Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 13 (19,212)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Maj. General PowInTheKissa[SKY] PowInTheKissa
TR BR 87

KDR: 4.43

Score: 40.6m

Last Seen: Dec 7th, 2019 12:27 PM
- OFFLINE - 29.4 hour(s)

Prestige 1, Battle Rank 87 - Terran Republic on Emerald - Outfit Leader of Red Guard[SKY] Red Guard
TR outfit on Emerald

Members: 1
Level Progress (to 88): 7%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Hellfire Rocket Pods M18 Needler C150 Dalton M14 Banshee M60-A Bulldog T9 CARV P2-120 AP NSX-P Naginata
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:PowInTheKissa



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $475,380 MLG Score: 380
Fun Score: N/A
Cheeseburgers Flipped: 665TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.918%13.904%3601012174,6751.209573.22

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.303%0.908B*-1.096D*0.337C**MIXED (~0.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.70.356C**12.40.133C++35.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.069%0.82%16215122224,4992120929311.5561264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.927%0.25C++-0.66D0.011

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.50.486B+33.10.378C**49.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.649%2.144%594412233,498100116283.49102215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.591%0.676B+-0.106C+0.011

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.779B++40.673B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.917%0.874%723712205,15091930625.59783168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.801%0.017C+-0.876D--0.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.60.694B+12.80.667B+21.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.458%83.561%723112261,39341603.34053

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.579A+1.067B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.603B+1.80.439B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.785%8.964%723112261,14931353.65924

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.511B+-1.128D*-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.445B3.50.282C*3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red Guard[SKY] Red Guard
TR outfit on Emerald

Members: 1
40.6m215.3%280 (16.8k)278 (16.7k)4.4292268,02415,3585.2064187 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1227238524.382%5.232%12809:3112

81% Engineer7% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 3rd, 2013 5:26 AMSep 13th, 2014 12:58 AMDec 7th, 2019 9:35 PM (14h) (PST)Dec 7th, 2019 9:37 AM (1d) (PST)Dec 7th, 2019 8:27 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
722796430.4660.1050.0241.3230.148380

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,3234,76138,562286179916,696

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2430.9h/101.3d 11,936 3,559 14,787 192.9k 4,038 3,489 21,561 105.3m

