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Castellan Paragon Prax3d3sVS[2S1G] Prax3d3sVS
VS BR 61

KDR: 1.3

Score: 21.3m

Last Seen: Jul 5th, 2019 8:04 PM
- OFFLINE - 379.6 hour(s)

Prestige 1, Battle Rank 61 - Vanu Sovereignty on Connery - Outfit Leader of 2 Soldiers 1 Gun[2S1G] 2 Soldiers 1 Gun
VS outfit on Connery

Members: 1
Level Progress (to 62): 40%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS VX6-7 VX29 Polaris SVA-88 Ursa NS-15M2 Serpent VE92 Orion VS54 Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $311,499 MLG Score: 249
Fun Score: N/A
Cheeseburgers Flipped: 255TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.821%22.731%47333118117,9401.52395-0.221

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.114%-0.065C+0.286C*-0.897D--HEAD ++ (~12.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.90.223C++12.10.156C++45.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.12%2.413%53412103735931730.629005214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.59%-1.396D**0.761B++0.19

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
262.8-0.629D63.4-0.196C199.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.191%2.122%503121180112397240.646489110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.857%-1.825F--0.282C2.002

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
257.9-5.686T*57.2-3.574T*200.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.427%1.237%141512091,1329387881.20554143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.731%-0.256C-0.793D--0.029

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.20.521B+19.10.521B+38.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.654%19.388%141112139879300.123581

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.092C+0.938B*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.183C++4.60.055C+6.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
2 Soldiers 1 Gun[2S1G] 2 Soldiers 1 Gun
VS outfit on Connery

Members: 1
21.3m458.8%256 (15.4k)222 (13.3k)1.3024627,99921,4971.6792161 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121496516.58%15.679%26004:287

7% Combat Medic54% Engineer26% Heavy Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 29th, 2012 7:03 AMSep 1st, 2016 5:18 AMJul 19th, 2019 4:09 AM (2d) (PST)Jul 5th, 2019 4:11 PM (16d) (PST)Jul 5th, 2019 4:04 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4991273720.2910.2240.0461.5910.056249

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,9367,64722,2891713395313,293

