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Centurion PowkeWhy[Pwke] PowkeWhy
VS BR 55

KDR: 4.2

Score: 26.4m

Last Seen: Dec 31st, 2018 5:39 PM
- OFFLINE - 462.6 hour(s)

Prestige 1, Battle Rank 55 - Vanu Sovereignty on Miller - Outfit Officer of Thanks Wrel[Pwke] Thanks Wrel
VS outfit on Miller

Members: 0
Level Progress (to 56): 54%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Light PPA Supernova VPC Sticky Grenade Supernova PC Orion VS54 Dual Photon Pods Pulsar C Supernova FPC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,054,142 MLG Score: 1642
Fun Score: N/A
Cheeseburgers Flipped: 229TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.954%24.165%6272599721,1463.72880.468

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.32%0.959B*0.545B+-0.339C-HEAD ++ (~11.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.514B+9.40.339C**26.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.499%1.1%1297510178,003701353611.4003226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.534%-0.519D-0.467D0.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1130.297C*36.70.306C*76.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.041%1.305%1930510177,818765182010.2063429%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.711%1.285A-0.85D---0.44

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.837B++3.40.728B++2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.762%2.905%5101010122,3414934894.73887478%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.555%-0.499D-0.369C-0.323

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.60.741B++9.40.761B++21.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.611%68.566%510110211,01890001.13111

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.536B+0.093C+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.491B+1.90.39B3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.477%15.966%510210201,97340494.88366

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.922%0.923B*0.292C*-0.011

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.586B+2.90.409B2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Thanks Wrel[Pwke] Thanks Wrel
VS outfit on Miller

Members: 0
26.4m186.6%478 (28.7k)428 (25.7k)4.1972555,87813,3134.7520555 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022270124.488%13.159%32204:3920

49% Engineer15% Heavy Assault6% Infiltrator26% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 3rd, 2014 3:13 PMApr 19th, 2018 7:25 PMJan 16th, 2019 1:09 AM (4d) (PST)Dec 31st, 2018 2:14 PM (19d) (PST)Dec 31st, 2018 1:39 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0411389030.9040.2150.1191.9180.1241642

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,4748,26854,20654137115725,653

