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Maj. General Imperator PrecariousNC[IL4] PrecariousNC
NC BR 82

KDR: 3.58

Score: 7.3m

Last Seen: Jul 14th, 2019 5:29 AM
- OFFLINE - 83.7 hour(s)

Battle Rank 82 - New Conglomerate on Connery - Outfit Member of CLEAN UP IN AISLE 4[IL4] CLEAN UP IN AISLE 4
NC outfit on Connery

Members: 2
Level Progress (to 83): 77%
Level 100 Progress: 38% 266h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS SAS-R NC6A GODSAW LA1 Anchor NC6 Gauss SAW AF-4 Cyclone GD-22S EM6 NS-44P Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $20,192,391 MLG Score: 16141
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 8.7%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.465%43.698%159316119818,4454.38853-0.807

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.567%2.981M+3.481M*-0.503DHEAD ++ (~25.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.70.762B++6.50.547B+11.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.635%0.923%317112133251422452.28873132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.242C++-0.615D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.30.168C++53.2-0.004C+81

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.816%81.642%0212123,55743178.2338

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.851%2.531A**0.946B*1.519

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.677B+1.70.48B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
CLEAN UP IN AISLE 4[IL4] CLEAN UP IN AISLE 4
NC outfit on Connery

Members: 2
7.3m182.4%727 (43.6k)602 (36.1k)3.5812423,7836,6413.6380182 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1214253336.373%46.386%168701:4910

63% Heavy Assault20% Infiltrator12% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2016 2:23 AMApr 13th, 2018 5:26 AMJul 15th, 2019 2:36 PM (2d) (PST)Jul 14th, 2019 1:29 AM (3d) (PST)Jul 14th, 2019 1:29 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2664028641.9750.5520.9163.7050.05616141

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
75,96824,13351,8351193355222336,149

