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PowInTheKissa[SKY] PowInTheKissa
TR BR 114

KDR: 3.62

Score: 26m

Last Seen: Apr 16th, 2019 12:29 AM
- OFFLINE - 125.6 hour(s)

Battle Rank 105 (114 total) - Terran Republic on Emerald - Outfit Leader of Red Guard[SKY] Red Guard
TR outfit on Emerald

Members: 1
Level Progress (to 106): 16%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Hellfire Rocket Pods M60-A Bulldog C150 Dalton T9 CARV M14 Banshee M77-B M18 Needler M18 Rotary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $437,850 MLG Score: 350
Fun Score: N/A
Cheeseburgers Flipped: 623TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.298%12.834%325710283,8181.31612.304

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.451%0.819B++-1.21D*0.302C*MIXED (~0.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.40.352C**12.30.143C++36.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.277%1.287%10465103011,808151354107.80436218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.948%0.092C+-0.287C-0.022

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.70.419B35.90.324C*57.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.632%3.091%552410312,36269911323.37911208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.624%0.556B+0.314C*-0.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.755B++4.40.648B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.121%1.079%672710283,80069422765.46763167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.87%-0.098C+-0.833D-0.431

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.678B+13.40.661B+24.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.496%83.562%672110341,38729804.65436

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.574A+1.076B**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.6B+1.80.435B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.784%8.964%672110341,14924654.67073

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.528B+-1.109D*-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.447B3.50.282C*3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red Guard[SKY] Red Guard
TR outfit on Emerald

Members: 1
26m200.2%229 (13.7k)231 (13.9k)3.6196242,28811,6834.36087114 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR103531522.579%6.673%15109:439

79% Engineer7% Heavy Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 3rd, 2013 5:26 AMSep 13th, 2014 12:58 AMApr 19th, 2019 7:14 PM (1d) (PST)Apr 15th, 2019 8:29 PM (5d) (PST)Apr 15th, 2019 8:29 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
641905510.3750.1030.0250.9990.124350

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,4315,42533,006226160713,835

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1881.4h/78.4d 8,660 2,822 6,370 112.8k 3,353 2,831 14,036 72.3m

