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Field Marshal PowInTheKissa[SKY] PowInTheKissa
TR BR 160

KDR: 3.88

Score: 61.4m

Last Seen: May 7th, 2020 11:15 PM
- OFFLINE - 6.3 hour(s)

Prestige 1, Battle Rank 100 (160 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Hellfire Rocket Pods M18 Needler M14 Banshee C150 Dalton M60-A Bulldog NS-15 Gallows T7 Mini-Chaingun P2-120 AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,008,306 MLG Score: 806
Fun Score: N/A
Cheeseburgers Flipped: 677TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.836%23.669%75427131724,0822.00251.877

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.671%2.051A*0.386C**-1.267D**HEAD ++ (~7.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.70.545B+10.70.248C++23

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.542%0.774%18815133934,61026101158413.2555299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.751%0.35C**-0.736D--0.081

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.30.543B+30.10.434B44.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.916%1.826%485413404,436159720462.77597217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.579%0.86B*-0.437C---0.037

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.798B++3.90.688B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.416%0.888%6561113336,642136037364.88024178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.403%0.203C++-0.878D--0.594

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.50.722B++12.90.68B+20.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.599%86.399%656513393,338128342.59969

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.983%1.604A+1.245B**-0.668

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.579B+1.90.402B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.848%9.056%656213421,31485381.54044

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.514%0.584B+-1.122D*0.818

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.486B+3.30.321C*3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
61.4m244.9%315 (18.9k)298 (17.9k)3.87902116,90230,1374.42589160 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1344665824.687%9.75%24106:5129

69% Engineer15% Heavy Assault7% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 3rd, 2013 5:26 AMSep 13th, 2014 12:58 AMMay 8th, 2020 12:49 AM (55d) (PST)May 7th, 2020 7:17 PM (55d) (PST)May 7th, 2020 7:15 PM (55d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7971086890.5660.1460.0551.7240.138806

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,8316,47341,3583493103817,854

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3440.6h/143.4d 16,481 11,398 29,157 356k 5,274 5,315 28,434 164.6m

