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Arcanus Praeses[RP] Praeses
VS BR 37

KDR: 2.55

Score: 98.4m

Last Seen: Jul 13th, 2019 5:28 AM
- OFFLINE - 142.1 hour(s)

Prestige 1, Battle Rank 37 - Vanu Sovereignty on Connery - Outfit Officer of Raging Primates[RP] Raging Primates
VS outfit on Connery

Members: 20
Level Progress (to 38): 25%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova VPC Supernova FPC Nebula VM20 Nebula VM20 S12 Renegade Proximity Mine Light PPA Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $282,726 MLG Score: 226
Fun Score: N/A
Cheeseburgers Flipped: 3706TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.253%15.155%35222119212,2670.757691.794

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.068%0.409B-0.868D---1.585FHEAD + (~3.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.70.332C**11.60.189C++38.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.294%2.206%516512094,941118244144.1802112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.467%-0.216C0.57B+-0.508

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131.20.187C++46.30.127C++84.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.513%2.468%7688120615,233267340675.69671374%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.742%-0.24C-0.059C+0.997

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.701B++4.40.645B+7.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.227%3.441%3631711977,353207234393.54874214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.033%-0.644D-0.249C1.258

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.50.335C**23.20.418B56.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.524%53.153%36311213111151810.0730744

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.07C+-0.905D---1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.4-0.147C3.9-0.231C7.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.3%9.864%363412104,6231438343.21265

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±13.14%1.973A++-0.942D--2.644

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.457B+4.70.038C+2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Raging Primates[RP] Raging Primates
VS outfit on Connery

Members: 20
98.4m371.8%403 (24.2k)368 (22.1k)2.55158104,96741,1383.1741437 (37)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214460015.191%6.972%10606:3030

6% Combat Medic57% Engineer9% Heavy Assault8% Infiltrator9% Light Assault10% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:08 AMOct 20th, 2013 7:07 PMJul 18th, 2019 9:53 PM (43m) (PST)Jul 13th, 2019 4:13 AM (6d) (PST)Jul 13th, 2019 1:28 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6161684480.3930.1540.0271.7770.085226

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,94010,05526,8852492107522,085

