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Venator Record Smasher PowerTool[RP] PowerTool
VS BR 34

KDR: 1.22

Score: 87.2m

Last Seen: May 18th, 2019 2:14 AM
- OFFLINE - 1491.9 hour(s)

Prestige 1, Battle Rank 34 - Vanu Sovereignty on Connery
Level Progress (to 35): 82%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Hornet Missiles Proximity Mine Tank Mine Light PPA MANA Anti-Vehicle Turret Sticky Grenade Supernova FPC C-4 ARX
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $130,104 MLG Score: 104
Fun Score: N/A
Cheeseburgers Flipped: 774TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.375%17.288%37017119711,3550.4126540.805

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.606%0.043C+-0.544D-1.973F-HEAD ++ (~6.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.80.184C++130.09C+47.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.692%1.712%305412105,725228221592.50876265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.483%-0.28C0.113C+-0.831

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
177.2-0.098C+61.5-0.16C115.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.235%3.046%91312112,364392118800.602907126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.435%0.219C++0.312C*-1.048

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.723B++4.60.631B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.904%2.695%2141611987,235306030422.36361238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.308%-0.951D---0.433C--0.196

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.50.276C*22.40.439B64.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.416%59.195%21411213174289030.0601868

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.237C-0.512D-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.6-0.173C3.9-0.219C7.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.027%9.814%214512095,26819881452.64857

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.199%1.452A+-0.952D--2.015

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.313C*5.3-0.1C+3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
87.2m486.8%439 (26.3k)398 (23.9k)1.2176277,79163,8881.6014934 (34)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214187817.538%5.021%8803:2519

69% Engineer10% Heavy Assault7% Infiltrator9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 11:58 PMNov 21st, 2012 12:03 AMJun 14th, 2019 5:57 PM (34d) (PST)May 18th, 2019 1:14 AM (62d) (PST)May 17th, 2019 10:14 PM (62d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7371485890.3560.2920.0182.2760.112104

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,2278,86235,36521181137723,900

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3646.7h/151.9d 24,525 3,906 27,376 498.1k 6,268 9,167 24,535 161.3m