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
200.7h/8.4d 377 11,032 5,362 44.6k 215 834 674 15.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
M
Kills:2,699
Deaths:483
KDR:5.588
Accuracy:37.673% A+
HSR:45.943% M
LA1 Anchor
M++
Kills:2,015
Deaths:363
KDR:5.551
Accuracy:36.488% A*
HSR:49.380% M++
NC6 Gauss SAW
M*
Kills:1,826
Deaths:404
KDR:4.520
Accuracy:33.700% A**
HSR:43.428% M*
GD-22S
M*
Kills:1,695
Deaths:360
KDR:4.708
Accuracy:35.310% A*
HSR:48.437% M*
EM6
A*
Kills:1,621
Deaths:305
KDR:5.315
Accuracy:32.810% A*
HSR:39.358% A*
NC6S Gauss SAW S
M++
Kills:1,169
Deaths:265
KDR:4.411
Accuracy:36.475% A**
HSR:46.707% M++
NS-15MP
A++
Kills:621
Deaths:98
KDR:6.337
Accuracy:37.585% A++
HSR:42.351% A
Kills:11,646
Deaths (as Heavy Assault):2,278
Deaths (to Heavy Assaults):2,007
KDR:5.11238
Kill Difference:9,368
Playtime:125.471 hours
Usage:63%
Score:4.839m
Score/min:643
Accuracy (listed only):35.720%
HSR (listed only):45.086%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
M**
Kills:1,699
Deaths:321
KDR:5.293
Accuracy:37.443% A*
HSR:42.201% M**
AF-19 Mercenary
M+
Kills:1,224
Deaths:293
KDR:4.177
Accuracy:35.575% M
HSR:38.480% M+
MGR-S1 Gladius
M
Kills:560
Deaths:95
KDR:5.895
Accuracy:39.412% A*
HSR:40.893% M
AC-X11
M**
Kills:537
Deaths:132
KDR:4.068
Accuracy:38.830% M
HSR:43.203% M**
GD-7F
M++
Kills:417
Deaths:114
KDR:3.658
Accuracy:34.676% A*
HSR:37.410% M++
NS-7 PDW
A**
Kills:134
Deaths:37
KDR:3.622
Accuracy:35.531% A*
HSR:32.836% A**
Kills:4,571
Deaths (as Light Assault):992
Deaths (to Light Assaults):1,284
KDR:4.60786
Kill Difference:3,579
Playtime:23.497 hours
Usage:12%
Score:0.870m
Score/min:617
Accuracy (listed only):36.911%
HSR (listed only):39.171%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
M**
Kills:1,699
Deaths:321
KDR:5.293
Accuracy:37.443% A*
HSR:42.201% M**
MGR-S1 Gladius
M
Kills:560
Deaths:95
KDR:5.895
Accuracy:39.412% A*
HSR:40.893% M
NS-7 PDW
A**
Kills:134
Deaths:37
KDR:3.622
Accuracy:35.531% A*
HSR:32.836% A**
NC1 Gauss Rifle
M+
Kills:67
Deaths:15
KDR:4.467
Accuracy:36.851% M+
HSR:38.806% M
Kills:2,460
Deaths (as Combat Medic):468
Deaths (to Combat Medics):870
KDR:5.25641
Kill Difference:1,992
Playtime:1.430 hours
Usage:1%
Score:0.045m
Score/min:522
Accuracy (listed only):37.309%
HSR (listed only):38.684%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A*
Kills:3,477
Deaths:781
KDR:4.452
Accuracy:52.138% A*
HSR:81.737% A
AF-4 Cyclone
M**
Kills:1,699
Deaths:321
KDR:5.293
Accuracy:37.443% A*
HSR:42.201% M**
NS-44P Commissioner
A
Kills:1,302
Deaths:582
KDR:2.237
Accuracy:50.185% B**
HSR:38.556% A
NS-357 Underboss
M+
Kills:859
Deaths:440
KDR:1.952
Accuracy:50.736% A++
HSR:45.052% M+
MGR-S1 Gladius
M
Kills:560
Deaths:95
KDR:5.895
Accuracy:39.412% A*
HSR:40.893% M
NS-7 PDW
A**
Kills:134
Deaths:37
KDR:3.622
Accuracy:35.531% A*
HSR:32.836% A**
NC14 Bolt Driver
B*
Kills:80
Deaths:32
KDR:2.500
Accuracy:41.246% B*
HSR:77.500% B
Kills:8,111
Deaths (as Infiltrator):2,288
Deaths (to Infiltrators):1,181
KDR:3.54502
Kill Difference:5,823
Playtime:39.157 hours
Usage:20%
Score:1.218m
Score/min:518
Accuracy (listed only):43.813%
HSR (listed only):51.254%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
M+
Kills:1,224
Deaths:293
KDR:4.177
Accuracy:35.575% M
HSR:38.480% M+
AC-X11
M**
Kills:537
Deaths:132
KDR:4.068
Accuracy:38.830% M
HSR:43.203% M**
GD-7F
M++
Kills:417
Deaths:114
KDR:3.658
Accuracy:34.676% A*
HSR:37.410% M++
Kills:2,178
Deaths (as Engineer):539
Deaths (to Engineers):827
KDR:4.04082
Kill Difference:1,639
Playtime:10.473 hours
Usage:5%
Score:0.280m
Score/min:446
Accuracy (listed only):36.360%
HSR (listed only):39.698%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M+
Kills:325
V. Kills:245 132%
Deaths:85
KDR:3.824
Accuracy:39.635% A+
KPH:39.400 A*
VKPH:29.700 M+
Kills:325 (325 + 0)
Deaths:85
KDR:3.824
VKDR:2.882
Vehicle Kills:245
Kill Difference:240
Playtime:8.242 hours
Usage:4%
Score:0.187m
Score/min:377
Piloting Accuracy:39.635%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 3,4843,4777814.452B++0.8752.138%A*81.737%A120.7M**N/A31128.8h1.7B**3.2B**
NC6A GODSAW 2,7362,6994835.588A++2.0137.673%A+45.943%M204.5S2.8M*48713.2h6C**16B**
LA1 Anchor 2,0252,0153635.551A1.9736.488%A*49.38%M++141.9M*N/A41214.2h7.1A+19.5B**
NC6 Gauss SAW 1,8361,8264044.52M++0.9433.7%A**43.428%M*133.3SN/A31913.7h6.1A18.1B**
AF-4 Cyclone 1,7031,6993215.293M+1.7137.443%A*42.201%M**190.9SN/A5098.9h7.4A19.7B**
GD-22S 1,7021,6953604.708A++1.1335.31%A*48.437%M*113.8M++N/A40414.9h7A++19.9B**
EM6 1,6261,6213055.315A*1.7332.81%A*39.358%A*115MN/A30014.1h7.3A+22.3B**
NS-44P Commissioner 1,3061,3025822.237B**1.3450.185%B**38.556%A183.4M++N/A5027.1h2.5B**5B*
AF-19 Mercenary 1,2321,2242934.177S0.6035.575%M38.48%M+114.4SN/A31910.7h7.6A21.4B**
NC6S Gauss SAW S 1,1791,1692654.411A**0.8336.475%A**46.707%M++169.4S1.4A*3586.9h7.1A+19.5B**
NS-357 Underboss 8638594401.952B**1.6350.736%A++45.052%M+186.7SN/A4684.6h2.8A+5.6A
NS-15MP 629621986.337A++2.7637.585%A++42.351%A188.2M++2.4M4323.3h8.4B**22.5B**
MGR-S1 Gladius 562560955.895M++2.3139.412%A*40.893%M180.6SN/A4333.1h6.6B**16.6B**
AC-X11 5415371324.068M++0.4938.83%M43.203%M**122SN/A5374.4h6.5A16.6B**
NS Decimator 7835111523.362M+0.2263.194%C**2.348%C++71A*37.8A**4917.2h3.3B**5.1B**
Mag-Cutter 4394366,1710.071A+3.5139.955%B*1.835%D2.5M+N/A6175.6h1.6B*4.1C*
GD-7F 4174171143.658M0.0834.676%A*37.41%M++208.5SN/A6472h8.6A+24.9B**
M20 Mustang 570325853.824B++0.2439.635%A+N/A39.6A*29.9M+3778.2h53.2B*134.3B**
Frag Grenade 2252191219N/A215.4240.178%DN/A365C--10C**10560.6h3.9C++9.7C+
NS-7 PDW 134134373.622M*0.0435.531%A*32.836%A**95.7M*N/A2361.4h10.4B**29.3B**
NC14 Bolt Driver 8080322.5B+1.0841.246%B*77.5%B66.7M++N/A2471.2h1.7A4.2B**
NC1 Gauss Rifle 6767154.467M++0.8936.851%M+38.806%M111.7SN/A8290.6h6.4A*17.3A+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12020.1h
Medical Kit1,2035,80517.4h
Motion Spotter41,1190.4h
Nano-Armor Kit44,9660.4h
Medical Applicator07260h

Check the help document for the dictionary if you want to learn more about words used here.


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