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Lt. Colonel PowInTheKissa[SKY] PowInTheKissa
TR BR 66

KDR: 4.13

Score: 35.3m

Last Seen: Oct 11th, 2019 3:06 AM
- OFFLINE - 29.1 hour(s)

Prestige 1, Battle Rank 66 - Terran Republic on Emerald - Outfit Leader of Red Guard[SKY] Red Guard
TR outfit on Emerald

Members: 1
Level Progress (to 67): 7%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Hellfire Rocket Pods M18 Needler M60-A Bulldog M14 Banshee C150 Dalton T9 CARV M77-B M18 Rotary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $471,627 MLG Score: 377
Fun Score: N/A
Cheeseburgers Flipped: 652TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.558%13.549%346812084,2661.209182.923

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.379%0.838B++-1.166D*0.345C**MIXED (~0.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.90.355C**12.20.144C++35.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.337%0.927%14935121120,1651859780310.8414258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.013%0.219C++-0.595D0.003

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.40.481B+32.80.377C**50.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.589%2.532%550412122,92388513653.30282214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.65%0.641B+-0.008C+0.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.773B++4.20.667B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.099%1.065%612712093,94581523544.84049168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.783%-0.01C+-0.835D-0.388

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.90.643B+15.50.614B+27.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.458%83.561%612112151,39338003.65617

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.575A+1.07B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.602B+1.80.437B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.785%8.964%612112151,14929553.88176

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.518B+-1.119D*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.445B3.50.281C*3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red Guard[SKY] Red Guard
TR outfit on Emerald

Members: 1
35.3m215.2%267 (16k)266 (16k)4.1322357,71913,9684.8860266 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1216151123.881%5.743%13709:3110

80% Engineer7% Heavy Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 3rd, 2013 5:26 AMSep 13th, 2014 12:58 AMOct 15th, 2019 7:06 AM (2d) (PST)Oct 10th, 2019 11:34 PM (6d) (PST)Oct 10th, 2019 11:06 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
674845900.4360.1050.0251.2340.138377

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,4285,04135,387266274815,984

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2208.9h/92d 10,529 3,315 11,849 163.6k 3,790 3,272 18,308 89.3m

