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Harbinger Abominable PowerCN[SKL] PowerCN
VS BR 93

KDR: 1.52

Score: 11.9m

Last Seen: May 1st, 2020 6:15 PM
- OFFLINE - 15.1 hour(s)

Battle Rank 93 - Vanu Sovereignty on Emerald
Level Progress (to 94): 54%
Level 100 Progress: 63% 421h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Supernova VPC Supernova PC NSX-P Naginata Pulsar LSW Flare VE6 Orion VS54 VX29 Polaris
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $409,077 MLG Score: 327
Fun Score: N/A
Cheeseburgers Flipped: 70TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.153%28.61%519913357,0641.043430.481

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.416%-0.601D1.13B**0.334C**HEAD ++ (~19.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.30.05C+12.80.105C+57.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.175%0.305%433113431,31160515962.1633782%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.564A+-1.421D**-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.765B++5.20.585B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.461%0.247%654313412,02453510493.77612193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.53%1.223B**-1.033D*-0.13

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.20.84B*9.50.764B++9.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.691%16.25%6541134324051270.46875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.501D0.28C*-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.8-0.586D7.4-0.53D13.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.9m392.5%275 (16.5k)249 (14.9k)1.5247820,82713,6591.8882193 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS134487415.575%12.772%19903:309

40% Engineer43% Heavy Assault12% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 25th, 2019 7:45 PMSep 9th, 2019 10:21 PMMay 1st, 2020 5:39 PM (61d) (PST)May 1st, 2020 5:58 PM (61d) (PST)May 1st, 2020 2:15 PM (62d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7831556280.4360.2860.0562.0550.088327

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,9799,31837,66126173123514,961

