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Space PowderedToastCrunchman[] PowderedToastCrunchman
NC BR 112

KDR: 2.12

Score: 25m

Last Seen: Jan 12th, 2019 5:45 AM
- OFFLINE - 187.1 hour(s)

Battle Rank 101 (112 total) - New Conglomerate on Emerald
Level Progress (to 102): 40%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C85 Canister-H NS-11C E540 Halberd-H GD-7F GR-22 CAS 14-E M12 Kobalt-H C150 Dalton
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $132,606 MLG Score: 106
Fun Score: N/A
Cheeseburgers Flipped: 206TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.986%15.845%3961410083,6101.489890.626

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.865%0.745B++-0.776D--0.007C+HEAD (~3.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.60.239C++14.10.009C+42.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.641%3.922%81102151524640.097142978%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.584F0.828B++-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
416.6-9.788T*102.6-7.198T*313.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.671%5.905%10191610065,25055317569.49367299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.093%-0.511D0.402B0.934

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.40.522B+17.30.559B+39.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25m746.1%398 (23.9k)363 (21.8k)2.1159914,3936,8022.84049112 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC102272412.018%7.795%9410:060

7% Combat Medic77% Engineer7% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 9th, 2013 3:11 AMMay 21st, 2016 5:45 AMJan 17th, 2019 7:39 PM (2d) (PST)Jan 12th, 2019 2:33 AM (8d) (PST)Jan 12th, 2019 1:45 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
384503340.2090.0990.0161.9260.049106

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,0423,01820,0241361116321,751

