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Signifer Paragon Prax3d3sVS[2S1G] Prax3d3sVS
VS BR 58

KDR: 1.3

Score: 20.9m

Last Seen: Feb 20th, 2019 12:19 AM
- OFFLINE - 48.4 hour(s)

Prestige 1, Battle Rank 58 - Vanu Sovereignty on Connery - Outfit Leader of 2 Soldiers 1 Gun[2S1G] 2 Soldiers 1 Gun
VS outfit on Connery

Members: 2
Level Progress (to 59): 28%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS VX6-7 VX29 Polaris SVA-88 Ursa NS-15M2 Serpent VE92 Orion VS54 Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $308,997 MLG Score: 247
Fun Score: N/A
Cheeseburgers Flipped: 253TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.823%22.741%4743398917,9061.52677-0.229

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.174%-0.049C+0.316C*-0.958D--HEAD ++ (~12.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.80.227C++120.157C++45.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.206%2.439%54410183695761670.639515220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.567%-1.39D**0.769B++0.179

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
259.5-0.611D62.8-0.186C196.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.188%2.133%503101979712267190.649552111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.859%-1.823F--0.309C2.016

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
259.2-5.706T*57.5-3.588T*201.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.11%1.196%135510171,0879316981.16756156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.726%-0.283C-0.804D--0.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.20.509B+19.30.511B+38.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.337%19.149%135110219478300.119898

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.159C++0.919B*-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.184C++4.70.038C+6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
2 Soldiers 1 Gun[2S1G] 2 Soldiers 1 Gun
VS outfit on Connery

Members: 2
20.9m454%255 (15.3k)221 (13.3k)1.2976527,71421,3571.6646158 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102296116.481%15.804%26004:277

7% Combat Medic54% Engineer27% Heavy Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 29th, 2012 7:03 AMSep 1st, 2016 5:18 AMFeb 20th, 2019 9:05 AM (1d) (PST)Feb 19th, 2019 9:38 PM (2d) (PST)Feb 19th, 2019 8:19 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4981293690.2920.2250.0461.5790.055247

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,9057,72522,1801814395313,247