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1602.8h/66.8d 8,099 4,390 9,436 153k 1,917 4,598 5,348 48m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C
Kills:1,234
Deaths:998
KDR:1.236
Accuracy:19.042% D-
HSR:21.232% C
SVA-88
C**
Kills:1,233
Deaths:1,005
KDR:1.227
Accuracy:19.994% D
HSR:27.656% C**
Ursa
C
Kills:1,197
Deaths:985
KDR:1.215
Accuracy:18.550% D
HSR:21.888% C
NS-15M2
C
Kills:1,184
Deaths:853
KDR:1.388
Accuracy:20.225% D
HSR:23.564% C
Orion VS54
C+
Kills:1,152
Deaths:958
KDR:1.203
Accuracy:17.777% D
HSR:24.479% C+
Betelgeuse 54-A
D-
Kills:469
Deaths:382
KDR:1.228
Accuracy:19.449% F
HSR:24.094% D-
Flare VE6
C**
Kills:312
Deaths:280
KDR:1.114
Accuracy:18.407% D
HSR:26.603% C**
Pulsar LSW
B+
Kills:188
Deaths:167
KDR:1.126
Accuracy:20.569% C-
HSR:27.660% B+
NS-15MP
D-
Kills:156
Deaths:120
KDR:1.300
Accuracy:20.550% D**
HSR:23.077% D-
NSX Naginata
B++
Kills:54
Deaths:58
KDR:0.931
Accuracy:16.185% D*
HSR:33.333% B++
Kills:7,179
Deaths (as Heavy Assault):5,806
Deaths (to Heavy Assaults):6,142
KDR:1.23648
Kill Difference:1,373
Playtime:423.925 hours
Usage:26%
Score:5.169m
Score/min:203
Accuracy (listed only):19.075%
HSR (listed only):25.359%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C++
Kills:1,697
Deaths:1,664
KDR:1.020
Accuracy:20.366% D-
HSR:21.980% C++
Serpent VE92
C+
Kills:1,166
Deaths:1,117
KDR:1.044
Accuracy:20.030% D
HSR:19.297% C+
Solstice VE3
B+
Kills:979
Deaths:864
KDR:1.133
Accuracy:22.061% C+
HSR:22.370% B+
Zenith VX-5
B
Kills:908
Deaths:740
KDR:1.227
Accuracy:21.405% D-
HSR:23.568% B
Pulsar C
B
Kills:864
Deaths:577
KDR:1.497
Accuracy:20.209% D-
HSR:25.347% B
Eidolon VE33
C-
Kills:826
Deaths:936
KDR:0.882
Accuracy:25.169% C-
HSR:22.155% C--
NS-11CP
D*
Kills:130
Deaths:128
KDR:1.016
Accuracy:22.875% D*
HSR:16.154% D*
Nova
B**
Kills:98
Deaths:102
KDR:0.961
Accuracy:42.654% C+
HSR:19.388% B**
VE-LR Obelisk
C++
Kills:88
Deaths:62
KDR:1.419
Accuracy:32.478% C++
HSR:21.591% D*
Kills:6,756
Deaths (as Engineer):6,190
Deaths (to Engineers):5,043
KDR:1.09144
Kill Difference:566
Playtime:872.922 hours
Usage:54%
Score:12.189m
Score/min:233
Accuracy (listed only):25.250%
HSR (listed only):21.317%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C
Kills:544
Deaths:491
KDR:1.108
Accuracy:21.645% D-
HSR:18.382% C
Nyx VX31
D
Kills:487
Deaths:337
KDR:1.445
Accuracy:28.249% D--
HSR:24.435% D
Artemis VX26
B+
Kills:382
Deaths:305
KDR:1.252
Accuracy:26.516% C+
HSR:26.702% B+
NS-30 Vandal
D
Kills:370
Deaths:270
KDR:1.370
Accuracy:28.081% D-
HSR:20.270% D
Spiker
C**
Kills:157
Deaths:222
KDR:0.707
Accuracy:27.589% C
HSR:22.930% C**
NS-AM7 Archer
B+
Kills:147
Deaths:219
KDR:0.671
Accuracy:50.150% D*
HSR:21.088% B+
MKV Suppressed
B*
Kills:145
Deaths:133
KDR:1.090
Accuracy:23.042% C--
HSR:24.828% B*
NS-61 Emissary
C+
Kills:145
Deaths:178
KDR:0.815
Accuracy:27.142% C+
HSR:15.862% C+
NS-357 Underboss
C+
Kills:72
Deaths:126
KDR:0.571
Accuracy:31.480% D
HSR:20.833% C+
Kills:2,449
Deaths (as Infiltrator):2,281
Deaths (to Infiltrators):3,415
KDR:1.07365
Kill Difference:168
Playtime:85.364 hours
Usage:5%
Score:0.881m
Score/min:172
Accuracy (listed only):29.322%