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1149.5h/47.9d 4,928 1,122 8,823 132.9k 969 2,642 3,414 26.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
B+
Kills:233
Deaths:209
KDR:1.115
Accuracy:23.906% B+
HSR:18.455% C--
LA1 Anchor
B+
Kills:213
Deaths:193
KDR:1.104
Accuracy:27.587% B+
HSR:17.371% D--
NC6 Gauss SAW
B
Kills:210
Deaths:166
KDR:1.265
Accuracy:21.754% B
HSR:20% C--
GD-22S
C**
Kills:163
Deaths:97
KDR:1.680
Accuracy:24.080% C**
HSR:13.497% D**
Kills:819
Deaths (as Heavy Assault):665
Deaths (to Heavy Assaults):1,641
KDR:1.23158
Kill Difference:154
Playtime:82.516 hours
Usage:7%
Score:1.228m
Score/min:248
Accuracy (listed only):24.332%
HSR (listed only):17.331%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:768
Deaths:560
KDR:1.371
Accuracy:22.418% C
HSR:16.016% C--
GD-7F
B+
Kills:643
Deaths:625
KDR:1.029
Accuracy:26.351% B+
HSR:18.040% C
AF-19 Mercenary
C+
Kills:157
Deaths:180
KDR:0.872
Accuracy:21.834% C+
HSR:20.382% C+
Gauss Compact S
C++
Kills:90
Deaths:73
KDR:1.233
Accuracy:23.987% C++
HSR:13.333% D-
AC-X11
B**
Kills:83
Deaths:88
KDR:0.943
Accuracy:29.857% B**
HSR:12.048% F
Kills:1,741
Deaths (as Engineer):1,526
Deaths (to Engineers):2,224
KDR:1.14089
Kill Difference:215
Playtime:886.763 hours
Usage:77%
Score:20.963m
Score/min:394
Accuracy (listed only):24.889%
HSR (listed only):15.964%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:768
Deaths:560
KDR:1.371
Accuracy:22.418% C
HSR:16.016% C--
GD-7F
B+
Kills:643
Deaths:625
KDR:1.029
Accuracy:26.351% B+
HSR:18.040% C
AF-19 Mercenary
C+
Kills:157
Deaths:180
KDR:0.872
Accuracy:21.834% C+
HSR:20.382% C+
Blitz GD-10
B+
Kills:98
Deaths:62
KDR:1.581
Accuracy:27.068% B+
HSR:9.184% D*
Gauss Compact S
C++
Kills:90
Deaths:73
KDR:1.233
Accuracy:23.987% C++
HSR:13.333% D-
AC-X11
B**
Kills:83
Deaths:88
KDR:0.943
Accuracy:29.857% B**
HSR:12.048% F
Kills:1,839
Deaths (as Light Assault):1,588
Deaths (to Light Assaults):1,051
KDR:1.15806
Kill Difference:251
Playtime:17.570 hours
Usage:2%
Score:0.174m
Score/min:165
Accuracy (listed only):25.253%
HSR (listed only):14.834%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
C-
Kills:156
Deaths:177
KDR:0.881
Accuracy:35.695% C-
HSR:14.744% D*
Blitz GD-10
B+
Kills:98
Deaths:62
KDR:1.581
Accuracy:27.068% B+
HSR:9.184% D*
Kills:254
Deaths (as Infiltrator):239
Deaths (to Infiltrators):910
KDR:1.06276
Kill Difference:15
Playtime:56.877 hours
Usage:5%
Score:0.487m
Score/min:143
Accuracy (listed only):31.382%
HSR (listed only):11.964%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
B++
Kills:556
Deaths:476
KDR:1.168
Accuracy:27.607% B++
HSR:11.871% D--
NS-11P
A
Kills:140
Deaths:161
KDR:0.870
Accuracy:28.604% A
HSR:15% D
Blitz GD-10
B+
Kills:98
Deaths:62
KDR:1.581
Accuracy:27.068% B+
HSR:9.184% D*
Reaper DMR
B+
Kills:98
Deaths:84
KDR:1.167
Accuracy:28.601% B+
HSR:13.265% F
NC1 Gauss Rifle
B*
Kills:92
Deaths:100
KDR:0.920
Accuracy:26.811% B*
HSR:16.304% D
Kills:984
Deaths (as Combat Medic):883
Deaths (to Combat Medics):495
KDR:1.11438
Kill Difference:101
Playtime:77.837 hours
Usage:7%
Score:1.567m
Score/min:336
Accuracy (listed only):27.738%