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
797.1h/33.2d 4,964 2,660 7,625 98.3k 1,585 1,980 4,216 37.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX-P Naginata
C+
Kills:1,199
Deaths:1,462
KDR:0.820
Accuracy:17.411% D*
HSR:29.274% C+
Pulsar LSW
B++
Kills:1,194
Deaths:1,298
KDR:0.920
Accuracy:16.020% F
HSR:32.412% B++
Flare VE6
B+
Kills:1,189
Deaths:1,240
KDR:0.959
Accuracy:18.028% D--
HSR:31.035% B+
Orion VS54
B*
Kills:1,184
Deaths:1,417
KDR:0.836
Accuracy:17.423% D-
HSR:32.348% B*
VX29 Polaris
C++
Kills:1,183
Deaths:1,392
KDR:0.850
Accuracy:17.147% D**
HSR:25.528% C++
SVA-88
C+
Kills:1,180
Deaths:1,495
KDR:0.789
Accuracy:17.851% D*
HSR:27.203% C+
Betelgeuse 54-A
D-
Kills:156
Deaths:211
KDR:0.739
Accuracy:16.884% F--
HSR:25% D-
Kills:7,285
Deaths (as Heavy Assault):8,515
Deaths (to Heavy Assaults):3,668
KDR:0.85555
Kill Difference:1,230
Playtime:345.956 hours
Usage:43%
Score:4.506m
Score/min:217
Accuracy (listed only):17.252%
HSR (listed only):28.972%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C**
Kills:846
Deaths:1,355
KDR:0.624
Accuracy:24.833% C*
HSR:22.222% C**
Thanatos VE70
C+
Kills:240
Deaths:428
KDR:0.561
Accuracy:35.691% D
HSR:16.250% C+
Kills:1,086
Deaths (as Engineer):1,783
Deaths (to Engineers):2,450
KDR:0.60909
Kill Difference:697
Playtime:317.936 hours
Usage:40%
Score:5.533m
Score/min:290
Accuracy (listed only):30.262%
HSR (listed only):19.236%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C**
Kills:846
Deaths:1,355
KDR:0.624
Accuracy:24.833% C*
HSR:22.222% C**
Thanatos VE70
C+
Kills:240
Deaths:428
KDR:0.561
Accuracy:35.691% D
HSR:16.250% C+
Kills:1,086
Deaths (as Light Assault):1,783
Deaths (to Light Assaults):2,197
KDR:0.60909
Kill Difference:697
Playtime:95.581 hours
Usage:12%
Score:1.395m
Score/min:243
Accuracy (listed only):30.262%
HSR (listed only):19.236%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C+
Kills:240
Deaths:428
KDR:0.561
Accuracy:35.691% D
HSR:16.250% C+
Pulsar VS1
C+
Kills:78
Deaths:118
KDR:0.661
Accuracy:21.628% D
HSR:21.795% C+
Kills:318
Deaths (as Combat Medic):546
Deaths (to Combat Medics):1,397
KDR:0.58242
Kill Difference:228
Playtime:12.554 hours
Usage:2%
Score:0.195m
Score/min:259
Accuracy (listed only):28.660%
HSR (listed only):19.022%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:54
Deaths:105
KDR:0.514
Accuracy:20.346% F-
HSR:27.778% B+
Kills:54
Deaths (as Infiltrator):105
Deaths (to Infiltrators):1,948
KDR:0.51429
Kill Difference:51
Playtime:16.722 hours
Usage:2%
Score:0.144m
Score/min:143
Accuracy (listed only):20.346%
HSR (listed only):27.778%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:247
Deaths:207
KDR:1.193
Accuracy:18.348% C--
HSR:25.911% B++
Blueshift VM5
C-
Kills:232
Deaths:207
KDR:1.121
Accuracy:19.153% C-
HSR:18.535% D
Kills:479
Deaths (as MAX Suit):207
Deaths (to MAX Suits):434
KDR:2.31401
Kill Difference:272
Playtime:8.788 hours
Usage:1%
Score:0.152m
Score/min:288
Accuracy (listed only):18.750%
HSR (listed only):22.223%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:262
V. Kills:52 N/A
Deaths:
KDR:
Accuracy:43.830% D*
KPH:92.200 C+
VKPH:18.300 C+
Saron Laser Cannon
D--
Kills:97
V. Kills:63 152%