EngineerCLASS DETAILS: Engineer
Deimos VA29
D-
Kills:1,817
Deaths:3,540
KDR:0.513
Accuracy:51.722% D-
HSR:8.476% D**
Solstice SF
C-
Kills:1,602
Deaths:3,179
KDR:0.504
Accuracy:21.933% C-
HSR:11.236% D--
Pulsar C
D-
Kills:1,241
Deaths:2,151
KDR:0.577
Accuracy:20.109% D-
HSR:16.680% D*
VX6-7
C+
Kills:1,170
Deaths:1,734
KDR:0.675
Accuracy:21.083% D
HSR:20.684% C+
NS Baron G5
C
Kills:1,156
Deaths:2,125
KDR:0.544
Accuracy:39.823% C
HSR:7.958% D**
Solstice VE3
C+
Kills:1,156
Deaths:2,300
KDR:0.503
Accuracy:22.394% C+
HSR:19.204% C+
Phobos VX86
D-
Kills:1,140
Deaths:1,805
KDR:0.632
Accuracy:48.504% D-
HSR:8.860% D*
Thanatos VE70
C
Kills:1,136
Deaths:1,779
KDR:0.639
Accuracy:36.319% C
HSR:10.475% D*
Nova
M**
Kills:1,081
Deaths:393
KDR:2.751
Accuracy:91.304% M**
HSR:12.303% D
Solstice Burst
D--
Kills:650
Deaths:1,268
KDR:0.513
Accuracy:21.199% D--
HSR:12.462% F
Eidolon VE33
C--
Kills:554
Deaths:592
KDR:0.936
Accuracy:22.112% D--
HSR:22.022% C--
Chaos
D--
Kills:94
Deaths:151
KDR:0.623
Accuracy:37.522% F--
HSR:10.638% D--
Kills:12,797
Deaths (as Engineer):21,017
Deaths (to Engineers):18,189
KDR:0.60889
Kill Difference:8,220
Playtime:2,514.873 hours
Usage:69%
Score:66.001m
Score/min:437
Accuracy (listed only):36.169%
HSR (listed only):13.417%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:1,529
Deaths:1,793
KDR:0.853
Accuracy:17.547% D
HSR:16.089% D*
NSX Naginata
D--
Kills:160
Deaths:184
KDR:0.870
Accuracy:17.144% D--
HSR:19.375% D*
Kills:1,689
Deaths (as Heavy Assault):1,977
Deaths (to Heavy Assaults):16,696
KDR:0.85432
Kill Difference:288
Playtime:363.566 hours
Usage:10%
Score:7.626m
Score/min:350
Accuracy (listed only):17.346%
HSR (listed only):17.732%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
D-
Kills:1,817
Deaths:3,540
KDR:0.513
Accuracy:51.722% D-
HSR:8.476% D**
Solstice SF
C-
Kills:1,602
Deaths:3,179
KDR:0.504
Accuracy:21.933% C-
HSR:11.236% D--
Eridani SX5
D--
Kills:1,317
Deaths:2,154
KDR:0.611
Accuracy:21.540% D--
HSR:12.073% D--
Pulsar C
D-
Kills:1,241
Deaths:2,151
KDR:0.577
Accuracy:20.109% D-
HSR:16.680% D*
VX6-7
C+
Kills:1,170
Deaths:1,734
KDR:0.675
Accuracy:21.083% D
HSR:20.684% C+
NS Baron G5
C
Kills:1,156
Deaths:2,125
KDR:0.544
Accuracy:39.823% C
HSR:7.958% D**
Solstice VE3
C+
Kills:1,156
Deaths:2,300
KDR:0.503
Accuracy:22.394% C+
HSR:19.204% C+
Sirius SX12
C
Kills:1,149
Deaths:1,750
KDR:0.657
Accuracy:20.848% D
HSR:16.014% C
Phobos VX86
D-
Kills:1,140
Deaths:1,805
KDR:0.632
Accuracy:48.504% D-
HSR:8.860% D*
Thanatos VE70
C
Kills:1,136
Deaths:1,779
KDR:0.639
Accuracy:36.319% C
HSR:10.475% D*
Nova
M**
Kills:1,081
Deaths:393
KDR:2.751
Accuracy:91.304% M**
HSR:12.303% D
Solstice Burst
D--
Kills:650
Deaths:1,268
KDR:0.513
Accuracy:21.199% D--
HSR:12.462% F
VE-S Canis
D*
Kills:241
Deaths:460
KDR:0.524
Accuracy:19.772% D*
HSR:10.788% D*
NS-7 PDW
B+
Kills:160
Deaths:248
KDR:0.645
Accuracy:22.538% C
HSR:20.625% B+
Chaos
D--
Kills:94
Deaths:151
KDR:0.623
Accuracy:37.522% F--
HSR:10.638% D--
MKV Suppressed