EngineerCLASS DETAILS: Engineer
T5 AMC
A*
Kills:1,619
Deaths:1,930
KDR:0.839
Accuracy:34.434% A*
HSR:20.692% C+
MG-HBR1 Dragoon
B++
Kills:1,488
Deaths:508
KDR:2.929
Accuracy:37.871% B++
HSR:35.081% B+
NSX Tanto
A+
Kills:1,181
Deaths:765
KDR:1.544
Accuracy:35.608% A+
HSR:25.572% C+
FA1 Barrage
B+
Kills:1,154
Deaths:851
KDR:1.356
Accuracy:47.816% B+
HSR:8.925% D**
TRAC-5 S
C+
Kills:1,143
Deaths:841
KDR:1.359
Accuracy:23.996% C+
HSR:8.136% D**
TRAC-5
C++
Kills:201
Deaths:11
KDR:18.273
Accuracy:23.184% C++
HSR:13.930% D--
TAS-16 Blackjack
B+
Kills:160
Deaths:119
KDR:1.345
Accuracy:69.070% B+
HSR:10% D--
NSX-P Tanto
A*
Kills:123
Deaths:145
KDR:0.848
Accuracy:38.012% A*
HSR:34.146% B**
Kills:7,069
Deaths (as Engineer):5,170
Deaths (to Engineers):8,337
KDR:1.36731
Kill Difference:1,899
Playtime:2,387.151 hours
Usage:69%
Score:45.415m
Score/min:317
Accuracy (listed only):38.749%
HSR (listed only):19.560%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15 Gallows
B+
Kills:3,432
Deaths:1,684
KDR:2.038
Accuracy:32.027% B+
HSR:31.673% C
NS-15M2
A*
Kills:2,217
Deaths:869
KDR:2.551
Accuracy:36.392% A*
HSR:24.312% C-
T9 CARV
B+
Kills:1,878
Deaths:534
KDR:3.517
Accuracy:22.589% B+
HSR:15.123% D*
NSX-P Naginata
B+
Kills:1,527
Deaths:828
KDR:1.844
Accuracy:26.368% B+
HSR:24.951% D
NSX Naginata
B*
Kills:1,178
Deaths:523
KDR:2.252
Accuracy:28.439% B*
HSR:26.146% C
MG-H1 Watchman
B**
Kills:926
Deaths:462
KDR:2.004
Accuracy:29.672% B**
HSR:27.322% C+
MSW-R
B++
Kills:309
Deaths:158
KDR:1.956
Accuracy:27.501% B++
HSR:23.625% C
T32 Bull
B*
Kills:197
Deaths:101
KDR:1.951
Accuracy:29.394% B*
HSR:24.366% C+
MG-H1 Watchman AE
B++
Kills:189
Deaths:103
KDR:1.835
Accuracy:28.397% B
HSR:36.508% B++
Kills:11,853
Deaths (as Heavy Assault):5,262
Deaths (to Heavy Assaults):8,157
KDR:2.25257
Kill Difference:6,591
Playtime:508.710 hours
Usage:15%
Score:8.499m
Score/min:278
Accuracy (listed only):28.975%
HSR (listed only):26.003%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
A*
Kills:1,619
Deaths:1,930
KDR:0.839
Accuracy:34.434% A*
HSR:20.692% C+
MKV Suppressed
M
Kills:1,252
Deaths:533
KDR:2.349
Accuracy:40.431% M
HSR:21.645% C*
NSX Tanto
A+
Kills:1,181
Deaths:765
KDR:1.544
Accuracy:35.608% A+
HSR:25.572% C+
MG-S1 Jackal
A*
Kills:1,177
Deaths:554
KDR:2.125
Accuracy:38.474% A*
HSR:15.718% D-
PDW-16 Hailstorm
A
Kills:1,165
Deaths:793
KDR:1.469
Accuracy:31.683% A
HSR:8.155% D**
FA1 Barrage
B+
Kills:1,154
Deaths:851
KDR:1.356
Accuracy:47.816% B+
HSR:8.925% D**
TRAC-5 S
C+
Kills:1,143
Deaths:841
KDR:1.359
Accuracy:23.996% C+
HSR:8.136% D**
SMG-46G Armistice
B++
Kills:528
Deaths:335
KDR:1.576
Accuracy:31.743% B++
HSR:15.341% C-
NS-7 PDW
A++
Kills:224
Deaths:110
KDR:2.036
Accuracy:34.681% A++
HSR:16.518% C
TRAC-5
C++
Kills:201
Deaths:11
KDR:18.273
Accuracy:23.184% C++
HSR:13.930% D--
TAS-16 Blackjack
B+
Kills:160
Deaths:119
KDR:1.345
Accuracy:69.070% B+
HSR:10% D--
NSX-P Tanto
A*
Kills:123
Deaths:145
KDR:0.848
Accuracy:38.012% A*
HSR:34.146% B**
Kills:9,927
Deaths (as Light Assault):6,987