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4453.3h/185.6d 25,611 7,318 38,736 474.7k 7,581 10,808 22,711 164.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D
Kills:1,174
Deaths:902
KDR:1.302
Accuracy:19.158% D
HSR:20.528% D
Orion VS54
C
Kills:741
Deaths:479
KDR:1.547
Accuracy:19.682% C
HSR:20.783% D
NS-15M AE
D
Kills:137
Deaths:116
KDR:1.181
Accuracy:19.342% D*
HSR:21.898% D
Kills:2,052
Deaths (as Heavy Assault):1,497
Deaths (to Heavy Assaults):11,107
KDR:1.37074
Kill Difference:555
Playtime:409.570 hours
Usage:9%
Score:5.971m
Score/min:243
Accuracy (listed only):19.394%
HSR (listed only):21.070%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
C+
Kills:1,174
Deaths:936
KDR:1.254
Accuracy:58.558% C+
HSR:6.303% F
Phobos VX86
D-
Kills:1,163
Deaths:847
KDR:1.373
Accuracy:49.226% D-
HSR:8.942% D*
Thanatos VE70
C+
Kills:1,151
Deaths:1,121
KDR:1.027
Accuracy:39.538% C+
HSR:11.381% D--
NS Baron G5
C+
Kills:1,149
Deaths:1,212
KDR:0.948
Accuracy:41.899% C+
HSR:10.618% D-
Solstice SF
C+
Kills:1,148
Deaths:1,181
KDR:0.972
Accuracy:23.825% C+
HSR:9.146% D*
Nova
S
Kills:1,135
Deaths:262
KDR:4.332
Accuracy:99.321% S
HSR:12.952% C-
Serpent VE92
C--
Kills:482
Deaths:618
KDR:0.780
Accuracy:21.351% C--
HSR:14.730% D--
Pulsar C
D
Kills:479
Deaths:451
KDR:1.062
Accuracy:21.292% D
HSR:18.372% D-
Eidolon VE33
D*
Kills:396
Deaths:400
KDR:0.990
Accuracy:19.188% D**
HSR:17.172% D*
Solstice VE3
C*
Kills:363
Deaths:343
KDR:1.058
Accuracy:24.139% C*
HSR:12.948% D*
NS Baron G5AE
B+
Kills:99
Deaths:89
KDR:1.112
Accuracy:45.566% C+
HSR:18.182% B+
Kills:8,739
Deaths (as Engineer):7,460
Deaths (to Engineers):11,485
KDR:1.17145
Kill Difference:1,279
Playtime:2,530.994 hours
Usage:57%
Score:60.376m
Score/min:398
Accuracy (listed only):40.355%
HSR (listed only):12.795%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
D-
Kills:1,183
Deaths:827
KDR:1.430
Accuracy:22.223% D-
HSR:13.187% D--
Deimos VA29
C+
Kills:1,174
Deaths:936
KDR:1.254
Accuracy:58.558% C+
HSR:6.303% F
Phobos VX86
D-
Kills:1,163
Deaths:847
KDR:1.373
Accuracy:49.226% D-
HSR:8.942% D*
Sirius SX12
C
Kills:1,156
Deaths:855
KDR:1.352
Accuracy:22.704% C
HSR:13.062% D-
MKV Suppressed
C
Kills:1,155
Deaths:864
KDR:1.337
Accuracy:23.874% C
HSR:14.459% D-
Thanatos VE70
C+
Kills:1,151
Deaths:1,121
KDR:1.027
Accuracy:39.538% C+
HSR:11.381% D--
NS Baron G5
C+
Kills:1,149
Deaths:1,212
KDR:0.948
Accuracy:41.899% C+
HSR:10.618% D-
Solstice SF
C+
Kills:1,148
Deaths:1,181
KDR:0.972
Accuracy:23.825% C+
HSR:9.146% D*
Nova
S
Kills:1,135
Deaths:262
KDR:4.332
Accuracy:99.321% S
HSR:12.952% C-
VE-S Canis
B+
Kills:535
Deaths:340
KDR:1.574
Accuracy:29.680% B+
HSR:11.963% D--
Serpent VE92
C--
Kills:482
Deaths:618
KDR:0.780
Accuracy:21.351% C--
HSR:14.730% D--
Pulsar C
D
Kills:479
Deaths:451
KDR:1.062
Accuracy:21.292% D
HSR:18.372% D-
Solstice VE3
C*
Kills:363
Deaths:343
KDR:1.058
Accuracy:24.139% C*
HSR:12.948% D*
NS-7 PDW
D
Kills:320
Deaths:349
KDR:0.917
Accuracy:20.904% D
HSR:11.250% D--
NS Baron G5AE
B+
Kills:99
Deaths:89
KDR:1.112
Accuracy:45.566% C+
HSR:18.182% B+
Kills:12,692
Deaths (as Light Assault):10,295
Deaths (to Light Assaults):5,960
KDR:1.23283
Kill Difference:2,397
Playtime:394.770 hours
Usage:9%
Score:6.083m
Score/min:257
Accuracy (listed only):36.273%
HSR (listed only):12.500%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
D-
Kills:1,183
Deaths:827
KDR:1.430
Accuracy:22.223% D-
HSR:13.187% D--
Deimos VA29
C+
Kills:1,174
Deaths:936
KDR:1.254
Accuracy:58.558% C+
HSR:6.303% F
Phobos VX86
D-
Kills:1,163
Deaths:847
KDR:1.373