HSR (listed only):13.125%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B**
Kills:118
Deaths:49
KDR:2.408
Accuracy:48% B**
HSR:17.797% B+
AF-41 Hacksaw
B**
Kills:102
Deaths:61
KDR:1.672
Accuracy:41.230% B**
HSR:7.843% F-
NCM3 Raven
S
Kills:53
Deaths:34
KDR:1.559
Accuracy:37.046% C
HSR:9.434% S
NCM3 Raven
C
Kills:52
Deaths:35
KDR:1.486
Accuracy:36.617% C
HSR:0% F-
Kills:325
Deaths (as MAX Suit):89.500
Deaths (to MAX Suits):417
KDR:3.63128
Kill Difference:235.500
Playtime:25.750 hours
Usage:2%
Score:0.584m
Score/min:378
Accuracy (listed only):40.723%
HSR (listed only):8.768%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C-
Kills:65
V. Kills:64 100%
Deaths:115
KDR:0.565
Accuracy:28.374% C-
KPH:1.700 D--
VKPH:1.600 D*
Breaker Rocket Pods
D--
Kills:54
V. Kills:5 N/A
Deaths:10
KDR:5.400
Accuracy:36.903% D**
KPH:19.700 D--
VKPH:1.800 D*
Kills:119 (65 + 0)
Deaths:125
KDR:0.952
VKDR:0.552
Vehicle Kills:69
Kill Difference:6
Playtime:41.625 hours
Usage:4%
Score:0.321m
Score/min:129
Piloting Accuracy:28.374%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:474
V. Kills:200 236%
Deaths:53
KDR:8.943
Accuracy:51.617% B**
KPH:36.500 C**
VKPH:15.400 D
AP30 Shredder
C+
Kills:449
V. Kills:176 254%
Deaths:81
KDR:5.543
Accuracy:23.848% D-
KPH:27.600 C+
VKPH:10.800 D-
L105 Zephyr
B
Kills:141
V. Kills:7 N/A
Deaths:17
KDR:8.294
Accuracy:44.928% B
KPH:50.700 C+
VKPH:2.500 D--
Kills:1,064 (0 + 1,064)
Deaths:151
KDR:7.046
VKDR:2.536
Vehicle Kills:383
Kill Difference:913
Playtime:32.075 hours
Usage:3%
Score:0.794m
Score/min:413
Piloting Accuracy:N/A%
Gunner Accuracy:44.928%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D
Kills:51
V. Kills:37 134%
Deaths:10
KDR:5.100
Accuracy:24.641% D
KPH:7.900 D-
VKPH:5.700 D--
Kills:51 (51 + 0)
Deaths:10
KDR:5.100
VKDR:3.700
Vehicle Kills:37
Kill Difference:41
Playtime:6.453 hours
Usage:1%
Score:0.113m
Score/min:293
Driving Accuracy:24.641%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C*
Kills:297
V. Kills:158 187%
Deaths:23
KDR:12.913
Accuracy:48.724% B+
KPH:30.200 C++
VKPH:16.100 C*
Enforcer ML85
C+
Kills:79
V. Kills:45 172%
Deaths:11
KDR:7.182
Accuracy:35.892% D
KPH:22.500 C+
VKPH:12.800 D
Kills:376 (0 + 376)
Deaths:34
KDR:11.059
VKDR:5.971
Vehicle Kills:203
Kill Difference:342
Playtime:13.347 hours
Usage:1%
Score:0.324m
Score/min:404
Driving Accuracy:N/A%
Gunner Accuracy:35.892%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C*
Kills:880
V. Kills:61 N/A
Deaths:51
KDR:17.255
Accuracy:52.060% C*
KPH:114.500 C++
VKPH:7.900 C+
E540 Halberd-H
B*
Kills:713
V. Kills:378 188%
Deaths:67
KDR:10.642
Accuracy:63.314% B*
KPH:34.100 C
VKPH:18.100 C
M12 Kobalt-H
B**
Kills:486
V. Kills:12 N/A
Deaths:21
KDR:23.143
Accuracy:27.571% B**
KPH:113 C+
VKPH:2.800 D
Enforcer ML65-H
C++
Kills:398
V. Kills:324 122%
Deaths:40
KDR:9.950
Accuracy:57.914% C+
KPH:37.100 C++
VKPH:30.200 C++
M96 Mjolnir-H
C++
Kills:264
V. Kills:215 122%
Deaths:32
KDR:8.250
Accuracy:56.574% B*
KPH:40 C
VKPH:32.600 C++
M20 Basilisk-H
B
Kills:73
V. Kills:28 252%
Deaths:6
KDR:12.167
Accuracy:49.719% B
KPH:21.500 D
VKPH:8.300 D
M40 Fury-H
C
Kills:51
V. Kills:10 N/A
Deaths:4
KDR:12.750
Accuracy:53.831% A+
KPH:54.300 D