C-
Kills:84
Deaths:153
KDR:0.549
Accuracy:19.461% D*
HSR:16.667% C-
Kills:15,194
Deaths (as Light Assault):25,190
Deaths (to Light Assaults):9,437
KDR:0.60318
Kill Difference:9,996
Playtime:343.104 hours
Usage:9%
Score:6.650m
Score/min:323
Accuracy (listed only):32.254%
HSR (listed only):13.446%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
D-
Kills:1,817
Deaths:3,540
KDR:0.513
Accuracy:51.722% D-
HSR:8.476% D**
Eridani SX5
D--
Kills:1,317
Deaths:2,154
KDR:0.611
Accuracy:21.540% D--
HSR:12.073% D--
NS Baron G5
C
Kills:1,156
Deaths:2,125
KDR:0.544
Accuracy:39.823% C
HSR:7.958% D**
Sirius SX12
C
Kills:1,149
Deaths:1,750
KDR:0.657
Accuracy:20.848% D
HSR:16.014% C
Phobos VX86
D-
Kills:1,140
Deaths:1,805
KDR:0.632
Accuracy:48.504% D-
HSR:8.860% D*
Thanatos VE70
C
Kills:1,136
Deaths:1,779
KDR:0.639
Accuracy:36.319% C
HSR:10.475% D*
Nova
M**
Kills:1,081
Deaths:393
KDR:2.751
Accuracy:91.304% M**
HSR:12.303% D
VE-S Canis
D*
Kills:241
Deaths:460
KDR:0.524
Accuracy:19.772% D*
HSR:10.788% D*
NS-7 PDW
B+
Kills:160
Deaths:248
KDR:0.645
Accuracy:22.538% C
HSR:20.625% B+
Chaos
D--
Kills:94
Deaths:151
KDR:0.623
Accuracy:37.522% F--
HSR:10.638% D--
MKV Suppressed
C-
Kills:84
Deaths:153
KDR:0.549
Accuracy:19.461% D*
HSR:16.667% C-
H-V45
D
Kills:64
Deaths:137
KDR:0.467
Accuracy:15.556% F
HSR:17.188% D
Kills:9,439
Deaths (as Combat Medic):14,695
Deaths (to Combat Medics):6,135
KDR:0.64233
Kill Difference:5,256
Playtime:81.469 hours
Usage:2%
Score:1.950m
Score/min:399
Accuracy (listed only):35.409%
HSR (listed only):12.672%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D--
Kills:1,317
Deaths:2,154
KDR:0.611
Accuracy:21.540% D--
HSR:12.073% D--
Sirius SX12
C
Kills:1,149
Deaths:1,750
KDR:0.657
Accuracy:20.848% D
HSR:16.014% C
NS-44L Blackhand
C
Kills:790
Deaths:1,212
KDR:0.652
Accuracy:38.623% C
HSR:31.772% D
NS-44B Commissioner
C
Kills:764
Deaths:1,720
KDR:0.444
Accuracy:35.316% C
HSR:13.351% D*
VE-S Canis
D*
Kills:241
Deaths:460
KDR:0.524
Accuracy:19.772% D*
HSR:10.788% D*
NS-61 Emissary
D-
Kills:195
Deaths:232
KDR:0.841
Accuracy:18.990% D**
HSR:11.282% D-
V10
D--
Kills:174
Deaths:109
KDR:1.596
Accuracy:33.416% D--
HSR:59.195% F--
NS-7 PDW
B+
Kills:160
Deaths:248
KDR:0.645
Accuracy:22.538% C
HSR:20.625% B+
NS-AM7 Archer
D--
Kills:131
Deaths:478
KDR:0.274
Accuracy:51.154% D--
HSR:7.634% D--
MKV Suppressed
C-
Kills:84
Deaths:153
KDR:0.549
Accuracy:19.461% D*
HSR:16.667% C-
Kills:5,005
Deaths (as Infiltrator):8,516
Deaths (to Infiltrators):8,320
KDR:0.58772
Kill Difference:3,511
Playtime:243.077 hours
Usage:7%
Score:3.146m
Score/min:216
Accuracy (listed only):28.166%
HSR (listed only):19.940%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D**
Kills:663
Deaths:383
KDR:1.731
Accuracy:11.849% D**
HSR:10.407% F-
Blueshift VM5
F
Kills:558
Deaths:371
KDR:1.504
Accuracy:12.063% F
HSR:11.470% F-
NS-10 Burster
D
Kills:113
Deaths:99
KDR:1.141
Accuracy:23.335% D--
HSR:3.540% D
NS-10 Burster
C+
Kills:91
Deaths:97
KDR:0.938