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1030.2h/42.9d 7,386 7,353 13,170 118.5k 1,368 2,900 7,636 64.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:2,003
Deaths:801
KDR:2.501
Accuracy:23.789% B+
HSR:22.966% C
SVA-88
B
Kills:1,263
Deaths:373
KDR:3.386
Accuracy:24.993% B
HSR:24.861% C+
NS-15M2
B*
Kills:1,177
Deaths:335
KDR:3.513
Accuracy:28.177% B*
HSR:29.057% B+
Flare VE6
C*
Kills:1,170
Deaths:342
KDR:3.421
Accuracy:23.618% C*
HSR:24.444% C+
Pulsar LSW
B+
Kills:1,149
Deaths:313
KDR:3.671
Accuracy:25.284% B+
HSR:25.675% C*
Lasher X2
A
Kills:677
Deaths:268
KDR:2.526
Accuracy:34.268% A
HSR:3.102% C-
NSX Naginata
B+
Kills:187
Deaths:71
KDR:2.634
Accuracy:24.854% B+
HSR:26.203% C
Betelgeuse 54-A
B+
Kills:147
Deaths:42
KDR:3.500
Accuracy:28.648% B+
HSR:29.932% C+
Kills:7,773
Deaths (as Heavy Assault):2,545
Deaths (to Heavy Assaults):3,221
KDR:3.05422
Kill Difference:5,228
Playtime:154.004 hours
Usage:15%
Score:3.775m
Score/min:409
Accuracy (listed only):26.704%
HSR (listed only):23.280%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C**
Kills:1,874
Deaths:875
KDR:2.142
Accuracy:25.830% C**
HSR:23.319% C++
Zenith VX-5
B+
Kills:1,709
Deaths:591
KDR:2.892
Accuracy:26.972% C**
HSR:24.751% B+
Serpent VE92
B+
Kills:1,262
Deaths:804
KDR:1.570
Accuracy:23.217% C+
HSR:21.949% B+
Solstice VE3
B+
Kills:1,226
Deaths:535
KDR:2.292
Accuracy:24.993% B+
HSR:19.168% C+
NS-11C
B++
Kills:1,213
Deaths:379
KDR:3.201
Accuracy:25.582% B
HSR:22.589% B++
Thanatos VE70
B*
Kills:1,015
Deaths:389
KDR:2.609
Accuracy:47.864% B*
HSR:17.340% C**
NS Baron G5
B
Kills:969
Deaths:357
KDR:2.714
Accuracy:46.940% B
HSR:13.106% C
Phobos VX86
C**
Kills:958
Deaths:342
KDR:2.801
Accuracy:61.786% C**
HSR:14.509% C
Eclipse VE3A
B++
Kills:715
Deaths:227
KDR:3.150
Accuracy:27.123% C++
HSR:23.077% B++
VE-LR Obelisk
B**
Kills:715
Deaths:164
KDR:4.360
Accuracy:37.067% B++
HSR:40.699% B**
Solstice Burst
B**
Kills:480
Deaths:173
KDR:2.775
Accuracy:28.789% B+
HSR:31.042% B**
NSX-P Tanto
B**
Kills:158
Deaths:44
KDR:3.591
Accuracy:29.701% B*
HSR:32.279% B**
Kills:12,294
Deaths (as Engineer):4,880
Deaths (to Engineers):3,083
KDR:2.51926
Kill Difference:7,414
Playtime:508.799 hours
Usage:49%
Score:13.396m
Score/min:439
Accuracy (listed only):33.822%
HSR (listed only):23.652%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C**
Kills:1,874
Deaths:875
KDR:2.142
Accuracy:25.830% C**
HSR:23.319% C++
Zenith VX-5
B+
Kills:1,709
Deaths:591
KDR:2.892
Accuracy:26.972% C**
HSR:24.751% B+
Serpent VE92
B+
Kills:1,262
Deaths:804
KDR:1.570
Accuracy:23.217% C+
HSR:21.949% B+
Solstice VE3
B+
Kills:1,226
Deaths:535
KDR:2.292
Accuracy:24.993% B+
HSR:19.168% C+
NS-11C
B++
Kills:1,213
Deaths:379
KDR:3.201
Accuracy:25.582% B
HSR:22.589% B++
Sirius SX12
B*
Kills:1,165
Deaths:440
KDR:2.648
Accuracy:25.705% C*
HSR:23.348% B*
Thanatos VE70
B*
Kills:1,015
Deaths:389
KDR:2.609
Accuracy:47.864% B*
HSR:17.340% C**
