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Ascendant Immortal PowerPanton[TARD] PowerPanton
VS BR 42

KDR: 1.54

Score: 23m

Last Seen: Jan 19th, 2020 2:29 PM
- OFFLINE - 15.9 hour(s)

Prestige 1, Battle Rank 42 - Vanu Sovereignty on Miller - Outfit Leader of Tactically Challenged[TARD] Tactically Challenged
VS outfit on Miller

Members: 2
Level Progress (to 43): 33%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Light PPA CAS30 Tank Buster Ghost Corvus VA55 H-V45 VX6-7 Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $255,204 MLG Score: 204
Fun Score: N/A
Cheeseburgers Flipped: 97TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.748%22.664%6061312194,5051.263670.273

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.312%1.056B**0.254C*-1.639FHEAD ++ (~9.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.80.411B11.70.184C++32.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.195%1.14%327412282,01782410672.44781189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.2%0.063C+-0.381C-0.068

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.20.357C**39.80.258C*64.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.435%2.159%648312293,19688717883.5991179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.02%0.911B*0.241C++-0.923

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.795B++3.70.681B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.635%2.353%92412284257215930.58945972%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.344%0.754B++-0.563D0.657

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.785B++11.60.715B++14.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.702%76.72%92212301,06166621.59309

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.59%0.866B*0.63B+-0.962

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.528B+1.90.402B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Tactically Challenged[TARD] Tactically Challenged
VS outfit on Miller

Members: 2
23m716.1%353 (21.2k)321 (19.3k)1.5368516,91011,0032.280242 (42)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS123263412.628%13.814%17406:301

11% Combat Medic77% Engineer12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 6:10 PMNov 23rd, 2014 8:29 PMJan 20th, 2020 12:20 AM (4m) (PST)Jan 19th, 2020 10:45 AM (14h) (PST)Jan 19th, 2020 10:29 AM (14h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
535734620.2360.1540.0332.2210.074204

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,1174,37327,7441492133419,286

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1193.7h/49.7d 8,179 2,336 10,052 159.1k 1,906 2,073 5,306 38.3m

