Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 23 (19,551)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (104 days). The data shown below may not be accurate.

Archon Bounty Hunter PredatorG305[TBoD] PredatorG305
VS BR 81

KDR: 1.03

Score: 35.3m

Last Seen: Dec 21st, 2019 3:34 PM
- OFFLINE - 13.1 hour(s)

Prestige 1, Battle Rank 81 - Vanu Sovereignty on Miller
Level Progress (to 82): 0%
PRIMARY CLASSESCLOAKERMEDIC
PRIMARY WEAPONS Ghost C-4 NS-44 Commissioner NS-44P Commissioner NS-7 PDW NS-11A Deimos VA29 NS-11C
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:PredatorG305



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $268,965 MLG Score: 215
Fun Score: N/A
Cheeseburgers Flipped: 169TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.635%21.069%43536124029,1620.7702590.256

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.887%-0.116C+0.005C+-0.713D-HEAD ++ (~10.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.20.323C*10.40.274C*39.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.892%1.393%186412722,871155716141.84393178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.241%-0.885D---0.167C0.078

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
228.7-0.409C--66.1-0.242C162.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.181%1.467%162127440935123400.116425120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.878%-0.18C-0.677D0.107

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.80.382C**9.30.254C*14.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.309%5.756%52912671,16426298080.442586144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.579%-0.269C0.302C*0.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.40.407B23.80.41B47.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.064%68.286%52812688,9363754412.38039

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.229%-0.135C0.081C+1.055

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.342C**2.20.302C*4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.939%18.085%52212741,8692294220.814734

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.928%-0.393C--0.647B+0.954

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.41B2.90.411B4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35.3m237.7%319 (19.1k)249 (14.9k)1.0264271,83669,9871.1266881 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1276296619.773%20.935%41402:0130

23% Combat Medic13% Engineer6% Heavy Assault46% Infiltrator12% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 4th, 2015 7:35 PMDec 1st, 2019 12:40 PMDec 22nd, 2019 5:13 AM (104d) (PST)Dec 21st, 2019 11:34 AM (104d) (PST)Dec 21st, 2019 11:34 AM (104d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4702552150.5070.4940.1061.3190.048215

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,18315,29112,8923030679314,956