Deaths:
KDR:
Accuracy:21.414% F-
KPH:4 D--
VKPH:2.600 D*
Kills:359 (97 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:115
Kill Difference:359
Playtime:26.979 hours
Usage:3%
Score:0.251m
Score/min:155
Piloting Accuracy:21.414%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:126
V. Kills:63 197%
Deaths:8
KDR:15.750
Accuracy:53.390% A
KPH:40 C*
VKPH:20 A*
Kills:126 (126 + 0)
Deaths:8
KDR:15.750
VKDR:7.875
Vehicle Kills:63
Kill Difference:118
Playtime:3.147 hours
Usage:0%
Score:0.065m
Score/min:345
Driving Accuracy:53.390%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:1,505
V. Kills:752 200%
Deaths:
KDR:
Accuracy:58.919% B++
KPH:35.100 B+
VKPH:17.600 C**
Supernova VPC
B+
Kills:1,314
V. Kills:292 448%
Deaths:
KDR:
Accuracy:52.687% C+
KPH:46.500 C+
VKPH:10.300 B+
Supernova PC
B**
Kills:1,311
V. Kills:489 268%
Deaths:1
KDR:1,311
Accuracy:57.175% B++
KPH:36.200 B*
VKPH:13.500 B**
E540 Halberd
C
Kills:644
V. Kills:264 243%
Deaths:1
KDR:644
Accuracy:45.955% C
KPH:31.500 C
VKPH:12.900 D
Saron HRB
C++
Kills:436
V. Kills:195 222%
Deaths:10
KDR:43.600
Accuracy:46.315% C++
KPH:26.400 C+
VKPH:11.800 C-
G40-F Ranger
C
Kills:63
V. Kills:34 180%
Deaths:
KDR:
Accuracy:22.603% D**
KPH:37.700 C
VKPH:20.300 C-
Kills:5,273 (4,130 + 1,143)
Deaths:12
KDR:439.417
VKDR:168.833
Vehicle Kills:2,026
Kill Difference:5,261
Playtime:145.959 hours
Usage:18%
Score:1.812m
Score/min:207
Driving Accuracy:57.175%
Gunner Accuracy:22.603%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B
Kills:944
V. Kills:434 217%
Deaths:4
KDR:236
Accuracy:61.823% B+
KPH:56 C**
VKPH:25.800 B
Saron HRB-H
B+
Kills:66
V. Kills:33 194%
Deaths:1
KDR:66
Accuracy:52.094% C-
KPH:51.500 B+
VKPH:25.700 C++
Kills:1,010 (0 + 1,010)
Deaths:5
KDR:202
VKDR:93.400
Vehicle Kills:467
Kill Difference:1,005
Playtime:18.136 hours
Usage:2%
Score:0.315m
Score/min:290
Driving Accuracy:N/A%
Gunner Accuracy:52.094%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:174
V. Kills:11 N/A
Deaths:
KDR:
Accuracy:17.339% C
KPH:52.300 C--
VKPH:3.300 C+
M12 Kobalt
C+
Kills:53
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:17.133% C
KPH:62 C
VKPH:3.500 C+
Kills:227 (0 + 227)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:14
Kill Difference:227
Playtime:4.184 hours
Usage:1%
Score:0.050m
Score/min:199
Driving Accuracy:N/A%
Gunner Accuracy:17.133%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 2,2571,50511505U1,503.4858.919%B++N/A35.2B+17.6C**25242.8h4.1B+7B*
Supernova VPC 1,6061,31411314U1,312.4852.687%C+N/A46.4C+10.3B+21128.3h3.2C+6C++
Supernova PC 1,8001,31111311U1,309.4857.175%B++N/A36.1B*13.5B**18336.3h5.2C+9B
NSX-P Naginata 1,2461,1991,4620.82C--0.7017.411%D*29.274%C+25D1C6848h13C+74.9C-
Pulsar LSW 1,2271,1941,2980.92D0.6016.02%F32.412%B++32.9DN/A7736.3h12.8C79.7D-
Flare VE6 1,2181,1891,2400.959D0.5718.028%D--31.035%B+30.6DN/A8738.9h10.2C++56.8C
Orion VS54 1,2101,1841,4170.836C0.6917.423%D-32.348%B*24DN/A7149.3h12C++68.9C+
VX29 Polaris 1,2101,1831,3920.85D0.6717.147%D**25.528%C++29.9DN/A8739.5h12.5C+73.1D
SVA-88 1,2041,1801,4950.789D0.7417.851%D*27.203%C+24.4D-N/A5948.3h13.6D-76D--
E540 Halberd-H 1,3789444236U234.4861.823%B+N/A55.9C**25.7B28616.9h5.3C**8.6B+