EngineerCLASS DETAILS: Engineer
FA1 Barrage
B*
Kills:1,149
Deaths:849
KDR:1.353
Accuracy:47.785% B*
HSR:8.964% D*
TRAC-5 S
C*
Kills:1,143
Deaths:841
KDR:1.359
Accuracy:23.996% C*
HSR:8.136% D**
TRAC-5
C**
Kills:201
Deaths:11
KDR:18.273
Accuracy:23.184% C**
HSR:13.930% D--
T5 AMC
B**
Kills:129
Deaths:177
KDR:0.729
Accuracy:28.489% B**
HSR:14.729% D--
Kills:2,622
Deaths (as Engineer):1,878
Deaths (to Engineers):5,208
KDR:1.39617
Kill Difference:744
Playtime:1,776.379 hours
Usage:80%
Score:30.807m
Score/min:289
Accuracy (listed only):30.863%
HSR (listed only):11.440%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B++
Kills:1,878
Deaths:534
KDR:3.517
Accuracy:22.589% B++
HSR:15.123% D*
NSX-P Naginata
B*
Kills:1,106
Deaths:638
KDR:1.734
Accuracy:26.745% B*
HSR:24.955% C--
MSW-R
B**
Kills:302
Deaths:150
KDR:2.013
Accuracy:27.747% B**
HSR:23.510% C+
Kills:3,286
Deaths (as Heavy Assault):1,322
Deaths (to Heavy Assaults):3,205
KDR:2.48563
Kill Difference:1,964
Playtime:163.862 hours
Usage:7%
Score:1.730m
Score/min:176
Accuracy (listed only):25.694%
HSR (listed only):21.196%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
B*
Kills:1,149
Deaths:849
KDR:1.353
Accuracy:47.785% B*
HSR:8.964% D*
TRAC-5 S
C*
Kills:1,143
Deaths:841
KDR:1.359
Accuracy:23.996% C*
HSR:8.136% D**
PDW-16 Hailstorm
A
Kills:970
Deaths:705
KDR:1.376
Accuracy:31.125% A
HSR:6.289% F
TRAC-5
C**
Kills:201
Deaths:11
KDR:18.273
Accuracy:23.184% C**
HSR:13.930% D--
T5 AMC
B**
Kills:129
Deaths:177
KDR:0.729
Accuracy:28.489% B**
HSR:14.729% D--
Kills:3,592
Deaths (as Light Assault):2,583
Deaths (to Light Assaults):1,957
KDR:1.39063
Kill Difference:1,009
Playtime:73.578 hours
Usage:3%
Score:0.586m
Score/min:133
Accuracy (listed only):30.916%
HSR (listed only):10.410%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
A
Kills:1,393
Deaths:252
KDR:5.528
Accuracy:45.458% A
HSR:83.561% B*
PDW-16 Hailstorm
A
Kills:970
Deaths:705
KDR:1.376
Accuracy:31.125% A
HSR:6.289% F
TX1 Repeater
B+
Kills:249
Deaths:101
KDR:2.465
Accuracy:26.893% B+
HSR:15.261% D-
NS-44 Commissioner
D
Kills:172
Deaths:179
KDR:0.961
Accuracy:26.395% D*
HSR:16.861% D
Kills:2,784
Deaths (as Infiltrator):1,237
Deaths (to Infiltrators):1,346
KDR:2.25061
Kill Difference:1,547
Playtime:81.332 hours
Usage:4%
Score:0.708m
Score/min:145
Accuracy (listed only):32.467%
HSR (listed only):30.493%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
B*
Kills:1,149
Deaths:849
KDR:1.353
Accuracy:47.785% B*
HSR:8.964% D*
PDW-16 Hailstorm
A
Kills:970
Deaths:705
KDR:1.376
Accuracy:31.125% A
HSR:6.289% F
NS-11P
B++
Kills:365
Deaths:251
KDR:1.454
Accuracy:26.625% B++
HSR:13.151% D--
Kills:2,484
Deaths (as Combat Medic):1,805
Deaths (to Combat Medics):917
KDR:1.37618
Kill Difference:679
Playtime:18.912 hours
Usage:1%
Score:0.241m
Score/min:212
Accuracy (listed only):35.178%
HSR (listed only):9.468%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B*
Kills:921
Deaths:267
KDR:3.449
Accuracy:20.804% B*
HSR:15.635% D--
M2 Mutilator
A+
Kills:744
Deaths:232
KDR:3.207
Accuracy:20.794% A+
HSR:18.145% C+
M2 Mutilator
A+
