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Primus Immortal PowerPanton[TARD] PowerPanton
VS BR 50

KDR: 1.56

Score: 23.8m

Last Seen: Mar 13th, 2020 9:44 PM
- OFFLINE - 3224.8 hour(s)

Prestige 1, Battle Rank 50 - Vanu Sovereignty on Miller
Level Progress (to 51): 16%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC CAS30 Tank Buster Light PPA Ghost Corvus VA55 H-V45 VX6-7 Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $258,957 MLG Score: 207
Fun Score: N/A
Cheeseburgers Flipped: 97TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.853%22.762%6111313364,5911.262650.3

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.406%1.084B**0.249C++-1.787F-HEAD ++ (~9.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.60.411B11.70.178C++31.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.715%1.105%342413452,17286011422.52265190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.341%0.157C++-0.427C--0.11

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.70.368C**39.80.253C*62.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.816%2.04%680313463,48192719243.75108181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.977%1.044B**-0.297C-1.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.816B++3.70.706B++3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.304%2.311%78513444767536120.63213878%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.114%-0.085C+-0.534D0.481

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.30.283C*30.50.243C++55.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.725%76.779%78213471,06868521.55912

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.588%0.868B*0.626B+-0.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.527B+1.90.401B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.8m705.5%355 (21.3k)323 (19.4k)1.5627717,67811,3122.3270950 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS134964912.786%13.44%17206:321

10% Combat Medic78% Engineer11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 6:10 PMNov 23rd, 2014 8:29 PMMar 13th, 2020 11:27 PM (150d) (PST)Mar 13th, 2020 7:57 PM (150d) (PST)Mar 13th, 2020 5:44 PM (150d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
547724750.2400.1530.0322.2270.076207

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,8004,32728,4731492134519,380

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1228.6h/51.2d 8,646 2,376 10,417 164.1k 1,931 2,123 5,586 40.3m