NS Baron G5
B
Kills:969
Deaths:357
KDR:2.714
Accuracy:46.940% B
HSR:13.106% C
Phobos VX86
C**
Kills:958
Deaths:342
KDR:2.801
Accuracy:61.786% C**
HSR:14.509% C
Eclipse VE3A
B++
Kills:715
Deaths:227
KDR:3.150
Accuracy:27.123% C++
HSR:23.077% B++
Solstice Burst
B**
Kills:480
Deaths:173
KDR:2.775
Accuracy:28.789% B+
HSR:31.042% B**
VE-S Canis
B*
Kills:234
Deaths:81
KDR:2.889
Accuracy:27.864% C++
HSR:28.205% B*
NSX-P Tanto
B**
Kills:158
Deaths:44
KDR:3.591
Accuracy:29.701% B*
HSR:32.279% B**
NSX Tengu
B**
Kills:92
Deaths:51
KDR:1.804
Accuracy:43.405% B**
HSR:27.174% B**
Kills:13,070
Deaths (as Light Assault):5,288
Deaths (to Light Assaults):2,723
KDR:2.47163
Kill Difference:7,782
Playtime:264.179 hours
Usage:26%
Score:6.693m
Score/min:422
Accuracy (listed only):33.269%
HSR (listed only):22.990%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B*
Kills:1,165
Deaths:440
KDR:2.648
Accuracy:25.705% C*
HSR:23.348% B*
Thanatos VE70
B*
Kills:1,015
Deaths:389
KDR:2.609
Accuracy:47.864% B*
HSR:17.340% C**
NS Baron G5
B
Kills:969
Deaths:357
KDR:2.714
Accuracy:46.940% B
HSR:13.106% C
Phobos VX86
C**
Kills:958
Deaths:342
KDR:2.801
Accuracy:61.786% C**
HSR:14.509% C
NS-11P
B++
Kills:604
Deaths:184
KDR:3.283
Accuracy:25.857% B++
HSR:18.543% C+
VE-S Canis
B*
Kills:234
Deaths:81
KDR:2.889
Accuracy:27.864% C++
HSR:28.205% B*
NSX Tengu
B**
Kills:92
Deaths:51
KDR:1.804
Accuracy:43.405% B**
HSR:27.174% B**
Terminus VX-9
D
Kills:52
Deaths:22
KDR:2.364
Accuracy:22.979% D
HSR:21.154% D
Kills:5,089
Deaths (as Combat Medic):1,866
Deaths (to Combat Medics):1,109
KDR:2.72722
Kill Difference:3,223
Playtime:12.701 hours
Usage:1%
Score:0.309m
Score/min:406
Accuracy (listed only):37.800%
HSR (listed only):20.422%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:1,165
Deaths:440
KDR:2.648
Accuracy:25.705% C*
HSR:23.348% B*
NS-357 Underboss
C+
Kills:1,043
Deaths:612
KDR:1.704
Accuracy:36.399% C+
HSR:17.450% C-
Ghost
C++
Kills:1,018
Deaths:189
KDR:5.386
Accuracy:38.611% C+
HSR:68.566% C++
NS-30 Vandal
B++
Kills:813
Deaths:245
KDR:3.318
Accuracy:36.978% B++
HSR:24.600% C
Nyx VX31
C+
Kills:597
Deaths:185
KDR:3.227
Accuracy:32.917% C+
HSR:20.436% D-
VE-S Canis
B*
Kills:234
Deaths:81
KDR:2.889
Accuracy:27.864% C++
HSR:28.205% B*
Artemis VX26
A+
Kills:139
Deaths:42
KDR:3.310
Accuracy:27.053% C+
HSR:32.374% A+
NSX Tengu
B**
Kills:92
Deaths:51
KDR:1.804
Accuracy:43.405% B**
HSR:27.174% B**
Beamer VS3
D-
Kills:51
Deaths:47
KDR:1.085
Accuracy:16.771% F
HSR:15.686% D-
Kills:5,152
Deaths (as Infiltrator):1,892
Deaths (to Infiltrators):2,014
KDR:2.72304
Kill Difference:3,260
Playtime:57.069 hours
Usage:6%
Score:1.180m
Score/min:345
Accuracy (listed only):31.745%
HSR (listed only):28.649%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:1,321
Deaths:206
KDR:6.413
Accuracy:24.018% B*
HSR:21.726% C++
Blueshift VM5
B*
Kills:1,269
Deaths:206
KDR:6.160
Accuracy:23.190% B*
HSR:23.010% B+
