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Director General Director General Praetorian3[TATF] Praetorian3
NC BR 96

KDR: 2.22

Score: 12.7m

Last Seen: Apr 13th, 2019 6:41 PM
- OFFLINE - 70.7 hour(s)

Battle Rank 96 - New Conglomerate on Miller
Level Progress (to 97): 49%
Level 100 Progress: 67% 309h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NC6 Gauss SAW GD-22S AF-19 Mercenary Carnage AR EM6 LA1 Anchor NC6S Gauss SAW S Razor GD-23
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,384,857 MLG Score: 1107
Fun Score: N/A
Cheeseburgers Flipped: 277TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.107%25.659%64426100922,1523.51619-1.296

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.018%0.781B++0.757B++0.616B+HEAD ++ (~13.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.10.451B+10.30.278C*30.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.495%3.817%4821033131506410.258893312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.727%1.224B**0.781B++-0.911

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.797B++4.20.665B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.286%75.385%011034130106400.122066

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.34C**0.541B+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.363C**2.30.262C*3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.447%17.308%01103420850110.414343

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.001C+0.546B+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.24C++4.20.144C++5.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.7m278.2%333 (20k)253 (15.2k)2.2199927,49912,3872.4419296 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1035129621.388%22.605%48304:0314

15% Combat Medic16% Engineer49% Heavy Assault13% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 20th, 2014 3:45 PMMar 26th, 2019 8:27 PMApr 13th, 2019 8:55 PM (12d) (PST)Apr 13th, 2019 4:10 PM (12d) (PST)Apr 13th, 2019 2:41 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4671822850.5490.2470.1241.6100.0291107

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,03710,89417,1433315797215,209