Deaths (to Light Assaults):4,433
KDR:1.42078
Kill Difference:2,940
Playtime:106.803 hours
Usage:3%
Score:1.154m
Score/min:180
Accuracy (listed only):37.428%
HSR (listed only):16.565%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
B**
Kills:1,393
Deaths:252
KDR:5.528
Accuracy:45.458% B**
HSR:83.561% B*
MKV Suppressed
M
Kills:1,252
Deaths:533
KDR:2.349
Accuracy:40.431% M
HSR:21.645% C*
MG-S1 Jackal
A*
Kills:1,177
Deaths:554
KDR:2.125
Accuracy:38.474% A*
HSR:15.718% D-
NSX Daimyo
B+
Kills:1,176
Deaths:420
KDR:2.800
Accuracy:46.568% B+
HSR:95.238% C*
PDW-16 Hailstorm
A
Kills:1,165
Deaths:793
KDR:1.469
Accuracy:31.683% A
HSR:8.155% D**
TSAR-42
B*
Kills:573
Deaths:194
KDR:2.954
Accuracy:44.853% B*
HSR:76.265% B++
SMG-46G Armistice
B++
Kills:528
Deaths:335
KDR:1.576
Accuracy:31.743% B++
HSR:15.341% C-
NS-45 Pilot
A++
Kills:467
Deaths:258
KDR:1.810
Accuracy:43.264% A++
HSR:28.694% C+
NS-357 Underboss
A++
Kills:268
Deaths:227
KDR:1.181
Accuracy:53.673% A++
HSR:19.776% C-
NS-44 Commissioner
D-
Kills:262
Deaths:244
KDR:1.074
Accuracy:30.413% D-
HSR:16.412% D-
TX1 Repeater
B
Kills:250
Deaths:101
KDR:2.475
Accuracy:26.822% B
HSR:15.200% D--
NS-7 PDW
A++
Kills:224
Deaths:110
KDR:2.036
Accuracy:34.681% A++
HSR:16.518% C
NSX Tomoe
A+
Kills:165
Deaths:111
KDR:1.486
Accuracy:36.883% A+
HSR:38.788% C+
RAMS .50M
B+
Kills:118
Deaths:36
KDR:3.278
Accuracy:41.505% C**
HSR:82.203% B+
NS-44 Commissioner AE
B**
Kills:111
Deaths:79
KDR:1.405
Accuracy:52.336% B**
HSR:26.126% C+
SR-7
B++
Kills:78
Deaths:38
KDR:2.053
Accuracy:43.363% C*
HSR:84.615% B++
Kills:9,207
Deaths (as Infiltrator):4,285
Deaths (to Infiltrators):3,717
KDR:2.14866
Kill Difference:4,922
Playtime:249.608 hours
Usage:7%
Score:3.627m
Score/min:242
Accuracy (listed only):40.134%
HSR (listed only):40.266%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
M
Kills:1,252
Deaths:533
KDR:2.349
Accuracy:40.431% M
HSR:21.645% C*
NSX Yumi
B
Kills:1,189
Deaths:587
KDR:2.026
Accuracy:29.328% B
HSR:27.334% C+
MG-S1 Jackal
A*
Kills:1,177
Deaths:554
KDR:2.125
Accuracy:38.474% A*
HSR:15.718% D-
PDW-16 Hailstorm
A
Kills:1,165
Deaths:793
KDR:1.469
Accuracy:31.683% A
HSR:8.155% D**
FA1 Barrage
B+
Kills:1,154
Deaths:851
KDR:1.356
Accuracy:47.816% B+
HSR:8.925% D**
T1B Cycler
A++
Kills:1,009
Deaths:404
KDR:2.498
Accuracy:35.449% A++
HSR:24.579% D
T1 Cycler
A*
Kills:646
Deaths:335
KDR:1.928
Accuracy:33.384% A*
HSR:29.567% B**
NS-11P
B*
Kills:620
Deaths:414
KDR:1.498
Accuracy:29.446% B*
HSR:13.710% D*
SMG-46G Armistice
B++
Kills:528
Deaths:335
KDR:1.576
Accuracy:31.743% B++
HSR:15.341% C-
NS-7 PDW
A++
Kills:224
Deaths:110
KDR:2.036
Accuracy:34.681% A++
HSR:16.518% C
TAS-16 Blackjack
B+
Kills:160
Deaths:119
KDR:1.345
Accuracy:69.070% B+
HSR:10% D--
Kills:9,124
Deaths (as Combat Medic):5,035
Deaths (to Combat Medics):2,660
KDR:1.81212
Kill Difference:4,089
Playtime:87.377 hours
Usage:3%
Score:1.432m
Score/min:273
Accuracy (listed only):38.319%
HSR (listed only):17.408%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B*
Kills:1,024