HSR (listed only):21.703%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C++
Kills:1,697
Deaths:1,664
KDR:1.020
Accuracy:20.366% D-
HSR:21.980% C++
Serpent VE92
C+
Kills:1,166
Deaths:1,117
KDR:1.044
Accuracy:20.030% D
HSR:19.297% C+
Solstice VE3
B+
Kills:979
Deaths:864
KDR:1.133
Accuracy:22.061% C+
HSR:22.370% B+
Zenith VX-5
B
Kills:908
Deaths:740
KDR:1.227
Accuracy:21.405% D-
HSR:23.568% B
Pulsar C
B
Kills:864
Deaths:577
KDR:1.497
Accuracy:20.209% D-
HSR:25.347% B
Eridani SX5
C
Kills:544
Deaths:491
KDR:1.108
Accuracy:21.645% D-
HSR:18.382% C
MKV Suppressed
B*
Kills:145
Deaths:133
KDR:1.090
Accuracy:23.042% C--
HSR:24.828% B*
NS-11CP
D*
Kills:130
Deaths:128
KDR:1.016
Accuracy:22.875% D*
HSR:16.154% D*
Nova
B**
Kills:98
Deaths:102
KDR:0.961
Accuracy:42.654% C+
HSR:19.388% B**
Kills:6,531
Deaths (as Light Assault):5,816
Deaths (to Light Assaults):3,452
KDR:1.12294
Kill Difference:715
Playtime:84.181 hours
Usage:5%
Score:1.030m
Score/min:204
Accuracy (listed only):23.810%
HSR (listed only):21.257%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C
Kills:544
Deaths:491
KDR:1.108
Accuracy:21.645% D-
HSR:18.382% C
Pulsar VS1
C
Kills:532
Deaths:471
KDR:1.130
Accuracy:22.144% C
HSR:16.917% D
Corvus VA55
C*
Kills:487
Deaths:488
KDR:0.998
Accuracy:20.463% D
HSR:24.641% C*
H-V45
B*
Kills:226
Deaths:216
KDR:1.046
Accuracy:19.457% D--
HSR:26.991% B*
Terminus VX-9
D--
Kills:163
Deaths:197
KDR:0.827
Accuracy:21.130% D--
HSR:19.018% D--
NS-11A
D
Kills:153
Deaths:151
KDR:1.013
Accuracy:20.963% D
HSR:13.072% D*
MKV Suppressed
B*
Kills:145
Deaths:133
KDR:1.090
Accuracy:23.042% C--
HSR:24.828% B*
Nova
B**
Kills:98
Deaths:102
KDR:0.961
Accuracy:42.654% C+
HSR:19.388% B**
CME
C-
Kills:93
Deaths:112
KDR:0.830
Accuracy:20.432% D*
HSR:19.355% C-
Kills:2,441
Deaths (as Combat Medic):2,361
Deaths (to Combat Medics):2,001
KDR:1.03388
Kill Difference:80
Playtime:104.222 hours
Usage:7%
Score:1.585m
Score/min:253
Accuracy (listed only):23.548%
HSR (listed only):20.288%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:167
Deaths:108
KDR:1.546
Accuracy:13.094% D**
HSR:19.761% C
Blueshift VM5
D--
Kills:162
Deaths:113
KDR:1.434
Accuracy:12.721% D**
HSR:15.432% D--
Comet VM2
D-
Kills:73
Deaths:80
KDR:0.913
Accuracy:35.108% D-
HSR:1.370% D**
Comet VM2
D--
Kills:56
Deaths:79
KDR:0.709
Accuracy:36.091% D--
HSR:1.786% D*
Kills:458
Deaths (as MAX Suit):190
Deaths (to MAX Suits):916
KDR:2.41053
Kill Difference:268
Playtime:31.991 hours
Usage:2%
Score:0.454m
Score/min:236
Accuracy (listed only):24.253%
HSR (listed only):9.587%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D-
Kills:113
V. Kills:16 N/A
Deaths:73
KDR:1.548
Accuracy:34.822% D
KPH:9.100 D*
VKPH:1.300 D-
Dual Photon Pods
C+
Kills:112
V. Kills:41 267%
Deaths:23
KDR:4.870
Accuracy:47.927% C-
KPH:47.100 D
VKPH:17.200 C+
Photon A2A Missile Pods
C
Kills:83
V. Kills:45 180%
Deaths:15
KDR:5.533
Accuracy:71.792% D--
KPH:41.900 C
VKPH:22.700 D
Saron Laser Cannon
D-
Kills:80
V. Kills:42 186%
Deaths:85
KDR:0.941
Accuracy:21.474% F
KPH:3.900 D-
VKPH:2 D*
Maelstrom Turbo Laser
D-
Kills:68
V. Kills:29 227%
Deaths:144
KDR:0.472
Accuracy:19.633% F-