EngineerCLASS DETAILS: Engineer
FA1 Barrage
B*
Kills:1,149
Deaths:848
KDR:1.355
Accuracy:47.784% B*
HSR:8.964% D*
TRAC-5 S
C*
Kills:1,143
Deaths:841
KDR:1.359
Accuracy:23.996% C*
HSR:8.136% D**
TRAC-5
B
Kills:201
Deaths:11
KDR:18.273
Accuracy:23.184% B
HSR:13.930% D-
T5 AMC
B*
Kills:52
Deaths:42
KDR:1.238
Accuracy:28.151% B*
HSR:17.308% C--
Kills:2,545
Deaths (as Engineer):1,742
Deaths (to Engineers):4,449
KDR:1.46096
Kill Difference:803
Playtime:1,486.183 hours
Usage:79%
Score:22.382m
Score/min:251
Accuracy (listed only):30.779%
HSR (listed only):12.085%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B++
Kills:1,878
Deaths:533
KDR:3.523
Accuracy:22.590% B++
HSR:15.123% D*
T7 Mini-Chaingun
B**
Kills:751
Deaths:561
KDR:1.339
Accuracy:23.199% B**
HSR:8.389% D*
Kills:2,629
Deaths (as Heavy Assault):1,094
Deaths (to Heavy Assaults):2,639
KDR:2.40311
Kill Difference:1,535
Playtime:135.560 hours
Usage:7%
Score:1.046m
Score/min:129
Accuracy (listed only):22.894%
HSR (listed only):11.756%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
B*
Kills:1,149
Deaths:848
KDR:1.355
Accuracy:47.784% B*
HSR:8.964% D*
TRAC-5 S
C*
Kills:1,143
Deaths:841
KDR:1.359
Accuracy:23.996% C*
HSR:8.136% D**
PDW-16 Hailstorm
A
Kills:970
Deaths:705
KDR:1.376
Accuracy:31.125% A
HSR:6.289% F
TRAC-5
B
Kills:201
Deaths:11
KDR:18.273
Accuracy:23.184% B
HSR:13.930% D-
T5 AMC
B*
Kills:52
Deaths:42
KDR:1.238
Accuracy:28.151% B*
HSR:17.308% C--
Kills:3,515
Deaths (as Light Assault):2,447
Deaths (to Light Assaults):1,638
KDR:1.43645
Kill Difference:1,068
Playtime:72.849 hours
Usage:4%
Score:0.574m
Score/min:131
Accuracy (listed only):30.848%
HSR (listed only):10.926%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
A
Kills:1,387
Deaths:252
KDR:5.504
Accuracy:45.496% A
HSR:83.562% B*
PDW-16 Hailstorm
A
Kills:970
Deaths:705
KDR:1.376
Accuracy:31.125% A
HSR:6.289% F
TX1 Repeater
B+
Kills:249
Deaths:101
KDR:2.465
Accuracy:26.893% B+
HSR:15.261% D-
NS-44 Commissioner
D
Kills:161
Deaths:166
KDR:0.970
Accuracy:26.379% D*
HSR:18.012% D
Kills:2,767
Deaths (as Infiltrator):1,224
Deaths (to Infiltrators):1,126
KDR:2.26062
Kill Difference:1,543
Playtime:79.496 hours
Usage:4%
Score:0.688m
Score/min:144
Accuracy (listed only):32.473%
HSR (listed only):30.781%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
B*
Kills:1,149
Deaths:848
KDR:1.355
Accuracy:47.784% B*
HSR:8.964% D*
PDW-16 Hailstorm
A
Kills:970
Deaths:705
KDR:1.376
Accuracy:31.125% A
HSR:6.289% F
NS-11P
B++
Kills:307
Deaths:218
KDR:1.408
Accuracy:26.354% B++
HSR:13.355% D-
Kills:2,426
Deaths (as Combat Medic):1,771
Deaths (to Combat Medics):813
KDR:1.36985
Kill Difference:655
Playtime:16.601 hours
Usage:1%
Score:0.209m
Score/min:210
Accuracy (listed only):35.088%
HSR (listed only):9.536%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B*
Kills:746
Deaths:218