Deaths:323
KDR:3.170
Accuracy:21.417% B*
HSR:15.723% D--
M2 Mutilator
A
Kills:744
Deaths:232
KDR:3.207
Accuracy:20.794% A
HSR:18.145% C+
M2 Mutilator
A+
Kills:713
Deaths:229
KDR:3.114
Accuracy:21.558% A+
HSR:14.867% D-
M1 Heavy Cycler
B*
Kills:659
Deaths:211
KDR:3.123
Accuracy:18.413% B*
HSR:14.871% D
MRC3 Mercy
A++
Kills:381
Deaths:128
KDR:2.977
Accuracy:25.766% A++
HSR:22.835% C**
MR1 Fracture
B
Kills:225
Deaths:107
KDR:2.103
Accuracy:39.743% C*
HSR:4.889% B
MR1 Fracture
B**
Kills:203
Deaths:107
KDR:1.897
Accuracy:41.233% B
HSR:5.911% B**
Kills:3,949
Deaths (as MAX Suit):668.500
Deaths (to MAX Suits):1,150
KDR:5.90726
Kill Difference:3,280.500
Playtime:84.736 hours
Usage:2%
Score:1.301m
Score/min:256
Accuracy (listed only):26.989%
HSR (listed only):13.892%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:12,724
V. Kills:2,241 N/A
Deaths:757
KDR:16.809
Accuracy:62.860% A+
KPH:78.300 C+
VKPH:13.800 C+
M18 Needler
A++
Kills:9,480
V. Kills:5,699 166%
Deaths:1,079
KDR:8.786
Accuracy:38.844% B**
KPH:35.200 A++
VKPH:21.100 A+
M14 Banshee
A+
Kills:9,190
V. Kills:709 N/A
Deaths:297
KDR:30.943
Accuracy:39.817% A++
KPH:88.200 B**
VKPH:6.800 A+
M18 Rotary
C**
Kills:1,596
V. Kills:1,629 98%
Deaths:597
KDR:2.673
Accuracy:32.621% C++
KPH:13.200 C
VKPH:13.500 C**
M18 Locust
A*
Kills:1,311
V. Kills:688 190%
Deaths:13
KDR:100.846
Accuracy:34.753% B
KPH:63.900 A*
VKPH:33.500 A++
M202 Wyrm
B
Kills:103
V. Kills:43 234%
Deaths:11
KDR:9.364
Accuracy:58.327% B
KPH:87 C
VKPH:36.300 C-
Kills:34,404 (21,577 + 0)
Deaths:2,754
KDR:12.492
VKDR:3.997
Vehicle Kills:11,009
Kill Difference:31,650
Playtime:678.978 hours
Usage:20%
Score:11.410m
Score/min:280
Piloting Accuracy:34.753%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:4,953
V. Kills:2,828 175%
Deaths:363
KDR:13.645
Accuracy:46.302% B+
KPH:63.900 B**
VKPH:36.500 B*
L-24R Spur
C++
Kills:1,960
V. Kills:96 N/A
Deaths:
KDR:
Accuracy:40.977% C++
KPH:40.800 C++
VKPH:2 C
CAS30 Tank Buster
B*
Kills:1,620
V. Kills:1,245 130%
Deaths:299
KDR:5.418
Accuracy:44.551% C
KPH:13.600 B*
VKPH:10.500 B++
AP30 Shredder
C**
Kills:297
V. Kills:188 157%
Deaths:48
KDR:6.188
Accuracy:28.844% C
KPH:34.100 C++
VKPH:21.600 C**
L105 Zephyr
C+
Kills:95
V. Kills:25 365%
Deaths:14
KDR:6.786
Accuracy:34.493% D--
KPH:35.100 D
VKPH:9.200 C+
Kills:8,925 (3,580 + 5,345)
Deaths:724
KDR:12.327
VKDR:6.052
Vehicle Kills:4,382
Kill Difference:8,201
Playtime:256.041 hours
Usage:7%
Score:3.679m
Score/min:239
Piloting Accuracy:44.551%
Gunner Accuracy:34.493%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:1,018
V. Kills:373 272%
Deaths:162
KDR:6.284
Accuracy:52.179% C+
KPH:29.400 C
VKPH:10.800 C
L100 Python AP
B+
Kills:495
V. Kills:273 181%
Deaths:43
KDR:11.512
Accuracy:60.264% B+
KPH:33.800 C+
VKPH:18.600 C+
C75 Viper
D
Kills:123
V. Kills:40 300%
Deaths:12
KDR:10.250
Accuracy:40.256% C++
KPH:18 D
VKPH:5.900 D
Kills:1,636 (1,636 + 0)
Deaths:217
KDR:7.539
VKDR:3.161
Vehicle Kills:686
Kill Difference:1,419
Playtime:56.107 hours
Usage:2%
Score:0.617m
