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Brigadier Imperator PrecariousNC[IL4] PrecariousNC
NC BR 79

KDR: 3.58

Score: 6.4m

Last Seen: Apr 20th, 2019 11:20 PM
- OFFLINE - 12.4 hour(s)

Battle Rank 79 - New Conglomerate on Connery - Outfit Member of CLEAN UP IN AISLE 4[IL4] CLEAN UP IN AISLE 4
NC outfit on Briggs

Members: 2
Level Progress (to 80): 98%
Level 100 Progress: 34% 296h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS SAS-R LA1 Anchor NC6A GODSAW GD-22S EM6 NS-44P Commissioner NC6 Gauss SAW AF-19 Mercenary
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $19,294,173 MLG Score: 15423
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 8.4%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.458%43.795%159715102015,7144.29462-0.715

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.63%2.999M+3.538M**-0.552DHEAD ++ (~25.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.80.762B++6.50.547B+11.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.472%0.949%344110343161262392.48819132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.218C++-0.598D-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
136.20.156C++53.7-0.014C+82.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.126%81.295%0210333,19738178.36911

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.72%2.57A**0.927B*1.412

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.675B+1.70.474B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
CLEAN UP IN AISLE 4[IL4] CLEAN UP IN AISLE 4
NC outfit on Briggs

Members: 2
6.4m190.7%704 (42.2k)584 (35k)3.5791320,5125,7313.6405579 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1035225936.316%46.529%169001:559

6% Engineer62% Heavy Assault20% Infiltrator11% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2016 2:23 AMApr 13th, 2018 5:26 AMApr 21st, 2019 2:20 PM (1d) (PST)Apr 20th, 2019 7:46 PM (2d) (PST)Apr 20th, 2019 7:20 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2243868381.8750.5240.8723.6870.05815423

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,47023,18550,2851133152221335,020