EngineerCLASS DETAILS: Engineer
VX6-7
C+
Kills:623
Deaths:536
KDR:1.162
Accuracy:26.808% C+
HSR:23.917% C+
Solstice VE3
C
Kills:543
Deaths:398
KDR:1.364
Accuracy:24.556% C
HSR:17.680% D
Eidolon VE33
B++
Kills:276
Deaths:259
KDR:1.066
Accuracy:33.406% C**
HSR:33.696% B++
NS Baron G5AE
B+
Kills:229
Deaths:220
KDR:1.041
Accuracy:56.045% B+
HSR:20.087% B+
Solstice SF
B**
Kills:199
Deaths:266
KDR:0.748
Accuracy:28.034% C**
HSR:23.618% B**
Kills:1,870
Deaths (as Engineer):1,679
Deaths (to Engineers):3,598
KDR:1.11376
Kill Difference:191
Playtime:955.520 hours
Usage:78%
Score:18.470m
Score/min:322
Accuracy (listed only):33.770%
HSR (listed only):23.799%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:272
Deaths:204
KDR:1.333
Accuracy:20.366% D
HSR:23.897% D
Kills:272
Deaths (as Heavy Assault):204
Deaths (to Heavy Assaults):2,638
KDR:1.33333
Kill Difference:68
Playtime:52.393 hours
Usage:4%
Score:1.016m
Score/min:323
Accuracy (listed only):20.366%
HSR (listed only):23.897%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C+
Kills:623
Deaths:536
KDR:1.162
Accuracy:26.808% C+
HSR:23.917% C+
Solstice VE3
C
Kills:543
Deaths:398
KDR:1.364
Accuracy:24.556% C
HSR:17.680% D
NS Baron G5AE
B+
Kills:229
Deaths:220
KDR:1.041
Accuracy:56.045% B+
HSR:20.087% B+
Solstice SF
B**
Kills:199
Deaths:266
KDR:0.748
Accuracy:28.034% C**
HSR:23.618% B**
Sirius SX12
C+
Kills:62
Deaths:52
KDR:1.192
Accuracy:26.455% C+
HSR:20.968% C+
Kills:1,656
Deaths (as Light Assault):1,472
Deaths (to Light Assaults):1,845
KDR:1.125
Kill Difference:184
Playtime:21.368 hours
Usage:2%
Score:0.454m
Score/min:354
Accuracy (listed only):32.379%
HSR (listed only):21.254%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:778
Deaths:317
KDR:2.454
Accuracy:40.213% C
HSR:72.365% C+
NS-AM7 Archer
C-
Kills:338
Deaths:616
KDR:0.549
Accuracy:51.680% D--
HSR:15.089% C-
Phaseshift VX-S
B*
Kills:290
Deaths:66
KDR:4.394
Accuracy:41.877% C**
HSR:88.621% B*
NS-44 Commissioner AE
C+
Kills:258
Deaths:314
KDR:0.822
Accuracy:44.151% C+
HSR:22.868% D
NS-61 Emissary
B+
Kills:246
Deaths:225
KDR:1.093
Accuracy:23.935% D-
HSR:22.764% B+
Spiker
B+
Kills:166
Deaths:206
KDR:0.806
Accuracy:31.492% C+
HSR:28.313% B+
Sirius SX12
C+
Kills:62
Deaths:52
KDR:1.192
Accuracy:26.455% C+
HSR:20.968% C+
Parallax VX3
N/A
Kills:50
Deaths:9
KDR:5.556
Accuracy:38.168% N/A
HSR:80% N/A
Beamer VS3
N/A
Kills:50
Deaths:49
KDR:1.020
Accuracy:21.580% N/A
HSR:32% N/A
Kills:2,238
Deaths (as Infiltrator):1,854
Deaths (to Infiltrators):1,681
KDR:1.20712
Kill Difference:384
Playtime:54.966 hours
Usage:4%
Score:0.920m
Score/min:279
Accuracy (listed only):35.506%
HSR (listed only):42.554%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
C-
Kills:642
Deaths:378
KDR:1.698
Accuracy:25.050% C-
HSR:21.184% D
H-V45
C+
Kills:637
Deaths:515
KDR:1.237
Accuracy:26.426% C+
HSR:22.449% C
Terminus VX-9
C
Kills:419
Deaths:394
KDR:1.063
Accuracy:25.035% D
HSR:27.208% C
Pulsar VS1
C++
Kills:259
Deaths:
KDR:
Accuracy:25.467% C+
HSR:25.097% C++
NS Baron G5AE
B+
Kills:229
Deaths:220