Cosmos VM3
B*
Kills:131
Deaths:37
KDR:3.541
Accuracy:20.079% B*
HSR:23.664% B*
Quasar VM1
B**
Kills:122
Deaths:40
KDR:3.050
Accuracy:20.778% B**
HSR:18.033% C+
Comet VM2
A+
Kills:76
Deaths:26
KDR:2.923
Accuracy:56.229% A+
HSR:3.947% C+
Comet VM2
A
Kills:51
Deaths:23
KDR:2.217
Accuracy:57.152% A
HSR:1.961% D--
Kills:2,970
Deaths (as MAX Suit):269
Deaths (to MAX Suits):681
KDR:11.04089
Kill Difference:2,701
Playtime:28.639 hours
Usage:3%
Score:1.073m
Score/min:624
Accuracy (listed only):33.574%
HSR (listed only):15.390%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:3,189
V. Kills:199 N/A
Deaths:378
KDR:8.437
Accuracy:43.515% B
KPH:73.100 B*
VKPH:4.600 B+
Dual Photon Pods
A*
Kills:1,879
V. Kills:149 N/A
Deaths:67
KDR:28.045
Accuracy:61.502% B**
KPH:185 A*
VKPH:14.700 C
Maelstrom Turbo Laser
A
Kills:1,649
V. Kills:1,699 97%
Deaths:583
KDR:2.828
Accuracy:30.628% C+
KPH:18.900 B+
VKPH:19.400 A
Saron Laser Cannon
A+
Kills:1,156
V. Kills:1,074 108%
Deaths:416
KDR:2.779
Accuracy:29.515% C
KPH:20.700 B++
VKPH:19.200 A+
Hornet Missiles
B++
Kills:553
V. Kills:291 189%
Deaths:45
KDR:12.289
Accuracy:68.028% B++
KPH:106.500 B++
VKPH:56.100 B++
Photon A2A Missile Pods
B++
Kills:243
V. Kills:297 82%
Deaths:34
KDR:7.147
Accuracy:84.035% B+
KPH:53.700 C+
VKPH:65.700 B++
Coyote Missiles
A*
Kills:57
V. Kills:33 168%
Deaths:2
KDR:28.500
Accuracy:64.237% A+
KPH:88.500 A++
VKPH:51.200 A*
Kills:8,726 (5,994 + 0)
Deaths:1,525
KDR:5.722
VKDR:2.454
Vehicle Kills:3,742
Kill Difference:7,201
Playtime:207.484 hours
Usage:20%
Score:3.986m
Score/min:320
Piloting Accuracy:29.515%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:180
V. Kills:5 N/A
Deaths:11
KDR:16.364
Accuracy:49.493% B*
KPH:80.100 A
VKPH:2.200 D*
CAS30 Tank Buster
C++
Kills:130
V. Kills:112 115%
Deaths:106
KDR:1.226
Accuracy:45.928% C++
KPH:6.400 C
VKPH:5.500 C
AP30 Shredder
B
Kills:85
V. Kills:55 152%
Deaths:12
KDR:7.083
Accuracy:34.673% C+
KPH:37.400 B
VKPH:24.200 C*
Dual-75 Duster
B**
Kills:71
V. Kills:5 N/A
Deaths:3
KDR:23.667
Accuracy:46.915% B**
KPH:59.700 C
VKPH:4.200 C
Kills:466 (130 + 336)
Deaths:132
KDR:3.530
VKDR:1.341
Vehicle Kills:177
Kill Difference:334
Playtime:25.903 hours
Usage:3%
Score:0.216m
Score/min:139
Piloting Accuracy:45.928%
Gunner Accuracy:46.915%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:994
V. Kills:78 N/A
Deaths:40
KDR:24.850
Accuracy:46.681% B++
KPH:104.700 S
VKPH:8.200 C++
L100 Python AP
A+
Kills:177
V. Kills:111 158%
Deaths:27
KDR:6.556
Accuracy:58.941% C**
KPH:41 B**
VKPH:25.700 A+
Kills:1,171 (1,171 + 0)
Deaths:67
KDR:17.478
VKDR:2.821
Vehicle Kills:189
Kill Difference:1,104
Playtime:13.813 hours
Usage:1%
Score:0.311m
Score/min:376
Driving Accuracy:58.941%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A++
Kills:2,653
V. Kills:183 N/A
Deaths:138
KDR:19.225
Accuracy:58.406% B*
KPH:75.900 A++
VKPH:5.200 D
Supernova PC
M+
Kills:2,127
V. Kills:305 N/A
Deaths:141