Score/min:183
Driving Accuracy:40.256%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:2,475
V. Kills:1,166 212%
Deaths:129
KDR:19.186
Accuracy:49.161% B
KPH:43.800 B*
VKPH:20.600 B
P2-120 HEAT
C++
Kills:448
V. Kills:157 284%
Deaths:58
KDR:7.724
Accuracy:43.049% C++
KPH:28.600 C++
VKPH:10 C+
E540 Halberd
C+
Kills:244
V. Kills:120 202%
Deaths:24
KDR:10.167
Accuracy:42.576% C++
KPH:25 C
VKPH:12.300 C+
P2-120 HESH
C++
Kills:170
V. Kills:36 459%
Deaths:1
KDR:170
Accuracy:49.764% B*
KPH:46.700 C
VKPH:9.900 C++
G30 Vulcan
C**
Kills:140
V. Kills:75 184%
Deaths:26
KDR:5.385
Accuracy:31.413% C*
KPH:24.900 C**
VKPH:13.300 C+
Kills:3,477 (3,093 + 384)
Deaths:238
KDR:14.609
VKDR:6.529
Vehicle Kills:1,554
Kill Difference:3,239
Playtime:91.250 hours
Usage:3%
Score:1.570m
Score/min:287
Driving Accuracy:49.764%
Gunner Accuracy:31.413%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C**
Kills:351
V. Kills:163 214%
Deaths:34
KDR:10.324
Accuracy:50.708% C**
KPH:49.900 C*
VKPH:23.200 C
E540 Halberd-H
C*
Kills:186
V. Kills:108 171%
Deaths:18
KDR:10.333
Accuracy:60.766% B+
KPH:42.600 C
VKPH:24.700 C*
P525 Marauder-H
C--
Kills:151
V. Kills:12 N/A
Deaths:11
KDR:13.727
Accuracy:38.742% C**
KPH:62 D-
VKPH:4.900 C--
M12 Kobalt-H
A*
Kills:54
V. Kills:7 N/A
Deaths:1
KDR:54
Accuracy:19.186% D
KPH:93.900 C--
VKPH:12.200 A*
Kills:742 (0 + 742)
Deaths:64
KDR:11.594
VKDR:4.531
Vehicle Kills:290
Kill Difference:678
Playtime:14.406 hours
Usage:0%
Score:0.347m
Score/min:402
Driving Accuracy:N/A%
Gunner Accuracy:19.186%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:131
V. Kills:49 262%
Deaths:11
KDR:11.909
Accuracy:38.624% C+
KPH:18.800 C
VKPH:7 C
M60-G Bulldog
M
Kills:116
V. Kills:46 247%
Deaths:4
KDR:29
Accuracy:59.892% A*
KPH:49.200 B*
VKPH:19.500 M
M20 Basilisk
C**
Kills:75
V. Kills:46 160%
Deaths:4
KDR:18.750
Accuracy:43.570% B+
KPH:17.200 C-
VKPH:10.500 C**
Kills:322 (0 + 322)
Deaths:19
KDR:16.947
VKDR:7.421
Vehicle Kills:141
Kill Difference:303
Playtime:13.682 hours
Usage:0%
Score:0.177m
Score/min:216
Driving Accuracy:N/A%
Gunner Accuracy:43.570%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
B*
Kills:115
V. Kills:11 N/A
Deaths:71
KDR:1.620
Accuracy:29.171% B**
KPH:21.500 C
VKPH:2.100 B*
M40 Fury-F
B*
Kills:67
V. Kills:32 203%
Deaths:22
KDR:3.045
Accuracy:63.271% A
KPH:22.400 C+
VKPH:10.700 B*
Kills:182 (182 + 0)
Deaths:93
KDR:1.957
VKDR:0.462
Vehicle Kills:43
Kill Difference:89
Playtime:8.343 hours
Usage:0%
Score:0.047m
Score/min:94
Driving Accuracy:63.271%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A+
Kills:178
V. Kills:59 297%
Deaths:2
KDR:89
Accuracy:64.562% B**
KPH:100.600 A+
VKPH:33.300 A
Kills:178 (0 + 178)
Deaths:2
KDR:89
VKDR:29.500
Vehicle Kills:59
Kill Difference:176
Playtime:1.769 hours
Usage:0%
Score:0.090m
Score/min:847
Piloting Accuracy:N/A%
Gunner Accuracy:64.562%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 14,96512,72475716.808B*12.9362.86%A+N/A78.3C+13.8C+299162.6h12.6B20B+
M18 Needler 15,1799,4801,0798.786A++4.9138.844%B**N/A35.2A++21.1A+308269.6h59.1B**152.2B**