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1579.5h/65.8d 7,837 4,380 9,338 149.6k 1,906 4,568 5,238 47.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C
Kills:1,234
Deaths:998
KDR:1.236
Accuracy:19.042% D
HSR:21.232% C
SVA-88
B
Kills:1,233
Deaths:1,005
KDR:1.227
Accuracy:19.994% D
HSR:27.656% B
Ursa
C
Kills:1,197
Deaths:985
KDR:1.215
Accuracy:18.550% D
HSR:21.888% C
NS-15M2
C
Kills:1,184
Deaths:853
KDR:1.388
Accuracy:20.225% D
HSR:23.564% C
Orion VS54
C+
Kills:1,152
Deaths:958
KDR:1.203
Accuracy:17.777% D
HSR:24.479% C+
Lasher X2
B+
Kills:534
Deaths:600
KDR:0.890
Accuracy:21.402% D
HSR:4.869% B+
Betelgeuse 54-A
D-
Kills:469
Deaths:382
KDR:1.228
Accuracy:19.449% F
HSR:24.094% D-
Flare VE6
B
Kills:312
Deaths:280
KDR:1.114
Accuracy:18.407% D
HSR:26.603% B
Pulsar LSW
B+
Kills:188
Deaths:166
KDR:1.133
Accuracy:20.524% C-
HSR:27.660% B+
NS-15MP
D
Kills:156
Deaths:120
KDR:1.300
Accuracy:20.550% D**
HSR:23.077% D
NSX Naginata
B*
Kills:52
Deaths:52
KDR:1
Accuracy:15.889% D*
HSR:34.615% B*
Kills:7,711
Deaths (as Heavy Assault):6,399
Deaths (to Heavy Assaults):6,117
KDR:1.20503
Kill Difference:1,312
Playtime:423.104 hours
Usage:27%
Score:5.163m
Score/min:203
Accuracy (listed only):19.255%
HSR (listed only):23.612%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C*
Kills:1,697
Deaths:1,664
KDR:1.020
Accuracy:20.366% D
HSR:21.980% C*
Serpent VE92
C+
Kills:1,166
Deaths:1,117
KDR:1.044
Accuracy:20.030% D
HSR:19.297% C+
Solstice VE3
B+
Kills:979
Deaths:863
KDR:1.134
Accuracy:22.067% C+
HSR:22.370% B+
Zenith VX-5
B
Kills:894
Deaths:717
KDR:1.247
Accuracy:21.460% D
HSR:23.490% B
Pulsar C
B+
Kills:864
Deaths:577
KDR:1.497
Accuracy:20.211% D
HSR:25.347% B+
Eidolon VE33
C-
Kills:826
Deaths:936
KDR:0.882
Accuracy:25.169% C-
HSR:22.155% C--
NS-11CP
D--
Kills:130
Deaths:128
KDR:1.016
Accuracy:22.875% D*
HSR:16.154% D--
Nova
B*
Kills:94
Deaths:98
KDR:0.959
Accuracy:43.337% C+
HSR:19.149% B*
VE-LR Obelisk
C**
Kills:84
Deaths:60
KDR:1.400
Accuracy:34.161% C**
HSR:22.619% D--
Kills:6,734
Deaths (as Engineer):6,160
Deaths (to Engineers):4,997
KDR:1.09318
Kill Difference:574
Playtime:853.291 hours
Usage:54%
Score:11.845m
Score/min:231
Accuracy (listed only):25.519%
HSR (listed only):21.396%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C+
Kills:544
Deaths:491
KDR:1.108
Accuracy:21.645% D-
HSR:18.382% C+
Nyx VX31
C--
Kills:485
Deaths:335
KDR:1.448
Accuracy:28.224% D--
HSR:24.536% C--
Artemis VX26
B+
Kills:378
Deaths:300
KDR:1.260
Accuracy:26.505% C+
HSR:26.720% B+
NS-30 Vandal
D
Kills:370
Deaths:270
KDR:1.370
Accuracy:28.081% D
HSR:20.270% D
Spiker
C**
Kills:157
Deaths:222
KDR:0.707
Accuracy:27.775% C
HSR:22.930% C**
NS-AM7 Archer
B+
Kills:147
Deaths:207
KDR:0.710
Accuracy:50.302% D*
HSR:21.088% B+
MKV Suppressed
B*
Kills:145
Deaths:133
KDR:1.090
Accuracy:23.042% C--
HSR:24.828% B*
NS-61 Emissary
C+
Kills:144
Deaths:177
KDR:0.814
Accuracy:27.121% C+
HSR:15.972% C+
NS-357 Underboss
C+
Kills:72
Deaths:126
KDR:0.571
Accuracy:31.480% D
HSR:20.833% C+
Kills:2,442
Deaths (as Infiltrator):2,261
Deaths (to Infiltrators):3,400