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2361.4h/98.4d 7,017 15,039 25,607 186.9k 2,364 5,813 6,771 66.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D
Kills:683
Deaths:757
KDR:0.902
Accuracy:15.562% F-
HSR:20.791% D
Pulsar LSW
D-
Kills:630
Deaths:1,050
KDR:0.600
Accuracy:14.644% F
HSR:18.571% D-
NSX Naginata
C++
Kills:452
Deaths:370
KDR:1.222
Accuracy:23.850% C++
HSR:24.779% D
NSX-P Naginata
C**
Kills:302
Deaths:255
KDR:1.184
Accuracy:24.828% C**
HSR:26.490% C
NS-15 Gallows
D
Kills:189
Deaths:108
KDR:1.750
Accuracy:27.058% D
HSR:23.810% D*
Kills:2,256
Deaths (as Heavy Assault):2,540
Deaths (to Heavy Assaults):19,415
KDR:0.88819
Kill Difference:284
Playtime:137.313 hours
Usage:6%
Score:1.698m
Score/min:206
Accuracy (listed only):21.188%
HSR (listed only):22.888%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B+
Kills:1,404
Deaths:1,369
KDR:1.026
Accuracy:48.312% D*
HSR:19.872% B+
NS-11C
C-
Kills:1,327
Deaths:1,671
KDR:0.794
Accuracy:18.258% D*
HSR:16.880% C-
NS Baron G5B
C*
Kills:908
Deaths:1,528
KDR:0.594
Accuracy:26.603% F-
HSR:15.529% C*
NS Baron G5
C
Kills:610
Deaths:1,257
KDR:0.485
Accuracy:21.052% F--
HSR:13.279% C
NSX Tanto
D--
Kills:559
Deaths:797
KDR:0.701
Accuracy:20.836% D*
HSR:19.678% D--
Eidolon VE33
D*
Kills:519
Deaths:892
KDR:0.582
Accuracy:20.436% D**
HSR:17.919% D*
Thanatos VE70
D
Kills:465
Deaths:800
KDR:0.581
Accuracy:25.888% F
HSR:12.688% D
Solstice VE3
C++
Kills:270
Deaths:525
KDR:0.514
Accuracy:16.184% D**
HSR:20.741% C++
NSX-P Tanto
C-
Kills:98
Deaths:124
KDR:0.790
Accuracy:24.048% C-
HSR:18.367% D*
The Little Helper
C+
Kills:69
Deaths:119
KDR:0.580
Accuracy:34.790% D**
HSR:15.942% C+
Kills:6,229
Deaths (as Engineer):9,082
Deaths (to Engineers):13,579
KDR:0.68586
Kill Difference:2,853
Playtime:299.976 hours
Usage:13%
Score:4.990m
Score/min:277
Accuracy (listed only):25.641%
HSR (listed only):17.089%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
D
Kills:3,016
Deaths:2,069
KDR:1.458
Accuracy:33.692% D--
HSR:62.633% D
NS-44 Commissioner
C+
Kills:2,294
Deaths:3,656
KDR:0.627
Accuracy:30.061% D-
HSR:22.450% C+
NS-44P Commissioner
C**
Kills:1,604
Deaths:1,482
KDR:1.082
Accuracy:44.169% C**
HSR:26.185% C+
NS-7 PDW
C--
Kills:1,599
Deaths:2,434
KDR:0.657
Accuracy:16.999% F
HSR:14.884% C--
NS-357 Underboss
D
Kills:1,265
Deaths:1,455
KDR:0.869
Accuracy:31.101% D
HSR:17.075% D
NS-44L Blackhand
D
Kills:1,220
Deaths:1,500
KDR:0.813
Accuracy:31.100% D**
HSR:33.689% D
MKV Suppressed
C--
Kills:1,197
Deaths:1,092
KDR:1.096
Accuracy:20.709% D*
HSR:16.374% C--
Phaseshift VX-S
C-
Kills:1,179
Deaths:790
KDR:1.492
Accuracy:33.873% C-
HSR:66.073% D
Parallax VX3
C++
Kills:1,164
Deaths:582
KDR:2
Accuracy:40.860% C++
HSR:70.189% D--
XM98
B
Kills:1,163
Deaths:900
KDR:1.292
Accuracy:33.426% D
HSR:78.332% B
V10
D--
Kills:1,158
Deaths:585
KDR:1.979
Accuracy:32.691% D*
HSR:69.603% D--
Sirius SX12
C+
Kills:1,157
Deaths:1,089
KDR:1.062
Accuracy:18.748% D*
HSR:18.669% C+
Eridani SX5
C--
Kills:1,157
Deaths:1,029
KDR:1.124
Accuracy:24.176% D
HSR:16.768% C--
Beamer VS3
C+
Kills:1,150
Deaths:1,954
KDR:0.589
Accuracy:26.320% C+
HSR:19.565% C
NS-30 Vandal
C+
Kills:1,150
Deaths:1,312
KDR:0.877
Accuracy:26.666% D*
HSR:25.565% C+
Parsec VX3-A
C
Kills:837
Deaths:332
KDR:2.521
Accuracy:42.290% C
HSR:67.861% F-
Artemis VX26
C+
Kills:657
Deaths:697
KDR:0.943
Accuracy:20.947% D**
HSR:23.288% C+
