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Castellan Builder PowerCN[SKL] PowerCN
VS BR 62

KDR: 1.86

Score: 4m

Last Seen: Oct 17th, 2019 7:49 PM
- OFFLINE - 7.6 hour(s)

Battle Rank 62 - Vanu Sovereignty on Emerald
Level Progress (to 63): 76%
Level 100 Progress: 21% 935h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Supernova PC Orion VS54 NSX-P Naginata E540 Halberd E540 Halberd-H Saron HRB S1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $362,790 MLG Score: 290
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.283%30.387%556212251,3690.7293551.127

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.279%-0.568D1.426A-0.284CHEAD ++ (~21.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.70.076C+12.60.121C+56.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.911%0.319%934112261,25427211844.61029106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.636A+-1.425D**-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.765B++5.20.581B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.769%0.355%705212258441965594.30612151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.382%0.974B*-1.008D*-1.727

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.60.779B++12.50.69B+14.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.858%16.129%7051122618614261.3007

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.561D0.275C*-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.7-0.5D6.9-0.416C--12.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4m330%265 (15.9k)244 (14.6k)1.856257,1283,8402.5205762 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS122727713.856%9.484%13104:183

60% Engineer35% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 25th, 2019 7:45 PMSep 9th, 2019 10:21 PMOct 18th, 2019 6:17 PM (50d) (PST)Oct 17th, 2019 5:33 PM (51d) (PST)Oct 17th, 2019 3:49 PM (51d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9711058660.4330.2330.0411.8460.126290

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,2606,29251,96826142111814,622

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
274.1h/11.4d 2,551 676 2,599 30.4k 569 709 2,074 16m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:1,184
Deaths:1,416
KDR:0.836
Accuracy:17.425% D
HSR:32.348% B**
NSX-P Naginata
C++
Kills:637
Deaths:751
KDR:0.848
Accuracy:17.807% D--
HSR:29.827% C++
Kills:1,821
Deaths (as Heavy Assault):2,167
Deaths (to Heavy Assaults):1,027
KDR:0.84033
Kill Difference:346
Playtime:96.510 hours
Usage:35%
Score:1.151m
Score/min:199
Accuracy (listed only):17.616%
HSR (listed only):31.088%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
C+
Kills:186
Deaths:279
KDR:0.667
Accuracy:34.858% C-
HSR:16.129% C+
Solstice VE3
C*
Kills:185
Deaths:313
KDR:0.591
Accuracy:23.872% C*
HSR:17.838% C
Kills:371
Deaths (as Engineer):592
Deaths (to Engineers):825
KDR:0.62669
Kill Difference:221
Playtime:165.234 hours
Usage:60%
Score:2.738m
Score/min:276
Accuracy (listed only):29.365%
HSR (listed only):16.983%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
C+
Kills:186
Deaths:279
KDR:0.667
Accuracy:34.858% C-
HSR:16.129% C+
Solstice VE3
C*
Kills:185
Deaths:313
KDR:0.591
Accuracy:23.872% C*
HSR:17.838% C
Kills:371
Deaths (as Light Assault):592
Deaths (to Light Assaults):617
KDR:0.62669
Kill Difference:221
Playtime:10.898 hours
Usage:4%
Score:0.115m
Score/min:176
Accuracy (listed only):29.365%
HSR (listed only):16.983%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A**
Kills:103
V. Kills:49 206%
Deaths:8
KDR:12.875
Accuracy:49.922% B**
KPH:40.400 B+
VKPH:19.200 A**
Kills:103 (103 + 0)
Deaths:8
KDR:12.875
VKDR:6.125
Vehicle Kills:49
Kill Difference:95
Playtime:2.549 hours
Usage:1%
Score:0.049m
Score/min:318
Driving Accuracy:49.922%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:1,287
V. Kills:663 194%
Deaths:
KDR:
Accuracy:59.005% B++
KPH:33.600 B++
VKPH:17.300 B+
Supernova PC
A
Kills:1,254
V. Kills:472 265%
Deaths:1
KDR:1,254
Accuracy:57.911% B*
KPH:35.900 B**
VKPH:13.500 A
E540 Halberd
C+
Kills:540
V. Kills:224 240%
Deaths:1
KDR:540
Accuracy:45.982% C+
KPH:30.700 C+
VKPH:12.700 D
Saron HRB
B+
Kills:304
V. Kills:144 210%
Deaths:10
KDR:30.400
Accuracy:47.061% B+
KPH:27.200 C*
VKPH:12.900 C
Kills:3,385 (2,541 + 844)
Deaths:12
KDR:282.083
VKDR:125.250
Vehicle Kills:1,503
Kill Difference:3,373
Playtime:102.056 hours
Usage:37%
Score:1.186m
Score/min:194
Driving Accuracy:57.911%
Gunner Accuracy:47.061%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:317
V. Kills:140 225%
Deaths:4
KDR:79.250
Accuracy:61.977% B+
KPH:45.600 C++
VKPH:20.100 C+
Kills:317 (0 + 317)
Deaths:4
KDR:79.250
VKDR:35
Vehicle Kills:140
Kill Difference:313
Playtime:6.959 hours
Usage:3%
Score:0.095m
Score/min:228
Driving Accuracy:N/A%
Gunner Accuracy:61.977%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 1,9501,28711287U1,285.1459.005%B++N/A33.6B++17.3B+23238.3h4.3B++7.3B*
Supernova PC 1,7261,25411254U1,252.1457.911%B*N/A35.9B**13.5A17734.9h5.2C++9.1B+
Orion VS54 1,2101,1841,4160.836C1.0217.425%D32.348%B**24CN/A6349.3h12B+68.9C+
NSX-P Naginata 6606377510.848C--1.0117.807%D--29.827%C++25.1DN/A6525.4h12.9C++72.4C
E540 Halberd 7645401540U538.1445.982%C+N/A30.7C+12.7D14117.6h5.2B+11.3B+
E540 Halberd-H 457317479.25S77.3961.977%B+N/A45.3C+20C+2287h6.7C+10.8C++
Saron HRB 4483041030.4S28.5447.061%B+N/A27.1C*12.9C19811.2h25.4C53.9C++
S1 3392312940.786C*1.0760.008%BN/A33.5B++15.7B+2236.9h6.5C**10.8B
Thanatos VE70 1921862790.667C1.1934.858%C-16.129%C+12.9DN/A4214.4h6.9D*19.7D
Solstice VE3 1931853130.591C1.2723.872%C*17.838%C17.5C+N/A6010.6h16.2C++67.7C++
C75 Viper 152103812.875A++11.0249.922%B**N/A41.2B+19.6A**3182.5h12.4B24.9B+
Plasma Grenade 9897197N/A95.1466.772%M+N/A970A*10C++33010.1h2.2A+3.3A
C-4 9868272.519B*0.6632.895%B**N/A136B**60A*11020.5h1.1B*3.4B*
Spear Anti-Vehicle Phalanx Turret 8657511.4B++9.5463.268%A++N/A51.8B*26.4B+3831.1h9.6C+15.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2580.1h
Nano-Armor Kit646291,55625.1h
Medical Applicator12260h
Spitfire Auto-Turret34760.6h
Ammunition Package02960.1h

Check the help document for the dictionary if you want to learn more about words used here.


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