Accuracy:23.149% D-
HSR:6.593% C+
Comet VM2
F
Kills:54
Deaths:64
KDR:0.844
Accuracy:29.231% F
HSR:0% F-
Comet VM2
N/A
Kills:50
Deaths:61
KDR:0.820
Accuracy:27.072% N/A
HSR:4% N/A
Kills:1,529
Deaths (as MAX Suit):537.500
Deaths (to MAX Suits):3,863
KDR:2.84465
Kill Difference:991.500
Playtime:96.896 hours
Usage:3%
Score:1.784m
Score/min:307
Accuracy (listed only):21.116%
HSR (listed only):6.002%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
C+
Kills:7,725
V. Kills:4,093 189%
Deaths:2,024
KDR:3.817
Accuracy:61.586% C+
KPH:47.500 C
VKPH:25.100 C-
Light PPA
B+
Kills:2,726
V. Kills:115 N/A
Deaths:679
KDR:4.015
Accuracy:36.862% C--
KPH:58.300 B+
VKPH:2.500 C
Saron Laser Cannon
B*
Kills:1,183
V. Kills:954 124%
Deaths:934
KDR:1.267
Accuracy:34.926% B+
KPH:18.700 B+
VKPH:15.100 B*
Dual Photon Pods
C--
Kills:967
V. Kills:246 391%
Deaths:237
KDR:4.080
Accuracy:48.159% C-
KPH:45.700 D
VKPH:11.600 C--
Maelstrom Turbo Laser
B++
Kills:849
V. Kills:720 118%
Deaths:644
KDR:1.318
Accuracy:32.373% C*
KPH:18.100 C*
VKPH:15.300 B++
Antares LC
B++
Kills:609
V. Kills:654 93%
Deaths:394
KDR:1.546
Accuracy:34.591% B+
KPH:17.700 C+
VKPH:19 B++
Coyote Missiles
C-
Kills:180
V. Kills:134 133%
Deaths:98
KDR:1.837
Accuracy:53.702% C+
KPH:21.600 D
VKPH:16.100 C-
Photon A2A Missile Pods
D-
Kills:51
V. Kills:59 85%
Deaths:41
KDR:1.244
Accuracy:77.597% C+
KPH:13 D--
VKPH:15.100 D-
Kills:14,290 (5,367 + 0)
Deaths:5,051
KDR:2.829
VKDR:1.381
Vehicle Kills:6,975
Kill Difference:9,239
Playtime:387.338 hours
Usage:11%
Score:8.673m
Score/min:373
Piloting Accuracy:34.591%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:374
V. Kills:96 386%
Deaths:42
KDR:8.905
Accuracy:29.915% D**
KPH:1,346,400 U
VKPH:345,600 U
AP30 Shredder
U
Kills:281
V. Kills:108 258%
Deaths:62
KDR:4.532
Accuracy:16.432% F*
KPH:1,011,600 U
VKPH:388,800 U
C150 Dalton
C-
Kills:263
V. Kills:205 128%
Deaths:26
KDR:10.115
Accuracy:34.081% C-
KPH:25 C--
VKPH:19.500 C-
Dual-75 Duster
D
Kills:170
V. Kills:4 N/A
Deaths:13
KDR:13.077
Accuracy:28.979% D*
KPH:52.700 D
VKPH:1.200 D*
CAS30 Tank Buster
D
Kills:52
V. Kills:63 81%
Deaths:113
KDR:0.460
Accuracy:32.053% D*
KPH:3.700 D
VKPH:4.400 D
Kills:1,140 (52 + 1,088)
Deaths:256
KDR:4.453
VKDR:1.859
Vehicle Kills:476
Kill Difference:884
Playtime:27.963 hours
Usage:1%
Score:0.949m
Score/min:566
Piloting Accuracy:32.053%
Gunner Accuracy:28.979%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:56
V. Kills:60 92%
Deaths:35
KDR:1.600
Accuracy:27.109% C
KPH:8 D--
VKPH:8.600 C
Kills:56 (56 + 0)
Deaths:35
KDR:1.600
VKDR:1.714
Vehicle Kills:60
Kill Difference:21
Playtime:6.960 hours
Usage:0%
Score:0.193m
Score/min:463
Driving Accuracy:27.109%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:1,992
V. Kills:1,707 117%
Deaths:446
KDR:4.466
Accuracy:43.550% D*
KPH:18 D
VKPH:15.400 C+
Saron HRB
C
Kills:995
V. Kills:646 154%
Deaths:128
KDR:7.773
Accuracy:33.889% D*
KPH:19.800 C--
VKPH:12.900 C
Proton II PPA
B+
Kills:651
V. Kills:74 N/A
Deaths:45
KDR:14.467
