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Deputy Director Director General Praetorian3[TATF] Praetorian3
NC BR 88

KDR: 2.19

Score: 10.9m

Last Seen: Nov 27th, 2018 7:05 PM
- OFFLINE - 22.1 hour(s)

Battle Rank 88 - New Conglomerate on Miller
Level Progress (to 89): 39%
Level 100 Progress: 58% 388h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NC6 Gauss SAW LA1 Anchor Carnage AR AF-19 Mercenary NC6S Gauss SAW S EM6 NS-15M1 EM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,367,343 MLG Score: 1093
Fun Score: N/A
Cheeseburgers Flipped: 267TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.494%25.242%6182499818,3623.42958-1.239

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.945%0.669B+0.702B++0.67B+HEAD ++ (~13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.80.441B10.20.283C*31.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.512%3.968%5121020126458350.27451350%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.804%1.231B**0.867B*-0.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.801B++4.10.672B+3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.594%71.277%0110219491300.102845

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.535B+0.271C*-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.37C**2.40.246C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.483%17.033%01102118242910.424242

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.161C0.499B+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.26C*3.90.205C++5.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.9m257%341 (20.5k)261 (15.7k)2.1901523,16310,5762.4099988 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022102621.721%22.052%47903:5810

15% Combat Medic10% Engineer55% Heavy Assault12% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 20th, 2014 3:45 PMNov 19th, 2018 7:36 PMDec 2nd, 2018 12:13 PM (79d) (PST)Nov 27th, 2018 3:30 PM (84d) (PST)Nov 27th, 2018 3:05 PM (84d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4811882930.5520.2520.1221.4990.0311093

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,86411,27417,5903315790215,633