Solstice VE3 8908461,3550.624C0.9024.833%C*22.222%C**15.4CN/A5854.8h16.7C67.2C+
Orbital Strike Uplink 8846601660U658.48657.471%UN/A1100U373.3U44120.6h0.9T*0.1T*
E540 Halberd 9086441644U642.4845.955%CN/A31.6C+12.9D14720.4h5.2C**11.3C++
Plasma Grenade 5885721572N/A570.4867.025%A**N/A1144A*32A+34680.5h2A+2.9A
C-4 6995403491.547C+0.0224.83%CN/A122.7B+36.1B+7374.4h1.1B++4.6B+
S1 7014565080.898C++0.6361.085%B1.316%D-34.5B+18.6B+25513.2h6.8C+11.1C++
Saron HRB 6314361043.6S42.0846.315%C++N/A26.4C+11.8C-19516.5h25.1D54.1C
Dual Photon Pods 3142621262U260.4843.83%D*N/A93.6C+18.6C+3062.8h14.2B*32.4B+
Blueshift VM5 2602472071.193D0.3318.348%C--25.911%B++29.4C--1.5A928.4h21.8F-119D-
Thanatos VE70 2472404280.561C-0.9635.691%D16.25%C+10D--N/A3724h7.4F-20.8D*
Blueshift VM5 2392322071.121D0.4019.153%C-18.535%D27.3DN/A818.5h24.2F**126.5D*
NS Annihilator 3382121701.247A+0.2878.533%DN/A20.2A*12A14510.5h6.8A++8.7A+
M12 Kobalt 1851741174S172.4817.339%C16.667%C52.7C--3.3C+1853.3h19C+109.8C+
Lasher X2 1721661990.834C0.6922.429%D7.831%A*28.1C-1C+1025.9h23.8D--106.3D
Betelgeuse 54-A 1631562110.739D0.7916.884%F--25%D-25.6D*1.1C+1186.1h14F-83T
Tank Mine 198149236.478A++4.9566.237%A*N/A212.9A*70C++16240.7h2.1C3.1A++
C75 Viper 189126815.75A++14.2353.39%AN/A40.6C**20.3A**3453.1h14.1C26.3B
Rocklet Rifle 1851001100.909C++0.6260.339%B*N/A32.3C++27.4C++4633.1h36.7C++60.8C**
Saron Laser Cannon 16097197U95.4821.414%F-N/A4D--2.6D*13724.1h215.3D*1005.3F--
Spear Anti-Vehicle Phalanx Turret 13291811.375B+9.8563.5%A++N/A50.6B22.8C+3871.8h9.8C15.4B+
Pulsar VS1 80781180.661C-0.8621.628%D21.795%C+20C--N/A1193.9h15.6C-72.1C
G40-F Ranger 10467167M**65.4835.512%C++1.493%A41.9C+23.1C+3321.6h90.4D*254.6C--
Saron HRB-H 9966166U64.4852.094%C-N/A50.8B+25.4C++3421.3h19.4B+37.3B+
Xiphos Anti-Personnel Phalanx Tower 6663163C61.4823.933%DN/A630B++30M*34300.1h2B+8.6B+
G40-F Ranger 9763163A*61.4822.603%D**N/A37.1C-20C-3511.7h46.7B*206.4C++
Spear Anti-Vehicle Phalanx Tower 9257157A55.4860.123%B*1.754%D--81.4B*50B*4150.7h6.9B+11.4B*
NS-44 Commissioner 54541050.514C-1.0120.346%F-27.778%B+11.7D-N/A564.6h3.9C+19.3D**
M12 Kobalt 5653153B++51.4817.133%C32.076%M+58.9C-3.3C+2490.9h18.5C+107.8C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,074498,68840.7h
Spawn Beacon61850.4h
Ordnance Dampener51060.2h
Structure Shield Module0930.4h
Repair Module01730.8h
Turret AI Module11520.7h
Skywall Shield Emitter1770.3h
Sunderer Garage0620.6h
Rampart Wall21051.6h
Nanite Revive Grenade0610h
Medical Applicator13732,8974.8h
Cortium Silo01430.6h
Welding Device1011,7092.4h
Spear Anti-Vehicle Tower0960.8h
Hoplon Anti-Aircraft Phalanx Tower0980.8h
Xiphos Anti-Personnel Tower2940.9h
Spitfire Auto-Turret66951h
Recon Detection Device2790.2h
Shield Recharging Field83970.2h
Ammunition Package64640.5h
Nano-Repair Grenade0750h
Pain Spire0960.6h
Flail Targeting Dart131651.7h
Snowman Soldier61320.2h
Orbital Strike Target Designator631451.8h
Router29870.7h
Light Air Terminal0770.7h
Alarm Module0560.2h
Vehicle Gate1891.8h
Elysium Spawn Tube01230.4h

Check the help document for the dictionary if you want to learn more about words used here.


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