KDR:1.08005
Kill Difference:181
Playtime:84.885 hours
Usage:5%
Score:0.878m
Score/min:172
Accuracy (listed only):29.353%
HSR (listed only):21.729%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C*
Kills:1,697
Deaths:1,664
KDR:1.020
Accuracy:20.366% D
HSR:21.980% C*
Serpent VE92
C+
Kills:1,166
Deaths:1,117
KDR:1.044
Accuracy:20.030% D
HSR:19.297% C+
Solstice VE3
B+
Kills:979
Deaths:863
KDR:1.134
Accuracy:22.067% C+
HSR:22.370% B+
Zenith VX-5
B
Kills:894
Deaths:717
KDR:1.247
Accuracy:21.460% D
HSR:23.490% B
Pulsar C
B+
Kills:864
Deaths:577
KDR:1.497
Accuracy:20.211% D
HSR:25.347% B+
Eridani SX5
C+
Kills:544
Deaths:491
KDR:1.108
Accuracy:21.645% D-
HSR:18.382% C+
MKV Suppressed
B*
Kills:145
Deaths:133
KDR:1.090
Accuracy:23.042% C--
HSR:24.828% B*
NS-11CP
D--
Kills:130
Deaths:128
KDR:1.016
Accuracy:22.875% D*
HSR:16.154% D--
Nova
B*
Kills:94
Deaths:98
KDR:0.959
Accuracy:43.337% C+
HSR:19.149% B*
Kills:6,513
Deaths (as Light Assault):5,788
Deaths (to Light Assaults):3,431
KDR:1.12526
Kill Difference:725
Playtime:82.763 hours
Usage:5%
Score:1.007m
Score/min:203
Accuracy (listed only):23.892%
HSR (listed only):21.222%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C+
Kills:544
Deaths:491
KDR:1.108
Accuracy:21.645% D-
HSR:18.382% C+
Pulsar VS1
C
Kills:532
Deaths:471
KDR:1.130
Accuracy:22.144% C
HSR:16.917% C--
Corvus VA55
C**
Kills:487
Deaths:488
KDR:0.998
Accuracy:20.463% D
HSR:24.641% C**
H-V45
B*
Kills:219
Deaths:203
KDR:1.079
Accuracy:19.413% D--
HSR:27.397% B*
Terminus VX-9
D-
Kills:163
Deaths:197
KDR:0.827
Accuracy:21.130% D--
HSR:19.018% D-
NS-11A
D
Kills:153
Deaths:151
KDR:1.013
Accuracy:20.963% D
HSR:13.072% D*
MKV Suppressed
B*
Kills:145
Deaths:133
KDR:1.090
Accuracy:23.042% C--
HSR:24.828% B*
Nova
B*
Kills:94
Deaths:98
KDR:0.959
Accuracy:43.337% C+
HSR:19.149% B*
CME
C-
Kills:93
Deaths:112
KDR:0.830
Accuracy:20.432% D*
HSR:19.355% C-
Kills:2,430
Deaths (as Combat Medic):2,344
Deaths (to Combat Medics):1,998
KDR:1.03669
Kill Difference:86
Playtime:103.577 hours
Usage:7%
Score:1.582m
Score/min:255
Accuracy (listed only):23.619%
HSR (listed only):20.307%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:162
Deaths:101
KDR:1.604
Accuracy:13.102% D**
HSR:19.753% C
Blueshift VM5
D--
Kills:156
Deaths:106
KDR:1.472
Accuracy:12.747% D**
HSR:15.385% D--
Comet VM2
D-
Kills:73
Deaths:80
KDR:0.913
Accuracy:35.108% D-
HSR:1.370% D**
Comet VM2
D--
Kills:56
Deaths:79
KDR:0.709
Accuracy:36.091% D--
HSR:1.786% D*
Kills:447
Deaths (as MAX Suit):183
Deaths (to MAX Suits):911
KDR:2.44262
Kill Difference:264
Playtime:31.726 hours
Usage:2%
Score:0.448m
Score/min:235
Accuracy (listed only):24.262%
HSR (listed only):9.573%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D--
Kills:113
V. Kills:16 N/A
Deaths:73
KDR:1.548
Accuracy:34.666% D-
KPH:9.200 D*
VKPH:1.300 D--
Dual Photon Pods
C+
Kills:112
V. Kills:41 267%
Deaths:23
KDR:4.870
Accuracy:47.940% C-
KPH:47.100 C--
VKPH:17.200 C+
Saron Laser Cannon
D-
Kills:76
V. Kills:40 185%
Deaths:84
KDR:0.905
Accuracy:21.621% F
KPH:3.700 D-
VKPH:2 D*
Photon A2A Missile Pods
C+
Kills:74