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
182.3h/7.6d 352 9,544 4,711 40.3k 201 752 630 13.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M++
Kills:2,015
Deaths:363
KDR:5.551
Accuracy:36.488% A*
HSR:49.380% M++
NC6A GODSAW
M+
Kills:1,987
Deaths:342
KDR:5.810
Accuracy:38.257% A+
HSR:47.358% M+
GD-22S
M**
Kills:1,695
Deaths:360
KDR:4.708
Accuracy:35.310% A*
HSR:48.437% M**
EM6
A**
Kills:1,621
Deaths:305
KDR:5.315
Accuracy:32.810% A*
HSR:39.358% A**
NC6 Gauss SAW
M+
Kills:1,230
Deaths:262
KDR:4.695
Accuracy:33.641% A**
HSR:40.325% M+
NC6S Gauss SAW S
M*
Kills:1,169
Deaths:265
KDR:4.411
Accuracy:36.475% A**
HSR:46.707% M*
NS-15MP
A++
Kills:621
Deaths:98
KDR:6.337
Accuracy:37.585% A++
HSR:42.351% A
Kills:10,338
Deaths (as Heavy Assault):1,995
Deaths (to Heavy Assaults):1,735
KDR:5.18195
Kill Difference:8,343
Playtime:112.473 hours
Usage:62%
Score:4.202m
Score/min:623
Accuracy (listed only):35.795%
HSR (listed only):44.845%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
M+
Kills:1,222
Deaths:292
KDR:4.185
Accuracy:35.588% M
HSR:38.380% M+
AF-4 Cyclone
M*
Kills:992
Deaths:207
KDR:4.792
Accuracy:36.699% A*
HSR:42.036% M*
MGR-S1 Gladius
M
Kills:560
Deaths:95
KDR:5.895
Accuracy:39.412% A*
HSR:40.893% M
AC-X11
M**
Kills:537
Deaths:132
KDR:4.068
Accuracy:38.830% M
HSR:43.203% M**
NS-7 PDW
A**
Kills:134
Deaths:37
KDR:3.622
Accuracy:35.531% A*
HSR:32.836% A**
Kills:3,445
Deaths (as Light Assault):763
Deaths (to Light Assaults):1,129
KDR:4.51507
Kill Difference:2,682
Playtime:20.730 hours
Usage:11%
Score:0.742m
Score/min:596
Accuracy (listed only):37.212%
HSR (listed only):39.470%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
M*
Kills:992
Deaths:207
KDR:4.792
Accuracy:36.699% A*
HSR:42.036% M*
MGR-S1 Gladius
M
Kills:560
Deaths:95
KDR:5.895
Accuracy:39.412% A*
HSR:40.893% M
NS-7 PDW
A**
Kills:134
Deaths:37
KDR:3.622
Accuracy:35.531% A*
HSR:32.836% A**
NC1 Gauss Rifle
M+
Kills:67
Deaths:15
KDR:4.467
Accuracy:36.851% M+
HSR:38.806% M
Kills:1,753
Deaths (as Combat Medic):354
Deaths (to Combat Medics):747
KDR:4.95198
Kill Difference:1,399
Playtime:1.430 hours
Usage:1%
Score:0.045m
Score/min:522
Accuracy (listed only):37.123%
HSR (listed only):38.643%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A*
Kills:3,124
Deaths:710
KDR:4.400
Accuracy:52.437% A*
HSR:81.402% A
NS-44P Commissioner
A
Kills:1,301
Deaths:580
KDR:2.243
Accuracy:50.162% B**
HSR:38.509% A
AF-4 Cyclone
M*
Kills:992
Deaths:207
KDR:4.792
Accuracy:36.699% A*
HSR:42.036% M*
NS-357 Underboss
M++
Kills:563
Deaths:260
KDR:2.165
Accuracy:50.846% A++
HSR:46.892% M++
MGR-S1 Gladius
M
Kills:560
Deaths:95
KDR:5.895
Accuracy:39.412% A*
HSR:40.893% M
NS-7 PDW
A**
Kills:134
Deaths:37
KDR:3.622
Accuracy:35.531% A*
HSR:32.836% A**
NC14 Bolt Driver
B**
Kills:73
Deaths:29
KDR:2.517
Accuracy:41.914% B**
HSR:76.712% C**
Kills:6,747
Deaths (as Infiltrator):1,918
Deaths (to Infiltrators):1,036
KDR:3.51773
Kill Difference:4,829
Playtime:36.805 hours
Usage:20%
Score:1.121m
Score/min:507
Accuracy (listed only):43.857%
HSR (listed only):51.326%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
M+
Kills:1,222
Deaths:292
KDR:4.185
Accuracy:35.588% M
HSR:38.380% M+
AC-X11
M**
Kills:537
Deaths:132
KDR:4.068
Accuracy:38.830% M
HSR:43.203% M**
Kills:1,759
Deaths (as Engineer):424
Deaths (to Engineers):712
KDR:4.14858
Kill Difference:1,335
Playtime:10.321 hours
Usage:6%
Score:0.274m
Score/min:443
Accuracy (listed only):37.209%
HSR (listed only):40.791%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M+
Kills:316
V. Kills:239 132%
Deaths:84
KDR:3.762
Accuracy:39.472% A+
KPH:39 A*
VKPH:29.500 M+
Kills:316 (316 + 0)
Deaths:84
KDR:3.762
VKDR:2.845
Vehicle Kills:239
Kill Difference:232
Playtime:8.106 hours
Usage:4%
Score:0.183m
Score/min:377
Piloting Accuracy:39.472%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 3,1313,1247104.4B++0.8252.437%A*81.402%A116.1M*N/A30226.9h1.7B**3.2B**
LA1 Anchor 2,0252,0153635.551B**1.9736.488%A*49.38%M++141.9M*N/A40914.2h7.1A+19.5B**
NC6A GODSAW 2,0141,9873425.81A++2.2338.257%A+47.358%M+192.9S2.6M43610.3h6C**15.7B**
GD-22S 1,7021,6953604.708A++1.1335.31%A*48.437%M**116.1M++N/A41014.6h7A+19.9B**
EM6 1,6261,6213055.315A*1.7432.81%A*39.358%A**115M+N/A29914.1h7.3A22.3B*
NS-44P Commissioner 1,3051,3015802.243B++1.3450.162%B**38.509%A185.9M++N/A5037h2.5B*5B*
NC6 Gauss SAW 1,2361,2302624.695M**1.1233.641%A**40.325%M+116M**N/A28610.6h6.2A18.4B**
AF-19 Mercenary 1,2301,2222924.185S0.6135.588%M38.38%M+115.3SN/A31610.6h7.6A21.4B**
NC6S Gauss SAW S 1,1791,1692654.411M0.8336.475%A**46.707%M*169.4S1.4A++3576.9h7.1A19.5B*
AF-4 Cyclone 9959922074.792M+1.2136.699%A*42.036%M*157.5SN/A3996.3h7.5B**20.6B**
NS-15MP 629621986.337A*2.7637.585%A++42.351%A188.2M*2.4M+4323.3h8.4B**22.5B**
NS-357 Underboss 5655632602.165A1.4150.846%A++46.892%M++165.6SN/A4083.4h2.8A+5.6A
MGR-S1 Gladius 562560955.895M++2.3239.412%A*40.893%M180.6SN/A4283.1h6.6B**16.6B*
AC-X11 5415371324.068M++0.4938.83%M43.203%M**122SN/A5344.4h6.5A16.6B**
NS Decimator 7154611373.365M+0.2162.413%C*2.603%B67.8A*37.4A**4776.8h3.3B**5.3B**
Mag-Cutter 3993965,3710.074A++3.5139.413%B**2.02%D2.5A++N/A6160.6h1.6B*4.1B++
M20 Mustang 555316843.762B++0.1839.472%A+N/A39A*29.5M+3778.1h53.7B*136.2B**
Frag Grenade 1741691169N/A165.4238.416%D--N/A338D10B9580.5h4.2C+11C
NS-7 PDW 134134373.622M**0.0435.531%A*32.836%A**95.7M*N/A2351.4h10.4B**29.3B*
NC14 Bolt Driver 7373292.517B+1.0641.914%B**76.712%C**66.4M+N/A2421.1h1.7A4.2B**
NC1 Gauss Rifle 6767154.467M0.8936.851%M+38.806%M111.7SN/A7910.6h6.4A*17.3A+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter41,1060.4h
Spawn Beacon01740.1h
Medical Kit1,0785,22115.3h
Nano-Armor Kit44,9660.4h
Medical Applicator07260h

Check the help document for the dictionary if you want to learn more about words used here.


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