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
834.3h/34.8d 2,749 6,216 7,180 80.6k 1,294 3,682 1,461 23.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B*
Kills:3,027
Deaths:1,308
KDR:2.314
Accuracy:24.850% B*
HSR:24.942% C**
GD-22S
B+
Kills:1,446
Deaths:694
KDR:2.084
Accuracy:25.339% B+
HSR:24.965% C++
EM6
C*
Kills:1,274
Deaths:774
KDR:1.646
Accuracy:22.917% C*
HSR:23.469% C+
LA1 Anchor
C**
Kills:1,248
Deaths:638
KDR:1.956
Accuracy:23.962% C+
HSR:27.885% C**
NC6S Gauss SAW S
B+
Kills:1,224
Deaths:518
KDR:2.363
Accuracy:20.200% D
HSR:26.961% B+
NS-15M1
B
Kills:1,176
Deaths:583
KDR:2.017
Accuracy:24.012% C**
HSR:25% B
NS-15M AE
C**
Kills:1,174
Deaths:492
KDR:2.386
Accuracy:27.059% C**
HSR:28.194% C++
EM1
B+
Kills:1,174
Deaths:580
KDR:2.024
Accuracy:24.505% B+
HSR:23.169% C*
MGR-L1 Promise
B
Kills:575
Deaths:281
KDR:2.046
Accuracy:25.903% B
HSR:22.609% C
MGR-L1 Promise AE
C*
Kills:55
Deaths:28
KDR:1.964
Accuracy:28.050% C*
HSR:14.545% F
Kills:12,373
Deaths (as Heavy Assault):5,896
Deaths (to Heavy Assaults):3,513
KDR:2.09854
Kill Difference:6,477
Playtime:405.872 hours
Usage:49%
Score:5.776m
Score/min:237
Accuracy (listed only):24.680%
HSR (listed only):24.174%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B**
Kills:1,285
Deaths:589
KDR:2.182
Accuracy:27.038% B*
HSR:27.860% B**
Razor GD-23
A++
Kills:1,221
Deaths:562
KDR:2.173
Accuracy:29.127% B*
HSR:29.156% A++
AC-X11
A*
Kills:1,178
Deaths:495
KDR:2.380
Accuracy:27.642% B+
HSR:33.277% A*
AF-4A Bandit
B+
Kills:1,175
Deaths:489
KDR:2.403
Accuracy:26.804% C**
HSR:26.383% B+
GD-7F
A+
Kills:1,174
Deaths:481
KDR:2.441
Accuracy:26.765% B+
HSR:27.598% A+
Mauler S6
B+
Kills:208
Deaths:135
KDR:1.541
Accuracy:41.447% C++
HSR:17.308% B+
NS-7B PDW
C++
Kills:187
Deaths:91
KDR:2.055
Accuracy:25.069% C+
HSR:18.182% C++
Blitz GD-10
B+
Kills:158
Deaths:86
KDR:1.837
Accuracy:25.581% C**
HSR:19.620% B+
NS-11C
A+
Kills:137
Deaths:83
KDR:1.651
Accuracy:26.069% B+
HSR:27.007% A+
MGR-S1 Gladius
C+
Kills:110
Deaths:50
KDR:2.200
Accuracy:25.864% C+
HSR:20.909% C+
NSX Tanto
B**
Kills:99
Deaths:39
KDR:2.538
Accuracy:27.359% C*
HSR:32.323% B**
Kills:6,932
Deaths (as Light Assault):3,100
Deaths (to Light Assaults):1,883
KDR:2.23613
Kill Difference:3,832
Playtime:107.912 hours
Usage:13%
Score:1.475m
Score/min:228
Accuracy (listed only):28.069%
HSR (listed only):25.420%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C+
Kills:1,280
Deaths:608
KDR:2.105
Accuracy:24.277% C+
HSR:17.109% C--
Reaper DMR
B+
Kills:1,035
Deaths:560
KDR:1.848
Accuracy:25.163% C+
HSR:28.696% B+
NC9 A-Tross
D-
Kills:230
Deaths:124
KDR:1.855
Accuracy:21.148% D-
HSR:16.957% D--
Mauler S6
B+
Kills:208
Deaths:135
KDR:1.541
Accuracy:41.447% C++
HSR:17.308% B+
NC1 Gauss Rifle
C++
Kills:201
Deaths:136
KDR:1.478
Accuracy:23.306% C++
HSR:20.896% C+
NS-7B PDW
C++
Kills:187
Deaths:91
KDR:2.055
Accuracy:25.069% C+
HSR:18.182% C++
GR-22
C
Kills:180
Deaths:106
KDR:1.698
Accuracy:23.080% C
HSR:16.111% C--
Blitz GD-10
B+
Kills:158
Deaths:86
KDR:1.837
Accuracy:25.581% C**
HSR:19.620% B+
Gauss Rifle S
B*
Kills:110
Deaths:61
KDR:1.803
Accuracy:23.239% C
HSR:27.273% B*
MGR-S1 Gladius
C+
Kills:110
Deaths:50
KDR:2.200
Accuracy:25.864% C+
HSR:20.909% C+
Kills:3,699
Deaths (as Combat Medic):1,957
Deaths (to Combat Medics):1,223
KDR:1.89014
Kill Difference:1,742
Playtime:128.830 hours
Usage:15%
Score:2.456m
Score/min:318
Accuracy (listed only):25.817%