V. Kills:41 176%
Deaths:14
KDR:5.286
Accuracy:72.961% D*
KPH:43.400 C+
VKPH:24.100 D
Maelstrom Turbo Laser
D-
Kills:68
V. Kills:29 227%
Deaths:144
KDR:0.472
Accuracy:19.633% F-
KPH:4.600 D-
VKPH:2 D*
Kills:443 (257 + 0)
Deaths:338
KDR:1.311
VKDR:0.494
Vehicle Kills:167
Kill Difference:105
Playtime:51.330 hours
Usage:3%
Score:0.517m
Score/min:168
Piloting Accuracy:19.633%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:334
V. Kills:62 N/A
Deaths:39
KDR:8.564
Accuracy:37.210% D
KPH:42.100 C
VKPH:7.800 C+
C150 Dalton
D--
Kills:73
V. Kills:57 126%
Deaths:33
KDR:2.212
Accuracy:28.966% D-
KPH:13.700 D--
VKPH:10.700 D--
Kills:407 (0 + 407)
Deaths:72
KDR:5.653
VKDR:1.653
Vehicle Kills:119
Kill Difference:335
Playtime:13.256 hours
Usage:1%
Score:0.286m
Score/min:360
Piloting Accuracy:N/A%
Gunner Accuracy:28.966%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D-
Kills:310
V. Kills:263 117%
Deaths:79
KDR:3.924
Accuracy:21.389% D*
KPH:7.400 D--
VKPH:6.300 D-
L100 Python HEAT
C-
Kills:170
V. Kills:77 218%
Deaths:56
KDR:3.036
Accuracy:52.722% C++
KPH:20.800 D
VKPH:9.400 C-
L100 Python HESH
C*
Kills:111
V. Kills:34 317%
Deaths:27
KDR:4.111
Accuracy:45.161% C-
KPH:28.400 D--
VKPH:8.700 C*
Kills:591 (591 + 0)
Deaths:162
KDR:3.648
VKDR:2.309
Vehicle Kills:374
Kill Difference:429
Playtime:54.068 hours
Usage:3%
Score:0.405m
Score/min:125
Driving Accuracy:45.161%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D-
Kills:317
V. Kills:252 125%
Deaths:92
KDR:3.446
Accuracy:39.253% F
KPH:13.500 D--
VKPH:10.700 D-
Saron HRB
D
Kills:231
V. Kills:87 263%
Deaths:56
KDR:4.125
Accuracy:25.699% F-
KPH:18.200 D
VKPH:6.800 D*
Supernova PC
D
Kills:219
V. Kills:89 243%
Deaths:70
KDR:3.129
Accuracy:36.990% D*
KPH:15.200 D
VKPH:6.200 D
E540 Halberd
C--
Kills:69
V. Kills:47 144%
Deaths:16
KDR:4.313
Accuracy:41.533% D-
KPH:19.500 D--
VKPH:13.300 C--
Aphelion VEX-4
D--
Kills:53
V. Kills:39 133%
Deaths:18
KDR:2.944
Accuracy:18.587% F--
KPH:14.200 D--
VKPH:10.500 D--
Kills:889 (536 + 353)
Deaths:252
KDR:3.528
VKDR:2.040
Vehicle Kills:514
Kill Difference:637
Playtime:57.894 hours
Usage:4%
Score:0.749m
Score/min:216
Driving Accuracy:36.990%
Gunner Accuracy:18.587%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D
Kills:385
V. Kills:196 195%
Deaths:72
KDR:5.347
Accuracy:46.710% D--
KPH:24.300 D
VKPH:12.400 D*
Aphelion VEX-4H
D--
Kills:160
V. Kills:105 151%
Deaths:30
KDR:5.333
Accuracy:35.805% D*
KPH:20.600 D--
VKPH:13.500 D*
Kills:545 (0 + 545)
Deaths:102
KDR:5.343
VKDR:2.951
Vehicle Kills:301
Kill Difference:443
Playtime:23.616 hours
Usage:1%
Score:0.300m
Score/min:212
Driving Accuracy:N/A%
Gunner Accuracy:35.805%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C--
Kills:68
V. Kills:11 N/A
Deaths:28
KDR:2.429
Accuracy:25.678% D**
KPH:14.100 C--
VKPH:2.300 D**
Kills:68 (0 + 68)
Deaths:28
KDR:2.429
VKDR:0.393
Vehicle Kills:11
Kill Difference:40
Playtime:4.829 hours
Usage:0%
Score:0.036m
Score/min:126
Driving Accuracy:N/A%
Gunner Accuracy:25.678%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 1,7081,6971,6641.02C+0.2820.366%D21.98%C*18.5C--N/A6991.7h12.5C*61.6C+