M14 Banshee 9,8999,19029730.943A*27.0639.817%A++N/A88.2B**6.8A+265104.2h15.4B+38.6B++
C150 Dalton 7,7814,95336313.645B++9.7746.302%B+N/A63.9B**36.5B*47277.5h3B++6.5B*
M60-A Bulldog 4,4383,96234116.529A112.6562.305%A+1.439%D148.4S17.8M**49526.7h4.2B**6.8B**
NS-15 Gallows 3,4903,4321,6842.038C+1.8432.027%B+31.673%C56.7D1D15560.5h10.8C+33.8C**
T7 Mini-Chaingun 2,9092,8571,4501.97B**1.9128.308%A*10.676%D51B+N/A15256h12.6B+44.6B++
P2-120 AP 3,6412,47512919.186A15.3149.161%B1.535%D43.8B*20.6B31356.5h3.8A7.7B**
NS-15M2 2,2612,2178692.551B1.3336.392%A*24.312%C-78.9B++1.6B**19228.1h10.7B+29.4B*
L-24R Spur 2,0561,96011960U1,956.1240.977%C++2.296%C**40.8C++2C10848h14.5B+35.4B+
T7 Mini-Chaingun AE 2,0211,9447012.773B**1.1133.816%A*11.368%D-73.9B+2.9A++20726.3h13.4C+39.5B++
T9 CARV 1,8941,8785343.517B**0.3622.589%B+15.123%D*33.5C+N/A12756.1h12B+53.3B+
CAS30 Tank Buster 2,8651,6202995.418A++1.5444.551%CN/A13.6B*10.5B++134119.1h26.4B**59.2B*
T5 AMC 1,6681,6191,9300.839C+3.0434.434%A*20.692%C+21.2C+N/A5776.4h11.4B*33.1B**
M18 Rotary 3,2251,5965972.673C*1.2132.621%C++1.629%C13.2C13.5C**162120.9h86.6B+265.4B+
NSX-P Naginata 1,5481,5278281.844C**2.0426.368%B+24.951%D57.4C++N/A21126.6h11.5C**43.4B+
MG-HBR1 Dragoon 1,5141,4885082.929B*0.9537.871%B++35.081%B+42.4B+N/A12535.1h5B*13.1B*
M77-B 1,3931,3932525.528A++1.6545.458%B**83.561%B*36.9B+N/A10237.8h1.8B**3.9B**
M18 Locust 1,9991,31113100.846U96.9734.753%BN/A64A*33.6A++50620.5h43.4B124.9B++
NSX Amaterasu 1,2721,2681,1561.097U2.7844.636%A+26.735%A23M+N/A5455.2h2.8C++6.3B+
MKV Suppressed 1,2751,2525332.349A1.5340.431%M21.645%C*75A1.4A++17816.7h11.1B++27.4B++
NSX Yumi 1,2201,1895872.026C**1.8529.328%B27.334%C+49.3B1.3B11624.1h11.4C++38.7B
NSX Tanto 1,2101,1817651.544C*2.3435.608%A+25.572%C+26.7C-N/A9144.3h12.7C**35.6B++
NSX Naginata 1,2021,1785232.252B++1.6328.439%B*26.146%C36.6C-N/A10732.2h11.1C**39B+
MG-S1 Jackal 1,1931,1775542.125B+1.7538.474%A*15.718%D-58B+N/A23320.3h8.5B**22.1B**
NSX Daimyo 1,1771,1764202.8C+1.0846.568%B+95.238%C*43.9C--N/A12726.8h2.1B+4.5B+
PDW-16 Hailstorm 1,1801,1657931.469B+2.4131.683%A8.155%D**16.2DN/A4571.8h13.4B42.1B+
FA1 Barrage 1,1601,1548511.356B+2.5247.816%B+8.925%D**25.1CN/A6445.9h3.5B**7.3B*
TRAC-5 S 1,1561,1438411.359B+2.5223.996%C+8.136%D**6.9D-N/A16165.4h8B**33.2B++
MRC3 Mercy 1,0421,0243233.17C**0.7121.417%B*15.723%D--28.5C+N/A7135.9h16.3B++76.1B++
L100 Python HEAT 1,3911,0181626.284C+2.4052.179%C+2.063%C29.4C10.8C12534.6h3.8B**7.3B*
T1B Cycler 1,0341,0094042.498C*1.3835.449%A++24.579%D69.6B++1.7B**16814.5h11.6C**32.9B*
MG-H1 Watchman 9449264622.004C**1.8829.672%B**27.322%C+50.9C+1C+23518.2h12.2B++41.1B++
M60-A Bulldog 1,0128321364B+60.1249.127%C+1.563%D117.2A**25.4S5557.1h3.9B**7.9B*
Pelter Rocket Pod 8297651765U761.1260.226%AN/A177.9A++14.9C*6034.3h14.9A24.7A+
M2 Mutilator 7507442323.207B*0.6720.794%A18.145%C+35.9B+N/A8720.7h14.9B+71.5B*
M2 Mutilator 7197132293.114B++0.7721.558%A+14.867%D-34.8B+N/A8320.5h15.8B+73.4B++
