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Brigadier Imperator PrecariousNC[IL4] PrecariousNC
NC BR 78

KDR: 3.6

Score: 5.9m

Last Seen: Nov 13th, 2018 8:43 AM
- OFFLINE - 61 hour(s)

Battle Rank 78 - New Conglomerate on Briggs - Outfit Member of CLEAN UP IN AISLE 4[IL4] CLEAN UP IN AISLE 4
NC outfit on Briggs

Members: 4
Level Progress (to 79): 2%
Level 100 Progress: 31% 310h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS SAS-R LA1 Anchor GD-22S EM6 NS-44P Commissioner NC6A GODSAW AF-19 Mercenary NC6S Gauss SAW S
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $19,013,949 MLG Score: 15199
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 8.6%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.381%43.41%157915100414,5914.30032-0.696

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.543%2.995M+3.558M**-0.485DHEAD ++ (~25.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.76B++6.50.542B+11.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.904%1.111%320110182701142122.34783127%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.15C++-0.464D-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
146.70.083C+57.1-0.084C+89.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.994%81.353%0210173,03035958.41667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.679%2.541A**0.938B*1.374

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.674B+1.70.474B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
CLEAN UP IN AISLE 4[IL4] CLEAN UP IN AISLE 4
NC outfit on Briggs

Members: 4
5.9m194.9%696 (41.8k)578 (34.7k)3.6042319,0705,2913.6656678 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-NC1019210536.149%46.439%167901:579

6% Engineer61% Heavy Assault20% Infiltrator12% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2016 2:23 AMApr 13th, 2018 5:26 AMNov 14th, 2018 7:11 PM (21h) (PST)Nov 13th, 2018 6:14 AM (2d) (PST)Nov 13th, 2018 4:43 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2073838241.8570.5150.8623.7260.05515199

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,42122,97149,4501113152224334,686