EngineerCLASS DETAILS: Engineer
FA1 Barrage
B*
Kills:1,149
Deaths:849
KDR:1.353
Accuracy:47.785% B*
HSR:8.964% D*
TRAC-5 S
C++
Kills:1,143
Deaths:841
KDR:1.359
Accuracy:23.996% C++
HSR:8.136% D**
T5 AMC
B**
Kills:230
Deaths:671
KDR:0.343
Accuracy:29.107% B**
HSR:16.087% D
TRAC-5
C**
Kills:201
Deaths:11
KDR:18.273
Accuracy:23.184% C**
HSR:13.930% D-
Kills:2,723
Deaths (as Engineer):2,372
Deaths (to Engineers):5,784
KDR:1.14798
Kill Difference:351
Playtime:1,979.378 hours
Usage:81%
Score:35.763m
Score/min:301
Accuracy (listed only):31.018%
HSR (listed only):11.780%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B+
Kills:1,878
Deaths:534
KDR:3.517
Accuracy:22.589% B+
HSR:15.123% D*
NSX-P Naginata
B++
Kills:1,502
Deaths:815
KDR:1.843
Accuracy:26.378% B++
HSR:24.900% C--
MSW-R
B*
Kills:308
Deaths:158
KDR:1.949
Accuracy:27.629% B*
HSR:23.377% C+
T32 Bull
B+
Kills:103
Deaths:56
KDR:1.839
Accuracy:27.035% B+
HSR:17.476% D-
Kills:3,791
Deaths (as Heavy Assault):1,563
Deaths (to Heavy Assaults):3,502
KDR:2.42546
Kill Difference:2,228
Playtime:173.788 hours
Usage:7%
Score:1.915m
Score/min:184
Accuracy (listed only):25.908%
HSR (listed only):20.219%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
B*
Kills:1,149
Deaths:849
KDR:1.353
Accuracy:47.785% B*
HSR:8.964% D*
TRAC-5 S
C++
Kills:1,143
Deaths:841
KDR:1.359
Accuracy:23.996% C++
HSR:8.136% D**
PDW-16 Hailstorm
A
Kills:970
Deaths:705
KDR:1.376
Accuracy:31.125% A
HSR:6.289% F
T5 AMC
B**
Kills:230
Deaths:671
KDR:0.343
Accuracy:29.107% B**
HSR:16.087% D
TRAC-5
C**
Kills:201
Deaths:11
KDR:18.273
Accuracy:23.184% C**
HSR:13.930% D-
Kills:3,693
Deaths (as Light Assault):3,077
Deaths (to Light Assaults):2,108
KDR:1.20019
Kill Difference:616
Playtime:74.004 hours
Usage:3%
Score:0.589m
Score/min:133
Accuracy (listed only):31.039%
HSR (listed only):10.681%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
A
Kills:1,393
Deaths:252
KDR:5.528
Accuracy:45.458% A
HSR:83.561% B*
PDW-16 Hailstorm
A
Kills:970
Deaths:705
KDR:1.376
Accuracy:31.125% A
HSR:6.289% F
TX1 Repeater
B
Kills:250
Deaths:101
KDR:2.475
Accuracy:26.822% B
HSR:15.200% D--
NS-44 Commissioner
D-
Kills:180
Deaths:189
KDR:0.952
Accuracy:26.887% D*
HSR:16.667% D-
Kills:2,793
Deaths (as Infiltrator):1,247
Deaths (to Infiltrators):1,465
KDR:2.23978
Kill Difference:1,546
Playtime:81.491 hours
Usage:3%
Score:0.709m
Score/min:145
Accuracy (listed only):32.573%
HSR (listed only):30.429%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
B*
Kills:1,149
Deaths:849
KDR:1.353
Accuracy:47.785% B*
HSR:8.964% D*
PDW-16 Hailstorm
A
Kills:970
Deaths:705
KDR:1.376
Accuracy:31.125% A
HSR:6.289% F
NS-11P
B**
Kills:478
Deaths:357
KDR:1.339
Accuracy:28.076% B**
HSR:14.226% D-
T1 Cycler
A+
Kills:77
Deaths:46
KDR:1.674
Accuracy:29.072% A+
HSR:18.182% D
Kills:2,674
Deaths (as Combat Medic):1,957
Deaths (to Combat Medics):970
KDR:1.36638
Kill Difference:717
Playtime:25.584 hours
Usage:1%
Score:0.349m
Score/min:227
Accuracy (listed only):34.015%
HSR (listed only):11.915%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B*
Kills:968
Deaths:288
KDR:3.361
Accuracy:20.965% B*
HSR:16.219% D-
M2 Mutilator
A
Kills:744
Deaths:232
KDR:3.207
Accuracy:20.794% A
HSR:18.145% C+