Accuracy:19.198% D
KPH:39.200 D
VKPH:4.500 B+
E540 Halberd
B
Kills:596
V. Kills:456 130%
Deaths:60
KDR:9.933
Accuracy:41.037% D-
KPH:24.500 D
VKPH:18.700 B
Supernova VPC
C++
Kills:317
V. Kills:81 387%
Deaths:46
KDR:6.891
Accuracy:39.954% D*
KPH:32.900 D
VKPH:8.400 C++
Aphelion VEX-4
C--
Kills:64
V. Kills:37 168%
Deaths:7
KDR:9.143
Accuracy:28.960% D
KPH:20.500 C--
VKPH:11.900 D
Supernova PC
C+
Kills:55
V. Kills:17 306%
Deaths:9
KDR:6.111
Accuracy:45.628% C
KPH:20.800 C+
VKPH:6.400 D
Kills:4,670 (2,364 + 2,306)
Deaths:741
KDR:6.302
VKDR:4.073
Vehicle Kills:3,018
Kill Difference:3,929
Playtime:217.239 hours
Usage:6%
Score:5.241m
Score/min:402
Driving Accuracy:45.628%
Gunner Accuracy:28.960%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:1,429
V. Kills:67 N/A
Deaths:74
KDR:19.311
Accuracy:24.028% D**
KPH:81.200 C+
VKPH:3.800 D
E540 Halberd-H
D
Kills:423
V. Kills:280 151%
Deaths:89
KDR:4.753
Accuracy:45.253% D**
KPH:22.700 D--
VKPH:15 D
Saron HRB-H
C
Kills:411
V. Kills:241 170%
Deaths:24
KDR:17.125
Accuracy:44.088% D**
KPH:30.800 C
VKPH:18.100 D
Aphelion VEX-4H
C+
Kills:343
V. Kills:218 157%
Deaths:50
KDR:6.860
Accuracy:34.844% D*
KPH:37.900 C+
VKPH:24.100 C
Kills:2,606 (0 + 2,606)
Deaths:237
KDR:10.996
VKDR:3.401
Vehicle Kills:806
Kill Difference:2,369
Playtime:58.649 hours
Usage:2%
Score:1.276m
Score/min:363
Driving Accuracy:N/A%
Gunner Accuracy:34.844%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:528
V. Kills:137 383%
Deaths:47
KDR:11.234
Accuracy:28.364% D-
KPH:41.300 C+
VKPH:10.700 C**
M20 Basilisk
C++
Kills:382
V. Kills:237 161%
Deaths:81
KDR:4.716
Accuracy:30.922% D--
KPH:13.100 D
VKPH:8.100 C++
M20 Basilisk
C
Kills:335
V. Kills:219 152%
Deaths:72
KDR:4.653
Accuracy:29.787% D--
KPH:12.700 D
VKPH:8.300 C
M12 Kobalt
D-
Kills:240
V. Kills:11 N/A
Deaths:26
KDR:9.231
Accuracy:9.840% F
KPH:30.500 D--
VKPH:1.400 D-
M40 Fury
D
Kills:235
V. Kills:55 420%
Deaths:20
KDR:11.750
Accuracy:24.221% D**
KPH:29.400 D-
VKPH:6.900 D
M60-G Bulldog
D-
Kills:218
V. Kills:28 N/A
Deaths:44
KDR:4.955
Accuracy:20.629% D**
KPH:15.800 D-
VKPH:2 D*
M60-G Bulldog
D-
Kills:116
V. Kills:21 N/A
Deaths:15
KDR:7.733
Accuracy:24.957% D*
KPH:20.500 D-
VKPH:3.700 D-
M12 Kobalt
D
Kills:66
V. Kills:5 N/A
Deaths:4
KDR:16.500
Accuracy:9.619% F
KPH:24.600 D*
VKPH:1.900 D
Kills:2,120 (0 + 2,120)
Deaths:309
KDR:6.861
VKDR:2.307
Vehicle Kills:713
Kill Difference:1,811
Playtime:106.231 hours
Usage:3%
Score:1.480m
Score/min:232
Driving Accuracy:N/A%
Gunner Accuracy:9.619%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:255
V. Kills:77 327%
Deaths:889
KDR:0.287
Accuracy:33.195% D**
KPH:5.800 D*
VKPH:1.800 D--
Kills:255 (255 + 0)
Deaths:889
KDR:0.287
VKDR:0.087
Vehicle Kills:77
Kill Difference:634
Playtime:43.687 hours
Usage:1%
Score:0.132m
Score/min:50
Driving Accuracy:33.195%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:53
V. Kills:11 442%
Deaths:7
KDR:7.571
Accuracy:23.001% F
KPH:24.100 D--
VKPH:5 C
Kills:53 (0 + 53)
Deaths:7