Accuracy:49.226% D-
HSR:8.942% D*
Sirius SX12
C
Kills:1,156
Deaths:855
KDR:1.352
Accuracy:22.704% C
HSR:13.062% D-
MKV Suppressed
C
Kills:1,155
Deaths:864
KDR:1.337
Accuracy:23.874% C
HSR:14.459% D-
Thanatos VE70
C+
Kills:1,151
Deaths:1,121
KDR:1.027
Accuracy:39.538% C+
HSR:11.381% D--
NS Baron G5
C+
Kills:1,149
Deaths:1,212
KDR:0.948
Accuracy:41.899% C+
HSR:10.618% D-
Nova
S
Kills:1,135
Deaths:262
KDR:4.332
Accuracy:99.321% S
HSR:12.952% C-
Equinox VE2
D
Kills:665
Deaths:574
KDR:1.159
Accuracy:22.194% D
HSR:9.173% F
VE-S Canis
B+
Kills:535
Deaths:340
KDR:1.574
Accuracy:29.680% B+
HSR:11.963% D--
NS-7 PDW
D
Kills:320
Deaths:349
KDR:0.917
Accuracy:20.904% D
HSR:11.250% D--
NS-11P
C*
Kills:217
Deaths:252
KDR:0.861
Accuracy:24.057% C*
HSR:14.286% D-
NS Baron G5AE
B+
Kills:99
Deaths:89
KDR:1.112
Accuracy:45.566% C+
HSR:18.182% B+
H-V45
C
Kills:97
Deaths:89
KDR:1.090
Accuracy:22.527% C
HSR:14.433% D-
Pulsar VS1
C
Kills:77
Deaths:35
KDR:2.200
Accuracy:22.133% C
HSR:10.390% D**
Kills:11,276
Deaths (as Combat Medic):8,652
Deaths (to Combat Medics):3,639
KDR:1.30328
Kill Difference:2,624
Playtime:268.100 hours
Usage:6%
Score:5.993m
Score/min:373
Accuracy (listed only):36.294%
HSR (listed only):12.039%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D-
Kills:1,183
Deaths:827
KDR:1.430
Accuracy:22.223% D-
HSR:13.187% D--
NS-61 Emissary
D
Kills:1,161
Deaths:1,139
KDR:1.019
Accuracy:23.651% D
HSR:13.351% D
Sirius SX12
C
Kills:1,156
Deaths:855
KDR:1.352
Accuracy:22.704% C
HSR:13.062% D-
MKV Suppressed
C
Kills:1,155
Deaths:864
KDR:1.337
Accuracy:23.874% C
HSR:14.459% D-
NS-44 Commissioner
C+
Kills:851
Deaths:1,117
KDR:0.762
Accuracy:35.263% C+
HSR:14.219% D*
Artemis VX26
D
Kills:606
Deaths:561
KDR:1.080
Accuracy:23.385% D-
HSR:18.482% D
VE-S Canis
B+
Kills:535
Deaths:340
KDR:1.574
Accuracy:29.680% B+
HSR:11.963% D--
Phantom VA23
F
Kills:407
Deaths:323
KDR:1.260
Accuracy:24.098% F
HSR:15.725% F
NS-AM7 Archer
C+
Kills:350
Deaths:728
KDR:0.481
Accuracy:57.329% C+
HSR:7.143% D*
NS-7 PDW
D
Kills:320
Deaths:349
KDR:0.917
Accuracy:20.904% D
HSR:11.250% D--
Cerberus
D*
Kills:224
Deaths:191
KDR:1.173
Accuracy:23.864% D*
HSR:12.500% D*
Beamer VS3
C++
Kills:156
Deaths:188
KDR:0.830
Accuracy:27.988% C++
HSR:17.949% D
V10
D-
Kills:111
Deaths:40
KDR:2.775
Accuracy:34.524% D-
HSR:53.153% F**
Kills:8,215
Deaths (as Infiltrator):7,522
Deaths (to Infiltrators):4,658
KDR:1.09213
Kill Difference:693
Playtime:375.274 hours
Usage:8%
Score:5.540m
Score/min:246
Accuracy (listed only):28.422%
HSR (listed only):16.649%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C-
Kills:3,712
Deaths:963
KDR:3.855
Accuracy:15.958% C-
HSR:16.245% D-
Nebula VM20
C-
Kills:3,589
Deaths:949
KDR:3.782
Accuracy:16.533% C-
HSR:17.387% D
Quasar VM1
C++
Kills:1,193
Deaths:335
KDR:3.561
Accuracy:18.262% C++
HSR:16.429% D-
Cosmos VM3
C+
Kills:1,178
Deaths:338
KDR:3.485
Accuracy:16.272% C+
HSR:14.262% D*
Cosmos VM3
C+
Kills:1,167
Deaths:363
KDR:3.215
Accuracy:16.525% C+
HSR:15.424% D-
Blueshift VM5
C--
Kills:1,157
Deaths:376
KDR:3.077
Accuracy:17.481% C--
HSR:17.286% D
Blueshift VM5
C--
Kills:1,156
Deaths:371
KDR:3.116
Accuracy:17.038% C--
HSR:18.253% D
Vortex VM21
B+
Kills:1,155
Deaths:606
KDR:1.906
Accuracy:37.696% C-
HSR:4.589% B+
Quasar VM1
B+
Kills:1,147
Deaths:357
KDR:3.213
Accuracy:18.433% B+
HSR:20.052% C**
NS-20 Gorgon
C+
Kills:1,119
Deaths:480
KDR:2.331
Accuracy:23.451% C-
HSR:19.303% C+
NS-20 Gorgon
C+
Kills:1,117
Deaths:475
KDR:2.352
Accuracy:23.919% C-
HSR:18.621% C+
Comet VM2
C+
Kills:1,016
Deaths:422
KDR:2.408
Accuracy:44.368% C+