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
699.3h/29.1d 2,325 5,108 5,809 62.9k 1,036 3,124 1,309 20.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B*
Kills:2,825
Deaths:1,238
KDR:2.282
Accuracy:24.676% B*
HSR:25.274% C**
LA1 Anchor
B
Kills:1,248
Deaths:638
KDR:1.956
Accuracy:23.962% C+
HSR:27.885% B
NC6S Gauss SAW S
B+
Kills:1,188
Deaths:502
KDR:2.367
Accuracy:20.099% D
HSR:27.189% B+
EM6
C++
Kills:1,184
Deaths:733
KDR:1.615
Accuracy:22.723% C++
HSR:23.480% C+
NS-15M1
C**
Kills:1,176
Deaths:583
KDR:2.017
Accuracy:24.012% C**
HSR:25% C**
EM1
B+
Kills:1,174
Deaths:580
KDR:2.024
Accuracy:24.505% B+
HSR:23.169% C*
GD-22S
C**
Kills:1,171
Deaths:581
KDR:2.015
Accuracy:24.455% C**
HSR:24.082% C+
NS-15M AE
C*
Kills:965
Deaths:407
KDR:2.371
Accuracy:26.882% C*
HSR:28.290% C++
MGR-L1 Promise
B
Kills:575
Deaths:281
KDR:2.046
Accuracy:25.903% B
HSR:22.609% C
Kills:11,506
Deaths (as Heavy Assault):5,543
Deaths (to Heavy Assaults):2,992
KDR:2.07577
Kill Difference:5,963
Playtime:381.328 hours
Usage:55%
Score:5.473m
Score/min:239
Accuracy (listed only):24.135%
HSR (listed only):25.220%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B**
Kills:1,217
Deaths:558
KDR:2.181
Accuracy:26.996% B**
HSR:27.445% B**
AC-X11
A*
Kills:1,173
Deaths:493
KDR:2.379
Accuracy:27.664% B+
HSR:33.248% A*
GD-7F
A
Kills:765
Deaths:314
KDR:2.436
Accuracy:25.317% C*
HSR:27.451% A
Razor GD-23
A++
Kills:546
Deaths:258
KDR:2.116
Accuracy:27.326% B+
HSR:30.220% A++
AF-4A Bandit
C
Kills:200
Deaths:89
KDR:2.247
Accuracy:23.877% C
HSR:19% D
Mauler S6
B
Kills:182
Deaths:118
KDR:1.542
Accuracy:39.483% C+
HSR:17.033% B
NS-7B PDW
C+
Kills:164
Deaths:83
KDR:1.976
Accuracy:24.323% C+
HSR:18.293% C+
Blitz GD-10
C**
Kills:109
Deaths:64
KDR:1.703
Accuracy:24.527% C++
HSR:18.349% C**
NS-11C
A++
Kills:75
Deaths:44
KDR:1.705
Accuracy:26.793% B+
HSR:29.333% A++
MGR-S1 Gladius
C
Kills:59
Deaths:33
KDR:1.788
Accuracy:25.473% C
HSR:18.644% C-
Kills:4,490
Deaths (as Light Assault):2,054
Deaths (to Light Assaults):1,627
KDR:2.18598
Kill Difference:2,436
Playtime:86.799 hours
Usage:12%
Score:1.199m
Score/min:230
Accuracy (listed only):27.178%
HSR (listed only):23.902%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C+
Kills:1,247
Deaths:587
KDR:2.124
Accuracy:24.126% C+
HSR:16.921% C--
Reaper DMR
C*
Kills:595
Deaths:346
KDR:1.720
Accuracy:23.251% C--
HSR:25.882% C*
NC9 A-Tross
D-
Kills:229
Deaths:124
KDR:1.847
Accuracy:21.181% D-
HSR:17.031% D--
NC1 Gauss Rifle
C++
Kills:192
Deaths:134
KDR:1.433
Accuracy:23.348% C++
HSR:21.354% C++
Mauler S6
B
Kills:182
Deaths:118
KDR:1.542
Accuracy:39.483% C+
HSR:17.033% B
GR-22
C
Kills:180
Deaths:106
KDR:1.698
Accuracy:23.080% C
HSR:16.111% C-
NS-7B PDW
C+
Kills:164
Deaths:83
KDR:1.976
Accuracy:24.323% C+
HSR:18.293% C+
Gauss Rifle S
B**
Kills:110
Deaths:61
KDR:1.803
Accuracy:23.239% C
HSR:27.273% B**
Blitz GD-10
C**
Kills:109
Deaths:64
KDR:1.703
Accuracy:24.527% C++
HSR:18.349% C**
MGR-S1 Gladius
C
Kills:59
Deaths:33
KDR:1.788
Accuracy:25.473% C
HSR:18.644% C-
Kills:3,067
Deaths (as Combat Medic):1,656
Deaths (to Combat Medics):1,016
KDR:1.85205
Kill Difference:1,411
Playtime:106.846 hours
Usage:15%
Score:2.174m