M2 Mutilator
A+
Kills:713
Deaths:229
KDR:3.114
Accuracy:21.558% A+
HSR:14.867% D-
M1 Heavy Cycler
B*
Kills:659
Deaths:211
KDR:3.123
Accuracy:18.413% B*
HSR:14.871% D
MRC3 Mercy
A+
Kills:304
Deaths:93
KDR:3.269
Accuracy:24.930% A+
HSR:20.724% C+
MR1 Fracture
B+
Kills:225
Deaths:107
KDR:2.103
Accuracy:39.743% B
HSR:4.889% B+
MR1 Fracture
B**
Kills:203
Deaths:107
KDR:1.897
Accuracy:41.233% B+
HSR:5.911% B**
Kills:3,816
Deaths (as MAX Suit):633.500
Deaths (to MAX Suits):858
KDR:6.02368
Kill Difference:3,182.500
Playtime:83.230 hours
Usage:3%
Score:1.262m
Score/min:253
Accuracy (listed only):26.805%
HSR (listed only):13.661%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:11,385
V. Kills:2,060 N/A
Deaths:757
KDR:15.040
Accuracy:62.619% A++
KPH:76.600 C+
VKPH:13.900 C+
M18 Needler
A+
Kills:6,648
V. Kills:4,253 156%
Deaths:1,079
KDR:6.161
Accuracy:38.764% B**
KPH:29.400 A+
VKPH:18.800 A
M14 Banshee
A+
Kills:3,968
V. Kills:368 N/A
Deaths:297
KDR:13.360
Accuracy:37.078% A
KPH:71.100 B*
VKPH:6.600 A+
M18 Rotary
B
Kills:1,425
V. Kills:1,549 92%
Deaths:597
KDR:2.387
Accuracy:31.917% C++
KPH:12.100 C
VKPH:13.200 B
Kills:23,426 (12,041 + 0)
Deaths:2,730
KDR:8.581
VKDR:3.015
Vehicle Kills:8,230
Kill Difference:20,696
Playtime:547.877 hours
Usage:23%
Score:8.351m
Score/min:254
Piloting Accuracy:31.917%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:4,099
V. Kills:2,366 173%
Deaths:363
KDR:11.292
Accuracy:47.007% B++
KPH:56.600 B**
VKPH:32.700 B+
L-24R Spur
C**
Kills:1,237
V. Kills:76 N/A
Deaths:
KDR:
Accuracy:40.444% C*
KPH:38.600 C**
VKPH:2.400 C+
CAS30 Tank Buster
B+
Kills:1,073
V. Kills:1,003 107%
Deaths:299
KDR:3.589
Accuracy:41.064% D
KPH:10.800 B+
VKPH:10.100 B+
AP30 Shredder
C++
Kills:261
V. Kills:163 159%
Deaths:48
KDR:5.438
Accuracy:27.766% D
KPH:31 C++
VKPH:19.300 C+
L105 Zephyr
C+
Kills:81
V. Kills:22 352%
Deaths:14
KDR:5.786
Accuracy:29.407% D**
KPH:32.400 D
VKPH:8.800 C+
Kills:6,751 (2,310 + 4,441)
Deaths:724
KDR:9.325
VKDR:5.014
Vehicle Kills:3,630
Kill Difference:6,027
Playtime:215.154 hours
Usage:9%
Score:3.056m
Score/min:237
Piloting Accuracy:41.064%
Gunner Accuracy:29.407%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:972
V. Kills:351 276%
Deaths:162
KDR:6
Accuracy:51.387% C+
KPH:28.700 C
VKPH:10.400 C
L100 Python AP
C+
Kills:398
V. Kills:230 172%
Deaths:43
KDR:9.256
Accuracy:58.452% C**
KPH:31.500 C+
VKPH:18.200 C+
C75 Viper
C--
Kills:104
V. Kills:38 267%
Deaths:12
KDR:8.667
Accuracy:40.075% C++
KPH:16.600 D
VKPH:6.100 C--
Kills:1,474 (1,474 + 0)
Deaths:217
KDR:6.793
VKDR:2.853
Vehicle Kills:619
Kill Difference:1,257
Playtime:52.796 hours
Usage:2%
Score:0.534m
Score/min:169
Driving Accuracy:40.075%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:1,715
V. Kills:869 197%
Deaths:129
KDR:13.295
Accuracy:47.901% C*
KPH:40.700 B++
VKPH:20.600 B+
P2-120 HEAT
C*
Kills:413
V. Kills:138 297%
Deaths:58
KDR:7.121
Accuracy:41.210% C+
KPH:28 C*
VKPH:9.400 C+
G30 Vulcan
C**
Kills:136
V. Kills:75 179%
Deaths:26
KDR:5.231
Accuracy:31.630% C*
KPH:24.600 C**
VKPH:13.600 C+
E540 Halberd
C
Kills:132
V. Kills:77 169%
Deaths:24
KDR:5.500
Accuracy:38.113% C
KPH:18.800 D
VKPH:11 C
Kills:2,396 (2,128 + 268)
Deaths:237
KDR:10.110
VKDR:4.890