Kills:713
Deaths:229
KDR:3.114
Accuracy:21.558% A+
HSR:14.867% D-
M1 Heavy Cycler
B**
Kills:659
Deaths:211
KDR:3.123
Accuracy:18.413% B**
HSR:14.871% D
MRC3 Mercy
A++
Kills:265
Deaths:72
KDR:3.681
Accuracy:24.960% A++
HSR:20.755% C+
MR1 Fracture
B+
Kills:225
Deaths:106
KDR:2.123
Accuracy:39.672% B
HSR:4.889% B+
MR1 Fracture
B**
Kills:202
Deaths:106
KDR:1.906
Accuracy:41.180% B+
HSR:5.941% B**
Kills:3,729
Deaths (as MAX Suit):611.500
Deaths (to MAX Suits):805
KDR:6.09812
Kill Difference:3,117.500
Playtime:81.607 hours
Usage:4%
Score:1.236m
Score/min:252
Accuracy (listed only):26.769%
HSR (listed only):13.586%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:9,613
V. Kills:1,799 N/A
Deaths:757
KDR:12.699
Accuracy:62.264% A++
KPH:72.500 C+
VKPH:13.600 C+
M18 Needler
A
Kills:4,773
V. Kills:3,256 147%
Deaths:1,079
KDR:4.424
Accuracy:38.073% B**
KPH:26.200 A
VKPH:17.800 A
M14 Banshee
A++
Kills:3,673
V. Kills:346 N/A
Deaths:297
KDR:12.367
Accuracy:36.985% A
KPH:70.200 B*
VKPH:6.600 A++
M18 Rotary
B+
Kills:1,309
V. Kills:1,491 88%
Deaths:597
KDR:2.193
Accuracy:31.553% C+
KPH:11.300 C+
VKPH:12.900 B+
Kills:19,368 (9,755 + 0)
Deaths:2,730
KDR:7.095
VKDR:2.525
Vehicle Kills:6,892
Kill Difference:16,638
Playtime:482.921 hours
Usage:22%
Score:7.091m
Score/min:245
Piloting Accuracy:31.553%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:2,916
V. Kills:1,673 174%
Deaths:363
KDR:8.033
Accuracy:47.026% B+
KPH:44.600 B++
VKPH:25.600 C++
CAS30 Tank Buster
B+
Kills:797
V. Kills:866 92%
Deaths:299
KDR:2.666
Accuracy:37.421% D-
KPH:8.800 C++
VKPH:9.600 B+
AP30 Shredder
C++
Kills:261
V. Kills:163 159%
Deaths:48
KDR:5.438
Accuracy:27.769% C--
KPH:31 C++
VKPH:19.400 C++
L105 Zephyr
C+
Kills:81
V. Kills:22 352%
Deaths:14
KDR:5.786
Accuracy:29.407% F
KPH:32.400 D
VKPH:8.800 C+
Kills:4,055 (797 + 3,258)
Deaths:724
KDR:5.601
VKDR:3.762
Vehicle Kills:2,724
Kill Difference:3,331
Playtime:166.477 hours
Usage:8%
Score:2.292m
Score/min:229
Piloting Accuracy:37.421%
Gunner Accuracy:29.407%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:972
V. Kills:351 276%
Deaths:162
KDR:6
Accuracy:51.387% C+
KPH:28.700 C+
VKPH:10.400 C
L100 Python AP
C+
Kills:368
V. Kills:213 172%
Deaths:43
KDR:8.558
Accuracy:58.026% C*
KPH:30.900 C+
VKPH:17.900 C+
C75 Viper
D
Kills:95
V. Kills:33 279%
Deaths:12
KDR:7.917
Accuracy:40.642% C*
KPH:15.800 D
VKPH:5.500 D
Kills:1,435 (1,435 + 0)
Deaths:217
KDR:6.613
VKDR:2.751
Vehicle Kills:597
Kill Difference:1,218
Playtime:51.823 hours
Usage:2%
Score:0.509m
Score/min:164
Driving Accuracy:40.642%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B
Kills:1,170
V. Kills:628 186%
Deaths:129
KDR:9.070
Accuracy:45.539% C+
KPH:34.900 B
VKPH:18.700 C*
P2-120 HEAT
C*
Kills:413
V. Kills:138 297%
Deaths:58
KDR:7.121
Accuracy:41.210% C+
KPH:28 C*
VKPH:9.400 C+
G30 Vulcan
C**
Kills:136
V. Kills:75 179%
Deaths:26
KDR:5.231
Accuracy:31.630% C*
KPH:24.600 C**
VKPH:13.600 C+
E540 Halberd
C
Kills:128
V. Kills:75 168%
Deaths:24
KDR:5.333
Accuracy:37.984% C-
KPH:18.300 D
VKPH:10.700 C
Kills:1,847 (1,583 + 264)
Deaths:237
KDR:7.793
VKDR:3.865