KDR:1.041
Accuracy:56.045% B+
HSR:20.087% B+
NS-11P
C++
Kills:109
Deaths:86
KDR:1.267
Accuracy:27.876% C++
HSR:21.101% D
Sirius SX12
C+
Kills:62
Deaths:52
KDR:1.192
Accuracy:26.455% C+
HSR:20.968% C+
Kills:2,357
Deaths (as Combat Medic):1,645
Deaths (to Combat Medics):779
KDR:1.43283
Kill Difference:712
Playtime:128.699 hours
Usage:10%
Score:2.709m
Score/min:351
Accuracy (listed only):30.336%
HSR (listed only):22.585%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:67
Deaths:32
KDR:2.094
Accuracy:21.056% B+
HSR:28.358% A
Cosmos VM3
C**
Kills:52
Deaths:12
KDR:4.333
Accuracy:20.934% C++
HSR:21.154% C**
Kills:119
Deaths (as MAX Suit):22
Deaths (to MAX Suits):572
KDR:5.40909
Kill Difference:97
Playtime:12.181 hours
Usage:1%
Score:0.241m
Score/min:330
Accuracy (listed only):20.995%
HSR (listed only):24.756%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:918
V. Kills:41 N/A
Deaths:129
KDR:7.116
Accuracy:41.401% C
KPH:63.800 C+
VKPH:2.900 C-
Saron Laser Cannon
C+
Kills:192
V. Kills:177 108%
Deaths:113
KDR:1.699
Accuracy:28.512% D
KPH:11.800 C-
VKPH:10.900 C+
V26 Maelstrom Turbo Laser
D
Kills:120
V. Kills:116 103%
Deaths:135
KDR:0.889
Accuracy:25.631% D*
KPH:8.100 D-
VKPH:7.800 D
Hornet Missiles
B+
Kills:115
V. Kills:109 105%
Deaths:18
KDR:6.389
Accuracy:68.020% B+
KPH:63.200 C
VKPH:59.900 B+
Antares LC
C-
Kills:88
V. Kills:86 101%
Deaths:35
KDR:2.514
Accuracy:31.248% C
KPH:13.800 D
VKPH:13.500 C-
Kills:1,433 (1,318 + 0)
Deaths:430
KDR:3.333
VKDR:1.230
Vehicle Kills:529
Kill Difference:1,003
Playtime:53.639 hours
Usage:4%
Score:0.693m
Score/min:215
Piloting Accuracy:31.248%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:942
V. Kills:793 119%
Deaths:569
KDR:1.656
Accuracy:53.183% B+
KPH:6.700 C-
VKPH:5.600 C-
C150 Dalton
D
Kills:141
V. Kills:177 79%
Deaths:58
KDR:2.431
Accuracy:30.105% D-
KPH:17.700 D*
VKPH:22.200 D
L105 Zephyr
C+
Kills:111
V. Kills:15 N/A
Deaths:20
KDR:5.550
Accuracy:44.100% C+
KPH:42.600 C--
VKPH:5.800 D
Kills:1,194 (942 + 252)
Deaths:647
KDR:1.845
VKDR:1.522
Vehicle Kills:985
Kill Difference:547
Playtime:151.133 hours
Usage:12%
Score:1.173m
Score/min:129
Piloting Accuracy:53.183%
Gunner Accuracy:44.100%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C-
Kills:165
V. Kills:143 115%
Deaths:47
KDR:3.511
Accuracy:27.112% D
KPH:10.800 D
VKPH:9.300 C-
Kills:165 (165 + 0)
Deaths:47
KDR:3.511
VKDR:3.043
Vehicle Kills:143
Kill Difference:118
Playtime:15.347 hours
Usage:1%
Score:0.182m
Score/min:198
Driving Accuracy:27.112%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:2,462
V. Kills:1,494 165%
Deaths:319
KDR:7.718
Accuracy:50.946% C--
KPH:25.800 C--
VKPH:15.700 C
Supernova PC
C++
Kills:512
V. Kills:194 263%
Deaths:27
KDR:18.963
Accuracy:54.798% B
KPH:29.300 C+
VKPH:11.100 C++
Supernova VPC
D-
Kills:507
V. Kills:78 N/A
Deaths:23
KDR:22.044
Accuracy:53.433% C+
KPH:33.900 D-
VKPH:5.200 D-
Saron HRB
C
Kills:146
V. Kills:100 145%
Deaths:42
KDR:3.476
Accuracy:50.544% B
KPH:18.800 D
VKPH:12.900 C
E540 Halberd
D-
Kills:89
V. Kills:50 175%
Deaths:20