Vehicle Kills:1,159
Kill Difference:2,159
Playtime:69.422 hours
Usage:3%
Score:1.159m
Score/min:278
Driving Accuracy:41.210%
Gunner Accuracy:38.113%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:315
V. Kills:147 213%
Deaths:34
KDR:9.265
Accuracy:49.304% C++
KPH:52.600 B+
VKPH:24.500 C+
P525 Marauder-H
D
Kills:150
V. Kills:11 N/A
Deaths:11
KDR:13.636
Accuracy:38.712% B
KPH:62.700 D-
VKPH:4.600 D
E540 Halberd-H
B
Kills:131
V. Kills:85 152%
Deaths:18
KDR:7.278
Accuracy:60.641% B+
KPH:38.600 C
VKPH:25.100 B
Kills:596 (0 + 596)
Deaths:63
KDR:9.460
VKDR:3.857
Vehicle Kills:243
Kill Difference:533
Playtime:11.776 hours
Usage:0%
Score:0.266m
Score/min:376
Driving Accuracy:N/A%
Gunner Accuracy:60.641%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:76
V. Kills:32 230%
Deaths:11
KDR:6.909
Accuracy:34.220% D
KPH:15 C--
VKPH:6.300 C
Kills:76 (0 + 76)
Deaths:11
KDR:6.909
VKDR:2.909
Vehicle Kills:32
Kill Difference:65
Playtime:5.083 hours
Usage:0%
Score:0.046m
Score/min:152
Driving Accuracy:N/A%
Gunner Accuracy:34.220%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B**
Kills:65
V. Kills:29 217%
Deaths:2
KDR:32.500
Accuracy:58.824% B+
KPH:70.200 B+
VKPH:31.300 B**
Kills:65 (0 + 65)
Deaths:2
KDR:32.500
VKDR:14.500
Vehicle Kills:29
Kill Difference:63
Playtime:0.926 hours
Usage:0%
Score:0.048m
Score/min:865
Piloting Accuracy:N/A%
Gunner Accuracy:58.824%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 13,44511,38575715.04B**10.6162.619%A++N/A76.6C+13.9C+295148.7h12.8B+20.4B++
M18 Needler 10,9016,6481,0796.161A1.7338.764%B**N/A29.4A+18.8A283225.8h66.3B*171.1B**
C150 Dalton 6,4654,09936311.292B+6.8647.007%B++N/A56.6B**32.7B+43272.4h3.2B++6.9B**
M14 Banshee 4,3363,96829713.36B++8.9337.078%AN/A71.1B*6.6A+24055.8h16B+43.2B++
M60-A Bulldog 4,2983,84534113.088A+108.6661.931%A+1.482%D147.3S17.4M**48026.1h4.2B**6.8B**
T9 CARV 1,8941,8785343.517A++0.9122.589%B+15.123%D*33.7C*N/A11755.8h12B++53.3B+
P2-120 AP 2,5841,71512913.295B*8.8747.901%C*1.924%C--40.7B++20.6B+30942.1h4.1A8.5B**
NSX-P Naginata 1,5231,5028151.843B+2.5926.378%B++24.9%C--58.2BN/A20925.8h11.5B43.5B+
M18 Rotary 2,9741,4255972.387C**2.0431.917%C++1.474%C--12.1C13.2B153117.6h91B+285.2B+
M77-B 1,3931,3932525.528A++1.1045.458%A83.561%B*36.9B++N/A10137.8h1.8B**3.9B**
L-24R Spur 1,3131,23711237U1,232.5740.444%C*2.344%B+38.5C**2.4C+10632.1h15.3B+37.9B+
FA1 Barrage 1,1541,1498491.353B3.0847.785%B*8.964%D*25.1C+N/A6045.8h3.5B**7.3B*
TRAC-5 S 1,1561,1438411.359B++3.0723.996%C++8.136%D**6.9D-N/A16165.4h8B**33.2B*
CAS30 Tank Buster 2,0761,0732993.589B**0.8441.064%DN/A10.8B+10.1B+13199.8h28.5B**69.3B++
L100 Python HEAT 1,3239721626C*1.5751.387%C+2.16%C+28.7C10.4C12133.9h3.8B**7.3B**
PDW-16 Hailstorm 9789707051.376B+3.0531.125%A6.289%F14DN/A4069.2h13.8B+44.3B+
MRC3 Mercy 9859682883.361B+1.0720.965%B*16.219%D-28.1C+N/A6934.4h15.8B**75.4B*
M60-A Bulldog 1,0018231363.308B++58.8849.068%C++1.58%D117.6M25.4S5557h3.9A7.9B*
T7 Mini-Chaingun 7607525621.338B+3.0923.099%B**8.511%D*32C+N/A8023.5h13.7B+59.2B++
M2 Mutilator 7507442323.207B**1.2220.794%A18.145%C+35.9B*N/A8620.7h14.9B*71.5B*
M2 Mutilator 7197132293.114B**1.3221.558%A+14.867%D-34.8B++N/A8220.5h15.8B+73.4B++
M1 Heavy Cycler 6616592113.123A+1.3118.413%B*14.871%D24C**N/A5827.5h15B**81.6B++