Score/min:339
Accuracy (listed only):25.203%
HSR (listed only):19.689%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:1,217
Deaths:558
KDR:2.181
Accuracy:26.996% B**
HSR:27.445% B**
AC-X11
A*
Kills:1,173
Deaths:493
KDR:2.379
Accuracy:27.664% B+
HSR:33.248% A*
GD-7F
A
Kills:765
Deaths:314
KDR:2.436
Accuracy:25.317% C*
HSR:27.451% A
Razor GD-23
A++
Kills:546
Deaths:258
KDR:2.116
Accuracy:27.326% B+
HSR:30.220% A++
AF-4A Bandit
C
Kills:200
Deaths:89
KDR:2.247
Accuracy:23.877% C
HSR:19% D
Mauler S6
B
Kills:182
Deaths:118
KDR:1.542
Accuracy:39.483% C+
HSR:17.033% B
NS-11C
A++
Kills:75
Deaths:44
KDR:1.705
Accuracy:26.793% B+
HSR:29.333% A++
Kills:4,158
Deaths (as Engineer):1,874
Deaths (to Engineers):1,650
KDR:2.21878
Kill Difference:2,284
Playtime:72.449 hours
Usage:10%
Score:1.023m
Score/min:235
Accuracy (listed only):28.208%
HSR (listed only):26.247%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7B PDW
C+
Kills:164
Deaths:83
KDR:1.976
Accuracy:24.323% C+
HSR:18.293% C+
Blitz GD-10
C**
Kills:109
Deaths:64
KDR:1.703
Accuracy:24.527% C++
HSR:18.349% C**
LA3 Desperado
B**
Kills:105
Deaths:95
KDR:1.105
Accuracy:26.576% C
HSR:25.714% B**
NC14 Bolt Driver
B+
Kills:94
Deaths:22
KDR:4.273
Accuracy:38.594% B+
HSR:71.277% C
MGR-S1 Gladius
C
Kills:59
Deaths:33
KDR:1.788
Accuracy:25.473% C
HSR:18.644% C-
Kills:531
Deaths (as Infiltrator):297
Deaths (to Infiltrators):1,887
KDR:1.78788
Kill Difference:234
Playtime:14.220 hours
Usage:2%
Score:0.150m
Score/min:176
Accuracy (listed only):27.898%
HSR (listed only):30.455%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B**
Kills:713
Deaths:269
KDR:2.651
Accuracy:43.658% B**
HSR:15.147% C+
AF-23 Grinder
B*
Kills:639
Deaths:254
KDR:2.516
Accuracy:46.728% B*
HSR:17.214% C++
NS-10 Burster
B*
Kills:69
Deaths:34
KDR:2.029
Accuracy:35.585% B*
HSR:0% F
NS-10 Burster
B*
Kills:58
Deaths:34
KDR:1.706
Accuracy:35.233% B*
HSR:8.621% B*
NCM2 Falcon
A++
Kills:55
Deaths:29
KDR:1.897
Accuracy:44.656% B+
HSR:9.091% A++
Kills:1,534
Deaths (as MAX Suit):310
Deaths (to MAX Suits):580
KDR:4.94839
Kill Difference:1,224
Playtime:33.425 hours
Usage:5%
Score:0.914m
Score/min:456
Accuracy (listed only):41.172%
HSR (listed only):10.015%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:65
V. Kills:5 N/A
Deaths:4
KDR:16.250
Accuracy:50.398% C*
KPH:53.700 C+
VKPH:4.100 D--
Kills:65 (65 + 0)
Deaths:4
KDR:16.250
VKDR:1.250
Vehicle Kills:5
Kill Difference:61
Playtime:1.211 hours
Usage:0%
Score:0.024m
Score/min:334
Driving Accuracy:50.398%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B**
Kills:61
V. Kills:24 244%
Deaths:8
KDR:7.625
Accuracy:55.499% B**
KPH:32.100 B**
VKPH:12.600 B*
Kills:61 (61 + 0)
Deaths:8
KDR:7.625
VKDR:3
Vehicle Kills:24
Kill Difference:53
Playtime:1.900 hours
Usage:0%
Score:0.031m
Score/min:273
Driving Accuracy:55.499%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 2,8542,8251,2382.282B**0.0924.676%B*25.274%C**36.3BN/A11777.9h8.3B++33.8B+
LA1 Anchor 1,2531,2486381.956C+0.2323.962%C+27.885%B35.9CN/A9634.8h10C++41.6C*
Carnage AR 1,2491,2475872.124B++0.0724.126%C+16.921%C--26CN/A11248h11.3B*46.7B+
AF-19 Mercenary 1,2361,2175582.181A++0.0126.996%B**27.445%B**31.4B*N/A9838.8h9.7B*35.9B++