KDR:4.450
Accuracy:58.775% B**
KPH:23.300 D*
VKPH:13.100 D-
Proton II PPA
B**
Kills:64
V. Kills:1 N/A
Deaths:11
KDR:5.818
Accuracy:33.279% B**
KPH:40.400 D
VKPH:0.600 F
Kills:3,780 (3,481 + 299)
Deaths:442
KDR:8.552
VKDR:4.337
Vehicle Kills:1,917
Kill Difference:3,338
Playtime:141.007 hours
Usage:11%
Score:2.235m
Score/min:264
Driving Accuracy:53.433%
Gunner Accuracy:33.279%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:137
V. Kills:13 N/A
Deaths:20
KDR:6.850
Accuracy:32.532% D--
KPH:70.400 D
VKPH:6.700 C+
E540 Halberd-H
C
Kills:64
V. Kills:29 213%
Deaths:10
KDR:6.400
Accuracy:58.162% C
KPH:43.800 C--
VKPH:19.800 D
Kills:201 (0 + 201)
Deaths:30
KDR:6.700
VKDR:1.400
Vehicle Kills:42
Kill Difference:171
Playtime:3.410 hours
Usage:0%
Score:0.073m
Score/min:356
Driving Accuracy:N/A%
Gunner Accuracy:58.162%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C
Kills:53
V. Kills:8 N/A
Deaths:11
KDR:4.818
Accuracy:34.868% C--
KPH:32.300 C
VKPH:4.900 C--
G30 Walker
B++
Kills:51
V. Kills:37 134%
Deaths:5
KDR:10.200
Accuracy:31.824% C+
KPH:20.700 B
VKPH:15 B++
Kills:104 (0 + 104)
Deaths:16
KDR:6.500
VKDR:2.813
Vehicle Kills:45
Kill Difference:88
Playtime:4.112 hours
Usage:0%
Score:0.079m
Score/min:319
Driving Accuracy:N/A%
Gunner Accuracy:31.824%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 3,9562,4623197.718C6.1650.946%C--2.315%C**25.8C--15.7C25495.4h3.8B+7.4B+
CAS30 Tank Buster 1,7359425691.656C+0.0953.183%B+1.274%C*6.7C-5.6C-85140.5h49.6C**93.3B+
Light PPA 9599181297.116C++5.5541.401%CN/A63.8C+2.8C--19414.4h8.5B+20.6B+
Ghost 7797783172.454C0.8940.213%C72.365%C+35.4DN/A9822h1.8B+4.5C*
Corvus VA55 6456423781.698C++0.1425.05%C-21.184%D22.6DN/A8428.4h10.8C++43.3C+
H-V45 6416375151.237C0.3326.426%C+22.449%C26DN/A11624.5h12.5C+47.4C+
VX6-7 6346235361.162C0.4026.808%C+23.917%C+20.8DN/A10929.9h12.4C+46.4C+
Solstice VE3 5505433981.364B0.2024.556%C17.68%D9DN/A5060.5h13.9C+56.8C+
Supernova PC 7065122718.963B**17.4054.798%B2.148%C++29.3C+11.1C++19417.5h4.2B7.7B+
Supernova VPC 5855072322.043C*20.4853.433%C+N/A33.8D-5.2D-18015h2.7B+5B+
MANA Anti-Vehicle Turret 8184662341.991C--0.4367.179%C+2.146%A4660S3520M20274850.1h8C+11.9C+
Terminus VX-9 4274193941.063C0.5025.035%D27.208%C23.1D-N/A6818.1h13.1D52.5C--
Spear Anti-Vehicle Phalanx Turret 7064164110.146C+8.5843.582%D2.885%C--30.6D-21.3C-33413.6h10.4D23.8C
NS-AM7 Archer 4893386160.549C+1.0151.68%D--15.089%C-4.6D2.1C3873.2h12.7B+24.7C**
Phaseshift VX-S 291290664.394C++2.8341.877%C**88.621%B*18.7D--N/A14115.5h2.2B+5.3B+
Eidolon VE33 2812762591.066C-0.5033.406%C**33.696%B++15.6DN/A12517.7h8.8C26.4C+
Orion VS54 2782722041.333C0.2320.366%D23.897%D23.9D-N/A15111.4h12.8C62.8C+
Pulsar VS1 2602591259U257.4425.467%C+25.097%C++22.9DN/A13811.3h10.8B*42.4B+
NS-44 Commissioner AE 2612583140.822C-0.7444.151%C+22.868%D33.5DN/A857.7h4.3F--9.8D--
NS-61 Emissary 2482462251.093C+0.4723.935%D-22.764%B+32.4CN/A1167.6h12.3C++51.4C+
Lasher X2 2402372101.129C0.4329.077%C+4.219%C*34.3C--N/A1836.9h19.8C68C+
NS Baron G5AE 2292292201.041D0.5256.045%B+20.087%B+31.4D-N/A2697.3h4.8D--8.6C+