Skorpios
D
Kills:637
Deaths:718
KDR:0.887
Accuracy:22.383% D**
HSR:17.582% D
NSX Tengu
D
Kills:514
Deaths:574
KDR:0.895
Accuracy:32.520% D
HSR:17.899% D
Spiker
C++
Kills:436
Deaths:539
KDR:0.809
Accuracy:23.570% D--
HSR:22.936% C++
NS-45 Pilot
D
Kills:407
Deaths:485
KDR:0.839
Accuracy:24.137% D*
HSR:22.113% D
The Immortal
C-
Kills:395
Deaths:506
KDR:0.781
Accuracy:26.740% D**
HSR:25.063% C-
NS-61 Emissary
D
Kills:374
Deaths:422
KDR:0.886
Accuracy:18.678% F
HSR:12.834% D
NSX Daimyo
F-
Kills:332
Deaths:231
KDR:1.437
Accuracy:29.261% F-
HSR:87.651% F-
NSX Tomoe
C
Kills:319
Deaths:278
KDR:1.147
Accuracy:24.334% D*
HSR:36.364% C
Soldier Soaker
C+
Kills:299
Deaths:265
KDR:1.128
Accuracy:33.262% C+
HSR:8.027% D--
Manticore SX40
D-
Kills:267
Deaths:423
KDR:0.631
Accuracy:16.815% F-
HSR:14.981% D-
Ectoblaster
B+
Kills:175
Deaths:209
KDR:0.837
Accuracy:38.919% C+
HSR:10.857% B+
NSX-P Tengu
A
Kills:163
Deaths:152
KDR:1.072
Accuracy:45.067% A
HSR:25.767% B+
VE-S Canis
D
Kills:139
Deaths:170
KDR:0.818
Accuracy:20.149% D*
HSR:17.266% D
VA39 Spectre
B*
Kills:87
Deaths:127
KDR:0.685
Accuracy:21.593% F-
HSR:47.126% B*
Kills:27,511
Deaths (as Infiltrator):28,057
Deaths (to Infiltrators):11,858
KDR:0.98054
Kill Difference:546
Playtime:1,079.705 hours
Usage:46%
Score:14.915m
Score/min:230
Accuracy (listed only):28.557%
HSR (listed only):32.763%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C--
Kills:1,599
Deaths:2,434
KDR:0.657
Accuracy:16.999% F
HSR:14.884% C--
Deimos VA29
B+
Kills:1,404
Deaths:1,369
KDR:1.026
Accuracy:48.312% D*
HSR:19.872% B+
NS-11C
C-
Kills:1,327
Deaths:1,671
KDR:0.794
Accuracy:18.258% D*
HSR:16.880% C-
MKV Suppressed
C--
Kills:1,197
Deaths:1,092
KDR:1.096
Accuracy:20.709% D*
HSR:16.374% C--
Sirius SX12
C+
Kills:1,157
Deaths:1,089
KDR:1.062
Accuracy:18.748% D*
HSR:18.669% C+
Eridani SX5
C--
Kills:1,157
Deaths:1,029
KDR:1.124
Accuracy:24.176% D
HSR:16.768% C--
NS Baron G5B
C*
Kills:908
Deaths:1,528
KDR:0.594
Accuracy:26.603% F-
HSR:15.529% C*
Skorpios
D
Kills:637
Deaths:718
KDR:0.887
Accuracy:22.383% D**
HSR:17.582% D
NS Baron G5
C
Kills:610
Deaths:1,257
KDR:0.485
Accuracy:21.052% F--
HSR:13.279% C
NSX Tanto
D--
Kills:559
Deaths:797
KDR:0.701
Accuracy:20.836% D*
HSR:19.678% D--
NSX Tengu
D
Kills:514
Deaths:574
KDR:0.895
Accuracy:32.520% D
HSR:17.899% D
Thanatos VE70
D
Kills:465
Deaths:800
KDR:0.581
Accuracy:25.888% F
HSR:12.688% D
Solstice VE3
C++
Kills:270
Deaths:525
KDR:0.514
Accuracy:16.184% D**
HSR:20.741% C++
NSX-P Tengu
A
Kills:163
Deaths:152
KDR:1.072
Accuracy:45.067% A
HSR:25.767% B+
VE-S Canis
D
Kills:139
Deaths:170
KDR:0.818
Accuracy:20.149% D*
HSR:17.266% D
NSX-P Tanto
C-
Kills:98
Deaths:124
KDR:0.790
Accuracy:24.048% C-
HSR:18.367% D*
The Little Helper
C+
Kills:69
Deaths:119
KDR:0.580
Accuracy:34.790% D**
HSR:15.942% C+
Kills:12,273
Deaths (as Light Assault):15,448
Deaths (to Light Assaults):10,889
KDR:0.79447
Kill Difference:3,175
Playtime:277.104 hours
Usage:12%
Score:4.397m
Score/min:264
Accuracy (listed only):25.689%
HSR (listed only):17.540%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C--
Kills:1,599
Deaths:2,434
KDR:0.657
Accuracy:16.999% F
HSR:14.884% C--
NS-11A
C
Kills:1,523
Deaths:2,301
KDR:0.662
Accuracy:16.716% F
HSR:20.814% C
Deimos VA29
B+
Kills:1,404
Deaths:1,369
KDR:1.026
Accuracy:48.312% D*
HSR:19.872% B+
Terminus VX-9
D
Kills:1,214
Deaths:1,586
KDR:0.765