KDR:3.422
Accuracy:20.241% B*
HSR:15.684% D-
M2 Mutilator
A+
Kills:744
Deaths:232
KDR:3.207
Accuracy:20.794% A+
HSR:18.145% C+
M2 Mutilator
A++
Kills:713
Deaths:229
KDR:3.114
Accuracy:21.558% A++
HSR:14.867% D-
M1 Heavy Cycler
B**
Kills:659
Deaths:211
KDR:3.123
Accuracy:18.413% B**
HSR:14.871% D
MR1 Fracture
B+
Kills:225
Deaths:105
KDR:2.143
Accuracy:39.625% B
HSR:4.889% B+
MR1 Fracture
B**
Kills:202
Deaths:105
KDR:1.924
Accuracy:41.147% B+
HSR:5.941% B**
MRC3 Mercy
A*
Kills:122
Deaths:23
KDR:5.304
Accuracy:26.335% A*
HSR:21.312% C++
Kills:3,411
Deaths (as MAX Suit):561.500
Deaths (to MAX Suits):751
KDR:6.0748
Kill Difference:2,849.500
Playtime:78.055 hours
Usage:4%
Score:1.129m
Score/min:241
Accuracy (listed only):26.873%
HSR (listed only):13.673%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:6,526
V. Kills:1,367 477%
Deaths:569
KDR:11.469
Accuracy:61.290% A+
KPH:62.800 C
VKPH:13.200 C+
M14 Banshee
A+
Kills:1,837
V. Kills:204 N/A
Deaths:201
KDR:9.139
Accuracy:34.747% B*
KPH:60.100 B+
VKPH:6.700 A+
M18 Needler
B+
Kills:1,367
V. Kills:1,451 94%
Deaths:542
KDR:2.522
Accuracy:37.076% B*
KPH:11.900 C+
VKPH:12.600 B+
M18 Rotary
B
Kills:1,281
V. Kills:1,478 87%
Deaths:590
KDR:2.171
Accuracy:31.582% C+
KPH:11.100 C
VKPH:12.800 B
Kills:11,011 (4,485 + 0)
Deaths:1,902
KDR:5.789
VKDR:2.366
Vehicle Kills:4,500
Kill Difference:9,109
Playtime:364.952 hours
Usage:19%
Score:4.181m
Score/min:191
Piloting Accuracy:31.582%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:2,915
V. Kills:1,672 174%
Deaths:361
KDR:8.075
Accuracy:47.077% B+
KPH:44.800 B+
VKPH:25.700 C++
CAS30 Tank Buster
B+
Kills:797
V. Kills:866 92%
Deaths:299
KDR:2.666
Accuracy:37.421% D-
KPH:8.800 C++
VKPH:9.600 B+
AP30 Shredder
C+
Kills:168
V. Kills:116 144%
Deaths:45
KDR:3.733
Accuracy:25.610% D
KPH:24.700 C
VKPH:17.100 C+
L105 Zephyr
C+
Kills:78
V. Kills:21 355%
Deaths:13
KDR:6
Accuracy:29.798% D**
KPH:31.600 D
VKPH:8.500 C+
Kills:3,958 (797 + 3,161)
Deaths:718
KDR:5.513
VKDR:3.726
Vehicle Kills:2,675
Kill Difference:3,240
Playtime:164.472 hours
Usage:9%
Score:2.239m
Score/min:227
Piloting Accuracy:37.421%
Gunner Accuracy:29.798%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:972
V. Kills:351 276%
Deaths:162
KDR:6
Accuracy:51.387% C+
KPH:28.700 C+
VKPH:10.400 C
L100 Python AP
C+
Kills:260
V. Kills:173 149%
Deaths:37
KDR:7.027
Accuracy:56.703% C++
KPH:24.900 C-
VKPH:16.600 C+
C75 Viper
C--
Kills:95
V. Kills:33 279%
Deaths:12
KDR:7.917
Accuracy:40.642% C*
KPH:15.800 D
VKPH:5.500 C--
Kills:1,327 (1,327 + 0)
Deaths:211
KDR:6.289
VKDR:2.640
Vehicle Kills:557
Kill Difference:1,116
Playtime:50.348 hours
Usage:3%
Score:0.443m
Score/min:147
Driving Accuracy:40.642%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C+
Kills:717
V. Kills:435 164%
Deaths:101
KDR:7.099
Accuracy:43.068% C
KPH:27.700 C+
VKPH:16.800 C+
P2-120 HEAT