HSR:3.642% C
NS-10 Burster
A++
Kills:992
Deaths:651
KDR:1.524
Accuracy:25.811% D
HSR:11.593% A++
Comet VM2
C+
Kills:976
Deaths:412
KDR:2.369
Accuracy:42.510% C+
HSR:3.279% C-
NS-10 Burster
B**
Kills:969
Deaths:646
KDR:1.500
Accuracy:25.635% D
HSR:12.074% B**
Vortex VM21
B+
Kills:955
Deaths:558
KDR:1.711
Accuracy:37.810% C
HSR:4.921% B+
NS-20 "Heatwave" Gorgon
C-
Kills:77
Deaths:40
KDR:1.925
Accuracy:19.102% F-
HSR:19.481% C-
NS-20 "Heatwave" Gorgon
C++
Kills:73
Deaths:40
KDR:1.825
Accuracy:19.832% F-
HSR:23.288% C++
Kills:22,748
Deaths (as MAX Suit):4,191
Deaths (to MAX Suits):2,690
KDR:5.42782
Kill Difference:18,557
Playtime:464.072 hours
Usage:10%
Score:14.389m
Score/min:517
Accuracy (listed only):24.258%
HSR (listed only):14.229%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B
Kills:1,419
V. Kills:70 N/A
Deaths:242
KDR:5.864
Accuracy:39.040% C
KPH:55.900 B
VKPH:2.800 C
Dual Photon Pods
C+
Kills:1,032
V. Kills:183 N/A
Deaths:70
KDR:14.743
Accuracy:47.793% C--
KPH:71.200 C+
VKPH:12.600 C-
Hornet Missiles
C+
Kills:873
V. Kills:359 243%
Deaths:123
KDR:7.098
Accuracy:57.615% C--
KPH:57.100 C+
VKPH:23.500 C--
Maelstrom Turbo Laser
C-
Kills:705
V. Kills:547 129%
Deaths:449
KDR:1.570
Accuracy:28.049% D
KPH:9.700 C-
VKPH:7.500 C-
Saron Laser Cannon
C++
Kills:561
V. Kills:333 168%
Deaths:237
KDR:2.367
Accuracy:32.398% C++
KPH:12 C+
VKPH:7.200 C
Photon A2A Missile Pods
D
Kills:231
V. Kills:251 92%
Deaths:70
KDR:3.300
Accuracy:77.895% C+
KPH:19.300 D-
VKPH:21 D
Kills:4,821 (2,685 + 0)
Deaths:1,191
KDR:4.048
VKDR:1.463
Vehicle Kills:1,743
Kill Difference:3,630
Playtime:186.648 hours
Usage:4%
Score:2.655m
Score/min:237
Piloting Accuracy:32.398%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:1,224
V. Kills:1,878 65%
Deaths:765
KDR:1.600
Accuracy:47.860% C*
KPH:6.100 C
VKPH:9.400 B+
L105 Zephyr
U
Kills:193
V. Kills:39 483%
Deaths:14
KDR:13.786
Accuracy:43.276% C++
KPH:694,800 U
VKPH:140,400 U
AP30 Shredder
U
Kills:111
V. Kills:177 62%
Deaths:16
KDR:6.938
Accuracy:33.819% C+
KPH:399,600 U
VKPH:637,200 U
Kills:1,528 (1,224 + 304)
Deaths:795
KDR:1.922
VKDR:2.634
Vehicle Kills:2,094
Kill Difference:733
Playtime:200.326 hours
Usage:4%
Score:1.950m
Score/min:162
Piloting Accuracy:47.860%
Gunner Accuracy:33.819%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,064
V. Kills:122 N/A
Deaths:54
KDR:19.704
Accuracy:50.382% C*
KPH:61.700 B+
VKPH:7.100 C
C75 Viper
A++
Kills:1,056
V. Kills:130 N/A
Deaths:55
KDR:19.200
Accuracy:34.121% D
KPH:60.200 A++
VKPH:7.400 C+
L100 Python HEAT
A++
Kills:915
V. Kills:298 306%
Deaths:54
KDR:16.944
Accuracy:54.473% C**
KPH:54 A++
VKPH:17.600 A
L100 Python AP
C**
Kills:898
V. Kills:508 176%
Deaths:94
KDR:9.553
Accuracy:45.937% D*
KPH:34.500 C**
VKPH:19.500 C*
Skyguard
C+
Kills:138
V. Kills:94 145%
Deaths:20
KDR:6.900
Accuracy:23.624% D-
KPH:13.500 C+
VKPH:9.200 C+
Kills:4,071 (4,071 + 0)
Deaths:277
KDR:14.697
VKDR:4.159
Vehicle Kills:1,152
Kill Difference:3,794
Playtime:87.929 hours
Usage:2%
Score:1.691m
Score/min:321
Driving Accuracy:23.624%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B+
Kills:6,109
V. Kills:773 N/A
Deaths:358
KDR:17.064
Accuracy:54.570% B+
KPH:50.200 B
VKPH:6.300 C
Supernova FPC
B**
Kills:3,768
V. Kills:1,932 195%
Deaths:358
KDR:10.525
Accuracy:42.995% D*
KPH:35.800 B**
VKPH:18.300 B++
Supernova PC
A*
Kills:1,285
V. Kills:210 N/A
Deaths:8
KDR:160.625
Accuracy:56.552% B*
KPH:45.600 A*
VKPH:7.400 C
Saron HRB
B
Kills:570
V. Kills:556 102%
Deaths:40
KDR:14.250
Accuracy:39.299% C--
KPH:19.100 D
VKPH:18.700 B
E540 Halberd
C+
Kills:310