Accuracy:20.136% D**
HSR:21.911% D
MKV Suppressed
C--
Kills:1,197
Deaths:1,092
KDR:1.096
Accuracy:20.709% D*
HSR:16.374% C--
H-V45
C
Kills:1,172
Deaths:1,371
KDR:0.855
Accuracy:20.161% D--
HSR:19.539% C
Corvus VA55
C*
Kills:1,168
Deaths:1,473
KDR:0.793
Accuracy:24.678% C+
HSR:25.343% C*
Pulsar VS1
C+
Kills:1,164
Deaths:1,577
KDR:0.738
Accuracy:21.664% D
HSR:21.735% C+
Sirius SX12
C+
Kills:1,157
Deaths:1,089
KDR:1.062
Accuracy:18.748% D*
HSR:18.669% C+
Eridani SX5
C--
Kills:1,157
Deaths:1,029
KDR:1.124
Accuracy:24.176% D
HSR:16.768% C--
NS Baron G5B
C*
Kills:908
Deaths:1,528
KDR:0.594
Accuracy:26.603% F-
HSR:15.529% C*
Skorpios
D
Kills:637
Deaths:718
KDR:0.887
Accuracy:22.383% D**
HSR:17.582% D
NS Baron G5
C
Kills:610
Deaths:1,257
KDR:0.485
Accuracy:21.052% F--
HSR:13.279% C
NSX Tengu
D
Kills:514
Deaths:574
KDR:0.895
Accuracy:32.520% D
HSR:17.899% D
Darkstar
C
Kills:508
Deaths:657
KDR:0.773
Accuracy:26.202% C
HSR:22.244% C
Thanatos VE70
D
Kills:465
Deaths:800
KDR:0.581
Accuracy:25.888% F
HSR:12.688% D
VE-A Lacerta
C**
Kills:305
Deaths:303
KDR:1.007
Accuracy:26.670% D
HSR:28.197% C**
Equinox VE2 Burst
D--
Kills:177
Deaths:358
KDR:0.494
Accuracy:17.251% F--
HSR:19.774% D--
NSX-P Tengu
A
Kills:163
Deaths:152
KDR:1.072
Accuracy:45.067% A
HSR:25.767% B+
VE-S Canis
D
Kills:139
Deaths:170
KDR:0.818
Accuracy:20.149% D*
HSR:17.266% D
NSX Yumi
D**
Kills:85
Deaths:119
KDR:0.714
Accuracy:16.284% F--
HSR:12.941% D**
The Little Helper
C+
Kills:69
Deaths:119
KDR:0.580
Accuracy:34.790% D**
HSR:15.942% C+
Kills:17,335
Deaths (as Combat Medic):22,076
Deaths (to Combat Medics):7,255
KDR:0.78524
Kill Difference:4,741
Playtime:541.130 hours
Usage:23%
Score:8.847m
Score/min:272
Accuracy (listed only):24.871%
HSR (listed only):18.864%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-20 Gorgon
B
Kills:294
Deaths:278
KDR:1.058
Accuracy:27.663% C+
HSR:22.789% B
NS-20 Gorgon
B+
Kills:281
Deaths:277
KDR:1.014
Accuracy:28.011% C+
HSR:23.843% B+
Comet VM2
C
Kills:111
Deaths:163
KDR:0.681
Accuracy:42.127% C
HSR:2.703% D-
Comet VM2
C+
Kills:91
Deaths:109
KDR:0.835
Accuracy:44.785% C+
HSR:4.396% C+
Quasar VM1
B+
Kills:83
Deaths:89
KDR:0.933
Accuracy:13.696% D
HSR:21.687% B+
Kills:860
Deaths (as MAX Suit):458
Deaths (to MAX Suits):3,183
KDR:1.87773
Kill Difference:402
Playtime:21.177 hours
Usage:1%
Score:0.470m
Score/min:370
Accuracy (listed only):31.256%
HSR (listed only):15.084%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C++
Kills:1,162
V. Kills:727 160%
Deaths:1,383
KDR:0.840
Accuracy:27.221% D-
KPH:15.800 C++
VKPH:9.900 C+
Hornet Missiles
C+
Kills:875
V. Kills:463 189%
Deaths:215
KDR:4.070
Accuracy:58.716% C--
KPH:68.400 C+
VKPH:36.200 C
Maelstrom Turbo Laser
C**
Kills:736
V. Kills:465 158%
Deaths:536
KDR:1.373
Accuracy:28.846% C-
KPH:22.700 C**
VKPH:14.400 C**
Dual Photon Pods
B+
Kills:564
V. Kills:97 N/A
Deaths:42
KDR:13.429
Accuracy:54.293% C++
KPH:112.700 B+
VKPH:19.400 C+
Coyote Missiles
B+
Kills:169
V. Kills:74 225%
Deaths:53
KDR:3.189
Accuracy:56.378% B
KPH:63.700 B+
VKPH:27.900 C*
Kills:3,506 (1,898 + 0)
Deaths:2,229
KDR:1.573
VKDR:0.819
Vehicle Kills:1,826
Kill Difference:1,277
Playtime:126.423 hours
Usage:5%
Score:1.495m
Score/min:197
Piloting Accuracy:28.846%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C
Kills:409
V. Kills:323 126%
Deaths:439
KDR:0.932
Accuracy:33.873% D**
KPH:6.800 C
VKPH:5.400 C-
L-24R Spur