EngineerCLASS DETAILS: Engineer
VX6-7
B+
Kills:622
Deaths:535
KDR:1.163
Accuracy:26.820% B+
HSR:23.955% B+
Solstice VE3
B
Kills:543
Deaths:398
KDR:1.364
Accuracy:24.556% B
HSR:17.680% C
Eidolon VE33
B**
Kills:276
Deaths:259
KDR:1.066
Accuracy:33.406% B*
HSR:33.696% B**
NS Baron G5AE
B*
Kills:229
Deaths:220
KDR:1.041
Accuracy:56.045% B*
HSR:20.087% B*
Solstice SF
B**
Kills:199
Deaths:266
KDR:0.748
Accuracy:28.034% B++
HSR:23.618% B**
Kills:1,869
Deaths (as Engineer):1,678
Deaths (to Engineers):3,478
KDR:1.11383
Kill Difference:191
Playtime:923.188 hours
Usage:77%
Score:17.715m
Score/min:320
Accuracy (listed only):33.772%
HSR (listed only):23.807%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:268
Deaths:202
KDR:1.327
Accuracy:20.402% C+
HSR:23.881% C+
Kills:268
Deaths (as Heavy Assault):202
Deaths (to Heavy Assaults):2,581
KDR:1.32673
Kill Difference:66
Playtime:50.858 hours
Usage:4%
Score:0.999m
Score/min:328
Accuracy (listed only):20.402%
HSR (listed only):23.881%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B+
Kills:622
Deaths:535
KDR:1.163
Accuracy:26.820% B+
HSR:23.955% B+
Solstice VE3
B
Kills:543
Deaths:398
KDR:1.364
Accuracy:24.556% B
HSR:17.680% C
NS Baron G5AE
B*
Kills:229
Deaths:220
KDR:1.041
Accuracy:56.045% B*
HSR:20.087% B*
Solstice SF
B**
Kills:199
Deaths:266
KDR:0.748
Accuracy:28.034% B++
HSR:23.618% B**
Sirius SX12
B+
Kills:62
Deaths:51
KDR:1.216
Accuracy:26.455% B
HSR:20.968% B+
Kills:1,655
Deaths (as Light Assault):1,470
Deaths (to Light Assaults):1,816
KDR:1.12585
Kill Difference:185
Playtime:21.308 hours
Usage:2%
Score:0.453m
Score/min:354
Accuracy (listed only):32.382%
HSR (listed only):21.262%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B
Kills:772
Deaths:311
KDR:2.482
Accuracy:40.186% C++
HSR:72.280% B
NS-AM7 Archer
C
Kills:315
Deaths:578
KDR:0.545
Accuracy:50.390% D*
HSR:15.556% C
Phaseshift VX-S
B**
Kills:289
Deaths:63
KDR:4.587
Accuracy:41.856% B*
HSR:88.581% B**
NS-44 Commissioner AE
B+
Kills:255
Deaths:309
KDR:0.825
Accuracy:44.462% B+
HSR:22.745% C
NS-61 Emissary
B++
Kills:214
Deaths:203
KDR:1.054
Accuracy:23.277% D
HSR:21.028% B++
Spiker
B++
Kills:161
Deaths:202
KDR:0.797
Accuracy:31.622% C**
HSR:27.329% B++
Sirius SX12
B+
Kills:62
Deaths:51
KDR:1.216
Accuracy:26.455% B
HSR:20.968% B+
Parallax VX3
N/A
Kills:50
Deaths:9
KDR:5.556
Accuracy:38.168% N/A
HSR:80% N/A
Beamer VS3
N/A
Kills:50
Deaths:49
KDR:1.020
Accuracy:21.580% N/A
HSR:32% N/A
Kills:2,168
Deaths (as Infiltrator):1,775
Deaths (to Infiltrators):1,647
KDR:1.22141
Kill Difference:393
Playtime:54.844 hours
Usage:5%
Score:0.918m
Score/min:279
Accuracy (listed only):35.333%
HSR (listed only):42.276%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
C++
Kills:642
Deaths:378
KDR:1.698
Accuracy:25.050% C++
HSR:21.184% C
H-V45
B+
Kills:637
Deaths:515
KDR:1.237
Accuracy:26.426% B+
HSR:22.449% C++
Terminus VX-9
C+
Kills:401
Deaths:377
KDR:1.064
Accuracy:25.181% C+
HSR:26.933% C+
Pulsar VS1
B+
Kills:259
Deaths:
KDR:
Accuracy:25.467% B
HSR:25.097% B+
NS Baron G5AE
B*
Kills:229
Deaths:220
KDR:1.041
Accuracy:56.045% B*
HSR:20.087% B*
NS-11P
B**
Kills:109
Deaths:86
KDR:1.267
Accuracy:27.876% B**
HSR:21.101% C*
Sirius SX12
B+
Kills:62
Deaths:51
KDR:1.216
Accuracy:26.455% B
HSR:20.968% B+
Kills:2,339
Deaths (as Combat Medic):1,627
Deaths (to Combat Medics):758
KDR:1.43762
Kill Difference:712
Playtime:128.071 hours
Usage:11%
Score:2.696m
Score/min:351
Accuracy (listed only):30.357%
HSR (listed only):22.545%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A++
Kills:66
Deaths:31
KDR:2.129
Accuracy:21.158% B**
HSR:27.273% A++
Cosmos VM3
B++
Kills:52
Deaths:11
KDR:4.727
Accuracy:21.251% B++
HSR:21.154% B+
Kills:118
Deaths (as MAX Suit):21
Deaths (to MAX Suits):563
KDR:5.61905
Kill Difference:97
Playtime:12.127 hours
Usage:1%
Score:0.240m
Score/min:330
Accuracy (listed only):21.204%
HSR (listed only):24.213%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:903
V. Kills:40 N/A
Deaths:129
KDR:7
Accuracy:41.302% C+
KPH:63.200 B+
VKPH:2.800 C
Saron Laser Cannon
C++
Kills:165
V. Kills:163 101%
Deaths:113
KDR:1.460
Accuracy:28.428% D
KPH:10.600 C
VKPH:10.500 C++
Maelstrom Turbo Laser
C
Kills:120
V. Kills:116 103%
Deaths:135
KDR:0.889
Accuracy:25.687% D--
KPH:8.100 D
VKPH:7.800 C
Hornet Missiles
B**
Kills:110
V. Kills:106 103%
Deaths:18
KDR:6.111
Accuracy:67.593% B+
KPH:63.900 C+
VKPH:61.600 B**
Antares LC
C+
Kills:78
V. Kills:81 95%
Deaths:35
KDR:2.229
Accuracy:31.686% C+
KPH:13 C-
VKPH:13.500 C+
Kills:1,376 (1,266 + 0)
Deaths:430
KDR:3.200
VKDR:1.177
Vehicle Kills:506
Kill Difference:946
Playtime:52.403 hours
Usage:4%
Score:0.670m
Score/min:213
Piloting Accuracy:31.686%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:829
V. Kills:736 112%
Deaths:569
KDR:1.457
Accuracy:52.533% B+
KPH:6.300 C
VKPH:5.600 C
C150 Dalton
C
Kills:139
V. Kills:176 79%
Deaths:58
KDR:2.397
Accuracy:29.993% D-
KPH:17.700 D-
VKPH:22.400 C
L105 Zephyr
C**
Kills:111
V. Kills:15 N/A
Deaths:20
KDR:5.550
Accuracy:44.100% C**
KPH:42.600 C+
VKPH:5.800 C--
Kills:1,079 (829 + 250)
Deaths:647
KDR:1.668
VKDR:1.433
Vehicle Kills:927
Kill Difference:432
Playtime:142.370 hours
Usage:12%
Score:1.112m
Score/min:130
Piloting Accuracy:52.533%
Gunner Accuracy:44.100%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C+
Kills:146
V. Kills:133 109%
Deaths:47
KDR:3.106
Accuracy:27.027% C
KPH:10.200 D
VKPH:9.300 C+
Kills:146 (146 + 0)
Deaths:47
KDR:3.106
VKDR:2.830
Vehicle Kills:133
Kill Difference:99
Playtime:14.302 hours
Usage:1%
Score:0.173m
Score/min:201
Driving Accuracy:27.027%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:2,239
V. Kills:1,394 161%
Deaths:319
KDR:7.019
Accuracy:50.531% C
KPH:24.400 C+
VKPH:15.200 C+
Supernova VPC
C**
Kills:484
V. Kills:75 N/A
Deaths:23
KDR:21.044
Accuracy:53.176% C**
KPH:32.800 D
VKPH:5.100 D
Supernova PC
B+
Kills:473
V. Kills:175 269%
Deaths:27
KDR:17.519
Accuracy:54.546% B+
KPH:28.300 B+
VKPH:10.500 B+
Saron HRB
C
Kills:146
V. Kills:100 145%
Deaths:42