V. Kills:201 153%
Deaths:31
KDR:10
Accuracy:43.030% D
KPH:24.100 D
VKPH:15.600 C+
Proton II PPA
B+
Kills:218
V. Kills:19 N/A
Deaths:12
KDR:18.167
Accuracy:19.002% D-
KPH:52.600 C+
VKPH:4.600 B+
Aphelion VEX-4
C**
Kills:72
V. Kills:30 232%
Deaths:4
KDR:18
Accuracy:29.187% D
KPH:29.100 C**
VKPH:12.100 D
Kills:12,332 (11,162 + 1,170)
Deaths:811
KDR:15.206
VKDR:4.588
Vehicle Kills:3,721
Kill Difference:11,521
Playtime:304.673 hours
Usage:7%
Score:7.763m
Score/min:425
Driving Accuracy:56.552%
Gunner Accuracy:29.187%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:1,163
V. Kills:72 N/A
Deaths:49
KDR:23.735
Accuracy:28.265% D--
KPH:122.400 B++
VKPH:7.600 B
E540 Halberd-H
C**
Kills:815
V. Kills:443 184%
Deaths:47
KDR:17.340
Accuracy:54.247% C
KPH:43.800 C+
VKPH:23.800 C**
Aphelion VEX-4H
C**
Kills:417
V. Kills:247 168%
Deaths:29
KDR:14.379
Accuracy:37.302% D--
KPH:45.800 C**
VKPH:27.100 C+
Saron HRB-H
B++
Kills:300
V. Kills:125 238%
Deaths:9
KDR:33.333
Accuracy:42.269% F
KPH:48.900 B++
VKPH:20.400 C
M12 Kobalt-H
D
Kills:87
V. Kills:2 N/A
Deaths:2
KDR:43.500
Accuracy:13.751% F-
KPH:74.300 D
VKPH:1.700 D--
Kills:2,782 (0 + 2,782)
Deaths:136
KDR:20.456
VKDR:6.537
Vehicle Kills:889
Kill Difference:2,646
Playtime:44.498 hours
Usage:1%
Score:1.115m
Score/min:418
Driving Accuracy:N/A%
Gunner Accuracy:13.751%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:1,204
V. Kills:212 N/A
Deaths:53
KDR:22.717
Accuracy:28.844% D-
KPH:56 B+
VKPH:9.900 C++
M40 Fury
C++
Kills:844
V. Kills:175 480%
Deaths:35
KDR:24.114
Accuracy:28.614% D-
KPH:55.500 C++
VKPH:11.500 C+
M20 Basilisk
C*
Kills:467
V. Kills:224 208%
Deaths:45
KDR:10.378
Accuracy:31.986% D
KPH:21.800 C+
VKPH:10.500 C*
M20 Basilisk
C+
Kills:361
V. Kills:159 226%
Deaths:43
KDR:8.395
Accuracy:30.444% D--
KPH:17.100 C
VKPH:7.500 C+
M12 Kobalt
C++
Kills:342
V. Kills:23 N/A
Deaths:11
KDR:31.091
Accuracy:13.758% D-
KPH:55.300 C
VKPH:3.700 C++
M12 Kobalt
C*
Kills:235
V. Kills:16 N/A
Deaths:7
KDR:33.571
Accuracy:11.389% D*
KPH:59 C
VKPH:4 C*
M60-G Bulldog
C-
Kills:82
V. Kills:15 N/A
Deaths:12
KDR:6.833
Accuracy:30.426% C-
KPH:14.400 D-
VKPH:2.600 D--
Kills:3,535 (0 + 3,535)
Deaths:206
KDR:17.160
VKDR:4
Vehicle Kills:824
Kill Difference:3,329
Playtime:95.090 hours
Usage:2%
Score:1.596m
Score/min:280
Driving Accuracy:N/A%
Gunner Accuracy:30.426%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:1,649
V. Kills:71 N/A
Deaths:640
KDR:2.577
Accuracy:38.445% C
KPH:61.900 B
VKPH:2.700 B+
M12 Kobalt-F
B+
Kills:1,122
V. Kills:46 N/A
Deaths:535
KDR:2.097
Accuracy:22.059% C+
KPH:43.900 B+
VKPH:1.800 B+
M40 Fury-F
B++
Kills:969
V. Kills:210 459%
Deaths:580
KDR:1.671
Accuracy:47.496% C+
KPH:32.600 B++
VKPH:7.100 C++
Kills:3,740 (3,740 + 0)
Deaths:1,755
KDR:2.131
VKDR:0.186
Vehicle Kills:327
Kill Difference:1,985
Playtime:81.902 hours
Usage:2%
Score:0.638m
Score/min:130
Driving Accuracy:47.496%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:652
V. Kills:43 N/A
Deaths:23
KDR:28.348
Accuracy:27.622% D-
KPH:89.600 B+
VKPH:5.900 C+
VLG Missile Launcher
C++
Kills:101
V. Kills:31 316%
Deaths:6
KDR:16.833
Accuracy:48.057% D
KPH:67.300 C++
VKPH:20.600 C
Pelter Rocket Pod
C**
Kills:64
V. Kills:17 356%
Deaths:1
KDR:64
Accuracy:39.038% D
KPH:65.900 C**
VKPH:17.500 C+
Kills:817 (0 + 817)
Deaths:30
KDR:27.233
VKDR:3.033
Vehicle Kills:91
Kill Difference:787
Playtime:9.748 hours
Usage:0%
Score:0.194m
Score/min:332
Piloting Accuracy:N/A%
Gunner Accuracy:39.038%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 6,8826,10935817.064B+14.5154.57%B+1.293%C50.2B6.3C322121.8h2.8B+5.1B+