C
Kills:280
V. Kills:16 N/A
Deaths:5
KDR:56
Accuracy:37.406% C
KPH:29.100 C
VKPH:1.700 C-
C150 Dalton
B+
Kills:245
V. Kills:157 155%
Deaths:55
KDR:4.455
Accuracy:24.155% D**
KPH:48.900 B+
VKPH:31.300 B
L105 Zephyr
B**
Kills:55
V. Kills:20 262%
Deaths:10
KDR:5.500
Accuracy:38.989% C--
KPH:41.200 C
VKPH:15 B**
Kills:989 (689 + 300)
Deaths:509
KDR:1.943
VKDR:1.014
Vehicle Kills:516
Kill Difference:480
Playtime:76.255 hours
Usage:3%
Score:0.465m
Score/min:102
Piloting Accuracy:37.406%
Gunner Accuracy:38.989%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:255
V. Kills:162 156%
Deaths:85
KDR:3
Accuracy:45.926% D*
KPH:27.300 C-
VKPH:17.300 C
C75 Viper
C+
Kills:154
V. Kills:46 328%
Deaths:85
KDR:1.812
Accuracy:34.957% C--
KPH:26.600 C
VKPH:7.900 C+
LB00 Python AP
C+
Kills:128
V. Kills:47 267%
Deaths:10
KDR:12.800
Accuracy:57.370% C+
KPH:57.300 C+
VKPH:21 C
L100 Python HESH
B**
Kills:60
V. Kills:4 N/A
Deaths:1
KDR:60
Accuracy:54.575% B+
KPH:84.700 B**
VKPH:5.600 D
Kills:597 (597 + 0)
Deaths:181
KDR:3.298
VKDR:1.431
Vehicle Kills:259
Kill Difference:416
Playtime:18.080 hours
Usage:1%
Score:0.293m
Score/min:270
Driving Accuracy:54.575%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:273
V. Kills:162 167%
Deaths:56
KDR:4.875
Accuracy:42.936% C+
KPH:31.500 B+
VKPH:18.700 C**
Supernova FPC
B+
Kills:207
V. Kills:82 249%
Deaths:4
KDR:51.750
Accuracy:41.130% F
KPH:33.900 B+
VKPH:13.400 D
E540 Halberd
D
Kills:161
V. Kills:69 230%
Deaths:24
KDR:6.708
Accuracy:38.796% D*
KPH:25.100 D
VKPH:10.800 D--
Kills:641 (207 + 434)
Deaths:84
KDR:7.631
VKDR:3.726
Vehicle Kills:313
Kill Difference:557
Playtime:21.175 hours
Usage:1%
Score:0.470m
Score/min:370
Driving Accuracy:41.130%
Gunner Accuracy:38.796%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D
Kills:144
V. Kills:114 125%
Deaths:50
KDR:2.880
Accuracy:43.852% D**
KPH:22.100 D-
VKPH:17.500 D
E540 Halberd-H
B
Kills:124
V. Kills:39 310%
Deaths:7
KDR:17.714
Accuracy:48.856% D*
KPH:53.600 B
VKPH:16.800 D
Aphelion VEX-4H
D--
Kills:109
V. Kills:94 115%
Deaths:54
KDR:2.019
Accuracy:38.036% D--
KPH:20 D*
VKPH:17.200 D--
M40 Fury-H
C-
Kills:93
V. Kills:24 372%
Deaths:14
KDR:6.643
Accuracy:37.668% C--
KPH:35.400 D*
VKPH:9.100 C-
Kills:470 (0 + 470)
Deaths:125
KDR:3.760
VKDR:2.168
Vehicle Kills:271
Kill Difference:345
Playtime:16.896 hours
Usage:1%
Score:0.229m
Score/min:226
Driving Accuracy:N/A%
Gunner Accuracy:37.668%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A**
Kills:175
V. Kills:15 N/A
Deaths:11
KDR:15.909
Accuracy:19.511% C++
KPH:102.500 B*
VKPH:8.800 A**
M20 Basilisk
C**
Kills:86
V. Kills:28 297%
Deaths:28
KDR:3.071
Accuracy:38.289% C+
KPH:25.200 C**
VKPH:8.200 C++
M20 Basilisk
B*
Kills:83
V. Kills:46 177%
Deaths:27
KDR:3.074
Accuracy:38.262% C+
KPH:25 C++
VKPH:13.800 B*
M40 Fury
D-
Kills:55
V. Kills:13 393%
Deaths:22
KDR:2.500
Accuracy:24.223% D**
KPH:23.500 D--
VKPH:5.600 D-
M12 Kobalt
B++
Kills:53
V. Kills:1 N/A
Deaths:3
KDR:17.667
Accuracy:18.415% C+
KPH:102.800 B++
VKPH:1.900 D
Kills:452 (0 + 452)
Deaths:91
KDR:4.967
VKDR:1.132
Vehicle Kills:103
Kill Difference:361
Playtime:11.297 hours
Usage:0%
Score:0.178m
Score/min:263
Driving Accuracy:N/A%
Gunner Accuracy:18.415%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:1,159
V. Kills:22 N/A
Deaths:437
KDR:2.652
Accuracy:30.322% D**
KPH:70.600 B+
VKPH:1.300 C--
M40 Fury-F
C++
Kills:979