HSR (listed only):20.306%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:1,285
Deaths:589
KDR:2.182
Accuracy:27.038% B*
HSR:27.860% B**
Razor GD-23
A++
Kills:1,221
Deaths:562
KDR:2.173
Accuracy:29.127% B*
HSR:29.156% A++
AC-X11
A*
Kills:1,178
Deaths:495
KDR:2.380
Accuracy:27.642% B+
HSR:33.277% A*
AF-4A Bandit
B+
Kills:1,175
Deaths:489
KDR:2.403
Accuracy:26.804% C**
HSR:26.383% B+
GD-7F
A+
Kills:1,174
Deaths:481
KDR:2.441
Accuracy:26.765% B+
HSR:27.598% A+
Mauler S6
B+
Kills:208
Deaths:135
KDR:1.541
Accuracy:41.447% C++
HSR:17.308% B+
NS-11C
A+
Kills:137
Deaths:83
KDR:1.651
Accuracy:26.069% B+
HSR:27.007% A+
NSX Tanto
B**
Kills:99
Deaths:39
KDR:2.538
Accuracy:27.359% C*
HSR:32.323% B**
Kills:6,477
Deaths (as Engineer):2,873
Deaths (to Engineers):1,890
KDR:2.25444
Kill Difference:3,604
Playtime:135.977 hours
Usage:16%
Score:1.880m
Score/min:230
Accuracy (listed only):29.031%
HSR (listed only):27.614%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7B PDW
C++
Kills:187
Deaths:91
KDR:2.055
Accuracy:25.069% C+
HSR:18.182% C++
Blitz GD-10
B+
Kills:158
Deaths:86
KDR:1.837
Accuracy:25.581% C**
HSR:19.620% B+
LA3 Desperado
B++
Kills:133
Deaths:120
KDR:1.108
Accuracy:27.323% C+
HSR:24.060% B++
NC14 Bolt Driver
C**
Kills:130
Deaths:25
KDR:5.200
Accuracy:37.286% C**
HSR:75.385% C++
MGR-S1 Gladius
C+
Kills:110
Deaths:50
KDR:2.200
Accuracy:25.864% C+
HSR:20.909% C+
NC4 Mag-Shot
C
Kills:51
Deaths:54
KDR:0.944
Accuracy:25.714% C
HSR:17.647% C
Kills:769
Deaths (as Infiltrator):426
Deaths (to Infiltrators):2,199
KDR:1.80516
Kill Difference:343
Playtime:16.457 hours
Usage:2%
Score:0.166m
Score/min:168
Accuracy (listed only):27.806%
HSR (listed only):29.301%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B**
Kills:745
Deaths:282
KDR:2.642
Accuracy:43.536% B**
HSR:15.034% C+
AF-23 Grinder
B*
Kills:668
Deaths:267
KDR:2.502
Accuracy:46.232% B*
HSR:17.515% C*
NS-10 Burster
B*
Kills:70
Deaths:34
KDR:2.059
Accuracy:36.153% B*
HSR:0% F
NS-10 Burster
B*
Kills:63
Deaths:34
KDR:1.853
Accuracy:35.755% B*
HSR:7.937% B+
NCM2 Falcon
A++
Kills:55
Deaths:29
KDR:1.897
Accuracy:44.656% B+
HSR:9.091% A++
Kills:1,601
Deaths (as MAX Suit):323
Deaths (to MAX Suits):654
KDR:4.95666
Kill Difference:1,278
Playtime:34.673 hours
Usage:4%
Score:0.936m
Score/min:450
Accuracy (listed only):41.266%
HSR (listed only):9.915%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:65
V. Kills:5 N/A
Deaths:4
KDR:16.250
Accuracy:50.398% C*
KPH:53.700 C+
VKPH:4.100 D--
Kills:65 (65 + 0)
Deaths:4
KDR:16.250
VKDR:1.250
Vehicle Kills:5
Kill Difference:61
Playtime:1.211 hours
Usage:0%
Score:0.026m
Score/min:355
Driving Accuracy:50.398%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B**
Kills:66
V. Kills:26 244%
Deaths:10
KDR:6.600
Accuracy:55.283% B*
KPH:31.900 B**
VKPH:12.600 B**
Kills:66 (66 + 0)
Deaths:10
KDR:6.600
VKDR:2.600
Vehicle Kills:26
Kill Difference:56
Playtime:2.071 hours
Usage:0%
Score:0.033m
Score/min:265
Driving Accuracy:55.283%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 3,0593,0271,3082.314A0.0924.85%B*24.942%C**36.3BN/A11683.4h8.4B++33.6B+
GD-22S 1,4591,4466942.084B0.1425.339%B+24.965%C++39.5C++N/A11036.6h10.3B+40.5B+
AF-19 Mercenary 1,3051,2855892.182A++0.0427.038%B*27.86%B**31.6B*N/A10040.7h9.7B*35.8B++
Carnage AR 1,2821,2806082.105B+0.1124.277%C+17.109%C--26CN/A11249.2h11.4B*46.8B+
EM6 1,2921,2747741.646C++0.5722.917%C*23.469%C+34.1CN/A8637.4h10.8C**46.9C**
LA1 Anchor 1,2531,2486381.956C+0.2623.962%C+27.885%C**35.9CN/A9934.8h10C*41.6C++