Supernova FPC 5,7003,76835810.525B++7.9742.995%D*4.804%A+35.7B**18.3B++498105.4h3.4B**7.9B++
Nebula VM20 3,7383,7129633.855B*1.3015.958%C-16.245%D-43B++N/A19286.3h11.6A72.6B+
Nebula VM20 3,6173,5899493.782B*1.2316.533%C-17.387%D42.2B+N/A19485.1h12.2A73.7B+
S12 Renegade 1,7201,6496402.577C+0.0338.445%C5.276%C+62B2.7B+14226.6h2.9B+7.5C**
Proximity Mine 1,4211,4193214.421C*1.8741.845%C+N/A114.4C+N/A49412.4h1.7B+4.1B+
Light PPA 1,4891,4192425.864C++3.3139.04%C1.057%C55.9B2.8C21425.4h9.2B+23.6B+
Tank Mine 2,1281,3243953.352B+0.8030.803%CN/A89.5C54.3C129614.8h1.7B+5.4B+
Supernova PC 1,4951,2858160.625U158.0756.552%B*1.323%D45.6A*7.4C43328.2h2.5A++4.4A+
Lasher X2 1,2541,2329101.354B+1.2026.283%C++4.545%B22.8C-N/A9254.1h16B*60.8B+
CAS30 Tank Buster 3,1021,2247651.6C**0.9547.86%C*1.634%B6.1C9.4B+118200.3h56.2C*117.5B
M40 Fury 1,4161,2045322.717M+20.1728.844%D-1.495%C56B+9.9C++34921.5h9.9B++34.5B+
Hades VSH4 1,4191,2038721.38A++1.1758.32%D*2.993%C**29.2C**5.2C11941.2h4A++6.9A+
Quasar VM1 1,2151,1933353.561B++1.0118.262%C++16.429%D-42.5B+N/A13228.1h10.9B**59.7B+
Eridani SX5 1,1941,1838271.43C**1.1222.223%D-13.187%D--16.9DN/A8870.2h11.8C*53.3C+
Sticky Grenade 1,1871,18211182N/A1,179.4554.095%C*N/A1477.5B**6.3D47960.8h1.4B*2.5B++
Cosmos VM3 1,1861,1783383.485B*0.9316.272%C+14.262%D*41B++N/A22028.7h11.2B**68.6B+
Flare VE6 1,1901,1749021.302C+1.2519.158%D20.528%D20.2DN/A6558.2h10.1B52.6C++
Deimos VA29 1,1821,1749361.254C+1.3058.558%C+6.303%F18.6D-N/A10363.1h2.1B+3.6C**
Cosmos VM3 1,1761,1673633.215B**0.6616.525%C+15.424%D-38.5B+N/A19930.3h12.1B++73C*
Phobos VX86 1,1651,1638471.373C++1.1849.226%D-8.942%D*20.2D-N/A8657.7h2.2B+4.4C++
Proton II PPA-H 1,2351,1634923.735B**21.1828.265%D--1.29%C-122.4B++7.6B4459.5h7.2B*25.5B
MAX Punch 1,2091,1634,1910.277B**2.2754.495%B+N/A2.7B+N/A8433.7h1.9C++3.4C**
NS-61 Emissary 1,1651,1611,1391.019C**1.5323.651%D13.351%D41.8B*N/A10527.8h11.1B+47B
Blueshift VM5 1,1631,1573763.077C**0.5317.481%C--17.286%D39BN/A23529.7h14.2B+81.4C*
Sirius SX12 1,1641,1568551.352B1.2022.704%C13.062%D-24.1CN/A12047.9h14C**61.5C++
Blueshift VM5 1,1661,1563713.116C**0.5617.038%C--18.253%D41.1B+N/A26128.1h13.5B++79C*
MKV Suppressed 1,1631,1558641.337B1.2123.874%C14.459%D-21.1C--N/A5754.7h12.6B+52.9C**
Vortex VM21 1,5111,1556061.906B+0.6537.696%C-4.589%B+16.1A5C-9371.7h22.8B++60.6B+
Thanatos VE70 1,1641,1511,1211.027C++1.5239.538%C+11.381%D--11.8D-N/A5997.3h4B++10.1B+
NS Baron G5 1,1681,1491,2120.948C+1.6041.899%C+10.618%D-12.5D--N/A5192.1h4.2B+10C+
Solstice SF 1,1741,1481,1810.972C+1.5823.825%C+9.146%D*18.1C+N/A6363.4h8.3B+35B++
Quasar VM1 1,1661,1473573.213B**0.6618.433%B+20.052%C**39.6AN/A15529h12B*65B+
Nova 1,1461,1352624.332A*1.7899.321%S12.952%C-16.8D-N/A16467.6h10.6T*10.6C++
NS Decimator 1,2881,1298701.298C**1.2558.713%C1.771%C32.7C+4.6D*18634.5h3.4B*5.8B*
M12 Kobalt-F 1,1681,1225352.097C++0.4522.059%C+8.467%C44B+1.8B+9625.5h12.4B+56.1B+
C-4 1,5371,1226031.861B0.6920.771%D-N/A85C++31.4C++102013.2h1.1B*5.4C**
NS-20 Gorgon 1,1941,1194802.331B**0.2223.451%C-19.303%C+26.8B++1.8C**7941.8h27.4B+117B+
NS-20 Gorgon 1,1951,1174752.352B**0.2023.919%C-18.621%C+27B**1.9B+8241.3h27.4B++114.7B++
S1 1,2251,0947091.543A+1.0160.561%B+1.737%D32.9B+3.9D*23033.3h3.9A6.4B**
L100 Python HESH 1,1861,0645419.704B*17.1550.382%C*1.41%C+61.9B+7.1C31617.2h3B+5.9B+
C75 Viper 1,1861,0565519.2M*16.6534.121%D1.136%C60.3A++7.4C+31017.5h7.9B**23.1B++
M40 Fury 1,1851,0334125.195B**22.6436.597%D*1.549%C++145.5A+21.4C**5057.1h9.2B+25B+
Dual Photon Pods 1,2151,0327014.743A12.1947.793%C--1.357%C++71.2C+12.6C-46014.5h16.3B++34.2B+