V. Kills:247 395%
Deaths:908
KDR:1.078
Accuracy:36.802% D--
KPH:26.900 C++
VKPH:6.800 C++
M12 Kobalt-F
B+
Kills:153
V. Kills:27 N/A
Deaths:268
KDR:0.571
Accuracy:15.177% D*
KPH:10.700 D-
VKPH:1.900 B+
V30-F Starfall
C++
Kills:125
V. Kills:67 184%
Deaths:96
KDR:1.302
Accuracy:52.476% D*
KPH:27.500 C++
VKPH:14.700 C+
Kills:2,416 (2,416 + 0)
Deaths:1,709
KDR:1.414
VKDR:0.212
Vehicle Kills:363
Kill Difference:707
Playtime:71.559 hours
Usage:3%
Score:0.469m
Score/min:109
Driving Accuracy:52.476%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 3,0323,0162,0691.458C--0.4333.692%D--62.633%D41.5CN/A12372.7h2.1C++6.3C
C-4 3,4352,5922,6160.991C0.0421.432%DN/A46.5D-15.1D--29455.8h1.4C++6.5C+
NS-44 Commissioner 2,3322,2943,6560.627C0.4030.061%D-22.45%C+24.4C-N/A7094.1h4.1C13.5C
NS-44P Commissioner 1,6121,6041,4821.082C+0.0644.169%C**26.185%C+58.5C+N/A18027.4h3.2C++7.2B+
NS-7 PDW 1,6241,5992,4340.657C0.3716.999%F14.884%C--25.8C+N/A6461.9h14.6C+85.7D
NS-11A 1,5411,5232,3010.662D0.3616.716%F20.814%C25.2CN/A6760.4h14C+83.6D-
Deimos VA29 1,4181,4041,3691.026C0.0048.312%D*19.872%B+51.6C+N/A15227.2h2.5C5.1C-
NS-11C 1,3441,3271,6710.794C0.2318.258%D*16.88%C-31C+N/A10242.8h13B71.3C
Hunter QCX 1,2991,2722,4480.52C0.5123.373%D*27.123%C++16C++N/A4079.3h2.9B+12.6C*
NS-357 Underboss 1,2701,2651,4550.869C+0.1631.101%D17.075%D42.7C+N/A10929.6h4C++12.9C+
Proximity Mine 1,2621,2574832.602C-1.5836.178%D-N/A87.9D-N/A24214.3h2C-5.5D
Plasma Grenade 1,2611,24211242N/A1,240.9741.365%DN/A345D-5.3C--11673.6h4.4D-10.7D
Blackheart 1,2381,2231,4210.861C0.1745.945%C++26.738%C+41.6B+N/A12329.4h2.7B6B+
NS-44L Blackhand 1,2291,2201,5000.813C0.2131.1%D**33.689%D26.3C+N/A7146.4h4C**12.8C
Terminus VX-9 1,2341,2141,5860.765C0.2620.136%D**21.911%D36CN/A10133.7h14.1D-70.2D*
The Slasher 1,2551,20612,3580.098B**0.9326.866%D9.784%C+4BN/A10304.2h2.1C*7.9C+
MKV Suppressed 1,2051,1971,0921.096C+0.0720.709%D*16.374%C--43.4C**N/A11627.6h12.4B+59.7C+
Icikill 1,2151,1878,2980.143A++0.8828.354%C3.117%D-6B+N/A18196.4h1.8B+6.2C**
Phaseshift VX-S 1,1831,1797901.492D0.4733.873%C-66.073%D34.4C+N/A8534.3h2.6C**7.7C++
H-V45 1,1951,1721,3710.855C0.1720.161%D--19.539%C36.4C+N/A9132.2h12.7C++62.8C
Corvus VA55 1,1961,1681,4730.793C-0.2324.678%C+25.343%C*38.2C*N/A12030.6h12C+48.7C++
Pulsar VS1 1,1861,1641,5770.738C0.2921.664%D21.735%C+29.1C+N/A8740h14.7C+68C
Parallax VX3 1,1701,1645822C0.9740.86%C++70.189%D--52.4B*N/A16822.2h2C**4.9B
Heartstring 1,1641,1631,4140.822C0.2048.489%B30.697%C**43.6AN/A10526.7h2.7B+5.6B+
XM98 1,1661,1639001.292D0.2733.426%D78.332%B24.3CN/A6547.8h2.1B+6.2C*
Saron Laser Cannon 1,8891,1621,3830.84C0.1927.221%D-1.721%C15.8C++9.9C+13973.6h92.4B+339.5B
S12 Renegade 1,1811,1594372.652C+1.6330.322%D**2.761%D-70.7B+1.3C--16216.4h2.9B+9.4C
V10 1,1611,1585851.979D0.9532.691%D*69.603%D--39C+N/A9629.7h2.2C+6.9C--
Sirius SX12 1,1641,1571,0891.062C+0.0418.748%D*18.669%C+41.9C*N/A11327.6h12.3B+65.8C+
Eridani SX5 1,1621,1571,0291.124C+0.1024.176%D16.768%C--48.2C*N/A11724h10.7B44.2C++
Beamer VS3 1,1611,1501,9540.589C0.4426.32%C+19.565%C21.2CN/A5854.2h9.6C+36.3C++
NS-30 Vandal 1,1661,1501,3120.877C-0.1526.666%D*25.565%C+26.3DN/A7443.7h6.3C--23.7D
M40 Fury-F 1,2269799081.078C0.0536.802%D--N/A27C++6.8C++10736.3h9.9C++27C
NS Baron G5B 9179081,5280.594D0.4326.603%F-15.529%C*22DN/A5941.2h4.2C*15.8D*
Hornet Missiles 1,3388752154.07C3.0458.716%C--1.371%C68.4C+36.2C44212.8h8.4B+14.3B+
