4B**35.7B**
NS-11A 1,1811,1712414.859M*1.0928.542%B*37.831%A*82.5A**N/A24014.2h9.9A34.6B**
EM6 1,1761,1702654.415A++0.6429.852%A+37.436%A*100A**N/A24511.7h8.3B**27.8B++
NSX Tanto 1,1771,1684242.755A++1.0232.407%B**32.534%B**89.8A**N/A22113h9.7B++29.9B*
NSX Tengu 1,1691,1663243.599A*0.1742.455%B*34.391%A*89A*N/A20513.1h10.2B*23.9B++
NS Baron G5AE 1,1661,1632983.903A**0.1348.021%C++25.022%A++90.2A++N/A19812.9h3.5B*7.3B+
NSX Tomoe 1,1601,1604582.533B+1.2428.175%C+47.586%B**65.5B**N/A14617.7h11.1B*39.6B+
NSX Daimyo 1,1571,1552824.096C**0.3238.033%D96.364%B++67.9B++N/A16617h1.9B**5.1B+
MGR-S1 Gladius 1,0611,0592284.645A*0.8732.462%B**36.827%A*96.3A*N/A34911h7.3B*22.4B++
GR-22 6276221554.013A*0.2429.692%B**36.174%A*90.1M+N/A2256.9h9.9A33.4B**
Breaker Rocket Pods 602543867.875S64.1053.861%B+N/A301.7A*32.8A8791.8h8.7B**16.1B*
AF-4 Cyclone 5095091413.61A*0.1631.259%B**37.525%M+115.7M**N/A3614.4h8.1B**25.9B*
Frag Grenade 4804701470N/A466.2341.033%DN/A313.3D6.7C10901.5h4.5C11.1C
Shrike 5153651053.476S0.3059.021%C**2.192%C57.9M+23.8A+3736.3h4.6B**7.8B**
GD-7F 315309983.153A*0.6230.745%A34.304%M106.6M**2.1S4132.9h9A29.3B*
C-4 3252991032.903B**0.8723.264%C-N/A199.3M17.3D-12001.5h1.3B+5.5C**
Hawk GD-68 277253426.024S2.2579.279%A*8.696%M**93.7S8.9C+4192.7h3.5A*4.4A*
AF-34 Mattock 250248574.351B+0.5852.198%A*22.177%A75.2A++N/A1983.3h8.1D**15.5B+
AF-34 Mattock 237234574.105B+0.3354.714%A*30.342%M+70.9A++N/A2173.3h9.4F17.1B
GD-66 Claw 196196852.306B++1.4754.218%C37.755%S72.6A+N/A2812.7h2.5C*4.5C++
M12 Kobalt 173171285.5S81.7319.618%B22.222%B*114A++1.3D-3301.5h12A+60.9B*
Mag-Cutter 1451444,0440.036B+3.7410.754%D**N/A0.9B+N/A3156h1.6B*14.9C+
NC6S Gauss SAW S 143141363.917A**0.1532.037%A+40.426%A**117.5M++1.7M3741.2h8.4B**26.1B++
NS-61 Emissary 124124811.531B**2.2431.437%B+25%A+137.8SN/A4090.9h9.9B+31.5B*
Soldier Soaker 108108512.118B**1.6543.38%B**7.407%D*154.3M*N/A3360.7h5.5B+12.7B*
AF-19 Mercenary 107103382.711M1.0629.247%A31.068%A++36.8B**1.4M*5212.8h9.2B**31.6B*
CAS 14-E 9488422B18.2329.828%DN/A97.8B++6.7C**2600.9h23.2B+77.9B+
Hornet Missiles 1308199B++5.2360.845%C++N/A90B+54.4B+6020.9h6.6B**10.8B**
NC4 Mag-Shot 7676501.52A2.2535.314%B**32.895%A*95M**N/A3860.8h5.6B**15.9C++
M20 Kestrel 1137298A*4.2328.626%CN/A80M**45.6A**6040.9h42.5B*148.3B*
Mauler S6 7272164.5M++0.7369.403%M++47.222%S102.9SN/A9050.7h2.6A++3.7A
LA8 Rebel 6868391.744B**2.0335.197%B+32.353%A+113.3M**N/A3020.6h4.7B**13.4B*
NS Deep Freeze 5656163.5M+0.2755.405%B*8.929%D93.3B++N/A550.6h1.5B**2.6B++
LA39 Bruiser 5656321.75B+2.0258.636%C37.5%S70AN/A3970.8h2.3B3.9C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter124,3541.8h
Spawn Beacon21,0010.5h
Nano-Armor Kit1949,6722.9h
Nanite Revive Grenade07250.2h
Medical Kit1,13112,60616.4h
Recon Detection Device31910.2h
Shield Recharging Field124,0981.1h
Ammunition Package43380.1h
Anti-Infantry MANA Turret2590.1h
Medical Applicator148122,7158.4h
Nano-Repair Grenade0690h

Check the help document for the dictionary if you want to learn more about words used here.


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