VX29 Polaris 1,2541,2349981.236C+0.0619.042%D21.232%C24.8DN/A6149.8h11.9C**62.7C+
SVA-88 1,2591,2331,0051.227C0.0719.994%D27.656%B26.2DN/A7247h11.6C*57.9C+
Ursa 1,2131,1979851.215C+0.0818.55%D21.888%C19.7DN/A5560.9h10.9C**58.6C+
NS-15M2 1,1931,1848531.388C+0.0920.225%D23.564%C30.7CN/A7438.6h12.1C**59.9C+
Serpent VE92 1,1761,1661,1171.044C+0.2520.03%D19.297%C+16DN/A4372.7h13.6C++67.7C+
Orion VS54 1,1641,1529581.203C+0.0917.777%D24.479%C+25.5CN/A8545.1h11.5B+64.7C++
Solstice VE3 1,0109798631.134B+0.1622.067%C+22.37%B+14.2CN/A5369h14.9C**67.5C++
Zenith VX-5 9118947171.247C++0.0521.46%D23.49%B19.8C--N/A5145.1h13.2C++61.3C+
Tank Mine 1,5508862763.21B1.9122.288%D-N/A110.8C++83B++13108h1.7B+7.5C--
Pulsar C 8768645771.497C*0.2020.211%D25.347%B+16.1C--N/A6453.5h11.8C*58.6C+
Eidolon VE33 8518269360.882C+0.4225.169%C-22.155%C--12DN/A4568.7h11.7D46.4C
C-4 1,1246525651.154C+0.1422.55%C--N/A68.6C49.7A+7379.5h2.3D*10.4D*
Eridani SX5 5485444911.108C+0.1921.645%D-18.382%C+17.9DN/A5830.4h13.5C+62.2C
Lasher X2 5385346000.89C+0.4121.402%D4.869%B+23.5CN/A8322.7h21.1C+98.5C+
Pulsar VS1 5335324711.13C*0.1722.144%C16.917%C--20.1CN/A7726.5h12.7B++57.5B+
Corvus VA55 4974874880.998C+0.3020.463%D24.641%C**21.3CN/A5222.9h11.3B+55.4C+
Nyx VX31 4934853351.448C0.1528.224%D--24.536%C--21.4DN/A6422.7h6.2C21.9C-
MANA Anti-Vehicle Turret 1,0484822112.284C+0.9948.933%D--3.734%B+4820B+5660A21746800.1h11.8C*24.1C+
Betelgeuse 54-A 4794693821.228C-0.0719.449%F24.094%D-30.1D--N/A8815.6h11.9D61.4D*
Saron HRB-H 581385725.347C++4.0546.71%D--N/A24.4D12.4D*19915.8h22.2B+47.6C++
Artemis VX26 3833783001.26C+0.0426.505%C+26.72%B+29.5C+N/A9512.8h11.4B43.1C**
Proximity Mine 376376517.373B**6.0838.39%C-N/A125.3C++N/A3783h2C5.2C
NS-30 Vandal 3743702701.37C+0.0728.081%D20.27%D24.8DN/A6814.9h6.3C22.4C
L105 Zephyr 396334398.564C+7.2737.21%DN/A42.3C7.8C+2027.9h6.5C++17.4C+
Supernova FPC 569317923.446C2.1539.253%F1.893%C13.4D--10.7D-22023.6h6.3C16D*
Flare VE6 3183122801.114C0.1818.407%D26.603%B24.8DN/A7712.6h11C++60C+
Skyguard 573310793.924B+2.6321.389%D*2.581%B+7.4D--6.3D-11242h137.4C+642.3D-
Saron HRB 318231564.125C+2.8325.699%F-N/A18.2D6.9D--23612.7h18.7B+72.9D-
Supernova PC 308219703.129C1.8336.99%D*N/A15.2D6.2D17114.4h4.8B+13C
H-V45 2212192031.079C+0.2219.413%D--27.397%B*21.9CN/A6410h13C*67C
Spear Anti-Vehicle Phalanx Turret 3392191712.882B*11.5845.04%C++2.74%D41.3C*22.6C++4015.3h8.8C*19.6B
Pulsar LSW 1931881661.133C0.1620.524%C-27.66%B+25.8DN/A927.3h12.3C++60.1C++
L100 Python HEAT 247170563.036C1.7452.722%C++1.765%D20.7D9.4C-1548.2h7.4C14C+
Terminus VX-9 1651631970.827C-0.4721.13%D--19.018%D-19.4DN/A658.4h14.1C--66.5D
Blueshift VM5 1681621011.604C0.3113.102%D**19.753%C22.8DN/A757.1h14B++106.7C
Aphelion VEX-4H 265160305.333C++4.0435.805%D*2.5%C20.5D--13.5D*2377.8h63.9C+178.6C
Spiker 1571572220.707C0.5927.775%C22.93%C**34.1C+N/A884.6h7.3B+26.4B+
Blueshift VM5 1581561061.472C0.1712.747%D**15.385%D--20.8DN/A677.5h13.1B*103C+
NS-15MP 1591561201.3C--0.0020.55%D**23.077%D25.2D--N/A666.2h12.3C--60D
NS-11A 1541531511.013C+0.2820.963%D13.072%D*21.3C-N/A637.2h11.7B++55.9C*