Comet VM2 1,2841,0164222.408A++0.1444.368%C+3.642%C19.5A5.2C++15152h14.4B**32.5B*
NS-10 Burster 1,3309926511.524B+1.0325.811%D11.593%A++9.8A++3.3C101101.2h68.7A++266B**
Comet VM2 1,3139764122.369A++0.1842.51%C+3.279%C-19.2A+6.6A18050.9h14.1B*33.1B++
NS-10 Burster 1,3079696461.5B*1.0525.635%D12.074%B**9.6A+3.4C+99100.7h70.2A+273.8B**
M40 Fury-F 1,1799695801.671C++0.8847.496%C+N/A32.6B++7.1C++14829.7h7.9B+16.7B+
Vortex VM21 1,2779555581.711B+0.8437.81%C4.921%B+14.1A+4.8C+9367.7h26.6B*70.3B+
L100 Python HEAT 1,2139155416.944M++14.3954.473%C**2.951%B54.1A++17.6A32316.9h4.4B*8.1B*
L100 Python AP 1,406898949.553B**7.0045.937%D*4.454%B**34.5C**19.5C*28226h5.3B+11.6C+
MANA Anti-Vehicle Turret 1,4408982833.173B**0.6243.933%D--3.675%C++8980S5420M*33178300.1h5.6B+12.8B+
Hornet Missiles 1,2328731237.098B+4.5557.615%C--1.375%C+57.1C+23.5C--58015.3h7.8B+13.6B+
Frag Grenade 8798691869N/A866.4541.885%C--N/A1448.3S16.7B**39750.6h1.7A++4B**
NS-44 Commissioner 8558511,1170.762C+1.7935.263%C+14.219%D*26.9CN/A8231.6h3.6B10.1B
M40 Fury 1,0198443524.114A**21.5628.614%D-N/A55.5C++11.5C+37915.2h11.1B+38.7C++
E540 Halberd-H 1,2588154717.34B++14.7954.247%C1.84%C+43.8C+23.8C**36418.6h6.2C++11.4C+
C-4 ARX 1,3367875331.477C1.0721.429%D**N/A78.7D54.9B**73310h1.2C++5.4C
Orion VS54 7487414791.547C++1.0019.682%C20.783%D20C--N/A17237h10.6B++53.6C++
Maelstrom Turbo Laser 1,2527054491.57C+0.9828.049%D3.83%B*9.7C-7.5C-14773h101.8C*362.9C++
Equinox VE2 6776655741.159C+1.3922.194%D9.173%F23CN/A5928.9h7.8A++35B++
CAS 14-E 6956522328.348B**25.8027.622%D-2.454%B++89.3B+5.9C+2687.3h29.3C**106C+
NS Annihilator 1,2696324701.345A++1.2176.966%D--N/A10.5C+10.6B++13160.2h8.3A10.7B**
Force-Blade 61460613,2690.046B++2.5143.826%B**N/A0.6C+N/A3990.6h2.5C*5.7B+
Artemis VX26 6176065611.08C+1.4723.385%D-18.482%D17D-N/A5435.7h12.1C++51.6C+
Saron HRB 1,1265704014.25A++11.7039.299%C--2.105%B+19.1D18.7B45529.8h15.8B**40.1B++
Saron Laser Cannon 8945612372.367C*0.1832.398%C++5.882%A**12C+7.1C19046.6h103.7B+320.2B+
The Slasher 5475468,2480.066C**2.4947.082%B**N/A1.2CN/A4443.5h2B+4.2C++
VE-S Canis 5415353401.574B+0.9829.68%B+11.963%D--22.3DN/A5024h9.4B++31.7B+
M60-A Bulldog 5494871240.583A38.0350.151%B+2.464%C++65.8A++8.4A+4097.4h5.8C**11.6B+
Serpent VE92 4904826180.78C1.7721.351%C--14.73%D--10.6D-N/A5145.4h14.7C68.7C+
Pulsar C 4964794511.062C+1.4921.292%D18.372%D-10D-N/A6248.1h11.9C++55.7C+
M20 Basilisk 6914674510.378M**7.8331.986%D8.994%A21.8C+10.5C*24121.4h92.7B289.9C+
M60-A Bulldog 476447949.667A47.1246.526%C+2.908%B+55.2B*3.6C+3398.1h5.6C**11.9B
Lumine Edge 4254235,7650.073C+2.4830.283%C**11.82%D1C-N/A2440.9h1.4C++4.8B
Aphelion VEX-4H 6644172914.379B**11.8337.302%D--3.357%C++45.8C**27.1C+4219.1h39.2B*105.2B+
Xiphos Anti-Personnel Phalanx Tower 4174141414S411.4528.308%C+N/A1035M++7.5C25020.4h2.5B++8.8B+
Phantom VA23 4114073231.26C1.2924.098%F15.725%F24.5DN/A6916.6h5.3C--21.8D--
Eidolon VE33 4033964000.99C+1.5619.188%D**17.172%D*11.2DN/A5235.5h10C+52D
Solstice VE3 3713633431.058B+1.4924.139%C*12.948%D*10.7DN/A12134h16.4C+67.8C++
M20 Basilisk 520361438.395M+5.8430.444%D--6.094%C++17.1C7.5C+23821.1h87.4B287.1C+
NS-AM7 Archer 5633507280.481C+2.0757.329%C+7.143%D*2.3D--1.4D-20153.5h20.4C++35.6C++
M12 Kobalt 3653421131.091A++28.5413.758%D-12.573%D*55.2C3.7C++2256.2h18.6C*135.2C+
Anti-Vehicle Grenade 4343241324N/A321.4552.735%C*N/A462.9B+157.1B++25560.7h4.5B++8.5B+
NS-7 PDW 3363203490.917C+1.6320.904%D11.25%D--9.7D-N/A5033h15.8C+75.4C+
NSX Masamune 3333132831.106B+1.4546.739%D*N/A38.2B+2.4D--1198.2h3.6B**7.6B**