Auraxium Force-Blade 88085016,1120.053B+0.9715.269%D*4.941%C2B++N/A5426.9h2C*13.2C
Parsec VX3-A 8438373322.521D1.4942.29%C67.861%F-56.6C+N/A15114.8h1.9C4.6C
Force-Blade 78576020,7840.037C**0.9920.553%D-7.895%B1.2B+N/A3639.2h2.5C++12C+
Maelstrom Turbo Laser 1,2017365361.373C+0.3528.846%C-2.038%C22.7C**14.4C**17332.4h75.9B+263B+
NS-15M2 6966837570.902C0.1215.562%F-20.791%D30.6DN/A10222.3h13.1C+84.2D--
Artemis VX26 6636576970.943C-0.0820.947%D**23.288%C+31.3CN/A12421h12.5C59.9D-
Skorpios 6426377180.887D0.1422.383%D**17.582%D34.4C--N/A8818.5h12.3D54.8D--
Pulsar LSW 6486301,0500.6D-0.4314.644%F18.571%D-21.9D-N/A7228.8h13.6D93.1D**
NS Baron G5 6206101,2570.485D-0.5421.052%F--13.279%C16.7D-N/A4736.6h4.6C+21.9D*
Dual Photon Pods 6615644213.429B+12.4054.293%C++N/A112.8B+19.4C+4725h15.4B++28.4B++
NSX Tanto 5725597970.701D0.3320.836%D*19.678%D--26.7CN/A7520.9h13.8C+66.1C
Lumine Edge 5645583,1160.179C**0.8516.187%D--20.251%B++6.3C+N/A1788.5h1.3B7.8C+
Eidolon VE33 5395198920.582C-0.4420.436%D**17.919%D*18.7C-N/A5727.7h9.1C+44.4D
NSX Tengu 5265145740.895C0.1332.52%D17.899%D41.8C+1B*11912.3h13.2C+40.4C+
Darkstar 5175086570.773D0.2526.202%C22.244%C40.6CN/A12312.5h12.7C++48.6C+
Thanatos VE70 4724658000.581C-0.4525.888%F12.688%D20.9C--N/A8822.2h4.1B+15.8C-
NSX Naginata 4584523701.222C0.2023.85%C++24.779%D61.9B+N/A2017.3h11.5C*48.3C**
Spiker 4364365390.809C0.2223.57%D--22.936%C++31.6CN/A7713.8h8.8C+37.4C
CAS30 Tank Buster 7324094390.932C0.0933.873%D**N/A6.8C5.4C-6260.3h43.4B+128.3C++
NS-45 Pilot 4124074850.839C0.1924.137%D*22.113%D46.3CN/A1358.8h7.7C31.9D
The Immortal 4003955060.781C--0.2526.74%D**25.063%C-41.1CN/A1009.6h8.8C-32.8F
NS-61 Emissary 3753744220.886C++0.1418.678%F12.834%D41.1B+N/A1419.1h12.4C*66.1C
NSX Daimyo 3343322311.437C--0.4129.261%F-87.651%F-36.1DN/A1049.2h3D10.4D**
NSX Tomoe 3213192781.147C0.1224.334%D*36.364%C47.6C++N/A1936.7h13.4C++54.9C
VE-A Lacerta 3163053031.007C-0.0226.67%D28.197%C**46.2C1.7C*1176.6h12.3C+46.3C+
NSX-P Naginata 3043022551.184C0.1624.828%C**26.49%C64.3B+N/A2104.7h9.7B*39B++
Soldier Soaker 3012992651.128C+0.1033.262%C+8.027%D--54.4C+N/A2215.5h5.7C++17.1C**
NS-20 Gorgon 3192942781.058C+0.0327.663%C+22.789%B29.7B++2.5B**1119.9h28.5B+103B++
NS-20 Gorgon 2952812771.014C0.0128.011%C+23.843%B+29.3B+1.5C1249.6h28.8B102.9B+
L-24R Spur 296280556S54.9737.406%C1.429%C--29.2C1.7C-919.6h19B50.9B
Saron HRB 435273564.875C+3.8542.936%C+N/A31.4B+18.6C**3058.7h24.9D58C-
Solstice VE3 2732705250.514D0.5116.184%D**20.741%C++16.5CN/A15316.4h15.8C+97.9C
Manticore SX40 2712674230.631C-0.4016.815%F-14.981%D-19.6DN/A5013.6h8.4C49.8D**
L100 Python AP 417255853C-1.9745.926%D*1.961%C27.4C-17.4C2459.3h6.7C14.7D
C150 Dalton 402245554.455C-3.4324.155%D**N/A49B+31.4B5055h2.4B**10C*
Tank Mine 3582231201.858C-0.8343.258%B+N/A39.1D**23.7D**3875.7h2.4D-5.6C**
Supernova FPC 289207451.75S50.7241.13%FN/A33.9B+13.4D6376.1h3A+7.3B++
C-4 ARX 2412021771.141C--0.1128.275%BN/A67.3D-13D*3153h1.3C4.5C++
Lasher X2 2011942060.942C+0.0835.518%B**4.639%B+46.2B1.7B+1854.2h15.8B++44.5B*
NS-15 Gallows 1891891081.75C0.7227.058%D23.81%D*63C-N/A2243h12.2D-44.9D
S1 3031836650.275D-0.7548.731%D--1.093%D--11.5D*7.5D-15015.9h8.7D--17.9D--
Equinox VE2 Burst 1871773580.494D0.5317.251%F--19.774%D--17.9D*1B+519.9h16.3F94.5F**
M12 Kobalt 1901751115.909C+14.8819.511%C++21.714%B*102.9B*8.8A**4101.7h22.5D115.3C+