NS-AM7 Archer 2031472070.71B+0.5950.302%D*21.088%B+4.5C--1.7D3332.5h22.7C+45.1C
MKV Suppressed 1451451331.09C+0.2123.042%C--24.828%B*23.8CN/A766.1h14.1C++61.2C++
NS-61 Emissary 1451441770.814C++0.4827.121%C+15.972%C+32BN/A1074.5h10.9B+40.4B+
NS-11CP 1321301281.016C--0.2822.875%D*16.154%D--14.1D--N/A409.2h13.7C59.8D
Hades VSH4 2861241670.743B+0.5573.798%B*N/A12C15.7C**17910.3h13.5D**18.3D--
Lancer VS22 3141223210.38C--0.9258.295%C-N/A5.4D--8.4D-11722.8h71.1F121.9F
Nemesis VSH9 2491211390.871B0.4361.938%C+N/A7.9C--8.3C17615.4h11.6D**18.8D*
Light PPA 129113731.548C-0.2534.666%D-N/A9.3D*1.3D--19512.2h28.5D*82.1D*
Dual Photon Pods 153112234.87C+3.5747.94%C-2.679%A*46.7C--17.1C+5162.4h31.8D66.3D
L100 Python HESH 145111274.111D2.8145.161%C-N/A28.5D--8.7C*2043.9h4.5D10.1D
NS Decimator 2321061580.671C-0.6359.549%C+N/A16.8D--20B+2446.3h10T-16.7F*
Nova 9494980.959C0.3443.337%C+19.149%B*33.6C+N/A1112.8h4.7C+10.8C++
CME 94931120.83C-0.4720.432%D*19.355%C-12.7D-N/A387.3h15.8D77.3D
Sticky Grenade 9190190N/A88.7035.701%F-N/A300D*3.3D--9700.3h4.2F11.9F-
VE-LR Obelisk 8584601.4C+0.1034.161%C**22.619%D--24CN/A543.5h7.4C+21.6C*
Frag Grenade 8383183N/A81.7035.314%D*N/A415CN/A17510.2h3.8C++10.7C
Saron Laser Cannon 11676840.905C0.3921.621%F1.316%D3.7D-2D*15420.3h126.3C**584C
Photon A2A Missile Pods 11574145.286C*3.9972.961%D*N/A43.5C+24.1D3981.7h6.9B*9.4B++
Comet VM2 14873800.913C++0.3835.108%D-1.37%D**6.3D-6.5B**9711.6h40.5F115.3D**
C150 Dalton 13073332.212D0.9128.966%D-N/A13.8D--10.8D--5945.3h5.2C17.9D--
NS-357 Underboss 74721260.571C-0.7331.48%D20.833%C+20DN/A633.6h4.2C++13.2C+
E540 Halberd 11669164.313C3.0241.533%D-1.449%D19.7D--13.4C--2643.5h6.8D16.3D-
Maelstrom Turbo Laser 97681440.472C0.8319.633%F-5.882%A*4.6D-2D*8114.7h100.1C**510C
M20 Basilisk 7968282.429C+1.1325.678%D**5.882%C+14.2C--2.3D**1264.8h80.1B+311.8C+
The Slasher 75658,2320.008D-1.2938.776%B3.077%D-0.1C--N/A0459.5h3.5D*9C+
Force-Blade 74639,2470.007C--1.2944.651%AN/A0.1DN/A1528.1h6.1F*13.7C+
Comet VM2 11656790.709C0.5936.091%D--1.786%D*5.4D--5.8B+8510.4h55.9F-154.8F--
Aspis Anti-Aircraft Phalanx Turret 11855115B++3.7020.883%D1.818%C11.7C*13.4B+2634.7h135.2B+647.3C++
Hunter QCX 5353471.128B++0.1740%C+60.377%A*6.7DN/A227.9h3.2B+7.9B+
Aphelion VEX-4 9253182.944C1.6518.587%F--N/A14.3D--10.5D--2393.7h65.8C+354.1F-
NSX Naginata 5252521C0.3015.889%D*34.615%B*18.6D-N/A562.8h17D--106.8D-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret292,7445.4h
Nanite Revive Grenade08880.3h
Nanite Healing Grenade0720h
Motion Spotter19160.6h
Nano-Armor Kit291556,77933.4h
Medical Applicator14286,7055.9h
Spawn Beacon41,4011.1h
AE Medical Applicator2312,9461h
AE Nano-Armor Kit70105,7717.1h
Spitfire Auto-Turret38660.8h
Restoration Kit81390.3h
Ammunition Package473,3551.4h
Shield Recharging Field79420.3h
Anti-Infantry MANA Turret1760.2h
Nano-Repair Grenade02560.1h
Smoke Grenade04200.1h
Recon Detection Device56111.1h

Check the help document for the dictionary if you want to learn more about words used here.


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