KDR:7.571
VKDR:1.571
Vehicle Kills:11
Kill Difference:46
Playtime:2.197 hours
Usage:0%
Score:0.018m
Score/min:138
Piloting Accuracy:N/A%
Gunner Accuracy:23.001%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hornet Missiles 11,8187,7252,0243.817C2.6061.586%C+1.579%C+47.5C25.1C-470162.8h8.4B+13.7B+
Proximity Mine 5,1295,1262,1502.384C-1.1743.755%C++N/A109.1CN/A41047h1.5B**3.5B*
Tank Mine 8,0384,3604,1241.057D0.1620.091%D--N/A51.2D*43.2D97885.2h1.3B**6.3C+
Light PPA 2,8412,7266794.015C+2.8036.862%C--N/A58.4B+2.5C31446.7h9.8B+26.6B+
MANA Anti-Vehicle Turret 4,5832,6001,8301.421C0.2050.192%D3.731%C*26000U19830U17871860.1h7.6B15.1C**
Sticky Grenade 2,0762,06912069N/A2,067.7847.866%DN/A766.3C2.6D--31712.7h2.1C*4.4C++
Supernova FPC 3,6991,9924464.466C+3.2543.55%D*3.363%B++18D15.4C+399110.7h4.8B11.1C+
C-4 ARX 2,9871,9571,9301.014D0.200.008%T*N/A47D*24.8D37841.6h0M**6.5D*
Deimos VA29 1,8451,8173,5400.513D0.7051.722%D-8.476%D**11.2D*N/A46161.9h2.7C5.2C
Frag Grenade 1,7251,70911709N/A1,707.7839.869%DN/A474.7C+4.4C-15683.6h3.4B+8.6C++
Solstice SF 1,6411,6023,1790.504C--0.7121.933%C-11.236%D--11.7DN/A57136.6h12.6C+57.4C+
Orion VS54 1,5531,5291,7930.853C0.3617.547%D16.089%D*32.1C+N/A22747.6h11.9B+67.8C+
Proton II PPA-H 1,4961,4297419.311B++18.0924.028%D**1.47%C81.2C+3.8D33717.6h7.6B*31.4C+
Eridani SX5 1,3351,3172,1540.611C--0.6121.54%D--12.073%D--16DN/A6882.5h14.2C-65.9C-
Pulsar C 1,2531,2412,1510.577C0.6420.109%D-16.68%D*16DN/A9277.5h11.7C*58C+
Saron Laser Cannon 2,1371,1839341.267C+0.0534.926%B+3.128%B++18.7B+15.1B*31963.1h149.6C+428.4C*
VX6-7 1,2071,1701,7340.675C0.5421.083%D20.684%C+18.1DN/A5364.6h15.2C--71.9C
NS Baron G5 1,1931,1562,1250.544D0.6739.823%C7.958%D**15.2D-N/A4476h4.9C+12.4C+
Solstice VE3 1,1881,1562,3000.503C0.7122.394%C+19.204%C+16CN/A8672.3h15.1C++67.5C++
Sirius SX12 1,1781,1491,7500.657C0.5620.848%D16.014%C22.5CN/A7851h16.2C+77.8C+
Phobos VX86 1,1801,1401,8050.632C--0.5948.504%D-8.86%D*16.5D--N/A8569.1h2.8C5.8C
Thanatos VE70 1,1701,1361,7790.639C0.5836.319%C10.475%D*21.6CN/A14752.5h4.8C++13.2C++
Nova 1,1171,0813932.751B**1.5391.304%M**12.303%D15D-N/A14771.9h13.2T*14.4C-
Spear Anti-Vehicle Phalanx Turret 1,6891,0331477.027C+5.8131.697%D*4.84%B+33C21C+45431.3h8.1B25.7C
C-4 1,3771,0081,0350.974C0.2428.413%B+N/A49.2D18D86720.5h1.3B+4.5B+
Saron HRB 1,6419951287.773B+6.5633.889%D*2.513%B*19.8C--12.8C33350.3h13.7A40.4B++
Dual Photon Pods 1,2139672374.08C2.8648.159%C-1.034%C45.6D11.6C--36321.2h23.1C++48C+
Maelstrom Turbo Laser 1,5698496441.318C+0.1032.373%C*2.827%C*18.1C*15.3B++30647h148.3C-458C
NS-44L Blackhand 8057901,2120.652C0.5738.623%C31.772%D14.8DN/A4753.3h5.5C--14.3C
NS-44B Commissioner 7787641,7200.444D0.7735.316%C13.351%D*8.4D--N/A3691.1h5.5D**15.5D
Nebula VM20 6826633831.731C+0.5111.849%D**10.407%F-18D--N/A7936.9h15.5B130.8C--
Force-Blade 73965123,7650.027C++1.1941.257%B*N/A0.7C+N/A3963.2h2.3B5.5B+
Proton II PPA 7256514514.467C+13.2519.198%DN/A39.2D4.5B+21316.6h11.2C58.5D