Pelter Rocket Pod 7086541654U649.5760.544%B**N/A181.7A*15B**6153.6h14.5B*24B++
M20 Drake 9416164154U149.5752.631%B+2.273%D81.1M+42.8M6107.6h69B131.1B++
NS-11P 4844783571.339C++3.0928.076%B**14.226%D-27.5C+N/A7117.4h14.7C+52.2B+
P2-120 HEAT 551413587.121C**2.6941.21%C+1.453%D--27.9C*9.3C24014.8h4.6A11.1B**
L100 Python AP 628398439.256B++4.8358.452%C**3.769%B*31.6C+18.3C+28412.6h3.8B**6.5B**
ML-7 6653882511.546A+2.8858.23%C*2.062%C27.9B+19.9A25613.9h5.3B*9.1B*
G20 Vulcan-H 462315349.265B**4.8449.304%C++3.175%C**52.5B+24.5C+4316h61.6A125A
MSW-R 3123081581.949C+2.4827.629%B*23.377%C+54B+N/A1955.7h11.3B+40.8B+
MRC3 Mercy 311304933.269B+1.1624.93%A+20.724%C+37.1B+N/A1038.2h17B*68.2B*
A30 Walker 4342782610.692B**6.2639.551%B*1.799%D-35.2A++19.7A++3117.9h137.1B*346.7B++
AP30 Shredder 424261485.438C+1.0127.766%D1.149%D31.1C++19.4C+3068.4h73.9B+266.1C**
TX1 Repeater 2502501012.475A**1.9526.822%B15.2%D--22.5CN/A9411.1h10.6B++39.4B++
A30 Walker 4502472410.292B++5.8625.672%CN/A27.1M22.3A++4639.1h114.2A+444.9B**
T5 AMC 2402306710.343D4.0929.107%B**16.087%D6.8D--N/A2433.8h13.8B47.3B+
MR1 Fracture 3172251072.103A*2.3339.743%B4.889%B+17.3A*7.1B**9613h19.4A+48.8B**
MR1 Fracture 2892031071.897A*2.5341.233%B+5.911%B**15.6A*6.6B**9113h22.2A+53.9B**
TRAC-5 2032011118.273U13.8423.184%C**13.93%D-13.8CN/A11414.6h11.9B++51.3B+
NS-44 Commissioner 1851801890.952C+3.4826.887%D*16.667%D-13D-N/A3613.8h5.8D**21.5D*
C-4 252162592.746B**1.6823.66%CN/A101.3B56.3A++12401.6h1.3B+5.3C**
P525 Marauder-H 1611501113.636C+9.2138.712%BN/A62.5D-4.6D1942.4h6.5B16.8B+
G30 Vulcan 211136265.231B0.8031.63%C*2.941%C24.7C**13.6C+2405.5h53.7B**169.8B**
E540 Halberd 209132245.5C+1.0738.113%C5.303%B**18.9D11C2057h4.6B**12B+
E540 Halberd-H 216131187.278C+2.8560.641%B+2.29%B+38.5C25B4063.4h4.8B++7.9B*
Frag Grenade 1281281128N/A123.5732.768%FN/A1280M**N/A32100.1h1.8A++5.5B*
Chainblade 1301177,1900.016C+4.4126.588%C+N/A0.2DN/A0602.8h3.1C+11.6C++
C75 Viper 142104128.667A4.2440.075%C++N/A16.5D6C--1936.3h10.2B+25.5B++
T32 Bull 106103561.839B2.5927.035%B+17.476%D-54.2B+1.6A*2441.9h11.1B+40.9B+
Tank Mine 181101128.417M++3.9994.977%SN/A252.5M+200S34310.4h2.1C2.2A*
L105 Zephyr 10381145.786C1.3629.407%D**N/A32.4D8.8C+2212.5h4.3B**14.6C*
T1 Cycler 7877461.674B+2.7629.072%A+18.182%D40.5B*N/A3221.9h12.1B*41.5B**
M20 Basilisk 10876116.909A2.4834.22%D6.579%C**14.9C--6.3C1525.1h69.6B*203.3B+
MAX Punch 83746830.108C++4.3249.031%BN/A1CN/A277.1h2.4C+4.9C++
Hyena Missile Launcher 10367167U62.5735.613%B**N/A60.9A32.7A8881.1h25.7B*72.3B*
VLG Missile Launcher 9465232.5B28.0758.824%B+N/A72.2B+32.2B**8640.9h6C++10.2B
Claymore 5353510.6B+6.1756.78%MN/A265A*N/A9860.2h1.3D2.2B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31420.3h
Nano-Armor Kit8751,706,277115.1h
Anti-Vehicle MANA Turret31310.3h
Nanite Revive Grenade01650h
Medical Applicator9939,6173.6h
Spitfire Auto-Turret01360.1h
Restoration Kit499680.9h
Ammunition Package42521h
Anti-Infantry MANA Turret2660.5h
Nano-Repair Grenade01250h
Soldier Soaker0760h
Recon Detection Device103861h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.78s
Server spent 3.35s on queries, 2.57s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.