VKPH:10.600 C
Kills:2,865 (0 + 2,865)
Deaths:221
KDR:12.964
VKDR:4.652
Vehicle Kills:1,028
Kill Difference:2,644
Playtime:54.558 hours
Usage:5%
Score:1.377m
Score/min:421
Driving Accuracy:N/A%
Gunner Accuracy:53.831%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:290
V. Kills:106 271%
Deaths:25
KDR:11.600
Accuracy:31.376% D
KPH:20 C+
VKPH:7.300 C
M20 Basilisk
C-
Kills:289
V. Kills:90 318%
Deaths:39
KDR:7.410
Accuracy:29.889% D-
KPH:14.800 C-
VKPH:4.600 D
M40 Fury
C-
Kills:280
V. Kills:42 N/A
Deaths:10
KDR:28
Accuracy:24.591% D*
KPH:40.700 C-
VKPH:6.100 D
M12 Kobalt
B+
Kills:186
V. Kills:1 N/A
Deaths:4
KDR:46.500
Accuracy:20.575% B+
KPH:60.300 C+
VKPH:0.300 D**
M40 Fury
B++
Kills:120
V. Kills:27 429%
Deaths:5
KDR:24
Accuracy:30.037% D
KPH:56.200 B+
VKPH:12.700 B++
M12 Kobalt
B++
Kills:69
V. Kills:5 N/A
Deaths:6
KDR:11.500
Accuracy:18.588% C*
KPH:50.400 D
VKPH:3.700 B++
Kills:1,234 (0 + 1,234)
Deaths:89
KDR:13.865
VKDR:3.045
Vehicle Kills:271
Kill Difference:1,145
Playtime:47.521 hours
Usage:4%
Score:0.707m
Score/min:248
Driving Accuracy:N/A%
Gunner Accuracy:18.588%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:542
V. Kills:12 N/A
Deaths:19
KDR:28.526
Accuracy:32.076% C
KPH:63 C
VKPH:1.400 D**
M20 Wyvern
D
Kills:72
V. Kills:49 144%
Deaths:14
KDR:5.143
Accuracy:39.619% B
KPH:15 D
VKPH:10.200 D
Kills:614 (0 + 614)
Deaths:33
KDR:18.606
VKDR:1.848
Vehicle Kills:61
Kill Difference:581
Playtime:13.404 hours
Usage:1%
Score:0.203m
Score/min:253
Piloting Accuracy:N/A%
Gunner Accuracy:39.619%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C85 Canister-H 9418805117.255C*15.1452.06%C*12.5%B114.3C++7.9C+5917.7h5.1B+9.8B++
NS-11C 7917685601.371B+0.7422.418%C16.016%C--8.6D-N/A5089h18.7D83.3C
E540 Halberd-H 1,0917136710.642B+8.5363.314%B*2.384%C*34.1C18.1C31720.9h5.3B+8.3B++
GD-7F 6496436251.029C+1.0926.351%B+18.04%C8.2D-N/A3978.1h15.5C58.7C++
GR-22 5605564761.168C+0.9527.607%B++11.871%D--16DN/A6634.7h13.9C+50.4B+
CAS 14-E 5545421928.526B++26.4132.076%C1.661%C63C1.4D**2778.6h13.6A+42.3B**
M12 Kobalt-H 4984862123.143C*21.0327.571%B**11.111%D*113C+2.8D3704.3h13.5B49B++
C150 Dalton 674474538.943B+6.8351.617%B**N/A36.5C**15.4D35513h4.1B8B*
MANA Anti-Vehicle Turret 7204561243.677B+1.5648.722%B+3.07%D*4560M++2640A*19863550.1h7.1A14.7A*
AP30 Shredder 625449815.543C+3.4323.848%D-1.782%C27.5C+10.8D-42616.3h42.9B**179.7B++
Enforcer ML65-H 722398409.95A++7.8357.914%C+N/A37.2C++30.3C++66510.7h12.7B+21.9B++
Tank Mine 485310388.158M+6.0437.483%C**N/A129.2B+72.9B18842.4h1.7B+4.6B**
M60-A Bulldog 3263042213.818C+11.7053.411%B*1.974%C46.8B+3.4C+2656.5h4.7B*8.7B*
E540 Halberd 4552972312.913B++10.8048.724%B+5.051%B*30.3C++16.1C*3549.8h4.1A8.3A
M20 Basilisk 3962902511.6S9.4831.376%D6.552%C**20C+7.3C22114.5h55.9B178.3B++
M20 Basilisk 379289397.41A**5.2929.889%D-7.958%B++14.7C--4.6D18619.6h63.8B+213.5B+
M40 Fury 3222801028M**25.8824.591%D*2.857%B**40.6C-6.1D2746.9h8.9B*36C*
M96 Mjolnir-H 479264328.25A+6.1356.574%B*1.894%A+40C32.6C++3416.6h35.1C*62.1B+
EM1 2342332091.115C+1.0023.906%B+18.455%C--20.6DN/A11111.3h13.7C+57.2B
LA1 Anchor 2162131931.104C1.0127.587%B+17.371%D--16.6D--N/A7112.8h11.7D42.4C++