NC6S Gauss SAW S 1,1911,1885022.367B*0.1820.099%D27.189%B+29.6C--N/A11140.1h8.4B**41.8C**
EM6 1,2021,1847331.615C++0.5822.723%C++23.48%C+34.2C+N/A8634.6h10.8C**47.7C**
NS-15M1 1,1941,1765832.017B+0.1724.012%C**25%C**28.3CN/A6641.6h12.6C++52.7C**
EM1 1,1871,1745802.024B*0.1724.505%B+23.169%C*36.5C++N/A11332.2h11.8C*48B+
AC-X11 1,1941,1734932.379A+0.1927.664%B+33.248%A*33.1C**N/A12435.4h8.4B++30.4B+
GD-22S 1,1811,1715812.015B0.1824.455%C**24.082%C+38.9C++N/A11230.1h10.4B+42.3B+
Shrike 1,5629675541.745A++0.4569.032%A+1.344%D-39A24A++32224.8h5.7B+8.2B*
NS-15M AE 9799654072.371C++0.1826.882%C*28.29%C++32.8DN/A8129.4h12.6C46.7C++
GD-7F 7797653142.436A0.2525.317%C*27.451%A31.7C++N/A10524.1h11.4B++45.1B+
AF-23 Grinder 7137132692.651C++0.4643.658%B**15.147%C+37.5B+N/A15019h5.4B++12.4B**
AF-23 Grinder 6456392542.516C++0.3346.728%B*17.214%C++36.1C*N/A14117.7h6B+12.9B*
Reaper DMR 6045953461.72C++0.4723.251%C--25.882%C*29.8C+N/A8720h9B+38.8C++
MGR-L1 Promise 5805752812.046B+0.1425.903%B22.609%C33.2CN/A9217.3h12.5B+48.3B+
Razor GD-23 5465462582.116A0.0727.326%B+30.22%A++25.2C++N/A8121.7h9.6B*35.1B++
Frag Grenade 4524401440N/A437.8157.278%A+N/A550B15A20450.8h3.6C**6.2B++
NC9 A-Tross 2302291241.847B+0.3421.181%D-17.031%D--29CN/A1037.9h8.7B++41C++
AF-4A Bandit 202200892.247B*0.0623.877%C19%D30.8C+N/A1336.5h8.7B*36.6B+
NC1 Gauss Rifle 1951921341.433B0.7623.348%C++21.354%C++22.9C+N/A1458.4h10.6B*45.3B+
C-4 250186752.48B*0.2931.553%B**N/A88.6C*30.5C++10522.1h1.4C**4.4B++
Mauler S6 1831821181.542B+0.6539.483%C+17.033%B30.8C*N/A1185.9h3.9B*9.8B+
GR-22 1811801061.698B0.4923.08%C16.111%C-26.9CN/A1206.7h12.4B+53.5C**
NS-7B PDW 164164831.976B++0.2124.323%C+18.293%C+22.5CN/A637.3h13.5C**55.4C*
Gauss Rifle S 110110611.803B++0.3923.239%C27.273%B**23.4CN/A1014.7h10.3B+44.1C*
Blitz GD-10 110109641.703B*0.4924.527%C++18.349%C**23.2CN/A1774.7h13.2B+53.8B+
LA3 Desperado 108105951.105C**1.0926.576%C25.714%B**45.7B+1.3A++1402.3h7.1B*26.7B+
Spear Anti-Vehicle Phalanx Turret 133103425.75M++23.5646.477%B+6.796%A+46.8B+13.6D2832.2h6.7B+14.3B++
Anti-Vehicle Grenade 1111011101N/A98.8154.568%B+N/A505B+50D26300.2h4.4B++8B++
Rocklet Rifle 17095412.317M++0.1355.47%B1.053%C**43.2A34.1B*4692.2h30.2B++54.5B+
NC14 Bolt Driver 9494224.273A2.0838.594%B+71.277%C30.3B+N/A1463.1h2.4B+6.2B+
NS-11C 7675441.705B*0.4926.793%B+29.333%A++20.3CN/A813.7h16.4C61.2C*
NS-10 Burster 12069342.029A+0.1635.585%B*N/A6.9B*5.1B**12210h153.4C**431.1B+
L100 Python HESH 7065416.25B+14.0650.398%C*4.615%M+54.2C+4.2D--3331.2h2.9B+5.8B+
Titan-150 HEAT 856187.625B+5.4355.499%B**3.279%C*32.1B**12.6B*2731.9h5.4C+9.7B+
MGR-S1 Gladius 6059331.788B0.4025.473%C18.644%C-23.6C-N/A1602.5h9.8C**38.5C*
NS-10 Burster 10058341.706A0.4835.233%B*8.621%B*5.8C**4.2B+11210h182.3C--517.4C*
NCM2 Falcon 7755291.897B*0.2944.656%B+9.091%A++13.1C+5.2B1274.2h10.3C**23B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret01790.2h
Nano-Armor Kit3186,6484h
Nanite Revive Grenade03120.1h
Medical Kit551,4521.3h
Hoplon Anti-Aircraft Phalanx Tower0500h
Ammunition Package55750.3h
Medical Applicator154117,0966.7h
Recon Detection Device12820.4h

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