Vehicle Kills:916
Kill Difference:1,610
Playtime:60.837 hours
Usage:3%
Score:0.961m
Score/min:263
Driving Accuracy:41.210%
Gunner Accuracy:37.984%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:299
V. Kills:140 212%
Deaths:34
KDR:8.794
Accuracy:48.246% C++
KPH:53.700 B+
VKPH:25.200 C+
P525 Marauder-H
D
Kills:150
V. Kills:11 N/A
Deaths:11
KDR:13.636
Accuracy:38.712% B+
KPH:62.700 D-
VKPH:4.600 D
E540 Halberd-H
C**
Kills:131
V. Kills:85 152%
Deaths:18
KDR:7.278
Accuracy:60.819% B+
KPH:38.700 C
VKPH:25.100 C**
Kills:580 (0 + 580)
Deaths:63
KDR:9.206
VKDR:3.746
Vehicle Kills:236
Kill Difference:517
Playtime:11.346 hours
Usage:1%
Score:0.243m
Score/min:356
Driving Accuracy:N/A%
Gunner Accuracy:60.819%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C-
Kills:74
V. Kills:31 231%
Deaths:11
KDR:6.727
Accuracy:33.999% D
KPH:14.800 D
VKPH:6.200 C-
Kills:74 (0 + 74)
Deaths:11
KDR:6.727
VKDR:2.818
Vehicle Kills:31
Kill Difference:63
Playtime:4.991 hours
Usage:0%
Score:0.044m
Score/min:148
Driving Accuracy:N/A%
Gunner Accuracy:33.999%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B*
Kills:65
V. Kills:29 217%
Deaths:2
KDR:32.500
Accuracy:58.824% B+
KPH:70.200 B+
VKPH:31.300 B*
Kills:65 (0 + 65)
Deaths:2
KDR:32.500
VKDR:14.500
Vehicle Kills:29
Kill Difference:63
Playtime:0.926 hours
Usage:0%
Score:0.046m
Score/min:827
Piloting Accuracy:N/A%
Gunner Accuracy:58.824%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 11,4129,61375712.699B++8.5762.264%A++1.103%C++72.4C+13.6C+288132.7h13.2B+21.2B++
M18 Needler 8,0294,7731,0794.424B*0.2938.073%B**N/A26.2A17.9A277182.4h68.8B*180.6B**
M60-A Bulldog 4,2763,82634112.529A++108.4061.914%A+1.49%D147.7S17.4S48125.9h4.2B**6.8B**
M14 Banshee 4,0193,67329712.367B++8.2336.985%AN/A70.2B*6.6A++23752.3h16B+43.3B++
C150 Dalton 4,5892,9163638.033C*3.9047.026%B+N/A44.7B++25.6C++36965.3h3.7B+7.9B*
T9 CARV 1,8941,8785343.517A++0.6222.589%B++15.123%D*33.7C**N/A11655.8h12B+53.3B+
M77-B 1,3931,3932525.528M+1.4045.458%A83.561%B*36.9B++N/A10137.8h1.8B**3.9B**
M18 Rotary 2,8001,3095972.193C**1.9431.553%C+1.604%C-11.3C+12.9B+148115.5h95.3B+302B+
P2-120 AP 1,7981,1701299.07B4.9445.539%C+2.735%C+34.8B18.7C*29933.6h4.4B**9.8B**
FA1 Barrage 1,1541,1498491.353B2.7847.785%B*8.964%D*25.1C+N/A6045.8h3.5B**7.3B*
TRAC-5 S 1,1561,1438411.359B+2.7723.996%C*8.136%D**6.9D-N/A16165.4h8B**33.2B*
NSX-P Naginata 1,1201,1066381.734C**2.4026.745%B*24.955%C--58.5B+N/A23518.9h11.7B+43.6B+
L100 Python HEAT 1,3239721626C*1.8751.387%C+2.16%C28.7C+10.4C12033.9h3.8B++7.3B*
PDW-16 Hailstorm 9789707051.376B+2.7631.125%A6.289%F14DN/A3969.2h13.8B+44.3B++
MRC3 Mercy 9359212673.449B+0.6820.804%B*15.635%D--27.9C+N/A6833h15.6B**75.2B*
M60-A Bulldog 1,0018231363.308B++59.1849.09%C++1.58%D117.6M+25.4S5557h3.9A7.9B**
CAS30 Tank Buster 1,6637972992.666B++1.4737.421%D-N/A8.8C++9.6B+12290.2h29.4B**78.5B++
T7 Mini-Chaingun 7597515611.339B+2.7923.199%A8.389%D*32.1C+N/A7923.4h13.7B+58.9B++
M2 Mutilator 7507442323.207B**0.9320.794%A+18.145%C+35.9B*N/A8620.7h14.9B++71.5B*
M2 Mutilator 7197132293.114B**1.0221.558%A+14.867%D-34.8B++N/A8220.5h15.8B+73.4B++