KDR:3.476
Accuracy:50.426% B*
KPH:19 D
VKPH:13 C
E540 Halberd
C-
Kills:89
V. Kills:50 175%
Deaths:20
KDR:4.450
Accuracy:59.065% A+
KPH:23.800 D
VKPH:13.400 C-
Proton II PPA
A+
Kills:64
V. Kills:1 N/A
Deaths:11
KDR:5.818
Accuracy:33.279% A+
KPH:40.400 C--
VKPH:0.600 F
Kills:3,495 (3,196 + 299)
Deaths:442
KDR:7.907
VKDR:4.061
Vehicle Kills:1,795
Kill Difference:3,053
Playtime:136.343 hours
Usage:11%
Score:2.119m
Score/min:259
Driving Accuracy:54.546%
Gunner Accuracy:33.279%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:137
V. Kills:13 N/A
Deaths:20
KDR:6.850
Accuracy:32.532% D
KPH:70.400 C
VKPH:6.700 C++
E540 Halberd-H
C++
Kills:64
V. Kills:29 213%
Deaths:10
KDR:6.400
Accuracy:57.987% C++
KPH:44.600 C+
VKPH:20.200 C+
Kills:201 (0 + 201)
Deaths:30
KDR:6.700
VKDR:1.400
Vehicle Kills:42
Kill Difference:171
Playtime:3.381 hours
Usage:0%
Score:0.072m
Score/min:353
Driving Accuracy:N/A%
Gunner Accuracy:57.987%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C**
Kills:53
V. Kills:8 N/A
Deaths:11
KDR:4.818
Accuracy:34.868% C+
KPH:32.300 C**
VKPH:4.900 C
Kills:53 (0 + 53)
Deaths:11
KDR:4.818
VKDR:0.727
Vehicle Kills:8
Kill Difference:42
Playtime:1.643 hours
Usage:0%
Score:0.021m
Score/min:211
Driving Accuracy:N/A%
Gunner Accuracy:34.868%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 3,6332,2393197.019C++5.4850.531%C2.456%C++24.4C+15.2C+24991.8h3.8B**7.6B++
Light PPA 9439031297B+5.4641.302%C+N/A63.1B+2.8C19014.3h8.5B+20.6B+
CAS30 Tank Buster 1,5658295691.457C+0.0852.533%B+1.327%C+6.3C5.6C85131.9h51.1C**97.2B+
Ghost 7737723112.482C+0.9540.186%C++72.28%B35.1CN/A9722h1.8B*4.5B+
Corvus VA55 6456423781.698B*0.1625.05%C++21.184%C22.6CN/A8428.4h10.8B++43.3B+
H-V45 6416375151.237C+0.3026.426%B+22.449%C++26CN/A11624.5h12.5B+47.4B+
VX6-7 6336225351.163C+0.3726.82%B+23.955%B+20.8C-N/A10929.9h12.4C*46.4B+
Solstice VE3 5505433981.364B**0.1724.556%B17.68%C9DN/A5060.4h13.9B+56.8C*
Supernova VPC 5594842321.043B++19.5153.176%C**N/A32.9C--5.1D17614.7h2.7B++5.1B++
Supernova PC 6484732717.519A++15.9854.546%B+2.326%C+28.3B+10.5B+19016.7h4.1B++7.6B*
MANA Anti-Vehicle Turret 8144642331.991C0.4567.122%B2.155%C+4640A**3500S40393200.1h7.9C**11.8B+
Spear Anti-Vehicle Phalanx Turret 7054154110.122B+8.5943.574%C+2.892%C--30.7C21.5C+33413.5h10.4C+23.9C+
Terminus VX-9 4094013771.064C+0.4725.181%C+26.933%C+22.8DN/A6617.6h13.3C52.7C+
NS-AM7 Archer 4533155780.545C++0.9950.39%D*15.556%C4.5D2C3770h12.5B++24.8B+
Phaseshift VX-S 290289634.587B++3.0541.856%B*88.581%B**18.6DN/A14115.5h2.2B+5.3B+
Eidolon VE33 2812762591.066C+0.4733.406%B*33.696%B**15.6C--N/A12517.7h8.8C*26.4B+
Orion VS54 2742682021.327C+0.2120.402%C+23.881%C+23.5CN/A15011.4h12.9C++63.2C+
Pulsar VS1 2602591259U257.4625.467%B25.097%B+22.9C+N/A13811.3h10.8B**42.4B++
NS-44 Commissioner AE 2582553090.825C0.7144.462%B+22.745%C34C--N/A857.5h4.3D-9.7C+
Lasher X2 2402372101.129C*0.4129.077%B+4.219%C++34.3C++N/A1836.9h19.8C++68B+
NS Baron G5AE 2292292201.041C0.5056.045%B*20.087%B*31.4CN/A2697.3h4.8C8.6C+