C*
Kills:413
V. Kills:138 297%
Deaths:58
KDR:7.121
Accuracy:41.210% C+
KPH:28 C*
VKPH:9.400 C+
G30 Vulcan
C**
Kills:136
V. Kills:75 179%
Deaths:26
KDR:5.231
Accuracy:31.774% C**
KPH:24.800 C**
VKPH:13.700 C+
E540 Halberd
C
Kills:128
V. Kills:75 168%
Deaths:23
KDR:5.565
Accuracy:38.061% C
KPH:18.700 D
VKPH:11 C
Kills:1,394 (1,130 + 264)
Deaths:208
KDR:6.702
VKDR:3.476
Vehicle Kills:723
Kill Difference:1,186
Playtime:52.999 hours
Usage:3%
Score:0.806m
Score/min:254
Driving Accuracy:41.210%
Gunner Accuracy:38.061%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:250
V. Kills:114 217%
Deaths:29
KDR:8.621
Accuracy:44.928% C
KPH:50.800 B+
VKPH:23.200 C
P525 Marauder-H
D
Kills:150
V. Kills:11 N/A
Deaths:11
KDR:13.636
Accuracy:38.712% B+
KPH:62.700 D-
VKPH:4.600 D
E540 Halberd-H
B
Kills:131
V. Kills:85 152%
Deaths:18
KDR:7.278
Accuracy:60.819% B+
KPH:38.700 C
VKPH:25.100 B
Kills:531 (0 + 531)
Deaths:58
KDR:9.155
VKDR:3.621
Vehicle Kills:210
Kill Difference:473
Playtime:10.696 hours
Usage:1%
Score:0.209m
Score/min:326
Driving Accuracy:N/A%
Gunner Accuracy:60.819%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C-
Kills:72
V. Kills:29 240%
Deaths:10
KDR:7.200
Accuracy:33.588% D
KPH:15 C--
VKPH:6 C-
Kills:72 (0 + 72)
Deaths:10
KDR:7.200
VKDR:2.900
Vehicle Kills:29
Kill Difference:62
Playtime:4.804 hours
Usage:0%
Score:0.041m
Score/min:141
Driving Accuracy:N/A%
Gunner Accuracy:33.588%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 7,8936,52656911.469B+7.8561.29%A+1.456%B++62.8C13.2C+242103.9h14.2B+23.1B++
M60-A Bulldog 3,9303,50734103.147A++99.5361.041%A+1.568%D146.7S17.7S48423.9h4.1A6.7A
C150 Dalton 4,5872,9153618.075C*4.4647.077%B+N/A44.8B+25.7C++36865h3.7B+7.9B*
T9 CARV 1,8941,8785333.523A+0.1022.59%B++15.123%D*33.7BN/A11355.7h12B++53.3B+
M14 Banshee 2,0411,8372019.139B5.5234.747%B*N/A60B+6.7A+24030.6h16B+46.1B+
M77-B 1,3871,3872525.504A**1.8845.496%A83.562%B*36.8B++N/A10037.7h1.8B**3.9B**
M18 Needler 2,8181,3675422.522C**1.1037.076%B*1.463%C-11.9C+12.6B+178115.3h112.9B+304.4B++
M18 Rotary 2,7591,2815902.171C*1.4531.582%C+1.639%C-11.1C12.8B144115.1h96.5B+305.7B+
FA1 Barrage 1,1541,1498481.355B+2.2647.784%B*8.964%D*25.1C+N/A5945.7h3.5B**7.3B*
TRAC-5 S 1,1561,1438411.359B++2.2623.996%C*8.136%D**6.9D-N/A16164.8h8B**33.2B++
L100 Python HEAT 1,3239721626C*2.3851.387%C+2.16%C28.7C+10.4C11833.9h3.8B++7.3B*
PDW-16 Hailstorm 9789707051.376B+2.2431.125%A6.289%F14DN/A3969.2h13.8B+44.3B+
M60-A Bulldog 1,0018231363.308B++59.6949.09%C*1.58%D117.6M+25.4S5587h3.9A7.9B**
CAS30 Tank Buster 1,6637972992.666B++0.9537.421%D-N/A8.8C++9.6B+12190.2h29.4B**78.5B++
T7 Mini-Chaingun 7597515611.339B+2.2823.199%B**8.389%D*32.1C+N/A7823.4h13.7B+58.9B+
MRC3 Mercy 7527462183.422B+0.2020.241%B*15.684%D-25.3C+N/A5629.5h15.8B**78.1B*
M2 Mutilator 7507442323.207B**0.4120.794%A+18.145%C+35.9B**N/A8520.7h14.9B*71.5B*