M20 Drake 1,0416834170.75U166.8752.544%B**2.343%C--82.3M+43.1A**6278.3h68.4B+130.3B++
M1 Heavy Cycler 6616592113.123A0.7618.413%B*14.871%D24C++N/A6027.5h15B*81.6B++
T1 Cycler 6596463351.928B+1.9533.384%A*29.567%B**60.9A++1.2A22310.6h10.8B**32.4B**
NS-11P 6296204141.498C++2.3829.446%B*13.71%D*29.7CN/A8120.9h13.9C+47.4B+
TSAR-42 5745731942.954C+0.9344.853%B*76.265%B++47C++N/A14512.2h1.8B*4.1B++
SMG-46G Armistice 5425283351.576C++2.3031.743%B++15.341%C-19.4D-N/A4827.2h12.2C**38.4B+
L100 Python AP 7684954311.512B+7.6360.264%B+3.232%B+33.7C+18.6C+30814.7h3.7B**6.1B**
NS-45 Pilot 4764672581.81B2.0743.264%A++28.694%C+47.7CN/A1449.8h6.9C+15.9B++
P2-120 HEAT 605448587.724C**3.8443.049%C++1.339%D--28.5C++10C+25415.7h4.7B**11B**
ML-7 6663892531.538B**2.3458.303%C++2.057%C--27.8C*19.8B*27614h5.3B++9.1B++
MRC3 Mercy 3883811282.977C*0.9025.766%A++22.835%C**39.3B+N/A1139.7h17.4B+67.5B*
G20 Vulcan-H 5143513410.324A++6.4450.708%C**2.849%C+50.1C*23.3C4597h64.4B**126.9B**
Orbital Strike Uplink 4873451345N/A341.121011.43%UN/A1725U710U72770.2h1T*0.1T*
M60-G Bulldog 4723321332U328.1274.368%A+N/A195.3A**82.4S12471.7h6.3C++8.5B+
A30 Walker 5043232612.423B+8.5440.409%B+1.858%D-37.6B21B++3328.6h136.5B337.8B+
NS Decimator 4993231582.044B*1.8466.333%B+N/A44.9C*24.4B++3357.2h3.5B++5.3B*
MSW-R 3133091581.956C+1.9227.501%B++23.625%C54.2C**N/A2755.7h11.3C**41B+
AP30 Shredder 485297486.188C2.3128.844%C1.01%D-34.1C++21.6C**3358.7h73C**253C*
A30 Walker 5052862411.917B+8.0426.205%C--N/A30.1A**23.1A++4989.5h107.8A411.3B*
NS-357 Underboss 2732682271.181C++2.7053.673%A++19.776%C-41.9C+N/A1126.4h4.2C+7.8B++
NS-44 Commissioner 2732622441.074C+2.8130.413%D-16.412%D-18.1DN/A5614.5h5.1D*16.7D-
TX1 Repeater 2502501012.475A*1.4026.822%B15.2%D--22.5CN/A10511.1h10.6B++39.4B++
T2 Striker 4072461421.732A*2.1558.615%B+N/A28A*18.3A3968.8h25.5B**43.5B**
E540 Halberd 3642442410.167C*6.2942.576%C++2.869%C+24.9C12.2C2339.8h4.2A9.8B*
C-4 345230723.194B**0.6925.881%C+N/A115B+57.5A++13992h1.1B++4.3B+
MR1 Fracture 3172251072.103A++1.7839.743%C*4.889%B17.3A+7.1B*9713h19.4A48.8B**
NS-7 PDW 2362241102.036B**1.8434.681%A++16.518%C49.8B++2.7S1614.5h11B*31.7B*
M12 Kobalt 2262201220S216.1222.495%C++20.909%B++244.4A**6.7B+6970.9h11.8B*52.4B*
MR1 Fracture 2892031071.897A++1.9841.233%B5.911%B**15.6A+6.6B*9213h22.2A53.9B**
TRAC-5 2032011118.273U14.3923.184%C++13.93%D--13.5C-N/A15114.9h11.9B++51.3B+
T32 Bull 2031971011.95B1.9329.394%B*24.366%C+57.9B+1.8A++2283.4h10.8B+36.9B++
MG-H1 Watchman AE 1921891031.835C+2.0428.397%B36.508%B++51.1CN/A1303.7h11.8B+41.6B+
E540 Halberd-H 2941861810.333C+6.4560.766%B+1.613%C+42.3C24.5C*4224.4h4.3B*7B*
VLG Missile Launcher 237178289A*85.1264.562%B**N/A98.9A+32.8A8461.8h5.3B+8.3B++
P2-120 HESH 2061701170U166.1249.764%B*N/A47.2C10C++2213.6h3.1B**6.2B**
Spear Anti-Vehicle Phalanx Tower 2631661166S162.1265.461%A+N/A127.7M**74.6M++8391.3h4.8A7.3A
Xiphos Anti-Personnel Phalanx Tower 1731661166B**162.1235.085%B+N/A830A**35S29640.2h5.9B+16.7B+
NSX Tomoe 1701651111.486C+2.3936.883%A+38.788%C+31.1DN/A1105.3h11.7B+31.8B++