Ectoblaster 1781752090.837C++0.1938.919%C+10.857%B+32.4C+N/A685.4h14.7C*37.7B+
Coyote Missiles 243169533.189C+2.1656.378%BN/A62.6B+27.4C++3972.7h27.5B*48.7B++
NSX-P Tengu 1651631521.072C+0.0545.067%A25.767%B+81.5A1C++2752h10.3B++22.9B++
E540 Halberd 230161246.708C5.6838.796%D*2.484%C++25.2D10.8D--2016.4h5.9C+15.2D-
C75 Viper 200154851.812D0.7934.957%C--N/A26.6C7.9C+2195.8h13.6C+38.8C+
M12 Kobalt-F 1801532680.571D0.4615.177%D*13.726%B+10.7D-1.9B+3714.3h24.5D**161.5D*
Rocklet Rifle 3121482820.525C-0.5046.284%DN/A19D-21C-2537.8h41C88.5C
Spear Anti-Vehicle Phalanx Turret 220145246.042C5.0247.286%C++2.759%D53.7B+27.8B+4852.7h7.9C*16.6C**
Saron HRB-H 258144502.88C--1.8543.852%D**1.389%C+22.2D-17.5D2246.5h29.1D66.4D*
VE-S Canis 1411391700.818C-0.2120.149%D*17.266%D32.3C--N/A1724.3h10.7C*53C+
NS Victory 1411391,9250.072B+0.9530.751%C+N/A3.1BN/A844.7h1.8B+5.9B+
LB00 Python AP 1751281012.8C11.7757.37%C+N/A58.2C++21.4C3092.2h4.2C+7.4C+
V30-F Starfall 192125961.302C0.2852.476%D*N/A27.2C++14.6C+1624.6h14.7B+27.9C++
E540 Halberd-H 163124717.714B+16.6948.856%D*1.613%C+53.9B+17D3432.3h4.5B+9.2B
Comet VM2 1581111630.681C0.3542.127%C2.703%D-14.1C++5.9B++1367.9h20.5C++48.6C++
NS Decimator 141110891.236C++0.2153.822%D--N/A40.7C*11.5D3202.7h3.1B**5.7B++
Aphelion VEX-4H 203109542.019D0.9938.036%D--2.752%C19.8D*17.1D--2275.5h78.2D205.6D--
NSX-P Tanto 98981240.79C0.2424.048%C-18.367%D*29.7C+N/A1213.3h16.7C69.4C
M40 Fury-H 11793146.643D5.6237.668%C--4.301%M**35.8D*9.2C-1272.6h14.8F39.3F--
Comet VM2 131911090.835C0.1944.785%C+4.396%C+15.4C**6.8B*1155.9h22.8C*50.9C*
NS Annihilator 171901980.455C-0.5783.074%B++N/A11.8C**10.7B++1747.6h10.7B+12.9B+
VA39 Spectre 88871270.685C-0.3421.593%F-47.126%B*14.3DN/A1306.1h5.8C+27D-
M20 Basilisk 11486283.071C+2.0438.289%C+5.814%C+25.3B8.2C++2213.4h91C++237.6C++
NSX Yumi 85851190.714C--0.3116.284%F--12.941%D**21.8D-N/A693.9h14.4D-88.6F--
M20 Basilisk 12983273.074C+2.0538.262%C+N/A25.2C++13.9B*2493.3h128.4D335.5C--
Quasar VM1 8683890.933C--0.0913.696%D21.687%B+20.8CN/A1484h19.2D*140C
NSX Amaterasu 80781,5800.049C+0.986.808%D**14.103%C1.8CN/A443.7h4.4C+64.2F-
MANA Anti-Personnel Turret 7775631.19N/A0.1613.955%UN/A750U20U2357200.1h26.7T*191.7T*
The Little Helper 72691190.58D0.4534.79%D**15.942%C+12.1D*N/A745.7h5.7D--16.2D*
NS-TMC-01 "His Regards" 71672,1240.032C++0.997.434%D**10.448%B+0.8C+N/A286.4h2.3C+30.7D*
L100 Python HESH 6460160M**58.9754.575%B+N/A85.7B**5.7D8910.7h2.8B+5.1B++
M40 Fury 6855222.5D1.4724.223%D**1.818%C*23.9D--5.7D-1652.3h17.7C-73.1F
L105 Zephyr 7555105.5C4.4738.989%C--N/A42.3C15.4B**4591.3h7.9D20.1C-
M12 Kobalt 5453317.667C+16.6418.415%C+16.981%C106B++2D5750.5h20.3C-110.2C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit589349,44633.9h
Spawn Beacon603,9435.5h
Rampart Wall0520.4h
Nanite Revive Grenade02,4080.7h
Restoration Kit212130.3h
Motion Spotter758,8337.5h
Welding Device01010h
Deconstruction Tool22,1870.2h
Aphelion VEX0510h
Spear Anti-Vehicle Tower0500.2h
Recon Detection Device56029,25152.2h
Shield Recharging Field732,4751.5h
Ammunition Package219140.6h
Smoke Grenade04100.1h
Medical Kit7994,64312.2h
Anti-Infantry MANA Turret243400.9h
Medical Applicator1,893436,65746.7h
Snowman Soldier162170.5h
Xiphos Anti-Personnel Phalanx Turret0790h
M20 Drake0700h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.59s
Server spent 2.84s on queries, 2.25s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.