KPH:4.600 D-
VKPH:2 D*
Kills:456 (261 + 0)
Deaths:340
KDR:1.341
VKDR:0.509
Vehicle Kills:173
Kill Difference:116
Playtime:52.188 hours
Usage:3%
Score:0.528m
Score/min:169
Piloting Accuracy:19.633%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:334
V. Kills:62 N/A
Deaths:39
KDR:8.564
Accuracy:37.210% D
KPH:42.100 C
VKPH:7.800 C+
C150 Dalton
D--
Kills:73
V. Kills:57 126%
Deaths:33
KDR:2.212
Accuracy:28.966% D--
KPH:13.700 D--
VKPH:10.700 D--
Kills:407 (0 + 407)
Deaths:72
KDR:5.653
VKDR:1.653
Vehicle Kills:119
Kill Difference:335
Playtime:13.256 hours
Usage:1%
Score:0.286m
Score/min:360
Piloting Accuracy:N/A%
Gunner Accuracy:28.966%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D-
Kills:310
V. Kills:263 117%
Deaths:79
KDR:3.924
Accuracy:21.389% D*
KPH:7.400 D--
VKPH:6.300 D-
L100 Python HEAT
C--
Kills:170
V. Kills:77 218%
Deaths:56
KDR:3.036
Accuracy:52.722% C++
KPH:20.800 D
VKPH:9.400 C--
L100 Python HESH
C++
Kills:111
V. Kills:34 317%
Deaths:27
KDR:4.111
Accuracy:45.161% C-
KPH:28.400 D-
VKPH:8.700 C++
Kills:591 (591 + 0)
Deaths:162
KDR:3.648
VKDR:2.309
Vehicle Kills:374
Kill Difference:429
Playtime:54.068 hours
Usage:3%
Score:0.409m
Score/min:126
Driving Accuracy:45.161%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D--
Kills:321
V. Kills:253 126%
Deaths:92
KDR:3.489
Accuracy:39.185% F-
KPH:13.500 D--
VKPH:10.600 D--
Saron HRB
D
Kills:236
V. Kills:89 262%
Deaths:56
KDR:4.214
Accuracy:25.787% F-
KPH:18.400 D
VKPH:7 D--
Supernova PC
D
Kills:219
V. Kills:89 243%
Deaths:70
KDR:3.129
Accuracy:36.990% D**
KPH:15.200 D
VKPH:6.200 D
E540 Halberd
C--
Kills:69
V. Kills:47 144%
Deaths:16
KDR:4.313
Accuracy:41.533% D-
KPH:19.500 D--
VKPH:13.300 C--
Aphelion VEX-4
D-
Kills:53
V. Kills:39 133%
Deaths:18
KDR:2.944
Accuracy:18.587% F--
KPH:14.200 D--
VKPH:10.500 D-
Kills:898 (540 + 358)
Deaths:252
KDR:3.563
VKDR:2.052
Vehicle Kills:517
Kill Difference:646
Playtime:58.287 hours
Usage:4%
Score:0.756m
Score/min:216
Driving Accuracy:36.990%
Gunner Accuracy:18.587%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D
Kills:424
V. Kills:217 194%
Deaths:77
KDR:5.506
Accuracy:46.809% D--
KPH:25 D
VKPH:12.800 D*
Aphelion VEX-4H
D--
Kills:160
V. Kills:105 151%
Deaths:30
KDR:5.333
Accuracy:35.805% D*
KPH:20.600 D--
VKPH:13.500 D*
G40-F Ranger
D--
Kills:66
V. Kills:34 189%
Deaths:10
KDR:6.600
Accuracy:26.235% D--
KPH:19.800 D*
VKPH:10.200 D**
Kills:650 (0 + 650)
Deaths:117
KDR:5.556
VKDR:3.043
Vehicle Kills:356
Kill Difference:533
Playtime:28.083 hours
Usage:2%
Score:0.379m
Score/min:225
Driving Accuracy:N/A%
Gunner Accuracy:26.235%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:69
V. Kills:11 N/A
Deaths:28
KDR:2.464
Accuracy:25.673% D**
KPH:14.300 D
VKPH:2.300 D**
Kills:69 (0 + 69)
Deaths:28
KDR:2.464
VKDR:0.393
Vehicle Kills:11
Kill Difference:41
Playtime:4.839 hours
Usage:0%
Score:0.037m
Score/min:127
Driving Accuracy:N/A%
Gunner Accuracy:25.673%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 1,7081,6971,6641.02C+0.2820.366%D-21.98%C++18.5C--N/A6991.7h12.5C*61.6C+
VX29 Polaris 1,2541,2349981.236C+0.0719.042%D-21.232%C24.8DN/A6149.8h11.9C**62.7C+