M1 Heavy Cycler 6616592113.123A+1.0118.413%B**14.871%D24C**N/A5827.5h15B*81.6B++
M20 Drake 7795094127.25U123.1252.302%C**2.554%D77.1M40.9M5646.6h70.5B+134.8B++
P2-120 HEAT 551413587.121C*2.9941.21%C+1.453%D--27.9C*9.3C+23514.8h4.6A11.1B**
Pelter Rocket Pod 4173851385U380.8759.574%A++N/A167.4S13.9B*5242.3h14.2B*23.8B++
L100 Python AP 581368438.558B++4.4358.026%C*4.076%B*30.9C+17.9C+28011.9h3.9B++6.6B**
ML-7 6283652421.508A2.6258.035%C++1.918%C--27.2B19.6B**24813.4h5.3B*9.2B++
NS-11P 3673652511.454C**2.6826.625%B++13.151%D--26.3C+N/A6713.9h13.6C**51.3B+
MSW-R 3063021502.013C++2.1227.747%B**23.51%C+53.9B+N/A1875.6h11.3B+40.6B+
G20 Vulcan-H 439299348.794A4.6648.246%C++3.344%B53.4B+25C+4085.6h57.6A119.4A
MRC3 Mercy 271265723.681B++0.4524.96%A++20.755%C+39B++N/A1106.8h16B*64.2B*
AP30 Shredder 424261485.438C+1.3127.769%C--1.149%D-31.1C++19.4C++3018.4h73.9B266C*
TX1 Repeater 2492491012.465A*1.6726.893%B+15.261%D-22.6CN/A9311h10.6B++39.4B++
A30 Walker 361228268.769A*4.6438.679%A+1.754%D32.1A*18.7M2897.1h138.9B*359.2B*
MR1 Fracture 3172251062.123A*2.0139.672%B4.889%B+17.3A*7.1B**9613h19.2A+48.5B**
A30 Walker 387206248.583B+4.4524.771%C-N/A24.5A**21.5A*4438.4h116.9A+472B**
MR1 Fracture 2872021061.906A*2.2341.18%B+5.941%B**15.5A*6.5B**9013h22.2A+53.9B**
TRAC-5 2032011118.273U14.1423.184%C**13.93%D--13.9CN/A10914.5h11.9B++51.3B+
NS-44 Commissioner 1771721790.961C+3.1726.395%D*16.861%D12.8D-N/A3413.4h5.8D**21.8D*
P525 Marauder-H 1611501113.636C+9.5038.712%B+N/A62.5D-4.6D1892.4h6.5C**16.8B+
C-4 234148592.508B*1.6222.261%DN/A92.5C*53.8A++11021.6h1.3B+5.8C++
G30 Vulcan 211136265.231C**1.1031.63%C*2.941%C24.7C**13.6C+2375.5h53.7A169.8B**
E540 Halberd-H 216131187.278C+3.1560.819%B+2.29%B38.5C25C**3903.4h4.8B+7.8B*
T5 AMC 1351291770.729C3.4028.489%B**14.729%D--6.5D--N/A2720h14.5C++50.8B+
E540 Halberd 203128245.333C+1.2037.984%C-5.469%B**18.3D10.7C1707h4.7B*12.3B+
Frag Grenade 1281281128N/A123.8732.768%FN/A1280M**N/A30590.1h1.8A++5.5B*
Chainblade 1301176,3490.018C+4.1126.886%C+N/A0.2DN/A0574.3h3.1C+11.4C++
C75 Viper 12895127.917B++3.7840.642%C*N/A15.8D5.5D1826h10.8B+26.5B++
Tank Mine 16992127.667M3.5390.385%SN/A230A**192.5S34490.4h2C+2.3A*
L105 Zephyr 10381145.786C1.6529.407%FN/A32.4D8.8C+2122.5h4.3B**14.6C*
MAX Punch 83746610.112C++4.0249.58%B+N/A1CN/A275.6h2.4C+4.8C++
M20 Basilisk 10574116.727A2.5933.999%D6.757%B14.8D6.2C-1485h69.9B++205.6B+
Hyena Missile Launcher 10367167U62.8735.613%B**N/A60.9A32.7B**8941.1h25.7B*72.3B*
VLG Missile Launcher 9465232.5B*28.3758.824%B+N/A72.2B+32.2B*8260.9h6C+10.2C*
Claymore 5353510.6B++6.4756.78%MN/A265A*N/A9790.2h1.3D2.2B**

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01050h
Spawn Beacon2970.3h
Nano-Armor Kit4511,437,823102.1h
Medical Applicator5729,1152.3h
Anti-Vehicle MANA Turret31270.3h
Restoration Kit408550.8h
Ammunition Package32080.5h
Anti-Infantry MANA Turret2660.5h
Nano-Repair Grenade01020h
Soldier Soaker0760h
Recon Detection Device103781h

Check the help document for the dictionary if you want to learn more about words used here.


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