KDR:15.085
Accuracy:51.597% C**
KPH:51.600 M+
VKPH:7.400 C
Supernova FPC
A++
Kills:1,867
V. Kills:1,123 166%
Deaths:208
KDR:8.976
Accuracy:58.155% B+
KPH:39.800 A+
VKPH:23.900 A++
Proton II PPA
A
Kills:1,083
V. Kills:34 N/A
Deaths:40
KDR:27.075
Accuracy:29.116% B*
KPH:94.900 A
VKPH:3 C
E540 Halberd
B++
Kills:196
V. Kills:122 159%
Deaths:19
KDR:10.316
Accuracy:55.998% B**
KPH:33.900 C**
VKPH:21.100 B++
Saron HRB
B+
Kills:170
V. Kills:115 147%
Deaths:23
KDR:7.391
Accuracy:49.472% B++
KPH:30.200 B+
VKPH:20.400 B+
Kills:8,096 (6,647 + 1,449)
Deaths:569
KDR:14.228
VKDR:3.308
Vehicle Kills:1,882
Kill Difference:7,527
Playtime:145.968 hours
Usage:14%
Score:2.940m
Score/min:336
Driving Accuracy:58.155%
Gunner Accuracy:49.472%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:312
V. Kills:11 N/A
Deaths:11
KDR:28.364
Accuracy:35.846% C+
KPH:127.400 B*
VKPH:4.500 C--
M12 Kobalt-H
C+
Kills:103
V. Kills:5 N/A
Deaths:7
KDR:14.714
Accuracy:20.884% C-
KPH:96.300 C-
VKPH:4.700 C+
M40 Fury-H
B+
Kills:55
V. Kills:14 367%
Deaths:10
KDR:5.500
Accuracy:39.243% C
KPH:89.200 C+
VKPH:22.700 B+
Kills:470 (0 + 470)
Deaths:28
KDR:16.786
VKDR:1.071
Vehicle Kills:30
Kill Difference:442
Playtime:4.136 hours
Usage:0%
Score:0.086m
Score/min:347
Driving Accuracy:N/A%
Gunner Accuracy:39.243%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M++
Kills:261
V. Kills:18 N/A
Deaths:9
KDR:29
Accuracy:31.759% C--
KPH:121.600 M++
VKPH:8.400 C+
M40 Fury
A*
Kills:108
V. Kills:10 N/A
Deaths:10
KDR:10.800
Accuracy:34.166% C
KPH:108.400 A*
VKPH:10 C+
M12 Kobalt
M++
Kills:84
V. Kills:6 N/A
Deaths:5
KDR:16.800
Accuracy:20.525% B+
KPH:140.800 A++
VKPH:10.100 M++
M60-G Bulldog
M
Kills:56
V. Kills:2 N/A
Deaths:9
KDR:6.222
Accuracy:46.527% A
KPH:70.400 M
VKPH:2.500 D-
M60-G Bulldog
S
Kills:53
V. Kills:3 N/A
Deaths:3
KDR:17.667
Accuracy:44.104% B++
KPH:134.700 S
VKPH:7.600 C+
Kills:562 (0 + 562)
Deaths:36
KDR:15.611
VKDR:1.083
Vehicle Kills:39
Kill Difference:526
Playtime:4.930 hours
Usage:0%
Score:0.137m
Score/min:463
Driving Accuracy:N/A%
Gunner Accuracy:44.104%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 3,3883,1893788.437B+4.2443.515%B1.348%C++73B*4.6B+23143.7h9.3B+21.3B+
Supernova VPC 2,8362,65313819.225B++15.0358.406%B*1.432%C+75.8A++5.2D27935h2.1A3.6B**
Sticky Grenade 2,2702,25612256N/A2,251.8063.27%AN/A1880A*11.7C++60641.2h1.2B**1.9B**
Supernova PC 2,4322,12714115.085A+10.8951.597%C**1.316%D-51.5M+7.4C25341.3h2.5A++4.9A+
Orion VS54 2,0122,0038012.501B++1.7023.789%B+22.966%C64.6A+N/A22531h10.1B*42.6B++
Dual Photon Pods 2,0281,8796728.045M++23.8561.502%B**1.277%C+184.2A*14.6C62310.2h10A16.3B**
Pulsar C 1,8801,8748752.142B++2.0625.83%C**23.319%C++33.3C*N/A10256.3h10B+38.8B+
Supernova FPC 2,9901,8672088.976B+4.7858.155%B+1.285%D-39.8A+23.9A++36646.9h4.7B+8.1B++
Zenith VX-5 1,7331,7095912.892A++1.3126.972%C**24.751%B+47.5B+N/A12236h10.9B++40.3B+