SVA-88 1,2591,2331,0051.227C0.0819.994%D27.656%C**26.2DN/A7247h11.6C*57.9C+
Ursa 1,2131,1979851.215C+0.0918.55%D21.888%C19.7DN/A5560.9h10.9C*58.6C+
NS-15M2 1,1931,1848531.388C+0.0920.225%D23.564%C30.7C-N/A7438.6h12.1C**59.9C+
Serpent VE92 1,1761,1661,1171.044C+0.2620.03%D19.297%C+16DN/A4372.7h13.6C+67.7C+
Orion VS54 1,1641,1529581.203C+0.1017.777%D24.479%C+25.5CN/A8645.1h11.5B+64.7C+
Solstice VE3 1,0109798641.133B+0.1722.061%C+22.37%B+14.1CN/A5369.2h14.9C*67.5C++
Zenith VX-5 9259087401.227C++0.0821.405%D-23.568%B19.5DN/A5046.5h13.3C+62C+
Tank Mine 1,5588922763.232B1.9322.332%D-N/A111.5C++83.3B++13138h1.7B+7.5D
Pulsar C 8768645771.497C++0.1920.209%D-25.347%B16.1DN/A6453.5h11.9C++58.7C+
Eidolon VE33 8518269360.882C+0.4225.169%C-22.155%C--12DN/A4568.7h11.7D46.4C
C-4 1,1326575671.159C+0.1422.544%DN/A69.2C50A+7379.5h2.3D**10.3D*
Eridani SX5 5485444911.108C+0.1921.645%D-18.382%C17.9DN/A5830.4h13.5C62.2C
Lasher X2 5385346000.89C+0.4121.402%D4.869%B+23.5CN/A8322.7h21.1C+98.5C+
Pulsar VS1 5335324711.13C*0.1722.144%C16.917%D20.1CN/A7726.5h12.7B++57.5B
Nyx VX31 4954873371.445C0.1428.249%D--24.435%D21.5DN/A6422.7h6.2C21.9C--
Corvus VA55 4974874880.998C+0.3020.463%D24.641%C*21.3CN/A5222.9h11.3B+55.4C+
MANA Anti-Vehicle Turret 1,0484822112.284B0.9848.933%D3.734%C*4820A**5660M**21759550.1h11.8C+24.1C
Betelgeuse 54-A 4794693821.228C-0.0719.449%F24.094%D-30.1D--N/A8915.6h11.9D61.4D*
Saron HRB-H 641424775.506C++4.2046.809%D--N/A24.9D12.8D*21317h21.7B+46.3C++
Artemis VX26 3873823051.252C+0.0526.516%C+26.702%B+29.4C+N/A9413h11.4B43C**
Proximity Mine 377377517.392B**6.0938.398%C-N/A125.7C++N/A3783h2C5.2C
NS-30 Vandal 3743702701.37C+0.0728.081%D-20.27%D24.8DN/A6814.9h6.3C22.4C
L105 Zephyr 396334398.564C+7.2637.21%DN/A42.3C7.8C+2027.9h6.5C*17.4C+
Supernova FPC 574321923.489C2.1939.185%F-1.869%C13.4D*10.6D--22123.9h6.2C15.9D**
Flare VE6 3183122801.114C0.1918.407%D26.603%C**24.8DN/A7712.6h11C+60C+
Skyguard 573310793.924B+2.6221.389%D*2.581%B+7.4D--6.3D-11342h137.4C642.3D--
Saron HRB 325236564.214C+2.9125.787%F-N/A18.4D7D--23612.8h18.5B+71.7D-
H-V45 2282262161.046C+0.2619.457%D--26.991%B*21.5C-N/A6210.5h13.4C++68.7C
Spear Anti-Vehicle Phalanx Turret 3452231713.118B*11.8245.08%C+2.691%D42.1C*23C++4035.3h8.7C*19.3C**
Supernova PC 308219703.129C1.8336.99%D**N/A15.2D6.2D17214.4h4.8B13C
Pulsar LSW 1931881671.126C0.1820.569%C-27.66%B+25.8DN/A927.3h12.4C++60.4C+
L100 Python HEAT 247170563.036C1.7352.722%C++1.765%C--20.7D9.4C--1568.2h7.4C-14C+
Blueshift VM5 1731671081.546C0.2413.094%D**19.761%C23.2DN/A757.2h14B++106.7C
Terminus VX-9 1651631970.827C0.4821.13%D--19.018%D--19.4D-N/A658.4h14.1C--66.5D
Blueshift VM5 1641621131.434C0.1312.721%D**15.432%D--21DN/A667.7h13B*102.5C
Aphelion VEX-4H 265160305.333C+4.0335.805%D*2.5%C20.5D*13.5D*2437.8h63.9C+178.6C--
Spiker 1571572220.707C0.6027.589%C22.93%C**34.1C+N/A874.6h7.3B+26.6B+
NS-15MP 1591561201.3C-0.0020.55%D**23.077%D-25.2D*N/A666.2h12.3D60D-
NS-11A 1541531511.013C+0.2920.963%D13.072%D*21.3C--N/A637.2h11.7B++55.9C*
NS-AM7 Archer 2031472190.671B+0.6350.15%D*21.088%B+4.2D1.6D3035.2h22.8C+45.4C
MKV Suppressed 1451451331.09C++0.2123.042%C--24.828%B*23.8CN/A766.1h14.1C*61.2C++