E540 Halberd 5113103110C++7.4543.03%D2.903%C**24D15.6C+67312.9h5.8C++13.6C+
Saron HRB-H 425300933.333S30.7842.269%F2%B+49.2B++20.5C5746.1h12A+28.4B**
M12 Kobalt 251235733.571A31.0211.389%D*17.447%C+58.8C4C*2074h17.5C**153.4C
Photon A2A Missile Pods 482231703.3C0.7577.895%C+N/A19.4D-21.1D30811.9h9.6C12.3C-
Spear Anti-Vehicle Phalanx Turret 3492292011.45B++8.9046.145%C++1.31%D**41.6C*21.8C+6415.5h10.1C+21.9C++
Cerberus 2322241911.173C++1.3823.864%D*12.5%D*23.3C-N/A1079.6h9.9F--41.6F-
Proton II PPA 2372181218.167C**15.6219.002%D-N/A53.2C+4.6B+5724.1h7.9B+41.5C*
NS-11P 2222172520.861C1.6924.057%C*14.286%D-24.9C+N/A1088.7h16.3D67.7C+
L105 Zephyr 2321931413.786B++11.2343.276%C++N/A1930U390U18803700.1h7.9C--18.2C+
M20 Basilisk 293190921.111M**18.5641.999%D*5.789%B+46.3C*25.1B+3534.1h88.1B+209.9C**
Nemesis VSH9 3091901841.033B++1.5254.03%D*1.053%D-12.7C7.9C+34115h6.6B++12.1B+
M60-A Bulldog 884184394.718C+2.1776.414%S1.087%C-1840U7000U20781600.1h42.1T*55T*
Spear Anti-Vehicle Phalanx Tower 2601791179U176.4552.141%C*5.587%B*51.1B+23.1C+3263.5h8.5B+16.3B+
M12 Kobalt 182175358.333A+55.7815.935%D*16%C116.7C*4.7C+3151.5h16.7C**104.9C
Beamer VS3 1631561880.83C++1.7227.988%C++17.949%D17C-N/A1369.2h18.2F--65.1C--
Skyguard 232138206.9A++4.3523.624%D-3.623%A13.5C+9.2C+44010.2h103.5B+438.1C++
NS-15M AE 1421371161.181C1.3719.342%D*21.898%D20.4D--N/A746.7h11.3C*58.6C
AP30 Shredder 288111166.938C++4.3933.819%C+1.802%C+1110U1770U34001100.1h155.5F459.9D*
V10 111111402.775C+0.2234.524%D-53.153%F**8.6D*N/A5812.9h3.9F--11.4F-
VLG Missile Launcher 132101616.833B14.2848.057%DN/A67.3C++20.7C5441.5h5.6C++11.7C++
NS Baron G5AE 9999891.112C1.4445.566%C+18.182%B+23.6DN/A814.2h4.9C-10.7C+
H-V45 9897891.09C+1.4622.527%C14.433%D-12.9D-N/A1267.5h12.9C*57.2C++
M12 Kobalt-H 8987243.5A++40.9513.751%F-12.644%D-72.5D-1.7D--1991.2h12.7B+92.4C-
M60-G Bulldog 9782126.833B++4.2830.426%C-4.878%A14.4D-2.6D--1645.7h9.1C-30.1C
NS-20 "Heatwave" Gorgon 7977401.925C++0.6319.102%F-19.481%C-19.3DN/A684h24.4B+127.9C
Pulsar VS1 7877352.2A0.3522.133%C10.39%D**24.1C+N/A5033.2h11.1B**50.1B+
Lasher X2-P 7775701.071C1.4828.252%D--10.667%M**27.8D*N/A832.7h13.1B**46.4C*
NS-20 "Heatwave" Gorgon 7973401.825C++0.7319.832%F-23.288%C++18.3D-1.5C684h27.1C++136.6D
Aphelion VEX-4 10272418M*15.4529.187%DN/A28.8C**12D3562.5h46.9B+160.6B
Pelter Rocket Pod 8164164M+61.4539.038%DN/A64C*17C+4771h17B+43.5C*
M20 Drake 14060183.333C++0.7823.083%D**1.667%C*600U800U7821300.1h129.7F-561.8F--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon301,9692.7h
Anti-Vehicle MANA Turret591,3257.4h
Nano-Armor Kit1,6054,010,058234.5h
Skywall Shield Emitter13342.2h
Structure Shield Module35403.3h
Repair Module16953.6h
Turret AI Module45893.8h
Cortium Silo02581.6h
Reinforcements Module01280.5h
Nanite Revive Grenade05890.2h
Medical Applicator810324,94132.4h
Blast Wall12472.8h
Spitfire Auto-Turret973,5006.1h
Restoration Kit8780.5h
Motion Spotter129861h
Xiphos Anti-Personnel Tower83551.9h
Hoplon Anti-Aircraft Phalanx Tower12741.6h
HIVE01011h
Sunderer Garage11432.2h
Rampart Wall66448.3h
Spear Anti-Vehicle Tower22871.7h
Deconstruction Tool119,5191.5h
Welding Device01130h
Shield Recharging Field111,4920.7h
Recon Detection Device1189,34418.7h
Ammunition Package505,6365h
Medical Kit776621.8h
Anti-Infantry MANA Turret32820.9h
Snowman Soldier162060.3h
Router01020.2h
Nano-Repair Grenade0630h
Vehicle Gate0700.9h
Alarm Module1780.2h
Vehicle Ramp31492.8h
WLT-Howler Mining Laser21,3080.4h
Infantry Tower0591h
Elysium Spawn Tube2880.5h

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