NC6S Gauss SAW S 1,2281,2245182.363B*0.1420.2%D26.961%B+29.4C--N/A10941.6h8.4B**41.7B
Razor GD-23 1,2261,2215622.173A+0.0529.127%B*29.156%A++27.8C*N/A7244h10.5B++36B+
AC-X11 1,1991,1784952.38A0.1627.642%B+33.277%A*33.1C**N/A12535.6h8.4B++30.4B+
NS-15M1 1,1941,1765832.017B+0.2024.012%C**25%B28.3CN/A6741.6h12.6C++52.7C**
AF-4A Bandit 1,1861,1754892.403B**0.1826.804%C**26.383%B+30.2C+N/A9138.9h10.3B38.3B+
NS-15M AE 1,1901,1744922.386C*0.1727.059%C**28.194%C++34.1DN/A8634.4h12.4C+45.7C*
EM1 1,1871,1745802.024B*0.2024.505%B+23.169%C*36.5C++N/A11432.2h11.8C*48B+
GD-7F 1,1961,1744812.441A+0.2226.765%B+27.598%A+32.7C*N/A9635.9h11.5B++43.1B+
Reaper DMR 1,0521,0355601.848C++0.3725.163%C+28.696%B+27.2CN/A7238.1h9.3B37.2C*
Shrike 1,6231,0065671.774A*0.4568.799%A+1.292%D-39.3A24.1A++32225.6h5.7B+8.2B*
AF-23 Grinder 7457452822.642C++0.4243.536%B**15.034%C+37.4B+N/A14819.9h5.4B++12.5B**
AF-23 Grinder 6756682672.502C+0.2846.232%B*17.515%C*35.9C*N/A13818.6h6B+13B++
MGR-L1 Promise 5805752812.046B+0.1725.903%B22.609%C33.2CN/A9617.3h12.5B+48.3B+
Frag Grenade 5555411541N/A538.7857.332%A++N/A541B14B**19141h3.7C**6.4B++
C-4 303232872.667B*0.4531.856%B**N/A100.9B+30.9C++10592.3h1.3B+4.2B++
NC9 A-Tross 2312301241.855B+0.3621.148%D-16.957%D--28.8CN/A1048h8.7B++41.1C++
Mauler S6 2092081351.541B+0.6841.447%C++17.308%B+31.5C**N/A1186.6h4.2B++10B+
NC1 Gauss Rifle 2042011361.478B+0.7423.306%C++20.896%C+23.1C+N/A1518.7h10.5B*44.9B+
NS-7B PDW 187187912.055B*0.1625.069%C+18.182%C++23.7CN/A637.9h13.2B52.6C*
GR-22 1811801061.698B0.5223.08%C16.111%C--26.9CN/A1246.7h12.4B+53.5C*
Blitz GD-10 159158861.837B*0.3825.581%C**19.62%B+27.2C+N/A1685.8h13.4B+52.6B+
Spear Anti-Vehicle Phalanx Turret 191148529.6M**27.3850.239%B++5.405%B++46.3B+13.4D2393.2h7.8B15.5B+
NS-11C 142137831.651B*0.5726.069%B+27.007%A+21.4C+N/A716.4h15.9C+61C*
LA3 Desperado 1361331201.108C**1.1127.323%C+24.06%B++47.5B+1.1A1492.8h7.1B*26B+
NC14 Bolt Driver 130130255.2A*2.9837.286%C**75.385%C++30.2B+N/A1284.3h2.3B+6.3B+
Rocklet Rifle 198111502.22M++0.0055.436%BN/A38.3B*30B+4352.9h32.5B+58.7B+
Gauss Rifle S 110110611.803B++0.4223.239%C27.273%B*23.4CN/A1034.7h10.3B+44.1C*
MGR-S1 Gladius 112110502.2B++0.0225.864%C+20.909%C+25.6CN/A1394.3h9.5B36.8C**
Anti-Vehicle Grenade 1111011101N/A98.7854.568%B+N/A505B++50D26000.2h4.4B++8B++
NSX Tanto 9999392.538A+0.3227.359%C*32.323%B**35.4C++N/A1082.8h11.6B+42.5B+
NS-10 Burster 12270342.059A0.1636.153%B*N/A6.7B+5B**11910.4h161.4C++446.3B+
Titan-150 HEAT 9266106.6B+4.3855.283%B*3.03%C++31.4B**12.4B**2652.1h5.5C+9.9B+
L100 Python HESH 7065416.25B+14.0350.398%C*4.615%M+54.2C++4.2D--3541.2h2.9B+5.8B+
NS-10 Burster 10763341.853A0.3735.755%B*7.937%B+6.1B4.2B+11110.4h179C500.5C**
NS Decimator 9156371.514B+0.7175%A++N/A46.7B*29.2A+6451.2h4.3B5.7B*
NCM2 Falcon 7755291.897B*0.3244.656%B+9.091%A++13.1C+5.2C**1274.2h10.3B23B+
MGR-L1 Promise AE 5655281.964C+0.2628.05%C*14.545%F25D-N/A1042.2h15.2C-54.3C+
NC4 Mag-Shot 5251540.944B1.2825.714%C17.647%C34B+N/A1891.5h5.6B**22B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret02620.3h
Nano-Armor Kit68145,3167h
Nanite Revive Grenade03120.1h
Medical Kit691,7681.6h
Hoplon Anti-Aircraft Phalanx Tower0500h
Ammunition Package91,2100.4h
Medical Applicator174134,1157.8h
Recon Detection Device23000.4h

Check the help document for the dictionary if you want to learn more about words used here.


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