NS-61 Emissary 1461451780.815C+0.4927.142%C+15.862%C+32.2C**N/A1074.5h10.9B+40.2B+
NS-11CP 1321301281.016D0.2922.875%D*16.154%D*14.1D--N/A409.2h13.7C-59.8D
Hades VSH4 2861241670.743B0.5673.798%B++N/A12C15.7C++17910.3h13.5D**18.3D--
Lancer VS22 3141223210.38C--0.9258.295%C-N/A5.4D--8.4D-11722.8h71.1F-121.9F-
Nemesis VSH9 2491211390.871B0.4361.938%C+N/A7.9C-8.3C+17615.4h11.6D**18.8D*
Light PPA 129113731.548C0.2534.822%DN/A9D*1.3D-19212.5h29.3D*84D*
Dual Photon Pods 153112234.87C+3.5747.927%C-2.679%A*46.7D17.1C+5182.4h31.8D-66.3D
L100 Python HESH 145111274.111D2.8145.161%C-N/A28.5D-8.7C++2093.9h4.5C-10.1D
A30 Walker 189110711.549C+0.2520.005%DN/A1100U790U7076300.1h171C854.8C
NS Decimator 2321061580.671C-0.6359.549%C+N/A16.8D*20B+2466.3h10T-16.7F*
Nova 98981020.961C0.3442.654%C+19.388%B**33.8C+N/A1102.9h4.6C++10.8C++
CME 94931120.83C--0.4720.432%D*19.355%C-12.7D--N/A397.3h15.8C--77.3D-
Sticky Grenade 9190190N/A88.7035.601%F-N/A300D**3.3D--9650.3h4.2F-11.9F--
VE-LR Obelisk 8988621.419C+0.1232.478%C++21.591%D*22.6C-N/A513.9h7.2C+22.1C++
Frag Grenade 8383183N/A81.7035.314%D**N/A415CN/A17510.2h3.8C++10.7C
Photon A2A Missile Pods 12883155.533C*4.2371.792%D--N/A41.5C22.5D3932h6.5B**9B*
Saron Laser Cannon 12280850.941C0.3621.474%F1.25%D3.9D-2D*15420.7h124.6C*580.4C
Comet VM2 14873800.913C++0.3935.108%D-1.37%D**6.3D-6.5B**9711.6h40.5D**115.3D**
C150 Dalton 13073332.212C--0.9128.966%D--N/A13.8D--10.8D--5955.3h5.2C-17.9D--
NS-357 Underboss 74721260.571C-0.7331.48%D20.833%C+20DN/A633.6h4.2C++13.2C+
M20 Basilisk 8069282.464C1.1625.673%D**5.797%C+14.4D2.3D**1274.8h79.1B+307.9C
E540 Halberd 11669164.313C3.0141.533%D-1.449%D19.7D--13.4C--2703.5h6.8D16.3D-
Maelstrom Turbo Laser 97681440.472C-0.8319.633%F-5.882%A*4.6D-2D*8214.7h100.1C*510C-
G40-F Ranger 10066106.6C-5.3026.235%D--N/A20D*10.3D**2473.3h79C301D
The Slasher 75658,2510.008D-1.2938.579%B3.077%D-0.1C--N/A0460.6h3.5D**9.1C+
Force-Blade 74639,2470.007C--1.3044.651%AN/A0.1DN/A1528.2h6.1F--13.7C+
M20 Drake 11262391.59D--0.2925.454%D--N/A620U500U3748900.1h135.9F--533.9F-
Comet VM2 11656790.709C0.5936.091%D--1.786%D*5.4D--5.8B+8510.4h55.9F-154.8F--
Aspis Anti-Aircraft Phalanx Turret 11855115B+3.7020.883%D1.818%C11.7C++13.4B+2644.7h135.2B+647.3C++
NSX Naginata 5554580.931C0.3716.185%D*33.333%B++16.9D--N/A503.2h17.5D*108.4D--
Aphelion VEX-4 9253182.944C1.6418.587%F--N/A14.3D--10.5D-2393.7h65.8C+354.1F-
Hunter QCX 5353471.128B++0.1740%C+60.377%A*6.7DN/A227.9h3.2B+7.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41,4201.1h
Anti-Vehicle MANA Turret292,7445.4h
Nano-Armor Kit293558,79533.6h
AE Nano-Armor Kit76121,9658.2h
AE Medical Applicator2413,1091h
Nanite Revive Grenade08970.3h
Nanite Healing Grenade0720h
Medical Applicator14286,7055.9h
Spitfire Auto-Turret39120.9h
Restoration Kit81390.3h
Motion Spotter19180.6h
Shield Recharging Field79420.3h
Smoke Grenade04200.1h
Ammunition Package483,3871.5h
Anti-Infantry MANA Turret1760.2h
Nano-Repair Grenade03860.1h
Recon Detection Device56221.1h

Check the help document for the dictionary if you want to learn more about words used here.


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