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
171.2h/7.1d 325 8,856 4,382 38.3k 195 705 561 12.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M*
Kills:2,004
Deaths:360
KDR:5.567
Accuracy:36.506% A**
HSR:49.252% M*
GD-22S
M**
Kills:1,695
Deaths:360
KDR:4.708
Accuracy:35.310% A**
HSR:48.437% M**
EM6
A**
Kills:1,621
Deaths:305
KDR:5.315
Accuracy:32.810% A*
HSR:39.358% A**
NC6A GODSAW
M+
Kills:1,259
Deaths:205
KDR:6.141
Accuracy:38.652% A++
HSR:46.545% M+
NC6S Gauss SAW S
M*
Kills:1,169
Deaths:265
KDR:4.411
Accuracy:36.475% A**
HSR:46.707% M*
NC6 Gauss SAW
M+
Kills:1,161
Deaths:254
KDR:4.571
Accuracy:33.797% M
HSR:40.052% M+
NS-15MP
A*
Kills:621
Deaths:98
KDR:6.337
Accuracy:37.585% A*
HSR:42.351% A+
Kills:9,530
Deaths (as Heavy Assault):1,847
Deaths (to Heavy Assaults):1,613
KDR:5.15972
Kill Difference:7,683
Playtime:104.606 hours
Usage:61%
Score:3.880m
Score/min:618
Accuracy (listed only):35.876%
HSR (listed only):44.672%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
M+
Kills:1,184
Deaths:275
KDR:4.305
Accuracy:35.610% M
HSR:37.753% M+
AF-4 Cyclone
M**
Kills:881
Deaths:174
KDR:5.063
Accuracy:36.726% A*
HSR:42.452% M**
MGR-S1 Gladius
M
Kills:560
Deaths:95
KDR:5.895
Accuracy:39.412% A**
HSR:40.893% M
AC-X11
M**
Kills:537
Deaths:132
KDR:4.068
Accuracy:38.830% M
HSR:43.203% M**
NS-7 PDW
A**
Kills:131
Deaths:33
KDR:3.970
Accuracy:35.283% A*
HSR:32.061% A**
Kills:3,293
Deaths (as Light Assault):709
Deaths (to Light Assaults):1,049
KDR:4.64457
Kill Difference:2,584
Playtime:20.313 hours
Usage:12%
Score:0.729m
Score/min:598
Accuracy (listed only):37.172%
HSR (listed only):39.272%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
M**
Kills:881
Deaths:174
KDR:5.063
Accuracy:36.726% A*
HSR:42.452% M**
MGR-S1 Gladius
M
Kills:560
Deaths:95
KDR:5.895
Accuracy:39.412% A**
HSR:40.893% M
NS-7 PDW
A**
Kills:131
Deaths:33
KDR:3.970
Accuracy:35.283% A*
HSR:32.061% A**
NC1 Gauss Rifle
M++
Kills:67
Deaths:15
KDR:4.467
Accuracy:36.851% M++
HSR:38.806% M
Kills:1,639
Deaths (as Combat Medic):317
Deaths (to Combat Medics):649
KDR:5.17035
Kill Difference:1,322
Playtime:1.355 hours
Usage:1%
Score:0.042m
Score/min:516
Accuracy (listed only):37.068%
HSR (listed only):38.553%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A*
Kills:2,957
Deaths:661
KDR:4.474
Accuracy:52.319% A*
HSR:81.468% A
NS-44P Commissioner
A+
Kills:1,298
Deaths:578
KDR:2.246
Accuracy:50.147% B**
HSR:38.444% A+
AF-4 Cyclone
M**
Kills:881
Deaths:174
KDR:5.063
Accuracy:36.726% A*
HSR:42.452% M**
MGR-S1 Gladius
M
Kills:560
Deaths:95
KDR:5.895
Accuracy:39.412% A**
HSR:40.893% M
NS-357 Underboss
M++
Kills:403
Deaths:175
KDR:2.303
Accuracy:49.821% A++
HSR:44.417% M++
NS-7 PDW
A**
Kills:131
Deaths:33
KDR:3.970
Accuracy:35.283% A*
HSR:32.061% A**
NC14 Bolt Driver
B**
Kills:73
Deaths:29
KDR:2.517
Accuracy:41.914% B**
HSR:76.712% C**
Kills:6,303
Deaths (as Infiltrator):1,745
Deaths (to Infiltrators):981
KDR:3.61203
Kill Difference:4,558
Playtime:34.931 hours
Usage:20%
Score:1.048m
Score/min:500
Accuracy (listed only):43.660%
HSR (listed only):50.921%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
M+
Kills:1,184
Deaths:275
KDR:4.305
Accuracy:35.610% M
HSR:37.753% M+
AC-X11
M**
Kills:537
Deaths:132
KDR:4.068
Accuracy:38.830% M
HSR:43.203% M**
Kills:1,721
Deaths (as Engineer):407
Deaths (to Engineers):659
KDR:4.2285
Kill Difference:1,314
Playtime:9.570 hours
Usage:6%
Score:0.238m
Score/min:415
Accuracy (listed only):37.220%
HSR (listed only):40.478%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M
Kills:270
V. Kills:212 127%
Deaths:76
KDR:3.553
Accuracy:38.904% A+
KPH:35.800 A*
VKPH:28.100 M
Kills:270 (270 + 0)
Deaths:76
KDR:3.553
VKDR:2.789
Vehicle Kills:212
Kill Difference:194
Playtime:7.548 hours
Usage:4%
Score:0.166m
Score/min:366
Piloting Accuracy:38.904%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 2,9622,9576614.474B+0.8752.319%A*81.468%A115.5M**N/A29725.6h1.7B**3.2B**
LA1 Anchor 2,0142,0043605.567A1.9636.506%A**49.252%M*143.1M**N/A40914h7.1A+19.4B**
GD-22S 1,7021,6953604.708A*1.1035.31%A**48.437%M**116.9M**N/A41214.5h7A++19.9A
EM6 1,6261,6213055.315A**1.7132.81%A*39.358%A**115M++N/A29914.1h7.3A+22.3B**
NS-44P Commissioner 1,3021,2985782.246B++1.3650.147%B**38.444%A+185.4M**N/A5047h2.5B**5B*
NC6A GODSAW 1,2751,2592056.141A++2.5438.652%A++46.545%M+193.7S2.5B**4256.5h6B15.6B**
AF-19 Mercenary 1,1921,1842754.305S0.7035.61%M37.753%M+116.1SN/A31910.2h7.6A21.4B**
NC6S Gauss SAW S 1,1791,1692654.411M0.8136.475%A**46.707%M*169.4S1.4A*3576.9h7.1A+19.5B**
NC6 Gauss SAW 1,1661,1612544.571M*0.9733.797%M40.052%M+112.7SN/A27910.3h6.2B**18.3B**
AF-4 Cyclone 8838811745.063M++1.4636.726%A*42.452%M**160.2SN/A3965.5h7.5B**20.5B**
NS-15MP 629621986.337A*2.7337.585%A*42.351%A+188.2M**2.4M+4313.3h8.4B**22.5B**
MGR-S1 Gladius 562560955.895M+2.2939.412%A**40.893%M180.6SN/A4263.1h6.6A16.6B**
AC-X11 5415371324.068M*0.4638.83%M43.203%M**122SN/A5344.4h6.5B**16.6B**
NS Decimator 6484181253.344M+0.2661.613%C++2.871%B+66.3A*36.5A*4826.3h3.3B**5.4B**
NS-357 Underboss 4044031752.303A+1.3049.821%A++44.417%M++183.2SN/A4242.2h2.8A+5.5B**
Mag-Cutter 3753725,0230.074A++3.5339.024%B*2.151%D2.4A*N/A6152.2h1.6B*4.2B++
M20 Mustang 482270763.553B++0.0538.904%A+1.111%D36A*28.3M+3667.5h57.1B*146.7B**
Frag Grenade 1661611161N/A157.4038.603%D--N/A322D10B+9730.5h4.2C10.8C-
NS-7 PDW 131131333.97M**0.3735.283%A*32.061%A**100.8M**N/A2391.3h10.3B**29.1B**
NC14 Bolt Driver 7373292.517B+1.0941.914%B**76.712%C**66.4M++N/A2351.1h1.7A4.2B**
NC1 Gauss Rifle 6767154.467M++0.8636.851%M++38.806%M111.7SN/A7740.6h6.4A*17.3A+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter21,0150.4h
Spawn Beacon01540.1h
Medical Kit1,0144,92714.7h
Nano-Armor Kit44,7390.4h
Medical Applicator07260h

Check the help document for the dictionary if you want to learn more about words used here.


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