NC6 Gauss SAW 2112101661.265C*0.8521.754%B20%C--17.8C--N/A13211.8h9.3B+42.7B+
M12 Kobalt 187186446.5M++44.3820.575%B+13.979%D--60C+N/A3433.1h17B+82.5B+
M60-A Bulldog 191167315.387C++3.2738.071%B2.395%B*35.5C+5.1C5434.7h4.8B++12.7B++
GD-22S 166163971.68C*0.4424.08%C**13.497%D**23.3C--N/A907h10.7C**44.5B+
M12 Kobalt 165161626.833C+24.7222.176%C++14.907%D100.6C+2.5D2581.6h11B**49.7B*
AF-19 Mercenary 1601571800.872C++1.2421.834%C+20.382%C+7.2DN/A4221.7h14.1C+64.4C++
NS-44P Commissioner 1571561770.881C1.2335.695%C-14.744%D*5.9D*N/A2926.3h4.2C-11.9C
M60-A Bulldog 160145529B+26.8847.87%C*1.379%D37.2C++3.8C+2483.9h4.3B*8.9B*
L105 Zephyr 148141178.294C+6.1844.928%BN/A50.4C+2.5D--5982.8h4.8B*10.8B++
NS-11P 1421401610.87C1.2528.604%A15%D17.3DN/A468.1h16.2C--56.8B+
M40 Fury 147120524M**21.8830.037%D3.333%A++57.1B+12.9B*6352.1h8.8B*29.3B+
AF-23 Grinder 118118492.408C+0.2948%B**17.797%B+25.1C--N/A754.7h9.1D*18.9C++
AF-41 Hacksaw 102102611.672C0.4441.23%B**7.843%F-18.5D-N/A675.5h8D19.5B+
C-4 150101462.196B+0.0824.256%C+N/A37.4D--18.1D9132.7h1.6C+6.7C+
Blitz GD-10 10098621.581B++0.5327.068%B+9.184%D*16.3DN/A776h11.3B*41.7B++
Reaper DMR 9998841.167C+0.9528.601%B+13.265%F19.6DN/A675h8.6B++30B++
Bouncing Betty 9292518.4S16.2833.599%D*N/A61.3D*N/A2371.5h2.3D--6.8D**
NC1 Gauss Rifle 92921000.92C+1.2026.811%B*16.304%D16.4C-N/A935.6h13.2C++49.4B+
Gauss Compact S 9290731.233B+0.8823.987%C++13.333%D-5.2D--N/A2417.2h9.1B+37.8B+
Mag-Cutter 89894,1680.021C+2.0919.161%D2.247%D0.2DN/A1458.2h1.5B*8B
Hawk GD-68 149871080.806C*1.3165.509%B+3.448%B9.1D6.5C--2229.6h9.3C14.2C+
AC-X11 8583880.943C+1.1729.857%B**12.048%F6D--N/A4413.8h16.1D**54C
Enforcer ML85 12479117.182B+5.0735.892%D5.063%A*22.6C+12.9D5463.5h10.2B++28.5B+
Spear Anti-Vehicle Phalanx Turret 11377711B++8.8829.558%D*N/A19.7D--9.2D*3663.9h8.3C++28.2C-
NS Annihilator 155761190.639C++1.4876.283%D*N/A6.2D-6.5D22812.2h13.9D18.2D
M20 Basilisk-H 10173612.167A+10.0549.719%B4.11%D21.5D8.2D1673.4h59.4C**119.4B+
M20 Wyvern 12172145.143C+3.0339.619%B2.778%C--15D10.2D2094.8h75.1C*189.4B+
M12 Kobalt 7469611.5C+9.3818.588%C*15.942%D49.3D3.6B+4751.4h17.7C*95.3C**
M20 Mustang 129651150.565C1.5528.374%C-N/A1.7D--1.6D*10938.9h262.8F-926.3F-
Breaker Rocket Pods 5954105.4C+3.2836.903%D**N/A20D--1.9D*4142.7h20.6C-55.9D
NCM3 Raven 9653341.559B*0.5637.046%C9.434%S7D5.7C2467.6h31.2C84.2C+
NCM3 Raven 8152351.486B*0.6336.617%CN/A6.7D3.7D--1807.8h30C++82C+
Skyguard 8851105.1B**2.9824.641%D3.922%A+7.8D-5.7D--2936.5h102.6B+416.6C*
The Slasher 51514760.107A2.0128.485%C-5.882%D0.9CN/A253.8h1.8B+6.5C*
M40 Fury-H 6151412.75C+10.6353.831%A+N/A56.7D11.1C+2510.9h10.9D20.2C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter03430.3h
Spawn Beacon1720.1h
Nano-Armor Kit6011,096,04496.9h
Anti-Vehicle MANA Turret131,6362.8h
Nanite Revive Grenade02840.1h
Medical Kit4760.1h
Medical Applicator333133,19212.3h
Spitfire Auto-Turret0690.2h
Recon Detection Device45571.2h
Shield Recharging Field181,7750.6h
Ammunition Package196,9704.7h
Anti-Infantry MANA Turret3650.4h

Check the help document for the dictionary if you want to learn more about words used here.


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