Solstice Burst 6766501,2680.513D0.7021.199%D--12.462%F12.8D-N/A3350.6h15.9D75.1D
Antares LC 1,2636093941.546C+0.3334.591%B+2.135%C*17.7C+19B++23534.4h151.2C+437.1C+
E540 Halberd 1,052596609.933C++8.7241.037%D-2.517%C++24.5D18.8B+53224.3h6.9D16.9D--
M60-A Bulldog 6495693516.257C+15.0441.637%C--1.054%D--35.3C+5C*24416.1h5.7C**13.8C++
Blueshift VM5 5745583711.504C0.2912.063%F11.47%F-15.3D*N/A7536.5h15.7C++129.9D-
Eidolon VE33 5695545920.936C+0.2822.112%D--22.022%C--18.2CN/A8130.4h11.4C--51.5D
M40 Fury 6655284711.234B*10.0228.364%D-1.515%C41.3C+10.7C**44112.8h12.7B44.9C+
NS Decimator 8315091,9130.266D-0.9555.198%D1.768%C11.3D**7.1D--21145.2h6.8D*12.4D*
M60-A Bulldog 5194661825.889B+24.6738.207%D-1.288%D-31.7C+3.6C+24014.7h5.5B+14.4C++
Nemesis VSH9 8834499360.48C0.7460.115%CN/A7.2C-7C17662.4h10.3D-17.1D
Anti-Vehicle Grenade 6104421442N/A440.780.016%T*N/A276.3C-105C++36081.6h0M+14.3C
MANA Anti-Personnel Turret 4334283751.141N/A0.0810.488%UN/A4280U50U10449600.1h22.7T*216.7T*
E540 Halberd-H 703423894.753C3.5445.253%D**2.364%B+22.6D--15D32018.7h6.4C+14.1D
Saron HRB-H 6524112417.125A*15.9144.088%D**1.703%C*30.9C18.1D40613.3h16.7B**37.9B+
M20 Basilisk 619382814.716B*3.5030.922%D--6.283%C*13.1D8.1C++18129.2h114.4C369.9D
L105 Zephyr 470374428.905C++7.6929.915%D**N/A3740U960U19824200.1h7.5C25D--
Aphelion VEX-4H 561343506.86C*5.6434.844%D*2.624%C37.7C+24C4359.1h45.1B+129.3C*
M20 Basilisk 554335724.653B*3.4429.787%D--5.97%C++12.7D8.3C18826.3h117.4C394.1D
Supernova VPC 398317466.891C5.6739.954%D*1.262%C33D8.4C++5019.6h3.3C+8.1C
M12 Kobalt 2962862143S141.7812.912%F17.832%C+52D--1.8D--1125.5h18.1C++139.8D-
AP30 Shredder 389281624.532C+3.3116.432%F*2.491%B+2810U1080U19837200.1h42.3A257.3C**
C150 Dalton 4682632610.115B+8.9034.081%C-N/A25C--19.5C-44210.5h5.5D16.3D
Lasher X2 2622573310.776C0.4417.941%D*2.724%D21.6C--N/A15711.9h19.1C*106.6C
M40 Fury-F 3322558890.287D0.9333.195%D**N/A5.8D*1.8D--5043.7h15C45.3D*
VE-S Canis 2512414600.524D0.6919.772%D*10.788%D*15.3DN/A4415.8h13C+65.6C
M12 Kobalt 251240269.231C8.019.84%F14.583%D30.4D--1.4D-1337.9h21.9C222.6D--
M40 Fury 2902352011.75B++10.5324.221%D**N/A29.4D-6.9D4688h15.3C+63.4D--
M60-G Bulldog 246218444.955C*3.7420.629%D**N/A15.8D-2D*15913.8h6B++29C
Aspis Anti-Aircraft Phalanx Turret 405197553.582C++2.3625.425%C+1.015%D-14.6B++15.4B*48113.5h131.9B+518.9B+
NS-61 Emissary 2021952320.841C++0.3818.99%D**11.282%D-20.7CN/A699.4h15.8C+83.1D
Coyote Missiles 314180981.837C0.6253.702%C+N/A21.7D16.1C-2228.3h48.6C+90.4C+
V10 1751741091.596D0.3833.416%D--59.195%F--12.8D--N/A6513.6h3.9F--11.6F-
M60-A Bulldog 193173354.943C+3.7326.945%D*1.156%C22.2D2.6D*2247.8h4.9B++18.3C+
Dual-75 Duster 1741701313.077B+11.8628.979%D*1.765%B**53.1D1.3D*3043.2h5.6C*19.4C
NSX Naginata 1651601840.87C-0.3517.144%D--19.375%D*28.1C--N/A1095.7h13.2C+77.2C
NS-7 PDW 1601602480.645C0.5722.538%C20.625%B+25.8C+N/A1876.2h15.9C+70.6C+
Lumine Edge 18615217,9360.008C1.2122.759%C8.553%D*0.2C--N/A1671.4h2.8F--12.1D
NS Annihilator 3171472590.568C+0.6574.889%D**N/A7.9D9.1C*24518.6h11.4C*15.3C+