NS-61 Emissary 2152142031.054B+0.4823.277%D21.028%B++30.1C*N/A1047.1h12.4C*53.4C++
Solstice SF 1991992660.748C+0.7928.034%B++23.618%B**19.1C+N/A9110.4h12.8C+45.8B+
MANA Anti-Personnel Turret 181181911.989N/A0.4520.474%UN/A1810UN/A3271200.1h20.5T*99.9T*
Saron Laser Cannon 3281651131.46C+0.0828.428%D1.818%C10.6C10.4C++20715.6h109.8B+386.4C**
Spiker 1621612020.797C0.7431.622%C**27.329%B++35C+N/A1304.6h7.9B25B+
Lasher X2 AE 1561521311.16C+0.3830.14%C++5.263%B++34.5CN/A1254.4h18.6C**61.8B+
Skyguard 279146473.106C+1.5727.027%CN/A10.2D9.3C+20114.3h136.8C506.3C
Saron HRB 246146423.476C1.9450.426%B*2.055%B+19D13C6017.7h19.9B+39.4B++
C150 Dalton 315139582.397D0.8629.993%D-N/A17.8D-22.6C8277.8h5.9D--19.7D**
Proton II PPA-H 150137206.85C5.3132.532%D1.46%C72.1C6.8C++2821.9h7.9B++24.3B+
Maelstrom Turbo Laser 2361201350.889C0.6525.687%D--N/A8.1D7.8C12514.8h101.1C++393.5C+
L105 Zephyr 126111205.55C4.0144.1%C**N/A42.7C+5.8C--3032.6h5.9B+13.4B+
Plasma Grenade 1111111111N/A109.4638.257%D--N/A555BN/A34310.2h2.8B**7.4B+
Hornet Missiles 216110186.111C*4.5767.593%B+N/A64.7C+62.4B**9511.7h13C+19.3C++
NS-11P 110109861.267C++0.2727.876%B**21.101%C*27.3C+N/A774h15C53.7B+
Tank Mine 196106581.828C0.2940.756%B+N/A75.7D64.3C++12891.4h2.7D*6.7C+
Force-Blade 1011012,7400.037B1.5053.218%A++N/A0.5CN/A2184.4h2.1B4B++
E540 Halberd 13989204.45C-2.9159.065%A+4.494%A24.1D13.5C-4563.7h7.1D-12C*
Antares LC 15978352.229B+0.6931.686%C+N/A13C-13.5C+2896h107C**337.8C**
Nemesis VSH9 14970830.843C**0.6968.766%B*N/A8.9C--10C+2787.9h7.6B11.1B+
Quasar VM1 6666312.129B+0.5921.158%B**27.273%A++26.4C*N/A1992.5h13.4B+63.3B+
Damascus Edge 66664,6450.014C--1.5225.486%C1.515%D-0.2CN/A1353h1.8B+7B
E540 Halberd-H 9364106.4C4.8657.987%C++N/A45.7C++20.7C+4471.4h5.7C*9.8B
Proton II PPA 6564115.818C-4.2833.279%A+N/A40DN/A2161.6h12.6D38B+
Sirius SX12 6362511.216C*0.3226.455%B20.968%B+18.8C--N/A1223.3h12B++45.2B+
Lancer VS22 13162980.633C+0.9068.503%B*N/A11.5C12.8C+2865.4h24.1C++35.1C*
M60-A Bulldog 6759202.95C--1.4137.34%C+N/A19.7D2.7D--1413h6.4C17.2C+
M60-G Bulldog 6153114.818C++3.2834.868%C+1.887%D33.1C**5C2111.6h5.7B*16.4B++
Cosmos VM3 5452114.727A++3.1921.251%B++21.154%B+32.5C+1.3A1391.6h11B**51.7B++
Parallax VX3 505095.556B++4.0238.168%C+80%C**29.4C+N/A1821.7h2B+5.2B
Beamer VS3 5050491.02B0.5221.58%D-32%A20.8CN/A1812.4h6.1B**28.4C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit452574,71169.6h
Spawn Beacon34090.4h
Anti-Vehicle MANA Turret282,7713.1h
AE Nano-Armor Kit439582,41483.4h
AE Medical Applicator16766,5206h
Nanite Revive Grenade01730.1h
Medical Applicator329130,27315.5h
Restoration Kit193250.5h
Motion Spotter37210.5h
Rampart Wall1580.8h
Deconstruction Tool12,6700.2h
Shield Recharging Field394,7181.5h
Ammunition Package214,5012.4h
Medical Kit593270.6h
Anti-Infantry MANA Turret186301.1h
Recon Detection Device31200.4h

Check the help document for the dictionary if you want to learn more about words used here.


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