Solstice SF 1991992660.748C-0.8128.034%C**23.618%B**19.1CN/A9110.4h12.8C+45.8C+
Saron Laser Cannon 3691921131.699C0.1428.512%D1.563%C+11.8C-10.9C+21016.3h102.3C*358.6C++
MANA Anti-Personnel Turret 183183921.989N/A0.4320.204%UN/A1830UN/A3301900.1h21.4T*106T*
Spiker 1671662060.806C-0.7631.492%C+28.313%B+36.1CN/A1344.6h7.8B24.9C**
Skyguard 308165473.511C1.9527.112%DN/A10.8D9.3C-19815.3h129.6C477.9C--
Lasher X2 AE 1611571351.163C0.4030.346%D5.096%A34.1D--N/A1234.6h18.7C+61.6C+
Saron HRB 246146423.476D1.9150.544%B2.055%B+18.7D12.8C6017.8h20.1C++39.7B+
C150 Dalton 318141582.431D0.8730.105%D-N/A17.6D*22.1D8538h5.9F-19.6F--
Proton II PPA-H 150137206.85D5.2932.532%D--1.46%C+72.1D6.8C+2841.9h7.9B+24.3C*
V26 Maelstrom Turbo Laser 2361201350.889C-0.6725.631%D*N/A8.1D-7.8D12514.8h101.3C+395D
Hornet Missiles 224115186.389C4.8368.02%B+N/A63.9C60.6B+9201.8h13D19.1C
Tank Mine 209114601.9D0.3440.454%C+N/A81.4D67.9C+13411.4h2.7D*6.6D
Plasma Grenade 1131131113N/A111.4438.36%FN/A565CN/A34290.2h2.8B+7.3C
L105 Zephyr 126111205.55C--3.9944.1%C+N/A42.7C-5.8D3102.6h5.9C**13.4C**
NS-11P 110109861.267C0.3027.876%C++21.101%D27.3DN/A794h15D*53.7C
Force-Blade 1011012,7400.037C*1.5353.218%A++N/A0.5CN/A2184.4h2.1C**4B+
E540 Halberd 13989204.45D2.8958.775%B**4.494%A++23.4D*13.2D-5123.8h7.2D**12.3C-
Antares LC 17488352.514C+0.9531.248%CN/A13.8D13.4C-2836.4h100.6C++321.9C+
Nemesis VSH9 14970830.843C+0.7268.766%B+N/A8.9D10C2787.9h7.6C+11.1C*
Quasar VM1 6767322.094C+0.5321.056%B+28.358%A26.8CN/A1982.5h13.4C*63.9C++
Damascus Edge 66664,9590.013D1.5525.431%C-1.515%D-0.2D-N/A1364.9h1.8C**7C*
E540 Halberd-H 9364106.4C--4.8458.162%CN/A42.7C--19.3D4501.5h5.7C+9.9C+
Proton II PPA 6564115.818D4.2633.279%B**N/A40DN/A2161.6h12.6D-38C++
Lancer VS22 13162980.633C-0.9368.503%B**N/A11.5C--12.8C2865.4h24.1C35.1C+
Sirius SX12 6362521.192C+0.3726.455%C+20.968%C+18.8DN/A1223.3h12C++45.2C*
M60-A Bulldog 6759202.95D1.3937.34%CN/A19.7D--2.7D*1433h6.4D--17.2D
M60-G Bulldog 6153114.818C-3.2634.868%C--1.887%C-33.1C5C--2141.6h5.7B+16.4C*
Cosmos VM3 5452124.333B*2.7720.934%C++21.154%C**32.5C-1.3B**1371.6h11.2B++53.6B+
G30 Walker 8851510.2B**8.6431.824%C+1.961%D--20.4C**14.8B++3882.5h187.2C**588.1C**
Parallax VX3 505095.556C*3.9938.168%C-80%C++29.4C-N/A1821.7h2C++5.2C+
Beamer VS3 5050491.02C+0.5421.58%D--32%B**20.8C--N/A1812.4h6.1B*28.4C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit452574,71169.7h
Anti-Vehicle MANA Turret282,8133.1h
Spawn Beacon34370.4h
AE Nano-Armor Kit598634,24490h
Rampart Wall1600.8h
AE Medical Applicator17067,2566.1h
Nanite Revive Grenade01740.1h
Medical Applicator329130,27315.5h
Motion Spotter37210.5h
Restoration Kit193250.5h
Welding Device05350h
Deconstruction Tool12,6700.2h
Shield Recharging Field394,7181.5h
Recon Detection Device31200.4h
Ammunition Package214,5672.4h
Medical Kit593320.6h
Anti-Infantry MANA Turret186441.1h

Check the help document for the dictionary if you want to learn more about words used here.


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