Maelstrom Turbo Laser 3,3481,6495832.828B+1.3730.628%C+N/A18.9B+19.4A28087.4h83.1B+271.2B+
Blueshift VM5 1,3281,3212066.413A++2.2224.018%B*21.726%C++63.2A++N/A19920.9h13.5B*56.2B++
Blueshift VM5 1,2741,2692066.16A++1.9623.19%B*23.01%B+61A++N/A20120.8h13.7B++58.9B++
SVA-88 1,2691,2633733.386B*0.8124.993%B24.861%C+78.9AN/A25616h10B++40B+
Serpent VE92 1,2741,2628041.57B+2.6323.217%C+21.949%B+31.9C*N/A11039.5h11.4B+49B+
Solstice VE3 1,2321,2265352.292A*1.9124.993%B+19.168%C+32.8B*N/A11937.4h11.8B*47.3B+
NS-11C 1,2171,2133793.201A**1.0025.582%B22.589%B++46.8B**N/A13925.9h10.6B**41.4B++
NS-15M2 1,1941,1773353.513B**0.6828.177%B*29.057%B+94.9A++1.4A++22312.4h10.4B++37B++
Flare VE6 1,1741,1703423.421A*0.7823.618%C*24.444%C+84.2A++N/A27113.9h8.8B++37.4B+
Sirius SX12 1,1691,1654402.648A+1.5525.705%C*23.348%B*62.3A++N/A16818.7h10.6B**41.4B++
Saron Laser Cannon 2,2301,1564162.779B1.4229.515%CN/A20.7B++19.2A+29255.9h87.3B++295.8B++
Pulsar LSW 1,1541,1493133.671A++0.5325.284%B+25.675%C*81.5A+N/A22714.1h10B*39.6B++
Proton II PPA 1,1171,0834027.075B*22.8829.116%B*1.477%D95A3C42111.4h6.7B*22.9B**
NS-357 Underboss 1,0491,0436121.704B*2.4936.399%C+17.45%C-39.5C+N/A10926.4h3.3B**9B++
Ghost 1,0181,0181895.386B*1.1938.611%C+68.566%C++69.3AN/A20814.7h1.9B++5B+
Thanatos VE70 1,0161,0153892.609A*1.5947.864%B*17.34%C**75.2A**N/A23813.5h3.4B**7.1B*
C75 Viper 1,0729944024.85S20.6546.681%B++N/A104.6S8.2C++3669.5h5.7A+12.1A
NS Baron G5 9769693572.714A*1.4846.94%B13.106%C73.4A*N/A18113.2h4.1B+8.6C+
Phobos VX86 9659583422.801A1.4061.786%C**14.509%C83.3A+N/A20911.5h2.3B3.7C++
NS-30 Vandal 8168132453.318B**0.8836.978%B++24.6%C73.2A++N/A18711.1h4.8B++13.1B++
Eclipse VE3A 7257152273.15B*1.0527.123%C++23.077%B++68.8B**1B++15310.4h10B++37B+
VE-LR Obelisk 7197151644.36A+0.1637.067%B++40.699%B**87.2A*N/A2118.2h4.3B**11.5B**
Lasher X2 6886772682.526A**1.6734.268%A3.102%C-69.8A*1.1B+2609.7h19.1C*55.8B++
C-4 8436641594.176A*0.0226.753%C**N/A154.4A++41.6B*10814.3h1.1B*4.2B++
NS-11P 6106041843.283A++0.9125.857%B++18.543%C+67.9A*N/A2138.9h10.3A39.9B**
Nyx VX31 5975971853.227B+0.9732.917%C+20.436%D-64.9B**N/A1999.2h4.4B*13.4B+
Hornet Missiles 8445534512.289A8.0968.028%B++1.447%C+106.3B++56B++8395.2h7.3B+10.7B++
Solstice Burst 4854801732.775B**1.4228.789%B+31.042%B**56.5B++N/A1318.5h11B*38.2B++
Proton II PPA-H 3233121128.364A+24.1735.846%C+1.603%C+130B*4.6C-3822.4h5.7A15.9B*
Tank Mine 488309397.923M+3.7335.906%C*N/A128.8B+74.6B+12132.4h1.8C**4.9B*
Frag Grenade 2642621262N/A257.8045.086%C+N/A436.7C+3.3D21170.6h3.5B7.7B
M40 Fury 279261929M**24.8031.759%C--1.916%C++124.3M++8.6C+4312.1h6.3A20B**
Photon A2A Missile Pods 540243347.147B+2.9584.035%B+N/A54C+66B++9404.5h7.9B9.4B+
S1 3522421401.729A++2.4761.144%B+2.479%C36.1B**16.4B+4516.7h5.1B*8.4B*
VE-S Canis 237234812.889A+1.3127.864%C++28.205%B*83.6A+1.1B**2002.8h8.6B**31B+
Lancer VS22 4322301471.565B**2.6364.857%B+N/A20.7B**18.2B*30711.1h15.8B+24.4B+