P2-120 AP 1,1527171017.099C++3.4843.068%C4.463%B++27.7C+16.8C+29825.9h5.1B**11.9B++
M2 Mutilator 7197132293.114B**0.5121.558%A++14.867%D-34.8B*N/A8220.5h15.8B+73.4B*
M1 Heavy Cycler 6616592113.123A+0.5018.413%B**14.871%D24BN/A5727.5h15B*81.6B++
P2-120 HEAT 551413587.121B3.5041.21%C+1.453%D--27.9C*9.3C+22914.8h4.6B**11.1B**
NS-11P 3093072181.408C**2.2126.354%B++13.355%D-25.2C+N/A6412.2h13.8C*52.4B+
M20 Drake 476305476.25U72.6352.548%B+3.607%C70.9M39.8M5294.3h76.8B+146.1B++
ML-7 4902812031.384A2.2455.563%C+2.491%C+23.2C+17.3B*19712.1h5.6B++10B+
L100 Python AP 433260377.027B+3.4156.703%C++5.385%A+24.8C-16.5C23110.5h4.6B+8.1B*
G20 Vulcan-H 364250298.621A5.0044.928%C4%B++51B+23.3C3654.9h53.7A+119.6A
TX1 Repeater 2492491012.465A*1.1526.893%B+15.261%D-22.6CN/A8911h10.6B++39.4B++
MR1 Fracture 3172251052.143A*1.4839.625%B4.889%B+17.4A*7.1B**9712.9h19.1A+48.3B**
MR1 Fracture 2872021051.924A*1.7041.147%B+5.941%B**15.7A*6.6B**9012.9h22.1A+53.7B**
TRAC-5 2032011118.273U14.6523.184%B13.93%D-14.1CN/A9114.3h11.9B++51.3B++
AP30 Shredder 284168453.733C+0.1125.61%D1.19%D24.7C17.1C+2876.8h80.1C**312.6C+
NS-44 Commissioner 1651611660.97C+2.6526.379%D*18.012%D12.3D-N/A3013.1h5.9D**22.4F
P525 Marauder-H 1611501113.636C+10.0238.712%B+N/A62.5D-4.6D1692.4h6.5C**16.8B+
A30 Walker 302150246.25C*2.6324.465%DN/A19B*19.2A4117.9h142.8B**583.6B+
G30 Vulcan 211136265.231C**1.6131.774%C**2.941%C24.7C**13.6C+2335.5h53.6A168.6B**
C-4 213133582.293B++1.3320.561%D-N/A83.1C++50A+9501.6h1.3B+6.4C+
E540 Halberd-H 216131187.278C+3.6660.819%B+2.29%C**38.5C25B3793.4h4.8B+7.8B*
E540 Halberd 203128235.565C+1.9538.061%C5.469%B**18.8D11C1556.8h4.6B**12B++
Frag Grenade 1281281128N/A124.3832.618%FN/A1280M*N/A26220.1h1.8A++5.5B*
MRC3 Mercy 124122235.304A+1.6826.335%A*21.312%C++37B++N/A933.3h12.9A++48.8B**
Chainblade 1281155,1510.022C+3.6027.496%C+N/A0.2C--N/A0506.9h3.1C+11.3C++
A30 Walker 181102244.25C0.6334.491%C++N/A19.2C14.9C*2325.3h175.7C**509.4B+
C75 Viper 12895127.917B++4.3040.642%C*N/A15.8D5.5C--1606h10.8B+26.5B++
L105 Zephyr 9978136C2.3829.798%D**N/A31.2D8.4C+1932.5h4.4B**14.6C*
M20 Basilisk 10172107.2A++3.5833.588%D6.944%B+15C--6C-1414.8h67.7B*201.5B+
MAX Punch 81726110.118C*3.5050.432%BN/A1CN/A272.1h2.4C+4.8C++
Tank Mine 13971125.917A++2.3080.203%M*N/A177.5A+170M**29080.4h2.2C2.8A++
Claymore 5353510.6B+6.9856.78%MN/A265A*N/A9300.2h1.3D2.2B**
T5 AMC 5252421.238C**2.3828.151%B*17.308%C--5.8D--N/A249h11B**39.2B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret3940.3h
Restoration Kit184950.5h
Nano-Armor Kit3381,077,87784.8h
Nanite Revive Grenade0990h
Medical Applicator4825,3962h
Anti-Infantry MANA Turret2650.5h
Recon Detection Device103600.9h
Ammunition Package21770.5h

Check the help document for the dictionary if you want to learn more about words used here.


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