NS-AM7 Archer 2581314780.274C--0.9451.154%D--7.634%D--3D-2.9C*4443.5h31.5D61.5D*
Hades VSH4 2541292400.538C+0.6867.328%C+N/A8C7.8C18016.1h11.3D16.8D
Rocklet Rifle 3331184470.264D-0.9548.167%DN/A11.2D*20.5C24310.5h54.7D*113.5D-
M60-G Bulldog 137116157.733B++6.5224.957%D*N/A20.7D-3.8D2665.6h7.5C+29.9C--
NS-10 Burster 200113991.141C++0.0823.335%D--3.54%D4.7C-3.6C+15724.1h133.4B571.7C+
Lancer VS22 254982130.46C0.7648.711%F1.02%C6.4D-10.1D35115.4h35.1C72D
Chaos 101941510.623D0.5937.522%F--10.638%D--29.4D2.2S1373.2h4.5C11.9D**
Hunter QCX 96942590.363C-0.8545.617%C++10.638%D--5.5D-N/A2917h9.8C+21.5C+
NS-10 Burster 15991970.938C+0.2823.149%D-6.593%C+3.9D2.9C-14923.5h167D721.4D-
NSX Masamune 135852070.411D0.8148.803%D--2.353%C**13.5D--7.9C--1186.3h14.4C+29.5C
MKV Suppressed 87841530.549D0.6719.461%D*16.667%C-16.2DN/A1025.2h15.5C+79.5C
Xiphos Anti-Personnel Phalanx Tower 8484184B+82.7814.441%FN/A840A*N/A31580.1h2.2B++15.3B+
MAX Punch 74736140.119C++1.1037.598%C--N/A1CN/A475.8h2C++5.2C++
Lasher X2 AE 72701130.619C--0.6014.601%F-5.714%B*23.3DN/A723h24.2D-165.8F-
M12 Kobalt 7166416.5C++15.289.619%F18.182%C+24.4D*1.9D1232.7h25.2D--262.3F
Aphelion VEX-4 1016479.143B**7.9328.96%DN/A20.6C-11.9D2673.1h72.5C250.2D
H-V45 64641370.467C-0.7515.556%F17.188%D10.8D--N/A1405.9h13.3C++85.6D-
Skyguard 11656351.6D0.3827.109%CN/A8D--8.6C4637h207.9F-767.1F
Spear Anti-Vehicle Phalanx Tower 9056156A**54.7849.727%C+7.143%A+56B+34B+6201h9.8C++19.6C*
Supernova PC 725596.111C++4.8945.628%C1.818%C21.2C+6.5D16322.6h5.2C++11.4C++
Comet VM2 10254640.844C+0.3729.231%FN/A5.9D--5.2C++2519.2h25.6C*87.4C--
M40 Fury 635368.833C7.6232.981%D**3.774%M+66.3C12.5C--3260.8h10.6B+32.1C++
CAS 14-E 645377.571C6.3523.001%F1.887%C++24.1D--5C1382.2h71.3F*310T*
CAS30 Tank Buster 115521130.46D0.7632.053%D*N/A3.7D4.4D25114.2h84.9D264.8D*
Photon A2A Missile Pods 11051411.244D0.0377.597%C+N/A13.1D--15.1D-3253.9h7.5B+9.6B+
A30 Walker 10551341.5C0.2820.763%D*N/A6.8C7.2C3277.5h225.2C--1084.6D-
Comet VM2 9150610.82C+0.4027.072%F-4%C+5.6D--4.6C*3289h24.2C+89.5D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1429,22311.4h
Anti-Vehicle MANA Turret2755,82524.8h
Nano-Armor Kit1,7681,896,252151h
Decoy Grenade0810h
Skywall Shield Emitter1680.4h
AE Nano-Armor Kit655657,95152.2h
Structure Shield Module01150.4h
Repair Module51690.7h
Turret AI Module31210.5h
AE Medical Applicator22035,9474.6h
Nanite Revive Grenade01,7510.5h
Spitfire Auto-Turret2034,2896.7h
Motion Spotter1917,08712.4h
Hoplon Anti-Aircraft Phalanx Tower0510.3h
Xiphos Anti-Personnel Tower1550.2h
Rampart Wall4640.4h
Spear Anti-Vehicle Tower1720.4h
Deconstruction Tool12,2500.4h
Shield Recharging Field492,2551.1h
Recon Detection Device8500.4h
Ammunition Package22813,5087.5h
Medical Kit731,0471.9h
Anti-Infantry MANA Turret771,3503.1h
Medical Applicator61465,82617.5h
Nano-Repair Grenade0680h
IPC Targeting Dart72641.6h
Lumifiber Rampart Wall2790.5h

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