E540 Halberd 3181961910.316C++6.1255.998%B**3.571%B+33.8C**21B++7405.8h5.8C++10.4B++
NSX Naginata 190187712.634A1.5624.854%B+26.203%C77.9A+1.3B**1992.4h10.3B+41.3B+
L105 Zephyr 1851801116.364B*12.1749.493%B*N/A81.8A+2.3D*2852.2h4.6B**9.3B**
L100 Python AP 288177276.556B+2.3658.941%C**2.825%C+41.2B**25.8A+3984.3h6.9C+11.6C*
Saron HRB 285170237.391B+3.1949.472%B++N/A30.4B+20.5B+4535.6h23.4C+47.4B
MANA Anti-Personnel Turret 168167394.282N/A0.0820.216%UN/A1670U10U4364600.1h14.4T*71.5T*
NSX-P Tanto 159158443.591M+0.6129.701%B*32.279%B**75.2A**N/A2242.1h10.8B*36.2B*
Force-Blade 15515510,6000.015C4.1825.352%CN/A0.3CN/A1531.2h1.7B+6.9B+
Betelgeuse 54-A 151147423.5C*0.7028.648%B+29.932%C+133.6A*3.6S5761.1h9.1B*31.7B*
Artemis VX26 139139423.31A++0.8927.053%C+32.374%A+81.8A**N/A3041.7h10B*37B+
Cosmos VM3 133131373.541B*0.6620.079%B*23.664%B*45.2AN/A1892.9h11.7B*58.1B++
CAS30 Tank Buster 2421301061.226C+2.9745.928%C++N/A6.4C5.5C8120.2h57.4C++124.9C**
Quasar VM1 122122403.05B**1.1520.778%B**18.033%C+42.1A++N/A2252.9h12.4B*59.6B+
M40 Fury 1181081010.8B+6.6034.166%CN/A108A*10C+4861h6.6B**19.3B**
Anti-Vehicle Grenade 1101041104N/A99.8059.939%B**N/A520B++30D-35690.2h3.8B**6.3B**
M12 Kobalt-H 108103714.714C+10.5220.884%C-10.68%D*93.6C--4.5C2901.1h16.2C+77.4C+
NS Decimator 12796452.133A2.0669.847%B**N/A50.5B**16.3C++5171.9h4.3B+6.1B++
M60-A Bulldog 9794194S89.8059.03%A1.064%D--78.3A*2.5C-3741.2h3.8B**6.4A
NSX Tengu 9292511.804B+2.3943.405%B**27.174%B**57.5B*N/A1401.6h13.4C++30.9B+
AP30 Shredder 14085127.083C+2.8934.673%C+1.176%D37B23.9C*5122.3h73.7B+212.5B+
M12 Kobalt 9084516.8C++12.6020.525%B+21.429%B++140A++10M++4660.6h13.2B**64.4B++
Comet VM2 10776262.923A**1.2756.229%A+3.947%C+23.8A*9.7M3093.2h24.6C+43.8B+
Dual-75 Duster 7671323.667B**19.4746.915%B**N/A59.2C4.2C1411.2h7.3D15.5C*
MANA Anti-Vehicle Turret 11465252.6B+1.6058.333%C1.538%D**650D490D1295940.1h6.9B++11.8B**
M60-A Bulldog 6761161A++56.8058.174%AN/A46.9B+4.6C++2981.3h4.5B++7.7B**
Coyote Missiles 9057228.5S24.3064.237%A+N/A95A++55A*9600.6h26.3B**40.9B**
M60-G Bulldog 585696.222B+2.0246.527%A3.571%B+70M2.5D-3840.8h5.1B**11.1B**
M40 Fury-H 6955105.5C--1.3039.243%CN/A91.7C+23.3B++3090.6h6.6B+16.8B+
M60-G Bulldog 5653317.667M++13.4744.104%B++3.774%B+132.5S7.5C+7170.4h3.5A8B**
Terminus VX-9 5352222.364B+1.8322.979%D21.154%D65B**1.3A++4880.8h10.4B*45.4B
Comet VM2 7751232.217A+1.9857.152%A1.961%D--16.5B*8.4A++2523.1h36.3D63.5C++
Beamer VS3 5151471.085B+3.1116.771%F15.686%D-10.2DN/A615h6.3B*37.8C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter45200.3h
Nano-Armor Kit245536,19229h
Anti-Vehicle MANA Turret24010.6h
Spawn Beacon05290.3h
Deconstruction Tool03610h
Anti-Infantry MANA Turret22700.5h
Ammunition Package81,5760.7h
Medical Kit1722,8152.8h
Medical Applicator146,6690.5h
Recon Detection Device65670.9h

Check the help document for the dictionary if you want to learn more about words used here.


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