TAS-16 Blackjack 1621601191.345C+2.5369.07%B+10%D--41C+N/A1583.9h1.9B*2.7B+
P525 Marauder-H 1631511113.727C+9.8538.742%C**N/A62.9D-5C--2102.4h6.5C**16.7B+
G30 Vulcan 215140265.385C++1.5131.413%C*2.857%C25C**13.4C+2535.6h53.6B**170.6B**
Tank Mine 217132158.8M4.92139.316%SN/A264M+170M**35110.5h2.5D--1.8A**
M20 Basilisk 1801311111.909M+8.0338.624%C+4.58%D18.7C7C1677h65.4B*169.4B++
Frag Grenade 1321311131N/A127.1233.148%F-N/A1310M++10C+48560.1h1.8A++5.5B++
M9 SKEP Launcher 219126811.556A++2.3275.386%B**N/A20.3C+15C*2056.2h6.6B++8.7B**
Chainblade 13912610,4700.012C3.8725.652%CN/A0.2DN/A0714.3h3C11.6C+
C75 Viper 1631231210.25B**6.3740.256%C++N/A18.1D5.9D2096.8h10.2C**25.4B+
NSX-P Tanto 1301231450.848C3.0338.012%A*34.146%B**13.1DN/A509.4h16.4C43.3B+
RAMS .50M 119118363.278C+0.6041.505%C**82.203%B+45.4B++N/A2472.6h1.6B**3.9B*
M60-G Bulldog 162116429M**25.1259.892%A*N/A48.3B++19.2A**3812.4h6.7C*11.2B*
M12 Kobalt-F 126115711.62C+2.2629.171%B**12.174%B+21.3C2B++525.4h14.3C++48.9B+
NS-44 Commissioner AE 113111791.405C++2.4752.336%B**26.126%C+65.3C*1.2A1711.7h3B5.8B++
M202 Wyrm 146103119.364D5.4858.327%B1.942%C85.8C35.8C-6571.2h35.8B61.4B+
L105 Zephyr 12095146.786C2.9134.493%D--1.053%B35.2D9.3C++2462.7h5B++14.5C++
SR-7 7978382.053C--1.8343.363%C*84.615%B++37.1C+N/A1172.1h1.9B+4.3B+
Hyena Missile Launcher 11977177U73.1235.319%UN/A64.2U35U8801.2h25.6T*72.6T*
M20 Basilisk 12175418.75S14.8743.57%B+2.667%D*17C-10.5C**2044.4h87.4B200.6B+
MAX Punch 84757190.104C+3.7848.767%C**N/A1CN/A378.6h2.4C+4.9C++
M40 Fury-F 9967223.045B*0.8363.271%AN/A22.3C+10.7B*1703h10.1C*16B+
Rocklet Rifle 11261302.033A++1.8559.262%B++N/A43.6B**36.4B**8051.4h26.1B**44B**
M12 Kobalt-H 6154154B++50.1219.186%D9.259%F90D11.7A*3480.6h11.1B++57.8B+
Claymore 5353510.6B+6.7256.78%A**N/A265A*N/A10810.2h1.3D2.2B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,6762,134,703143.2h
Spawn Beacon91,0381.1h
Anti-Vehicle MANA Turret31330.3h
AE Nano-Armor Kit125105,2017.5h
Structure Shield Module01890.5h
Repair Module02090.5h
Turret AI Module22541h
Skywall Shield Emitter11190.4h
Rampart Wall0880.7h
Sunderer Garage11350.8h
Xiphos Anti-Personnel Tower01330.5h
AE Medical Applicator77,1320.5h
Nanite Revive Grenade03200.1h
Medical Applicator16867,3215.9h
Cortium Silo11940.6h
Motion Spotter142,9671.4h
Restoration Kit499870.9h
Welding Device982,9642.9h
Spear Anti-Vehicle Tower22000.8h
Hoplon Anti-Aircraft Phalanx Tower01030.6h
Spitfire Auto-Turret161,3491h
Recon Detection Device168421.6h
Ammunition Package167331.4h
Medical Kit3706,9786.1h
Anti-Infantry MANA Turret2660.5h
Pain Spire22010.8h
Flail Targeting Dart291,0346.2h
The Flail0750.5h
Solid Wall01981h
Soldier Soaker0760h
WLT-Howler Mining Laser0172,15744.6h
Infantry Tower1990.9h
Alarm Module0720.2h
Nano-Repair Grenade02240.1h
Vehicle Gate0520.7h
Elysium Spawn Tube41540.6h
IPC Targeting Dart2900.5h
Orbital Strike Target Designator15890.9h

Check the help document for the dictionary if you want to learn more about words used here.


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